ADDED:
添加:
Added new advancement criteria for uncrafting items.
为新的未解锁物品添加了对应的进度
Added compatibility with some various mod tags (Aether, Alex's Caves, Ars Nouveau, Artifacts, Farmer's Delight, and Immersive Engineering)
增加了与一些不同模组标签(Aether、Alex's Caves、Ars Nouveau、Artifacts、Farmer's Delight 和 Immersive Engineering)的兼容性
CHANGED:
更改:
TF bows now respect FOV settings
本模组的弓现在遵循 FOV 设置
Carminite Reactors and Ghast Traps will no longer tick in debug worlds which will fix the sound and explosion spam they were doing
Carminite Reactors 和 Ghast Traps 将不再在调试模式中发出声响,这将修复他们正在运行的声音和爆炸效果变动。
Lower goblin knights now play their muffled sounds when wearing armor instead of when ridden
Lower goblin knights 现在会在他们穿着盔甲时播放低沉的声效,而不是被骑乘时。
Lower goblin knights will no longer swing their arms when wearing armor or when ridden by an upper goblin knight
Lower goblin knights在穿着盔甲或被upper goblin knight骑乘时将不再摆动手臂
FIXED:
修复:
Fixed a bunch of missing texture warnings in the logs
修复了日志中一堆缺失纹理时警告。
Fixed an uncrafting table dupe
修复了拆解台的问题。
Fixed a strange crash that rarely happens when generating structures
修复了生成结构时很少发生的奇怪崩溃。
Fixed fortification shields breaking in creative and spectator mode
修复了在创造和观察者模式下立场护盾会破裂的问题。
Hopefully fixed an unstable ice core crash
我们也许成功修复了破碎冰精灵的崩溃问题
Fixed structure mob spawns causing a lot of TPS lag in big modpacks that add lots of structures
修复了结构生物生成导致在添加大量结构的大型模组包中出现大量 TPS 滞后的问题
Fixed a client lag issue regarding skull candles、
修复了有关头颅蜡烛的客户端滞后问题
Fixed the goals we add to vanilla mobs not respecting line of sight
修复了我们添加的原版生物的目标丢失视野的问题
Fixed name tags not working on multipart entities
修复了名称标签在大部分实体上不起作用的问题
Fixed mobs not dropping XP when killed by various TF projectiles
修复了被各种TF弹射物击杀时不掉落经验值的问题
Fixed JEI showing shapeless uncrafting recipes even if they're disabled
修复了 JEI 显示拆解台的配方,即使它们被禁用
ADDED:
添加了:
Added map atlas compatibility (thanks MehVahdJukaar!)
增加了地图图集兼容性(感谢MehVahdJukaar!)
CHANGED:
更改了:
Removed the glass sword advancement reward for breaking your first one
移除了在初次使用玻璃剑后获得的成就奖励
FIXED:
修复了:
Fixed the uncrafting table not respecting recipes being marked as special
修正了拆解台不会匹配被标记为特殊的配方的问题
Fixed hollow cherry logs not having a recipe
修复了空心樱桃木没有配方的问题
Fixed TF armor items not rendering armor trims
修复了暮色盔甲不显示盔甲纹饰的问题
Fixed a performance issue when checking for the JAPPA resource pack
修复了检查JAPPA资源包时的性能问题
Fixed boss loot tables not being properly seeded, meaning the loot was always the same when killing them
修正了Boss的战利品表没有正确分布的问题,这意味着杀死他们时战利品总是一样的。
Fixed certain damage sources not having a source entity
修复了某些没有源实体的伤害源
Fixed CTM breaking certain block models
修复了破坏某些方块模型时的CTM
FIXED:
修复了:
Fixed Death Tome Models using data from the previous render while on a Lectern, this would cause them to bounce up and down when a non lectern Death Tome is in view. (Thank's Baguchan!)
修正了在讲台上使用上一次渲染数据的死亡巨魔模型,这会导致它们在死亡时上下弹跳。(感谢Baguchan!)
Improved Aurora Shader performance
改进了激光着色器性能
Prevent a Crash involved with the Aurora Shader when a bad mod prevents it from being registered properly
当一个坏了的mod阻止激光着色器正确注册时,防止它发生崩溃
ADDED:
添加了:
Added a shader for Aurora to the Glacier biome. The biomes it appears in can be configured. If you're experiencing FPS problems it can be disabled in the config.
为冰川生物群落添加了一个极光着色器。它出现的生物群落可以进行配置。如果您遇到FPS问题,可以在配置中禁用它。
Added a config option to completely disable the Uncrafting Table. This removes the recipe and prevents it from showing up in loot tables.
添加了一个配置选项以完全禁用拆解台。这会删除合成配方并防止它出现在战利品表中。
Modpack makers, if you're going to completely disable the table despite it having more uses than just uncrafting, use this instead of kubejs scripts.
模组包制作组,如果你打算完全禁用它,尽管它有更多的用途,而不仅仅拆解,请使用那个配置选项而不是kubejs脚本。
Added day time and sine wave opacity modifiers to special paintings.
为特殊绘画添加了白天时间和正弦波不透明度修改器。
Added a multiplier float value in the special paintings data that dictates at what speed the opacity changes.
在特殊绘画数据中添加了一个乘数浮动值,该值指示不透明度的变化速度。
CHANGED:
更改了:
Changed the Force Field block models from multipart models to custom baked model.
将力场模型从多部分模型更改为自定义模型。
This fixes some issues with parts of the block rendering when they should be culled.
这修复了方块的某些部分在应该剔除时渲染的一些问题。
FIXED:
修复了:
Fixed the uncrafting and recrafting costs of the Uncrafting Table being slightly off.
修正了拆解台的拆解和修复成本略有下降的问题。
Fixed Tiny Bird and Dwarf Rabbit variant registries not showing up in registryaccess.
修正了“小鸟”和“小兔子”变体注册表未显示在注册表访问中的问题。
Fixed the lack of a language entry for special paintings.
修复了特殊绘画缺少语言输入的问题。
fixed the special painting parallax being jumpy.
修正了特殊绘画视差跳跃的问题。
ADDED:
添加了:
Added precipitation to clouds
为巨人云增加了降水量!!
Fluffy Clouds now mimic the weather of their current location, rain while it's raining, snow while its snowing.
浮云现在模仿了它们当前位置的天气,下雨时下雨,下雪时下雪。
Wispy Clouds are now ignored by weather. Rain and snow will fall right though them.
薄云现在被天气忽视了。雨和雪会正好落在它们身上。
Cloud precipitation range can be configured both for common and client! (32 by default, crank it up if your machine can handle it, crank it down if it can't).
云的降水范围可以配置为通用或仅客户端!(默认情况下,如果你的机器能处理,就把它调高,如果不能处理,就调低它)。
Added a new tag for cloud blocks.
为云块添加了一个新标记。
Added Rainy Clouds!
增加了积雨云!
Craft with 8 Fluffy Clouds and a Water Bucket.
用8朵浮云和一个水桶制作。
These always rain, thus watering crops, hurting Endermen, increasing fishing rate, etc..
这种云总是下雨,从而灌溉作物,伤害末影人,增加捕鱼率等。。
Added Snowy Clouds!
添加了积雪云!
Craft with 8 Fluffy Clouds and a Powder Snow Bucket.
用8朵浮云和一个细雪桶制作。
These always snow, placing Snow when possible!
这种云总是下雪,任何时候的下雪!
Giant block outlines now render if the player is holding a Giant Pickaxe or a giant block.
如果玩家手持巨人镐或巨型方块,则现在渲染巨型轮廓。
Re-implemented old models for Giant items.
为Giant项目重新实施旧模型。
Players can now crawl by right-clicking the inside of any horizontal Hollow Log while crouching with an empty hand.
玩家现在可以用鼠标右键点击任何位置空心原木的内部,同时用一只空手蹲着爬行。
Added varied colors to firefly particles.
为萤火虫粒子添加了各种颜色。
Added the ability to change the skin of Giants by using the client config.
增加了使用客户端配置更改Giants皮肤的功能。
Added preliminary support for data-driven special paintings.
增加了对数据驱动的特殊绘画的初步支持。
CHANGED:
更改:
Clouds now dampen fall damage.
云层现在可以减轻摔落的伤害。
Clouds now use Cloud particles instead of generic block breaking ones.
云现在使用云专有的粒子,而不是通用的破坏粒子。
Effects for players entering progression-locked biomes are now data-driven through a Restrictions system.
进入进度锁定生物群落的玩家的效果现在通过限制系统进行数据驱动。
Acid rain now has a custom damage type and death message.
酸雨现在有一个自定义的伤害类型和死亡信息。
Giants can now step over 1.2 blocks tall obstacles.
巨人队现在可以跨过1.2个方块高的障碍。
Made Giant Pickaxe logic work for potential addon custom Giant Pickaxes.
使巨人镐逻辑为潜在的插件自定义巨人镐工作。
Giant Pickaxes now have a loot condition.
巨型镐现在有战利品条件。
Rewrote uncrafting recipe datagen to look more like normal crafting recipes.
重新编写拆解台数据,使其看起来更像普通的工作台配方。
Tweaked how uncrafting recipe .jsons are formatted, make sure you update your recipes if you have any! You can find example recipes HERE.
调整了拆解台的格式,如果你有配方的话,一定要更新你的配方!你可以在这里找到配方示例。
FIXED:
修复了:
Fixed Torchberries having collison.
修正了火炬浆果发生碰撞的问题。
Fixed stone spikes generating on trees and open air.
修复在树上和户外产生的石柱。
Fixed features like wells and fallen logs being able to generate on Clouds.
修正了可以在云上生成井和倒木等结构的问题。
Fixed acid rain rendering very dim if the player is standing at a lower altitude.
修正了如果玩家站在较低的高度,酸雨会变得非常昏暗的问题。
Fixed locked structure barrier rendering flickering on certain block positions.
修复了某些方块位置上的锁定结构屏障渲染闪烁问题。
Fixed locked structure barrier rendering visually skipping up and down if the player jumps.
修正了如果玩家跳跃,锁定结构屏障渲染会上下在视觉效果跳跃的问题。
Fixed progression barriers still rendering even after setting the associated gamerule to false.
修复了即使在将关联的游戏规则设置为false后仍在渲染的进度障碍。
Fixed the protection box rendering it's texture too small.
修复了保护框渲染纹理过小的问题。
Fixed instances where the client would always mistakenly think the most UP-SOUTH-EAST block should be broken while mining with a Giant Pickaxe.
修复了客户端在使用巨人镐挖矿时总是错误地认为最上-南-东区块应该被破坏的情况。
Fixed missing block breaking particles when breaking several blocks with a Giant Pickaxe.
修正了用巨人镐打碎方块时方块破碎粒子丢失的问题。
Fixed giant blocks not using ambient occlusion.
修复了不使用环境光遮挡的巨型方块。
Fixed the Knight Stronghold locked structure effect rendering too high in the Dark Forest.
修正了黑暗森林中骑士要塞锁定结构效果渲染过高的问题。
Fixed the Questing Ram wandering too far from its grove again.
修正了谜题羊再次偏离小树林太远的问题。
Fixed a couple small rendering issues with the Uncrafting Table.
修复了拆解台的几个小渲染问题。
Fixed the Uncrafting Table deleting items when recrafting in certain scenarios.
修正了在某些情况下重构物品时拆解台删除物品的问题。
Fixed the inability to quick swap things in and out of the Uncrafting Table under certain conditions.
修正了在特定条件下无法快速交换拆解台中的内容的问题。
Fixed Grass placed into horizontal Hollow Cherry Logs missing it's color.
修复了放置在水平空心樱桃原木中的草缺少颜色的问题。
Fixed the Sortingwood Engine inserting items into slots they didn't belong.
修复了分类木引擎将物品插入到不属于它们的槽位中的问题。
Fixed Yetis not performing a grip check and dropping players instead of throwing them.
修正了雪怪不执行抓握检查和放下玩家而不是扔飞他们的问题。
Fixed the Timewood Clock using the wrong config for it's range.
修正了时光木时钟在其范围内使用错误配置的问题。
Fixed every sign added by Twilight Forest placing the Twilight Oak variant on walls instead of the appropriate one for their type.
修正了暮色森林在墙上放置暮色橡树变体而不是适合其类型的标志所添加的每一个标志。
Fixed all text disappearing from Hanging Signs added by Twilight Forest when they unload.
修正了暮色森林卸载时添加的悬挂标志中所有文本消失的问题。
Fixed Signs in the Final Castle being blank.
修正了最终城堡中的标志为空白的问题
Fixed lighting error on Banisters that extend downwards.
修复了向下延伸的楼梯扶手上的照明错误。
Fixed Stone Pillar connections not connecting properly.
修复石柱未正确连接的问题。
Fixed Skull Candles not properly syncing candle amounts when on a dedicated server.
修复了头颅蜡烛在专用服务器上无法正确同步蜡烛数量的问题。
Fixed underground mobs spawning in structures after they were conquered.
修正了地下怪物在被征服后的建筑中生成的问题。
Fixed lack of Yeti spawns in Yeti Caves. More Yeti for your buck!
修正了在雪怪洞穴中没有雪怪生成的问题。更多的雪怪!
ADDED:
添加了:
Added a new attack to the Naga that prevents it from getting stunned with a shield.
为娜迦增加了一个新的攻击,防止它被盾牌击晕。
This attack wont have a chance to happen until the Naga is below 75% health, and is more likely to happen the lower its health gets.
在娜迦生命值低于75%之前,这种攻击是不会发生的。但是生命值越低,这种攻击就越有可能发生。
The attack is indicated by stormcloud particles and a red overlay on its face
云雾粒子和其表面的红色覆盖将会预兆此次攻击。
If you're holding up a shield when the Naga collides with you while executing this attack you will take 2 hearts of damage and your shield will be disabled for 10 seconds.
如果你在它发动这次攻击时拿着盾牌格挡时,娜迦与你相撞,你将受到2颗红心的伤害,你的盾牌将被禁用10秒。
Added a config option for bosses to drop their items like normal mobs instead of putting them in chests
增加了一个配置选项,让boss能像普通怪物一样掉落它们的战利品,而不是把它们放在战利品箱子里
CHANGED:
更改:
Locked to Forge version to 47.0.45 through 47.1.3
锁定到forge版本47.0.45到47.1.3
Optimized Item Renders for fancier models (Candled Heads, Keepsake Casket, Trophies)
为更高级的模型优化的物品效果图(头颅蜡烛,遗物匣,奖杯)
FIXED:
修正:
The Naga will no longer charge twice during its charge attack, meaning it wont wrap around behind you and try to strike again.
娜迦在冲锋攻击中不会冲锋两次,这意味着它不会包围你身后的同时并试图再次攻击。
Fixed the Naga not speeding up as it loses segments (this has been broken for 6 years
修正了娜迦在失去身体分段时没有自身加速的问题(这已经坏了6年
Fixed a crash relating to Druid Projectiles
修复了一个与德鲁伊投射物有关的崩溃
Fixed the Naga having weird hitboxes on its head and segements
修正了娜迦头上有奇怪的模型框和分段的问题
Fixed spiral brick placement issues
修复了螺旋砖放置问题
Fixed courtyard walls having the wrong block rotations for spiral bricks
修复了娜迦墙的螺旋砖块旋转错误
Fixed the ur-ghast having the wrong volume and pitch for its tantrum sound
修正了暮色恶魂发脾气时音量和音高错误的问题
Fixed the ur-ghast not properly flying around its arena
修正了暮色恶魂不能正确地在塔顶周围飞行的问题
Fixed the Naga having a hardcoded speed, meaning other mods can now properly modify its speed
修正了Naga有硬编码速度的问题,这意味着其他MOD现在可以正确修改其速度
ADDED:
添加了:
Added support for armor trimming with our armors.
增加了对盔甲装饰板的支持。
Added 6 new trim materials: Ironwood, Steeleaf, Knightmetal, Fiery, Naga Scale, and Carminite.
增加了6种新的装饰材料:铁木、钢叶、骑士金属、炽铁、娜迦鳞片和砷铅铁。
Added Hanging Signs for our wood types.
为我们的木材类型添加了悬挂标志。
Added Cherry and Bamboo Banisters.
增加了樱桃和竹子质的栏杆。
Added Hollow Cherry Log.
添加了空心樱桃木。
Added Piglin Skull Candle.
添加了猪灵颅骨蜡烛。
Added support for Museum Curator.
增加了对Museum Curator的支持。
Added support for Randomium.
增加了对Randomium的支持。
Added support for the upside down English language.
增加了对倒置英语语言的支持。
Added a command to generate hint books.
添加了一个生成探索者笔记的命令。
It's formatted as `/tffeature genbook [structure]`. If no structure is provided it will give all hint books.
它的格式为`/tfeature genbook[structure]`。如果你没有提供任何结构名称,它将给出所有的笔记。
This command requires a real player to use it. Command Blocks wont be able to use it.
此命令需要玩家输出才能使用。命令方块无法使用。
Added a message that appears in chat when you enter the Final Plateau for the first time stating that the castle is not done yet.
添加了一条消息,当你第一次进入最终高原时,会出现在聊天中,说明城堡尚未完工。
CHANGED:
更改
Removed the new, incomplete textures. If you want to still use them, you can grab the resource pack here:
https://curseforge.com/minecraft/texture-packs/twilight-forest-jappa-pack
删除了新的、不完整的纹理。如果你想继续使用它们,你可以在这里获取资源包(如上)
Trophies will now display at a 45 degree angle instead of freezing in place when pausing the game for better readability.
奖杯现在将以45度角显示,而不是在暂停游戏时停止,以提高观感。
Corrected and reworded a bunch of advancements, subtitles, and death messages.
更正并改写了一堆进度、字幕和死亡信息。
Made Vanishing Blocks crafted by players able to be broken.
由玩家制作的消失方块可以被打破。
Rebalanced falling ice damage to be a bit more forgiving.
重新平衡了坠冰的伤害,现在它的伤害要少一些。
Changed the Knight Phantom's hitbox to properly scale based on its visibility.
将骑士幻影的命中框更改为根据其可见性进行适当缩放。
FIXED:
修复:
Fixed the Minoshroom holding its axe incorrectly.
修正了米诺菇拿斧头不正确的问题。
Fixed the Minoshroom's arms being incorrectly positioned.
修正了米诺菇的手臂位置不正确的问题。
Fixed the Minotaur's left arm beingincorrectly positioned.
修正牛头怪左臂到了正确位置。
Fixed Dark Forest tendrils visually jumping around when the player changes y level.
修正了当玩家改变y等级时,黑暗森林的卷须在视觉上跳跃的问题。
Fixed boss bars not properly setting to 0 on death.
修正了boss血条在死亡时不能正确设置为0的问题。
Fixed hint books having a strangely formatted author.
修正了作者格式怪异的探索者笔记
Fixed Ur-Ghast tears not playing a sound when breaking on the ground (like they used to a long time ago).
修正了暮色恶魂的眼泪在地上破裂时不会发出声音的问题(就像很久以前一样)。
ADDED:
Added a custom death animation to the Ur-Ghast.
添加了一个自定义的暮色恶魂死亡动画
Added a custom death animation to the Lich.
添加了一个自定义的巫妖死亡动画
Added a custom death animation to the Naga.
添加了一个自定义的娜迦死亡动画
CHANGED:
The Naga will now only break leaves when slithering around.
娜迦现在在四处滑行时只会破坏树叶。
The Naga will now only break blocks other than leaves in the Naga Courtyard when it is charging or it has left the Naga Courtyard.
娜迦现在只会在冲刺或离开庭院时打破庭院中树叶以外的方块。
Leaves broken by the Naga will no longer drop Saplings and Sticks.
被娜迦破坏的叶子将不再掉落树苗和木棍。
Removed the enchantment glint from Potion Flasks to keep vanilla parity.
移除了药水瓶的附魔闪光,以保持原版的平衡。
Refactored the biome generator to refurbish the biome layer system into being datapack-modifiable.
对生物群落生成器进行了改造,以将生物群落系统翻新为可修改的数据包。
Damage types that can destroy Lich shields are now controlled through the `twilightforest:breaks_lich_shields` damage type tag.
可以摧毁巫妖护盾的伤害类型现在通过“twilightforest:breaks_Lich_shields”伤害类型标签进行控制。
Blocks that skeleton druid projectiles will turn to leaves are now controlled by the tag `twilightforest:druid_projectile_replaceable`.
骷髅德鲁伊投射物会变成叶子的方块现在由标签“twilightforest:druid_projectile_replaceable”控制。
Added a bunch of TF blocks to `forge:relocaction_not_supported` and `forge:immovable`.
向“forge:relocation_not_supported”和“forge:不可移动”添加了一组TF方块。
FIXED:
Fixed the dimension being stuck on a seed value of 0
修复了将维度固定在种子值0上的问题
Exterminated Silverfish from the Fancy Well setpiece.
水井里不会再生成蠹虫
Fixed painting generation inside Druid Hut basements.
修复了德鲁伊小屋地下室中的绘画生成。
Fixed unplaceable paintings generating in the Lich Tower.
修复了在巫妖塔中生成的无法显示的绘画。
Fixed an issue where the sorting wood engine would put items in slots they didn't belong.
修复了一个问题,即分类木引擎会将不属于它们的物品放入物品栏。
Fixed Hollow Oaks sometimes being too big, causing console spam about blocks being set outside loaded chunks.
修正了空心橡木有时太大,导致控制台收到关于在加载的区块之外设置方块的垃圾邮件。
Fixed the Naga's health not properly scaling with difficulty.
修正了娜加的生命值难以正确缩放的问题。
Fixed Lich clones not despawning after the Lich passes phase 1 if they are too far away.
修正了在巫妖通过第1阶段后,如果离得太远,巫妖克隆不会散开的问题。
Fixed held boss trophies being rendered too low form the first person perspective.
修正了第一人称视角下持有的boss奖杯视角过低的问题。
Fixed castle doors still using CTM's logic if its installed.
城堡门不会再使用CTM的逻辑,如果安装的情况下话。
Fixed fortification shields being granted to the player after completing the Questing Ram for the first time.
完成谜题羊成就后不会再授予玩家防御盾牌。
Fixed Dark Tower Antibuilder mazes not always having a clear path.
黑暗高塔的反建迷宫现在总是会有一条清晰的路径。
Fixed knight phantoms not being counted as undead mobs.
修正了骑士幻影不被视为亡灵生物的问题。
Fixed a potential lag problem with our capabilities.
修复了我们能力的潜在滞后问题。
Fixed the Ice Sword's tier overwriting wood as the lowest. This was purely a visual issue with mods like WTHIT, it didnt affect gameplay in any capacity.
修正了寒冰剑的视觉问题。这纯粹是像WTHIT这样的MOD的视觉问题,它在任何方面都不会影响游戏性。
Fixed the skybox void showing up when above ground level & below y63.
修正了当高于地面和低于y63时出现的天空空隙。
Fixed hostile wolf spawners not functioning.
修正了愤怒的狼刷怪笼无法工作的问题。
Fixed Wraiths not being able to damage players if theyre too close to them.
修正了如果玩家离他们太近,幽灵无法伤害他们的问题。
Fixed amethyst clusters not dropping more clusters with TF pickaxes.
修正了使用TF的镐不会掉落更多紫水晶簇的问题。
Fixed some non-fleshy mobs dropping flesh when killed with the Lifedrain Scepter.
修正了一些非肉身怪物在吸血权杖杀死时掉落腐肉的问题。
Fixed Redcap arms disconnecting from their bodies after attacking.
修正了红帽人攻击后手臂与身体断开的问题。
THIS IS A BETA PRE-RELEASE BUILD!
这是一个测试版预发布版本!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们努力消灭错误!如果您发现问题或崩溃,请报告!但是,请确保它不是重复的!
Happy Hunting!
狩猎快乐!
A proper Change Log will be written for the actual Release.
将为实际发布编写适当的更改日志。
CHANGES SINCE LAST BETA:
自上次测试版以来的更改:
- fixed Twilight Scepters not damaging lich shields
-黄昏权杖现在能正常伤害巫妖护盾
- fixed dark tower antibuilder mazes not always having a clear path
-黑暗高塔的反建迷宫现在总会有一条清晰的道路
- fixed knight phantoms not counting as undead mobs
-骑士幻影现在为不死族
- fixed a potential lag problem with our capabilities
-用我们的能力解决了一个潜在的滞后问题
- fixed the ice sword's tier overwriting wood as the lowest. This was purely a visual issue with mods like WTHIT, it didnt affect gameplay in any capacity
-现在冰剑的层次覆盖为最低。这纯粹是WTHIT等MOD的视觉问题,它不会以任何方式影响游戏性
- added custom death animations for the naga and lich
-为娜迦和巫妖添加了自定义死亡动画
- Refactored biome generator to refurbish the biome layer system into being datapack-modifiable
-改造生物群落生成器,将生物群落系统翻新为可修改的数据包
THIS IS A BETA PRE-RELEASE BUILD!
这是一个测试版预发布版本!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们努力消灭错误!如果您发现问题或崩溃,请报告!但是,请确保它不是重复的!
Happy Hunting!
狩猎快乐!
A proper Change Log will be written for the actual Release.
将为实际发布编写适当的更改日志。
ADDED:
添加了
Wells & Druid Huts randomized wood palettes are now data-driven
水井&德鲁伊小屋随机化的调色板现在是数据驱动的
Added boats and chest boats to the dendrologist advancement
为疯狂的树木学家成就增加了小船和箱船
Auroralized glass will now color beacon beams similar to how aurora block colors look
极光玻璃现在将使信标光束的颜色与极光方块的颜色相似
CHANGED:
更改:
Limited Hollow Hill mob spawns into a half-dome space around the physical Hollow Hills
限制空心矿山怪物在实体空心山周围的半圆顶空间中生成
Fallen Leaf Piles are now layerable
落叶堆现在可以分层
Improved datapack support
改进的数据包支持
Removed unused json keys from various structure configurations
从各种结构配置中删除了未使用的json键
Portals now respect the dimension coordinate scale (8:1 by default for Twilight Forest)
传送门现在遵循尺寸坐标比例(默认情况下,对于暮色森林为8:1)
Mushrooms no longer break when next to a portal
蘑菇在传送门附近时不再被破坏
Redid how the Ur-Ghast detects ghast traps. It will now recognize when they are added or removed and change its wander path based on it
暮色恶魂将识别恶魂陷阱何时添加或删除它们,并根据它们更改漫游路径
Changed charm of keeping curios rendering to be more resource pack friendly
改变了保管护符,使其对资源包更友好
FIXED:
修改:
Fixed holding giant tools giving the player more reach for every interaction than just the tools themselves.
修正了手持巨型工具的问题,使玩家在每次互动中都能接触到比工具本身更多的东西。
Fixed the UrGhast getting stuck in the ground when spawned from a spawn egg
修正了暮色恶魂在生成时被困在地里的问题
Hedge Maze walls will replace failed attempts at generating trees
树篱迷宫墙将取代未能成功的树木生成
Fix orientations for decorative Jack'O'Lanterns outside the Hedge maze
固定树篱迷宫外装饰性南瓜灯的方向
Fixed chill aura only applying to players
修正了仅适用于玩家的凛寒气场
Fixed an issue where you could plant multiple magic beans in the same block space
修复了可以在同一块空间中种植多个魔豆的问题
Fixed a crash if a painting failed to place during Lich Tower generation
修复了在巫妖塔生成期间,如果一幅画无法放置,则会发生崩溃的问题
Fixed the block and chain not being repairable in anvils
修复了铁砧中无法修复的链锤的问题
Fixed the block and chain not properly disabling shields
修复了链锤无法正确破盾的问题
Fixed Courtyard floors not generating variants if structure loads after incomplete generation
修复了如果结构在未完全生成后加载,庭院不会生成变体
Fixed sound related crashes with the life drain scepter
修复了吸血权杖的声音相关崩溃
ADDED:
增加:
Added Boats and Chest Boats for all Twilight Forest wood types.
增加了船和箱船所有暮色森林木材类型。
Completely reorganized our Creative Tab. We now have three different tabs (Blocks, Items, and Equipment).
完全重组了我们的创意选项卡。我们现在有三个不同的选项卡(方块、物品和设备)。
Added a boss bar for the Phantom Knights.
为幻影骑士增加了一个Boss血条。
Added fog to the Dark Woods.
为黑暗森林增加了雾。
Re-added the Ur-Ghast causing rain to appear whenever it is in a tantrum (this is now client-side only instead of server-side).
重新添加了暮色恶魂,现在每当它发脾气时就会下雨(现在这只是客户端而不是服务器端)。
Re-added the posibility of a tree generating in the Lich Tower main room.
重新添加了一棵树在巫妖塔主房间中生成的可能性。
CHANGED:
更改:
Reworked the teleporter to have better linking capabilities.
对传送机制进行了改造,使其具有更好的连接能力。
Portals will now attempt to move towards the center of a Magic Map area if all safety checks fail.
如果所有安全检查都失败,传送门现在将尝试向魔法地图区域的中心移动。
Thorn Roses will now rotate to face away from the block face they're placed on.
荆棘玫瑰现在将旋转,使其远离放置在其上的方块。
Thorn Roses will now break if their supporting block is destroyed.
荆棘玫瑰现在将会随着它们的支撑方块被摧毁而摧毁。
Thorn Roses will now generate rotated in various ways.
荆棘玫瑰现在将以各种方式生成旋转。
Thorn Roses are now in the small flower item tag.
荆棘玫瑰现在在小花标签中。
Changed the colors of the Spooky Forest to better resemble autumn.
改变了幽魂森林的颜色,使其更像秋天。
Increased the Stronghold boss room weight to hopefully fix the boss room very rarely not generating.
增加要塞boss室的权重,希望能修复很少生成的boss室。
Randomized the index of the Hydra head that grows after a head is destroyed.
随机化九头蛇被摧毁后生长的头的索引。
The Questing Ram should now be able to accept most modded wool.
谜题羊现在应该可以接受大多数改装过的羊毛了。
Un-hardcoded the flowers that appear around a portal when generated by the game and made them into the tag 'twilightforest:portal/generated_decoration'.
当游戏生成时,将出现在传送门周围的花朵取消硬编码,并将其制作成标签“twilightforest:portal/generated_decoration”。
Changed the config options for disabling uncrafting/repairing costs to be price multipliers instead.
