新建2023-04-07
1.8.26-pre
  1. Fix NPE in dev with Blast Smelter recipes by @miozune in #592

  2. Add tier tooltips to Charge Pack and quad batteries by @miozune in #591

  3. Full Changelog: 1.8.24-pre...1.8.26-pre

2023-04-06
  1. Fix NPE in dev with Blast Smelter recipes by @miozune in #592

  2. Add tier tooltips to Charge Pack and quad batteries by @miozune in #591

  3. Full Changelog: 1.8.23...1.8.25

2023-04-06
1.8.24-pre

Full Changelog: 1.8.23...1.8.24-pre

2023-04-05
  1. Fix QFT Description by @LewisSaber in #588

  2. Full Changelog: 1.8.22...1.8.23

2023-04-01
  1. LFTR Chain Fixes, Buffs and Tweaks by @Steelux8 in #584

  2. Full Changelog: 1.8.20...1.8.22

2023-03-28
1.8.21-pre
  1. Spotless apply for branch LFTR_Improvements for #584 by @github-actions in #585

  2. Full Changelog: 1.8.20...1.8.21-pre

2023-03-28
  1. Fix survival place offset of structure by @minecraft7771 in #586

  2. Full Changelog: 1.8.18...1.8.20

2023-03-27
1.8.19-pre
  1. Spotless apply for branch LFTR_Improvements for #584 by @github-actions in #585

  2. Full Changelog: 1.8.18...1.8.19-pre

2023-03-26
  1. Downtier oreproc GT++ multis to EV and add new EV Mac Stack by @Dream-Master in #579

  2. Full Changelog: 1.8.12...1.8.18

2023-03-25
1.8.17-pre

Full Changelog: 1.8.16-pre...1.8.17-pre

2023-03-25
1.8.16-pre
  1. Spotless apply for branch Multiblock-EV-change for #579 by @github-actions in #582

  2. Full Changelog: 1.8.15-pre...1.8.16-pre

2023-03-24
1.8.15-pre
  1. Spotless apply for branch Multiblock-EV-change for #579 by @github-actions in #581

  2. Full Changelog: 1.8.14-pre...1.8.15-pre

2023-03-24
1.8.14-pre
  1. Spotless apply for branch Multiblock-EV-change for #579 by @github-actions in #580

  2. Full Changelog: 1.8.13-pre...1.8.14-pre

2023-03-24
1.8.13-pre

Full Changelog: 1.8.12...1.8.13-pre

2023-03-24
  1. clean up hand pump code by @Glease in #577

  2. Full Changelog: 1.8.11...1.8.12

2023-03-23
  1. Fix typo in printer tooltip by @LewisSaber in #575

  2. Add Fusion MKIV Description by @LewisSaber in #576

  3. Full Changelog: 1.8.10...1.8.11

2023-03-19
  1. Remove For Loops on Speed Multiplier for Multiplication by @BlueWeabo in #574

  2. Full Changelog: 1.8.9...1.8.10

2023-03-18
  1. Changed Basic and added Advanced UUMatter recipes by @RaitGamerGR in #571

  2. Full Changelog: 1.8.7...1.8.9

2023-03-18
  1. Uu matter and uu amplifier by @Dream-Master in #573

  2. Full Changelog: 1.8.7...1.8.8-pre

2023-03-17
  1. prevent error when given hatch is gone by @Glease in #572

  2. Full Changelog: 1.8.6...1.8.7

2023-03-17
  1. Fixed circuit NPE in LPF by @minecraft7771 in #570

  2. Full Changelog: 1.8.5...1.8.6

2023-03-14
  1. Fix lava->pahoehoe lava recipie by @posiaden123 in #569

  2. @posiaden123 made their first contribution in #569

  3. Full Changelog: 1.8.4...1.8.5

2023-03-13
  1. Hydroxide chem balance fix by @chochem in #568

  2. Full Changelog: 1.8.3...1.8.4

2023-03-13
  1. Tooltip typo fix by @chochem in #567

  2. Full Changelog: 1.8.2...1.8.3

2023-03-12
  1. Fix Bender Making Double Plate instead of Dense one by @LewisSaber in #566

  2. Full Changelog: 1.8.1...1.8.2

2023-03-12
  1. set the amount of muffler hatches to 1 in the MABS by @boubou19 in #564

  2. follow up to #564 by @boubou19 in #565

  3. Full Changelog: 1.8.0...1.8.1

2023-03-12
  1. Fix compat for lanthanides mod for rocket fuel by @miozune in #563

  2. Full Changelog: 1.7.227...1.8.0

2023-03-09
  1. clean up australia leftover by @Glease in #560

  2. remove EnumHelper usage towards OrePrefixes by @Glease in #561

  3. Fix removed CustomName init call causing an NPE by @eigenraven in #562

  4. Full Changelog: 1.7.226...1.7.227

2023-03-04
  1. Fix error with Dehydrator sound by @miozune in #559

  2. Full Changelog: 1.7.225...1.7.226

2023-03-01
  1. Fix Info About LPF mode by @LewisSaber in #558

  2. Full Changelog: 1.7.224...1.7.225

2023-02-28
  1. Make chemplant tier visually 1-indexed by @miozune in #557

  2. Full Changelog: 1.7.223...1.7.224

2023-02-27
  1. Fix plates in cutting machine being listed as output 2 instead of 1 by @LewisSaber in #556

  2. Implemented enhanced multiblock GUI by @minecraft7771 in #555

  3. Full Changelog: 1.7.221...1.7.223

2023-02-26
1.7.222-pre
  1. Fix plates in cutting machine being listed as output 2 instead of 1 by @LewisSaber in #556

  2. Full Changelog: 1.7.221...1.7.222-pre

2023-02-24
  1. Fix the speed of the chemplant by @chochem in #553

  2. Remove Sulfur Dioxide Recipe in Mixer by @LewisSaber in #554

  3. Full Changelog: 1.7.220...1.7.221.

2023-02-22
  1. Fix two NPEs with recipe registrations by @miozune in #551

  2. Fix minor oversight with BW_Utils by @miozune in #552

  3. Full Changelog: 1.7.219...1.7.220

2023-02-21
  1. Fixes GT++ multiblocks not accounting for eu discount when calculating parallels by @BlueWeabo in #550

  2. Full Changelog: 1.7.218...1.7.219

2023-02-19
  1. Fixed coil level not properly resetting by @minecraft7771 in #548

  2. Full Changelog: 1.7.217...1.7.218

2023-02-17
  1. Fix incorrect element symbol for Technetium-99 by @the-emerald in #547

  2. @the-emerald made their first contribution in #547

  3. Full Changelog: 1.7.216...1.7.217

2023-02-16
  1. Added tier-NEI-support for fusion mk4 by @minecraft7771 in #545

  2. Full Changelog: 1.7.215...1.7.216

2023-02-16
  1. Remove reflections against BW by @miozune in #544

  2. Full Changelog: 1.7.214...1.7.215

2023-02-13
  1. fix adv muffler not consuming muffler when used with a newer(ish) gt5 by @Glease in #541

  2. Full Changelog: 1.7.213...1.7.214

2022-02-12
  1. Fix QFT voiding by @GDCloudstrike in #539

  2. Full Changelog: 1.7.212...1.7.213

2023-02-11
  1. Allow hatches for industrial forge hammer by @chochem in #533

  2. Forge Hammer Fluid Fix by @Connor-Colenso in #534

  3. Fix immature alk code by @Connor-Colenso in #535

  4. Fix GT++ depending on core mod by @Connor-Colenso in #537

  5. Even more Forge Hammer fixes by @MarchingCube in #538

  6. @MarchingCube made their first contribution in #538

  7. Full Changelog: 1.7.211...1.7.212

2023-02-08
  1. * Add Sifting Recipe to Thorium for Radium 

  2.  * spotlessApply (#510) 

  3.  Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>

  4.  Co-authored-by: GitHub GTNH Actions <>

  5.  Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>

2023-02-05
  1. Remove redundant flags by @miozune in #529

  2. Full Changelog: 1.7.209...1.7.210

2023-02-04
  1. Fix owner tooltip not being localized by @miozune in #528

  2. Full Changelog: 1.7.208...1.7.209

2023-02-03
  1. Fix elemental duplicator OC by @GDCloudstrike in #526

  2. Remove Compound Fabricator by @miozune in #525

  3. Increase capacity and production rate of the reservoir hatch by @GDCloudstrike in #527

  4. Full Changelog: 1.7.207...1.7.208

2023-02-02
  1. Reservoir hatch overhaul by @GDCloudstrike in #522

  2. Fix batch mode parallels. Fix Elemental duplicator not working by @BlueWeabo in #523

  3. Fix extra spaces appear on item name by @miozune in #524

  4. Full Changelog: 1.7.206...1.7.207

2023-02-01

Full Changelog: 1.7.205...1.7.206

2023-01-31
  1. Fix chem washer structure by @minecraft7771 in #519

  2. make almost all hardcoded items localizable by @iouter in #521

  3. Full Changelog: 1.7.203...1.7.205

2023-01-30
1.7.204-pre

Full Changelog: 1.7.203...1.7.204-pre

2023-01-26
  1. Make reflection Java 12+ compatible by @eigenraven in #517

  2. Separate Wire Factory Buses by Default by @Steelux8 in #518

  3. Full Changelog: 1.7.201...1.7.203

2023-01-24
1.7.202-pre

Full Changelog: 1.7.201...1.7.202-pre

2023-01-24
  1. Remove Combiners by @Connor-Colenso in #512

  2. fix volcanus might form without pyrotheum hatch by @Glease in #514

  3. Remove Australia dimension and associated world gen, mobs etc. by @Connor-Colenso in #516

  4. Fix Hydrogen Chloride Mix not having fluid by @miozune in #515

  5. fix wash plant structure definition allowing too weird wallsharing by @Glease in #513

  6. Use GT_ParallelHelper for GT++ by @BlueWeabo in #511

  7. Full Changelog: 1.7.199...1.7.201

2023-01-22
1.7.200-pre

Full Changelog: 1.7.199...1.7.200-pre

2023-01-21
  1. Fix percentage display for PSS by @miozune in #508

  2. Full Changelog: 1.7.198...1.7.199

2023-01-20
  1. Change Runite element by @Ethryan in #507

  2. @Ethryan made their first contribution in #507

  3. Full Changelog: 1.7.197...1.7.198

2023-01-20
  1. Add Chromatic Glass Foil by @GDCloudstrike in #506

  2. Full Changelog: 1.7.196...1.7.197

2023-01-19
  1. Don't transform LWJGL3 if present, the keyboard bug is fixed there by @eigenraven in #505

  2. Full Changelog: 1.7.195...1.7.196

2023-01-17
  1. two fix -> Isamill by @Zereff06 in #489

  2. @Zereff06 made their first contribution in #489

  3. Full Changelog: 1.7.194...1.7.195

2023-01-17
  1. Add Output Hatch to the list of valid hatches on tooltip by @miozune in #502

  2. Remove muffler hatch from the list of valid hatches for Flotation Cell and fix dimension of the structure on tooltip by @miozune in #503

  3. Set childmods by @glowredman in #504

  4. @glowredman made their first contribution in #504

  5. Full Changelog: 1.7.193...1.7.194

2023-01-16
  1. Added output hatch as valid structure part in industrial washer by @minecraft7771 in #500

  2. Fix dehydrator singleblock by @kuba6000 in #501

  3. Full Changelog: 1.7.192...1.7.193

2023-01-15
  1. Fix mabs exotic hatches by @minecraft7771 in #496

  2. Fix mabs structure persistance by @minecraft7771 in #498

  3. Full Changelog: 1.7.191...1.7.192

2023-01-14

  1. Added localization for MABS achievement by @minecraft7771 in #495

  2. Full Changelog: 1.7.190...1.7.191


2023-01-13
  1. Implement working amps to remove the hack by @minecraft7771 in #494

  2. Full Changelog: 1.7.189...1.7.190

2023-01-13
  1. Fix batch mode on volcanus by @GDCloudstrike in #493

  2. Full Changelog: 1.7.188...1.7.189

2023-01-12
  1. Add batch mode to gt++ multis by @GDCloudstrike in #486

  2. Full Changelog: 1.7.187...1.7.188

2023-01-11
  1. Add GUIs to Super Busses by @BlueWeabo in #490

  2. Decreased Zyngen minimum casings by @RaitGamerGR in #492

  3. Full Changelog: 1.7.185...1.7.187

2023-01-10
1.7.186-pre
  1. Add GUIs to Super Busses by @BlueWeabo in #490

  2. Full Changelog: 1.7.185...1.7.186-pre

2023-01-09
  1. ULV-UV Hi-Amp Transformers craft unification by @RaitGamerGR in #484

  2. Add more recipes for lead lined chest by @Pxx500 in #485

  3. prevent incorrect fluid from being forced into specialized hatch by @Glease in #488

  4. Fix size of Blank texture by @miozune in #487

  5. Migrate MABS to OC calculator and extended powerbase by @minecraft7771 in #483

  6. @Pxx500 made their first contribution in #485

  7. Full Changelog: 1.7.184...1.7.185

2023-01-07
  1. Use long MB base by @minecraft7771 in #482

  2. Full Changelog: 1.7.183...1.7.184

2023-01-07
  1. Decreased minimum Mixer casings by @RaitGamerGR in #481

  2. Full Changelog: 1.7.182...1.7.183

2023-01-07
  1. Decreased minimum wiremill casings by @RaitGamerGR in #478

  2. Decreased minimum Volcanus casings by @RaitGamerGR in #479

  3. Decreased minimum Extruder casings by @RaitGamerGR in #480

  4. Foil in one step by @Dream-Master in #476

  5. @RaitGamerGR made their first contribution in #478

  6. Full Changelog: 1.7.178...1.7.182

2023-01-07
1.7.181-pre
  1. Decreased minimum wiremill casings by @RaitGamerGR in #478

  2. @RaitGamerGR made their first contribution in #478

  3. Full Changelog: 1.7.180-pre...1.7.181-pre

2023-01-06
1.7.180-pre
  1. Spotless apply for branch foil-one-step for #476 by @github-actions in #477

  2. Full Changelog: 1.7.178...1.7.180-pre

2023-01-06
  1. Cheaper QFT T1 catalysts & manipulators by @GDCloudstrike in #475

  2. @GDCloudstrike made their first contribution in #475

  3. Full Changelog: 1.7.177...1.7.179

2023-01-06
  1. Cheaper QFT T1 catalysts & manipulators by @GDCloudstrike in #475

  2. @GDCloudstrike made their first contribution in #475

  3. Full Changelog: 1.7.177...1.7.178

2022-01-04
  1. make crop harvester search below as well by @NexusNull in #474

  2. add a line in tricorder to say the mode of the multi machine by @boubou19 in #472

  3. @NexusNull made their first contribution in #474

  4. Full Changelog: 1.7.176...1.7.177

2023-01-03
  1. Add a Null Check to fix server crash by @spacebuilder2020 in #469

  2. Move NEI handlers to new recipemap methods by @miozune in #470

  3. Update the Solar Tower's Tooltip by @Steelux8 in #471

  4. Buff some of the late tier recipes by @BlueWeabo in #468

  5. @spacebuilder2020 made their first contribution in #469

  6. Full Changelog: 1.7.175...1.7.176

2022-12-29
  1. change fluid regulator recipe use soldering alloy instead of water by @Dream-Master in #464

  2. Semi fluid by @Dream-Master in #463

  3. Full Changelog: 1.7.173...1.7.175

2022-12-28
1.7.174-pre
  1. Use reduced voltage for chunk loaders by @minecraft7771 in #465

  2. Fix recipe for Turbine Housing having 5 fluid inputs by @miozune in #467

  3. Fix some Pyrolyse Oven recipes being removed by @miozune in #466

  4. Full Changelog: 1.7.172...1.7.174-pre

2022-12-28
  1. Use reduced voltage for chunk loaders by @minecraft7771 in #465

  2. Fix recipe for Turbine Housing having 5 fluid inputs by @miozune in #467

  3. Fix some Pyrolyse Oven recipes being removed by @miozune in #466

  4. Full Changelog: 1.7.172...1.7.173

2022-12-24
  1. Fix recipe for Plastic Polymer Catalyst by @miozune in #462

  2. Full Changelog: 1.7.171...1.7.172

2022-12-23
  1. Fix QFT Parallel not calculated correctly by @BlueWeabo in #461

  2. Full Changelog: 1.7.169...1.7.171

2022-12-23
1.7.170-pre

Full Changelog: 1.7.169...1.7.170-pre

2022-12-23
  1. Remove tiny dusts from sifter recipes by @miozune in #460

  2. Add the Quantum Force Transformer (Endgame Chemline Skipper) by @Steelux8 in #399

  3. Full Changelog: 1.7.165...1.7.169

2022-12-21
1.7.168-pre

Full Changelog: 1.7.167-pre...1.7.168-pre

2022-12-21
1.7.167-pre

Full Changelog: 1.7.166-pre...1.7.167-pre

2022-12-21
1.7.166-pre
  1. Fix duplicated recipes for ICO by @miozune in #459

  2. Migrate to ModularUI part 2 by @miozune in #458

  3. Full Changelog: 1.7.164-pre...1.7.166-pre

2022-12-21
  1. fix some cells not localized by @iouter in #457

  2. Fix duplicated recipes for ICO by @miozune in #459

  3. Migrate to ModularUI part 2 by @miozune in #458

  4. Full Changelog: 1.7.160...1.7.165

2022-12-19
1.7.164-pre
  1. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #400

  2. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #401

  3. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #406

  4. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #407

  5. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #412

  6. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #441

  7. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #442

  8. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #444

  9. fix some cells not localized by @iouter in #457

  10. Full Changelog: 1.7.160...1.7.164-pre

2022-12-18
1.7.163-pre

Full Changelog: 1.7.162-pre...1.7.163-pre

2022-12-17
1.7.162-pre

Full Changelog: 1.7.161-pre...1.7.162-pre

2022-12-17
1.7.161-pre
  1. Fix matter fabricator recipe by @chochem in #456

  2. Full Changelog: 1.7.159-pre...1.7.161-pre

2022-12-17
  1. Fix matter fabricator recipe by @chochem in #456

  2. Full Changelog: 1.7.157...1.7.160

2022-12-16
1.7.159-pre

Full Changelog: 1.7.158-pre...1.7.159-pre

2022-12-14
1.7.158-pre
  1. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #400

  2. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #401

  3. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #406

  4. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #407

  5. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #412

  6. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #441

  7. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #442

  8. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #444

  9. Full Changelog: 1.7.157...1.7.158-pre

2022-12-14
  1. Allow to toggle the seperation of busses by @minecraft7771 in #453

  2. Added fallback for seperation toggle for existing mixers by @minecraft7771 in #454

  3. change how item color animation is ticked by @Glease in #455

  4. Add ghost circuit support for Data Orb Repository by @miozune in #452

  5. Full Changelog: 1.7.153...1.7.157

2022-12-12
1.7.156-pre

Full Changelog: 1.7.155-pre...1.7.156-pre

2022-12-12
1.7.155-pre

Full Changelog: 1.7.154-pre...1.7.155-pre

2022-12-11
1.7.154-pre
  1. Fix Thermal Boiler by @miozune in #451

  2. Full Changelog: 1.7.152-pre...1.7.154-pre

2022-12-11
  1. Fixes Matter Fabricator controller recipe by @chochem in #450

  2. Fix Thermal Boiler by @miozune in #451

  3. Full Changelog: 1.7.150...1.7.153

2022-12-10
1.7.152-pre
  1. Fixes Matter Fabricator controller recipe by @chochem in #450

  2. Full Changelog: 1.7.151-pre...1.7.152-pre

2022-12-01
1.7.151-pre
  1. Make AL recipes always visible by @miozune in #449

  2. Full Changelog: 1.7.149-pre...1.7.151-pre

2022-12-01
  1. Fix missing texture by @kuba6000 in #447

  2. Added number of needed rotor shafts to tooltip by @minecraft7771 in #448

  3. Make AL recipes always visible by @miozune in #449

  4. Full Changelog: 1.7.144...1.7.150

2022-11-29
1.7.149-pre
  1. Added number of needed rotor shafts to tooltip by @minecraft7771 in #448

  2. Full Changelog: 1.7.148-pre...1.7.149-pre

2022-11-27
1.7.148-pre
  1. Fix missing texture by @kuba6000 in #447

  2. Full Changelog: 1.7.147-pre...1.7.148-pre

2022-11-27
1.7.147-pre

Full Changelog: 1.7.146-pre...1.7.147-pre

2022-11-26
1.7.146-pre

Full Changelog: 1.7.145-pre...1.7.146-pre

2022-11-26
1.7.145-pre
  1. Use Fluids instead of Cells in the Multiblock Dehydrator and ABS by @iouter in #446

  2. Rewrite GUIs with ModularUI by @miozune in #440

  3. Full Changelog: 1.7.141-pre...1.7.145-pre

2022-11-26
  1. make structure definition fields static by @Glease in #443

  2. Use Fluids instead of Cells in the Multiblock Dehydrator and ABS by @iouter in #446

  3. Rewrite GUIs with ModularUI by @miozune in #440

  4. Full Changelog: 1.7.136...1.7.144

2022-11-25
1.7.143-pre
  1. Use Fluids instead of Cells in the Multiblock Dehydrator and ABS by @iouter in #446

