Changed: Bedrockium ingot recipe
Changed: Power drain multipliers of quarry upgrades
Changed: Renamed Creative Builders Wand to Super Builders Wands
Changed: Doubled the base power level of potion generators
Fixed: Ender quarry only accepting a max of 1000 RF/T
Fixed: Ender-Transmitter registry crash
Fixed: Added behind-the-scenes SideOnly support to various classes
Added: Ender-Quarry Upgrades
Added: Hyper-Energy node
Added: QED Ore Processing
Changed: Recipes for 64x generators
Changed: Endermarkers auto-rotate to nearby solid surfaces
Changed: QED cannot have items inserted automatically
Changed: Disabled converting Energy nodes to Multiparts (until an FMP crash is fixed)
Changed: Reverted nerf on Speed upgrade recipe
Fixed: Server/Client crash
Hopefully Fixed: Rewrote EnderTransmitter code to prevent world leaks (haven't had time to properly test sadly so hopefully this won't explode)
Changed: Tranfer nodes will no longer show particles automatically. You MUST place a peice of glowstone in the upgrade slot
Changed: Place a redstone torch into the upgrade slot of a transfer node to invert it's behaviour for redstone.
Changed: Ender-flux crystals will now auto-orientate to the nearest solid surface
Fixed: Crash with Colored blocks
Fixed: Connected textures flipping textures under certain circumstances on the bottom face
Fixed: Wings not showing when OpenBlocks is installed
Fixed: Liquid Retrieval nodes not respecting filters
Fixed: Crash when dealing with tanks that have not implemented their interface correctly
Fixed: Readded MFR Integration and InvTeaks support
Fixed: Disabling the config option for the paintbrush also disabled the enderpump recipe. Do you see why I don't like adding hundreds of config options?
Fixed: Crash with generator sounds
Fixed: Hyper-rationing pipes now fully compatible with FMP
Fixed; Hyper-rationing pipes going invisible when wrenched
Fixed: Removed smaller than 16x16 textures to prevent mip-mapping being disabled
Fixed: Client-side worlds leaking
Fixed: Solar Generators output not scaling with compression level
Fixed: Galacticrafts ASM hacking of the EntityPlayer class causing real players to be identified as fake
Fixed: Wither-immune blocks being destroyed client-side
Added: Sounds (Zounds!) to generators, the QED and the activation ritual. These are 'Ambient' if you wish to adjust their volume in the sound settings.
Added: Thermal Expansion 4 Integration
Added: Higher Tiers of Generators
Changed: QED no longer requires power and the crsytals are cheaper. Now works much more reliably with crafting items.
Changed: Numerous recipes
Changed: Generator values and efficiency
Changed: Creative builders wand cannot be crafted from unstable ingots made from semistable nuggets.
Changed: Explosion resistance of compressed cobblestone reduced. Now anything less than triple compressed is vulnerable to vanilla TNT strength.
Changed: The Creative Builders Wand can now only be crafted with ingots made with the Pseudo-Inverion Sigil
Changed: Watering cans will now 'tick' blocks with a grass material (and that are configured to receive random ticks).
Fixed: Various Shift-clicking issues/support in numerous GUIs
Fixed: BC not recognizing the energy transfer nodes as valid destinations. Note this does not apply if the node is converted to a multipart (i.e. has microblocks).
Fixed: RF API Dependency issue.
Fixed: Added itemstack coloring to the colored bricks/wood. AE2 should display facades made from them with the correct default color now.
Fixed: Fixed 'Air Spices' ore Dictionary detection method not working - related to secret thing
Fixed: Liquid transfer nodes ignoring filters
Fixed: Crash with transfer nodes crafting from inventories where one inventory affects the contents of another
Fixed: Compressed Cobblestone not dropping on explosions (again)
Added: Hollow covers now support connected textures
Added: Heating coil: Powered by RF, can be used to fuel furnaces (very inefficient)
Changed: NEI Documentation uses .documentation entries instead of .info
Changed: Soul fragments have a -10% max health drain rather than -1
Changed: Right-clicking a soul fragment that you own to consume and restore a heart
Fixed: Textures switched between Rationing and Hyper-Rationing pipes
Fixed: Filing cabinets only accepting items they weren't supposed to accept
Fixed: Glass microblocks being difficult to break
Fixed: Energy nodes having infinite energy when Buildcraft is installed
Added (Important): Checks for proper texutre registration or handling. This means if you are using Optifine it will force a crash until Optifine fixes.
