Added support for Terralith birch taiga for fallen birch tree.
Changed elephant to use peanut tag to support other mods peanuts such as croptopia.
Added world generation config for sprouts.
Changed sprouts spawn chance to be inline with grass.
Made it so Dune Grass and Sprouts to randomly move in the x and y directions.
Made it so Dune Grass and Sprouts have a proper selection box.
Fixed tall dead bushes not being able to be planted on all sands.
Fixed dune grass not being able to be planted on all sands.
Fixed shelf fungi not having a pick block item.
Changed shelf fungi to have a smaller hitbox.
--- New Items ---
+ Candy Apple
+ Golden Candy Apple
+ Water Sausage
--- New Blocks ---
+ Shelf Fungi (Brown and Red)
+ Cattails
+ Dune Grass
+ Sprouts
+ Tall Dead Bush
+ Water Lentil (No collision and is broken when hit by a boat)
--- World Generation ---
+ Cattails Patches [Swamps]
+ Water Lentils Coverings [Swamps]
+ Sprouts [Grassy Biomes]
+ Tall Dead Bush [Mesa/Badlands]
+ Dune Grass [Deserts]
+ Fallen Trees generate in forest biomes with each biome having different chances for shelf fungi and moss growing on them, dark oak forests are the only biome where red shelf fungi will grow on them.
Added support for Terralith birch taiga for fallen birch tree.
Changed elephant to use peanut tag to support other mods peanuts such as croptopia.
Added world generation config for sprouts.
Changed sprouts spawn chance to be inline with grass.
Made it so Dune Grass and Sprouts to randomly move in the x and y directions.
Made it so Dune Grass and Sprouts have a proper selection box.
Fixed tall dead bushes not being able to be planted on all sands.
Fixed dune grass not being able to be planted on all sands.
Fixed shelf fungi not having a pick block item.
Changed shelf fungi to have a smaller hitbox.
--- New Items ---
+ Candy Apple
+ Golden Candy Apple
+ Water Sausage
--- New Blocks ---
+ Shelf Fungi (Brown and Red)
+ Cattails
+ Dune Grass
+ Sprouts
+ Tall Dead Bush
+ Water Lentil (No collision and is broken when hit by a boat)
--- World Generation ---
+ Cattails Patches [Swamps]
+ Water Lentils Coverings [Swamps]
+ Sprouts [Grassy Biomes]
+ Tall Dead Bush [Mesa/Badlands]
+ Dune Grass [Deserts]
+ Fallen Trees generate in forest biomes with each biome having different chances for shelf fungi and moss growing on them, dark oak forests are the only biome where red shelf fungi will grow on them.