  2. Full Changelog: 1.7.141-pre...1.7.143-pre

2022-11-19
1.7.142-pre

Full Changelog: 1.7.141-pre...1.7.142-pre

2022-11-18
1.7.141-pre
  1. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #400

  2. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #401

  3. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #406

  4. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #407

  5. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #412

  6. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #441

  7. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #442

  8. Spotless apply for branch Chem_Line_Skipper for #399 by @github-actions in #444

  9. Full Changelog: 1.7.140-pre...1.7.141-pre

2022-11-18
1.7.140-pre
  1. make structure definition fields static by @Glease in #443

  2. Full Changelog: 1.7.136...1.7.140-pre

2022-11-16
1.7.139-pre
  1. make structure definition fields static by @Glease in #443

  2. Full Changelog: 1.7.138-pre...1.7.139-pre

2022-11-16
1.7.138-pre

Full Changelog: 1.7.137-pre...1.7.138-pre

2022-11-15
1.7.137-pre
  1. Remove turbine texture reflection by @kuba6000 in #439

  2. Full Changelog: 1.7.134...1.7.137-pre

2022-11-14
  1. Remove turbine texture reflection by @kuba6000 in #439

  2. Full Changelog: 1.7.134...1.7.136

2022-11-14
1.7.135-pre

Full Changelog: 1.7.134...1.7.135-pre

2022-11-10
  1. fix broken shaped crafting and forge hammer recipe by @GlodBlock in #438

  2. Full Changelog: 1.7.133...1.7.134

2022-11-08
  1. Add assembler recipes for Wire factory by @Dream-Master in #434

  2. change Volcanus be IV by @Dream-Master in #435

  3. Unifying Warehouse to LUV by @Dream-Master in #436

  4. change REcipe from Coke oven be EV by @Dream-Master in #433

  5. change Industrial Electrolyzer to be IV by @Dream-Master in #429

  6. Thermal centrifuge tweaks by @Dream-Master in #426

  7. Sifter multi by @Dream-Master in #428

  8. Change Wascher Multiblock to one Tier components by @Dream-Master in #421

  9. add assembler recipe by @Dream-Master in #430

  10. Macerator tweaks by @Dream-Master in #427

  11. unifying recipe with iv circuits by @Dream-Master in #432

  12. Add a Extruder Casing recipe by @Dream-Master in #424

  13. ABS recipe tweak to follow gt logic by @Dream-Master in #419

  14. Multi Block tweaks by @Dream-Master in #437

  15. Full Changelog: 1.7.131...1.7.133

2022-11-07
1.7.132-pre
  1. Spotless apply for branch abs-recipe-tweak for #419 by @github-actions in #420

  2. Spotless apply for branch Wascher-Multi-tweaks for #421 by @github-actions in #422

  3. Spotless apply for branch Wascher-Multi-tweaks for #421 by @github-actions in #423

  4. Spotless apply for branch Extruder-Tweaks for #424 by @github-actions in #425

  5. Spotless apply for branch Multi-Use-Casing for #430 by @github-actions in #431

  6. Full Changelog: 1.7.131...1.7.132-pre

2022-11-04
  1. Add tainted sapling to tgs by @guineawheek in #418

  2. Full Changelog: 1.7.130...1.7.131

2022-11-03
  1. PSS incorrect loss fixed by @chochem in #417

  2. Full Changelog: 1.7.129...1.7.130

2022-11-01
1.7.129: add sc steam turbine (#414)
  1. New quantum anomaly texture by @Connor-Colenso in #415

  2. add sc steam turbine by @Dream-Master in #414

  3. Full Changelog: 1.7.128...1.7.129

2022-11-01
  1. Fix Dehydrator Recipes Not Having Circuits by @Steelux8 in #393

  2. Mega Alloy Blast Smelter by @MadMan310 in #394

  3. Make Chemplant Mv and use mv materials by @Dream-Master in #396

  4. fix material localization by @iouter in #395

  5. Revert the Nerf to Algae Farm Casing Cost by @Steelux8 in #397

  6. Fix Amount of Infinite Mutation Catalyst Output by @Steelux8 in #398

  7. Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) by @Steelux8 in #402

  8. fix frame box and block cant localized by @iouter in #404

  9. fix double plate and long rod cant localized by @iouter in #405

  10. Update chemplant manual for TPV by @miozune in #409

  11. fix crop manager nosuchelementexception log spam by @guineawheek in #408

  12. Recipe fixes 2022/10/25 by @miozune in #410

  13. Remove reflection from RTG Hatch by @miozune in #411

  14. Fix Material Progression and Semifluid Gen Cost by @Steelux8 in #403

  15. add xl sc steam turbine by @GlodBlock in #413

  16. @MadMan310 made their first contribution in #394

  17. @guineawheek made their first contribution in #408

  18. Full Changelog: 1.7.117...1.7.128

2022-11-01
1.7.127-pre
  1. Fix Dehydrator Recipes Not Having Circuits by @Steelux8 in #393

  2. Mega Alloy Blast Smelter by @MadMan310 in #394

  3. Make Chemplant Mv and use mv materials by @Dream-Master in #396

  4. fix material localization by @iouter in #395

  5. Revert the Nerf to Algae Farm Casing Cost by @Steelux8 in #397

  6. Fix Amount of Infinite Mutation Catalyst Output by @Steelux8 in #398

  7. Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) by @Steelux8 in #402

  8. fix frame box and block cant localized by @iouter in #404

  9. fix double plate and long rod cant localized by @iouter in #405

  10. Update chemplant manual for TPV by @miozune in #409

  11. fix crop manager nosuchelementexception log spam by @guineawheek in #408

  12. Recipe fixes 2022/10/25 by @miozune in #410

  13. Remove reflection from RTG Hatch by @miozune in #411

  14. Fix Material Progression and Semifluid Gen Cost by @Steelux8 in #403

  15. add xl sc steam turbine by @GlodBlock in #413

  16. @MadMan310 made their first contribution in #394

  17. @guineawheek made their first contribution in #408

  18. Full Changelog: 1.7.117...1.7.127-pre

2022-10-29
1.7.126-pre
  1. Fix Material Progression and Semifluid Gen Cost by @Steelux8 in #403

  2. Full Changelog: 1.7.125-pre...1.7.126-pre

2022-10-26
1.7.125-pre
  1. Recipe fixes 2022/10/25 by @miozune in #410

  2. Remove reflection from RTG Hatch by @miozune in #411

  3. Full Changelog: 1.7.124-pre...1.7.125-pre

2022-10-25
1.7.124-pre
  1. fix crop manager nosuchelementexception log spam by @guineawheek in #408

  2. @guineawheek made their first contribution in #408

  3. Full Changelog: 1.7.123-pre...1.7.124-pre

2022-10-25
1.7.123-pre
  1. Update chemplant manual for TPV by @miozune in #409

  2. Full Changelog: 1.7.122-pre...1.7.123-pre

2022-10-18
1.7.122-pre
  1. fix double plate and long rod cant localized by @iouter in #405

  2. Full Changelog: 1.7.121-pre...1.7.122-pre

2022-10-17
1.7.121-pre
  1. fix frame box and block cant localized by @iouter in #404

  2. Full Changelog: 1.7.120-pre...1.7.121-pre

2022-10-14
1.7.120-pre
  1. Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) by @Steelux8 in #402

  2. Full Changelog: 1.7.119-pre...1.7.120-pre

2022-10-13
1.7.119-pre
  1. Make Chemplant Mv and use mv materials by @Dream-Master in #396

  2. fix material localization by @iouter in #395

  3. Revert the Nerf to Algae Farm Casing Cost by @Steelux8 in #397

  4. Fix Amount of Infinite Mutation Catalyst Output by @Steelux8 in #398

  5. Full Changelog: 1.7.118-pre...1.7.119-pre

2022-10-08
1.7.118-pre
  1. Fix Dehydrator Recipes Not Having Circuits by @Steelux8 in #393

  2. Mega Alloy Blast Smelter by @MadMan310 in #394

  3. @MadMan310 made their first contribution in #394

  4. Full Changelog: 1.7.117...1.7.118-pre

2022-10-06
  1. Update ru_RU.lang by @Eldrinn-Elantey in #390

  2. Fix Copper(II) Sulphate and Sodium Cyanide not having LCR recipes by @miozune in #392

  3. handle drops with a smaller max stack size properly by @Glease in #391

  4. @Eldrinn-Elantey made their first contribution in #390

  5. Full Changelog: 1.7.116...1.7.117

2022-10-04
  1. Remove duplicate keys by @ChromicRedBrick in #387

  2. Full Changelog: 1.7.115...1.7.116

2022-10-04
  1. ref(texture_api): update to the texture api by @leagris in #386

  2. Full Changelog: 1.7.114...1.7.115

2022-10-01
  1. no-more-duplicate-key by @iouter in #381

  2. Quick for Cell-Less PAs by @BlueWeabo in #383

  3. Full Changelog: 1.7.113...1.7.114

2022-10-01
  1. Buffs by @boubou19 in #382

  2. Full Changelog: 1.7.111...1.7.113

2022-10-01
1.7.112-pre

Full Changelog: 1.7.111...1.7.112-pre

2022-09-29
  1. Fix input seperation on mixer by @minecraft7771 in #379

  2. Fix mixer dupe bug with ME input bus by @minecraft7771 in #380

  3. Full Changelog: 1.7.110...1.7.111

2022-09-27
  1. Fix EU/t display in large turbine multiblocks by @eigenraven in #374

  2. Fix NPE with Crop Harvester by @miozune in #378

  3. Made super bus recipe time not tier dependend by @minecraft7771 in #376

  4. Fix mixer requiring input busses to work by @minecraft7771 in #375

  5. Fix fluid-extraction recipes for Redstone Alloy are incorrectly overwritten by @miozune in #377

  6. Full Changelog: 1.7.109...1.7.110

2022-09-25
  1. Revert "Fix XL plasma turbine consuming way too much plasma" by @minecraft7771 in #373

  2. Full Changelog: 1.7.108...1.7.109

2022-09-25
  1. Fix XL plasma turbine consuming way too much plasma by @minecraft7771 in #372

  2. Full Changelog: 1.7.107...1.7.108

2022-09-25
  1. fix multiblock misbehavior after mode change by @Glease in #370

  2. Fix XL turbine dupe bug by @minecraft7771 in #369

  3. Full Changelog: 1.7.106...1.7.107

2022-09-25
  1. Corrected offsets in survival placement by @minecraft7771 in #366

  2. Fix sb rocketengine not producing pollution by @minecraft7771 in #367

  3. Fix Amazon dupe bug by @minecraft7771 in #368

  4. Full Changelog: 1.7.105...1.7.106

2022-09-24
  1. Update zh_CN.lang by @Kiwi233 in #365

  2. Full Changelog: 1.7.104...1.7.105

2022-09-24
  1. Decreased ABS min. case count from 10 to 5 by @minecraft7771 in #291

  2. Full Changelog: 1.7.103...1.7.104

2022-09-24

Full Changelog: 1.7.102...1.7.103

2022-09-24
  1. * fixes

  2. * remove commented code to appease reviewer.

2022-09-21
  1. fixes XL bug to produce plasma and adds Steelux turbine change by @BlueWeabo in #357

  2. fix log spam by @pulsemageadvocate in #360

  3. @pulsemageadvocate made their first contribution in #360

  4. Full Changelog: 1.7.100...1.7.101

2022-09-20
  1. Change hypogen solidifier recipe EU requirements to UIV. by @Connor-Colenso in #356

  2. Full Changelog: 1.7.99...1.7.100

2022-09-19
  1. migrate to new survival autoplace api by @Glease in #353

  2. Full Changelog: 1.7.98...1.7.99

2022-09-18
  1. address some concerns in structure code by @Glease in #350

  2. Add circuit slot support to super input bus by @kuba6000 in #349

  3. Fix GT++ Industrial Wiremill input bus separation feature by @Glease in #352

  4. Rocketdyne Final Tweaks In Math and Air Casings by @Steelux8 in #351

  5. Full Changelog: 1.7.95...1.7.98

2022-09-17
1.7.97-pre
  1. address some concerns in structure code by @Glease in #350

  2. Add circuit slot support to super input bus by @kuba6000 in #349

  3. Fix GT++ Industrial Wiremill input bus separation feature by @Glease in #352

  4. Full Changelog: 1.7.95...1.7.97-pre

2022-09-16
1.7.96-pre

Full Changelog: 1.7.95...1.7.96-pre

2022-09-15
  1. Rocketdyne Structure Fix and Cost Reduction by @Steelux8 in #347

  2. Bugfixes and Speed Increases for the LFTR Chain by @Steelux8 in #345

  3. Full Changelog: 1.7.93...1.7.95

2022-09-14
1.7.94-pre
  1. Spotless apply for branch Rocketdyne_Changes for #347 by @github-actions in #348

  2. Spotless apply for branch LFTR_Work for #345 by @github-actions in #346

  3. Full Changelog: 1.7.93...1.7.94-pre

2022-09-14
  1. Fix healing device never getting discharged by @kuba6000 in #343

  2. Full Changelog: 1.7.91...1.7.93

2022-09-13
1.7.92-pre

Full Changelog: 1.7.91...1.7.92-pre

2022-09-13
  1. Fix machine item NBT not being saved by @miozune in #344

  2. Full Changelog: 1.7.90...1.7.91

2022-09-10
  1. Fix incorrect casing id for Flotation Cell by @miozune in #342

  2. Full Changelog: 1.7.89...1.7.90

2022-09-10
  1. Adapt to Wiremill Configuration Circuit support by @miozune in #341

  2. Full Changelog: 1.7.88...1.7.89

2022-09-06
  1. adv dt fixes by @Glease in #338

  2. Full Changelog: 1.7.87...1.7.88

2022-09-05
  1. Fixes EU discount typo in Adv_DistillationTower by @joegnis in #337

  2. @joegnis made their first contribution in #337

  3. Full Changelog: 1.7.86...1.7.87

2022-09-05
  1. allow separate input bus for wiremill by @Glease in #335

  2. Fix PSS average i/o scanner display by @LewisSaber in #336

  3. Full Changelog: 1.7.85...1.7.86

2022-09-04
  1. Remove GT asm by @Glease in #333

  2. Full Changelog: 1.7.83...1.7.85

2022-09-01
  1. a less buggy and more performant canBufferOutput implementation for fluid management by @Glease in #317

  2. Remove Railcraft asm as we have the source code now by @eigenraven in #332

  3. Full Changelog: 1.7.81...1.7.84

2022-08-31
  1. a less buggy and more performant canBufferOutput implementation for fluid management by @Glease in #317

  2. Remove Railcraft asm as we have the source code now by @eigenraven in #332

  3. Full Changelog: 1.7.81...1.7.83

2022-08-31
1.7.82-pre
  1. Spotless apply for branch gt_pump_cover for #327 by @github-actions in #328

  2. a less buggy and more performant canBufferOutput implementation for fluid management by @Glease in #317

  3. Full Changelog: 1.7.81...1.7.82-pre

2022-08-30
  1. Fix wireless charger ignoring working state by @miozune in #296

  2. Fix formula for Tungsten Titanium Carbide and Titansteel by @miozune in #297

  3. Add Cactus/Sugar Charcoal/Coke recipes to Advanced Coke Oven by @Quarri6343 in #298

  4. Cyclotron structure fix by @chochem in #299

  5. Fix Pipes flowing rate calculation by @Quarri6343 in #300

  6. Fix Lepidolite outputting TiC Aluminum Dust by @miozune in #302

  7. i nerf potin pipes but forgot about lead pipes. by @Dream-Master in #305

  8. Matter fab fixes by @minecraft7771 in #304

  9. Fix void protection requires too many slots than actual by @miozune in #301

  10. Fix error ingot by @miozune in #307

  11. Disable disassembling Everglades portal frame by @miozune in #308

  12. Fix assembler recipe for Wither Cage being more expensive than crafti… by @miozune in #309

  13. Fix LPF Localization by @minecraft7771 in #310

  14. fix adv dt not able to output fluid by @Glease in #306

  15. use channels to select tier of chemical plant components by @Glease in #312

  16. Make Mutated Living Solder divisible by 144 by @miozune in #313

  17. Amazon Warehouse Scanner Fix by @minecraft7771 in #311

  18. Fix reflection failure with RTG hatch by @miozune in #303

  19. Fix description of speed boost in tooltips by @ChromicRedBrick in #289

  20. general code clean up and tooltip fixes by @Glease in #314

  21. Adjust Graphene recipes by @miozune in #315

  22. fix chemical plant consuming catalyst even with awakened draconium coil by @Glease in #316

  23. Buildscript + Spotless by @kuba6000 in #318

  24. Bugfix and Rework of the GT++ Solar Tower by @Steelux8 in #290

  25. rename by @Dream-Master in #324

  26. fix operator percedency in advanced dt by @Glease in #329

  27. @Quarri6343 made their first contribution in #298

  28. @ChromicRedBrick made their first contribution in #289

  29. Full Changelog: 1.7.76...1.7.81

2022-08-27
1.7.80-pre
  1. Fix wireless charger ignoring working state by @miozune in #296

  2. Fix formula for Tungsten Titanium Carbide and Titansteel by @miozune in #297

  3. Add Cactus/Sugar Charcoal/Coke recipes to Advanced Coke Oven by @Quarri6343 in #298

  4. Cyclotron structure fix by @chochem in #299

  5. Fix Pipes flowing rate calculation by @Quarri6343 in #300

  6. Fix Lepidolite outputting TiC Aluminum Dust by @miozune in #302

  7. i nerf potin pipes but forgot about lead pipes. by @Dream-Master in #305

  8. Matter fab fixes by @minecraft7771 in #304

  9. Fix void protection requires too many slots than actual by @miozune in #301

  10. Fix error ingot by @miozune in #307

  11. Disable disassembling Everglades portal frame by @miozune in #308

  12. Fix assembler recipe for Wither Cage being more expensive than crafti… by @miozune in #309

  13. Fix LPF Localization by @minecraft7771 in #310

  14. fix adv dt not able to output fluid by @Glease in #306

  15. use channels to select tier of chemical plant components by @Glease in #312

  16. Make Mutated Living Solder divisible by 144 by @miozune in #313

  17. Amazon Warehouse Scanner Fix by @minecraft7771 in #311

  18. Fix reflection failure with RTG hatch by @miozune in #303

  19. Fix description of speed boost in tooltips by @ChromicRedBrick in #289

  20. @Quarri6343 made their first contribution in #298

  21. @ChromicRedBrick made their first contribution in #289

  22. Full Changelog: 1.7.76...1.7.80-pre

2022-08-26
1.7.79-pre
  1. Fix wireless charger ignoring working state by @miozune in #296

  2. Fix formula for Tungsten Titanium Carbide and Titansteel by @miozune in #297

  3. Add Cactus/Sugar Charcoal/Coke recipes to Advanced Coke Oven by @Quarri6343 in #298

  4. Cyclotron structure fix by @chochem in #299

  5. Fix Pipes flowing rate calculation by @Quarri6343 in #300

  6. Fix Lepidolite outputting TiC Aluminum Dust by @miozune in #302

  7. i nerf potin pipes but forgot about lead pipes. by @Dream-Master in #305

  8. Matter fab fixes by @minecraft7771 in #304

  9. Fix void protection requires too many slots than actual by @miozune in #301

  10. Fix error ingot by @miozune in #307

  11. Disable disassembling Everglades portal frame by @miozune in #308

  12. Fix assembler recipe for Wither Cage being more expensive than crafti… by @miozune in #309

  13. @Quarri6343 made their first contribution in #298

  14. Full Changelog: 1.7.76...1.7.79-pre

2022-08-25
1.7.78-pre
  1. Fix wireless charger ignoring working state by @miozune in #296

  2. Fix formula for Tungsten Titanium Carbide and Titansteel by @miozune in #297

  3. Add Cactus/Sugar Charcoal/Coke recipes to Advanced Coke Oven by @Quarri6343 in #298

  4. Cyclotron structure fix by @chochem in #299

  5. Fix Pipes flowing rate calculation by @Quarri6343 in #300

  6. Fix Lepidolite outputting TiC Aluminum Dust by @miozune in #302

  7. @Quarri6343 made their first contribution in #298

  8. Full Changelog: 1.7.76...1.7.78-pre

2022-08-25
1.7.77-pre

Full Changelog: 1.7.76...1.7.77-pre

2022-08-23
  1. fix a bunch of structure code error by @Glease in #294

  2. use consistent molten texture as gt5 by @GlodBlock in #295

  3. Full Changelog: 1.7.75...1.7.76

2022-08-21
  1. Fix bad effect removal on obfuscated environment by @miozune in #288

  2. Full Changelog: 1.7.74...1.7.75

2022-08-21
  1. Fix NPE with reflection by @miozune in #287

  2. Fix fluid fertilizer amount by @miozune in #286

  3. Full Changelog: 1.7.73...1.7.74

2022-08-20
  1. continue placing solar heaters on place sucess by @Glease in #285

  2. Full Changelog: 1.7.72...1.7.73

2022-08-20
  1. fix illegal argument exception in solar tower structure code by @Glease in #284

  2. Full Changelog: 1.7.71...1.7.72

2022-08-20
1.7.70-pre

Full Changelog: 1.7.71...1.7.70-pre

2022-08-19
  1. GTpp machines pa fix by @BlueWeabo in #283

  2. Autoplace integration by @Glease in #280

  3. @BlueWeabo made their first contribution in #283

  4. Full Changelog: 1.7.70...1.7.71

2022-08-19
  1. Disabled debug logging to be on by default by @minecraft7771 in #282

  2. Update Boldarnator Tooltip on Circuit Slot by @Runakai1 in #281

  3. Full Changelog: 1.7.67...1.7.70

2022-08-18
1.7.69-pre
  1. Disabled debug logging to be on by default by @minecraft7771 in #282

  2. Full Changelog: 1.7.68-pre...1.7.69-pre

2022-08-18
1.7.68-pre
  1. Flotation Cell fixes by @miozune in #271

  2. Full Changelog: 1.7.66-pre...1.7.68-pre

2022-08-17
  1. * Flotation Cell fixes

  2. * Add info on type locking

  3. * address review.