Added Localization support (currently limited English, German, Chinese and Pirate)
Added Automatic NEI Documentation support (so other mods can automatically tie into it - see the localization github for details)
Added: Transfer pipes can be wrenched to have no outgoing directions
Added: Cursed Earth placed underneath a vanilla mob spawner will cause the mob spawner to periodically spawn mobs even if no players are nearby
Added: Shift-click support for Item Filters.
Added: Shift-click support for upgrades in transfer nodes
Added: FMP Glass blocks are now auto-scaled to fit their block size. (Slightly buggy on hollow covers but this is unavoidable)
Added: Hyper-Rationing pipes (only outputs exactly 1 item to an inventory)
Added: Placing a RF-chargable item into the upgrade slot of an energy transfer node will charge them using the nodes buffer
Re-Added: Sound muffler and Rain muffler
Re-Added: FMP Connected textures support
Vanilla Change: Wither spawning noise will only play if the wither is nearby (client option, can be disabled)
Changed: High-temperature furnace generators rework, now gives 800 RF/t at a slightly lower effeciency than 10 furnace generaters would.
Changed: Transfer nodes can now have 6 upgrades
Change: Ender-lillies on ender cores are slightly slower and spawn less seeds.
Change: Optimized transfer nodes
Change: Speed upgrades half as effective
Change: Adding multiple interaction upgrades to a transfer node not connected to anything increases the range that it can pick up items
Change: FMP pipes and transfer nodes now have 'tight' selection and bounding boxes
Fixed: Several issues from the 1.7.10 update regarding disappearing/changed methods
Fixed: Destruction Pickaxe and Erosion Shovel not working
Fixed: Deep Dark Portals will not teleport fake players
Fixed: Connected Textures algorithim optimized
Fixed: Ore dictionary changes now implemented properly
Fixed: Reinforced watering cans reverting to regular when extenguishing a player
+ Added Reinforced Watering Cans
+ Added Soul Fragments
+ Added Block of Bedrockium
+ Added Energy Extraction Pipes
+ Added alternate QED recipe for Ender-flux crystals
+ Added Transfer node particle effects to show flow of items (this is still experimental and can be disabled in the config)
- Fixed Chunk corruption caused by Ender markers processing too early
- Fixed Textures being flipped on certain blocks on certain sides
- Fixed Endermarkers being destroyed when not picked up with a tool
- Fixed Watering cans now working on non-bonemealable plants
- Updated BC Api to version 6 and added compatibility for the new API
- Changed Generators can now output MJ (converted from RF) directly to adjacent machines/pipes.
- Changed Energy Transfer Node internal buffer increased
- Updated to 1.7
- Added Angel Ring - When you have the ring in your inventory, you can grow wings and fly around
- Added Bedrockium ingot - Very expensive ingot meant for end game items
- Added Bedrockium Drum - Hyper dense liquid storage (256x more liquid than the regular drum)
- Added Ender-markers - Allow you to specify a quarry area (with 3 markers)
- Added QED - Uses Ender-Flux to construct OP items
- Added Ender Crystals - Convert RF to Ender-Flux, not very fast and multiple crystals are recommended
- Disabled: Sound Mufflers - changes in the sound system make them no longer possible
- Reworked: Generator balance - many are less useful than they were before so be careful
Transfer Nodes
- Added: Auto-crafting: Transfer nodes connected to a crafting table and given an interaction upgrade will use inventories behind the table as slots to craft items
- Added: Depth-first upgrade: Transfer nodes will traverse the pipe system methodically and will not reset until each connection is visited once.
- Added: Breadth-first upgrade: Simillar to the Depth-first except that it will always visit closest inventories first
- Added: Item Sucking: Item transfer nodes with an interaction upgrade that are not placed against an inventory will suck up items in the block in front of them.
- Added: IC2 Support: Energy nodes can now recieve IC2 power, which is immediately converted to RF. Note: they will not transmit IC2 power
- Added: Transfer Node Pipes: Placing a custom pipe block (such as sorting,rationing,etc.) into the upgrade slot of a node will make the node use that pipe as its base.
- Changed: Item and liquid transfer nodes are now much cheaper but have a slower base speed
- Changed: Energy transfer nodes are now crafted in the QED
- Changed: 'Mining Upgrade' to 'Interaction Upgrade' - they are now required for cobblestone/water generation, auto-crafting and item sucking.
