新建2024-12-16
1.0.27X5180

Gun rework

  • Killed off most existing guns because they suck lol

  • Added a bunch of new guns with all new models, animations ammo types and recipes

  • Guns are now tiered, using progression related cast components

  • Play with your guns! Most guns now have animations for dry firing, and an "inspect" animation that plays when hitting the reload key when reloading is not possible

  • Most guns can now be aimed properly. Aiming now uses a dedicated key (mouse 3) instead of sneaking

    • All new gun keybinds can be configured of course

    • "why is it MMB and not RMB? i know a really easy fix" no you don't, trust me i put a lot of thought into this and that's the only way without making the keybinds inconsistent as hell

  • Guns now have multiple types, "standard arsenal" (i.e. the regular selection of guns), "b-side" (alt versions of guns which are not visible in creative, although craftable), "special" (not really part of of the progression tiering) and "legendary" (neither in creative nor in NEI)

  • Guns now make the screen visibly recoil. This is a bit of a bold change about which I am unsure myself, so there is an option to turn it off: /ntmclient set GUN_VISUAL_RECOIL false

  • Special damage types now have unique death animations, explosive damage will cause gibbing and laser/electric/fire damage will incinerate the target with only the skeleton remaining

    • The skeletonizer has compatibility with most bipedal vanilla mobs as well as most mobs from TechGuns

  • Repairing guns is now easier, repair kits are generally cheaper, and have multiple uses

  • Instead of working the same until they stop working entirely when durability runs out, new guns now decrease in accuracy (below 50%) and damage (below 33%) when durability goes down. Guns however will still remain functional with no durability left, however the gun will deal next to no damage and barely ever hit anything.

  • Since every time i add recycling for deprecated features, someone ends up complaining about the balancing of the recycling or gets confused on where to source items, old guns and ammo are simply not recycleable and instead become useless. Sucks to be you!

  • Stuff I did not get around finishing:

    • You can easily test things yourself, there is a spawn egg for a new test dummy mob which can be equipped with any armor. Damage calculation applies just the same as it would with real players

    • Legendary weapons were supposed to spawn in new dungeons, however right now they just spawn in red rooms

    • Bolter's ammo types don't work as advertised and aren't craftable because æügh

    • Some of the remnant guns that aren't part of the new system yet are not craftable

    • Armor balance may not entirely be correct (read: at all), there's a new system for resistances and current values are just a vague estimate

      • You can easily test things yourself, there is a spawn egg for a new test dummy mob which can be equipped with any armor. Damage calculation applies just the same as it would with real players

    • Some gun variants aren't even in yet (b-sides, legendaries) because those were super low priority

    • Purple bullets don't have their special effects just yet

    • Headshot mulitpliers don't apply yet

    • Trechnmaster abilities do not work with the new guns yet

    • Nitra doesn't craft any of the new ammo types yet, not sure what to even do with that

    • Ammo backpacks. yeah! just remembered something about those

  • Most of these issues are quite minor so expect them to be resolved in the next update rather soon for the next stable release

  • Yes this is what i have been up to for the past months. everything hurts. now go away

Added

  • /ntmclient

    • Allows some client-only config options to be edited while ingame

    • Config is stored in hbmClient.json in the hbmConfig folder

    • Configs can be edited ingame via /ntmclient set <name> <value> or in the file and then /ntmclient reload

    • Available configs include geiger counter HUD position, info system position and orientation, custom main menu splash texts, ore dict display and custom nuke item info

    • Check the config file or /ntmclient list for a full list of values, the name should make them self-explanatory!

  • Liquid lead

    • A valid coolant for both PWRs and ICFs

    • Has an immense heat transfer speed bonus, allowing ICFs to be cooled even when using higher tier pellets

    • Cools quite effectively in PWRs, but has a negative neutron modifier and a small penalty of how much heat ends up usable

    • Overall a cheap and very good coolant, just not as efficient as sodium

  • Rotary furnace

    • Used to make new alloys like gunmetal or weapon steel

    • Can also make desh and saturnite, as well as more efficient steel from iron fragments

    • Requires both solid fuel and steam to work

  • Ammo press

    • Makes the new ammo types

    • A recipe can be selected like in the anvil, however the selection will linger since the press has a proper inventory. Therefore, hooking up a hopper allows for ammo to be automated

Changed

  • Updated russian and chinese localization

  • The fine soot recipe in the pyrolysis oven now only needs 4 tar

  • Overdrive upgrades now use hard plastic/fullerite instead of lithium crystals

  • Machines now only send their sync packets once a second instead of once per tick if the values haven't changed, reducing network traffic by a considerable amount

  • Tom's explosion no longer causes any block updates on the millions of blocks it deletes which hopefully fixes a majority of the lag caused by the crater

  • Overdrive upgrades now increase power usage in pyrolysis ovens (equivalent to 2 speed upgrades per level)

  • Due to the increased maximum demand with overdrives + speed upgrades, the energy buffer for the pyrolysis oven has been increased tenfold

  • Updated basalt textures

  • Scaffold blocks can now be placed horizontally

  • Updated the shredder's textures

  • The strand caster will now cast its remaining buffer after 10 seconds of inactivity, even if the buffer is not full enough for a batch of 9

  • The soldering station now has a toggle for the "refuse to do recipes with no fluid if fluid is present" behavior

  • Recipes using the ore dictionary "oreThorium232" are now also generated for "oreThorium"

  • Conveyor grabbers can now output onto belts directly

    • I could have just made grabbers delete the input and spawn an identical item on the output but simply changing the position makes it look like the item is sucked in and it looks hilarious

  • Cable connections (connectors, pylons, substations) now render about 10x faster and no longer have weird inaccuracies where the segments meet

  • Cables can be made even faster by setting RENDER_CABLE_HANG in the config to false

    • This causes cable connections to render taut, eliminating the need for multiple segments per pylon side

  • Heat exchanging heaters are now set to 24,000mB/t by default

  • The ICF GUI now lists the laser input as "per tick"

  • Glpyhid hives caught in a fallout zone now turn radioactive

    • Glyphids spawned by radioactive hives are immune to fire, twice as fast and five times as strong

    • Radioactive glpyhids however are NOT immune to radiation, and typically die quickly

    • Radioactive hives are sterile, they will not spawn scouts

  • PWR core capacity is now limited to 500%, meaning the maximum amount of heatsinks usable is 80

  • Item autogen now generates ingot forms for items that are castable but don't have an ingot form, preventing cases where a material is completely uncastable

    • This change makes sodium and strontium castable

  • Ore dict recipe autogen for crucible molds now prioritizes NTM's own items over any other ore dict compatible item

  • If a cracking tower's input is set to an incorrect type, the input and steam tanks are now preserved instead of being set to NONE

  • Removed legacy wire items

  • Removed random ore, along with its configs

  • DFC emitters are now only 95% efficient instead of 98%

  • Oily coal has been removed from worldgen, it no longer spawns in new chunks

    • Existing oily coal can be mined risk-free

  • Reeds rendering into water can now be toggled with the RENDER_REEDS client config

    • This option is usually enabled by default, unless Angelica is installed

  • Microwave explosions no longer destroy blocks, only the microwave and nearby players

  • Wings can now be used like armor mods

  • At higher pollution levels, skeletons can now spawn with guns

  • Logistic drones now move at 0.625 blocks/t instead of 0.6. There is no balancing reason for this, I just hate weird numbers like 0.6

  • Fallout effects now remove snow layers in the same area where they would remove things like small plants and leaves

  • Adjusted damage values to many swords and some tools

  • Unsats and aromatics can now be filled into gas canisters

  • Basalt asbestos ore no longer creates asbestos particles every block update, meaning volcanoes no longer cause massive delays with chunk rendering due to constant block changes

  • Rockets shot by the rocket turret are no longer subject to gravity and lock onto the intended target

  • Updated the anti-personell mine's model, it also now has 4 different textures which are automatically applied depending on whether the mine is placed underground or what biome it is in

  • Saturnite is now exclusively made in the rotary furnace, requiring reformate gas, making it effectively post-RBMK

    • To offset the increased cost, some things like ESAPI inserts and desh shredder blades/stamps no longer require saturnite at all

  • Small explosions from land mines and bombers now use the new and improved explosions animations from 40mm grenades

  • All mini nuclear explosions now use the VNT system, meaning their damaging AoE can no longer be blocked by tiny bumps in the terrain and they will now correctly deal knockback

  • Problably a ton of other shit i forgot to document because it's been months and ther only way i even feel anything is by drinking gasoline

Fixed

  • The conveyor grabber should no longer skip over items when used in long lines

  • Fixed a potential crash regarding crucibles

  • Fixed compatibility with EndlessIDs, biome changes should no longer crash the game

  • Fixed GL state leak caused by fluid tanks, causing some tile entities to be rendered without face culling

  • Fixed a bug where using too many PWR heatsinks would cause an overflow, making the heat capacity negative

  • Fixed landmines generating into the floor on superflat worlds

  • All NTM type explosions are no longer affected by difficulty setting, preventing them from dealing damage in peaceful mode

    • There are a few instances of vanilla explosions still being used, those will be phased out in the future

  • Fixed tutorial presentations triggering when hitting F1 not just in the inventory but also when looking at the block in question

  • Fixed a bug regarding shift clicking in the breeding reactor

  • Fixed empty particle capsules not being extractable from the ICF pellet maker

  • Fixed issue regarding mass storage filters when using GTNH-NEI

  • Fixed DFC emitters calculating their original 98% inefficiency twice when hitting another emitter or tungsten crate

  • Fixed the wood burner destroying container items like buckets when using lava as fuel

  • Fixed pollution serialization for the fluid trait config being wrong

  • Fixed slag crashing the game when trying to flow into the void

  • Fixed issue where drones that are too fast may skip waypoints

  • Fixed the electrolyzer speed upgrades not increasing energy consumption as advertised

  • Fixed giblets rendering in fullbright even in the dark

  • All NTM keybinds will reset when opening a GUI, meanig that jetpacks and guns should no longer get stuck operating when opening an inventory

2024-08-19
1.0.27X5061

Changed

  • To address certain balancing concerns, the RF to HE conversion rate is now 2:5. The HE to RF rate however is still 5:1

    • Because of this, using chains of converters as batteries becomes exponentially lossy with size, therefore the input decay has been removed

    • Input decay can still be configured if desired

    • No input decay also means that converters are no longer infinite energy sinks

  • Power converter recipes have been updated

  • Soldering stations will no longer work if the recipe requires no input fluid while fluid is present

    • While this does complicate using the soldering station manually, as switching from milgrade to standard ICs requires emptying the solderer with a siphon, it does make automating easier, since soldering stations will no longer treat incomplete milgrade circuits as ICs

  • Cement is now edible

  • Derricks have been remodeled, the port configuration has changed so existing derricks need to be replaced

  • Derricks no longer spawn oil spills

  • Metal deco blocks are now crafted in batches of 4, as well as recycled in batches of 4. Each block is therefore still worth 25% of an ingot, but recycling your own deco blocks is no longer lossy

  • Crates are now compatible with InventoryTweaks

    • My condolences to anyone trying to build the mod because getting the workspace to run with the new dependencies was an absolute pain

Fixed

  • Fixed some machines not sending fluid gauge syncs properly

  • Fixed refinery GUI crashing when invalid input is used

2024-08-14
1.0.27X5057

Added

  • Plushies

  • Bedrock sellafite

    • Replaces bedrock in the bottom of craters

    • Looks exactly like slaked sellafite while inheriting all other traits from bedrock (unbreakable, high blast resistance, no mob spawning)

    • Overall large craters no longer have the unsightly weird bedrock layer at the bottom

Changed

  • Updated chinese localization

  • The fluid burner, heat exchanging heater and cooling tower now use the single steel pipe items instead of the larger steel pipes

  • Reduced the amount of condensers needed for crafting the cooling towers

  • Liquefactors and solidifiers now have a base processing time of 5 seconds per operation (instead of 10)

  • Added some info to the coltass about how the coltan deposit works

  • Moved some NEI handlers around, fluid containers are now listed last and radiolysis is now listed right after cracking, since they have the same recipes

  • The autocrafter's inputs are now limited to 4 items per slot

  • Autocrafters can now receive stacked items again (except for items with containers), if they do not exceed the 4 item threshold

  • Bedrock ores now produce bedrock ore fragments instead of straight outputs, one fragment is equivalent to a nugget

    • Fragments also differ in stack size when produced, most primary fractions yield 9 (equal to the previous full powder), but things with lower demands/higher value like bismuth now yield substantially less

  • The base speed of the large mining drill when mining bedrock has been reduced by 80%, it is now advisable to either invest in upgrades early on or use multiple drills

  • The bedrock ore processor now has a base speed of 30 seconds

  • Standard, special, HE artillery shells and most missiles now use updated explosion animations

  • Decreased hardness of slag blocks

  • Removed legacy circuits

  • Removed a bunch of random unused items

  • UF6 and PuF6 tanks are being phased out, the blocks will remain for now but functionality and recipes have been removed

  • Centrifuges are now configurable via hbmMachines.json

  • Updated refinery GUI

  • Crayons now require paper to craft, fixing an issue where some recipes conflict with the dye mixing ones

  • Halved energy consumption for night vision goggles

  • Solid rocket fuel now uses 100mB of nitric acid instead of redstone and niter

  • The nitric acid from sulfuric acid recipe in the chemical plant now yields 1,000mB instead of 500

  • Liquefacting niter now yields 750mB instead of 250

  • Increased demand for coking sour gas to 1,000mB instead of 250

    • This means that sour gas now has a lower concentration of sulfur, making reforming competitive again compared to the previously buffed coking + mixing

  • Disperser canisters are now listed below grenades in the creative tab

Fixed

  • Fixed crash caused by decontaminating items with the radiolysis machine

  • Fixed ICFs not forming correctly depending on the orientation

  • Fixed electrolyzer metal recipe config not working

  • Fixed the meteor charms not working when used on helmets

  • Fixed NEI handler for the ICF's consturction showing inconsistent values

  • Fixed radiolysis recipes not showing up in NEI unless the usage recipes are loaded first

  • Fixed autocrafter's grid not properly updating when using NEI drag and drop for the filter

  • Fixed all carbon-based crucible materials having the wrong ID, this fix will shift IDs but prevent collisions with silicon

  • Fixed primary bedrock ore fraction roasting yielding one extra pile of crumbs

  • Fixed filing cabinets being unreasonably laggy due to the old packet code

  • Fixed the secure access door taking way longer to craft than any other door

  • Fixed issues with the spotlight crafting recipes

  • Fixed various issues with opencomputers integration

  • Fixed incorrect armor mod descriptions being shown for cards

  • Fixed mobs being able to spawn on bedrock ore and bedrock oil

2024-07-24
1.0.27X5036

Changed

  • Removed most legacy boilers

    • Electric boilers have been completely removed

    • Fired boilers no longer have an on-state, GUI or functionality

    • Fired boilers still sometimes spawn in certain structures as loot, they drop 3-6 steel scraps containing 1 ingot worth of steel each

  • The rare earth chunk texture is now consistent with the bedrock ores

  • Removed the unused watz control elements

Fixed

  • Fixed automatic crafting table filters being broken

  • Fixed missing localization for black lung death messages

  • Fixed disconnect caused by using a filter on the autocrafter's template output slot

  • Fixed sentry turret "Brown" being uncraftable

  • Fixed instant crash caused by processing some bedrock ores in an electrolyzer

  • Disabled unused debug code for reflection testing

2024-07-15
1.0.27X5027

Changed

  • Automatic crafting tables will no longer accept stacks with a stack size higher than 1 via automation, items will still accumulate and form stacks inside the crafting table, however inserters/hoppers may not transfer larger stacks in a single operation

    • This ensures that the items get spread out as intended instead of the inserter just placing the entire stack into one slot and then leaving the other slots empty

Fixed

  • Fixed crash caused by null entries in the furnace recipe list being picked up by the arc furnace

  • Fixed crash caused by the automatic crafting table's input when pattern slots are empty

  • Fixed crash caused by the automatic crafting table's output (pattern info was accessed OOB)

2024-07-15
1.0.27X5026

Added

  • Powered Floodlight

    • Uses 100HE/t to create light

    • Casts 15 rays in a wide beam with a maximum length of 64 blocks, each beam creates a spot with light level 15

    • Floodlight can be mounted on any side and angled in any direction, angles snap to 5° increments

    • Angles can be adjusted after placing with a screwdriver

Changed

  • Changed bedrock ore processing time in the electrolyzer to 60 ticks

  • RF converters have been reworked

    • The conversion ratio from HE to RF is now 5:1 (instead of 1:4), HE is no longer way more powerful (in order to compensate for the much higher HE output starting with the first generators and becoming increasingly absurd with nuclear power)

    • Converters have an internal buffer again, effectively limiting throughput. The internal buffer is 1MRF and 5MHE.

    • The input energy buffer has a loss of 5% of its (unused) current level per tick, which means chaining up converters can not be abused to create earlygame super capacitors

    • The loss only takes effect once the input buffer can no longer empty into the output buffer, i.e. when energy demand is too low for the input

    • The buffer also fixes a bug where the HE to RF converter often behaves weirdly with certain mods, either outright destroying energy ot creating infinite energy

    • HE to RF converters now by default have the connection priority of LOW, only feeding into RF networks when all other energy consumers are sufficiently supplied. This can still be changed by using diodes

    • Converters now have configurable conversion rates as well as input decay per tick

  • The SILEX is now fully deterministic

    • Output is no longer random, instead there is now a "recipe index" which is incremented after each operation, choosing a new next output

    • This means that the order of outputs for any given input is fixed, and outputs are guaranteed to happen based on the recipe's total weight (most recipes have a total output weight of 100 for simplicity's sake, meaning after 100 operations the output pattern repeats, and all outputs are guaranteed to be picked)

  • Simplified the assembler recipes for the SILEX, FEL and all energy storage blocks (no more random wires and single ingots, fewer duplicate materials)

  • Turrets will now only lock onto missiles if they are descending (i.e. negative Y speed), which means that launching a missile close to a turret will not cause the turret to immediately shoot it

  • The fusion reactor's byproducts are now created by delay and not by chance, making the output predictable

  • Tritium-based fusion fuels now have a higher byproduct output rate (900 ticks instead of 1200)

Fixed

  • Fixed issue where the NEI universal handler can not correctly display more than 4 outputs (now supports up to 8, which should cover all possible electrolyzer cases too)

  • Fixed the metal electrolysis duration variable not being part of the config

  • Removed the global energy transfer cap (only per-machine caps apply now), fixing issues where FENSUs in buffer mode would not charge past 10THE, and constantly void energy if above that threshold

  • Fixed a bug where the power transfer would sometimes have leftovers due to rounding errors which are send but not used up, effectively creating small amounts of energy out of nothing

  • Fixed ZIRNOX space checks omitting the top portion

  • Fixed RBMK flames and mini nuke flashes being affected by fog, turning them into glowing squares when viewed at a distance

  • Fixed crash caused by brimstone mines being launched from dispensers

2024-07-09
1.0.27X5020
  • Acidizer Input Partitioner

    • Buffers inputs for the ore acidizer and releases the exact amount needed to complete an operation

    • This allows easy automation of acidizers accepting multiple types which have higher input requirements

    • By simply shoving items into the acidizer all at once, there is a high likelihood of the acidizer to clog, as the remaining input is no longer sufficient

    • The partitioner only has 9 slots for ingredients, for more types it's necessary to sort the items and use multiple partitioners

    • The partitioner has 9 additional slots for invalid items that cannot be processed via acidizer, those can be ejected via hopper IO

    • An inline conveyor machine similar to the splitter, receives items from conveyors (but not from ejectors directly) and outputs them on its built-in conveyor belt

  • New circuit items

    • Quantum computer themed circuits for post fusion circuits

    • The ICF core now needs 16 solid state quantum processors

    • Quantum computers are post fusion tier control units

    • Quantum circuits are made from a new alloy, BSCCO, which requires bismuth

  • Updated russian localization

  • The mandatory washing step for bedrock ore byproducts now needs 4 items to complete (instead of just one)

    • This should offset the exponentially increasing amount of byproduct created from processing bedrock ore which ends up being far greater than the primary product

    • The step being mandatory means that byproducts cannot be centrifuged until they are washed

    • To counteract the resulting sparsity of earlier byproducts due to the down-the-line duplication process, later acidizing steps now also yield byproducts of the previous steps

  • The sound extension is now configurable, and the amount of sound channels reserved is now 200 by default instead of 1000, this should fix an issue where OC's sound would not work

  • Logistics drones are now crafted with standard transport drones and not express ones, making them substantially cheaper

  • Added strontium to the rare earth bedrock ore chain

  • Electrolyzing primary bedrock ore fractions now yields more material, as well as crumbs

  • The Gerald recipe has been reworked

    • Gerald no longer needs a ton of coins, instead it's just a single UFO coin (still requires the boss progression, may be changed in the future)

    • Gerald now makes use of BSCCO wires

    • A new microcrafting item has been added, heavy duty elements, these need to be mass-produced in the arc welder using cast bronze, welded CMB and fullerite, also using stellar flux for welding

    • The recipe uses a stack of the brand new quantum computers

  • Electrolyzers now support variable duration recipes

    • The water electrolysis now only takes 10 ticks per batch

  • Rebalanced the upgrades for the electrolyzer, it can now also take overdrive upgrades

  • Changed crystalline bedrock ore, redstone and cinnabar (mercury) are now primary while the less important diamond and sodalite are sulfuric byproducts

  • Added a write lock on cellular dungeons while generating, fixing a crash caused by dungeons that generate next to each other due to cascading worldgen

  • Added recipe caching to the arc furnace, fixing an issue where recipe detection and item IO are horribly inefficient

  • Fixed arc furnace state not properly saving after performing a recipe

  • Fixed crash regarding OC compat

  • Fixed a rare crash with the anvil GUI

  • Fixed potential world corruption caused by the RBMK console

    2024-07-01
    1.0.27X5012
    • Limestone dust

      • Limestone now shreds into limestone dust instead of calcium (yields 4)

      • Can be combination cooked into calcium

      • Used for making cement

    • Cement

      • Used in all concretes (only requires 1 per 16 concrete)

      • Either made from combining 1 limestone dust with 3 clay (yields 4) or from shredding slag (also yields 4)

    • Bedrock ore processor

      • Used for separating the new bedrock ore

      • Creates ore slop as a byproduct

      • Slop can be coked into some rare byproducts or solidified into tar sand

      • Vitriol can be coked into iron and sulfuric acid or electrolyzed into sulfuric acid and chlorine

    • New bedrock ore processing

      • Most bedrock ores now create a single common item that contains different quantities of the 6 main ore types

      • Ores can be processed in many different ways with three tiers of byproducts and many optional steps, also making use of machines that the old bedrock ores didn't

      • New bedrock ores are now rarer, only spawning in every 10th chunk vs in evbery 3rd

      • The old system can be restored via config

    • Updated italian localization

    • Updated boxducts

      • All boxducts are now way cleaner, only having bolts on intersections, with straight parts only having very light seams

      • Intersections now have unique textures for each size

      • Copper boxducts now have a much nicer color gradient

      • Exhaust pipes now have a more rusted appearance

    • Added an alternate recipe for blank upgrades using integrated circuits and polymer instead of analog circuits

    • Update the soyuz and orbital module recipes

      • Simplified the recipes, fewer microcrafting parts

      • Both now use low-density elements which are made from aluminium/titanium, fiberglass and hard plastic

      • Both now make use of more advanced electronics, although in smaller numbers

    • Removed the recipes for the satellite deco blocks, those will be phased out soon. Existing deco blocks can still be crafted back into functional satellites

    • Moved the satellite recipes to the welder, the attachment is now welded onto the common satellite body

    • Simplified the satellite recipes, adjusted cost based on utility (depth scanner, death ray and resonator are more expensive than the mapper/radar)

    • CTRL + ALT view now shows the item's internal name and domain

    • Adjusted Mekanism compat

      • Decreased crafting complexity and time for the digiminer assembler recipe

      • Replaced recipes for the wind turbine and atomic disassembler

      • Added a config option for toggling Mekanism compat

    • Added recipe caching to the combinator funnel, meaning it no longer has to iterate over the entire recipe list all the time for compression/automation, this should improve performance by a fair bit

    • Diodes now use silicon nuggets instead of nether quartz

    • Aluminium wire's coloring is now consistent with the ingot

    • Nuclear explosions below a radius of 75 no longer have a gamma flash, therefore a high yield mini nuke should no longer be able to instakill someone wearing full euph armor

    • Updated OpenComputers compat

    • The solar boiler now has a tooltip showing its contents

    • Updated drones

      • Drones will now drop when destroyed

      • Drones are now generally faster (standard drones are now as fast as express drones used to be)

      • Holding a transport drone item now shows transport drone paths, just like how logistics drones work

      • Drones should no longer randomly get stuck on waypoints

      • Drones will now move upwards to avoid small ledges, this usually happens when drones approach docks from a lower angle

      • Logistics drone crates can now be disabled with a redstone signal

      • Logistics drone docks are now 5x faster, spawning a new drone every second instead of every 5 seconds

      • Drones are now a fair bit cheaper

    • Tar sand can now be liquefacted into bitumen directly with a higher yield than the chemplant recipe

      • This however is slower, more energy intensive and yields no sand byproduct

    • Fixed crash caused by PRISM updating unloaded worlds

    • Hopefully fixed another crash caused by PRISM (reproduction was unreliable and sporadic, not confirmed)

    2024-06-17
    1.0.27X4998
    • PRISM

      • A new 3D radiation system which makes use of block explosion resistance to determine spreading

      • Unlike the 1.12.2 "pocket" system, radiation isn't perfectly sealed, blocks in a 16x16x16 area are simply summed up and used as a divisor

      • Using enough high-resistance blocks (or a ton of lesser resistant blocks), radiation can still be effectively blocked (either thick concrete walls or a mountain)

      • Radiation is still (sub) chunk based, so the radiation on both sides of a wall in the middle of a chunk will still be the same, the wall will however affect spreading to neighboring chunks

      • For TPT players: radiation can be compared to pressure, where pressure also uses 4x4 pixel regions and is affected by pixels within those regions

      • The system is disabled by default, but can be enabled in the config under the radiation category

    • Centrifuges and refineries now use analog circuits

    • Updated the cyclotron, the GUI is now much cleaner and it uses water as coolant (produces LPS) instead of regular coolant

    • Due to some people's inability to put a square peg into a square hole rather than a round one, it is now impossible to manually click soldering station ingredients into the wrong slot (you could have just shift-clicked, you know?)

    • Slightly simplified a few crafting recipes, steel tanks and steel shells take the same role so the steel tanks were dropped from a few recipes

    • Fixed hopper IO ignoring the stack limit on arc furnaces under certain circumstances

    • Fixed the watz powerplant not dropping as many HSS bolts as it should

    • Fixed grates crashing servers when placed using shift click onto blocks

    • Many machines now use the much more efficient byte buffer for sending information to the client which heavily reduces lag (NBT packing is a major contributor to TPS lg)

    • Fixed issue where the power system would constantly disconnect when multiple dimensions are loaded

    • Fixed the rare sideways-rendering tank not using the correct UV

    • Fixed incorrect resource path for the hot blood tank, causing a missing texture

    • Fixed welded CMB plates being unobtainable

    • Fixed the ICF pellet maker not being able to eject the output

    2024-06-19
    1.0.27X5000

    Changed PRISM's resistance function to work more like armor resistance instead of a straight divider

    Capped PRISM's resistance value per block to 100 (bit over concrete)

    Removed the unused rare metal ores, freeing up 5 block IDs

    Changed the .75 bolt recipes


    Fixed PRISM crashing instantly

    Fixed PRISM's resistance check being on backwards

    Fixed PRISM's resistance cheking ommiting the wrong layers

    2024-06-10
    1.0.27X4991
    • Asphalt stairs

      • Stairs, but fast

      • Slabs too

    • More circuits

      • Control units and advanced control units are exclusively used for nukes

      • CUs and ACUs are quite a bit more expensive than standard circuits and also make use of tantalum capacitors

      • Nukes are no longer for people who weasel their way through progression and then get 8 uranium, 2 steel and some duct tape, instead every atomic bomb requires a large electronics production capacity

      • WMDs are expensive, who woulda thunk

    • Wires now use recipe autogen for anvils, meaning that all fine wires are now obtainable via tier 4 anvil

    • Changed most nuke recipes

      • Most assembler recipes have been de-cluttered, no longer using random extra plates or wires

      • Nukes now exclusively use control units or ACUs instead of circuits

    • CRTs are now crafted in the crafting table instead of via assembler, making use of vacuum tubes

    • Chainlink fences now only create posts on edges or intersections

      • The new chainlink fence post block will always create a post, emulating the behavior of the old fences

    • Removed gold sands (frees up 2 block IDs)

    • There's now two new variants of builder's choice concrete, desert storm (the texture from the launch pad) and bronze plating (the old ICF laser texture)

    • Microwaves are no longer electric furnace copies, instead their recipes are restricted to things considered food

    • Electric furnaces now cause minor pollution (does not connect to smoke stacks!)

    • Increased the arc furnace's liquid buffer to 128 blocks (from 24)

    • The arc furnace can now accept more items depending on the speed upgrade, extending all the way to 16 with speed 3 (effective cap might be lower to prevent outputs from exceeding 64 items)

      • Due to technical limitations, clicking into a slot once will only place a single item, however after the item is present, the slot's capacity extends to the upgraded size

      • This is especially apparent when clicking items into slots by hand, and still noticeable when shift clicking by how the items spread out

      • This does not affect automation at all, items will stack up nicely without spreading out unnecessarily

    • Reduced arc furnace pollution from 15 to 10 soot per cycle

    • The way soot spreads has been changed

      • The spreading threshold has been decreased from 15 to 10

      • Every update, soot will decrease by regardless of whether it can spread or not (instead of only if it cannot spread)

    • Batteries no longer transmit in all directions, instead they transmit to their own power node (since they are also considered cables), eliminating any direction-based bias when transmitting

    • The base fuel consumption for the soyuz in cargo mode is now only 5,000mB

    • The soyuz' fuel consumption in cargo mode is now limited to its max capacity, meaning it can now fly infinitely far

    • Less bullshit mode's simple crafting now extends to the soldering station, all circuits, upgrades and control units are substantially cheaper

    • There is now an alternate recipe for standard capacitors, using one aluminium dust for two capacitors (i.e. 4.5 aluminium nuggets, vs the standard 1 niobium nugget)

    • Shift-clicking steel grates onto the top/bottom of a block now shifts the grate into that block (if there is space, for example for cables or ducts). The effect is only visual, and the block still occupies the position above the block that the grate has been placed at

      • This allows for making pipes with grates over them which are flush with the floor

    • The ore acidizer has been remodeled

      • The ports are now much simpler, having universal ports for all types instead of power/fluid being separated from items

      • The ports are now all located at the bottom, making it easier to connect power/fluid

      • There are now more ports to choose from

      • The machine is now one block shorter

      • The ladder is now wider and centered on the side

    • Magnetized tungsten now has a crucible recipe

    • In addition to the standard placement rules, Redstone-over-Radio item counters can now also be placed on any block with an inventory tile entity, not just ones with comparator output. This means that they can be connected to the ports of machines which wouldn't give off a comparator signal.

    • Standard RoR torches can now also be connected to things that provide direct power, not just comparator output, which allows them to be usable with radars

    • Due to the cost changes, the desert powerplant no longer spawns a Fat Man in its cooling tower, instead it now generates a dud

    • Increased most arc electrodes' durabilities

    • Fixed dupe regarding conveyor grabbers

    • Fixed soldering stations not saving progress or their fluid tanks

    • Fixed a bug where missile debris would always spawn with a stack size of 1 and a meta of 0

    • Fixed FM radios disassembling into incorrect parts

    • Fixed 256k tanks yielding too much steel when shredded

    • Fixed the wire mold only creating 1 wire instead of the intended 8 due to the changes to the wire oredict

    • Fixed potential crashes in the arc welder and soldering station GUIs

    • Chemical plants no longer output osmiridic solution at 5 PU on 528 mode, fixing an issue where it cannot supply anything because no machine accepts that type with that pressure

    • Fixed crash that happens when CodeChickenCore is not installed (which is rare but sure)

    2024-05-29
    1.0.27X4980
    • Updated russian localization

    • The powder combination recipe for steel powder now yields steel scraps instead, meaning that it has to be smelted either via crucible or arc furnace

      • In addition, there is now an alternate recipe combining four times the material, yielding larger steel scraps, allowing for higher throughput

      • The recipes for magnetized tungsten and technetium steel also now output scraps, although they lack the quadruple yield recipes

      • Red copper got its powder mixing recipe back, also yielding scraps instead of powder

    • The new autogen wire items now use texture overrides, restoring the original textures

    • Arc furnaces now start burning on the inside as the electrodes are inserted, making the process look a lot more violent

    • Arc furnaces in liquid mode will now immediately start draining their contents as soon as the lid starts lifting, instead of waiting until the lid is fully lifted

    • The arc furnace's lid now moves faster depending on the upgrade (each upgrade adds 50% movement speed). Do note that this shortens the timespan for cycling items, so to utilize it fully you will need multiple or upgraded conveyors.

    • Doubled the arc furnace's pouring speed to a full ingot per tick

    • Demand for hard plastic per versatile circuit has been reduced from 4 to 2 bars per board

    • The autocrafter now uses vacuum tubes instead of microchips

    • Buoyant items (fish spawned by fishing dynamite) now sink in flowing water (i.e. in a tank of non-source blocks)

    • Retextured all explosive sticks

    • Added an extra digit to the CCGT's power gauge, allowing it to have even higher outputs

      • Doubled the reformate gas consumption rate

    • Asbestos and flint are now arc smeltable, having the same silicon yields as fiberglass

    • The quartz glass recipe has been moved to the arc furnace

    • Borax can now also be smelted in the arc furnace, yielding the same 33% boron that the ore acidizer does

    • Silicon boules can now be mixed with liquid oxygen in an acidizer to make nether quartz

    • Silicon shards from bedrock ore processing now yield 3 silicon nuggets instead of nether quartz

    • The soldering station should now have a working recipe config instead of just generating an empty template file

    • Removed the old stinger rocket recipe

    • Removed sand to silicon AE2 compat recipe which caused sand to be shreddable into the new silicon wafers, skipping the arc furnace entirely

    • Fixed shift clicking into the arc furnace placing the entire stack into a single slot, ignoring stacksize limitations

    2024-05-28
    1.0.27X4977

    Due to large changes regarding both wires and circuits, it's likely that most custom recipe configs are not compatible with this version. The game is going to work, but the affected recipes (a ton) are going to break.

