新建未知时间

* "Minecraft Comes Alive" villagers should now have wise souls which can be extracted. Due to some rendering issues, when in a bone cage and when in soul form, MCA villagers will look like vanilla villagers. When released from a bone cage, they will still retain their original looks/traits.

* Fixed a derp with the sorting on the creative page not working in all Java versions.


未知时间

* Added the Soulbone Spear, that will convert bone drops to soulbone (it may do other things too, one of which may be a blatant re-imagining of a thing from another certain awesome modder :P).
* Minimum forge version raised to .1740 (to fix chariot player not standing issue and ItemStack capabilities not working)
* Breaking a soul well will now release up to 30 souls, and will prioritize higher value ones.
* Reaper could lose track of target and attack something else.
* Tendrils now gather XP.
* Increased the reach of some golem arms.
* Possessed horses will no longer throw the possessor.
* Fixed a possible crash given an unlucky combination of keyboard spell shortcuts.
* Disabling flight just before landing caused extreme fall damage.
* Fixed potential pantheon client crash when client sync took too long.
* Fixed potential crash when an invalid value for HUD anchor was set in the config file.
* Slingshot stopped working after events that caused MC to no longer allow motion = 0 (wat?)
* In SSP, piloted golems could disappear if ridden when logging out.
* Animated entities will no longer attack their creator if they damage themselves (via swarms or whatever)
* Glass blocks thrown by players will now melt in the world correctly without the need for a custom glass item (hopefully resolving any issues with mods that rely on in-world glass item entities ).
* Fixed a crash that could occur when placing crystal blocks with a wise stone block in a soul forge.
* Reordered creative menu items.
* Fixed crash when a circuit stamper TE is being invoked on an block fed by a piping system. I assume something is very wrong with the reporters world.
* Added config settings for adding a tick offset to start times of fast time deity effects to allow tweaking for mods that use modulo of time to trigger.
* Added book pages for crystal blocks and armor.

* Fixed a doombolt oddness when logging out at the wrong moment in a zombie hoard.


未知时间

* Fixed potential issue when rails are next to opening bone cages may cause a crash (something else is causing an invalid state, but at lease intangible will not crash now).
* Fixed potential issue with tinker's hammers smashing crystals causing a crash (something else is causing an invalid state, but at lease intangible will not crash now).
* Blow mold will now trigger comparitors as soon as a change occurs (instead of with the next block update)
* Blocks which use face tinting are now correctly supported for deity heads, spider blocks and priest rods.
* Animated tools no longer generate XP.
* Soul leash and doombolt can once more target incorporeal creatures (souls).
* Fixed an instantiation error message that was in the FML log.
* You can no longer use the soul infuser while incorporeal.
* Players with the alex model should more consistently see it when they leave their body.
* All players on a server should now see a dyed crystal change color as soon as it is done.
* Added IPlantable to crystals.
* Turtles placing glassware no longer cause a crash.
* Block placers with no souls to power them no longer suck items away.

未知时间

* Added a new golem body type that provides a turret with rapid fire weapon, a second player can sit in the turret and right-click (use) to fire the weapon. This body prevents access to the golem inventory.

* Config option added that may be used to apply an armor debuff if protection-type enchantments are present on soulbone armor and the overclocked armor spell is active.
* Players with soul knowledge on a server could not see an incorporeal player.
* Returning from the end with active spell effects (like flight) was causing very odd interactions.
* Fixed an issue where soul relay AI was not checking for inconsistent TE/block pairing (due to something else breaking them).
* Now transferring some capabilities on death.
* Added a book page on Rebellion dynamic.
* Added a note that worship restrictions and curse/blessing must differ when making deities.
* Corrected the block name in recipes for golem part assembly.
* Removed use of position-aware models in deity head and spider block rendering, hopefully fixing some crashes when specific blocks are used in heads.
* Bone cages should no longer remove avatar souls.
* Soulbone armor will provide less protection against certain damage types (which may be offset for some types by using unexpected).
* Golems were not spawning at full health from the factory block.

* Overclocked doombolt no longer causes a crash when it hits a wall.