将禁用取拆解/修复成本的配置选项改为价格乘数。
Disabled uncrafting shapeless recipes by default due to volatility. A config option exists to re-enable this if you want.
由于波动性,默认情况下禁用拆解配方。如果需要,可以使用配置选项重新启用此功能。
Moved structure loot tables over to a 'chests/' folder instead of keeping them in a 'structures/' folder.
将结构战利品表移到“chests/”文件夹中,而不是保留在“structures/”文件夹中。
Updated zh_cn lang.
已更新中文语言。
Made it so more ice cubes render on the entity, based on the level of frosted they're afflicted by.
根据实体身上的霜冻等级将会在实体上渲染更多冰块。
Frosted entities now freeze and take frostbite damage, if they're not properly protected. (The rate of freezing and the frostbite damage scale along with the level of the effect)
如果没有得到适当的保护,被冻伤的实体现在会结冰并受到冻伤的伤害。(结冰率和冻伤损伤程度以及影响程度取决于效果等级)
FIXED:
修复:
Fixed occasional fog flicker when entering or leaving the Spooky Forest.
修正了进出幽魂森林时偶尔出现的雾气闪烁。
Fixed the Ironwood Axe having the incorrect attack speed.
修正了铁木斧攻击速度不正确的问题。
Fixed the portal teleport sometimes placing players inside structures when the dimension is generated for the first time.
修正了第一次生成维度时传送门有时会将玩家放置在结构内的问题。
Fixed the portal teleport losing its linkage when servers restart or worlds are reloaded.
修正了当服务器重新启动或世界重新加载时传送门传送失去连接的问题。
Fixed Foliage colors not working.
修复了叶片颜色不起作用的问题。
THIS IS A BETA PRE-RELEASE BUILD!
这是一个测试版预发布版本!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们努力消灭错误!如果您发现问题或崩溃,请报告!但是,请确保它不是重复的!
Happy Hunting!
狩猎快乐
A proper Change Log will be written for the actual Release.
将为实际发布编写适当的更改日志。
THIS IS A BETA PRE-RELEASE BUILD!
这是一个测试版预发布版本!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们努力消灭错误!如果您发现问题或崩溃,请报告!但是,请确保它不是重复的!
Happy Hunting!
狩猎快乐!
Changes since the last Alpha build:
自上次测试版构建以来的更改:
- Fixed a crash with CTM
-修复了CTM的崩溃
THIS IS A BETA PRE-RELEASE BUILD!
这是一个测试版预发布版本!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们努力消灭错误!如果您发现问题或崩溃,请报告!但是,请确保它不是重复的!
Happy Hunting!
狩猎快乐!
Changes since the last Alpha build:
自从上次测试版以来的改变:
- Fixed a crash with the Create mod
修复了Create的崩溃
- fixed a strange crash regarding the final castle
-修复了一个关于最终城堡的奇怪错误
Note: this may very well be the last update for 1.19.2. The port for 1.19.3 is nearly done and we'll continue to support that version. If you find any more serious issues for this version please let us know and we'll fix them. Thanks!
-注意:这很可能是1.19.2的最后一次更新。1.19.3的端口即将完成,我们将继续支持该版本。如果你发现这个版本有任何更严重的问题,请告诉我们,我们会解决的。谢谢
THIS IS A BETA PRE-RELEASE BUILD!
这是一个测试版预发布版本!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们努力消灭错误!如果您发现问题或崩溃,请报告!但是,请确保它不是重复的!
Happy Hunting!
狩猎快乐!
Changes since the last Alpha build:
自上次测试版构建以来的更改:
- Fixed issues with charm of keeping
-修复了保管护符的问题
- Moved to cotton-style tags (fixes portals failing to open with up-to-date Create)
-已移至棉质风格标签(修复了无法使用最新Create打开的门户网站)
- Fixed incompatibility with Pinlib
-修复了与Pinlib的不兼容
- Trophies, skull candles, and bugs can now be worn on your head through Trinkets
-奖杯、颅骨蜡烛和虫子现在可以通过小饰品戴在你的头上
- Fixed and updated EMI compatibility, now has full support
-修复并更新了EMI兼容性,现在完全支持
- Fixed log spam from missing model loaders
-修复了缺少模型加载程序的日志垃圾邮件
- Fixed log errors about structures
-修复了有关结构的日志错误
- Fixed skull candles leaving light when removed
-修复了头颅蜡烛移除后会发光的问题
- Fixed shield and ice effects on entities
-修复实体上的护盾和冰效果
- Fixed lag with bow FOV changing
修复了弓的落点范围
- Fixed missing chains on Block and Chain
-修复了链锤上缺失的链
- Fixed Sortingwood Engine
修复了分类木引擎
THIS IS A BETA PRE-RELEASE BUILD!
这是一个测试版预发布版本!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们努力消灭错误!如果您发现问题或崩溃,请报告!但是,请确保它不是重复的!
Happy Hunting!
狩猎愉快
Changes since the last Alpha build:
自上次测试版构建以来的更改:
- Full REI Support
-全面的REI支持
ADDED:
添加:
Fully implemented Red Thread.
红线被完全实现了
Red Thread now has a material color, allowing it to appear on Maps.
红线现在有了材质颜色,可以显示在贴图上。
Red Thread now properly visually connects to other Red Thread blocks.
红线现在可以在视觉上正确地连接到其他红线上
Added harvest levels to TF blocks.
为TF区块添加了收获级别。
Fallen Leaves can now generate and be manually placed onto Water.
落叶现在可以生成并手动放置在水上。
Added a fancy animation for the Beanstalk growing.
为豆茎的生长添加了一个奇特的动画。
All TF content should now respect vibrations and emit them for events.
所有TF内容现在都应该尊重振动,并为事件输出它们
Added an uncrafting recipe for tipped arrows.
添加了一个药水箭的拆解配方。
Made all blocks that used fullbright stuff in CTM fullbright in the base mod instead.
制作了所有在CTM中使用fullbright的方块,而不是在本mod中使用fullbright。
Added support for Transformation Powder recipes in JEI.
添加了JEI中对转换粉配方的支持。
Added support for Crumble Horn recipes in JEI.
在JEI中增加了对瓦解之号角的支持。
Added a new config option to change the maximum size of a TF portal.
添加了一个新的配置选项来更改TF网站的最大大小。
Added a new config option to disable the costs of uncrafting and recrafting.
添加了一个新的配置选项来禁用拆解或是修复的成本。
Added new config options to disable each magic tree core and to change the radius of core functionalities.
添加了新的配置选项,以禁用每种魔法树核心并更改核心功能的半径。
Added a ✓ or ✗ that renders above your crosshair when looking at a Questing Ram with a piece of wool in your hand. This will indicate if the Questing Ram has eaten that color wool already. This can be disabled via the client config.
添加了✓ 或✗ 当你在手里拿着一块羊毛对着谜题羊时,它会出现在你的十字准线上方。这将表明谜题羊是否已经吃过这种颜色的羊毛。这可以通过客户端配置禁用。
Added Jade compat for the Questing Ram. All wool colors that the Questing Ram has not eaten yet will show up under its name.
Added fancy Twilight Oak trees.
为谜题羊添加了Jade compat。谜题羊还没有吃过的所有羊毛颜色都会以它的名字出现。
Rainbow Oak and Twilight Oak Saplings can now grow fancy versions of their respective trees.
彩虹橡树和暮色橡树树树苗现在可以种植出各自的变种树木。
Added compat for Botany Pots.
为Botany Pots添加了兼容
Added compat for The One Probe (thanks AlphaMode!).
为The One Probe添加了兼容(感谢AlphaMode!)。
CHANGED:
修复:
Block and Chain quality of life changes:
链锤质量的修改:
Removed the Preservation and Block Strength enchantments.
移除了保护符咒和强力破块的附魔。
The Block and Chain will no longer break blocks by default and now requires the Destruction enchantment to do so.
默认情况下,链锤将不再破坏方块,现在需要肆意毁坏附魔才能这样做
The Destruction enchantment now has 3 levels. Level 1 enables block breaking, higher levels increase its mining tier up to iron.
肆意毁坏附魔现在有3个等级。1级可以打破方块,更高的等级可以将其挖掘等级提高到铁。
The Block and Chain will now use harvest levels to pick what blocks to mine instead of blast resistance
链锤现在将使用挖掘等级来选择要开采的方块,而不是抗爆炸性。
Changed Beanstalk Leaves to use Azalea Leaves textures instead of Spruce Leaves.
将豆茎叶更改为使用杜鹃叶纹理,而不是云杉叶。
Beanstalk Leaves now also grow on the inner-side of the Beanstalk spiral.
豆茎叶现在也生长在豆茎的内侧。
Beanstalk Leaves now decay if nearby Beanstalks are destroyed.
如果附近的豆茎被摧毁,豆茎叶现在会腐烂。
Thorns no longer connect to miscellaneous plant blocks.
荆棘不再与其他植物方块相连。
Thorns hitboxes now match the visual model.
荆棘的碰撞箱现在与视觉模型相匹配。
Updated Thorns models so that they appear more natural.
更新了荆棘模型,使其看起来更自然。
Thorn Leaves now decay when the Thorns it connects to are broken.
荆棘叶现在会在其连接的荆棘断开时腐烂。
Block of Artic Fur and Cloud blocks now dampen vibrations.
极地毛皮和云块现在可以抑制振动。
Fixed Skull Candle blocks not dropping the candles when broken by non-direct means.
修正了头颅蜡烛块在被非直接方式破坏时不会掉落蜡烛的问题。
Skull Candles are now in the Forge "Heads" item tag.
头颅蜡烛现在在forge的“头”物品标签中。
Spooky forest water color has been slightly desaturated
诡异森林水的颜色变得不饱和。.
Farmland and dirt paths are now valid portal edge blocks.
耕地与草径现在拥有有效的边缘
Changed the Dark Forest progression effect from Blindness to Darkness.
将黑暗森林的惩戒效果从“失明”更改为“黑暗”
Baby Deer and Bighorn Sheep no longer have fully grown horns/antlers.
小鹿和大角羊不再有完全长出的角/鹿角。
Removed fire enchantments from ice-themed items. Ice Sword will no longer accept Fire Aspect and the Ice Bow no longer accept Flame.
移除了冰主题物品的火焰附魔。寒冰剑将不再可以附魔火焰附加,寒冰弓也不再接受火矢。
The Mazebreaker is now guaranteed to generates in Labyrinth vaults.
迷宫破坏者现在一定会在迷宫宝藏间中产生。
Moved blocks that the Mazebreaker can break faster to the `twilightforest:mazebreaker_accelerated_mining` tag.
将迷宫破坏者可以更快破坏的方块移动到“twilightforest:mazzebreaker_accelerated_mining”标签
Reworked how the Peaccock Feather Fan calculates fall damage. Fall damage will now always be prevented until you hit the ground instead of being on a timer.
修改了孔雀羽扇计算掉落伤害的方法。坠落伤害现在将一直被防止,直到你撞到地面,而不是在它冷却时。
Double Chests in structures will now contain loot in both chests instead of only one.
结构中的大型箱子现在将包含两个箱子的战利品,而不是只有一个的。
Added a custom death message when you die after being thrown by a Yeti.
添加了一条自定义的死亡信息,“你被雪人投掷至死。”
Added Transformation Powder to the Uncrafting Table blacklist tag.
将转换粉添加到拆解台的黑名单标签中。
Added a global cooldown for Yeti throwing. You should no longer become stuck in a loop of getting thrown around.
增加了雪人投掷的全局冷却时间。你不应该再陷入被甩来甩去的循环中。
Right clicking bugs, Skull Candles, and Trophies with an empty helmet slot will equip them.
手持并右键点击虫子们、骷髅蜡烛和boss奖杯将主动为你戴在头上。
Removed most compat from the mod. They are slated to become seperate addons later.
从mod中删除了大多数兼容。它们稍后将成为单独的插件。
The author and title of hint books are now translatable with language files.
冒险者笔记的作者和标题现在可以通过语言文件进行翻译
Tiny Birds no longer flee from players who are in Creative Mode.
小鸟不再逃离处于创造模式的玩家。
Pinch Beetles are now properly part of the arthropod family.
夹虫现在是节肢动物家族的一部分。
Changed transformation powder jsons a little. A "Reversible" boolean is now available for Transformation Powder JSONs. This lets the game know if the transformation works two ways or not.
改了一点转换粉的json。“可逆”值现在可用于转换粉的 JSON。这让游戏知道转换的是否为两种方式。
Created an underground biome. This means that monsters spawns are no longer hardcoded to be underground.
创造了一个地下生物群落。这意味着怪物不再被硬编码为地下。
Tiny Birds and Dwarf Rabbits can now have additional skins registered through a new registry.
小鸟和小兔子现在可以通过新的注册表来注册额外的皮肤。
The Naga now knocks players further back when hitting their shield.
娜迦现在在击中盾牌时将玩家击飞得更远。
Changed the Dark Forest to be more dense.
将黑暗森林更改为更密集
Fiddleheads are now replaceable like grass.
暮色蕨现在可以像草一样被替换
Items that the Uncrafting Table ignores when calculating the uncrafting cost are now a tag(`twilightforest:uncrafting_ignores_cost`).
拆解台在计算是否取消成本时忽略的物品现在是一个标记(`twilightforest:uncrafting_ignores_cost`)
Cicadas on your head will now play sounds (this can be disabled via config).
你头上的蝉现在会播放声音(这可以通过配置禁用)。
Added all of our bosses to the forge boss tag.
将boss全部归于forge的boss标签
Root blocks and Trollsteinn blocks can now be overgrown by moss.
根茎和巨魔岩石现在可以长满苔藓。
JEI will no longer show uncrafting if it is turned off in the config.
如果JEI在配置中关闭,它将不再显示拆解配方。
Castle Doors invert their colors when activated again.
城堡门在再次激活时会反转颜色。
Moved stalactite entries to a datapack.
将钟乳石条目移动到数据包中。
Changed how the portal detects valid blocks on the bottom of the pool. As long as the top face is solid, it counts as a valid block.
更改了检测传送门水池底部有效方块的方式。只要顶面是实心的,它就算作有效方块。
Knight Phantoms are now harder to kill if their bodies arent visible.
幻影骑士现在更难被杀死,如果他们的身体处于不可见状态的话。
Moved valid spawn blocks for Penguins and Giants to block tags.
将企鹅和巨人的有效生成区块移动到区块标签。
The Peacock Feather Fan can now blow out candles.
孔雀羽扇现在可以吹灭蜡烛了
Piercing arrows can now shoot through the Snow Queen's ice cloud.
穿透附魔现在可以射穿冰雪女王的寒冰云了。
Attacking a Goblin Knight with an axe will now disable their shield for 5 seconds.
用斧头攻击哥布林骑士将使其护盾失效5秒。
Expanded on datapack support for Twilight Forest's chunk generator and structures.
扩展了对Twilight Forest区块生成器和结构的数据包支持。
FIXED:
修复:
Mist Wolf Once again become transparent based on light level. lower light = lower transparency.
迷雾狼变得透明取决于基础上的光线水平。光线越低=透明度越低。
The beanstalk now remembers it's growth progress after being un-loaded and re-loaded.
豆茎现在记得它在不加载与重新加载后的生长过程。
Fixed Knight Phantom's thrown weapons rendering being rotated backwards.
修正了骑士幻影投掷武器渲染向后旋转的问题。
Fixed bow FOV modifier snapping back after you finish using the bow.
修正了在使用完弓后,弓FOV修改器回弹的问题。
Fixed fluids overriding other fluids when fluidlogging a Keepsake Casket.
修正了在对遗物匣进行流体记录时流体覆盖其他流体的问题。
Fixed Skeleton Druid projectiles not respecting mob griefing and limited what blocks they can replace.
修正了骷髅德鲁伊的投射物不尊重怪物的格构,并限制了他们可以替换的方块。
Fixed items that use a 32x32 texture having an enchantment glint that stretched out of its slot.
修复了使用32x32纹理的物品,该纹理在物品栏中具有附魔闪光。
Fixed the Ur-Ghast's home point. The loot chest will now correctly spawn after a world reload again.
修正了暮色恶魂的生成点。战利品箱现在将在世界再次重新加载后正确生成。
Fixed Canopy Bookshelf recipe to not conflict with vanilla.
修正了苍穹木书架配方,使其与原版不冲突。
Fixed Huge Water Lily being solid blocks.
修正了巨型睡莲是实心方块的问题。
Fixed some strange Naga behavior when it left its courtyard.
修正了娜迦离开院子时的一些奇怪行为。
Fixed the Pinch Beetle being able to hold players inside walls.
修正了夹虫能够将玩家卡在墙内的问题。
Fixed the Pinch Beetle still being able to suffocate the player from very specific angles.
修正了夹虫仍然能够从非常特定的角度窒息玩家的问题。
Fixed Hydra fire not counting as fire damage.
修正了九头蛇的火不计入火焰伤害。
Fixed Boars trying to equip saddles but eating them instead.
修正了试图装备马鞍但却吃掉马鞍的野猪。
Fixed Web generation in the Spooky Forest.
修复了幽魂森林中的蜘蛛网生成
Fixed Glass Sword playing the shattering sound every time it was used instead of when it breaks.
玻璃剑每次使用时都会发出破碎的声音,而不是破碎时。
Fixed the falling icicle mechanic in the Alpha Yeti fight. A mechanic that has been broken for 7 years...
修正了大雪怪战斗中掉落的冰柱机制。一个坏了7年的机制。。。
Fixed Blocks of Ironwood z-fighting from far away.
修复了远处查看铁木块的z轴视角问题
Fixed Castle Doors z-fighting from far away.
修复了远处查看城堡门的z轴视角问题
Fixed z-fighting on our Chests.
修复了查看自身躯干的z轴视角问题
Fixed JEI not displaying the amount of items needed in a custom uncrafting recipe.
修正了JEI不显示拆解台配方中所需的项目数量的问题。
Fixed items not leaving behind remaining items when crafting with the Uncrafting Table (E.g., crafting a Cake would previously not leave 3 Empty Buckets behind).
修正了使用拆解台制作时不会留下剩余物品的问题(例如,制作蛋糕之后不会留下3个空水桶)。
Fixed JEI uncrafting compat not working.
修复了jei与拆解台不兼容的问题
Fixed Wraiths flying far away from Graveyards and Hollow Hills.
修复了幽灵会从空心矿山或者坟地飞走的问题
Fixed an override in vanilla dispenser behavior.
修复了原版发射器行为中的覆盖。
Fixed monster spawns in certain key biomes.
修复了怪物在某些关键生物群落中生成的问题。
Fixed multiparts not working with the Glowing or Invisibility effects.
修复了无法使用“发光”或“隐形”效果的多重部分。
Fixed broken Parrot imitation sounds.
修复了鹦鹉模仿声音的问题。
Fixed hint book entries having random underscores.
修复了具有随机下划线的提示书条目。
Fixed the Scepter of Life Draining causing players to horribly desync after killing them.
修正了吸血权杖导致玩家在使用它杀死生物后严重减速的问题。
Fixed repairing items in the Uncrafting Table.
修复了“拆解台”中的修复项目。
Fixed damaged item counts being way off in the Uncrafting Table.
修正了拆解台中的损坏物品计数。
Fixed Rising Zombies not dropping items.
修正了Rising Zombies不掉落物品的问题。
Fixed an issue where turning biome blending off would result in black patches of grass in the Enchanted Forest.
修正了关闭生物群落混合会导致魔法森林中出现黑色草地的问题。
Fixed a texture issue with spiral bricks.
修复了螺旋砖的纹理问题。
Fixed an issue where Fireflies were able to generate on vines.
修正了萤火虫能够在藤蔓上产生的问题。
Fixed Hollow Logs not counting as furnace fuel.
修复空心原木不算作熔炉燃料的问题。
Fixed the Frosted effect ice layer rendering strangely on small or really large mobs.
修正了在小型或大型怪物身上出现的冰冻效果。
Fixed Unstable Ice Cores still breaking blocks even if the mob griefing gamerule was set to false.
修正了即使生物破坏规则设置为否,破碎冰精灵仍然会破坏方块的问题。
Fixed the Questing Ram ignoring loot modifiers.
修正了谜题羊无视战利品修改的问题。
Fixed Giants not being able to hit you if you get all up in their face.
修复了巨人离你过近时无法伤害你的问题。
Fixed certain flowers almost never generating.
修复了某些花几乎从不生成。
Fixed being able to break blocks with the Block and Chain while having the Mining Fatigue effect.
修复了在具有挖掘疲劳效果的情况下,可以用链锤破坏方块的问题。
Fixed blocks being broken in a giant cube if the player held a Giant's Pickaxe in their main hand while breaking blocks with an item in the other.
修正了在一个巨大方块中,如果玩家的主手拿着一把巨人的镐,而另一只手拿着物品破坏方块,那么方块就会被破坏的问题。
Fixed the Block and Chain dropping blocks when hitting them while the player is in Creative Mode.
修复了当玩家处于创造模式时,使用链锤破坏方块会掉落的问题。
Fixed wrong sounds sometimes playing when breaking blocks with the Block and Chain.
修正了使用链锤打破方块时有时播放错误声音的问题。
Fixed the Dark Forest canopy generating too low to the ground.
修正了黑暗森林树冠离地面太低的问题。
Fixed the Naga hating shields to the point of over-breaking them (durability going below 0).
修复了娜迦冲盾时会让盾牌耐久性低于0的问题。
Mob home points are now properly saved. Bosses will no longer wander too far from home and their drop chest will always place
where the spawner was. Wraiths will also no longer fly too far from where they spawned.
怪物生成点现在被正确保存。Boss们将不再离家太远,他们的奖励箱将始终放在刷怪笼所在的地方。幽灵也将不再飞离它们生成的地方太远。
Fixed banisters not burning.
修复了栏杆不会燃烧。
Fixed filled maps not stacking even if identical.
修复了填充贴图即使相同也不会堆叠的问题。
Fixed Fiery armor lighting targets on fire if you block them with a shield.
修复了如果你用盾牌挡住身着炽铁盔甲的目标的攻击时仍会被点燃的问题。
Fixed all Curios being kept without a Charm of Keeping.
修正了所有饰品在没有保管护符的情况下被保留的问题。
Fixed jungle trees growing too tall in the Dark Tower.
修复了在黑暗高塔中丛林树木会长的太高的问题。
Fixed Optifine warning screen button not working.
修正了Optifine警告屏幕按钮不工作的问题。
Fixed Slime Beetles not dropping anything.
修正了粘液甲虫不会掉落任何东西的问题。
Fixed boss chests overwriting items when overfilled.
修正了boss奖励箱在装满时会覆盖物品的问题。
Fixed giant block rendering.
修复了巨型方块渲染。
Added a built-in connected texture system for Castle Doors.
为城堡门添加了内置的连接纹理系统。
Improved Torchberry Plant and Root Strand placing logic.
改进了火炬浆果植物和根茎放置逻辑。
Fixed the block and chain being able to break blocks in item form.
修正了链锤在物品形式中可以破坏方块的问题。
Fixed the thrown Block and Chain's damage not scaling properly with enchantments.
修复了投掷链锤的伤害不能用附魔正确改变的问题。
Changed how the Block and Chain takes damage. Breaking blocks with it does up to 3, and hitting an entity does 1. It won't take damage if it only hits the ground.
改变了链锤的伤害方式。用它打破方块最多可以达到3个,击中一个实体最多可以达到1个。如果它只落地,就不造成伤害。
Slightly improved Block and Chain block breaking and ricochet logic.
略微改进了链锤的破坏和弹跳逻辑。
Fixed Red Thread being replaceable when right-clicking with other blocks.
修复了在与其他方块右键单击时红线可替换的问题。
Fixed the Hydra rendering as only a body when not a real entity. Meaning mods that call to render a "fake entity" Hydra (like JER) will now render it with 3 heads instead of none.
修复了九头蛇在不是真实实体时仅渲染为实体的问题。这意味着调用渲染“假实体”九头蛇(如JER)的MOD现在将用3个头而不是没有头来渲染它。
Fixed a memory leak related to Knight Phantoms.
修复了与幻影骑士有关的内存泄漏。
Fixed Redcaps not rendering armor correctly.
修正了红帽无法正确渲染护甲的问题。
Fixed a few issues with the legacy Redcap texture.
修复了旧版红帽纹理的一些问题。
Fixed some expensive calls in Tiny Bird and Raven flight logic.
修正了小鸟和乌鸦飞行逻辑中的一些复杂调用。
Fixed Magic Maps and Maze Maps breaking if left in an item frame when the server is shut down.
修正了当服务器关闭时,如果将魔法地图和迷宫地图留在展示框中,会发生崩溃的问题。
Optimized the portal advancement unlock code. The Code will no longer run if the advancement is invalid or empty, and the advancement will be parsed the first time the portal is touched by a player.
优化了传送门升级代码。如果进度无效或为空,则代码将不再运行,玩家第一次接触传送门时将解析进度。
THIS IS A BETA PRE-RELEASE BUILD!
这是一个测试版预发布版本!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们努力消灭错误!如果您发现问题或崩溃,请报告!但是,请确保它不是重复的!
Happy Hunting!
狩猎快乐!
A proper Change Log will be written for the actual Release.
将为实际发布编写适当的更改日志
CHANGES SINCE LAST BETA:
自上次测试版以来的更改:
- fixed castle rune fullbright making the whole block fullbright, not just the rune
-城堡符文砖的符文光会照亮整个方块,而不仅仅是符文本身发光
- fixed the carminite reactor dropping itself on explosion
修复了砷铅铁反应堆会在爆炸后掉落本身的问题
- fixed excessive boss death particles
-修复了过量的boss死亡粒子
- fixed glass sword and moonworm projectile particles
-修复了玻璃剑与月光蠕虫女王的发射粒子
- updated spanish translation
-更新了西班牙语翻译
- added compat for Botany Pots! All 10 saplings can be grown, and uberous soil can be used as pot soil.
-为Botany Pots添加了compat!10种树苗都可以生长,并且可以用肥沃土壤作为盆土。
- fixed castle doors not inverting colors when activated (they used to do this in 1.7)
修复了城堡门在激活时不会变色(它们在1.7中曾这样)
- fixed naga damaging shield past 0 durability
修复了娜迦伤害盾牌时不会减少耐久的问题
- properly saved all mob home points to NBT. Boss chests should now always spawn where the boss spawner was.
正确存储了所有生物的生成点nbt标签,boss战利品箱子现在会固定在原boss刷怪笼的地方生成
- fixed wraith flight being weird when they have a home point
修复了幽魂在有设置点时飞行奇怪的问题
- fixed banisters not burning
修复了栏杆不会燃烧的问题
- added ToP support. The quest ram wools now show there, same as they do in Jade. (Thanks AlphaMode!)
-增加了ToP支持。谜题羊所需的羊毛现在会显示在那里,就像它们在Jade中一样。(感谢AlphaMode!)
- fixed maps not stacking even if the nbt was identical
-修正了即使nbt相同也不会叠加的地图
THIS IS A BETA PRE-RELEASE BUILD!
这是一个测试版的预发布版本!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们努力消灭错误!如果您发现问题或崩溃,请报告!但是,请确保它不是重复的!
Happy Hunting!
狩猎愉快!
A proper Change Log will be written for the actual Release.
将为实际发布情况更改更新日志。
CHANGES SINCE LAST BETA:
自从上一次正式版发布以来的改动:
- updated the banner to be a higher resolution
将旗帜图案变得更为高清
- added mod support for Catalogue, Configured, and Just Enough Effect Descriptions
添加了对Catalogue,Configured以及Just Enough Effect Descriptions模组的支持
- fixed the uncrafting table not transferring enchantments
修复了祛魔台无法转移附魔的问题
- fixed uncrafting costs being WAY off
修复了拆解物品所需经验过少的问题
- items that the uncrafting table ignores in calculating cost are now a tag (twilightforest:uncrafting_ignores_cost)
在拆解台上执行操作时不需要花费经验的物品现在有了一个标签(twilightforest:uncrafting_ignores_cost)
- fixed the mazebreaker not being effective against mazestone borders, castle runes, or castle doors
修复了迷宫破坏者对迷宫石,城堡符文砖以及城堡门不起作用的问题。
- added a couple indicators for the quest ram. A little check mark or x will appear over your cursor if holding wool, showing if the ram needs that piece of wool or not. Jade compat has also been added for it, the box will show what wools are left to feed it.
为谜题羊做了一个指标。现在当你拿着一个颜色羊毛对准谜题羊时,你的光标会出现一个对号或是叉号来告诉你谜题羊是否需要这个颜色。他还添加了Jade compat来告诉你它还需要什么颜色的羊毛
- improved the performance of the client screen shaking when beanstalks are growing
-提高了豆茎生长时客户端屏幕抖动的性能
- fixed a crash regarding apothesis and swarm spiders
修复了集群蜘蛛的崩溃问题
- fixed textures looking off on spiral bricks, specifically the top left corner variant
修复了螺纹砖的纹理,尤其是左上的变种
- fixed fireflies generating on vines of trees instead of the trunks
方块形态的萤火虫将会在树藤上而不是树干上生成
- fixed hollow logs not counting as furnace fuel
修复了空心原木无法作为燃料的问题
- fixed the rendering of the ice block layer on very small and very large mobs
修复了在体型很小与很大的生物身上的结冰特效渲染问题
- fixed unstable ice cores still breaking blocks even if mob griefing is set to false
修复了破碎冰精灵在禁用生物破坏时依然会破坏方块的问题
- cicadas on your head will now play sounds
现在蝉在你头上时将会播放音效
- expanded upon the biome map command. You can now specify the width and height of the image, and if the percentage of biomes in the map will display after it finishes. We also moved this away from using java.awt, meaning it wont cause issues for certain mac players.
-根据生物群落地图命令展开。现在,您可以指定图像的宽度和高度,以及地图中生物群落的百分比是否会在完成后显示。我们还将其从使用java.awt中删除,这意味着它不会给某些mac电脑用户带来问题
- fixed the quest ram ignoring loot modifiers
-修正了谜题羊无视战利品修改的问题
- added all of our bosses to the new forge boss tag
将所有的boss都添加了新的forge标签
- improved the performance of the feather fan and throwing capabilities
提升了孔雀羽毛扇的表现以及抬升能力
- fixed a server crash regarding written books
修复了一个与成书有关的服务器崩溃问题
THIS IS A BETA PRE-RELEASE BUILD!