2022-08-17
1.7.66-pre

Full Changelog: 1.7.65-pre...1.7.66-pre

2022-08-17
1.7.65-pre

Full Changelog: 1.7.64-pre...1.7.65-pre

2022-08-17
1.7.64-pre
  1. Allow input bus separation on the Alloy Blast Smelter by @xSkewer in #257

  2. Require Super Glue in Higher Graphene Production by @Steelux8 in #256

  3. Reduce MT Sunnarium recipe time to 30s at EV by @xSkewer in #246

  4. Change Durability Loss Speed in XL Turbines by @Steelux8 in #250

  5. Fix startup crash with latest GT by @miozune in #258

  6. Add Hypogen wires by @miozune in #255

  7. Fix recipe check for ABS input bus separation by @xSkewer in #259

  8. Implement void protection for TGS by @miozune in #261

  9. Add fluid extraction recipe for Lithium Fluoride by @miozune in #262

  10. nerf tgs recipe by @GlodBlock in #263

  11. Remove duplicated UUM NEI fake recipe by @miozune in #264

  12. Delegate cable description to GT by @miozune in #266

  13. Fixes for Cold Trap and Reactor Processing Unit by @miozune in #260

  14. New Maintenance Hatch Recipe by @Runakai1 in #265

  15. Make TGS consume loss-safe voltage by @miozune in #267

  16. Fix server crash with Pest Killer by @miozune in #268

  17. NEI Cleanup by @miozune in #251

  18. fix XL turbine having wrong stat after chunk reload in fast mode by @Glease in #269

  19. Disable the large generator array by @alexandre-tardif in #273

  20. Wireless charger improvements by @minecraft7771 in #272

  21. Fix energy consumption when using high tier hatches by @minecraft7771 in #276

  22. Chunkloader code rework by @minecraft7771 in #274

  23. Fix void protection with locked fluid hatches by @minecraft7771 in #275

  24. Clay balance by @miozune in #277

  25. Update industrial sledgehammer and forge casing recipes to be easier by @BlueTRaven in #278

  26. Fix Calamari by @chochem in #279

  27. @Runakai1 made their first contribution in #265

  28. @alexandre-tardif made their first contribution in #273

  29. @minecraft7771 made their first contribution in #272

  30. @BlueTRaven made their first contribution in #278

  31. Full Changelog: 1.7.57...1.7.64-pre

2022-08-03
1.7.62-pre
  1. Implement void protection for TGS by @miozune in #261

  2. Full Changelog: 1.7.61-pre...1.7.62-pre

2022-08-03
1.7.61-pre

Full Changelog: 1.7.60-pre...1.7.61-pre

2022-08-03
1.7.60-pre
  1. Allow input bus separation on the Alloy Blast Smelter by @xSkewer in #257

  2. Require Super Glue in Higher Graphene Production by @Steelux8 in #256

  3. Reduce MT Sunnarium recipe time to 30s at EV by @xSkewer in #246

  4. Change Durability Loss Speed in XL Turbines by @Steelux8 in #250

  5. Fix startup crash with latest GT by @miozune in #258

  6. Add Hypogen wires by @miozune in #255

  7. Fix recipe check for ABS input bus separation by @xSkewer in #259

  8. Full Changelog: 1.7.57...1.7.60-pre

2022-08-01
1.7.59-pre
  1. Fix startup crash with latest GT by @miozune in #258

  2. Full Changelog: 1.7.58-pre...1.7.59-pre

2022-07-31
1.7.58-pre
  1. Allow input bus separation on the Alloy Blast Smelter by @xSkewer in #257

  2. Require Super Glue in Higher Graphene Production by @Steelux8 in #256

  3. Reduce MT Sunnarium recipe time to 30s at EV by @xSkewer in #246

  4. Change Durability Loss Speed in XL Turbines by @Steelux8 in #250

  5. Full Changelog: 1.7.57...1.7.58-pre

2022-07-31
  1. Fix Air Intake Hatches cannot be used for recipe input by @miozune in #254

  2. Full Changelog: 1.7.56...1.7.57

2022-07-31
  1. Chemical Plant fixes by @miozune in #248

  2. Fix negative saw by @DianeXD in #249

  3. fix ethanol disappear and add conversion recipe for certain fluid by @GlodBlock in #247

  4. Correct melting point for Hydrazine by @miozune in #252

  5. Add new GT++ foils for existing materials by @Connor-Colenso in #253

  6. Full Changelog: 1.7.55...1.7.56

2022-07-16
  1. Fix large mixer not performing fluid only recipes unless any of items… by @miozune in #245

  2. Prevent XL Turbines from exploding from low tier dynamo by @xSkewer in #241

  3. Full Changelog: 1.7.54-pre...1.7.55

2022-07-14
1.7.54-pre
  1. Werkstoff bridge by @miozune in #243

  2. Fixed oversight by me, whoops by @ScriptedPiky in #244

  3. Full Changelog: 1.7.53-pre...1.7.54-pre

2022-07-13
1.7.53-pre

Full Changelog: 1.7.52...1.7.53-pre.

2022-07-13

Fix ICO tooltip by @chochem in #242.

2022-07-12

Fix Oxygen amount for CO2 by @miozune in #240.

2022-07-12
  1. Standardization of GTPP Chemical Recipes by @GlodBlock in #235

  2. Add non-cell recipe for Unknow Particle & update description for Cycl… by @miozune in #236

  3. Buff Nitrobenzene fuel value to compensate for recipe change by @xSkewer in #237

  4. fix turbine dupe by @GlodBlock in #238

2022-07-08

Rename MAX Dynamo Hatch to UHV (#234).

2022-07-07

Fix some of the catalysts getting consumed at one time (#233).

2022-07-06

Fix TGS (#232)

* Fix TGS

* Add info

* Add info

* careless

2022-07-06
1.7.46-pre

Merge remote-tracking branch 'DianeXD/fix-tgs' into dev.

2022-07-06
1.7.45-pre

Merge remote-tracking branch 'DianeXD/fix-tgs' into dev.

2022-06-24

fix missing imports.

2022-06-22
1.7.43-pre

Merge remote-tracking branch 'origin/2022-6-18' into dev.

2022-06-15
1.7.41-dev

Merge commit '076578505500994ee77870ffb93969409ae9894c' into dev.

2022-06-14
1.7.40-dev

Merge remote-tracking branch 'xSkewer/FixDangote' into dev.

2022-05-03

Fix cell amount in Hydroxide (#175)

2022-04-16

implement oredict cycling (#171)

2022-04-09

Purge MK4 recipe ready for TT. (#135)

2022-03-06

fix broken frame/block oredict name (#148)

* fix broken frame/block oredict name.

2022-02-15

Screwdriver driven development. (#124)

* Added NEI handler for TGS.
Added BoP support to TGS.
Added base work for LFH.

* Added Witchery support to TGS.

* Finished LFH.
Added missing steam multiblock.
Fixed GT++ NEI time values not being precise enough.

* Implement Fert use in TGS.

* Fix broken checkRecipes.
Did initial work for XLHE.
Other misc. stuff.

* Update GregtechLargeTurbinesAndHeatExchanger.java

* Update RECIPES_Machines.java

Changes requested by @Dream-Master.

2022-01-31

Merge pull request #104 from boubou19/master

fix small oversight on thaumcraft saplings.

2022-01-30

Merge pull request #102 from GTNewHorizons/St00f

St00f.

2022-01-28

Merge pull request #98 from Savallator/master

Add output hatch to Cyclotron (again).

2022-01-19

update to explicit dependencies.

2022-01-19

update to explicit dependencies.

2021-12-19

add ignore bat files.

2021-12-15

无日志。

2021-12-14

无日志。

2021-12-13

无日志。

2021-12-13

无日志。

2021-12-13

Merge remote-tracking branch 'origin/unified-build-script' into test.

2021-12-07

无日志。

2021-12-03

无日志。

2021-10-17
1.7.10-GTNH

无日志。

2021-08-21
1.7.09-GTNH

无日志。

2021-08-17
1.7.08-GTNH

无日志。

2021-08-17
1.7.07-GTNH

无日志。

2021-07-02
1.7.06-GTNH

这是GTNH特供版的第一个版本。

2018-08-26
1.7.02.09

# Generated via Git Changelog Gradle plugin for Curse/CurseForge

[aa9f04218e52984] | Alkalus | 2018-08-26 07:28:50
+ Added Russian .lang file, translated by Wolfpup and Indeed.
% Further tweaks to GUI handling.

 

[1c352224a94da9b] | Alkalus | 2018-08-26 05:45:26
+ Added new GUIs for more multiblocks.
% Rewrote the way multiblocks in GT++ handle GUIs, to allow for more flexibility.

 

[8445a79f7697d97] | Alkalus | 2018-08-23 05:41:22
% Logging clean-up for turbine removals.

 

[7f41fd5ced840e9] | Alkalus | 2018-08-23 05:24:55
% Shuffled some things around in the proxies.

 

[1fce04a86dabaf4] | Alkalus | 2018-08-23 05:17:31
+ Added recipe for Large Mixer controller, closes #355.

 

[f0229f41183cea3] | Alkalus | 2018-08-23 05:12:23
+ Added a
cut-off point for all sizes of Turbines, so all useless ones are now
removed entirely. Closes #344 via implementation.

 

[77bae68d1e7a3bd] | Alkalus | 2018-08-23 04:34:17
- Removed EIO fuels being registered when in GTNH.

 

[a07ed86855b1224] | Alkalus | 2018-08-23 04:33:45
% Made Ethylbenzene knocking recipes require EV for GTNH, or HV otherwise.

 

[d63873db48fb4f7] | Alkalus | 2018-08-23 04:29:31
% Made Substation Redox cells more expensive. Closes #331.

 

[1b51d264ae07eb0] | Alkalus | 2018-08-22 17:34:47
$ Fixed a handful of custom armour bugs.
$ Fixed repulsions of entities on the Tin Foil Hat.

 

[fbd37a8da808305] | Alkalus | 2018-08-22 16:15:48
+ Added the legendary Tin Foil Hat. Part of #343.

 

[65e67777ba69813] | Alkalus | 2018-08-22 15:25:51
$ Fixed a bug
that would occur using older GT versions, due to materials not existing.
Fluids are now obtained by name, and if none are found pollution
outputs are disabled.

 

[47da1ebb9f0b501] | Alkalus | 2018-08-22 11:59:55
$ Fixed an issue where old style circuits would constantly load up, ignoring all configuration settings.
$ Tweaked Vanilla Sleeping at heights fix.
+ Added an interface for bug fixes, for future flexibility.

 

[d28e84f9a5a8ea5] | Alkalus | 2018-08-22 10:58:50
^ Version bump.

 

[49d55179a6c2b85] | Alkalus | 2018-08-22 10:58:30
$ Fixed a bug where adding valid biomes for villages in Australia could cause an UnsupportedOperationException.
+ Added new Beta Tester for Capes.

 

[91381041d7120df] | Alkalus | 2018-08-18 10:42:47
$ Fixed weird crash with GT++ Ore Renderer, no idea what caused it. Closes #329.

 

[a44d498a82e10e2] | Alkalus | 2018-08-18 10:29:10
$ Fixed Pollution scrubbers, which now have the correct slots automatable. Closes #346.
% Updated scrubber tooltips to reflect that the rotors are not automatable.

 

[7ec4adf30f9efc2] | Alkalus | 2018-08-18 10:16:52
$ Re-added code that got diffed out by mistake.

 

[4fba346d37390f2] | Alkalus | 2018-08-18 10:10:40
$ Fixed a rather major issue which effects all GT++ Multis. Log files should no longer grow by the gigabyte every hour.

 

[4f38fc78c0485de] | Alkalus | 2018-08-18 08:36:16
% Made the Large Extruder and Large Wiremill be more flexible on where they allow hatches/buses when built. Closes #350.
% Removed the Air Requirements for the Large Extruder and Large Wiremill, allowing even more flexible builds. Closes #348
$ Fixed Large Material press causing a hotbar issue. Closes #349

 

[7511793507f557e] | Alkalus | 2018-08-18 08:03:04
+ Added Forming Press mode to the Large Bending Machine. Closes #347.
+ Added a command to dump TC aspect information from all Items & Blocks. Use /DA or /DumpAspects to begin the process.
$ Fixed PSS not accepting any tier Hatches. Closes #354, also fixes https://github.com/GTNewHorizons/NewHorizons/issues/3470.
$ Fixed Hand-Pumps duping things, because other modders can't follow guidelines. Closes #353.
$ Fixed a rare bug involving Hand-Pumps & EU items having getDisplayName() called on them.
$ Fixed an issue where some Multiblocks had a bad GUI.
$ Removed TC libs from my custom Railcraft build.

 

[e8f4a049bb67027] | Alkalus | 2018-07-21 09:12:11
+ Gave Tokens icons.
$ Fixed some invalid recipe logging for recipes that contained nulls.
$ Fixed Custom ores not having a default texture.
% Moved Pump Logging, it was moved to WARNING from INFO.
- Removed most of old Pump tool code.

 

[022b40d5aa0daec] | Alkalus | 2018-07-20 23:50:42
+ Added generic token type items to use for various trades.
$ Hopefully this fixes Hand Pump recipes.

 

[8578d0c5698f682] | Alkalus | 2018-07-20 22:24:26
$ Small Pump fix that allowed mis-use when right clicking.
% Moved Ender Pearl fluid extraction to the base TF recipe class.

 

[cc36c993e571ccf] | Alkalus | 2018-07-20 20:49:51
+ Added recipes for all 4 tiers of hand pump.
$ Fixed pumps not emptying Vanilla fluid tanks.
$ General pump behaviour fixes & improvements.

 

[b9f04fb85a4b408] | Alkalus | 2018-07-20 17:34:56
% Nerfed the PSS, it not longer accepts Energy/Dynamo hatches < HV.
% Updated Power book to reflect changes to PSS and added minor details about Redox cells.

 

[2b44c335f9e0565] | Alkalus | 2018-07-18 11:49:34
% Pump tweaks.

 

[54421116ccc969c] | Alkalus | 2018-07-18 11:29:21
% Finished GT tank handling for Hand Pumps.

 

[69bf4f8507043dd] | Alkalus | 2018-07-18 10:02:26
+ Basework for a GT++ based Hand Pump.
+ Added some ore veins to Australia Dimension.

 

[23168496265b347] | Alkalus | 2018-07-17 20:42:05
+ Added the Base work for a Hand pump, that removes fluids from the input tanks of GT machines.

 

[42b82609754cbfd] | Alkalus | 2018-07-17 18:47:48
+ Added Circuit Assembler mode to the Large Auto Crafter (LAC)
+ Added ability for Assembler recipes to use OreDictionary.
% Changed recipe for Project Table, LAC Controller & Casings to now use TungstenSteel instead of Stainless Steel.
% Changed recipe for all PSS Redox Cells.

 

[5ec376c955ba63c] | Alkalus | 2018-07-17 10:13:17
% Made tooltips on all multiblocks more descriptive, They now identify what base machine they are more easily.

 

[fc54382c64b3094] | Alkalus | 2018-07-17 09:36:11
$ Hopefully fixed #276.
% Updated Large Assembler Tooltip.

 

[f9f21a83a3c5d10] | Alkalus | 2018-07-17 09:08:03
$ Fixed capes not displaying differently for other players.
$ Fixed Charging Hatches displaying wrong inventory size. Closes #332.

 

[5ce7daa05bc8ccf] | Alkalus | 2018-07-17 08:35:07
% Updated tooltip to better reflect output bus requirements. Closes #333.

 

[e199da91c8b6614] | Alkalus | 2018-07-17 08:09:25
+ Added a fix for beds when sleeping above Y >= 127.
% More functionality to Forge Srg handling.

 

[ad9400d6c36b35a] | Alkalus | 2018-07-17 08:08:07
$ Fixed two Multiblocks that have GUI slots not correctly aligning inventory. Closes #334.

 

[2051fec3106d884] | Alkalus | 2018-07-12 14:39:03
+ Added a Base Class to help with Dev/ASM functionality.

 

[ea3530dd4f5a37a] | Alkalus | 2018-07-09 18:53:02
+ Added pollution info to scanner data for Multiblocks.
+ Added muffler requirement to Ore Washing plant tooltip.
$ Fixed minimum casing count required on Wash Plant and Fishing Pond.

 

[63b22ce1036b45f] | Alkalus | 2018-07-09 18:01:49
$ Added a Multiblock feature that clears the Input Hatch/Bus recipes locks whenever it is mode swapped with a screwdriver.

 

[644ef786fc18b2a] | Alkalus | 2018-07-09 17:37:03
+ Added some new Animals to Australia. (Boar, Dingo, Octopus & Spiders)

 

[25a8e383d742e79] | Alkalus | 2018-07-09 16:14:02
$ Fixed
Australian Trees generating partially floating, this reduces the
denseness of the Australian Forest Biome as the trees now require a more
solid plantable area.
$ Fixed Custom Chunk Decorator which may on
occasion, try decorate while another chunk is already being processed.
Vanilla MC does not allow this, however I do provided the chunks being
decorated aren't equal. (I don't see how this can cause issues)
$ Australia Biome generation improvements.

 

[a872b672d8757e7] | Alkalus | 2018-07-09 14:10:07
+ Added a Custom ore Generator based on vanilla to Australia.
+ Added some custom trees and further tweaked the Australian Biomes.
$ Fixed a bug with the CustomDecorator that allowed multiple chunks to decorate at once. (I hope.)

 

[699f68f39fdb1c5] | Alkalus | 2018-07-09 09:29:09
% Tweaked Loot in Shacks.
% Slightly tweaked Shack structure.

 

[6d9ffde8d37049f] | Alkalus | 2018-07-09 08:28:20
% Changed the Villagers the spawn in Outback/Desert biomes to be exclusively Natives.
% Tweaked debug tool to not remove GT ores and tiles.
% Changed the hut the natives get, it's now more of an igloo shape.
$ Fixed BoP Issue with Australia Generation.

 

[ac0ff55b7a07573] | Alkalus | 2018-07-08 12:11:27
+ Added various structures for the new villagers in Australia.
$ Fixed an issue with the Trader's Trade Handler.

 

[8f4823ff49757a1] | Alkalus | 2018-07-07 11:05:04
+ Added Large Ravines to Australia.
% Trying to learn more about World Gen.

 

[0379232ff8c7462] | Alkalus | 2018-07-06 20:33:58
$ More work on Australia and Villages.

 

[8514b5b4a940bba] | Alkalus | 2018-07-06 16:32:14
+ Added 5 new biomes to Australia.
% Changes to certain things about Australia.

 

[bdc641c5faec4d5] | Alkalus | 2018-07-06 15:26:12
$ Further improvements to Australia.

 

[cd70188652b127f] | Alkalus | 2018-07-06 14:43:18
$ Work on Australia world generator.

 

[a9bbb524fc5bfd9] | Alkalus | 2018-07-06 13:49:27
+ Added a new Dimension, Australia.
% Stopped Custom Villagers spawning as professions that aren't custom.
% Trade improvements for some Villagers.
$ Fixed a bug in AutoMap mapping to internal name map.

 

[eddfbfa6fd965d0] | Alkalus | 2018-07-06 10:59:17
+ Added some double item trades to Aboriginals.

 

[b94e9643a1af90e] | Alkalus | 2018-07-06 10:48:49
$ Small Villager Fixes.

 

[5fa5bfd7bc2b146] | Alkalus | 2018-07-06 10:38:11
$ Fixed an error in XSTR.java where the maximum bound for nextInt(x) could be 0.
$ Fixed some Aboriginal Trader Logic.

 

[c6ae85c5182ad83] | Alkalus | 2018-07-06 10:25:58
+ Gave Aboriginal villagers some broad trade options.

 

[f76b72473aeb10c] | Alkalus | 2018-07-06 09:55:53
+ Added Aboriginals.

 

[467583fbe0c4c4f] | Alkalus | 2018-07-06 09:14:37
+ Decided that villagers need a chance to be Scottish, so I added some Scottish first names in.

 

[1c4bd547bf5446a] | Alkalus | 2018-07-05 23:01:28
% Made it so that the custom Forestry Frames are no longer repairable. (Should prevent some weird magic exploits, fixes #323.)
% Cape list tweak for new Tester.

 

[e6985790e2a8444] | Alkalus | 2018-07-05 21:55:36
% Tweaked Changelog Head to compare against in build script.
- Removed lots of logging.

 

[40a388fa93670bf] | Alkalus | 2018-07-05 21:47:11
^ Version Bump for Local build.
$ Fixed Wireless Chargers not properly charging in Long-Range mode. Fixes #291 & Fixes #326.

