Changelog:
- Added config setting to disable HUD (mysterious green bar)
- Fixed HUD so it does not display above menus, GUI's, debug info, etc.
- Orderly Lamp can now find an Infusion Matrix in the same plane
- Added support for importing and exporting Essentia with Thaumic Energistics for all Essentia containing blocks
(NOTE: Due to an issue in Thaumic Energistic this can cause some Essentia to be lost when exporting. Under normal circumstances the amount lost is small. This issue is not unique to Technomancy and could happen with any modded Essentia containing block.)
- Fixed an issue where the amount of Essentia in a condenser was incorrectly displayed by the Goggles of Revealing
- Eldritch Consumer now quarries from top to bottom
- Eldritch Consumer will now place stone blocks at the outside of quarried area as needed to stop water/lava flow (yes this could be used to farm stone/terra... Oh Well)
- Eldritch Consumer no longer tries to "mine" liquid blocks, the are destroyed instead.
- Eldritch Consumer will now kill any non-player mob in the quarry area, causing them to drop items as appropriate for a non-player kill (Keep your pets out of the quarry!)
- Eldritch Consumer will attempt to consume any items in the quarry area including mob drops, items dropped from chests, etc.
- Fixed an issue that cause the Eldritch Consumer to stall. I'm not sure this is totally fixed, so let me know if it happens.
- Fixed several issues with labeled Quantum Jars. Let me know if the labels misbehave!
- Fixed an NEI issue that caused a "phantom" Iron Capped Wooden Wand to be added by Technomancy
- Blood Fabricator will now automatically fill adjacent tanks
- Changed the way the Essentia Coil scanned for blocks that require special handling (Thaumatorium, Buffer, etc)
- Essentia Coil now works with the Arcane Bore and even displays a connector similar to the Arcane Lamp when connected to the Bore
- Fixed issue that prevented a pipe connection from being displayed between an Essentia Coil and Essentia Buffer
- Updated the Thaumonomicon entry for the Essentia Coil with additional information about the Thaumatorium and using Buffers to connect to "problem" blocks
Added Existence System:
- Three types of producers (one mobs, one mobs + RF, last passive see new rituals)
- Three types of transmitters (Pylons with 3 tiers)
- Two consumers (crop accelerator and harvester)
Added Treasure system:
- Villagers hold treasures
- Bad stuff happens when villagers with treasure are killed
- Villagers with treasures are very powerful
- Treasures extractable (3 types available for now) see new rituals
New Rituals:
- Birth of the Fountain kills mobs off to create a passive existence generation method
- Extraction extracts treasure, deadly if not used correctly
Fix:
- Coil coupler crash when core is removed
- Black Hole ritual not killing off in the right radius
- Scepter research displaying when wand cores not researched
该日志汇总了0.10.g-0.11.3的全部日志
0.11.3: (2015.8.26)
Fixed Energized Wand Core recipe
0.11.2: (2015.8.9)
Added support for Automagy Alchemical Boiler to the Galvanized Bellows
Added support for Thaumic Pipes to most Essentia using/producing/storage blocks
Technoturges Scepter now displays MFR machine ranges when held
Added the ability to use Warded Jars with Quantum Jars in a similar way to Essentia Phia
0.11.1B: (2015.7.25)
Fixes a bad import in the Node Dynamo
0.11.1A: (2015.7.23)
Enable Phials for Condenser.
Changed the way the recipes for the Wand and Scepter are handled. All wand caps should now be supported.
Changed the way blocks sync data between server and client. This should improve performance, eliminate several visual glitches, and help prevent lag in SMP. This is a HUGE change so may have issues. If you see any blocks that do not save data, behave differently in singleplayer vs. SMP, get out of sync server vs. client, or that display inaccurate Waila info, please file an issue!
Moved most of the block interaction serverside.
Removed INode implementation from Ecological Transmuter. It wasn't needed.
Removing a filter from an Essentia Coil now returns the filter (with Aspects).
Tons of fixes to the Node Fabricator "Air Blocks".
Fixed Node Dynamo using 1/4 the fuel it should have when upgraded with a Potency Gem.
Node Dynamo now randomly picks which Node to draw from as well as which Aspect to draw, potentaily allowing groups of Nodes to recharge more evenly.
Slowed down Item Coil. Now only moves a single stack per source per tick. Moving the entire inventory seemed both OP and CPU hungry.
Added a check in the coils to see if a bad source is marked as invalid before removing it from the source list. This should prevent tiles from being removed from the source list if they are in an unloaded chunk. It also prevents taking essentia from tiles marked invalid.
Randomized the access to the sources for both Item and Essentia Coils, so they won't hit the same source over and over.
Fixed Item Coil only being able to access half of a Large Chest.
Fixed Item and Essentia Coil Redstone connectivity. If upgraded with a Potency Gem, redstone will turn to connect to them.
Fixed Essentia Coil not returning filter when broken.
Added Item Coil filter info to item tooltip and Waila info.
Changed TileCrystal to extend "TileEntity". These blocks have no reason to tick or sync data.
A lot of general code cleanup.
Removed RenderAsNormalBlock = false from BlockCosmeticOpaque, since it does render as a "normal" block.
Fixed Water Ritual crash/hang.
Fixed Essentia Dynamo being able to connect to tubes in the direction it's facing.
Redid Dynamo fuel handling a little.
Fixed Blood tank synching for Blood Fabricator.
Fixed rotation of Orderly Lamp when dropped as an item.
Added Waila info for Condenser.
Fixed bug where under certain circumstances the Eldritch Consumer could absorb more aspects than intended.
Fixed bug where timeout was not being reduced if no space was avail in Eldritch Consumer.
Fixed bug where aspects were not always being output by the Eldritch Consumer.
