Special bugfix release:
This version fixes a crash that sometimes happens when also using VanillaFix, which currently is in a lot of modpacks. Since there seems to be no active maintainer for the mod, we decided to deactivate what it does for TiC rendering ourselves. This only impacts the fluids rendered by TiC itself in some blocks.
Features
Slime
Instead of mixing slime types or using non-Tinkers slime to craft Tinkers gadgets giving green slime, you get a new pink slime
Happens when crafting slime boots, slimeslings, congealed slime, and slime channels
Config option available to make crafting the vanilla slime block also return pink when made with mismatching or non-Tinkers slime types
Slime Blocks
Green, blue, purple, magma, and blood slime blocks will not stick to each other
Pink slime blocks (see above) will stick to all colors
Green, blue, and blood slime blocks can be used in place of Quark's green, blue and blood slimeblocks to craft the other colors and to stick to secondary colors
Instead of crafting Tinkers slime blocks out of congealed slime and 5 slimeballs, they now use the vanilla recipe of 9 slimeballs
Removed green as it was redundant to the vanilla block
Quark Colored Slme
If Quark is installed, Tinkers slime blocks will work with the Quark colored slime feature
Slime naming
Now are more consisent with vanilla
Slimeballs are no longer called "Slime ball"
Most slime items no longer have colors for consistency
Tools
Longswords now have an animation while charging
Split listAllMaterials config into listAllPartMaterials and listAllToolMaterials
Made hatchet shield breaking more compatible with other mod's shields
Holding Tinkers weapons in creative now prevent breaking blocks, like vanilla swords
Longswords now have a slight delay after use, giving a window to activate a shield
Rapiers now allow a shield to be used while jumping back
Projectiles like shurikens now light the target on fire if the projectile is on fire
Hellish now boosts damage to mobs that are not immune to fire rather than the weird biome spawn list that missed many nether mobs.
Smelteries
Full smelteries no longer attempt to alloy or finish melting items
When out of fuel, the smeltery tooltip now displays "No valid fuel" instead of sometimes displaying "Not enough space"
Renamed "Smeltery Drain" to "Seared Drain" and "Faucet" to "Seared Faucet" for consistency
Misc
Slime trees once again have drippers
Added a new config option to disallow non-leashable mobs from being picked up by piggybackpacks
Fixes
General
Fixed wooden hoppers deleting contents when rotated
Fixed slime recipe fallbacks giving hte wrong color
Fixed blood being too hot
Fix replacing the piggybackpack with another chestplate not dropping the entity
Smelteries
Fixed full smelteries sometimes filling with negative liquids
Fixed smeltery sending too many packets, breaking some inventories
Fixed stone tool parts melting too fast
Fixed smeltery dropping items clientside when breaking under some conditions
Fix crash when casting channels are filled from an invalid side
Fixed being able to drain fluids from an invactive smeltery or tinker tank
Tools
Fixed Tinkers weapons not applying knockback to players
Fixed no sound effects when attacking with Tinkers weapons
Fixed no sounds when breaking tools
Fixed pigiron having wrong nom chance when between 2.5 and 5 chickenwings
Fixed custom crosshairs breaking other mods that modify crosshairs
Fixed bows not rendering in the offhand when drawing
Fixed infinite blocking when a battle sign breaks while in use
Fixed embossment allowing invalid traits to be applied
Fixed crash from reflecting thorns damage
Fixed crash from dealing damage multiple times in the same frame
Fixed projectiles dealing less damage based when the players attack cooldown is low
Translation
Updated fr_fr (thanks Neerwan)
Updated ja_jp (thanks otoma417)
Updated ru_ru (thanks Lanvilla)
More vanilla tools can be molten down in the smeltery (again)
Expand automatically detected melting recipes
Slight timing tweaks to the Faucet when activated by redstone
Use oredict gravel in recipes (especially grout)
Call IMCs later, to improve mod interoperability
Add a registry for head drops, allowing other mods to integrate their own heads with TiC (Beheading)
Language Updates
Add config option to show temperatures as celsius in the GUI
Fix crafting station showing inventories that aren't accessible to the player (Locked chests, strongboxes,...)
