GENERAL:
-Backend refactors.
ADDED:
-Config options for JEI plugins (client-side).
-More recipes. :)
CHANGED:
-Redstone behavior of machines has been reverted so that operations are able to finish on toggle.
FIXED:
-Corrected errant behavior with recycle recipes.
-Fixed a minor issue with the XP collector.
-Mitigated crashes caused by other mods doing questionable things.
GENERAL:
-We've updated our privacy policy.*
-Lots of new config options. These in particular are notable:
The number of Augment Slots for Dynamos and Machines can be set for each level.
There is a config option to disable upgrade functionality. This only applies to in-world
upgrades.
The Fisher and Tapper can be configured to *require* bait or fertilizer to produce stuff.
-Lots of Plugin updates.
-JSON-Based Content Addition System.
This can be considered partially complete - not all Machines are supported, and not all
recipe styles are supported either. Some hardcoding is required due to the strange way that
Minecraft deals with certain items. Lookin' at you, Potions.
There will be more on this later and the website will be updated with the default content
files and examples. But basically, you can add/overwrite a lot of default recipes and fuels
in the mod, and set the "Oredict" defaults for many outputs. Removal is currently not
supported.
So, if you don't agree with some particular value in TE, you might be able to change it now!
ADDED:
-New Augment:
-Agitating Manifold (Compression Dynamo): greatly improves power output and efficiency when
using Refined Biofuel - "Grassoline".
-New Device:
Vacuumulator. It sucks up items in an area and has configurable filtering.
-Biofuel processing line. You'll need a Sawmill.
-GUI Tooltips for Dynamo Fuels; values are specific to *that* Dynamo, including augs/coolant.
-Reservoirs now render the fluid contained within.
CHANGED:
-Coolants and Fuels have been rebalanced a bit. This includes a substantial "nerf" to Tree Oil.
-Item Allocator now has configurable filtering to determine what it will accept/transfer. :)
-Some processing recipes have been adjusted.
FIXED:
-Dye removal recipes have been fixed for the Reservoir.
*We don't have a privacy policy. This is a joke. There is no telemetry or data mining/scraping in
any CoFH mod.
GENERAL:
-Backend work and migration of some files to CoFHCore.
-IMC Handling has been adjusted to support the new Compactor framework.
ADDED:
-Some Specialization Augments can now be explicitly disabled if you wish to effectively prevent
or gate those particular machine functions.
FIXED:
-Coloration recipes have been tweaked slightly in code. Enchanted items are now dyeable.
-Item enchanting is a bit more consistent in what should apply.
GENERAL:
-Inventory Tweaks support has returned to Satchels.
ADDED:
-Improved EvilCraft plugin support.
-Improved innate ore support in various machines.
-Thaumcraft clusters have more consistent processing behavior now.
CHANGED:
-Fluid Buffer granularity has been tweaked to allow for much finer control.
FIXED:
-Fixed an edge case where the Fluid Buffer could not be extracted from.
-Level 2 "Long" Potions can now be refined.
ADDED:
-New Devices:
Factorizer. It performs storage conversions!
Creature Encaptulator - Uses Morbs to catch mobs. :)
-Capacitors, Reservoirs, and Satchels can be colored.
There will be an item coming later to better facilitate this. Dyes work though!
-Capacitors and Reservoirs now work in Bauble slots.
-More plugin support. Astral Sorcery, Ender IO, Thaumcraft, and others.
CHANGED:
-Capacitor modes have been changed! The new modes are:
-Charge Equipment (Held Items, Worn Items, Baubles)
-Charge Inventory
-Charge All
-Elemental Dust recipes have changed slightly :)
-The Compactor no longer has a storage mode or Modes at all. Augments now change the default
operation of the device.
-Potions can now only be refined to Level 4. The vanilla game just had too many edge cases with
level 5 effects.
-Sawmill costs have been reworked substantially. Some "recycling" recipes have been moved to
the Pulverizer. Others have been removed entirely.
-Sawmill recipe has been changed.
GENERAL:
-Lots of backend work and refactoring. Like, a lot.
-There has been a LOT of work done on a json recipe system. It's not 100% ready at this time
so isn't available yet for open config. But that's coming. Still fleshing it out.
-Various XP Fluids are automatically unified in the Arcane Ensorcellator.
GENERAL:
-Internal refactors and optimizations.
ADDED:
-New Augments:
Clastic Deposition - Allows the Igneous Extruder to make sand and gravel.
-New machine process recipes.
