Added/Tweaked:
New tainted blocks
Stairs, slabs, fences, logs, and so much more!
Mob statues are now their own block
Huge thanks to Nazaru!
Wither Storm head revamps
The required hits can range between 3-5 and is rerolled every time a head is healed
Heads now have "hit counts." Hitting a head will increase this count until it becomes injured
Heads will now turn red when hit, like any typical mob
Heads will shake when hit, and when healed a sound will play to indicate the tractor beam reactivating
Amulet
The amulet has been completely revamped and given a new use
The amulet will track the nearest Wither Storm, and will pulse blue when held if your facing the general direction of the Storm
The amulet can also track up to four extra mobs (and players!), which can be set by right clicking a mob. These colors will also pulse when facing the general direction of the tracked mob. Shift-right click the amulet while held to swap colors. Each color can track one mob
A variation of the amulet can be crafted that will track all entities of the bounded type
The amulet can be locked as well to prevent players from changing bounded entities
Added a config option to disable the Wither Storm force tracking the nearest player with an amulet
Withered Beacon
Crafted using a withered nether star, the withered beacon is a much more powerful variant of the normal beacon being able to apply various effects in a much larger radius
Support beacons can be connected nearby that can apply more effects in an infinite distance in the angle their connection makes with the main beacon
The withered beacon can be used to resummon the Wither Storm by right clicking it with three wither skulls
The beacons beams can be seen from any distance
More info in the beacons GUI when placed!
Sickened Villager
A withered sickened variant of the villager, texture by McFella
Villagers and zombie villagers will convert to this sickened variant and can be healed via golden apple stew, retaining all their trades, gossips, and trading experience
Performance Improvements
This system is used for the Wither Storm's mass and block clusters
Introducing vertex buffers, which store vertices and uploads them right to the GPU instead of going through all them each frame, improving performance astronomically
Removed the "Block Cluster Coloring" config, as these new improvements fixed shader incompatibilities with block clusters
Patreon cosmetics
Added in-game cosmetics for Wither Storm backers on my Patreon
Backers will receive a cute little formidibomb block that will float around their head
Bowels Reworks
The bowels have been completely overhauled, featuring more structures, caves, loot, tunnels, and so much more!
When entering the bowels, you'll also now be transported somewhere random, with a bias towards the dark-lit cave systems. Configurable, of course
The Wither Storm's bossbar will now disappear when underground, or in a location where the Storm is not an immediate threat
Configurable via "Smart Bossbar" in the server config
Added client configuration options to change the Wither Storm's tractor beam color
The Wither Storm will now "shine" purple at night, to make it easier to distinguish between the sky
Configurable
Block clusters will now shake angularly
Block clusters will now play a shake sound when being picked up
The play dead corpse structure has been touched up with new blocks
Added a tool action for items that can damage the Command Block during the final battle, "command_block_damage"
Lowered tractor beam cluster pick up time
The Wither Storm can no longer be formidibombed during phase 4
Increased target invulnerability time when escaping a head
The time can now be configured via the server config
The Wither Storm will no longer pull in mobs via it's tractor beam when distracted
Wither Sickness will now pulse, with the frequency increasing the lower the mob's health is
Added commands to get and set server config options, "/witherstormmod config"
Added a config option to change the maximum amount of chunks wither storms can load
Translations
Updated Spanish translations (pox1016)
de_de by MoRoN222
pt_br by Luisinhi010
nl_nl by LucasDotje
Bug Fixes:
Fixed the Wither Storm not picking up formidibombs #736
Wither Storm bites will now bypass armor to prevent shields from blocking damage
Fixed players receiving the spyglass advancement when the Wither Storm was not summoned #745
Fixed Spanish translations having incorrect character encoding
Mobs will no longer target the Wither Storm when it's playing dead #551
Fixed block states not appearing properly in block clusters #618
Fixed heads be able to be spam-injured after already being hurt
Fixed incompatibility with newer forge version #885
The Wither Sickness layer will no longer render on transparent pixels #593
Fixed Vivecraft incompatibility #393
译文:
添加/调整:
新污染方块
楼梯、台阶、栅栏、原木等等!
怪物雕像现在是他们自己的方块
非常感谢Nazaru!