$ Fixed Wireless Chargers not properly filling items up with charge,
due to the difference being smaller than the input voltage.
% Changed Wrought Iron Frame to Iron Frame in the Mining Explosives recipe.

 

[e790088fbac8f4c] | Alkalus | 2018-07-05 20:24:07
% Allowed covers on Adv. Boilers, Semi-Fluid Generators & Energy Buffers. Closes #325.

 

[cedcbdc559708dc] | Alkalus | 2018-07-05 20:13:39
% Improved Pollution Tooltips and other Tooltips in general for Multiblocks.

 

[0fbf214b5a95c7f] | Alkalus | 2018-07-05 19:53:11
% Rebalanced
Pollution for some Multiblocks and added some to others. (This may break
existing Multiblocks which may now require a muffler hatch.) Closes
#328.
% Moved intermod postInit to before recipe generator runs. (Fixes issues where recipes got queued after the generator ran.)
$ Fixed some recipes not working in the Large Centrifuge and Large Electrolyzer. Closes #324, Closes #321.
$ Fixed some Forestry Frame Recipes not working as intended.
$ Further improvement to recipe system.

 

[ef28d110dda43f3] | Alkalus | 2018-07-05 17:51:44
$ Fixed most recipe generation issues, now it's highly optimized.
$ Fixed issue where custom Rings had a crafting recipe using a wrench and a rod.

 

[567c350645c2db3] | Alkalus | 2018-07-05 13:28:56
$ Ugh.

 

[ab6aa3433f61e4d] | Alkalus | 2018-07-05 11:05:53
$ More work trying to fix recipe generation.

 

[8745edf13469b75] | Alkalus | 2018-07-05 10:35:43
+ Added in a Villager Replacer.
$ More work fixing the recipe system.
$ Fixed Villagers not using the correct custom trades.
% Changed the Industrial sifter requiring exact amounts of in/output busses.

 

[e4e8f169c476f59] | Alkalus | 2018-07-01 16:47:20
+ Added extra GTNH checks on old circuit features.
- Disabled Sulfuric Chem for the time being.
$ Tried to fix all the recipes I borked.

 

[bd0b51e5336b03d] | Alkalus | 2018-07-01 14:36:10
% Hopefully improved recipe loading by several factors.
% Re-arranged spawner code during loading.
$ Hopefully recipe Creative Tabs issues.
$ Fixed profession of one of the new villagers.

 

[4d79136e7c9bf7c] | Alkalus | 2018-07-01 13:40:28
+ Added 3 villager types with custom skins.
+ Added some trade templates to all three villagers.
+ Added localization for all new villagers.

 

[35929c009dd079a] | Alkalus | 2018-07-01 10:41:20
$ Improved handling of Custom Skins for Villagers.

 

[3b2e57b6ed7013b] | Alkalus | 2018-07-01 10:08:50
+ Added lang file updates.
% More work on Spawners.
% More work on Villagers.

 

[5c7c52de95a98fb] | Alkalus | 2018-07-01 09:15:47
% More work on Villagers.
% More work on Spawners.

 

[3266f1bf4267a4d] | Alkalus | 2018-07-01 07:47:03
$ Fixed Custom Spawner Generation.
$ Fixed Custom Spawner Registration.
$ Fixed Spawner importing private static fields from the base TileEntity class via reflection.
$ Fixed Spawner writing type to NBT.

 

[00f1f7c03a173d0] | Alkalus | 2018-07-01 06:45:08
$ Fixed Fish Oil extraction of Pam's Fish not aligning with GTNH.

 

[7535a1c734887df] | Alkalus | 2018-06-29 14:15:58
% Improved Spawner Creation.

 

[346459b83734158] | Alkalus | 2018-06-29 13:36:55
% More work.

 

[1df2cb644b6d7d5] | Alkalus | 2018-06-29 11:46:16
+ More Villager work.
+ Added framework for custom spawners.

 

[b4567da93b0ee9e] | Alkalus | 2018-06-29 10:51:10
+ Added the base work for custom villagers.

 

[c59cff2a8d9f3ee] | Alkalus | 2018-06-26 19:49:39
- Disabled GT++ Trinium Ore from generating at all in GTNH.
^ Version Bump to 1.7.02.00-fresh.

 

[bef7a2334f955be] | Alkalus | 2018-06-26 19:28:36
+ Enabled placeholder Fishing plugin.
- Disabled Sulfuric Chem rebalance internally, Config option temp. does nothing.
$ Fixed Debug logging for removed recipes.

 

[b390737949c4ae9] | Alkalus | 2018-06-26 18:57:36
+ Added logging for recipes that get removed.

 

[ba0debf1b98aa86] | Alkalus | 2018-06-26 18:18:10
+ Added a config option for the GT6 Sulfuric Acid recipe changes.
% Reworked some of the Plugin System.

 

[999c6b6460efd2a] | Alkalus | 2018-06-26 17:24:48
+ Added in GT6 style Sulfuric acid and Sulfur Trioxide recipes.

 

[0e163da245f14b6] | Alkalus | 2018-06-26 16:14:37
$ Added missing LCR recipes for Styrene.

 

[5da7e13e4908af7] | Alkalus | 2018-06-26 16:05:50
$ Stopped Tungsten Carbide cells generating. Fixes #295.

 

[b28d55fd3560110] | Alkalus | 2018-06-26 15:59:26
% Added Tooltip to Adv. EBF to note the new requirement of a Pyrotheum Vent.
% Improved Custom Fluid Hatch Tooltips.

 

[a1696b9887ed1fc] | Alkalus | 2018-06-26 15:16:12
+ Added custom fluid hatches for Pyrotheum and Cryotheum.
+ Added plain-text changelog build script.
^ Version Bump for nightly build.

 

[25452d39f910476] | Alkalus | 2018-06-26 11:57:35
+ Added Trinium Ore and Byproducts.
$ Fixed Ore Recipe generator not working for things without byproducts (pure materials)
$ Tried to fix loading of some recipes.
$ Fixed a bug in the Fluids recipe generator.

 

[1ba70dfe3d0cfcc] | Alkalus | 2018-06-26 10:24:33
+ Added new recipe for HG-1223.
$ Fixed generation of mixer recipes, which will now use circuits if the length < 4.
$ Properly disabled the advanced mixer, after a futile previous attempt.

 

[17fca871c84851f] | Alkalus | 2018-06-26 09:41:28
$ Fixed canning/extraction recipe generation not working correctly. Fixes #317.

 

[8d72830568ab2f5] | Alkalus | 2018-06-26 09:26:15
$ Possible
Fixed #320. Fixed with custom recipe lookup limits. (Implemented custom
fallback in the event of a null lookup from the custom method)

 

[470d876b83e1ccb] | Alkalus | 2018-06-26 08:13:08
$ Advanced
boilers now consume the correct 1:160 water:steam ratio and produce the
correct amount of steam per second. Fixes #314, also closes https://github.com/GTNewHorizons/NewHorizons/issues/3133.

 

[aec585aa2edc8f2] | Alkalus | 2018-06-26 07:45:37
$ Fixes #319.

 

[1c8b6a62e570a2a] | Alkalus | 2018-06-26 07:27:13
- Removed bundled COFH energy API.

 

[04d8d00e363e507] | Draknyte1 | 2018-06-17 07:03:11
^ Version bump.
$ Tried to fix Containment Frame not having a valid recipe.

 

[fedb28eb3847ca1] | Draknyte1 | 2018-06-17 06:38:57
$ Hopefully
fixed the Large Electrolyzer & Centrifuge not processing recipes
like NEI would show. Closes #300, Closes #293, Closes #292.

 

[0642f41bd637ac3] | Draknyte1 | 2018-06-17 06:26:10
+ Added the Industrial Mixer.

 

[fb931c21cd9a480] | Draknyte1 | 2018-06-17 05:25:56
+ Re-added the processing recipes for all of Pam's fish. Closes #307.

 

[fdee49d7058dc50] | Draknyte1 | 2018-06-17 05:17:05
$ Hopefully Fixed #301.

 

[d473500970b40ad] | Draknyte1 | 2018-06-17 05:04:41
+ Added low efficiency mode to the Pollution Scrubbers, allowing Rotors to be saved. Closes #312.
+ Added ability for Ore Wash Plant to hand Chemical Bathing. Closes #289.
% Made Multi-Machine now have a Fluid Extractor mode, this has replaced the Distillery mode. Closes #306.
% Updated Multi-Machine manual, to reflect mode C being enabled and it's new Fluid Extractor mode.
$ Fixed High Temp Pipe capacities.
$ Fixed Ore Wash Plant Tooltip. Closes #302.

 

[dd8cd4e17aed230] | Draknyte1 | 2018-06-17 04:28:20
+ Added some small capacity, high temp fluid pipes. Closes #309.

 

[83ed25eb185a1bd] | Draknyte1 | 2018-06-17 04:10:30
+ Added fluid solidifier recipes for Rods, Long Rods, Bolts, Screws and Rings in GTNH. Closes #310.

 

[bf68667b7ee9151] | Draknyte1 | 2018-06-17 03:36:58
$ Fixed #296.

 

[dd45d8bf35502b3] | bartimaeusnek | 2018-06-04 01:21:18
added explicit casts for cleaner programming

 

[a559c99ab634aff] | bartimaeusnek | 2018-06-03 21:41:01
Fixes issures with Nuclear Displays

 

[4e5ee5845b872b0] | Alkalus | 2018-05-29 09:10:36
+ Added a
display string to the GUI of the threaded buffers, showing seconds
remaining before the thread belonging to this buffer is released. This
will also show ms/25 lag info someday.
+ Added invokeGC() to SystemUtils.java.
$ More thread safety.

 

[0c041fbca03f16f] | Alkalus | 2018-05-29 06:34:22
% Changed max thread life to 300 seconds.
$ More thread safety.
- Removed useless EIO tooltip variables.

 

[a1c68319fcce00a] | Alkalus | 2018-05-29 06:22:10
$ Reduced cpu usage in EIO tooltip handler.
$ Made GTPP clean up any left-over threads when the server shuts down (Mostly for SSP memory leaks).
$ Made each buffer get a unique thread. Thread life reduced greatly and capped out at 32k seconds.

 

[8de019627cda363] | Alkalus | 2018-05-29 05:16:19
$ Small fixes.

 

[377bd8e94818953] | Alkalus | 2018-05-29 05:03:44
$ Fixed GUI issue with new super buffers.

 

[de50597f275e7b0] | Alkalus | 2018-05-29 04:58:07
$ More work on threaded super buffers.
$ Fixed the infinite item holder.

 

[936fae8baff65c2] | Alkalus | 2018-05-29 04:00:21
+ Attempted to make some server friendly threaded Super Buffers.
+ Initial work on an infinite item holder, for test setups.
% Renamed GregtechSuperTanks.java to GregtechSuperChests.java.

 

[0278bffccd1fc05] | bartimaeusnek | 2018-05-28 15:17:26
Update de_DE.lang

 

[595ab7a1ba0e3ba] | bartimaeusnek | 2018-05-28 15:16:08
Update en_US.lang
added BOP crative tab

 

[02892f13290c0cc] | Alkalus | 2018-05-28 11:35:54
$ Made the Keyboard checks safer. Should prevent console spam/logging.

 

[3841d6dd058eb09] | Alkalus | 2018-05-28 08:17:52
$ Fixed Curse Changelog Template.

2018-05-28

# Generated via Git Changelog Gradle plugin for Curse/CurseForge

 

Changes since: 1.7.0-pre10

 

[bbb19196307b627] | Alkalus | 2018-05-28 08:00:05
^ Version bump to v1.7.1.
^ Updated Recommended.txt to v1.7.1.

$ Fixed not all Multiblock recipes generating. There's < 10 missing
per machine. Adding some logging to fine tooth which ones break and why.
- Removed Gradle files.

 

[74cea1cb346ad41] | Alkalus | 2018-05-28 07:24:04
+ Added Discord to Git README.md.
% Logging enabled for Large Multiblock recipe generation.

 

[76f83ec95d249c8] | Alkalus | 2018-05-28 06:58:39
+ Added support for IC2C. (Support means that the game will load if this mod exists.. maybe? Should fix #287, I guess.)
+ Added tooltips to turbines if the animated textures are on, if user holds shift full tooltip will be shown.
- Removed some Thaumcraft logging.
% More changes to fix NEI handler for Multiblocks.
% Moved Tooltip handling for a few things from the EIO handler to a generic handler.
$ Fixed %'s not showing (third time lucky) on NEI pages.

 

[a04e39cf8f8374c] | Alkalus | 2018-05-27 12:55:17
% Tweaked Trinium again in GTNH.

 

[79319ed29e34513] | Alkalus | 2018-05-27 12:30:15
$ Tried to fix console spam for invalid tooltip handling.
$ Fixed NEI handler not showing % chances for recipes. (maybe?)
$ Fixed Trinium not working correctly in GTNH.
$ Fixed invalid cape lookups.
% Tweaked recipe for Max tier Redox cells.
% Tweaked name of Control Circuit.

 

[95ea833c98956c0] | Alkalus | 2018-05-27 08:35:07
% Another cape addition.

 

[f914e234bb811c2] | Alkalus | 2018-05-27 08:25:48
+ Added new Beta Tester.

 

[0f7ca79d0ae82e1] | Alkalus | 2018-05-27 08:08:07
$ Fixed empty ABS recipes being generated.
$ Findbugs fixes.

 

[b77a8ceaaf16cdb] | Alkalus | 2018-05-27 07:49:45
+ Added a small hack to give all GT turbines animated textures while running.
+ Added config option for animated texture hack.
% Tweaked Large Egg texture again.

 

[f69822b29047c7c] | Alkalus | 2018-05-27 07:13:29
+ Added tooltips to blocks which may drop Fluorite ore.
$ Fixed Adv. Vac Freezer recipes not requiring Cryotheum.
% Tweaked Large Egg texture mildly.

 

[7b59c85c1f6a02a] | Alkalus | 2018-05-27 06:16:10
$ Hopefully fixed issue where BoP limestone is valid for Fluorite.
$ Fixed the ABS not using the correct texture on the top layer input hatch.
% More internal work on LFTR rewrite.

 

[bb189f211429845] | Alkalus | 2018-05-27 05:03:29
+ Added ability to disassemble Large eggs into Stem Cells.
% Updated Large egg tooltips.
% Made the Giant Chickens occasionally try and fly around.
$ Small fix to writeItemsToGtCraftingComponents() in NBTUtils.java.

 

[039ea38a8eff77c] | Alkalus | 2018-05-27 04:13:48
$ Fixed localization on the Adv. machine tooltips.
% Tweaked Tooltip and Lifespan of Giant Eggs.

 

[b419fc257afb1ae] | Alkalus | 2018-05-27 04:01:51
$ Fixed Locale issue.
% Made Large Eggs turn into Spawn eggs for large chickens.

 

[72c6d63b622c714] | Alkalus | 2018-05-27 02:48:44
+ Added a custom ItemEntity for the Large Chicken Eggs, they now hatch in world.
+ Added a custom Mutagen Fluid used in making Large Eggs.
$ Fixed some issue with BlockPos object having invalid worlds.

 

[fa09ae4e8cdb89d] | Alkalus | 2018-05-26 04:23:15
+ Made large chickens drop eggs under more relaxed circumstances. Children can lay normal eggs.
$ Fixed large chicken renderer.
$ Improved weight system of large eggs.

 

[9d2971d359f92c8] | Alkalus | 2018-05-26 03:29:15
% Made Large Eggs have a random size.
$ Fixed invalid localization of Large Chickens.

 

[18fbe354b06d193] | Alkalus | 2018-05-26 03:15:00
+ Added more names to en_US.lang.
% Fixed a fluid naming issue.

 

[3ed7093864b50e4] | Alkalus | 2018-05-26 02:52:33
% Initial start to LFTR reworking.
% Changed around the capes a lil bit.

 

[c21272c17246939] | Alkalus | 2018-05-25 03:49:40
$ Fixed #281.
$ Fixed #282.
$ Fixed #284.

 

[2ac1350dc279f59] | Alkalus | 2018-05-25 03:40:27
+ Added loader for Thaumcraft Researcher Machine.
$ Fixed Staballoy constructs exploding as soon as they spawn.
$ Fixed chicken renderer.
$ Fixed a bug arising from getRandomFromArray(int[]) where it could get index OOB.

 

[8ddbeda4520dd80] | Alkalus | 2018-05-25 02:16:57
+ Added a WeakRef type Automap.
+ Added getClassByName(String) to ReflectionUtils.java.
+ Added lots of handlers to ThaumcraftUtils.java.
$ Improved Fake Player handling to only now be held by weak references. Should prevent worlds staying loaded.

 

[e03dba81f151ea4] | Alkalus | 2018-05-25 00:10:01
+ Initial addition of the TC Researcher.
% Tweaked changelog start point.

 

[ba46473fa8e6e0b] | Alkalus | 2018-05-24 09:50:35
% Updated ISSUE_TEMPLATE.md.
$ Fixed issue where some unused code was calling client side code on servers.
^ Version bump to 1.7.0-20-hotfix.

 

[ae6446e3600934c] | Alkalus | 2018-05-24 09:22:48
+ Added an issue template.

 

[00c48e3c4a0b485] | Alkalus | 2018-05-24 07:43:35
+ Added a new Gradle task to also build a seperate changelog for Curse. (Because I am lazy)

 

[8d57ad0e3d65af0] | Alkalus | 2018-05-24 07:16:27
^ Version bump to 1.7.0-pre20.

% Updated Changelog generator template, it now produces lovely
Changelogs for Github, easily formatted for anything else by removing
the copious ` used for code blocks.

 

[e3a9829150afd77] | Alkalus | 2018-05-23 23:56:23
+ Added base framework for wearables. (Clothing/Armour).
$ Fixed issue with Giant Chicken Renderer.

 

[e8287963b2e9c03] | Alkalus | 2018-05-23 22:46:19
$ Fixed silly arrays possible having nil length. Client finally launched after this commit.

 

[515ae775abad32f] | Alkalus | 2018-05-23 22:32:10
$ Another
small fix caused by OOB on an input array, caused by casting to
ItemStack if null, when should just pass null if null.

 

[2b88742947ca14b] | Alkalus | 2018-05-23 22:26:08
$ Small fix to canner recipes, which tried to generate using the input of slot two for the output, throwing null.

 

[7731f8a965e3eac] | Alkalus | 2018-05-23 22:23:04
$ Removed the IC2 api from the Railcraft lib file.

 

[1c0bee2a91a8d85] | Alkalus | 2018-05-23 22:12:44
+ Added a new
interface RunnableWithInfo.java. Allows passing through type V and an
object, for extra manipulation during runnable events where required.

$ Further improvements to the recipe generation system. Added safety
catches in case a particular material is having issues, so as not to
corrupt the whole map.
$ Added extra maps for recipes that get
added from auto-generation elsewhere. Cached maps should also register
to be run upon creation.

 

[0220b5cb5ba3980] | Alkalus | 2018-05-23 21:01:27
$ Tried to fix
GT ItemList values being called too early when certain mods are loaded,
causing them to not be loaded when GT++ is running PreInit().
$ Rewrote system that Autogenerates Recipes for Materials, migrating all recipes to be generated in PostInit() stage now.

 

[57db4864d3ae2a0] | Alkalus | 2018-05-23 19:42:53
% Changed
Dependencies to the bare minimum. Most mods still load in dev under
'mods' folder, they just aren't required for GT++ compilation.
% Updated Railcraft build version, which was signed by CoJag. Needed to be unsigned for it to load in dev.

 

[409b71156eebdf3] | Alkalus | 2018-05-23 19:13:49
+ Added template file required by gradle to generate Changelogs.

 

[6c32794e4d19a8d] | Alkalus | 2018-05-23 19:10:32
+ Added Giant Chicken.
+ Added Big Eggs.
- Removed Segment Analytics entirely.

 

[0a6365a2859a1f1] | Alkalus | 2018-05-23 12:38:01
% More Crate work.

 

[e8bce19b1438d9c] | Alkalus | 2018-05-23 12:04:54
+ Added Base work for the connectable crate multiblock.

 

[8f4acf8022da1cf] | Alkalus | 2018-05-23 00:46:14
$ More Changes, ugh.
+ Added Gradle files.

 

[cd6ffedf9a790f8] | Alkalus | 2018-05-23 00:18:31
% Changed " to '.

 

[dad3a0c524d06d9] | Alkalus | 2018-05-23 00:03:42
$ Try again~

 

[bf09f3bb5ec64e1] | Alkalus | 2018-05-22 23:41:12
% Updated CCI config.

 

[39422cea70ae431] | Alkalus | 2018-05-22 23:30:03
$ Rewrote part of the Gradle build scrap.
- Removed lots of unused libs and classes, updated some others.

 

[e13097759a675fe] | Alkalus | 2018-05-22 22:30:26
% Added CircleCI build status to README.md.

 

[06c6ed52e6a6339] | Alkalus | 2018-05-22 22:11:33
$ Fixed invalid name.

 

[1c850741e03da2f] | Alkalus | 2018-05-22 22:01:39
+ Added CircleCI.
Signed-off-by: Alkalus <3060479+draknyte1@users.noreply.github.com>

 

[faead2b55455f66] | Alkalus | 2018-05-22 20:38:54
$ Fixed Chunk Loader initialization.
% Moved various chunk handling code to be internal in ChunkManager.java.

