- Fix Thermal machines and devices texture issues. Also general proxy world rendering improvements.
- Fix dropped field projector model size on the ground
- Fix off-hand item used when right-clicking walls with PSD (Thanks to Ant95)
- Fix not being able to select "down" for tunnels (Thanks to Ant95)
- Fix wall blocks being replaceable, e.g. by tree growing
- Added generator option to prevent players receiving a PSD on spawn in the Compact Skies world type
The first of those is a biggie and required a large refactor of how the compact machines world is
cached on the client side. If there are any issues, please let me now quickly, so I can resolve those.
Thanks.
More NPE fixes for chunkLoadingMode=2
It is recommended you update to this version if you are running this mod on a server with chunkLoadingMode set to 2. It will prevent client crashes.
Added config option to disable Quantum Entanglement
Quantum Entanglement is rather OP and nullifies some game mechanics of other mods. Set allowEntanglement to false to prevent this.
Use the center of rooms as the default spawn location
Prevent players from leaving the room boundaries
InGameWiki Mod support
Fix sided hopping mode
Do not simulate energy transfer
With this you should be able to use e.g. Mekanism cables directly.
Drop items currently in buffers when breaking a machine
Improvements to the teleportation logic
When nesting Compact Machines do not teleport directly to the overworld when leaving an inner block, but instead return to the previous room.
Allow setting the spawn location inside of machines, simply right click your Personal Shrinking Device while sneaking.
Some smaller fixes
总之就是支持mek然后修了点bug
More wither etc protection for the inside blocks of Compact Machines
Tooltips: Show the side, the stored fluid and the amount of redstone flux.
The item used to upgrade Compact Machines can be configured now.
Make cooldown for hopping interfaces/machines configurable.
The cooldown is specified as the number of ticks between each import/export action.
Decreased default cooldowns:
Flux: 0, i.e. 10000 RF/t throughput
Fluids: 10, i.e. 2 Buckets per second
Items: 10, i.e. 2 Stacks per second
简单说就是优化了机械内部空间
Added support for OpenComputer cables
Added support for WAILA
Interfaces show their side and Machines show size and room number.
Translations! Thank you guys.
Fix #10: Prevent stuff from entering buffers on unused machines
Chunkloading settings
There are three settings to choose from:Changing these settings on an existing world might not work fully automatically, e.g. when switching to "always" mode you might have to check by machines in the overworld so their interiors get chunkloaded.
0 = Never. This is not recommended and only for servers with very poor performance
1 = Always. The machines interiors are always chunkloaded. This is the default
2 = Smart. The machines interiors are chunkloaded when the machine itself is chunkloaded
Do not set hopping mode for AE/PR
This isn't necessary anyway, since these are basically cables and have no buffer to begin with. Fixes compatibility when not having these mods installed.
Allow stuff to grow in Compact Machines.
Basically sunlight. Grass, seeds and stuff.
Added the Quantum Entangler
Use it to link two machines to the same room. They share the same content and buffers. Both machines must be upgraded with a netherstar and must be of the same size. You cannot entangle two used machines, i.e. the target machine must never have been entered before.
总的来说 这次更新之后你可以在里面种菜了
Prevent players from placing machine walls
Support for RedPower Bundled Cables
No plain redstone, no alloy wires, only bundled cables!
Added new hopping mode: Auto
It will automatically import items/fluid/flux into the block if it entered the buffer from the outside and vice versa.
Allow spatial ae2 thingy for Compact Machines
Insist on keeping an already registered dimension
Allow machines to be upgraded to keep their NBT data
Using a Nether Star on a Compact Machine allows it to retain its contents.
New textures, still not happy. But with upgrade indicator.
Hopping Items, Fluid and Flux
You can configure Import/Export mode on the interfaces