凋灵风暴头改造
所需的命中范围可以在3-5次之间,每次头部愈合时都会重新刷新次数
头部现在有“命中次数”。击中头部会增加该次数,直到受伤为止
头部现在被击中时会变成红色,就像任何典型的怪物一样
头部被击中时会震动,治愈后会发出声音,指示牵引光束重新激活
指令护身符
这个护身符已经彻底翻新,并被赋予了新的用途
护身符将追踪最近的凋灵风暴,如果你面向风暴的大致方向,则当你手持护身符时会发出蓝色脉冲
护身符还可以追踪最多四个额外的怪物(和玩家!),可以通过右键单击怪物来设置。这些颜色在面对被跟踪怪物的大致方向时也会脉动。按住Shift键的同时右键单击护身符以交换颜色。每种颜色可以跟踪一个怪物
可以制作护身符的变体,以跟踪有界类型的所有实体
护身符也可以被锁定,以防止玩家改变有界实体
添加了一个配置选项,以禁用凋灵风暴部队使用护身符追踪最近的玩家
风暴信标
使用风暴之星制作而成,风暴信标是普通信标的一个更强大的变体,能够在更大的半径内应用各种效果
连结信标可以与附近的主信标在特定角度上连接,可以在无限距离内应用更多效果
风暴信标可以用三个凋灵骷髅头颅右击它来重新生成凋灵风暴
信标光束可以从任何距离看到
放置时,信标GUI中有更多信息!
腐化村民
村民的一种凋零的腐化变体,由McFella制作
村民和僵尸村民将转变为这种腐化变种,可以通过炖金苹果来治愈,保留他们的所有交易和交易经验
性能改进
该系统用于凋灵风暴的质量和集群方块
引入顶点缓冲区,该缓冲区存储顶点并将其直接上传到GPU,而不是每一帧都遍历所有顶点,从而大大提高了性能
删除了“集群方块着色”配置,因为这些新的改进修复了着色器与集群方块的不兼容性
Patreon化妆品
在我的Patreon上为Wither Storm支持者添加游戏内化妆品
支持者会收到一个可爱的小炸弹,它会在他们的头上漂浮
内部空间返工
内部空间已经彻底翻修,有更多的结构、洞穴、战利品、隧道等等!
当你进入内部空间时,你也会被随机运送到某个地方,偏向于黑暗的洞穴系统。当然是可配置的
凋灵风暴的boss血条现在将在地下或风暴不是直接威胁的地方消失
可通过服务器配置中的“Smart Bossbar”进行配置
添加客户端配置选项以更改凋灵风暴的牵引光束颜色
凋灵风暴现在将在夜间“闪耀”紫色,以便于区分天空
可配置的
集群方块现在将有角度地抖动
集群方块现在将在拾取时播放抖动声
这出戏的尸体结构已经用新的积木修饰过了
为在最终战斗中可能损坏命令块的物品添加了一个工具动作,“Command_Block_dmage”
降低了光束拾取集群方块时间
凋灵风暴在第四阶段不能再被恐怖炸弹炸
逃离头部时增加目标的刀枪不入时间
现在可以通过服务器配置配置时间
凋灵风暴在分神时不再通过牵引光束吸引怪物
随着疾病的增加,怪物的健康状况会越来越差
添加了获取和设置服务器配置选项的命令,“/witherstormmod config”
添加了一个配置选项,以更改风暴可以加载的最大块数
翻译
更新西班牙语翻译(pox1016)
由MoRoN222确定
由Luisinhi010编写的pt_br
由LucasDotje编写的nl_nl
错误修复:
修正了凋灵风暴没有拾取恐怖炸弹#736
凋灵风暴攻击现在将绕过装甲,防止盾牌阻挡伤害
修正了当凋灵风暴未召唤时,玩家会获得“spyglass”的成就#745
修复了具有错误字符编码的西班牙语翻译
怪物将不再以凋灵风暴为目标
修复了集群方块#618中未正确显示的块状态
修复头部在受到伤害后可以受到更多伤害
修复了与更新的伪造版本#885的不兼容性
凋零腐化层将不再在透明像素#593上渲染
修复了Vivecraft不兼容#393
Small hotfix, fixings bugs from the "Sky Darkens" update.
小型更新,主要修复“漆黑深空”更新留下的一些漏洞。
Added/Tweaked:
New Withered Symbiont theme, courtesy of Mar Mar!
Wither Storm Segments are now completely invulnerable, disregarding the "Wither Storm Invulnerability" config option
Updated zh_cn (Parallel011)
Bug Fixes:
Tractor beams will now pull any minecart
Fixed tainted stone/cobblestone not having loot tables #681
Fixed the spyglass advancement "Is it the end?" triggering regardless of whether the player is looking at the Storm or using a spyglass. #654
Fixed block clusters randomly rendering pitch black #647
The Wither Storm will no longer render a different sub phase with a modified evolution speed on the distant renderer #516
Fixed the bowels effects (trembles, etc) not working
添加/修改:
新的凋灵共生体主题,由Mar Mar提供!
