Implemented workaround for crash from breaking some TC2 blocks due
to Forge introducing incompatibility in 1.7.10 for breakBlock calls
Implemented some EntityFX support, particles in TC2 appear to work properly
Reworked item usage to improve client/server compatibility, resolves putting disks into RP2 disk drive
Fixed crash with TC2 when fetching ItemStack info
Improved tool support, RP2 and other mods with tools should work now
Implemented custom tool materials
TC2 tool special abilities somewhat working, though some actions only affect client side for some reason
Prevented TC2 GUI crash
Implemented TextureFX, various animated things render now, like RP2 frame motors, BC liquids, TC2 liquid vis, etc
Fixed bug in timing of client world ticks
Added a more universal system for dealing with static fields used in world ticks
Misc crash fixes
Portal guns work a tiny bit, but are still really glitchy
Reworked item/block/stack name localizations, most mods now show proper names
Fixed a crash with RP2 deployers that got introduced during build 006's development
Connected some chat messages, RP2 voltmeter prints to screen now
Added support for ICraftingHandler, RP2 saws now properly take damage when crafting microblocks
Added texture info for some vanilla blocks, makes various RP2 microblocks render properly
Added worldgen support
Added better biome conversion
Added better block color override support
Bridged various block harvesting functionality, things now take time to break, most have proper drops now
Limited lava detection during worldgen to 10%; prevents out of control RP2 volcanoes due to newer 1.7.10 worldgen
IC2 tree tap can be used on rubber trees
Thaumcraft 2 fixes, worldgen works, Goggles of Revealing work, Eldritch Monoliths can be opened, Arcane Singularity works, etc
Implemented random and scheduled block updates
Added synchronization of item stack NBT data
Destruction Catalyst in EE2 now destroys blocks
Fixed EntityItem bug that caused certain stacks to be empty and appear with only a shadow
Implemented a player inventory sync,Destruction Catalyst consumes glowstone now. (Reverted somehow, only sometimes works)
Evertide Amulet can place water, Volcanite Amulet places lava
RP2 Deployer doesn't lose entire inventory after activation now
Implemented basic entity rendering, particularly for EntityLiving, but it's mostly broken
Found client/server separation-related bugs, then made GUIs work better than at any point so far
Volcanite and Evertide Amulet can launch projectiles (but they don't render yet)
Armor can be equipped, but it doesn't render yet and doesn't offer protection
Fixed client/server separation bug with EntityItem
Added more entity-related functionality, items are attracted by Black Hole Band on Dark Matter Pedestal in EE2
Fixed some issues with BuildCraft 3, things like assembly table will work (with bad laser rendering)
Fixed some Thaumcraft 2 crashes, Portable Hole now works
Implemented some support for mod load order priority
ComputerCraft and Balkon's Weapon Mod will load, most is broken
Fixed some entity rendering, cannon and training dummy in Balkon's Weapon Mod appear correctly
Entities can receive damage
Sychronized more entity stuff, dynamite and knife can be thrown in Balkon's Weapon Mod
Fixed ray casting bug, IC2 cables can be broken
Various little fixes to avoid some IC2 crashes
Fixed some timer issues, IC2 energy net now somewhat works
Replicated some TileEntityFurnace functionality, IC2 generators will burn coal properly, everything else uses generic amount
Fixed enough stuff to let Thaumcraft 2 start again
Improved ModelRenderer support, things like BC refinery and TC2 blocks look much better
"Fixed" render passes, RP2 lamps and TC2 blocks look far more correct
Made
all unknown 1.7.10 blocks use a generic 1.2.5 block ID, avoids crashes
in mods like RP2 which access the block array directly
Implemented hack workaround to prevent second render pass from vanishing after chunk sorting. Will fix properly later.
Portal Gun works (kind of)! Faith plates and portal frames, at least, not the gun due to entities.
Added entity watcher, synchronizes basic changes made to entities on 1.2.5 side into 1.7.10
Improved GUI rendering a bit, fixes PortalGun GUI issues
Fixed bug forcing you to relog after placing certain blocks before their GUIs would update, like BC engines
Got More Creeps & Weirdos to start, fixed some crash bugs, but it's far from working due to entities
Railcraft starts, coke oven cooks, water tank forms but doesn't seem to collect water, lots of broken stuff
Fixed class mapping, should let RedPower 2 Control start
Fixed bug preventing Forestry from starting
Fixed lots of things to allow various Forestry machines and engines to work
Rewrote item rendering to support Forestry layered items
Fixed rendering for certain vanilla render types
Rewrote
a lot of the container code, some GUIs work better, some not as well
(player inventory doesn't update while in GUI, BC engines require
logging back into world once after placing)
Fixed stuff for RedPower2 deployer to work, but it swallows its inventory after one activation
Fixed block drops, BuildCraft quarry now spits out items, etc
Fixed
item stack limits (with the unfortunate side effect that RP2 saws don't
stack now but are still eaten after crafting for some reason)
Major GUI overhaul, still with a lot of bugs, but RP2 logic devices work more accurately, and sync with the server.
RP2 screwdriver syncs with server now
RP2 Blulectric power and machines work, including frames and the pump. Frames have buggy rendering during movement though.
RP2 Control computers work but not in release builds yet due to a mapping bug, sorry!
BuildCraft stirling engine works without crashing now
Thermal Expansion GUIs work, machines work, can be powered by BuildCraft engines and pipes, etc
Probably other stuff.