    • Arc furnace

      • A large version of the arc furnace that can do several types of recipe

      • Solid mode smelts items like a furnace, however to work the recipe needs an ingredient or result that is oredicted as either an ore, block, ingot or plate

      • Liquid mode smelts items like a crucible would, effectively liquiefying metals. Non-castable materials are voided

      • Both modes have arc furnace exclusive recipes (smelting sand/quartz/fiberglass into silicon)

      • Can be upgraded only with regular speed upgrades

    • Soldering station

      • Works similar to arc welders

      • Used to assemble circuits from parts

    • New circuits

      • The old circuits will be phased out, the items remain but can be recycled

      • Circuits use an entirely new approach for crafting, instead of upgrading tiers constantly, all circuits are made from common parts

      • Circuits can be automated entirely with only autocrafters, presses and the soldering station, no assembler or chemplant required

      • Legacy circuits can be recycled in any anvil, yielding the roughly equivalent new circuit

    • Updated russian and italian localization

    • Nerfed conventional explosives (dynamite, TNT, semtex, C4) in order to not outclass small nukes

    • Plastic explosive blocks no longer drop and blocks

    • Sellafite diamond ore now shreds into diamond gravel

    • ICF vessel blocks now use half as much fullerite as before

    • ICF capacitor and turbocharger blocks are now quite a bit cheaper

    • MEP is no longer self-igniting

    • The foundry storage basin now holds 4 blocks worth of material instead of 1

    • The small arc furnace is being retired and is no longer craftable. However, it will still function, and it can use any type of electrode without depleting it

    • Wires now use the autogen system and are oredicted with the "wireFine" prefix (equivalent to GT fine wires, 1/8 of an ingot)

    • Removed the assembler recipes for wires

    • Increased the maximum durability for all stamps

    • All upgrades now use the soldering station for their recipes, except for overdrive

    • Overdrive upgrade recipes have been rebalanced

    • Fixed missing localization for meteorite ores and the new crucible materials

    • Removed the starmetal crystallization recipe, despite starmetal ore no longer existing

    • Fixed the ICF structure block detection being incorrect, omitting some parts

    • Fixed armor mods adding health showing only half as much as they actually do

    • Fixed RBMK fuel xenon burn function being described wrong

    • When converting ComparableStacks to ItemStacks, there is now a check that replaces null items with the nothing placeholder, fixing crashes caused by incorrect recipe configuration

    • Fixed item icon lighting in the anvil's search field

    • Fixed custom machine NEI handlers (again)

    • Fixed FEL making sounds when turned on but not actually active

    2024-05-13
    1.0.27X4963
    • ICF pellet maker

      • Can create custom ICF fuel pellets

      • Pellets use binary fuels, meaning they need two different fluids, two different solids or a solid and a fluid

      • Optionally, the pellet maker can accept muon capsules, each capsule can add muons to up to 16 pellets, reducing the laser input requirement

      • Fuels currently only have default stats, custom stats will be added in the future

    • To make balancing easier, ICFs will only directly convert 25% of incoming laser heat into output heat when there is no fuel pellet loaded, meaning when using fuel, direct heating does not apply

    • The ICF should now display its relevant values using Energy Control screens

    • Sodium and calcium are now valid crucible materials

    • All RBMK models that render as TESRs now use VBOs which should make them somewhat less laggy

    • Blocks like explosive charges, radioactive barrels and so on which used to explode instantly when destroyed by another explosion, now behave more like TNT, spawning a primed version of the block that is knocked back by the initial explosion

      • This fixes an issue where spamming too many blocks like that could potentially crash servers

      • Most explosives go off after a short delay, flammable barrels however will explode on impact

    • Removed unused permanent wings

    • Added recipes to the ICF parts, the ICF can now be made in survival mode (recipes are still subject to change)

    • Fixed ICF laser parts being considered valid when bordering an otherwise invalid dependency block

    • Fixed soyuz launcher NEI recipe showing the wrong amount of items

    • Fixed infinite xp exploit by constantly smelting and cooling things like meteorite ingots

    • Fixed centrifuge speed upgrade tooltip

    • Fixed smokestacks not working with a lot of machines

    • Fixed soot values being completely off for most machines

    • Fixed glyphid scouts not spawning in the daylight in rampant mode

      2024-05-05
      1.0.27X4956
      • New meteorite ores

        • All previous meteorite ores have been removed (each took up an entire block ID...) which have been replaced with a single block that uses metadata

        • There's now only five variants with the contents chosen to be especially useful in earlygame: iron, copper, aluminium, rare earth and cobalt

        • Each ore smelts into 16 items, except for cobalt which yields only 4 ingots

        • All meteorite ores are now equally likely to spawn

        • The new ores can only be smelted, shredding or other processing is not possible

      • ICF (WIP!)

        • Pellet creation and recycling

        • Final balancing (especially for lasers and cooling)

        • Uses for stellar flux

        • Crafting and assembling

        • A new tier of fusion reactor that replaces the FWatz

        • Powered by external lasers which are dynamic multiblocks, using fuel pellets

        • Construction of lasers: Place a controller, then a straight line of cells behind it, surround those with flash tubes, those with capacitors and optionally those with turbochargers (not recommended as of now)

        • Stuff left unfinished:

        • Cooling this reactor is exceedingly difficult due to the limitations of heat exchangers and the relatively low heat capacitor of most available coolants, there will most likely be more powerful ICF-exclusive coolants in the future (liquid lead? sodium compounds?)

      • Updated russian localization

      • Added italian localization

      • The Souyz' recipe is now available in the standard template folder

      • Removed some unused crap

        • UV lamps (2 IDs)

        • AMS (9 IDs)

        • Rotary engine (1 ID)

        • FWatz (8 IDs)

        • Meteorite ores (10 IDs)

        • Tiny nuclear rector (1 ID)

      • The small oil heaters are no longer craftable and the NEI handler has been removed, however existing ones can still be used

      • The loot pool for meteorite treasure blocks has been updated

        • Treasures are no longer senselessly progression breaking, radioactive or plain stupid (whole-ass machines inside meteorites)

        • The treasure now consists of mainly some rarer earlygame ingots, circuits, some gear, a small selection of armor mods and alexandrite (rare)

      • Schraranium processing now yields neptunium as a byproduct instead of plutonium, making neptunium easier to automate outside of the cyclotron

      • Using the guide book now opens a link to the new wiki

      • Certain earlygame things can now be recycled like stirling engines and gears

      • Antenna part recycling has been moved to the anvil

      • NTM's pickaxes now have a break speed bonus for glass

      • Renamed the foundry slag outlet to foundry spill outlet because people always assume it's for slag and only slag (it is not)

      • The description for heatable/coolable fluid tags is now written in the same line as the label

      • Rubber can now be made from acidizing latex with sour gas (requires just 25mB)

      • Heating oil can now be reformed into naphtha

      • Coker naphtha can now also be reformed like the other naphtha types (yields refgas instead of petgas as a byproduct)

      • Drainage pipes will now violently explode when voiding antimatter

      • Seeding slurry can now place grass over dead grass

      • Added an extra digit to the heat exchanger's configuration panel, allowing effective utilization of all 24,000mB per tick

      • Biomass can now also be made from cactii

      • Fixed DFC receivers not outputting power

      • Fixed the custom machine NEI handlers not working

      • Fixed a potential crash caused by invalid assembly templates

      • Fixed general weirdness with the schrabidium transmutator item IO

      • Fixed certain tooltips using the backslash escape character despite not needing them

      • Hopefully fixed the immense lag caused by tom post impact mechanics, burning grass will now only spread 20% of the time (instead of 100) and the world destruction handler will only process half the blocks per chunk

      • Hopefully fixed an issue where substations would not reliably connect to cable blocks

      • Fixed assembler rendering bugging out with Angelica installed and a door template loaded

      • Fixed medium pylon localizations

      • Fixed crash related to spotlights

      • Fixed RBMK auto rod recycling yielding the wrong items

      • Fixed the bobblehead and snowglobe breaking behavior being weird, causing them to drop in creative mode when broken and allowing shredded plastic to be duped using the auto shredder ability

      2024-04-22
      1.0.27X4942

      Added

      • Bismuth bronze and arsenic bronze

        • Kind of self-explanatory

        • Can be made into anvils, allows for an alternative that doesn't involve 10 entire ingots of bismuth for a single anvil

      Changed

      • Arsenic is now made from only 16 oils scrap (instead of 256) in an ore acidizer using high-performance solvent (instead of chemical plant using sulfuric acid)

      • Meteorite and starmetal anvils have been replaced with desh and saturnite ones

      • Increased the nuke flash' intensity, having 100% occupancy at the peak instead of 80%

      • NTM now has integration for GTNH's fork of NEI, listing all valid crafting machines on the side of the recipe page

      Limited

      • Limited assembler input to up to 10 attempts per ingredient, fixing a rare issue where the assembler freezes the server when pulling items

      • Fixed fallout effects not loading chunks

      • Fixed RBMK steam channel recycling recipe

      • Rewrote the transfer part of the power system again

        • The current system is a hybrid of the previous transfer code and the old system

        • While a little bit slower than the previous transfer code, it is still much faster than the old system

        • This should fix issues caused by order (as order is now entirely irrelevant, just like with the old system) as well as issues caused by buffers wasting transfer capacity doing nothing

      2024-04-18
      1.0.27X4939
      • Large models no longer use display lists, instead their rendering makes use of the more modern VBO system

        • Models using VBOs should now render slightly faster

        • This also fixes an issue with Angelica where certain parts of the model would render transparently

      • All pylons and electrical connectors are now dyeable, using any dye (even modded ones, based on ore dict) to change the color of the cable

        • Colors are based on the connecting pylon, not the cables themselves, meaning that using one dye will change all wires connected to that pylon right up to the half way point

      • Glyphid behemoths now spew sulfuric acid instead of hydrogen peroxide

      • Glyphid brawlers can now leap at nearby players

      • The structure config has changed

        • Instead of a central toggle for enabling/disabling structures, there's now three possible settings, enabling structures, disabling structures or making structure spawn respect the setting from the world creation menu

      • Pressurized gauges like for the vacuum refinery and hydrotreater no longer have slots for item barrels (as those would logically not work), instead they show a pressure symbol

      • Auditory geiger counters in armors will now click based on the radiation level inside the suit, i.e. the effective exposure for the player

      • Diamonds are now a valid crucible material, turning into carbon at a 1:1 ratio (like graphite)

      • Emerald is also a valid crucible material now, turning into beryllium at a 4:3 ratio

      • Emeralds can now be mined as bedrock ores with a weight of 50 (half as common as iron, as common as redstone)

      • Tritium lamps are now substantially cheaper

      • Glyphid scouts can now spawn during the day when rampant glyphid spawning is enabled (artificial light however will still prevent them from spawning, keeping them out of bases)

      • Balefire now has a much higher ignition radius

      • Balefire becomes darker the more it spreads, making it possible to gauge how much further or if at all the balefire will spread

      • The comparator output range of the pile fuel rods has been adjusted, allowing rods to be ejected exactly when they turn into bred uranium rods

      • Fixed rocket artillery turret not saving loaded ammo type/count

      • Fixed crash caused by custom missile launchers operating without designator

      • Fixed meltdown elementals rendering their beam in the NEI spawner screen, causing extreme lag or the game to freeze

      • Fixed certain incompatibilities with Angelica, like machine models being transparent and connected texture blocks not rendering at all

      • (Hopefully) fixed the issue of balefire spreading forever for good

      • Fixed stirling engines not outputting into cables

      • Power buffers (i.e. things that act as both providers and receivers in the same network) now have the lowest sending priority (sending priority didn't exist until now), preventing them from wasting transfer capacity by ping-ponging before all other relevant parts of the network are done transferring

      • Fixed potential issue causing diodes to consume negative energy

      2024-04-15
      1.0.27x4936

      Addendum to yesterday's release: Batteries work like cables now, so they can connect cables attached to both sides into one network. For true network splitting, use diodes.

      • Fixed battery connection priority being broken, all battery blocks present during the previous updates will now have their priority default to LOW

      • Fixed batteries sometimes ending up transferring themselves, wasting their entire receiving and sending speed on doing effectively nothing

        • Energy tracking is still a bit flakey so there could be issues that remain with buffer mode batteries, however the transfer caps should mitigate most potential issues

      2024-04-15
      1.0.27x4935

      The entire energy transfer system has been rewritten which should hopefully fix a few things

      • Energy should no longer be voided (at least voiding is minimized due to timeouts for unloaded receivers)

      • Transfers should be way less resource intensive, as the expected iteration count is now instead of max(providers, receivers)providers * receivers

      The new system should respect priorities and diodes just like the old system did. Batteries still have their original three priority settings, diodes got two additional modes: LOWEST and HIGHEST.
      A bunch of tests have been done using the most important machines, however not all machines that had to be changed for the new system have been fully tested. Expect some things to not work, in which case please file a bug report on the issues board.
      Just like with the old system, grids going though unloaded chunks should still work so long as the endpoints are loaded. Grids should be less janky when changing while having unloaded parts, which is likely the main cause for energy voiding.
      The system can potentially support saving to the world, i.e. keeping unloaded grids functional even after the entire world is unloaded, although the functionality hasn't been implemented yet.

      • New medium sized electricity pylons

        • Come in wood and steel flavor

        • The regular ones don't connect to cable blocks, the variants with transformers do (i.e. they act like substations for huge pylons)

      • Updated russian localization

      • Condensers now need cast plates instead of welded plates

      • Tweaked the substation recipe, it now yields two substations

      • There is now a config option for steam clouds from cooling towers

      • Nuclear explosions no longer play thunder and explosion sounds in a loop, instead they play one singular sound once the shockwave passes the player

        • The HUD shake is now also synced up with the shockwave

        • In addition to the HUD shake, there is one brief screen shake, the same used for mini nukes (although it ends up being more subtle because your screen is most likely covered in shockwave dust)

        • The HUD shake is now 3x more intense, but also only 1.5s long (instead of 5) making it snappier

      • Changed the translation keys for bolts, pipes and shells to avoid naming conflicts

      • Fixed glpyhid scout rampant mode spawning not working correctly

      • Fixed nuclear explosions petrifying fallout layers, turning them into full sellafite blocks

      • Fixed drones not getting used up when placed in survival mode

      2024-03-30
      1.0.27x4921
      • PWR Heatsink

        • Increases the core heat capacity by 5% per block

        • Makes cooling channels and heat exchangers slightly less effective (each heatsink counts as one quarter of a fuel rod in the heat calculation)

      • All launch pad blocks can now accept items, not just ports

      • Removed the old watz pellets and titanium filter

      • Removed copper panels, cast copper plates now take its place in most use-cases

      • Removed generator bodies and rotors, recipes use 6 dense gold wires per generator instead

      • Removed reinforced turbine shafts, most turbines now use HSS pipes instead

      • Removed the steam batteries (why did we even have those?)

      • Removed some old remap items (from back when the ZIRNOX rods got remapped)

      • Large and small shells have been merged into a single item which uses material autogen

        • A copper variant for shells has been added which is used for artillery shells

        • Shells are now only directly craftable via anvil, however they can be cast using the crucible as well

      • Most instances of the expensive steel pipes as well as the decorative pipes which need tons of microcrafting have been replaced with a new pipe item

        • The new pipes also use autogen, being available in different materials

        • Some of the recipes that used the small shells now use pipes instead

      • Tenfolded the throughout of powered condensers

      • Regular and combo filters now work for blistering agents (like mustard gas or air pollution)

      • Wires now render two faces instead of one, making them appear equally thick from any viewed angle

      • Slag taps can now be toggled and filtered

      • Foundry channels now have twice the throughput (2 ingots)

      • RBMK ReaSim and steam connectors now have tooltips explaining how they work, as there is no other ingame documentation on them

      • Fixed crash caused by invalid default loot pool configuration

      • Fixed enchantment glint not rendering on upscaled items like certain swords or tier 2 pickaxes

      • Fixed wire connections becoming invisible when pointing straight down, wires should now rotate correctly

      • Fixed connection issue allowing channels to output into slag taps sideways

      • Fixed the strand caster sometimes voiding small amounts of material

      2024-03-25
      1.0.27X4914
      • More axes

        • Bismuth, volcanic, chlorophyte and mese tool materials now have axes

        • Axes also double as offensive weapons, being a lot more powerful than their pickaxe counterparts

      • Drainage pipe

        • Spills fluid, allowing to void up to 1.000mB per tick

        • Might slightly alter the landscape, depending on whether the fluid was poisonous

        • Viscous, flammable liquids cause oil spill blocks to appear

        • Not all liquids have the appropriate pollution stats yet, the system is still subject to change

      • After three quarters of a decade, three separate models, countless rebalances and hours of senseless yapping, the industrial generator has finally met its end. Suddenly, yet not unsurprisingly, on this here day the industrial generator has closed its eyes for the final time. It was a long and eventful journey, but as with all things in life, it too had to come to an end.

        • And this is why we can't ever have anything nice

      • Rebalanced glyphids

        • We'll see how it goes

        • Still prone to changes, there's still a few inconsistencies and some behavior has barely been tested it all, but I have consulted the almighty spreadsheet and it said "yeah it ok"

      • Did some spring cleaning

        • Removed cloud residue (looked horrible, allowed for weird dupes and made no sense overall)

        • Bottlecap blocks now use a single block ID and metadata instead of using one ID per type. This change however will delete all existing bottlecap blocks in the world

        • Removed the config option for silos (the option no longer works anyway since the new silos use the structure component system)

        • Finally removed the deaerator and the large shredder

        • Removed some of the ancient test blocks that haven't been needed in about 8 years

        • Removed all the siege blocks, since siege mode will never be finished anyway

        • Removed reinforced niter

        • Removed a few other minor things that won't be mentioned because nobody's gonna even notice their absence anyway

      • Retextured the laser detonator to look more like the old detonator, but keeping the 3D model

      • Bedrock ores can now be customized in creative mode. Using a drillbit sets the tier, a fluid container sets the borefluid requirement and any other item sets the resource.

        • The texture used is random, and the color applied is based on the auto detect system. The system doesn't work with layered items, so the resulting color won't be the same as naturally generated bedrock ore. The bedrock ore item in particular will always result in a white ore, no matter the type

      • The polluting fluid trait is now recognized by machines, which means that pollution amounts now depend on the fluid used, not the machine

        • This means that flare stacks are now significantly less polluting, assuming natural gas is burned

        • Flare stacks and barrels now also respect the spilling tag, which means that simply venting the gas may cause poison pollution

        • Hydrogen doesn't have the polluting tag, so hydrogen burning generators won't create soot anymore

      • Compressing blood no longer creates oil, rather it makes heavy oil (250mB)

      • Tier 2 pickaxes (bismuth and up) now use the large item renderer

      • Added the metal block material to the sellafite conversion list of nuclear explosions

      • Changed the mechanics for schottky particle diodes

        • Instead of randomizing directions, schottky diodes will now split particles into "virtual particles" which take mutliple paths at once

        • The particles will collapse as soon as the first virtual particle with a valid outcome reaches the end

        • This change allows branching accelerators to be made, where the particle will always take the shortest path necessary to complete the operation. In essence, it allows a single accelerator to do any recipe, without requiring to power the entire accelerator, as only the path of the finishing particle will use up energy.

      • The particle accelerator as well as the schottky particle diodes now have presentations explaining how they work

      • Loot pools are now configurable. Loot is divided into different categories, and structures may generate things from certain categories.

        • The config currently includes all items spawned in dungeon chests/crates/safes/lockers, excluding black book spawns, but also including the loot pool for red room pedestals

        • Also added satellites as configurable loot pools. Yay!

      • Pylons and wire connectors now use a texture instead of a solid colored wire

        • The cable model has been simplified, being only a single face instead of three faces stuck inside each other at weird angles

        • Cables now sag slightly more at long ranges

      • There are now configs for toggling the startup message as well as the guidebook

      • Cybercrab spawners will only start spawning as soon as a player is within 25 blocks of the spawner

      • Improved inventory shift-clicking for the FEL, assembler, chemplant, large mining drill, gas centrifuge, shredder and turbofan

      • Updated chinese localization

      • WarTec should now be compatible again

      • Fixed the "Hold shift for more info" line appearing on fluid info when shift is held, and disappearing otherwise

      • Fixed smokestacks being able to void any fluid under certain conditions

      • Fixed the hydrotreater only using half as much crude oil per operation as it should

      • Fixed the old launchpad printing the wrong message when successfully launched via detonator

      • Oil spills should no longer save, fixing an issue where chunkloaded derricks would constantly spill oil entities into unloaded chunks, causing them to get stuck

      • Fixed schrabidium conversion happening outside the main crater instead of inside

      • Fixed wood burning generator creating smoke even if no power is being generated

      • Fixed one of the woodburner's ports being offset in certain orientations

      • Fixed fog caching causing weird behavior with the sky color change in response to crater biomes (or lack thereof)

      • Fixed "F1 for help" keybind not working on non-standard inventories such as the NEI item list

      • Fixed pylon wire rendering having incorrect corrdinates for brightness checks

      • Fixed dupe caused by shift clicking certain slots in the fusion reactor

      • Fixed snowglobe rendering lighting setup leak causing blocks rendered after them in inventory to not have correct lighting

      2024-03-06
      1.0.27X4895

      Added

      • CRTs and toasters

        • Found in the new silo structure

      • Sentry turret "Edwin"

        • A broken down version of the sentry turret with infinite power and ammo

        • Also found in the new silos

      • Snowglobes

        • Will be found in structures in the future

      • Launch code piece

        • A rare drop from hostile mobs

        • 8 of them can be combined into launch codes, which are required to launch the missile found in the silo

        • Single-use

      • Launch key

        • The key is required to launch the missile found in the silo

      Changed

      • Updated chinese localization

      • Tweaked super shotgun animations, added config for changing the animation style

      • The benelli now has reloading animations and the drum mag as advertised

      • Tom will now explode close to bedrock even when not hitting a block

      • The assembler recipe config now uses the same system as all other recipe configs, the file has moved into the folder

        • Old files are still compatible if moved to the new folder, since the base structure of the recipe file is the same

        • Recipes should work as expected with the command

        • Recipes now have an optional list for specifying which template folder they are made in

      • Electrolyzing heavy water now has the same yields as regular water, I don't remember why this inconsistency existed and there was probably a reason for it but I don't care

      • Electrolyzing fluids now only takes 20 ticks instead of 60

        • Batch sizes for water and heavy water have been doubled, effectively increasing throughout 6x

        • The throughput for electrolysis on chemical plants has been halved (but heavy water still has the output buff, effectively remaining unchanged)

      • Custom machines now have an optional localization field which allows translations to be added within the config

      • The congo lake now has reload and better firing animations

      • Improved shift clicking for centrifuges, acidizers, electric furnace, arc furnaces and arc welders

      • Schrabidium transmutation by fallout is now limited to the inner 40% of the sellafite conversion radius

      • Fluid traits are now listed in a fixed order instead of being arranged randomly

      • Hidden fluid trait descriptions will now be added below the visible part of that trait instead of below the last visible trait

      • The methusalem turret no longer drops anything when broken

      • Gaseous fuels now have a combusion multiplier of 1.5 instead of 1.25

      • LPG now has half the base burn value, preventing an unreasonable jump in efficiency simply by liquefacting petroleum gas

        • While overall slightly less efficient that petroleum gas per unit of petroleum needed, LPG is still very much desirable due to being much easier to burn at max efficiency

        • Petroleum gas is now a viable alternative to LPG, yielding better results in the more expensive combined cycle gas turbine

      • The ZPE is no longer craftable in 528 mode

      • The silo structure has been remade. Instead of a concrete hole with a single small control room, it's now a much larger multi-level silo with a small bunker complex

        • The silo will spawn with the new large silo hatch, as well as a structure-only variant of the silo launch pad

        • The silo has a damaged version of the doomsday missile loaded, which can be launched using the launch code and launch key

        • The missile can be released from the launch position, which renders it inoperable. Repairing it will make it usable again, as well as increase the yield considerably

      • There is now a bauxite bedrock ore (spawn weight of 100, identical to iron) which yields 2 bauxite blocks per operation (equivalent to 4 aluminium ingots)

      • Solvent can now be made in the mixer from all four naphtha variants (standard naphtha, crack naphtha, coker naphtha and desulfurized naphtha)

      • Bats will no longer trigger landmine

      Fixed

      • Fixed the structure toggle on the world creation screen not working correctly on most world types

      • Fixed antiknock having a broken sprite and localization

      • Fixed crash caused by fallout affecting spotlight blocks, crashing the game

      • Fixed 528 mode bedrock ore replacements not working

      • Fixed potential crashes with improperly configured custom machines

      • Fixed misspelling in the custom machine config template

      • Fixed custom machine item output not working with machines that have 0 input slots

      • Fixed rare earth bedrock ore using the spawn probability value from redstone bedrock ore

      2024-02-19
      1.0.27X4880

      Changed

      • Updated chinese localization

      • Due to the HTR-01 being incompatible with the new launch pad, it is no longer craftable and is being retired

        • Any remaining rockets can be crafted into a Soyuz

      • All Soyuz launcher components now have double the yield in crafting recipes, making the launcher half as expensive

      • There is now a config for disabling fluid container oredict (i.e. anything with the "container" prefix) which also disables TrainCraft diesel compatibility

      • Silo structures now spawn with launch pads again

        • This is strictly speaking a progression skip since silo launch pads are post vacuum oil, the structure will be overhauled soon

      Fixed

      • Fixed missile loading process being skipped when a new missile is inserted in the same tick as the launch pad is triggered

      • Fixed super shotgun's centered model causing it to permanently have the ironsights accuracy bonus

      • The shield bar now renders as part of the armor HUD (but still below it), which should fix the issue of the bar not rendering with Tinker's Construct installed for good

      • Fixed launch pad redstone interaction breaking after the first time the redstone state changes

      • Fallout layers now use the sand material, fixing an issue where grass blocks with fallout on top look snowy

      2024-02-19
      1.0.27X4879

      Added

      • More custom machine parts

        • Custom machines now have a neutron acceptor which allows them to use flux from the breeding reactor in recipes

        • There is now a heat acceptor which can accept heat from things like fireboxes or electric heaters

        • Also added a config option to create pollution

      • Hydrotreater

        • Tier 3 oil machine (on the same level as vacuum oil and reforming)

        • Can de-sulfurize oil, which allows extraction of sour gas directly from crude oil

        • Using desulfurized oil skips the (rather destructive) desulfurization process of the standard refinery, yielding higher-quality oils

        • Hydrotreating also allows cracked diesel variants to turn into their normal counterparts

        • Can convert coal oil directly into coal gasoline

        • For people afraid that this means yet another oil expansion that they need to progress through, I can assure you that this machine is entirely optional

      • Rural house

        • A new structure of an old brick house

      • Industrial lighting

        • Three new lamps that project out a beam of light for more coverage

        • Cage lamps are made from tungsten filaments and project light by 2 additional blocks

        • Fluorescent lights are made from mercury and project light 8 blocks, they also connect with each other to form light strips

        • Halogen floodlights are made with bromine and cast a light beam 32 blocks long

        • Lights are on by default and can be toggled with redstone

        • Tritium lamps have also been retrofitted with longer range lighting, casting beams in all cardinal directions for 8 blocks

      • Launch pad

        • The standard launch pad is now a 9x9 platform that changes depending on what missile is loaded

        • Missiles now have to be fueled like they would need to be on custom missile launchers

        • The old launch pad has been renamed to silo launch pad and has kept the same rough shape

        • Launch pads can still receive missiles from hoppers, however they now have a loading delay, making missiles no longer spammable from a single launch pad

        • Large launch pads have to physically lift and place the rocket onto the pad, while the silo launch pad has a refueling delay

        • Custom missiles are not yet usable on the new launch pad, for now they still require the dedicated custom missile launch pads

      • Large silo hatch

        • Because the new nuclear missile model is too fat, there's now a larger silo hatch

        • Has a 7x7 footprint and a 5x5 opening

      • Bedrock ores for neodymium and rare earth chunks

      Changed

      • Deco blocks now drop all of the time, but they drop themselves instead of ingots

        • To get the ingots, deco blocks now have to be deconstructed in the anvil, yielding an ingot 25% of the time

        • If I see one more person complaining about the chances I'm reducing it down to 10%

      • Catalytic reformers now have a tooltip informing about the need for a catalytic converter

      • Several guns now have reload animations including most .357 revolvers and Samuel

      • Updated stealth missile texture

      • Some of the larger oil machines now render using display lists which should make them somewhat more performant

      • Glyphid diggers can no longer yeet multiblocks or blocks with a tile entity

      • Parasite-infested glyphids now explode into gore when the parasites pop out

      • Missiles now have a top acceleration twice as much as the previous acceleration, but instead of being static, the acceleration goes up from 0 to max within 3 seconds

        • This makes missiles reach top speed faster while also making the launches themselves slower and more pleasant

      • Strange stone can no longer be destroyed via AoE, making it easier to find without accidentally mining it

      • Launch pads now spawn launch smoke just like custom missile compact launchers

      • Remodeled all tier 0 missiles

      • Tier 0 missiles now have a much thinner contrail to match their size better

      • Covneyor ejectors can now eject sulfur out of the side ports of refineries

      • Refineries and vacuum refineries now have fluid ID slots for changing the recipe

      • Removed the remaining old oil separation recipes from the chemical plant

        • To help people coping with this terrible, terrible loss, fraction towers are now twice as fast

        • This is a reminder that the chemical plant is a chemical reactor first and foremost, recipes like mixing and fractioning only existed because at the time there was no dedicated machine for it

        • Fractional distilling is not a chemical process but a purely physical one, I don't know who needs to know this but I feel like some people might be unaware of the fact

      • More large models have been converted into display lists which should improve performance somewhat

      • Corroded barrels now crumble after a while

      • PWRs on the edge of unloaded chunks now additionally reset their internal heat value to further reduce the time until they can potentially melt down

      • Removed the assembly recipe for the radial engine since it will be retired soon

      • Removed the endo and exothermal missiles

      • Doomsday missiles are no longer laggy cluster missiles, instead they are now near-identical to thermonuclear missiles but with an added fallout radius of 100#

      • Fallout rain now uses the same variable length code that the MK5 uses for optimal tick utilization, making it a lot faster

      • Lighter sellafite variants should no longer replace darker ones in overlapping craters, making bombed-out landscapes look more natural

      • Fallout's range-based effects now have a more natural gradient instead of creating smooth rings

      • Fallout has been made significantly darker and less saturated to blend in with the crater more

      • Except for solid fueled missiles, all missiles are now fueled in the launch pad and no longer need to be crafted with fuel

      • Missile fuel types have been adjusted

        • Tier 0: Solid Fuel

        • Tier 1: Ethanol + Peroxide

        • Tier 2: Kerosene + Peroxide

        • Tier 3: Kerosene + LOXY

        • Tier 4: Jet Fuel + LOXY

      • The micro EMP has been made cheaper, while the schrabidium missile has been made more expensive

      • Oxyhydrogen can now be made by mixing air (i.e. nothing) with hydrogen

        • The oxygen + hydrogen recipe remains in order to give an option to void oxygen without needing to resort to flare stacks

      • Removed some of the lower tier items fomr the red room loot pool, making the average red room better

      • Retextured the fallout effect, fallout no longer has large snowflakes and the color now matches the crater better

      • High-yield mini nukes no longer create chunk radiation, since they use the MK5 which already has AoE radiation, this prevents dead grass from spawning that makes the crater look uglier

      • Balefire spread is now limited to prevent densely vegetated biomes from lagging to hell

      • The bricked furnace now makes charcoal twice as fast

      • Combination ovens no longer need two welded copper plates and instead only cast plates, therefore no longer being post-arc welder. This should make it more affordable and useful in the initial earlygame where things like automatic wood farms are most important.

      • Any water-like extinguishing fluid shot from the chemical thrower can now wash away fallout layers

      • Overhauled the Mk.III life extender

        • The assembler recipe has been replaced with a simpler but more expensive workbench recipe

        • Instead of taking up the chestplate slot, it's now an armor mod worn in the insert slot

        • The armor no longer gives absorption, instead it adds 25 points to the shield count

        • The +25 bypasses the shield limit of 100, meaning that with enough shield infusions, the total maximum is now 125

      • The likelihood of uranium ore turning into schrabidium from full-sized nukes is now 10% instead of 1%. Conversion rates for small dirty explosions such as radioactive barrels remain unchanged.

      • Fallout layers will no longer affect players in creative mode

      • Rare earth chunks are now centrifugable, yielding larger quantities of the elements that are most needed earlier in the game

      • Tier 3 missilles no longer need large fuel tanks and thrusters, instead they use two medium fuel tanks and four medium thrusters

      • Tier 4s now need three thrusters

      • Tier 0 missiles now come pre-fueled with solid fuel as part of their recipe

      • Updated the ABM recipe to use the arc welder, being made of a tier 0 missile assembly with extra thrusters and loaded with TNT/TATB

      • The super shotgun now has improved animations, and is centered like it is in the original DOOM games


      Fixed

      • Fixed dupe caused by shift-clicking ashes out of the bricked furnace

      • Fixed missiles jerkingly rotating when launching, they should now smoothly transition from being part of the launch pad to being an entity

      • Fixed missile control and launch smoke shifting around when the player is moving

      • Fixed fast-moving missiles spawning too few particles, causing holes in the contrail

      • Fixed coker units creating soot when not processing anything

      • Foundry molds can no longer be removed from basins when there's still material in them, fixing a bug where doing so would void the material

      • Fixed molds not saving when cooling off, allowing to dupe metal when leaving and rejoining

      • Fixed normal drones loading chunks

      • Fixed chunk-loading drones not loading chunks

      • Fixed several chemistry templates missing names

      • Fixed rampant mode random scout spawns being able to appear inside blocks

      • Fixed turret rotation sometimes desyncing when out of range, this is especially noticeable with slow-moving arty

      • Fixed research reactor OC integration allowing the control rods to be set out of bounds

      • Fixed fallout falling faster and overlaying if multiple fallout areas intersect

      • Fixed template folder 3D models rendering with weird shading

      • HUD elements like jetpack charge and the shield bar should now still render even if Tinker's Construct replaces the health bar renderer

      • Fixed players glitching into blocks with larger bounding box when standing on top of them and relogging

      • Fixed a rare crash caused by doors on chunk borders

      2024-01-28
      1.0.27X4859

      Changed

      • Sped up the electrolyzer, fluid electrolysis now takes 3 seconds instead of 5 and crystal processing now only takes 20 seconds instead of 50

      • Increased electrolyzer pouring speed to 3 nuggets per tick instead of 1

      • Deco blocks now only drop ingots 25% of the time

        • The incredibly common structures now only yield a few dozen free ingots instead of several stacks. How horrible!

      Fixed

      • Fixed radar screens not working at all and potentially freezing the game

      2024-01-22
      1.0.27X4858

      Added

      • Muffler

        • An upgrade-like item that replaces the old muffler block

        • Creates 16 when crafted, however it is not returned when the muffled machine is broken

        • Should work with pretty much all machines that use looped sounds, as well as a few other noisy ones (compressors, diesel generators, presses)

        • Simply right-click to install, doesn't need to be inserted into an upgrade slot, in fact it works on a few machines that have no GUI at all

      • Lemegeton

        • A book that can do material upgrading, like turning steel into HSS, HSS into Tc-steel, lead into gold, gold into bismuth, bismuth into osmiridium, etc.

        • Basically allows a material to be upgraded to the next gating material in progression

        • Obviously unobtainable in survival mode

        • I don't know how this would ever be useful but I was stuck in a phonecall at work for two consecutive hours and didn't have anything else to do

        • They should invent handsets that don't hurt when you hold them onto your head for too long

        • Has no NEI handler because the call ended before I got to that

      • Bricked furnace

        • This means that making a clay brick block now takes as much time using a bricked furnace as one single furnace operation in a vanilla furnace

        • An earlygame machine made from smooth stone and bricks

        • Largely identical to vanilla furnaces

        • Like the wood burner, it will collect ashes from burnt fuel

        • Certain recipes are sped up, sand and cobblestone are smelted at twice the speed while (fire) clay is smelted at quadruple speed

        • I really like bricks and I don't feel like waiting until I can get an arc furnace to mass produce them at a sensible pace

      • Dwarven pickaxe

        • Earlygame tool made from iron and copper

        • Has the harvest level of iron, a durability of just 250 but the AoE ability

        • Great for getting cobblestone quickly or making tunnels when you don't have desh or electric tools yet

      • Cracked key

        • A single-use item that can open red rooms like the red key, but does not work as a skeleton key for locks

        • Spawns in dungeon chests or as a rare drop from hostile mobs

        • Allows red rooms to be accessed without crafting the red key

      Chanded

      • Large turbines, levis and geothermal heat exchangers now have their own sounds when operating

      • Anvils will now list ingredients in red if those aren't present in the player's inventory

      • Derricks now only need one set of steel pipes instead of 3. They can also be recycled by shredding, returning 32 steel

      • Pumpjacks now need a single desh motor instead of two regular ones

      • Rare earth ore, instead of detonating into a million fragments that are annoying to process, clog inventories and just cause everyone to not mine that ore in earlygame, will now drop a chunk of rare earth ore

        • Cerium and lanthanium, due to being useless, only have a 10% chance of producing a fragment

        • Boron and cobalt each produce a guaranteed fragment, as well as an additional one with a 50% chance

        • Neodymium and niobium both yield a shard 50% of the time

        • Rare earth chunks can be shredded directly into one unit of desh blend

        • For efficiencymaxxers, silk-touching rare earth still works as expected, yielding two units when shredded

        • The fortune enchantment should work as expected, dropping multiple chunks. Yay!