凋灵风暴片段现在完全无懈可击,无视“凋灵风暴无懈可击”配置选项
更新zh_cn (Parallel011)
错误修复:
牵引光束现在可以拉动任何矿车
修复污染的石头/圆石没有合成表#681
修复了无论玩家是看着风暴还是使用望远镜,都会触发望远镜进度“是结束了吗?”#654
修复集群方块随机渲染漆黑#647
凋灵风暴将不再渲染一个不同的子阶段与修改的进化速度,在遥远的渲染器#516
修复内部空间效果(颤抖等)不工作
Next biggest CWSM update, focusing mostly on quality of life features and bug fixes.
一次较大型的模组更新,主要关注模组质量功能完善和更多的错误修复。
Added/Tweaked:
Sky ambience effects
The sky will now darken accordingly to the Wither Storm's current phase
Mob panicking
Mobs near the Wither Storm will now panic and run away from the Wither Storm, depending on the phase
Any animal including most hostile mobs, such as zombies, creepers, etc. are affected by this feature
Tainted block clusters on death
Block clusters full of tainted blocks will now drop during the Wither Storm's death animation
Useful for players who want to use the tainted blocks for building, etc.
Added particles in the tractor beams
Players are now given targeting immunity when escaping a Wither Storm head
Added a separate tag for the Wither Storm's summoning blocks
Added an option to disable the Withered Symbiont from summoning
Config option to make debris render as 2D in later phases
Disabled music by default
It was pointed out by a user that, while I was fully aware when developing this mod, that there could be potential copyright issues with the Wither Storm theme which is used. While myself and others have had no issues, to play it safe the boss music has been disabled by default
The Withered Symbiont now uses a loot table to fetch its drop items
Wither sickness particles are now disabled by default
Added a tainted village bowels tunnel
Texture updates from Naza
Biggest changes are debris fade on the edges, Withered Symbiont retexture, and trapped mobs inside tainted flesh blocks
The Wither Storm will attempt to ignore mobs that is in another head's tractor beam
The Wither Storm will now attempt to find a nearby structure when becoming distracted
When using "/witherstormmod cluster create", players can now specify a Wither Storm for the cluster to be sucked into
Config option to disable Wither Storm healing has been added
Boats, minecarts and TNT can now be pulled in via tractor beams
Block clusters will now "shake" before being pulled in
The Wither Storm will now target slightly above fireworks when being distracted
The Wither Storm will now ignore recently killed players
The Wither Storm's XP drop has been buffed significantly
This XP also now spawns at the players location
Added an advancement for when a player looks at the Wither Storm through a spyglass
Unfortunately, due to MC limitations players must be near the WS and look at the bottom of its hitbox for the advancement to register properly
Added a block pickup blacklist tag
The Wither Storm will now be immune to formidibomb explosions when its hole is visible
Wither sickness will now be kept after death by default (configurable)
The player's tamed animals will now be teleported out of the bowels alongside the player when the Command Block is defeated
Players can now set a ultimate target override block position
Config option to render low res models when on the distant renderer has been added (Wither Storm LOD)
Added a phase 6-7 block cluster pick up interval
Some sounds in the mod have been replaced with ones extracted from MC:SM (thanks Naza!)
The roars, etc. are now much more clean and crisp. The main Wither Storm theme has also been replaced with a longer and less muddy version
The bowels ambience loop has also been changed out for the one present in MC:SM
The Wither Storm will now use the "minecraft:generic.attack_damage" attribute for head chomp attacks
Lang
Updated ru_ru (Russian) (Loverxzc)
Added es_ec, es_es, es_mx, es_uy, es_ve, es_ar, and es_cl (Spanish) (pox1016)