- Added: Precision Shears
- Changed: Recipe for sandy glass
- Fixed: Incorrect ore dictionary registrations
- Fixed: Angel blocks now break properly
- Suppressed Crash: Transfer node multiparts are no longer marked as inventories, until an FMP bug is fixed. They will still function normally but items cannot be piped in by other systems.
- Added: NEI Item info will now show when the user press "R" over an item, after the crafting recipe.
- Added: Config options to change Ender quarry power consumption
- Changed: Removed WIP notification from generators GUI
- Fixed: Added missing documentation
- Fixed: EnderQuarry tiles not being properly invalidated on destruction
- Fixed: "Fake Players" not being unloaded
+ Added: Ender quarry
+ Added: Generators
+ Added: FMP Fences
+ Added: FMP Pipe jackets
+ Added: Diamond computation Matrix (Crafting ingredient)
+ Added: Ender core, which can boosts enchantment table
+ Added: Custom entity rendering on certain players
+ Added: TC4 aspects
+ Added: MFR support for growing ender-lilies
+ Added: alternate cheaper transfer node recipe
- Changed: Magical wood boosts the enchantment table
- Changed: Septuple and octuple compressed cobblestone cannot be destroyed by the wither
- Changed: Cursed earth will spawn mobs even when players are not nearby.
- Changed: Cursed earth will be disabled at high light-levels and won"t catch fire if it can"t see the sky
- Changed: Ender-lilies no longer glow at higher stages of growth
- Changed: Fully grown ender-lilies generate in the end (retrogen will occur on already generated worlds)
- Changed: Ender-lilies can grow on ender cores (at the speed of regular end stone)
- Changed: Unstable ingots can now only be crafted in a vanilla crafting table
- Changed: Using books with higher enchantments in the recipe for magic wood, gives more items
- Changed: Re-enabled animals in the golden lasso being nameable in an anvil
- Changed: Bats can now be picked up in the golden lasso
- Changed: Watering cans can no longer automated
- Fixed: server-side entity code executing client-side.
- Fixed: Drums now have proper item localisation
- Fixed: Drums will now lose immediately their colour when they have been drained
- Fixed: Right-clicking an enchanting table with an activated division sigil now does nothing
- Fixed: Right-clicking a beacon with a non-activated division sigil now does nothing
- Fixed: TC4 harvest golems with order upgrade now replant ender-lily seeds
- Fixed: Pseudo-inversion sigil crafts unstable ingots properly
- Enderthermic pump will now work in all dimensions by default (you can change this in the config)
- Increased damage done by exploding ingots to maximum to ensure players cannot survive
- Change Energy transfer nodes to display energy in terms of RF (should help prevent an overflow problem)
- Fixed liquids not being filtered
- Fixed unstable nugget recipe not working
- Fixed transfer nodes with multiparts transferring back into inventories
- Fixed Energy nodes checking for TE3 machine connectivity on the wrong side
- Fixed Energy nodes crashing when there are vastly different energy requirements for different machines
- Fixed a minor energy transfer node loss/dupe bug
- Fixed code to suppress a non-issue error spam in chat logs regarding an unregistered IC2 tile entity
- Other minor optimisations to transfer pipe code
- Magical wood can now be used to boost enchanting tables. Each block of magical wood increases the max enchanting level by 5 levels
- Fixed missing IC2 API classes
- Fixed crafting recipe for Mod Sorting pipes being assigned to Crossover pipes
- Fixed creative menu adding drums for improperly registered fluids
- Fixed an issue with energy transfer to TE3 machines
- Added Retrieval nodes
- Added Energy pipes
- Added Crossover pipes
- Added Mod Sorting pipes
- Added Gravel road
- Added Dark glass
- Added Semi-stable nuggets (allows safe but expensive creation of non-exploding unstable ingots)
- Added "strange tree" world gen to the deep dark
- The deep dark now doubles non-vanilla ores.
- Golden bags of holding can now be "enchanted" with magic wood. They will remain in the player"s inventory on death at the cost of their enchantment.
- Energy nodes support TE3 power and convert RF <-> MJ automatically
- Energy nodes have a small power drain (very small) to prevent power loops
- Energy node buffer changed to a 3200 MJ max
- Energy node searching is now displayed while holding the portable scanner
- Transfer nodes and filter pipes are now multipart compatible
- All multipart compatible blocks can now be placed into existing multipart structures.
