新建未知时间

TFC 0.79.29 更新日志


调整


现在小羊的颜色基于其父母的颜色,像原版一样,而非所有的小羊都是白色的

现在魔法伤害将造成25点伤害而非原版的1点,其主要来源是剧毒药水

增加了检查雨水暴露时的稳定性

  • 火把熄灭的情况更少

  • 桶装满的情况更多

  • 现在作物可以防雪了

  • 现在烟熏架可以防雨了

现在当使用打火石创建篝火或锻造炉,以及点燃篝火,锻造炉或陶瓷窑时会播放“点击”的音效


Bug修复


修复了在罕见的情况下,作物生长速度为负值的问题

修复了腐烂保护系统未能正确的应用于食物的问题

现在动物繁殖时能够正确的储存父亲的所有基因修饰

修复了当缓冲区配置选项设置为大于24时,在保护计上渲染材质时IndexOutOfBounds崩溃的问题

*修复了酒精的量子缠绕问题

修复了使用凿子的平滑模式对非岩石方块雕凿时会消耗耐久的问题

修复了使用镰刀破坏树叶或作物时会导致其锻造加成消失的问题

修复了检查锻造炉周围方块是否有效时不稳定的问题

尝试修复使用阶梯模式雕凿出的方块的正方体侧边检查

  • 我做的测试表明它工作得更好,但是位逻辑似乎令人困惑,所以我无法保证它100%修好了-kitty

现在篝火可以在只有一个立方体表面的方块上创建,而不需要一个不透明的方块

  • 注:布质或木质方块上无法创建篝火的规则仍然有效

修复了篝火的创建逻辑导致打火石无法在布质或木质的方块顶面使用的问题

修复了当使用TFC_Core方法而不是在Block类本身中编写检查时,由平面模式雕凿的方块的侧边检查不准确的问题

修复了在两根垂直支撑梁中间放置水平支撑梁时,会替换掉中间的方块的问题

*译者注:此处作者在玩梗

未知时间

TFC 0.79.28 更新日志

Bug修复


修复了由于玩家在客户端尝试渲染HUD之前完成登录导致的崩溃

现在锻造加成提供的额外挖掘效率适用于所有方块,而非仅适用于工具对应的方块

修复了树苗在成长为一棵树时,由于空间不足导致时间戳重置失败的问题

为那些没有足够空间生长的树苗加入了WAILA信息,这些信息在树苗长成树之前不会消失,因为不断扫描以查看空间是否已被清除过于消耗资源

修复了在罕见的情况下,将一个非橡木箱子放置在一个橡木箱子旁边会导致崩溃的问题


未知时间

TFC 0.79.27更新日志


新特性


加入了WAILA对保护计的支持

加入了配置选项以禁用工具模式指示符


调整


现在耐寒作物的种子可以不受当前温度的影响进行种植

移除了未完成且未实现的体温系统的剩余调用,应该会产生轻微的性能提升

扩大了地表矿石生成的核心扫描范围

现在所有从制作配方中获得的额外物品,如刮制羊皮时获得的兽皮和精制谷物时获得的干草,都将掉落在玩家的脚边,而不会先尝试将其放入玩家的物品栏中

现在草方块可以蔓延到有间接天空通道的方块上(例如玻璃或栅栏等透明方块下方的方块)

现在当接收到方块更新时,位于支撑柱范围内的草方块不会变成泥土

Bug修复


修复了使用显示名称而不是非本地化名称时丢失的NBT数据错误信息导致查找食物配方时随机崩溃的问题

清理了食品的加工配方,使输入和输出显示空白的NBT标签

修复了使用腐烂值为负或作弊获得的粮食制作面团时未消耗足够的粮食的问题

移除了一些对旧的双生矿石的剩余引用,这些引用在使用像NEI这样的插件时会出现

修复了蘑菇生成时方块存在检查使用原版的奇怪坐标系的问题

修复了使用桶或大缸能够舀温泉水或岩浆的问题

修复了可能的复制流体问题

修正了有bug的李树叶,需要破坏所有有bug的李树叶,新的李树叶才会长出来

修复了腐烂标签截断导致一些食物能够无限期保存的问题,只要初始tick产生了足够小的腐烂量

修正了牛奶桶,已从桶或大缸处填补了其丢失的NBT信息

修正了生成保护上限为180天,无论配置选项如何设置

修复了矿石单位和定时器配置选项的客户端/服务端配置同步问题

修复了玩家退出服务器后未重启游戏时,服务器同步配置选项被应用到单人世界的问题

修复了被加热且未加工的物品在砧中被击打或牵拉时,由于箭头没有移动,不显示“此物品已被加工过”工具提示的问题

修复了将未成形金属浇铸到另一个模具或坩埚中时获得额外单位金属的问题

修复了当其母亲在相近的方块分娩时,小动物有时会生成在方块内并导致死亡的问题


未知时间

TFC 0.79.26 更新日志
Upgraded to Forge 10.13.4.1558

需求Forge版本更新至 10.13.4.1558


新特性


现在勘矿镐除了群峦的矿石以外,也作用于tfcore.cfg文件中的所有方块

加入了作物的配置选项,当它们死于天然原因,如衰老,寒冷或日照不足时仍然掉落种子

加入了clearchunk调试命令,用于从区块中剥离表面方块,以显示下方的岩石

在调试信息中加入了树层

加入了WAILA的支持以区分不同的水生植物

现在桶和大缸在密封时物品格会变灰,使得容器在开封之前无法与之交互变得更加明显

为"此物品已被加工过" 工具提示添加本地化支持


调整


现在完全冷却,已装满且未成形的锭可以堆叠到32个

清理了蓝图

  • 为蓝图加入了工具提示

  • 从蓝图的物品名称中移除了“BR:”前缀

  • 加入了在没有锤子或凿子的情况下使用蓝图的错误信息

现在雪不会再堆积在陶器上了

现在除了群峦的矿石以外,StripChunkCommand将不会移除tfcore.cfg文件中的任何方块

现在没有用适当工具开采的矿石将不会掉落任何物品,锤子可以用来破坏矿石,虽然其需要的时间与空手破坏相同,且只会掉落对应的粒,破坏没有对应粒的矿石将不会掉落任何物品

现在当使用适当工具破坏金伯利岩时,将会至少掉落一块破裂的宝石,而不会什么也不掉落

清理了果树

  • 现在的生长基于一年的长度,树干生长需要1.5个月(从种植到第一个分支出现至少需要6个月),其他分支生长需要1个月,树叶生长只需要2天,无论一年的长度如何

  • 现在无论温度高低,生长都不会在冬季进行,但会在春季弥补失去的时间

  • 现在除非树干达到4格的最高高度,否则分支将不会生长

  • 现在新生成的树干和分支更可能生成较少的树叶

现在启用调试模式后,将不再消耗饥饿和口渴值

现在烟熏架在WAILA中将显示为动词而非名词,以更清楚的表明烟熏和风干正在进行中,还未完成

现在篝火的输入格被限制为只能放入可被其加热的物品,以及起火器和打火石

现在锭,双层锭,薄板和双层薄板在加热或加工后将无法堆叠

现在熊攻击附近玩家的几率是以前的10倍,移动速度是以前的2倍

调整了云莓和蔓越莓的生成

增加了5度最大生物温度

现在除了泥炭块,生成器现在也能在泥炭草地上生效

现在云莓比蔓越莓更优先在泥炭层上生成

调整了动物的代码,以增加对插件的兼容性


Bug修复


修复了最新的蓝图的堆栈未被正确删除导致的空指针错误

修正了蓝图的GUI,所以在正确的情况下,标题将显示“更改旋转”且文本框内没有闪烁的光标,以便更清楚的显示屏幕里是什么

修复了锻铁刀刃熔化在锻造炉中时,会提供自己的陶瓷模具的问题

现在有bug的皮革架接收到方块更新时将不再会删除自己

修复了服务端和客户端不同步时火把会过早熄灭的问题

修复了标枪在抛出时会丢失NBT数据的问题

修复了标枪在投掷时没有对攻击伤害应用锻造加成的问题

修复了在松树和红杉树下生成未知/不正确的泥土的问题,这些泥土直接在粘土块,粘土草地,泥炭块或泥炭草地上生成

修复了在创建世界时时间变量不更新,直到世界生成完成的问题

修复了在冬季的月份中,创建世界并立即离开时会导致出生点区块被雪覆盖的问题

修复了使用快捷合并热键能够合并不同风味的奶酪的问题

修复了使用快捷合并热键能够合并不同烟熏程度的食物的问题

修复了在合成输出格中时,精制谷物和面团会显示不正确的NBT数据的问题

修复了通过shift+点击精制谷物时,无法得到干草的问题

修复了WAILA显示部分矿石时,标题不使用白色文本的问题

修复了在熏制完成时,烟熏架并不总是更新和变成黑色的问题

修复了WAILA烟熏计时器显示的一个错误

修复了一些大树在树叶上无法正常生成树枝的问题

修复了当玩家shift+点击,物品栏/合成格不考虑物品格和物品最大堆叠的问题

修复了原版的bug,shift+点击输出格中的物品时,会产生一个由多个物品组成的堆叠,若其无法被全部放入玩家的物品栏中,这些物品就会被全部消耗掉的问题

修复了木桶不发送FillBucketEvent的问题


未知时间

TFC 0.79.25 Changelog

New Features


The knapping/clay forming/leather cutting interface now supports click and drag to remove pieces.

Added config option to enable finite water (two water source blocks will not create a third).

Added chat error messages for when players attempt to use items that are missing necessary NBT data.

Smithing bonus now also affects the tool's efficiency in breaking blocks. Tool heads now also display the smithing bonus tooltip.


Tweaks


Fence gates can now be opened and closed with redstone signals.

Wild crops will always die of old age, regardless of the config setting. This does not affect crops that are planted on farmland.

Angry untamed dogs (fed bones, but no collar) who are tied to a fence will now stand up to attack nearby animals, instead of attacking while sitting down.

The more familiar a dog or bear is, the less likely it is to attack other animals.

Adult animals who have reached their familiarity cap will have a yellow, partially-filled heart, and will no longer show the "Familiarized" check on the WAILA HUD.

Altered some block and tile entity updating to help prevent unnecessary loading of neighboring chunks.

Farmland will not search in unloaded chunks for fresh water.

Blast furnaces will not update when they are partially unloaded.

Fruit trees will not grow leaves or branches into unloaded chunks.

Mushrooms will not spread to unloaded chunks.

Grass will not spread to unloaded chunks.

Bloomeries will not update while they are partially unloaded, and will instead complete their processing once they are fully loaded.

Chests will not check unloaded chunks for adjacent chests to create double chests.

Fire pits will not smoke food on racks in unloaded chunks.

Forges will not check unloaded chunks for chimney validation.

Pit kilns will not scan for nearby fire in unloaded chunks.

Note: Both charcoal pits and sluices will keep adjacent chunks loaded while they are processing.

Fixed Red Steel swords and maces dealing 10 less damage points than Blue Steel.

Scraping leather will now only damage the knife when used on spots that haven't been scraped yet. Unfortunately this makes dragging across the hide to scrape it a bit more difficult, because lingering on a scraped spot for too long requires letting go of right click and clicking again to scrape the next spot. If you are quick in dragging across, it is possible to do it all with just one held click.


Bug Fixes


Fixed crash caused by using a sealed empty large vessel/barrel to click on another large vessel/barrel.

Fixed barrel seal date showing years before 1000 in SMP if the server time is after 32767000 ticks. (May 6th, 1014 in default year length).

Fixed items being workable and weldable in the anvil regardless of temperature.

Fixed mod pumps not working with TFC liquids.

Fixed CodeChickenCore finite water config option also affecting TFC water.

Fixed lava flowing over water generating vanilla stone.

Fixed the water boost for crop growth being applied if the fresh water was on the same y-level as the crop itself, and not the farmland below it.

Fixed NPE caused by ceramic vessels used to smelt ore that have lost their NBT data.

Fixed not being able to disable food decay.

Fixed hoppers breaking cobble/gravel/sand/dirt blocks instead of being crushed by them if they are in the process of pressing olives.

Hopefully fixed render issue with food and enchanted items in the same inventory.

Fixed not getting straw if the tall grass is broken with the final use of a knife.

Fixed female adult cows that have not been familiarized that day instantly drinking the bucket of milk the moment you milk them.

Fixed attempting to shear a sheep with a knife increasing the familiarity even if the sheep couldn't be sheared. Fixed successfully shearing sheep with a pair of shears not increasing familiarity. Fixed shearing colored sheep with a pair of shears dropping wool that cannot stack with other pieces of wool.

Added a new block specifically for extinguished torches to fix burned out torches still providing light. The extinguished torch block does not tick, so it will help very slightly with performance for worlds with a bunch of burned out torches.

This change is not an immediate fix, and existing burned out torches will not convert to the new block until they receive an update tick, so there will be many worlds with both the old and new burned out torches existing at the same time.

Old extinguished torches that have converted to the new torches may need to be right-clicked with a torch twice before they will actually light. This should only happen the first time, and all following re-lighting should work on the first try.

Hopefully fixed double chest crash.


未知时间

TFC 0.79.24 Changelog

Bug Fixes


Fixed anvil crash when the arrows are lined up but the rules aren't met.

Fixed crash with odd support beam placement.

Fixed a bunch of obscure crashes that were reported on OpenEye:

Ingot Pile NPE, Biome CCE, Fire pit input slot and temperature gauge NPE, Farmland NPE, Log Index OOB, Gravel NPE, Skeleton item drop NPE, Meal NPE, Farmland Highlighter NPE, Keybinding NPE, Oil lamp NPE, Lumber Index OOB, End Portal NPE.

Fixed a bunch of crashes related to going to dimensions other than the overworld. However, I still would not recommend travelling to other dimensions, as it is still quite buggy.

Fixed death in the end dimension respawning the player back in the end dimension instead of the overworld.


未知时间

TFC 0.79.23 Changelog

There is a known issue in this version that causes the game to crash if the player is smithing and lines up the arrows without matching the rules. 0.79.24 will release in the next day or two and updating will fix the crash and allow the world to load normally. Please exercise caution while smithing, and know the only alternative to waiting for the update if the game has already crashed is to delete the anvil using 3rd party software such as MCEdit.

这个版本有一个已知的BUG:玩家在某个砧上锻造时,如果红绿箭头对齐了但锻造规则不匹配,会导致游戏崩溃;而且只要这个砧还在世界里,这个存档就会导致崩溃。我们会在1-2天内发布0.79.24来修复这个问题,届时问题存档将能正常加载。在此之前请小心锻造,出了问题就只能用游戏外的地图编辑器删掉砧了。

This update breaks compatibility with the majority of TFC addons. Either uninstall all addons, or wait to update TFC until the addons you use are updated to be compatible.

从这个版本开始,之前的大多数群峦附属mod都无法使用。如果要使用新版本,你可以选择删除之前的附属mod或等待其作者更新。

Some unused/placeholder items have been removed from the game. When you first load up a world you will get an FML notification saying that some items/blocks have been removed. It is safe to hit "Yes" as the items removed were only possible to get through cheating.

这个版本移除了一些没有在游戏内用到的物品。加载旧的存档时,FML会提示缺失物品,你可以放心地点“Yes”,因为正常情况下这些东西是不会出现在游戏里的,除非被你用其他手段刷出来。


New Features


Field of View (FOV) now changes when the player is sprinting/slowed/flying/using a bow/etc. in the same way as vanilla.

Lava now lights flammable blocks on fire instead of placing sulfur on them. Note that the range for this is larger than the range of vanilla lava setting blocks on fire.

Added in-game GUI for the TFCCrafting and TFCOres config files. Crafting config options now sync from the server to connected clients.

