Reduced the Draugar's amount(Noraml 50 to 35, Elite 19 to 18 royal 32 to 28)
减少了魂尸的数量(再行魂尸由50只减少为35只,精英魂尸由19只减少为18只,皇家魂尸由32只减少为28只)
Now,if the Leviathan is invincible, a warning message will be displayed
现在当利维坦无敌时,一条警告信息将会出现
Reduced the Maledictus's cursium drop amount (4 to 3~4)
减少了咒魂锭的掉落数量(由固定掉落4块改为掉落3~4块)
Fixed Cursed Bow Was Not Enchanted Now
修复了诅咒之弓无法被附魔的问题
Draugrs are immune to snowpowder
魂尸们现在免疫细雪伤害
Increased the Crab spawn roll
增加了紫水晶巨蟹的生成权重
Now the generation of Crab is no longer affected by light
现在紫水晶巨蟹的生成不再受光照影响
Now crab can despawn
紫水晶巨蟹现在可禁止生成
Updated es_es,ja_jp
更新了西班牙语(西班牙)、日语翻译
(1.19.2)Fixed Aprtgangr and maledictus's grab
修复了咒翼灵骸和冥行武弁的抓取攻击相关问题
Fixed Deepling,Deepling brute have a fireimmune
修复了渊灵和渊灵蛮兵有火焰免疫的问题
Now Amethyst crab have a fireimmune
为紫水晶巨蟹增加了火焰免疫
Updated pt_br,ja_jp
更新了葡萄牙语翻译和日语翻译
Fixed Amethyst crab's Config attribute
修复了有关紫水晶巨蟹的属性配置问题
More Ignis Visual Update
进一步更新了焰魔的视觉效果
(1.20.1)Reworked Ancient Factory (w.i.p)
重制了远古工厂(WIP)
(1.20.1)Added Sandstone Trap blocks Item(w.i.p)
加入了砂岩陷阱方块(WIP)
Now bosses drop items as soon as they die
现在Boss们一被击败就会掉落战利品,而不是需要等到其死亡动画结束后才会掉落。
Now eye of dungeon have a glowing effect when they turn into items
现在各个地牢对应的地牢之眼在发射出去并变成掉落物时会发光
The code of the tidal hook has been changed from mixin to capabilities
潮汐抓钩的代码从 Mixin 更换为了 Capabilities
Now Leviathan's drop items have a glowing effect
利维坦的掉落物现在也会发光了
Deeplings' swimming speed has doubled (animation will be improved later)
深渊灵的游泳速度提升了一倍(其游泳动画会在之后更新)
Tidal claws' grappling hook range increased by 6
潮汐利爪发射的抓钩长度增加了 6 格
Fixed subtitles (en,kr)
修复了英语和韩语语言文件中声音字幕出现的问题
Loop sound of tidal claws' hooks has been reduced
减小了潮汐利爪的抓钩所发出的声音
注意:本模组支持 1.20.1 的版本需要最新版本的 Forge
深渊之怖
Terror of the Abyss
-Added The Leviathan!
加入了利维坦!
-Added Sunken City
加入了沉没之城
-Added Deeplings
加入了 Deepling 们
-Buffed Weapons
强化了部分武器,加入了新武器
-Official Better Combat Support
为 Better Combat 提供了官方支持
-Added Cute Pet
加入了一只可爱的宠物——幼年利维坦
-official bug(It's still hard to fix):
加入了新Bug(目前依然难以修复):
(1.20.1)Bugs that do not lose targets due to stun
生物在获得眩晕效果时有时不会失去其攻击目标(仅限1.20.1)
Bugs that do not update the boss's custom healthbar
Boss 的血条可能不会实时更新
末影守卫翻新
Ender Guardian Update
Removed EnderGuardian Spawner and added Altar of void(still have the same ability)
移除了末影守卫刷怪笼,加入了有相同作用且更帅的代替品——虚空祭坛
Percentage Hp damage was added to the bosses's attack(Unlike Ignis' hp damage,It only increases to twice the maximum attack.)