 

[0371f33b7e6fd90] | Alkalus | 2018-05-22 19:27:51
$ More improvements to the Chunk Loader ID system. Should now avoid ID conflicts.

 

[7ff139779abab44] | Alkalus | 2018-05-22 17:53:53
+ Added another data storage object. Examine ReverseAutoMap.java for information.
$ Massive overhaul to the Chunk Loaders.
$ Hopefully added a way to check OreGen per dimension.
% Gave the BlockPos.java object a better UID.

 

[ab58433d7131f14] | Alkalus | 2018-05-22 10:38:23
% Made the FusionTek MK IV use improved overlays/textures.
% Made the FusionTek MK IV require UV hatches, down from MAX.

 

[ac3d35e14b73eff] | Alkalus | 2018-05-22 09:32:58
$ Greatly improved FusionTek MK IV overclock logic.

 

[c4a5affa468b98e] | Alkalus | 2018-05-22 09:17:43
$ Fixed and enabled Long-Range mode on the Wireless Chargers.

 

[bc8d08323b86bf9] | Alkalus | 2018-05-22 08:56:59
+ Added MV/HV Dehydrators.
+ Added recipes for new Dehydrators.
$ More recipe smoothing.

 

[ee8ec60fef0693e] | Alkalus | 2018-05-22 08:11:38
$ Fixed some TF recipes.
$ Fixed some Maceration recipes.

 

[50a88208264c53f] | Alkalus | 2018-05-22 07:57:07
$ Fixed more invalid recipes for furnaces, blast furnaces & extruders.

 

[8293807fb8cb2f0] | Alkalus | 2018-05-22 07:44:06
% Updated Mass Fabricator Tooltip.
$ Possibly fixed invalid recipes generating in the Large Machines.

 

[a580c9245097b5b] | Alkalus | 2018-05-16 23:50:37
^ Version Bump to 1.7.17-early.

 

[e2179e40311b988] | Alkalus | 2018-05-16 23:45:17
$ Fixed some casing colours.

 

[af7936534ecc52d] | Alkalus | 2018-05-16 22:49:19
$ Possible fixed #275.
% Tweaked casing name.

 

[39e91a8e9d87590] | Alkalus | 2018-05-16 22:40:56
+ Added some new Fusion Reactor Casings & Coils.
+ Added recipes for the shelves.
% Made the Adv. EBF process 8 parallel recipes, up from 4.
% Made the Fusion Reaction MK IV use the new casings.

 

[212712dc4b6f683] | Alkalus | 2018-05-16 17:22:34
+ Added a Large Storage Shelf.
$ Fixed shelves using wrong overlay.

 

[e1f385752cd85f2] | Alkalus | 2018-05-15 10:30:50
% More shelf work.

 

[813cf46cdf6d155] | Alkalus | 2018-05-15 09:12:19
+ Added new textures for the GT Shelves.
$ Fixed a bug during ore recipe generation.
$ Fixed all GT Shelves using incorrect textures.

 

[1517c8a6610a023] | Alkalus | 2018-05-13 20:00:50
$ Removed
method of trying to find ores based on dimension. This method won't work
because GTNH can't maintain backwards compatibility on their world
generator.

 

[65cf860496db07c] | Alkalus | 2018-05-13 18:34:25
% Once again, buffed Atmospheric Cleansers/Pollution Scrubbers.

 

[633e19302f47576] | Alkalus | 2018-05-13 14:50:21
+ Added better processing for LFTR Molten Salts.
% Cleaned up material generation slightly.
$ Rewrote Dust base item class, old items will automatically swap into their new form upon world load.
$ Added MissingMappingsEvent handler to try handle dust transition.

 

[7a8b4f3bda94d6d] | Alkalus | 2018-05-13 12:55:42
% Made the Adv. EBF take maint. issues when Pyrotheum runs out during processing.

 

[66180f4e2939683] | Alkalus | 2018-05-13 12:18:00
% Book work.
% Improved the way that custom scanner info is added to GT++ multiblocks.
$ Fixed annoying single block boiler logging.

 

[b03193e0c6b83d9] | Alkalus | 2018-05-13 10:59:44
+ Implemented Pyrotheum consumption onto the Adv. EBF.
% Made Thermal Boiler accept bus/hatches in all casing locations.
$ Fixed the Thermal Boiler not working.
$ Fixed bad localizations of Blocks in certain cases.
$ Fixed weird LFTR GUI issue, where everything was slot shifting by 1.

 

[787464885ab038b] | Alkalus | 2018-05-13 10:12:39
$ Fixed a bug where all Multiblock recipe maps stopped respecting output chances.

 

[5cd15b7c3218a9b] | Alkalus | 2018-05-12 23:00:12
$ Possible fix to #235.
$ Updated Gradle Wrapper to 3.2.1 from 2.0.

 

[82a3d7fce0d2a43] | Alkalus | 2018-05-12 22:00:05
+ Added some Chinese Locale done by @MoXiaoFreak months ago, however it was never PR'd or anything.

 

[a14cf3a96a7bc53] | Alkalus | 2018-05-12 21:37:49
% Industrial Vacuum Freezer now consumes Cryotheum while running.
$ Fixed Adv. EBF running recipes regardless of coil level.

 

[263c0ce19b59ef5] | Alkalus | 2018-05-12 20:57:14
+ Added Recipes for using Ethylbenzene as an Anti-Knock agent.
+ Added Coal Tars to Semi-Fluid fuel list.
% Recipe Tweak for Ethylbenzene use.

 

[acbec3f056ba782] | Alkalus | 2018-05-12 19:54:50
+ Made GT5 HF usable in some GT++ recipes.
+ Added a recipe to convert GT HF -> GT++ HF.
% Doubled output of Sulfuric Apatite Recipe.
% Cape list change.
% Made ABS recipe generation logging MACHINE_INFO type.
$ Improved cape handler to cache resource & not check client side at all.

 

[1010e41c771d920] | Alkalus | 2018-05-12 18:45:22
$ Fixed Shitty Patreon Cape Texture, now it's more Awesome.

 

[d1f9a78fd77af54] | Alkalus | 2018-05-12 18:26:13
% Rewrote cape handling to be more robust.
% Gave more people capes.

 

[5ee8012c46899ef] | Alkalus | 2018-05-12 16:47:16
+ Added a recipe to turn Ethylbenzene into Styrene and Hydrogen.
- Removed ASM logging, unless Hidden NEI entries are shown.
$ Hopefully fixes lots of Dehydrator recipes that may not have been working.

 

[4cafb6dd20865b5] | Alkalus | 2018-05-12 15:46:31
Codeenvy (#273)
+ Added recipes for all Advanced Multis.
+ Added new casings for Advanced EBF.
+ Added Turbine Animations.
+ Added recipe for the Air Intake Hatch.
+ Added new textures for the Adv. Vac. Freezer and casings.
% Gave old Adv. Vac. Freezer texture to Adv. EBF.
% Swapped recipe materials for Adv. Vac. and EBF.
+ Added a book for Power Storage Solutions.
+ Added book for the FFPP.
- Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.)
$ Fixed issue with AIC tooltip.
$ Fixed some chemical processing recipes. #266
$ Fixed Large Auto-Assembler Name.
$ Possible fix for #239.
$ Other Bug Fixes.
$ Fixed Old School Circuits breaking Integrated Circuit Recipes.
% Made all FFPP recipes require/produces 1/10th of the original fluid amounts. #268
% Made Adv. EBF. Use new casing textures.
% Streamlined Old School Circuit function call locations to a single handler.
% Cleaned up ASM Logging.

 

[c288112ed65b02b] | Alkalus | 2018-05-12 15:41:31
+ Added Turbine Animations.
$ Fixed Large Auto-Assembler Name.
$ Possible fix for #239.
$ Other Bug Fixes.
$ Fixed Old School Circuits breaking Integrated Circuit Recipes.
% Made Adv. EBF. Use new casing textures.
% Streamlined Old School Circuit function call locations to a single handler.
% Cleaned up ASM Logging.

 

[b9d36213c7e4cbf] | Alkalus | 2018-05-12 11:15:42
% Book Formatting.
$ Fixed some chemical processing recipes.

 

[5e588f8e69ec0b7] | Alkalus | 2018-05-12 10:27:22
% Made all FFPP recipes require/produces 1/10th of the original fluid amounts.

 

[f2daa728434b86a] | Alkalus | 2018-05-12 10:25:27
% More Book Work.

 

[1c26ebce019e8d5] | Alkalus | 2018-05-12 10:11:05
+ Added book for the FFPP.
% More Bookwork.

 

[424571e62e7fb80] | Alkalus | 2018-05-12 09:21:25
+ Added a book for Power Storage Solutions.
- Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.)

 

[7e08babdc713ea7] | Alkalus | 2018-05-12 08:45:53
+ Added recipe for the Air Intake Hatch.
+ Added new textures for the Adv. Vac. Freezer and casings.
% Gave old Adv. Vac. Freezer texture to Adv. EBF.
% Swapped recipe materials for Adv. Vac. and EBF.

 

[b8bbb729fbd4b0c] | Alkalus | 2018-05-12 08:14:09
+ Added recipes for all Advanced Multis.
+ Added new casings for Advanced EBF.
$ Fixed issue with AIC tooltip.

 

[476c7056d1e8c78] | Alkalus | 2018-05-12 07:40:27
% Cleanup

 

[ebe37dc1f06cb47] | Alkalus | 2018-05-12 07:30:39
% Whitespace Fixes.
$ Backported Changes from master branch.

 

[015878113ce6a5d] | Alkalus | 2018-05-12 07:30:38
% More

 

[e5005d08feb0dcc] | Alkalus | 2018-05-12 07:30:36
% Initial Commit

 

[3ad7301f94d5ba2] | Alkalus | 2018-05-12 07:04:41
% More

 

[8717c8e0d801ad2] | Alkalus | 2018-05-12 07:00:15
% Initial Commit

 

[f9e513cbb4c21db] | Alkalus | 2018-05-12 06:48:57
+ Added some Advanced Gregtech Multiblock replacements.

 

[133de8120e2ba59] | Léa Gris | 2018-05-07 09:10:44
fix NEI crash on recipe search
See: https://gist.github.com/leagris/b86e49ce6de85f37a1db96fced5b014a

 

[bbea55132147050] | Dream-Master | 2018-05-06 14:57:59
DevCommandFix

 

[c279885d5d9002a] | Dream-Master | 2018-05-06 14:27:14
missing import added

 

[5bb99cf8c207c45] | Dream-Master | 2018-05-06 14:23:23
fix molten.sodium issue

 

[29d6e209aaf9c19] | Léa Gris | 2018-05-06 10:14:19
Update HANDLER_GT.java
Fix #240 Crash with latest GT and GT++.

 

[2035cd26d9b40c1] | Léa Gris | 2018-05-06 10:12:14
Fix #240 Crash with latest GT and GT++.

 

[ec2d8f008b4b42e] | Daniel | 2018-05-06 08:08:02
Add override annotations

 

[5cfb754cb759eec] | Tec | 2018-05-06 08:04:57
+ Adding ULV gennies

 

[dcf72477d1c336d] | Richard Hendricks | 2018-04-25 12:22:23
Files sent to me by Draknyte1 to create a pull request

 

[e973c6c16d940d3] | Alkalus | 2018-04-19 21:17:36
+ Added a Silly Sodium Plate.
$ Fixed massive log spam in Dev environments.
$ Cached another reflection call.

 

[8cfc5b18e355f00] | Alkalus | 2018-04-19 17:06:56
% More work on the Sub-Station GUI.
$ Fixed #255.

 

[07c292937cd7f5b] | Alkalus | 2018-04-19 14:14:08
^ Version bump to 1.7.0-pre11-final.
$ Fixed many .08 compat issues stemming from use of newer NEI handler features in .09.
$ Redid a lot of GT_Recipe and Recipe_GT handling.
$ Fix to Adv. Vacuum Freezer recipe handling.
$ Fixed NEI not loading Multiblock Handler.
$ Fixed various crashed from NEI.

 

[2d5f9a6a387f3d6] | Alkalus | 2018-04-19 07:02:24
+ Added a fake GT tool for Rendering purposes.
% Initial work on the new Sub-Station GUI.
$ Fixed a compile issue where I used the wrong XSTR import.

 

[adf2e44eea22c8e] | Alkalus | 2018-04-19 03:55:50
% Tweaked some recipes to not use the exact tier voltage/t. (32/128/512->30/120/480) This closes #254.

 

[64027772c4c8b54] | ilou | 2018-04-18 15:08:10
Changed described size of Alloy Blast Smelter

Changed size in description of Alloy Blast Smelter from "3x3x4" to
"3x4x3" to match size-pattern "WxHxD" ("Width" x "Height" x "Depth")

 

[30eec9f08527afa] | Alkalus | 2018-04-16 14:59:51
% Made Industrial Machines use the FFPP NEI GUI.
$ Greatly improved NEI support for Industrial Machines.
$ Fixed Unbalanced cell recipes in the Industrial Centrifuge and Industrial Electrolyzer.

 

[9da17f7c7bcf028] | Alkalus | 2018-04-16 13:08:58
% Improved Air Intake Hatch particles.

 

[c281dfb504dd34b] | Alkalus | 2018-04-16 12:55:34
+ Added an Air Intake Hatch (Specialist Input Hatch) to use with Any Multiblock.
$ Buffed Simple Washer to be much faster.

 

[8e1296436faac55] | Alkalus | 2018-04-16 11:50:00
$ Did a better job fixing the Invalid cell counter check for Advanced Freezer Recipes.

 

[e420241ab59bd10] | Alkalus | 2018-04-16 11:22:56
% Changed Adv. Cryo Freezer to not handle cells and instead use fluids (LCR type).

$ Added a check to ensure the inputs and outputs of all Adv. Cryo
Freezer contain equal cell counts (Some Plasmas do not have a non-cell
version, plus things like carbon becomes a solid).

 

[df04c52501523cf] | Alkalus | 2018-04-16 10:56:02
$ Fixed Advanced Cryogenic Freezer casing textures for hatches & busses.
- Removed shapeless recipes for Pyrotheum and Cryotheum dust in GTNH.
+ Added Mixer recipes for Pyrotheum and Cryotheum dusts.

 

[8ac3eb7167dc568] | Alkalus | 2018-04-16 10:23:27
+ Added the Advanced Cryogenic Freezer (Advanced Vacuum Freezer).
- Removed some logging.

 

[6a86f38e4eb166e] | Alkalus | 2018-04-16 08:45:11
+ Made the Large Centrifuge and the Large Electrolyzer process recipes in the same way the Large Chemical Reactor does.

 

[4424e7b54def237] | Alkalus | 2018-04-16 08:13:54
- Disabled Analytics.

 

[9c6da7d4eb0585d] | Alkalus | 2018-04-16 08:11:02
% Tweaked
Multi-Machine and it's Book. Indicated that there are 6 casings required
at a minimum and that a muffler is also required.

 

[982197b1fff213f] | Alkalus | 2018-04-16 07:53:38
% Moved
Zhuhai's recipe generator to be later. It is now called in
onLoadComplete() to ensure it's called after all mods are initialized.

 

[6a6b56d5b2cc5d8] | Alkalus | 2018-04-16 07:23:05
% Multiblock Casing shapeless crafting now only grants one per craft in GTNH.
$ Fixed missing tooltips for UV/MAX PSS Batteries.

 

[30eb3dd17035f31] | Alkalus | 2018-04-08 06:10:03
% Tweaked some classes related to Textures and Casings.

 

[c938e735f69a2b3] | bartimaeusnek | 2018-04-08 06:04:38
Frames by bartimaeusnek (#247)
> Frames by bartimaeusnek
+ Added some frames
+ Added recipes for frames
+ Added localisation for frames (US-EN, DE-DE)
$ Fixed Useless Frame

 

[aa9c3089010eccd] | David Vierra | 2018-04-07 14:12:37
Fix alloy smelter recipes consuming molds

 

[eb76a23976cf2b5] | Alkalus | 2018-04-06 09:28:23
$ Rolled back handling to a point where it works much better.

 

[cd2c1b396cd8090] | Alkalus | 2018-04-06 09:25:47
$ Tried to do Fancy handling but will probably revert it to the simpler non-per-bus version.

 

[2c03ee18f241edf] | David Vierra | 2018-04-06 08:27:01
Add energy cell tiers up to MAX voltage, make lowest cell EV tier
Renamed cells to the voltage tiers
Added textures for new cells, adjusted existing textures. Texture
colors are vaguely similar to pump/robot arm colors
Legacy power stations will have 1.8 billion EU storage

 

[34ae8d39adbc835] | Alkalus | 2018-04-06 06:49:16
+ Added a casing for the Amazon Warehouse.
+ Added registration and loader for Amazon Warehouse.

 

[46b278968648a51] | David Vierra | 2018-04-06 06:27:24
Overcharged power substation drains energy gradually instead of immediately

 

[1da3ad989c3dbc1] | David Vierra | 2018-04-06 05:41:54
Rewrite Power Sub-Station machine structure
Machine now allows variable height with 2-16 layers of cells
(configurable via CELL_HEIGHT_MIN/MAX constants).
Machine now affords more cell types for its interior (as detected in
`getCellTier()`). Three more tiers of cells are added.
Machine now computes energy storage from the number and type of cells
in its interior. Base energy storage drastically reduced. Energy
storage is now computed using a base value for the lowest tier of cells
along with a tier multiplier.
If the machine fails to form, stored energy is conserved. When the
machine successfully forms, any energy above the storage capacity is
deleted.
Machine fails to form if not all cells are identical, or if
dynamo/energy hatches are above the cells' tier.
TODO: Add more tiers of energy cells, add crafting recipes for all new
energy cells, rename and retexture cells to match tier and/or recipe,
maybe adjust energy storage values.

 

[3e9c41512dd0315] | Alkalus | 2018-04-06 05:31:09
+ Basically added the Amazon Warehouse.

 

[95bb0aae065d150] | Alkalus | 2018-04-06 04:58:51
% Refactored Multiblocks into defined packages.

 

[1b0231351728522] | Alkalus | 2018-04-01 09:33:01
+ Added some Fleshy components!
+ Added a Roadmap.
% Updated en_US.lang.

 

[2bede35337dc4af] | Alkalus | 2018-04-01 08:07:20
+ Added en_US.lang for SC2.
% Tweaks to the Exotic Seed Module.

 

[ca3678108b02c0f] | David Vierra | 2018-04-01 04:17:38
Rewrite Exotic Seed Farmer as Exotic Seed Module

 

[7b9de2b85a58563] | Alkalus | 2018-03-31 21:30:12
$ Fixed module not using correct ID.

 

[e1ccdfb411ef870] | Alkalus | 2018-03-31 21:08:35
$ Moved the EFM texture so that it's in the correct place for SC2 to load.

 

[a587921c7d42737] | Alkalus | 2018-03-31 21:03:11
+ Exotic Farmer Work.
+ Added A Texture for the EFM.

 

[dab2e7f9fc7c58e] | Alkalus | 2018-03-31 20:27:14
$ Adjustments to the Exotic Farmer.

 

[0de912a7c0ee549] | Alkalus | 2018-03-31 19:44:06
+ More work to the Exotic Farmer Module for SC2.

 

[c532bc7f8ac59fc] | Alkalus | 2018-03-31 18:46:01
+ More Exotic Farmer Module work.

 

[63eebce2726e883] | Alkalus | 2018-03-31 18:29:22
+ Added some support for Steve's Carts 2.
+ Base work for Exotic Farmer Module added.

2018-05-24
1.7.0-prerelease-20-hotfix

# Generated via Git Changelog Gradle plugin for Curse/CurseForge

[ba46473fa8e6e0b] | Alkalus | 2018-05-24 09:50:35
% Updated ISSUE_TEMPLATE.md.
$ Fixed issue where some unused code was calling client side code on servers. ^ Version bump to 1.7.0-20-hotfix.

[ae6446e3600934c] | Alkalus | 2018-05-24 09:22:48
+ Added an issue template.

[00c48e3c4a0b485] | Alkalus | 2018-05-24 07:43:35
+ Added a new Gradle task to also build a seperate changelog for Curse. (Because I am lazy)

[8d57ad0e3d65af0] | Alkalus | 2018-05-24 07:16:27
^ Version bump to 1.7.0-pre20.

% Updated Changelog generator template, it now produces lovely
Changelogs for Github, easily formatted for anything else by removing
the copious ` used for code blocks.

2018-05-24
v1.7.0-prerelease-20

# Generated via Git Changelog Gradle plugin for Curse/CurseForge

[8d57ad0e3d65af0] | Alkalus | 2018-05-24 07:16:27
^ Version bump to 1.7.0-pre20.

% Updated Changelog generator template, it now produces lovely
Changelogs for Github, easily formatted for anything else by removing
the copious ` used for code blocks.

 

[e3a9829150afd77] | Alkalus | 2018-05-23 23:56:23
+ Added base framework for wearables. (Clothing/Armour).
$ Fixed issue with Giant Chicken Renderer.

 

[e8287963b2e9c03] | Alkalus | 2018-05-23 22:46:19
$ Fixed silly arrays possible having nil length. Client finally launched after this commit.