Added config option to disable saplings dropping from harvested leaf blocks, making it so the only way to gather saplings is to gather ones spawning in the grass. Sapling drops are still enabled by default.

Items in the output slot of the crafting grid now have the NBT data transferred before the item is removed. This means that crafting recipes like making tools with a smithing bonus, dying vessels, and food management will have an item in the output slot that is identical to what the player will get when removing it from the slot.

Added easier compatibility using the ore dictionary for other mods to add axes, saws, scythes, hammers and knives that will properly behave in the world. e.g. Any tool that is registered as "itemKnife" can be used to gather straw. Any tool that is registered as "itemAxe" can be used to fell an entire tree.

Added config option to enable the old behavior of bowls always breaking, and clay forming giving 4 bowls.


Tweaks


Cobblestone created from caving in/exploding raw stone blocks now mines at the same speed as raw stone, and gives 1-3 rock items instead of the cobblestone block.

Gold pans must now be used by clicking the top face of the block that is underneath the flower water.

The output crafting slot can no longer be shift-clicked if the output item is a piece of food and the player's inventory is full.

Year length can no longer be set to a value less than 96. Existing worlds with shorter year lengths will have the value forced to be 96, which may result in some odd behavior. Most of this odd behavior can be fixed by taking note of the current in-game date before updating, and then using debug mode and the buttons on the calendar screen to advance time until it is that date again after updating. Players online while this is done will have their hunger and thirst bars drained, and all of the food in the world will experience at least some decay. Advance time using the largest increments possible first (years, then months, then days) to reduce the amount of food decay that happens.

Food that cannot be used as an ingredient (e.g. Raw Chicken) can no longer be placed in the food slots of the food prep interface.

Bears no longer attempt to attack players on peaceful difficulty. Bears and wolves will no longer attack other animals on peaceful difficulty.

Blast furnace now only accepts iron ore and ISmeltable items registered with a metal type of pig iron.

Knapping and clay forming achievements now trigger when the item appears in the output slot, instead of when it is taken out of the slot.

Alloy percentage tweaks to fix the ability to make alloys without all the ingredients.

Bismuth Bronze is now made with 50-65% Copper instead of 50-70%.

Red/Blue Steel is now made with 50-55% Black Steel, instead of 50-60%.

Cooked food no longer appears raw when dropped on the ground as an entity.


Bug Fixes


Fixed clients being able to see debug information even when the server has the config option disabled.

Using the /debugmode command on a server will update the client of the player who issued the command to include the extra debug info and buttons. Any players who join while debug is enabled through this command will also see this information.

Fixed butchering skill being applied to food dropped by killing zombies.

Fixed falling cobblestone not dealing damage when coming in contact with players/mobs. Blocks now properly deal 100 HP of damage per block height fallen.

Fixed propick not displaying the smithing bonus tooltip.

Fixed tool racks rendering tools backwards when placed on the East/West side of a block.

Fixed infused string not being transferred when combining/splitting infused cheese. Fixed the S key combining infused cheese with non-infused cheese.

Fixed meat drops not having variations in flavor profiles.

Fixed crafting of food adding extra blank/zeroed NBT tags.

Fixed year length not reverting back after switching from SMP to SSP.

Fixed food dupe exploit.

Fixed sandwiches and salads not rendering some ingredients in the tooltip if one of the middle slots was left empty during creation.

Fixed barrel interaction for IFluidContainerItems.

Major general code cleanup. Hopefully this will give at least minor performance increases for those on struggling systems.

Fixed NEI clay dupe exploit.

Fixed achievement triggers block other crafting event handlers, such as getting the mold back from unshaped ingots.

Fixed small ore clusters using the vein method for generation.

Fixed crafting achievements not being triggered when the player shift-clicked the output.

Fixed tool upgrading exploit possible with the MFR unifier.

Fixed all vanilla plank blocks being converted to TFC oak plank blocks, instead of just vanilla oak plank blocks.

Fixed buggy fruit tree saplings that appear normal creating buggy fruit tree logs that crash the game when rendered.

Fixed TFCOre configuration options like maximum height not working properly.


未知时间

TFC 0.79.22 Changelog

(群峦传说0.79.22更新日志)

New Features(新功能)


Fire pits and forges will light mobs and players on fire if walked over while they are lit.

(当玩家或者生物或者怪物接近篝火的光源时会将其点燃)

WAILA Support for animals:(WAILA支持动物)

The word "Baby" appears before the animal's name if it is not an adult.

The gender of the animal appears after the name with the ♂ or ♀ symbols.(“Baby”宝贝这个词后面出现的名字如果不是一个成年体,那么在它们的名字后面将会出现♂♀的符号.)

The expected due date for birth appears if the animal is pregnant.

The word "Familiarized" is followed by a green check if the animal has been familiarized in the past 24 hours, and a red x if it has not.

Numerical familiarity percent indicator. Off by default because there is already the heart icon.

For adult female cows, the word "Milk" is followed by a green check or a red x depending on if the cow is ready to be milked.

Flowers, reeds, mushrooms and vanilla crops (with the exception of pumpkin & melons) along with any other modded plants/crops that are EnumPlantType.Crop can now be planted on TFC farmland. Plants will behave the same way as they do in vanilla in regards to growth, and the farmland plot will restore nutrients as if it was laying fallow.

Added a bunch more achievements.


Tweaks


If interacting with a barrel/large vessel does not result in a transfer of liquid, the GUI will open. Example: Clicking on a liquid-filled barrel with a bucket of another liquid will open the interface, instead of doing nothing.

Powder kegs can now be lit with a flint and steel, or by there being a fire block nearby.

Tweaked unshaped unknown ingot to match the new brown ingot texture.

There is now a 50% chance of getting the bowl back when finishing a salad. However, the clay forming recipe will now only give 2 bowls, instead of the previous 4.


Bug Fixes


Fixed log duplication exploit.

Fixed another ClassCastException from Railcraft heat blocks.

Fixed trees spawning in incorrect climates. Existing worlds will very likely see a change in what saplings naturally respawn, as well as what trees are found in newly generated areas. There may be some odd world gen borders where the tree type suddenly changes between newly explored and already existing areas.

  1. Fixed empty bottles being deleted if there's no space for them in the inventory when drinking alcohol.

Fixed NullPointerException crash when trying to break a metal sheet block that doesn't actually exist.

Fixed snow accumulation to spread a bit more evenly across multiple heights.

Fixed crop growth taking forever with year lengths of 192 or longer.

Fixed not being able to switch tabs in barrels and the food prep interface if using a custom mod that alters the player's display name.

Fixed almost all death messages just saying "Username died."


未知时间

TFC 0.79.21 Changelog
WARNING: The formatting of the general config file has changed. The following information is required to prevent your game from experiencing issues or crashing. The file TFCOptions.cfg will be deleted the first time the game is run using the new version. A new file called TFCConfig.cfg will be replacing TFCOptions.cfg and is formatted slightly differently. It is a fresh file, and will not copy over any custom settings you had. If your server or client was using custom config values, you MUST put the new TFCConfig.cfg file in the config folder and edit it with your custom values BEFORE the game is run for the first time using the new version. If you do not, the game will run using the default options, and you will very likely experience issues or even crash when you try to change the config to your custom values. There will also no longer be any record of your custom values as the old config file will have been deleted. A copy of the new default TFCConfig.cfg file can be found here: http://terrafirmacraft.com/files/TFCConfig.cfg

警告:从这个版本开始,主配置文件的格式有所变化。对于0.79.21以前的版本,为了防止游戏出现问题甚至崩溃,请务必仔细阅读以下文字!

第一次安装并运行新版本的群峦传说时,会自动删除旧配置文件中的TFCOptions.cfg,取而代之的是TFCConfig.cfg。二者在格式上只有少许不同,但是新生成的TFCConfig.cfg不会保留你以前的设置。不管是服务端还是客户端,如果你要使用旧的存档或想保留以前的设置,请在运行新版本之前从这里(http://terrafirmacraft.com/files/TFCConfig.cfg)下载一个TFCConfig.cfg,对照TFCOptions.cfg来修改它,然后放进配置文件目录里。一定要像这样事先做好准备,如果修改删除旧配置文件后生成的TFCConfig.cfg,很可能会导致你旧的存档出现严重问题甚至崩溃!


New Features


Added forge version enforcement so the game will not load if the installed forge version is not at least the version TFC was built on.

Added WAILA display for timer on log piles while they are part of a lit charcoal pit, although this is only visible if the log pile is exposed with a metal (trap)door or you are quickly looking at it through the flames before the block burns up.

Added config option for gold pans and sluices overworking chunks.

Added ability for addons to add custom armors.

Added custom flower pots to hold TFC plants. Made directly from the clay forming interface, no pit kiln firing necessary. Cannot hold fruit tree saplings, but can hold all other saplings, flowers, and misc plants such as cacti and mushrooms.

Clay forming recipe :

Added tooltip to display durability bonus gained from smithing skill.

Added animal time multiplier config option that changes both gestation period times and required days until adulthood.

Added API functionality so addons can add custom chisel modes.

Added config GUI support for the basic config options. The menu is accessed by clicking on Mods on the title screen, then selecting TerraFirmaCraft (not TFC%5Bcoremod%5D) from the list of mods, and then clicking the Config button.


Tweaks


Added vanilla iron doors to the whitelist for valid charcoal pit cover blocks.

Gold pans can no longer be filled from blocks that are underneath flowing water.

Wooden buckets and ceramic jugs can now be filled from flowing water.

Peat blocks now look like an item when in inventories or as an item floating on the ground.

Unknown ingots are now stored in piles. Any unknown ingots currently in chests will not be able to be put back in the chest once removed. Changed texture of unknown ingots to a muddy brown.

Errors and info displayed in the console are a bit cleaner.

Quivers and items that would overburden the player will go into the back slot when picked up from the ground if the slot is empty.

Quivers and items that would overburden the player can now be shift-clicked into the back slot.

Cleaned up shift-click behavior to be more consistent across containers.

Food can now be shift-clicked into and out of the food prep interface. Other items can be shift-clicked into the side storage slots if they will fit.

Shift-clicking items into the forge will first try to fill the input/fuel slots, and then place the entire rest of the stack in a single available storage slot.

Added pottery placement help tooltip to large vessels.


Bug Fixes


Fixed log piles not always burning their invalid cover blocks if the charcoal pit was lit far enough away.

Fixed Bloomery ClassCastException.

Fixed food displaying heat color information used for metals, instead of having a maximum temperature of Very Hot.

Fixed a few rare NullPointerExceptions with the anvil, forge, and knapping interface.

Fixed crucibles and leather racks being invisible if there are no other solid blocks in the sub-chunk (regular chunk also divided into 16-block sections vertically).

Fixed stone walls being replaced by leaves.

Fixed desync of chisel mode between server and client.

Fixed back slot item being deleted on death when gamerule keepInventory is set to true.

Fixed using hotbar numbers to remove an item from the crafting output slot not properly transferring any associated NBT data to the newly created item.

Fixed clay and clay grass in areas with metamorphic surface areas not having the correct dirt background.

Fixed hunger filling overlay when holding a piece of food not rendering.

Fixed world generation getting out of control and creating massive tendrils in deep ocean biomes that could crash the game.


未知时间

TFC 0.79.20 Changelog
Upgraded to Forge 10.13.4.1448

需求Forge版本更新至 10.13.4.1448

Due to the new fluid mechanics in this version of forge, there may be some unexpected bugs with liquids in this update. If you come across any of these bugs, please report them ASAP.

由于新版Forge的流体机制,这次更新的版本可能含有一些未知的有关液体的bug。如果你遇到了这些bug,请尽快反馈给我们!


Tweaks


Nerfed wrought iron ingot rare drop from zombies.


Bug Fixes


Fixed IllegalAccessError crash when mounting a horse, donkey, or mule.

Fixed NullPointerException crash from knapping by locking the slot that contains the item used to open the interface.

Fixed food prep render while using fast graphics.

Fixed sheep incorrectly loading the date they were last familiarized from NBT data. This bug only affected sheep that had been completely unloaded due to chunks unloading or world reboots.

Fixed oil lamps being able to be smelted in a crucible with no heat and providing the incorrect metal. Oil lamps can still be recycled in a crucible for 100 units, but they must contain no fuel and the crucible must be heated to the melting temperature of the lamp's metal.

Fixed ability to heat up anvils in the forge, which would result in destroying the item. The only way to recycle anvils is in a crucible.


未知时间

TFC 0.79.19 Changelog

New Features


Added WAILA config option for displaying ore quality. Config option appears in the TerraFirmaCraft "module" section of the WAILA config screen.

Added baby pheasant texture so they don't look so weird when the calendar screws up and they spawn as babies.

Added chat message for failed attempts at using a forge due to an invalid chimney.

Added localisation support for "Male", "Female", and "Pregnant" chat messages.

Dog tails rotate according to the animal's health, just like with vanilla dogs.

Added number overlay to the health bar displayed while riding animals. Fixed the "Press 'sneak' to dismount" message appearing when opening up a horse/donkey inventory. Fixed the experience bar not rendering while riding a boat/pig/minecart/etc, even though they have no jump bar that would replace it.

Prospector's Pick results now display ore quality for players with a master prospecting skill.


Tweaks


Tweaked alcohol production so it only works with 4 to 12 oz of food per water bucket, instead of having no upper bounds.

Note: Even with the added upper bounds, there are still a few cases where processing sugarcane will result in a barrel with a little fresh water that can convert to rum if left unattended.

Gold pans have a 1 in 100 chance of breaking on the last of the 5 uses of a filled pan.

Pheasant textures are now 64x32 like all other small animal textures. This fixes pheasants not rendering properly for players with very old graphics cards.

Glass and Stained Glass blocks (not panes) are now considered solid blocks when checking for a valid chimney going straight up from the forge block.

All TFC info messages that appear in chat are now grey and italicized to help distinguish from standard chat.

Dirt, grass, gravel and sand blocks once again trigger block updates when destroyed by explosion. Should fix flying debris/tall grass/flowers/etc. leftover from surface explosions.

Chopping down a tree now spawns combined itemstacks of logs instead of an individual log item entity for each block. While breaking from the top down, each time a full stack of 16 logs is reached the full itemstack entity is spawned at that height. Any leftover logs that don't make up a full stack of 16 will be spawned in an itemstack entity at the location of the block broken to trigger felling the tree.

Switched bow to use four pulling textures instead of three.

Bow is drawing, but cannot be fired.

Bow can be fired with the minimum amount of force.

Bow is a bit more drawn just to help fill the animation gap.

Bow is fully drawn.

Crucibles with nothing in them now say "Empty" instead of "Unknown".

Newly generated swamp biomes will have dirt underneath the water, instead of stone.

Removed the grain restriction on the food prep slots while it is in sandwich mode, because there is no restriction on those slots while it is in salad mode so it was easy to get around anyways.

Changed knapping interface to only consume the items from your inventory under specific conditions. Clay is consumed when the first valid recipe is formed. Rocks and leather are consumed when the first piece is removed from the screen.


Bug Fixes


Fixed clicking on a placed metal sheet with a metal sheet of a different type converting the sheet in the player's hand to be the same type as the one that is placed.

Fixed support beams being invisible to other players in SMP when placed top-down.

Fixed lamps consuming fuel while they are turned off.

Fixed ClassCastExceptions caused by forest generation, fence gates, saplings generating on farmland, debris generation, and biome decoration.

Fixed NullPointerException in the anvil GUI.

Hopefully fixed drunk players getting kicked from servers when attempting to type in chat.

Fixed barrels attempting hide processing when food is sealed in a water barrel and is not a valid alcohol recipe.