将百分比伤害加入了Boss们的攻击技能中(不像焰魔的百分比伤害,它只会增加到最大攻击伤害的两倍)
-Netherite Monstrosity-
下界合金巨兽
Attackdamage has been reduced from 22 to 21.(Added 8% hp Damage)
攻击伤害由22减少为21(增加了8%的百分比伤害)
-The Harbinger-
先驱者
Deathlaser's damage has been reduced from 6 to 5(Added 5% hp Damage)
死亡激光的接触伤害由6减少为5(增加了5%的百分比伤害)
The Harbinger's Charge damage has been reduced from 10 ~ 15 to 9 ~ 14(Added 6% hp Damage)
冲撞伤害由10~15减少为9~14(增加了6%的百分比伤害)
-Ender Guardian-
末影守卫
Added RocketPunch
加入了火箭拳技能
Added Void Vortex
加入了虚空涡流技能
Added Swing attack
加入了横扫拳技能
Added Teleport Smash (only use in 2phase)
加入了传送重拳技能(只在二阶段使用)
Nerfed Some pattern's Basic Attack Damage
削弱了部分技能的基础攻击伤害
Increased Health from 300 to 333
把末影守卫的最大生命值基值由300点增加到了333点
Gravity Smash's damage has been reduced from 17.6 to 16(Added 5% hp Damage)
引力重拳伤害由17.6减少为16(增加了5%的百分比伤害)
UpperCut's damage has been reduced from 24 to 22.4(Added 10% hp Damage)
上勾拳伤害由24减少为22.4(增加了10%的百分比伤害)
And many melee attack's damage has been redcued
除此之外末影守卫还有很多的近战技能伤害被削减了
The code's organization changed a bit because I used mixin
使用 Mixin 修改了部分代码
Now Warden, Piglin, Piglinbrute, and Hoglin can't attack if they have stun effect
现在监守者、猪灵、猪灵蛮兵和疣猪兽无法在它们有眩晕效果时攻击
Modified the item renderer code(If this still crashes on some servers, it may not be my mod, but it may be a crash with other mods, or a positive version problem)
修改了物品渲染器的代码(如果在部分服务器上仍有此崩溃问题,那么它也许是别的模组引起的,或是服务器使用的模组版本正好是有问题的那个版本)
(I tried mixin for the first time.Please test if there is an error in the mixin.If there is a problem, it will be deleted again)
(作者:这是我第一次尝试使用 Mixin,希望大家能够帮我测试一下它们会不会导致问题,如果有的话,那么 Mixin 会被暂时移除)
Out of Place Things
格格不入之物
Added The Harbinger
加入了新Boss——先驱者!
Added Ancient Factory
加入了远古工厂
Added Weapons
加入了新武器
Added Weapon fusion system
加入了武器融合系统
Added Dungeon finders
加入了各个地牢对应的“末影之眼”,你终于不用到处奔赴以寻找地牢了
Added More config setting(weapon's cooldown,Entity's Damage)
加入了更多配置选项,如武器的冷却、生物的伤害
Fixed Ignis break the reinforced deepslate
修复了焰魔可以破坏强化深板岩的问题
Fixed Tag load error
修复了有关标签加载的问题
Now the Iginitium elytra chestplate must be combined in a mechanical fusion anvil.
现在焰魔鞘翅胸甲必须在机械融合砧中合成
Nerfed Void core's cooldown
减少了虚空核心的使用冷却时间
Fixed a bug where the ignis's damage cap(basic 20Dmg) was the same as monstrosity's cap(basic 25Dmg)
修复了焰魔的所受伤害上限(基值为20)和下界合金巨兽的所受伤害上限(基值为25)相同的问题
Added ru_ru,es_es
添加了俄语(俄罗斯)、西班牙语(西班牙)翻译
Renamed citadel tag
重命名了 Citadel 标签
Fixed a bug where server warning message
修复了有关服务器警告信息的问题
Fixed didn't shine when enchant was applied to The incinerators and Gauntlet of guard
修复了附魔光效不会应用于守卫者护手和炎葬的问题
Adding AI to the ignis. (w.i.p,He still has only one pattern, so just figure out the mechanism!)
给焰魔添加了AI。(目前仍是WIP的,他还是只有一个模式,所以只要弄清楚机制就可以击败他!)
Now When the bosses attack, the player's screen shakes.
现在当Boss攻击时,玩家的屏幕会震动。
Now, Monstrosity's attacks do not blow and burn non-damaged entities.
现在,下界合金巨兽的攻击不会再击飞并燃烧无法被攻击的实体。
Changed the EnderGolem and EnderGuardian 's bodyblocking(Now we can't step on their heads anymore).
修改了末影傀儡和末影守卫的碰撞箱(现在我们不能再踩上他们的头了)。
Nerfed Void Core.
削弱了虚空核心。
Now bosses are immune to attacks with a long range(like TF Hydra,you can fix it with Config)
现在Boss们能免疫从离它们过远的地方造成的攻击(就像暮色森林的九头蛇一样,不过你可以在配置文件里调整这项设定(即调整可受到伤害的距离))。
Fixed Bosses's body Controller(It won't be unnatural when they attack).