这是一个测试版预发布版本!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们努力消灭错误!如果您发现问题或崩溃,请报告!但是,请确保它不是重复的!
Happy Hunting!
狩猎愉快!
A proper Change Log will be written for the actual Release.
将为实际发布编写适当的更改日志。
CHANGES SINCE LAST BETA:
自从上一个正式版以来的改动:
- Updated to forge 1.19.2 RB
更新为forge1.19.2版本。
- fixed rising zombie not dropping any items
修复了rising zombie没有任何掉落物的问题。
- made fiddleheads replaceable, like grass
-使暮色蕨像草一样可替换。
- added a material color to red thread so it now shows up on maze maps
为红线添加了一种材质颜色,使其现在能够显示在迷宫地图上
- JEI will no longer show uncrafting recipes if uncrafting is disabled
-如果拆解台被禁用,JEI将不再显示拆解台的配方。
- the recipe blacklist can now be inverted to a whitelist
-配方黑名单现在可以反转为白名单。
- added a config option to disable uncrafting XP cost and repairing/recrafting XP cost
添加了一个配置选项来禁用拆解台所需的经验成本和修复的经验成本。
- made various TF items fullbright
使各种本模组物品变得更加明亮。
- fixed a rare crash with beanstalk growing
修复了一个当魔豆生长时会出现的错误。
- fixed mobs spawning in the minoshroom boss room
修复了其他怪物会生成在米诺菇房间里的问题。
- fixed ur-ghast fireballs colliding with each other
修复了暮色恶魂火球会彼此碰撞的问题。
- added config options to disable or change magic tree core radiuses
添加了一个配置选项来禁用或更改变化树核心的工作半径。
- added a tag for blocks that the timewood core shouldnt tick
为时光树核心不应该勾选的区块添加了标签。
- fixed an issue where grass would become black in the enchanted forest if biome blending was off
-修复了一个如果生物群落混合停止,魔法森林中的草会变黑的问题。
- fixed torchberries dropping from the corner of a torchberry plant or trollber block when right clicked
修复了右键单击时的火炬浆果从火炬浆果植物或巨魔梅掉落。
- removed an unused sound event
移除了一个未被采用的声音事件。
THIS IS A BETA PRE-RELEASE BUILD!
这是一个测试版预发布版本!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们努力消灭错误!如果您发现问题或崩溃,请报告!但是,请确保它不是重复的!
Happy Hunting!
狩猎愉快!
A proper Change Log will be written for the actual Release.
将为实际发布编写适当的更改日志。
THIS IS A BETA PRE-RELEASE BUILD!
这是一个测试版预发布版本!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们努力消灭错误!如果您发现问题或崩溃,请报告!但是,请确保它不是重复的!
Happy Hunting!
狩猎愉快!
Changes since the last Alpha build:
自从上一个测试版以来的改动:
- Fixed a crash with the ore magnet when it has mending
修复了矿石磁铁在附有经验修补时会出错的问题
- Fixed flammability of many things
修复了许多物体的可燃性
- Fixed banned enchantments on certain items not being banned
修复了某些未被禁止的物品上被禁止的附魔
FIXED:
修复:
Fixed an incompatibility with Better Combat.
修正了与Better Combat不兼容的问题。
Fixed vanilla dispenser behavior for flint and steel and fire charges not functioning.
修正了原版发射器无法发射打火石与火焰弹的问题。
Fixed JEI uncrafting count with custom recipes
修正了使用自定义配方的JEI的拆解方案。
ADDED:
添加了:
Added Red Thread. This string-like item can be placed on any side of a block. When held, it will glow fullbright and be visible through other blocks. Helpful for markers or finding your way back home.
添加了红线。这个类似弦一样的东西可以放在方块的任意一侧。当你手持它时,它会发出明亮的光,并且隔着方块依然可见。有助于用来标记或找到回家的路。
Block and Chain Goblins have a new animation where they drop the ball on death.
链锤哥布林有了新的死亡动画,它们的链锤将会在死后砸落在地。
Improvements and changes for the Lich.
巫妖的改进与变化:
The Lich will now pop nearby mobs listed in a tag list (defaults are zombies, skeletons, spiders, creepers, endermen, and swarm spiders).
巫妖现在会吸收带有如下标签列表中的生物(僵尸,骷髅,蜘蛛,苦力怕,末影人以及集群蜘蛛。)
This mechanic has existed for a long time but was very broken.
这个机制其实已经存在很久了,但是它非常的不完善。
Popping a mob will heal 1 heart.
吸收怪物将会回复2点生命值。2点()
The Lich will briefly hold the Scepter of Life Draining before popping a mob.
巫妖将会在准备吸收怪物前短暂的持有吸血权杖。
A stream of pink particles will connect the lich to the popped mob.
在巫妖吸收怪物的时候,会有一条粉色的粒子束连接怪物与巫妖。
The Lich will now pop its minions in phase 2 if its health goes below 1/2.
现在当巫妖进入第二阶段且其血量低于一半时,它会开始吸收它所召唤的仆从。
Popped minions on phase 2 will heal the Lich the amount of health they had left.
在第二阶段中被吸收的仆从将治疗巫妖基于其剩下的生命值。
A stream of purple particles will connect the lich to the popped minion.
类似于巫妖吸收其他怪物,会有一条紫色的粒子束连接巫妖与它即将被吸收的仆从。
Added red canopy mushroom variants.
增加了红色巨型蘑菇的种类。
Mushglooms can now be grown into their big variants when planted on Uberous Soil.
现在蘑菇们可以被种在肥沃泥土上以长成其巨大变种。
Brought back canopy oaks. These heavily populate the Dense Forests and can also be found in Oak Savannas.
茂盛树冠橡木现在被重新添加,它们广泛分布于茂密森林中;在橡木热带草原也可以看到它们。
Added a boss health bar for the Minoshroom.
为米诺菇添加了boss专有血条。
Added a tag for ores the Ore Magnet should ignore.
为矿石磁铁本应无法吸取的矿石添加了一个标签。
Added a crafting recipes to clone Magic Maps and Maze Maps.
为魔法地图与迷宫地图添加了一种合成复制方式。
Added compatibility for Undergarden. You can now shoot our bugs from their slingshots!
增加了对深暗之园的兼容性,现在你可以用他们的弹弓射出我们的虫子们了!
Dispensers are now able to put Candles onto a skull to create a Skull Candle.
现在发射器可以装填一个蜡烛并对准骷髅头颅发射来生成一个颅骨蜡烛。
Added Curios compatibility for our charms, trophies, and bugs. This replaces the Baubles compatibility from previous versions.
为我们的护符、战利品奖杯和虫子们添加了饰品栏的兼容性。这将取代先前版本中的饰品栏兼容性。
zh_cn translation.
中国大陆地区翻译。
de_de translation.
德文翻译。
CHANGED:
变动:
The Sortingwood Engine has been reworked.
分类木引擎已经重做。
The Sortingwood Engine is now compatible with any block that uses the IItemHandler capability. It also works with entities with the same capability, but only if they are whitelisted with the sortable entities tag.
现在分类木引擎可以与任何使用IItemHandler功能的方块兼容,它也适用于具有相同功能的实体,但前提是它们被可排序实体标记列入了白名单。
The Sortingwood Engine now takes items from chests in its vicinity (5x5x5 area around the block) as input and transfers it into any inventory it finds in a 33x33x33 radius around itself.
分类木引擎现在的工作原理为从其附近的箱子(以它为中心周围的5x5x5区域)中提取物品作为输入,并将其转移到其周围33x33x33半径内的任何存储中。
It will only sort items to inventories that have at least one copy of that item, prioritizing inventories that have the most.
它只会将项目排序为至少有一个副本的存储,并优先考虑拥有最多该副本的存储。
Any item being moved is accompanied by a green particle entering the same inventory.
任何被分散的物品都会伴随一束绿色粒子束进入同一存储中。
The Zombie Scepter has been massively improved.
现在僵尸权杖有了巨大的改进。
Zombie Scepters will now properly swing the player's hand when used.
僵尸权杖在使用时会正确摆动玩家的手。
Zombie Scepters will now play a sound when spawning a loyal zombie
僵尸权杖现在将在生成忠诚的僵尸时播放一种特殊声音。
Zombie Scepters will now properly check if a loyal zombie will survive in the place youre trying to put them.
僵尸权杖现在将可以确切检查一个忠诚的僵尸是否能在你试图放置它们的地方存活下来。
loyal Zombies no longer take burning damage after the timer is up. Instead, they will take 1 heart of damage every second.
忠诚的僵尸在它们可以存在的时间结束后不再受到燃烧伤害。相反,他们每秒钟会受到2点伤害。2点()
Loyal Zombies can now have their 30 second expiration timer reset by feeding them rotten flesh. The timer can not exceed 30 seconds by feeding it multiple times.
忠诚的僵尸现在可以通过喂食它们腐肉来重置30秒的到期计时器。但你并不能通过多次喂食的方式来使计时器超过30秒。。
Loyal Zombies now display a new death message if their timer kills them.
忠诚的僵尸现在会显示一个新的死亡信息,如果他们是在超过了30秒后死于固定伤害的话。
The Scepter of Life Draining has also recieved a facelift.
吸血权杖现在也接受了“整容手术”。
Mobs now explode into flesh particles on death via the scepter.
现在生物被吸血权杖吸取死亡时会产生爆炸成肉粒的粒子效果。
Mobs that die from the scepter will now drop a couple pieces of rotten flesh, unless they are in the `twilighforest:lifedrain_drops_no_flesh` tag.
死于吸血权杖的生物现在会掉落一些腐肉,除非它们在“twilighforest:lifedrain_drops_no-full”标签中。
Mobs that die from the scepter will now properly play their death sound.
死于吸血权杖的生物现在将正确播放它们的死亡声音。
Particles emitted from the scepter properly originate at the top of the scepter rather than the middle of the screen.
权杖施术时的粒子现在将正确地从权杖的顶部出现,而不是玩家屏幕的中间。
The Crumble Horn's target blocks and Transformation Powder targets are no longer hardcoded and can now be changed via datapacks.
瓦解之号角的可破坏方块和转换粉可转换生物现在可以通过数据包进行更改,不再是硬编码类型。
Wearing Fiery Boots will now make you immune to Block of Fiery Metal damage.
穿着炽铁靴子现在可以让你在踩在炽热金属块上时不受到火焰伤害。
You can now use your scrollwheel to move through recipes in the Uncrafting Table. Move your mouse to the relevant buttons and scroll away!
现在您可以使用鼠标滚轮在拆解台中移动配方。将鼠标移动到相关按钮并滚动离开!
Reworked how Experiment 115 handles Comparator output. Each slice adds 1, regenerating adds 7 to the total. Connecting redstone between the e115 and a comparator in subtract mode will invert the signal for the slices eaten.
重做了了试验物品115处理比较器时输出的方式。每个切片加1红石能量,再生时加7。在试验物品115与减法模式下的比较器之间连接红石将反转所吃切片的信号。
The Seeker Bow can now target players and prioritizes mobs that are targeting you.
追踪弓现在可以自动追踪玩家,并且在追踪怪物时优先针对以你为攻击目标的怪物。
Bugs will now be randomly rotated when placed instead of always facing the same way.
虫子们现在将在放置时随机旋转,而不是始终面向相同的方向。
Changed all bosses to be immune to water slowdown.
改变了所有boss使其免受水减速的影响。
Hydra bites will now ignore Shield blocking and severely damage a Shield.
九头蛇的撕咬现在将忽略盾牌的格挡并严重伤害盾牌的耐久。
Reduced the sprawl of Knight Strongholds. This should fix several bugs related to generating outside of its bounds and the boss room.
使骑士要塞大小的扩张被局限。这应该能够修复几个与要塞生成超出其边界和boss房间有关的错误。
Death Tomes now actually fly instead of simply hovering.
死灵书现在实际上是在飞行,而不是简单地悬浮。
The Minoshroom recieved some adjustments.
米诺菇现在获得了几项新的调整。
The Minoshroom's ground smash attack now has a cooldown.
米诺菇的砸地攻击现在有了冷却时间。
The Minoshroom will now only do his ground smash attack when you are a maximum of 3 blocks away (changed from 7).
米诺菇现在只会在距离你最多3个方块时(原本是7个方块)进行砸地攻击。
Lowered the Minoshroom's reach.
减短了米诺菇的攻击距离。
The Minoshroom now prioritizes his charge attack when you're out of reach and it now has a cooldown.
当你离开米诺菇的攻击距离的时,它现在优先考虑发动冲锋攻击,并且现在这个攻击有冷却时间。
Trophies and Skull Candles player head sized and will unrender the player's head when worn.
现在战利品与颅骨蜡烛可以在戴在玩家头上时完美适配玩家的头部大小。
Overhauled forcefields. Connections and placement are much better now.
再次检查了力场,现在力场方块的连接和放置好多了。
Force fields now have more blockstates.
力场护盾现在有了更多的方块状态。
Changed spiral brick placement. Place them and finally preserve your sanity to boot!
改变了螺旋砖的放置方式。好好放置它们并最终希望你能保持你的理智!
The Questing Ram will now stay inside the grove instead of wandering off.
谜题羊现在将呆在它的庭院里,而不是四处游荡。
Players now respawn in the Twilight Forest on death when the "start in Twilight Forest" config option is enabled.
当“在暮色森林开始”配置选项启用时,玩家现在在死亡时将在暮色森林重生。
Block and Chain Goblin now have a cooldown on their throw attack.
链锤哥布林现在在发动一次投掷链锤攻击后进入该招式的冷却时间。
Dark towers will now only generate vanilla Anvils.
黑暗高塔现在只会生成原版的铁砧。
Removed magic shields as universal advancement rewards
移除了在你完成全成就时给予你的魔法护盾奖励。
Adjusted Tinkers' Construct part values to be more in-line with the latest version's balance.
调整了与匠魂联动的部件数值,使其更符合最新版本的平衡。
FIXED:
修复:
Fixed the Ice Bow not being repairable.、
修复了寒冰弓无法被修补的问题。
Fixed Yetis being able to throw bosses.
修复了小雪怪会举起其他boss。
Our wolved no longer extend vanilla wolves and will no longer break because of that.
我们的狼不再是原版的狼,也不会因此而崩溃。
Fixed bird wings being mistakenly clipped. They now properly fly again.
修正了小鸟翅膀被夹住的问题。它们现在又能正常飞行了。
Items will no longer be lost on when pressing the Title Screen button on death when using the Charm of Keeping.
当在保有保管护符并在死亡时按下回到标题屏幕按钮时,物品将不再意外丢失。
Fixed the Ender Bow not properly switching players and mounted mobs.
修复了末影弓无法正确的交换玩家与正在骑行的生物的问题。
Fixed caskets not emitting light when lavalogged.
修复了遗物匣在被岩浆淹没时不会发光的问题。
The Knight Phantom advancement should now properly be granted after all are killed, not just one.
幻影骑士的成就现在应该在所有影子被杀后才能得到,而不仅仅是在杀死一个以后。
Fixed Liveroot stripping not swinging the player's hand.
修复了活根在被脱皮以后玩家手部没有动作的问题。
kobolds eating bread will now properly display particles around their mouth instead of on top of their head.
狗头人在吃面包时现在可以在嘴周围正确地显示颗粒,而不是在它的头顶。
Fixed the Cicada Jar sounds. Again.
修复了蝉罐子的音效,再一次。
Fixed The minoshroom sometimes spawning too early in the Labyrinth.
修复了米诺菇有时会在迷宫中过早生成的问题。
Fixed the Minoshroom's ground smash attack animation.
修正了米诺菇的砸地攻击动画。
Fixed the root of the problem with tree root generation.
修复了树根生成问题的根源。
Fixed the Goblin Knight spear attack being broken in several ways.
修正了哥布林骑士长矛攻击会被打断的问题。
Fixed the Questing Ram being unable to graze dropped wool off the ground.
修正了谜题羊无法从地面上捡拾羊毛的问题。
Fixed Shears from other mods not working with our leaves.
修正了其他MOD的剪刀无法使用在我们的叶子上的问题。
Naga body segments now move fluidly along the ground and not *through* the ground.
娜迦的身体部分现在能正确的沿着地面划动,而不是穿过地面。
Fixed Labyrinths missing some of their Bedrock walls.
修复了迷宫的基岩围墙有时有缺口的问题。
The Protection Box render for structures is now once again a thing.
结构的保护力场渲染现在又成了一件事。
Fixed all maps crashing when mods invoke appendHoverText with a null level.
修复了模组调用具有null级别的appendHoverText时所有映射崩溃的问题。
Fixed the canopy mushroom's blockstates.
修正了巨大蘑菇的方块状态。
Fixed a crash with Uberous Soil when attempting to grow a mushroom in bad conditions.
修复了在恶劣条件下尝试种植蘑菇时与肥沃泥土发生的碰撞的问题。
Fixed the Final Castle sometimes generating with an Oak Fence cage instead of a Violet Forcefield box.
修正了最终城堡有时用橡木栅栏笼子而不是紫色力场房间生成最终boss房间的问题。
THIS IS A BETA PRE-RELEASE BUILD!
这是一个测试版预发布版本
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
Happy Hunting!
请帮助我们努力消灭漏洞!如果您发现问题或崩溃,请报告!但是,请确保它不是重复的!
狩猎愉快!
A proper Change Log will be written for the actual Release.
将为实际发布的编写来适当的更改日志
CHANGES SINCE LAST BETA:
自从上次测试版以来的更改:
- Added a tag for blocks allowed to be broken in progression locked areas
-为进度锁定区域中允许被打破的方块添加了标签
- Sortingwood Core now sorts into IItemHandlers
-分类木核心现在被归类到了IItemHandlers
- Fixed Yetis spawning on top of the cave
修复了雪怪会生成在雪怪巢穴顶部的问题
- Fixed Ground generation in Hollow Hills
-修复了空心矿山的地面生成问题
- Fixed a FileNotFound coremod crash
-修复了FileNotFound核心模组的崩溃问题
THIS IS A BETA PRE-RELEASE BUILD!
这是一个测试版预发布版本!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们努力消灭程序漏洞!如果您发现问题或崩溃,请报告!但是,请确保它不是重复的!
Happy Hunting!
狩猎愉快!
A proper Change Log will be written for the actual Release.
将为实际发布的编写来适当的更改日志。
THIS IS THE LAST BETA FOR 1.17, UNLESS ANY CRITICAL ISSUES ARE FOUND. WE ARE MOVING TO 1.18 FROM THIS POINT ON.
这是 1.17 的最后一个测试版,除非我们发现了任何致命性的问题。从现在开始,我们将转向1.18。
That being said, if you find an issue or crash, PLEASE REPORT IT STILL! Ensure it's not a duplicate however!
话虽如此,如果您发现问题或崩溃的情况,仍请报告给我们!但是,请确保它不是重复的!
Happy Hunting!
狩猎快乐!
A proper Change Log will be written for the actual Release.
我们将为实际版本编写适当的更改日志。
Changes since last beta:
自上次测试版以来的变化:
- Fixed the Minoshroom not dropping its axe.
- 修复了米诺菇不掉落斧头的问题。
- Fixed the uncrafting table not properly repairing items.
- 修复了拆解台无法正确修复物品的问题。
- Fixed a tooltip issue with the uncrafting table.
- 修复了拆解台的工具提示问题。
THIS BETA ONLY EXISTS TO FIX A CRITICAL ISSUE. 1.16 WILL NO LONGER SEE ANYMORE UPDATES!
此测试版仅用于修复关键问题。1.16 不再更新!
That being said, if you find an issue or crash, PLEASE REPORT IT STILL! Ensure it's not a duplicate however!
话虽如此,如果您发现问题或崩溃的情况,仍请报告给我们!但是,请确保它不是重复的!
Happy Hunting!
狩猎快乐!
A proper Change Log will be written for the actual Release.
我们将为实际版本编写适当的更改日志。
Changes since last beta:
自上次测试版以来的变化:
- 修复了与沉浸工程共存时的加载顺序问题,该问题导致游戏无法启动。
- Fixed a load order issue with Immersive Engineering, causing the game to fail to start.
THIS IS THE LAST BETA FOR 1.16, UNLESS MORE CRITICAL ISSUES ARE FOUND. WE ARE MOVING TO 1.17 FROM THIS POINT ON.
这是 1.16 的最后一个测试版,除非发现更严重的问题。从现在开始,我们将进入1.17。
That being said, if you find an issue or crash, PLEASE REPORT IT STILL! Ensure it's not a duplicate however!
话虽如此,如果您发现问题或崩溃的情况,仍请报告给我们!但是,请确保它不是重复的!
Happy Hunting!
狩猎快乐!
A proper Change Log will be written for the actual Release.
我们将为实际版本编写适当的更改日志。
Changes since last beta:
自上次测试版以来的变化:
- 修复了冰弹实体导致服务器崩溃的问题。
- Fixed a server crash with the ice bomb entity.
THIS IS A BETA PRE-RELEASE PORT BUILD MEANT FOR TESTING. IT IS NOT FULLY COMPLETE!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
Happy Hunting!
A proper Change Log will be written for the actual Release.
Changes since last beta:
- Removed bug breaking particles
- Fixed ice bomb throwing and particle effects
- Reduced giant spawn rates
- Fixed stray pixels on the Skeleton Druid
- Reduced the amount of firefly jars hanging from canopy trees
- Updated IE compat to fix a crash having to do with a method not found error
- Finally added the alpha yeti trophy
- Added comparator support for the trophy pedestal
- Added 3 new advancements to help guide players through the highlands
- Fixed potted fiddlehead coloring
THIS IS A BETA PRE-RELEASE PORT BUILD MEANT FOR TESTING. IT IS NOT FULLY COMPLETE!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
Happy Hunting!
A proper Change Log will be written for the actual Release.
Changes since last beta:
- CTM compat preparation
- Fixed stone pillars
- Brang back "WIP/NYI" keywords in various tooltips
- Improved some connection logic
- Made bugs squishable again
- Fixed a null crash with an IE shader
- Fixed a couple of loot tables
- Fixed structure component aware mob spawns
- Fixed a crash involved with Thermal Foundation
- Attempted Uncrafting Table fixes
+ Please test this as much as possible and report anything found
- Added more block waterlogging
- Fixed jar hitboxes and sounds
- Fixed TF blocks not burning
- Reduced Lich hitbox height from 2.5 -> 2.1
- Fixed darkwood not growing at any Y level
- Aurora Blocks effective tool set to Pickaxe
- Questing Ram is no longer obnoxiously loud
- Ur-Ghast no longer takes fire damage
- Locked vanishing blocks no longer emit light
- Bats no longer spawn in the Hydra Lair
- Fiery vials no longer immune to lava
- Crumble Horn now breaks other stone types
- Tweaked Fiery Set advancement wording
- Fixed bow pull render in hand
- Removed classic resource pack models and blockstates
THIS IS A BETA PRE-RELEASE PORT BUILD MEANT FOR TESTING. IT IS NOT FULLY COMPLETE!
这是一个内测预发布的版本,旨在进行测试。尚未完成!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们为捉虫(Bug)大业尽一份力!如果你找到了 issue 或者崩溃问题,请务必向我们报告!但请确保不要重复汇报!
Happy Hunting!
狩猎愉快!
A proper Change Log will be written for the actual Release.
正常的更新日志会在真正发布时写入。
Changes after 4.0.464:
4.0.464 版本发布后内容的改动:
- Fixed a portal activation crash when Immersive Engineering isn't installed.
- 修复了未安装沉浸工程时传送门激活引发的崩溃
Changes from 4.0.464:
4.0.464 版本以来内容的改动:
- Fixed Cube of Annihilation
- 修复了湮灭立方
- Allow all giant blocks to only be harvested with giant pick
- 使所有巨型方块仅能用巨人镐采集
- Fixed hostiles spawning in any light level
- 修复了敌对生物在所有亮度等级下都会生成的问题
- Fixed fiery pick smelting
- 修复了炽铁镐的烧炼配方
- Fixed logs not smelting into charcoal
- 修复了原木无法烧炼成木炭的问题
- Fixed portal generation using tall grass instead of grass
- 修复了传送门生成使用高草而非草的问题
- Fixed phantom knight advancement criteria
- 修复了幻影骑士进度判断的问题
- Fixed slide traps
- 修复了滑动陷阱
- Fixed force fields
- 修复了力场
- Fixed thorn z-fighting
- 修复了荆棘深度冲突(z-fighting)的问题
- Fixed sign collision
- 修复了告示牌的碰撞问题
- Improved bug placement
- 改进了虫子放置
- Fixed uncrafting table visual bug
- 修复了拆解台视觉错误
- Fixed and added various recipes
- 修复并添加了各种配方
- Partially fixed patchouli compatibility
- 部分修复了帕秋莉手册兼容性的问题
- Fixed shield blocking animation
- 修复了盾牌格挡动画
- Fixed tools not being held correctly in hand
- 修复了工具未正确地握在手中的问题
- Fixed fence and gate burn times
- 修复了栅栏和栅栏门的燃烧时间
- Fixed which mobs are allowed to sit in boats as well as the position where they sit in the boat
- 修复了生物可以坐在船中引发的问题,同时修复了其在船里所坐的位置
- Fixed redcap model
- 修复了红帽工兵的模型
- Temporarily disabled redcap run from TNT AI to prevent a crash
- 暂时禁用红帽工兵逃离 TNT 的 AI,以避免一个崩溃问题
- Slime Beetle tails are transparent again
- 粘液甲虫尾巴重新是透明的了
- Removed our unimplemented enchantments from appearing in the enchantment table
- 已将我们的未实装附魔从附魔台中移除
- Added saplings to the compost list
- 将树苗加入堆肥物列表
- Fixed graveyard spawners
- 修复了墓地刷怪笼的问题
- Fixed giant pickaxe grouping blocks
- 修复了巨人镐的 grouping blocks 问题
- Added enchantments to hoes on-craft and from the creative menu to be on par with the other tools and armors from the mod
- 为合成的锄添加附魔,使其与创造模式菜单中本模组的其他物品和盔甲平起平坐
- Fixed ice core snowball firing
- 修复了冰精灵雪球发射的问题
- Made trophy breaking consistent
- 使奖杯破坏变得连续
- Finished the Keepsake Casket
- 完成藏宝匣的制作
- Fixed the tree of transformation
- 修复了变化树的问题
- Added various more tags
- 加入了更多的各种标签
- Fixed Rain+Snow weather rendering
- 修复雨+雪天气的渲染
- Fixed trophy item backboards
- 修复了奖杯物品背景的问题
- Fixed Entering/Leaving dimension load screen
- 修复了进入/离开维度时的加载界面
- Fixed giant tool reach
- 修复了巨人工具的触及半径
- Fixed labyrinth dead ends not generating
- 修复了迷宫死路不生成的问题
- Fixed lang entries for various entities
- 修复了各种实体的 .lang 文件条目
- Fixed 'undefined gamerule' log spam
- 修复了“undefined gamerule”在日志文件中大量出现的问题
- Fixed hoe damage and speed values
- 修复了锄的伤害值和攻击速度
- Flattened Boss Spawners into their very own blocks
- 扁平化 Boss 刷怪笼,使其分离成各自独立的方块
+ Unactivated boss spawners in existing worlds will vanish due to this. Newly generated structures will work fine!
+ 现存世界中未激活的 Boss 刷怪笼会因此消失。不过新生成的结构会正常运作!
- Fixed block and mob invincibility above the stronghold
- 修复了地精骑士要塞上方方块和生物无敌的问题
- Fixed mobs spawning outside of structure bounds
- 修复了生物在结构边界之外生成的问题
- Mostly fixed features generating within structure bounds
- 基本上修复了带有结构边界的地标生成的问题
- Fixed a bad config validator
- 修复了一项损坏的配置验证程序
- Brang back most of IE compatibility
- 重新恢复了大多数与 IE 兼容的内容
- Fixed sorting wood core overwriting nbt when sorting items
- 修复了分类树核心在分类物品时覆写 NBT 的问题
- Halved lich 3rd phase attack damage and slowed down movespeed to accommodate for 1.9 combat (This should have been done a LONG time ago)
- 减半巫妖 3 阶段的攻击伤害,并降低其移动速度以与 1.9 后的战斗模式适配(这本该在很久之前就完成的)
- Fixed lich spawner not being replaced when difficulty is switched to peaceful
- 修复了巫妖刷怪笼在难度切换到和平后未被取代的问题
- Lich now only enters the third phase when all 9 zombies have died, not immediately after they have spawned
- 巫妖现在只会在 9 个僵尸都死亡后进入第三阶段,而非在它们生成后立刻进入
- Fixed Frosted render on players
- 修复了玩家陷入冻结效果后的渲染问题
- Fixed Fortification Scepter Shield render on players
- 修复了护盾权杖的护盾附加在玩家身上时的渲染问题
THIS IS A BETA PRE-RELEASE PORT BUILD MEANT FOR TESTING. IT IS NOT FULLY COMPLETE!
这是一个内测预发布的版本,旨在进行测试。尚未完成!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们为捉虫(Bug)大业尽一份力!如果你找到了 issue 或者崩溃问题,请务必向我们报告!但请确保不要重复汇报!
Happy Hunting!
狩猎愉快!
A proper Change Log will be written for the actual Release.
