Added Spanish translation (kota_araya)
添加了西班牙语翻译。
Added Polish translation (karolofgutovo)
添加了葡萄牙语翻译。
Added French translation (thefiredragon)
添加了法语翻译。
Added "Dragon Health Multiplier" and "Dragon Damage Multiplier" config options
添加了“飞龙生命值倍率”和“飞龙伤害倍率”配置选项。
New advancements added with tips tips for possible interactions with dragons, including how to tame
添加了包含提示的成就,用以提示与龙交互的方式,包括驯服方式。
Now you can give a potion to your dragon by clicking with it on your dragon while crouching. You cannot give potions that have only negative effects
现在你可以通过潜行时右击你的龙来给予龙药水。你不能给予龙带有负面效果的药水。
Mod items now have their own item group
模组物品现在拥有它们自己的物品分组了。
Moleclaw spawn conditions changed. It ignores light from blocks again, but Moleclaw no longer can spawn in chunks that were loaded for more than 2.5 minutes (3000 ticks). The last change were made in order to prevent Moleclaw from spawning in places where players builds are
鼠爪龙生成条件更改。它现在再次无视方块光照,但将不再生成在已加载超过 2.5 分钟(3000 刻)的区块内。最后一项更改旨在防止鼠爪龙生成在玩家的建筑区域内。
Acid effect now uses namespace of the mod rather than namespace of the Minecraft
酸蚀效果现在使用模组的命名空间而不再是原版的。
(1.19.4 only) Fixed error causing incorrect work of acid damage type
(仅 1.19.4)修复了导致酸蚀伤害类型不正确作用的错误。
Fixed recipe for Diamond Dragon Tail Armor
修复了钻石龙尾护甲的配方。
Now Moleclaw requires specific block under and above it to spawn (defined by uselessreptile:allows_moleclaw_spawn block tag)
现在鼠爪龙生成时需要上方和下方存在特殊的方块(由 uselessreptile:allows_moleclaw_spawn 标签定义);
Fixed bug caused Moleclaw to ignore light from blocks when checking conditions to spawn. I hope your houses didn't suffer too much damage
修复了一个导致鼠爪龙判断生成条件时无视方块光照的漏洞。希望你的屋子没有因此遭受过多的损失;
Rewritten method of handling movement inputs of dragon
重写了处理龙的移动输入的方法;
1.19.4 port
移植至 1.19.4。
Added Custom Named Texture support
添加了自定义命名纹理的支持;
New dragon: Moleclaw
新的龙:鼠爪龙;
Now upon applying acid effect custom sound is played
当酸液效果被应用时播放自定义音效;
Animations in ReplayMod are now working (almost) correctly
ReplayMod 中的动画现在应当能(几乎)正确地播放了;
Now when Wyvern's projectile hits something, it'll have its own sound instead of thorns sound
现在当飞龙的投射物击中东西时,会播放独特的音效而不再是蛰刺声;
You now can sit down with use of goat horn too, but you also need to crouch to perform this
你现在也可以使用山羊角坐下了,记得在潜行状态下才行;
Swamp Wyvern attack zone is now bigger when flying
沼泽飞龙的攻击判定区域现在在飞行时将更大;
Biomes, where Swamp Wyvern can appear, are now defined by "uselessreptile:swamp_wyvern_spawn_whitelist" tag
现在沼泽飞龙可以生成的群系将用 uselessreptile:swamp_wyvern_spawn_whitelist 标签定义;
Now if you sit down your dragon it'll loose its target
现在如果你坐下的话,龙将放弃他们的目标;
Sound of bite and shoot is now played not only when you control the Wyvern
撕咬和射击的声效现在不仅仅在你控制龙时播放了;
Fixed a bug, caused dragons to not fight back
修复了一个导致龙不进行反击的漏洞;
Deleted "Horn Work Distance Multiplier" config option
删除了“号角作用距离倍数”的配置选项。
Updated Portuguese translation
更新了葡萄牙语翻译;
Updated Swamp Wyvern model and animations
更新了沼泽飞龙的模型和动画;
Fixed crash when using Xaero's Minimap
修复了与 Xaero的小地图 共存时的崩溃;
(1.19.3 only) removed alternative rider render option in config
(仅 1.19.3)从配置中移除了额外的骑手渲染选项;
(1.19.3 only) rider's model now follows dragon's model more precisely
(仅1.19.3)骑手的模型现在能精确地跟随龙的模型了。
Added ability to turn on crosshair in a 3rd view perspective while riding the dragon (can be turned in config)
添加当在第三人称视角骑乘龙时打开十字准心的功能(可在配置中调整)。
Added ability to change camera offset in a 3rd view perspective while riding the dragon (can be turned in config)
添加当在第三人称视角骑乘龙时改变镜头偏移的功能(可在配置中调整)。
Added ability to automatically switch between 3rd view and 1st view perspectives while climbing on and off the dragon (can be turned in config)
添加当爬上和滑下龙背时自动在第三和第一人称视角中切换的功能(可在配置中调整)。
(Only 1.19.3) For test was added an option of alternative rider rendering. Due changes and unfinishedness of Geckolib 4, I can't really use previously used for 1.19.2 rider render method, but the one made made specifically for this version is also does not really satisfies me. Thus I added a config option for those who wishes to test it out