Fixed bloomery block deleting itself without dropping the item if the chimney is no longer valid.

Hopefully fixed the ceramic break sound not playing for the player who broke the ceramic item.

Fixed Chalcolithic achievement not triggering if filling the mold completely drains the vessel of liquid metal.

Fixed loom duplication of string/yarn/jute fiber exploit.

Fixed the height of a riding player not adjusting with the size of the ridden horse/donkey/mule.

Fixed blast furnace destroying the ore if the crucible below it doesn't have enough space to hold the molten metal.

Fixed tamed dogs with a collar becoming fully healed when pet.

Hopefully fixed the rare case of the fire block being extinguished when the pit kiln timer completes, which resulted in the pit kiln failing to complete its conversion process.

Fixed pond weed not being able to generate in fresh water.

Fixed grass spreading to dirt blocks that are underwater.

Semi-fixed the duplication bug from using NEI to look up a recipe while in the knapping interface. Rocks and leather will properly save the state they were previously in when the player looks up a recipe. Clay will reset, but is still somewhat buggy. If the clay screen is reset before the output item is taken, the interface will look like it has been reset, but in reality all the same spots have still been removed (exit interface to truly reset without losing clay if there was no valid output). If the clay is reset after the output item is taken, the interface properly resets and you are able to form a new item which will consume another 5 clay.


未知时间

TFC 0.79.18 Changelog

New Features


All water buckets (salt/fresh, wooden/red steel) can now be used to fill vanilla cauldrons. This was added per request for mod compatibility, but the request was not very specific. If this is incorrectly balanced please let us know exactly which buckets were supposed to be changed to work with cauldrons.

Added config option to disable hiding of blocks and items from NEI. Set to false to show hidden items in NEI. Note: Most of these items were hidden to prevent players from cheating them in and crashing their game. Use at your own risk.

Powder keg explosions now scale according to how much gunpowder is inside.

Requires a minimum of 12 gunpowder for a tiny explosion.

Three stacks of gunpowder will give the previous B79 explosion size.

A full barrel (12 stacks) will give the old B78 massive explosion.

Large vessels can no longer be used as powder kegs.

Added config option for server admins to disable powder kegs.

Added the ability to glaze colors onto small ceramic vessels for easier organization. Craft an unfired clay vessel with any oredictionary-registered dye to color it. Crafting with another piece of dye will override the original color, not mix with it. There is no way to remove the color once it has been added.


Tweaks


Items melted in the forge that result in only one ingot will go into the input slot rather than try to be moved over to the storage slots.

Bloom Overhaul - This change means that all large blooms must be split in the anvil in order to get the full amount of wrought iron. Once the bloom has been split into 100 unit or less pieces, it is up to the player if they wish to turn it into an ingot by using the anvil, forge, or crucible.

Crucible input slot will no longer accept refined blooms larger than 100 units, or raw blooms of any size.

Raw blooms that are melted in a forge will now give unknown metal.

Refined & Raw Blooms of any size that are melted in the forge will give at maximum 100 units of metal. Any remaining units of metal will be destroyed.

Removed the majority of plans being automatically selected in the anvil. Players must now manually select the plan.

Splitting blooms no longer auto-places the blooms in the player's inventory. Instead, split blooms are spawned in the world on top of the anvil. Note: Due to how finicky item entities are in Minecraft, it is strongly suggested that you stand directly next to the anvil while splitting blooms to make sure you pick the items up.

Changed wooden button crafting recipe to just use one plank block again.

Seaweed can be quickly harvested using left or right click with a knife.

Hoe modes won't switch to nutrient mode for stone hoes even when the player has a high enough agriculture skill since nutrient mode doesn't work on stone hoes no matter what.

Added bone handle recipes for stone javelins. All stone tools should now be able to be crafted with either a stick or a bone as the handle. This difference does nothing other than add a use for bones.

Lamps now give off the same light level as glowstone, instead of the light level of torches.


Bug Fixes


Fixed anvils not taking world seed into account when determining placement of the red arrow for smithing. A "superseed" which is never shared with the client, and is determined on initial world load has also been added, so even worlds with the same seed that were generated at different times will have different red arrow placements for specific smithing recipes. Note: Unfortunately this change means that the red arrow placement on all existing worlds has changed, and your current combinations of moves will likely no longer work. However, this new arrow placement should not change even if the server reboots.

Fixed mortar creation draining too much lime water, often resulting in a negative amount of liquid left in the barrel.

Fixed sugarcane processing not properly checking the water : cane ratio, resulting in less than an ounce of sugar if too much cane was processed.

Fixed ghost items in the input slot when barrel processing results in more than one full stack of items.

Fixed sapling timer to properly use config modifier and start the moment the sapling has been planted.

Fixed stone dropping the wrong rocks and no gems when mined by machines from other mods.

Fixed burned out torches being replaced and consuming a torch if you miss and click the top/bottom side of a block.

Fixed infinitely looping falling blocks on partially chiseled detailed blocks, as well as some other vanilla and modded blocks.

Fixed rare exploit that allowed for growing crops underground.


未知时间

TFC 0.79.17 Changelog

Bug Fixes


Fixed server crash when using hoppers.

未知时间

TFC 0.79.16 Changelog: Attack of the Kitty

Upgraded to Forge 10.13.2.1291

需求的Forge版本更新至 10.13.2.1291

Important: This update breaks compatibility with the majority of TFC addons. Either uninstall all addons, or wait to update TFC until the addons you use are updated to be compatible.

请注意:从这个版本开始,之前的大多数群峦附属mod都无法使用。如果要使用新版本,你可以选择删除之前的附属mod或等待其作者更新。


New Features


Added official WAILA support for the majority of blocks.

Note: Support for mobs and extended support for containers may or may not be added in future builds.

Added ability to blow in empty jugs. Right click to blow, and look around to change the pitch. Note: The sound for this is a little quiet through standard speakers; best experienced while wearing headphones.

Added Lamps.

Made from a single Gold, Platinum, Rose Gold, Silver, Sterling Silver or Blue Steel ingot in an anvil.

Lamps can be filled with any liquid, but not all liquids will work as fuel. Olive oil is a valid fuel for all lamps. Lava is a valid fuel for blue steel lamps.

Burn for about 2,000 in-game hours by default. Burn length is configurable. Blue steel lamps filled with lava will burn infinitely.

Added TFC Hopper for creating olive oil. Crafted with two wrought iron double sheets in an anvil. Place the hopper over a barrel or large vessel, put olives inside, and then place a smooth stone block on top. This is a slow process. The TFC hopper does not have any of the vanilla hopper item moving functionality.

Right click to extinguish or relight.


Tweaks


Lilypads properly spawn in 1 deep water in swamp and lake biomes.

Expanded EVT range for peat generation to be <= 0.25

Added error message for when an invalid entry is located in TFCOre.cfg. Note: The game will still crash, but the error message will appear in the crash report as well as the console to point at which entry was invalid.

Added chat message for attempting to plant seeds when there isn't enough sunlight.

Localisation Updates

Stone walls now connect to each other when stacked, allowing for taller walls.

Moved TFCBlocks and TFCItems to the API so that the objects can be accessed without needing the main codebase.

Increased create button size on food prep UI to better fit other languages.

Added configuration option to control ravine and fissure generation frequency.

Added help message to chisels to remind players that they need a hammer. Chisel's red block outline highlight and tool mode selection icon now only appear if the player also has the required hammer in their hotbar.

Added config option for vanilla shears recipe. Disabled by default. Added Can Work : Can Weld heating messages to wrought iron knife blades.

Changed the tooltip on bloom items to display units instead of %.

Tweaked blast furnace to treat ore in a queue manner, so the item in the first slot will always be the hottest.

Food can no longer be put in the input slots of the forge. Use a firepit or a grill instead to cook your food!

Adjusted nutrient drains of wheat, maize, barley, rye, oats, rice and potatoes so that they are less likely in the average case to completely drain a 100%-starting plot of nutrients before reaching maturity. This does not mean that such a situation is no longer possible, and if the crops are grown in minimum temperatures, or on plots that are not properly hydrated or start will full nutrients, it is likely to still happen.

Sandwiches and Salads will no longer shift-click into the crafting grid.

Snow melts a bit slower.

Collapsible Block Overhaul.

Support beams will now properly hold up dirt, gravel and cobblestone blocks. Sand is still not, and will never be supported by support beams. Note: Support beams will not catch blocks that are already falling, they are still for prevention, NOT protection. Fixed weird behavior when placing these blocks around support beams that caused them to occasionally shift sideways. Fixed supported dirt blocks disappearing when turning into grass.

Cave ins now properly propagate to ore blocks, turning them into falling cobblestone. Ore blocks will also now be destroyed by falling blocks, so cave ins that happen above an ore vein that fall onto it will DESTROY the ore. Note that in both of these cases, no ore items will be dropped, as the ore has been destroyed. This behavior can be changed in the configs.

Fixed getDrops method of ore blocks, so that they properly drop the correct quality of ore or item/powder, instead of the generic ore/mineral item - This will hopefully fix issues with blocks that break other blocks from other mods, such as buildcraft quarries.

Added missing size information to TFC flint & steel.

Snow can generate on top of thatch.

Major Horse Cleanup

When opening a horse inventory it will now always be the horse you are either riding, or properly the one clicked on - Fixes saddle duplication bugs and other random crashes related to opening inventory.

Rewrote horse inventory to use TFC's modular inventory system. Note: Clicking a horse with a saddle will no longer do anything. Players must open the horse inventory manually in order to add the saddle.

Breeding horses now properly results in variations. Donkeys and Horses can be bred to create mules.

Feeding an animal while breeding or familiarizing now properly replenishes some hunger. Pigs struck by lightning no longer turn into vanilla zombie pigmen.

Added TFC Jack o'Lanterns. They behave the same way as vanilla, but cannot be used to create golems. Vanilla jack o'lanterns will automatically turn into TFC ones when picked up from the ground.

Disabled creation of snow and iron golems using TFC pumpkins or jack o'lanterns.

Updated sugarcane textures so they are no longer identical to reeds.

Removed a bunch of stuff from the creative menu and NEI display that shouldn't be cheated in anyways.

Moved barrel and large vessel preservation to the API. Brined food sealed in brine has a 0.75 decay modifier.

Grills now act like trap doors to allow forge access. Shift-right click on a completely empty grill to open it. Right click on an open grill to close it. The location of the hinge is dependent on where the player clicks when placing the block. Removed config option for 3D grill render.


Bug Fixes


Fixed arrows and javelins "stuck" in blocks going into the inventory instead of the quiver when picked up. Also fixed related bug that caused item duplication.

Fixed wolves not properly consuming bones for taming when the player is sneaking.

Fixed being able to familiarize pigs more than once a day, resulting in the inability to breed pigs while sneaking.

Fixed inconsistency between Large Vessel and Barrel GUIs, resulting in some output messages being missing.

Fixed clay/clay grass and peat/peatg grass not being a valid charcoal pit cover. All opaque cubes (take up the full 1m^3 space) are valid charcoal pit covers.

Fixed having to have 1 extra support beam in inventory in order to place top-down.

Fixed weird behavior when trying to cook berries. With the exception of maize ears, only dough and bread stages for grains can be cooked (i.e. harvest, refined & flour cannot be cooked). Sugar, sugarcane, sandwiches and salads also cannot be cooked.

Fixed creation of a forge if the cursor is moved off the (char)coal block while holding use on a firestarter.

Fixed chiseled blocks deleting themselves when the vertical strip of the South East corner is removed.

Tilling grass always sets the nutrients to 100% full no matter the year length. Fixed nutrients draining to small negative values.

Fixed all isSideSolid calls so they are checking if the correct block's side is solid.

Fixed a bunch of Class Cast Exceptions and Null Pointer Exceptions reported through players who have OpenEye installed.

The seal date should now be correctly read from broken barrels. 

Fixed majority of crashes caused by cheating in leather racks. Creative mode is only for debugging. Use at your own risk.

Fixed forges not dropping contents when broken.

Fixed Chest and Barrel dropping when doTileDrops is false.

Fixed a few ore dictionary mistakes.

Fixed molten block fountain bug.

Fixed cobblestone blocks created from cave-ins not being recognized by the NEI/WAILA HUD.

Fixed logs playing placement sound and doing the placement animation even when they aren't actually being placed.

Fixed javelins getting negative durability.

Moved loading ores to postInit so that ores from other mods are already registered. Hopefully fixes most TFCOre.cfg related crashes.

Fixed smoke racks not properly turning black when complete.

Fixed ability to throw full stacks of logs on a firepit to continually fuel it.

Removed breaking particles from some blocks that are using the wrong ones.

Fixed being able to place goldenrods just about anywhere.


未知时间

TFC 0.79.15 Changelog

Tweaks


Unlit pumpkins no longer have faces again.

Naturally generated fruit trees now have the same number of leaves as player grown fruit trees. Tweaked hitbox of fruit tree branches to make it easier to harvest saplings and fruit. Fruit can now be harvested from leaves using left or right click. Nerfed amount of fruit each leaf blocks drops to 4 - 16 ounces.

Barrels no longer accept liquids with a temperature above 385 Kelvin. No more storing lava in a wooden barrel. 

Carpets can now be dyed with both vanilla and TFC dyes.

Only fresh water barrels can be used to cool items down.

Familiarity Tweaks:

Familiar animals can now be renamed even if they have already been named once.

Bears can only be familiarized once a day. Made bears harder to familiarize by default, meaning that feeding them fish increases the familiarity by a much smaller value.

Increased adult familiarity cap for bears, deer and pheasants since the babies are unobtainable.

Set the adult familiarity cap for all other animals to be below the required value for naming.

Chickens and pheasants can once again be plucked without having to be familiarized first, but plucking will decrease familiarity.

Wolf Tweaks:

Removed wolves having to wait a month after giving birth to breed again.

Wolves will eat all meat with the exception of calamari.

Female wolves will no longer chase after nearby male wolves after giving birth.

Wolf collars can be dyed using both vanilla and TFC dyes.

Wolves will only accept bones if they don't have an owner.

Note: Wolf behavior in general is still a bit wonky, and likely will be until they are completely rewritten.


Bug Fixes


Fixed armor stands always dropping armor with full durability when "killed".

Fixed seeds displaying the propick's "Found nothing of interest" message instead of "It's too cold to plant this, it wouldn't survive very long."

Fixed crafted items such as bricks not stacking when crafted using a smithed tool.

Note: Existing items that do not stack will still experience the bug; this fix is only for items crafted from this update onwards.

Fixed graphite only spawning in schist.

Note: This fix only applies to newly generated terrain. Chunks that have been loaded before this update will not have this fix, and the graphite will still only be located in schist rock. Unfortunately there is no simple way to retroactively generate the mineral. Deleting the region data for an area and regenerating the terrain will correctly spawn the graphite in all the intended stone types. Delete with caution as any changes to that area since it was originally generated will be reverted.

Fixed NullPointerException for the majority of cases where an item is missing necessary NBT data. An error message will print in the console if such an item is created. Please let us know if you ever see the error message in your console log.

Fixed hunger bar showing part of the thirst bar to the right of it while the player is saturated.

Fixed door duplicating when broken by a falling block.

Note: Not all instances of the falling block duplicating were fixed.

Fixed donkeys not always dropping their chest contents on death.

Fixed NullPointerException from putting hot items in a barrel with no liquid.

Fixed bear familiarity indicator staying black.