Added uk_ua (Ukrainian) (SaiDGaming)
Bug Fixes:
Segment duplication #222
Play dead manager will now correctly update the distant renderer upon joining a server
"Ghost" Wither Storms will no longer appear on the distant renderer
Fixed a crash in relation to the "wither_sickness_immune" tag #240
Fixed a crash when trying to render block entities that do not have a block entity renderer #244
Fixed the Command Block not properly saving its connected Wither Storm's UUID when loading a server
Opening/leaving a sub-config menu would not save the values from the previous menu #257
A modified invulnerability time would cause the Wither Storm to scale improperly #275
Added a separate tag for the Wither Storm's summoning blocks, which fixes #282
The Wither Storm's tractor beam will no longer pull in entities that are near formidibombs or Withered Symbionts #314
Hitting the normal hitbox of the Wither Storm will now count as a head injury attempt #337
Sickened creepers/spiders will no longer spawn with armor when summoned by the Withered Symbiont or during the final bossfight #347
Summoning super TNT will no longer cause a crash #431
Tractor beams will no longer pull in entities that the Wither Storm does not have direct line of sight to #336
The Wither Storm will now only unload when completely removed #422
Fixed a compatibility issue with Max Health Fix #220
"/kill"ing the Command Block will now activate the Wither Storm's death sequence #312
The Wither Storm will automatically awaken from its play death after a short delay if its Command Block is missing #162
The boss music will no longer overlap with the default MC music #333
Fixed phantoms not orbiting the Wither Storm
Fixed a bug where the tentacles would not "uncurl" around the Command Block during the final battle when all heads are defeated after the world is reloaded
Fixed the Wither Storm being "dead active" during the play dead state #554 (bug from 2.1-pre3)
Fishing rods can no longer hook on to the Command Block #492
Fixed a crash where the Wither Storm would attempt to search for a bowels arena when generate structures for the world is disabled #506
Command blocks tools can now be enchanted via an enchantment table #556
The Withered Symbiont can no longer enter boats/minecarts #559
Fire will no longer generate from flaming skulls when "mobGriefing" is disabled #560
The Symbiont will no longer jump when hit from its back while dying #560
The Command Block can no longer be moved around via explosions #560
Setting the Wither Storm's phase via /data to a value below 0 will no longer crash the game
Fixed an issue where the Wither Storm would have unintended head restraints when distracted
Targeting wouldn't work properly when the other Wither Storm heads were disabled
Fixed bowels not being properly chunk loaded #324
译文
添加/修改:
天空氛围效果
天空现在会变暗到凋灵风暴的当前阶段
怪物恐慌
凋灵风暴附近的生物现在会恐慌并逃离凋灵风暴,取决于阶段
任何动物,包括大多数敌对的生物,如僵尸,爬行动物等,都受到这个特性的影响
凋灵风暴死后的腐化集群方块
满是腐化方块的集群方块现在会在凋灵风暴的死亡动画中掉落
对于想要使用腐化块进行建筑等的玩家很有用。
在牵引光束中加入粒子
玩家现在在逃离凋灵风暴时获得目标免疫
为凋灵风暴的召唤方块添加了一个单独的标签
增加了一个选项来禁用凋灵共生体召唤
配置选项,使碎片呈现为2D在后期阶段
默认禁用音乐
有用户指出,虽然我在开发这个mod时充分意识到,使用的凋灵风暴主题可能存在潜在的版权问题。虽然我和其他人都没有问题,但为了安全起见,boss音乐默认是禁用的
凋灵共生体现在使用战利品表来获取掉落物品
凋零腐化粒子现在默认禁用
增加了一个腐化的村庄内部空间隧道
来自娜扎的纹理更新
最大的变化是边缘上的碎片褪色,凋灵共生体的重织,以及被困在受污染的肉块中的生物
凋灵风暴将试图忽略在另一个人头的牵引光束中的生物
凋灵风暴现在会在分心时尝试寻找附近的建筑
当使用“/witherstormmod集群创建”时,玩家现在可以指定一个凋灵风暴来将集群吸进去
添加了禁用凋灵风暴治疗的配置选项
船只,矿车和TNT现在可以通过牵引光束拉进来
集群方块现在会在被拉入之前“摇晃”
凋灵风暴现在在被分散注意力时将瞄准烟火上方
凋灵风暴现在会忽略最近被杀死的玩家
凋灵风暴的经验下降显著增强
这个经验值现在也在玩家的位置生成
增加了一个成就:玩家通过望远镜看凋灵风暴
不幸的是,由于MC的限制,玩家必须在WS附近,并查看其命中框的底部才能正确注册升级
增加了一个阻塞拾取黑名单标签
凋灵风暴现在将免疫恐怖炸弹的爆炸,当它的洞是可见的
凋零腐化将在死亡后默认保留(可配置)
当命令方块被击败时,玩家驯服的动物现在将被传送出内部空间
玩家现在可以设置一个终极目标覆盖格挡位置
在远程渲染器上渲染低分辨率模型的配置选项已经添加(凋灵风暴LOD)
增加了阶段6-7块集群方块的拾取间隔
mod中的一些声音已经被从MC:SM中提取的声音所取代(谢谢娜扎!)
