-Added "Analog Crafter", a crafter with 9 input slots that doesn't need a predefined recipe
-Change Opinium recipes
-Machines/generators now have a redstone modes (ignore/on/off/pulse)
-Add "Great Wall" world type
-Add support for various TE api interfaces
-Fix dupe with opinium
-Improve recipe handling code for better compatibility with 1.11
-Tweak GUI network code
-Fix 1.11 NPE in Mechanical crafter
-Fix rendering issue with flat transfer nodes
-Added 'Trash Chest' (voids excess items).
-Added 'Flat Transfer Nodes' (can be placed between blocks to transfer items/fluid between neighbours).
-Added 'Opinium' (stupidly expensive ingots used for crafting the Kikoku).
-Added a recipe for vanilla hoppers that uses 5 iron and 2 wood logs.
-Klein Flasks can now be placed in world.
-Added restriction check to prevent vanilla squids spawning adjacent to tile entities (may break some squid farming setups but can be disabled).
-Zombies spawned by cursed earth will now have their 'reinforcement chance' set to 0.
-Cursed Earth will attempt to spawn mobs off-center
-Rewrote sickle 'right-clicking' to allow harvesting crops to work with 1.11/1.10 changes
-Temporarily disabled 'unloaded chunks GP tracking' since it caused GP use to randomly rise infinitely
-Fix textures being missing on some systems
-Set 'synergy' blocks to disabled-by-default as they are not finished.
-Due to 1.11 rendering changes, XU blockmodels can no longer be overriden (hopefully to be reenabled later).
-Dropped items are now always dropped as a single stack
-Fix null items in machine inventories (1.11.2)
Initial port to 1.11.2.
This is functionally identical to the '1.10.2-1.2.0' version except Tinkers Construct integration has been removed (since TCon hasn't updated yet).
This 1.11.2 jar is not backwards compatible with 1.10.2 or below. I'll continue to support 1.10.2 with separate jar uploads.
There are probably many subtle bugs left undiscovered so use at own risk.
Java 8 is still required.
- Added 'Creative Harvest Block'. Right-click with another block to create a block that can be infinitely mined without breaking.
- The Deep Darkness has reawoken
- Rainbow generator now gives 2,500,000 RF/T (still balancing)
- Speed upgrades now require only 2 GP each regardless of the number (still balancing)
- Deep Dark mobs now have double health and attack power
- Drum recipes that use previous tier of drum will keep fluid stored in the input drum
- Changed "Demonically Gargantuan Drum" recipe
- Changed several recipes that used dispensers to use droppers
- Drum tooltips now use comma formatting
- Fix null IFluidTankProperties[] being returned in machine's fluid handlers
- Fix unloaded GP mills giving incorrect values
- Fix energy dupe with Rainbow generator
- Added Blocks of Demon Metal and Enchanted Metal
- Added obscure crafting method for Demon ingots (see if you can work it out without looking it up)
- Added Tinkers Construct Integration for Demon Metal
- Fix broken 'Tile description' code
- Fix the letter 'a' being replaced the letter 'x' in various parts of the code (don't ask)
- Drum Color algorithm now averages using the CIELab color space (gives nicer, more human-eye-accurate colors)
- Added Magic Apple (when eaten shuffles the random enchantments available at an enchanting table)
- A full set of running generators is now required for *each* rainbow generator.
- A 'running generator' is now 'any generator that was running in the last 10 ticks'.
- Add IMC handler to allow other mods to add new machines and recipes
- Fix Rainbow generator effect rendering in wrong layer
- Improved rendering to prevent missing texture particles
- Added Rainbow Generator: the ultimate power source - when ALL the other RF generator types are ALL running simultaneously (on the same player grid), the Rainbow Generator outputs insame amounts of RF to all sides every tick
- Added Creative Chest: infinite source of items
- Added Creative Energy Source: infinite source of energy
- Change textures of creative blocks/items to use a purple sheen, rather than the command block texture
- Reworked Culinary generator algorithm to prevent '0 rf/t and infinite time' recipes
- Add special catch for when block/tile entities are mismatched
- Fix various machines not dropping all items when broken
- Prevent mobs spawning in quantum quarry dimension
- GP Generators are renamed to Mills to prevent confusion with RF Generators.