        • To get things that can be useful in small amounts in earlygame like boron and cobalt (boron for Atlas and cobalt for tools), the rare earth chunk can be hammered down into fragments on a steel anvil

      • Rebalanced all the food items so their saturation values aren't ridiculously high (turns out - the number represents a multiplier for the hunger value and not a flat number)

      • Dirt MREs are now just regular low-quality MREs made from latex packaging and some easily obtainable earlygame ingredients - wheat, rotten flesh and saplings (makes 4)

      • The recipe for the chemical plant has been slightly simplified (again)

      • Iron furnaces now have a 20% faster base smelting speed, making them complete operations in 8 seconds instead of 10 without upgrades

      • Due to rising chlorine prices and a failing halogen market, the recipe of combination smelting chlorocalcite into chlorine and calcium has been added back

        • For legacy reasons, the chlorocalcite processing chain involving chemical plants and electrolyzers will continue to work

      • Outer crater biomes can no longer override inner crater biomes, allowing craters to be "cleaned" by nuking them again with lower yield weapons

      Fixed

      • Fixed basalt ores dropping their items with invalid metadata

      • Fixed creative infinite fluid tanks not being able to fill fluid gauges at >0PU

      • Fixed an issue where repeatedly opening and closing certain doors would cause their sound loop to get stuck running forever

      • Fixed radar screens behaving weirdly when out of then intended range. The max interaction range for radars is now infinite, and radars will send a second information packet to players near connected radars

      • Fixed very rare bug where waiting for wood ash to build up in the wood burner and then clearing the slot will remove twice as much ash on the internal counter for the initial ash item created

      • Fixed crater biome fog tinting applying even if there is no nearby crater biome, causing oddities like underground fog being all white instead of being dark as it should be

      • Crater biome fog no longer applies underwater, fixing an issue where being in water would cause the fog to be white instead of water-colored

      • Fixed "pipette not empty" message crashing servers

      • Fixed crash caused by certain modded blocks like Thermal's lumium lights being turned into falling blocks by impulse grenades or nuke aftereffects

      • Fixed receiver subscription persisting when 256k tanks explode, causing them to infinitely receive and the void fluids

      2024-01-22
      1.0.27X4851

      Added

      • Silo hatch

        • The final missing door from 1.12, remade from scratch

        • Comes with a brand-new model that fits perfectly over 3x3 missile launch tubes

        • Has a 5x5 frame

        • Can be opened and closed with a detonator

      • Molysite

        • Found in basalt from volcanos

        • Can be combination-smelted into iron and chlorine

        • Don't make me pull another chlorocalcite

      • Rad volcanos

        • Created when fallout affects a volcano core

        • Uses a new volcanic lava type that produces sellafite, as well as sellafite gem ores

      • Radioactive gem

        • Created when fallout affects diamond ore, or if radioactive volcanic lava touches diamond ore

        • Currenly only used in the radiation powered engine as powerful long-lasting fuel

        • When depleted, turns back into a regular diamond

      Changed

      • Simplified door recipes

      • Fissure bombs now require tantalium

      • Removed the "nerve agent" hazard class because no gas used it

      • Fissures now continuously spawn volcanic lava, making basalt renewable without having an entire volcano

      • Volcanic lava now turns diamond ore into gem-rich basalt

      • Mushroom clouds have been tweaked

        • Effect shamelessly stolen from NTM-EE

        • Their scale no longer scales linearly, but rather with a square root function, this prevents tsar clouds from being so huge that the top fails to render due to clipping through the skybox

        • Their default scale is now somewhat larger

        • The flash scale has been increased

        • Their general scaling is now consistent, larger clouds will no longer be chubby with a comically small ring

        • Shockwave particles now have momentum, making them sweep over the landscape, as well as being 1.5x denser and slightly larger

        • Outer condensation rings' spawning is no longer fixed, the time now scales with the size

        • The inner condensation ring's spawn time is also now based on scale, which means larger clouds will no longer end up with comically thin rings due to not spawning enough cloudlets

      Fixed

      • Fixed sellafite emerald ore being oredicted as emerald dust

      • Fixed fire replacing petrified wood, creating tons of dead trees with holes in them

      • Fixed inconsistent scaling with nuclear missiles

      • Fixed BFB rods being called ZFB in hot and depleted variants

      • Fixed infinite water barrels voiding water completely after the chemplant's input buffer runs full, infinite barrels can no longer void water in chemplants

      • Fixed fallout affecting things on Y:0 like bedrock ores and oil

      • Fixed projectiles not being able to pass through open doors

      • Fixed material dupe caused by strand caster overflowing

      • Fixed rampant mode glyphid scout spawn ignoring light level

      • Fixed glyphid diggers' debris attack being able to break concrete

      • Fixed function of custom missile launch pads demanding a designator, preventing launch pads without designator from working even when the position is supplied by a radarcanLaunch

      • Fixed none of the helmets or filters protecting against corrosive gasses (blistering agents) like mustard gas

      • Fixed fallout layers being able to generate below roofs

      • Fixed exposure chamber not saving anything to NBT besides slots

      • Fixed crash caused by wearing the full PaA set and then putting on an HEV helmet (why would anyone ever do this??)

      • Fixed large doors only being lockable by clicking on the core block

      2024-01-16
      1.0.27X4845

      Added

      • Pipettes

        • Precision tools for carrying small amounts of liquids

        • Come in three variants, normal, boron (corrosion-resistant) and laboratory (smaller capacity, more precision)

        • Unlike most fluid containers, can be partially filled

        • Capacity can be changed by right-clicking if the pipette is empty

      Changed

      • Updated russian localization

      • There is now a config option to disable the biome change caused by fallout. The config will also determine whether the biomes are registered at all, which prevents them from conflicting with other mods' biomes when disabled.

      • Chemical plants now have a timer that starts after loading/unloading fluids using item fluid containers from the input buffers, this creates a delay between switching from loading and unloading, making it possible to retrieve fluids using pipettes.

      • In addition to delaying overheats, efficiency upgrades now reduce the cyclotron's coolant demand

      • Removed the tooltips from common upgrades, as the info was incomplete and outdated anyway

      • Meteorite swords now render their variant glint in first person view

      • Meteorite swords are now a lot larger, similar to most other NTM swords

      • Non-custom missile items now render in 3D

      • Combinator funnels can now be configured whether to only do 3x3, 2x2 or both recipe types

      Fixed

      • Fixed trenchmaster armor not doing most of the armor calculation, making it the worst armor

      • Fixed glowing mushrooms not being able to be bonemealed

      • Fixed strand caster having one port that does not work with certain rotations

      • Fixed fallout being able to replace bedrock

      • Fixed the upgrade info of the large mining drill being incorrect

      • Fixed cyclotron not having the new upgrade info tooltip

      • Fixed the large radar not actually having a larger scan range

      • Fixed radar blips going out of bounds when using a radar screen with a large radar or a radar with a different config

      Hotfix 2024-1-16

      • Fixed launch pad crashing when putting a non-missile item into the missile slot

      2024-01-15
      1.0.27X4844

      Added

      • Large Radar

        • A giant version of the radar with 3x the scan range

      • Strand caster

        • Watercooled foundry basin that processes large amounts of material at once

      Changed

      • Nuclear craters have been reworked

        • The fallout effect no longer creates dead grass, instead it converts the area into three new biomes, the outer crater, crater and inner crater

        • The entire crater is now slaked sellafite which now has texture variance to look more like debris, as well as getting darker towards the center

        • The biomes being overridden means that nukes are now a solution to thaumcraft taint. Yay!

        • There are now new ore variants for the block conversions which match the surrounding sellafite

        • Beryllium ore now has a 100% chance of being converted into emerald

      • The watz now cools up to 20% of its current heat level instead of 10%, making reactors a lot cooler and therefore react faster, which means more energy and faster depletion rates

        • Mud production rates have been halved, to prevent currently working setups from exploding instantly

        • This is your reminder that you can achieve more power, mud and depletion by building larger watz powerplants, i.e. stacking more watz segments on top of each other. Your tiny poo reactors make me sick.

      • Watz pellets now have a 50% smaller yield, halving the expected time until depletion

      • Adjusted the nuclear flash's intensity, the flash will now deal less and less radiation the longer it goes on

      • The nuclear flash now bypasses radiation resistance, being only affected by blocks and distance

      • Mushroom clouds' initial scale is now based on the total scale instead of all spawning roughly at the same size, causing fireballs to be comically small for huge bombs

      • Removed the old mining drill, combustion generator, old watz core, structure marker, all old large reactor parts and CMB furnace for good

      • Chemical plants will now eject all their outputs within a single tick if possible, increasing the throughput of fast recipes with many outputs, like asphalt

      • Hitting CTRL + ALT when hovering over an item now displays a preview of that item. Useful if you want to get authentic renders for a wiki, or just like staring at things.

      • 256k tanks and BAT9000s can now output comparator signals from their fluid ports

      • Trenchmaster general damage multiplier has been halved, making it twice as strong

      • Updated generation rules for layers like schist and hematite, they will now only replace things tagged as stone, just like most ores

      • Mushroom clouds now have two additional outer condensation rings, those are not entirely finished and are still subject to change

      • Small radars are now a lot cheaper

      • Increased crucible pouring speed by 50%

      Fixed

      • Fixed a rare crash caused by radars force-loading chunks conflicting with certain mods' chunk loading changes

      • Fixed PWR fuel rods not having any radiation value assigned to them

      • Fixed trenchmaster helmet not having gas mask protection

      • Fixed large thermobaric artillery rocket still using the wrong slag block

      • Fixed some of the assembly templates having broken names due to using the wrong way of translating the output

      • Fixed the soyuz launcher's NEI construction recipe showing the wrong amount of blocks

      • Fixed molten meteorite cobble dropping itself in addition to turning into lava

      • Fixed S~Cola RAD not being radish-colored

      Bugs

      • Trenchmaster armor's protection value is still borked. Oops.

      2024-01-08
      1.0.27X4837

      common-第1张图片2024-01-07_13 29 53

      • Satellite radar relay

        • Can be linked to a death ray

        • Allows the death ray to be used with the radar's targeting system

      • Combinator funnel

        • Has 9 input and 9 output slots

        • Will automatically do single ingredient 2x2 or 3x3 recipes like compressing ingots into blocks at up to 9 operations per tick

        • Input is strictly on the top and output on the bottom

        • The side acts as an output for the ingredients as a way to de-clog the funnel from leftover materials

      • Stealth missile

        • A missile that is not picked up by radars, turrets or ABMs

        • Marginally more powerful than a tier 1 HE missile

        • Somewhat expensive, takes a full minute to make in the assembler

      • Updated russian localization

      • Nerfed scrap and dust even further

      • Tiny dusts now shred into the generic tiny dust instead of scrap

      • Tiny dust now shreds into more tiny dust, just like dust shreds into dust

      • Updated the strange stone's texture to be more blatant about what it is

      • Added more OC compat for the RBMK console

      • Inverted large door's redstone behavior to be in line with vanilla iron doors

      • The FEL now has a humming sound when it is active

      • Updated the gadget's model

        • The wires will not render on the fast graphic setting for performance reasons

      • Remade Lil'Pipsqueak

        • Now features proper animations for drawing the weapon, firing and reloading, as well as new sounds

        • Comes with a new and improved 3D model as well as a cylinder gap flash when firing

        • Is now part of the red room loot pool

        • Durability has been drastically increased (31k instead of 4k)

        • The boxcar now has new impact sounds and spawns fewer particles

      • Powder box recipes now produce 8 boxes from the same amount of ingredients, making cyclotron recipes more affordable

      • Buffed the radiation-powered engine, all valid fuels now produce 10x more energy per tick

      • Removed tungsten and HSS bolts as dedicated items, they are now a single bolt item that uses the autogen system

        • Regular steel is now also a valid bolt material which will replace tungsten in many recipes where tungsten just doesn't make sense

        • Bolts Are now 1/8 of an ingot instead of 1/2 which makes some recipes marginally cheaper, as well as making them equal to GregTech bolts

        • Bolts are oredicted and interchangeable, as well as recycleable in the crucible

      • The N45 naval mine has been obliterated

      • The solar boiler's ray rendering is no longer bound by particle settings, instead it will be disabled when fast graphics are enabled

      • The solar boiler's internal buffer has been reduced, its steam output is now capped at 10,000mB/t (which should be 20kHE/t or 0.8MHE/s)

      • All crates except the jungle dungeon one now drop themselves when mined

        • Supply and conserve crates do not need a tool because they are made of wood, the ammo crate requires a pickaxe

        • All of those crates are now opened with the crowbar instead in order to be consistent with each other

      • Standard gauge rails are now craftable and visible in the transportation tab

        • You can now play around with the new rail types in creative mode, as none of the train cars are currently craftable

        • Coupling should work, but coupling info is not saved to NBT so links will be lost when leaving the world

        • Trains might randomly derail on 5m curves, idk why

      • Fixed afterburn upgrades not being craftable with bakelite

      • Fixed bismuth block not being properly oredicted

      • Powder detectors that are used in the same network as diodes should now be somewhat less wrong

      • Fixed horrifying gamebreaking issue that would frequently cause crashes, corrupt worlds and bluescreen PCs where the red copper block and the advanced alloy block had inconsistent colors

      • Fixed file cabinets not dropping their contents

      • Fixed some sides of the pedestal not rendering

      • Fixed particle accelerator window blocks not dropping when mined

      2023-12-25
      1.0.27X4824
      • ???

      • Adjusted the model for the mining helmet

      • The ladders on the acidizer and fluid tanks are now climbable

      • Removed those unused blue dungeon bricks

      • Red phosphorus is no longer pyrophoric, meaning that multi purpose bomb kits no longer instantly explode

      • Adjusted M2's rotations

      • Fixed recipe conflict in the arc welder with the medium and large missile fuel tanks

      • Fixed doomsday missile not being launchable

      • Fixed rocket artillery turret power connectors not working with cables

      • Fixed arc welder energy consumption check not taking upgrades into account

      • Fixed glyphid gland and 16k item barrels not having a proper container item set, effectively voiding the emtpy container when used in crafting

      • Fixed confusing item quantity display in the exposure chamber's NEI handler

      • Fixed pheromone being tagged as viscous and therefore not being dispersable, making modified pheromone useless

      • Fixed mobs not being able to pathfind through open doors

      • Fixed the benelli ejecting the casings wrong

      • Fixed casing ejection in general being inconsistent, sometimes flying off into the wrong direction

      2023-12-18
      1.0.27X4816
      • Gylphid pheromones

        • Used by certain glyphids, killing those allows for the pheromone glands to be harvested

        • By mixing the pheromone with blood and medicine, it can be modified to extend its positive effects to non-glyphid entities

      • Disperser canisters

        • Throwable like grenades, will cause a small AoE effect based on the fluid

        • Effectively a gas grenade, allows phosgene and mustard gas to be used directly

        • Hot things like hot coolant or steam are especially effective

      • Reworked glyphids

        • 10% of all glyphid hives will be infested

        • Infested glyphids are roughly equal, but apply a poison effect and nausea when attacking

        • When killed, they will drop maggots that attack the player

        • Infested scouts will also create infested hives

        • Hives are no longer open, instead they are much flatter with multiple spawners inside

        • Naturally spawning hives now spawn with some loot inside

        • Spawners now place glyphids nearby instead of on top, preventing them from suffocating instantly

        • Glyphids no longer spawn every second, instead they spawn in waves

        • More config option for spawning behavior

        • A new config option for rampant mode which makes glyphids more aggressive, scouts expand directly towards players and all glyphids able to dig away obstacles

        • A dedicated glyphid for digging also exists outside of rampant mode

        • Glyphid meat can now be processed into resources

        • Glyphid behemoths now have an acid attack and create a gas effect on death

        • Larger glyphids can now destroy lanterns

        • Infested glyphids

      • Glyphid hive blocks no longer drop when broken

      • The industrial generator no longer has an exponential modifier for power generation, which means it no longer produces several times more power than any other generator

      • The igen by default only burns with 50% efficiency, which can be raised back to 100% with water and even to 125% with lubricant, making it slightly better when lubed than the fluid burner

      • Fixed the info system not being visible with a gun equipped

      • Fixed a potential crash with suit batteries

      2023-12-11
      1.0.27X4809H1
      • Updated russian localization

      • Fixed some upgrade tooltip bullshit

      • Fixed the game dying instantly when OpenComputers isn't installed

      • Updated contribution guidelines, you might wanna read those, they could, idk, be important maybe if you're planning on doing a PR or something

      2023-12-11
      1.0.27X4809
      • Doors!

        • Your favorites from 1.12, the 7 remaining doors have finally been ported

        • Thanks to KoblizekXD for biting the bullet

      • Rubber boat

        • Made from latex or synthetic rubber

        • A much less jankier alternative to the vanilla boat. Rotations are silky smooth and done via the strafe keys instead of based on the player's orientation

        • Won't break from ramming into blocks

        • Faster than a regular boat, but will decelerate quicker when there's nobody sitting in it, preventing the boat from drifting off too far when empty

      • Exposure chamber

        • Now performs the particle transmutation recipes that were previously done in the crafting table

        • Stylish as hell

      • Decoy missile

        • A cheap tier 1 missile that shows up on radar screens as tier 4 (eg. nuclear) missiles

      • Printing press stamps

        • 8 different stamps for printing certain pages

        • If a meteor dungeon safe is generated without a black book inside, it will generate two random stamps instead

        • With all 8 stamps, allows you to print your own black book

      • Reduced the blast resistance of the large doors from absurdly high to still very but not quite as high

      • Custom missiles are now launchable using the radar

      • NTM's structures should no longer spawn in dimensions besides the overworld. Ores will still generate, assuming the config option is set.

      • Decreased M1tty's radiation resistance

        • It's really damn cheap, what did you expect

      • M1tty's helmet now acts like a protective mask

      • Most non-custom missiles except tier 0s are now assembled in the arc welder

        • Crafting complexity has been reduced, the recipes only need the three major components without any extra loose plates

      • Non-custom missiles have been slightly buffed

        • Explosions are now slightly larger and they use the new cross-detection entity damage code which still affects entities behind small hills that would otherwise be shielded

        • Explosions now have a 2x larger entity damage radius

      • Updated the digiminer recipe for mekanism compat

      • Added config options to the ground water pumps

      • Missile parts such as non-custom thrusters and fuselages are now made in the arc welder, recipe ingredients have been adjusted as well

      • Null grenades now have a slightly larger radius, should no longer wipe playerdata and require UNDEFINED to make

      • Added some breedable material to BFB PWR fuel rods, meaning that the recycling recipes now actually yield a net positive instead of being a massive waste of time

      • The RBMK control panel has been upgraded

        • Right.clicking the color buttons will now assign the color to the selected control rods

        • There's now a new button that allows to cycle through compressor settings on RBMK steam channels

        • The flux display is now functional. It will display the flux curve of the last 30 seconds, as well as labels for the total flux level.

        • With the color assigning buttons and the flux display finished, the console is now finally complete

      • Compressing blood at 4 PU now turns it into crude oil at a ratio of 2:1

      • Increased the cap for the overdrive upgrade in acidizers, tier 2 should now yield the proper amount and tier 3 should now be better than tier 2

      • The tooltip of valid upgrades now changes when a compatible machine GUI is open

      • Fixed ancient bug where custom missiles launched using the launch table would not use the accuracy calculation and always be pin-point accurate

      • Fixed RBMK heat exchangers being able to use heatable fluids that don't have heat exchanger efficiency defined like liquid sodium, heavy water and thorium salt

      • Fixed RBMK heat exchangers not using the heat exchanger efficiency variable to determine cooling power

      • Fixed the ballistic gauntlet spawning a client-side ghost bullet that doesn't move or despawn

      • Fixed bug where different custom machine cores would merge in a stack when picked up, turning them into the same type

      • Fixed radar screen blips being visible through the back of the model

      • Fixed desh crate's last half of slots preventing radiation entirely

      • Fixed large mining drill shift-clicking

      2023-11-27
      1.0.27X4795

      common-第1张图片2023-11-26_18 00 11

      • Nitra

        • Dropped by the painsaw ability when killing a mob

        • Can be used to quickly craft standard ammo types in the 2x2 crafting grid

        • Can also refill empty syringes, making stimpaks

      • Latex

        • Can be made from dandelions or from pressing jungle wood

        • Replaces insulator in many recipes where electrical insulation that is potentially made from brick doesn't make sense, like rubber gas masks, jackets, tools and so on

        • Latex is interchangable with rubber in all recipes where it's used, but not the other way round

        • The old insulator is now mainly used for electrical and heat insulation as well as PWR rods

      • Radar screen

        • Radars can be linked to one radar screen, which will display all detected blips

        • Right-clicking the radar screen will open the GUI of the radar that it is linked to

      • Updated russian localization

      • Light oil and cracked light oil can now be reformed into large quantities of aromatic hydrocarbons a well as some reformate gas

      • The painsaw ability no longer drops ammo and syringes, instead it drops nitra

      • Radars have been completely rewritten

        • The map scans up to 100 points per tick, the display can show 40,000 points

        • The map will scan loaded chunks instantly, unloaded chunks have a limit 10 chunkloads per tick to prevent excessive lag. Chunks that have not yet been generated yet will show up as black spots, and will never be loaded

        • The chunk load limit as well as whether chunks should be generated can be adjusted in the machine config file

        • The map will show terrain height between Y:50 and Y:128, anything outside that range is truncated

        • Radars now have a second GUI which allows the use of a battery, as well as linking the radar to other machines

        • By using the number keys, the radar can now launch missiles, ABMs or artillery at the current aimed at position

        • Radars can be linked to one additional radar screen which shows part of the radar's GUI in-world

        • Dots will now move smoothly across the screen, instead of jittering and being bound to the pixel grid

        • Radars no longer use CPU-intensive full scans of the map, instead of using an optimized search for nearby scannable entities

        • There's now a dedicated toggle for detecting artillery shells

        • Radars now have a local area map that can be enabled

      • The turbofan's afterburner now adds a 33% efficiency bonus for every level. This means that instead of the efficiency remaining constant between levels, a tier 3 upgrade will yield double efficiency.

      • Reduced the flarestack's base energy efficiency

      • Trenchmaster armor is now unbreakable

      • The arc welder recipe for advanced circuits now uses simple insulator instead of gold dust

      • The arc welder recipes for enhanced and advanced circuits now use only 100mB of fluid instead of 250mB

      • Completely rewrote the missile base code, missiles now accelerate smoothly instead of in increments and use interpolated movement, making them less jittery

      • Missiles now have a slightly higher top-speed

      • Remodeled tier 1, 2 and 3 missiles as well as the anti-ballistic missile

      • Anti-ballistic missiles now use predictive targeting as well as a heightened sensor range of 1,000 blocks (instead of 500) which should make them a lot more effective

      • Anti-ballistic missiles accelerate 4x faster than normal missiles and have a 50% higher top-speed

      • Anti-ballistic missiles can now load their own chunks, allowing them to get to far away incoming missiles without getting stuck

      • PWRs that have recently been close to unloaded chunks now have a 40 tick timeframe where they are "frozen", only trying to connect to a fluid network but not doing any fission, this should reduce the amount of meltdowns caused by chunkloading

      • Glyphid hive blocks now have some color variance

      • Glpyhid spawners now have a unique texture

      • Fixed thorium bedrock ore using the wrong ore dict key, making it unable to be processed via centrifuge or acidizer

      • Fixed custom machine NEI slots going out of bounds after the third slot

      • Fixed bismuth billets not being oredicted, making BFB PWR rods uncraftable

      • Fixed missile chunkloading having rounding issues, sometimes causing them to get stuck in unloaded chunks while crossing chunk borders

      • Fixed drones not being listed in the creative tabs

      • Fixed pre-defined fluid duct items not being being able to be placed where replacable blocks are, eg. water

      • Fixed horrible gamebreaking bug where the reinforced glass pane has too much blast resistance

      2023-11-07
      1.0.27X4775
      • Updated russian localization

      • The wood-burning generator now burns 40mB/s instead of 1mB/s

      • Buffed the wood-burning generator's efficiency for fluids from 25% to 50%

      • The particle accelerator now has a new IO mode called single mode, which only allows one item per slot

      • Added some color variance to the FEL's shell

      • Fixed wood-burning generator being 100x more efficient than it's supposed to be

      • Fixed arc welders eating infinite surplus energy

      • Fixed small wires not being crucible smeltable

      2023-11-06
      1.0.27X4774
      • Pigeons

        • Spawn on plains in large flocks

        • Will alternate between walking on the ground and flying around aimlessly

        • When on the ground, they can eat dropped bread (the item has a 33% of being used up)

        • Fat pigeons will spawn droppings when flying, these droppings will fertilize the ground below them

        • When hit with damage equivalent to twice their health or higher, pigeons will explode, dropping 10 feathers

        • when killed otherwise, they only drop a few feathers and sometimes raw chicken

      • Wood burner

        • Replaces the old combustion generator

        • A larger machine, has higher efficiency when burning logs or planks

        • Collects ashes at the same rate as ashpits

        • Also has an option to burn flammable liquids at 50% efficiency

        • Will automatically shut off if the energy buffer is full

      • /ntmrad

        • set operator can change the radiation amount in the current chunk

        • clear operator will remove the radiation data from all loaded chunks

      • Dense wires

        • Can be made in a crucible

        • Alloy and gold ones can also be made using the arc welder

        • Material cost is equivalent to 1 ingot

        • For ease of mass-production, 9-fold molds are also available

        • Used to craft hadron magnets, reducing crafting complexity be removing annoying upgrade recipes which make automation more complicated and needlessly inflate the amount of materials required for a magnet tier that isn't even the one that's being made

      • Changed many tool recipes that exclusively used polymer to now also accept bakelite

      • Reduced the value of hematite and malachite blocks in the crucible down to one ingot

        • Hematite veins are still giant, so a single vein will still yield many stacks of iron

        • Malachite's rebalance was done to be consistent with the bedrock ores which now exist. Malachite veins are now larger to compensate.

      • 1000mB of red mud now makes one ingot of iron in the coker

      • Doubled coal bedrock ore's coal output to 8 coal

      • A new config option now replaces the iron and copper bedrock ores in 528 mode with hematite and malachite

      • the industrial generator now has three additional ports on its underside, meaning it is now a lot easier to properly automate all necessary IO

      • Neodymium and DNT are now valid crucible materials

      • Particle accelerators will now evenly distribute items using IO if both inputs are equal, making the antischrabidium recipe a lot easier to automate

      • Due to multiple complaints regarding the plastic bag's ability to contain radiation, plastic bags now double the radiation of the item they contain

      • The post impact spawning restrictions have changed, meaning that spawning things with spawn eggs is no longer broken. Due to technical limitations, this means that post impact, no mobs will spawn as part of world gen, only via random spawns.

      • All energy storage blocks now have a fixed transfer limit of 5% of their capacity per tick, reducing the impact of ping-ponging considerably

      • Trenchmaster armor no longer takes damage from self-inflicted explosions, knockback is still applied though

      • The combination oven no longer needs blaze powder to be made, instead it uses welded copper plates. Welded copper needs 1kHE/t to make, twice as much as welded steel.

      • The steam engine now only needs 4 copper coils instead of 8

      • Pipe and power networks now force the chunk to be saved on transfer, ensuring that rapid changes in the fluid/energy level aren't lost when the tile entity is unloaded

      • Fixed Fwatz access hatch not visually connecting to cables

      • Fixed most projectiles creating explosions with the projectile itself as the attacker instead of the player that fired that projectile

      • Arc welders now infinitely eat energy, please use diodes to limit the amount of energy wasted

      2023-10-23
      1.0.27X4760
      • Plastic bag

        • Rarely spawns in water with similar spawn conditions as squids

        • Will slowly drift into random directions

        • Can be picked up, the resulting item can be used like a backpack that stores one item

      • Updated chinese localization

      • Tweaked certain assembler recipes

        • Some welded plate requirements have been lowered

        • The plasma heater now requires slightly more resources, but yields 4 blocks per operation instead of 1

      • The fractioning tower now requires welded plates, but the total steel cost has been reduced by roughly a third

      • The cyclotron now has three automation ports on each side, corresponding with the colors of the three input pairs

      • Updated the PWR sound

      • Fixed multi fluid ID's search not behaving correctly

      • Fixed jetpack's description using unlocalized fluid names

      • Fixed the CM structure wand being broken when used in most directions

      • Fixed the custom machine recipe handler using the original references to the output stacks, causing the chance percentage indicator getting stuck on the actual outputs

      • Fixed the desh suit's boot models not being separated from the legs

      • Fixed dupe caused by defusing TNT-like blocks

      • Fixed containment box being able to contain itself when using the number keys, crashing the game

      • Fixed a critical game-breaking error where the custom tool's ability toggle is misspelled

      • (Hopefully) fixed the vampire ability not firing the onDeath event, causing the target to not drop any items and any death releated events to not happen

      • Fixed water creatures vomitting when irradiated, when they logically shouldn't

      • Fixed arc welder recipe template file not being generated properly

      2023-10-09
      1.0.27X4746

      Added

      • Crystalline fullerite

        • A late-game crafting material that is currenly only used to make the FEnSU

        • Made from extracting fullerene from fine soot using high-performance solvent and a SILEX

      • Arc welder

        • Similar to an assembler, but without templates

        • Can combine up to 3 items and one fluid

        • Recipes vary in duration and energy consumption, welding together osmiridium plates requires the output of powerful reactors

      • Custom fluids

        • A config for adding custom fluid types

        • Sets basic stats, color and textures

        • Fluid tratis can be applied using the already existing fluid trait config

        • The fluid trait config has been renamed to prevent name clashes

        • Recommended greyscale textures recommended for the custom fluids are custom_water, custom_lava, custom_oil and custom_toxin

        • 256k tanks do not have a label for custom fluids, but the tank's color will match the fluid's tint

      • Custom machine structure positioning anchor

        • Allows automatic generation of custom machine block configurations

        • Simply replace the controller of your custom machine mockup with the anchor, then link it to a custom machine structure output wand and select the two diagonal points

        • The resulting JSON structure will be saved in the config folder

      • Welded plates

        • Made from welding together two cast plates in an arc welder

        • Now used in many progression-relevant machines, meaning that energy demand now more closely matches the energy production of progression-based generators

        • Many recipes have been adjusted to now use cast plates or welded plates

      Changed

      • Schrabidium explosions now ignore all blocks at Y:0, not just bedrock. This means that bedrock ores and oil are spared

      • Drone waypoint connections only show up if a drone or a logistic block is held

      Fixed

      • Fixed RTG energy connectors being backwards

      Bugs

      • Apparently, the search on the multi fluid identifiers is now case-sensitive

      2023-10-03
      1.0.27X4740

      Added


        • Expensive mode

        • Horrible new config option that replaces several crafting items in key machine recipes with the all new heavy components

        • Heavy components are 256 cast plates combined in an assembler


      Changed

      • Drones are now made from plastic

      Fixed

      • Fixed the new falling block implementation crashing on certain blocks

      2023-10-02
      1.0.27X4739

      Caution! Drones haven't been tested in multiplayer yet, and chunkloading drones haven't been tested at all. Be sure to make a backup of your world. Using this version is not recommended on servers, but if you like to liver dangerously, I won't stop you.

      Added

      • Powered condenser

        • A large form of the condenser that is 10x faster than the large cooling tower

        • Needs 10HE per mB condensed (roughly 5% of the power output from steam, using industrial turbines)

        • Allows for more compact setups, setups underground where cooling towers wouldn't fit, and ones with ridiculously high LPS throughput where multiple large cooling towers were necessary

      • Transport drones

        • Will move in a circular path between transport drone crates, loading and unloading either items or fluids

        • Finally allows for automated long-range transport without ridiculously long conveyor belts or impractical pipelines

        • Come in 4 variants, slow and express, each can be chunkloading or not

        • To create a route, place crates in input and output mode, then add waypoints for avoiding obstacles, get a transport drone linker and click on each waypoint/crate in order, then shift-click to delete the last cached position from the linker (in order to not screw up future links)

        • Waypoints can be adjusted in height, right click or shift-click to adjust the offset of the actual waypoint compared to the waypoint block. Make sure to adjust the waypoints before linking.

        • Waypoints are unlimited in range, as all they do is tell drones "go to XYZ position", it's just necessary for the previous waypoint to be loaded during the linking process

        • If there are no obstacles between the two crates, waypoints are entirely optional.

      • Logistic drones

        • An automated system that detects supply and demand and sends logistics drones to transport items

        • Drone docks will detect logistics waypoints (different from transport waypoints!), providers and requesters in a 11x11 chunk range

        • Docks, providers, requesters and waypoints will connect to each other automatically in a 5x5 chunk detection range with a maximum range of 24 blocks

        • Logistics waypoints have an offset of 5 blocks which cannot be changed, unlike transport waypoints. The offset's direction obviously changes with the orientation of the waypoint block

        • For debugging purposes, the connections are currently visible, this will be cchanged in the future

        • Drones have a path depth of only 10 hops, pathfinding cannot go further than 10 waypoints/crates/docks

        • Requests are created by requester crates if a request filter is set, and the requested item is not present in its buffer

        • Provider offers are created automatically if a provider holds an item

        • Docks will spawn a logistics drone if a drone is loaded (it can hold up to 9), the drone will path to the provider, then the requester, then back to the dock where it will try to jump back into its inventory

        • A dock will randomly choose a provider-requester pair in its range every 5 seconds, to supply larger logistics networks, use more docks

      Changed

      • Updated russian localization

      • Retextured the groundwater pumps to be more NTM-like and less GTCE-like

      • There is now a custom implementation used for falling block entities used by things like impulse grenades, the nuke's shockwave and anvils

        • This should fix crashes caused by improper implementation of certain modded blocks not working with the falling block code

        • This also makes it so that anvils render properly when falling

        • The new falling blocks are a bit more janky and less smooth, most likely because of some hardcoded mojang hack that smoothens out the vanilla one that I couldn't find

      • The redcoil capacitor has been reverted to use meta instead of NBT, making it easier to automate with meta-based filters

      • The default config for gas pockets has changed, explosive gas is now disabled by default while the much less dangerous flammable gas is now more comman to compensate. Delete your config file for this to take effect.

