Additions
- Displays can now be "Locked" allowing you to place large displays next to each other!
- Added Support for Ender IO Capacitor Banks, they will now show the entire amount stored.
- Added Support for the Ender IO Inventory System
- Added Ender IO Progress Time Support
- Added Extra Utilities Generator Progress Times
- Added AE2 Grinder and Inscriber Progress Support
- Added AE2 Crafting Support, ability to get the current crafting item from a Crafting Tile
- Added AE2 drive support, ability to read the bytes used and items used of individual cells or an entire ME Drive
- Added Big Reactor's (Extreme Reactors) support for Energy Generated, Activity, Fuel Heat, Fuel, Waste Fuel, Fuel Capacity
- Added IC2 Reactor Support, ability to read Heat, Max Heat and Energy Output
- When items are removed/added from displays the changes will be displayed a chat message.
Changes
- Fluid Reader GUI is now slightly bigger for easier reading.
- Readers now update every 20 ticks, this is configurable, however when a player interacts they will update instanntly.
- Transfer Nodes will now only transfer 128 items per second.
- The Guide GUI is now much larger, fixing issues with Font not being able to render properly at 0.75 scale.
Fixes
- Complete rewrite on network system, fixing multiple memory leaks.
- Packet efficiency has been increased, better server performance.
- Inventory Renderering has been optimising, better client performance.
- Wireless Storage Reader will no longer be inserted when pressing "Dump Player Inventory"
- Array's will now send their inventory contents to the client (so their contents will be displayed properly)
- Entity Nodes will now connect to entities more efficiently and update every 20 ticks.
- Refined Storage and Applied Energistics Connectivity has been optimised, they will now ONLY be updated when a player clicks a screen or reader, due to massive server hits.