- Fixed Crusher adding ingot->2x dust recipes
- Fixed Crusher adding duplicate recipes
EXU2最初版本
支持1.10.2
- No longer in alpha
- Added loads of new generators
- Culinary Generator
- Dischantment Generator
- Ender Generator
- Explosive Generator
- Frosty Generator
- Halitosis Generator
- Magmatic Generator
- Netherstar Generator
- Overclocked Generator
- Pink Generator
- Potion Generator
- Heated Redstone Generator
- Slimey Generator
- Survival Generator
- Undeath Generator
- Added Energy and Fluid variants of the Trash Can
- Added Mini-Chest
- Added Blue Dye (made when crushing blue wool - instead of the more valuable lapis)
- Improved Indexer GUI. It now has text field for proper filtering and a side crafting grid.
- Added more crusher recipes
- Lava buckets are no longer valid for the furnace generator
- Improved JEI Integration
- Added 'comma' formatting for large RF numbers
- Player Chest armor slots now correctly check for validity
- Any 'FluidHandler' XU tile can be right-clicked with buckets to add/remove fluids
- Fluid Transfer Nodes with mining upgrads perform an event check to see if infinite water sources are disabled.
- Fix side quads being rendered darker than they should be.
Added Potion of Purging (sets hunger level to 0).
Changed potion of relapse recipe to not conflict with potion of love.
Add options to allow non-creative players to break/configure creative blocks.
Fix potion-related crash with newer versions of 1.12 Forge.
Fix crash with TE.
Improve integration for CraftTweaker
- Added Ender Porcupine, a 'phantom-face'-like that slowly iterates through a range of block positions.
- Added Ferrous-Juniper trees. Strange trees whose saplings are found in nether fortress chests.
- Added tooltip for Resturbed spawners to show what entity is present within.
- Drop of evil is now consumed when creating a resturbed spawner.
- Added Lux Saber (1.12 only)
- Add extended gravity potion
- Crafters now have separate input/output inventories
- Add additional checks to ensure cursed earth spawned zombies cannot spawn reinforcements
- Support for nest blacklist filters (credit: Zarkov2)
- Boost range of fire axe
- Fix missing fluid localizations
- Fix mipmap rendering error
- Fix divide by zero error in texture gen with certain texture packs (credit: CLDawes)
- Add Unstable ingots and an unstable ingot recipe for moon stone.
- Add "Progressive efficiency loss" mechanic to GP mills/generators. Mills become less effective when there are many of the same type.
- Fix Manual issues
- Fix Villager localization issues
- Add config option to enable end and nether biomes working in the Quantum Quarry (off by default)
- Fix serialization issue with blockstates
- Move save file initiation to occur after the server has been started.
- Added Ender Porcupine, a 'phantom-face'-like that slowly iterates through a range of block positions.
- Added Ferrous-Juniper trees. Strange trees whose saplings are found in nether fortress chests.
- Added tooltip for Resturbed spawners to show what entity is present within.
- Drop of evil is now consumed when creating a resturbed spawner.
- Add extended gravity potion
- Crafters now have separate input/output inventories
- Add additional checks to ensure cursed earth spawned zombies cannot spawn reinforcements
- Support for nest blacklist filters (credit: Zarkov2)
- Boost range of fire axe
- Fix missing fluid localizations
- Fix mipmap rendering error
- Fix divide by zero error in texture gen with certain texture packs (credit: CLDawes)
- Add Unstable ingots and an unstable ingot recipe for moon stone.
- Add "Progressive efficiency loss" mechanic to GP mills/generators. Mills become less effective when there are many of the same type.
- Fix Manual issues
- Fix Villager localization issues
- Add config option to enable end and nether biomes working in the Quantum Quarry (off by default)
- Fix serialization issue with blockstates
- Move save file initiation to occur after the server has been started.
- New quick upload to distinguish from previous version that was uploaded with incorrect version number
- Added a null check to prevent transfer node crash
- Disabled creative ender pearl code that was not behaving properly
- Disabled sky lighting in deep dark
- Ender quarry special dimension now allows sun light to prevent chunk corruption
- Re-add 'Slightly-Larger Chest' from XU1
- Add Enchanter machine
- Add evil infused ingots (and blocks)
- Reduce max stacksize for 'speed upgrade's to 4, and added two new tiers of speed upgrades, magical and ultimate, with max stacksizes of 16 and 64.
