Added Tank Access Port – allows input/output for the same block – intended for use with ExtraCells fluid storage bus and similar mechanics
Fixed multiple issues with OpenComputers integration, should be fully usable now
Added fluid flow counts to Data Port API (thanks habnabit)
Pipe Sensors can now be accessed by computers (thanks habnabit)
Added 5% and 95% fill sensor options
Added option to hide filled Canisters from NEI (off by default)
Added option to show fluid IDs on canisters (off by default)
Configurator can now set filters on Routers
Fixed blocks interacting with redstone not working correcty with Project Red (and possibly other modded) wires
Fixed crash with IC2 fluid ejection upgrades outputting to pressure network
Updated Russian localization (thanks shikhtv)
Added Tank Data Port – ComputerCraft peripheral to control tanks
Added Mekanism Gas Input/Output blocks for tanks and pressure pipes
High Pressure Router reworked
Can now interact with “normal” pipes and tanks as well as pressure pipes
Input mode renamed to Input (passive) – this will accept fluids from pressure or normal pipes, but will not pull from tanks/machines”
Added new mode: Input (active) – this will actively pull from tanks and machines
pdated configuration system – see documentation for details
New block: Fluid Drain
Fixed derpy sidedness in High Pressure Input and High Pressure Pump
Fixed various crashes and glitches with fluids that have no texture
Changed Tank Pressure Inlet and Outlet recipe so they aren’t a reflection of each other
Updated Korean and Chinese localization (Thanks ViKaleidoscope, puyo061 and alvin137)
New Stuff
Added multiblock tanks!
Mechanics changes
High Pressure Input can now pull from tanks/machines if given a redstone signal
High Pressure Pump will accept fluid pumped into their back, even with no redstone signal
Bug Fixes
Fixed inconsistent mod name in some places
Removed forge config file (unused)
Filters can be set with all kinds of containers now
Fixed empty canister not showing in NEI
Fixed pipes not showing up in creative tab
Fixed canister not rendering fluid color correctly
Fixed pipe blocks not refreshing the connections system when placed
Removed spammy debug line
Attempt to catch messed fluids when making canisters and complain instead of crashing
Localization
Added Chinese localization (thanks ViKaleidoscope)
Added Croatian localization (thanks Leon1236)