- Enderthermic pump now supports IC2 and TE3 power
- Enderthermic pump works on other liquids
- Basic Filing cabinets insists that all items contained must have the same ore dictionary registration, or no registration whatsoever.
- Trading post now works with any creature that implements IMerchant.
Unstable ingot tools don"t take damage from their primary normal use.
- Item filters can be placed inside other item filters to effectively increase the number of available slots.
- Portable Scanner gives additional info when used on TE3 and IC2 machines
- Registered unstable ingot ore dictionary references ("ingotUnstable", "nuggetUnstable", "blockUnstable")
- Fixed spike crash
- Fixed blocks being improperly registered as "glass" in the ore dictionary
- Fixed liquid transfer nodes not respecting item filters
- Fixed drum spelling mistakes
- Fixed crash related to secret transmutation recipe
- Fixed exploit that allowed easy crafting of unstable ingots
- Fixed integer comparison crash with filing cabinets and trading post
- Fixed filing cabinet crash related to items being drained and another item being inserted in the same tick
- Fixed ender transmitters disappearing from energy node on server start
- Added: ForgeMultiPart microblocks created using blocks with Connected textures will now connect under certain conditions.
- Changed: The Deep dark destination portal will now spawn at y > 120.
- Changed: Mobs in the deep dark will spawn regardless of light level (magnum torches/chandeliers still prevent spawning).
- Changed: Mobs in the deep dark are much more likely to spawn at lower levels rather than higher ones.
- Changed: Enderlillies now randomly spawn an extra seed when grown and harvested on End stone (2% chance).
- Changed: Regular Filing cabinets will store items with the same id or have the same ore dictionary registration
- Changed: Regular Filing Cabinets capacity increased to the equivalent of a vanilla chest.
- Changed: Compressed blocks, Colored stone bricks, Decorative Glass, Ender-Obsidian and Decorative Stone blocks registered with ore dictionary.
- Fixed: Missing BuildCraft API crash.
+ Added Decorative glass blocks
Thickened Glass
Edged Glass
Glass Bricks
Golden Edged Glass
Obsidian Glass
Swirling Glass
Glowstone Glass
Heart Glass
Square Glass
Sandy Glass (intended as a recipe item but can be placed in world)
- Fixed portal recipe defaulting to an alternate recipe (which used diamond blocks and nether stars instead of unstable ingots and compressed cobblestone)
+ Added new Decoration Blocks (recipes and names are placeholders)
- Border Stone
- Edged Stone Brick
- Ender-infused Obsidian
- Frosted Stone
- Gravel Bricks
- Smoked Quartz
- Unstable Ingot block
+ Liquids can be filtered with "Item Filters" - just double-click a liquid-container into a slot to select that liquid.
+ Filters can now be inverted by placing them in a crafting table with a redstone torch. It will then accept everything except the items specified.
- Transfer nodes are disabled and reset when they receive a redstone signal
- Transfer nodes work properly with inventories with non-standard stack limits
- Fixed energy nodes crash
- Enderthermic pump power decay now fixed (redstone engines should now work)
- Changed Magnum torch texture to better blend in with other blocks
- Added: Forge Multipart compatability:
- Pipes can now have microblocks placed on them
- Colored Bricks/Planks can now be made into microblocks and will render using the chunk palette. Note: If they"re not rendering correctly try using the latest version of Forge Multipart.
- Numerous other blocks also added to Microblock registry.
- Changed: Right-clicking a paintbrush on a vanilla brick/plank block in the world will convert it to a colored version of the same color-type as the last colored block the paintbrush shift-right-clicked.
- Changed: Updated Inventory tweaks compatibility for the golden bags of holding
- Changed: Altered golden lasso recipe to require gold nuggets
- Changed: Removed naming feature from golden lasso
- Changed: Buffed Magnum torch to work over 128 blocks
- Changed: Drums now require steel if Railcraft is installed.
- Changed: Drum must now have liquids inserted into the tops and pumped from the bottom
- Updated to 1.6
- Added Drum (will need balancing)
- Added NEI Help Integration
- Added Rationing pipes
- Added Computercraft integration to the trading post and transfer nodes
- Energy Transfer Nodes are now much more intelligent about distributing energy.