- Removed CoFH RF Energy API support (will be readded at a later point in time)
- 'Creative Harvest' blocks can now be pick-blocked by creative players to create a pre-configured stack that can be placed by non-creative players.
- Right click a 'cursed' mob with a bucket of milk will cure the curse and prevent the mob from disappearing after a minute
- A transfer node with a mining upgrade will 'mine' snowballs from the small layer of snow a snowman is standing on (provided the biome temperature is low enough for the snowman to create snow)
- 'Press T to search nearby inventories for highlighted item' feature now has configurable keybinding and is not dependent on JEI
- Altered fire axe texture slightly
- Machines now recalculate current recipe on inventory changes
- Fix crash in the creative tab when the angel block is disabled
- Fix issue with internal set class incorrectly hashing entries (fixes numerous obscure bugs)
- Fix missing localization on creative tabs
- Add special 'Fire axe' made of opinium
- If a generator energy buffer is full, progress meter will slowly tick forward at 1/10 speed (as opposed to pausing)
- If a machines energy buffer is empty, progress meter will slowly tick backwards at 1/10 speed (as opposed to pausing)
- Add an initial pass for overriding the builtin models for XU2 blocks and items with resource packs. See model_locations.txt.
- Achievements for obtaining items are now awarded for having the items in your inventory (only checked periodically)
- Fix crash when block model generation is called in an unexpected way
- Fix crash with silver fish spawning in the 'quantum quarry' dim
- Fix scala dependency
Lots of things being nerfed. Have fun.
-Red coal power boost is now dependent of current generated GP. (Every 4 GP adds a +5% to the multiplier, up to a max of +700%)
-Increase base energy cost of Quantum quarry to 20,000 RF
-Efficiency enchants in quantum quarry increases the speed of operations
-Slime generators now require '4 slime + a bucket of milk' to generate RF.
-Rename 'Undeath generators' to 'Death generators'
-Frosty generators power output reduced by a factor of 10 (ice is cheap).
-The Frosty, Halitosis, Overclocked and Death generators have additional world effects when running
-Add new 'doom' potion effect (not brewable in survival)
-Fix scrolling GUI elements not being updated
-Fix buttons in Scanner not being laid out
-Fix rounding issue in generator recipes
-Filter slots and upgrade slots now get priority when shift-clicking
-Fix Quantum quarry issue with nether/end generator creating invalid chunks
-Fix builders wand not working
-Changed 'weak reference' collections to ignore custom equality/hashcode methods
-Improve error handling of mismatched block/tiles
-Improve tiles detecting of whether they are loaded
-Fix disenchantment JEI integration
-Shift-clicking in the Trash chest, properly deletes items
-Add crash reporting code for rendering methods
- Added Ender Porcupine, a 'phantom-face'-like that slowly iterates through a range of block positions.
- Added Ferrous-Juniper trees. Strange trees whose saplings are found in nether fortress chests.
- Added tooltip for Resturbed spawners to show what entity is present within.
- Drop of evil is now consumed when creating a resturbed spawner.
- Add extended gravity potion
- Crafters now have separate input/output inventories
- Add additional checks to ensure cursed earth spawned zombies cannot spawn reinforcements
- Support for nest blacklist filters (credit: Zarkov2)
- Boost range of fire axe
- Fix missing fluid localizations
- Fix mipmap rendering error
- Fix divide by zero error in texture gen with certain texture packs (credit: CLDawes)
- Add Unstable ingots and an unstable ingot recipe for moon stone.
- Add "Progressive efficiency loss" mechanic to GP mills/generators. Mills become less effective when there are many of the same type.
- Fix Manual issues
- Fix Villager localization issues
- Add config option to enable end and nether biomes working in the Quantum Quarry (off by default)
- Fix serialization issue with blockstates
- Move save file initiation to occur after the server has been started.