咆哮声等现在更加干净和脆。凋灵风暴的主题也被一个更长的、更清晰的版本所取代
在MC:SM中,内部空间环境循环也被改变了
凋灵风暴现在将使用“minecraft:通用”。Attack_damage”属性用于头部咬伤攻击
朗
更新ru_ru(俄语)(Loverxzc)
新增es_ec、es_es、es_mx、es_uy、es_ve、es_ar和es_cl(西班牙语)(pox1016)
添加了uk_ua(乌克兰语)(赛会)
错误修复:
段复制#222
装死管理器现在将正确地更新远程渲染加入服务器
“幽灵”凋灵风暴将不再出现在远处渲染器上
修复了与“wither_sickness_immune”标签有关的崩溃#240
修复了当试图渲染没有块实体渲染器的块实体时崩溃的问题
修复了命令块在加载服务器时无法正确保存连接的凋灵风暴的UUID的问题
打开/离开子配置菜单不会保存前面菜单中的值#257
修改后的无懈可击时间会导致凋灵风暴的比例不合适#275
为凋灵风暴的召唤方块添加了一个单独的标签,修复了#282
凋灵风暴的牵引光束将不再吸引靠近formidibombs或凋灵共生体#314的实体
击中凋灵风暴的正常攻击箱将被视为头部伤害尝试#337
腐化爬行者/蜘蛛在被凋灵共生者召唤或在最后的boss战中不再带护甲#347
召唤超级TNT将不再导致崩溃#431
牵引光束将不再吸引凋灵风暴看不到的实体到#336
凋灵风暴现在只有在完全移除时才会卸载#422
修复了最大生命值修复的兼容性问题#220
“/kill”命令格挡将激活凋灵风暴的死亡序列#312
如凋灵风暴的命令方块缺失了,它会在短时间延迟后从游戏死亡中自动苏醒#162
Small hotfix, fixings bugs from the "Sky Darkens" update.
小型更新,主要修复“漆黑深空”更新留下的一些漏洞。
Added/Tweaked:
New Withered Symbiont theme, courtesy of Mar Mar!
Wither Storm Segments are now completely invulnerable, disregarding the "Wither Storm Invulnerability" config option
Updated ru_ru (Loverxzc) and zh_cn (Parallel011)
Bug Fixes:
Tractor beams will now pull any minecart
Fixed tainted stone/cobblestone not having loot tables #681
Fixed the spyglass advancement "Is it the end?" triggering regardless of whether the player is looking at the Storm or using a spyglass. #654
Fixed block clusters randomly rendering pitch black #647
The Wither Storm will no longer render a different sub phase with a modified evolution speed on the distant renderer #516
Next biggest CWSM update, focusing mostly on quality of life features and bug fixes.
一次较大型的模组更新,主要关注模组质量功能完善和更多的错误修复。
Added/Tweaked:
Sky ambience effects
The sky will now darken accordingly to the Wither Storm's current phase
Mob panicking
Mobs near the Wither Storm will now panic and run away from the Wither Storm, depending on the phase
Any animal including most hostile mobs, such as zombies, creepers, etc. are affected by this feature
Tainted block clusters on death
Block clusters full of tainted blocks will now drop during the Wither Storm's death animation
Useful for players who want to use the tainted blocks for building, etc.
Added particles in the tractor beams
Players are now given targeting immunity when escaping a Wither Storm head
Added a separate tag for the Wither Storm's summoning blocks
Added an option to disable the Withered Symbiont from summoning
Config option to make debris render as 2D in later phases
Disabled music by default
It was pointed out by a user that, while I was fully aware when developing this mod, that there could be potential copyright issues with the Wither Storm theme which is used. While myself and others have had no issues, to play it safe the boss music has been disabled by default
The Withered Symbiont now uses a loot table to fetch its drop items
Wither sickness particles are now disabled by default
Added a tainted village bowels tunnel
Texture updates from Naza
Biggest changes are debris fade on the edges, Withered Symbiont retexture, and trapped mobs inside tainted flesh blocks
The Wither Storm will attempt to ignore mobs that is in another head's tractor beam
The Wither Storm will now attempt to find a nearby structure when becoming distracted
When using "/witherstormmod cluster create", players can now specify a Wither Storm for the cluster to be sucked into
Config option to disable Wither Storm healing has been added
Boats, minecarts and TNT can now be pulled in via tractor beams
Block clusters will now "shake" before being pulled in
The Wither Storm will now target slightly above fireworks when being distracted
The Wither Storm will now ignore recently killed players
The Wither Storm's XP drop has been buffed significantly
This XP also now spawns at the players location
Added an advancement for when a player looks at the Wither Storm through a spyglass
Unfortunately, due to MC limitations players must be near the WS and look at the bottom of its hitbox for the advancement to register properly
Added a block pickup blacklist tag
The Wither Storm will now be immune to formidibomb explosions when its hole is visible
Wither sickness will now be kept after death by default (configurable)
The player's tamed animals will now be teleported out of the bowels alongside the player when the Command Block is defeated
Players can now set a ultimate target override block position
Config option to render low res models when on the distant renderer has been added (Wither Storm LOD)
Added a phase 6-7 block cluster pick up interval
Some sounds in the mod have been replaced with ones extracted from MC:SM (thanks Naza!)