      Fixed

      • Fixed issue where for certain system locales, the thousand separator would display as an NBS which can't be rendered using mc's font renderer, yielding an ugly unknown glyph

      • Fixed critical IO issue where assemblers and chemical plants would ignore side IO restrictions and import/export items from slots that they really shouldn't

      • Combination ovens no longer produce soot when not in use

      • The power detector now has the connection priority "HIGH", which should fix issues where they don't receive any power in larger networks due to their low network weight

      • Fixed power gauge blocks sometimes crashing servers because of improper OC compat, the compat has been removed for the time being

      • Fixed blocks with the "Any" ore dict prefix being shreddable, converting things from ore dict groups

      • Fixed fusion reactor exploding into un-welded magnets, wasting tons of steel in the process

      • Fixed assemblers not saving their power buffer or progress

      • Fixed combined cycle gas turbine creating 25x more soot than it's supposed to

      2023-09-17
      1.0.27X4724

      Added

      • Telex

        • A basic message system using redstone over radio

        • Allows messages to be sent at a rate of 20 characters per second

        • Features things like text formatting, printing and the terminal bell

      • Ground water pumps

        • Come in steam-powered and electric variants

        • Faster than their infinite barrel counterpart

        • Need to be placed below Y:70 and on solid ground to work

        • Compatible floor blocks include all dirt variants and sand, the pump will not work when placed on pure rock

      • Schrabidate capacitor

        • Can store 50GHE

      • Express conveyor belts

        • Work like regular single-lane conveyor belts but 3x faster

      • Industrial smokestack

        • An even larger smokestack, matching the size of the coker unit

        • Reduced pollution by 90%, as opposed to the brick smokestack's 75%

      • Power gauge

        • Like the flow gauge pipe for cable networks

        • Shows the total amount of power being transferred within the connected network

      • Trenchmaster armor

        • A new unique set of armor that is currently unobtainable

        • Has new traits like faster reloads, a 33% chance of not using up ammo and step-assist

      Changed

      • Updated russian localization

      • The UAC pistol's UV now looks prettier

      • The UAC pistol now fires a burst on right click

      • CCGTs can no longer have smoke removed from them, on the count of there not being enough connections anyway. The pollution rate is now equivalent to three small furnaces

      • The DFC receiver is now crafted with a block of DNT instead of sellafite corium, on the count of sellafite corium being near impossible to get

      • Fireclay now has a third recipe, being craftable from clay, limestone and sand

      • A whole clay block can now be combination smelted into a block of bricks

      • The pipe clanking sound is now also used when placing regular pipes as opposed to only when pre-defined pipe items are used

      • Josh now has a burst fire mode using RMB

      • The smokestack's recipe has changed, now requiring a steel grate for catching ashes

      • Simplified the decorated cobalt tool recipes, they now only require one cobalt tool and one hot bar of meteorite in an anvil

      • Changed the starmetal tool recipes

      • Cobalt armor is now crafted with steel armor and cobalt billets, making the armor substantially cheaper

      • Sightly increased protection levels for the security armor and cobalt gear

      • Cobalt, decorated cobalt and starmetal gear is now a lot more enchantable

      • The ashpit now has a NEI handler, showing roughly how ash types are made

      • Smokestacks now capture fly ash and are now compatible with ashpits

      • Industrial smokestacks can also capture fine soot

      • Reduced strings required for making coal filters, filters are now also available in tier 2 anvils

      • Fireboxes and heating ovens can now be disassembled in tier 2 anvils, yielding most of the resources used for making them

      • Signal beacons now only spawn half as often

      Fixed

      • Fixed the bomber not spawning if the chunkloading radius is too small

      • Fixed a couple spelling mistakes like BFB fuel being called ZFB and the broken ZIRNOX

      • Potentially fixed a compat issue where galacticraft moon soil isn't shreddable into NTM moon turf

      • Hopefully fixed the disappearing fluid bug once and for all

      • Fixed lag caused by the radiation system needlessly loading chunks

      • Fixed secret folders giving volatile templates instead of persistent ones

      • Fixed the ore dict registry happening in a later loading phase instead of PreInit which should fix some compatibility issues

      • Hopefully fixed issue where the tom impact effects will last even when switching worlds

      • Fixed logspam caused by custom machine crafting handler

      • Fixed issue with the assemblers and chemplants where recipes with larger input requirements would break the input funnel

      • Fixed crash caused by reloading when the ammo item is in the last slot

      • Power and fluid networks will no longer transfer amounts less or equal than 0, preventing negative values and removing unnecessary operations where nothing would happen anyways

      • Fixed bug where damage sources that bypass iframes would deal significantly more damage if the victim has taken a lot of damage prior

      • Fixed duplicate balefire shell existing, the one that was usable was not the one that was craftable

      2023-09-04
      1.0.27X4711

      Added

      • Conveyor press

        • An upgraded version of the electric press that can be integrated directly into conveyor belts

        • Each pressing operation will process however many items happen to be at the belt at the time, so given enough conveyor infrastructure it can be much faster than a normal electric press

        • Has no GUI, stamps are installed either by hand or via automation

        • Stamps can be removed with a screwdriver

        • Can only stamp single items to avoid issues with stack limits, so it's best to use ejection speed instead of stack ejection upgrades for the conveyor ejectors

      Changed

      • Chlorophyte rounds now deal 2x more damage than their standard counterparts instead of 1.5x

      • Chlorophyte rounds now penetrate multiple enemies

      • Decreased chlorophyte targeting range from 200 to 30 blocks

      • Josh now has recoil and reload animations

      • Anvil recipes for upgrading ammo types have been adjusted to match the crafting batch size

      • Adjusted the corium block destruction function to be more in line with the recent concrete nerfs

      • Reduced the blast resistance threshold for FEL, making concrete once again resistant to lasers

      • Crafting bullet assemblies now only yields one item, it's that one assembly that turns into a full set of bullets after being pressed once. This should reduce the amount of press operations by up to a factor of 64.

      • 5mm assemblies now yield 64 instead of 32 bullets

      • The production complexity and time for making thermoelectric elements in the assembler has been reduced

      • Thermoelectric elements can now also be made in a tier 2 anvil

      • Changed electric press recipe, crafting complexity has been reduced and the press now uses hydraulic pistons

      • Removed DFC emitter beam cap again since the core already imposes a natural limit due to fuel consumption

        • I don't know why anyone would need a DFC that strong anyway, but now you can have them again

      • The UAC pistol now has a crafting recipe and can also be found in structures

      Fixed

      • Fixed logspam when pollution handler tries to save the pollution data for dimensions that have never been loaded before

      • Fixed dead leaves layer not being replacable by other blocks

      • Fixed rock layers like schist, hematite and sulfur caves not spawning at all

      • Fixed rock layers replacing end portal frames or bedrock

      • Fixed FEnSU instantly voiding all energy when sending

      • Fixed some conflict causing the nuke flash to be applied permanently

      • Fixed flux level not resetting when rods are above melting point with meltdowns disabled

      • Fixed crash caused by express delivery shells

      • Fixed 4 gauge solid steel slugs not being made from steel

      • Fixed missing lang entry for fluorite ore

      • Fixed UAC pistol UV

      2023-08-30
      1.0.27X4707

      Changed

      • Thorium salts can no longer be stored in normal tanks due to being corrosive

      • Updated russian localization

      Fixed

      • Fixed PWR crashing servers instantly

      • Fixed missing tank textures for sodium

      • Fixed missing lang entry for hot heavy water

      2023-08-29
      1.0.27X4705

      Fixed

      • Fixed PWR still operating as normal even when the structure is dissolved

      • Fixed the new watz not giving the meltdown achievement

      • Fixed serverside crash caused by conveyor cranes

      2023-08-28
      1.0.27X4704

      Added

      • PWR

        • The successor to the old large nuclear reactor

        • Has some design similarities with the RBMK, but in 3D

        • Relatively easy to build and safe to operate

        • Does not use any tile entity rendering and all math is pre-calculated when the reactor is assembled, making this one even more performant than the old large reactor

        • Balancing might change, so keep that in mind when updating in the future

      • Sodalite

        • A gem that can be extracted from fluorite or lapis ore

        • Can be heated in the combination oven to make sodium and chlorine

      • Liquid sodium

        • Valid PWR coolant with high efficiency rating

        • Made by liquefacting sodium

      • Liquid thorium salt

        • Valid PWR coolant

        • Has a high flux multiplication rate, boosting fuels

        • After cooling, the depleted salt has to be reprocessed using a chemical plant

      • Creative stirling engine

        • A stirling engine with 100% efficiency and no heat cap

        • Still has the 10% delta-T heat transfer rate as the other stirlings

        • Great for quickly benchmarking reactors without needing to set up a turbine cycle

      Changed

      • Bedrock fluorite ore now yields actual ore instead of fluorite directly

      • Blocks that fall from fallout effects no longer drop items when falling on small blocks, preventing issues like gas blocks being dropped

      • Bullets no longer need primers to be crafted, primers no longer exist at all

      • The automatic buzzsaw can now use wood oil, ethanol, fish oil and heavy oil to run

      • Fluorite ore is now centrifugable

      • Fluorite crystals now centrifuge into slightly less fluorite but also yield sodalite

      • Blast resistance values for most resistant blocks have been changed, most blocks now have much lower resistance which means there's now a practical difference between concrete and ducrete. Resistance values also match the block's cost more closely.

      • Using a screwdriver, the input and output sides of conveyor cranes (inserters, ejectors, etc) can now be configured, allowing them to operate around corners

      • Sandstone's blast resistance is now as high as stone's, but only against nuclear explosions

      • The tsar bomba model has been updated

      • The nuclear explosion animation has been replaced with the TOREX system, instead of a static model that moves around, the mushroom clouds are now made of simulated particles

      • Sellafite now uses random ticks instead of scheduled ticks every second, while this does reduce its radioactivity quite a bit, it prevents the tick queue from slowing down to a crawl with large amounts of sellafite from nuclear explosions

      • Conveyor blocks now have tooltips explaining what they do and how they can be configured

      • The large reactor still works despite the PWR being added, but the parts have been made uncraftable

      • Unused watz parts have been hidden from the creative inventory

      • Removed the bedrok coltan ore, since it was replaced by generic bedrock ores anyway

      • Updated decal on the congo lake grenade launcher

      Fixed

      • Fixed FEnSU's IO limit not working properly

      • Fixed overflow caused by uncapped Spk values of DFC beams, they are now capped at 9,200,000 Spk

      • Fixed smooth lighting not working on connected textures

      • Fixed the Thermos preventer not working on Crucible type servers

      • Fixed pollution save files not working correctly on certain Thermos forks

      • Fixed blast furnace output overstacking

      • Fixed potential crash caused by centrifuges trying to create a recipe using non-registered items

      • Fixed chemplant GUI crashing when too many upgrades are applied to a short duration recipe

      • Corium is now a finite fluid, fixing an issue where a single fuel rod can be used to create a giant blob of corium, lagging out the server

      • Fixed bullets not being able to pass things like tall grass

      • Whether the player has received a guide book is now saved as part of the extprop which might fix an issue where offline mode players get a new book on every start

      • Fixed electrolyser fluid recipes not showing the input amount

      2023-08-14
      1.0.27X4690

      Added

      • Analysis tool

        • A more universal version of the power net analyzer

        • Currently only works on fluid networks though

        • In addition to seeing links and subscribers, the analysis tool also displays subscriber positions as well as a log (up to 50 entries) of what block received how much fluid

        • This should finally give more insight in the bug that rarely causes fluids to disappear

      • Leadburster

        • A 40mm launcher grenade that doesn't explode, instead it attaches itself to a block and starts firing bullets

        • Fires in circles for 2 seconds before it self-destructs

      • Congo lake

        • A 40mm pump-action grenade launcher with a capacity of 4 rounds

      • Lantern

        • Cheap and fancy illumination

        • Will blind glyphids in a small radius

        • Glyphids don't actually have eyes, just don't think about it too much

      • Ashpit

        • An optional part that can be placed under fireboxes and heating ovens

        • Collects ashes, producing one ash pile for every 10 furnace operations worth of fuel

        • Ash comes in different types like wood (from planks, logs and saplings), coal (coal, lignite and coke) and generic (everything else)

        • Ashes can be used as dyes, for making industrial fertilizer, as low-efficiency furnace fuel or for carbon in the crucible

        • Coal ashes can also be centrifuged, returning the flammable content as unburned coal dust as well as a small amount of boron

      Changed

      • Updated polish and chinese localization

      • Flechettes now get stuck in blocks for a few seconds

      • NBT kits now display the amount of items in a stack

      • Removed the special nuclear meteorite

      Fixed

      • Fixed thermos crashing config hitting before the config is saved, resulting in an empty config the first time the server is launched

      • Fixed heating oven not visually connecting to exhaust pipes

      • Fixed loot blocks not correctly rendering items that require multiple render passes

      • Fixed special meteorites spawning in worldgen

      2023-08-07
      1.0.27X4683

      Added

      • Electrolysis machine

        • A large machine that can do the chemical plant's electrolysis recipes, as well as crystal processing

        • Crystals are turned into molten metals as well as byproducts, the metal can be cast using foundry blocks

        • Processing crystals requires nitric acid and yields more than what the centrifuge would give

      • Environment suit

        • An airtight suit for diving with high radiation resistance

        • Relatively cheap, but protection is comparatively low

        • Has sprint assist and accelerated diving

      Changed

      • Bedrock ores now spawn in the nether

        • Nether bedrock ores include red phosphorus, quartz and glowstone, all yielding the items directly instead of ores

        • All current nether bedrock ores are tier 1 and do not require any bore fluid

      • Custom machines now show their recipes in NEI

        • All it took was battling NEI's source code for 3 hours and my sanity

      • The chlorocalcite centrifugation process now requires 8,000mB of sulfuric acid instead of 100mB of water

      • Mixed chlorocalcite solution now requires flux as a reducing agent

      • All chlorine producing electrolysis recipes have been moved to the electrolysis machine and can no longer be done in the chemical plant

        • If only there was a much simpler recipe that may have existed at some point, life could be a dream

      • Zirconium and lithium are now recognized crucible materials

      • Glowstone now yields 100mB of chlorine in the combination oven instead of the initial 50mB

      Fixed

      • Fixed custom machines not sending fluid

      • Fixed custom machine item IO not working beyond the first slot

      • Fixed the player's arms clipping through the armor model when punching

      2023-07-26
      1.0.27X4671

      Added

      • New command /ntmsatellites

        • /ntmsatellites orbit will send the held satellite into orbit

        • /ntmsatellites descend <frequency> will delete the given satellite

      Changed

      • Updated russian localization

      • It's no longer possible to insert items into the satellite cargo pad, it's only for unloading

      • The satellite linker will no longer assign new frequencies in the randomizer slot if that frequency is already taken

      • Custom machines will now show a hologram showing how they are built

      Fixed

      • Fixed crash caused by mobs spawning in highly polluted area

      2023-07-24
      1.0.27X4670

      Added

      • Custom machines

        • However, using them is not mandatory, the only functional block is the port which is most likely needed for automation, although the machine's controller itself also serves as a port

        • Simple processing multiblocks that can be created via config

        • The config found in hbmConfig/hbmCustomMachines.json defines the input and output slots, fluid amount, speed and consumption multipliers as well as the multiblock

        • The config in hbmRecipes/hbmCustomMachines.json defines the recipes for all multiblocks with inputs, outputs base speed and consumption rates

        • Currently, custom machine recipes do not show up in NEI, a handler will be added soon

        • All recipes are shaped, even the fluid types, this was done to improve performance

        • Item inputs have filter slots for automation, this allows the right ingredients to be inserted into the right slot easily. For simple machines, this slot can be left empty so any item can be inserted.

        • By default, the standard config creates one custom machine with one recipe called the paper press, turning sawdust and water into paper

        • More examples can be found in the configs attached to this github release

        • Custom machines can also be configured as generators, using up item and fluid inputs and turning them into energy

        • While changing the configs and adding/removing machines in an existing world is possible, this is not recommended because of potential ID shifts of the machines, breaking existing custom machines in the world

        • With custom machines, quite a few otherwise unused construction blocks have been added which are recommended to be used for custom machines as they come in tiers, have reasonable cost and mesh well visually with the multiblocks

        1. As with all configs, it is vital that clients and servers have the same configs as they are not automatically synced when joining a server

          Changed

      • Additional OC compat for fluid gauges

      • Crates now display their contents when in item form

      Fixed

      • Hopefully fixed an issue where pollution-based mob buffs apply multiple times, resulting in near-unkillable mobs

      • Fixed exploit allowing the cap for shield infusions to be bypassed

      • Fixed tier detection mode in the radar detecting the
        Y-position instead of the actual tier

      • Fixed missing parenthesis in sigmoid curve's description

      The following demo files add a few more machines in addition to the paper press:

      • Electric blast furnace (makes steel and red copper)

      • Bakelizer (cheaper bakelite recipe)

      • Generator (turns uranium ingots into lead and energy)

      2023-07-17
      1.0.27X4663

      Fixed

      • Fixed bedrock ore to cobblestone being wrong, using actual ore blocks instead of the extracted item

      • Fixed missing mapping on the template chest, causing crashes

      2023-07-17
      1.0.27X4662

      Added

      • UAC pistol

        • Uses the .45 caliber

      • Cryo cannon

        • Freezes entities

        • Can only deal damage to already frozen entities

        • Damage is proportional to max health, dealing more damage the stronger the mob is

      • Template crate

        • A cheap 27 slot crate

        • Assemblers will insert their loaded template into the template crate after doing one operation with it

        • Assemblers will also pull templates from template crates if no template is currently loaded

        • This hopefully makes certain types of automation like AE2 easier as the template is therefore treated like a crafting ingredient that is returned afterwards

      • More coilgun ammo

        • Ferrouranium ball that has higher damage, higher wear and breaks blocks with higher resistance

        • Rubber ball that deals immense knockback to entities and bounces around

        Changed

      • Making LPG in the compressor now requires two compression steps

        • This fixes an issue where polymer is unobtainable in 528 mode since petroleum at 1PU not being obtainable

      • Fire and cryo damage now bypasses glyphid's armor, being unaffected by the armor's damage reduction and not being able to break off armor either

      • Fire now deals 4x more damage to glyphids

      • Cryogenic fluids from the chemthrower no longer deal direct damage, instead freezing the target

        • Once the target is already frozen, it will deal damage and apply the same effects as it used to

      • Decreased the damage caused by hot fluids in the chemical thrower, regular steam no longer instantly vaporizes nuclear creepers

      • Decreased acid damage and armor damage for corrosive liquids in the chemical thrower

      • Glyphid hives have been made half as common, delete your config for this change to take effect

      • The assembler now uses more modern code that lets it take and insert items from all storage blocks and not just NTM crates

        • This new code also causes assemblers to only take as many items from containers as are actually required instead of sucking up as much as available whcih would cause clogs

      • Assemblers and chemical plants now take the required items from containers instantly instead of only taking a single item per tick

      • The universal projectile entity has been updated, it now uses a much better synchronization and interpolation method that prevents position desyncs after bouncing

        • This also fixes issues where bullets could not damage multiple entities within the same tick, if they could penetrate them

        • The old system also had issues with spectral bullets not damaging entities right behind walls, which has been fixed

      • The coilgun now destroys solid blocks in its path

      • Glyphids no longer use extended 128 block targeting unless soot pollution crosses a certain threshold (1 by default)

      Fixed

      • Fixed issue where mk5 explosions would behave weirdly in their origin chunk, often blowing through bedrock and thick layers of concrete

      • Fixed saturnite rifle disappearing in third person when scoping

      • Fixed cables not visually connecting to assemblers

      • Fixed hot blood not having a texture

      2023-07-10
      1.0.27X4655

      Added

      • Industrial boiler

        • A slightly taller variant of the boiler with higher capacity

        • Unlike the regular boiler, it can't explode

        • This is ideal for applications where closed cycles are not possible, like crude oil refineries, as the machines after the boiler are usually the bottleneck, causing the boiler to run full

      • Redstone-over-radio counter

        • This process works fine with the chemical plant, chemical factory and the assembly factory. The small assembler currently still uses older code which doesn't limit the amount of items pulled, so fully preventing clogs is not possible as of now.

        • Expect a fix next week

        • Can count and send the amount of an item stored in a container

        • Counting supports filters by item ID, ID+meta and ore dictionary names

        • Each torch can count up to three items and output the results on different channels

        • This allows for more precise control over things like assembler chests, like turning off the ejector for an item that is already full but not other ejectors

        • This property makes automating things with multiple inputs a lot easier

        • Due to the ore dictionary ability of the counter, buffered items can precisely match the requirements of the recipe

      • Particle collider cooling unit

        • The first tier has a flat bonus if the particle is cooled, with a penalty after the overcooling threshold has been crossed

        • The second tier has a cooling function that peaks at a certain point and slowly decreases below 1 if overcooled, requiring more precise placement to get the full efficiency

        • A block that can replace coils in a particle collider

        • Will increment a new "cooling" value which depletes over time and makes coils more effective

        • Overcooling causes a penalty, so coolers cannot be spammed and need to be carefully spaced out

        • Allows for even more compact particle accelerator setups

        • Comes in two tiers

      • Benelli M4

        • Automatic 12 gauge shotgun with a drum mag

      • Coilgun

        • A single-shot gauss pistol that fires tungsten balls

        • Shots penetrate blocks

        Changed

      • The regular boiler now only holds 16k instead of 64k (which is still a lot)

      • Added labels to the large mining drill's levers

      • Glyphid eggs can now be broken apart using an anvil, yielding glyphid meat, bones and experience bottles

      • The assembler now uses the new multiblock system, making it less annoying to place and less ear-piercing to break

        • The conversion happens automatically so it's not necessary to remove the assemblers

        • While this process has been tested, it's still good practice to make a backup of your world beforehand

      • Reload canceling is no longer possible if no rounds have been loaded yet, preventing single round weapons like dart guns to be reload canceled

      • The saturnite rifle now has a functional scope

      • Rechambered the bolt action rifles to 7.62mm, with a mag of 5 rounds

      • The compressor can now turn 4,000mB of petroleum into 2,000mB of LPG

      • The lunatic marksman now has a crafting recipe

      • Glyphid armor no longer absorbs all incoming damage when breaking off, instead 25% of the damage will bleed through, making it possible to oneshot them with powerful enough weapons

      Fixed

      • Fixed quantity of the fusion reactor's construction recipe not being displayed right

      • Fixed fluid valve and redstone fluid valves having the wrong behaviors, being effectively switched

      • Fixed mobs' max health getting buffed by pollution, but the actual health staying the same

      • Fixed bug regarding the loot pools of satellite miners

      • Fixed rocket artillery creating the wrong type of slag

      • Fixed fluid valves not being able to have a fluid assigned by clicking directly on them

      • Fixed the kyiv special not actually exploding

      • Fixed combuston generator not properly syncing the burntime

      2023-06-03
      1.0.27X4648
      • Configs for all things pollution related

        • Pollution in general can be turned off, smog can be disabled and adjusted, different poison types can be disabled and the threshold for spawning tougher mobs can also be changed

      • Glyphid meat

        • Dropped by glyphids (duh)

        • Can be grilled

      • Glyphid eggs

        • Dropped from glyphid spawners

        • Currently unused

      • Fluid valves

        • come in manual and redstone variants

      • Smokestack

        • Most polluting machines can now be connected to a smokestack with exhaust pipes

        • The smokestack will vent the pollution created by the machines, reducing it by 75%

        • Compatible with soot, heavy metal and poison pollution

      • Sliding blast door

        • Everyone's favorite from 1.12

        • Has multiple skins that can be applied

      • Helium-4

        • Used in helium-4-oxygen plasma

        • Made from ionized particles in a liquefactor

      • Glyphids now have a config for a global spawn limit, which is 50 by default, no more than this many glyphids can be created at once

      • Removed the old oil and gas ducts for good

      • FBI agents and drones no longer take damage from rosenberg pest control boxes

      • Compressors now have a base consumption of 2,500 HE/t instead of 10,000

      • On 528 mode, gas shale now only contains 50mB of petroleum instead of 250mB

      • Xenon-mercury plasma has been changed into helium-4-oxygen plasma

        • This means that current xenon-mercury setups will no longer work

      • Fixed player extprops like the HUD or backpack toggles not saving

      • Fixed desync caused by teleporting between dimensions, switching toggles for HUD or backpack

      • Fixed potential issue causing the plasma heater to overfill

      • Fixed back connector of the compressor not working properly

      • Fixed a dupe regarding one of the conveyor blocks, not telling you which, though

      2023-05-08
      1.0.27X4592

      Added

      • Volatile creeper

        • Can only spawn below Y:40 with a chance of 10% compared to normal creepers, in groups of 1

        • Explosion respects blast resistance, but isn't weakened by it, making the hole circular

        • The edges of the hole will be turned into a special form of slag, which can be mined for slag and used to make calcium and fertilizer

      • Golden creeper

        • Even rarer variant at 1%

        • Identical to the volatile creeper, but explodes into gold ore instead

      Changed

      • Phosgene creepers can now spawn naturally

      • Creepers are no longer hurt by tesla coils

      Fixed

      • Fixed damage on the charged tau cannon

      • Fixed forge fluid registration for buckets not considering the empty buckets, breaking certain compat

      • Fixed watz powerplant duping itself when mined

      • Fixed burner press consuming the lava bucket with the bucket

      • Fixed cholesterol solution tank texture being broken

      ---以下为中文翻译---

      添加

      • 不稳定的爬行者

        • 只会在y轴坐标 < 40的时候生产,概率相较于普通爬行者为10%,一次生成一只

        • 爆炸范围会参考爆炸抗性,但是并不会因此而衰减,所以会产生一个球形的弹坑

        • 弹坑的边缘会变成一种特殊的“炉渣”,可以在处理后用来制作钙和化肥

      • 金制爬行者

        • 与不稳定的爬行者相同,但是生成概率相较于普通爬行者仅为1%

        • 爆炸方式与不稳定的爬行者相同,但是弹坑边缘不是炉渣,是金矿

      修改

      • 光气爬行者现在会自然生成

      • 爬行者现在对特斯拉线圈的伤害免疫

      Bug修复

      • 修复充能陶子炮的伤害的问题

      • 修复Forge流体桶不考虑空桶的情况下,破坏某种特殊的compat (?)的问题

      • 修复Watz反应堆在被破坏时复制的问题

      • 修复火力锻压机在使用岩浆桶做为燃料时不会返还桶的问题 (把桶给吞了)

      • 修复胆固醇溶液储罐的材质Bug

      2023-01-16
      1.0.27X4480

      Added


      1. Sentury turret "Brown"

        • A new turret inspired by the old fan favorite cheapo gatling sentry

        • A twin barrel 5mm turret with a single block footprint

        • Has only a small range, Limited elevation/depressionand does not have thermal vision (i.e. detecting invisible players)

        • Despite this, it's an easily obtainableand affordable way of automating defence in early game

      Changed


      1. Updated russian and chinese localization

      2. The ore acidizer now has a more modern GUI and a more changeable acid type

      3. Certain acidizer recipes now require a specific acid. Most recipes still use hydrogen peroxide, certain rarer ores and the second bedrock ore processing step now requires sulfuric acid

      4. Certain acidizer recipes now have variable process time, utility recipes such as making leather or meteorite fragment only take 5seconds instead of 30

      5. Hopper IO will now check if the input of an acidizer can be processed with the loaded acid type, and decline if the required acid typedoes not match

      6. All turret that does not fire explosive ammo are no longer blast resistant, allowing gun turrets to be blown up.

      7. The chemical plant's texture has been changed, it's no longer rusted all over and the fulid tanks are now metal instead of glass

      8. The bomb creative tab now uses the much more iconic Fat Man instead of the levitation bomb as it's icon

      9. The gasmask dropped by the mask man now comes with a combo filtter attached (instead of no filter at all)

      10. Armor radiation resistance values can now be adjust with a config, adding completely new armor sets or remobing resistance is also possible (hbmRadResist.json in the hbmConfig folder)

      11. Centrifuge recipes can now have fewer than four output stacks, allowing for more customizability when using the config

      12. The hbmRecipes folder now has an informationfilt that explaining that recipe configs are only read when removing the leading underscore from the file name.

      13. Turrets now use different line-of-sight check that ignores non-colliding blocks, allowing them to detect entities behind tall grass and other small blocks

      Fixed


      1. Fixed crash by all pattern matching tiles (covneyor soters, ejectors) when NBT isn't loaded properly.

      2. Fixed certain ways of power distribution (battery mostly) not calling the cleanup function , leaving the unloaded "zombie" machines as a part of the net which void energy

      3. Fixed the DFC model being offset by half a block

      4. Fixed post-impact firestorm not affecting RBMK columns, boilers and condensers correctly

      5. Fixed miner's battery slot now working

      6. Fixed bedrock ores always generating without acid requirement

      2023-02-06
      1.0.27X4501

      Added


      • Added new ammo variants

      • 7.62mm, lunar sabots and micro singularities are not yet used, more guns will be added soon

      • Atlas and the Thompson have been rechambered to use .45 ACP

      • 12 Gaugepercussive cap

      • A shell with high powder load and no projectile which deal damage in a small AoE in fromt of the player

      • Cheese quesadilla

      Changed



      • Most ammo types now use  item metadata instead of being unique items. The old ammo items turn into compatibility items, recognizable by their red color.  Compatibility items will turn into proper metadata ammo when in the player's inventory.

      • Removed a ton of unused assets, reducing the mod's size by almost 5MB

      • The ammo container will now only give ammo to ItemGunBase type guns, auto-detecting the first relevant ammo it can use.

      • Heavily reduced the amout of variety of ammo dropped by painsaw ability, making it still a good way tf grtting free ammo while not being senselessly overpowered

      • Upgrading 5mm roundsin an anvil now happens in bulks of 100 rounds per piece instead of 10, making higher tier rounds a lot of cheaper.

      • This does not apply to SM rounds which requires 25 rounds per piece

      • Changed the 5mm round texture to be longer (due to be a bottlenecked rifle round) and having a belt (to tell it apart from .22lr)

      • Most guns and turret will now eject casing particles, either when firing or when reloading. The casing will look roughly like the used ammo, being scaled and tinted depending on the type. Large rounds and incendiary ones will emit a trailof smoke when ejected.

      • Some guns like the OSIPR and .45 ACP ones don't have casing ejection enable yet.

      • Using sights on guns will now zoom in when using sights such as Lil Macintosh,the Big Iron and Big Samuel. The ability to use sights will be added to more guns later on.

      • Lil Macintosh's scope is now properly functional, zooming by factor of 4 and replacing the crosshair with a proper scope overlay

      • Artillery shells and rockets now use a modified explosion type which does raytrace checks for entity damage from multiple locations offset around the center. This make it so that slight bumps in the terrain of small pillars no longer absorb all the force of a 16"artillery shell

      Fixed


      • Fixed giblet particles wobbing around as the player moves

      • Fixed rounding issues with Mk5 explosions

      • Fixed potential crash with fulid icon localizationbeing loaded serverside

      • Fixed overdrive in mining laser being able to dupe items by collecting them multiple times within the same tick

      • Forgot to fix overdrive level not being capped, whoops

      • Fixed potential crash with biome list being loaded too early, making it collide other mods' ASM

      • Fixed XP dupe with experience bags

      • Fixed bullet ID shift combined with unloading old bullet entities making the player constantly vomit nuclear stinger rockets

      • Fixed guns reloading when hitting R in an open menu and not just while in game

      MD5:2022a914c1441165d5a3e2b00f3068b8

      SHA1:fafe62f98893c637f15ac512d90486e0ab2cbd8f

      (Mostof the code by UFFR, it just took two weeks smushing it all in there)

      2023-01-12
      1.0.27X4476

      Added


      • New bedrock ores

        • Titanium (tier 2, sulfuric acid)

        • Tungsten (tier 2, hydrogen peroxide)

        • Gold (tier 1)

        • Coltan (tier 1, replaces old coltan bedrock ores)

      Changed


      • Hematite no longer spawns in small veins and is now only obtainable from large hematite layers

      • Malachite veins are now 50% larger

      Fixed


      • Fixed fallout config not correctly reading chance and distance values

      • Fixed mining laser eternally stuck trying to mine air, making it unusable

      • Fixed some structures using the wrong type of steel scaffold due to the metadata change

      2023-01-10
      1.0.27X4474

       Added


      • New bedrock ores

        • Requires a level 2 drill bit and hydrogen peroxide

        • Requires a level 3 drill bit and sulfuric acid

        • Requires a level 2 drill bit

        • Asbestos

        • Borax

        • Niobium

      Changed


      • Updated russian localization

      • Large mining drills will now also mine ores at the border of the drill shaft, using the same detection rules as the vein miner

      • The pickup radius for the large mining drill is now a bit larger in order to encompass drops from slightly outside the drill shaft

      • Reduced the drill's vein miner range from 15 to 10

      • Adjusted copper bedrock ore color

      Fixed


      • Fixed crash caused by RBMK meltdowns

      • Large mining drills will not ignore NTM gas blocks

      • Fixed 256k tanks crashing instantly on servers

      2023-01-09
      1.0.27X4473

      Added


      • Paintable cable

        • Like paintable fluid ducts, but for energy

      • Large mining drill

        • Integrated crusher for automatically shredding items

        • Walling for closing off caves

        • Vein miner (if the drill bit supports it) which is compatible with all blocks that use the "ore" prefix in the ore dictionary

        • Silk touch (if the drill bit supports it) which works together with the crusher to get extra resources out of ores that don't drop themselves like diamond

        • A much larger version of the automatic mining drill

        • Relatively cheap

        • Requires a drill bit to function, drill bits come in different tiers and with/without diamond coating

        • Comes with new optional features such as:

        • Has an internal tank for bore fluid which is currently not required

        • Can mine new bedrock deposits, each deposit has a requirement for the drill bit level and bore fluid

      • Bedrock ores

        • A generalized bedrock ore block that can yield anything

        • The world generator currently only generates bedrock ores for iron and copper, both requiring only a level 1 drill and no bore fluid

        • When mined, the resulting item can be centrifuged and acidized several times to increase the yield up to 64x, with the final item being equivalent to the base ore (for example enriched iron is equivalent to iron ore and can be shredded, centrifuged or acidized)

        • At any point, the ore processing chain can be cut short by shredding, yielding the enriched item (but at a lower yield)

        • The ore processing chain isn't final, the acidizer aspect will most likely be changed in the future (requiring different solvents)

      • Colored steel scaffolds

        • Come in red, yellow and white variety

      • Blowtorches

        • Come in normal (natgas) and acetylene (unsat + oxygen) varieties

        • The standard blowtorch is much cheaper and easier to fuel but can only hold enough gas for 4 uses

      • Coke blocks

        • They're blocks made from coke

        • Come in coal coke, lignite coke and petroleum coke variants

      • Industrial mixer

        • A very cheap and compact machine similar to the chemical plant

        • Can perform a couple of the recipes that the chemical plant could do, such as mixing petroil, leaded fuels, coolant, cryogel and fracking solution

        • Doesn't need templates, the recipe is determined by the output fluid type

        • Can take the same upgrades as the chemical plant and only has half the base energy consumption (50HE/t)

      Changed


      • The broken FM radio now has a GUI allowing it to receive Redstone-over-Radio signals

        • Depending on the signal, it can play the same notes as note blocks

        • The format for a note goes:

        • <instrument number, 0-4>:<note number, 0-11>:<octave, 0-2>

        • Multiple notes can be played within a single tick, in that case the note definitions have to be separated with a dash ("-")

        • Tuning into a channel called "2012-08-06" will play a little demo of what the system can do

      • 256k tanks now have a special interaction with both normal explosions and RBMK overpressure events where they enter a damaged state instead of being deleted

        • In this state, they will leak their contents, with the speed depending on whether it's a gas or a liquid

        • Flammable fluids will cause the tank to burn

        • Tanks can be repaired with a blowtorch and steel plates, this style of damaged machines will probably be used for other tanks, turbines and oil processing machines in the future

      • 256k tanks now use the new multiblock system which changes placement rules slightly (the core is offset by one block)

        • Unlike in previous multiblock updates, the tanks should update automatically on their own without breaking

      • Fixed volcano cores not growing properly

      • 256k tanks can now be shreded to get all the steel back

      • Cooling towers should now only emit clouds when actively converting LPS into water

      • Teleporters have been completely reworked

        • They no longer have a GUI, instead showing their destination and charge level via tooltip

        • Teleporters no longer require an exit teleporter, the telelinker can now be clicked anywhere and connected to a teleporter right away

        • Teleporters now work interdimensionally both for regular entities and players. This change hasn't been tested on servers yet, but it seems to work fine in singleplayer

        • Teleporter power consumption has been increased to 1MHE per operation

        • The telepad microcrafting item has been removed and entanglement kits are now made from metal plates, dense coils and xenon instead of singularities

      • Boxducts now use a slightly brighter version of the fluid color to tint themselves if the color is dark, making crude oil pipes more visually appealing instead of completely black

      • Pirfenidone medication, fibrosis caused by radon and the rubber gloves were removed

        • Fibrosis has now largely been replaced with good old mesothelioma

      • Siege coins and source have been obliterated as well

      • Abusing certain DFC mechanics now causes it to enter an "unstable" state with custom graphics which increases the kill radius and releases 100RAD/t

      • Rebalanced the generic fuel tank recipes for missiles, medium and large tanks now use 8 and 12 canisters of kerosene respectively instead of 12 and 36

      Fixed


      • Fixed duplicate coal press recipe preventing briquettes from being made

      • Fixed radioactive barrel not having any radiation when held

      • Fixed proto MIRV only launching a single projectile and leaving the rest unused in the magazine

      • Mining drills and laser miners should now ignore any blocks with the "air" material and not just vanilla air, skipping things like galacticraft floodlight air

      • Fixed cargo landing pad only unloading single items in most circumstances, drastically decreasing asteroid miner yield

      • The burn time module now caches its results, meaning that large logistics networks such as Thermal Dynamics ducts no longer fire the burn time event hundreds of times per tick. This approach might yield incorrect results for items where the burn time depends on NBT

      • Corpses form the Lootable Bodies mod are now considered immune to radiation, preventing them from despawning when holding a radioactive item

      • Added some chunk loading prevention to the function that would handle RBMK heat distribution, potentially fixing a rare bug where RBMKs would cause crashes in worlds

      • Fixed ReaSim in/outlets not working properly on all sides

      • Fixed conveyor extractor not having hopper IO

      • Fixed small door blocks not having localization

      • Fixed 256k tanks often voiding their contents in buffer mode

      • Fixed flat rendered blocks rendering with incorrect rotation on conveyor belts

      • DFC emitters now use depth mask when rendering the beam, while this causes the beam to look a little crustier, it will work a lot better with the core's transparent textures

      • Moderated RBMK parts that aren't dedicated moderators now create graphite debris when exploding

      2022-12-12
      1.0.27X4445
      • Combination furnace

        • A type of heat-powered furnace that has a fluid byproduct

        • Used to easily create coke from coal or char coal from wood

        • The byproducts of these recipes can be used to power the furnace, becoming self-sustaining

        • Other recipes include heating cinnabar into sulfur and mercury and cooking sugar cane into sugar and ethanol

      • Coal tar creosote

        • A type of oil that is created when coking coal or lignite

        • Can be fractioned into coal oil and bitumen

      • Wood oil

        • Created by making char coal in the combination oven or by burning saplings

        • Can be cracked into aromatic hydrocarbons and heating oil

      • More briquettes

        • In addition to lignite, there's now coal and sawdust briquettes

        • Made by pressing the respective powder with a flat stamp

        • Can be smelted into coke/charcoal using a vanilla furnace

        • Briquettes now use ore dict entries which means burn time bonuses apply to them too

      • Wood tar

        • Made from solidifying wood oil

        • Can be used as brown dye or heated into coke

      • Seeding slurry

        • Made from liquefacting tall grass or vines

        • Can be loaded into a chemical thrower to plant grass on most dirt types (even dead grass and oily dirts)

        • Turns stone and concrete blocks into mossy variants

      • Paintable coated fluid duct

        • A full-block fluid duct using the new system

        • Using a full block on it will copy that block's texture to the duct, making it blend in with whatever material was chosen

      • Flow gauge pipe

        • A fluid duct that has a tooltip showing how much fluid has moved through the entire connected network in the past tick or second

        • Will detect all fluid movement, not just movement going "through" it. For performance reasons, the path that fluids take is never calculated.