正常的更新日志会在真正发布时写入。
Changes since the last beta:
自上一个测试版本后发生的变动:
- Forge version 36.1.0+ is required
- 需要版本 36.1.0+ 的 Forge
- Improved Multipart collision performance
- 提升了多部分碰撞箱的性能
- Fixed trophy gui rotating and readded backboards
- 修复了奖杯的 gui 旋转并重新添加了背景面板
- Partially fixed custom loading screen
- 不完全地修复了加载界面
- Made hoes effective on TF leaves
- 使锄能快速挖掘暮色森林的树叶
- Fixed door xraying
- 修复了门的透视问题
- Fiery sword sets mobs on fire again
- 炽铁剑再次能使生物燃烧了
- Snow guardian armor renders again
- 冰雪守卫的盔甲渲染再次上线
- Scepters can be recharged again
- 权杖再次可被充能了
- Fixed Uncrafting table top face & Uberous Soil inventory renders
- 修复了拆解台顶部和肥沃泥土的渲染问题
- Commands are now registered properly
- 命令现在已正确注册
- No more crashing when the protection box entity type is used by other mods
- 当其他模组使用了保护箱实体类型时不会再导致崩溃了
- Fixed paintings in the lich tower
- 修复了巫妖塔中的画
- Fixed chest connections and rotations in structures
- 修复了结构中箱子的旋转和连接
- Fixed structure piece and block rotations
- 修复了结构组成部分和方块旋转
- Fixed druid huts being so common and tied feature spawning to the config again
- 修复了德鲁伊小屋生成太频繁的问题,并将地标生成再次加入配置中
- Fixed blocks not requiring tools and set effective ones
- 修复了无需工具采集的方块的问题,并设定了可加速采掘这些方块的工具
- Got rid of casket console spam, still doesn't have a model though
- 搞定了藏宝匣在控制台中刷消息的问题,但它依然还没有模型
- Got rid of darkwood roots, since they mess up the stronghold so bad
- 搞定了黑树树根的问题,因为它们把地精骑士要塞搞成了稀泥
- Added TF pots to flower pot tag
- 将暮色森林盆栽加入了盆栽标签
- Replaced netherrack with magma blocks in structures
- 将结构中的地狱岩替换为岩浆块
- Fixed giant blocks being offset in clouds
- 修复了巨型方块在云中位置偏移的问题
- Added TF wood signs
- 加入了暮色森林木告示牌
- Add back uberous soil patches on top of troll caves
- 将肥沃泥土重新加入,会在巨魔洞穴顶部呈斑状生成
- Updated other lang files to include all the new keys
- 更新了其他的语言文件,将新的翻译关键字写入其中
- Fixed logbook recipe
- 修复了旅行者日记的合成配方
THIS IS A BETA PRE-RELEASE PORT BUILD MEANT FOR TESTING. IT IS NOT FULLY COMPLETE!
这是一个内测预发布的版本,旨在进行测试。尚未完成!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们为捉虫(Bug)大业尽一份力!如果你找到了 issue 或者崩溃问题,请务必向我们报告!但请确保不要重复汇报!
Happy Hunting!
狩猎愉快!
A proper Change Log will be written for the actual Release.
正常的更新日志会在真正发布时写入。
Changes since the last beta:
自上一个测试版本后发生的变动:
- Slightly increased multipart hitbox performance
- 略微改进多组分碰撞箱的性能
- Fixed up Dark Forest generation
- 修复了黑暗森林生成的问题
- Fixed Bighorn models (Adult and Babies)
- 修复了大角山羊的模型(成年和幼年的)
- Fixed insane speed on Druids
- 修复了德鲁伊超速移动的问题
- Fixed Various damage sources and shield blocking
- 修复了各种伤害源和盾格挡的问题
- Fixed loot enchanting
- 修复了抢夺附魔相关的问题
- Fixed Block and Chain model
- 修复了链锤的模型
- Solved a crash with Optifine (However Optifine brings about so many other issues we advise it be avoided still)
- 解决了与 Optifine 相关的崩溃问题(但 Optifine 带来的其他问题太多了,我们仍建议不要安装它)
- Tweaked some Feature generation, should help Hollow Oaks to break less often
- 调整了一些地标的生成,应该有助于解决空心橡树破损的问题
THIS IS A BETA PRE-RELEASE PORT BUILD MEANT FOR TESTING. IT IS NOT FULLY COMPLETE!
这仅仅是一个 Beta 测预发布版本,用于进行测试。尚未完成!
Please help us in the endeavor of bug squashing! If you find an issue or crash, PLEASE REPORT IT! Ensure it's not a duplicate however!
请帮助我们为捉虫(Bug)大业尽一份力!如果你找到了 issue 或者崩溃问题,请务必向我们报告!但请确保不要重复汇报!
Happy Hunting!
狩猎愉快!
A proper Change Log will be written for the actual Release.
正常的更新日志会在真正发布时写入。
Fixed an exploit: Charms now only activate for real Players.
修复了一个可能导致滥用的漏洞:符咒现在仅对真实的玩家有效。
There are no changes to the Final Castle nor the Final Boss yet besides the placeholder Kobold. Your final boss will be in another Minecraft Version after 1.16.2+. Despite this bugfix build, content development of Twilight Forest will still only be continued for 1.16.2 and above.
终焉城堡和最终Boss依然没有变化,只有一个哥布林用于占位。你想要的最终Boss将会在Minecraft 1.16.2+的对应Mod版本中加入。虽然发布了这一漏洞修复版本,但暮色森林的新内容开发仍然仅在1.16.2及以上版本中继续进行。
ADDED:
新增:
• The Minoshroom has a brand new ground smashing attack!
• 米诺菇有了全新的冲撞粉碎攻击!
• Block and Chain Goblins now fling their flails at their enemies
• 链锤哥布林现在会向它们的目标投掷链锤
• THE FINAL BOSS OHHH MYYYY GOOOOODDDDDDDD!!!1!!
• 最终BOSS,我的天天天啊啊啊啊!!!1!!
◦ Note that this is just a placeholder, not the real boss.
◦ 注意那只是个占位的,不是真的
• SPOOPY FOREST WOAH
• 可怖的森林哇哦【更新了幽魂森林】
• More Patchouli additions
• 添加了更多与帕秋莉手册联动的内容
CHANGED:
更改:
• Adjusted some TCon Integration values
• 调整了一些匠魂联动内容的数据值
• Ur-Ghast got some tweaks
• 对暮色恶魂进行了微小的改进
• ru_ru lang updates
• 俄语翻译改进
• zh_cn lang updates
• 汉语翻译改进
FIXED:
修复:
• The Snow Waifu.. I mean QUEEN.. now targets non-players correctly
• 雪の嫁......我是指冰雪女王......现在可以准确地瞄准非玩家实体
• Improved Dark Forest gen
• 优化了黑暗森林的生成
• Fixed leaf placement in tree generators
• 修复了树木生成时树叶放置的问题
• Improved chunk generation speed
• 提升了区块加载速度
• Birbs now actively try to avoid drowning.
• 小鸟现在主动地避免陷入溺水状态
• Fixed Uberous Soil failing to render correctly without CTM
• 修复了肥沃的土壤在没有CTM的情况下无法准确渲染的问题
• Improved death checks for Phantom Knights
• 改进了幻影骑士的死亡检测机制
• Fixed Wood Door/Trapdoor recipes
• 修复了暮色森林特有的木门/活板门的合成配方
【附:本次升级带来的“特性”——各种木门的物品材质丢失。】
【未写入日志的更新内容:减少了地精骑士要塞中幻影骑士房间的生成数量,并尽量避免生成于入口附近。】
ADD:
新增:
• Knightly Shields
• 骑士盾
• Nagastone Pillars received another property, which dictates which direction the arrows are pointing.
• 娜迦石柱获得了另一个属性,会指示鼠标准星指向哪个方向。
• New Planks, for all wood types (Twilight Oak, Canopy, Mangrove, Darkwood, Timewood, Transwood, Minewood, Sortwood), with stair/slab/plate/button/fence/door/etc variants.
• 为所有种类的木头添加新的木板(暮色橡木,苍穹木,红木,黑木,时光树原木,变化树原木,矿石树原木,分类树原木),同时添加了楼梯/台阶/压力板/按钮/栅栏/门/等变种。
• New Maniacal Dendrologist Advancement, for all of the hardcore lumberjacks and explorers out there.
• 新的疯狂树木学家进度,为所有硬核伐木工和探险家倾心打造。
• Moon Dial. It tells you the phase of the moon.
• 月相罗盘。它会告诉你当前的月相。
• Golden Minotaur Axe. Sporting a whopping 32 durability, this axe made of butter will occasionally appear in the place of a Golden Axe in a Minotaur's hand!
• 金米诺陶战斧。这把战斧拥有32点的极高耐久度,由黄油制成,偶尔会出现在米诺陶本应握着金斧的手中!
• Iron Ladders. Cheap, sturdy, sporty, and rustic-looking!
• 铁梯子。廉价,坚固,适合攀爬运动爱好者,并且富有乡村风格!
• Patchouli Integration, we now have a logbook to guide players if they have Patchouli installed!
• 帕秋莉联动,我们现在有一本日记来引导安装了帕秋莉手册的玩家!
• More Miniature Structure models added!
• 添加了更多的微缩结构模型!
• Druid Huts now have more variants and basements. I heard there's some nice treasure down there.
• 德鲁伊小屋现在有更多的变种和地下室。我听说那里的下面有些好东西。
• More mobs now draw loot from loot tables, allowing for easier loot customization
• 更多的生物现在从战利品表拉取战利品,使得自定义战利品更加容易
• More config options:
• 更多的配置选项:
• option to only allow portals to form in 'safe' locations
• 用于仅允许在“安全的”位置形成传送门的选项
• customisable weights for the various small 'ruin' structures
• 为各种小型的“遗迹”结构添加可自定义的权重
• options to customise the ore blocks that spawn in stalactites
• 用于自定义钟乳石中生成的矿石方块的选项
• New French translation, courtesy of Neerwan & Wazilucas
• 新的法语翻译,感谢 Neerwan & Wazilucas 提供
• EVEN MORE MUSIC, thanks to MrCompost and Mr. Owltkins (with an edit from Timinations)
• 更多的音乐,感谢 MrCompost 和 Mr. Owltkins(来自Timinations的编辑)
• Some extra sounds for mobs too!
• 还添加了一些额外的生物音效!
• A single Phantom Knight now spawns with a Knightmetal Shield while in Hard Mode
• 困难模式下生成的单个幻影骑士现在会携带骑士盾
• Alpha Yetis now throw ice bombs during a rampage
• 雪怪首领现在会在狂暴时投掷冰霜炸弹
• Deer now flee from players
• 野鹿现在会逃离玩家
CHANGED:
更改:
• Compressed some of the textures again.
• 再次压缩了一些材质。
• General Recipe re-organizing/refinements
• 普通合成表的重排/优化
• Skylight Forest Tweaks
• 天窗森林(Skylight Forest)微调【天窗森林于3.8.654首次加入】
• Hollow Trees can optionally spawn in the Skylight Forest
• 天窗森林(Skylight Forest)中生成的空心树现在是可选的
• The player is now required to wipe all of the Knight Phantoms again before accessing the Dark Tower.
• 玩家现在在进入黑暗高塔前需要再次击杀周围所有的幻影骑士。
• Skeleton Druids are now a little more like Vanilla Skeletons, and will only do Druid things when holding a hoe. He's coming to steal yo girl.
• 骷髅德鲁伊现在更像是原版的骷髅,仅在手持锄时表现出德鲁伊的行为。"He's coming to steal yo girl."
• Expanded possibilities for sheep-derived vandalism with the Crumble Horn.
• 拓展了瓦解之号角的“羊源蓄意破坏”的可能性。
• Reshuffled all of the items' rarities in the mod to their more-appropriate rarities.
• 改组本模组中所有物品的稀有度以使其更加适当。
• Huge Lilypads are now properly colored.
•巨型睡莲现在着色正常了。
• 'twilight_hunter' advancement can now only be obtained in the Twilight Forest
• “森林之静”进度现在仅能在暮色森林中获得
• "kill X mob in Y structure" advancements are now data-driven
• “在 Y 结构中击杀 X 生物”进度现在是数据驱动的
• Cleaned up some log output in places
• 清除了几处的一些日志输出
• Small tweaks to Tinkers' material stats
• 微调匠魂的材料数据
• Re-organised chisel groups for blocks to be a bit more complete and consistent
• 重新排列了凿子中的方块组,以使其更加完整和一致
• Corrected ru_ru.lang translations, thanks klmendor!
• 修正ru_ru.lang翻译,感谢klmendor!
FIXED:
修复:
• Tweaked some mobs so they'll obey mobGriefing gamerule better.
• 对一些生物进行微调以使它们更好地遵循 mobGriefing 游戏规则。
• Tweaked the Portal teleportation logic.
• 微调传送门的传送逻辑。
• Trophies will no longer lose data.
• 奖杯不再丢失数据了。
• More optimizations.
• 更多的优化。
• We found a place where we accidentally hardcoded the dimension ID. It's like playing whack-a-mole with ourselves.
• 我们发现我们在某个地方意外地硬编码了维度ID。这一修复过程感觉像是在和我们自己玩“打鼹鼠”游戏。
• Uncrafting Table's Recrafting mechanic works properly again now.
• 拆解台的拆解机制现在再次正确运作了。
• Tons of textures had weird very-translucent bits on them. We dusted them off, and they're looking better now!
• 成吨的材质上有奇怪的半透明点。我们碾碎了它们,现在材质看起来好多了!
• The Lich Shields syncs a little better between the server and client.
• 巫妖护盾现在在服务端和客户端之间能更好地同步。
• Rotated some stair icons, they were facing the wrong direction like the bunch of step-me-downs they are.
• 旋转了一些楼梯的图标,它们以前的朝向是错误的,看起来就像是下降式的。
• Made it a little harder for players to milk deer. A bug allowed players to potentially milk them. We swear this isn't a weird mutation thing.
• 使玩家从野鹿身上挤奶变得更加困难。一个漏洞使得玩家能够潜在地从它们身上挤奶。我们发誓这不是一个奇怪的突变体。
• Pick-Block logic now works better on slabs.
• 在台阶上捡拾方块的逻辑现在能更好地运作。
• Raven feathers now work as regular feathers too
• 乌鸦羽毛现在也能充当普通羽毛
• Tree of Transformation should be faster to finish converting an area
• 变化树应该会更快地完成区域转化工作
• Adjusted map colours of various blocks to better match how they look
• 调整了地图上各种方块的颜色,以使其与它们实际的外观相匹配
• Maze/Ore map no longer colours all our blocks pink. It was just a phase.
• 迷宫 / 矿石地图不再让我们的所有方块显示成粉色。那只是阶段性现象。
• Fix various blocks connecting to Troll Roots. The gift from Mojang that keeps on giving, this.
• 修复了各种方块与巨魔藤蔓相连时的外观。Mojang赠予的礼物依然在发挥作用,比如说这个。
• Fix incorrect FOV changes with bows
• 修复了弓的不正确的视角变化
• Fix maze maps sometimes not updating correctly
• 修复了迷宫地图有时无法正确更新的问题
• Small shrubs now actually appear in swamps
• 小型灌木丛现在确实会出现在沼泽之中
• Various fixes for particle spawning
• 各种颗粒生成相关的修复
• Lots of other minor fixes, code cleanups and performance tweaks
• 大量的镜像修复,代码清理和性能微调
【未写入的更新内容:夹虫被修改生命值(由40更改为25),并不再能隔着方块夹到玩家。】
ADDED:
新增:
Extra Mob transformations for Powder of Transformation!
为转换粉添加额外的生物转化!
CHANGED:
更改:
Improved textures for Uncrafting Table, Trophy Pedestal, Block-Chain Goblins, and Hermit Crabs.
Shield Scepter's magic shields render fully lit now, unaffected by darkness.
护盾权杖的魔法护盾渲染现在会完全发光,不受黑暗的影响。
The magic shields also render in first-person.
魔法护盾现在也会在第一人称下渲染。
FIXED:
修复:
Fix crash when parrying Naga.
修复对娜迦使用盾牌格挡引发的崩溃。
Fix crash with Trophy Pedestals upon unexpected Moonworm.
Small-time optimizations and code tidying here and there!
零散的微小优化和代码整理!
【未写入的更新内容:修复了狼有时会攻击谜题羊的问题。】
ADDED:
新增:
Added a Quadraxis to the team, A great addition to the mod.
为团队添加Quadraxis,一个对本模组而言很棒的附加物。
Added Auroralized Glass.
加入极光玻璃。
Added actual Castle Brick Stairs, literally the sequel to Jesus.
加入真正的城堡砖楼梯,字面意义上的“耶稣重生续集”。
Cicadas can now be shot from an Immersive Engineering Railgun. You monster.
Added the Skylight Forest.
加入天窗森林(Skylight Forest)。
Skylight Forest is a skyblock variant of Twilight Forest with only structures generating on their own little islands and everything else as void.
天窗森林是暮色森林的空岛变种,其中结构仅在它们的小岛上生成,其他的地方都是虚空。
Parrots can now mimic any and all mobs in the mod. [PartyParrot]
鹦鹉现在会模仿该模组的任意生物。[派对鹦鹉]
Added the Scepter of Fortification
加入护盾权杖。
A new scepter dropped by the Lich that summons five (5) shields around you that each block a hit.
一个新权杖,由巫妖掉落,使用后会在你身边召唤5个护盾,每个护盾会抵挡一次伤害。
Progression advancements each grant three (3) shields that don't decay over time.
阶段性进度会给予3个护盾,且不随时间推移而消失。
The Naga Can now be dazed if it rams a blocking shield with its charge attack, knocking you both backwards in the process.
娜迦现在如果在冲锋攻击时撞到格挡状态的盾牌会眩晕,同时会将你击退一段距离。
Giant Tools now have a longer reach.
巨型工具现在有更长的触及半径。
The Uncrafting Table is now compatible with shapeless recipes. It totally didn't become twice as broken in potential!
拆解台现在兼容无序的合成配方。它在拆解物品时再也不会出现获得双倍物品的情况了!
It can now also cycle through multiple recipes in case of conflict.
它现也能够在多种配方间循环切换,以防出现冲突。
Added tool shaders for Immersive Engineering with their own rarity, these include:
为沉浸工程根据稀有度加入了工具着色,这包括:
Twilight, Firefly, Pinch Beetle, Snakestone, Mazestone, Underbrick, Towerwood, Carminite, Auroralized, Ironwood, Steeleaf, Knightly, Fiery, Final Castle, Cube of Annihilation, Questing Ram, Naga, Lich, Minoshroom, Hydra, Knight Phantom, Ur-Ghast, Alpha Yeti, Snow Queen.
暮色,萤火虫,夹虫,娜迦石,迷宫石,塔木,砷铅铁矿石,极光方块,铁树,钢叶,骑士,火焰,终焉城堡,湮灭方块,谜题羊,娜迦,巫妖,米诺菇,九头蛇,幻影骑士,暮色恶魂,雪怪首领,冰雪女王。
CHANGED:
更改:
Reworked the Druid Huts completely.
完全重制德鲁伊小屋。
Druid Huts are no longer the number one fire hazard in the forest.
德鲁伊小屋不再是森林中的头号火灾隐患。
/tffeature now can locate structures and can use tab-completion for so.
/tffeature现在能定位结构并且支持使用tab键自动填充。
Phantom Armor when worn is now kept on death.
幻影护甲现在在破损时依然会在死亡后继续存在。
It also cannot be enchanted with Curse of Binding and Curse of Vanishing anymore.
它不再能被附魔绑定诅咒和消失诅咒了。
Improved handling of items displaced by a Charm of Keeping, should be more reliable now.
改进了保管符咒取代物品的处理方式,现在应该更加稳定。
Tweaked Axe damage and speed values to better match vanilla.
微调了钻石米诺陶战斧的伤害值和速度值,以使其更加符合原版的数值。
Blacklisted surface lakes from some of the biomes.
将一些生物群系的表面湖泊加入了黑名单。
Mobs like Deer, Boars, etc. are now unable to spawn on the Glacier.
The Minoshroom's charge attack now breaks through blocks.
米诺菇的冲刺攻击现在会打破方块。
Spiral Bricks are now in the creative menu.
螺旋石砖现在出现在创造模式物品栏中。
Maze ceilings now always generated if there is no terrain.
如果没有地形,遗迹的天花板现在总是会生成。
Strongholds are now marked as clear on the last Knight's death.
Tweaked the Synergy tool trait.
微调工具间的特性协调。
There can now be multiple portal activations items specified in the config.
现在可以在配置中设定多种传送门激活物。
Twilight Saplings can now be used as Furnace fuel.
The Encased Firejet and Smoker now count as a wood material instead of stone.
Arctic Fur Blocks now break faster with shears.
Fiddleheads now require Shears to harvest.
The Lich's shields are now proper 3D models instead of two textures loosely glued together.
TF now registers its TEs under our own namespace, not the default. We have a datafixer that handles the transition, but once updated to this version the datafix is irreversible.
FIXED:
修复:
The file TFFeature has been split up into separate files, a massive improvement for large pregenerated worlds.
Players can no longer spawn on top of the portal which would teleport them back into the overworld right away. Good lord that was annoying.
Improved a lot of the logic relating to the Twilight Forest portal.
Fixed an issue with Trophy Pedestal progression where it didn't unlock after the Lich.
Remeasured the sizes of goblin's feet. Their boots should render on and fit them again.
The Seeker Bow now actually, you know, seeks again.
Fixed crash related to getting localized names of saplings on servers.
Removed a redundant language key in the Forgotten Explorer book for Yeti Caves.
Fixed Minotaurs dropping Magic Map foci instead of Maze Map.
Fiery tool heads now correctly have the missing Twilit and Flammable traits.
Changed the grip on the Moonworm Queen to be more comfortable, now correctly holding it as a tool in third person view.
Fixed a portal generation issue where it would generate underwater.
Added a null-check to tile entity access, fixing a crash with Mystcraft.
Cleaned up Bauble handling code, fixing console spam.
Fixed the blockstate rotations for Castle Brick Stair variants.
Fixed the lighting on some of the stair blocks.
Fixed incorrect level cost being shown for some recrafting recipes.
Giant blocks now correctly tile their texture.
Fixed a lighting issue on Fiery Blocks.
Portals are now prevented from generating inside of structures.
Refactored Naga Courtyard code, hopefully fixes generation issues.
Alternate Naga Courtyard Terrace pieces now generate again. #BlameDrullkus
Fixed a crash with the Uncrafting Table by adding some more checks.
The Fiery Pickaxe now correctly smelts every item a block drops if it drops multiple.
Fixed a Repeater in the Dark Tower not repeating what should be repeated, with delay.
Giant Leaves are now correctly tinted in inventories.
Fixed Uberous Soil not generating at the correct height.
Fixed the Snow Queen marking the wrong structure conquered on death.
Fixed the Charm of Keeping effects.
Setting the game to peaceful now correctly has the Snow waifu Queen put her spawner back.
Snow Queen minions now correctly spawn inside of the boss room during the fight.
Giant Tools are now held in a more human like fashion.
Firefly, Moonworm, and Cicada no longer use Soul Sand as their breaking particles.
Fixed the texture auto generator only processing first texture in array.
Lampposts can now generate again after several years. Neat.
Large mushrooms should no longer piggyback on top of each other.
Seeds even with only numbers were being used as seeds to make a random number seed instead of directing being used as a random number seed. Confusing, we know!
Hotfix: Fixed a crash that happened on dedicated servers due to the new IE shaders.
ADDED:
We split the progression into three separate lines, meaning that instead of clearing one dungeon and moving to the next in line, you now have the choice after defeating the Lich to go to the Hydra, Ur-Ghast, or Aurora Palace first. Defeating all three is still necessary to gain access to the Highlands.
Tinkers' Construct integration!
Added Tinker's Construct Integration with Naga Scales, Steeleaves, Fiery Ingots, Knightmetal Ingots, and Raven's Feathers to make materials & tools out of.
Added unique traits for each material:
Twilit appears on all Twilight Forest materials, meaning your tool gains +2 speed in the Twilight Forest and deals +2 damage in any other dimension.
Precipitate appears on Naga Scale materials, it lets you use the tool quicker with the lesser health on your Player.
Synergy appears on Steeleaf materials, it will passively repair the tool if you have Steeleaf in your hotbar. The more Steeleaves you have in the hotbar, the faster it repairs.
Stalwart appears on Knightmetal materials, it will make you more resilient in combat.
Veiled appears on Raven's Feather materials, it will render arrows invisible.
Baubles integration!
All charms can now be used in the off-hand and also equipped in the Baubles inventory.
All tiers of the Charm of Keeping will keep the Baubles Inventory.
Thaumcraft Compat: Live & Reloaded! All items and blocks (aside from unobtainable and some WIP items) now have aspects.
Added a config option to make the Portal creation lightning not cause fires, disable it if you're against pyromania derived fun.
Made a new potion effect for the ice render effect from Ice Bombs, Ice Bow, etc. instead of putting it on the Slowness effect.
This also stops ice getting applied getting the slowness effect under certain conditions.
The Block and Chain now disables shields like an axe.
Added config option for players spawning for the first time to spawn in the Twilight Forest. Off by default.
Added config option to make Twilight Portals create a blocked-off portal at their destination. Toss in the activation item to unblock the portal. Off by default.
Added recipes where Iron armor and tools can be crafted directly into their Fiery counterparts.
Added Shield-Parrying for all Twilight Forest Projectiles. Installing https://minecraft.curseforge.com/projects/parry Shield Parry mod causes Twilight Forest to skip its parrying methods.
Updated the Japanese language file.
Updated the Chinese language file.
The Russian language file now covers everything in the mod.
CHANGED:
Changed the Creative menu icon to the Miniature Portal item.
The advancements Past the Thorns and So Castle Very Wow now have a [NYI] tag in their names to signify they are not functional yet.
All tiers of the Charm of Keeping now preserve items in the off-hand slot.
Charm of Keeping usage now drops any items that would be overwritten by an item saved to prevent item loss if something is put in the player's inventory.
Code Improvements for Naga Courtyard.
FIXED:
Magic Maps now properly update after switching Dimensions
The Zombie Scepter no longer joins its zombie kind by destroying itself at 0 durability.
Special leaves in Twilight Forest are now using the ore dictionary properly. (This totally wasn’t solved previously and went undocumented we swear.)
Ore magnet no longer checks ModID in the registry string.
Mazestone and its variants once again consume 16 durability from your mining tools when mined.
Castle Doors no longer have their texture broken.
Charm of Life effect upon death now uses the correct sprite.
Improved algorithm for the Miner's Tree, it should be less confused and stuck when trying to pull ores from the ground.
Fixed some blocks missing getBlockFaceShape overrides, causing glass panes, fences, walls, etc. to connect to blocks when they shouldn't.
Fixed the placement problems with Spiral Bricks and took off the [WIP] tag.
Finally fixed texture and UV problems with Knightly Armor and Phantom Armor; rejoice!
Ur-Ghast's tears should be visible again in Multiplayer when it's throwing a tantrum.
ADDED:
Not yet fully implemented Tinkers' Construct compatibility for some of our materials to make tools out of.
FIXED:
Fixed our Forge minimum version dependency string being behind.
Fixed potential console spam related to weather rendering when the mod 'Fancy Block Particles' is present.
Added a message that if Sponge is installed the max bounding-box-size should be adjusted for Hydras to show up properly.
Removed the structure layout print debug that appears in the console, made it into the release on accident.
Fixed a config-related crash.
Fixed a generation problem with terraces being mashed together despite us telling them not to.
Hotfix: Fixed Sponge server crashing related to packet fix last release.
Hotfix 2: Fixed players disconnecting from servers due to bad packet missing default constructor.
ADDED:
Not yet fully implemented Tinkers' Construct compatibility for some of our materials to make tools out of.
FIXED:
Fixed our Forge minimum version dependency string being behind.
Fixed potential console spam related to weather rendering when the mod 'Fancy Block Particles' is present.
Added a message that if Sponge is installed the max bounding-box-size should be adjusted for Hydras to show up properly.
Removed the structure layout print debug that appears in the console, made it into the release on accident.
Fixed a config-related crash.
Fixed a generation problem with terraces being mashed together despite us telling them not to.
Hotfix: Fixed Sponge server crashing related to packet fix last release.
Hotfix 2: Fixed players disconnecting from servers due to bad packet missing default constructor.
ADDED
The Naga Courtyard has received a complete revamp while maintaining the old style of it.
More things are planned at a later date for a second batch.
Many new blocks styled for and after the Naga including but not limited to:
Etched Nagastone
Block is available in 6 rotations. It's a block that kind of is placed like a pillar except the swirls on the block are placed dependent on the direction you placed.
Has 2x2 stone tiles on the end.
Comes in normal, mossy, and cracked variants.
Nagastone Pillar
Block is available in 3 axal rotations.
Works like vanilla Quartz Pillar Block.
Comes in normal, mossy, and cracked variants.
Nagastone Stairs
Texture like Etched Nagastone.
Has Left and Right facing variants dictating which way the swirls go.
Both Left and Right come in normal, mossy, and cracked variants.
Spiral Stone Bricks
Can be used in a 2x2 patterns to make a complete spiral.
The block itself is in 3D and has depth not only through shading.
The Uncrafting Table was added to the list of Crafting Tables for the Crafting Category in JEI.
Two original music tracks by MrOwltkins were added.
Updated our Chinese language file thanks to 3TUSK.
CHANGED
Block And Chain now appears from your left hand if used in the off-hand slot.
Also cleaned up the code around there.
shifted the Knightmetal Loop texture to the middle.
Block and Chain + Cube of Annihilation leave their x16 boundary to accommodate their texture.
Made the Block and Chain thicker when held.
The Block and Chain received a model override, the texture will change to only the loop when it is thrown.
Cube of Annihilation received a new texture for this too.
Optimized Cicadas, Fireflies, and Moonworms for the server side.
Made TF Critters not tick at all on the server side.
Wispy Clouds are now dropped when broken.
Removed unused EntityTFTinyFirefly (old version of ParticleFirefly).
Made Castle Doors breakable again so people can use them until the Final Castle is implemented fully, afterwards we'll prevent them from breaking until the structure is cleared.
Broke the fourth wall, wont fix.
FIXED
Made the player invulnerable when teleporting across dimensions, this was the issue causing players to wrongly teleport.
Fixed the issue when going through a portal would displace you up in the air.
Moved the language key for "Underbrick Floor" from meta 2 to meta 3 to fix lang entry collision for Underbrick.
Fixed a crash that happened due to the mod OpenTerrainGenerator.
Magic Beans once again properly grow into beanstalks on dedicated servers.
The vignette that appears in low light no longer randomly flickers in the Twilight Forest.
Fixed Root Strands being offset downwards for the second time, hopefully preventing them to sag with age.
Placing a giant block where it would replace a snow layer no longer crashes the client.