- New quick upload to distinguish from previous version that was uploaded with incorrect version number
- Added a null check to prevent transfer node crash
- Disabled creative ender pearl code that was not behaving properly
- Disabled sky lighting in deep dark
- Ender quarry special dimension now allows sun light to prevent chunk corruption
- Re-add 'Slightly-Larger Chest' from XU1
- Add Enchanter machine
- Add evil infused ingots (and blocks)
- Reduce max stacksize for 'speed upgrade's to 4, and added two new tiers of speed upgrades, magical and ultimate, with max stacksizes of 16 and 64.
- Removed CoFH RF Energy API support (will be readded at a later point in time)
- 'Creative Harvest' blocks can now be pick-blocked by creative players to create a pre-configured stack that can be placed by non-creative players.
- Right click a 'cursed' mob with a bucket of milk will cure the curse and prevent the mob from disappearing after a minute
- A transfer node with a mining upgrade will 'mine' snowballs from the small layer of snow a snowman is standing on (provided the biome temperature is low enough for the snowman to create snow)
- 'Press T to search nearby inventories for highlighted item' feature now has configurable keybinding and is not dependent on JEI
- Altered fire axe texture slightly
- Machines now recalculate current recipe on inventory changes
- Fix crash in the creative tab when the angel block is disabled
- Fix issue with internal set class incorrectly hashing entries (fixes numerous obscure bugs)
- Fix missing localization on creative tabs
- Add special 'Fire axe' made of opinium
- If a generator energy buffer is full, progress meter will slowly tick forward at 1/10 speed (as opposed to pausing)
- If a machines energy buffer is empty, progress meter will slowly tick backwards at 1/10 speed (as opposed to pausing)
- Add an initial pass for overriding the builtin models for XU2 blocks and items with resource packs. See model_locations.txt.
- Achievements for obtaining items are now awarded for having the items in your inventory (only checked periodically)
- Fix crash when block model generation is called in an unexpected way
- Fix crash with silver fish spawning in the 'quantum quarry' dim
- Fix scala dependency
Lots of things being nerfed. Have fun.
-Red coal power boost is now dependent of current generated GP. (Every 4 GP adds a +5% to the multiplier, up to a max of +700%)
-Increase base energy cost of Quantum quarry to 20,000 RF
-Efficiency enchants in quantum quarry increases the speed of operations
-Slime generators now require '4 slime + a bucket of milk' to generate RF.
-Rename 'Undeath generators' to 'Death generators'
-Frosty generators power output reduced by a factor of 10 (ice is cheap).
-The Frosty, Halitosis, Overclocked and Death generators have additional world effects when running
-Add new 'doom' potion effect (not brewable in survival)
-Fix scrolling GUI elements not being updated
-Fix buttons in Scanner not being laid out
-Fix rounding issue in generator recipes
-Filter slots and upgrade slots now get priority when shift-clicking
-Fix Quantum quarry issue with nether/end generator creating invalid chunks
-Fix builders wand not working
-Changed 'weak reference' collections to ignore custom equality/hashcode methods
-Improve error handling of mismatched block/tiles
-Improve tiles detecting of whether they are loaded
-Fix disenchantment JEI integration
-Shift-clicking in the Trash chest, properly deletes items
-Add crash reporting code for rendering methods
- New quick upload to distinguish from previous version that was uploaded with incorrect version number
- Added a null check to prevent transfer node crash
- Disabled creative ender pearl code that was not behaving properly
- Disabled sky lighting in deep dark
- Ender quarry special dimension now allows sun light to prevent chunk corruption
- Add TCon Integration (For 1.12 Only!)
- Magical Wood
- Demonic
- Evil-Infused Iron
- Enchanted
These each have different traits, to see what they do you can check out "Materials and You"
- Fix Speed upgrades of different types stacking in transfer nodes
- Disabled unloaded chunk tracking of GP sources
- Magical wood is now registered as "blockMagicalWood"
- Update to 1.12
- Re-add 'Slightly-Larger Chest' from XU1
- Add Enchanter machine
- Add evil infused ingots (and blocks)
- Reduce max stacksize for 'speed upgrade's to 4, and added two new tiers of speed upgrades, magical and ultimate, with max stacksizes of 16 and 64.
- Removed CoFH RF Energy API support (will be readded at a later point in time)
- 'Creative Harvest' blocks can now be pick-blocked by creative players to create a pre-configured stack that can be placed by non-creative players