 

[515ae775abad32f] | Alkalus | 2018-05-23 22:32:10
$ Another
small fix caused by OOB on an input array, caused by casting to
ItemStack if null, when should just pass null if null.

 

[2b88742947ca14b] | Alkalus | 2018-05-23 22:26:08
$ Small fix to canner recipes, which tried to generate using the input of slot two for the output, throwing null.

 

[7731f8a965e3eac] | Alkalus | 2018-05-23 22:23:04
$ Removed the IC2 api from the Railcraft lib file.

 

[1c0bee2a91a8d85] | Alkalus | 2018-05-23 22:12:44
+ Added a new
interface RunnableWithInfo.java. Allows passing through type V and an
object, for extra manipulation during runnable events where required.

$ Further improvements to the recipe generation system. Added safety
catches in case a particular material is having issues, so as not to
corrupt the whole map. $ Added extra maps for recipes that get added
from auto-generation elsewhere. Cached maps should also register to be
run upon creation.

 

[0220b5cb5ba3980] | Alkalus | 2018-05-23 21:01:27
$ Tried to fix
GT ItemList values being called too early when certain mods are loaded,
causing them to not be loaded when GT++ is running PreInit().
$ Rewrote system that Autogenerates Recipes for Materials, migrating all recipes to be generated in PostInit() stage now.

 

[57db4864d3ae2a0] | Alkalus | 2018-05-23 19:42:53
% Changed
Dependencies to the bare minimum. Most mods still load in dev under
'mods' folder, they just aren't required for GT++ compilation.
% Updated Railcraft build version, which was signed by CoJag. Needed to be unsigned for it to load in dev.

 

[409b71156eebdf3] | Alkalus | 2018-05-23 19:13:49
+ Added template file required by gradle to generate Changelogs.

 

[6c32794e4d19a8d] | Alkalus | 2018-05-23 19:10:32
+ Added Giant Chicken.
+ Added Big Eggs. - Removed Segment Analytics entirely.

 

[0a6365a2859a1f1] | Alkalus | 2018-05-23 12:38:01
% More Crate work.

 

[e8bce19b1438d9c] | Alkalus | 2018-05-23 12:04:54
+ Added Base work for the connectable crate multiblock.

 

[8f4acf8022da1cf] | Alkalus | 2018-05-23 00:46:14
$ More Changes, ugh.
+ Added Gradle files.

 

[cd6ffedf9a790f8] | Alkalus | 2018-05-23 00:18:31
% Changed " to '.

 

[dad3a0c524d06d9] | Alkalus | 2018-05-23 00:03:42
$ Try again~

 

[bf09f3bb5ec64e1] | Alkalus | 2018-05-22 23:41:12
% Updated CCI config.

 

[39422cea70ae431] | Alkalus | 2018-05-22 23:30:03
$ Rewrote part of the Gradle build scrap.
- Removed lots of unused libs and classes, updated some others.

 

[e13097759a675fe] | Alkalus | 2018-05-22 22:30:26
% Added CircleCI build status to README.md.

 

[06c6ed52e6a6339] | Alkalus | 2018-05-22 22:11:33
$ Fixed invalid name.

 

[1c850741e03da2f] | Alkalus | 2018-05-22 22:01:39
+ Added CircleCI.
Signed-off-by: Alkalus <3060479+draknyte1@users.noreply.github.com>

 

[faead2b55455f66] | Alkalus | 2018-05-22 20:38:54
$ Fixed Chunk Loader initialization.
% Moved various chunk handling code to be internal in ChunkManager.java.

 

[0371f33b7e6fd90] | Alkalus | 2018-05-22 19:27:51
$ More improvements to the Chunk Loader ID system. Should now avoid ID conflicts.

 

[7ff139779abab44] | Alkalus | 2018-05-22 17:53:53
+ Added another data storage object. Examine ReverseAutoMap.java for information.

$ Massive overhaul to the Chunk Loaders. $ Hopefully added a way to
check OreGen per dimension. % Gave the BlockPos.java object a better
UID.

 

[ab58433d7131f14] | Alkalus | 2018-05-22 10:38:23
% Made the FusionTek MK IV use improved overlays/textures.
% Made the FusionTek MK IV require UV hatches, down from MAX.

 

[ac3d35e14b73eff] | Alkalus | 2018-05-22 09:32:58
$ Greatly improved FusionTek MK IV overclock logic.

 

[c4a5affa468b98e] | Alkalus | 2018-05-22 09:17:43
$ Fixed and enabled Long-Range mode on the Wireless Chargers.

 

[bc8d08323b86bf9] | Alkalus | 2018-05-22 08:56:59
+ Added MV/HV Dehydrators.
+ Added recipes for new Dehydrators. $ More recipe smoothing.

 

[ee8ec60fef0693e] | Alkalus | 2018-05-22 08:11:38
$ Fixed some TF recipes.
$ Fixed some Maceration recipes.

 

[50a88208264c53f] | Alkalus | 2018-05-22 07:57:07
$ Fixed more invalid recipes for furnaces, blast furnaces & extruders.

 

[8293807fb8cb2f0] | Alkalus | 2018-05-22 07:44:06
% Updated Mass Fabricator Tooltip.
$ Possibly fixed invalid recipes generating in the Large Machines.

 

[a580c9245097b5b] | Alkalus | 2018-05-16 23:50:37
^ Version Bump to 1.7.17-early.

 

[e2179e40311b988] | Alkalus | 2018-05-16 23:45:17
$ Fixed some casing colours.

 

[af7936534ecc52d] | Alkalus | 2018-05-16 22:49:19
$ Possible fixed #275.
% Tweaked casing name.

 

[39e91a8e9d87590] | Alkalus | 2018-05-16 22:40:56
+ Added some new Fusion Reactor Casings & Coils.

+ Added recipes for the shelves. % Made the Adv. EBF process 8 parallel
recipes, up from 4. % Made the Fusion Reaction MK IV use the new
casings.

 

[212712dc4b6f683] | Alkalus | 2018-05-16 17:22:34
+ Added a Large Storage Shelf.
$ Fixed shelves using wrong overlay.

 

[e1f385752cd85f2] | Alkalus | 2018-05-15 10:30:50
% More shelf work.

 

[813cf46cdf6d155] | Alkalus | 2018-05-15 09:12:19
+ Added new textures for the GT Shelves.
$ Fixed a bug during ore recipe generation. $ Fixed all GT Shelves using incorrect textures.

 

[1517c8a6610a023] | Alkalus | 2018-05-13 20:00:50
$ Removed
method of trying to find ores based on dimension. This method won't work
because GTNH can't maintain backwards compatibility on their world
generator.

 

[65cf860496db07c] | Alkalus | 2018-05-13 18:34:25
% Once again, buffed Atmospheric Cleansers/Pollution Scrubbers.

 

[633e19302f47576] | Alkalus | 2018-05-13 14:50:21
+ Added better processing for LFTR Molten Salts.

% Cleaned up material generation slightly. $ Rewrote Dust base item
class, old items will automatically swap into their new form upon world
load. $ Added MissingMappingsEvent handler to try handle dust
transition.

 

[7a8b4f3bda94d6d] | Alkalus | 2018-05-13 12:55:42
% Made the Adv. EBF take maint. issues when Pyrotheum runs out during processing.

 

[66180f4e2939683] | Alkalus | 2018-05-13 12:18:00
% Book work.
% Improved the way that custom scanner info is added to GT++ multiblocks. $ Fixed annoying single block boiler logging.

 

[b03193e0c6b83d9] | Alkalus | 2018-05-13 10:59:44
+ Implemented Pyrotheum consumption onto the Adv. EBF.

% Made Thermal Boiler accept bus/hatches in all casing locations. $
Fixed the Thermal Boiler not working. $ Fixed bad localizations of
Blocks in certain cases. $ Fixed weird LFTR GUI issue, where everything
was slot shifting by 1.

 

[787464885ab038b] | Alkalus | 2018-05-13 10:12:39
$ Fixed a bug where all Multiblock recipe maps stopped respecting output chances.

 

[5cd15b7c3218a9b] | Alkalus | 2018-05-12 23:00:12
$ Possible fix to #235.
$ Updated Gradle Wrapper to 3.2.1 from 2.0.

 

[82a3d7fce0d2a43] | Alkalus | 2018-05-12 22:00:05
+ Added some Chinese Locale done by @MoXiaoFreak months ago, however it was never PR'd or anything.

 

[a14cf3a96a7bc53] | Alkalus | 2018-05-12 21:37:49
% Industrial Vacuum Freezer now consumes Cryotheum while running.
$ Fixed Adv. EBF running recipes regardless of coil level.

 

[263c0ce19b59ef5] | Alkalus | 2018-05-12 20:57:14
+ Added Recipes for using Ethylbenzene as an Anti-Knock agent.
+ Added Coal Tars to Semi-Fluid fuel list. % Recipe Tweak for Ethylbenzene use.

 

[acbec3f056ba782] | Alkalus | 2018-05-12 19:54:50
+ Made GT5 HF usable in some GT++ recipes.

+ Added a recipe to convert GT HF -> GT++ HF. % Doubled output of
Sulfuric Apatite Recipe. % Cape list change. % Made ABS recipe
generation logging MACHINE_INFO type. $ Improved cape handler to cache
resource & not check client side at all.

 

[1010e41c771d920] | Alkalus | 2018-05-12 18:45:22
$ Fixed Shitty Patreon Cape Texture, now it's more Awesome.

 

[d1f9a78fd77af54] | Alkalus | 2018-05-12 18:26:13
% Rewrote cape handling to be more robust.
% Gave more people capes.

 

[5ee8012c46899ef] | Alkalus | 2018-05-12 16:47:16
+ Added a recipe to turn Ethylbenzene into Styrene and Hydrogen.

- Removed ASM logging, unless Hidden NEI entries are shown. $ Hopefully
fixes lots of Dehydrator recipes that may not have been working.

 

[4cafb6dd20865b5] | Alkalus | 2018-05-12 15:46:31
Codeenvy (#273)

+ Added recipes for all Advanced Multis. + Added new casings for
Advanced EBF. + Added Turbine Animations. + Added recipe for the Air
Intake Hatch. + Added new textures for the Adv. Vac. Freezer and
casings. % Gave old Adv. Vac. Freezer texture to Adv. EBF. % Swapped
recipe materials for Adv. Vac. and EBF. + Added a book for Power Storage
Solutions. + Added book for the FFPP. - Removed some useless Meta
Tiles. (This removes advanced Mixer recipes, but not the tiles
themselves.) $ Fixed issue with AIC tooltip. $ Fixed some chemical
processing recipes. #266 $ Fixed Large Auto-Assembler Name. $ Possible
fix for #239. $ Other Bug Fixes. $ Fixed Old School Circuits breaking
Integrated Circuit Recipes. % Made all FFPP recipes require/produces
1/10th of the original fluid amounts. #268 % Made Adv. EBF. Use new
casing textures. % Streamlined Old School Circuit function call
locations to a single handler. % Cleaned up ASM Logging.

 

[c288112ed65b02b] | Alkalus | 2018-05-12 15:41:31
+ Added Turbine Animations.

$ Fixed Large Auto-Assembler Name. $ Possible fix for #239. $ Other Bug
Fixes. $ Fixed Old School Circuits breaking Integrated Circuit Recipes.
% Made Adv. EBF. Use new casing textures. % Streamlined Old School
Circuit function call locations to a single handler. % Cleaned up ASM
Logging.

 

[b9d36213c7e4cbf] | Alkalus | 2018-05-12 11:15:42
% Book Formatting.
$ Fixed some chemical processing recipes.

 

[5e588f8e69ec0b7] | Alkalus | 2018-05-12 10:27:22
% Made all FFPP recipes require/produces 1/10th of the original fluid amounts.

 

[f2daa728434b86a] | Alkalus | 2018-05-12 10:25:27
% More Book Work.

 

[1c26ebce019e8d5] | Alkalus | 2018-05-12 10:11:05
+ Added book for the FFPP.
% More Bookwork.

 

[424571e62e7fb80] | Alkalus | 2018-05-12 09:21:25
+ Added a book for Power Storage Solutions.
- Removed some useless Meta Tiles. (This removes advanced Mixer recipes, but not the tiles themselves.)

 

[7e08babdc713ea7] | Alkalus | 2018-05-12 08:45:53
+ Added recipe for the Air Intake Hatch.

+ Added new textures for the Adv. Vac. Freezer and casings. % Gave old
Adv. Vac. Freezer texture to Adv. EBF. % Swapped recipe materials for
Adv. Vac. and EBF.

 

[b8bbb729fbd4b0c] | Alkalus | 2018-05-12 08:14:09
+ Added recipes for all Advanced Multis.
+ Added new casings for Advanced EBF. $ Fixed issue with AIC tooltip.

 

[476c7056d1e8c78] | Alkalus | 2018-05-12 07:40:27
% Cleanup

 

[ebe37dc1f06cb47] | Alkalus | 2018-05-12 07:30:39
% Whitespace Fixes.
$ Backported Changes from master branch.

 

[015878113ce6a5d] | Alkalus | 2018-05-12 07:30:38
% More

 

[e5005d08feb0dcc] | Alkalus | 2018-05-12 07:30:36
% Initial Commit

 

[3ad7301f94d5ba2] | Alkalus | 2018-05-12 07:04:41
% More

 

[8717c8e0d801ad2] | Alkalus | 2018-05-12 07:00:15
% Initial Commit

 

[f9e513cbb4c21db] | Alkalus | 2018-05-12 06:48:57
+ Added some Advanced Gregtech Multiblock replacements.

 

[133de8120e2ba59] | Léa Gris | 2018-05-07 09:10:44
fix NEI crash on recipe search
See: https://gist.github.com/leagris/b86e49ce6de85f37a1db96fced5b014a

 

[bbea55132147050] | Dream-Master | 2018-05-06 14:57:59
DevCommandFix

 

[c279885d5d9002a] | Dream-Master | 2018-05-06 14:27:14
missing import added

 

[5bb99cf8c207c45] | Dream-Master | 2018-05-06 14:23:23
fix molten.sodium issue

 

[29d6e209aaf9c19] | Léa Gris | 2018-05-06 10:14:19
Update HANDLER_GT.java
Fix #240 Crash with latest GT and GT++.

 

[2035cd26d9b40c1] | Léa Gris | 2018-05-06 10:12:14
Fix #240 Crash with latest GT and GT++.

 

[ec2d8f008b4b42e] | Daniel | 2018-05-06 08:08:02
Add override annotations

 

[5cfb754cb759eec] | Tec | 2018-05-06 08:04:57
+ Adding ULV gennies

 

[dcf72477d1c336d] | Richard Hendricks | 2018-04-25 12:22:23
Files sent to me by Draknyte1 to create a pull request

 

[e973c6c16d940d3] | Alkalus | 2018-04-19 21:17:36
+ Added a Silly Sodium Plate.
$ Fixed massive log spam in Dev environments. $ Cached another reflection call.

 

[8cfc5b18e355f00] | Alkalus | 2018-04-19 17:06:56
% More work on the Sub-Station GUI.
$ Fixed #255.

 

[07c292937cd7f5b] | Alkalus | 2018-04-19 14:14:08
^ Version bump to 1.7.0-pre11-final.

$ Fixed many .08 compat issues stemming from use of newer NEI handler
features in .09. $ Redid a lot of GT_Recipe and Recipe_GT handling. $
Fix to Adv. Vacuum Freezer recipe handling. $ Fixed NEI not loading
Multiblock Handler. $ Fixed various crashed from NEI.

 

[2d5f9a6a387f3d6] | Alkalus | 2018-04-19 07:02:24
+ Added a fake GT tool for Rendering purposes.
% Initial work on the new Sub-Station GUI. $ Fixed a compile issue where I used the wrong XSTR import.

 

[adf2e44eea22c8e] | Alkalus | 2018-04-19 03:55:50
% Tweaked some recipes to not use the exact tier voltage/t. (32/128/512->30/120/480) This closes #254.

 

[64027772c4c8b54] | ilou | 2018-04-18 15:08:10
Changed described size of Alloy Blast Smelter

Changed size in description of Alloy Blast Smelter from "3x3x4" to
"3x4x3" to match size-pattern "WxHxD" ("Width" x "Height" x "Depth")

 

[30eec9f08527afa] | Alkalus | 2018-04-16 14:59:51
% Made Industrial Machines use the FFPP NEI GUI.

$ Greatly improved NEI support for Industrial Machines. $ Fixed
Unbalanced cell recipes in the Industrial Centrifuge and Industrial
Electrolyzer.

 

[9da17f7c7bcf028] | Alkalus | 2018-04-16 13:08:58
% Improved Air Intake Hatch particles.

 

[c281dfb504dd34b] | Alkalus | 2018-04-16 12:55:34
+ Added an Air Intake Hatch (Specialist Input Hatch) to use with Any Multiblock.
$ Buffed Simple Washer to be much faster.

 

[8e1296436faac55] | Alkalus | 2018-04-16 11:50:00
$ Did a better job fixing the Invalid cell counter check for Advanced Freezer Recipes.

 

[e420241ab59bd10] | Alkalus | 2018-04-16 11:22:56
% Changed Adv. Cryo Freezer to not handle cells and instead use fluids (LCR type).

$ Added a check to ensure the inputs and outputs of all Adv. Cryo
Freezer contain equal cell counts (Some Plasmas do not have a non-cell
version, plus things like carbon becomes a solid).

 

[df04c52501523cf] | Alkalus | 2018-04-16 10:56:02
$ Fixed Advanced Cryogenic Freezer casing textures for hatches & busses.
- Removed shapeless recipes for Pyrotheum and Cryotheum dust in GTNH. + Added Mixer recipes for Pyrotheum and Cryotheum dusts.

 

[8ac3eb7167dc568] | Alkalus | 2018-04-16 10:23:27
+ Added the Advanced Cryogenic Freezer (Advanced Vacuum Freezer).
- Removed some logging.

 

[6a86f38e4eb166e] | Alkalus | 2018-04-16 08:45:11
+ Made the Large Centrifuge and the Large Electrolyzer process recipes in the same way the Large Chemical Reactor does.

 

[4424e7b54def237] | Alkalus | 2018-04-16 08:13:54
- Disabled Analytics.

 

[9c6da7d4eb0585d] | Alkalus | 2018-04-16 08:11:02
% Tweaked
Multi-Machine and it's Book. Indicated that there are 6 casings required
at a minimum and that a muffler is also required.

 

[982197b1fff213f] | Alkalus | 2018-04-16 07:53:38
% Moved
Zhuhai's recipe generator to be later. It is now called in
onLoadComplete() to ensure it's called after all mods are initialized.

 

[6a6b56d5b2cc5d8] | Alkalus | 2018-04-16 07:23:05
% Multiblock Casing shapeless crafting now only grants one per craft in GTNH.
$ Fixed missing tooltips for UV/MAX PSS Batteries.

 

[30eb3dd17035f31] | Alkalus | 2018-04-08 06:10:03
% Tweaked some classes related to Textures and Casings.

 

[c938e735f69a2b3] | bartimaeusnek | 2018-04-08 06:04:38
Frames by bartimaeusnek (#247)

> Frames by bartimaeusnek + Added some frames + Added recipes for
frames + Added localisation for frames (US-EN, DE-DE) $ Fixed Useless
Frame

 

[aa9c3089010eccd] | David Vierra | 2018-04-07 14:12:37
Fix alloy smelter recipes consuming molds

 

[eb76a23976cf2b5] | Alkalus | 2018-04-06 09:28:23
$ Rolled back handling to a point where it works much better.

 

[cd2c1b396cd8090] | Alkalus | 2018-04-06 09:25:47
$ Tried to do Fancy handling but will probably revert it to the simpler non-per-bus version.

 

[2c03ee18f241edf] | David Vierra | 2018-04-06 08:27:01
Add energy cell tiers up to MAX voltage, make lowest cell EV tier

Renamed cells to the voltage tiers Added textures for new cells,
adjusted existing textures. Texture colors are vaguely similar to
pump/robot arm colors Legacy power stations will have 1.8 billion EU
storage

 

[34ae8d39adbc835] | Alkalus | 2018-04-06 06:49:16
+ Added a casing for the Amazon Warehouse.
+ Added registration and loader for Amazon Warehouse.

 

[46b278968648a51] | David Vierra | 2018-04-06 06:27:24
Overcharged power substation drains energy gradually instead of immediately

 

[1da3ad989c3dbc1] | David Vierra | 2018-04-06 05:41:54
Rewrite Power Sub-Station machine structure

Machine now allows variable height with 2-16 layers of cells
(configurable via CELL_HEIGHT_MIN/MAX constants). Machine now affords
more cell types for its interior (as detected in `getCellTier()`). Three
more tiers of cells are added. Machine now computes energy storage from
the number and type of cells in its interior. Base energy storage
drastically reduced. Energy storage is now computed using a base value
for the lowest tier of cells along with a tier multiplier. If the
machine fails to form, stored energy is conserved. When the machine
successfully forms, any energy above the storage capacity is deleted.
Machine fails to form if not all cells are identical, or if
dynamo/energy hatches are above the cells' tier. TODO: Add more tiers of
energy cells, add crafting recipes for all new energy cells, rename and
retexture cells to match tier and/or recipe, maybe adjust energy
storage values.

 

[3e9c41512dd0315] | Alkalus | 2018-04-06 05:31:09
+ Basically added the Amazon Warehouse.