The roars, etc. are now much more clean and crisp. The main Wither Storm theme has also been replaced with a longer and less muddy version
The bowels ambience loop has also been changed out for the one present in MC:SM
The Wither Storm will now use the "minecraft:generic.attack_damage" attribute for head chomp attacks
Lang
Updated ru_ru (Russian) (Loverxzc)
Added es_ec, es_es, es_mx, es_uy, es_ve, es_ar, and es_cl (Spanish) (pox1016)
Added uk_ua (Ukrainian) (SaiDGaming)
Bug Fixes:
Segment duplication #222
Play dead manager will now correctly update the distant renderer upon joining a server
"Ghost" Wither Storms will no longer appear on the distant renderer
Fixed a crash in relation to the "wither_sickness_immune" tag #240
Fixed a crash when trying to render block entities that do not have a block entity renderer #244
Fixed the Command Block not properly saving its connected Wither Storm's UUID when loading a server
Opening/leaving a sub-config menu would not save the values from the previous menu #257
A modified invulnerability time would cause the Wither Storm to scale improperly #275
Added a separate tag for the Wither Storm's summoning blocks, which fixes #282
The Wither Storm's tractor beam will no longer pull in entities that are near formidibombs or Withered Symbionts #314
Hitting the normal hitbox of the Wither Storm will now count as a head injury attempt #337
Sickened creepers/spiders will no longer spawn with armor when summoned by the Withered Symbiont or during the final bossfight #347
Summoning super TNT will no longer cause a crash #431
Tractor beams will no longer pull in entities that the Wither Storm does not have direct line of sight to #336
The Wither Storm will now only unload when completely removed #422
Fixed a compatibility issue with Max Health Fix #220
"/kill"ing the Command Block will now activate the Wither Storm's death sequence #312
The Wither Storm will automatically awaken from its play death after a short delay if its Command Block is missing #162
The boss music will no longer overlap with the default MC music #333
Fixed phantoms not orbiting the Wither Storm
Fixed a bug where the tentacles would not "uncurl" around the Command Block during the final battle when all heads are defeated after the world is reloaded
Fixed the Wither Storm being "dead active" during the play dead state #554 (bug from 2.1-pre3)
Fishing rods can no longer hook on to the Command Block #492
Fixed a crash where the Wither Storm would attempt to search for a bowels arena when generate structures for the world is disabled #506
Command blocks tools can now be enchanted via an enchantment table #556
The Withered Symbiont can no longer enter boats/minecarts #559
Fire will no longer generate from flaming skulls when "mobGriefing" is disabled #560
The Symbiont will no longer jump when hit from its back while dying #560
The Command Block can no longer be moved around via explosions #560
Setting the Wither Storm's phase via /data to a value below 0 will no longer crash the game
Fixed an issue where the Wither Storm would have unintended head restraints when distracted
Targeting wouldn't work properly when the other Wither Storm heads were disabled
Fixed bowels not being properly chunk loaded #324
Small hotfix:
一次小型更新,主要为一些小修小补:
Added / Tweaked:
When the Command Block is struck inside the bowels, only a random amount of the Wither Storm's heads will be hurt instead of all of them every time
Updated ru_ru (Loverxzc)
Updated zh_cn (Parallel011)
Block clusters will now speed up depending on how long they've existed in the world, to help prevent clusters trailing behind the Wither Storm as it chases players
Bug Fixes:
Fixed items not being absorbed by the Wither Storm with "Squash Hitboxes" enabled and not reloading the world
Fixed the tractor beam overlay appearing when Wither Storm heads are dormant
Explosions when the Wither Storm collides with blocks will only happen if the Wither Storm is past phase 3 and won't occur if "mobGriefing" is disabled
Fixed more infinite acceleration issues with fflying_speed over 1
Block cluster hitboxes will now cover the entire selected area of blocks
Removed a left over print statement
Fixed the Command Block not raising it's podium for the next time after reloading the world while it was previously raising it's podium
Blinding effects are now completely toggleable
1.18.2 is now out of BETA! Included in this update are some new small features and quite a few bug fixes:
1.18.2正式版本现已发布!此更新中包含一些新的小功能和相当多的错误修复:
Added / Tweaked:
The inside of the tractor beam will now render
Two large tentacles have been added to the phase 6 and 7 models (including their respective variants)
The other heads will now randomly look if no target is around, instead of staying still
Mobs that intersect the tractor beam will be pulled up by it. This allows for clusters of mobs to be picked up, however they won't be consumed and aren't targeted directly by the Wither Storm. Your best chance of escaping is if the Wither Storm looks away (if the Wither Storm is targeting you, this does not apply).
