ADDITIONS:
- Added a config to control the frequency of generated features. Nearly all additions/changes that the mod makes can now be disabled to your liking.
- A block of rooted dirt spawns below trees instead of regular dirt.
- Added Hollow Logs: They generate infrequently on oak trees in forests, containing randomly-generated loot pulled from a loot table (verdure:chests/hollow_log)
- Added Hanging Moss and Tall Hanging Moss: They spawn on the ceilings of lush caves and can be picked up with shears. You can bonemeal hanging moss to make tall hanging moss.
- Added Humus: Patches of humus cover the floor in Dark Forest and Jungle biomes. It is also generated when growing dark oak trees.
- Added Fallen Leaves: They come in every leaf variant and generate under trees occasionally.
- Hanging roots can now be placed on the sides of blocks
- Added Oak and Birch Branches: They naturally generate on the sides of trees in the forest biome and will drop a stick. They also grow leaves, which can be sheared to obtain Fallen Leaves.
BUG FIXES / MINOR CHANGES:
- Fixed rocks and pebbles spawning on weird blocks.
- Fixed clovers having a missing bottom texture.
- Fixed smooth dirt not being tillable.
- Fixed clovers and daisies not being compostable.
- Rocks and pebbles now instabreak.
- Daisy patches are much smaller and only consist of one flower type per patch.
- Mushrooms can be placed anywhere regardless of light level.
- Smooth dirt patches now “fade out” on the edges to blend with grass better.
- Removed the moss carpet texture override.
- Various texture improvements.
Changelog:
- Add dye recipes for daisies.
- Made flower patches smaller and less common.
- Made clover patches smaller and denser .
- Added recipes to make cobblestone using rocks and pebbles (rocks take 4, pebbles take 9).
- Disabled boulders in the giant taiga biome.
- Slightly increased rock and pebble spawn rates.
- Made daisies only harvestable using shears.