      • Updated russian localization

      • The anvil's search button has been removed, instead the search field will automatically refresh the search when entering text

      • The stirling sawmill can now cut saplings into sticks

      • Jack-o-lanterns, TiC's stone torches and burning entities can now set off flammable and explosive gas

      • Most regular coke recipes have been removed from the vanilla furnace

      • Deprecated fluid ducts are now excluded from the creative inventory

      • Deprecated coated fluid ducts have their recipe update (now requires duct tape)

      • NTM will now automatically disable the part of Railcraft's event handling that spawns invisible air blocks which interfere with some machines

        • Yes, there is a config to change that, but most people aren't even aware that this feature exists, let alone a config for it

        • There is no config in NTM to restore that behavior, if you're one of the 2 people who actually used tracking goggles: too bad!

      • Meteorites can now spawn naturally in the world as part of world gen, by default they spawn once per 500 chunks

      • Meteor charms now disable meteorites completely

      • Protection charms add a "safe" flag to all falling meteors, flagged meteors will not destroy or replace any blocks on impact

      • The stirling sawmill will now display its crafting recipes in NEI

      • Updated heavy infinite water tank recipe to use new pipes

      • The deuterium extractors no longer have the 10 tick delay between operations making them 10x faster

      • Traincraft canisters can now be filled with diesel in NTM barrels

      • Chemthrower projectiles no longer set themselves on fire

      • Fixed shredder recipe for sawdust not working properly

      • Fixed liquefactor and solidifier upgrades not working properly

      • Fixed multiblock structure marker not dropping itself when broken

      • Fixed RBMK steam connector not connecting visually to water correctly

      • Fixed radio torches crashing when two signals are sent in the same tick

      MD5: 7c0117de34f17f9d4f675a691c7a2f7a

      2022-12-07
      1.0.27X4441
      • dialEnableMeltdownOverpressure

        • An experimental new setting that is disabled by default

        • When enabled, all output pipe networks connected to RBMK boilers (non-reasim) will also be affected by the meltdown

        • When affected, parts of the pipe net will break and all receiving machines like turbines or buffer tanks will explode

        • Exploding turbines are fully annihilated, although broken models which can be recycled or repaired might be added in the future

        • Input networks for water or other output nets like tritium for irradiation columns or coolant for heat exchangers are not affected

      • Foundry storage tanks will now change their side texture when an outlet is connected, indicating that using outlets on them does in fact work

      • The default spawn frequencies for oil have changed, oil bubbles now spawn once every 100 chunks (instead of 25) and bedrock oil once every 200 chunks (instead of 50)

        • This is a config change, in order to get the new values, either delete your current hbm.cfg or change the values manually

      • Oil bubbles are now a fair bit larger on average (radius of 10-16 instead of 7-15)

      • Oil pumps will no longer drain one deposit block per operation, rather it is now chance based. Derricks drain at 5%, pumpjacks at 2.5% and fracking towers at 2%. This makes regular deposits last significantly longer.

        • These values can be changed in hbmMachines.json

      • Fixed fluid heater still not working with the new fluid system

      • Fixed heavy antimatter storage instantly crashing

      • Fixed bug where foundry mold recipe generation would break some ore dictionary entries, changing their stack size and causing general weirdness in some NEI recipes

      2022-12-05
      1.0.27X4438

      • Heat exchanging heater

        • A TU source that uses hot fluids with the "heat exchangable" tag to generate heat

        • Can be configured to change the conversion rate and conversion delay for even more fine-tuning

      • Gas tester

        • Will click when flammable gasses are nearby

        • Will beep when hazardous gasses are nearby

        • Will detect most gas types except meltdown gas and tomb gas

        • Can also be installed onto armor to reduce inventory clutter

      • Golden wirecutter

        • An armor mod that will defuse nearby creepers

        • Creepers that have been defused will reverse their fuse progress, lose the AI trait for igniting and either drop copper wire or safety fuse

        • Due to AI traits not being saved, constantly reloading the world allows for repeated defusing of the same creeper, but who does that?

      • Industrial combustion engine

        • Steel is cheap and works very well with low-grade fuels like heating oil, but diminishes in usefulness with higher tier fuels

        • HSS Works well with mid to high-grade fuels

        • Desh works at full efficiency with high-grade fuels, and decently with aviation-grade ones

        • Starmetal has higher efficiency all across the board but is a lot more expensive than all other sets

        • A multiblock version of the diesel generator

        • Has an on/off switch in the GUI as well as a slider for changing the burn rate from 0-6mB/t in increments of 0.2

        • Accepts all combustible fuels, the efficiency depends on what type of pistons are installed

        • Uses revolutionary "send now, ask questions later" technology that allows it to burn fuels at very high HE-rates if connected to a power grid, energy is only lost if the grid cannot support as much and the buffer runs full. This allows it to utilize extremely high-tier fuels like NITAN and BF

      • Updated russian and chinese localization

      • Boiling recipes using the TU-powered boiler are now shown in NEI

      • More fuels have been rebalanced

        • NITAN now has a fixed burn rate, being exactly 25x higher than kerosene

        • Coal oil and gas have been rebalanced with coal's burn value in mind

        • Ethanol has been rebalanced to be half as powerful as diesel, and the sugar requirement has been increased

        • Biogas is now almost as powerful as normal diesel and requires ethanol in addition to biogas

        • Biogas has also been rebalanced but remains an un-viable fuel due to a low flammability penalty

        • BF rocket fuel can no longer be made from liquefying BF solid fuel

        • Biomass recipes have been changed as well, some ways like using all wood have been removed entirely, and all recipes have a fixed requirement of 1x sugar and 2x sawdust

        • Skulls now shred into 4x more biomass

        • Apples, sugarcane and carrots now shred into sugar directly, making them viable sources for ethanol

      • Oil wells can now be configured using hbmMachines.json

      • HEP-239 plate fuel now has double the reactivity, making it significantly more useful

      • Updated ivy mike model and texture

      • All .44 revolvers now use the new model as well as updated textures

      • In addition to spawning in regular veins, hematite now spawns in larger strata-like layers that are more common but significantly smaller than schist strata

        • Regular generation still exists but will be removed soon

      • The oredict suffixes Naquadah, Naquadah-Enriched and Naquadria are now recognized by the hazard system and made radioactive

      • blockSolid is now a recognized ore dict prefix for the crucible of GT6 is installed

      • If GT6 is installed, three new near identical steel recipes will be generated, one for wrought iron, one for pig iron and one for meteoric iron

        • These three new iron types are recognized by NTM and visible in the creative inventory even if GT6 is not installed

      • Processing of trixite has changed, regular centrifuging no longer yields any special powders while spark blend is only obtainable by acidizing and SILEXing with UV. All options other than centrifuge ore will still yield NITAN blend

      • Steel furnaces now have a glowing animation and lava particles when operating

      • RBMK heating columns now use the fluid system's standardized heating values, making them consistent with the TU system

        • As a consequence of being both compatible with heat exchanging heaters and being consistent with the new system, using cooleant, mug or even oil is now a viable way of cooling a reactor

      • The "new" hazard system finally reacts to dropped items again, making gunpowder dropped in fire or lithium dropped in water explode

      • Coal and asbestos hazards now correctly use the stacksize to apply lung disease and damage filters

        • To prevent people's filters from breaking instantly when holding a stack of shredded coal, the damage is no longer guaranteed and instead happens based on chance, being stacksize/64. A full stack will do the same damage as before the update and a single item only 1/64th

      • Guutted RBMK heat exchanger, the small block is now obsolete and was never that great anyway

      • The stilring's gear and sawmill's blade will now jump higher when overspinning at higher heat

      • Oil bubbles and bedrock nodes now have configs for changing the spawn frequency

      • Flamethrower turret Fritz can now use any liquid (even if gaseous at room temperature) and flammable fluid. Ones with higher heat will deal more damage. Fritz is now generally more powerful, and only requires 2mB/t instead of 10

      • Dedicated fluid storage blocks like barrels, tanks and magnetic storage now use a fair distribution system (similar to batteries) that eliminates side-bias when connected to multiple networks at once

      • The rotary performance engine has had its efficiency lowered and no longer has an exponential power gen bonus when using more pistons

      • Fixed levi efficiency being 100% instead of the stated 85%

      • Fixed barrel item IO being on backwards

      • Fixed half of the fallout config not being loaded and/or saved properly

      • Fixed pre-identified fluid duct items not properly setting the type of the duct they place

      • Fixed all remaining instances of the new fluid system not working with some machines (thanks to Lyeo for the list), as well as the RBMK pieces that weren't on that list, and RBMK connectors

      • Fixed new fluid ducts often not visually connecting to machines, especially generation 1 multiblocks

      • Fixed bug where excess water that cannot be distributed anywhere else would land in a chemical factory even if the cap is already reached, overfilling the gauge

      • Fixed the hazard system's explosive traits going off with stacks of stacksize 0, making zombies holding gunpowder explode constantly when on fire

      • Fixed discrepancy with stacksizes concerning the asbestos and coal hazards

      • Fixed N2 GUI texture not existing

      • Fixed power saving upgrade not doing anything in the liquefactor

      • Fixed stirling sawmill not saving progress or whether it lost its sawblade

      2022-11-28
      1.0.27X4431

      Added:

      • The new fluid system that has been in the works for quite some time now should now be available for all machines

        • Not all machines have been tested yet, in cases where the new system doesn't work, either use old pipes (as the old system is still present) or use small barrels as proxies

      • New pipes

        • Three standard pipe variants that use the new system, one with a classic texture, one with a "clean" silver look and one that is fully tintable

        • Boxducts, aesthetic pipe alternatives that come in three materials and five sizes

      • Redstone-over-radio torches

        • A very simple form of wireless redstone

        • Torches can be placed onto any solid surface, full-block semi-solid blocks (like TNT but not glass) and all blocks that have a comparator output (like chests)

        • Transmitters also have comparator functionality and only receive a signal from the block they are connected to, just like redstone torches

        • Receivers however will send out a redstone signal to all neighboring blocks

        • The comparator functionality is very useful for connecting conveyor inserters and ejectors to automatically shut off

      Changed:

      • Updated russian localization

      • Refineries now have output buffers that are 24,000mB large

      • The chemistry set recipe now only yields two pieces of solid fuel

      • Crucibles now also accept items from hoppers and no longer just from throwing them in

      • Added the material prefixes blockDust, blockGem and blockIngot for GT6 compat in crucibles

      • Novac now has a newer model

      • The standard revolver crosshair has been simplified

      • The fluid burner can now be configured with a screwdriver to change the burn rate (1-10mB/t)

      • All ray-based nuclear explosions (formerly Mk4) now use an improved system (Mk5) which removes blocks much more elegantly. Instead of creating a cone (known as "the dying pac man") it removes blocks chunk per chunk

      • The small boiler has been renamed to oil heater to avoid confusion

      • Soyuz launch pads can now connect to cables and new fluid ducts (only from the main platform, sideways)

      • NTM's world provider and skyboxes can now be disabled via config

      • Barrels should now be able to use hoppers for filling and emptying containers (currently untested)

      • Template folders can now be crafted with six of any dye, not just lapis and bonemeal

      • Clay can now be crafted from sand, two piles of dust and water

      • Clay blocks can now be uncrafted

      • Logs and planks can now be shredded into sawdust directly

      • Throwing an egg at mask man now has a 10% chance of killing him instantly. Doing so will not drop any items or experience, though.

      Fixed:

      • Items bouncing out of crucibles on multiplayer should now be fixed for good

      • Fixed "jolt" type explosions not correctly reading blast resistance info, destroying reinforced slabs

      • Fixed neutrino lens only connecting to satellites on frequency 0

      • Fixed crash caused by stacking upgrades in a chemical plant

      • Fixed hopper IO for the electric press

      2022-11-14
      1.0.27X4417

      Added:

      • More structure stuff

        • A larger office building

        • The radio shack and helipad structures are no more

        • Drawers for storing small quantities with style

        • Notebooks and paper sheets

        • Vinyl tiles

      • Steam engine

        • Low powered way of making power out of steam

        • Has the same 85% efficiency as regular turbines

        • Only a 2,000mB buffer that allows for up to 68kHE/s if constantly filled

      • Added a config option to disable the chunky NEI handler

      Changed:

      • Updated russian localizations

      • Rebalanced burn values for most fluids

        • Value ratios have been calculated, no more eyeballing

        • All hail the spreadsheet

        • The new values factor in the rarity, general demand and all processing steps

        • Burn values are now generally higher than what they used to be

        • Synthetic fuels like ethanol and biofuel have not yet been rebalanced

      • Solid fuel recipes are now auto-generated based on the fuel's burn value

        • In general, 150 TU worth of liquid fuel solidify into 100 TU worth of solid fuel, making solidification generally less efficient than burning it straight away

        • Solidification is still an option when fuel has to be transported or stored in ways that would be inconvenient for fluids

      • High speed steel is now composed of 5 parts steel, 3 parts tungsten and one part cobalt (instead of 2/1/1)

      • Machine configurability has been added to the iGen

      • Simplified some assembler recipes, tier 1 warheads now use vanilla TNT, tier 1 fuselages now run on ethanol and thrusters no longer require "upgrading"

      • Changed the explosion algorithm for Tom, the radius is now 600 instead of 500 and it generates a large outer rim out of tektite as well as an inner rim

      • Boilers will now constantly heat up during firestorms. This can be used to generate energy, but the extreme heat makes boiler explosions very likely

      • Burning grass should no longer spread fire to neighboring blocks if the chunk is unloaded, reducing lag during firestorms considerably

      • Ducking is now disabled if a GUI is open, preventing it from happening when using NEI or the chat

      • Small turbines now require polymer, industrial turbines need rubber

      • Buffed the carbon values of coal and coal-likes, lignite is now 33% carbon, coal is 50% and cokes are 75%

      • Fluid icons, such as the items used to display recipes in NEI, nopw show fluid traits such as burn valuesFixed:

      • Fixed many NEI handlers having their slots in the wrong location

      • Fixed batteries often voiding all charge when using buffer mode

      • Fixed potential crash caused by schist stratum world gen scraping along chunk borders

      • Fixed hoppers pulling the ingredients back out of blast furnaces

      • Fixed post impact firestorm not synchronizing to clients on servers at all

      • Potentially fixed an issue causing post impact effects to permanently heat up RBMK parts even after the firestorm has passed

      • Fixed artillery rockets still having janky chunkloading that can cause severe lag

      • Fixed NTM plants spawning even during a firestorm

      • Fixed multi artillery shells colliding with each other during a split, destroying all but one in the air

      • Fixed batteries often not subscribing in IO mode when their stored power is 0

      2022-11-07
      1.0.27X4411

      Fixed:

      • Fixed firebox crashing servers on startup

      • Fixed centrifuge not working without overdrive upgrades

      2022-11-07
      1.0.27X4410

      Added:

      • Recipe config files for the liquefactor and solidifier

      • Dynamic configs

        • A new config file called hbmMachines in the hbmConfig folder

        • These values can be edited directly, no changing names or copying files necessary

        • Allows fine tuning of many machine constants, including the combustion generator, diesel and radial engines, fire box, heating oven, stirling engines, crucible and boiler

        • More config options will be added soon!

      • Heating oven

        • Near identical to the firebox

        • Burns 5x hotter, but fuel is consumed 8x faster

        • Not very efficient for power gen, but ideal for quickly heating up things for faster recipes, like crucibles or steel furnaces

        • Has a copper contact at the bottom - can accept heat from other heat sources at 50% efficiency

        • Two coal fired heating ovens are enough to max out a steel stirling

      • Added informational presentations to the crucible and foundry channel

        • These two are the first to have a "see also" section, buttons with other suggested presentations on the left side of the screen

      Changed:

      • Updated russian localization

      • Rebalanced the iGen to be consistent with TU values. The rebalance hasn't actually been tested so I may have completely trashed it - oops.

        • The dedicated iGen config option in LSB mode restores the old values

        • It'll get its very own config soon, don't worry

      • Batteries now output from all sides simultaneously, meaning that seemingly random sides are no longer preferred

      • Using a hand drill on a crucible outlet now inverts the filter, meaning that it will let any material pass except for the set filter material

      • The industrial turbine has been buffed back to the old values, using 20% of its input buffer per tick

      • The centrifuge's GUI has been updated to be a lot more visually pleasing

      • The centrifuge now has two upgrade slots, accepting speed, power saving and overdrive upgrades

      • The mining laser can now directly supply items to desh crates

      Fixed:

      • Fixed life values for Ac227 and Co60 RTG pellets being wrong

      • Fixed small fluid barrels not displaying informational tooltips

      • Fixed conveyor items not being rendered with fast rendering active - for real this time

      • Fixed crucible overheating and pulling in more heat than the buffer allows

      • Fixed bug causing immense lag or even game freezes due to overlapping centrifuge sounds

      • Fixed chunkloading issue with artillery rockets, causing them to load absurdly many chunks and possibly freezing the game

      2022-10-31
      1.0.27X4403

      Added:

      • Reeds

        • Funny water plant

        • Spawns in river and beach biomes

        • Looks pleasant

      • Flux

        • A crucible additive that can be made in a variety of ways with different yields, like coal, fluoride and borax

      • Hematite and malachite

        • Mineral variants which can be processed in the crucible

        • Using flux, produces iron and copper respectively

      • Slag

        • A block that is a byproduct from processing hematite and malachite

        • Currently has no uses

      • Neutrino lens

        • Schist

        • Oil and bedrock oil

        • Coltan and bedrock coltan

        • Bobbleheads and loot blocks

        • Crates commonly found in meteorite dungeons

        • Australium

        • End portals

        • Alexandrite

        • Armor mod for helmets

        • Needs to be linked to a depth resource scanning satellite to work

        • When equipped, will display objects of interest in a similar fashion to xray in a 3.5 chunk radius

        • These things include:

        • Very rare objects will always be highlighted while incredibly common blocks will only be shown with a very small chance (1:5000 for schist, which will still show multiple random hits per schist stratum)

      Changed:

      • Updated chinese localization

      • Simplified some recipes

      • The steel recipe has changed, no longer using coal but the new carbon material

      • Coal, coke types and graphite no longer smelt into themselves in the crucible, rather they produce different amounts of carbon

        • Coal only yields 50% carbon, but due to the amount of carbon used in steel being lower, the numbers stay the same

      • Nerfed the solar boiler, the recent update to steam balance made it a lot more powerful than it should have been

      • Using a defuser, diode input priority can now be configured

      • The GC speed upgrade no longer requires technetium steel to make

      • Removed the remaining two old system turrets as well as the cel prime pieces

        • If not for this changelog, none of you would have noticed anyway so stop pretending like this was a big deal

      • The small blast furnace's slots can now be configured with right clicking to only accept IO from a certain side, making automation a lot easier

      • Improved shredder's hopper IO, sidedness is no longer a factor and blades will now enter the blade slots from any side correctly

      • Added missing color definitions to new crucible materials

      • Iron + coal in the blast furnace now only produces a single steel ingot

      • To compensate, several alternate recipes have been added

        • Iron ore can be used to substitute iron ingots, yielding twice as much when smelted with coal and thrice as much when smelted with coke or flux

        • Due to flux being craftable with shredded coal and sand, this makes it incredibly easy to boost earlygame steel yield

      • Removed coal/carbon requirement from ferrouranium and technetium steel crucible recipes

      • Putting a pile of foundry scrap into the crafting grid now breaks it in half, allowing large chunks of non-castable material to be divided into smaller chunks for use in recipes

      • Depth rock can now be broken with tier 2 pickaxes at twice the speed

      • Holding shift now displays crucible material numbers in mB instead of in solid shapes (1 quantum = 2mB)

      • Optimized foundry channels

        • The tickrate is now a lot less random, spread delays are always the same and only start counting down when material is poured into the channel

        • Channels remember the last direction from which they have received material and prioritize all other directions first, making the flow much quicker and preventing pileups

        • Single quanta will now be forced to use the "swap quantity" operation of movement which is the only one that allows single quanta to properly move, preventing them from clogging the channels and draining them much more swiftly

      • Simplified generic missile fuselage recipes, higher tiers no longer need the previous tier to be made

      • Updated several GUI textures

      Fixed:

      • Fixed artillery rockets not properly saving to NBT

      • Fixed GUI desync when an arc furnace changed state

      • Fixed outlets draining neighboring channels even when they aren't directly connected

      • Fixed most of the autogenerated crucible smelting recipes now showing up in NEI

      • Fixed filter option not immediately synchronizing for foundry outlets

      • Fixed LSBM-only oil smelting recipe being enabled despite LSBM being turned off

      • Renamed dialEnableMeltdowns to the accurate dialDisableMeltdowns due to being completely misleading. Note that this change will only apply in new worlds or when turning off dial saving and relogging.

      • Fixed digamma diagnostic's digamma influence meter only going from 0-1% instead of 0-100%

      2022-10-22
      1.0.27X4395

      Changed:

      • Updated russian localization

      • Iron, titanium, tungsten and aluminium ores are no longer crucible smeltable if GregTech 6 is installed

      • A couple of GT6's ore dict prefixes are now recognized by the crucible, allowing to smelt crushed ores and different dust sizes

      • Crucible materials now use proper localization instead of displaying the ore dict suffix

      • "Gaseous at room temperature" is now displayed in the detailed fluid trait list

      • Volcanoes now use a tile entity to keep track of their active time, making them much more predictable

      • There is now a "shield volcano" type that behaves significantly different from other voolcano types, not creating a tall chimney but instead replacing surface blocks with lava

      • Crucible alloying recipes as well as crucible smelting recipes (minus ore dict driven ones) now have JSON configs. Note that these configs haven't been properly tested yet

      • Blast furnaces are now crafted with firebrick instead of tungsten

      • Fireclay now has an alternate recipe made with aluminium in ore form

      • The blast furnace now has a new texture

      • Meteors will now instantly despawn if meteor strikes are disabled, removing any stray meteors that got stuck due to chunk loading

      • The shredder recipe turning sand into dust will change if there is an entry called itemSilicon found in the ore dictionary in which case it will yield silicon

      • The fatman now has a new model and texture

      Fixed:

      • RBMK fuel rods now have a safeguard against extreme and invalid values, capping their temperature at 1 million °C

      • RBMK heaters no longer convert fluids into the NONE type

      • Fixed issue causing the DFC to never turn on

      2022-10-17
      1.0.27X4389
      • Added:

      • Brand new NEI handler

        • It does nothing except show a large version of the chosen item

        • Some of yall have tiny eyes so we make the items big to compensate

      • Slabs and stairs

        • Most brick, concrete and reinforced block variants now have slabs and stairs

        • The slabs and stairs keep their blast and mining resistance

      • Boiler

        • A large boiler that is powered by an external heat source

        • Can process oil and water as well as steam and denser steam types

        • Has a very large input buffer of 64k

        • The output buffer changes dynamically depending on the output's compression level

        • Has no heat cap, is only bound by whatever is heating it up

        • Can explode when the external buffer becomes full. In practice, this won't be much of an issue due to the immense buffer size and the comparatively slow speed of most heat sources

        • A boiler that is about to explode is easy to spot by the fact that it is visibly shaking

      • Electric heater

        • A small heating unit powered by HE

        • The output can be adjusted with a screwdriver, from 0-1000 TU/t in 100TU increments

        • Can accept heat from the bottom with 85% efficiency, allowing you to stack multiple heaters or even heaters of different types

        • Has no heat cap, only a very tiny passive cooling rate

      • Express delivery artillery shell

        • Can be combined with one item in the crafting table to fill it

        • Can be shot out of an artillery turret to deliver that item

        • The shell will impact into the ground and get stuck, simply right click the shell to retrieve the item

      • Changed:

      • DFC cores will no longer do reaction checks, nor receive laser energy when the neighboring chunks are not loaded. This change will make DFCs a lot less likely to instantly explode when chunks are loading/unloading

      • Instead of the DFC's field constantly resetting, each tick it only uses up 1% of the field, which means a stabilizer running at 100% going out will keep a low power DFC stable for another 5 seconds. This should prevent the DFC from instantly exploding due to single frame flickering

      • DFC stabilizers no longer overwrite the DFC's stabilizer field value and instead increment it, assuming the stabilizer's field suprasses the DFC's

      • New OpenComputer compat

        • getColor for RBMK control rods

        • Fixed some redundant naming

      • Single-block boilers can no longer heat up water or compress steam, they remain able to heat up oil, though

      • The template folder now yields more accurate results when using the search bar. Crucible templates are now much easier to find this way.

      • Crucible templates will now display their output material when holding shift, just like assembly templates

      • The old turret blocks have now been fully removed

      • Changed the efficiencies for turbines. Small and leviathans now have 85% efficiency while the industrial turbine has 100%.

        • This should change very little due to a different balance change regarding steam base rates

      • Steam has been rebalanced. The majority of the energy now comes from regular steam, higher steam compression levels only add very little. The only major advantage of higher compression levels is the tenfolded throughput. This change makes reactor designs with lower compressed steams more viable, as higher compression levels are only really attractive when the extra throughput is required.

        • The balance only affects the distribution of energy, the total value of 1mB of UDS should remain roughly the same

      • The conveyor chainlift now properly connects to inserters that go upwards

      • Crucible templates can now be uncrafted into paper

      • Removed a bunch of useless blocks that were either never finished or only used for testing

      • The centrifuge has been remodeled to be more in line with the new gas centrifuge

      • The centrifuge's bounding box is now 4 instead of 3 blocks tall

      • The centrifuge now uses the new looped sound system which should fix the lag that it would often cause then the sound stated flickering. This also prevents the sound from going silent and not restarting on its own.

      • Centrifuge operation sounds have been muffled, being now somewhat quieter and less harsh to listen to

      • Centrifuge sounds will now fade in and out as the centrifuge operates. The first second of the fade is completely silent, preventing it from making any noise in the event that it were to flicker due to insufficient power

      • Henry the rocket artillery turret

        • It's like a HIMARS, minus the high mobility

        • Fires guided rockets which will home in on the target in automatic mode

        • Currently somewhat of a WIP, there's only two ammo types which behave almost identical

        • Can be controlled with the artillery remote

      • Crucibles with templates installed will now also accept items containing the output material. This makes it easier to throw output scraps back into the crucible

      • Reduced the cost and item variety of the refinery's recipe

      • The radar is now also somewhat cheaper

      • Oil detectors now use the HUD's display system instead of the chat

      • Fusion reactors now accept items for breeding via hopper IO

      • Fixed:

      • Fixed items on conveyors being invisible most of the time when using fast render

      • Fixed rendering issue with the shallow basin, where the inventory preview would appear broken until one has been placed

      • Fixed crates stacking with NBT, causing items to be voided or outright duped

      2022-10-03
      1.0.27X4375

      Added:

      • Stirling sawmill

        • A stirling-powered wood processor

        • Items can be added and removed either by hand or automation, it has no GUI

        • Turns logs into 6 planks (acts as a 1x1 workbench), planks into 4 sticks and sticks into sawdust

        • Non-stick recipes have a 50% chance of creating sawdust

        • Sawduust can be burned or crafted into paper

      • Crucible

        • A heat-powered machine for smelting things

        • Optionally takes a template which sorts outputs and creates alloys

        • Has two buffers, one for the recipe and one for byproducts

        • Has two outlets, one for each buffer

      • Foundry channels

        • Will transport around liquid metal

        • Accept material poured from above

        • Can transport material into foundry blocks sideways if supported

        • Works with shallow basins and foundry outlets

      • Foundry outlets

        • Currently lack visuals for pouring, yes i'll add them eventually, shut up

        • Can receive material from channels and is also able to drain storage basins

        • Will pour liquid metal over the block below it

        • Using foundry scraps, they can be set to only let that material pass

        • Right clicking inverts redstone behavior, which is also handy for quickly toggling the outlet by hand

      • Foundry storage basins

        • Can only accept material from above via pouring

        • Connect and share material

        • Can be drained with outlets

      • Casting basins

        • Come in deep and shallow variants

        • Deep basins only accept material from above, shallow can receive from above as well as from channels

        • Need molds before they can be filled

        • Can be automated with hoppers or conveyor ejectors

        • Molds can be removed with a screwdriver

        • Metal only starts cooling once the mold is full, the process takes 10 seconds

      • Molds

        • Can be chiseled into a shape using an anvil

        • NEI will only show one accepted item for the shape, but all items with the same shape are accepted

        • The shape item will not be consumed

        • The stacksize matters, 1 ingot will create a shallow single ingot mold while 9 ingots will create a deep basin mold for 9 ingots at once

        • Molds exist for most major shapes like nuggets, ingots, blocks, plates and billets as well as some more specialized ones like shredder blades, flat stamps and bullet casings

      • General foundry information

        • All foundry blocks will drop the metal when broken in scrap form which can be smelted back in

        • All foundry blocks can be clicked with a shovel to remove all material, allowing for unclogging of channels and crucibles

        • The material system isn't very expansive yet, the crucible won't accept every ore

        • Casting recipes are auto-generated based on the ore dict which means that NTM steel might cool off into another mod's steel ingot

      • Firebricks

        • Base material for all foundry blocks, can be crafted and uncrafted into and from block form

        • Look stylish as hell

        • Cheap and slightly blast resistant

      • More small structures

        • Office building, helipad and more

      • IBM 300PL

        • A broken computer, but it looks cool

      • Teleportation anchor

        • A magitech waypoint-like block

        • Can be linked to a Recall Device

      • Recall Device

        • Uses 10kHE to teleport the user to the linked teleportation anchor

      • Added a new config option called enableSilentCompStackErrors

        • When set to true, will suppress error logging from ComparableStacks which may cause excessive log spam in some packs where items are broken/not properly registered

      Changed:

      • Updated russian localization

      • When exposed to asbestos or coal dust, a small tooltip will inform the player that something is wrong

      • The newer dungeons that use the MapGen system now have separate config options for disabling them and changing the frequency

      • The power diode's limiting factor now applies per tick instead of per pulse

      • The power diode will now only accept 10 pulses per tick

      • High-speed steel and ferrouranium can no longer be made in the blast furnace

      • Removed powder recipes for advanced alloy, HSS and red copper

      • The powder recipe for steel now only creates one steel powder

      • Removed some of the deprecated factory parts for good

      • Factory casings are now "Factory blocks" which yield more blocks per crafting recipe

      Fixed:

      • Fixed desync with the combustion generator and electric furnace

      • Fixed a duping issue regarding some RBMK parts

      • Fixed crash when entering decimals into the balefire bomb

      • Fixed rendering issue where lighting rotation bleeds over from the assembler's renderer

      • Fixed infinite worldgen loop when generating some structures

      • Fixed server crash when generating certain structures

      • Fixed blast furnace using some deprecating items in recipes

      2022-09-05
      1.0.27X4347

      Added:

      • /ntmreload

        • Reloads custom recipes

        • Will print the exception code to chat and the entire stacktrace to the log if something goes wrong

      • Herbal paste

        • Combines the effects of pirfenidone, siox and weak radaway

        • Comes with a ton of bad side effects, as well as potion sickness

        • Much cheaper than "proper" medication

      • Dead plants

        • Makes oily wastelands much more fashionable

      • [ Press F1 for help ]

        • SILEX & FEL

        • Firebox

        • Stirling engine

        • Gas centrifuge

        • FEnSU

        • Also known as "world in a jar" or "stare"

        • A cheap knockoff of Create's ponder system

        • Currently offers presentations on:

        • More educational presentations will come out soon!