-Lots of new Plugin support.
-New Config Options:
Energy Scale factor for Machines. It's advanced. Be sure you know what you're doing.
Disable Auto-Input and Auto-Output for Machines and Devices
Decoctive Diffuser can have its range adjusted for different Potion fluids.
CHANGED:
-Decoctive Diffuser has had its base radius doubled.
-Minor recipe adjustments.
FIXED:
-Machine recipes and JEI categories have been decoupled.
-Minor change to Insolator OreDict logic to prevent other mods from sabotaging it.
GENERAL:
-Internal refactors and optimizations.
ADDED:
-New Machine:
Sequential Fabricator - It's an autocrafter! :D
-New Augments:
Pattern Validation - Enables intelligent auto-input on the Sequential Fabricator.
Fluidic Fabrication - Adds an internal fluid tank to the Sequential Fabricator.
Enstabulation Apparatus - Allows for the Centrifuge to "process" Morbs.
-New machine process recipes.
-Plugin Support for Ice and Fire.
CHANGED:
-All blocks can now be filled/drained by hand, even the Fluid Transposer. Some machines may
need to be OFF to allow for fluid to be drained.
-Cache behavior has been changed internally, for better crossmod compatibility.
-Comparator behavior has been improved for the Cell, Tank, and Cache.
-Many recipes have been rebalanced. In general, dynamos and augments are all slightly
cheaper.
ADDED:
-New Items:
Morbs. These allow for mobs to be caught. Basic Morbs have a 25% reuse chance.
Adding some signalum makes this 100%. (Thanks ImbaKnugel)
Void Satchel. It's a satchel that voids things. Be careful.
CHANGED:
-Dusts now smelt one at a time in the Induction Smelter. Energy cost has been adjusted.
-Satchels now transfer to inventory on sneak-click, not regular click.
FIXED:
-Added logic to the Arcane Ensorcellator to circumvent a miserable failing on Mojang's part.
-Corrected a corner case where Furnace recipes were not properly retrieved.
-Fixed a crash when locking a tank in the Fluid Allocator
ADDED:
-New Augments:
Gearworking Die - Allows the Compactor to create Gears from 4 Ingots.
Parabolic Flux Coupling - Converts the Energetic Infuser into a wireless charger.
Only Flux Capacitors will be charged. This is very intentional.
(Thanks ImbaKnugel)
Disjunctive Extraction - Allows the Enervation Dynamo to destroy enchanted items
for RF.
-New Item: Reservoir - It's a multi-bucket fluid "capacitor" of sorts.
-Satchels now have filtering, auto-pickup, and inventory transfer. (Thanks ImbaKnugel)
CHANGED:
-Device recipes have been changed - more Iron, less Tin overall.
-Fluid Transposer behavior has been adjusted to accommodate partial fills/drains.
-Igneous Extruder and Glacial Precipitator have been rewritten and have new GUIs and
backends.
FIXED:
-Charger and Transposer should no longer have "orphan" processes in some cases.
REMOVED:
-Substrate and Stratum augments.
GENERAL:
-Due to a large number of changes in Forge, 1.12.2 is now a requirement.
-Minor texture adjustments and improvements.
-More plugin support. :)
-Many recipes and machine processes have been adjusted and/or rebalanced a bit.
-Some items have had their registration adjusted. You may see a log message about this when
loading an existing world.
ADDED:
-New Augments:
Metallurgical Recovery - Provides a chance to not consume Metallurgical Flux in the Smelter.
Nutrient Recovery - Provides a chance to not consume Fertilizer in the Insolator.
Reagent Recovery - Provides a chance to not consume Reagents in the Alchemical Imbuer.
Monoculture Cycle - "Seed" inputs are not consumed in the Insolator, if appropriate.
Reflux Column - Increases the Still's conversion efficiency for Fossil Fuels.
Alchemical Retort - Allows the Still to refine potions, improving their effectiveness.
Flux Reconstruction - Allows the Energetic Infuser to repair items, using Flux and fluid XP.
-New Machines:
Alchemical Imbuer - It makes potions. :) Chain a few of them in a row along with augmented
Fractionating Stills and have fun!
Arcane Ensorcellator - Takes a book, fluid XP, and an item to make an Enchanted Tome. More
functionality on the way!
-New Devices:
Fluid Allocator - moves fluids around, kind of like a hopper, but way better. Three tanks;
they can be locked to particular fluids.
