Additions
customize addons/upgrades per turret
light value and transparent blocks for camo mode
turret limits for bases
config option to always conceal turrets
team members no longer get damaged
Tier 5 base now has a built-in serial port
base addon that removes loot from hit targets
Changes
moved network code to OMLib
improved the trusted player system
new trusted player GUI (in OMLib)
reworked GUIs
changed the laser to be more real life accurate
laser now deals bonus damage to unarmored targets (0.6x-1.6x damage)
railgun deals increased damage against armored targets (0.6x-1.6x damage)
railgun rendering update
new expander textures (by Austin5003)
Fixes
range upgrades work properly now
EU Buffer code
base breakability
camo with chisel blocks
Disposable turret now ignores other turrets ammo
Projectile fixes (WIP)
new feature: advanced security system for managing turret bases, in a new mod and when OMT port is finished
Added: Wall Variants, also in a new mod (done)
Added: A proper API and changes to make developing addons for OMT easier
Added: Tesla Power API Support (done)
Added: blacklist for targeting and whitelist for ammo slots (done)
Added: Item to copy settings from one base to another (done)
change: the camo support is enabled but must be tested extensively
If you have any more ideas for features, contact Keridos please per private message here on curseforge on poke me in the #OpenModularTurrets channel on espernet IRC. If you rather like discord, use this
change: target improvement, thanks to tossaponk
added: config option for offline mode support. makes turrets unsafe if no username authentication is available because you can just change your name and get access.
Added: IndustrialCraft 2 EU Support!
Fixed: Turretbase camo not working correctly.
Added: Configurable turret dungeon loot.
Added: Configurable turret base blast resistance.
ninjafixed v2.2.2 the 6 people that downloaded the old file might have to redownload the new one when its approved and visible.
Fixed FPS drop when placing a turret base.
Fixed client chunk update spike when placing a turret base.
Added turret concealment addon.
Added Base single/multi target functionality.
Fixed fences not dropping when broken.
Fixed camo activation interfering with GUI. GUI will now open on right click if the block/item held can not be used for camouflage.
- Added Turret base Expanders to help your turret base scale better, both for inventory space and energy storage. Simply place them on your Turret base.
- Added 5 tiers of Hard Walls, basic building blocks with high levels of hardness and resistance.
- Added 5 tiers of Fences, non-opaque blocks which also has very high levels of hardness and resistance. Tier 2 and onward also act as barbed surfaces, hurting any entities that stand close to them, scaling with tier level.
- Turret base camouflage: Turret bases can now be disguised as a normal opaque block. Simply right click the base with the block in hand, and shift-right click with an empty hand to remove a disguise. Turret bases are now accessed by right clicking them with an empty hand.
- Recycler addon: Gives your turret a chance to negate ammo usage/generate ammo, per shot.
Remember to make backups of your world before installing.
As the title states, the first beta builds of OMT v2.0.X is out. This release is heavy with new functionality, integration, and customization, but is fully backwards compatible with your 1.3.X worlds. However, since the dev phase is still in beta, make backups of your worlds before installing.
Some key integration points include:
-Thaumcraft integration
-OpenComputers integration
-Computercraft integration
-EnderIO recipe usage
-Mekanism recipe usage
-ThermalExpansion recipe usage
A lot of time has gone into making the mod much, much more flexible for server owners/admins. Everything from disabling specific turrets, mod recipe usage, turret volume and global targeting parameters can be customized to the server's needs. Check out the new configuration file for details. We strongly suggest you remake your config, aka deleting the old one, start client/server once and then change the new file or else you will have obsolete entries that do not work in it.
Wiki coming soon. In the meantime, you can use IGW Mod for in-game info about the mod.
You can grab it from the files tab on this page. Please report any bugs/issues to our GitHub page:
https://github.com/OpenModularTurretsTeam/OpenModularTurrets
Thanks to the following people, groups and communities whom have made this new iteration possible:
-Keridos
-UntouchedWagons
-Nightstalker6669
-Tossaponk
-The ExplosiveNetworks (especially Beelzaboss) community for letting us use them for large scale
pre-release testing.
Grab the latest stable releases from this project page, and the dev builds from here:
https://jenkins.ironhide.de/job/OpenModularTurrets/