New Config Key: online_mode. Restricts torcherino function based on 3 distinct modes.
Accepts 3 different values:
"" - Torcherinos act normally, no special action if a player joins or leaves
"ONLINE" Torcherinos only function when the player who placed them are online.
"RESTART" Torcherinos are active for the game session once the player who placed them logs in once.
Existing Torcherino's will need to be replaced.
Added a config to allow user defined blacklisted blocks, and new torcherino tiers. (located in config/sci4me/Torcherino.cfg)
Updated Torcherino internals to allow finer control over the area of the torcherino also added an off mode.
Mod Devs should now be able to create their own torcherinos aslong as they don't subclass the blocks. Otherwise they will have to register their own block entity.
Likely some other changes full code history can always be found on github: here.
This port of torcherino for fabric is very different to the forge version. Firstly this mod requires the Fabric API and it will not work with forge.
So now on to the very tiny major changelog (differences between 1.13.2 forge and 1.14 fabric):
Torcherino's now have a GUI which allow you to precisely control the speed and range of a torcherino.
New redstone interaction mode which allows torcherinos to now have ignored, inverted or normal redstone behaviour.
This version is lacking a configuration file / handling but other than that is a fully functional port.
Changed How Torcherinos affect random tick speedup (now more dependent on Torcherino speed).
Added a config option to further speed up random ticks given by Torcherinos.
Added a mod update checker (using forge's updateJSON)
Moved Lanterinos to the building blocks creative tab.
Also updated forge but it *should* still be backwards compatible down to at least 25.0.42 which is what 8.0.0 used.
Also fixed a crash on dedicated servers.
Initial port to 1.13.2 for forge 25.0.42
Enable compressed, double_compressed and overpowered recipe config option has been removed
This is likely to be only temporary however as of yet I have not found a way to implement these options in the new recipe system
Recipes now use datapacks meaning they can be altered or removed by simply deleting the relevant files in torcherino.jar/data/torcherino/recipes
The mod has basically been rewritten from the ground up due to major changes in the forge api.
Therefore bugs and issues may arise, please report them here on curseforge or at https://github.com/NinjaPhenix/Torcherino
Edit:
Source code for this version of Torcherino can be found here: https://github.com/NinjaPhenix/Torcherino/tree/1.13.2-forge
master branch is currently still 1.12.2
Added Configurable keybind for previous sneak + rightclick to change speed. Currently Defaults to LShift, functions same as pre-update however can be changed to prevent conflicts.
Added Jack-o'-lantern varients of torcherinos, not destroyed when placed underwater.
Blacklisted Project e's dark matter pedestal to prevent instant game crash when using watch of flowing time
Changed size and speed message to use actionbar (above hotbar) rather than chat box.
Recipes changed to minecraft's new recipe system allowing them to be modified using json.
A few internal changes such as moving to the new forge registry system which includes assets being lowercase otherwise a direct port from 6.1s.
Source code can be found at: https://github.com/NinjaPhenix/Torcherino