        Changed:

      • V1 no longer reduces max health

      • Removed factory cores and tile entities for good

        • Too bad that the average factory user can't read

      • Removed dynospheres, good riddance

      • Nightshade can now be crafted into poison powder

      • Foxglove can be used to make herbal paste or stimpaks

      • Updated some plant textures

      • Shredders can now use custom recipes (largely untested, be careful)

      Fixed:

      • Fixed custom recipe inputs without meta specified defaulting to meta 2 instead of 0

      • Fixed misleading tooltip regarding heat produced by RBMK fuel rods

      • Fixed duckoids being able to receive digamma

      • Fixed FEL laser often rendering behind the SILEX instead of going through it

      • Fixed BAT9000 and heavy magnetic storage not dropping anything when broken

      • Fixed battery delta display being inconsistent in IO mode

      • Fixed autocrafter being able to receive stacks >1 containing items with containers

      Compat:

      • Added an compat class for external use (com.hbm.util.CompatExternal)

      • The class and the methods within will always remain the same from an API standpoint, the implementation might change in the future

      • Offers the following static methods:

        • getCoreFromPos(World world, int x, int y, int z) returns TileEntity: uses the multiblock system to obtain the core tile entity from any block that is part of the multiblock

        • getBufferedPowerFromTile(TileEntity tile) returns long: returns the power stored within that tile

        • getMaxPowerFromTile(TileEntity tile) returns long: returns the capacity of that tile

        • getEnergyPriorityFromTile(TileEntity tile) returns int: returns a charge priority 0-2

        • getFluidInfoFromTile(TileEntity tile) returns ArrayList<Object[]>: returns a list of all internal fluid tanks of that tile

      • For more information, check out the javadocs within the class

      2022-08-25
      1.0.27X4336

      Fixed

      • Fixed ore dict centrifuge recipes not working

      • Fixed odd behavior with cyclotron output stacks

      ---以下为中文翻译---

      Bug修复

      • 修复了因矿辞导致的离心机配方不工作的问题

      • 修复了回旋加速器输出堆叠不正常的现象

      2022-08-22
      1.0.27X4334

      Added

      • Toxic fumes fluid tag

        • Causes poison or withering when sprayed at entities

        • Held by mercury, tantalium and osmium solution

      Changed

      • Updated russian localization

      • Added some more fluid tags, kerosene and tantalite should no longer be invisible due to missing the "liquid" tag

      • Xp juice now adds 1 xp to players when hit

      • Ender juice now randomly teleports hit entities

      • Fluids that can extinguish burning entities can now extinguish fire blocks too

      • BF rocket fuel now spawns balefire blocks

      • Antimatter now deals additional radiation damage when shot out of the chemthrower

      Fixed

      • Fixed the battery delta display not being correct, often jittering and displaying the delta of 19 ticks instead of 20

      • Fixed most cyclotron recipes not working due to broken ore dictionary implementation

      • Fixed flammable fluid tag not having a tooltip

      ---以下为中文翻译---

      添加

      • 有毒气体流体标签

        • 在实体被击中时(使用化学喷射器)会导致中毒或凋零效果

        • 目前汞(水银),钽和锇酸溶液有这个流体标签

      修改

      • 更新了俄语本地支持

      • 添加了更多的流体标签,煤油和钽溶液现在有“液体”([Liquid])标签,防止其因煤油标签因此是隐形的

      • 液化经验(Experience Juice)现在会将击中的玩家增加一点经验值

      • 末影汁(Ender juice)现在会随机传送击中的实体

      • 可以灭掉燃烧实体的流体现在也可以灭掉火焰方块

      • BF火箭燃料现在会生成BF火焰

      • 使用化学喷射器喷射反物质在击中实体后会造成额外的辐射伤害

      Bug修复

      • 修复了电池的delta显示(?不知道啥意思)并不正确,经常19时刻显示(应该是20时刻)

      • 修复了大部分的回旋加速器的配方因矿辞而不工作

      • 修复了可燃([Flammable])标签的流体并不显示其可燃标签

      2022-08-21
      1.0.27X4333

      Added

      • The chemical thrower

        • Can be loaded with any fluid, any fluid

        • Holds up to 3 buckets worth of fluid, uses 3mB per tick

        • The projectile it creates depends on the fluid's properties

          • Antimatter annihilates instantly when leaving the barrel, creating a directed gama ray beam

          • Hot fluids cause fire damage or even afterburn

          • Cold fluids cause freezing damage and slowness

          • Gasses have a shorter range and the effect decreases with distance, but it is applies over a greater area

          • Combustible fluids act similar to the Mister Topaz flamethrower

          • Flammable fluids cause mobs to get the "doused in oil" effect (visible by the particles), which causes them to explode when ignited

          • Flammable/combustible gasses act similar to the immolator flamethrower

          • Caustic fluids cause acid damage and degrade armor quickly

          • Radioactive fluids increase both the target's and the chunk's radiation

          • The new "delicious" tag, held by both mug root beer and salient green, heals the target

          • Some liquids and gasses have no special tags, making them mostly harmless (such as xenon and mercury, although the latter one will become poisonous later on)

          • Liquids at moderate temperatures that aren't on fire will extinguish the target, but not fire blocks (use the fire extinguisher for those)

          • Balefire fuel does not create balefire (yet)

      • /dumpthreadsandcrashgame

        • A client-only side bound command for printing diagnostic info

        • Useful for finding the source of lag if the internal server freezes on a singleplayer game

        • Is not registered on multiplayer servers, please use dedicated profilers for those

        • Requires an argument to work, dump will simply print the stacktraces of all active threads as well as general thread info and crash will do the same as well as force-close the game

        • Note that crash does not properly shut down the game or save the world, doing this is about equivalent to alt+F4 which means that progress could be lost or the world might even be corrupted afterwards. Use with caution

      Changed

      • Updated russian localization

      • Fluid traits have been rewritten, unused ones have been removed

      • There is now a fluid trait for liquids that become gaseous at room temperature, which tells the flare stack that a liquid can in fact be vented

      • BF rocket fuel is now a valid high-grade combustible fuel with higher values than even kerosene (but a lower fuel grade)

      • Trixite ore is now dragon-proof

      • The item centrifuge and cyclotron now have recipe configs

      • The armor modification table now displays slots for the player's currently worn armor

      • Diesel powered armor can now be filled with either diesel or cracked diesel

      • The general and tool config sections now have descriptions for each option

      • Fluid containers (barrels, the 256k tank and the BAT9000) as well as energy storage blocks (+ FEnSU) now retrain their modes and fluid/energy content when broken. Losing an entire refinery's worth of kerosene by a simple missclick is no longer an issue (unless you throw a grenade at it or sth)

      • V1 will now remove 35% of all incoming damage from your max health

        • It's to prevent you from healing

      • The steam and diesel armor's fluid buffer have been drastically decreased (360k -> 64k)

      • Fueled armor now only uses one mB per 10 ticks instead of each tick

      • The desh crate' GUI texture has been desaturated to be less eye bleeding

      • The chainsaw now has a proper 3D model

      • The chainsaw is now crafted with steel chains and an empty canister

      • The chainsaw will no longer lose durability and break, instead it will act as a "fueled" tool similar to electric tools. It can be refueled with a wide array of fuels

      • Swinging the chainsaw now has a unique animation

      • The scientist screaming upgrade now works with the MASER turret

      • FSB armor will now only apply potion affects with the "ambient" tag, making the particles a lot less intrusive

      • Jetpacks are now refueled instantly when using a fluid tank

      Fixed

      • Fixed crash caused by shift clicking in the unboxer

      • Fixed machine dupe caused by using certain tool abilities

      • Fixed smelter ability destroying some unsmeltable things like machines

      • Fixed RBMK console displaying xenon poisoning 100x larger than it actually is

      • Fixed whatever it was that causes conveyor routers to completely freeze the game when an outgoing rout is set to an incoming conveyor belt

        • Items can still build up when building invalid setups like that, so beware

      ---以下为中文翻译---

      添加

      • 化学喷射器

        • 可以使用任何流体

        • 可以包含3桶流体(3000 mB),每时刻使用3 mB 流体

        • 不同的流体会产生不同的效果

          • 反物质会在离开的瞬间堙灭,发射伽马射线

          • 高温的流体会产生火焰伤害以至于持续燃烧

          • 低温流体会产生冻结伤害以及缓慢效果

          • 气体的范围更低且效果随范围降低,但是覆盖面积更广

          • 有 [Combustible] 标签的流体和“‘黄玉先生’喷射器”的行为很相似

          • 有 [Flammable] 标签的流体会导致怪物获得“被油浸泡过”的效果(可以通过粒子效果看出来),导致它们在被引燃时爆炸

          • 有 [Flammable]或[Combustible] 标签的气体与“焚烧者”的行为很相似

          • 腐蚀性的液体会造成酸性伤害并迅速降低护甲值

          • 有放射性的流体会增加目标和该区块的辐射值

          • 根汁汽水(mug root beer)和 Salient Green(不知道咋翻译)拥有新的“美味的”(“delicious”)标签,在击中目标后会恢复其生命值

          • 有些液体和气体没有特殊标签,使其基本没有伤害(例如氙气和汞,后者之后会拥有毒性)

          • 普通温度且没有着火的液体会把目标身上的火灭掉,但是并不会熄灭方块形式的火(用灭火器)

          • BF火箭燃料暂时不会产生BF火焰

      • /dumpthreadsandcrashgame指令

        • 一个客户端专用的用来导出诊断信息的指令

        • 可以用于寻找单人游戏卡顿的源头

        • 无法在多人模式中使用,请使用其他的软件

        • 需要一个副指令来使用,后面加dump会简简单单的在log里展示信息而crash会在展示信息的同时强制退出游戏

        • 请注意crash指令相并不会正常的关掉游戏或保存世界,类似于使用alt+F4来关闭游戏,所以存档进度可能会丢失或导致无法进入世界。小心使用

      调整

      • 更新了俄语本地支持

      • 流体系统被重写了,无用的部分已经被移除了

      • 对在室温下为气体的液体新增了一个标签,可以使高架火炬哪些液体可以被销毁

      • BF火箭燃料现在是一个高等的可燃燃料,比煤油的价值更高(更低的燃料等级)

      • 末影龙无法破坏赛睿科矿石

      • 离心机和回旋加速器现在可以自定义配方

      • 装甲改装台现在会显示身上的穿的装甲

      • 使用柴油为燃料的装甲可以煤油或裂化柴油

      • 物品和综合设置中的每一条都有注释

      • 流体储罐和能量储存方块会在被打破后保存其流体/能力,防止不小心就将很长时间的心血直接毁掉(除非使用手雷等毁灭性武器)

      • V1现在会在你最大生命值里移除35%所受到的伤害

        • 用来防止你恢复

      • 蒸汽和柴油装甲的内置流体缓存大幅下降(360k -> 64k)

      • 使用燃料的装甲现在会在每10 时刻消耗1 mB的燃料,并不会每时刻都消耗1 mB

      • Desh板条箱的GUI颜色饱和度被降低了,防止过于刺眼

      • 链锯现在有3D模型了

      • 链锯现在使用钢链和一个空储罐合成

      • 链锯不使用耐久度,反之会使用燃料,就像一个电动工具一样。可以使用哼多的流体作为燃料

      • 挥舞链锯会有一个特殊的动画

      • 目力科学家升级可以在高能微波炮塔 “麦克斯韦”上使用

      • FSB装甲现在会将药水效果添加一个“环境”(“ambient”)标签,使粒子效果没那么烦

      • 喷气背包现在会在使用流体储罐时瞬间回满燃料

      Bug修复

      • 修复了在按shift的同时点击拆箱机导致的崩溃

      • 修复了在使用特定物品能力使机器无法被正常破坏

      • 修复了自动熔炼物品能力会销毁一些无法被烧制的物品比如机器

      • 修复了RBMK显示器将氙气毒化展示过大

      • 修复了导致传输轨道路由器在输出设置为将一个导入的传输轨道时会使游戏卡死

        • 物品依旧可能会累积导致卡死,所以请注意

      2022-08-15
      1.0.27X4327

      Caution: ReaSim fuel rods now release 20% more neutrons

      Added

      • Conveyor boxer

        • Can be configured to combine multiple full stacks into a box

        • Boxes move along conveyors like normal items

        • Boxes cannot be inserted or routed, they need to be unboxed first

        • Can be configured for 4, 8 or 16 stacks or when redstone is applied

        • Using boxes drastically reduces the amount of objects on conveyor belts and therefore lag

        • Can do up to 10 boxing operations per second which should be enough to process the outputs of four ejectors that are fully upgraded

      • Conveyor unboxer

        • Collects items from boxes and releases them like conveyor ejectors

        • Upgradable

      • Steel stirling engine

        • Almost identical to the regular stirling engine but is built to support a heavier gear

        • Has a maximum heat input of 1500 TU/t (5x that of the regular engine)

        • Heat input is large enough to use heating oil and BF solid fuel

      • Conveyor router

        • Can sort an input

        • Has no internal buffer, items are routed instantly

        • All sides can be configured with whitelist, blacklist and wildcard options

        • Up to five different items can be defined per side

      Changed

      • Updated chinese localization

      • The RBMK console now has configurable displays. There's up to six values that can be displayed, using data like core heat, column heat, depletion, xenon poison, etc

      • Any ingot prefixed item is now registered without prefix in the ore dictionary, fixing incompatibilities with NuclearCraft's isotopes

      • The blast furnace recipe handling has been rewritten and now supports IMC

      • Conveyor belts now have curved variants, allowing for more elegant turns and for keeping the lane orientation in tact. To turn a conveyor belt, shift click on one with a screwdriver

      • Conveyor belts can now be rotated using a screwdriver

      • BF solid fuel now has radiation (1kRAD/s for normal solid fuel cubes)

      Fixed

      • Fixed the roof collapse system affecting bedrock

      • Fixed issue where the player's shield can surpass the maximum

      • Removed logspam for anvil recipes

      • Fixed uranium and throium ores from other mods not being properly blacklisted from the hazard system

      • Fixed shield infusion crafting with a stack size of 0

      • Fixed irradiation column absorbing neutrons even when not processing anything

      • Fixed sterling engines giving off their power production from all sides, allowing up to 4 times higher output than intended

      • Fixed imbalance in ReaSim fuel rods causing the -X/-Z direction to receive more neutrons

      • Fixed ReaSim fuel rods releasing one neutron stream less than intended

      • Fixed conveyor chutes not giving items to inserters below them despite rendering correctly

      • Added safeguards to prevent a mysterious crash related to balefire explosions

      • Fixed loose cog not saving its orientation to NBT

      • Fixed fortune and silk touch abilities often not dropping blocks correctly, sometimes destroying machines and their contents outright

      • Fixed crash regarding to the oil well's shift clicking behavior, as well as some errors with said behavior

      ---以下为中文翻译---

      注意,ReaSim(真实模拟)燃料棒现在会放出比之前多20%的中子

      添加

      • 传输轨道打包器

        • 可以将多组物品打包成一个箱子

        • 箱子和其他普通的物品在传输归档上的移动方式一样

        • 箱子不可以被直接插入进机器或改变线路,必须要先用拆箱机将物品拿出

        • 可以设置会打包4、8或者16组物品或使用红石来设置。

        • 使用箱子会大幅减少传输轨道上的物品所以可以减少延迟。

        • 每秒可以打包10个箱子,相当于可以满足4个满升级的导出器的处理需求

      • 传输轨道拆箱机

        • 收集箱子内的物品并将其释放到例如导出器等方块中

        • 可升级

      • 钢制斯特林引擎/发电机

        • 与基础版基本一样但是可以承受更重的齿轮

        • 最大温度输入为1500 TU/t(基础版的5倍)

        • 温度输入足够使其使用燃油和BF固体燃料

      • 传输轨道路由器

        • 可以将输入进行分类

        • 无内置缓存,物品会被瞬间改变线路

        • 所有的面都可以被设置有白名单或黑名单以及wildcard(万能,uno梗)模式

        • 每一面都可以设置5个不同的物品

      调整

      • 更新了中文本地支持

      • RBMK控制器现有自定义显示。目前共有6个值可以被显示,例如核心温度,容器温度,消耗进度,氙气中毒等

      • 所有的锭物品的Ore Dict的“ingot”前缀都已经被移除,这会修复NuclearCraft(核电工艺) 的同位素通用情况

      • 高炉的配方使用方式已经被重写并支持IMC

      • 传输轨道现有弯曲的变种,允许更加“优雅”的转向且可以保持轨道的方向相同。使用螺丝刀在按shift的同时点击可以使其转向。

      • 传输轨道现在可以使用螺丝刀来旋转

      • BF固体燃料现有辐射(普通燃料块辐射为1kRAD/s)

      Bug修复

      • 修复了辐射尘的屋顶坍塌效果影响基岩

      • 修复了玩家的护盾值可以超过最高值

      • 移除了铁砧配方所导致的大量log信息

      • 修复了来自其他模组的铀和钍没有被HBM的辐射系统移除(放入黑名单)

      • 修复了护盾饮料可以在stack size为0的情况下被合成

      • 修复了辐照通道在没有处理任何物品时吸收中子

      • 修复了斯特林发动机在其四个电力出口都放出其全部都电力,导致了比原本电力产量高4倍的输出

      • 修复了ReaSim燃料棒在-X和-Z方向上受到更多的中子

      • 修复了ReaSim燃料棒放出不够多的中子(与开头的警告相对应)

      • 修复了传输轨道下落器不向其下方的插入器中供给物品,尽管被成功渲染/刷新

      • 增加了“安全卫士”来防止BF爆炸所导致的崩溃

      • 修复了掉落下来的齿轮不将其方向保存在NBT标签中

      • 修复了时运和精准采集效果经常无法正常开采方块,有时还会不返还机器及其所含有的物品

      • 修复了在按住shift点击油井或其他机器时会崩溃的问题

      2022-08-01
      1.0.27X4312

      Added

      • Firebox

        • It's like a furnace that can't smelt anything

        • Used as a heat source for other machines

        • Has burntime and burn heat bonuses for different fuel types

      • Steel furnace

        • Large furnace with a 3x3 base

        • Can smelt up to 3 items at once

        • Requires an external heat source like a firebox

        • Certain items, especially ores and wood add to a "bonus" meter, giving free additional output

      • Fire door

        • Ported from 1.12

        • In order to get it to work, the whole door system had to be fixed properly. This should allow the rest of the doors to be added somewhat easily.

      • Fluid heater

        • A more powerful version of the firebox that uses fluids to make heat

      • Stirling engine

        • A cheap and not very efficient generator

        • When using a firebox burning normal coal, makes abut twice as much energy per tick as a combusion generator

        • The firebox is a lot more efficient when burning coal, meaning the resulting energy per unit is much higher

        • Will use as much heat as the heater provides, if that heat exceeds a limit the engine overspins, causing it to give a warning and potentially break

        • If the engine breaks, the large gear comes loose, turning into a deadly projectile. The gear can be picked up and reattached to repair the engine.

      • Shield infusion

        • Can be made from alexandrite and nuka cola in an anvil

        • When consumed, adds 5 shield points (with a maximum of 100)

        • Shields take damage before the player's health does

        • Damage to the shield is not affected by the player's armor

        • The shield will regenerate over time when the player has not been damaged for 3 seconds

      • Balefire solid fuel

        • Created by solidifying BF rocket fuel

        • Very potent fuel, lasting 10x longer than regular solid fuel

        • Can also be made into incredibly powerful presto log variants

        • Can be re-liquefacted into BF rocket fuel

      • Ferroruanium

        • Made in a blast furnace from steel and U238

        • Currently only used for making the ferrouranium anvil

      Changed

      • Updates russian localization

      • Sellafite now slowly decays into its cooler forms until becoming inert

      • Most sellafite blocks have been removed, the hotter types now use metadata

      • Fallout effects can now re-heat sellafite

      • LBS mode now has a config for making AE2's ME drives safe

      • All turrets now have a tooltip showing off what ammo types they can use

      • Desh dynosynthesis now returns its full desh content

      • Machine descriptions now use localization

      • The iGen now has item connectors everywhere, allowing you to use hoppers to feed it with fuel

      • The old turret controller has been yeeted

      • The old fusion reactor core has also been yeeted

      • Same with the telemetry linker, as the new turrets have no use for it

      • the 256k fluid tanks have now been redesigned, the texture is a lot more modern, the labels are much better and more recognizable and the entire model now has a frame

      • If a conveyor inserter can't insert a stack, it will now make a second attempt with a single item. This should fix issues where it cannot insert due to that container's stack size limitations.

      • The structure marker has been gutted, only displaying the three remaining structures

      • The fire effect of fallout has been limited to 65% of its radius instead of all of it

      • The "roof collapse" effect of fallout now affects up to three blocks, allowing it to destroy larger buildings and even caves

      • Nuclear explosions no longer constantly generate radiation as they progress, instead there is an initial "gamma flash" in the beginning that uses a proper AoE effect

        • This fixes an issue where people would die from radiation poisoning even when deep underground or hidden behind a hill

        • This should reduce lag as there won't be radiation cloudlets during the explosion

        • The lingering radiation is now fully handled by the resulting sellafite

      • Nuclear creepers now respect the mob griefing rule

      • The turbofan has been rewritten, it remains functionally almost identical

        • Instead of spinning outright, it will spin up for about a second and spin down as its fuel runs out

        • The engine sound pitch matches the momentum during spinup and when using afterburners

        • The engine no longer creates small cloudlets, and the afterburner exhaust now uses newer and better looking particles

        • The engine's pull should now properly sync, meaning players in multiplayer are also affected again

        • The engine's blades now use interpolation for rendering, which makes them look a lot smoother

        • The engine now correctly uses the afterburner texture that was added during the redesign but never used

      • The solar boiler now boils only half as much water with the same energy

      • The artillery turret's shot delay in artillery mode has been increased from 10 seconds to 15

      Fixed

      • Fixed mini nuke 16" shells listing the "splitting" trait

      • Fixed headshot effects being played even if the weapon is not capable of headshotting

      • Fixed HEAus recycling into lesser australium

      • Fixed T45 not moving its arms correctly when holding a weapon

      • Fixed bug where NEI's automatic wildcard resolver caused things like stained glass and wood subtypes to appear with a stacksize of 1

      ---以下为中文翻译---

      添加

      • 锅炉炉膛

        • 类似于一个无法烧制物品的熔炉

        • 为其他机器提供热源

        • 对不同种类的燃料有不同的燃烧时间和温度的加成

      • 钢熔炉

        • 底座大小为3x3的熔炉

        • 可以同时烧制3个物品

        • 需要外部热源(比如锅炉炉膛)

        • 特殊的物品,例如矿物以及木头会有免费的额外输出

      • Fire door(防火门?)

        • 从1.12移植过来的

        • 为了将其添加,整个门系统都要被修改一次。这应该可以让添加其他的门更加简单

      • 液体燃料锅炉炉膛

        • 使用液体燃料的高级版锅炉炉膛

      • 斯特林发动机(发电机)

        • 便宜但不是很效率的发电机

        • 如果用锅炉炉膛来烧制普通碳,会产生2倍火力发电机的能量产出

        • 锅炉炉膛在用煤炭做为燃料时效率会很高,也就代表着每单元时间的能量会更高

        • 外部热源所有的热能都会被使用,如其热能超过一个阈值,发电机就会过载,导致其发出警报并有可能损坏

        • 如发电机损坏,大型的齿轮会变成致命的弹射物被发射出去。齿轮可以被捡起来然后用来修理发电机

      • 护盾饮料

        • 用亚历山大变石和核子可乐在铁砧中制成

        • 使用后,会增加5点护盾值(最高100点)

        • 护盾会防止玩家受伤

        • 护甲值不会影响护盾所受的伤害

        • 若玩家3秒内没有被伤害,护盾会开始恢复

      • BF固体燃料

        • 用工业固化机固化BF火箭燃料来制成

        • 非常好的燃料,持续时间比普通的固体燃料长10倍

        • 还可以用来做及其强力的Presto固体燃料变种

        • 可以被重新液化成BF火箭燃料

      • 钌铁

        • 在高炉中用钢和U-238制成

        • 目前仅仅用来制作钌铁砧

      调整

      • 更新了俄语本地支持

      • 熔融凝固物会慢慢衰变成其更消沉的形式

      • 大多数熔融凝固物被移除了,更活跃的变种现在开始使用metadata(元数据?)

      • 放射性灰尘会重新使熔融凝固物加热

      • LBS模式现在有一个设置选项使AE2的 ME驱动器更安全

      • 所有的炮塔都有tooltip显示其所使用的弹药种类

      • Desh生产会返还全部的Desh材料

      • 机器描述会被包含在本地支持内(翻译)

      • 所有iGen现在都有物品连接器,允许你用漏斗来供给燃料

      • 旧版的炮塔控制器被移除了

      • 旧版的聚变反应堆核心也被移除了

      • 炮塔遥测卡也被移除了,因为在新版炮塔的环境下,它已经没用了

      • 256k的流体储罐已经被重新设计,现在的材质更加现代化,标签也比之前更好且更容易辨识,且现在的模型也有一个边框

      • 如果传输带导入器无法插入一整组(64个)物品,它现在会再次尝试只用一个物品导入,这应该解决导入器无法导入因为容器的一格物品数量限制

      • 多方块结构新标被裁减了,仅仅展示3个遗留的多方块结构

      • 放射性灰尘的火焰效果被限制在了65%,而不是全部

      • 放射性灰尘可以使屋顶坍塌的效果现在可以影响3个方块,允许大型建筑以至于洞穴被破坏

      • 核爆不会循序渐进的生成辐射,相反,会在最开始的时候产生一个“辐射爆”,来产生足够的AoE伤害/效果

        • 会解决就算玩家在山后或地底深处还会被辐射杀死

        • 这也应该减少由辐射云所带来的卡顿

        • 残留的辐射会完全由熔融凝固物所提供

      • 核爆爬行者现在遵守了怪物不破坏的gamerule

      • 涡轮发动机被重写了,但是其功能基本一样

        • 涡轮发动机并不会直接达到最大转速,现在会需要1秒左右的时间来加速,关机时也需要1秒左右来减速

        • 涡轮叶片的动能也与声音的频率相连(加力燃烧也会改变声音的音效)

        • 涡轮发动机不会再产生小的雾/云团了,加力燃烧会用更新且更好的粒子效果

        • 涡轮发动机的吸取效果现在应该更好的同步了,也代表着联机模式下的所有玩家都会被正确地影响到

        • 现在引擎叶片用interpolation来渲染,会让其看起来丝滑很多

        • 发动机现在可以正常的使用加力燃烧材质(之前就被添加过但是从来没有用过的材质)

      • 太阳能锅炉现在仅仅需要一半的水来达到相同的能量产出

      • 大炮(artillery,可能是高射炮?)的大炮模式的延迟从10秒增加到了15秒

      Bug修复

      • 修复了迷你核弹可以分裂的情况

      • 修复了爆头效果依然生效尽管使用的武器没有爆头的能力

      • 修复了HEAus(高浓度奥斯燃料棒)仅能回收一小部分的奥斯材料

      • 修复了T45装甲的胳膊无法在持有武器的情况下正确的移动

      • 修复了NEI的自动通配符(wildcard resolver)导致如玻璃以及木头的变种看起来仅仅堆叠1个物品

      2022-07-11
      1.0.27X4291

      Added

      • Power net prioritization

        • Machines can now have priority in networks, currently only batteries make use of it

        • There are three different priority levels which are supplied with energy on a level by level basis

      • Config for fallout effects

      • More mass storage variants

        • Desh (100k items)

        • Technetium steel (1M items)

      • Atlas

        • A revolver that uses multiple .357 types

        • Accepts iron, lead, gold and desh bullets

        • Also allows for headshots which deal x3 damage

      • More artillery ammo

        • Multi phosphorus, splits into 10 WP shells

        • Multi mini nuke, splits into 5 mini nukes

      Changed

      • GT6 radiation and universal hazmat suits now have radiation resistance

      • Solar boilers will no longer render the light beams at minimal particle setting

      • Mass storages now have a tooltip when aiming at the block

      • Storage crates now have a limit how big the NBT data can be when dropped. This will fix crashes or playerdata corruption when nesting too many crates (or heavy stacks like AE2 cells and backpacks). The crate will simply drop its contents in this case

        • A similar rule now exists for the crate cart. However, the crate cart will explode instead of dropping its contents.

      • The fallout range has been increased from 180% to 250% of the blast radius

      • Trees in the outer half of the fallout radius won't be charred and the leaves won't disappear, instead they will be replaced with dead leaves

      • In the inner half of the fallout radius, roofs made from blocks that aren't very blast resistance will collapse

      • Turrets now have sounds when opening and closing the GUI

      • Artillery shells now play a much louder rumbling explosion sound

      • Extended lang file support

        • "Protection applies to damage" for FSB armors

        • "Will never protect against" for gas masks

        • Armor mod applicability info

        • Template folder tooltip

        • Siren track "created in template folder"

      • WP artillery shells are now cheaper

      • Armor mod tables now display slot information when hovering over them (with lang support), in addition to having a blinking center slot, making it more apparent that this is the slot that is used for modifying an armor piece

      • Turret target buttons now have tooltips (also with lang support)

      • The assembler recipe template is now called _hbmAssembler.json to be more in line with the other recipe files

      • Removed Jon Arbuckle mode from battery blocks, buffer mode is now accessible right away again

      • Batteries instead have a toggle for connection priority and a small information tooltip on when to use what mode

      • The "miner" tool class should now also include the vanilla "pickaxe" and "shovel" toolclasses

      • Added tooltip for artillery modes

      • Changed range for arty cannon mode from 128 to 250

      • Added ammo information to the arty ammo slots. This type of tooltip will also be added to other turrets.

      Fixed

      • Fixed FENSU still bugging out due to the transfer limit not being applies properly

      • Fixed crash caused by broken assembly template

      • Fixed progress bar breaking when putting in an upgrade as the electric furnace is already smelting

      • Fixed altitude of mini nuke 16" shell explosion causing it to appear weaker than the HE shell

      • Agent orange clouds no longer save to NBT, fixing potential freezes caused by poison geysers at chunk borders

      • Fixed batteries not properly saving their power when the block update threshold is not crossed

      • Fixed re-eval system having a ton of collisions with the supposedly unique IDs, which caused switches often not properly disconnecting cable segments

      • Fixed autocrafter having a hardness of 0, causing it to not drop

      • Fixed issue preventing RBMK fuel rods being loaded from NBT, voiding the fuel rod when entering a world

      • Fixed xenon not being considered a gas and therefore not being ventable

      • Reverted assembler back to the old behavior, only allowing automation via chests and crates. This is only a temporary fix for assemblers ignoring hopper IO rules, potentially voiding or duping items.

      2022-06-27
      1.0.27X4277

      Added

      • Iron furnace

        • An upgraded version of the regular furnace

        • 2x2x2 "fake" multiblock

        • Has burn time bonuses on fuels like coal and solid fuel. For example, regular coal will smelt 10 items

        • Fuel is only used up in operation, meaning fuel is never wasted

        • Has an upgrade slot for speed upgrades, a level 3 upgrade doubles the smelting speed

        • Yes it's the factorio furnace shut up

      • Artillery turret

        • Fires powerful 16" shells

        • Has three firing modes, artillery mode (grace 128m, detector 3km), cannon mode (grace 32m, detector 250m) and manual mode (max. 3km)

        • Can be used in manual mode using a artillery remote, simply sneak click on the artillery to link

        • Artillery shells load chunks

        • Shells come in flavors such as:

          • Standard (safe)

          • The Factorio Special (also safe)

          • HE (destroys blocks)

          • Phosphorus (incendiary)

          • Mini nuke

          • Full scale nuke

        • Yes it's the factorio artillery turret shut up

      • OpenComputers integration

        • Certain machines can now be controlled or motored using OC

        • More information on that later

      • Glass cannon

        • A powerful laser weapon that uses electricity

        • Uses different firing modes which can be cycled through with right click

      • Zirconium fast breeder for ZIRNOX

        • A fuel rod based on MOX used for quickly breeding technetium

      Changed

      • Updated chinese and russian localization

      • Players will receive a guide book when first entering a world

      • Gas centrifuges have been reworked again

        • The GUI is now prettier, easier to understand and now has 4 output slots

        • Outputs don't require fixed slots anymore, reducing clogging

        • The NEI handler has also been improved

      • Mass storage blocks now have beepy sounds when opening and closing them

      • Retextured the conveyor IO blocks

      • Updated IO rules for the arc and electric furnaces

      • The electric furnace now has a prettier texture and also accepts speed and power saving upgrades

      • The vein miner ability will now consider redstone and glowing redstone the same block

      • The connection powers on the fusion reactor's torus should now support electricity

      • Info about nuclear weapon components have been moved from the item's tooltip to the bomb's slots

      • The deuterium extractor is now made in a tier 2 anvil instead of the assembler

      • The ZIRNOX now has an IO port for items at the very top

      • Increased the lifespan of most ZIRNOX fuel rods

      • Decreased the iGen's bonus for boosted presto logs from x10 to x4 (which is still a lot)

      • There is now a config option called 1.27_enableReEval which can be used to turn off the re-eval system. Turning this off might break power grids that rely on crossing unloaded chunks, but it will fix the bug where in rare cases power nets remain connected even when a switch is turned off.

      • Bumped up the render distance for nuclear explosions

      • Removed the titanium and advanced factories. You can get the contained items back by simply breaking the core.

      • Vanilla furnaces now have custom IO behavior when used with conveyor IO blocks. It should now be possible to insert and extract from any side, but due to limitations inserting fuel may overflow into the smelting slot. For more precise item IO, please use iron furnaces instead.

      Fixed

      • Fixed rounding errors with RBMK boilers losing water in a closed cycle

      • Fixed issue where conveyor IO blocks did not properly follow hopper IO rules

      • Fixed crash caused by broken assembler templates

      • Fixed autocrafter not ejecting the last container item

      • Fixed UF6 yielding too little uranium furl in gas centrifuges

      • Fixed RBMK explosion particle losing transparency under certain circumstances

      • Fixed several issues regarding hopper IO with the chemical plants, assembly factorio and mining drill

        • These should now roughly (but not perfectly) use the hopper IO rules

        • This also fixes the issue where these machines can insert and extract ghost items from filter slots, which would allow for infinite duping

      • Fixed bug where armor would seemingly repair itself (but stack to 0) when destroyed by cloud or caustic barbed wire

      2022-06-13
      1.0.27X4263H1

      Changed

      • Updated russian localization

      • Fusion reactors running on balefire now explode like a balefire bomb

      • Added canister forms for leaded fuels and coal gas

      Fixed

      • Fixed inserters crashing when connected to chests

      • Fixed extractors ejecting their filters instead of their buffer

      • Fixed leaded gasoline canister being unobtainable

      • Fixed inserters and extractors not dropping their contents when broken

      • Fixed conveyor belts not dropping and having a harness of 0

      2022-06-13
      1.0.27X4263

      avoid using inserters with regular chests for now, hotfix will come soon

      Added

      • Conveyor belt functionality (and this time for real)

      • More conveyor belt variants such as double and triple lane, chutes and lifts (splitters pending)

      • Conveyor extractor

        • Will remove items form an inventory using hopper IO and place them on a conveyor belt

        • Has item black and whitelisting

        • Supports filtering using item, metadata and ore dict

        • Can be turned off with redstone

      • Conveyor inserter

        • Does the opposite

        • Has a small internal buffer for when it cannot insert an item

        • Has comparator output for when the buffer is full

      • Upgrades for the ejector

        • Ejection speed upgrade will decrease the delay between ejecting an item

        • Stack ejection upgrade allows to eject larger quantities at a time

      Changed

      • Thorium fuel now contains less uranium-233

      • ThMEU ZIRNOX rods now have a reactivity factor of 40 instead of 30

      • ThMEU RBMK rods now have a reactivity of 20 instead of 12 but slightly lower heat output

      • Conveyor items now have a smaller hitbox

      • Conveyor items now move a lot smoother along conveyor belts

      • Conveyor belts can now be crafted with leather, iron+rope and rubber (highest yield)

      • Mass storage blocks now support proper hopper IO

      • Know your gusics

      • ZIRNOX reactors can now be extinguished with foam

      • RBMKs will now stop burning faster when extinguished with foam and stop radiation sooner when extinguished with sand

      • Graphite debris now has a radioactive aura

      • Graphite chunks can now be shredded into coal powder

      • Rebalanced schrabidium RBMK recycling

      • More RBMK rebalancing

        • NU now generates slightly more heat

        • HEU-233 now has half the reactivity mod but uses the linear function

        • HEU-235 now has a reactivity of 50 instead of 40

        • MEN now fissions with any neutron

        • LES and all neutron sources now fission into slow neutrons

        • Po210Be now uses a passive function with higher output

        • Pu238Be now has higher base stats

      • The dyatlov instant meltdown applicator now also works on a ZIRNOX

      • Completely removed a batch of legacy items, freeing up IDs that would otherwise be wasted

      • Removed the centrifuge tower as a microcrafting item, centrifuges are now crafted with centrifuge elements directly

      • The standard centrifuge only needs a single element

      • Centrifuge recipes have been cleaned up, needing fewer random materials to make

      • Thermal distribution units have been removed, thermal bombs are now crafted with phosphorus and ice powder respectively

      • The AI-chip's texture now matches the golden circuit

      • NTM's plants such as hemp can now be fertilized, dropping the plant and allowing for duplication

      • "Plink" sound effects caused by special armors when absorbing damage now have a cooldown of 0.5s and are now a lot quieter

      • Larger turbines now have a slower spinup phase when operating instead of turning their rotors at full speed right away

      Fixed

      • Fixed tooltips for RBMK fuel enrichment

      • Fixed conveyor items always resetting their stack size to 1

      • Fixed ore caves not being able to do neighbor checks on chunk borders

      • Fixed ore cave stalagmites spawning in water

      • Fixed turbine recycling recipe

      • Fixed dropship causing logspam due to the packets being sent from the wrong side

      • Fixed RBMK console glitching when temperature exceeds melting point

      • The check done to melt down an RBMK rod has been moved internally so that it should no longer create cases where reactors that appear to be 200° below melting point still explode. The number shown on the DODD should accurately describe the value used for meltdowns.