(仅 1.19.3)为了测试添加了额外的骑乘渲染选项。由于 Geckolib 4 的更改和完成度问题,我不能直接使用之前在 1.19.2 上使用的骑乘渲染方法,但是专门为这个版本制作的渲染也不能让我完全满意。因此我为希望帮助我测试的人添加了这个配置选项。
Wyverns regenerate health passively every 20 seconds (400 ticks) instead of 30
双足飞龙恢复生命的被动能力由每 30 秒触发一次改为每 20 秒(400 ticks)。
Fixed bug caused Wyverns to never passively regenerate health (I hope it's fixed)
修复了导致双足飞龙无法被动恢复生命值的问题(我希望它被修好了)。少女折寿中
(Only 1.19.3) Fixed Z-fighting on too thin model parts
(仅 1.19.3)修复了过薄的模型部件上 Z 轴的冲突。
Fixed incorrect tooltip for "Swamp Wyvern Spawn Weight" config option (for Russian and English)
修复了“沼泽双足飞龙生成权重”配置选项上错误的工具提示(俄语和英语)。
I finally found a super glue that is able to stick rider's model to the model of the dragon and follow it properly (P.S. new Wyrmroost coders are really cool guys)
我终于找到了一个强力胶水,可以将骑乘者的模型嵌入龙的模型并使其正确地跟随了。(另外,新的双足飞龙栖息地编码器真的非常酷)
Slight tweaks in animations due change above
为了上一条更改轻微地调整了动画。
Swamp Wyverns now spawn in any biome with #c:swamp tag (except Mangrove Swamp)
沼泽双足飞龙现在会生成在所有包含 #c:swamp 标签的群系中(除了红树林沼泽)。
Dragons will no longer try to attack owner and their pets
龙将不会再尝试攻击所有者和它们的宠物了。
Fixed bug that caused Swamp Wyverns to constantly jump on non-full blocks
修复了一个导致沼泽双足飞龙不断地在非完整方块上跳跃的问题。
Fixed bug that caused Swamp Wyverns to not being able to find landing position at all
修复了一个导致沼泽双足飞龙不再寻找降落地点的问题。
Swamp Wyvern now jumps up to 2 blocks instead of 3
沼泽双足飞龙现在只能跳 2 个方块高,而不再是 3 个。
P.S. Originally was planned to release those changes with new dragon, but I might be not able to finish it before this year ends
另外,本来是计划将这些更改和新的龙一起发布的,但我在今年结束前应该没法完成它。
Wyvern is now called Swamp Wyvern
双足飞龙现在改名为沼泽双足飞龙。
Swamp Wyvern now dances to the music
沼泽双足飞龙现在会随着音乐起舞。
Swamp Wyvern now can blink
沼泽双足飞龙现在会眨眼睛。
Swamp Wyvern now has some armor points
沼泽双足飞龙现在拥有一些护甲值。
Swamp Wyvern now will regenerate 1 HP every 30 seconds
沼泽双足飞龙现在每 30 秒会回复 1点()生命值。
Fixed possibility to infinitely jump in the air if you press jump button too fast
修复了当玩家在空中迅速敲击跳跃键时能够进行无限次跳跃的问题。
Haste and Mining Fatigue effects now affect attack cooldowns increasing or decreasing those by 10% per level. Minimal cooldown can't be lower than 10% from base one
急迫和挖掘疲劳效果现在每级会使攻击冷却获得 10% 的增益或减益。最小攻击冷却不会低于基础值的 10%。
Effects, that affect movement speed, now also affect turn speed and time needed to reach max speed
影响移动速度的效果现在也会影响转向速度和到达最大速度的时间。
Base jump height for Swamp Wyvern is now 2 blocks
沼泽双足飞龙现在的基础跳跃高度为 2 方块。
Swamp Wyvern now can step over to block that placed higher if difference between current position of the Swamp Wyvern and the block is not greater than 1 (TL;DR - step like horses)
沼泽双足飞龙现在能登上与其目前高度相差不超过 1 格的更高处的方块。(简单来说就是类似马的自动攀登)
Added clarification in "Spawn Weight" config parameter for Swamp Wyvern that Swamp Wyverns can spawn only at normal swamps
为沼泽双足飞龙的“生成权重”配置参数添加了阐述:沼泽双足飞龙只能生成在普通的沼泽。
Time needed to reach max speed for Swamp Wyvern was doubled
现在沼泽双足飞龙需要与之前相比双倍的时间才能到达最大速度。
Transitions between animations are now smoother
动画之间的转换现在更平滑了。
Mod now requires Geckolib of version 3.1.28 or higher
模组现在需要 3.1.28 或以上版本的 Geckolib 作为前置。
Improved pathfinding
优化寻路算法。
Swamp Wyvern animations now should play more correctly when using ReplayMod
沼泽双足飞龙的动画现在在使用录像回放模组时应当能更正确地播放了。
Using empty bottle on your tamed Wyvern now allows you to store acid and use it later like any other potion
对已驯服的飞龙手持空玻璃瓶右击可以获得酸液,你可以像其他药水一样使用它。
Changed way of how Acid effect works. Now damage from it will depend on how much elements of armor entity has equipped (damage = effect level * (1 + amount of empty armor slots) / 3)
更改了酸蚀效果的运作方式。现在由其造成的伤害将由目标实体身上所穿戴的护甲类型数量决定。(伤害 = 效果等级 * (1 + 空的装备槽数量) / 3)
Total damage to equipped armor durability from Acid effect is now constant. It means less elements you have on you more durability damage remaining ones will get.
