+Added Dragonforged tools and armour
+Added Ornate styled items
*Fixes to entity related problems on server
(entity eggs nolonger work)
*Fixes to some research problems
*Ingot->bar crafting nolonger requires research
*Many fixes to tier recognition in crafting
*Hammer tier is nolonger required for crafting but are recommended
*Redesigned tiering for anvil/carpenter crafts
+Added bar (tier-compatible ingot replacement for recipes)
*Changed melting points for forges (mostly cosmetic as everything is scaled)
*Bars, plates, meshes, planks, pots, etc can be placed with right-click
**(left-click to take, shift-click to place stack)
+Added mattocks (Road building)
**(Can right-click roads to "lock" them to prevent editing
+Added lumber axe (instant tree chopdown with reduced drop rate)
*Changed bomb ranges
+Added config for custom crafting tools (including "knife" for hardcore hunting)
+Added mob spawners, loot sacks and ammo boxes to dwarven ruins
*Some loot sacks drop records
*World gen is more dimension specific
*Cogwork able to sprint and jump at increased fuel cost
**(Sprinting doesn't work on double-tapping forward, sprint key must be used)
+Added cogwork sounds
+Added Ash dragon
-Removed unused assets and items
*Cut planks and plank panes can be used as fuel
*Various Server fixes
-Removed some console spam
*Fixed mastery not working
*Fixed buggy heating of hunks
*Fixed crates not dropping contents on salvage
+Added new research mechanics
*Items individually can be studied to unlock entries
*Research book can read two pages at a time
+Added new structures
*Some contain artefacts for study
*Changed some textures
*Changed armour traits (armour is also lighter)
*Rewrote some information in the book
+New plate model for players
+Added new construction blocks, each with different wood types.
+Redesigned cogwork armour, it is now a separate entity.
+Added new dragon models
+Added Smoke pipes for more complex chimney systems
*Changed bow/ammunition mechanics a bit, infinity enchantment changed.
+Added bedroll (sleep without spawn)
*Fixed some issues with handpicks
*Changed some images
+Superior mythic tiers are unbreakable*Mobs have a chance of failing to block*Changed food stats*Stamina buff can be overritten by better food.*Tier2 crucibles require firebricks surrounding them+Added mobs to info book-Removed bow use spam
*Changed dragon behavior slightly
*Minotaurs run off a rage-based AI
*Starting off neutral (with occasional beatings if you get too close)
*Attacking raises rage (making them more hostile)
*Berserk makes them attack indiscriminately in a rampage
+Added Coal flux (can be used in bloomeries and blast furnaces coal slot)
*Coal, Charcoal and coke can all be used in bloomeries/blastfurns
+Added Rich Coal (less common than coal, high yield)
-Reduced Nitre spawning
+Carpenter benches have 4 extra slots for surplus (like empty jugs)
*Syringes can be used on others by hitting them
*Ingot Moulds can now be stacked\
*Changed many recipes to use the carpenter instead
*Wolframite smelting cost less coal
*Wolframite is more common
+Increased gold/silver work temperature
-Removed Saw plank crafting
*Hoes only take damage on success
*Hoe success is nolonger affected by difficulty
-Removed "Damage Threshold" System
*Changed knife recipe to use 1 ingot
-Reduced default interval which dragons spawn (4x a day to 2x a day)
*increased arrow damage
*Fixed hot icon for anvil recipes in the book
*Fixed Icon-related crash on server startup
*Fixed shears not recognising wood tiers
*Tongs nolonger get damaged when hitting enemies
*Tongs nolonger turn white when picking items up
*Durability now properly affects armour protection
*New trees will always drop 1 sapling from the base of their trunk (New trees only)
-Sapling drop rates reduced
*Optimised recipe reset on anvils and carpenters in attempt to reduce lag
+Custom Armours can be dyed (colouring the outer metal layer)
+Increased Mythic ore rarity
*Fixed fire not damaging armour
*Daggers should render properly on mobs
*Forges take longer to heat larger stack sizes
*Fixed food (like sandwitches) from being repaired!
*Changed bow and arrows
-Less compatible
*Only MF bows can fire MF arrows (and vice-versa)
*Bow inventory must be loaded to fire.