Lexical Transmuter - Forge Lexicon, in block form. Uses TF's Lexicon whitelist. Transmutes
up to 9 different types of items, chosen via a grid.
Insightful Condenser - Collects XP orbs in a small radius. Converts XP into fluid form. Use
various catalysts to provide bonus XP.
Decoctive Diffuser - Distributes fluid potion in a small radius. Use various reagents to
alter the potency or duration.
-Classic Crafting and UpgradeKitCrafting config options for most blocks.
-CustomScaling config options for Dynamos and Machines.
-Config options to disallow Creative versions of Storage blocks.
-New Plugins: Integrated Dynamics and Terraqueous.
CHANGED:
-Aqueous Accumulator now produces quite a bit more Water.
-Cache locking behavior has been changed somewhat - empty Caches can no longer be locked.
-Creative Tabs have been reorganized.
-Dynamos now always face up on placement; no more auto-rotation.
-Phytogenic Insolator no longer needs Substrate Augments for certain crops.
-Portable Tanks can now be locked and respond to Redstone Control. Sneak-using a tank with an
empty hand locks it. Sneak-using a tank with a Multimeter opens the configuration GUI.
-Steam Dynamos cannot use any fuel with a value < 3000 RF.
FIXED:
-Fixed a very recently introduced crash with Florbs. Thanks, Mojang! :D
-Fixed an IC2 Plugin recipe.
REMOVED:
-Substrate augments for the Phytogenic Insolator. They just weren't fun.
-Upgrade Items. They are now part of Thermal Foundation. Don't worry, they transition smoothly.
ADDED:
-More plugin support!
-New Configuration options - "Classic" Crafting and Upgrade Kit Crafting.
-New Device: Aquatic Entangler. It catches fish. Use Aqua-Chow to boost the output.
CHANGED:
-Some machine recipes have been adjusted.
-The Pulverizer and Smelter boosting augments now absolutely require their respective Fluid.
FIXED:
-Miscellaneous minor bugfixes and recipe oversights.
ADDED:
-New Augments:
Boiler Conversion - Allows for Steam, Magmatic, and Compression Dynamos to generate steam
instead of RF.
Lapidary Calibration - Allows gems to be used in the Numismatic Dynamo. Greatly boosts power
output and efficiency.
Pyroconvective Loop - Greatly increases the speed of the Magma Crucible when making lava.
-Base Dynamo output can now be configured.
-Quark block support.
CHANGED:
-Dynamos have been rebalanced a bit.
-Numismatic Dynamo fuel values have been totally redone.
-The RF cost on many recipes has been adjusted.
-Redprints now store auto-extract and auto-eject settings.
FIXED:
-Some corner cases with item ejection.
GENERAL:-Plugin support has been improved.ADDED:-Satchels have returned! For now, they're just bags. They hold things. Improvements to come!-New Machine: Centrifugal Separator. It separates things into their pieces, like alloy blends.-Plugin support for HarvestCraft, Natura, and Rustic.-More features for Forestry and Tinker's Construct Plugins.CHANGED:-The Sapling Infuser is no longer a Specialization Augment. It may be combined with a Substrateaugment. (This is necessary for some trees.)-Fluxed Phyto-Gro is slightly less effective. (4x multiplier instead of 5x)-Various parameters relating to the PHytogenic Insolator have been altered.
GENERAL:
-JEI Integration has been improved.
-Numbers have commas now. :)
-Various graphical improvements.
ADDED:
Blocks:
-Item Allocator - moves things around, kind of like a hopper, but way better.
-Strongboxes - yeah, you know what these do.
Items:
-Flux Capacitors - 3 modes now! Read the tooltip!
-Machines now have sounds. Again.
-New side configuration: blue/orange for input/output.
-Tons of new machine recipes. :)
-New Augments:
-Elemental Catalyzer - Boosts output of Reactant Dynamo, for Elemental Reactions.
-Flurry Stratum - Glacial Precipitator can make snow layers.
-Pyroclastic Injection - Igneous Extruder no longer requires Water for operation.
-Pyrolytic Conversion - Redstone Furnace can produce Creosote Oil by burning certain material.
-Sapling Infuser - Phytogenic Insolator can grow trees with this installed.
CHANGED:
-Arboreal Extractor now accepts fertilizer to boost production.
-Reactant Dynamo has been completely overhauled. Refer to JEI.
FIXED:
-Fluid Transposer now properly handles certain IFluidHandler Items.
-Issue where GUI tabs would not consistently remain.
-Some rare corner case crashes.