修复了Boss的身体控制器(攻击时不会显得不自然)。
Improved config.
改进后的配置文件(记得删除原来的配置文件)。
I think I'll do a version up when MC reaches 1.18.2.
作者:我想我会在MC版本1.18.2发布后再进行版本更新。
-Add more config option,
增加了更多配置选项。
-Buffed lava bomb,
增强了熔岩炸弹。(第二次增强)
-Changed Ender Guardian height(From 3.75 to 3.6).
改变了末影守卫的高度(从3.75格降低到3.6格)
-Now Void Rune can not huge amount of damage with ignore hurtresistanttime mod.
现在虚空符文无法通过使用伤害免疫机制移除模组来造成大量伤害。
-Delete the mod(可能应是mobs) that doesn't fit the concept(pyro piglin,unmaker,defiler).
删除了不符合模组理念的生物(火焰猪灵、污秽者套装、拆除者套装)。
-Add ignitium Armor.
加入了烈焰套装。
-Add advancements.
加入了许多进度。
By fixing the boss pattern bug in 1.18.1, 1.18.1 may also be updated quickly. I'll update it as soon as I fix the structure.
通过修复1.18.1中Boss的模式错误,1.18.1的模组也可以被快速地更新出来。我会在修复结构后立即更新模组。
Now, bosses turn off their lights when they die.<time id="message-timestamp-920209289270939658" datetime="2021-12-14T07:03:11.224Z" aria-label="오늘 오후 4:03"></time>
现在,Boss们会在死亡时“关灯”(即为它们添加了第二层纹理)。(感谢오늘 오후)
Now The netherite monstrosity drops the horn and the Infernal Forge together.(It will be changed due to the update)
现在下界合金巨兽会同时掉落巨恶号角和炼狱锻锤。(会因更新而改变)
Now, netherite monstrosity and ender guardian drop boss-themed disc with low probability.
现在,下界合金巨兽和末影守卫低概率掉落关于Boss战斗曲的音乐唱片。
Ender guardian's armor changed from 18 to 20 (default value bug, 2nd phase remains the same).
末影守卫的护甲值从 18 变为 20(这是第一阶段的默认值错误,第二阶段的护甲值保持不变)。
Now, monstrosity doesn't always doing eruption when you are far away.
现在,下界合金巨兽并不总是在你远离它喷吐熔岩炸弹了。
Fixed gauntlet renderer.
修复了守卫者护手的渲染。
Fixed Gauntlet texture.
修复了守卫者护手的纹理。
Changed bosses move goal.
改变了Boss的移动目标。
配置文件更新!
-Added config option
增加了config设置:
It allowed the bosses to block their way or turn it off.(I patched it for the mob battle)
允许Boss的碰撞箱挡住去路。(我因为怪物大乱斗模组而为它打了补丁)
You can now turn off(疑似用词错误,也许本应是turn on) or turn off the block break, Ender Guardian's ignoring the gamerule.
你现在可以打开或关闭生物在游戏规则“允许生物破坏”打开时仍可以破坏方块,末影守卫的这一项默认为true。
Ender Golem can also turn on or off the block break with the gamerules on.
末影傀儡也可以像上条中一样调整在游戏规则“允许生物破坏”打开时能否破坏方块。
Now you can control the number of magazine and shots in the Monstorosity 's lava bomb.
你现在可以控制下界合金巨兽的熔岩炸弹的“弹匣”(即在吸收熔岩前此技能可使用次数)与每次发射的数量。
You can control the damage of Monstorosity.
你可以控制下界合金巨兽攻击的伤害。
-Monstorosity's lava absorption pattern has improved (animation remains the same).
下界合金巨兽的熔岩吸收有所改善(动画保持不变)。
-I corrected the typo.
修正错字。
-Add an explanation to the internal forge.
为炼狱锻锤添加了物品描述。
-Buffed Gauntlet of Guardian.
增强守卫者护手。
-Soul black smith structure Small modifications.
