1.21 Changelog
10.0.0
======
- 10.0.0.3 Update nn_no.json (#851)
- 10.0.0.2 Added Breeze Rods and Wind Charges as Thermoregulator cooling fuel, added thirst stats to Ominous Bottles
- 10.0.0.1 Issue tracker MC version bump
- 10.0.0.0 Updated to 1.21
9.2.0
=====
- 9.2.0.180 Create nn_no.json (#848)
- 9.2.0.179 Fixed Fabric crashing with leaf armor. Closes #847
- 9.2.0.178 Fixed default colouring for wool armor
- 9.2.0.177 Fixed severside crashing on Fabric
- 9.2.0.176 Re-enabled builds
- 9.2.0.175 Fixed potion brewing recipes
- 9.2.0.174 Fixed leaf armor coloring
- 9.2.0.173 Preliminary 1.20.6 update
- 9.2.0.172 Merge commit '290e02df1c3e26704db9b2528c91fdcdf38907ad' into 1.20.6
# Conflicts:
# gradle.properties
- 9.2.0.171 1.20.6 prep
- 9.2.0.170 Update `ru_ru.json` (#842)
Added missing lines, fixed typo
- 9.2.0.169 Improved juice textures again
- 9.2.0.168 Updated Gradle, added new Juice icons
- 9.2.0.167 Update pl_pl.json (#841)
- 9.2.0.166 Update Turkish localization (Tested) (#840)
- 9.2.0.165 change accessibility (#839)
Co-authored-by: afoxxvi <unconfigured@null.spigotmc.org>
- 9.2.0.164 Tweaked Climatologist texture and trades
- 9.2.0.163 Improved Climatologist texture
- 9.2.0.162 Update ru_ru.json (#836)
That's a huge change here
- 9.2.0.161 Oops, ACTUALLY fixed lit/powered state not being checked properly for heating/cooling blocks
- 9.2.0.160 Fixed heating/cooling blocks not checking for the lit/powered state properly
- 9.2.0.159 Tweaked Thirst status effect/thirst bar icons
- 9.2.0.158 Improved Hyperthermia overlay again
- 9.2.0.157 Improved Hyperthermia overlay, allowed Ice Cream/Charc-O's to be used as Thermoregulator fuel
- 9.2.0.156 Improved Climatologist trades
- 9.2.0.155 Added Climatologist trades and tweaked house structures again
- 9.2.0.154 Fixed Climatologist house structures
- 9.2.0.153 Fixed Serene Seasons being marked as mandatory for NeoForge
- 9.2.0.152 Implemented the Climatologist villager profession
- 9.2.0.151 More improvements to Climatologist house structures
- 9.2.0.150 Updated Climatologist house structures
- 9.2.0.149 Implemented villager buildings
- 9.2.0.148 Started adding assets for Climatologist villager profession
- 9.2.0.147 Fixed block updates with thermoregulator
- 9.2.0.146 Update ru_ru.json (#825)
- 9.2.0.145 Added multiplatform Serene Seasons compatibility
- 9.2.0.144 GlitchCore bump
- 9.2.0.143 Fix modmenu icon
- 9.2.0.142 Updated for new GlitchCore
- 9.2.0.141 Create vi_vn.json (#824)
- 9.2.0.140 Fix dependencies for Modrinth
- 9.2.0.139 Improved leaf armor model textures
- 9.2.0.138 The thermoregulator can now be toggled with redstone
- 9.2.0.137 Improved wool armor textures
- 9.2.0.136 Prevented Thermoregulator from spawning particles if the face in front of it is solid
- 9.2.0.135 Fix crashing on Fabric
- 9.2.0.134 Added particles for the Thermoregulator
- 9.2.0.133 Added an option to remove source blocks with the canteen. Closes #666
- 9.2.0.132 Added tags for passable blocks
- 9.2.0.131 Whoops
- 9.2.0.130 Perform the night modifier after the biome modifier
- 9.2.0.129 Don't check confinement for all fills
- 9.2.0.128 Improved thermoregulator spreading
- 9.2.0.127 Thermoregulators now drop blocks correctly when broken
- 9.2.0.126 Only drop temperature in tropical biomes during mid wet season if the default temperature is hot
- 9.2.0.125 Change default altitude modifiers values so that it's enabled by default
- 9.2.0.124 Changed canSeeSky checks to use motion blocking heightmap instead
- 9.2.0.123 Increased thermoregulator fuel time, tweaked water purifier GUI texture
- 9.2.0.122 Implemented the thermoregulator. Closes #805, #726
- 9.2.0.121 Adjusted determination of passable blocks for temperature filling