未知时间

* Overclocked and unexpected effects change your hand glow color.
* Waila should now not show info on some entities.
* Optifine issue with rendering of the well should be worked-around.
* Souls cheated in with /summon should now do nothing with the rending machine (and not crash too).
* Major deity effects that alter time now do nothing if doDaylightCycle is disabled.
* Using a sticky piston to form a well no longer causes a crash.
* Mold in a blow mold is no longer pulled out with a hopper.
* Bellow now supports a brief comparitor pulse when done.
* Added some additional resilience to entity replacement in the bone cage.
* Trying to force min version of forge required to play the mod.
* Bone cage will now trigger block updates when a soul is extracted.
* Fixed a crash that could occur when seeker spells get incorrectly loaded (which should not happen).

未知时间

* Strength spell with unexpected allows a player to push and pull blocks around (stacked up to 2 high), sneak and walk back to pull.

Activated passives will throb in the foci casting screen.

Priests can dispel their avatar, using the summon avatar spell near an active avatar (this costs no worship points, but the cooldown activates).

* Players can remove a reconstructed body, by shooting doombolt+overclock at their own reconstructed body.

* Config option added to disable player possession when PVP is disabled.

* Hopefully improved issues with moving too fast on servers with the slingshot spell.

* Fixed issue with alpha rendering when shift using the foci.

* Displaying soul cost of making a deity near the deity fabricator.

* Tendril effect no longer stops the caster firing projectiles.

* Fixed crash when creating an earth golem and targeting an invalid block.

* Fixed issue with overzealous caching of prebaked rods and deity heads, causing similarly identified items from other saves in the same program run to be used.

* Books can no longer be possessed.

* Added recipe and book entry for the Large Lever.

* Soul knowledge and infused souls prevent a player being possessed.

* Fixed issue where the stone building shrine restriction required the shrine to be 1 block off the ground.

* Rods made with items that have no pre-baked model will no longer cause a crash.

* Fixed the ringing effect of a full crystal not disallowing block placement.

* Reduced hit box on glassware.

* Slightly weakened overclocked armor buff.


未知时间

* Adjusts tile entity naming to avoid conflicts.

未知时间

Immutable Crystal will initially only apply mining slowness, more yellow gems will then add the immovable effect. This allows a rudimentary block protection to be implements.

* Added Golem Lever, a lever only golem claws may flip.

* Fixed an issue with golem claws not activating buttons in a specific configuration.

* Added a trick to let other mods ignore the BlockBreak permission check.

* Perhaps fixed an issue with non-rotating soul forges.

* Added a new experimental potion effect that cannot be used.


未知时间

* Fixed some issues with getting deity information to the client when changing between worlds.

* Fixed an inappropriate flapping noise.

* Added missing recipe for fast golem legs (and correct candle legs recipe).

* Added Just Enough Items (JEI) support

* Increased chance for multiple crystal shard drops.

* Changed default block remove checking to be off (you can turn this on in the config).


未知时间

* Changed flying with wings spell to activate more quickly.
* Transferring souls to the player from a well with an infuser can now correctly top up additional souls without requiring to have all in the well to start with.
* Fixed issue were an almost full stamper output would allow a recipe to be used that could overflow the remaining space in the result stack (wasting inputs).
* Bounding box of grown crystal could change to that of ungrown, if an ungrown one was being looked at.
* Killing a deity (with a chain of hammers), now requires all shrines to that deity to either be removed, or to have too few worship.
* HUD now also shows which of a players souls are in use.
* Fixed rendering glitch on spell GUI that occasionally showed icons faded.
* Made slingshot spell work more consistently on servers.
* Added documentation in the knowledge gem for: soulforge crafting result deployment, working soul cost for soulforge blocks, worship restrictions, lables for souls that are used as a worker temporarily vs ones that get consumed.
* Soulless creatures die faster.
* Fixed a crash when the golem part assembler would have a partial recipe in it and still have the result of a prior recipe.
* Fixed missing page break on corporeal reconstructer pages.
* On servers, avatar deity names were not being shown on the client.
* Fixed an interaction with Factorization, where the spider spell on cobble did not work.
* Devout players can now use traveler shrines at the cost of 1 worship, even if they have not worshipped recently.