未知时间

TFC 0.79.14 Changelog
Important: I highly recommend updating to forge v1272 to help with lag.
请注意:我推荐将Forge更新到 v1272 来应对卡慢的问题。


Tweaks


Altered Cheese production slightly. Adding a bucket of vinegar to milk now creates a milk + vineger mix. More milk can be added afterward, if desired, to top off the barrel or it can be immediately sealed to create curdled milk. When turning curdled milk into cheese any edible food(except more cheese) can be added to infuse the cheese with extra flavor. Only 20oz or less will be accepted by the recipe. The exact amount determines the total amount of flavor added.

Disabled frog sound below freezing temperatures.

Adjusted familiarity indicator display to better indicate progress.

Chickens will follow all livestock food instead of just wheat grain. Livestock will follow maize ears in addition to grains to match breeding items.

Removed luring deer with vanilla wheat.

Replaced all Blocks.air checks with isAir() for better compatibility. Should fix inability to till random soil blocks when Railcraft is installed.

Fancy Spawn Egg Colors! 

Organized Creative tabs some more.

Added nutrient tool tip to seeds. Only visible with at least expert agriculture skill (same as using nutrient hoe mode).

Decreased speed that crucible inputs single liquid unshaped metal units for easier precision. Increased speed that crucible outputs into molds.

Disabled Hemp Seeds. Note: This will result in a Forge Mod Loader error when you first load up your existing worlds. It is perfectly safe to hit "Yes".

Disabled autoselection of plans in the anvil because this process cannot determine who the lastworker is. This can cause a number of issues. Will revisit this at a later point if a good way to determine the lastworker is found.

Added Turkish Localization

When chiseling, the red box that appears when detailing now also appears in other chisel modes.

Updated several localisations.

Added stained glass as a valid charcoal pit cover.

Torches can be manually extinguished if right clicked with no torch or stick in hand.

Made knife help tooltip more intuitive with non-soil block cause.

All vanilla World Types now default to the normal TFC world type if generated.

Tweaked basically every Gui behind the scenes to fix a few issues with texture packs.

While food is being smoked, it will prevent decay ticks.

When Smoking food, the string will now turn black when the item is fully smoked to give the players some indication that it is done.

Donkeys no longer drop their chest on death. This is to prevent getting vanilla chests until I can rewrite horses.


Bug Fixes


Fixed fences being replaced by leaves.

Spindles no longer stack and cannot be repaired by crafting together

Fixed Iron Age Achievement not triggering.

Added a few more null and NullPointerException checks. NEI and other mods should not be producing NullPointerException errorsanymore, and should render all items correctly.

Fixed armor stands not dropping armor when "killed"

Fixed Quiver Duping.

Fixed picking up skeleton arrows/javelins when wearing a quiver.

Prevent creepers, spiders, skeletons and zombies from spawning in leaves and thatch blocks.

Fixed, zombies had a chance of dropping vanilla tools.

Fixed leaves replacing sequoia trunks on generation.

Fixed spawn protection not being correctly loaded.

Fixed a bug where destroying a double chest could return a vanilla chest.

Crops will now properly only drop harvests when the hoe ready mode is green, and no sooner. With the exception of peppers, this is when the crop is in the final stage of growth, and is using the final texture.

Fixed brining not affecting flavor. Fixed inability to brine/pickle cheese.

Fixed puppies despawning.

Fixed barrels not draining liquid from the block when converting to an item when broken - Fixes cheese dupe.

The seal date should now be correctly stored on broken barrels.

Fixed ClassCastException from Debris checking if their top is solid instead of the top of the block below them.

Fixed detailed blocks and slabs giving an invisible item when destroyed by falling block.

Fixed falling blocks trying to fall through blocks with solid top and creating a never-ending falling sound.

Fixed donkey inventory not functioning like a TFC Chest.


未知时间
Verson 0.79.1

Bug Fixes

Fixed log piles not stacking

Fixed harvesting seaweed crash and missing seaweed item name

Goldenrod flowers now grow over clay even if the clay is under a layer of soil.

Fixed client world init packet not being sent to clients by the server.

Fixed limewater recipe not consuming flux.

Fixed loom NullPointerException

Fixed Brining recipe always returning false.

Fixed S hotkey crash.

未知时间
Verson 0.79.4

Tweaks

Changed Unfinished Armor tooltip to be smaller. Moved the "Stage" part down into the tooltip.

Unfinished metal armor is now smeltable back into liquid metal.

Ore dictionary tweaks.

The Size/Weight of food stacks has been changed so that full food stacks weigh less in the inventory. As a result, they fit in more slots without needing to be split.

Wolves now do slashing damage instead of generic.

Removed placement restrictions on thatch blocks. Note: It is still not a solid block.

Tweaked tree worldgen spawn parameters. Allowed a few tree types to spawn further south and reduced the minimum biotemp for jungle trees so that they recede back towards the equator.

Added a check to try and prevent fog from being super dense for some people.

Bug Fixes

Fixed vertical support not breaking when the block at its base was destroyed.

Merged tool rack into a single block instead of two separate blocks. This fixes the Acacia Crash.

Fixed loom chat spam.

Fixed tannin production crash.

Fixed grass blocks not having grass material. Fruit trees are now plantable on grass, oops!

Fixed barrels filled via right clicking water not causing overburden.

Pondweed and cattails should no longer drop items when destroyed.

Fixed some flower naming issues.

Fixed H Supports dropping the wrong item when a falling block destroyed them.

Fixed losing item equipped in your back slot when upgrading crafting grid.

Prevented fruit tree block from replacing itself when broken by hand. Instead it just drops nothing.


未知时间
Verson 0.79.7

Tweaks

  • Brining recipe now only uses 60 liquid per oz. This makes it possible to brine 160oz of food.

  • Thatch and various other blocks are now displaced by water.

  • Modified vinegar pickling mechanic to consume 1mB per 1oz of food being pickled.

  • Log piles and pottery now consider themselves as fire sources when lit. Rain won't put them out etc.

  • Changed color of brine and corn whiskey

  • Added 5 tick delay to quickstack/quicktrim hotkeys to prevent knife duping.

  • Tweaked the rate at which some items burn.

  • Log piles burn twice as slow to give players a bit more time to save their burning charcoal pits.

  • Can now make cheese in the large vessel as well as the barrel.

  • Redesigned the way that taste interacts with nutrition and how satisfaction affects the player. Taste no longer directly affects the nutrition gained from eating a meal. Instead, it affects only the satisfaction gained, with more satisfaction being added the closer that the meal's taste is to the players preferences. When the player is satisfied, they will gain residual nutrition based upon the player's current nutritional levels with more nutrition gained when the player is malnourished than if he isn't.

Bug Fixes

  • Fixed FoodPrep block not always deleting food when the weight was <= 0.

  • Fixed bucket crash on picking up liquids with which they were not allowed to carry.

  • Added back in the Armor Stand Recipes.

  • Fixed tannin recipe requiring too much water so that you couldn't make it in a Large Vessel.

  • Fixed Prospecting skill not saving.

  • Fixed crafting recipe for glass bottles. Now gives TFC glass bottles instead of vanilla.

  • Fixed barrel and vessel not ticking food decay.

  • Fixed crafting recipe for paper.

  • Fixed vinegar recipe to be 10oz fruit per bucket instead of 10.01 oz.

  • Fixed firepit being affected by rain while under thatch

  • Fixed thatch not breaking from sand

  • Fixed metal trapdoor crash

  • Fixed falling blocks not breaking worlditem blocks.

  • Fixed some trees placing the wrong dirt beneath themselves

  • Fixed sulfur dropping flux.

  • Fixed leather rack crash.

  • Barrels should no longer fill with water when there is more than 1 solid item inside. If there is only 1, it will switch to liquid mode and move the item to the input slot.

  • Can no longer place torches on top of pottery.

  • Fixed another isSupported off by one error with support beams.

  • Fixed smoke rack rendering, smoke racks not accepting items on X direction racks, and insta-drying on racks.

  • Fixed infinite dirt/stone from falling blocks.

  • Fixed trees failing to generate sometimes when the NoTree layer occured.

  • Fixed barrelception correctly this time.

  • Fixed impossible sequoia growth

  • Fixed Lime Water recipe not being Tech 0.

  • Fixed filling barrels from other barrels and vessels not sealing the new barrel and losing all liquids.

  • Fixed bow animations using vanilla animation speeds.

  • Fixed Straw/Hide beds showing unlocalised chat messages.

  • Fixed missing water block names.

  • Fixed cheese making not functioning.

  • Fixed barrel sealtime using the wrong date

  • Fixed some cases of sealed barrels not having a seal time

  • Fixed Large vessel liquid dupe.

  • Fixed lava flowing into water causing vanilla cobble and obsidian to spawn.

  • Fixed items not being destroyed in lava.

  • Fixed many issues with blocks falling on tile entities.

  • Fixed shift-click refining grains causing knife to be lost.
    Fixed leather recipe only giving 1 leather regardless of hide size.

未知时间
Verson 0.79.8

Tweaks

  • Reduced Hardness of all Smooth Stone and Stone Brick Blocks

  • Can now cut decay from items as long as there is a knife in your inventory by adding a single piece of food to the crafting grid. It will scan your inventory for a knife and damage it. This facilitates the altered process for the D key trim. It now uses this no-knife recipe. This should hopefully get rid of the knife dupe.

  • Added ASM tweak to fully prevent players from moving when overburdened.

  • Squids can be named with name tags. Named squids don't despawn

  • Updated Chinese localizations

  • You can now drink by right clicking any fresh water. Removed feet drinking.

  • Rewrote Detailed Block Rendering. Performance should be a lot better. Also fixes odd lighting issues that have been around since forever. Should also fix the Detailed block crash that affects some people with too many detailed blocks in a chunk. Big thanks to Fuami for rewriting this!

  • Tweaked fallingblock code to be provide more consistency. Caveins cannot be prevented by placing planks above your head 

  • Tweaked nutrition calculations once again.

Bug Fixes

  • Fixed several bugs with splitting Iron blooms.

  • Fixed Greenbeans and Soybeans not restoring nutrient C.

  • Breaking a bloom block should now correctly move the item into the block containing the bloomery so that the player can retrieve it.

  • Fixed server armor stand crash

  • Fixed Display bugs with barrel giving incorrect feedback. The initial process of pickling now takes 4 hours instead of being instant since players kept thinking this was a bug.

  • Fixed invisible item due to blocks falling on stairs.

  • Fixed Bottle Deletion with Barrel Interactions. Barrels now only fill one item at a time.

  • No more chat spam on placing armor stands and the stacks properly decrease.

  • No more crashes when shift-right clicking baby animals with a non-food item

  • Barrels now delete themselves when they blow up.

  • Fathers correctly transfer traits to their offspring now.

  • Fixed Leather Rack Breaking Animation.

  • Marked IngotPiles / Looms / FenceGates as can't update, might help tps on larger servers.

  • Hopefully fixed debris double item drop.

  • Fixed Fuse Sound for Powder Keg

  • Fix random breaking of rope ( Leashes )

  • Fix Crash with Donkey Chests.

  • Fixed, water plants were not being generated in 1 block deep water. Also fixes the Cattail render problem.

  • Fixed breaking animation for barrels & vessel with fluids in them.

  • Corrected berry-fruits not dying because of temperature

  • Fixed food not disappearing from foodprep when weight <= 0

  • Metal trap doors are now a proper charcoal pit cover.

  • Fixed several bugs with Curdled Milk creation.

  • Animals now drop a minimum of 0.1oz of meat when your butchering skill is low.

  • Barrels Now Properly Synchronize to Clients when Sealing and Unsealing.

  • Corrected temperatures. Temperature starts raising at 6:00, starts decreasing at 18:00

  • Added knife heads to heat index so you can make shears.

  • Fix Shift Click Ghosts by sending the Slot when the item is removed.

  • Leather rack should no longer drop two soaked hides when destroyed.

未知时间
Verson 0.79.9.357

Bug Fixes

  • Fixed horses not spawning and being deleted from pre-existing worlds.

未知时间
Verson 0.79.9.356

Tweaks

  • Adjusted chiseling rules so that you can not chisel any block with with 2 raw stone blocks above it. I'm aware that this can be a pain for decoration but I put the usefulness of support beams above that.

  • TFC Gravel should now drop flint the same way as vanilla

  • Deer no longer run from players if familiarized enough.

  • Bears no longer attack players if familiarized enough. Bears should still attack players if attacked first.

  • Thatch now blocks light.

  • Anvils only make sounds when actions are actually performed.

  • Rewrote how items melt in the forge. Large items that return more than 1 mold full of metal no longer return as a stack. They will instead grab a mold from the forge storage slots 1 at a time and attempt to return them to the storage area. If there is no more room, they will be spit out into the world.

  • Compressed entity data when sent to the client. Less precise client-side values, but that's alright. Saves a lot of space and allows for a lot more information to be sent.

  • Added familiarity indicator to animals. Sneak to see it. It will have a white border if the familiarity will no longer decay. It will turn gold when familiarity is maxed out.

  • Note: Currently only working properly for wolves. Indicator will be empty for all other animals. #DunkCode

  • Vanilla sticks and planks will get replaced with TFC items on pickup. Temporary solution to boat crash drops.

  • Config Changes - Removed enableInnerGrassFix config, added configs for disabling cave ins and changing the spawn protection buffer.

Bug Fixes

  • Added null checks to prevent clientside crucible crashing.

  • Fixed misplacing a Grill deletes it from the inventory.

  • AnvilManager now clears recipes when the world is unloaded to prevent massive recipe list when making new worlds.

  • Fix Ore Breaking Animation.

  • Fixed animals not being able to be familiarized when pregnant.

  • Fixed wolves butt-scooching around when sitting.

  • Fixed sheep and cows only being familiarized by shift clicking while shearing and milking.

  • Fixed array mismatch which caused trapdoors to render with the wrong metal types. This has the side effect of changing Metal Sheet blocks. I apologize if your placed sheets suddenly change.

  • Fix Chiseled Slab and Stair Breaking Animations.

  • Fixed Metal Trap Door Hinge Breaking Animations.

  • Added missing Trap Door localization

  • Anvil recipes no longer change based on which dimension you are in.

  • Skeletons now correctly drop the TFC Bow.

  • Fixed leather rack not being destroyed when the block beneath is destroyed.

  • Fixed some metal sheets not having an Smeltable metal type associated.

  • Added some null checks to ingot piles to prevent crashes.

  • Fixed non ore items allowing you to overfill a bloomery

  • Corrected trees not growing in new chunks if they were covered by snow. Also slightly rewrote the system for validating that a tree can survive in a particular climate.

  • Fixed falling blocks disappearing when they fell on certain blocks.

  • Fixed javelins not being used out of quivers.

未知时间
Verson 0.79.10

Tweaks

  • Rewrote powder kegs. Explosions hitting raw stone now have a chance to create cobblestone instead of dropping loose rocks.

  • Mobs can no longer spawn inside of thatch blocks.

  • Made bell peppers a more tropical crop, less resistant to the cold. Should make them less common in the wild in colder climates.

  • Minor fish tweaks.

  • Moon phases are now based on the year length.

  • Added many TFC items to the forge fuel handler so that they can burn in other mods' devices.

  • Adjusted chiseling rules so that you can not chisel any raw stone block that has raw stone, or an ore block, within the 2 blocks directly above it.

Bug Fixes

  • Fixed melee skeletons.

  • Fixed a few more cases of unknown dirt.

  • Fixed temperature discontinuity at certain heights.

  • Fixed fruit trees spawning in rainfall values higher than 500, instead of at least 500.

  • Fixed armor stands despawning.

  • Fixed crashes from placing incorrect blocks underneath grills.

  • Fixed propick messages not being translated in SMP.

  • Fixed gravel dropping flint with metadata.

  • Fixed familiarity indicator not working for all animals.

未知时间
Verson 0.79.11

Tweaks

  • Vertical support beams can now be placed on the ceiling and they will place all the supports needed to reach the floor.