- Cursed earth buffs mobs that walk on it with speed and damage boosts
- Redstone timer can now be deactivated with a redstone signal
- Watering can makes flowers grow on grass
- Wither boss rarely drops division sigils
- Silverfish will rarely drop silver nuggets (if nuggets are available in the ore dictionary)
- Right-clicking on a rain muffler allows you to permanently toggle rain sounds for you.
- Node upgrades can be placed in the GUIs of transfer nodes
+ Added Filing Cabinets.
+ Added Ender- Lilies.
+ Added Various Node Upgrades - Mining, Full Stacks, Ender Energy Transmitter/Receiver, Creative.
+ Added Portal to the Deep Dark.
+ Added Deep Dark Dimension.
- Transfer Node will generate water/cobblestone when placed in a suitable arrangement.
- Liquid transfer nodes internal buffer tank increased to 8 buckets.
- Transfer nodes base speed doubled.
- Transfer node speed can now be upgraded to a maximum of 64 operations per second.
- Transfer nodes recipe changed.
- Transfer nodes speed upgrades recipe changed.
- Drums placed in the world can now have liquid inserted/extracted with buckets and other fluid holding items.
- Drum capacity reduced to 256 buckets.
- Drums can be now have liquids inserted/extracted from either the top or the bottom.
- Drums broken with a pickaxe (or any other appropriate tool) will preserve their internal liquid level.
- Nerfed Iron spikes drop rate for "rare" items to 20% of what it was previously.
- Gravel bricks recipe changed, 4 gravel -> 1 gravel bricks.
- Magnum torches prevent passive (non- screaming) endermen from teleporting closer to them (they can still teleport away)
- Magnum torches no longer prevent peaceful mobs from spawning.
- Magnum torches compatible with Forge MultiPart.
+ Added: Ender-Thermal Pump
+ Added: Redstone Clock
+ Added: Magnum Torch
+ Added: Filter Pipes
- Fixed: Transfer nodes losing their internal inventory on restart.
- Fixed: Unstable ingots being valid crafting ingredients without a count-down timer being triggered.
- Fixed: Bug with Rune of Thanatos from Thaumic Tinkerer
- Changed: Added "Does not stack" warning to unstable ingots.
- Changed: Chandeliers now prevent mob-spawns in a 16 block radius.
Edit: Stuff I forgot to add during the initial release
- Changed: Watering can can now be used to put out fires, and if used on yourself it has a chance of "emptying". In addition using it on lava will cause lava to flow much faster.
- Changed: Division sigils can now spawn in temples
+ Added: Liquid Transfer Nodes
+ Added: Energy Transfer Nodes
+ Added: Item Filters
+ Added: Node Speed Upgrade
+ Added: Golden Bag of Holding
+ Added: Ethereal Glass
- Changed: Tweaks to Transfer node code - now unable to transfer through unloaded chunks.
- Changed: Transfer Pipes can now be altered with Buildcraft compatible wrenches
- Fixed: Numerous minor bugs
- Updated to 1.5.2
+ Added: Rain Muffler
- Changed: Conveyor block now a full block.
- Changed: Etheric sword damage depends more on targets armor.
- Changed: Transfer node, extraction rate doubled (still slightly slower than a vanilla hopper)
- Fixed: Transfer nodes not being loadable from the correct side.
- Switched to Realtime Obfuscation.
+ Added: Blackout curtains
+ Added: Colored Wood planks+ Added: Cursed Earh
+ Added: Trash can+ Added: Division Sigil
+ Added: Healing axe
+ Added Helper: Recipe: Peaceful Nether star
+ Added Helper: Recipe: Fast obsidian mining
- Changed: Replaced Foliage Axe with Healing axe
- Changed: Peaceful Table now requires a sword to be placed in an adjacent chest
- Changed: Explosion from unstable ingot no longer destroys blocks (but still damages nearby entities and items)
- Changed: Creative/Console spawned unstable ingots will not explode.
- Changed: Nerfed Erosion shovel, now only destroys one block at a time (still destroys sand/gravel above mined blocks)
- Changed: Recipes for Colored Bricks/Wood and Golden Lasso
- Cosmetic change: Creative tabs automatically sorts blocks and items into respective alphabetical orders
- Cosmetic change: Peaceful tables have a new model
- Cosmetic change: Adjacent one-way pipes that are both instructed not to feed into each other will not visually connect
- Cosmetic change: "Primed" Unstable ingots now have basic visual effect to show how much time is remaining.