+ API: Added ability for other mods to manipulate a player's max Tolerance
+ Added power usage readout to Hudlens / Hudjack
+ Added usability features to Engineering Table
+ Added config option to make Cyberware drops on death have a chance of being destroyed
+ Added config option to prevent mobs from spawning with Cyberware gear
+ Added indicator for Augmentation Rejection Syndrome
~ Losing eyesight now renders the screen 90% black instead of full blindness effect
! Clarified Robosurgeon GUI prompts
! Clarified Hudlens description
+ Added an experimental HUD float effect. This can be enabled in the config and adds a bit of life to the HUD
+ Added a config option to disable changes to the player model
! Configuration options now sync from server to client for numbers tweaks. This means that servers can adjust tolerance numbers or engineering table and scanner percentages or times and clients will adapt
! Corrected optifine fix from 0.2.3, now functions as intended
! Ensured that the Baubles button shows up in the inventory with Fine Manipulators installed
! Fixed a desync bug where the charger would stop charging on the client
! Fixed positioning of the crosshair while using implanted spider eyes
! Eased performance issues regarding event handling
! Fixed a rare crash related to item tooltips
! Disabled first person rendering adjustments with optifine installed, resolving issues where cyberarms wouldn't appear
! Blueprints now always create full durability items
! Fixed a crash related to the platelet dispatcher
! Fixed RAM consumption issues
+ Added a HUD customization system, allowing players to recolor and reorganize their HUD
+ Added a notification to remind players to open the Cyberware radial menu
+ Added the Hudlens, an alternative to Cybereyes and the Hudjack
+ Added API system for HUD elements
! Fixed Cyberware armor rendering on zombies
! Fixed player rendering when the player has missing skin and no legs
! Fixed missing limbs and other organs not correctly registering on the client
! Fixed HUD with Tough As Nails installed
! Fixed Engineering Table collision box
! Fixed crash related to bone upgrades
Warranty Voiding Update
+ Reworked textures, courtesy of Yulife!
+ First stage of progression system
~ Cyberzombies now drop "Salvaged" quality Cyberware, which has a 50% higher Tolerance cost
+ Added the Engineering Table to deconstruct and craft Cyberware
+ Added the Scanner to scan Cyberware loot for Blueprints
+ Added the Blueprint Archive and Component Box to organize Components and Blueprints
+ Added the Radio Kit and Radio Beacon to attract more Cyberzombies
+ Several Cyberware items can now be toggled
+ Hold R (by default) to open the radial menu
+ Can bind Cyberware to a keybind
+ Added Cyberzombie Brutes
+ Added two gamerules to keep or drop implanted Cyberware on death
+ Added two augments that integrate with Tough As Nails to help keep you safe in extreme temperatures
+ Added seven new augments for you to find!
+ Added the Katana, Trenchcoat, Mirrorshades, and Biker Jacket
~ Cyberzombies now spawn like vanilla mobs
~ Cyberzombies are now spookier
~ Essence is now called "Tolerance" so it's more descriptive
! Fixed rendering of Cyberlimbs with the Alex player model
+ Hudlink power display now flickers under 5%, turns red under 20%
! Fixed Tesla API modid, fixing a crash. If you get a crash with this version of the mod, you're using an outdated Tesla API.
! Fixed bonelacing hearts not appearing after changing dimension.
! Fixed defibrillator not dropping from zombies
+ The Robosurgeon GUI has experienced several additions
+ When clicking a slot would remove or add a piece of Cyberware, this is now indicated via tooltip
+ An index page was added to the Robosurgeon including a full list of Cyberware installed and a list of changes made
+ Cyberlegs now replace the fall damage noise with a satisfying clank
~ Missing eyes and unpowered Cybereyes now don't blind players in Creative mode
~ The Neural Contextualizer now will not switch from swords
! The Creative Capacitor now actually acts as a producer in terms of GUI warnings
! Cyberarms now render correctly with the thinner (Alex) player model
! Cyberzombies no longer spawn in the Nether
+ Added the /clearcyberware command for server ops to clear a user's ware
+ Added a config option for a player's Essence cap and critical Essence level
+ Added a warning when a player has no installed power generation but has power-consuming ware
~ Changed behavior of the Surgery Chamber to better stop players from doing things they don't want to