  • You can set a pit kiln on fire by dropping a torch on it, also addad a few sparks as a visual confirmation that it's working.

  • Added Overworked indicator to sluices.

  • Less than 1/4 full hunger now results in weakness and mining fatigue.

  • Updated some AvoidEntity calls to certain animals and disabled vanilla spider jockeys

  • Tweaked food prep UI

  • Added a timer check to food for trimming decay to prevent the player from trimming decay while food is still trying to play catchup from a large time skip.

  • Disabled forge gui hotbar keys

  • Firestarter will generate smoke when it gets damaged from being used to start a fire.

  • Replaced paper with straw for increasing the chance of making a firepit.

  • Added sound to firestarter.

  • Tweaked wolf litter sizes to be one to two puppies.

  • Added new "Preserving" message to pickled food that is being stored in Vinegar.

Bug Fixes

  • Fix for rendering unknown dirt farmland.

  • Fixed too high catastrophic support beam collapse chance. Now set to a flat 1% chance of supports snapping when a cavein occurs above them.

  • Fixed several charcoal related bugs.

  • Fixed alcohol partial recipes not functioning.

  • Added missing Silver, HC and Unknown molding recipes.

  • Fixed frog sound. Will only play at night in fresh water surface block, and if there is a grass or water plant block near by.

  • Added code to make sure that knives are destroyed when handling food.

  • Fixed health bar showing current health as higher than max health.

  • Fixed rare stack overflow from dense forest generation.

  • Fixed flying sequoia trees in snowy areas.

  • Leaves should now properly cause slowdown to entities when walking through them

  • Wool sheared from sheep can be turned into yarn again

  • Fixed scythe not taking damage.

  • Nametag no longer tries to reference non-existent nametag texture.

  • Fixed bow animations and rendering using ASM. Removed some vanilla lines that were hardcoded by mojang.

  • Fixed leaves and thatch not causing slowdown when being walked through.

  • Bloom to iron ingot process is now properly Refine -> Split -> Refine

  • Can no longer quickstack foods with various processing tags which caused the loss of all tags.

  • Fixed brining not consuming the correct amount of brine

  • Fixed Barrel giving incorrect pickling message.

  • Fixed knife dupes with splitting food.

未知时间
Verson 0.79.12

Tweaks

  • Detailed blocks now support onSideSolid checks for various purposes. Up to 12 miniblocks may be carved out of a side before it is no longer considered solid.

  • Chiseling stairs now supports carving large sections out of a block instead of only allowing basic shaped stairs. Corner stairs are now a thing.

  • The new year now starts in January instead of March

  • The bottom of the crucible hitbox was adjusted to help prevent miss-clicking when attempting to click on the forge beneath it.

  • Lit torchs can now have their timer reset by interacting with another lit torch.

  • Small Vessels with metal in them now show the metal amount in the tooltip.

  • Blueprints for chiseled blocks now support rotation of the blueprint.

  • Added visual heat bar to food icons.

Bug Fixes

  • Fixed disappearing grass bug that appeared in 79.11

  • Fixed Large Vessel gui showing incorrect time.

  • Lit torches should now properly extinguish in the rain.

  • Unfired large vessels can no longer pick up water.

  • Fixed squashed side texture on bellows.

未知时间
Verson 0.79.13

Tweaks

  • Added custom death message for alcohol poisoning and heat stroke.

  • Partially rewrote drunk code so that drunk effects properly appear and disappear.

  • Items that implement IFluidContainerItem can be used with barrels and large vessels now. This will add support for fluid item containers that are not in the simple forge FluidContainerRegistry, but instead use the IFluidContainerItem interface.

  • Slowed decay for Wheat, Barley, Oat, Rye & Rice Grain (item, not category). Now decays at the same base rate as eggs and cheese.

  • Tool Racks can be placed on solid sides of blocks, instead of only opaque cubes. Allows for placement on the large face of slabs.

  • Tweaked where the bloom item drops when breaking a bloom block to provide more consistency. For best results stand in the block directly in from of the bloomery doors. Standing further away may cause the item to do weird things #BlameMojang

  • Hammers no longer take damage from chiseling.

  • Rewrote stairs to be less resource intensive.

  • Removed some silly code and tweaked water drinking by hand to be faster. Lowered drinking sound volume.

  • Blast furnace will no longer accept items while there is a player inside the chimney.

  • The owner of a wolf can now leash it to remove its anger toward a target. Note: This is still wonky when wolves are angry at other wolves.

  • Cheese can now be smoked. It does not need to be brined first.

Bug Fixes

  • Fixed NameTag UI not sizing with screen.

  • Fixed invisible water plant block in creative menu.

  • Fixed grass sky check for grass, claygrass & peatgrass.

  • Fixed the Unknown farmland block.

  • Fixed buggy alcohol poisoning death.

  • Fixed vanilla MC creating new snow if there is already some there.

  • Removed barrel console spam.

  • Fixed vanilla bow being created instead of TFC Bow.

  • Fixed several instances of floating trees.

  • Fixed support beams not being placed client side when placing from the top down.

  • Fixed anvil not returning the correct damageDropped value. This also fixes the naming bug with NEI.

  • Fixed being drunk and typing not attaching the players name to the chat message.

  • Fixed wolf health resetting to 20 when taming

  • Fixed transfer command not being usable unless opped.

未知时间
Verson 0.79.6

Tweaks

Added some more code to prevent superfog on world load for some people. Hopefully it helps. This bug does not affect everyone so I just have to keep trying things until we get it right.

Attempting to place collapsible blocks like dirt on top of thatch will now break the thatch block.

Bug Fixes

Fixed isSupported off by one error causing certain blocks to be unable to find a wood support that should be close enough.

Fixed barrels being filled with rainwater under thatch.

Fixed not being able to place logs and ingots in the liquid side of a barrel thereby preventing certain recipes. Oops!

Saplings should now properly grow.

Fixed some barrel/vessel shift click issues.

Grass should no longer grow on dirt that is covered by another solid block.

未知时间
Verson 0.79.3

Tweaks

Disabled spawning on beaches. This should prevent spawning in oceans and also be a lot less cool.

Added missing jute barrel recipe.

Wild crops no longer drop seeds when they die from environmental causes. This stops the world from eventually becoming overrun by seeds.

Bug Fixes

Fixed server anvil crash

Clay grass now always has at least 1 item drop of clay. This brings it in line with non-grass-covered clay blocks.

Water plants should disappear if not in water.

Fixed several issues with support beams

Fixed goldenrod spawning crazy amounts

Fixed loom crash again, my bad.

Fixed mortar recipe only giving 1 mortar per sand block

Added some validation to various block checks to prevent related crashes

Fixed sulfur not spawning above lava

Fixed sluices only accepting salt water as input

Fixed Creeper crash again.

Fixed killing animal with a projectile does not drop meat.

Fixed food recipe result items showing too much food weight.


未知时间
Version 0.79.0

IMPORTANT
Minecraft 1.7 is known to have very bad lighting calculations which are exacerbated by TFC’s 256 height worlds. As a result, minecraft may run very poorly with TFC installed. To fix this and many other issues with minecraft performance it is highly recommended that you use FastCraft by Player . This mod is optional and can be run by both a server or client to correct issues with vanilla code. 

Chickenbone’s NEI as well as Dries007’s NEI Plugin are both recommended for looking up the new recipes while the wiki is still under construction.

New Features

Added Ore Dictionary support for many items.

I did not add everything because there are just so many things, so please let me know if there is something specific you would like added. -Kitty

Added Leather Rack. Right click on the top a horizontal placed log with a soaked hide. Then right click on all of the spots on the hide with a knife to scrape the pieces off. Scraping the last piece off will give the scraped hide.

Added a bunch of new flowers. No use for them yet other than to be pretty.

Hot Springs now regenerate player health.

Barrels now render their liquids inside, and containers can be filled and emptied into barrels by right clicking on the barrel with item in hand. Unsealed barrels collect rainwater.

Added wood-specific chests.

Added a bunch of new ambient and animal sounds, including crickets and frogs at night.

Added rock-specific gravel that now spawns in varying depths beneath the dirt.

Added Large Ceramic Vessel that acts as a lower tech version of the barrel in all respects. It can only hold 5000mb of liquid which is half the capacity for the normal barrel and only has 9 slots for solid storage instead of 12. As mentioned before, the tech level is lower which means that some recipes like alcohol simply aren’t available until you have a barrel.

Added capacity for wearable objects. At this time we’ve opted to start slowly with only items that are carryable on your back. If you have an item in your inventory that has been marked as too heavy for normal carrying, you will be unable to move until the item is removed or it is placed on your back. These items will render correctly as though you are carrying it. Examples of carryable objects would be sealed barrels and anvils.

Added 2 new meal types, Sandwiches and Salads. Removed the old generic Meal and redesigned the food prep interface. Sandwiches have a higher max food weight value than other meal types and the entire thing is eaten in one use instead of increments. Additionally sandwiches give a 25% boost to filling over other food types. Salads on the other hand are your basic meal and are incredibly easy to create.

All foods now have tastes associated with them. Each player also has a specific preferred taste profile that is determined by the players name and the world seed.

When players make meals they want to get the taste profile of the meal to match the taste profile of whomever is going to consume the meal as closely as possible because this increases both the satisfaction(which makes food last longer) and the nutritional value of the meal for that player(I’m aware this isn’t realistic please don’t make threads about it).

All foods have a base taste profile which is then modified by various factors. In the case of animals, the modified taste is random(I want to expand upon this to make it more controlled in the future). When it comes to crops however, the modified taste value is directly influenced by the environment in which it is grown and can be controlled by the player (Again I want to expand upon this in the future to make it more transparent).

When making a meal, all of the tastes are added together to determine the taste of the meal. This is pretty straight forward.

Added name tag crafting recipe: marking, paper, string

Right-click a name tag to give it a name

Fishing has been rewritten to provide a much more rewarding experience.

Hold right click to charge the fishing rod when casting

Reel in the bobber by right clicking

When a fish bites onto the line, try to reel it in without letting the line snap

Squid now only spawn in the ocean, and bass now spawn in lakes.

Added Prospecting and Butchering Skills.

Leveling up your prospecting skill will cause less false negatives to occur. It also has a role to play in panning for ores, causing higher tier ores to be available to find. Example: Reaching Adept level unlocks silver to be found from panning.

Butchery skill is gained when killing any animal. As this increases, more meat will drop from animals that are killed. As a result of this, the amount of meat dropped at low levels is drastically reduced. With no skill in butchery, only 1% of current amounts will drop as usable meat to simulate the players lack of knowledge about general animal anatomy.

Added weather and time based fog effects where fog will close in during inclement weather or early in the mornings.

Torches now burn out after roughly 48 in game hours. They can easily be relit by right clicking them with a torch in your inventory. Additionally you can create new torches by right clicking on a placed torch with a stick. This is not as efficient as creating them in a firepit but is useful when on the move.

Rewrote and reenabled armor stands.

Added loom for cloth creation.

Place string on the loom with right click. (16 wool yarn or 24 spider string)

hold shift-right click once full to begin to weave the threads together

once the loom stops operating, right click to remove your cloth

silk and wool can be used interchangeably to make carpets, beds and paintings

Added Smoke racks for smoking and drying foods. The food must first be brined in... you guessed it Brine. This is a combination of 10% Vinegar and 90% Saltwater. After a food has been brined it can be stored in a container full of vinegar to pickle the food and drastically increase its shelf life.

Added shears recipe to the anvil. This is created with two wrought iron knife blades.

Added wrought iron grill for cooking up to 6 food items at once.

Added metal trapdoors which are made by combining any metal sheet with any metal ingot. The sheet will determine the color of the door, and the ingot will determine the color of the hinges. these trap doors can be placed facing any side of a block.

Added a bunch more configuration options.

Added mud brick items. No use yet.

Added server slowdown effect when there are no players online along with a config variable for changing the slowdown speed.

Added config option to change quiver HUD position. Choices are bottomleft, left, topleft, bottomright, right, topright.

Skeletons now wear quivers.

Food now has two different indicator bars. The top bar indicates the amount of decay on the food (Green for the first 10% of decay. Red for the other 90%). The bottom white bar indicates the weight of the food out of 160 oz.

Added Hotkeys for quick food management. Press S in the inventory while hovering over a piece of food to combine all like food pieces. Press D in the inventory while it contains a knife to trim all decay.

Added numerical overlay on health bar.

Smithing skill should properly affect tool/weapon/armor durability. Skill also now affects the damage done by forged weapons.

Lava blocks now randomly create sulphur deposits on the sides of blocks above them.

Tweaks

Plank items are now called “Lumber” to hopefully reduce confusion between the item and the block.

Cooked meat can now be salted.

Straw gotten from refining grain is now based on food weight.

Clay dirt drop at least 1 clay item when broken.

Added “Solidified” tooltip to metal-filled vessels that are no longer liquid.

Removed gender chat message for all animals with visual gender differences.

Charcoal pits can no longer be covered with flammable blocks.

Made doors flammable.

Crops no longer instantly die when they get too cold. Instead they have a chance to die which increases each day.

Dead crops will leave their seeds on the ground as an item similar to the rocks and sticks debris, instead of an item that can despawn.

Debris on the ground render as a flat 2D texture in fast graphics.

Removed the ability to harvest crops with right-click. All crops including tomatoes and peppers are now harvested by breaking the plant.

Removed all non-English language files. These will be added back in under a new format at a later date.

Rewrote barrels into a much more useful and user friendly block. Barrels now contain two tabs, one for liquid storage and one for solid storage. The liquid storage interface is very similar to the old barrel UI from 78 but now provides better information when processing items inside the barrel. Additionally, TFC barrels function as a Liquid container for any forge liquids from other mods (Hooray compatability!). The solid storage tab is only available if there is no liquid in the barrel. Similarly if the player places more than one item in the barrel, the liquid tab is disabled.

Barrel processing has been completely rewritten, and is no longer as flexible. Exact ratios must be met in order for processing to work.

Mortar is now only crafted in a barrel. Ratio is 1 Sand to each bucket of lime water gives 1 mortar. Must be sealed for at least 8 hours to complete.

Added Corn Whiskey

Alcohol can now only be made with a full (10 bucket) barrel of water, and a 160 oz item. Must be sealed for at least 72 hours to complete.

Tannin can now only be made with a full (10 bucket) barrel of water and a single Oak, Birch, Chestnut, Douglas Fir, Hickory, Maple, or Sequoia log.

Curdled milk can now only be made with 9 buckets of milk and 1 bucket of vinegar. Will result in 160 oz of cheese. Must be sealed for at least 8 hours to complete.

Leather processing now requires exact ratios in order to complete. 3 Buckets to 1 Small Hide. 4 Buckets to 1 Medium Hide. 5 Buckets to 1 Large Hide.Must be sealed for at least 8 hours to complete.

Limewater is now only crafted in a barrel. Ratio is 2 flux to each bucket of water.

Updated Quern rendering.

Updated Skills tab to show progress bars rather than numbers.

Removed pipe placeholder item.

Completely changed the way in which animals are tamed. Gone are the days when a few bones are enough to create a wolf army.

for wolves, this means shift-right clicking to pet them

for cows, sheep, chickens, and pigs this means feeding them grain

for bears, this means feeding them fish

for horses, this means feeding them grain, however after a certain point, the horse will no longer become familiar this way, and instead will only become familiar by riding it for an average of 30 seconds per day

for deer, this means feeding them salt

Instead of being tamed with a bone, wolves will only follow players

All wolves will sit if tied to a fence post and stand if tied to a player

All animals now have a familiarity value which needs to be increased

Familiarity can be increased by performing a particular action at least once a day

Certain familiarity levels are required to interact with animals in certain ways such as milking cows, shearing sheep, riding horses, breeding animals, and naming animals

Familiarity will decrease slightly each day if it hasn’t reached a certain level and you haven’t interacted with the animal

Familiarity has a set cap after which it can no longer be increased in adult animals. Baby animals can always increase their familiarity, and do so much faster than adults.