Sometimes Thaumcraft would not provide an "Aspect" for a biome when generating a node, resulting in a node with no aspects. Node Generator now tries Thaumcraft first, and if that fails, picks a random Primal.
Fixed wrong block name being displayed when looking at Node Fabricator "air" blocks with the Thaumometer.
Breaking Changes:
Upgrading to this version will delete your research for the Electric Wand Core. Either scan a SilverWood wand core and re-research, or give yourself the research with the Thaumcraft research commands. Research name is "ROD_electric"
0.11.1: (2015.6.14)
Fixed issue that caused a crash when adding labels to Quantum Jars
Fixed missing sound when adding Essentia to Quantum Jars using a Phial
Updated Chinese translation
0.11.0: (2015.6.7)
Fixes several errors when displaying stored settings on items
Fixes issue where Node Fabricators did not create the "extra" blocks that fill their structure
Fixes an issue where the Node Fabricator did not always save it's data when broken
Fixed a couple of issues where blocks were not checked if they were valid before accessing them, causing errors
Fixed an issue with rituals that caused an error if activated by Redstone
Fixed Node Fabricator not properly obeying Redstone settings
Fixed Node Fabricator only accepting Redstone on its "main" block
Updated info in "Mods" display
Added Logo
0.10.l: (2015.5.31)
Boosted coils no longer deactivate themselves due to redstone output. When the Potency Gem is used on a coil, the coil is switched to ignore redstone, and if modified with an item, the item is dropped. Further attempts to modify the redstone behavior are ignored. When Potency Gem is removed, coil is returned to requiring a "Low" redstone signal to function, and redstone modifying items can be used again.
Descriptions on Light and Dark crystals were reversed.
Waila tooltips did not function if some mods were not loaded. Waila should now show tooltips for blocks for blocks even if all mods are not active.
Clearing the filter on the Item Coil did not properly propagate from server to client.
Fixed exception when reading item info for blocks that have a tank with no fluid/fluid type in it.
Fixed syncing of blood tank content from server -> client for Blood Dynamo
Fixed flickering block on rotation of Dynamos
Fixed bucket picking up water instead of Mana Condensate when used on a Mana Condensate block
Fix Item Transmitter not able to have redstone, gunpowder and redstone torches as filters
Fix item flickering with Processors GUIs
Wrench vs Wand contention on Node Fabricator (Must now sneak to rotate Node Fabricator, "not sneaking" to wand it)
Redstone Sensitive blocks drop a redstone on initial redstone set change (fix for bug that allows converting gunpowder to redstone!)
Added ability to check RedstoneSet canRun without a TE (Fixes several potential issues when checking redstone state of Node Fabricator air blocks)
Added TileTechnomancyRedstone and TileMachineRedstone for IRedstoneSensitive tiles that extend TileTechnomancy and TileMachineBase
Fixed Node Fabricator not saving redstone setting
Fixed Node fabricator activating even if it's partner is facing the wrong way
Added better error handling for the air blocks (should prevent many of the NullPointerExceptions seen with them)
Added ability to change Node Fabricator redstone handling via air blocks
Added ability wrench Node Fabricator via it's air blocks
Remove all mention of removing redstone upgrades from books
Fixed incorrect Essentia coil rendering
Fixed Essentia Coil placing backward
Fixed flickering when rotating the Node Fabricator
Fixed Mekanism compatibility
Fixes crash when breaking blocks if Thaumcraft is not loaded
Fixes several issues with Item Coil when Thaumcraft is not installed
Fixes default block bounds of Item Coil
Fixes rotating item coil with a wrench taking the wrench as a filter instead (and Redstone, Redstone Torch, gunpowder, and the Potency Gem)
Fixed issue where adding or removing a potency Gem caused Coils to update block metadata. Visually this caused the coil to reorient momentarily, but was a symptom of a deeper problem where the whole TE was being destroyed and recreated)
Changed redstone output on coils to not use metadata.
Fixed crash in ICouplable when Thaumcraft was not loaded
Changed IRedstoneSensitive and blocks that handle changing redstone settings to allow tile entities to disallow changing redstone state. This was needed to prevent changing redstone state on coils that were "boosted".
Rendering of "rings" on coils changed. Top ring will be red if coil is "boosted". Bottom ring is used to indicate if the coil is filtered.
Info for items cleaned up a little
Added logging of Thaumcraft module loading success/failure
Added Logging for Botaina module init
Changed facing on placement of the mana fabricator to use block metadata instead of a block variable
Added ability to rotate Mana Fabricator with a wrench
Added both charged and uncharged wand and scepter to creative menu
Electric Bellows now cause Essentia to funnel into Alembics faster as if Alumentum had been used as fuel
New Essentia Fusor: now combine essentia together with a 2:1 ratio
0.10.k: (2015.5.17)
Mekanism Recipe Compatibility
Auto Output con be set for Condensers
Fixes Crash when pressing shift while in creative
Fixes Texture issue for Essentia Coil
Fixes Thaumonomicon crash
0.10.j: (2015.5.11)
Fixes Essentia Coil not saving
Fixes Essentia Coil renderer
Fixes Potential Crash without Thaumcraft
Potential Fix for Thaumonomicon crash
0.10.h: (2015.5.3)
More Blocks are now rotatable
Wands are considered like wrenches
Filter for the item coil isn't working but can be now set
Major interface change
Fix for air block being in unloaded chucks
0.10.g: (2015.4.26)
Fixes for Advanced Deconstruction Table
Improvements of the Thaumonomicon entries
Update Mana value to be more balanced
Improve Blood Dynamo production
Mana FluidItem Coil
Refraction removed (should improve loading speed)
Code cleanup