      The debug wand lets you spawn the new WIP nuclear explosion animation for anyone who cares

      MD5: b766bc5c64631ae2c9aa1ad1aee3b0fe
      SHA1: a5cf3df1c908430147535655b88e1caab5c3f7c9

      2022-06-01
      MEMEPACK-9
      • dialEnableMeltdowns for turning off meltdowns

      • Desh crates

      • Mass storage (only one tier currently)

      • Conveyors still suck but they look fancy now

      • Autocrafter (more on that later)

      • Crate noises (clink clank)

      • The crate blocks have been rewritten which might or might not have broken something

      • Removed terrible fire effect entity and used an actual particle instead

      Hotfix 1

      • Items on conveyor belts now move silky smooth

      • Fixed crash caused by putting mass storages with no type into output mode

      MD5: f9e6c410e6a40046229ff3aa1aaea293

      SHA1: 991130ea054a572cc154929e35caccca0ea4c805

      2022-05-24
      1.0.27X4242H1

      Changed

      • Upated russian localization

      • Added burn value to biogas (25k per bucket)

      Fixed

      • Fixed Assembling factory not working with the old fluid system (new one was fine though)

      • Fixed folders only giving out bottlecap templates

      • Fixed centrifuges no longer spawning in power plants

      2022-05-23
      1.0.27X4242

      Added

      • Assembly factory

        • 8 assembly machines in one

        • Needs water to run, just like the chemical factory

        • Should work for the most part, some visual effects are still missing

      • Diesel powered armor

        • Similar to the steam suit, but more mobility oriented

      Changed

      • Condensers and cooling towers now have HUD overlays

      • Reworked the gas flare

        • Now called flare stack

        • New model and GUI

        • Can now burn any flammable fluid (10% efficiency for liquids, 50% for gasses)

        • Can vent any gas

        • Has buttons to toggle the flow and ignition

        • Can take upgrades

      • Deuterium extraction machines now need 50% less power

      • The rod setting of the research reactor now blinks when selected

      • Rebalanced outputs for many SILEX fuel recycling recipes

      • Many RBMK fuels now make use of the depletion functions

      • Some fuel stats have slightly changed

      • Nuclear explosions now use a new algorithm that makes them slightly faster and a lot more precise, preventing jagged craters on high-yield explosions

      • The mulit fluid ID can now change the type of oil machines that have no GUI

      • Retextured the circuit items

      • Updated the turbofan model. The multiblock is now 7 blocks long instead of 9 and the port positions have changed

      Fixed

      • Fixed template shifting

        • All newer templates now save their recipe as NBT, being labeled "persistent template"

        • Older templates that use item meta will still work, they are labeled "volatile template"

      • Fixed crash with energy proxies

      • Fixed cables visually not connecting to watz ports

      • Fixed RBMK crane console using the old shotgun model

      • Fixed nuclear explosions leaving behind a "cone" on the top

      • Fixed potential issue with HUD rendering where helmet overlays do not use blending

      • Fixed a few machines having their audio loop cut off at random

      • Fixed the ports on the chemical factory being offset

      • Fixed config calling 528 mode "easier than normal"

      2022-05-09
      1.0.27X4228H1

      Changed
      • Updated russian localization

      • Multi fluid IDs now work inside of GUIs

      • Changed centrifuge upgrade recipe again, it now uses less rubber and technetium steel

      Fixed

      • Fixed issue preventing many drinks from being consumed

      • Fixed canned drinks not appearing in the creative inventory

      2022-05-08
      1.0.27X4228

      Added

                  Universal JSON recipe handling

          • This will allow me to easily add JSON configs to any machine recipe

          • Currently, the chemical plant, particle collider and spent fuel pool drum have gotten configs

          • More to come

          • Configs are generated in the hbm subfolder, in order to use a config, remove the underscore prefix

          More pile rods

          • Used to make tritium

          • Beep when neutrons pass through them

          • Neutron detector

          • Lithium breeding rod

          • Aluminium shells can now be used as cladding, increasing the passive cooling rate

          Multi fluid identifier

          • Can hold up to two types at once

          • Right click will toggle the active type

          • Sneak clicking in the air will open a GUI letting you choose the types

          • It might not work in GUIs yet but you can assign pipes with it

          More rails

          • For when you don't have metal around and just want to patch holes in your track

          • 50% speed penalty

          • A cheap steel rail

          • Narrow gauge cart rail

          • Wooden tracks

          More minecarts

          • A steel cart that can be configured to destroy nearby items

          • Currently unused

          • Can't be ridden or opened

          • Looks pretty sleek

          • It's a steel crate in a vanilla cart

          • Will keep its contents when broken

          • Crate cart

          • Steel minecart

          • Scrap destroying cart

      • Changed


      • Schrabidium waste and neptunium can now be SILEXed

      • Gas centrifuges are now slightly cheaper

      • Little boy U235 parts are now more expensive

      • The gas centrifuge speed upgrade no longer requires bismuth and instead is made from rubber and niobium

      • The destroyed house structure no longer has underground nuclear waste barrels

      • Battery blocks now have a comparator output to monitor the charge level

      • Battery blocks now have a child safety lock, lecturing the user about the dangers of using buffer mode

      • Fracking towers now have small ports as part of the model

      • Made it more obvious that the template folder has a search bar

      • Minecart rails now show some information like speed modifiers in the tooltip

      • Made chargers cheaper and also added a bulk recipe that yields 16 chargers at a discount

      • Removed ash storm overlay

      • Particle colliders now have an info panel for the initial 750 momentum that the collider now has

      • Most collider recipes now require ~1000 additional momentum to make up for the recent change

      • Setting particles to minimal now no longer spawns any cooling tower particles

      Fixed

      • Fixed issue where grenade types would save wrong, potentially causing crashes

      • Fixed mug requiring a bottle opener and not yielding a pull tab

      • Fixed deuterium tower's display being wrong

      • Fixed FSB armor with geiger counters clicking too much by picking up rounding errors

      • Fixed error messages when opening NEI

      • Fixed various issues with structure generation

      • Fixed crane consoles having a hardness of 0

      • Fixed dropped custom nuke being invisible

      • Fixed portable ME drives not being affected by radiation

      • Fixed ancient bug where the dropped custom nuke's collision box is shifted to the side, instantly detonating it when dropping it off a wall with certain rotations

      2022-04-26
      1.0.27X4215

      Added

      • Recipe for making mug, just liquefy some trees

      Changed

      • Updated russian localization

      Fixed

      • Fixed RBMK boilers being useless

      • Fixed heat calculation on RBMK heaters being pretty broken, especially with things that aren't mug root beer

      2022-04-25
      1.0.27X4214

      Added

      • RBMK fluid heater

        • Can remove heat from the reactor by using mug root beer as a coolant

        • Also works with regular coolant I guess

      • RBMK heat exchanger

        • Uses hot mug root beer to heat up water into super dense steam

        • Works with hot coolant too I guess

      • Added mug root beer, hot mug root beer and hot coolant

      • Charging station

        • Will recharge worn and held items such as power armor and power tools

      • Transition seal (yes for real this time)

        • The biggest door in gaming

        • Shoutouts to my man Drillgon for all this intense math

      • New system for HUD messages

        • Short info messages like compass measurements, info about gas mask filters or detonators now have their own little panel in the HUD

        • The position can be changed in the config, as of now there's only 4 fixed positions (top left, top right, below the crosshair at the left and right) but in the future there will probably be a more customizable system

      • Press preheater

        • Somewhat cheap block that will heat up neighboring burner presses slightly

        • This should completely cut the preheating phase short, saving on coal in early game and making using the thing less of a chore

      • Rope

        • Made from hemp

        • Can be used to craft leads

        • Not used in anything else as of now because as it turns out way fewer recipes actually have the need for rope than i expected

      • Tobacco

        • Made from smelting tobacco plants

        • Now required for cigarettes

      • Added a few smaller structures to test the dungeon generator system

        • I haven't even discovered all of them myself yet

      • Added three new achievements

        • Witch taunter

        • I should dip my balls in sulfuric acid

        • I should not have dipped my balls in sulfuric acid

      • 5G emitter upgrade

        • Works for maxwell only

        • Heavily decreases energy consumption

        • As a drawback, it does not kill players

        • Requires alexandrite to make so good luck with that

      Changed

      • Updated russian localization

      • The particle accelerator now has a "stats" tab that will display info on the previous operation such as status, momentum, error position, etc

      • The particle accelerator now has more status codes instead of "no recipe", stating whether the ingredients are wrong, the accelerator too short r in the wrong mode

      • An accelerator set in circular mode can now also do all linear recipes, making it no longer necessary to switch the modes on an already completed accelerator

      • Barbed wire now has an additional slowdown effect, making it also work on spiders

      • Added arsenic to the ore dictionary

      • Baby mode has been renamed to "less bullshit mode"

        • All of the changes in this mode now have their own configs (enabled by default, assuming the mode is turned on) similar to the 528 config

        • A new option for making post-bismuth medication more affordable

        • Recipes for decorated cobalt and starmetal tools are also simplified now

        • A new option for enhanced centrifuge output, allowing post-reactor materials like technetium and bismuth to be extracted from ore

        • New options for easier chemical plant recipes, reducing some material cost and removing mercury from many recipes

        • An option for making meteorite ingots from meteorite cobble and steel ingots

      • Many lategame assembler recipes that used to use insulators now use actual rubber

      • Renamed weed to hemp because the meme stopped being funny 0.2 seconds after version 4200 came out

      • All of the upgrades now use the new textures, some exclusive upgrades now have a slightly different shape to make it apparent that they are only for certain machines

      • Particle accelerator power plugs now have a tooltip for their charge level

      • The lighting on ISBRH-rendered obj models has been redone, it should be slightly more in line with vanilla rendering and color blending (on the new pipes for example) should now look a lot better

      • Particle accelerators particles now have an initial charge of 750, no longer requiring a plug at the very first segment

      • The chemical plant will now empty all unused tanks for the current recipe. While a regression in functionality, this fixes an issue where the input fluid can sometimes be output. The old behavior will be restored once the new fluid pipe system is fully implemented

      • Pile rods now have radiation values

      • Xenon pellets for un-xenon-able fuels are now gone (for some reason?)

      • Removed smelting recipe for bones, instead slime balls can be made by combining bone meal with sulfuric acid

      • The titanium blade recipe now yields 4 instead of 2 turbine blades

      • Small turbines are now substantially easier to make and somewhat cheaper

      • Updated models for the KS-23 and the original nightmare revolver

      Fixed

      • Fixed item dupe with thermal caches and chemical plants

      • Fixed immense debug spam

      • Fixed deuterium extractor always having "water: 0mB" as the tooltip

      • Fixed meteorites being able to replace bedrock

      • Fixed sulfuric acid bucket not having the actual forge fluid assigned to it

      • Fixed general wonkyness with the digamma ash screen effect when optifine is installed. Due to the way the new effect works, one can effectively cheat and disable it by pressing F1. This will be fixed uhhh some day

      • Fixed the radiolysis chamber crashing after filling it with too many pellets

      • Fixed very critical issue of the power gauge's gradient being backwards in the iGen's GUI

      • Fixed spent fuel pool NEI handler showing the "all recipes" button despite it not working

      • Fixed the impossible achievement having a trigger

      • Fixed sulfuric acid recipe not having localization or an icon

      Status update on the new fluid net system

      Quite a few machines have been ported and now use the new system in parallel to the old one. The old system won't be shut down until the new one is completely functional. I've turned off the debug particles for now, so the only wy of finding out what machines work with the new system is to try it out.

      2022-04-11
      1.0.27X4200

      Added

      • Bucket of sulfuric acid

      • Sulfuric acid as a fluid, can be created in chemical plants

      • Power debugger

        • Right click on a cable will print statistics to the current network as well as spawn particles for every connected link/subscriber

      • Cracked stone

        • It's like oily dirt but as stone

      • Arsenic

        • Can be created from oily debris which comes from fracking

        • Using a bismuth anvil it can be turned into an arsenic chipset which is a valid alternative for bismuth circuits

      • Flowers

        • None of them are used right now

        • Foxtail will be used to make medicine

        • Nightshade might be used for poison

        • Tobacco will be included in the cigarette recipe

        • Weed is literally just weed

      • Über concrete

        • Highly durable and visually pleasing alternative to concrete

        • Has no recipe yet

        • It's safe i promise

      Changed

      • Updated russian localization

      • The standardized NEI handler now has a button for showing all recipes

      • ME drive items will now be as radioactive as all the items inside of it

      • Reworked some of the config options, some general config options have been moved in their own categories

        • If you use the config, it's recommended to delete it in order to get rid of all the deprecated options

        • All item hazards can now be turned off individually

        • Disabling radiation now works properly for all radiation sources

      • The hard landing ability will no longer destroy dropped items

      • Thorium-232 can now be irradiated into thorium fuel using the RBMK irradiation column

      • Tomb gas will now remove radaway and rad-x potion effects

      • There's been more work on the new fluid system, you'll notice some new pipe types (which obviously won't work) as well as particles coming out of fluid barrels and combustion generators. Those are only for debugging purposes.

      • Speed upgrades have been retextured. The new texture base might not be final and might even be reverted.

      • Rebalanced the radiation values of many fuel rod items as well as other things

      • Rebalanced some recipes

      • Added a config for overriding the dash keybind

      • Dead leaves will now decay and fall, leaving behind layers of fallen leaves

      • The deuterium extraction machines now have a tooltip showing the power level and fluid contents

      • The dark nightmare revolver's model has been updated

      Fixed

      • Fixed energy net re-eval not working with substations (or any hypothetical conductor block that uses proxies)

      • Fixed fortune working on deco blocks

      • Fixed foam and sand layers despawning in high light levels

      • Fixed durability resetting when cycling through tool abilities

      • Fixed gas mask attachable rendering wrong

      • Fixed negative power values for arc furnace and electric boiler

      • Fixed plastic blocks using the dirt material and therefore being harvestable by shovel

      You'll find some more unfinished crap in this version, try not to go insane about it.

      2022-04-04
      1.0.27X4193

      Changed

      • The config option for the random ore spawn rate has been changed (from R00 to R01) and is now 0 by default

      • There is now a general toggle (R00) for disabling the ore type generator that would otherwise take up a large part of the creative inventory (generation is disabled by default)

      • Fluid ducts now have a block tooltip for the type they support

      • Zombies and skeletons that spawn with gas masks now have a standard filter installed

      • The catalytic cracking tower is now twice as fast

      • Chemical factory now has a brand logo on its bottom

      • Radiolysis chamber now runs cracking recipes faster the more pellets it has

      Fixed

      • Fixed broken character in the SPAS-12's description

      • Fixed blinding materials having such a short effect that it no longer does anything

      • Fixed radioactive items with a radioactivity of 0 displaying the trait (relevant for scaling items like tritium breeder rods)

      • Fixed a few fluids marked as flammable or combustible not having proper values

      • Fixed hydrocarbon fluids using the wrong color

      • Fixed fluid container dupe due to metadata not being checked

      • Fixed water rendering breaking during antimatter explosion flashes

      • Fixed chicago pile not saving the progress or neutron buffer to NBT

      • Fixed red copper connector not properly running re-eval routine for neighbors, potentially segmenting the network

      • Fixed missing localization for asbestos resource stone

      • Fixed cracked oil neither having a tank label nor fluid texture.

      2022-04-02
      1.0.27X4191

      I recommend you make a backup of your world - I do mean it. Who knows what the recent energy changes will do to your turbines.

      我建议你备份你的世界 - 我确实是认真的。谁知道最近的能源变化会对你的涡轮机产生什么影响。‎


      Added

      • Asbestos caves

        • Take a deep breath

      • Sulfuric acid

        • Generates in sulfur caves

        • Can not yet be picked up with a bucket or be snythesized

      • Added all those missing tank labels

      • Classic cable

        • An alternative for the normal red copper cable that has the same look as the old red copper cable

        • More performant than the original and has proper lighting!

      • My bois vær and pheo now have capes

      • Mug

      • Due to recent feedback concerning the removal of some ores, I have added back those ores in addition to some other miscellaneous ores for things that should generate naturally

      Changed

      • Updated russian localization

      • Made s'more block less hideous

      • Power nets will perform cleanups only once per tick instead of once per pulse

      • AB missiles will no longer spawn particles above Y:400

      • AB missiles will now always despawn above Y:2000

      Fixed

      • Fixed crafting tools being repairable in the crafting grid, allowing for duplication

      • Fixed desh stamps stating "made in template folder"

      • Fixed unloaded tiles remaining in the power net, turning into "energy black holes" and adding lag

      • Fixed chemistry templates crashing while holding shift on broken templates

      • Fixed ancient bug causing gas masks to render incorrectly on baby mobs

      2022-03-28
      1.0.27X4186

      This week has been mostly spent making preparations to replace the current fluid network system (you know, that laggy terrible one) similarly to how cables have been updates a few months back. Expect results in the coming week.

      Added

      • Sulfur caves

        • Currently just a proof of concept

        • Sulfurous stone can be shredded or centrifuged into sulfur

        • Doesn't have config options yet

        • Generation rules are similar to strata, but blocks only spawn when exposed to air

      • Chemplant recipe for dynamite

      Changed

      • Plastic explosives without primer no longer have the explosive trait

      • Power nets will now keep unloaded links in the network even if links are removed, which used to completely dissolve the network

        • This means that using cables through unloaded chunks should now function more reliably

      • Functionality has been removed from the test_bb blocks (which was intended to crash)

      • Most conductor blocks now have a debug functionality printing the current energy net when the player is standing on them

      • The dash indicator now renders as part of the hotbar, allowing it to be seen in creative mode

      • NPC lasers now use the laser damage type correctly

      Fixed

      • Fixed jetpack particles having incorrect velocity values

      • Fixed mining drills not properly mining bedrock coltan

      • Fixed broken normals on the bismuth armor

      • Fixed none of NTM's sounds working

      • Fixed land mines being replacable by multiblocks, leading to crashes when placing the soyuz launcher

      • Added back the mistakenly removed recipe for thermonuclear warheads

      • Fixed primed dynamite being rotated wrong (something that vanilla TNT also does wrong!)

      • Fixed some lang keys having unnecessary escape characters visible

      And now for last week's features I forgot about

      • Bismuth armor

        • An authentic aztec fursuit armor set

        • Adds three dashes (use by pressing shift)

      • V1 also adds 3 dashes now

        • Stacks with bismuth armor

      2022-03-20
      1.0.27X4179

      Changed

      • Updated russian localization

      Fixed

      • Removed NTM machine sound category that loves to crash for no good reason

      About sounds

      Yes I just noticed that none of NTM's sounds work anymore. Cry about it. With as much headache as these god damn things have caused me, I'm not doing another hotfix. If it were up to me I'd just remove sounds entirely.

      You can fix it yourself if you want, just locate sounds.json in the assets folder and replace all occurrences of ntmMachines with block.

      2022-03-19
      1.0.27X4178

      Added

      • Red copper diode

        • Similar to HE/RF converters, can receive power from 5 sides and transfers it over the marked side

        • Also acts as a limiter, can be configured with screwdrivers and hand drills

        • Ideal for reducing the amount of power going into reserve batteries that would otherwise claim way too much due to their network weight

      Changed

      • Antimatter cells now have a smaller block breaking radius, but a larger hurt radius

        • In addition to doing damage, the explosion also releases a short burst of radiation

        • Instead of the default explosion particles, antimatter creates a short bright flash

      • Particle settings now affect some NTM particles

        • Jetpack ground particles and smoke are now only shown on the highest setting

        • Jetpack flames are now disabled on the lowest setting

        • Vomit particles now scale with the setting

        • Dead leaves are now 50% as common on the medium setting and disabled on the lowest setting

        • Batteries and FEnSUs now show the charge level when looking at them, similar to RBMK stats

      • Most power armor helmets now disable rendering of the player's hat layer

        • A full set of FAU also disables the legs, fixing weird clipping

      • Large pylons and substations now render in 3D in the inventory

      Fixed

      • Fixed RBMK and plate fuel NQ functions being wrong

      • Fixed a bug where sometimes the power net would supply some consumers twice while ignoring others

      • Fixed bug where the power net would try to supply the network with 0 HE, causing needless lag

      • Fixed disposal and spent fuel pool drums not working correctly when using shift-click for inserting items

      • Fixed nuclear furnace's fuel slot having a capacity over 1

      • Fixed an issue when cables and other conductors try to connect, potentially fixing a rare issue where cable switches would break

      • Fixed tooltip on the solidifier simply reading "beb"

      • Fixed some remaining debug logspam

      • The FEnSU now has a transfer limit of 10PHE/t, fixing an issue where using it in a normal energy net would often lead to overflows and subsequent negative energy

      • Fixed chemplant crashiing when using Thermal Expansion caches for the output

      2022-03-16
      1.0.27X4174

      Changed

      • AT mines are now more visually pleasing

      • AT mines now have a much smaller desturction range, but instead feature a secondary concussive blast that is more powerful

      • The initial safe distance of mines is now 2x the size of the sensor range, making the placement of mines a lot more safe

      • Land mines now play the time bomb beep when armed, instead of the generic boop

      Fixed

      • Fixed SPAS-12 alt fire using the bullet configs from the belt instead of the mag

      • Fixed crashes caused by binding the reload key to a mouse button

      • Fixed steam suit still not having a recipe

      • Fixed xenon-rich pellets amplifying the radiation values to an insane degree in an unintended manner, sometimes causing negative values

      • Fixed bug that caused rubber and slime pads to not do anything (turns out they never had any functionality, whoops)

      • Fixed a crash caused by putting a Thermal Expansion cache in front of a chemfac output chute (the regular chemplant might still be affected!)

      • Fixed a bug causing the chemfac's output chute to ignore inventory stack limitations

      • Fixed chemfacs not connecting to external power sources at all

      2022-03-14
      1.0.27X4172


      Added

      • Mini nuclear waste barrel

        • A barrel of waste that can be loaded into the M42

      • Properly added the steam suit

        • Fueled by ste- I FORGOT THE RECIPE AAAAA

      • Chemical factory

        • It's 8 chemplants in one large machine

        • Requires additional water for operating, produces LDS, use of cooling towers is advised

        • Uses some freaky custom fluid network code which has been tested to some extent but I wouldn't hook it up to my nuclear reactor

      • Sound category for machines

        • Still an experimental feature, opening the sound options tab may or may not cause crashes

        • I tasked ghostii to figure this one out but he was preoccupied reinstalling windows for the Xth time

      • Properly implemented more explosive charges

        • Similarly potent, drops all blocks with fortune 3

        • Very potent, doesn't drop blocks

        • C4 demolition charge

        • Semtex mining charge

      • C4 and semtex now have TNT-like bomb blocks

      • SPAS-12

        • Just like the one from half-life

        • For all those semi-automatic SPAS fans: cry about it

      • The kyiv special

        • A molotov cocktail filled with napalm

      Changed

      • The laser detonator now has a 3D model

      • The laser detonator will now use the HUD status messages to inform players of the detonator's success, preventing excessive chat spam

      • Quackos can no longer be put on a leash

      • Despawning quackos now drops 3 duck spawn eggs

      • The radiolysis chamber's recipe has been changed, it no longer needs steel beams or circuits but instead requires rubber

      • The catalystic cracking tower will now output low pressure steam, requiring a condenser for optimal use

      • Maxwell now has its own microwave damage type instead of using the shrapnel type

      • The V1 armor mod now has a 50% speed boost

      • The catalytic cracker and fractioning tower no longer display their fill gauges in chat, instead it's an overlay like the RBMK's DoDD

      • Most NTM ores, including depth ores, now support the fortune enchantment

      • The fallout effect should now be noticably faster

      • Many occurances of semtex and vanilla TNT have been replaced with NTM TNT. Semtex and C4 are now used in a few non-HE rocket and grenade recipes

      • Updated bolt action models, all bolties now have animations


      Fixed

      • Fixed chemical plant accepting fluids in its input tanks

      • Fixed hidden chemplant mechanic not working

      • Fixed NTM using CodeChickenCore as a dependency by accident

      • Fixed large energy networks lagging when connected to hadron power ports

      • Fixed toolboxes being able to dupe items by loading containered items

      • Fixed electric boiler GUI desync

      • Fixed ducks and cats being affected by digamma radiation

      • Fixed falling custom nukes not saving the configured explosion data when unloaded

      • Fixed a lighting glitchcaused by the bolter's inventory rendering


      Hotfix

      • Fixed looking at sound settings always crashing (this time for real, I promise)

      • Fixed one last CCC dependency still being used by asphalt

      • As compensation, take this picture of the funny wide chemplant

      common-第1张图片

      2022-02-27
      1.0.27X4158


      Added

      • Composition C-4

        • Currently few uses, can be uses instead of semtex in mining charges

      • Block of C-4

        • It's semtex but in a manly shade of pink

      • Rubber

      • More leaded variants of fuel

        • Leaded gasoline (or rather, non-leaded gas was added)

        • Leaded coalgas

        • Leaded petroil

        • None of them have tank labels yet please stop yelling

      • Chemplant recipes for making bakelite, TNT and lubricant

      • Redstone-controlled power switch

      • Plastic blocks

        • Come in different flavors such as polymer, bakelite and rubber

      • Light beam emitter

        • A decorative block for making customizable laser beams

      • Remnants power armor

        • Should be mostly finished now, very hard to get but has amazing protection

      • Added NEI handlers for steam cracking (separate from radiolysis) and fractioning


      Changed

      • Updated russian localization

      • Change the rad-x recipe to prevent recipe conflicts

      • Updated some chemical recipe icons

      • Many fluids now have proper burn values which are used by the industrial generator

      • Fuel canisters are now one item with metadata determining the fluid type. The old canister items are deprecated but still exist, they can be recycled into new canisters

      • The demon core recipe has slightly changed and is now done in the anvil to prevent screwdriver duping

      • Certus quartz now yields a lot more when centrifuged and acidized

      • Cable drums now display the distance from the connected pole in the HUD

      • Asphalt has been rewritten, instead of accelerating the player every step, making walking needlessly hard, the acceleration is applied evenly

      • The smelter ability on pickaxes now no longer try to smelt the block you mine but rather the block's drops. This should make it work more as expected, for example when mining stone

      • Chemplants now produce steam clouds again, but at a slower rate


      Fixed

      • Fixed reactor remote control sometimes not showing any GUI elements

      • Fixed crash regarding deprecated chemical plant blocks

      • Fixed ore dict key for fluid containers being upper case

      • Fixed chemplant having the fluid output ports in the wrong locations

      • Fixed bug where some fluid containers had no container item when crafting

      • Fixed bug where hazard tanks would return normal tanks as their container items when used in crafting

      • Fixed isotope rods displaying a 5x higher number of item smelt operations in the nuclear furnace

      • Fixed some fluids not rendering in the GUI

      • Fixed bug causing most blast furnace recipes not showing up in NEI

      • Fixed coated fluid ducts not working at all

      • Fixed chemistry icon technical items being id-shifted

      2022-02-22
      1.0.27X4152

      ‎旧版本更新到此版本很可能会破坏您现有的化工厂,在更新之前打破它们!‎


      Added

      • Guide book

        • Short book covering a lot of the mod's basics

      • XP juice

        • Made from unloading XP IV bags into tanks

        • Can be used to fill glass bottles to make bottles o' enchanting

        • Can be processed into ender juice

      • Ender juice

        • Made from liquefacting ender pearls or from combining XP juice with diamond powder

        • Can be solidified back into ender pearls


      Changed

      • Updated russian localization

      • Diesel and rotary gens now display efficiency

      • The chemplant has been completely rewritten

        • ID shifting of chemistry templates should now no longer ocour

        • The chemical plant will only pull in as many items as it needs, this will prevent jams

        • The chemplant currently has no sound

        • Not all changes have been fully tested yet, use with caution

      • HE to RF converters now have a network weight correlating to the actual usage, preventing them from jamming power nets for no reason

      • RBMK crane consoles are now craftable in 528 mode

      • Updated "commercial kit" contents

      • Undid some trolling with the FEL lasers. Afterburn is now a lot shorter and radiation won't bypass protection


      Fixed

      • Fixed some SILEX recipes

      • Fixed gravel not needing a laser in the SILEX

      • Fixed some issues regarding batteries. "Resonating" batteries in buffer mode are now chargeable again and there is no default max charge level

      • Fixed a bug allowing any liquid to be processed as UF6 in the gas centrifuge


      Hotfix

      • Fixed research reactor control panels sometimes not rendering anything

      • Fixed crash due to deprecated dummy blocks

      2022-02-14
      1.0.27X4144


      Added

      • Radiolysis machine

        • Powered by a large RTG, produces power

        • Also does cracking and sterilization recipes

        • Looks stylish

      • Solidifier

        • What the name implies

        • Can freeze water, make obsidian from lava and create tar and solid fuel from petroleum products

      • Expanded petrochemistry

        • From liquefacting coal

        • Can be fractioned into coal gas (i.e. gasoline) and crude oil

        • Currently not that useful, but it allows you to make (actual) TNT and bakelite

        • Can be turned into solid fuel too

        • Comes from cracking oil and bitumen

        • Can be processed into crack naphtha, light oil, unsaturateds and aromatics in a refinery

        • Crack oil

        • Unsaturated and aromatic hydrocarbons

        • Coal oil

        • Yes the new fluids don't have fluid tank label textures, cry about it

      • Bakelite

        • Can be made from aromatics and petroleum

        • A cheap substitute for polymer (which is teflon)

        • Doesn't have a chemplant recipe yet

      • Remnants power armor

        • Currently unobtainable and copied the stats from steel ranger armor, this will be changed soon

        • Still looks pretty sick ngl

      • Toolbox

        • Can be combined with up to 8 single items in the workbench

        • Functions just like a kit, adding the items into the inventory

        • Note that if the inventory is full, the toolbox will void the remaining items. This will be fixed soon.

      • Salient green

        • Made from putting any food item into the liquefactor (the more nutritious the more it yields)

        • Can be solidified into algae wafers

      • Block of dynamite

        • Similar to vanilla TNT, 50% stronger

        • Using a screwdriver toggles "ignite on break" mode

        • Restored broken vanilla feature: Ignited dynamite won't have a terrible fullbright white overlay that z-fights with the block, and instead have a glow that becomes more intense as the fuse runs out

      • Block of TNT

        • Actual TNT, unlike vanilla's gunpowder and sand mixture

        • Twice as strong as vanilla "TNT"

      • Desh versions for the screwdriver and hand drill

        • Have infinite durability

      • Glassware

        • Used in very few recipes to emulate the chemplant on a smaller scale in the workbench

        • Lets you easily solidify heating oil and make dynamite

      • Alexandrite

        • Currently unused

        • Spawns in "lone depth ore", mining resistant like normal depth ore but doesn't spawn in depth nodes

        • Obscenely rare

        • Will change color depending on what kind of light hits it

      • Siege mode is now almost complete and technically playable

        • More info will be posted soon

      • 4 gauge quacker rounds now require bismuth, tantalium and dynamite to make


      Changed

      • Updated russian localization

      • Crude oil tar can no longer be smelted into coal powder. Crack tar can be smelted into petroleum coke and oil tar into regular coke.

      • Light crack oil has been shifted back where it should have been, once again moving some fluids. This however should be the very last time this happens because a new safeguard is in place that will prevent future fluid ID shifting

      • Liquefaction and cracking recipes have been removed form the chemical plant. The template IDs however should not shift.

      • The refinery now has a button that toggles crack oil recipes

      • Neutron sources can now be crafted by combining billets

      • RTG recycling recipes have been moved to the workbench

      • Rebalanced RTGs and the ZIRNOX

      • RTG parts are now substantially cheaper

      • Flammable and combustible fluids now have a tooltip showing how much power they can (theorietically) produce

        • Keep in mind that combustion engines have special efficiency modifiers based on the fuel grade

        • Diesel generators for example work best with medium to high grade fuel while the radial engine works best with low grade fuel

      • Updated the fluid textures to be a lot more pleasant, many light oils, gasses and regular liquids are now transparent

      • The calculator (hotkey N) now supports factorials

      • Depleted fuel rods are now stackable

      • Some machines like assemblers and chemical plants now have better info boxes

      • Schrab armor now has higher radiation resistance

      • NO ZIRNOX rods are now slightly weaker

      • Most pistol rounds now use the pistol bullet model instead of the rifle model

      • Both the liquefactor and soidifier now accept upgrades, both speed and power saving work without drawbacks

      • Using the screwdriver in a workbench will cause it to lose durability instead of being used up completely

      • Dynamite sticks now need safety fuse instead of string

      • Holotapes now only stack to 1

      • Bakelite can now be used instead of polymer in most recipes

      • Fluid IDs can now be recycled into iron plates

        • On second thought, aren't fluid IDs set as "remain in grid" items? Wouldn't that dupe the iron plates? I forgor 💀

      Fixed

      • Fixed some spelling mistakes in the config file

      • Fixed SILEX output slots being able to receive items from the player

      • Fixed gas centrifuge displaying mud wrong

      • Fixed fusion reactor using insufficient flux levels for the integrated breeder

      • Fixed explosive charges dropping when exploding

      • Fixed solar boiler not saving the internal tanks

      • Fixed broken localizations when changing fractioning tower fluid types

      • Fixed liquefactor not connecting to the top and bottom energy ports

      • Fixed bobbleheads yielding the NULL bobble when using the pick block key

      • Fixed crash caused by an infinite loop when connecting HE to RF and RF to HE converters with mekanism cables

      • Fixed crafting recipes of alloy powders having inconsistent quantity

      • Fixed logspam in stinger rockets

      • Fixed crash caused by putting a factory core on an anvil (whyever one might do such a thing)

      • Fixed HE to RF converter not consuming HE and giving out free RF when multiple cables are connected

      I tried to add the transition seal from 1.12 but it kinda broke, I'm working on it.