Moonworm Queen no longer breaks like a tool when it hits 0 durability.
Only the Moonworm Queen you're using should wiggle now instead of all of them when you have multiple.
Scepter of Twilight/Life Draining once again can be recharged.
Fixed the broken fourth wall.
娜迦庭院在原有的基础上得到了更改
添加了大量的娜迦相关的装饰块
添加了两个独创的音乐
感谢3TUSK更新的中文语言文件
链球可以放在左手使用了
更新了链球与毁灭立方的纹理
删除未使用的实体萤火虫(旧版)
将城堡门设置为可以再利用的方块
修正传送错误问题
固定地形生成器导致的崩溃
魔豆会在专用服务器上适当的成长
暮色森林的小图案不再随机低光闪烁
月光蠕虫女王不再像工具一样因为其他原因损耗耐久
修复了黄昏权杖和吸血权杖的充能问题
ADDED
Added compatibility for many of our blocks with Chisel.
Crafting recipes added for Final Castle related blocks.
Vanilla's block to stairs ratio in crafting makes no sense, we opted for the stair recipes to give you 8 instead of the usual 4.
Added Spiral Blocks. Currently unavailable without commands or JEI.
CHANGED
"And Drullkus said; "let portals be shapeless!" And it was so."
Portals can now be made into any horizontal shape.
They still have the same requirements (water pool, plants surrounding it, etc.)
FIXED
Fixed a serious crash involving the Anti-Builder.
Fixed an issue with the Trophies interacting with other mods such as Skillable.
Also caught an Item Stack null.
All magic tree log variants now drop their respective wood properly.
Made sure bosses are recognised as such by the game.
Collected all of the Fireflies that escaped the Firefly Jar and put them back in.
The Firefly "block" also gives off its little firefly lights again.
Resolved some Hydra rotation issues; it should no longer track you by spinning around at the speed of sound.
Fixed an instant Timeout crash for servers
增加
凿子模组更好的和暮色模组里的方块兼容
为荆棘城堡添加多的方块,以及合成方式
之前版本的楼梯无法合成,我们选择了新的楼梯给你,而不是通常的
改变:
“Drullkus说;“让传送门变为无形的!”就是这样。”
现在可以将传送门变成任何形状。
他们仍然有相同的要求(水池,周围的植物,等等)。
修复:
修复了一个反建者方块严重崩溃的bug。
固定与其他mod 的兼容性
修复大量无效的模组内容。
所以的魔法树有了相应,正确的原木
确保boss在游戏中被认可。
增加了所有逃离萤火虫罐子的萤火虫,然后把它们放回。
萤火虫放出后不会成为小萤火虫。
解决了一些九头蛇旋转的问题,它不再以速度的速度绕着你打转了
ADDED
We now have loading screens when going to the Twilight Forest!
The Naga and Lich now have fancy incremental boss bars for the body segments and phases respectively.
The Block of Fiery Metal now has a fancy model.
Arctic armour now has lore text that makes it clear it can be dyed.
Also added a advancement related to dying Arctic armour.
Armour made from boss drops now have damage resistance, balanced relative to the progression.
CHANGED
Quest Ram now pulls rewards from its own editable loot table.
Uncrafting Table now returns materials directly to inventory like 1.12 vanilla Crafting Table.
Changing dimension ID of the Twilight Forest now requires a relaunch.
Changing the seed of your world now needs to have the world reloaded.
The 'shedding' from Death Tomes now draws from a loot table.
Block of Fiery Metal now stays lit when set on fire.
Made the boss spawner unbreakable, no more pacifist route unless on peaceful.
The Ore Magnet no longer moves ores if it is a tile entity.
Made the Ghast Trap advancement more specific in its wording.
Updated our JEI dependency to a newer version.
Death Tomes now drop Enchanted Books.
Adjusted eye height of some mobs. More to come.
FIXED
Fixed Ironwood model.
Set particle Firefly size to 0 so they don't keep blinking in and out in F3+B mode.
Fixed a bug where all storage blocks worked as fuel.
Fixed Block of Fiery Metal and Block of Ironwood having parts render solid black without CTM.
Big spruce trees in the snow biomes are no longer partially made out of oak logs.
Giant blocks no longer destroy other blocks upon placement, including bedrock and the laws of physics.
Charm of Keeping and Charm of Life no longer conflict resulting in item loss, they now properly take turns and play nice.
Fiery Tears Blood now show as interchangeable in JEI.
Roots no longer replace important blocks in generation.
Cleaned up the chunk generator some more.
Fixed elusive Alpha Yeti Crash.
更新去暮色森林时的加载屏幕
娜迦和巫妖现在有了显示阶段性的血条
优化炽热的铁块的模型
极地盔甲有了可以染色的说明文字
增加了与极地盔甲有关的成就
由BOSS掉落的盔甲现在具有伤害抗性
彩虹公羊可以编辑战利品列表
改变你的世界种子现在需要重装
BOSS的生成无法破坏,除非是在和平模式
如果矿石是个实体,那么矿石磁铁就不再移动矿石
在恶魂陷阱成就上描述更加具体
更新JEI到一个较新的版本
死神之书现在掉落附魔书
调整一些怪物的眼睛高度
固定铁木模型
将萤火虫的碰撞箱设为0
修正所有储存块作为燃料的错误
固定铁木块和炽热的铁块部分
雪地的大云杉木部分不再是橡木原木
巨大的块不会在破快其他块的位置
生命符咒和保管符咒不再冲突
炽热的血现在在JEI显示会互换
根不再替换重要方块
清理一些块的生成
固定雪人首领的崩溃
ADDED
Block of Fiery Metal now deals damage when walked on.
Block of Arctic Fur reduces fall damage by 90%.
Block of Steeleaf reduces fall damage by 25%.
Advancement called "Something Strange in The Towerwood" was added.
Questing Ram has its own spawn egg now.
Questing Ram Trophy makes adorable noises now.
When a worn bug dies it now makes a squish sound.
The Anti-Builder now has a blacklist feature for people to prevent blocks being destroyed, a must have for mods that add graves.
Added proper breaking particles to Device Translucent and the Castle Doors.
Added names to multiple unlocalised blocks.
All variants of Vanishing Castle Door is now available in the Creative Inventory.
CHANGED
Made axes not terrible damage wise.
Buffed the Giant Tools, but slowed them down
Added proper sounds and material to the new storage blocks.
New storage blocks can now be used as base blocks for a beacon.
Magic tree cores no longer drop with Silk Touch.
Final Castle doors are now in the creative menu and can be pick-blocked.
Some advancement names and descriptions had changes.
Modified with the properties of some Storage Blocks.
Arctic Armor can be washed
FIXED
Fixed the Magic Map grinding your FPS to a halt over time, thousands of duplicate icons were hogging up all the precious memory over time.
The new storage blocks now show up in the creative menu.
Fixed the shadows of several mobs, no longer does the Alpha Yeti feel like a Beta Yeti.
Knightly Axe now properly deals extra damage to unarmoured targets.
Temporary workaround to not display the dismount message when a Pinch Beetle grabs you.
Fixed Magic Beans not getting consumed upon use.
Hydra can now rotate its body again.
Hydra will no longer harm itself, it enjoys life once again.
Unstable Ice Cores will no longer be griefing jerks with the MobGriefing gamerule being false.
The Hydra's mortar attack now also respects MobGriefing.
All mobs with a breath like attacks now have it functioning properly again.
Also fixed the particle rendering of the Snow Queen's icy breath.
Charm of Keeping should now activate before a gravestone mod can take hold of your items.
Fixed a transparency issue when wearing the Quest Ram Trophy.
The mushroom growing on the Minoshroom's head is back where it belongs.
Roots are no longer offset by one pixel down.
Swarm Spiders and Carminite Broodlings are no longer intimate with ceilings to the point of death.
Crops planted on Uberous Soil instantly grows again.
Charm of Life now emits it's own effects again.
Gave some monsters some swimming lessons, especially that Lich.
The player icon on maps go over structures again.
The Naga won't give chase outside it's home.
炽热的铁块行走时会受到火焰伤害
极地毛皮块减少百分之九十的跌落伤害
钢叶块减少百分之二十五的跌落伤害
添加进度:塔木中的怪东西
彩虹公羊现在有自己的刷怪蛋
给彩虹公羊奖杯添加了声音
修正虫子死亡时的音效
反建者现在有黑名单功能
添加破碎粒子到城堡门中
给没有名字的块添加名字
可以从创造取出多种其他类型的城堡门
修正斧头的伤害
加强巨人工具并让其看起来很慢
为新的块添加适当的声音和材质
新的块可以激活信标
四种树的核心无法再用精准来获得
一些进步的名字和描述发生了变化
修改了新加入块的属性并可以在创造中获得
极地套装可以清洗
固定魔法地图的fps
固定mod阴影
修正骑士斧
临时解决巨钳甲虫夹住后显示下马的消息
魔豆现在使用后会消耗
九头蛇可以旋转自己的身体并不会对自己造成伤害
修复破碎的冰结晶和九头蛇的火焰弹
修复具备呼吸攻击的怪物
修正了冰雪女王的粒子渲染
修复保管符咒与墓碑mod的冲突
修正穿戴彩虹公羊奖杯时的透明问题
修正米诺陶、娜迦、树根、集群蜘蛛、肥沃泥土、生命符咒
给一些怪物游泳的能力
Fixed Force Field Texture if broken by a Naga
Fixed the Naga breaking blocks that it shouldn't break
Fixed Boss names not appearing properly on the Health Bar
Fixed Fiery Sword not being enchanted when taken from the Creative Inventory
Fixed Naga Armor not being enchanted when taken from the Creative Inventory
Fixed Trophy Pedestal not properly displaying the Unworthy message
Added Blocks of Ironwood, Steeleaf, Fiery Metal, Carminite and Arctic Fur
Currently unavailable in the Creative Inventory
Arctic Armor can now be dyed
Removed ability to duplicate arrows with a Tri-bow
Dwarf Rabbits now drop loot and react to Dandelions and Seeds
Fixed Minoshroom refusing to use their weapon
Bosses now check the gamerule MobGriefing
Updated zh-cn
Fixed 3 Advancements randomly given out while being in the Twilight Forest
Fix Experiment 115 duplicating when placed on ground for the first time
Fixed graphical glitch with Advancement Screen
Added Quest Ram Trophy
Has an Ironwood back
Fixed several server-side crashes
Unstable Ice Core exploding
StackOverflow from Lich Fireball
Trollsteinn crashing servers
"Yelled at the World Generator a few more times to get in shape"
固定力场如果被娜迦破坏
固定娜迦不应该破坏的块
固定BOSS的名字不正确显示
固定炽热的铁剑在创造栏中没有附魔
固定娜迦套装在创造栏中没有附魔
固定战利品宝座不正确信息
添加铁木块、钢叶块、炽热的铁块、砷铅铁块和极地毛皮块
目前在创造目录不可用
极地套装现在可以染色
删除三重弓复制箭的能力
兔子现在会掉落蒲公英和种子
固定米诺陶不使用武器bug
boss有了新的检查机制
更新了中文翻译
修正了暮色森林三个进展
修复了试验品115在地面上会复制
新增彩虹公羊奖杯
等级为铁木
固定图形的毛刺与升级
修复了几个服务端崩溃
不稳定的冰结晶爆炸
巫妖的火球爆炸
巨魔石服务器崩溃
“Yelled at the World Generator a few more times to get in shape”
Fixed crash on initialization for those below Forge 2501
Added Minoshroom Trophy and Knight Phantom Trophy
These Trophies have an iron back, unlike the other trophies
Minoshroom and Knight Phantom now drop these Trophies
Changed Trophy textures
Right-clicking a Trophy makes the boss's noise
Trophies are now wearable
Advancement "Hope you made good use of that" no longer gives loot
Fixed Skeletal Druid Texture
Fixed Hint Books with text generation
Fixed Portals not opening when doDaylightCycle is set to false
Fixed names of some blocks, items and Mobs not being localized
Fixed Castle Door break-ability and blast resistance
Fixed Force Field break-ability and blast resistance
Changed Armor rating of all Armor
修复初始化崩溃
新增弥诺陶奖杯和幻影骑士奖杯
等级为不同于其他奖杯
现在由米诺陶和幻影骑士掉落
改变了奖杯质感
右键点击奖杯会发出boss的声音
奖杯可以穿戴
进度“望善加利用”不再给予奖励
固定骷髅德鲁伊结构
固定提示书与文本生成
固定入口不开放的时候,dodaylightcycle设置为false
一些方块固定名称、物品和怪物没有本地化
固定城堡门与力场的硬度和抗性
改变所有装甲等级
REQUIRES FORGE 2501 OR HIGHER
Ported to version 1.12.2
Changed from Achievements to Advancements
Added New Advancements
We Dine at Eternal Sundown
Massive Chops
Another Lie
Eating 115 Everyday, 115 Years
Making a Note: Huge Success
Hope you made good use of that
Added Cinder Furnace
Not yet implemented
Added Cinder Log
Not yet implemented
Added Vanishing Castle Door
Not properly named
Added Block of Experiment 115
Can be placed by Shift-Clicking Experiment 115 on the ground
Subsequent Experiment 115 can be placed by Right-Clicking on existing Blocks of Experiment 115
Can be decorated with Redstone Dust so it can regenerate over time
This further questions what Experiment 115 really is
Added Castle Brick Pillars
Not properly named
Added Castle Brick Stairs
Not properly named
Changed Aurora Block color mapping
Added Harbinger Cube (WIP)
Added Adherent (WIP)
Added Roving Cube (WIP)
Currently serves no purpose
Firefly, Cicada and Moonworm are now wearable in the helm slot
需要FORGE 2501或者更高
移植到Minecraft1.12.2版本
添加新的进度
永恒黄昏之宴
超大号肉排
另一个谎言
每天都吃 115,坚持 115 年,一刻不要停
做个记录:大胜利
望善加利用
新增余烬熔炉
新增烧焦的木头
新增消失的城堡门
新增试验品115块
新增城堡砖支柱
新增城堡砖楼梯
改变了极光方块的颜色映射
新增 天启立方(WIP)
新增 信徒 (WIP)
新增 悬浮立方 (WIP)
萤火虫、蝉、月光蠕虫现在可以穿戴在头盔栏
魔法地图显示的生物群系颜色变化
Updated the Russian language file @Zereff06
Updated the Chinese language file @Kiwi233
added a message when the player uses the wrong portal item @GlodBlock
Fixed glitches with the portal. @draknyte1
Fixed electric tools breaking hard blocks @Raven
Fix crash caused by Upper Goblin riding a nonliving @DrParadox7
terrain generation @Glease
Corrected issues with indirect damage sources (bows/crossbows) @Raven
Optimizations, fixes, updated localization @jss2a98aj
Improve event listener performance significantly @jss2a98aj
Fix tremendous lag from dropped item entities @Alexdoru
There's a good deal of untracked changes, but there should be an optimization to shortcircuit the Bresenham Line algorithm.
Also fixed the awful vignette flickering.
We uploaded this because we were getting a lot of bogus bug reports
about one of our 1.7.2 builds because of the way Curseforge lists
uploads. This build is also a workaround of that problem.
Final castle architectural preview
Many new blocks
Much structure
Still a work in progress
Monsters and mechanics to come
Fix huge lily pad item to be consume an item on placement
Fix capitalization mismatch causing knightmetal ring texture to not load correctly
Add config option to specify portal item
Add in troll caves/giants to old map generation
Beanstalks now grow through more natural blocks, such as trees
Add a few more safeguards preventing taking items from the uncrafting table when uncrafting is disabled on the server, or the player does not have enough XP
Fix crash when the cube of annihilation or chain block returns to a player with empty hands
Ice crystals do not automatically despawn in 30 seconds if not summoned by the snow queen
Small twilight oak trees and rainbow trees now properly grow with twilight oak logs
Giant water lily flowers now insta-break instead of being as hard as cobblestone
Giant lily pads make grass noise when broken
最后的城堡轮廓预览,加入新的方块及怪物,但仍是一个进展中的工作
固定骑士金属环的图标
加入巨魔洞窟与巨人的旧地图生成
树的成长更自然
修复链球与毁灭魔方的崩溃问题
如果没有被冰雪女王召唤则冰晶体不会在30秒内自动消失
修复暮色橡树与暮色彩虹橡树生长后是橡木原木的问题
修正巨型荷花的硬度
解决巨型荷叶项目被消耗的一个项目的配置
Disable GL_LIGHTING for firefly glows (thanks, jaqadro!)
Add block and chain tool
Add knightmetal ring item, part of the block and chain recipe
Add knightmetal block item, part of the block and chain recipe
Make giant blocks self destruct when one of their smaller blocks is destroyed or changed
Added cube of annihilation
Added talisman of the cube
Suppress “Already decorating” error in the biome decorator. I’m fairly sure that this mod does not cause the error on its own, but some cross-mod interactions seem to.
Add huge lily pads to swamps (lots of them)
Add huge water lily flowers
Added repair materials for block & chain, ice bow
Fixed rainbow oak & small twilight oak trees growing with the wrong leaves
Fixed rainbow oak giving the wrong leaf block with pick block
Make canopy oak trees have 2-block wide trunks
That might be too wide, maybe they need to be 1.5 blocks wide
Fixed a bug causing labyrinth entrances to frequently be 3 blocks off the actual ground
Updated German translation, thanks Speedy1505
Updated Russian translation, thanks Sto3IV
Revise knight phantom death code to make generating a treasure chest more certain
Stop crash if the knight phantoms lose their equipped item
添加链球、骑士金属环、骑士金属锭、湮灭魔方、魔方护符
寒冰弓与链球可以修复
加入许多巨型的荷叶、荷花在沼泽内
固定暮色橡树与彩虹树树苗的生长错误
修正牛头人迷宫入口经常离开地面的问题
Make giant blocks self destruct when one of their smaller blocks is destroyed or changed
萤火虫发光禁用gl_lighting(感谢,jaqadro!)
更新德语翻译,谢谢speedy1505
更新俄语翻译,谢谢sto3iv
修改幻影骑士死亡时的代码使宝箱出现更确定
停止幻影骑士失去自身装备时的崩溃问题
Fix crash when using the giant’s pickaxe in some rare circumstances
Added hint monster that spawns with a book when the player is encountering progression enforcement mechanisms
Limit spawns to once a minute
Added /tfprogress command to advance a player past a certain boss progress
Does not grant the associated items, which may still be needed in some cases
Enabled block protection on the hydra lair & hydra
Enabled block protection on the aurora palace
添加 /tfprogress作为便捷解锁成就的指令,但不会给予成就相关物品
固定使用巨人的镐在一些特定情况下崩溃
添加一个携带提示笔记的狗头人,当玩家触发结界效果时出现,仅存在一分钟
极光宫殿与九头蛇巢穴加入结界保护
Rename penguin to glacier penguin to avoid conflicts
Rename highlands biome to twilight highlands
Remove fiery aura and chill aura enchants, instead making the effect innate to the items
Add tooltip to fiery and yeti items
Begin converting lighted forest biome to firefly forest
Change glowstone in hanging lamps to firefly jars
Increase firefly jar brightness
Fix some crashes
Fix crash when using magic beans on a dedicated server
Fix(?) null pointer exception with sorting tree block
Fix crash when using enderbow on a dedicated server
Remove debug message when generating minotaur maze
将企鹅ID修改为冰川企鹅
将高地重命名为暮色高地
删除炽热光环与寒冷光环的附魔修正为装备自身的功能
将灯的森林内装饰的萤石修改为萤火虫罐子
增加萤火虫罐子亮度
主要修复种植魔豆崩服
以及修复使用末影弓击中生物后崩服
固定(?)空指针异常分类树块
删除调试信息时产生的牛头怪迷宫
Added giant blocks and giant structures
Added giant pickaxe and sword
Added recipes for giant items
Added giants (two types)
Added uberous soil
Moved cloud height to 161 to match generated clouds
Added beanstalk
Added huge stalk blocks and leaves
Made unique texture for aurora pillars & slabs
Made unique texture for wispy & fluffy cloud blocks
Cloud houses should have 2 non-despawning giants and can spawn more
Changed highlands biome to look similar to mega taiga
Uberous soil patches generate above troll cave and gardens
Added triple bow
Added seeker bow
Added new rendering effect for fiery pick and sword
Make fiery armor also render at full brightness, regardless of ambient light
Removed fire aspect enchant from fiery sword, made it innate to the item instead
Experiments with making progression-protected biomes more obvious
Continual weather effects in protected biomes added
Added ice bow
Improved ice effect on entities
Added ender bow
Added ice sword
Added glass sword
Added stairs onto aurora palace entrance
Some decoration in aurora palace entrance
Added stable and unstable ice core mobs, with models, effects
Added treasure caches to random aurora palace rooms
Added snow queen boss
With trophy, treasures, effects
Added sounds for ice creatures
Some internal changes to tree generation to improve performance
Turn lake generator off in dark forest, as charming as the weird leaf-lakes are
Removed water sources from highlands, unflooding the troll caves
Added troll vault with chests
Randomized giant cloud layout somewhat
Fix a few cave generation and ravine generation glitches
Remove trolljos
Add trollvidr with trollber
Adding some wall decorations to troll caves
Added bracket fungi
Added several stone formations
Added huge mushglooms
Get structure protection packets heading out to only the players affected
Added structure protection all clear packet
Remove old biome danger overlay
Remove enforced progression as a mod config file option, add it as a game rule
Fix some deadrock textures
Retexture troll
Add troll attack animation
Drew a slightly different icon for fiery tears
Add snow queen trophy icon
Replace aurora palace map icon with snow queen icon
Rewrote several of the achievement descriptions to be clearer
Lamp of cinders gives lamp achievement on use as well as pickup
Fix mobility flags for giant blocks and thorn blocks
Get massive chops achievement working
Stop trophy pedestal from unlocking early
Only if enforced progression is on
Trophy pedestal does not work if no eligible players are nearby
Warns nearby ineligible players
Updated russian translation, thanks Sto3IV
Redo biome dictionary entries for Keybounce
Added increased search range for safe portal construction
Move new bows into twilight forest creative tab
极光宫殿一系列制作完成
添加云上之地与一系列巨型道具
制作巨魔洞以及周围环境
炽热的工具的功能不再属于附魔
炽热的装备拿在手上可以发出一定的亮度
增加部分成就的详细描述
再受到结界保护的地形环境添加天气影响
Many aurora palace revisions and new rooms
Fix trophy item placement using a method that does not break 1.7.10 compatibility
Fixed hydra sounds, thanks MamylaPuce
Fix so that toggling creative mode properly handles the progression biome overlay
Add color to aurora blocks, pillars, slabs in inventory
Properly name aurora blocks, pillars, slabs in inventory
Switch to a more reliable method of making the boss tower in the aurora palace
Remove some debug messages
Add hardness, resistance attributes to aurora blocks, pillars, slabs
Make standard recipes for aurora pillars & slabs from aurora blocks
Fix mosquito sound (oh boy!)
Add snow guardian mob (still not finished)
Snow guardian wears twilight forest native armors
Snow guardian drops snowballs
开始极光塔的完善制作
制作极光塔房间
添加极光半砖、极光柱
添加生物雪之守护者
改进创造模式可以无视暮色的地形结界
When you hit a yeti, it becomes angry, otherwise they are fairly benign
Fixed bug where the uncrafting table wouldn’t work with damaged items
Naga should no longer despawn when idle
Fixed a bug where the new feature offsets would mess up things like the maze map
Fixed a bad quest ram sound
Fixed a bug where the torchberry plant would give extra torchberries when sheared
Removed old deprecated AABB methods
Added alpha yeti
Added ice bomb attack
Added rampage with falling blocks
Added tired state after rampage
Snowflake particles, animations, etc.
Added ice bombs for player
Added outside spawns in the snow forest
Added yeti armor
Added custom enchant, chill aura, for yeti armor
Added winter wolf to outside spawns in snow forest
Added treasure drops to alpha yeti
Added progress achievement hooks to unique alpha yeti drops
Convert Vec3 methods to be forwards compatible
Progression effects should no longer affect players in creative mode
Alpha yeti stays inside the lair when possible
Made an alpha fur crafting material
Made arctic fur crafting material
Made arctic armor
Regular yetis and winter wolves drop arctic fur
Alpha yeti drops alpha fur
Ice bombs now freeze/snow the area on impact
Redrew ice bomb item
Fixed occasional bug with aurora block coloration math
Increased alpha yeti experience value
Worked on forwards compatibility with 1.7.10
Successfully got biome ID conflict detection working
Implemented biome ID auto-assigning when config file is blank
添加了BOSS Alpha Yeti与寒冬狼
添加了雪人装备与北极装备
完成了雪人BOSS的攻击方式
新增一个寒冷光环的附魔位于雪人装备上
娜迦不会在无故消失
开始支持minecraft1.7.10
Registered all my ingots in the ore dictionary, just in case
把我所有的锭都登记在矿物辞典里,以防万一
Restored stronghold shield block unbreakabilty
恢复要塞屏蔽块不易碎
Removed most of the stronghold shield in favor of the new block protection mechanism
移除了大部分要塞保护,以支持新的方块保护机制
Set the upper part of the knight stronghold as non-protected
将骑士要塞的上部设置为不受保护
Removed mob damage protection from non-protected areas of a structure
移除结构非保护区域的破坏防护
Fixed a terrain gen bug that was making hollow hill floors out of somewhat more dirt than normal
修复了一个地形生成器bug,该bug会用比正常情况下更多的泥土制作中空的山坡地面
Added login message if there is a biome ID conflict detected
如果检测到生物群落ID冲突,则添加登录消息
Does not seem to be working, will try again next version
但是好像不工作,将重试下一版本
Testing out an algorithm to send new portals to only “safe” biomes when enforced progression is on
测试一种算法,当强制推进时,只向“安全”生物群落发送新的入口
Fixed bug where screen overlay would stay on even when the player exited the dimension via portal or other means
修复了即使玩家通过传送门或其他方式退出维度,屏幕覆盖仍会保持的错误
Fixed cave generation bug, thanks kwerti
修复了洞穴生成错误,感谢kwerti
Fixed mixed up cracked & mossy underbrick names
修复了混合的开裂和长满青苔的下划线名称
Removed stray example mod
删除杂散示例mod
更新新的方块
完善旧的地形
调整生物群落
更新地精要塞保护机制
Added biome protection system hooked into progression system
增加了生物群落保护系统,与进展系统相连
Biome protection visuals
生物特征保护视觉效果
Overlay appears on the edges of the screen when you are in a protected area
当您处于保护区域时,屏幕边缘会显示覆盖
Overlay fades in and out depending
覆盖淡入淡出取决于
Added protection to swamps, dark forest and snow/glacier biomes
增加了对沼泽、黑暗森林和雪/冰川生物群落的保护
Allowed skeletal druids to spawn in light levels as high as 11, similar to blazes
允许骷髅德鲁伊在高达11级的亮度下生成,类似于火焰
A few fixes making sure the enforced progression config option is respected
一些修复程序确保遵守强制进度配置选项
Revamped achievements related to progressions
与进度相关的改进成果
All working up to the snow forest
所有人都在向雪林进发
Changed the ur-ghast’s treasure from fiery blood to fiery tears. Works the same
把暮色恶魂的詹丽萍从炽热的血液变成了炽热的眼泪,合成原理相同
Added some other achievements not directly related to progression
增加了一些与进展无关的其他进度
Make a separate block ID for dark forest leaves
为深色森林树叶制作单独的块的ID
Dark forest canopy generation uses the new block
黑森林树冠生成使用新的区块
Changed regular dark forest back to dark green coloration
将常规的深色森林改回深绿色
Dark forest center gets a redder autumn coloration
黑森林中心在秋天变得更红
Area protection system prevents activating (right-clicking) blocks in the protected area
区域保护系统防止激活(右键单击)受保护区域中的区块
Only stops certain blocks likely to have treasure or activate mechanisms
仅停止某些可能拥有宝藏或激活机制的区块
Added area protection system tied to progression achivements
增加了与进度相关的区域保护系统
Created animation for protected areas
为保护区创建动画
When certain mobs die, mark the structure they are in as no longer active
当某些怪物死亡时,将其所在的结构标记为不再活动
Natural spawning stops in conquered structures
被征服结构的中的自然刷怪笼停止刷怪
Added /tffeature command to check structure status
添加/tfeature命令以检查结构状态
Fixed a crash bug with the tree of transformation on a dedicated server
修复了专用服务器上变化树的崩溃错误
刷怪机制调整
完善深渊森林
黑森林树叶颜色恢复为绿色
修复变化树在服务器种崩溃的BUG
出现了等级机制
玩家需要按照成就进行游戏,否则在许多副本会得到一些负面buff
详情请在教程区查看
night Phantoms
幻影骑士
Changed model
更改模型
Got formation synchronization code working again
令构造同步化代码再次运行
Added special attacks for 3 different weapons
为3种不同的武器添加特殊的攻击效果
Added particle effects & other special effect
添加粒子效果和其他特殊的效果
Added phantom armor
添加幻影护甲
Treasure chest appears when defeated
击杀幻影骑士后会出现战利品箱子
Changed naga and hydra to not target creative mode players
令娜迦和九头蛇不再攻击处于创造模式的玩家
Changed fiery pick over from hacky method of changing drops to Forge harvest event
利用Forge的采集事件强行更改炽铁镐的采集掉落物
Fixes a crash with silk touch
修复与精准采集有关的漏洞
Fixed NPE with fiery armor and certain mod-added damage sources
修复炽铁护甲和一些模组添加的伤害源的空指针问题
Dark forest renovations
黑森林的革新
A changed, more autumnal color scheme
添加更多秋天主题的颜色
Tree changes for a slightly higher “ceiling”
将树的“顶层”移到更高一点的位置
Fixed so that mushglooms appear in the dark forest again
修复荧光蘑菇在黑森林不生成的漏洞
Added special dark-resistant grasses & dead bush blocks
添加在黑暗中不会掉落的林地草和枯死的灌木
Also pumpkins
还添加了南瓜的生成
Started to add new type of brick for stronghold
开始给地精骑士要塞添加新型的砖块
Fixed knightly armor model for sneaking
修复潜行时幻影骑士护甲的模型
Still need to fix bow and holding item animation
还需要修复弯腰和手持物品时的动画
Fixed mod initialization methods to use newer FML interfaces
用新的FML界面来进行模组的初始化
Fixed a conflict between charms of keeping and Ars Magica’s soulbound enchantment
修复保管符咒和魔法艺术的灵魂绑定附魔的冲突
Fixed some texture map glitches with the minoshroomtaur’s horns
修复地图上米诺菇号角标识的错乱材质
Re-added Thaumcraft integration for TC4, thanks to Auric245524 for the aspect suggestions
重新添加对神秘时代4的支持,感谢 Auric245524 对这方面的建议
Have not done creatures yet
生物方面还没有解决
Renamed the new goblin stronghold brick to underbrick
将新种类的地精骑士要塞的砖块命名为地下砖
Added language entries for new stuff
为新的物品添加翻译条目
Aurora palace design & experiments
极光宫殿的设计和实验
Mushroom tower experiments
蘑菇塔楼的实验
Updated to Forge 916, which fixes a crucial bug in saving structure data
升级到Forge 916,修复了保存建筑数据的重要漏洞
Fixed a bunch of my bugs that were exposed by the Forge bug fix
修复了大量伴随Forge漏洞修复而暴露的漏洞
Added no-argument constructors to all structure pieces
向所有建筑方块添加无参数构造函数
Added save/load functionality to feature type in the structure
为建筑中的标志生成物添加保存/加载的功能
Added save/load to a bunch of structure component variables
为大量建筑的变体添加保存/加载的功能
Added aurora block & effects
添加极光方块和效果
Added names to all structure components
为所有自然生成的部分添加名字
Biome stabilization should ensure that structures are better contained within the biome
群系的稳定应该保证在群系的自然生成更好的包含在群系中
Experiments with turning off the chunk relight flag
关于关闭区块重新点亮的逻辑的实验
Fixed wraiths so that they will spawn properly
使幽灵正确的生成
Updated Russian translation, thanks Sto3IV
更新俄罗斯语翻译,感谢 Sto3IV
Fixed a few rendering errors in converting to the latest minecraft version
修复转变为最新Minecraft版本时的一些渲染问题
Got magic maps rendering as maps in item frames
让在物品框中的魔法地图像普通地图一样渲染
Also did ore maps
包括矿物地图
Fixed swarm spiders back to lower attack effectiveness
修复集群蜘蛛回到更低的攻击效率的漏洞
Dimension-specific respawn point set when the player arrives via portal
维度特殊出生点在玩家通过传送门抵达时会设定好
Fixed ghast-type monster health
修复幽灵种类怪物的血量
Fixed wolf-type monster health
修复狼种类怪物的血量
Fixed pinch beetle mechanics, no voluntary dismount, do not display mob health
修复夹虫的机制,无法主动下地,不显示生物血量
Fixed & changed maze slime texture
修复和更改迷宫史莱姆的材质
Fixed ur-ghast damage-related behaviors
修复暮色恶魂伤害相关的行为
Cannot silk touch harvest special tower blocks, like reactor debris
无法精准采集特殊的高塔方块,如反应堆的残骸
Skipped 1.19.1 version number since some files in 1.19.0 were already tagged as 1.19.1
跳过1.19.1版本因为在1.19.0的一些文件已经标记为1.19.1了
Updated to Minecraft 1.6.2
升级到Minecraft1.6.2
Many fixes and code changes related to the update
许多与升级有关的修复和代码的更改
Most code relating to monster speed, health, and damage re-written
重写了大部分与怪物速度,血量和伤害的代码
Entity rendering code refactored
重构实体渲染的代码
Texture code updated to the new system
将材质代码升级到新的系统
boss暮色恶魂的血量bug
魔法树的树叶材质错误
许多机制未完善,还请大家使用1.19.3
Changed stronghold shield to surround each room, and only be breakable from one direction
地精骑士要塞的防护盾会包围每个房间,使其只能从一个方向破坏
Knightly armor with some custom minor armor models
拥有一些自定义小型护甲模型的骑士护甲
Goblin knight spear attack working, with effects, etc.