灵魂锻造厂结构的小修改。
Updated zh_tw
更新了繁体中文(中国台湾)翻译
Fixed a bug where es_es was not applied
修复了西班牙语(西班牙)翻译未应用的问题
probably resolved a long loading error on a particular multi-server because of the incinerator
可能再次修复了特定的多服务器上因炎葬引起的长时间加载错误
(If it still causes errors, extreme solutions will be used)
(如果炎葬仍然引起问题,那么将会采用极端手段解决此问题)
Avatar ofLivingFlame
活焰之化身
本次更新将会是 1.16.5 版本的模组的最后一次主要内容更新
-Entity-
实体
Updated Perfect Ignis
更新了完全的焰魔Boss(历经这么久,总算完成了)
Added Ignited revenant
加入了燃魂
Buffed Monstrosity's Health
增加了下界合金巨兽的生命值
Added Monstrosity's Weak Point
加入了下界合金巨兽的“弱点部位”
-Structure-
结构
Added Burning Arena
增加了燃烧竞技场
-Item-
物品
Added The Incinerator(Ignis's Sword)
加入了炎葬(焰魔的剑)
Reworked Bulwark of the Flame
重新制作了火焰壁垒
Changed Bulwark of the Flame's Model
修改了火焰壁垒的模型
Added Ignitium Armor's ability
增加了焰魔套装的各部位特殊能力
Now W.I.P items can be obtained only by command
现在未完成的物品只能通过命令获得了
-Added ignis's sound and death animation
新增了焰魔的音效和其死亡动画
-Now When ignis becomes phase 2, the attack is faster(Ignis is still incomplete)
现在当焰魔进入二阶段时,它的攻击速度会更快(但焰魔仍是未完成的)
-Improved ignis's horizontal swing attack
提高了焰魔的水平劈砍攻击的质量
-Updated forge version to 41.0.96
将所需 Forge 更新为 41.0.96
-updated vi_vn
更新了越南语翻译
Changed Hp and Dmg control config (now use multiples,There are a lot of comments saying it doesn't work, so it's being corrected)
更改了Boss的生命和伤害的配置(现在使用的数据类型是倍数,因为有很多评论说这些配置不起作用,所以它正在被修改中)
Fixed the bosses 's path finder(1.18.2独有更新内容)
修复了有关Boss们的寻路AI的问题
<time id="message-timestamp-985233855516639253" datetime="2022-06-11T17:27:35.915Z" aria-label="오늘 오전 2:27"></time>
译者注:看上去是curseforge上一条有关生命值调整的一条评论:Health amount configuration not working. I configured the boss hp to 3600 but in the game only 360.
Added Ignis patterns and a few adjustments (I only made about 50% yet, I was going to post it on patreon, but I thought it would be more reasonable to make it perfect and upload it after receiving donate
添加了焰魔的新战斗模式和对其的一些调整(作者:我只做了大约 50%,我打算将最终成果发布在 patreon 上,但我认为将其完善并在收到玩家的捐赠后上传更合理)
-Updated it_it
-更新了意大利语翻译。
-Added new effect "stun".(If you get stunted,Most interactions won't work)(If the mob gets stuned, that willl loses its target,But boss mobs have immunity to stunning)
-添加了新效果“眩晕”。(如果被眩晕了,大多数交互、使用、攻击都不会起作用)(如果生物被眩晕,那么它将会暂时失去其目标,但是Boss生物免疫眩晕)
-Now ignitium helmet can see in lava
-现在焰魔头盔可以在熔岩中看得更清晰。
-Updated ignis animation
-更新了焰魔的动画。
-Updated Ignis new pattern "Body Check"
-更新了焰魔的新模式“Body Check”。
Body check is currently the only technique that stun.
Body Check 是目前唯一可以击晕的模式。
Currently, it is a link between HORIZONTAL SWING, but it will be updated later.(It's like Dark Soul 3's Champion Gunnyr's body check)
目前可被击晕的地方是 Horizontal Swing 之间的连接处,稍后会更新其他可被击晕的地方。(这就像黑暗之魂3中英雄古达的 Body Check)
We're testing how terrible the stun is
我们正在测试眩晕有多可怕!
(注:前三项更新内容为1.18.1的更新内容,后两项为1.16.5和1.18.1共有更新内容)。
-Fixed Netherite monstrosity's attack does not working screen shake.
修复了下界合金巨兽的攻击不使屏幕抖动的问题。
-Fixed Monstrous helm model.
修复了巨恶头盔模型问题。
-Fixed that doesn't break block.
修复了(可能是下界合金巨兽)不会破坏方块的问题。
-Fixed Ender guardian's attack particle.
修正了末影守卫的攻击粒子。
-Now The soul black smith is changed so that it's created next to the bastion(It was originally next to Fortress and Bastion.).
现在灵魂锻造厂被更改为在堡垒遗迹旁边生成(它最初是在下界要塞和堡垒遗迹旁边都会生成)。