- 9.2.0.120 Implemented F3+7 debug combo
- 9.2.0.119 More Thermoregulator texture tweaks
- 9.2.0.118 More Thermoregulator texture tweaks
- 9.2.0.117 Added front texture for the Thermoregulator
- 9.2.0.116 Check if dimension is overworld-like for nighttime modifier
- 9.2.0.115 Check if dimension is overworld-like for environmental modifier altitude rather than going by overworld biome tags
- 9.2.0.114 Fix night time modifier on client side
- 9.2.0.113 Fixed lava not being detected properly
- 9.2.0.112 Fixed water filter state not reverting
- 9.2.0.111 Tweaked Water Purifier block properties
- 9.2.0.110 Fix hoppers not working correctly with water purifiers on Forge
- 9.2.0.109 Fixed water purifier crashing
- 9.2.0.108 Refactor temperature filling. Closes #789 and #713
- 9.2.0.107 Added support for debug rendering proximity spreading
- 9.2.0.106 Allowed Rain Collectors to slowly collect water when it's snowing
- 9.2.0.105 Added dripping water particles to the Water Purifier and gave some oxidation to the Water Purifier textures
- 9.2.0.104 Allowed various items to be used as filters for the Water Purifier
- 9.2.0.103 Fixed underground temperature modifier being used for non-overworld biomes
- 9.2.0.102 Water purifier texture tweaks
- 9.2.0.101 Yet another redesign of the Water Purifier
- 9.2.0.100 Added Wandering Trader trades
- 9.2.0.99 Workaround for a rare logspam issue on Forge
- 9.2.0.98 Added support for adding wandering villager trades
- 9.2.0.97 Adjusted the temperature gauge to use values of 0, 7 and 15 based on the chosen mode
- 9.2.0.96 Temperature gauge is now functional
- 9.2.0.95 Tweaked mod icon yet again
- 9.2.0.94 Allowed Thermoregulators to be rotated horizontally
- 9.2.0.93 Updated mod logo
- 9.2.0.92 Added animated temperature gauge icons, tweaked mod icon
- 9.2.0.91 Added base block for Thermoregulator and fixed models
- 9.2.0.90 Thermoregulator GUI texture
- 9.2.0.89 Added model/textures/tags for the Thermoregulator
- 9.2.0.88 Allowed canteens to take water from cauldrons (Closes #809)
- 9.2.0.87 GlitchCore bump
- 9.2.0.86 Added the Water Cleansing enchantment for canteens
- 9.2.0.85 Update for new NeoForge
- 9.2.0.84 Cleaned up canteen classes and prevented drinking from canteens when thirst is full
- 9.2.0.83 Drinking now does nothing if not thirsty
- 9.2.0.82 Don't render thirst when mounted
- 9.2.0.81 Fixed hydration not applying correctly
- 9.2.0.80 Don't apply freezing in creative mode due to temperature
- 9.2.0.79 Fix freezing not being applied correctly
- 9.2.0.78 Avoid referencing SeasonHooks inside the TemperatureHelper mixin for Forge
- 9.2.0.77 Improved Temperature Gauge texture, more hydration value tweaks
- 9.2.0.76 Added damage source for dying of thirst, tweaked hydration values for various drinks, reorganized TAN creative tab
- 9.2.0.75 Added tooltips for trim materials (trimmed armor already has tooltips)
- 9.2.0.74 Added support for heating/cooling armor trims
- 9.2.0.73 More improvements to the Water Purifier model
- 9.2.0.72 Fix server crashing, fix Forge item name positioning
- 9.2.0.71 Reposition the selected item text to be a bit further above the temperature orb
- 9.2.0.70 Fixed missing FoodData mixin
- 9.2.0.69 Changed Water Purifier model/texture/recipe again
- 9.2.0.68 Improved Rain Collector texture/model
- 9.2.0.67 Further improvements to the Water Purifier's model/textures
- 9.2.0.66 New mod icon. Tweaked Water Purifier container texture
- 9.2.0.65 Improved Water Purifier texture/model
- 9.2.0.64 Added Ice Cream and Charc-O's, non-nutritional foods that provide temporary cooling/heating when consumed. Increased default length of Internal Warmth/Chill effect.