地精骑士的长矛攻击有效运行,并带有效果等等
Some changes to stronghold decorations and treasure frequency
更改地精骑士要塞的装饰物和战利品的数量
Started working on knight phantoms boss
开始构建幻影骑士Boss
Getting a frustrating bug, will come back to these
有个烦人的漏洞,待会在看看
Drew inventory items and added code for knightly sword, pick. and axe
为骑士剑,镐,斧绘制物品栏的图标并添加代码
Added special effect for knightly sword, pick and axe
为上述武器添加特殊效果
Added tooltips to the translation file
在翻译文件中添加武器描述
Reduced the frequency of goblin knights in the stronghold
减少地精骑士在地精骑士要塞的数量
Increased damage for block-and-chain goblin
增加链锤地精的伤害
Added recipes to combine 9 shards into a shard cluster, smelt the shard cluster into knightmetal, and make the knightly items out of knightmetal
添加9个装甲碎片合成装甲碎片堆的合成,煅烧装甲碎片堆得到的骑士金属锭,由骑士金属锭合成的物品
Changed hedge block to inherit from BlockLeavesBase
树篱方块会从BlockLeaveBase中继承数据
Added impenetrable shield over the entrance pit
在入口的坑洞中添加可被穿透的防护盾
Fixed mangrove tree roots to not break the stronghold shield
修复红树的根,使其不会破坏地精骑士要塞的防护盾
Added or changed drops to armor shards for several stronghold creatures
添加亦或更改几个地精骑士要塞的生物的装甲碎片的掉落
Added enchanted books to treasure chests
在战利品箱中添加附魔书
Treasure chests are occasionally trapped
战利品箱有时候时陷阱箱
Added trophy pedestal to entrance that must be "unlocked" to gain access
在入口处添加战利品宝座,必须“开启”它以继续前进
Made upper stronghold parts more ruin-like in generation
使上层地精骑士要塞生成时更像遗迹
Added code that stops dark tower generation from trying to place the urghast scenery & spawner above the world height limit
添加阻止黑暗塔楼生成时尝试将暮色恶魂的场景和刷怪笼生成在世界高度限制之上的代码
Possibly fixed java.lang.InstantiationException with fire jet tile entites
可能修复了火焰喷射方块的 java.lang.InstantiationException
Limited wood root growth along the horizontal axis
在水平轴上限制树根的成长
Stopped wood roots from destroying important blocks
阻止树根破坏重要的方块
Added map icon for knight stronghold in the “little face” style
用"小脸"的风格为地精骑士要塞添加地图标识
Added “Out of Order” sign to boss room
在Boss房添加“不得体的”标志
Added translation entry for Knight Phantom
为幻影骑士添加翻译词条
Changed some spawn egg colors to be unique
将一些刷怪蛋的颜色变得比较特殊
Added dark forest strongholds with a variety of rooms and decorations
添加黑森林有不同房间和装饰的地精骑士要塞
Strongholds are divided into upper and lower portions
地精骑士要塞被分为上下两层
Added Simplified Chinese (zh_CH) localization file, thanks crafteverywhere
添加简体中文翻译,感谢crafteverywhere
Changed language loading to load any valid language file in the mod zip instead of just ones that are specifically programmed in
更改语言的加载使其可以加载在模组ZIP文件中有效的语言而非特别编程进的语言
Fixed a bug in the expanded nearest feature finder
修复扩张最近标志生成物探测器的一个漏洞
Reactivated old Thaumcraft API support
重新启动旧的神秘时代API的支持
Rewrote naga segment code, improving the animation
重写娜迦身体部分的代码,改善动画效果
Updated to Minecraft 1.5.2 codebase, MCP 7.51 and Forge 7.8.0.690
升级到Minecraft1.5.2代码库,MCP7.5.1和Forge7.8.0.690
Fixed an issue where the game will generate twilight forest chunks until it can set a valid spawn point, regardless of whether this is useful behavior
修复游戏会在直到设置到一个有效的出生点前会生成暮色森林区块无论是否有效的问题
Register our biomes with the Forge biome dictionary
使用Forge的群系辞典来注册我们群系
Made fiery aura enchantment ID configurable
让火焰光环的附魔ID可以修改
Experiments with wearable boss trophies
关于可穿戴Boss战利品的一些实验
Not actually happening yet
并没有真的发生
Ore magnet now works on nether quartz ore and theoretically other nether ores
矿物磁铁现在可以作用与下界石英矿,理论上还有其他下界的矿物
Re-animated magic tree leaves
重新动画化魔法树的树叶
Added block and chain goblin
添加链锤哥布林
Some efforts to reduce client-side lag
一些减少客户端延迟的对策
Make WorldProviderTwilightForest inherit from WorldProviderSurface
WorldProviderTwilightForest会从WorldProviderSurface继承数据
Disable firefly relight checks
关闭萤火虫重新变亮的检测
Stop Forge biome foliage color event from firing
取消着火时Forge的群系树叶颜色事件
Small birds fly when startled
小鸟在被惊吓时会飞走
Fixed my monster spawn eggs to support naming mobs in the same way as vanilla eggs
修复我的刷怪蛋使其像原版一样支持怪物的命名
Added goblin knight
添加哥布林骑士
Added helmet crab
添加寄居蟹
Portal code refactor/rewrite
传送门代码的重新构建/重写
Fixed portal blocks not breaking completely if one block is broken
修复破坏一个传送门方块时不会破坏整个传送门的漏洞
Allow other entities to pass through the portals
允许其他实体穿过传送门
Worked on some new plants
继续创造新的植物
Moss patch
暮色森林苔藓
Mayapple
鬼臼果
Implemented new plant clumping technology
植入新的植物丛
Fixed some bugs in the ore meter
修复矿石感应仪的一些漏洞
Refactored stalactite generation in the hollow hills
重新构建亡灵矿山的钟乳石的生成
Fixed an out of bounds error on sapling icons
修复了树苗标识的一个重大错误
Breaking the carminite builder blocks starts the bridge blocks collapsing
破坏高塔建设者时所搭的桥梁会倒塌
Carminite reactor effect should destroy fewer “unbreakable” blocks
高塔反应堆的效果应该摧毁更少的“不可破坏”方块
Added maze wafer graphic
添加迷宫薄饼的图标
Added experiment 115, a food item similar to the maze wafer
添加实验品115,与迷宫薄饼相似的一种食物
Replaced maze wafers in the dark tower chests with experiment 115s
用实验品115替换黑暗高塔箱子中的迷宫薄饼
Added moss to fallen hollow log generation
在倒下的空心木头的生成中添加暮色苔藓
Gave each of the twilight forest tree logs their own “cut” side texture
为每种暮色森林树木的原木添加它们的“切割”面材质
Added small fallen logs
添加小型倒下的木头
Restored nagastone auto-connectivity
恢复娜迦石的自动连接性
Ur-ghast rebalancing:
重新平衡暮色恶魂:
Changed from a set number of fireballs to switch phases into an amount of damage taken
从发射一连串一定数量的火球转变为造成一定量的伤害
Also leave tantrum mode after an amount of damage taken
保留受到一定量的伤害后的哭闹模式
In tantrum mode, only take 1/4 normal damage, to encourage trap use
处于苦恼模式时,只会受到1/4的伤害,以鼓励玩家使用恶魂陷阱
Reduce minion health so that they are killed with one decent sword hit
减少迷你幽灵随从的血量,使它们可以通过一次跳劈击杀
Also remove minion loot, since they’re theoretically infinite and easily killed
移除迷你幽灵随从的掉落物,因为它们理论上可以无限生成而且很容易击杀
Uncharged traps occasionally make little particles highlighting nearby ghastlings
未充能的恶魂陷阱偶尔制造一些粒子效果使附近的幽灵处于高亮状态
Uncharged traps make a large amount of particles when ghastlings die
未充能的恶魂陷阱在幽灵死亡时会制造大量粒子效果
Uncharged traps make little beeping noises as their charge level rises
未充能的恶魂陷阱随着充能等级的上升会发出一点哔哔声
Reduce normal ghastling health to 15
将普通幽灵的血量减少到15
Fixed magic tree effects and generation
修复魔法树的效果和生成
Added dark tower reactor activation animation, effect, sounds
添加黑暗高塔反应堆的启动动画,效果,音效
Added names in translation file for reactor effect blocks
在翻译文件中添加反应堆方块的名字
Removed reactor core section from penultimate floor, since it does too much damage to the boss floor when activated
移除在倒数第二层的反应堆的核心部分,因为它在启动时会对Boss楼层造成大面积的摧毁
Fixed penguins not having a size value under some conditions
修复企鹅在某些情况下不具有生命值的漏洞
Fixed trophy rendering to allow showing “inside” polygon faces - fixes lich trophy
修复战利品渲染时会展示“内部”多边形面貌的漏洞-巫妖战利品
Fixed naga armor so that the game is looking in the correct directory for the texture
修复娜迦护甲,使游戏可以找到正确的材质目录
Removed roof decorations from dark tower entrance towers, since they poke through the forest canopy strangely
移除黑暗高塔入口塔楼的天花板装饰,因为它们会破坏森林的顶层
Redrew the magic tree saplings to look like saplings of the tree they grow
重新绘制魔法树苗使其与它们长成的树更为相似
Redrew a few other saplings to look more like saplings and less like mini trees
重新绘制一些其他的树苗使其更像树苗而非迷你的树
Redrew magic log special blocks for on and off states
重新绘制魔法树木原木特殊方块的开启与关闭的状态
Allow turning magic trees off and on by clicking the special block
允许通过右击特殊方块以使其关闭
Mangroves ignore the check for water when grown from a sapling
红木从树苗成长为树时会忽略水的检测
Fixed tree of transformation so it grows the special block
修复树的转化使其可以生成特殊方块
Added redstone-activated smoke block
添加被包裹的烟雾
Added redstone-activated fire jet block
添加火焰喷射方块
Added recipes for the new smoker and fire jet blocks
为上述两种方块添加合成表
Added names in translation file for the new smoker and fire jet blocks
在翻译文件中添加上述两种方块的名字
Added leaf dungeons in the hollow twilight oaks
在空心的暮色橡木中添加树叶刷怪笼
Fixed zombies summoned with the zombie scepter to have a proper bounding box
修复僵尸权杖召唤的忠诚的僵尸,使其拥有正确的碰撞箱
Fixed recipes to use the new “match all damage values” value
修复合成表以使用新的“匹配所有耐久值”变量
This fixes the moonworm queen refill recipe, the maze/ore map crafting, and some ore dictionary declarations
这个可以修复月光蠕虫女王的充能合成,迷宫/矿石地图的合成,还有一些矿物辞典的合成
Magic log “special” blocks turn into normal log blocks when harvested
开采魔法原木“特殊”方块时会变回普通方块
You have to plant a new tree to get a new one
为获得新的特殊方块你需要重新种植一棵树
Gave the quest ram more health
提升谜题羊的血量
Added some new ruins/minor features
添加一些新的遗迹和小型的标志生成物
Quest grove-like ruins (two types)
谜题羊树丛(2种)
Twilight oak stump
暮色橡木树墩
Hollow log (in two directions)
空心的原木(2个方向)
Changed the minor feature generator from straight random to weighted random
将小型标志生成物生成的直接随机更改为加权随机
Adjusted some weights for the minor features
调整一些小型标志生成物的权重
Adjusted leaf dungeon rarity
调整树叶刷怪笼的稀有度
Updated to Minecraft version 1.5.1
升级到Minecraft1.5.1
Fixed penguins to breed with fish again
再次修复用鱼喂养企鹅的漏洞
Moved naga scale armor textures to the proper location in the file
将娜迦套装的材质移动到正确的文件中
Fixed a crash with the uncrafting table
修复拆解台引起的崩溃
Allow crafting a new maze/ore map with a blank maze map, not just a full one
允许用空白的迷宫地图制作一张新的迷宫/矿石地图,而非覆盖满的地图
Put carminite ghastling spawn egg back in
将高塔幽灵的刷怪蛋放回创造物品栏
Fixed ‘mosaic’ typo
修复“马赛克”的小错误
Fixed the chunk generator yet again to deal with strange biome values in strange places without errors
再次修复区块的生成以解决无错误的在奇怪地方的奇怪群系变量
Expanded twilightforest/mapicons.png to have more icons
扩展twilightforest/mapicon.png使其拥有更多标识
Magic map now occasionally checks and removes bad icons
魔法地图现在偶尔会检测并移除错误标识
Disabled much of the feature cache/biome marker system
禁用大量标志生成物的缓存和群系标记系统
The features are in a grid and they will stay that way for the foreseeable future, so let’s just make the code simple
Also got magic map working with this
为了可预见的未来将标志生成物处于网格之中,所以就让代码变得简单些
同时也在让魔法地图像这样运行
Fixed pick block function on darkwood leaves
修复黑树树叶的挖掘问题
Changed wood root generation slightly to restrict how far they travel in the x or z direction
略微更改树根的生成以限制它们在x和z方向上的延伸
Fixed a crash when repairing unenchanted items at the uncrafting table
修复在拆解台中修无附魔物品时引起的崩溃
Made boss spawner for tower boss
添加塔楼Boss的刷怪笼
New model & texture for carminite golem
高塔铁傀儡的新模型和材质
Fixed a bug with the charm of life where carryover damage could throw off the calculations, causing an unprevented death
修复生命护符在承受伤害时会脱离计算,造成不可避免的死亡
Fixed the enchanted books in tower chests so they work
Well, new ones will work anyways
附魔书现在会生成在塔楼的箱子中
好吧,新的总会运作的
Added a config option to disable Twilight Forest portal creation
添加禁用暮色森林传送门的配置选项
Added a config option to disable the uncrafting function of the uncrafting table
添加禁用拆解台拆解给你配置选项
A better option would be to allow only vanilla or other unexploitable recipes, but we don’t have the technology
会有一个只允许原版或其他无法使用的合成表的
Upgraded code to Minecraft 1.5
将代码升级到Minecraft 1.5
Changed minoshroomtaur texture so that the head doesn’t overlap the body
更改米诺陶的材质使其头部不会发生重叠
Moving all the textures to new locations, watch out texture pack makers
将所有材质移动至新的位置,注意一下材质包制作者
All blocks seem to have correct textures
所有的方块似乎都有正确的材质
Except the animated leaves, need to re-animate those
除了动态树叶,需要重新让它们动画化
Made a food item class with methods to make it look like another food
用使它像其他食物的方法创造了一个食物物品栏
All items seem to have correct textures
所有的物品似乎都有正确的材质
Moved sounds to the ‘mods/twilightforest/’ folder
将所有的音效移动到文件夹'mods/twilightforest/'
Refactored the boss spawner block code
重构Boss刷怪笼方块的代码
Changed redstone ore in dark tower experiment floors to redstone blocks
将塔楼实验性的楼层的红石矿更换为红石块
Fixed a particle bug with dark tower boss tears
修复塔楼Boss眼泪的粒子效果漏洞
Added dark tower boss spawner somewhere near the proper location
在恰当位置的附近添加Boss刷怪笼
Updated Russian translation
更新俄语翻译
Disabled Thaumcraft API check
禁用神秘时代API的检测
Renamed boss to the Ur-ghast
将Boss重命名为暮色恶魂
Lots of boss revisions, basically making it functional
大量修改了Boss,仅仅让它具有功能
Updated trap textures to include a lid texture
更新陷阱的材质,包括一个盖子的材质
Boss spawns a treasure chest when dead
Boss死后会生成一个战利品箱
Fixed charm effect rendering
修复护符渲染的效果
Removed a bunch of debug messages
移除大量debug信息
Added carminite and borer essence textures
添加砷铅铁和三化螟精华
Added recipes for
Carminite
Vanishing block
Encased towerwood
Reappearing block
Builder block
Carminite reactor block
添加合成表
砷铅铁矿石
消失的方块
塔树板箱
重现的消失方块
建造方块
砷铅铁反应堆
Added textures for carminite reactor
添加砷铅铁反应堆的材质
Changed map icon for tower to have a tiny ur-ghast icon
更改地图的塔楼标识为小型暮色恶魂的标识
Got trophies rendering for naga, lich, ur-ghast
娜迦,巫妖,暮色恶魂战利品渲染完毕
Made icons for the new trophies
新战利品的标识制作完毕
Old bosses drop the new trophies when killed
旧的Boss现在在被击杀时会掉新的战利品
Added entries in the translation file for the new trophies
添加新战利品在翻译文件中的条目
Set proper block bounds for new trophies
为新战利品设置正确的方块弹跳效果
Set better spawn egg colors for a bunch of recent monsters
为近版本怪物的刷怪蛋设置更好的颜色
Went through creative menu, added some blocks, removed a few others
测试创造目录,添加一些方块,移除其他一些东西
Fixed anti-builder so it will replace its own replacement blocks
修复了反建者,现在它会将方块替换成它独属的方块
Reappearing blocks respond to redstone pulses
再现的消失方块现在会对红石信号做出反应
Implemented a variety of tower room themes in the main towers
在主塔楼植入一系列不同主题的房间
Several types of floors in the smaller towers as well
还在更小型的塔楼植入几种楼梯
Added entrance floor
添加入口楼层
Fixed the fiery pickaxe so it can harvest obsidian.
修复了炽铁镐,现在它可以采集黑曜石了
Added russian translation (thanks Sto3IV)!
添加俄语翻译(感谢Sto3IV)
Hostile wolves and mistwolves are appropriately marked as enemies of the player and friendly iron golems, etc, will attack them
敌对的狼和迷雾狼现在标记为玩家和友好铁傀儡的敌人并会攻击他们
Fixed tower golems so they move their arms appropriately when not attacking
修复了高塔铁傀儡,现在它们攻击时的挥臂动画是准确的了
Gave tower golems more health and armor
给予高塔铁傀儡更多的血量和护甲
Actually turned the new AI functions on for the tower golem, yay
高塔铁傀儡现在有新的AI功能了,耶
Set tower golems to do regular type mob damage instead of iron golem mega random damage
令高塔铁傀儡造成普通种类的生物伤害而非铁傀儡的大范围随机伤害
Changed some internal values on the mini ghast model
更改迷你幽灵模型的一些内部变量
Tentacles no longer poke through floor
触手不再会穿过楼层
Can now look up and down
可以向上和向下看
Many revisions to the (renamed) carminite ghastspawn & carminite ghastguard ghasts
对高塔幽灵生成和高塔幽灵守卫(重命名(tower前缀变为carminite))进行了许多修改
Redrew tower broodling skin (now named carminite broodling)
重新绘制高塔螟(重命名如上)
Optimized tower broodling spawning methods to spawn more
优化高塔螟的生成使其生成数量增加
Changed some of the treasure tables
更改一些战利品列表
Fixed a bug putting some of the wrong items in “basement” treasure boxes
修复将错误物品放置于“底层”战利品箱子的漏洞
Added charcoal to ovens on the forge level
在锻造楼层将木炭放置于熔炉中
Added german translation (thanks Speedy1505)
添加德语翻译(感谢Speedy1505)
Removed a few duplicate lines from the translation XML file (thanks again Speedy1505)
将翻译XML文件的重复行删除(再次感谢Speedy1505)
Shoved tower snowman into the “never happened” file
将高塔雪傀儡扔到“永远不会发生”文件中
Changed anti-builder replacement blocks to be breakable like glass
将反建方块设置为像玻璃那样可以轻松破坏
Refactored tower ghasts to use some of the new AI I added for mini ghasts
通过重构将我使用在迷你幽灵的AI使用在高塔幽灵上
Some experimental spawn rate adjustments to make up for the tower’s verticality
一些实验性质的生成率的调整,以保证塔楼的垂直性
Set up some of the boss fight area
设置Boss战区域的一部分
Added a boss placeholder
添加一个Boss占位符
Stopped a crash in chunk generation due to erratic biome values
停止由于不稳定群系变量而引起的区块生成时的崩溃
Prevented a few crashes when the naga thinks it has more segments than the maximum
防止由于娜迦拥有多于最大数量的身体部分而引起的崩溃
Fixed a bug with the feature cache when the biome IDs are above 128
修复群系ID大于128时标志生成物缓存的漏洞
Finally figured out why I was getting blank major features every so often and changed them to small hills
终于明白为什么我总是不断的得到空白的大型标志生成物并将它们更改为小型山丘
Added squid ink to the “junk” list for generating treasure
将墨水加入到战利品生成的“垃圾”名单
Slight change in the floor at the top of a large tower to make the fourth door more accessible
对大型塔楼顶部的楼层进行微小更改,使四楼更容易通过
Added recipe for towerwood planks
添加塔楼木板的合成表
Added towerwood planks to the forge ore dictionary, so they can act as planks in most other recipes
将塔楼木板添加到forge的矿物辞典,使它们通用于其他合成的木板
Slightly changed reappearing block texture to differentiate it from vanishing block better
轻微更改重现的消失方块的材质使其更易从消失性方块中更容易辨认
Added ‘timed-out’ texture to builder block
在建筑方块中添加“过时”材质
Renamed some tower monsters and took off some [WIP] tags
重命名以一些塔楼怪物并移除一些[WIP]标签
Revisions to king spider texture and AI
对国王蜘蛛材质和AI的一些修改
Fixed stray black pixel on mushgloom texture
修复荧光蘑菇材质的黑色杂色像素
Redrew tower key
重新绘制塔钥匙
Fixed quest ram noises & added sheep step sound
修复谜题羊的音效并添加羊的脚步声
Made it so that tower keys return to the player’s inventory when the player dies
Not totally happy with this, but let’s try it
塔钥匙在玩家似死后会回到玩家的物品栏
对这个我不是很开心,但我会尝试一下
Ingredients with a container item (like bucket of milk) are marked as damaged in the uncrafting table and cannot be uncrafted
带有容器的原料(像牛奶桶)在拆解台中标记为有损害的并且不能被拆解
Also blocked UU-Matter from being uncrafted (need to test this)
并且防止UU物质桶的拆解(需要测试一下)
Changed translucent tower block material to glass so that it blocks water flowing
将半透明的塔楼方块改为玻璃以防止水流动
Reappearing blocks briefly shed light like vanishing blocks when activating
重现的消失方块当激活时会像消失的方块一样短暂遮挡阳光
Can’t harvest anti-builder blocks
不能采集反建器
Added temp versions of the blocks & items I foresee needing
暂时添加一些我预见到会用上的方块和物品
Increased ghastguard health
增加高塔幽灵的血量
Revised tower borer skin, AI, drops, other things
修改高塔螟的皮肤,AI,掉落物,其他东西
Fixed connection between large tower middle section and top floors
修复大型塔楼的中间部分和顶楼的连接
While recrafting at the the uncrafting table, check to see if each enchantment can be applied to the resulting item before transferring it
在拆解台重新合成物品时,在得到结果物品之前会检测是否有附魔可以应用在结果物品上
Refactored some tree/object generation code to contain less state
重构一些树/物品的生成代码以减少内容
Fixed tree generation code to work at higher altitudes
修复术的生成代码使它们可以在更高的海拔生成
Fixed dark forest tower generation to just deliver a warning if it can’t find four potential key towers instead of crashing
修复塔楼的生成,使其当找不到四个钥匙时会发出警告而不是崩溃
Rewrote some sections of the feature caching/determination
重写一些标志生成的缓存/测定
Now storing some info in the chunk NBT data instead of trying to mark it in bedrock metadata
现在会将一些信息存储在区块的NBT数据中而不是基岩的元数据中
Caching/retrieval should work better
缓存/检索现在应该更好的运作了
Changed around mod initialization a little, moving some things from the pre-init section to the proper init section
更改一下怪物的初始化,将一些东西从上一次初始化部分移动至正确的初始化部分
We now check if Thaumcraft is loaded before we attempt to register values, hopefully saving some possible errors
现在我们会检测神秘时代是否会比我们先加载并尝试注册物品值,希望可以减少一些错误
Some changes to make dimension initialization more compatible
做出一些更改以让维度初始化更加匹配
Changed default provider ID to -777, where hopefully it won’t conflict with anything ever
将默认的提供ID改为-777,以此希望再也不会跟其他的冲突
Moved dimension initialization into mod post-init phase
将维度初始化移动至模组下一次初始化的阶段
We now check if the configured dimension ID is being used, and if not, we move to a backup dimension ID (-777)
现在我们会检测配置的维度ID是否正在使用,如果没有,我们会移动至一个备用ID(-777)
Obviously, this won’t work if there is another mod waiting until the last moment to initialize as well
显然的,如果有另一个模组在等待直到最后一刻也不会运作
The server now sends a packet with the dimension ID when a client is connecting. If the client has a different dimension ID set for the Twilight Forest, it is temporarily changed
当客户端正在连接时服务器会发送一个数据包。如果客户端的暮色森林有不同的维度ID时,它会被临时修改
Added some code to make a warning if a biome ID conflict is detected
添加一些代码,如果一个冲突的群系ID被检测到的话会发送一个警告
Localization support
本地化支持
Changed some blocks, like the cicada,that only have one dropped item back to ItemBlock drops from ItemBlockTFMeta
更改一些方块,像蝉,只会有一个掉落的物品从ItemBlockTFMeta回到ItemBlock掉落物
Added a configuration option to change the twilight forest world seed
添加一个可以更改暮色森林种子的配置选项
Removed some of the biome generator bad data warning messages since I am out of ideas on how to fix the bug
因为我不知道如何修复,移除群系错误数据的警告信息
Fixed a possible crash in the chunk provider
修复区块供应可能引起的崩溃
Possibly fixed a crash in the uncrafting table, with certain types of ore recipes
可能修复拆解台引起的崩溃,还有一定种类的合成
Fixed pick block on twilight forest plants
修复挖掘暮色森林植物的方块
Implemented new technology to give my structures multiple spawn lists
移植新技术以给予我的建筑物多元化的生成列表
Turned off spawning on tower roofs
禁用塔楼底部生物的生成
Turned off spawning in labyrinth treasure rooms
禁用迷宫战利品室生物的生成
Removed torches from dead end treasure rooms
移除死路战利品室的火把
Added tower ghasts that spawn outside the tower
添加生成在塔楼外部的高塔幽灵
Changed around tower wood hardness, resistance & flammability a little
微调了塔木的硬度,抗暴性和易燃性
When tower ghasts are near a tower, they will stay near that tower
高塔幽灵靠近一座塔楼时,它们会停留在那
Skeleton druids
骷髅德鲁伊
Fixed a problem with the robe model
修复了袍服模型的一个问题
Changed the item they drop to torchberries
将掉落物更改为火炬浆果
Made skeleton druids also drop bones when killed
骷髅德鲁伊击杀时会掉落骨头
Added undead attribute
添加不死属性
Switched their AI / attacking methods to some more recent ones
跟进它们的AI/攻击方式
Fixed their sounds to use newer skeleton sounds
跟进为新版本的骷髅声音
Druid nature bolt now potentially bonemeals grass it hits
骷髅德鲁伊的nature bolt攻击有机会像骨粉一样催熟所击中的草地
Fixed breaking animation on nature bolt impact
修复nature bolt的冲击动画
Added a few alternate tower wood textures
添加其他可替换的塔木材质
Used spawner NBT tags to restrict the amount of mini ghasts spawning in the wooden beam mazes
使用刷怪笼的NBT标签来限制生成在梁木迷宫内的迷你幽灵的数量
Potentially prevented a lich crash when it takes damage from a null entity
可能防止巫妖受到空白实体攻击时引起的崩溃
Added tower block builder
添加高塔建设者
Added block builder obstacle course
添加高塔建设者发射的方向方块
Added un-builder blocks
添加反建者
Added redstone lamp cluster decorations
添加红石灯团装饰物
Revised floor/center ratio in the large towers
修改楼梯/中心楼层在大型塔楼的生成率
Added entrance towers
添加入口塔楼
Invented a new technology which marks a certain number of the smallest towers to generate keys in their treasure
发明一种新方法使钥匙生成在一定数量的最小型塔楼的战利品中
Cleaned up some recipe results, fixing a bug where crafted uncrafting tables would have a metadata value of 1 instead of 0
清除掉 一些合成,修复合成的拆解台的元数据为1而非0的漏洞
Made it so that the moonworm queen can be refilled after any amount of use
现在月光蠕虫女王在任何耐久下都可以修复
Added a dispenser behavior for my monster spawn eggs
现在可以在发射器里用我的刷怪蛋
Began adding treasure rooms to the dead-end towers
在有死路的塔楼添加战利品室
Some revisions to the monster spawn list
怪物生成列表的一些修改
Added tower iron golems
添加高塔傀儡
Added tower broodling, like a stronger swarm spider
添加寄生虫,跟加强版的集群蜘蛛一样
Added tower termites, very similar to stronghold silverfish
添加高塔螟,跟加强版的蠹鱼一样
Infested towerwood now spews out termites
虫蛀塔木现在会喷出高塔螟
Mini ghasts now follow most normal mob spawning restrictions, instead of ghast restrictions
迷你幽灵遵守大部分普通生物的生成限制而不是恶魂的
Fixed tower ghasts to properly stay near their tower
高塔幽灵小子会停留在附近的额塔楼
Minor refactoring to swarm spider & hedge spider spawn light level checking
略微重构集群蜘蛛和树篱蜘蛛的生成亮度检查
Towers now properly generate a locked door going to the next tower
塔楼现在会生成通往下一座塔楼的锁住的门
Added & implemented tower keys, which generate in the proper towers
添加和植入塔钥匙,生成在特定的塔楼
Implemented mob skull size hydra trophy
植入普通怪物头颅大小的九头蛇战利品
Added reappearing blocks in the entrance tower doors
在入口塔楼添加重现的消失方块
Tweaked tower map icon
调整塔楼的地图标识
Added several new types of dark tower roof decoration
添加新的几种深色塔楼屋顶装饰
Added tower balconies to some towers
为一些塔楼添加阳台
Refactored door code a little to support multiple types of doors (vanishing, reappearing, locked)
重构门的代码一支持其他种类的门(消失的,重现的消失的,锁着的)
Added temp skins to tower monsters
为塔楼怪物添加临时的皮肤
Marked tower monsters [wip]
标记塔楼的怪物{WIP}
Gave temp mob egg colors to tower monsters
为塔楼怪物的刷怪蛋添加临时的颜色
Gave the tower key item a temporary icon
给予塔钥匙临时的标识
Marked inactive reappearing blocks as able to be harvested
标记未激活的重现的消失的方块为可以开采
Changed a few cases where I was returning null instead of an empty spawn list (thanks, Davidee)
改变了一些我返回null而不是空的生成列表的情况(谢谢,Davidee)
Added a configuration option for admin-only portals
为管理员添加了一个配置选项
Stopped skeletal druid projectiles from transforming things they shouldn’t
停止骷髅德鲁伊的弹射物变成其他的东西
Removed [NYI] tag from hydra trophy, since it’s there, and removed [WIP] tags from the tower device blocks I am happy with
因为它已经存在了,所以将九头蛇战利品的[NYI]标签移除,同时移除塔楼设备方块的[WIP]标签,我很高⺌
Also removed [WIP] from wolf of the mists, since they’re working as intended
同时移除迷雾狼的[WIP]标签,因为它们像预期那样表现
Lots more stairs in the dark forest towers
在黑森林的塔楼上有更多的楼梯
Beam parkour mazes in tower centers
塔楼中央的梁柱跑酷迷宫
Mini ghasts spawn in the beam mazes
迷你恶魂生成在梁柱迷宫
Need tweaking/texturing still
仍需要修改/材质
Experiments with antennas/transmitters
天线/发射装置的测试
Fixed a bug affecting magic maps on the server
修复一个影响服务器中魔法地图的漏洞
Restructured some of the dark tower construction methods to remove some of the state from the StructureComponent object
重新构造了一些黑森林塔的构造方法,以从StructureComponent对象中移除某些状态
Made tower wood blocks somewhat less hard
减少塔楼木板方块的硬度
Fixed another glitch that would change one sapling into another
修复会将一棵树苗转化为另一棵的差错
Lots of work on four "magic" trees, to be found as treasure
大量四种"魔法"树的工作要做,作为战利品被找到
Still some glitchiness with the tree of transformation and sorting tree
变化树和分类树仍有一些差错
Sorting tree can crash servers, need to extract private values to replace client-only getter method
分类树会崩溃服务器,需要提取私有值以替换仅限客户端的更好方法
Tree of transformation seems to interact strangely with tileentities
变化树似乎与平铺实体you奇怪的互动
Still need a few final textures
仍然需要一些决定性的材质
Also would be nice to "turn off" the game effect, even if it means not having full trunk placement options for the special blocks
也可以“关闭”游戏效果,即使这意味着没有为特殊方块提供完整的主干放置选项
Fixed a bug (or two) where maps would get incorrect ID numbers and possibly overwrite existing maps or other weirdness
修正了一个漏洞(或两个),其中地图将得到不正确的ID号码,可能覆盖现有地图或造成其他怪异问题
Fixed a bug where changing recipe sizes would leave leftover items able to be picked up on the uncrafting table
修复在合成表改变时拆解台上的物品可以拾起的漏洞
Added warning to [WIP] block tooltip
在[WIP]方块的工具提升中添加警告
Added a few more valid internal values to the recharge recipe for the zombie scepter
在僵尸权杖的充能配方中添加了一些更有效的内部值
Added new monsters into dark forest spawning, as a test
作为测试,在黑森林中添加新怪物的生成
Added a moving firefly ambient mob, based loosely on the bat code
添加一个被飞来飞去的萤火虫包围的生物,略微基于蝙蝠的代码
Dark forest towers
黑森林塔楼
Lots of work on blocks, textures, structure, coding, etc.