Fix crafting station recipe handling in multiplayer (results not showing up and more)
Wooden rail with trapdoor correctly uses all slots of the minecart with chest instead of only the first
Tinkers projectiles now correctly integrate with the ProjectileImpact Event
Some performance tweaks and optimizations under the hood
Improvements to several translations
Added several checks to alloy recipes, to prevent startup if there are recipes that don't make sense and might break the game/crash. Things like vanishing fluids and/or crashes when certain liquids are in the smeltery should no longer happen with this, BUT it might be that existing mods might not start anymore, if they add broken recipes!
Tanks/Gauges/Windows now show their contained fluid in item form again!
Illagers now also melt into emeralds
Display no fuel in Smeltery JEI recipe if there exists no fuel that can melt the block/item
Several TiC furnace recipes now give XP! Like.. grout!
Add a (very) short cooldown to rapier backpedal
Use white glass background for clear item frame, since it's invisible with some texture packs
Congealed slime blocks now only keep you bouncing if you land on them with a minimum speed, to prevend jittering when standing/walking on them
Fix a weird smeltery bug where items that can't melt mess with fuel consumption or provide infinite fuel
Add a few checks to advancements, to prevent potential crashes and/or unnecessary lag
Fixed invalid smeltery configuration that would allow to have a smeltery controller on the floor level, which could couse crashes
Fixes an issue where fluids are non-default then get switched to default on world load, but never had their texture loaded. You typically did not notice it with Tinkers fluids since we have so many that one is almost gaurenteed to be default, but better to be on the safe side
Updated german localization
Requires Mantle 1.3.3.39 for book fixes
Contains changes to how the Crafting Station works improve performance. Might contain bugs with crafting, therefore beta.
Added wooden hopper from Tinker' Skyblock (where it got removed from)
Updated/added several localizations
Fixed a bug where casting recipes would sometimes consume the wrong fluid
Stone rod recipe gives 4 instead of 1 rod now
Hide unused fluids in JEI (e.g. when there is no copper ore etc. present, it doesn't show molten copper)
Improve tinker tank tooltip rendering
Fix several blocks connecting to fences that shouldn't
Fix tools that have the correct type but the wrong harvest level not progressing when breaking blocks
Ingot, Gem, etc. casts can now be used in recipes
Rewrote recipe syncing between server and client in crafting station, reducing recipecalculation costs a lot (impact modpacks with many many recipes)
Improve model caching for items rendered on tables
(Most likely the last bugfix release for 1.12.2)
Fix a potential rendering issue with casting channels
Fix potential crash with kama
Remove debug log from hellish trait
Fix potential slimebounce issue
Fix Tinkers' special food not being repairable and using wrong durability
Translation improvements
Implement a FastWorkbench approach in the Crafting Station. This should help with big modpacks with lots of recipes
Several Translation Updates
Slimeblocks can be crafted back into slimeballs
Fix faucets trying to drain from the wrong side (which made them not drain at all in some cases)
Experimental changes to how harvestlevels are handled when tools are broken
Fix tool replacement not working if a tool had no modifiers on creation (so tinkers' tool leveling without starting modifiers)
Several smaller fixes/changes relating to addons/other mods
Fixed crossbows being held wrong in 3rd person (thanks again, spookyjuke)
Vanilla advancements trigger from TiC tools again
Several smaller fixes/changes that got lost in translation
* Adjust melting output for horse armor
* Unbreakable tools can be properly repaired now
* Fix Smeltery/Furnace not processing things when the lava tank was empty and got refilled
* Fix Slimeboots spamming log with errors
* Fix interactions with other mods that try to till slimegrass
* Fix crash with breaking webs with scythes
Requires Forge 2577
Requires JEI 4.8 (if JEI is present)
* Seared Channel Recipe gives 3 now
* Tools can be renamed anytime again!