Baby animals retain 50% of their mother’s familiarity when born, unless she is close to maximum familiarity, in which case they will retain 90% of it

Added command to transfer ownership of an animal to another player. Format is /transfer [new owner] when you’re near a tamed animal. If no characters are entered after the command (ie "/transfer" verbatim), the animal will be set free. Can't transfer to yourself, can't transfer animals you don't own, fails if anything but exactly one tameable animal that is tamed by the command sender is within range.

Adjusted pregnancy times for animals and the length of time for them to reach adulthood:

Bear*: gestation time: 7 months. Adult age: 60 months

Chicken/Pheasant*: Adult age: 4.14 months

Cow: gestation time: 9 months. Adult age: 36 months

Deer*: gestation time: 7 months. Adult age: 24 months

Horse: gestation time: 11.17 months. Adult age: 30 months

Pig: gestation time: 3.7 months. Adult age: 15 months

Sheep: gestation time: 5 months. Adult age: 12 months

Wolf: gestation time: 2.25 months. Adult age: 9 months

*Animal currently cannot be bred

Deer, bears, and wolves are now considered wild, and will despawn and respawn.

Any animal that has been roped at least once won’t despawn, in case you want to keep them around

Agriculture skill level now affects the ability to view nutrient levels of crops. You must be an Expert to get this information.

Overhauled Jungles so that they are no longer barren and just plain terrible. Ground shrubs and vines once again inhabit these regions.

Condensed support beams into a single item and totally rewrote how they are placed in the world. Horizontal beams can only be placed between two vertical beams and can not be placed individually anymore. If any horizontal block breaks, the entire beam will break causing the ceiling to lose support. The changes to rock were made to encourage the use of these blocks more.

Reduced the hardness of all raw stone blocks to allow for easier mining. Increased the rate at which raw stone collapses to make tunneling far more dangerous. Raw stone also reacts to stone being broken in a larger area to prevent certain ways to get around this mechanic. Smooth Stone and Stone Bricks have had their hardness increased greatly to make them a more defensive material.

Reduced the hardness of player placed logs to make using logs a more attractive option in building.

Updated sluice rendering. The sluice was the very first minecraft block that I ever created and its age showed. The block has received a visual overhaul even though its basic mechanics have not changed at all. In a future hotfix/build I will update it once again to show the type of wood from which it was made.

Rewrote how charcoal pits are created. They’ve finally reached my original vision. Firepits are no longer needed for the creation of charcoal(this was always weird right?). Instead after creating your pile of log piles and covering it over, you drop a torch on top of any logpile. After a few seconds, the torch will disappear and that logpile will mark itself for charcoal creation. It will then propagate this to all log piles that it touches. At this point it should be fully covered over lest the whole thing burn up.

Baby zombies have been disabled. Zombie reinforcements are now correctly TFC variants instead of vanilla.

Thatch blocks are no longer a solid block. They’ve been redesigned to more correctly match their intended purpose as an early game roofing material. We feel that with the changes to the chopping speed of placed logs, this will have a positive effect on the way players interact with the world. As it was, thatch was an incredibly cheap magic block much the same way that peat used to be.

Berry bushes can now only be placed on grass. They can now be left clicked to harvest them when in season. Enabled Cranberries.

Bloomeries can now be crafted with a mix and match of bronze sheets.

Disabled crafting of minecart chests.

Protection meter and Quern base can be made with any combination of smooth stones.

Quern handstone can be made with any combination of raw stones.

Bloomery will no longer accept items while there is a player inside the chimney.

Birthdays replace the day of the week text instead of the date.

Single and double metal sheets can now be recycled in the crucible.

Crucible accepts a stack of items in the input slot. If temp is hot enough, will melt one item every 2 seconds.

Replaced “Not Full” with unit count in partially filled molds.

Donkey chests now accept and refuse the same items as TFC chests.

Disabled taking damage when the player is starving. Instead, nutrition levels decrease at 3x normal rate.

Altered rooster crows. Less variance in pitch, slightly quieter and now only done when the rooster can see the sky.

Seaweed is now edible.

Leaves are no longer shearable.

Stone drops 1-2 rocks instead of 0-3.

Added new texture for refined iron blooms.

Support Beams now stack to 32.

Tweaked ice to melt slower based on temperature. Ice now forms along coastlines and spreads outward instead of randomly.

Food decay is no longer consumed on eating. Players instead eat around the decay, therefore increasing the decay percentage.

Armor does a better job at absorbing generic damage attacks. Generic damage reduction multiplier is now the average of the 3 defense stats + 0.25. Its possible for armor to block generic damage entirely.

Player placed logs now break twice as fast.

Added ceramic bowls which replace the use of vanilla wooden bowls in all instances.

Farmland can now be broken faster with a shovel.

Cave ins are much more common. Mining the top block first no longer guarantees it won’t cave in.

Changed acacia textures so they are a bit less ugly.

Sugarcane is now a farmable crop. Raw sugarcane can be processed in a barrel to create sugar. This process will be expanded in the future once a way to boil water is created. This is a temporary solution.

Glass bottles can no longer be used to gather water.

All foods including fruits and vegetables can be cooked. Foods can be cooked to different levels of done-ness, each with different flavors.

Very heavy modifications to worldgen.

Overall, oceans should be smaller than in 78.

Added Lake biomes full of fresh water.

Added gravel beaches straddle rocky/hilly areas and oceans

All beaches are now relatively flat and only 1-3 blocks above sea level. They are also feature stone cliffs between them and their neighboring land biome which simulates tidal erosion. I think this is an incredibly beautiful feature. i hope you guys like it as much as I do -B

Bug Fixes

Fixed inability to drink milk buckets.

Grass no longer turns into the wrong type of dry-grass when snowed upon.

Fixed wild sapling generation to be more common.

Grains no longer show the “DO NOT USE ME OR YOU WILL CRASH” message when processing.

Fixed excessively precise weight tooltips on vessels with food in them.

Fixed acacia trees occasionally dropping saplings.

Fixed API accessing outside classes.

Skills now properly sync to the player upon respawning.

Crops now properly check for sky access as they grow. Sorry guys, no more underground farms.

Fixed a few chiseling bugs.

Fixed pheasants spawning everywhere.

Can no longer split Acacia planks into lumber without a saw.

Fixed pit kiln instant cooking.

Fixed random blocks above bloomery being deleted when firing completes.

Fixed ingot pile not syncing in SMP.

Fixed spawn protection behaving oddly.

Fixed unlocalised chat messages in SMP.

Fixed a bunch of quiver/armor related bugs.

Fixed decay not properly transferring to refined grains.

Fixed Peat and Clay grass not spreading.

Fixed flint and steel attempting to set fire to blocks before attempting use.

Detailed blocks now properly get removed when the last bit of material is removed via chiseling.

Fixed items in crafting slots disappearing when changing tabs in inventory.

Fixed server configs not properly overwriting client configs.

Fixed rain particles and sound playing when its snowing.

Fixed placing logs or log piles in your face causing suffocation.

Fixed bismuthinite surface spawn parameters.


未知时间
Verson 0.79.2

Bug Fixes

Fixed creeper crash

Fixed a different seaweed crash Forgot a null check :/

Fixed barrels not retaining solid storage

Fixes goldenrods spawning in water

未知时间
Verson 0.79.5

Tweaks

Added various language support

Barrels can now be filled from other barrels and large vessels. They can also be emptied into other barrels and large vessels via right clicking on the block.

Removed vanilla sugar recipe to reduce confusion.

Changed vanilla reeds name to Reeds instead of sugarcane

Barrels can hold Large Items now instead of medium.

Bug Fixes

Added some null checks to prevent a rare NPE on chunk unload.

Fixed some sluice placement issues

Fixed mortar made in the barrel with stacksize > 64 causing infinite item. Now items with large stack sizes will hide the extra items in the solid storage slots and move them into main slot as soon as an item is taken from the main slot.

Fixed Generic damage defense scaling the wrong way.

Added a familiarizedToday check to feeding animals so that breeding them is correctly possible.

Fixed dirt falling with rock sound.

Fixed explosions dropping the wrong item type

Charcoal blocks should no longer be crushed by falling blocks.

Fixed 0 weight food not disappearing.

Barrels can no longer hold ingots or logs.

未知时间
Verson 0.79.14

重要提示
Minecraft 1.7 有着臭名昭著的光照验算系统,嘛这也直接影响了TFC’的256高度的世界表现效果. 所以捏, minecraft 在装了TFC以后可能会变得灰常之卡卡卡,这种么办呢?.要解决这个问题和一些其他的..我们不确定的一些minecraft游戏的错误,我们强烈建议你使用 FastCraft by Player 这个MOD . 这个MOD是可选择的,他可以分别被运行在服务端和客户端.

在wiki完善期间,你可以使用 NEI 和 NEI Plugin 方便的获得新增的和更改食谱的配方.

新元素



对许多道具增加了矿石索引的支持

Kitty被代码弄疯了,顺便说了一些废话,让我们忽略它们吧

增加了凉皮架子. 什么!不是凉皮!就是晾干一张皮,好吧是晾皮架子,在一块水平放置的原木上,点右键放置一块浸泡过的皮革,然后用小刀在皮上右键就可以玩刮刮乐了,刮过的部分会变色,全部刮开就会中500万了..哦不对 是得到刮过的皮革了..XD

增加了一些鲜花,截止到目前为止,这些鲜花除了坑爹的好看以外一无是处。

泡温泉现在可以缓慢的恢复生命..可别淹死了

木桶可以呈现其所装的液体类型了,嘛就是说现在木桶在不密封的状态下是没有盖子的,你可以方便的看到木桶里面装的是什么液体。然后木桶也有了一个存放物体的空间,不过不要梦想能够看到固体形状了,这不可能。另外用容器右键木桶可以方便的倒入和取出液体,不密闭的木桶可以收集雨水了,这真是个好消息。

增加了几种不同材质的木头箱子

增加了新的环境音效和动物的声音,包括晚上有蟋蟀青蛙的叫声等等

增加了特定的岩石的砾石 现在会出现在不同高度的泥土上面.

增加了一个大型陶瓷罐子,用于在原始人时代实现桶子的作用。(这算哪门子的福音) 这玩意可以容纳 5000mb 的液体,是桶子容量的一半。然后这玩意可以存放9个物品,桶子是12个. 然后最主要的是,这货不能用来酿酒!魂淡,女儿红 状元红神马的不都是用瓷坛子酿出来的吗!严重抗议!

哔哔,黑科技负载均衡设备已经启动。现在你背包物品的重量会影响你身体的活动能力。如果你带物品超重,你将无法移动,所以你只能随地乱丢了!

增加两种新的膳食类型, 三明治和莎拉! 移除了就得通用膳食并重新设计了食物准备界面。三明治比其他膳食而言具有恒搞得营养价值,并且比其他食物多了 25% 的填充比. 莎拉是非常容易创建的基本膳食类型。

所有的食物现在都有了一种特别的口感。 每个玩家也都会有一种对味道的嗜好。

口味系统,当玩家做饭的时候,饭菜的味道会自动匹配成为该玩家偏好的口味,这会使得这种食物对于这种口味的人变得更有营养价值和能够吃的更久一点...其实这一点也不科学!

所有食物现在都会有一个基础的味道列表,这个东西会随着环境的影响而改变。在动物生态中,这种口味系统是随机的(未来会变得可控制,但现在不行).然而作物生成的时候,口味系统的数值会收到周围生长环境影响,也可以被玩家人为控制(未来版本中这些将变得透明一些).

做饭的时候, 所有口味混合在一起决定了饭餐的味道,黑长直你懂的.

为以下物品的制作配方增加了名称标签: 墨点, 纸, 线   右键名称标签给它名字

钓鱼系统已经回炉重做,现在提供更多物品和经验值

抛竿--按住右键来进行抛竿蓄力,松开右键进行抛竿。蓄力越久抛竿越远,蓄力状态留意鱼竿的变化

收杆--抛竿后按住右键可以收回鱼线和浮子

鱼儿咬钩以后,适当收杆,不要崩断鱼线。

鱿鱼现在只会在海中出生, 鲈鱼只会在湖里出生.

新增了勘探和屠宰技能

提升你的勘探技能能够有效减少探矿时的误报率,并且它有一个作用是在淘矿中可以找到高品质的矿石,例如进阶的勘探技能可以在淘矿中解锁找到银矿的能力。

屠宰技能经验获得的来源就是杀死动物。(好弱智...目的是指出杀怪物和人类是不算的)随着技能的增加,杀死动物掉落的肉类会变得更多。正因如此,没有屠宰技能的情况下,动物掉落的肉类数量将大大减少。在没有屠宰技能时,只有1%的概率会掉落大量的肉,这个概率会随着屠宰技能的增加而增加

增加了天气系统和雾气系统,雾气在恶劣天气或早晨将会消散。

火把现在有燃烧时间,为游戏中的48小时。不过火把可以通过手持新的火把 然后对熄灭的火把右键进行重新点燃,这样并不会消耗你手中的火把。

重写并重新启用了护甲架系统。

增加了(坑爹)纺织系统,魂淡又科学了。

右键把纤维放到纺车上. (16 个羊毛纱 或者 24 个蜘蛛线)

按住shift的同时右键织布机开始织布动作(经验证你可以按住shift和右键不放直到织布完成)


等到布匹成型,织布机不再动作,对织布机单机右键就可以收取你的布匹

丝绸、羊毛可以被用来替换合成地毯、床和图画

增加了烟熏架和干燥食品。食材必须先用卤水进行腌渍。卤水由10% 的醋 和 90% 的盐水组成. 当食物被腌渍后将会大幅度增加其保质期。

为铁砧添加了剪刀的配方,可以由两片短刀刃合成。

增加了锻铁烤肉架,这个新式武器一次可以同时烧烤6种食物

增加了很多由不同的金属锭和金属板合成的活版门,颜色会根据合成金属的颜色来决定。

增加了更多的配置选项。

增加了一些泥砖道具,目前是may the force be with you.--别太放肆 没什么用

增加了服务器的时间减速效果选项,当服务器没有玩家在线的时候可以控制世界时间行进的速度。

增加了一个选项用来改变 quiver HUD(这个是啥我真不懂) 的位置。该项的值为bottomleft, left, topleft, bottomright, right, topright.

骷髅现在携带箭袋了

食物现在有两个指标显示条,顶部是新鲜度(腐烂值)10%为绿色,后90%显示为红色,下面黄色的是份量(就是耐久值),一般有160盎司。

增加了几个针对食品管理的快捷键。在物品栏按 S 可以把当前鼠标悬停位置的食物块与其他的合并。在物品栏按 D 可以快速用小刀切断腐烂的食物部分。(牺牲份量,换取新鲜度)

在生命条上添加生命数值。.

锻造技能现在可以正确的影响制造出的工具/武器/盔甲的耐久度,并将额外影响锻造武器的伤害数值.

岩浆现在随机创建在沉积岩地表的周围。(可能是吧 懒得去理解了).

调整





木板类道具现在被称为“木材”,以便减少与其他道具之间的混淆

烹饪食品的时候现在可以往里面加盐了

精制作物重量将根据原始食物的重量计算.

