新建2022-09-06
  • Movement speed while attacking on a mount is no longer reduced by default.

    骑乘时攻击默认不再有移速的惩罚。

2022-09-05
  • Improve walk pose transition.
    改进了移动攻击时的动作姿势。


  • Added movement speed reduction while attacking (server configurable), default setting: 50% speed.

    (Can be set between 0% - 100%, can be configured to be applied instantly or smoothly)

    增加了当攻击时会有移动速度惩罚的机制(服务器配置),默认设置为:减少50%移速。

    (可以被设置为 0%-100%,可配置为立即减少模式或平滑减少模式)

2022-08-31
  • Fixed launch crash when trying to use outdated dependencies.

  • Fixed backpedaling and strafing not considered for pose-walk transitions.

  • Added selected item slot for server network error logs.

2022-08-26
  • Added weapon swing sound volume slider.

    新增了API中攻击音量大小的选项。


  • Improved First-person Model compatibility #59.

    改进了更真实的第一人称模型的兼容性。


  • Improved weapon collision detection (should work better against large targets).

    改进了武器碰撞箱(现在应该能更好地命中大型目标)。


  • Lowered volume of rapier sound effects.

    降低了双持镰刀的攻击音量。


  • Fix compatibility with Utility Belt mod #78.

    修复了工具皮带的不兼容性。


  • Improved stability.

    增加了稳定性。

2022-08-23

新增:

  • Added protection for pets (pets can only be hit by their owners if faced directly, not from cleaving).

    增加了对宠物伤害保护(现在宠物不会被横扫攻击伤害到)。


  • Added smooth reversing animation for feinting.

    增加了平滑的返回动作。


  • Added "coral_blade" preset with unique uppercut animation.

    增加了珊瑚之刃的预设配置,拥有独特的上勾攻击动作。


  • Added twin_blade preset with unique blade swapping animations.

    增加了双刃剑的预设配置,拥有独特的旋转攻击动作。


  • Added integration with Pehkui mod (player attack range now scales with player size).

    增加了对Pehkui的兼容(玩家现在会根据自身体型改变攻击范围)。


  • Improved smooth crossfade between attack animations (dual wielding slow weapons no longer oppress the animation of fast weapons).

    改进了双持攻击动画使其更加平滑(双持攻击慢攻速武器不再影响快攻速武器的动画)。


  • Improved client stability by adding some safeguards.

    添加了一些安全性改动提高了客户端稳定性。


  • Restored vanilla Minecraft Sweeping Edge mechanic.

    修复了横扫之刃的附魔机制。

修复:

  • Fixed skin customization being overridden.

    修复了自定义皮肤被覆盖的问题。


  • Fixed incompatibility with The Box Trot #52.

    修复了与The Box Trot的不兼容性。


  • Fixed attack animations incorrectly played while sneaking #47.

    修复了玩家潜行时的攻击动画。


  • Fixed attack range of some weapon presets.

    修复了一些武器预设配置的攻击范围。


  • Fixed (some) enchantments while dual wielding incorrectly fetched from the wrong hand.

    修正了双持武器时会错误地读取到错误的附魔。


  • Fixed two_handed_slash_horizontal_right attack animation not adjusted vertically.

    修复了一个双手攻击动画。

API 更改:

  • Improved inheritance of two_handed field (now doesn't default to false when unspecified).

    改进了双手条件的读取(现在未指定时不会默认为false)。


  • Added off_hand_pose field that can be specified alongside pose, so one handed poses can now be applied selectively to any hand.


    新增了反手抓握武器的动画,因此单手姿势现在可以选择性地应用于任何手。


  • Added new attack condition NOT_DUAL_WIELDING.

    新增了新的攻击条件 "只有单持" 时。

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