新建2024-06-14
Tough As Nails Fabric 1.21-10.0.0.3

1.21 Changelog

10.0.0

======

- 10.0.0.3 Update nn_no.json (#851)

- 10.0.0.2 Added Breeze Rods and Wind Charges as Thermoregulator cooling fuel, added thirst stats to Ominous Bottles

- 10.0.0.1 Issue tracker MC version bump

- 10.0.0.0 Updated to 1.21


9.2.0

=====

- 9.2.0.180 Create nn_no.json (#848)

- 9.2.0.179 Fixed Fabric crashing with leaf armor. Closes #847

- 9.2.0.178 Fixed default colouring for wool armor

- 9.2.0.177 Fixed severside crashing on Fabric

- 9.2.0.176 Re-enabled builds

- 9.2.0.175 Fixed potion brewing recipes

- 9.2.0.174 Fixed leaf armor coloring

- 9.2.0.173 Preliminary 1.20.6 update

- 9.2.0.172 Merge commit '290e02df1c3e26704db9b2528c91fdcdf38907ad' into 1.20.6

             # Conflicts:

             #    gradle.properties

- 9.2.0.171 1.20.6 prep

- 9.2.0.170 Update `ru_ru.json` (#842)

             Added missing lines, fixed typo

- 9.2.0.169 Improved juice textures again

- 9.2.0.168 Updated Gradle, added new Juice icons

- 9.2.0.167 Update pl_pl.json (#841)

- 9.2.0.166 Update Turkish localization (Tested) (#840)

- 9.2.0.165 change accessibility (#839)

             Co-authored-by: afoxxvi <unconfigured@null.spigotmc.org>

- 9.2.0.164 Tweaked Climatologist texture and trades

- 9.2.0.163 Improved Climatologist texture

- 9.2.0.162 Update ru_ru.json (#836)

             That's a huge change here

- 9.2.0.161 Oops, ACTUALLY fixed lit/powered state not being checked properly for heating/cooling blocks

- 9.2.0.160 Fixed heating/cooling blocks not checking for the lit/powered state properly

- 9.2.0.159 Tweaked Thirst status effect/thirst bar icons

- 9.2.0.158 Improved Hyperthermia overlay again

- 9.2.0.157 Improved Hyperthermia overlay, allowed Ice Cream/Charc-O's to be used as Thermoregulator fuel

- 9.2.0.156 Improved Climatologist trades

- 9.2.0.155 Added Climatologist trades and tweaked house structures again

- 9.2.0.154 Fixed Climatologist house structures

- 9.2.0.153 Fixed Serene Seasons being marked as mandatory for NeoForge

- 9.2.0.152 Implemented the Climatologist villager profession

- 9.2.0.151 More improvements to Climatologist house structures

- 9.2.0.150 Updated Climatologist house structures

- 9.2.0.149 Implemented villager buildings

- 9.2.0.148 Started adding assets for Climatologist villager profession

- 9.2.0.147 Fixed block updates with thermoregulator

- 9.2.0.146 Update ru_ru.json (#825)

- 9.2.0.145 Added multiplatform Serene Seasons compatibility

- 9.2.0.144 GlitchCore bump

- 9.2.0.143 Fix modmenu icon

- 9.2.0.142 Updated for new GlitchCore

- 9.2.0.141 Create vi_vn.json (#824)

- 9.2.0.140 Fix dependencies for Modrinth

- 9.2.0.139 Improved leaf armor model textures

- 9.2.0.138 The thermoregulator can now be toggled with redstone

- 9.2.0.137 Improved wool armor textures

- 9.2.0.136 Prevented Thermoregulator from spawning particles if the face in front of it is solid

- 9.2.0.135 Fix crashing on Fabric

- 9.2.0.134 Added particles for the Thermoregulator

- 9.2.0.133 Added an option to remove source blocks with the canteen. Closes #666

- 9.2.0.132 Added tags for passable blocks

- 9.2.0.131 Whoops

- 9.2.0.130 Perform the night modifier after the biome modifier

- 9.2.0.129 Don't check confinement for all fills

- 9.2.0.128 Improved thermoregulator spreading

- 9.2.0.127 Thermoregulators now drop blocks correctly when broken

- 9.2.0.126 Only drop temperature in tropical biomes during mid wet season if the default temperature is hot

- 9.2.0.125 Change default altitude modifiers values so that it's enabled by default

- 9.2.0.124 Changed canSeeSky checks to use motion blocking heightmap instead

- 9.2.0.123 Increased thermoregulator fuel time, tweaked water purifier GUI texture