粘土合成失败时至少会留下1个单位的剩余。

在进入容器中新增了“固化”提示,不再显示为液体

Removed gender chat message for all animals with visual gender differences.这不懂啊..移除了动物的交配信息还是性别信息捏 总之看起来很黄很暴力的样子。望知情人士提供给我信息。

木门现在能被烧毁...

在寒冷环境中作物不再立即死亡,而是随着天数的增加立即死亡的概率

死去的作物会在以类似岩石和碎片的方式平铺在地表,以留下他们的种子,而不是散落在地面的可以消失的道具。魂淡,终于不怕扫地大妈了!

碎片在地表呈现为平坦的2D快速图形

移除了右键收割作物的能力,现在所有包括西红柿和辣椒在内的作物,都需要用左键打破来收获

移除所有非英语语言文件.(已经恢复,请忽略)

木桶打开后的界面上方现在有2个选项卡,一个用于存储液体,另一个存储固体。液体存储界面类似于以前的界面,但是信息更全了,界面结构也更友好了。另外TFC的桶子函数可以被用于任何的容器类插件。(这兼容性是要逆天?)固体存储选项卡只会在桶子没有存储液体的时候显示,同样液体选项卡也只在没有存放固体的时候开启。

Barrel processing has been completely rewritten, and is no longer as flexible. Exact ratios must be met in order for processing to work.
没有意义,这一句不翻译了。

酒水现在只能用一个完整的桶和满份量的食物来酿造。而且必须密封至少72个小时才能出锅

增加 威士忌 酒类


对狼来说,你需要用右键点击来让他们进行起立、坐下 、起立坐下的活塞运动...吐

对牛羊鸡猪来说,你要喂它们谷物

对于熊, 你要喂他们鱼

对于马,你要为喂它们谷物,但是这有一个临界点,到达临界点后,想要继续获得熟练度你需要每天骑马出去溜达30秒。

对于鹿,你需要喂它们盐!卧槽你要齁死鹿大爷么.

某些亲密度等级的提升还需要你与动物进行诸如挤奶、剪羊毛、骑马、喂动物或者给动物重命名的互动

如果你每天与动物没有进行一些互动,或者互动的次数没有达到一定的数量,那么亲密度可能会有一些下降

亲密度有一个上限,在动物成年后达到这个上限就不在增加. 幼年动物总会增加他们的熟练度, 也比成年动物增加的更快.

动物幼崽将会继承母亲50%的亲密度,如果幼崽出生时,母亲的亲密度达到满值,那么幼崽将继承母亲90%的亲密度。


鞣酸现在只能使用满桶的水和一个任意原木来制作.

凝固牛奶现在需要9桶牛奶盒一桶醋,然后会生成一个160盎司的奶酪

加工皮革的比例现在需要更加精确,应该是小皮3桶鞣酸,中皮4桶,大皮5桶,而且需要至少密封8小时才能完成。

石灰水现在一次只能做一桶,比率是一桶水混合2个助焊剂(石灰粉)

砂浆现在一次只能做一桶,比例是一桶石灰水混合1个沙子,需要至少密封8小时。

石磨磨盘的渲染系统升级

升级了技能选项卡显示进度条而不是以前的数字。

移除了管道定位道具

完全替换了动物的驯服方式,几根骨头就可以驯服一群野狼大军的黑历史已经一去不返了。(真福音)

用骨头引诱狼,狼有概率只会跟随玩家,但是并不会完全被驯服,你要喂它们更多才行

所有的狼在绑在栏杆上都会坐着,如果被玩家牵着,那么会是站着

所有动物现在会有一个需要被增加的 亲密度(好吧那个单词是熟练度 熟悉的意思 不过我感觉对养殖动物还是亲密度的翻译靠谱)

亲密度可以通过执行特殊的行动而每天增加至少一次 好绕口...

新增一条命令,可以把动物的所有权转移给另一个玩家。如果你在一个被驯服的动物附近,格式可以为 /transfer [新的所有者] 。如果没有指定所有者名称 那么动物会被释放,恢复自由身。注意 这个命令不能指定你自己,也不能转移不属于你自己的动物,如果在命令作用范围内没有被驯服的动物,则会返回一个失败信息。

调整动物的怀孕周期和成年的时间:

熊大和熊二*: 怀孕周期: 7 个月. 成年时间: 60 个月.

家养鸡/火鸡*: 成年时间: 4.14 个月.

牛: 怀孕周期: 9 个月.. 成年时间 36 个月.

鹿*: 怀孕周期 7 个月.. 成年时间: 24 个月.

马: 怀孕周期: 11.17 个月.. 成年时间: 30 个月.

猪: 怀孕周期: 3.7 个月.. 成年时间: 15 个月.

羊: 怀孕周期: 5 个月.. 成年时间: 12 个月.

狼: 怀孕周期: 2.25 个月.. 成年时间: 9 个月.

带*的动物目前不能繁殖

鹿、熊和狼目前设计是野生动物,适用于自然生物的消亡和重生法则,同怪物一样

任何一种动物被驯服一次后就不会消亡和消失

农业技能现在影响查看作物营养水平的能力,现在你必须达到专家级的农业技能才能使用这个能力获得作物的营养水平信息。

地面的灌木丛和藤蔓再次出现在群峦世界中

把所有的支撑梁压缩成了一个道具并更改了他们的放置方法。水平支撑梁现在只能放在两个垂直的支撑梁之间,不再能够单独放置。如果任何一个水平支撑梁损毁,将导致整个顶棚失去支撑而塌方。这些改动的目的是为了鼓励大家多用这些方块,以免失去了我们当初设计他们的作用。

降低所有原石的硬度值,以便能够更容易的挖掘它们。这种改动使得原石更容易塌方,也就是说挖隧道和矿洞的风险更高了。光滑的石头和石砖的硬度被大量增强,这种改变使它们更适合做防御性建筑材料。

Reduced the hardness of player placed logs to make using logs a more attractive option in building.

更新了洗矿槽的渲染效果。以后会加入洗矿槽的木头材质。

重新设计了炭坑的创建方法。现在在木材堆上放(丢上去不是插上去)一个火把即可,几秒钟后火把消失,木材堆开始燃烧,并将这种改变传播给周围其他木材堆..超大炭坑不是梦

小僵尸被禁用。怪物蛋和怪物重生系统已经全部正确的应用了TFC的怪物系统。

茅草不再是一个实体方块。现在它真的是一个只能在早期用来做屋顶的东西了。

浆果和灌木现在只能放在草地上,现在可以在收获季节正确的用左键点击来收集了。.

锻铁炉可以用混用了各种青铜材料的薄板来合成了。

禁用了mincraft原始箱子的合成公式

保护计和手推磨盘可以由任意种类的光滑石头来合成了

手推石磨的handstone可以组合任意种类的原石.

当有玩家在烟囱内的时候,锻铁炉将不再接受物品.圣诞老人..噗

生日信息由以前的周数被替换为具体的日期.

单层和双层的金属板现在在坩埚内可以被回收利用.

坩埚现在可以放一堆东西进去,然后如果此时温度足够,坩埚会以2秒每个的速度融化其中的可融化物品。

用单位计数器替换含有未满信息的模具和容器。

陷阱箱现在与TFC同步了

取消了玩家饥饿状态会对玩家造成伤害的设计,取而代之的是玩家在饥饿状态的影响值水平消耗速度提高3倍

Altered rooster crows. Less variance in pitch, slightly quieter and now only done when the rooster can see the sky.

海草现在可以食用,名字为美好时光海苔...

叶子不再可以分摊

石头掉落 1-2 个岩石而不是0-3个.

添加了新的铸铁的材质和纹理

支撑梁现在可以堆叠32个.

调整冰融化的速度。现在湖面和海面的冰的融化遵循从内而外的传播,而不是随机融化。

腐烂的食物不再能够食用,玩家现在回吃掉食物好的部分,留下腐烂的部分

护甲能够吸收更多伤害

砍树速度提高一倍.

新增了一个替代木碗合成列表的陶瓷碗道具.

耕地现在可以用铲子来迅速破坏

复杂的洞穴更加常见了. 采矿的时候请注意脚下..

更换了金合欢木及其衍生制品的纹理,现在应该好看多了

甘蔗现在变成了可以耕种的作物。把甘蔗放到桶里可以暂时制作糖。在以后的设计中,要生成糖可能需要用锅煮甘蔗水,现在先临时这么设计吧

玻璃瓶现在不弄用来收集水了

包括水果和蔬菜在内的所有食物,现在都可以用来烹饪。各种食材的不同的烹饪程度会造就他们不同的口感

对世界生成做了大量修改.

总体来说,海洋的面积比0.78版本小了不少.

增加了内陆湖中的淡水生物群落系统

在有岩石和丘陵地区跨度的区域,增加了由砾石构成的海滩

所有的海滩现在相对来说都会变得比较平坦,剩下都是废话了.

作物现在只能在露天的地表生长,你再也看不到地下农场和室内农场这种奇葩又不科学的建筑了。

Bug 修复

修复了不能用桶喝牛奶的BUGFixed inability to drink milk buckets.

雪覆盖的草不会再被转换为错误的道具类型

修复了野外的小树过于繁荣的现象.

取消了作物下面“DO NOT USE ME OR YOU WILL CRASH” 的信息提示

Fixed excessively precise weight tooltips on vessels with food in them.

修复金合欢树不定期掉落树苗的问题.

修复了 API 的外部调用类.

技能先能够正确的同步到重生的玩家身上.

修复了几个凿子雕刻时候的

修复了火鸡到处下蛋的问题

没有锯子的情况下不再能够合成金合欢木板了.

修复了用黑煤窑瞬间烹饪的问题.

修复了点火以后锻铁卢上方的方块会被随机替换的问题.

修正了多处理器情况下金属锭不同步的问题.

修正了出生保护的状态异常问题

修正了多处理器情况下聊天信息没有本地化的问题.

修复了箭袋/护甲的一系列BUG.

修复了腐败系统没有正确应用到精制作物上的问题.

修复了腐殖土和粘土草皮不会重生扩散的问题

Fixed flint and steel attempting to set fire to blocks before attempting use.

Detailed blocks now properly get removed when the last bit of material is removed via chiseling.

Fixed items in crafting slots disappearing when changing tabs in inventory.

Fixed server configs not properly overwriting client configs.

Fixed rain particles and sound playing when its snowing.

Fixed placing logs or log piles in your face causing suffocation.

Fixed bismuthinite surface spawn parameters.

以上内容转自MCBBS群峦传说搬运贴,发布者为bennett01

未知时间
Verson 0.78.17

Tweaks


·Altered leaves color changing somewhat to better utilize temperature

·Can no longer split plank blocks back into plank items by hand, must have a saw.

·Can now convert thatch back into 4 straw.


Bug Fixes


·Log piles should now properly be destroyed when empty.

·Disabled wood construct optimizations due to some derps that were causing incorrect rendering.     I'll make another pass at this another time when I feel like messing with it more.

·Fixed errant display number for satisfaction. I forgot to multiply by 100. Everything was working   properly but you were seeing display numbers such as 0.3% instead of 30%

·Fixed javelin ghost items from placing on tool rack.

·Fixed short reach on firestarters

·Fixed Ore sometimes having transparent background.

·Fixed achievement triggers for bronze and iron age.

·Added missing checks for ToolRack2.blockID. Fixes buggy acacia racks.

·Plucking chickens deals 5 damage instead of 25.

·Chickens should now properly eat, allowing them to regen health.

·Removed ability to put milk buckets in food prep.

·Cleaned up some horse breeding slightly and horses should now properly spawn with full health.

·Female horses should no longer cling to their man after giving birth and will once again give him   some space.

·Fixed bloomery validation again.

·Fixed forge validation

·Fixed unsynced ceramic mold breaking. Had to fake returning the mold to the players inventory by   dropping an item at the player's feet that is immediately picked up. This results in a pickup       sound being played and is unavoidable for now.



未知时间
Version 0.78.16

Tweaks

  • Bloomery now requires at least 1 ore to be lit to prevent dopes from wasting charcoalcommon-第1张图片

  • Sleeping should no longer autokill the player. When the players hunger plays catchup after sleeping, it now drains at half speed and the player will not take damage from this. However if the stomach is empty after playing catchup, the player will be subject to the normal damage rules regarding hunger.

  • Mortar Recipes are now shapeless.

  • Ore blocks will no longer all sync to the client at worldgen/chunkload. Instead, only ore blocks that are exposed to air or a non-opaque block will attempt to sync. This should cut down on "Memory connection overburdened" console messages and speed up chunkloading.

  • Many blocks are now flammable if they make sense including thatch. You're welcome.

  • Added some "bad nbt" warnings to tooltips for items with bad NBT.

Bug Fixes

  • Bloomery doors should no longer go flying away when broken.

  • Saddles on horses now sync for the client when closing the horse inventory.

  • Fixed log dupe with firepit log pile fuel usage.

未知时间
Version 0.78.15

Bug Fixes

  • Stone anvils no longer show plans for copper tools since they couldn't be used to make them anyways.

  • Fixed removing logs from a lit pit kiln.

  • Fixed certain blocks breaking rendering by forcing all blocks to render all sides at all times.

  • Fixed ingot pile dupe bug

  • Fixed chalcolithic achievement not always being attainable.

  • Removed most of the Z-Fighting(Two faces trying to render in the exact same space causing flickering between textures) that would occur with placed planks and corrected the UV maps that they used for rendering.

  • Flint and steel should no longer set blocks on fire if used on a block that can be activated.

  • Wood Constructs now do some operations to render less blocks when possible. If an entire face is formed with identical wood types (8 planks side by side), instead of rendering 8 separate blocks, a single block is rendered instead.


未知时间
Version 0.78.14

Tweaks

  • Bushes can now refruit multiple times in the same year if they are within the proper seasonally adjusted growth times.

  • Multiuse crops no longer give seeds when right click harvested. They only yield seeds when broken like other crops. No more runaway tomato farms.

  • Firepits should no longer extinguish if they run out of fuel while having a log pile above them. Instead they will grab a log from the above logpile and use it as fuel instead. Should fix a few instances of charcoal pits not functioning. When the firepit decides that the requirements are met for charcoal production it will stop using fuel. This has not changed from before.

  • Maximum panning per chunk reduced from 100 to 50, silver removed from panning to slow the progression straight to bronze and quick-panning (panning gravel beneath flowing water) has been disabled. You'll now need to shovel the gravel out from under the water as you can no longer fill gold pans from blocks beneath water.

  • Finished spindles no longer stack.

Bug Fixes

  • Added missing workable/weldable/danger message to metal sheets and bloom items

  • Added door sounds to bloomery opening/closing

  • Fixed splitting 100% refined bloom. Plans now auto-select based on input if there is only one possible plan and select no plan if there is none available.

  • Fixed the bow removing arrows from the quiver even if it does not fire.

  • Fixed shift clicking ingots out of molds not keeping temp data

  • Fixed horses spawned from eggs only having 15 health

  • Added ASM fix for vanilla leashes so that they properly recognize TFC fences and don't break.

  • Fixed Acacia Support Beams not supporting


未知时间
Version 0.78.13

Bug Fixes

  • Food without proper NBT can no longer be placed in a vessel or food prep slots.

  • Corrected some derps with chicken and pheasant egg laying.

  • Nest boxes will no longer attract pheasant.

  • Fixed upper half of player inventory drawing too big a rectangle.

  • Fixed a number of issues related to horse breeding.

  • Fix ClassCastException while checking armor

  • Added non-tool metal sheets to heat index so double sheets can be made

  • Changed stalactite breaking texture

Tweaks

  • Tweaked the decay formula. This was actually an undocumented change from 78.12 that was released in a stealth update.

  • Changed the good nutrition hunger death prevention from 50% to 85%. If your average nutrition is above 85% then being hungry will not kill you.