大量方块,材质,编码等等的工作
Special door blocks mostly functional
功能大幅完善的特殊门方块
Fixed dark forest canopy generation so that it does not get holes by feature markers
修复黑森林的树荫生成使其不会被群系生成物的标记物造成空洞
Removed the stone marker blocks from the feature biome markers
移除群系生成物标志物中的石头标记物
Made a new creative tab for twilight forest items
为暮色森林添加一个新的创造物品栏
Aside from food
暂支不论食物
Several small updates to work properly with the current Forge and FML
一些为配合目前Forge和FML而进行的升级
Changed sounds for all the “insect” block interactions, like breaking and placing
更改所有"昆虫"方块互动时的音效,如破坏和放置
Registered applicable wood, leaves & saplings with the “ore” dictionary
为应用的木头,树叶&树苗注册矿物辞典
Disabled stronghold generation
禁用要塞生成
Disabled nonexistant dark forest features from trying to generate
禁用非黑森林标志生成物的生成
Temporary health/damage values on mistwolf and king spider
为迷雾狼和国王蜘蛛设定一个暂时的血量/伤害值
Removed breeding and player interact events for hostile wolves
移除敌对的狼的交配和玩家互动事件
Support Forge ore dictionary recipes in the uncrafting table
对拆解台的矿物辞典支持
All tools/armor made of new materials should be repairable in the anvil with the appropriate ingots
由新材料制作的所有工具/护甲可以用对应的材料在铁砧上修复
Recrafting an item into a new material with the uncrafting table should add any innate enchantments onto the item
在拆解台上用新材料重新合成的物品会带有本应有的附魔
Made maze slimes slightly quieter
略微减少迷宫史莱姆的的音效大小
Replaced enderman spawners in size 3 hills with beetle spawners
在带有甲虫刷怪笼的大型矿山再次会出现末影人刷怪笼
Nerfed maze wafers to about half their previous effectiveness
将迷宫薄饼的食用饱食度减少一半
Added visual effects for when the charms activate
添加护符生效时的视觉效果
Slime beetles attack roughly twice as often
粘液甲虫一般会进行两次强力攻击
Features now mark in the metadata of the bedrock as they are generated
现在群系标志物在生成时会标记到基岩的元数据中
Added map cloning recipes for all 3 maps
给全部3个地图添加复制合成表
Allowed identical maps to stack
允许相同地图的堆叠
Turned off enchanted shimmer effect on ore map since it creates a glitch on the achievements page
禁用矿物地图的附魔发光效果,因为它会造成成就页面的一个差错
Added map # to the tooltip on my custom maps
在我的自定义地图中给工具提示上添加#
Removed map name from the in-hand map renderer for magic maps
移除魔法地图在手持状态时地图名字的显示
Emerald ore shows up on the ore map
矿物地图会显示绿宝石矿
Hydra’s bombs use a newer method to destroy almost any block when they are set to destroy blocks
当九头蛇的火焰弹设置为可破坏方块时它们会用一种新方法来破坏几乎任何方块
Large flame particles (hydra breath and fire jets) now do not clip through solid blocks
大型的火焰颗粒(九头蛇的吐息和火焰喷射方块)现在不会穿入固体方块
Lich tower tweaks
巫妖塔的修改
Added spawners on to stair crossings
在楼梯交叉口添加刷怪笼
Reduced the amount of space needed for a tower to make extra rooms at the top
减少塔楼的占用空间,为顶楼增加额外的房间
Now there’s more rooms and less ceiling decorations
减少天花板的装饰并添加更多的房间
Allowed size 5 towers to make mini ceiling decorations
允许5号大小的塔楼有迷你的天花板装饰
Added ceiling decorations in the stair portion of stair/room combo towers
在与塔楼相结合的楼梯/房间的楼梯部分添加天花板的装饰
Made treasure rooms friendly to size 5 towers
让5号大小的塔楼善意的有战利品室
Added ladders to tower library treasure table
在塔楼图书馆的战利品列表中添加梯子
Bottom floor of the main tower should always get some sort of decoration now
在主塔楼的一楼拥有一些装饰品
Changed around planter plants
更改周围的种植园
Replaced some more oak planks with birch planks in the tower
在塔楼中添加更多的橡木和桦木木板
Main tower section now has paintings as well
主塔楼现在也有画了
Replaced fixed enchantments with random ones in the tower chests
塔楼箱子中的随机附魔替换为固定附魔
Removed some of my code for enchanted item recipes, since the normal recipe code changed at some point to allow enchanted item results
移除附魔物品合成表的一些,代码,因为在某些方面普通合成表的代码会改变以允许附魔物品出现
Uncrafting table tweaks
拆解台的修改
Brought costs roughly in line with anvil costs
随铁砧花费的提高而提高费用
Ignore number of uses, instead charge/discount for material enchantability differences
无视使用次数,但随材料附魔能力的不同而影响花费
Maximum number of damaged parts is now 4, so armor is easier to repair
损伤部分的最大数值为4,所以护甲更容易修复
Does not seem to be working in this version
该版本似乎并不适用
Now respects hidden repair cost meter and increments it for non-named items
现在对于未命名物品遵守隐藏修复费用的计量和增加
Ore map will try to catch any mod-added block with “Ore” in its name and assign it a red color
矿物会寻找任何怪物添加的带有"矿"在名字中的方块并给它用红色标记
Lich tweaks
巫妖的修改
Lich now mixes in a fireball with his regular attacks
现在巫妖的正常攻击中会混入火球
Lich does not take damage while his shields are up, the shields take it instead
护盾升起时巫妖不会受到伤害,反之则反
Shields need to take at least 1 heart of damage
护盾需要受到至少一颗心的伤害
Lich now teleports more when struck in phases 1 & 2
巫妖在1&2阶段时受到伤害会更频繁的瞬移
Lich hand sparkles now are blue for regular attack, red for fireball
巫妖手中的粒子蓝色为普通攻击,红色为火球
Lich minions have random armor, for decoration
巫妖的随从有装饰用的随机护甲
Liches love decorations
巫妖喜欢装饰品
Lich counts as undead
巫妖属于亡灵生物
Added lich fireball explosion effects
添加巫妖火球的爆炸效果
Hedge blocks no longer damage creatures that don’t trigger pressure plates (bats)
树篱方块不再伤害不触发压力板的生物(蝙蝠)
Added a config file option for silent cicadas, for those having sound library problems, or otherwise finding them annoying
添加禁用蝉音效的配置文件,为有音源库问题或认为它们烦人的人准备的
Updated to Minecraft 1.4.4 (also works with Minecraft 1.4.5)
升级到Minecraft1.4.4(Minecraft1.4.5也能运行)
Began revising treasure tables to include the new items
将新物品修改到战利品列表中
The three sizes of hollow hill now have different treasure tables
三类不同大小的空心矿山现在拥有不同的战利品列表
Added emerald ore to hollow hill ore stalactite generation
将绿宝石矿添加到空心矿山的矿物钟乳石柱中
Changed maze slime texture to be more brick-like
将迷宫史莱姆的材质替换使其更像砖块
Added new items on to lich tower treasure tables
添加新的物品到巫妖塔的战利品列表中
Redrew and improved the sapling textures
重新绘制并改善树苗的材质
Changed dark forest log texture
更改黑森林原木的材质
Marked all the beetles as arthropods, so the weapon enchantment will work
将所有甲虫标记为节肢动物,使武器的附魔可以发挥作用
Removed ability to voluntarily “mount/dismount” pinch beetles, left in from debugging
移除在调试中留下的自发地"骑/下"夹虫的能力
Fixed bad ID in config for charm of keeping 1
修复保管符咒I在设置中的错误id
Fixed a glitch with the redcap sapper causing normal redcaps to have ironwood picks
修复造成红帽地精手持铁树镐的差错
Drew icons for the 5 current charms
为现在的5个符咒绘制图标
Added maze slimes
添加迷宫史莱姆
Added fire beetle
添加火焰甲虫
Added slime beetle
添加黏液甲虫
Added pinch beetle
添加夹虫
Changed steeleaf sword enchantment from fortune to looting when crafted, thanks Slagr
将钢叶剑的附魔从时运改为掠夺,感谢Slagr
Added moonworm with block, model & animations
添加月光蠕虫,包括方块,模型和动画
Labyrinths should now spawn in the “clearing border” biome as well
现在迷宫和井应该生成在"林中空地边界"群系
I was feeling weird about the labyrinth entrance just standing out in a field by itself, so I put a hill on it. Now I’m happier.
在迷宫门口站着时我感觉十分奇怪,所以我在上面放了座小山.现在我愉悦多了.
Finalized icon and effects for moonworm queen
完成月光蠕虫女王的图标和效果
Finalized icon and effects for crumble horn
完成瓦解之号角的图标和效果
Finalized icon and effects for peacock feather fan
完成孔雀羽毛扇的图标和效果
Fixed shift-click duplication bug with the uncrafting table
修复拆解台shift右键的复制漏洞
Fixed another shift-click bug involving uncrafting multiple items at a time with shift-click
修复另一个一次性shift右键拆解多类物品的shift右键漏洞
Added redcap sappers
添加红帽地精
Redcaps now drop coal by default and have a chance of dropping their items similar to zombies/skeletons with equipment
现在地精默认掉落煤炭并有一定几率像僵尸/骷髅一样掉落它们的装备
Moved maze map token onto the rare drop list for redcaps & minotaurs
将迷宫地图标识为红帽地精和牛头人的稀有掉落
Revised minotaur equipment to use newer game mechanics, similar to redcaps
将牛头人的装备用更新的游戏机制修改为像红帽地精那样
Fixed shift-click bug involving uncrafting multiple items at a time with shift-click
修复shift点击一次性拆解多个物品的shift点击漏洞
Fixed wraith model so that crown is properly displayed
让幽灵的王冠正常显示
Fixed a bunch of monster damages being wrong due to bad deobfuscation
修复因为错误反混淆而导致的大量怪物的错误伤害
Fixed firefly jar renderer
修复萤火虫罐的渲染
Added particles and a sound on success to the transformation powder
添加转生粉使用成功的粒子和音效
Magic map focus now uses torchberries instead of blaze powder. Thus, easier to make.
魔法地图现在用火炬浆果而不是烈焰粉.因此,更容易合成了
Recipe for recharging moonworm queen added: depleted queen + 3 glowberries
添加月光蠕虫女王的充能合成表:用一个月光蠕虫女王和三个火炬浆果修复
Removed recipes for blanking out existing magic or maze maps, especially the maze/ore map
移除用来清空已经存在的魔法地图或迷宫地图的合成表,尤其是迷宫/矿石地图
Ore magnet is programmed to ignore coal, but will otherwise
work on any block with the word “Ore” in the name, so potential other mod support there
矿石磁铁已编程为忽略煤炭,但会在名称中带有“矿石”字样的任何方块上工作,因此可能会支持其他模组
Added my wood logs to the forge ore dictionary, if there’s any recipes for logs ever
将原木添加进Forge矿物辞典,如果有关于原木的合成表
Charm of life I & II game effects added, still need icon and visual/sound effects
添加生命符咒I和II的游戏效果,仍需要图标和视觉/声觉效果
Charm of keeping I, II & III game effects added, still need icon and visual/sound effects
添加保管符咒I,II和III的游戏效果,仍需要图标和视觉/声觉效果
Added recipes to craft 4 charms into 1 of the next tier higher
添加用4个符咒合成1个更高级符咒的合成表
Tower bridges should now clear terrain blocks out of the “inside” of the bridges while generating
在生成巫妖塔的桥时会清理掉周围的地形方块
Actually fixed monster spawning issue - previous fix contained copy/paste error
真正修复了怪物生成的问题-上次的修复包含复制/黏贴错误
Temporary workaround to painting overpopulation in lich towers
暂时着手于巫妖塔中过度生成的画
Added new treasure item, ore magnet
添加新的战利品-矿石磁铁
Started work on treasure item, crumble horn
开始着手于战利品瓦解之号角
Updated minotaur sounds to current cow sounds
将牛头人的声音升级到现在牛的声音
Started work on treasure item, peacock fan
开始着手于战利品孔雀羽毛扇
Changed feature cache save location to grab the chunk save location from the server
更改储存位置的功能缓存使其记录来自服务器的区块储存
Started work on treasure item, Moonworm queen
开始着手于战利品月光蠕虫女王
Fixed bug causing extra monster spawns in features
修复造成额外怪物生成在各类群系的漏洞
Added bat spawns to features and dark forest
让蝙蝠生成在黑暗森林和各类群系
Began work on charms
开始着手于符文
Discovered that painting overpopulation in lich towers is due to a bug in vanilla minecraft
发现巫妖塔的画的过度生成是原版Minecraft的漏洞
Changed minotaur axe to look like diamond, since it is
使牛头人斧头看起来像钻石,因为它就是
Added dimension ID to config file
在配置文件中添加维度id
Fixed bugs in uncrafting table
修复拆解台的漏洞
Changed maze map view radius back to normal, I need to stop changing that
将迷宫地图的视野改回正常,我需要停止改变它
Removed some cache debugging messages
移除一些缓存调试信息
Added major feature structure regenerator into the appropriate function in the chunk provider
在区块构造器中添加具有正常功能的主要群系结构
Added a logo to the Forge mod display screen
在Forge的模组显示页面添加一个Logo
Fixed fiery sword recipe, oops
修复炽铁剑的合成表,哦噗
Ported to Minecraft 1.4 (with prerelease Forge and MCP)
移植到Minecraft1.4(带有预发行的Forge和MCP)
Fixed Nagastone so that it only drops head or body blocks again
修复娜迦石使其再次只掉落头部和身体部位的方块
Re-did config file categories
重做配置文件的分类
Set bosses to use new generic boss health display, disabled my copy of the boss health bar code
让Boss使用新的通用boss血量条显示,禁用我仿用的boss血量条代码
Added blank magic map item
添加空白魔法地图物品
Added blank maze maps, with the mazes automatically centered
添加空白迷宫地图,迷宫自动添加在在地图中间
Updated boss renderers to send data to health bar display
升级boss的渲染器以向血量条显示发送数据
Changed hydra healing timer to 50 seconds
将九头蛇的血量恢复改为每次50秒
Hydra will no longer fire bombs at targets above it
九头蛇不会在向目标上方发射火焰炸弹
Made a little 1-room ruin on top of the labyrinth
在迷宫顶部设置一个小1号房间
Added 3 more block ids: sapling, more logs, more leaves
再添加3个方块id:树苗,树木,树叶
Switched a lot of the block item classes to a more generic one
将大量方块的分类替换到更通用的类型
Began implementing saplings
开始完善树苗
Feature caching using a file
用一个文件实行功能缓存
Removed cow step sound from deer
从鹿身上移除牛的脚步声
Added cow step sound to minotaurs
给牛头人添加牛的脚步声
Reduced meef drops from minotaurs from 0-2 to 0-1
将牛头人的牛头人肉掉落从0-2减少到0-1
Updated to minecraft 1.4.2 and Forge 6.0.1.331
升级到Minecraft1.4.2和Forge6.0.1.331
Put torches in labyrinth treasure rooms
在迷宫的战利品室放置火把
Fixed item colors - spawn egg and plant items
修复物品的颜色-生成蛋和植物物品
Implemented transformation powder and a bunch of transformations
完善转生粉和一堆转变
Fixed summoned zombie sounds
修复被召唤僵尸的声音
Added strength II potions to zombie scepter recharge recipes
在僵尸权杖的充能合成表中添加力量II药水
Changed bighorn sheep to use the new entity special initialization function
让大角山羊使用新实体特殊初始化功能
Updated my monster eggs to also call the entity special initialization function
升级生成蛋使其也使用实体特殊初始化功能
Minoshroom is worth 100 xps
牛头人会掉落100xp
Smelting ironwood ingredients now gives 2 ironwood ingots, since you’re using 2 1/9 blocks for the * ingredients
熔炼生铁树原料会得到2个铁树锭,因为你花了2个方块的1/9来获得这个t*的原料
Nerfed meef down to chicken food value levels since it’s so stringy and tough
将牛头人肉削弱到鸡肉的价值因为它如此坚韧
Added item icons for blank magic map and blank maze map
给魔法地图和迷宫地图添加物品标识
Changed recipes to give a blank map where appropriate
添加正确的魔法地图合成表
Feature cache doesn’t save if nothing has been added since the last save
如果上次存档之后没有添加任何东西则不会储存功能缓存
Skeleton druid model now inherits from ModelBiped, since ModelSkeleton is picky
现在骷髅德鲁伊模型继承了双足动物的模型,因为骷髅模型太挑剔了
Added transformation powder icon
添加转生粉的物品标识
Maze maps now show a dot for a player outside their y scan radius
现在在迷宫地图的Y轴检测半径的玩家会显示为一个点
Biome decorator should no longer decorate based on the feature biomes
基于特色群系群系修饰器应该不再修饰群系
Saplings kind of work
树苗基本能够使用了
Mangrove sapling won’t grow since it’s not over water
如果不再水上红树树苗不会生长
Fixed Naga Armorer achievement
修复娜迦护甲的成就问题
Labyrinths with a variety of rooms
充满不同种类的迷宫
Mazestone changed into a "real" block with a variety of textures
迷宫石成为带有不同材质的一个"真实"方块
Changed how the treasure generator uses the RNG
更改战利品生成的随机数发生器
Drew & programmed skins for fiery & steeleaf armor
绘图和编程炽铁和钢叶套的皮肤
Added steeleaf recipes and enchants
添加钢叶套的合成表和附魔
Added minotaur axe, with a damage bonus for charging
添加米洛陶斧,冲刺时有伤害加成
Added Mazebreaker pick, capable of mining mazestone 16x as fast as regular picks
添加迷宫破坏者,比普通镐子挖迷宫石快16倍
Set mazestone to 2x obsidian hardness (blast resistance still intentionally terrible)
迷宫石有2倍黑曜石的硬度(爆炸抗性故意十分可怕)
Changed max mosquito swarm spawn amount from 1-4 to 1
将成群的蚊子的最大生成数量从1-4改为1
Removed nonfunctional smelting enchantment
移除不起作用的熔炼附魔
Reduced minotaur health from 40 to 30
将牛头人的血量从40减为30
Filled out treasure tables for labyrinth room, dead end, & vault
将迷宫的房间,死胡同和保险库添上战利品箱
Added some treasure table utility functions
添加一些战利品箱的效用功能
Experiments with feature caching
标志生成物缓存的尝试
Gave cow sounds to minotaurs
给牛头人牛的声音
Added meef drops
添加牛头人肉掉落
Added meef cooking recipe
添加牛头人肉的烹饪合成
Stopped two non-functional items from generating, temporarily
暂时阻止两个无功能物品的生成
A few more checks to try not to crash with an OOB exception when we get bad biome data
当我们得到坏的生物群落数据时,再进行几次检查,以避免因带外数据异常而崩溃
Disabled old maze generation under hollow hills
关闭旧的在空心矿山下迷宫的生成
Changed how rarity is designated for TF items to avoid crashing servers
为了避免服务器崩溃更改了暮色森林物品稀有度的设计
Suppressed error on event listener initialization for old forge versions
在旧版Forge下禁止事件侦听器的错误产生
Achievements and fiery items won’t work properly, so update forge!
成就和炽铁工具不能正确工作,那就升级Forge
Removed some old [WIP] tags from hydra and questing ram, since they’re mostly working the way I want
移除一些来自九头蛇和迷题羊的旧的[WIP]标签,因为它们大致按我想的方式工作
Minotaurs with charging AI
带有冲锋AI的牛头人
Added fiery armor, pick, and sword
添加炽铁套,镐,剑
Added code to add automatic item enchantments into the creative pane
为在创造栏添加自动物品附魔添加代码
Tentative auto-smelt code for fiery pick
暂定为炽铁镐添加自动熔炼的代码
Made maze ruins a new feature, added mazes under them
添加一个新的标志生成物迷宫遗迹(牛头人迷宫),在它们底下添加迷宫
Used some fancy reflection to try to get both byte and int versions of the map dimension field working.