- 9.2.0.122 Implemented the thermoregulator. Closes #805, #726

- 9.2.0.121 Adjusted determination of passable blocks for temperature filling

- 9.2.0.120 Implemented F3+7 debug combo

- 9.2.0.119 More Thermoregulator texture tweaks

- 9.2.0.118 More Thermoregulator texture tweaks

- 9.2.0.117 Added front texture for the Thermoregulator

- 9.2.0.116 Check if dimension is overworld-like for nighttime modifier

- 9.2.0.115 Check if dimension is overworld-like for environmental modifier altitude rather than going by overworld biome tags

- 9.2.0.114 Fix night time modifier on client side

- 9.2.0.113 Fixed lava not being detected properly

- 9.2.0.112 Fixed water filter state not reverting

- 9.2.0.111 Tweaked Water Purifier block properties

- 9.2.0.110 Fix hoppers not working correctly with water purifiers on Forge

- 9.2.0.109 Fixed water purifier crashing

- 9.2.0.108 Refactor temperature filling. Closes #789 and #713

- 9.2.0.107 Added support for debug rendering proximity spreading

- 9.2.0.106 Allowed Rain Collectors to slowly collect water when it's snowing

- 9.2.0.105 Added dripping water particles to the Water Purifier and gave some oxidation to the Water Purifier textures

- 9.2.0.104 Allowed various items to be used as filters for the Water Purifier

- 9.2.0.103 Fixed underground temperature modifier being used for non-overworld biomes

- 9.2.0.102 Water purifier texture tweaks

- 9.2.0.101 Yet another redesign of the Water Purifier

- 9.2.0.100 Added Wandering Trader trades

- 9.2.0.99  Workaround for a rare logspam issue on Forge

- 9.2.0.98  Added support for adding wandering villager trades

- 9.2.0.97  Adjusted the temperature gauge to use values of 0, 7 and 15 based on the chosen mode

- 9.2.0.96  Temperature gauge is now functional

- 9.2.0.95  Tweaked mod icon yet again

- 9.2.0.94  Allowed Thermoregulators to be rotated horizontally

- 9.2.0.93  Updated mod logo

- 9.2.0.92  Added animated temperature gauge icons, tweaked mod icon

- 9.2.0.91  Added base block for Thermoregulator and fixed models

- 9.2.0.90  Thermoregulator GUI texture

- 9.2.0.89  Added model/textures/tags for the Thermoregulator

- 9.2.0.88  Allowed canteens to take water from cauldrons (Closes #809)

- 9.2.0.87  GlitchCore bump

- 9.2.0.86  Added the Water Cleansing enchantment for canteens

- 9.2.0.85  Update for new NeoForge

- 9.2.0.84  Cleaned up canteen classes and prevented drinking from canteens when thirst is full

- 9.2.0.83  Drinking now does nothing if not thirsty

- 9.2.0.82  Don't render thirst when mounted

- 9.2.0.81  Fixed hydration not applying correctly

- 9.2.0.80  Don't apply freezing in creative mode due to temperature

- 9.2.0.79  Fix freezing not being applied correctly

- 9.2.0.78  Avoid referencing SeasonHooks inside the TemperatureHelper mixin for Forge

- 9.2.0.77  Improved Temperature Gauge texture, more hydration value tweaks

- 9.2.0.76  Added damage source for dying of thirst, tweaked hydration values for various drinks, reorganized TAN creative tab

- 9.2.0.75  Added tooltips for trim materials (trimmed armor already has tooltips)

- 9.2.0.74  Added support for heating/cooling armor trims

- 9.2.0.73  More improvements to the Water Purifier model

- 9.2.0.72  Fix server crashing, fix Forge item name positioning

- 9.2.0.71  Reposition the selected item text to be a bit further above the temperature orb

- 9.2.0.70  Fixed missing FoodData mixin

- 9.2.0.69  Changed Water Purifier model/texture/recipe again

- 9.2.0.68  Improved Rain Collector texture/model

- 9.2.0.67  Further improvements to the Water Purifier's model/textures

- 9.2.0.66  New mod icon.  Tweaked Water Purifier container texture

- 9.2.0.65  Improved Water Purifier texture/model

- 9.2.0.64  Added Ice Cream and Charc-O's, non-nutritional foods that provide temporary cooling/heating when consumed.  Increased default length of Internal Warmth/Chill effect.