-Reduced Loot from sacks
-Removed MF dyed armour
*Non-Weapons now make hit sounds
*Stoneworking on carpenter bench makes hammer sound instead
*Bloomeries don't use chimneys now
*You get hunger debuff when low on stamina
*Food saturation only applies if it fills you
-Buckets cannot be made on a regular crafting grid
*Bloomeries only give xp when youre artisanry is <20
+Added recipe for thatch stair
*Fixed "Crafted by" name not appearing after quenching items
*Fixed Troughs salvage
*Fixed repair kits being uncraftable
*Fixed damaged items being unsalvageble
*Fixed Loot sacks giving "Any" timber
//NOTE:\\
A lot has changed since the last release, stability (sepecially for servers) is unknown. Be good to back up worlds and take note that servers have gone with less testing.
Tools use a new system now, old tools will be removed in worlds, make sure to scrap what you have!
////
+New tiering system, Each tool can be made of nearly any metal and/or wood
*Dragon Models changed
+Added tinderbox
*Dry rocks have failure chance and can create flame blocks
*Bloomeries give artisanry xp
*Tanning is faster
+Added Obsidian Ingot
*Buckets can be forged from any metal
*Wolframite is nolonger unlocked by default
+Added Bow Textures for haft, metal, detail
*Fixed recipe creation for all ingots
+Added Block-Item recipes for planks, and added "Scrap Timber"
*Density in wood: Mesured in Kg per unit (how much Kg does a plank weigh)
*Haft material now affects 1/5th of the durability of tools
*Bows are named based on wood
-Removed Tiered wood to arrows and bolts
*Changed masterwork health
*Changed poison breath tex
+Added Yew, Ironbark and Ebony wood/Trees
+Added Wood Varients to spoon/mallet
*Changed dragon model and animations
+Added Quern (Replaces the pestle in making dusts/powders)
*Changed pie tray and cake tin recipes
+Added Max Skill Book
+Added Crude Bombs (Craftable at 0 engineering)
+Added Wolframite
+Added Cogwork Armour
*Changed Some Engineering recipes
+Added Coke
+Added Construction Research
+Added Framed Iron Stone
*Some items are crafted faster
*Crossbows are faster
*Fixed spear damage always being 1
-Fire does much less damage to armour
-Armour has less durability
*Changed material registry (Shouldn't affect gameplay)
--*It may have some bugs involved but it should work
*Tweaked armour protections (though its less now)
--*May want to update ConfigMobs since they do less damage as well
+Added big sandwitch
*Piercing damage is harder to block
*Stamina decays faster
*Dead Minotaurs are now fire immune
*Changed a bunch of ConfigMobs default values
*Minotaurs are less dangerous by default now
*Arrows damages changed a bit
*Fixed duplicate syringes on mobs
*Fixed manual entity ID clash
*Fixed enderforge crafting
*Dragons shouldn't get bored and try leave in the nether
*Knowledge should sync when travelling dimensions
+Added Ores to dictionary
+Added Minotaur
--*Normal and nether variety
--*Heavy hitters, power attacks can disarm
--*Beserks at low health and can grab and throw enemies
--(You may want to delete your old config/Mobs file to clean it up)
*Armour mechanics defulted back to "Ratio" but can be configured
*Fixed Armour Threshold protecting unblockable damage
*Changed shrapnel bomb rendering
*Armour is more vulnerable to fire and is highly damaged by it
+Added Mastery perks
*Passive perks that buff the player
+Added Weaponry skill
*Increases when attacking and parrying
*Katanas do more armour damage on power attacks
*Dragons breathe less fire
*Changed dragon spawning
*They spawn with less warning, but will leave if not engaged
+Added Mattock roads (still unfinished)
*Quality doesn't change when not using hammers on the anvil
*Fire bricks cost less kaolinite
+Added config for trough render ID
+Added new (Threshold) Armour system
*Armour directly reduces damage by a set amount each hit
*This makes heavier, slower attacks better than fast, weak
*Value reduces as armour decays
*Armoured opponents are taken down with more strategy now
*Armours have weaknesses that can be exploited
*This only applies to MF Armours as adding mod support is extremely hard
+Added "Piercing" Damage
*Plate armour is more vulnerable to this
*Halbeards can do piercing damage when sprinting
*Daggers can do piercing damage when sneaking
*Swords stab if attacking right after a parry
+Added some more food
+Added Clay pot (Most MF dusts require these)
*Changed some food recipes
+Added jug for liquid storage and use (Mostly used in recipes)
*Tweaked engineering tree levels
*Changed leather crafting
+Added loot bags dropped by special mobs (like dragons)
+Added Rough leather armour
*Spawned dragons don't immidiately aggro
*Tweaked dragon stats, now damage is also configurable
*Dragonforge doesn't have a time limit to craft
*You can now alter the Knowledge tag data in config (Removing knowledge)
+Added a new Auto-assign for entity Ids
*Fixed dragon sounds
-Removed texture startup errors
To remove Knowledge from the world: Go to Config/Hardcore (you need to re-load the game to get the new variable), and change the research ID.