使用一些奇特的映射来尝试使字节和int版本的地图维度的区域都工作
Renamed magnetic blood to fiery blood
将夺目的血液重命名为炽热的血液
Added ingot and recipes to support fiery armor
添加炽铁套的金属锭和合成表
Renamed “fire reactive” armor enchant to “fiery aura” & added to language registry
将护甲附魔"火之响应"重命名为"炽热光环"并添加到语言注册
Added recipes for (2) fiery tools, using blaze rods for sticks
为(2个)炽铁工具添加合成表,用烈焰棒代替木棍
Marked all fiery items as rare
将所有炽铁道具标记为稀有物品
Fiery pickaxe now sets creatures on fire on hit
用炽铁镐攻击生物时会使其着火
Particle animation for pickaxe auto-smelting and fire-setting
炽铁镐自动熔炼和点燃的粒子动画
Moved maze ruins to the clearing biome, temporarily
暂时将迷宫遗迹移至森林群系的空地
Spawn a few ravens around the obsidian monoliths
在黑曜石柱旁生成一些乌鸦
Made a well-like maze entrance
添加一个像井的迷宫入口
Added temporary map icon for maze ruins
暂时为迷宫遗迹添加地图标识
Minotaurs should now attack during their charge
牛头人现在在它们冲锋时会攻击
Hydra:
九头蛇:
Removed some debug messages
移除一些debug信息
Hydra now saves number of heads and restores them properly on load/save/dimension transfer
九头蛇现在会保留头的数量并在加载/存档/维度穿越时正确加载
Hydra attacks with more heads and breathes more accurately on harder difficulty settings
在困难难度设置下九头蛇会用更多头进行攻击而且火焰吐息会更精准
Changed bite from excluding all other attacks to counting as three attacks for purposes of head activity
除了其他攻击外将啃咬更改就头部而言的三次攻击
Launches extra destructive mortars at players hiding behind things
向躲藏在其他东西后面的玩家发射更加有毁灭性的火焰喷射弹
Never displays as burning, even if standing in fire
即便处在火中也不会显示燃烧动画
Heads should die after 60 seconds without a body
在没有身体的情况下头会在60秒后死亡
Misc hydra parts should also check incoming attacks and deny out-of-range ones
九头蛇其他部分的身体也会检测受到的伤害,除了超过距离的攻击
Restored rule that only one head can bite at a time, though other attacks are fair game
恢复了一次只有一个头会啃咬的原则,尽管其他攻击是公平的
Naga
娜迦
Will ignore targets when they move outside of his courtyard
娜迦会无视庭院外的目标
Does not despawn when moving outside the courtyard
离开庭院时娜迦不会消失
Does not take damage from targets outside the courtyard
在庭院外娜迦不会受到伤害
Begins healing if 30 seconds go by without taking damage
30秒内没收到伤害会开始回血
Including growing new segments
包括生长中的身体部分
Revised segment code a little to fix some bugs
修复身体部分的代码以修复一些漏洞
Added nagastone
添加娜迦石
Reduced nagastone to just head and body blocks and set them to auto-connect with each other
将娜迦石分为头部和尾部两种方块并使其自动连接
Revised naga courtyard wall
修改娜迦庭院的墙
Finally remembered to change deer item drop to venison instead of beef
终于想起来将鹿的掉落物改为鹿肉而不是牛肉
Awkward solution to non-threadsafe particle crash - buffer the particles and add them during a safe time
解决非致命粒子崩溃的勉为其难的方法-减少粒子并使其在安全的时间出现
Dark forest leaves can now catch fire individually, but with no chance for the fire to spread
黑暗森林的树叶现在可以独立着火,但火焰蔓延没有更改
Marked the whole dark forest biome as “high humidity” - discourages fire spreading
将整个黑暗森林群系标记为"高度潮湿"-火焰难以蔓延
Changed stalagmite generation so that they need a base to hang from
更改石笋的生成使其需要一个基底来悬挂
Fire swamp features (lava, fire jets) don’t generate in the hydra’s lair
火焰沼泽的标志生成物(岩浆,火焰喷射方块)不会在九头蛇的巢穴生成
Fix for diamond/ingot block uncrafting bug
钻石/金属锭的方块拆解漏洞的修复
Fix for the initial “Twilight Portal” achievement never being granted. Apparently isIndependent() doesn’t mean what I thought it did.首次进入暮色森林不会获得成就漏洞的修复.显然"isIndependent()"的含义不是我想的那样
Apparently it is considerably more difficult to stop other mods from doing world generation in the Twilight Forest under FML than under ModLoader
显然在FML下阻止生物的世界生成比在ModLoader要困难得多
Updated to Forge 282
将Forge升级到282
Used new Forge methods to set sky/star color appropriately for Optifine or other situations where the SkyProvider is not being called
利用新Forge为高清修复或其他Skyprovider不是那么称呼的情况下正确设置天空/星星的颜色
Used new Forge method to allow sleep anywhere
利用新Forge以允许玩家在任何地方睡觉
Added feature marker data to bedrock under the center of a feature
为标志生成物中心下方的基岩添加标志生成物的标记数据
Removed unnecessary meta number from nagastone names
从娜迦石的名字中移除不必要的元数据
Removed unnecessary fire jets from creative menu
从创造模式的物品栏中移除不必要的火焰喷射方块
Removed green tint from fire jet blocks in item form
将火焰喷射方块物品形态的绿色光泽移除
Made hydra chops overpowered
让九头蛇的啃咬十分强力
Hydra changes:
九头蛇的更改:
Hydra should engage secondary targets with side heads as long as they are not otherwise engaged
只要在无其他目标吸引的情况下九头蛇的侧头应该被次级目标吸引
Slightly better logic for primary target switches
主要目标切换的细微改善
Added scales and box outlines to hydra skin
为九头蛇皮肤添加鳞片和箱形轮廓
Reflected mortars now deal damage
反射的火焰投射弹现在可以造成伤害
Changed some of the fire attack types to actual fire (fire breath, mortar). They seem to still take armor off, only actual “on fire” damage does not
将一些火焰攻击的种类改为真实火焰(火焰吐息,火焰投射弹).它们似乎仍然无视护甲,只有真正的"着火"伤害不会无视护甲
Increased damage for most of the hydra’s attacks a lot, so that it’s balanced for naga scale/diamond armor
为大多数九头蛇的攻击大幅提升伤害,这样对娜迦鳞片/钻石护甲比较平衡
Fixed some circumstances where the hydra would bite or breathe on itself
修复九头蛇会对自己啃咬和喷火的现象
Standardized how the hydra takes attacks w/r/t its armor value3
对九头蛇如何受到伤害指定了一个标准
Fixed body and tail bounding boxes
修复身体和尾巴的碰撞箱
They now knock away creatures and break blocks
它们现在可以击飞生物和破坏方块
Refactored hydra code to handle more than 3 heads
重制的九头蛇代码可以达到超过3个头
Began adding heads 3 and 4 (aka heads 4 and 5)
开始添加头部3号和头部4后(也可以说是头部4号和5号)
And then heads 5 and 6! I can’t stop!
然后是头部5号和6号!我停不下来了!
Added dead, dying, reborn and roaring states, and started animations
添加死亡,死亡中,重生和吼叫的阶段,开始动画化
Rear heads now perform secondary attacks
后部的头现在可以进行次级攻击
Heads not currently connected are marked idle
没有正确连接的头标记为闲置状态
Rear heads are allowed to make primary attacks
后部的头允许进行主要攻击
Heads cancel their attacks if they’re going to hit another head or neck
如果头部的攻击会击中另一个头或脖子就会取消攻击
Heads have a damage counter and die when they reach a threshold
头部有一个伤害计数器并在达到一个临界值时会死亡
Two heads grow back for every one killed
一个头死后会再长出两个头
Now starts slower target tracking during fire breath warm up.
This stops the first tick of fire breath from being an almost automatic hit
现在在准备火焰吐息时会进行更缓慢的目标追踪,以防止火焰吐息的第一个tick变成一个完全自动的攻击
Balancing experiments
平衡尝试
Mortars call the normal explosion code, but at a low value that doesn’t seem to destroy blocks
火焰喷射弹应用了普通爆炸的代码,但处于似乎不会破坏方块的低数值
Death animation where all the heads die
当所有头死亡进行死亡动画
Made it so that the “base” entity doesn’t take mortar damage
这样做使"基部"实体不会受到火焰喷射弹的伤害
Spawner now generates in the hydra lair and spawns the hydra properly
九头蛇刷怪笼现在正确生成在九头蛇巢穴并生成九头蛇
Hydra will now cheerfully roast small animals around it when it is idle
九头蛇处于闲置状态时现在会兴奋的烤它周围的动物
Crushes blocks beneath it until 80% are solid
除非它底下的方块有80%是固体方块否则它会摧毁底下的方块
Will only bite when there are 3 or more heads
只有在它有3个或更多的头时才会进行啃咬
Added loot
添加掉落物
Added in venison, just for Honeydew. Same stats as beef, at the moment
添加鹿肉,为了Honeydew,目前和牛肉一样的状态
Reduced the number of smoker blocks and fire jets in the fire swamp back to a reasonable number
将火焰沼泽中的烟雾方块和火焰喷射方块的数量减少到合理的数量
Gave the hydra a map icon
给九头蛇添加地图标志
Temporarily made the map icons blank for the areas where it wasn’t actually generating a landmark yet
暂时用地图空白图标标记还未生成图标的地区
Added a quick line of code to workaround a bug where experience levels were not displayed properly when switching dimensions
添加了一个快速的代码行,以解决在切换维度时经验级别没有正确显示的问题
It looks like a bug in the hedge maze generator was setting the hedge blocks to meta 2. Fixed the generator and (temporarily) set the code to treat meta 2 blocks as meta 0 ones.
树篱迷宫生成器设置树篱方块为元语言2的现象似乎是个bug。修正了生成器并(临时)将代码设置为将元语言2的方块视为元语言0的方块。
Disabled the vignette rendering in the Twilight Forest, since it was always on
禁用了暮色的渐晕渲染,因为它一直处于启动状态
Added a boss health bar to the naga, lich and hydra
为娜迦,巫妖,九头蛇添加血量条
Added “panic particles” to the kobolds when they flee, to make them more pathetic and make the animation more understandable
为狗头人逃跑的时候添加“痛苦粒子”,使它更令人同情并使动画更易理解
Fixed an internal block ID conflict that was causing some block IDs to be assigned to the very end of the available ID space
修复一些方块ID被发配到可用ID空间的末尾的内源方块冲突
Fixed uncrafting table recipe
修复拆解台的合成表
Fix for torchberry root block placement
修复火炬浆果根方块的放置
Marked fire jet blocks [WIP]
标记火焰喷射方块[WIP]
Minor fix for kobold texture (that I swear I’ve done before) to the ragged edge of their shirt
狗头人材质的小修复(之前我承诺过已经完成了),修复了它们衬衫边缘的参差不齐
Added kobold sounds
添加狗头人的音效
Fire jets now siphon from the lava reservoir under them as they go off
火焰喷射方块现在在喷射的时候会抽走底下的岩浆源
Fixed some display names for new creatures in certain circumstances
修复在特定情况下一些新生物的显示名称
Slightly changed firefly glow rendering
轻微改变萤火虫发光的效果
Split apart the “complex” block into firefly jar, uncrafting table, and fire jet blocks
将“复杂”方块分成萤火虫罐子,拆解台和火焰喷射方块
Re-enabled the ore meter (still WIP)
重新启用矿石感应仪(仍是WIP)
Changed the sky color to a deeper blue
将天空颜色改为更深的蓝色
Made the actual brightness level in the dimension slightly brighter
让维度的实际亮度更亮一些
Changed the trigger code for the twilight arrival achievement so it seems to actually trigger now
更改暮色到达成就的触发器代码以使它工作
Added new code to re-enable all the crafting achievements
添加新代码以重新启动所有的合成成就
Fixed NPE in goblin crafting table
修复哥布林合成台的NPE
Changed naga scale recipes to have specific enchants instead of random ones
更改娜迦鳞片的合成使它拥有特定而不是随机的附魔
Added mosquito swarms to the swamp spawn list, using the same tech as in the dark forest to restrict spawn rates
在沼泽生成名单上添加成群的蚊子,用跟黑暗森林一样的方法限制生成率
Implemented my own SkyRenderer
让我自己的天空渲染生效
Added death tomes
添加死亡之书
Added mosquito swarms
添加成群的蚊子
Custom particle rendering for my custom particles
为我的自定义粒子添加自定义渲染
Disabled fire swamp in biome creation - temporary
在生物群系创建中禁用火焰沼泽 - 临时
Fixed armor rendering registration so that new armors show properly
修复装甲渲染登记,以便新装甲显示正确
Plant blocks (roots and torchberry plants) now placeable on ceilings again
植物方块(根和火炬浆果)现在可以再次放置在天花板上
Regular plant blocks (fiddleheads and mushglooms) now placeable on floors
现在可以在地板上放置常规植物方块(蕨类和苔藓植物)
Torchberry plants drop only the plant when sheared
当剪切时,火炬浆果仅掉落植物
Fiddlehead item icon now properly colored
蕨类物品图标现在正确着色
Fixed Zombie wand recharge recipe - did potion IDs change?
修复僵尸权杖充能合成表 - 药水ID改变了吗?
Updated potion IDs in treasure tables
更新了宝藏表中的药水ID
Fixed TF spawn egg names to pull from mod-specific entity list
修复暮色森林生成蛋名称从特定模组的实体列表中提取
Removed entity IDs from config file since there is now no way they can conflict
从配置文件中删除了实体ID,因为它们现在无法冲突
Pushed sound registration into client proxy to fix a dedicated server crash
推送声音注册到客户端代理以修复专用服务器崩溃
Updated mob spawner names to contain the mod name (“TwilightForest.mobname”)
更新了刷怪笼名称以包含模组名称(“TwilightForest.mobname”)
Attempted to re-enable the firefly & torchberry light value checker/updater
尝试重新启用firefly&torchberry light value checker / updater
Disabled global entity registration
禁用范围实体注册
Ripped a lot of old code out of TFWorldClient that is apparently no longer necessary
从TFWorldClient中删除了很多旧代码,显然已经不再需要了
Set up the flame jet blocks and their lifecycle
设置火焰喷射块及其发射周期
Tried out smoker blocks for fire swamp
尝试在火焰沼泽中摆放烟雾方块
Fixed a bug causing extra ferns not to generate in any of the biome dimensions
修复了导致额外蕨类植物无法在任何生物群系维度中生成的错误
Added fire swamp biome - disabled from generating in this build
添加了火焰沼泽生物群系 - 禁止在此构建中生成
Added hydra lair - only generates in fire swamp, disabled
添加了九头蛇巢穴 - 仅在火焰沼泽中生成,禁用
Removed some debug messages
删除了一些调试消息
Increased default entity tracking range and frequency to more closely match vanilla entities
增加默认实体跟踪范围和频率,以更接近地匹配原版实体
Made it so that you appear on the edge of the portal pool after going through. This stops some problems with instant re-portalling
这样做是为了让您在通过后出现在传送门的边缘。 这可以解决即时重新传送的一些问题
Changed pool detection so that the pool can be surrounded by either grass or dirt blocks, since it seems a lot of people had problems with that
更改了传送池的检测,以便池可以被草或泥块包围,因为似乎很多人都有这个问题
Split up cicadas and firefly blocks again, since keeping their facing in the TileEntity was annoying and bug-prone (ha! pun!)
再次分开蝉和萤火虫方块,因为保持他们在TileEntity中的面对很烦人且容易出错(ha!pun!)
Updated chunk generation for full 4096 block id support
更新了方块生成以获得完整的4096方块ID支持
Moved root blocks into their own block ID
将根方块移动到它们自己的方块ID中
Made the 4 wood types work like the vanilla wood types, with sideways wood
使4种木材类似于原版的木头类型,及侧面的木头
Changed the trees so that they generate “normal” logs in the trunk and the branch blocks are entirely bark-textured
更改树以便它们在树干中生成“正常”原木,并且分支方块完全树皮纹理化
Added all blocks & items that we want to appear in creative mode into the proper tabs
将我们想要以创造模式显示的所有方块和物品添加到正确的标签中
Switched lich tower roof slabs to birch instead of default
切换巫妖塔屋顶的台到桦木而不是默认的橡木
Upgraded to Minecraft 1.3.2 and Forge 193
升级到Minecraft 1.3.2和Forge 193
Re-did maze & magic map packets for the new forge
为新forge重新制作了迷宫和魔法地图
Moved block IDs around to fit in the new environment
移动方块ID以适应新环境
Made the portal block instant transport for now (or permanently)
现在(或永久)使传送门方块即时运输
Refactored, moved, and re-wrote a lot of code for the new Forge & Minecraft version
为Forge&Minecraft新版本重构,移动并重写了大量代码
Began porting to Forge 171 and minecraft 1.3.1
开始移植到Forge 171和minecraft 1.3.1
Changed portal creating logic so that instead of a list of blocks (flowers, grass, mushrooms), it just checks the material for Material.plants, Material.vines or Material.leaves. That should allow mod plants to work, assuming they’re coded properly
更改了传送门的创建逻辑,以便代替方块(花,草,蘑菇)列表,它只检查Material.plants,Material.vines或Material.leaves的才质。 这应该允许mod的植物工作,假设他们编码正确
Quest Ram now fully operational
任务内存现在全面运作
Added model and entity for Kobolds
为地精添加了模型和实体
Redcaps updated to new AI with new avoid frontal assault task
红帽地精更新到新的AI,新的避免正面攻击的任务
Code reorganizations for features
功能的代码重新组合
Fixed horizon rendering with the proper sea level in TFWorld
修正暮色森林中适当海平面的水平渲染
Changed many blocks to use the forge metadata methods to allow essentially several types of blocks in one ID
更改了许多方块以使用forge元数据方法,在一个ID中基本上允许几种类型的方块
Caves are back - with a lot of dirt
洞穴又回来了 - 有很多泥土
Added root systems to all twilight forest trees
为所有暮色森林的树添加了根系统
Also a ton of miscellaneous roots, some with ore
还有一大堆杂根,有些还有矿石
Turned on monster spawning underground
打开地下的怪物生成
Added ironwood ingots, armor and tools
添加了铁树锭,装甲和工具
Added torchberries and recipes for torches
为火炬添加了火炬和配方
Goblin Tinkering Table
地精工匠台
Fixed a strange bug in biome determination for features
修复了生物群系功能测定中的一个奇怪错误
Made ravines stop generating through my features where the decorations are disabled
通过装饰品功能使山沟停止生成的功能被禁用
Made new structure for the quest grove
为任务树丛制作新结构
Began stuffing all my code in packages, in (maybe) preparation for an API, or maybe just to make it easier to find things
开始将所有代码填入包中,(可能)准备API,或者只是为了更容易找到东西
Added tech that allows recipes to create enchanted items
添加了技术,允许创建附魔物品的合成表
Changed firefly jar into general purpose “complex” block and added goblin tinkering table to that block ID
将萤火虫罐子改为通用的“复杂”方块,并将地精工匠桌添加到该块ID中
Dark forest biome! With lots of code to support it
黑暗森林生物群系!有很多代码来支持它
Converted fireflies and cicadas into a single block id, which can support more critters in the future
将萤火虫和蝉转换成单个方块ID,将来可以支持更多的生物
Moved the armor render index far away from the default values. Hopefully no more collisions
移除了盔甲渲染索引远离默认值。希望没有更多的碰撞
Somewhere in there, I added the enchanted forest biome too
在暮色森林的某个地方,我也加入了魔法森林生物群系
Changed highlands to be less hilly, more high
高地不那么丘陵化,变得更高
Updated to the most recent Forge and MCP versions
已更新至最新的Forge和MCP版本
Fixed an incompatibility with recent forge versions where the portal would get stuck teleporting you back and forth forever
修复了与最近forge版本不兼容的问题,在这些版本中,传送门会被卡住,让你永远地来回传送
Reduced the amount of animals spawning to a number more closely resembling vanilla minecraft
将生成的动物数量减少到更接近于原版minecraft的数量
Requires Forge 3.1 (last version did anyways, for achievements)
需要Forge 3.1(最后版本无论如何都取得了成就)
Fixed a bug displaying the magic map when biomes were set above 127
修复了当生物群落设置在127以上时魔法地图的显示错误
Cut twilight forest woods now have the cut log look to them.
砍伐暮色森林的树木时可以看到原木。
New maps! Magic map, maze map (and upgraded maze/ore map)
新地图! 魔法地图,迷宫地图(以及升级的迷宫/矿石地图)
Set "rarity" colors for TF items
为暮色森林物品设置“稀有”颜色
Re-drew some items, including naga armors
重新画了一些物品,包括娜迦盔甲
New fancy config file, which actually works on the server
新的花哨的配置文件,实际上在服务器上运行
New sounds. You will need Forge 3.1.3 for the sounds, which as of this writing, is not yet the recommended version.
新的声音。 你需要Forge 3.1.3来获取声音,在撰写本文时,它还不是推荐的版本。
Tiny birds (with 4 variations), squirrels, bunnies (3 variants), and ravens added
小鸟(有4种变化),松鼠,兔子(3种变种)和乌鸦加入
Doubled the amount of animals spawning since there's so many more varieties now
由于现在种类繁多,动物生成量增加了一倍
Attempted fix for ConcurrentModificationException in SMP
在单人模式中尝试修复ConcurrentModificationException
Achievement Page (not quite all working yet)
成就页面(还没有全部完成)
A few new items, which mostly serve as ingredients for the new maps
一些新,主要作为新地图的成分
Renamed the wands to scepters, and finished all the code for them.
将魔杖重命名为权杖,并完成了所有代码。
Naga scale armor is automagically enchanted when you craft it
娜迦鳞甲在制作时会自动附魔
Lich should no longer despawn until he's killed
在巫妖被杀之前,巫妖不应消失
Some revisions to hollow hill generation, with the goals of making them slightly more scenic and balancing monster/reward ratios
空心矿山配置的一些修改,目标是使它们更加风景化和平衡怪物/奖励比率
Crammed strongholds back underground where they belong
Added underhill mazes back. They're undecorated, and both monsters, treasure are only placeholder quality, but they're mazey!
将堡垒放回到它们应该在的地下空间
添加了地下矿山迷宫。他们没有装饰,怪物,宝藏只是预留品,但它们是迷宫!
Moved Skeletal Druid to new AI system, and their projectiles to EntityThrowable class
Adjusted Lich's model and yOffset to stop a weird jittering bug in SMP.
将骨骼德鲁伊移动到新的AI系统,并将它们的射弹移动到EntityThrowable类
调整了巫妖的模型和yOffset以阻止单人模式中的一个奇怪的抖动错误.
Made swarm spiders (and hedge spiders, for good measure) only able to ignore light levels for spawning in hedge mazes.
使集群蜘蛛(和树篱蜘蛛,为了好的测量)只能在树篱迷宫中生成时忽略亮度。
Removed custom swarm spider renderer in favor of just using the scaling methods made for cave spiders
删除了自定义集群蜘蛛渲染器,转而使用为洞穴蜘蛛制作的缩放方法
Added a new targetTask to hostile wolves so that they once again target nearby players
为敌对的狼添加了一个新的目标任务,以便他们再次瞄准附近的玩家
Developed new technology so that players should only be hurt harvesting and walking on hedge maze blocks and not from incidental clicking.
开发新技术,让玩家只在树篱迷宫方块上收割和行走时受伤,而不是偶然点击。
Updated to minecraft 1.2.5 and the new forge modloadermp replacement
更新到Minecraft 1.2.5和新的forge modloadermp更换
Added work-in-progress versions of several new items, including naga scale armor and new wands you will be able to acquire from the Lich boss.
添加了几个正在进行中的新物品,包括娜迦鳞片护甲和你将能够从巫妖boss获得的新魔杖。
Fixed a nasty issue with "overkilling" the naga causing a crash
修复了一个令人讨厌的问题,“过度击杀”娜迦导致崩溃
Several other internal fixes
其他几个内部修复
Added firefly jar decorative block. Shapeless recipe = firefly + glass bottle.
添加了萤火虫罐装饰方块。 无序合成表=萤火虫+玻璃瓶。
Added many attacks, abilities, and animations to the Lich boss. Still working on him, but he's playable now.
为巫妖boss增加了许多攻击,能力和动画。 仍在努力,但他现在可以玩了。
Added "natural" darkness-based monster spawning to hollow hills and mage towers
Many tower revisions: made them dark, made stairs rickety, added stair crossings, changed around some room layouts, added more and better treasure, tweaked generation to make the towers larger and more elaborate.
在空心山丘和法师塔中添加了“自然的”黑暗怪物生成
许多的塔楼修改:使它们变暗,使楼梯摇摇晃晃,增加了阶梯交叉口,改变了一些房间布局,增加了更多更好的宝藏,调整了设置以使塔更大更精致。
Added variant larger canopy tree.
添加了更大的变种冠层树。
Penguins now “socialize with” (look at) other penguins like villagers do.
现在企鹅会像村民一样进行“社交”了(相互盯着对方)
Re-enabled ferns in most of the forest
重新禁用在大部分森林中蕨类植物的生成
Changed the feature biome marker block to regular stone from glowstone
将标志生成群系的标记方块从石头更改为荧石
Changed some tree distributions:
更改一些树的属性
Highlands, no regular trees, just birches and big trees, occasional pines
高地不再生成普通的树,取而代之的是白桦木和巨型的树,偶尔有松树
Forest 2, no birches, with shrubs
森林一样,没有白桦木和灌木
Swamps, some shrubs
沼泽有一些灌木
Removed the top and bottom log texture from Twilight Forest specific woods. Let me know if this makes it look dumb or“un-minecraft” because I think it looks great.
移除暮色森林的特殊树木方块顶部和底部的原木材质。请让我知道这会不会看起来很蠢或是没那么Minecraft了,因为我觉得它看起来还可以
Fixed a few stray log pieces on some mangrove trees.
修复一些红树周围有离散原木的漏洞
No more naga temples in glaciers or lakes
冰川和湖泊不再会生成娜迦庭院
Added ModloaderMP to the dependencies. You need it even for single player.
向依赖项添加了ModloaderMP。 即使是单人游戏也需要它。
Multiplayer is now working! Probably still a few bugs, but I think I got most of them.
多人游戏现在可以运作了! 可能还有一些漏洞,但我认为我解决了大部分的漏洞。
Throwing a diamond in the water now makes the diamond fizzle if your pool is built wrong.
如果你的传送池造错的话,在水中投掷钻石不会生成传送池。
Fixed a dumb math bug that made the portal not work for some negative x and z values.
修复了一个愚蠢的数学错误,使得传送门不适用于某些负的x和z值。
Added an option shouldOtherModsGenerateInTwlightForest defaulting to false.
添加了一个选项shouldOtherModsGenerateInTwlightForest,默认为false(禁用)。
Updated to Minecraft version 1.1
更新至Minecraft 1.1版本
Added mob eggs in creative mode for all new mobs. I even included not-really-new mobs like the hostile wolves from the hedge mazes. Beware, nagas will grief your world hard.
为所有新的怪物添加创造模式的刷怪蛋。在树篱迷宫中我甚至加入了你会感到眼熟的愤怒的狼。 小心点,娜迦会让你的生存十分困难。
Fixed the situation where the player would respawn in midair and fall
修复了玩家在半空中复活然后摔死的情况
The world should have bedrock again
暮色森林的维度应该再次有基岩的生成
Other mods should no longer spawn features (like Millenaire villages) in the Twilight Forest that are supposed to only happen in the normal world
其他的模组应该不再产生暮色森林中的地标(如Millenaire模组的村庄),这些地标应该只生成在普通的世界
Updated a lot of features to support variable world height.
更新了许多支持更改世界高度的功能。
You'll need another mod to change the height, but this mod should be compatible
你需要另外一个模组来改变世界的高度,但这个模组应该与本模组可以兼容
Redid a lot of the generation code to support multiplayer better soon
重新编写了很多代代码,以便更快地支持多人游戏
Had to remove the mazes from under the hollow hills, as some of the code was too old to redo easily
不得不移除亡灵矿山下的迷宫,因为有些代码太旧而且很难重新编写
Redid some of the monster code to better work with multiplayer
重新编写一些怪物的代码以更好地适用于多人游戏
Updated a bunch of code to Minecraft version 1.0
将大量代码更新至Minecraft 1.0版本
Fixed all the animal models (deer, bighorn, boar) so that they support baby animals.
修复了所有动物的模型(鹿,大角山羊,野猪),以便支持幼崽的模型。
Changed the code that lets axes effect the new blocks so that it no longer crashes if mods have modified the axe class files (also this code seems unnecessary now that axes automatically effect all wood blocks).
改变了让斧头影响新的方块的代码,这样如果模组修改了斧头类型的class文件就不会再崩溃了(这个代码似乎没有什么必要,因为斧头会自动影响所有木类方块)。
Similarly changed the code that left fire effect the new blocks for better compatibility.
同样的方法改变了火焰影响新的方块的代码,以获得更好的兼容性
Reverted the spawn point changing code (so that it never changes the spawn point). Back to the drawing board.
恢复出生点的更改代码(以使它永远不会更改出生点)。继续进行绘制。
Slightly changed the code that supports holding the new wood blocks as items.
略微更改了支持将新木类方块作为物品保存的代码。
Added bigger giant mushrooms that mesh into the canopy layer in mushroom biomes
添加了更大的巨型蘑菇,它们与蘑菇生物群系中的冠层相啮合
Added swamp coloring. It's less intense than regular minecraft. There's still no good transition
添加沼泽的着色。 它不像原版minecraft那么强烈。 还没有进行良好的地形过渡
Wizards towers, the stronghold-equivalent of the Twilight Forest
巫妖塔,相当于暮色森林的堡垒
Normal strongholds still generate, but steps have been taken to shove them back underground where they belong
正常的堡垒仍然会产生,但已经采取方法将它们弄回到它们所属的地下空间
Oceans have been mostly banished from the map, replaced with large, deep lakes.
海洋群系大部分被撤离出地图,取而代之的是广阔而深的湖泊。
Revised the generation table for "features" like the hollow hills, hedge mazes, naga courtyards, etc. There should be more forest space between features, and some features are rarer.
修改了“亡灵矿山”,“树篱迷宫”,“娜迦庭院”等“地标”的生成列表地标之间应该有更多的森林地形,有些地标比较少生成。
Naga adjustments! The naga now only takes lava, fire, or explosion damage from direct head hits. He can attack at a greater vertical range, so don't try to hide in holes. Finally, his health has been decreased, depending on the difficulty setting. Hard = 125 hearts, normal = 100 hearts, Easy = 60 hearts.
娜迦的调整! 娜迦现在只受到直接攻击头部的岩浆,火焰或爆炸伤害。 它可以在更大的垂直范围内进行攻击,所以不要试图隐藏在洞中攻击。 最后,已经降低了娜迦的血量,具体视难度而定。 困难= × 125,正常= × 100,简单= × 60。
Naga scales can be used to make diamond armor (chestplate and leggings only). This is a placeholder. My intention is with the release of 1.9 to have naga scales make a custom armor type, which comes automatically enchanted with something appropriate.
娜迦鳞片可用于制作相当于钻石防御的盔甲(只有胸甲和护腿)。 这是一个预留物品。 我的目的是在放出1.9版本时,让娜迦鳞片成为一种自定义护甲类型的材料,使护甲会自动拥有对应的附魔。
Skeletal druid spells finally have effects. The druids still need a little more work, which could be the subject of a future update.
骷髅德鲁伊的法术终于有效果了。 骷髅德鲁伊仍然需要更多的修改,这可能是未来更新的主题。
The players spawn in the twilight forest is set to the portal where they first enter.
在暮色森林中玩家的出生点被设置在他们第一次进入的传送门旁边。
The mod generates a config file in which the block IDs can be changed.
本模组会生成一个配置文件,可以在其中更改方块的ID。
Axes and fire effect the new blocks, and they should properly have names.
斧头和火焰会影响新的方块,这些方块应该有它们的名称。
Fireflies and cicadas fall off properly when the block they are on is destroyed.
当萤火虫和蝉所在的方块被破坏时萤火虫和蝉会掉落。
The first boss: The Naga, and his ruined temple courtyard.
第一个boss:娜迦及它的废墟庭院
Glaciers should appear rarely in the world, surrounded by snow biomes (currently without snow).
冰川属于世界的罕见生成,由寒冷生物群系环绕而成(目前没有雪)
A new and unique portal-pool.
一个崭新独特的传送池结构
Fixed a bug where the player would be stuck underground in the normal world when loading or respawning in a Twilight Forest save game.
修复在加载或复活在暮色森林维度时会卡在主世界地底下的漏洞
Fixed oceans to be slightly more forest-y. Still deciding about them.
解决海洋群系中的少量森林生成.仍在解决中
Bighorn sheep no longer appear in white. Instead they have many colors (mostly brown).
大角山羊不再只生成白色的种类.现在会生成更多不同颜色的大角山羊(大部分情况下会生成棕色的)
Smoothed the transition between temple/maze platforms and the surrounding terrain.
令庭院和迷宫的平台与周围地形之间的过渡流畅自然