* Gasses now render upside down
* TiC Slime Blocks now work with pistons
* Fix last vanilla-type arrow not being fired with TiC bows
* Crafting stations ignore each others inventories, preventing freezes
* On-Hurt Traits (cactus) don't deal damage when you're receiving reflected damage anymore (guardians/other cactus users), preventing a crash
* Remove impossible to craft casting recipes that showed up in JEI
* Fix Magma Slime Islands cascading worldgen
* Fix Slime Boots causing fall damage on land depending on where you originally started (you take less damage now too)
* Same for congealed slime blocks
- Casting Channels are back, and better than ever! Thanks KnightMiner! (also check out ceramics, where they were tested)
- Kamas are the little brother of scythes, working as shears as well as mowing through plants and crops
- Items in the side-inventory are used for shift-clicking recipies via JEI, again! (Yes, technically not new, but.. new! Again!)
- Chisel blocks should render correctly now
- New ore preference config. This is a list of mod IDs to prefer for recipe outputs from the ore dictionary, such as casting recipes.
- Pig-Iron now is a medium-tier material, between iron and steel, and a better handle. It's much cheaper and keeps you topped off with food now. It uses clay instead of emerald now, but more iron. Blood also is easier to get now.
- Cactus now always returns damage when you're holding a cactus tool. It returns more damage when blocking
- Flammable now also sets enemies on fire when you're not blocking (aka when getting hit)
- Prismarine now always has Aquadynamic and a very minor damage buff
- Electrums trait now works for both combat and mining. You also gain charge on hitting enemies or breaking blocks. When breaking a block while charged you get a short boost of Haste(mining speed), when hitting an enemy you get a short boost of speed in addition to the bonus damage
- Lead has more durability and has a new "Heavy" trait which prevents knockback
- Minor nerf to bronze trait
- Silvers holy trait now applies weakness to undead on hit, and deals more damage
- Netherracks damage bonus doubled and also applies to tool heads/blades now
- Glowing modifier now also works from the offhand
- In general traits/modifiers that require no player interaction also work in the offhand
- Blood is more readily available now
- Multiblock controllers can now be placed up to 64 blocks above the floor (was 9)
- As long as a smeltery or tank isn't completely full there will always be an area at the top to check the remaining capacity
- Probably fixed the crash that sometimes happens with blood (and in very rare cases: other fluids) in the smeltery!
- Obsidian bolts head no head-texture
- Fix tooltips on the materials when inspecting bolts
- Fix snow setting on slime fluid (or rather, slime fluid being counted as solid)
- Fixed a hit (sound) issue with projectiles stuck in blocks
- Many small code, localization and visual fixes
Cleanup release for 1.11.2
Fix a crash with bolt part-replacement and embossment
Fix crash related to spaghetti code (literally)
Fix Magma Slime Islands not generating in other mods nether biomes
Fix Railcrafts poor ore smelting into too little metal
Some chisel compatibility stuff
Fix some materials missing in the books when there are a *lot* of materials
API:
Material Integration now has a proper API (same as before, but moved into the API)
New/Fixes:
New modifier: Embossment. Let's you add an additional trait
Nuggets and Blocks can now be used to repair tools too
Support for non-vanilla arrows
Tinkers' Metal Blocks can now be used as beacon base again
Stained clear glass works for coloring beacon beams
The smeltery now displays a tooltip when its fuel liquid is not compatible
Broken tools now correctly lose their harvest level
Most likely fix cascading worldgen
Probably fix smeltery possibly loading chunks when checking for validity (yes, this one is pretty obscure)
EFLN forge event compatibility
Faucets now pour to the bottom of the block below for other mods tanks
This is just a small bugfix release to clean up the API and get all the accumulated fixes out. Thanks to all contributors (and, as always, Knightminer) for the fixes.
New:
Mandarin Taiwanese Translation
Seared furnace now removes mobs that spawn inside of it
Bugfixes:
Fix drying racks losing progress when they're unloaded
Fix part builder not working with stencile reuse being deactivated
Fix a crash when the player was having a non-player model (Morph mods, etc.)
Reinforced-Modifier book page text states correct item now, instead of an obsidian plate
Smaller translation fixes
API:
Added cancelable events when modifiers or smeltery melting fluids are registered
Added debug logging when mods remove content through the events