"Something wicked this way comes"
(Runic Expansion Phase II)
Added the Mask of Cruelty, a relic from TC2. Careful where you point it.
Added the [Tier 3 Runic Armour]. I'll let you discover the details of this one.
Added 3 new runic augments
Vitality increases your max health.
Steadfast increases your knockback resistance.
Haste is equivalent to Haste II enchant, and can only be applied to runic boots.
Rewrote sections of the lang file around runic things to be more specific about how they work.
Fixed some runic sets showing they have vis discount, but not actually applying it.
Fixed some odd pixels on fortress, praetor and archer sets.
As per usual, if something breaks, report it.
The Runic Expansion
Added the Runic Armor, a relic from Thaumcraft 4.1, before the bauble system was added.
Added the Runic Goggles of Revealing and Runic Boots of the Traveller, also from TC4.1
Added 6 infusion augments for runic armor. Check the Thaumonomicon for more details on them. 5/6 are mostly the same as they were in TC4.1, but there's a new one, because I couldn't get Charged to work.
Added the Enhanced Runic Armor, a WIP feature from Thaumic Exploration that was never added, as an improved version of the Runic Armor.
Added an "investment bonus" for certain upgrades. You'll have to discover these.
Runic Armor cannot be enchanted, but it can be upgraded. The upgrades increase in potency the more of them you have. That's the tradeoff. How you mix and match the upgrades is up to you.
Costs are still under review, so leave feedback.
Recipes are currently balanced around a mid-late game progression, as that's about the tier Runic Armor fits into, especially once multiple upgrades are in play.