Feature: massive expansion of calculator (I think it's Turing-complete right now... whoops)
Feature: logging of fields and methods accessed via reflections
Feature: shaders helper functions
Feature: PlayerDamageEvent for damage after armor reductions
Feature: TE hook for neighbour TE change
Fix: fix possible item duplication with ItemInventory
Fix: tank side filtering
Fix: configs not saved after modification with GUI
Fix: possible state leak in network pipeline
Fix: forced chunk load in tanks
Fix: misnamed enums in GeometryUtils
Tweak: improve RGB::distance function
Tweak: automatically add repositories to all including projects
Feature: added om_config_* command that allows to change configuration values in-game. Also added @OnLineReconfigrable to mark values that can be changed without restart
Feature: event PlayerMovementEvent is send client-side every time player jumps or sneaks
Feature: config processing now supports list
Feature: ReflectionUtils
Feature: new item drops callback, to improve interactions with block breakers
Fix: shift-click now works properly with Slot.isItemValid
Fix: inventory utils ignoring NBT tags when stacking
Fix: missing onBreak callback
Fix: always logging outbound packets, even when debugLogPackets is false