- 9.2.0.63  Added tiered canteens made of different ores than can hold more water

- 9.2.0.62  Tie lastUpdateTick to individual deltas for thermometers

- 9.2.0.61  Use getEntityRepresentation for parity with Vanilla

- 9.2.0.60  Map entity ids to deltas for the thermometer

- 9.2.0.59  Changed Temperature Gauge recipe to use the Thermometer

- 9.2.0.58  Implemented the thermometer item

- 9.2.0.57  Arrows are once again rendered for temperature increases/decreases

- 9.2.0.56  Added tooltips for consumable heating/cooling items

- 9.2.0.55  Always allow eating heating/cooling consumables

- 9.2.0.54  Disable particle effects for consumable warming/cooling

- 9.2.0.53  Added support for consumable cooling/warming items

- 9.2.0.52  Gradle fixes

- 9.2.0.51  Fix for thermometer textures

- 9.2.0.50  Improved Thermometer textures

- 9.2.0.49  Reclassified vanilla Swamp as a neutral temperature biome

- 9.2.0.48  Added assets for Temperature Gauge and Thermometer (Not functional yet)

- 9.2.0.47  Fixed default Climate Clemency and Ice Resistance durations.

- 9.2.0.46  Update ru_ru.json (#821)

- 9.2.0.45  Made thirst affecting health regeneration configurable (it is now disabled by default)

- 9.2.0.44  Made thirst sprint prevention configurable

- 9.2.0.43  Disable thirst/temperature tooltips if their respective features are disabled

- 9.2.0.42  Register client event handlers earlier (fixes leaf armour being grey)

- 9.2.0.41  Upload the remapJar for Fabric on Modrinth

- 9.2.0.40  Removed debug logging for config files

- 9.2.0.39  GlitchCore bump

- 9.2.0.38  Fixed hyperthermia issues

- 9.2.0.37  Distinguished heating/cooling held items properly

- 9.2.0.36  Fix temperatureModifierOrder config option

- 9.2.0.35  Now runs on servers properly

- 9.2.0.34  Implemented item tooltips

- 9.2.0.33  Fixed brewing recipes

- 9.2.0.32  Implemented item/block coloring

- 9.2.0.31  Changed Heating tooltip text color to Gold

- 9.2.0.30  Tweaked thirst tooltip icons

- 9.2.0.29  Adjust seasonal temperature for tropical biomes during mid wet/dry season

- 9.2.0.28  Manually set biome temperature tags for every vanilla biome, check powered state for heating/cooling blocks

- 9.2.0.27  Separate client initialization

- 9.2.0.26  Moved GlitchCore code

- 9.2.0.25  Ported render types

- 9.2.0.24  Finished implementing thirst

- 9.2.0.23  Ported temperature

- 9.2.0.22  Update to 1.20.4

- 9.2.0.21  Ported overlay rendering

- 9.2.0.20  Eliminate Forge capabilities

- 9.2.0.19  Implement config + networking

- 9.2.0.18  Added initial packet handling support

- 9.2.0.17  Complete registry refactor to common package

- 9.2.0.16  Move additional content to the common distribution

- 9.2.0.15  Begin moving blocks and items to the common distribution

- 9.2.0.14  Fix curseforge id

- 9.2.0.13  Merge remote-tracking branch 'origin/1.20.2' into 1.20.2

- 9.2.0.12  Project restructure

- 9.2.0.11  Update uk_ua.json (#816)

- 9.2.0.10  All data is now generated automatically

- 9.2.0.9   Replaced legacy javascript asm with mixins

- 9.2.0.8   Update en_us.json

- 9.2.0.7   Update tr_tr.json (#814)

             (cherry picked from commit c2f2d7865de6975d314a2435f1530efaf7e9b36d)

- 9.2.0.6   Added options for temperature UI offsets. Closes #767

- 9.2.0.5   Sync thirst and temperature on dimension change. Closes #782, #757

- 9.2.0.4   Made temperature modifier ordering configurable

- 9.2.0.3   Added jar manifest, removed legacy Jenkins file

- 9.2.0.2   Explicitly add ARR license file

- 9.2.0.1   Updated buildsystem

- 9.2.0.0   Localization updates

你已经到达了世界的尽头..
新建2019-05-14
3.1.0.141-universal

修复温度突然上升bug

未知时间
3.1.0.73 universal

Merry Christmas everyone! Have a new release of Tough As Nails to celebrate :)

Here's the changelog:

  • Updated to Minecraft 1.12.2 (properly)

  • Added configurable drinks

  • Fixed potion effect icons both in the HUD and inventory

  • Added particles to areas heated/cooled by coils

  • Coils will now keep checking for places to regulate, even if they aren't initially placed in a valid location

  • Updated in-game config options to match the config files

  • Adjusted our crop decay implementation. This should fix decay with crops from Pam's Harvestcraft and possibly some other mods too

  • Added individual config options for increasing/decreasing temperature in the middle of the day/night.

  • Temperature increasing in the middle of the day is now disabled by default

  • Fixed buggy snowflake particles

  • Switched to using flame particles for heating coils, rather than smoke

你已经到达了世界的尽头..