Revamped the head injury system. When you injure a head, it will completely deactivate for a short period of time, with it's tractor beam disabled and it's eye appearing temporarily broken.
While not functional yet, an .obj model loading and rendering system is now in place
Formidibomb's will now destroy obsidian (toggleable)
The Wither Storm will now pick up and consume obsidian
The Wither Storm will "explode" colliding blocks to ensure it doesn't get caught in terrain
Some debris particles will now be removed if they are inside the Wither Storm
The interval between the tractor beams picking up block clusters has been lowered
The ear ringing effect from a formidibomb explosion can now be disabled (client config)
Unattached certain config options in the client config from the presets (i.e. changing the preset from "high" to "medium" won't default "play boss themes" anymore)
Debris from the segments will no longer be rendered by default. If your setup can handle it, feel free to enable its rendering again in the client config
Added ultimate targeting types. Configurable via the server config, ultimate targeting types changes the way the Wither Storm will pick it's ultimate target. Designed for a multiplayer setting. More info in the "For Creative Users" spoiler
Added the amulet. Whoever has the amulet will be targeted by the Wither Storm, overriding the targeting type. The amulet is uncraftable and is designed for a multiplayer setting.
The Wither Storm's ultimate target can be manually set to to a specific player, overriding the amulet and ultimate targeting type
The sickened mob textures and tainted block textures have been redone with thanks to @Naza
Added a tractor beam overlay effect with thanks to @Vaguely Interesting. This overlay will appear when inside a tractor beam (toggleable)
The Wither Storm can now be formidibombed during any phase (phase 4 and higher). The progression of the mod in survival is unaffected by this change
The block cluster absorption hitbox has been decreased, making it seem like they are actually being "absorbed"
The rotation speed of the Wither Storm can now be configured
Bug Fixes:
Removed the small delay for when the tractor beam loop starts when near a tractor beam
Fixed a bug where block clusters would not be picked up below Y = 0
Fixed a bug where the starting house would not spawn in certain structures (i.e. badlands)
Fixed a crash when summoning a formidibomb with no fuse (fuse of 0)
Fixed a crash when rendering a Traveler's Backpack backpack from a block cluster
Sickened skeletons will now render their bows and other held items
Fixed certain bowels arena pieces not generating
Fixed a duplicate config value in the common config menu
Fixed a potential crash when exiting the bowels from the chute
Fixed infinite acceleration as the Wither Storm slows down near it's ultimate target with a flying speed attribute value over 1
Block clusters will now only be removed if they're entirely under min build height
The Command Block will no longer be able to be pushed by water or any other fluids
Fixed incorrect block cluster pick up from tractor beams
(Hopefully) Fixed segment duplication
Segments will now use their parent's flying speed attribute value, so they don't lag behind and get unloaded
If the distant fog is disabled, the tractor beams will no longer appear white from a distance
译文
增加/调整:
牵引光束的内部现在将被渲染
第6阶段和第7阶段模型(包括它们各自的变体)中增加了两个大触须
如果周围没有目标,其他头部将随机寻找,而不是静止不动
与牵引波束相交的生物会被牵引波束拉起。这允许成群的生物被拾取,但他们不会被消耗,也不会直接成为凋灵风暴的目标。你逃跑的最佳机会是凋灵风暴移开视线(如果凋灵风暴瞄准你,则不适用)。
修改了头部伤害系统。当你伤到头部时,它会在短时间内完全失效,它的牵引光束会失效,它的眼睛会暂时破碎。
虽然还没有功能,但.obj模型加载和渲染系统现在已经到位
恐怖炸弹现在可以摧毁黑曜石(可切换)
凋灵风暴现在会拾取并消耗黑曜石
凋灵风暴将“爆炸”碰撞方块,以确保它不会陷入地形
一些碎片颗粒现在将被移除,如果他们在凋灵风暴内部
牵引波束拾取集群方块的间隔已经降低
恐怖炸弹爆炸的耳鸣效果现在可以被禁用(客户端配置)
从预设中取消客户端配置中的某些配置选项(即将预设从“高”更改为“中”将不再默认“播放boss主题”)
