Improve walk pose transition.
改进了移动攻击时的动作姿势。
Added movement speed reduction while attacking (server configurable), default setting: 50% speed.
(Can be set between 0% - 100%, can be configured to be applied instantly or smoothly)
增加了当攻击时会有移动速度惩罚的机制(服务器配置),默认设置为:减少50%移速。
(可以被设置为 0%-100%,可配置为立即减少模式或平滑减少模式)
Added weapon swing sound volume slider.
新增了API中攻击音量大小的选项。
Improved First-person Model compatibility #59.
改进了更真实的第一人称模型的兼容性。
Improved weapon collision detection (should work better against large targets).
改进了武器碰撞箱(现在应该能更好地命中大型目标)。
Lowered volume of rapier sound effects.
降低了双持镰刀的攻击音量。
Fix compatibility with Utility Belt mod #78.
修复了工具皮带的不兼容性。
Improved stability.
增加了稳定性。
新增:
Added protection for pets (pets can only be hit by their owners if faced directly, not from cleaving).
增加了对宠物伤害保护(现在宠物不会被横扫攻击伤害到)。
Added smooth reversing animation for feinting.
增加了平滑的返回动作。
Added "coral_blade" preset with unique uppercut animation.
增加了珊瑚之刃的预设配置,拥有独特的上勾攻击动作。
Added twin_blade preset with unique blade swapping animations.
增加了双刃剑的预设配置,拥有独特的旋转攻击动作。
Added integration with Pehkui mod (player attack range now scales with player size).
增加了对Pehkui的兼容(玩家现在会根据自身体型改变攻击范围)。
Improved smooth crossfade between attack animations (dual wielding slow weapons no longer oppress the animation of fast weapons).
改进了双持攻击动画使其更加平滑(双持攻击慢攻速武器不再影响快攻速武器的动画)。
Improved client stability by adding some safeguards.
添加了一些安全性改动提高了客户端稳定性。
Restored vanilla Minecraft Sweeping Edge mechanic.
修复了横扫之刃的附魔机制。
修复:
Fixed skin customization being overridden.
修复了自定义皮肤被覆盖的问题。
Fixed incompatibility with The Box Trot #52.
修复了与The Box Trot的不兼容性。
Fixed attack animations incorrectly played while sneaking #47.
修复了玩家潜行时的攻击动画。
Fixed attack range of some weapon presets.
修复了一些武器预设配置的攻击范围。
Fixed (some) enchantments while dual wielding incorrectly fetched from the wrong hand.
修正了双持武器时会错误地读取到错误的附魔。
Fixed two_handed_slash_horizontal_right attack animation not adjusted vertically.
修复了一个双手攻击动画。
API 更改:
Improved inheritance of two_handed field (now doesn't default to false when unspecified).
改进了双手条件的读取(现在未指定时不会默认为false)。
Added off_hand_pose field that can be specified alongside pose, so one handed poses can now be applied selectively to any hand.
新增了反手抓握武器的动画,因此单手姿势现在可以选择性地应用于任何手。
Added new attack condition NOT_DUAL_WIELDING.
新增了新的攻击条件 "只有单持" 时。