Entity IDs should auto-assign now, in Config/Mobs: The entity base id is -1 to use auto.
*Tweaked dragon stats, now damage is also configurable
*Dragonforge doesn't have a time limit to craft
*You can now alter the Knowledge tag data in config (Removing knowledge)
+Added a new Auto-assign for entity Ids
*Fixed dragon sounds
-Removed texture startup errors
To remove Knowledge from the world: Go to Config/Hardcore (you need to re-load the game to get the new variable), and change the research ID.
Entity IDs should auto-assign now, in Config/Mobs: The entity base id is -1 to use auto.
*Changed the pages in the book to make recipes easier to recognise
+Added a bunch more info to the getting started entry (Including shears)
-Anvils cost less material
*Crafting hammers nolonger requires any particular tier
*You do not need to upgrade anvils, but it is less effective not to.
*Forges nolonger consume buckets
+Added texture for tin hunks
+Added Proper name to "Tooltype shears"
+Added Information to pig iron page
+Added Steel tube to creative menu
+Added Parachute
+Added Syringe for easy potion application (Can also right-click mobs to apply to them)
*All skills are displayed on all pages
*Engineering tab is now after the provisoning tab (Matching the skill order)
*Leather can be cleaned in troughs
*Clicking to research on a table is faster near bookshelves
*Fixed tanner rendering
*Mobs don't auto-block when on fire
*It's a bit harder to get superior items (but there's a small guide)
*It's also easier to get inferior items if you screw up!
*Copper and tin spawns increased, but tin sizes half
(You need to delete world gen config to apply these changes)
*Research tables drop inventory when broken
*You can research armour at a lower level
+Added spyglass for looking further
+Added climbing pick
(Tricky to use, but allows climbing walls and even overhangs)
*Fletchings are made from 3 paper now (so they have no left overs)
*Fixed apron hand rendering
*Increased durability of tools up to encrusted
+Expanded on engineering
+Added Bomb press (Crafts bombs on bench when used)
*Crafting bombs by hand is slower
+Added Advanced forge (Can be lit and extinguished with redstone!)
+Added Advanced tanning rack (Has a mechanism that shears for you)
(Don't think these gadgets are "Automation" in the sense.. they just assist, rather than replace.
+Added engineering commodities and components
+Added engineering tools (Including a spanner tool)
-Reduced durability on tools
+Added aprons (Not like before, but they can be dyed) You will take damage if hot items are in your inv without this
+Added dry rocks (they cant make fire blocks, but still light forges)
*Some raw meats yield more generic meat
*Changed trough code a bit
-Reduced bonuses on superior items
*Anvils now have random values for their hits (in relation to quality) every use
+Anvils can now output hot items in stacks. (This means you dont have to remove stackable items between uses)
+Forges only have 1 slot now, but allow stacks, making it much neater to heat a group of items)
+Added config to disable research (unlocks everything)
+Added new mechanics to anvil quality control
*Shift-left click to "Upset" bringing the progress down
*Some tools can be superior/inferior depending how well their crafted
+You can now craft masterwork materials (igno, mithium, ender)Nothing
special yet
Masterworks are only unbreakable if crafted perfectly so be careful.
*Fixes related to some item drops
+Pig iron added to research menu
+Added troughs for item cooling (filled with buckets)
+Re-added the anvil quality-control
*Minor fixes
*Blast furnaces are more dangerous
*Tweaked a lot of food variables
*Changes saturation coding on food
+If you right-click a block with a forged pick, it tells you the mining levels and if it can be harvested.
*Tweaked research scrolls (Hopefully it plays nicely with servers now)
*Few server tweaks, and crash fixes
*Repair kits now have multiple uses (Rather than tools randomly being damaged, the kit randomly breaks)
*Crucibles support hoppers: Hoppers under take in the output slot, others will place in the grid, if a crucible is under a blast furnace heater, hoppers take all items from under
*Forges cool down 5x slower when out of fuel
*You can nolonger re-purchase knowledge if you have the scroll.