  • In order to prevent sheepicide, wolves no longer attempt to slaughter them on sight and sheep now run away when they detect a wolf or bear nearby.

  • Chicken AI can now deal with not being able to reach a nest box. They should also be able to see nest boxes that are slightly above them.

  • Bears no longer run away when hit.

  • Wolves and bears should now properly damage the player when attacking.

  • Gold pan once again inserts directly into inventory, plays item pickup sound on success

  • Modified water drip particles on stalactites so they don't hang in midair.


未知时间
Version 0.78.12

Bug Fixes

  • Fixed armor calculations being offset by 1 slot resulting in useless helmets. *Possibly fixes wolves & bears not doing damage.

  • Fixed more server related crashes regarding food prep.

  • Fixed breaking ice always creating salt water sources.

  • Optifine should no longer cause crashes.

  • Fixed decay equation to actually be 50% per day as the default base.

  • Fixed the bow always firing at full charge.

  • Fixed touching barrels emptying into each other.

  • Fixed animals thinking they could path through fences.

  • Really fixed forges going out when being created for the first time.

  • Fixed red arrow placement in the anvil possibly resulting in impossible to complete rules.

Fixed arrow always animating in the casting UI regardless if it's actually casting the tool.

Tweaks

  • Non-terrible meals are much easier to make. Note: Past meal recipes may result with different taste values after updating.

  • Disabled redstone interaction with fence gates.

  • Removed unused tool-tip on hides.

  • Forges will have a static temperature of 2000 in debug mode.

  • Added chat messages to debug commands so it's more obvious if they worked.

  • Casting interface can now be opened with any liquid metal instead of just copper/bronzes. Interface can be used to cast tools using a full unshaped liquid ingot (This is identical to the previous usage. Non casting metals still can NOT be cast) as well as for combining partially filled ingot molds (both molds must be at liquid temperature). Also added background overlays to the slots so it's easier to figure out which item goes where.

  • The config value of decayRateMultiplier now also multiplies the initial decay when an item is first receiving decay. Setting this to 0 will now also stop initial decay from adding to the item.


未知时间
Version 0.78.11

Bug Fixes

  • Fixed clickable area of the food prep gui being too small, causing players to toss items from their inventory.

  • Fixed crash when splitting Iron Bloom

  • Fixed taming wolves setting their current HP to 20

  • Forges should no longer go out instantly when lit for the first time.

  • Donkey chests can be properly accessed now, no more crashes.

  • Scraping sheepskins now adds hides to the player's inventory on the client as well as the server and with the correct size.

Tweaks

  • 30% slower heating/cooling applied to all metals

  • Meals now also cool much slower.

  • Added oreDict for Acacia planks. Fixes all missing vanilla recipes. Acacia can now be used in all the mix&match wood recipes too.

  • Made nest box GUI same size as log pile and vessel.

  • Breeding animals now consumes 5 oz of the specific food, not the entire item.


未知时间
Beta v2 Pre 12
  • Reworked ore distribution as ore was not spread out enough

  • In SMP, gems should no longer drop clientside (this will prevent ghost gems, you can still get gems)

  • Squid should spawn in the raised oceans now

  • Removed vanilla torch recipe

  • Added missing recipes for the new anvils

  • Hopefully fixed a potential dupe issue.

  • Fixed a sync issue with the anvil and multiple players viewing the crafting

  • Swords once again require double ingots

  • Charcoal pile particle effects should work in SMP

  • Bloomery guis should update when charcoal is consumed

  • Fixed localization for several unshaped metals

  • Raised min height of biomes some to stop the lake effect

  • Removed stone swords, added Javelin (update textures)

  • Regen worlds to see changes


未知时间
Beta v2 Pre 11
  • Fixed clay and peat spawn heights

  • Fixed several biomes that had wrong spawn min and max heights


未知时间
Beta v2 Pre 10
  • Anvils won't reset chunks when loading nbt anymore

  • New world gen featuring sealevel at 145 and taller mountains(Restart Your Worlds)

  • Correct lava lakes have returned

  • Turn off your clouds or raise them with optifine


未知时间
Beta v2 Pre 9
  • Removed terrain changes that I accidentally left in which were screwing up worlds. Oops


未知时间
Beta v2 Pre 8
  • Fixed some anvil sync issues

  • Fixed anvils not saving some information when the server is reset or game is closed.


未知时间
Beta v2 Pre 7
  • Fixed anvil recipe for pickaxe having conflicting rules so that it was uncraftable

  • Flux will now be used when welding

  • Hammers now take damage properly when used for welding


未知时间
Beta v2 Pre 6
  • Fixed anvil issue with missing weld recipes

  • Added a null check for snow melt

  • TFC_Game is no longer required

  • Grass should no longer grow under water


未知时间
Beta v2 Pre 5
  • Fixed Anvil Sync Issues

  • Rebalanced tool materials to be slightly more effective


未知时间
Beta v2 Pre 4
  • Fixed smp bloomery only accepting one piece of ore

  • SMP should now correctly have anvil recipes - oops


未知时间
Beta v2 Pre 3
  • Fixed SMP Rock Layers spawning wrong

  • Added 3 new tier 2 anvils to provide alternate routes past Bronze. (Bismuth Bronze, Black Bronze, Rose Gold)

  • Reduced Granite to 2 in 24 spawn frequency from 3 in 25

  • Rewrote the backend code for the anvil. The only visible change is the new more comprehensive rules system.

  • Minumum weld temperature for all metals is reduced to 80% of melt temp from 90%

  • The bloomery should now lose temperature when theres no more fuel burning.

  • Harvested Logs shouldn't give double drops any longer

  • Crops should no longer pop when you place them next to each other in smp

  • Regenerate worlds and Delete Configs

  • It is now much more difficult to mine rock or dig dirt. This will provide much impetus to tier up.

  • GUAVA IS NO LONGER NEEDED!!!!!!


未知时间
Beta v2 Pre 2
  • Fixed Rock layers not spawning correctly

  • Fixed trees not being random based on biome as they should have been.

  • All Items should once again show temperature

  • Items will once again cool down in the players inventories in SMP

  • Hammers no longer wtfpwn when attacking

  • Regenerate your worlds.


未知时间
Beta v2 Pre 1
  • SMP support added

  • It should be possible to properly progress to Blue/Red Steel without the use of NEI now

  • Various Bug Fixes

  • This DOES NOT include the agriculture changes that are planned for Beta 2


未知时间
Beta v1j Hotfix2
  • Cassiterite should properly spawn now

  • Anvil rules should properly reset now

  • Pig Iron can now properly be worked into Wrought Iron


未知时间
Beta v1j Hotfix
  • It should now be possible to correctly weld 2x Bronze Ingots - oops

  • Make sure you RESET your configs from before v1j and start a new world.


未知时间
Beta v1j
  • The Textures file has changed! Be sure to upgrade

  • Fixed trees dropping supports

  • Advanced metals can now be heated properly

  • Redstone powering removed from bellows. This wasn't implemented correctly in the first place, and doesn't fit the tech level of the bellows.

  • Granite is 3x more like to be chosen as a rock layer(this is to help find Cassiterite(Tin) since it is extremely important. Restart your world for this to take effect!

  • Added the anvil data for the metal propick heads

  • fixed a bug with some stone tools not receiving the correct tool material

  • It is now possible to attach bone to STONE picks/shovels/axe/hoe instead of a stick.


未知时间
Beta v1i
  • MANY bug Fixes

  • Iron ore now gives pig iron which must be worked to create Wrought Iron

  • Mining around a block in order to get Raw Stone should now be easier. It no longer checks the corners.

  • There is a new Temperature system when using fires. Be careful not all metals melt at white hot any longer! This can be turned off in the the TFCOptions.cfg if you want the old way.


未知时间
Beta v1h
  • Eliminated a bug that was duping wood when making charcoal

  • Ingots should now be stackable after they've lost their heat.

  • It sohuld once again be possible to shift click in containers.

  • Log Piles will no longer accept just anything when you shift click to add a log.

  • Re-enabled dynamic side rendering for leaves. This should help lower end computers a little.

  • Ores should now drop the proper ore chunks when mined

  • Workbench and Log Pile shouldn't cause crashes for some people (who may have installed the mod wrong!) any longer

  • Limestone, dolomite, chalk and marble can be turned into flux. Recipe is hammer + cobble

  • Got lazy and didn't document bugfixes thoroughly


未知时间
Beta v1g Hotfix
  • Fixed crash when using a log on an entity

  • Fixed Logpile not dropping logs when destroyed


未知时间
Beta v1g
  • It is no longer possible to karate chop trees with your bare hands!

  • Fixed leaves converting to the wrong types.

  • Added a new Options system. All non-id related options will now be found in TFCOptions.cfg

  • Biome rock layers are now semi random and not controlled via config file any longer.

  • It is now possible to press your sneak key while holding a log and simply place a new pile on top of an old one instead of filling it

  • Hopefully ended the 0-stack size bug once and for all/

  • Firepits should no longer be destroyed by falling dirt. This was causing issues with charcoal creation.

  • ceramic molds are once again stackable after being cooked.

  • Added new wording for temperature readings when cooking food and lighting torches

  • Rebalanced some ore spawns

  • Stone picks should no be capable of mining the correct ores


未知时间
Beta v1f Hotfix 1
  • Fixed a major bug in the anvil

  • Clarrified the rules text on teh anvil when it says Hammer. It will now read Hit


未知时间
Beta v1f
  • Fixed Leaves changing metadata randomly

  • Tried to remove some lag with snow drifts

  • Stone hammers now use cobble instead of raw stone

  • Removed shift clicking from most TFC gui's

  • Fixed an issue with snow fog not disappearing when you move into a non snow area.


未知时间
Beta v1e
  • Fixed Willow trees having an oak block occasionally

  • Rewrote the lumberjack code into a one-size fits all solution to cutting down trees. Be sure to let me know of any special cases that arise. Should function correctly 99% of the time.

  • Disabled some annoying debug messages.

  • Added the proper tool classes for each tool type (Note: Saws are considered Axes for the purpose of destroying wooden objects. They have less durability but are more efficient

  • Leaves are no longer collidable. But they do slow you down slightly when walking through them. They can still be harvested as normal.

  • Making supports should no longer consume your axe

  • Added over 50 new biomes to help with biome transitions. This will help with all sorts of rock layer issues when you're mining under a river between two biomes. It will no longer shift between 3 rock layers very quickly as the river inherits its rock layers from the surrounding biome(e.x. Hills7 now blends into Hills7 Edge before becoming another biome, and River desert1 when the river is in desert biome)

  • Modified Sequoia's to have less leaves on average

  • Reduced Sequoia lag by a lot (thanks Jimmynator!)

  • Fixed several anvil related bugs

  • Fixed an issue with bloomery placement that would cause the bloomery to disappear

  • Added dynamic fog that rolls in to simulate near whiteout conditions in snow storms

  • TFC Cobblestone to Vanilla Cobblestone conversion recipes are now off by default(this was confusing some ppl and causing false errors)

  • Sapling drop rate changed from 1% to 4%

  • *Late Addendum* Added snow drifts to the wintery biomes that build up and melt away depending on the weather


未知时间
Beta v1d Hotfix
  • Fixed the crashes related to forests (this is what happens when you rewrite an entire system after you've been up for 30 hours straight, and then release without proper testing)


未知时间
Beta v1d
  • Fixed sulfur blocks not dropping sulfur powder unless it was destroyed via update from a neighboring block

  • Rock Layers once again have some randomness to their height

  • Ore Chunks now have a Max Stack Size of 8

  • Bloomery should no longer bug out when it is raining and when it can't see the sky

  • Modified Blue Steel Recipe

  • Leaves should once again drop saplings with a 1% chance per block. Note: It will not be possible to grow Sequoia or Kapok. These trees take upwards of hundreds of years to reach their size. Therfore it is possible to completely deforest jungles and redwood forests.

  • Removed the 30 item ids needed for the support beams and converted them to a metadata friendly version requiring only 2 item ids

  • Supports now require an axe to be crafted as well

  • Bloomeries should now function correctly and provide the correct amount of metal for the amount of ore added

  • Metamorphic Cobblestone should now use the correct metadata and textures

  • Biome Rock layers are no longer hard coded and are now generated based upon the seed of the world

  • Reworked biomes slightly to introduce more variation. *This may affect old worlds*


未知时间
Beta v1c
  • 移除了调试配方

  • 修复了淘金盘,使你可以再次筛选土壤

  • 优化了初始叶子更新,以解决延迟高峰问题

  • 优化了地形生成,使其在单一的循环中生成,而不需要第二个循环来生成岩层

    但可能会有持续的延迟高峰,对于这种范围的项目,这会是一场持续的战斗

  • 修正了世界中没有正确生成的小石子,我用错了生成坐标

  • 现在树下的泥土类型应该是正确的

  • 现在当岩石被爆炸摧毁时,应该会掉落圆石

  • 锄头现在可以用在新的泥土上,种植作物并使其生长

    目前在这些土地上只有小麦是可用的作物

  • 与火相关的物体现在可以正确的开启/关闭了(遗憾的是,这必须通过使用多个blockid来完成,甚至原版也会这么做)

  • Markings should once again stack(存疑,未翻译)

  • Slag should now stack(存疑,未翻译)

  • 现在当你制作木炭时,将会得到正确数量的木炭(之前应该除的地方我在乘)

  • 修复了砧焊接时的崩溃问题

  • 修复了添加物品时冶金台崩溃的问题

  • 修改了木质支撑柱,使垂直支撑柱与水平支撑柱相互连接

  • 塌方现在在检查其重量是否被支撑时,会搜索横向支撑梁

        注:泥土不会检查是否有支撑物


未知时间
Beta v1b
  • 修复了配置文件中不显示TFC_GAME id的问题

  • 修复了砧的崩溃问题


未知时间
  • 移植到Minecraft v1.2.5

  • 合并了TFC_Mining和TFC_Game

  • 修正了所有金属的焊接配方

  • 重做了工作台,使加热后的物品能够在工作台上正常冷却

  • 修改了砧底座的大小,使其能够与材质更好的匹配

  • 修正了石砧的材质,使其是石头而非青铜

  • 加入了所有砧的合成配方

  • 加入了新的木炭制作方式,且篝火不再能制作木炭,尽管新方式依旧需要用到篝火

  • 现在泥土将像沙子一样受到重力影响,但草方块不受影响

  • 现在洞穴中将会发生塌方,请务必为你的矿道建造支撑:

    • 加入了木质支撑柱,将两根原木垂直放置合成垂直支撑柱,水平放置则是合成横向支撑柱

  • 现在树叶的腐烂机制将与原版相同,但树叶仍然会瞬间枯萎

  • 现在泥土将会按顶层岩石匹配颜色

  • 现在草地将默认启用“更好的草地”,可在ini文件中切换,只需将enableBetterGrass设置为0即可

  • 加入了粘土坑

  • 加入了剑

  • 加入了槌

  • 加入了凿子(用于将岩石雕凿为光滑石,或用圆石合成石砖)

  • 加入了锻造炉(像篝火一样创建,但使用9块煤炭或木炭)

  • 加入了用于冶炼高温矿石的锻铁炉

  • 鸡肉,猪肉和牛肉现在可以在与火相关的物体中烹饪(我知道它们被加热时会变得白热,lol,我稍后会解决这个问题)

  • 加入了冶金台(用于混合熔融的金属以制作合金)

  • 现在当生成器需要时,会生成巨大版本的树

  • 将“Redwood”重命名为“Sequoia”,使其能够更好地反映这个属

  • 加入了原木垛来储存原木

  • 风箱现在可以为正面下方的一格提供空气


你已经到达了世界的尽头..