 

[95bb0aae065d150] | Alkalus | 2018-04-06 04:58:51
% Refactored Multiblocks into defined packages.

 

[1b0231351728522] | Alkalus | 2018-04-01 09:33:01
+ Added some Fleshy components!
+ Added a Roadmap. % Updated en_US.lang.

 

[2bede35337dc4af] | Alkalus | 2018-04-01 08:07:20
+ Added en_US.lang for SC2.
% Tweaks to the Exotic Seed Module.

 

[ca3678108b02c0f] | David Vierra | 2018-04-01 04:17:38
Rewrite Exotic Seed Farmer as Exotic Seed Module

 

[7b9de2b85a58563] | Alkalus | 2018-03-31 21:30:12
$ Fixed module not using correct ID.

 

[e1ccdfb411ef870] | Alkalus | 2018-03-31 21:08:35
$ Moved the EFM texture so that it's in the correct place for SC2 to load.

 

[a587921c7d42737] | Alkalus | 2018-03-31 21:03:11
+ Exotic Farmer Work.
+ Added A Texture for the EFM.

 

[dab2e7f9fc7c58e] | Alkalus | 2018-03-31 20:27:14
$ Adjustments to the Exotic Farmer.

 

[0de912a7c0ee549] | Alkalus | 2018-03-31 19:44:06
+ More work to the Exotic Farmer Module for SC2.

 

[c532bc7f8ac59fc] | Alkalus | 2018-03-31 18:46:01
+ More Exotic Farmer Module work.

 

[63eebce2726e883] | Alkalus | 2018-03-31 18:29:22
+ Added some support for Steve's Carts 2.
+ Base work for Exotic Farmer Module added.

2018-04-01
1.7.0-prerelease-10-final

So, I accidentally upload the wrong version last time, oops.
This is the correct 1.7.0-Pre10 release.Commits on Mar 13, 2018$ Fixed TiCon not accepting GT++ Pyrotheum as a valid Smeltery Fuel.$ Fixed Recipe for the Shaft Extruder shape, which now requires Dark Steel, instead of Dark Iron.
% Made Void Frames useless in GTNH because Oblivion Frames will always exist.$ Stopped old Iron Bar recipes being added in GTNH.Commits on Mar 14, 2018$ Fix GT++ `xpjuice` fluid overriding OpenBlocks fluid
> Fixes issues where the OpenBlocks XP Drain will fill tanks with GT++ `xpjuice`, which cannot be pulled out using a bucket.
> After this change, any tanks containing the GT++ juice will auto convert to the OpenBlocks juice.$ Fix cyclic dependency with TConstruct% Refactored all Everglades stuff to its own package.$ Fixed inverted EIO tooltip logic.
+ Locale Additions.
+ Added Radium-226 & Decayed form.$ Greatly improved tooltip handling on CoreItem & derivatives.
% Extended german language fileCommits on Mar 15, 2018+ Added additional processes for obtaining Radon.
+ Added Radium items to en_US.lang.
% Base work on tickCounting for Tickable items in containers.$ Small Mass Fabricator fix.$ Merge pull request #233 from /patch-5+ Added base code for the Bedrock Drilling Platform.
+ Added a Player Tick Handler.Commits on Mar 18, 2018+ Added Thaumcraft and GT 5.08 Libs.
% Updated Segment to 2.1.1, this should fix #178, as a newer version of Okio is now bundled.+ Added TC Aspect support to all Materials.
+ Added 5 custom TC Aspects.$ Fixing Buggy name of Mini-Fusion Reactor.Commits on Mar 19, 2018+ Added some default aspects to all material & ore items.$ Fixed Aspect additions not being added to items.$ More work on the Bedrock Miner.$ Improved Pipe handling code for Bedrock Mining Platform.
% Tweaked Mining Head behaviour, They now descend separately.
+ Added Custom mining pipe & head blocks for the Bedrock Mining Platform.
+ Added Cryotheum and Pyrotheum requirements to the BRMP.$ More Fixes to Pipe handling within the BRMP.
% Formatting.
% Minor BRMP tweaks for casings and frames.Commits on Mar 20, 2018+ Added Buffered Dynamos for all Tiers.
+ Added particles to the Mining Pipe and Mining Head blocks.
+ Added a casing block for the BRMPs.
% Made Custom GT Pipes/Wires load prior to the GT Machines.$ Fixed the Industrial Extruder tooltip, incorrectly stating the Muffler was required at the rear. Tooltip now states the Maint. Hatch is required at the rear.
% Adjustments to the Buffer Dynamos.$ Moved Item & Block generation earlier into Pre-Init, before recipes are handled anywhere.$ Stopped getItemStackOfAmountFromOreDictNoBroken() caching invalid results, so that when they are generated, they can be cached later.$ Fixed another instance of things being cached when invalid.Commits on Mar 21, 2018$ Stopped the Multitools using local variables for things. (Whyyyyyyy)Commits on Mar 23, 2018$ Remove mOreDictCache and mDustCache from ItemUtils> It is incorrect to cache ore dict items during initialization, as this
> is when items are being added to the ore dict.
> Fixes issues where fluid cells werent being correctly registered as
> fluid containers.Commits on Mar 24, 2018$ Fixed Materials auto-generating an incorrect boiling temp.
+ Added craftingToolSaw to CI.java.$ Improved handling of Mixer Recipes for alloys.$ Fixed Rainforest Oak not being craftable into planks.
% Made Mod load after other mods.$ Merge pull request #234 from DerMilchkarton/master$ Merge pull request #237 from /no-oredict-cache% Tweaked some ABS recipes for GTNH. Resolves #236.Commits on Mar 27, 2018$ Fixed Weird GameRegistry registration duplication for MultiSpades.$ .08 Compat.Commits on Mar 28, 2018$ Fixed Circular dependencies between FLUORIDES.java & NUCLIDE.java.$ PMD Improvements.
% Adjusted use of old Nuclide references to now reflect their location in Elements class.$ Rewrote handling for the ABS to dynamically generate all recipes based on all pre-existing EBF recipes.$ Rewrote ABS recipe handler to support temps within the recipes. This will allow coil upgrades like the EBF for higher tier smelting.$ Fix Polonium Material trying to access ELEMENT.java instance before its created.
+ Added ItemStackData.java, which allows storing ItemStacks for easy retrieval.Commits on Apr 01, 2018^ Version bump to Pre-10-final.

2018-03-02
1.7.0-prerelease-7

Commits on Feb 26, 2018
$ Findbugs Cleanup.

 

Commits on Feb 27, 2018
$ PMD Cleanup.
$ Organized imports.
$ Findbugs Cleanup.

 

Commits on Mar 02, 2018
$ Merge pull request #226 from codewarrior0/patch-4
> Fix multiblocks not forming on server startup
> Guard against null outputs in `canBufferOutput`
$ Findbugs Cleanup.
^ Version bump to pre-7.
% Revised Tesseract run-time costs.

2018-02-26
1.7.0-prerelease-6

Commits on Feb 24, 2018
^ Bumped Recommended version.
+ Merge pull request #222 from codewarrior0/npe-preloader-gt-oredict
$ Fix NPE in Preloader_GT_OreDict caused by improper use of string form…
$ Fix Industrial Centrifuge Casings using the wrong texture.
% Improved LFTR tooltip.

 

Commits on Feb 25, 2018
+ Merge pull request #224 from codewarrior0/cutting-factory-needs-lube
$ Fix Cutting Factory not allowing input hatches, and fix gui slot

 

Commits on Feb 26, 2018
^ Version bump to pre6.
+ Added muffler requirement to Maceration Stacks.
+ Added Small Gear extruder shape and more recipes for all small gears. (Extruder/Alloy Smelter)
+ Added recipes for the Iron and Steel rotor shafts to be crafted using the Shaft extrusion shape.
+ Added Block of Vibrant alloy to blockVibrantAlloy in the Ore Dictionary.
$ Fixed (Dis)Charging hatches not correctly obtaining a texture when used.
$ Fixed Power Sub-Station not correctly forming.
$ Fixed Large Centrifuge not correctly setting casing textures on hatches/busses.
$ Fixed a bug with Cyanite plates added when Big Reactors is found. They were incorrectly getting OreDicted to plateBlutonium.
$ Fixed Clay plates generating if they already exist.
$ Fixed missing extrusion shaft recipe, due to blockVibrantAlloy not existing previously.
$ Fixed an issue where .get(x) was called on a null item in GTNH.
$ Fixed Alloy Smelting Recipes for small gears that were using an extrusion shape, instead of a mold.
$ Fixed old fluorite ore not having a valid shapeless recipe.
$ Fixed all custom ores trying to register static textures.
$ Fixed plugin loading system not registering plugins, I think?
$ Fixed missing texture for Nitro Fix.
% Changed texture for GT computer cube.
% Made all GTNH recipes use cheaper circuits for all recipes I add.
% Recipe tweaks.
% Tried to fluorite ore not having correct recipe outputs during ore processing. (This is still broken due to an invalid output)
- Removed annoying logging from the (Dis)Charging hatches.
- Removed Small Gear stuff if it's GTNH.

2018-02-23
1.7.0-prerelease-5

Commits on Feb 10, 2018
% Use IDEA plugin in build script
% Improve Industrial Information Panel readout for Energy Buffers
$ Initial rewrite of the recipe handling in the Matter Fabricator.
$ More rewrite.

 

Commits on Feb 11, 2018
$ More work on fake recipe generation and caching for the Matter Fabr…
$ More Matter Fab work.
$ More Matter fab work.
$ Merge pull request #214 from codewarrior0/energy-buffer-info-panel
% [GTNH]Change Rocket Engine recipes for GTNH pack only (#213)

 

Commits on Feb 12, 2018
$ Basically completed the Matter Fabricator rewrite.
$ Minor tweaks to Matter Fabricator recipe generator caching.
$ Stripped the Tree Farm Controller of all code, rendering it useless…

 

Commits on Feb 13, 2018
+ Created a german miscutils language file
+ Created german language file for ic2-ish items

 

Commits on Feb 14, 2018
+ All Multiblocks now record run-time.
$ More Tree Farm work.
$ More work on efficient tree cutting.
$ Fixed Tree Farm not using internal power storage.
$ More Improvements to the Tree Farm.

 

Commits on Feb 18, 2018
^ Version Bump to PreRelease5.

 

Commits on Feb 19, 2018
$ Requested change by @Bartimaeusnek.
$ Improved the shitty handler for Safes.
$ Tree farmer work.

 

Commits on Feb 20, 2018
$ Tree Farmer.

 

Commits on Feb 21, 2018
$ Tree Farmer Work.
+ Added localization for en_US for basically every item and block.
$ Added PR #219 via reflective methods.

 

Commits on Feb 22, 2018
+ Added a feature for dumping all block and item data from the mod fo…
$ Merge pull request #218 from DerMilchkarton/master
$ .08 compat fixes to worldgen and recipes.
% Minor project cleanup.
+ Added a debug item for linking blocks.
$ Buffed all Multiblocks.
$ Should Fix #174.
+ Added Industrial Extruder.
+ Added config for the Large Extruder.
$ Fix GUI issue with Extruder.

 

Commits on Feb 23, 2018
$ Fixed weird loop lag from Itemutils.getItemStackOfAmountFromOreDict().
$ Actually fixed the issue with OreDictGrabber failing.
% Improved Large Extruder tooltip.
$ Fixes to en_US.lang.
$ Fixes bad Air Filter names.

2018-01-31
1.7.0-prerelease-3

Changelog TBA.

Fixed GTNH Id conflict.

Fixed render lag.
Fixed worldgen in Toxic Everglades. (More)
Opened Toxic Everglades.

All Multiblocks Fixed.
Lots of other fixes.

 

Please be advised, some items will no longer generate and Forge will warn you that they are missing upon loading your world.
BACK UP YOUR SAVE, no excuses.

2018-01-30
1.7.0-prerelease-2

Changelog TBA.

Fixed GTNH Id conflict.

Fixed render lag.
Fixed worldgen in Toxic Everglades.
Opened Toxic Everglades.

All Multiblocks Fixed.
Lots of other fixes.

 

Please be advised, some items will no longer generate and Forge will warn you that they are missing upon loading your world.
BACK UP YOUR SAVE, no excuses.

2018-01-29
1.7.0-prerelease

Changelog TBA.

All Multiblocks Fixed.
Lots of other fixes.

Please be advised, some items will no longer generate and Forge will warn you that they are missing upon loading your world.
BACK UP YOUR SAVE, no excuses.

2017-10-06
1.6.07-release

[Additions]

+ Added Macerator recipe for Chisel Limestone into 4x Calcite dust.
+ Added some wires from custom materials.
+ Added a new Super Conductor Material for LuV power (HG-1223).
+ Added recipes for all custom material wires and cables.
+ Added Advanced Mixers, which can mix 4 inputs with up to 4 outputs.
+ Added a custom recipe handler for the Advanced Combiner.
+ Added a Combined recipe for the HG-1223 Super Conductor.

 

[Removals]

- Disabled new, non-working Forestry content.

 

[Fixes]
$ Fixed an issue where materials with a bad RGB array would crash the game.
$ .08 compliance fixes.

$ Hopefully fixed my custom cables/wires not having correct colours. Thanks to @Technus for the suggestion.
$ Fixed the Wire/Cable colouring not working properly when placed. Closes #133.

$ Fixed #137, also resolves #138 & resolves #139. (This was causes world crashes for many people)

$ Made Eglin Steel Base Compound require Kanthal, Invar and Iron.
This fixes the issue where the previous recipe would create Invar or
Kanthal dust in a mixer far too often.
$ Fixed Toluene handling.

 

[Changes]
% Adjusted Eglin base Compound slightly.
% Commented out something related to Forestry.
% LFTR Changes. It now outputs U233 on average every 10 seconds.
% Updated LFTR tool-tip.

% Slight tweak to material generator.

% Changed some logging messages.
^ Version bump.

2017-10-02
1.6.05-release

[Significant Additions]
+ Project Table for the Auto-Crafter.
+ Power Sub-Station Multiblock.
+ Thermal Centrifuge Multiblock & recipes.
+ Ore Wash Plant Multiblock & recipes.
+ Recipes for Coal Tar Oil, Naphtha, Ethylbenzene and Anthracene.
+ Recipes for Benzene, Sulfuric Tar Oil, Naphthalene, Phthalic Acid, Phthalic Anhydride and 2Ethylanthraquinone.
+ Recipes for 2-Ethylanthrahydroquinone, Hydrogen Peroxide, Lithium Hydroperoxide and Lithium Peroxide.
+ Recipe for Air Filter T2.
+ Toluene if it doesn't exist.
+ Added 3 tiers of GT Semi-Fluid generators with recipes.
+ Added a throwable potion of sulfuric acid.
+ Added textures and Models for the Staballoy Construct and the Sick Blaze.
+ Blast Smelter Recipes for Steel alloys (Red/Blue/Black/HSS/Stainless/etc)

[Significant Removals]
- None

[Significant Changes]
% Refactored config option 'enableMachine_ThermalBoiler' to be 'enableMultiblock_ThermalBoiler'.
% Large Auto Crafter & Power Sub-Station now have crafting recipes.
% Rebalance of Ammonia.
% Added Muffler requirements to some Multi-Blocks.
% Added Pollution to the Thermal Boiler.
% Changed Blast Smelter Recipe addition again. Input fluids (Oxygen/Argon) should now be supported.
% [GTNH] Recipes requiring coils above NiChrome no longer have their recipe added to the Alloy Blast smelter in GTNH.

 

[Significant Bug Fixes]
$ Possible fix for invisible casings.
$ Fixed an issue where Multi-block recipe changes affected the actual GT recipes.
$ Potential fix to custom cables not rendering properly.
$ Re-did some recipe handling, several different multi-blocks now give the correct outputs. Fixes #68.
$ Fixed Sensor recipes.
$ Fixed Dark World Top and secondary layer not generating.
$ Fixed NoClassDefFoundError due to a lambda.
$ Fixed Fluorite ore not spawning properly from limestone.

 

[Info]
> Made the Wash Plant fill itself up with water from a fluid input hatch.
> Water gets distilled into Distilled water.
> Water blocks are worth 1 and Distilled is worth 2.
> Structure must have a total of 45 to work.

 

 

 

 

==== Changelog [10th September 2017 - 30th September 2017] ====

$ Possible fix for invisible casings.
+ Added Pahoehoe recipe for Thermal Boiler.
+ Created the Project Table.
+ Basic support for Project Table results within the large Auto-Crafter.
% More Project Table work.
+ Made Auto-Crafter require 9 slot input bus to work in crafting mode.
$ Fixed project Table grid slots.
+ Work on Crafting handler.
% Moved Recipe handling logic to the Project Table.
+ New Project Table GUI.
+ Auto Crafter now consumes items when found for a recipe.
+ Auto Crafter now outputs item when all 9 inputs are valid.
+ Added Read & Write to NBT functions to NBTUtils class.
% Project Table now stores inputs and output to a Data Stick.
% Moved Crafting code to it's own function.
% Modified Project Table output slot textures to reflect Data Sticks, instead of showing Data Orbs.
+ Made the Auto-Crafter use power in Crafting mode.
+ Added writeItemsToGtCraftingComponents to add disassembler info to itemstacks in NBTUtils.java
$ Hopefully fixed Auto-Crafter consuming input from each stack available. (Now it only takes the input it requires)
$ Actually fixed input consumption for Auto-Crafter
$ Fixed the Auto-Crafter not starting up or using power.
+ Improved Scanner tool-tip on Auto-Crafter.
% Decreased Assembly Time in Auto-Crafter.
% Increased Disassembly recovery chance.
- Removed lots of Auto-Crafter logging.
- Removed some logging.
+ Restarted work on the power substation multiblock.
+ Made Sub-Station a block taller.
% Changed Sub-Station power handling.
$ Finished up Power Sub-Station.
$ Power Sub-Station now follows Soft hammer behaviour.
> Power will not be input/output unless controller is running.
+ Power Sub-Station now uses 1% of average eu/t.
$ Possible fix to dynamo hatches not filling properly.
+ Added a much better tooltip to the Power Sub-Station.
+ Added recipes for Vanadium Redox Power Cells.
+ Added more Sub-Station casing recipes.
+ Recipe for Sub-Station controller.
$ Added a fix for the vanadium plate recipe not generating.
+ Started working on the Coal Tar recipes again.
+ Added recipes for Coal Tar Oil, Naphtha, Ethylbenzene and Anthracene.
+ Added recipes for Benzene, Sulfuric Tar Oil, Naphthalene, Phthalic Acid, Phthalic Anhydride and 2Ethylanthraquinone.
$ Recipe fixes.
+ Added recipes for 2-Ethylanthrahydroquinone, Hydrogen Peroxide, Lithium Hydroperoxide and Lithium Peroxide.
+ Added recipe for Air Filter T2.
+ Added Toluene if it doesn't exist.
+ Added Toluene uses.
$ Fix for .08 compliance.
$ getBlockDrops() fix typo (#118)
$ Fixed an issue with #118.
$ Fixed an issue where Multi-block recipe changes affected the actual GT recipes.
% Updated tooltips to reflect time bonuses.
$ Boosted Multi-block Bending Machine to be 50% faster.
+ Added Large Thermal Centrifuge.
+ Added Large Ore Washing Plant.
+ Added Red-Steel casing.
+ More additions to Thermal Centrifuge.
+ Added Wash-Plant and Large Thermal Centrifuge casings.
% Refactored config option 'enableMachine_ThermalBoiler' to be 'enableMultiblock_ThermalBoiler'.
$ Made the Red Steel casing texture actually be coloured red.
% Changed the Meta Tile IDs of the Thermal Centrifuge and Wash Plant.
$ Fixed a spelling mistake on Incomplete Casings.
% Tweaked Meta Tile Entity IDs.
% Meta IDs changed again.
$ Greatly improved and fixed the shape of the Wash Plant.
% Changed Wash Plant recipe handling.
+ Added recipes for the Wash Plant and Large Thermal Processor and their casings.
+ Made the Wash Plant fill itself up with water from a fluid input hatch.
> Water gets distilled into Distilled water.
> Water blocks are worth 1 and Distilled is worth 2.
> Structure must have a total of 45 to work.
$ Potential fix to custom cables not rendering properly.
$ Re-did some recipe handling, several different multi-blocks now give the correct outputs. Fixes #68.
+ Added recipes for the Large Auto-Crafter and the Project table.
+ Added config options for the Large Auto-Crafter.
$ Fixed Auto-Crafter controller recipe.
% Recipe tweak.
% Recipe change.
% Changed how the Area Clearer works slightly. Now only creates glowstone under Y=50.
+ Added a mode to the debug clearer. It can now fill.
% Rebalance of Ammonia.
$ Fixed Sensor recipes.
% Updated Multi-block tool-tips.
$ Fixed Cable/Pipe tool-tips.
+ Added Muffler requirements to some Multi-Blocks.
$ More work on COMET.
% Texture changes to COMET casings.
+ Added a Cyclotron Recipe handler & a test recipe.
% Changed Cyclotron Tool-tip.
% Made Cyclotron IV.
% Changed Cyclotron controller texture.
$ Fixed Cyclotron recipe handling.
+ Added a framework for a Trade-o-Mat alike device.
+ Added pollution to the Thermal Boiler.
+ More work on the Trade Table.
+ More Trade Table work.
+ More work on Trade Table.
% Small changes.
$ Temporary Trade Table crash fix.
+ Added in some new stuff for RfTools, 100% not completed at all yet.
+ Added 3 tiers of GT Semi-Fluid generators.
+ Added recipes for Semi-Fluid Generators.
$ Semi-Fluid Generator fixes.
$ Small fix to Semi-fluid generator description.
$ More tooltip fixes.
+ Added a throwable potion of sulfuric acid.
$ Fixed Sulfuric potion renderer when thrown.
% More Sulfuric Potion changes.
% Changes to NBT Item Blocks.
% Sulfuric potions now do no damage to anyone wearing a hazmat suit.
$ Fixed entity IDs during registration.
$ Fixed Sulfuric Potion not rendering.
$ Fixed Fluid Canner recipes for Sulfuric potion not registering.
+ Added textures and Models for the Staballoy Construct and the Sick Blaze.
$ Fixed Dark World Top and secondary layer not generating.
% Dark world changes.
$ Fixed the Sick Blaze entity.
% Changed Blast Smelter Recipe addition again. Input fluids should now be supported.
> This allows more alloys requiring oxygen or argon to be produced.
+ Added some Recipes to the Alloy Blast Smelter, for various alloy steels. (Red/Blue/Stainless)
+ Added circuits to previously added Blast Smelter recipes.
+ Added HSS recipes to Alloy Blast Smelter.
$ Fixed two HSS recipes.
+ Recipes requiring coils above NiChrome no longer have their recipe added to the Alloy Blast smelter in GTNH.
$ Small bug fixes.
$ Fixed NoClassDefFoundError due to a lambda.
+ Added Base Tile Entity Class.
% Changed Trade Table to inherit from the base class.
+ Added functionality to the base TE to store the owners name and UUID.
+ Added Base NBT Block Class.
$ Fixed ItemBlockNBT handling of NBT.
$ Fixed Fluorite ore not spawning properly from limestone.
^ Version Bump.
% Washplant change.