未知时间

* Improved descriptions of tempering and soul absorption limits in the knowledge gem

* Deity heads with no blocks would cause a crash when shown in the pantheon

* Deity heads now require at least non-air/liquid blocks

* Deity heads now ignore liquid and air-like blocks

* Tinted blocks used in deity heads (e.g. grass, were rendering gray)

* Replaced deity voice component items with non-fish

* Overclocked armor spell now can generate rebellion on each hit

* Incorporeal spell cannot be used for 10 secs after being hit, and will apply a weakness debuff when reentering a body.

* Deity shrine power Travel. After worship, the player will see the locations of all other used shrines from the same deity in the world, and can click on one to travel there.


未知时间

* Pantheon block will not render deity heads until power is cycled, if /time set 0 is used on the world.

* Farmer avatar power was incorrectly trying to plant underwater

* /deity spawn command now fails if invalid item ids are used

* Glassware is now correctly added to the translucent render layer

* Replaced the fullcube/mapped textures on deity heads with pre-baked models, this means non-full cubes can now be used (e.g. stairs) including if they are overridden in a resource pack. Liquids and TESRs will not work however. also fixes issues where other mods changing the texture map caused incorrect textures to be used.

* Made it clearer in the guide that flowing lava is also viable for smelting crystal.

* Made underwater worship restriction a bit more fault tolerant.

* Increased the range to acquire the soul manipulation know when creating a well of souls.


未知时间
  • Less range for blue crystal blocks

  • Cornucopia could get stuck firing

  • Bounding box for growing crystals is a bit larger

  • Added new command /deity spawn <item> <item> <item> that generates a random deity in the world (might not make sense since it is random)

  • Added new command /deity list <deity> that lists all of the properties of the named deity, omitting the deity name lists all deities still

  • All deity commands that require a deity id can also now accept the deities display name

  • Fixed some typos

未知时间

First public alpha.

未知时间

* "Minecraft Comes Alive" villagers should now have wise souls which can be extracted. Due to some rendering issues, when in a bone cage and when in soul form, MCA villagers will look like vanilla villagers. When released from a bone cage, they will still retain their original looks/traits.
* Fixed a derp with the sorting on the creative page not working in all Java versions.

未知时间

* Added the Soulbone Spear, that will convert bone drops to soulbone (it may do other things too, one of which may be a blatant re-imagining of a thing from another certain awesome modder :P).
* Minimum forge version raised to .1740 (to fix chariot player not standing issue and ItemStack capabilities not working)
* Breaking a soul well will now release up to 30 souls, and will prioritize higher value ones.
* Reaper could lose track of target and attack something else.
* Tendrils now gather XP.
* Increased the reach of some golem arms.
* Possessed horses will no longer throw the possessor.
* Fixed a possible crash given an unlucky combination of keyboard spell shortcuts.
* Disabling flight just before landing caused extreme fall damage.
* Fixed potential pantheon client crash when client sync took too long.
* Fixed potential crash when an invalid value for HUD anchor was set in the config file.
* Slingshot stopped working after events that caused MC to no longer allow motion = 0 (wat?)
* In SSP, piloted golems could disappear if ridden when logging out.
* Animated entities will no longer attack their creator if they damage themselves (via swarms or whatever)
* Glass blocks thrown by players will now melt in the world correctly without the need for a custom glass item (hopefully resolving any issues with mods that rely on in-world glass item entities ).
* Fixed a crash that could occur when placing crystal blocks with a wise stone block in a soul forge.
* Reordered creative menu items.
* Fixed crash when a circuit stamper TE is being invoked on an block fed by a piping system. I assume something is very wrong with the reporters world.
* Added config settings for adding a tick offset to start times of fast time deity effects to allow tweaking for mods that use modulo of time to trigger.
* Added book pages for crystal blocks and armor.

* Fixed a doombolt oddness when logging out at the wrong moment in a zombie hoard.

你已经到达了世界的尽头..