由酸蚀效果对已装备护甲所造成的总伤害现在是一个定值。这意味着你身上的装备越少,你装备受到的耐久损伤就越大。
Durability damage to armor from Acid effect is now 2 times bigger
由酸蚀效果造成的护甲耐久损伤现在是原来的两倍。
Base damage from Wyvern range attack (when projectile hits the target) is now 2 times less
飞龙的远程攻击造成的基础伤害现在是原来的一半。
Fixed issue, that caused Wyvern range attack to apply Acid effect of level 3 instead of level 2
修复了一个导致飞龙的远程攻击施加的酸蚀效果等级为 3 而不是 2 的问题。
Fixed incorrect projectile model rotation from Wyvern range attack
修复了飞龙远程攻击投射物模型的错误旋转。
Base horn response distance for Wyvern was increased by 3 times
飞龙的基础号角响应范围提升至原来的 3 倍。
Added config option "Horn Work Distance Multiplier" that allows you to control the distance from which your dragon will respond to the horn call
添加了“号角影响范围倍率”的配置选项,允许你控制你的飞龙回应号角召唤的距离。
Added Wyvern Skin. Currently can be only exchanged for 2 leather, but in future will be a component for an armor set
添加了飞龙皮。现在只能被拆解为两块皮革,以后将会是一整套护甲套装的原料。
Wyverns now drop Wyvern Skin instead of leather
飞龙现在掉落飞龙皮而不再是皮革。
Particles on dragon liftoff now showing to all players around rather than just the client
飞龙起飞时的粒子现在将显示给周围所有的玩家而不仅仅显示在客户端。
Starting to work on new dragon: Moleclaw. Currenty can be summoned only trough commands and there's nothing to look at atm. Absolutely nothing
开始制作新的龙:鼠爪龙。现在仅能通过命令召唤而且没什么作用,完全没有。
Added Acid status effect. Acid deals damage to armor equal to effect level every second and 3 times less damage to its victim. Acid damage ignores armor and enchants
添加了“酸蚀”状态效果。酸蚀会对目标的护甲造成相当于效果等级的伤害,对目标则造成该伤害的 1/3。酸蚀伤害无视护甲和附魔。
New death messages when killed by acid damage
当被酸蚀伤害杀死时的新死亡信息。
Wyverns are now immune to Acid effect
飞龙现在免疫酸蚀效果。
Cloud effect after Wyvern ranged attack now inflicts acid effect of level 2 for 10 seconds instead of Poison and Instant Damage
飞龙的远程攻击过后留下的效果云现在由中毒和瞬间伤害改为持续 10 秒的等级 2 的酸蚀效果。
Fixed issue, that caused all projectiles from ranged attack to be launched under 0 degree pitch while diving or flying up and forward, while riding the Wyvern
修复了一个导致在骑乘飞龙时俯冲、拉起或往前飞时进行远程攻击的所有投射物都被以 0 度角发射的问题。
Wyvern ranged attack projectiles should no longer ricochet from other entities
飞龙的远程攻击的投射物应当不再会被其他实体弹开了。
Slightly changed way how input packets are sent to the server
稍微调整了输入操作的网络包发送给服务器的方式。
Fixed dependencies to actually request version of Geckolib 3.1.20 or newer instead of just 3.1
修复了依赖项的实际版本需求,由 3.1 的 Geckolib 调整为 3.1.20。
Massive code cleanup was done in preparation for future updates. If something broke, then please don't hesitate to report at mod Discord server
完成了大量代码的清理以便准备以后的更新。如果什么功能被破坏了,别犹豫,请来 DC 服务器上报告。