2017-09-10
1.6.02-release

$ Fixed Fish trap /0 crash.

2017-09-10
1.6.01-release

$ Fixed java.lang.NoClassDefFoundError: com/mojang/realmsclient/gui/ChatFormatting.
^ Version Bump.
+ Added recipes for the Alkalus Disk.
$ Fixes to Assembly Line Handler.
% More Assembly Line handler changes.

$ Quick crash fix.

2017-08-09
1.5.9-release

Changelog since last Official release - GT++ v1.4.9.86-Release

 

[RTG]
+ Added 4 types of custom RTG pellets.
+ Added 3 new materials for the custom pellets.
+ Gave the pellet textures appropriate colouring.
+ Made RTG Fuel Materials generate.
+ Added Custom RTG.
+ Added RTG fuel use recipes for RTG Pellets.
% Tweaked RTG NEI recipes to show correct eu/t output.
% Changed the RTGs tier to HV.
$ Fixed RTG pellets not providing correct EU.
% Slightly tweaked fuel length of pellets.
+ Added a Minecraft day tracker to the RTG.
% Greatly improved RTG tooltip.
$ Fixed RTG output getting stuck on 512v.
% Internalised a reflection function call.
$ Fixed scanner display issue where RTGs would show incorrect day count.
% Tweaked Textures of the RTG again.
$ Improved state syncing for RTGs.
$ Made the RTG buffer it's last recipe to NBT.
% More RTG Texture tweaking.
% Improved handling of cached recipe within the RTG.
% Changed RTG handling of Days/Hours remaining.
$ Fixed minor RTG error.
$ Fixed RTG reflection.
$ Fixed issue where RTGs would revert back to HV after a restart/rejoin.

 

[Tesseracts]
+ Basic framework for Tesseract reworking.
> Tesseracts now have a frequency range per play, which is unique to them.
% Finished work on Getters/Setters for Tesseract Generator & Terminal ownership.
% Rewrote how tesseracts handle players, now frequencies are player unique.
$ Fixed Null Pointers if Tesseracts are broken too fast after placement.
% Tweaked power usage from EV -> HV.
+ Made tesseracts only configurable by owner.
$ Fixed owner variable not getting a value.
% Tesseracts now work as expected.
$ Fixed Player Ownership mapping not working as intended.
+ Added the Computer Cube.
+ Added recipes for the tesseract devices.
+ Added a config option for Tesseracts.
% Further refined the tooltips on Tesseracts.
% Improved some tooltips. (Tesseracts, Rocket Engines, Steam Condensor)

 

[Cyclotron]
+ Added the Cyclotron.
> So far does nothing, but will create obscure resources at a high cost of power.
+ Added custom Cyclotron casing & coil blocks.
+ More Cyclotron work.
+ Added Cyber_A and Cyber_B textures.
$ GregtechMetaTileEntity_Cyclotron.java now conforms to a proper tile entity.
$ Fixed Cyclotron load declaration.

 

[GT4 Content Additons]
+ Added The Thermal Boiler, Multiblock Crafter and Shelving from GT4.
> This code will need a small rewrite to support GT5 functionality.
% Cleaned up GT4Entity_ThermalBoiler.java.
$ Fixed Thermal Boiler and Large Autocrafter.
$ Fixed Shelving.
+ Added compartment textures.
% Cleaned up shelving code.
$ Fixed the Thermal Boiler Assembly.
$ Made Shelves have textures.
$ Fixed the Thermal Boiler Assembly.
$ Made Shelves have textures.

 

[Pre-Cleanroom Circuits]
+ Pre .09.28 Circuits added, missing recipes though.
> This will be a config option to avoid a requirement of remerging it back into Gregtech itself.
>
Although the new circuits will exist and have recipes, updating from a
pre .09.28 world to .28+ will allow automation to continue working.
> New circuits produced will have correct oredict and will continue being used in recipes.
% Changed Old Circuit loading logic.
$ More work on old circuits. Fixed Short ID range overflow.
+ Added all the old circuit recipes back.
+ Added a config option for old circuits.
+ Hide all new circuits and components if enabled.
+ Hides Circuits from Post 5.09.28.
$ Missed one of the circuits hiding in NEI.
+ Added a few more circuit recipes to make compatibility 100%.
+ Tried adding a way to empty the Circuit Assembler recipe map.
% More work on trying to empty this god damn recipe map.
$ Fixed Post 5.09.28 Circuit Assembler recipe removal.
> Idea suggested by @Dragon2488 - Always saving my ass.
% Cleanup Recipe Removal segment.
$ Fixed Old Circuits being default enabled. Now they are disabled by default.
$
Fixed a order of operation bug, where recipe removal of new circuits
wouldn't occur, as the variables it checked to see if the option was
enabled were loaded after the recipe map edit.
+ Attempted to override the list of GT circuits with my own, to prevent NEI clutter.
$ Fixed Circuit loading order.
$ Fixed recipes that loaded prior to the GT circuits changes, which had them using non-craftable GT circuits.
$ Load order for circuit swap changed again, it now happens prior to any other GT++ recipes are added.

 

[Dark/Pollution World]
+ Added the base work for a new dimension.
% More work on the new Dimension.
- Removed DimensionA.
+ Added Dark World.
+ Added New Blocks and Items for Dark World.
+ Added a custom ground block for the Dark World Biome/Dimension.
% Changed Dark World dimension ID assignment and handling of internal blocks.
% Tweaked the Dark World Biome, from DESERT to SPOOKY, lowered the default ground height from 64 to 48 and disabled Snow.
% Tweaked the Dark World Portal Block to no longer spawn entities and adjusted the colour slightly.
% Changed the name & ability of the Alkalus Disk.
+ Made Hellish Fire burn the Dark World Unstable Earth.
% Separated Dimension_DarkWorld.java into 7 sub classes, instead of having them inline.
% Changed Jack Daniels into Sludge.
% Dark World Generation tweaks.
$ Fixed 255 height biome/world.
$ Fixed lighting issues.
$ Fixed Rivers not generating in the dark dimension.
+ Added a new dirt type under the grass in the dark dimension.
$ Fixed the textures on the new dirt.
% Tweaked mob spawns in the dark dimension.
+ More WorldGen work.
+ Added Fluorite ore gen.
% Tweaked flower generator for custom biomes.

 

[Tree Farmer]
+ Added Recipes for the Tree Farmer Controller & Frame.
$ Fixed the Tree Farmer Controller recipe not working.
$ Fixed dirt not working in the Tree Farmer Frame recipe.
% Moved tree farm logging to the Machine Info output.
> Enable this in the config to see why machines fail.
% Tweaked Tree Farmer.

 

[Rainforest Trees]
+ Added some modular base tree (Log/Leaf/Sapling) classes.
+ Added BoP Rainforest Trees (Still need a bit of work).
$ More work improving the Rainforest Tree generation.
$ Fixed leaf generation on Rainforest Oaks.
$ Fixed leaf drops on Rainforest Oaks.
$ Fixed Flammability on custom Logs/Leaves.
- Removed some Logging from the Tree classes.
+ Added a recipe for the Rainforest Oak Sapling.

 

[Fish Trap]
+ Added a Recipe for the GT++ Fish Trap.
% Tweaked Fish Trap Loot.
$ Fixed an ArrayOutOfBounds issue when generating Fish Trap loot.
$ Fixed Fish Trap and Rainforest oak Sapling recipes only generating when Thaumcraft was not installed.
$ Actually fixed the ArrayIndexOutOfBoundsException in the Fish Trap.
$ Fixed the Fish Trap not adding loot Properly
$ Fixed another sneaky NPE crash from loot addition to the Fish Trap.

 

[Advanced Boiler]
+ Added the basis of the Advanced Boilers.
+ Added a new GUI texture for the Advanced Boilers.
+ Added a chassis for the Advanced Boilers Recipes.
$ More Advanced Boiler Fixes.
+ Added the components for the Boilers into the load sequence.
+ Added some temporary recipes for the Advanced Boilers.
$ Fixed the Advanced Boiler GUI.
+ Added a texture for Boiler Chassis.
$ More Boiler Logic Fixes.
> Now they won't burn fuel once they're at 80% temp, so it's not wasted.
$ Fixed all Advanced Boilers using the Tier 1 Boiler Chassis.
% Tweaked Advanced Boiler Textures.
$ Implemented a secondary boiler fuel check for vanilla items which wouldn't burn previously with Forge methods.
$ Fixed invalid items in the isValidInputFuel check by inverting logic.
% Tweaked Advanced Boiler recipes to now require Huge pipes.

 

[Chemical Dehydrator]
+ Added Basic Dehydrator recipes.
+ Added more components for the Dehydrator recipes.
+ Added the components for the Dehydrator into the load sequence.
% Finished recipes for the Dehydrator.
% Tweaked Dehydration Coil/Wire colours.
+ Added Recipes for Coil Wires.
+ Added Recipes for Wire Coils.
+ Actually added recipes for the Dehydrator Coils.

 

[ULV Machine Components]
+ Finally added ULV Machine Components
+ Added ULV component Textures.
+ Added ULV component Recipes.
+ Added a small wrought iron gear if it doesn't exist.
% Changed the Sensors to use the old, albeit now fixed, GT_Shaped_Recipe_Builder.

 

[Pollution related content]
+ Added a Pollution Detector.
+ Made the Pollution Detector free to run.
+ Improved the Pollution Detectors Textures.
% Changed Pollution Detector's tooltip.
+ Added Atmosphere cleaners.
% Changed the IDs of the newest blocks.
$ Fixed most of the issues with the Atmospheric Conditioners.
+ Added a dev machine to create pollution.
% Minor Atmospheric Reconditioner Tweaks.
$ Fixed power usage of the Pollution Scrubber.
+ Added a new GUI for the Pollution Cleaners.
+ Added Air Filters
% Made the Atmospheric Reconditioners require Air Filters, they are non-automatable to insert.
$ Finalized Air Filter code and requirements.

 

[Coal Processing]
+ Added Coal Tar.
+ Added Coal Tar Recipes.
$ Fixed Coal Tar Recipes in the Coke Oven.
+ Added Pyrolyse recipes for Coal Tar.
+ Slowly making the production chain for 2-Ethylanthraquinone.
+ More work on Hydrogen peroxide production chain.
+ Finished making the production chain for Lithium Peroxide - 2 LiOOH → Li2O2 + H2O2 + 2 H2O.
+ Started adding recipes for the chemicals added earlier.
+ Added Coal gas.
+ Added GT++ Coal Coke.
+ Added Coal Gas as Turbine fuel.

 

[Simple dust washer]
+ Added the ULV Simple Washer [For Dusts]
+ Added a recipe for every impure dust -> clean dust to simple washer.
$ Fixed Simple Washer recipe handling.
% Tweaked wash time by 4x.
+ Added a recipe for the Simple Washer to be crafted.
$ Simple Washer now uses a Copper Pipe if custom pipes are not enabled. This fixes #115.

 

[Accelerators]
+ Added world accelerators from GT:NewHorizons.
$ Fixed an error loading the Accelerator Blacklist.
$ Fixed incorrect accelerator ID.

 

[Misc Additions]
+ Added better support for detecting valid tools.
+ Added a Lithium plate if it doesn't exist.
+ Added my custom circuits to the same OreDict tags as the new GT ones, so they are interchangeable.
+ Added a config switch to fully disable the GT++ Circuits.
+ Added 'Alkalus' to the tooltips of many things hidden within Gregtech. Re:#106.
+ Added some automatic calculations to the Materials Class.
+ Most coke oven recipes are now duplicated to the Pyrolyse oven, but not all.
+ Added a configuration option for Biome ID.
+ Added a missed texture for base components.

 

[Misc Changes]
% Changed Sieve logging to MACHINE_INFO.
% Updated Industrial Sieve Tooltip, to ease construction.
% Tweaked frame spawn rate in dungeon chests.
% Changed a handful of recipes to utilise the new GT circuits.
% Disabled everything related to Custom circuits for GTNH.
% Small Hydrofluoric recipe tweaks.
% Buffed Alloy Blast Smelter to be 20% faster than the Electric Blast Furnace.
% Revised times for all GT++ Alloys during smelting.
% Tweaked Eglin Steel Components.
% Segmented Eglin Steel ingot a base compound and a full mix.
% Changed components of Eglin Steel & Compound..
% Changed Redstone Alloy Wire loss.
% Reverted the Portable Tanks to just be Standard, non-movable fluid tanks.
% Made more components use GT textures by default.
% Changed up the 4 Coke Oven Recipes.
% Tweaked Coke Oven recipes some more.
% More Coke Oven recipe tweaks.
% Redid all the Coke oven recipes.
% Made the Coke Oven recipes that get duplicated to the pyrolyse oven take 20% longer in the Pyrolyse.
% More Coke oven recipe balancing.
% Changed recipe load position for Simple Washer.
% Changed the cost of Multiblock controllers.
% Custom Pipes now have the same extrusion times as GT does.
% Rebalanced some fluid pipes. (Void, Potin, Clay)

 

[Misc Fixes]
$ Fixed byte setting method in ReflectionUtils.java
$ Fixed incorrect accelerator ID.
$ Fixed #77.
$ Toned down mutation rate of Mutagenic frames to 5x, from 10x. #71.
$ Fixed issue where Sensor recipes wouldn't generate correctly.
$ Fixed the Gregtech Recipe builder not accepting blank spaces.
$ Fix bad naming of fluorides. Closes #79 because git diffing/fetching/merging is too much effort at this time of night.
% Tweaked Cost of custom pipes in the extruder. Fixes #67.
$ Fixed recipes being added for disabled machines, causing an NPE. Fixes #90.
$ Fixed failed recipe count.
$ Fixed an issue where LOTS of things wouldn't load their recipes.
$ Added a fix to prioritise Gregtech Dusts when accessing the OreDictionary.
$ Made the Skookum Choocher more compliant.
$ Fixed #104.
$ Fixed #85.
$ Fixed #89.
$ Fixed #76.
$ Tried to make the chances of obtaining a tinkers construct dust from OreDict as low as possible.
$ Disabled a check in the fluid generator which in rare cases caused them not to be created.
$ Fixed Fission Fuel Production Plant recipes.
$ Finally fixed #56. Textures from GT++ now have their own array to prevent GT Texture overlap issues.
$ Fixed issue #105.
$ Fixed #108.
$ Tried to fix Portable Fluid Tanks.
$ Fixed Chemical Formulae not displaying correctly.
$ Fixed a weird crash quick where org.apache.http.client.utils.URIBuilder is missing.
$ Fixed Materials all having 0C Melting/Boiling points.
$ Fixed #83. Fish Trap Burn Value.
$ Actually made the Blast Alloy Smelter 20% cheaper to run over using the Electric Blast Furnace.
$ Fixed reflection in PollutionUtils.java
$ Fixed Coal Coke OreDict naming.
$ Fixed Industrial Sieve Tooltip.
$ Fixed Fluid Tanks not having a GUI.
$ Actually disabled the Workbench crafting grid this time.
$ Fixed #111 & therefore fixes GTNewHorizons/NewHorizons#1651.
$ Disabled the Bronze workbench entirely, which was causing dupe issues. TBA.
$ Fixed #112.
$ Fixed #110.
$ Fixed #100.
$ Fixed CI not handling OrePrefix names correctly. (Actually forgot to return the item at all)
$ This fixes #116 and also fixes #99.
$ Fixed #114.
$ Fixed Europium pipe recipe not having required items in certain cases.
$ Fixed Europium double plates not generating correctly.
$ Hopefully fixed Limestone not dropping fluorite as often as it should.
$ Fixed extrusion recipes for pipes not aligning with their Gregtech counterparts. (Bear will be joyous)
$ Might be a solution to Optifine rendering. Fixes #117.

 

[Misc Removals]
- Disabled Radon.
- Disabled some unused Gregtech Tile Entities.
- Disabled the crafting grid in the Workbench. (Dupe fix)
- Stopped the Multitank storing it's contents.
- Removed useless/bad Plasmas.
- Removed some old textures that aren't used any more.

 

[Multiblock Hatch texture fix]
$ Implemented Texture Array Expansion.
> This fixes the issue of hatches not using the correct textures.
$ Made all Multiblocks utilise the TAE system.
% Migrated TAE to use slot 96+.

 

[New Horizons]
> New Horizons - Small Fluid Cell and IC2 Rotor Changes (#93)
% changing Wind Rotor /shaft recipes for GTNH
% changed Shaft shape graphic a bit
- disabled Large Fluid Cells if GTNH Core is loaded.
$ small fixes
+ Block recipes only for GTNH
% Tweaked GTNH Tank Recipes. Closes #113.

2017-07-10
1.5.6-Prerelease

作者原话:

$ Fixed .09 features trying to work in .08.
+ Moved lots of things to reflection again.
+ Add Missing Classes.
$ Fixed an NPE thrown via reflection.
$ Fixed reflection in PollutionUtils.java
+ Added Coal gas.
+ Added GT++ Coal Coke.
+ Added a new handler for burnable items.
% Changed up the 4 Coke Oven Recipes.
- Removed lots of spam log messages during material creation.
% Tweaked Coke Oven recipes some more.
- Removed additions to fuel handler list.
+ Added logging when things get added to fuel handler.
% More Coke Oven recipe tweaks.
+ Added DevTips as a soft dependency (Not required by the mod, just by the modder).
$ Rewrote the Fuel Handler.
% Redid all the Coke oven recipes.
+ Most coke oven recipes are now duplicated to the Pyrolyse oven, but not all.
% Made the Coke Oven recipes that get duplicated to the pyrolyse oven take 20% longer in the Pyrolyse.
% More Coke oven recipe balancing.
$ Fixed Coal Coke OreDict naming.
+ Added a configuration option for Biome ID.
^ Version bump to 1.5.6-Pre.


修复使5.09的GT材质在5.08的GT中使用。

把很多的事务转移到了反射中。

添加缺少的类。

修复了反射抛出的NPE。

修复了污染中的Java反射。

添加了煤气。

添加了GT++煤焦。

为可燃物添加了一个新的处理方式。

改变了四种焦炉配方。

加载中创建材料的大量日志信息得以删除。

调整焦炉配方。

删除燃料处理程序列表的新增内容。

添加了燃料处理程序的日志记录。

更多焦炉配方调整。

将DevTips添加为软依赖项(mod不需要,只是modder需要)。

重做了所有的焦炉配方。

大部分焦炉配方复制到热解炉中,但不是全部。

使焦炉复制到热解炉中配方加工的所需时间延长20%。

更多焦炉配方平衡。

修复了焦煤的矿辞命名。

为Biome ID添加了一个配置选项。

版本升级到1.5.6-Pre。

2017-04-30
1.5.0.1-Beta

作者原话:

+ Added the Tree Farmer
+ Added the Industrial Sifter

% Tweaked some tool-tips
$ Fixed some recipes related to the Tree farmer.


添加了树场多方块结构,添加了工业筛滤机多方块结构,调整了一些工具提示,修复了树场相关的一些合成。

2017-03-04
1.4.9.86-Release

作者原话:

Refer to Changelog at - https://github.com/draknyte1/GTplusplus/compare/v1.4.9.22-alpha...v1.4.9.86-Beta
PlayerAPI is no longer Mandatory, but optional for extra features.


参考 https://github.com/draknyte1/GTplusplus/compare/v1.4.9.22-alpha...v1.4.9.86-Beta 上的日志。

PlayerApI不再被强制需要,但是作为提供额外的功能是可选的。

你已经到达了世界的尽头..