- 9.2.0.63 Added tiered canteens made of different ores than can hold more water
- 9.2.0.62 Tie lastUpdateTick to individual deltas for thermometers
- 9.2.0.61 Use getEntityRepresentation for parity with Vanilla
- 9.2.0.60 Map entity ids to deltas for the thermometer
- 9.2.0.59 Changed Temperature Gauge recipe to use the Thermometer
- 9.2.0.58 Implemented the thermometer item
- 9.2.0.57 Arrows are once again rendered for temperature increases/decreases
- 9.2.0.56 Added tooltips for consumable heating/cooling items
- 9.2.0.55 Always allow eating heating/cooling consumables
- 9.2.0.54 Disable particle effects for consumable warming/cooling
- 9.2.0.53 Added support for consumable cooling/warming items
- 9.2.0.52 Gradle fixes
- 9.2.0.51 Fix for thermometer textures
- 9.2.0.50 Improved Thermometer textures
- 9.2.0.49 Reclassified vanilla Swamp as a neutral temperature biome
- 9.2.0.48 Added assets for Temperature Gauge and Thermometer (Not functional yet)
- 9.2.0.47 Fixed default Climate Clemency and Ice Resistance durations.
- 9.2.0.46 Update ru_ru.json (#821)
- 9.2.0.45 Made thirst affecting health regeneration configurable (it is now disabled by default)
- 9.2.0.44 Made thirst sprint prevention configurable
- 9.2.0.43 Disable thirst/temperature tooltips if their respective features are disabled
- 9.2.0.42 Register client event handlers earlier (fixes leaf armour being grey)
- 9.2.0.41 Upload the remapJar for Fabric on Modrinth
- 9.2.0.40 Removed debug logging for config files
- 9.2.0.39 GlitchCore bump
- 9.2.0.38 Fixed hyperthermia issues
- 9.2.0.37 Distinguished heating/cooling held items properly
- 9.2.0.36 Fix temperatureModifierOrder config option
- 9.2.0.35 Now runs on servers properly
- 9.2.0.34 Implemented item tooltips
- 9.2.0.33 Fixed brewing recipes
- 9.2.0.32 Implemented item/block coloring
- 9.2.0.31 Changed Heating tooltip text color to Gold
- 9.2.0.30 Tweaked thirst tooltip icons
- 9.2.0.29 Adjust seasonal temperature for tropical biomes during mid wet/dry season
- 9.2.0.28 Manually set biome temperature tags for every vanilla biome, check powered state for heating/cooling blocks
- 9.2.0.27 Separate client initialization
- 9.2.0.26 Moved GlitchCore code
- 9.2.0.25 Ported render types
- 9.2.0.24 Finished implementing thirst
- 9.2.0.23 Ported temperature
- 9.2.0.22 Update to 1.20.4
- 9.2.0.21 Ported overlay rendering
- 9.2.0.20 Eliminate Forge capabilities
- 9.2.0.19 Implement config + networking
- 9.2.0.18 Added initial packet handling support
- 9.2.0.17 Complete registry refactor to common package
- 9.2.0.16 Move additional content to the common distribution
- 9.2.0.15 Begin moving blocks and items to the common distribution
- 9.2.0.14 Fix curseforge id
- 9.2.0.13 Merge remote-tracking branch 'origin/1.20.2' into 1.20.2
- 9.2.0.12 Project restructure
- 9.2.0.11 Update uk_ua.json (#816)
- 9.2.0.10 All data is now generated automatically
- 9.2.0.9 Replaced legacy javascript asm with mixins
- 9.2.0.8 Update en_us.json
- 9.2.0.7 Update tr_tr.json (#814)
(cherry picked from commit c2f2d7865de6975d314a2435f1530efaf7e9b36d)
- 9.2.0.6 Added options for temperature UI offsets. Closes #767
- 9.2.0.5 Sync thirst and temperature on dimension change. Closes #782, #757
- 9.2.0.4 Made temperature modifier ordering configurable
- 9.2.0.3 Added jar manifest, removed legacy Jenkins file
- 9.2.0.2 Explicitly add ARR license file
- 9.2.0.1 Updated buildsystem
- 9.2.0.0 Localization updates
Merry Christmas everyone! Have a new release of Tough As Nails to celebrate :)
Here's the changelog:
Updated to Minecraft 1.12.2 (properly)
Added configurable drinks
Fixed potion effect icons both in the HUD and inventory
Added particles to areas heated/cooled by coils
Coils will now keep checking for places to regulate, even if they aren't initially placed in a valid location
Updated in-game config options to match the config files
Adjusted our crop decay implementation. This should fix decay with crops from Pam's Harvestcraft and possibly some other mods too
Added individual config options for increasing/decreasing temperature in the middle of the day/night.
Temperature increasing in the middle of the day is now disabled by default
Fixed buggy snowflake particles
Switched to using flame particles for heating coils, rather than smoke