片段碎片将不再默认渲染。如果您的设置可以处理它,请在客户端配置中再次启用它的呈现
增加终极目标类型。最终目标类型可以通过服务器配置进行配置,它改变了凋灵风暴选择最终目标的方式。专为多人模式设计。更多信息在“创造性用户”剧透
加了护身符。拥有护身符的人将成为凋灵风暴的目标,覆盖目标类型。护身符是不可制作的,是为多人模式设计的。
凋灵风暴的最终目标可以手动设置为特定的玩家,覆盖护身符和最终目标类型
腐化怪物纹理和污染的方块纹理已经重做,感谢@Naza
添加了一个牵引光束叠加效果,感谢@模糊有趣。这个覆盖层将在牵引光束内出现(可切换)
凋灵风暴现在可以在任何阶段(4阶段及以上)被强力轰炸。mod的生存进度不受此改动影响
集群方块吸收的碰撞箱降低了,让它们看起来像是真的被“吸收”了
凋灵风暴的旋转速度现在可以配置了
错误修复:
移除了牵引波束附近时牵引波束循环启动的小延迟
修复了在Y = 0以下无法拾取集群方块的错误
修复了起始房屋不会在某些结构(即荒地)中生成的错误
修复了召唤没有引信的恐怖炸弹时的崩溃(引信为0)
修复了在从块集群渲染旅行者双肩包时崩溃的问题
腐化骷髅现在会渲染他们的弓和其他持有的物品
修复某些内部空间竞技场碎片不产生
修复了公共配置菜单中重复的配置值
修复了一个潜在的崩溃时,退出内部空间从降落伞
修复了当凋灵风暴在终极目标附近减速时无限加速,飞行速度属性值超过1
方块群现在只有在完全低于最小构建高度时才会被移除
指挥方块将不再能够被水或任何其他流体推动
修正了从牵引车光束中拾取不正确的集群方块
(希望)修复片段复制
凋灵风暴分裂体现在将使用它们的本体的飞行速度属性值,因此它们不会落后并不被加载
如果远处的雾被禁用,牵引光束在远处将不再显示白色
Bug fix update! 1.16.5 will no longer be receiving feature updates, but I'll continue to fix bugs that I deem are necessary to fix.
一次错误修复更新!作者已决定不再向1.16.5 版本添加新的功能,但会继续尝试修复这些版本中需要修复的错误。
Added / Tweaked:
The ear ringing sound effects are now toggleable
The debris from the segments will no longer render by default (toggleable)
Some of the debris particles occluded by the Wither Storm's mass will be removed to help improve performance
Block clusters will no longer be removed if they are above the height limit
Lowered tractor beam cluster pick up interval
Block clusters will now speed up depending on how long they've existed in the world, to help prevent clusters trailing behind the Wither Storm as it chases players
The Wither Storm can now be formidibombed during any phase above 3
Updated zh_cn with corrections (Parallel011)
Bug Fixes:
Fixed a crash when rendering a formidibomb with no fuse (fuse of 0)
The command block will no longer be able to be pushed by fluids
Fixed infinite acceleration issues with flying speeds over 1
Fixed incorrect tractor beam cluster pick up alignment
Better segment teleporting, movement, and creation
Block cluster hitboxes will now cover the entire selected area of blocks
The tractor beam loop will start immediately instead of being delayed
Blinding effects are now completely toggleable
Fixed the Command Block not raising it's podium for the next time after reloading the world while it was previously raising it's podium
Hotfix containing compatibility issue fixes and more.
包含兼容性问题等更多问题的修复。
Added / Tweaked:
The Wither Storm will no longer check if it's other heads are targeting the same target for phase 3 and under (better targeting in groups of mobs)
If the Wither Storm's ultimate target has a command block tool (and the Wither Storm is at phase 7), it will begin a countdown until the hole in it's abdomen will appear (cutting the large waiting time to enter the Wither Storm)
Added ru_ru (Loverxzc) and zh_cn (Parallel011) translations
Bug Fix:
(Should have) Fixed compatibility issues with Roadrunner and other mods that have issues in relation to the FormidibombContainerUpdater class.
Also fixed the compatibility issue with Lootr, however to have the fix applied "Tick in Containers" in the server config under "Formidibomb" needs to be turned OFF. A proper fix will be investigated in the future.
A somewhat small update fixing some bugs and more:
一次小型更新,主要修复了一些错误与问题。
Added / Tweaked:
If the Withered Symbiont is attacked while not vulnerable, it will smash towards its attacker
Values below 1 for the evolution modifier config value will now effect smaller phases, as it did not before
(Hopefully) optimized block cluster rendering
Added wither sickness effect description for use in Just Enough Effect Descriptions
Added a config value to modify the Wither Storm's flying height
Bug Fixes:
When defeating the Wither Storm, any spawn points in the bowels dimension will be removed
The evolution modifier config was not actually working and has now been fixed