      HotFix

      • Removed fluid ID recycling, now I remember why that hasn't been a thing

      2022-02-02
      1.0.27X4130H1


      Fixed

      • Fixed breeding reactors crashing when shift-clicking

      • Fixed some colored concrete recipes using invalid ore dict keys

      • Fixed liquefactor crashing when using invalid inputs

      • Fixed hot items crashing when held with armor without the glove mod

      • Changed some shift clicking code for the ZIRNOX (perhaps that was supposed to fix something, no idea)

      Also updated russian localization.

      2022-01-31
      1.0.27X4130



      Added

      • Rubber gloves

        • An armor mod that is required for reachers to work

      • Test RBMK rod

        • Has the unusual sinus slope function

        • May turn your reactor into fireworks

      • 4 gauge quacker rounds

        • Function similar to slugs, but create a low powered explosive laser beam instead

        • This beam will cause any titans from the Titans mod to detonate instantly

      • Added tar and coke variants

        • Crack tar is currently unobtainable since crack oil doesn't exist yet

        • Lignite coke comes from smelting lignite briquettes

        • Petroleum coke is currently also unobtainable

      • Stinger rocket types

      • Ghiorsium-336

        • A new element that can be made from recycling flashlead RBMK rods

        • Usable for armor mods

      • Flashlead

        • Flashgold with added Pb-209

        • Usable in RBMK rods for breeding ghiorsium-336

      • Mercury "nuggets"

        • A smaller form of the mercury drops, mainly used in RBMK rod recycling to stay more consistent with the other output sizes

      • The FEL has now been properly implemented

        • Using the laser requires a laser crystal which comes in several different flavors

        • Depending on the crystal used, more and more SILEX recipes are unlocked

      • Coated universal fluid ducts

        • Like normal fluid ducts, but they take up a full block

        • Should lag less due to a better rendering system

      • In-game calculator

        • Can be opened by pressing N (default)

        • Can do basic arithmetic operations and exponents

        • Supports parentheses too

        • pi and e are interpreted as the mathematical constants

        • Also supports functions like sqrt(), log(), sin() (and many other trigonometric functions) and more

      • Liquefactor

        • A machine that turns items into liquid

        • Currently not very useful

        • Can be used to smelt stone types into lava, snow and ice into water and liquefact coal into crude oil

        • Currently does not take upgrades

        • Has no fluid container slots as it's mainly intended for larger automated setups


      Changed

      • Updated russian localization

      • The research reactor's GUI now has a note about what fuel it uses

      • The industrial generator has been rebalanced, solid fuel is now 50% better while RTGs have their bonuses reduced. RTG-only iGens should no longer be better than high temperature ZIRNOX reactors.

      • ZIRNOX reactors now produce 5x more steam

      • Reachers now only work when held with the glove armor mod

      • The arc furnace GUI has been updated with the new electrode textures

      • Hadron colliders now display 9 different error messages instead of one generic one. There is now a craftable book for particle collider troubleshooting.

      • The gas centrifuge now has a two stage poisonous mud recycling recipe

      • RBMK rod depletion functions are no longer linear, fuels now stay highly reactive for longer before losing efficiency

      • The mod now has a built-in render distance checker that will reduce the render distance to 16 if optifine isn't installed (which normally causes a crash). This can be turned off in the config, if the situation requires it.

        • Yes, this is the single most reported crash and it doesn't even have anything to do with the mod. How about you stop reusing the same folder for every instance? Yes I get it, 1.8+ supports higher render distance and mojang never added sanity checking for their configs, now stop turning that into my problem already.

      • Radars will now display static when picking up entities affected by digamma (untested)

      • Industrial turbines should now be substantially faster, using 20% of their stored steam per tick instead of the previous 10%. They also have an added 25% energy generation bonus compared to other turbines.

      • Using the template folder's search function now works properly for fluid IDs

      • Fau armor's protection now has a functional range of 1000 (instead of the old default 100)

      • Lunar armor now protects against damage below 500 (instead of 100)

      • Full Set Bonus armor sets no longer apply no protection against damage exceeding the protection range, instead they apply damage to their appropriate range

      • Stingers have been updated with new models and using the new gun system

      • HE/RF converters no longer have buffers. They have no theoretical cap (although the RF API caps out at 2.1GRF/t) and work instantly.

        • The HE to RF converter in particular has a "max power buffer" of 500 million, a number which is only used in determining how big of a fraction the converter shuld draw from the network compared to other connected devices. It is currently untested how well this number works or if it would try to pull unreasonably much energy.

      • Negative quadratic RBMK functions have been adjusted

      • Ivy mike now has an updated GUI#

      • Det cord now looks like actual cords. The block model is thee same as the new cables, but the connection rules are different. It won't create nodes on ending points, only on branches and intersections.


      Fixed

      • Fixed bug allowing AoE tool abilities to mine bedrock under certain circumstances

      • Fixed many RBMK fuels still not having radiation values

      • Fixed RTG blocks not correctly displaying all valid RTG pellets

      • Fixed Quackos being susceptible to digamma radiation

      • Fixed shredders autogenerating recipes with the "any" prefix. This prevents conversion from otherwise incompatible types, like shredding bakelite into polymer (i.e. teflon) powder

      • Fixed a potential crash where invalid multiblock configurations could crash the game

      • Fixed compatibility for other mods' skyboxes if the tom post-impact effects have not yet been triggered

      • Siege blocks such as siege shields should no longer ruin worlds as they only grow with siege mode enabled

      Some stuff regarding siege mode has been added, but I'm not gonna tell you how it works since it's not finished. Expect it to come out in a week or two. You can play around with the mobs in creative mode if you want to.

      2022-01-17
      1.0.27X4116


      Added

      • Lead-209

        • Spicy lead

        • Obtained from recycling australium fuel

        • Can be used for powerful RTG pellets

        • Also has a self-charging battery variant

      • RTG related config options

        • doRTGsDecay toggles whether RTG pellets have a limited lifetime and turn into depleted variants

        • This along with scaleRTGPower are forced when 528 mode is active

        • Depleted RTG pellets can be recycled in an anvil

      • Pu238Be plate fuel

        • An alternate research reactor neutron source

      • Borax

        • A depth ore that drops powdered borax

        • Borax can be acidized into 3 tiny piles of boron dust, i.e. 3 pieces of borax yield one ingot of boron

        • Generates in depth nodes

      • Timed mining charge

        • Similar to time bombs but the explosion behaves like mining charges, i.e. no entity damage and all blocks are dropped

      • Osmiridium anvil

        • Tier 8 anvil, doesn't have any uses yet

      Changed

      • ZIRNOX and RTGs (if decay is enabled) now have NEI handlers that show what fuel depletes into what item

      • Tweaked some recipes regarding breeding and SILEX

      • The codebase of the fluid type system has been changed, this however should not changed anything about the gameplay

        • Containers and machines should keep their previous fluid contents, however it doesn't hurt to make a backup just in case

      • Tweaked lunar miner recipe, it no longer requires absurd amounts of meteorite

      • The model for the cursed revolver has been updated

      • Wearing a gas mask without functioning filter will now display a warning message over the hotbar

      • Actinium is now specified as the isotope actinium-227 and has breeding rods

        • Ra-226 can be bred into Ac-227

      • RTG units only need 2 thermoelectric units to make instead of 3

      • The RT-generator's heat limit has been increased

      • The bullet stamp textures have been updated

      • The battery blocks will now display the average power throughout the update process instead of the resulting power, preventing scenarios where batteries will show 0HE despite constantly sharing a large amount.

      Fixed

      • Fixed the research reactor not recycling into the proper parts

      • Fixed the underside of barbed wire blocks having a broken texture

      • Fixed pylons being able to connect to themselves

      • Fixed pylons that are already connected to themselves crashing when broken

      • Fixed battery block I/O being broken

      • Fixed remote control blocks not working properly on servers

      Hotfix (2022-01-17)

      • Fixed servers crashing instantly when running the mod

      • Fixed fluids having incorrect naming, causing things like labels and the backwards compatibility to break

        • If you lost any fluid due to the original beta, please load a backup and try again with this one

      • Turns out that he last hotfix did fix servers crashing (which is good) but nothing regarding fluids (which is bad)

      • Fluids should be fixed now, tank labels have been tested and old fluid compat should by extension also work now. If you haven't deleted your backup yet, you might want to load it up again.

      • Fixed gas centrifuges crashing the game instantly

      • I am in great pain

      2022-01-10
      1.0.27X4109

      Added:

      • Large pylon

        • Can carry power over 100m per pylon

        • Has a new connector type so it can't be connected to smaller pylons

        • Does not have a connector for block cables

      • Substation

        • Used to connect blocks with large pylons

        • Can also be used as pylons on their own with a connection range of 20m

      • Added a NEI recipe handler for the spent fuel pool drum recipes

      • Timebomb

        • Three sticks of dynamite glued to a wall with a display

        • Right click changes the timer, sneak click will arm it

        • Can only be disarmed and removed with a defuser

        • Trying to break it or breaking the block behind it will set it off

        • Also works with detonators

      • Added some new forms of already existing elements like cobalt billets and strontium ingots

      • Added plate fuel and neutron sources for the research reactor

      Changed:

      • Updated russian localization

      • Processing plutonium hexafluoride no longer requires the centrifuge upgrade

      • Detonators will now produce prettier and more accurate responses when using them

      • Electric and arc furnaces will now fire the slot events when extracting items from them

        • In essence this means that experience and smelting achievements can be received by them

      • All ItemGunBase projectiles can now be "parried" by punching them, similar to ghast charges

      • Elite radaway now acts significantly slower.

        • There is a minor bug that will most likely cause it to remove 1500 instead of 1000 RAD

      • Isotope rod items have been removed, instead most rods use the same base item with metadata determining the isotope.

        • This means that existing rods will disappear. Make sure to uncraft them before updating! This does not apply to fuel rods!

        • In addition, a few more unused blocks have been removed which forge will tell you about when entering an older world. There is no reason to freak out, this is part of the update. Make sure to backup your world regardless!

      • The breeding reactor has been changed significantly, requiring an outside neutron source in order to work.

      • The small reactor has been reworked and turned into a research reactor.

        • It can't produce power and doesn't use coolant anymore, instead it has to be submerge in water.

        • It's primarily used to deplete highly enriched fuel plates in order to breed new isotopes. In addition, it also serves as a neutron source for the breeding reactor!

      • The reactor remote control has been updated to reflect the changes done to the small reactor. It will no longer work with the old large reactor.

      • The ZIRNOX now has an FBI raid trigger, if raids are enabled

      Fixed:

      • Fixed crash caused by trying to launch invalid missile items or using designators without coordinates

      • Fixed solid centrifuge not having functional hopper IO

      • Fixed radiation engine outputs breaking

      • Fixed crash caused by burning grass

      • Fixed strong radaway not removing the advertised amount of radiation

      • Fixed issue where second gen multiblocks outputting fluids can sometimes fill themselves and generate infinite fluid

      • Fixed crash when shift-clicking non-fuel items into the ZIRNOX

      2021-12-27
      1.0.27X4095

      Added

      • Radium RTG pellets

      • Centrifuge speed upgrade

        • Allows gas centrifuges to spin fast enough to separate U235 from HEUF6

      • Dosimeter

        • Functions similarly to the geiger counter but without a HUD and only basic radiation detection functionality

        • Can only detect total environmental radiation and caps at 3.6 RAD/s

      • Dynamite

        • An earlygame explosive

        • Can be used to make mining charge more efficiently than with vanilla TNT but less efficiently than with semtex

        • Can be crafted into throwable sticks of dynamite

      • Presto log

        • Compressed solid fuel with highly increased item smelt count (40 instead of 2x16)

        • Also comes in a boosted variant combining three presto logs with dynamite (200 instead of 3x40)

      • NTM anvils now have proper NEI handlers for construction recipes

        • And it only took like half a year!

      • Added a ton of new achievements which are now progression-related

      Changed

      • Updated russian localizations

      • Meltdown gas now has a higher chance of despawning and only causes chunk rads with sky access

      • The ratios of U235 to U238 in NU and uranium fuel have changed, fuel recipes now require less U235

      • Overhauled gas centrifuges

        • New model and texture

        • Fully processing uranium requires 4 centrifuges

        • Placing centrifuges next to each other (mind the output side) causes them to share the output gas type

        • Centrifuges are now generally cheaper

      • The geiger counter now uses slightly more expensive circuits again

      • Updated a few textures including iron stamps, some meds, electrodes and solid fuels

      • Slightly changed the anvil's GUI to make it more apparent that the craft item button is, in fact, a button

      • Pu238 to 239 breeding now requires a HEAT level of 4 instead of 2

      • All high-tier missile parts have been removed from the silo's loot pool and replaced with bottles of cola

      • The minimum Y-level of clusters has been raised by 10 blocks to prevent situations where the mining drill can't reach them

      • Shift-clicking the anvil craft button will no longer perform 64 recipes but try to craft exactly one stack of the target item

      • Changed the UV on the anvil as to make the DNT anvil more pleasant to look at

      • RTG pellets have been properly added to the new hazard system

      Fixed

      • Fixed RTG pellet performance being inconsistent between RTGs and all other machines

      • Fixed tiny radiation values ricking off the geiger counter

      • Fixed an issue where turning off battery blocks would still sometimes leave them connected

      • Fixed a bug where the ore acidizer would keep processing even if there's no more output space, effectively wasting the output

      2021-12-20
      1.0.27X4088

      Added

      • Drillgon200 bobblehead

        • Custom model, sadly doesn't bobble

      • Copper clusters

        • Identical to the other clusters but drop copper crystals

      Changed

      • The Calamity gun is now called "Buzzsaw", an MG-42 modified to use .50cal

      • The normal bolt action rifle now has a new model

      • The mining laser screaming upgrade is now craftable

      • The NULL bobblehead is now no longer in the creative inventory

      • Highly decreased U238 input for all DUCRETE recipes

      • The ZIRNOX now uses super dense steam

      • The ZIRNOX will now passively cool at a low rate even if no coolant is present

      • Update chinese localizations

      • [untested] galacticraft and advanced rocketry moon soil can be shredded into NTM moon turf

      • Bobbleheads can now be shredded into plastic scraps which can be smelted into polymer

      • [untested] reactorcraft nuclear waste now has NTM radiation values

      • Colored concrete now uses oredicted recipes for the dyes

      Fixed

      • Fixed rounding error with the large reactor, resulting heat only differing when control rods are incremented by 10%

      • Fixed RTGs not outputting any energy

      • Fixed iGen rendering in the incorrect spot

      • Fixed iGen inventory model being broken

      • Fixed the black powder particle effect being enabled for all guns by default

      • Fixed potential issue where batteries can be negatively discharged, charging them above the limit

      • Fixed FEnSU power delta not being calculated

      • Fixed FEnSU not outputting energy through cables

      • Fixed issue where depleted rods would disappear out of the ZIRNOX, for real this time

      • Fixed a few things missing localizations

      • Fixed all gen 1 dummy blocks visually connecting to cables

      • Fixed GPS darts using the wrong container for mud in the recipe, making them uncraftable

      • Removed unused shader code which would prevent the game from starting on very old hardware

      • Fixed catalytic cracker outputs being shifted in the wrong direction on certain sides for certain rotations

      • Fixed hadron power plugs not accepting any power

      • Fixed issue that made the hidden catalog question no.1 near impossible to solve

      2021-12-06
      1.0.27X4074
      • New bobbleheads

        • Pheo

        • Nostalgia

        • Adam29

        • UFFR

        • Vær

      • IV bags

        • Right click damages the player and fills it

        • Blood bags restore health

      • XP bag

        • Stores 100 xp (~6 levels when on level 0)

      • Small energy conector

        • like electricity pylons but only a single block

        • Only has a range of 10 blocks

        • Can be connected with each other and pylons too

        • Currently they give off energy in all directions instead of just the one they are connected to, this will be fixed soon

      • More radium forms like blocks, billets, ingots and dust

      • The industrial generator was added back

        • Look and functionality is now more like the original iGen

        • Uses the same liquid fuels as the radial engine

        • The refueling slots double as the fluid ID slots

        • Currently lacks the additional ports to automate all fluids and can't receive fuel from hoppers yet

      • Updated russian localization

      • Rebalanced some ZIRNOX fuels

      • Made the radaway recipes cheaper

      • Radaway now returns the used IV bag

      • ZIRNOX is no longer ridiculously hard to mine

      • Nuclear waste is now a lot more radioactive

      • The concrete cracker missile now works as advertised

      • Nuclear explosions now have a limited range based on their power where they remove all blocks, no matter how resistant they are

      • Using the beheader ability on slime and magma cubes now drops slime and magma cream respectively instead of rotten flesh

      • Reduced the rate at which lava cools off for geothermal generators by a factor of 5

      • RTGs and radioisotope cells are now 10x more powerful

      • Combustion engines now use 10x less fuel over time while still making the same amount of energy, making them a much more viable power source

      • Ethanol is now made from sugar instead of biomass

      • Pylons are now cheaper

      • Reduced the power detector's buffer to 5 HE

      • Changed some outputs for nuclear waste recycling recipes

      • Uranium ore now yields radium instead of polonium

      • DUCRETE is now craftable

      • Fixed water loss from ZIRNOX steam conversion

      • Fixed neighboring slots in ZIRNOX defined wrong

      • Fixed issue where depleted rods from the ZIRNOX and cooled nuclear waste from the spent fuel pool drum would have a stack size of 0

      • Fixed gen1 multiblock ports not visually connecting to cables

      • Fixed random crash with hadron power plugs

      • Fixed loot block dropping when mined

      • Fixed bullets instantly despawning. However, the black powder particle effect still applies.

      • Fixed the global plant death happening before a Tom impact

      2021-11-22
      1.0.27X4060

      This release completely changes the way energy works, so there might be some severe issues where vital machines don't work with cables. There are some known issues where cables visually don't connect to blocks, usually to gen 1 multiblock ports.

      • Blue hat bobblehead

      • Experimental desh armor

        • Currently uncraftable and does not use energy yet

      • Red copper cables now have a slightly altered model which should be less FPS intensive

      • All energy is now transmitted every tick, making transformers obsolete

      • Machines now create redstone particles to mark energy connections. This is a debugging feature that will be removed soon. The particles are automated, so if any connection is in the wrong place or absent, it will be visible.

      • The deuterium extractors have been rebalanced, being much slower now and pulling less energy

      • Vault boy bobbleheads now sport the vault 101 jumpsuit

      • Frooz' bobblehead now has a gun

      • An experimental black powder particle effect has been added to the gun system which has the adverse effect of causing bullets to despawn instantly. Many guns might not be usable for now.

      • Fixed cooling towers doubling the water output, causing clogging

      • Fixed pylon jankyness

      2021-11-15
      1.0.27X4054

      None of these fixes were tested yet, use at your own discretion

      • Fixed missing fluid localizations

      • Fixed ZIRNOX rods being usable in the small nuclear reactor

      • Fixed heavy water not having an electrolysis recipe

      • Fixed CO2 having the wrong texture sheet index, rendering like DH3 plasma

      • Fixed ZIRNOX being able to vent CO2 when there is none, creating negative CO2

      2021-11-15
      1.0.27X4053

      I smacked together some PRs with little understanding to how they work, so expect bugs.

      • It is possible to have negative CO2 in the ZIRNOX by hitting the valve while the CO2 level is below 1000mB

      • The Tom effects carry over to other dimensions and even worlds if the game isn't restarted inbetween joining a new world

      • A couple of fluid localizations are broken

      • The heavy water to deuterium recipe doesn't work, making deuterium extractors useless

      • ZIRNOX rods can be used in the small reactor

      • Desh stamps

        • Much like desh blades, they are post schrab items with infinite durability

      • Bobbleheads

        • All 7 SPECIAL attributes as well as some contributors have one

        • There will be more contributor bobbleheads in the future

        • Can be found rarely in some dungeons

      • Lunar miner

        • Like the asteroid miner, but requires an orbital module

        • Will return only very few resources, but a lot of moon turf

        • Moon turf can be turned into helium-3, which can be used in the fusion reactor as deuterium-helium plasma

      • Osmiridium

        • Can be extracted from special tektite rock after a Tom impact

        • Now required to craft DFC components

      • Ethanol

        • A cheap and poor-performing earlygame fuel

        • Made from biomass directly without using biogas

      • Heavy water

        • Created from different deuterium extraction machines

        • Can be decomposed into deuterium and oxygen

      • Deuterium extractor

        • Simple no-GUI machine that uses power and water to create heavy water

        • Also has a much larger and more powerful tower variant

      • Reliant robin space shuttle

        • Tononite on bo'om gear, we are shooting a car into space

      • Universal hazardous materials tanks

        • Like regular tanks, but made from lead and U238

        • Allows carrying substances that used to not work with tanks such as liquid and gaseous nuclear waste

        • Some very hazardous fluids like SaS3 and poisonous mud now also require a shielded tank to carry

      • ZIRNOX

        • It's a MAGNOX but with zirconium instead of magnesium

        • A CO2-cooled earlygame reactor similar to the small reactor

        • Needs special zirconium-clad fuel rods

        • Can also use natural uranium

        • Coolant doesn't need to replenished, however in high-heat situations it might be necessary to vent some of the CO2

        • Overpressure as well as overheating can cause it to explode

      • Meltdown gas

        • A special radon variant that is spawned by dead ZIRNOX and RBMK reactors

        • Also increases chunk radiation

      • Meth chocolate

      • Catalytic cracking tower

        • Can do all the cracking recipes from the chemplant, but without requiring energy

        • The recipes are not completely identical, the outputs differ (usually better in the CC) and all of them require steam in the CC

        • The CC needs 200mB of steam per 100mB of oil processed

      • Updated russian localization

      • Clicking on the guide book will now open a browser window to the wiki

      • The Tom impact is now much more devastating, filling the crater with lava and turning the surrounding area into tektite

        • The impact also causes a global firestorm which lasts for about a day, followed by a very long period of darkness

        • Larger animals will go extinct

        • During the firestorm, being exposed to the sky will light you on fire

        • Barrels filled with water will explode, cooling towers will cease to function and RBMK parts will heat up on their own

      • The RBMK now uses the game's profiler, making it easier to find out where the lag is coming from

      • Most powder recipes that haven't previously used the ore dict now do, which also fixes some broken recipes

      • Most conventional weapons have been re-balanced, doing significantly more damage now. This is subject to change, and not all weapons have been adjusted yet.

      • Leaves no longer disappear in high radiation areas, instead they die. Dead leaves are brown and will slowly disappear over time.

      • Polonium can no longer be obtained from centrifuging nuclear waste, instead those yield radium-226

      • Updated the texture of spent fuel

      • Batteries will now display the difference in power it has experienced in the past second, allowing for rough energy measurements

      • Many assembler recipes now use steel deco pipes instead of the much more expensive steel pipe item

      • Naturally generated gas will no longer move, preventing it from instantly igniting as new chunks are loaded

      • CMB superconducting magnets and hadron plating are now significantly cheaper

      • Zirconium and beryllium billets are now craftable

      • The schrabidium fuel recipe now uses beryllium billets

      • The fracking tower now has a proper assembler recipe

      • Fixed assembler recipes using copper powder instead of plates

      • Fixed crash when placing mk2 cables at Y:0

      • Fixed a bug where the SILEX NEI handler would not load usage recipes for fluids properly

      • Fixed a bug that caused all battery blocks to default to 1MHE capacity

      • Fixed bug where single rod recipes would use two billets

      • Fixed fibrosis stat not being saved

      • Fixed connected textures on blocks having bugged lighting, being black on world reload. The solution to this was not ideal and it looks a bit funky (i.e. fake ambient occlusion with bull-block shading instead of a gradient) but at least it will get people to stop complaining. A proper fix will follow soon-ish.

      2021-11-01
      1.0.27X4040
      • Loot block

        • Will be come more relevant in the future

        • Currently only spawns in relay stations

        • Spawns randomized quantities of items and renders them in the world

      • RTG blast furnace

        • Blast furnace powered by RTG pellets

        • Uses smart shift-clicking

        • Hoppers from the top will access ingredient slot #1, the sides access slot #2

      • A lot of the recipes have received ore dictionary support and the way the ore dictionary is handled has been completely rewritten. It's possible that some recipes were broken due to this change, please report any recipes if you find them.

      • Desh is nor ore dicted as "WorkersAlloy", breaking compatibility with galacticraft. In the future, there will be a way to refine GC desh into NTM's alloy.

      • Fixed the alloy shovel appearing as a singularity

      • Et Futurum's netherite armor now has radiation resistance

      • The new experimental energy system has been added back to battery blocks for testing. Please avoid putting multiple batteries next to each other in buffer mode.

      • Shift-clicking pipes with a fluid-ID will now change the ID of the entire pipe in a large radius at once

      • Changed the reacher's radiation function so that they also work with radiation values below 1 RAD/t

      • Fixed the RBMK dial for column height being able to be set to 1, causing crashes and visual issues

      • Fixed graphite dupe when recycling RBMK parts

      • Fixed missing particles with the crane console

      2021-10-19
      1.0.27X4026
      • Updated some more textures like the singularities

      • Added schraranium to the ore dictionary

      • Added radiation to some items that still weren't in the new system

      • (untested) reactorcraft hazard suits now have NTM radiation resistence (on par with a tier 3)

      • Schrabidate and schraranium are now blinding again


      • Fixed crash when main menu music starts playing

      • Fixed rare crash when RBMK fuel cranes are unloading items

      2021-10-18
      1.0.27X4025
      • RBMK fuel crane

        • The console can be linked to an RBMK, causing a crane to appear over the reactor

        • Standing near the console allows you to control the crane, arrow keys move it and enter loads/unloads

        • The crane can interact with fuel columns and specialized storage parts

      • RBMK storage column

        • A 12 slot storage block with an automated queue

        • Works with hoppers, can be loaded with the crane

      • RBMK cooler

        • High-powered cooling unit for RBMKs

        • Non-ReaSim exclusive

        • Needs tons of cryogel

      • Liquid petroleum gas

        • 2000mB of petroleum can be converted into 1000mB of liquid petroleum

        • LPG is a valid diesel generator fuel

      • Protective charms

        • Armor mods that help you against BS that would otherwise screw you over while having little other ways to defend yourself

        • Depending on the tier, meteors will move away from the player's location or be reduced in spawn

        • Damage taken by broadcasters is reduced or completely negated

      • Vacuum

        • A currently unused "gas" block

        • Will decay on block update if air is present

      • Radioactive scraps

        • Can be obtained by shredding sellafite

        • Valid radiation powered engine fuel

      • Updated russian localization

      • Launch pad components now yield much more per recipe

      • RBMK consoles will now display the reactor's layout instead of a bluescreen

      • The radiation powered engine has been overhauled

        • It now has a completely new model that is way less hideous

        • It has IO ports for hoppers and 12 input and output slots

        • Instead of a weird list of items that it might process, it's now intended as a power-generating decay accelerator

        • Currently the only fuels are RBMK nuclear waste items and radioactive scraps

      • Sellafite pits are now a lot less potent

      • Fuses can now be stacked

      • Adjusted the particle accelerator's power plug recipe

      • A lot of the mod's swords have been updated, the textures have been replaced and the models have been upscaled

      • The shredder's hopper IO is now smarter, taking turns to fill slots evenly instead of one-by-one

      • The particle count for cooling towers has been highly decreased. Large towers only spawn a quarter, small only half of the particles.

      • Fixed crates without locks dropping becoming locked

      • Fixed radon not being filtered by gas masks

      • Fixed some mods resetting the randomizer that meteors use, resulting in meteors always hitting the same location

      • Fixed the "turn off all ender ores" config doing the exact opposite

      • Fixed rubble not saving block information

      • Fixed sparkle cola item tooltip mishap

      • Removed broken AO from CT blocks

      • Fixed shredder hopper IO being utterly broken

      2021-10-04
      1.0.27X4011
      • Cigarettes

        • Healthy snack

      • Billets for bismuth, beryllium and zirconium

      • Zirconium fast breeders

        • RBMK fuel rods using zirconium as filler for quickly and safely breeding fuel

        • The recycling recipes are still WIPs but do work

        • Available in three flavors: bismuth, plutonium-241 and americium

      • Fracking tower

        • Faster, more efficient and much larger than the other oil pumps

        • Requires fracking solution to work

        • Can also draw oil from the new bedrock deposits which provide infinite oil

        • Fracking might cause slight alterations to the landscape

        • Still a slight WIP, the I/O for the pipes is at the center block where it is placed

      • Fracking solution

        • Crafted from sulfur and petroleum

      • Updated chinese localization

      • Nuclear waste can no longer be burned

      • A few items have been added to the new hazard system, including a few of the RBMK fuel rods (and recycling pellets), standard rods and some more

      • The radiation scaling for recycling pellets should now more accurately reflect the pellet's contents

      • The hazard system now also applies to installed armor mods

      • Empty RBMK fuel rods now stack to 64

      • The GUIs of oil pumps has been reworked, it's now much more compact and less cluttered

      • Oil pumps no longer have the native option to vent gas. Gas can be burned for energy using the afterburner upgrade

      • The derrick's texture has been updated, adding a slight rust effect

      • The pumpjack's model has been renewed

      • In addition to radon, oil pumps can now create asbestos particles when drilling asbestos

      • Due to a complete rewrite how the oil pumps work, there might be a few issues that have not yet been found

      • Oil pumps now accept upgrades. Valid upgrades are: speed, power saving, afterburner, overdrive

      • Oil pumps' pumping ranges have been limited to prevent cases where ultra-big oil deposits would crash the game. For larger deposits it's now likely that you will have to use the pump in several places to fully drain it.

      • Biomass can now be burned, compressed biomass now burns much better

      • Gas mask attachments now display the filter's status when installed

      • Fixed tiny dusts using the "dustSmall" prefix

      • Fixed(?) custom missile item crashing when rendered without NBT data

      • Fixed recycling of MEP fuel yielding LEP instead

      • Fixed flashgold yielding way too much xenon

      • Fixed clusters being completely unbreakable, causing laser miners to get stuck. Laser miners are now able to break clusters, but they won't yield any crystals.

      • Geyser water entities no longer save, preventing cases where so many FX entities get stuck in unloaded chunks that loading them would freeze the game

      • Fixed chemplant recipes being broken due to shoddy ore dict integration. The underlying issue hasn't actually been fixed, but many things being considered dyes now no longer have the "dye" ore dict key, which technically breaks convention but for now it'S the only solution.

      2021-10-11
      1.0.27X4018
      • Fibrosis

        • Another sickness, caused by radon

        • Can be treated with pirfenidone

      • Connected textures

        • Most glass blocks, deco blocks, dense coils and coated wires now have updated textures which connect

      • Oily sand

        • Sand variant of the dead blocks created by fracking

      • Chemplant recipe for fracking solution

      • Skulls and mob heads can now be shredded into biomass

      • Biomass can now be crafted from rotten flesh

      • Rebalanced the pile

        • Uranium now depletes faster

        • Plutonium rods now yield reactor grade plutonium

        • Plutonium rods also yield nuclear waste in 528 mode

      • The current version of the iGen is no longer functional. You can scrap it in an anvil, which returns all the parts

      • Deprecated cyclotron items no longer have recipes

      • Nuclear waste disposal drums now work with the new hazard system

      • Crates and safes will no longer drop their contents, instead the items will be saved to the crate item

        • Things like locks are also kept intact

      • Bedrock oil deposits can now be located by finding porous stone or oily blocks on the surface

      • Slightly changed recipe for field boots

      • The chunk radiation system is now limited to 100kRAD/s per chunk, preventing rare cascading scenarios where chunks can get stuck with infinite radiation

      • Quite a few machines can now be recycled with an anvil, among which are small reactors, turbines and RBMK parts

      • Updated the texture for the CMB steel sword, it's also now larger than regular swords. Soon more items will be retextured and made larger

      • Fixed crash with custom missiles that don't hold any NBT data

      • Fixed broken recipes using the wrong dict key for phosphorus

      • Fixed stacked items only being as radioactive as a single item

      • Fixed issue where schist strata seeds would change after a restart

      • Fixed fracking tower not having space checks when placing down

      • Fixed fracking tower not having a proper inventory icon

      • Fixed broken assembler recipes using niter

      • Fixed crash with overlay gas masks when durability drops to 0

      2021-09-23
      1.0.27X4000
      • Item hazards have been fully moved to the new hazard system. Note however that quite a few items, most notably fuel rods and such, have not yet been migrated, being effectively safe for now.

      • All remaining NITAN powders are now oredicted

      • Updated niobium powder recipes

      • World altering radiation effects have been re-introduced. They work the same way as they used to, killing plant life in highly irradiated chunks. Radiation fog has also been brought back.

      • The power fist now has a new assembler recipe requiring tantalium circuit boards

      • Rad-x is now slightly more expensive

      • Fixed various recipes not working due to the changes in the way that items are registered in the ore dict

      • Fixed coltan bedrock ore being mineable

      • Fixed fractioning tower keeping the output types when the input type is invalid

      • Fixed full set armor bonus tooltip not showing with hazmat helmets

      • Reduced lag regarding cooling tower particles. Looking directly at them should no longer cause issues, however flying through the cloud can still drop your FPS significantly. This change might also fix an error where a shift in the lighting coordinates causes them to become black

      2021-09-20
      1.0.27X3997
      • Auxiliary cooling tower

        • A stylish alternative to the regular cooling towers

        • Cheaper but less powerful

      • Niobium blocks

      • Updated russian localization

      • Sneak clicking a gas mask with a filter will now unscrew the mask

      • Cooling towers now have the final anvil recipes

      • Cooling towers will now emit steam when operating

      • Poison powder can now be made by shredding fermented spider eyes or poisonous potatoes

      • [untested/experimental] added compatibility for gregtech gas masks

      • Oily coal will now spawn fire particles when being mined with a metal tool

      • Mushrooms and stew can now be irradiated in the RBMK irradiation channel

      • The ore dictionary register has been cleaned up and rewritten, a few additional items are now registered in the ore dict.

      • The coltass will now display the proximity to the deposit

      • The bedrock coltan ore will now spawn at the topmost bedrock layer instead of a random height

      • When F3+H is enabled, all items will have their ore dictionary names shown in the tooltip

      • Fixed people with wings losing hunger from "gliding" even when standing on the ground

      • Fixed mining drills not able to utilize ore deposits when playing a new drill pipe

      • Fixed fluid ID for low-pressure steam not showing in the template folder

      • Fixed dead grass not ticking, preventing them from growing new glowing mushrooms

      • Fixed meteors disintegrating after spawning

      • Fixed missing recipe for 50 BMG flechettes

      • Fixed boron dupe with anvil recycling

      • Fixed bedrock coltan ores not spawning at all

      • Fixed moderating RBMK columns not actually moderating at all

      • Fixed fritz not saving its fuel

      2021-09-13
      1.0.27X3990
      • The chicago pile

        • An earlygame breeding reactor that allows you to turn uranium into plutonium

        • Behaves similar to RBMKs with how the blocks interact, but in three dimensions

        • The components aren't crafted, instead you have to drill holes into graphite blocks and insert the rods

        • Components can be extracted with a screwdriver and uncrafted with an anvil

      • TEL antiknock agent

        • Made from tar, lead, petroleum and steam in a chemical plant

        • Used to produce leaded gasoline

      • Leaded gasoline

        • A straight upgrade from petroil

        • Better than diesel

      • Niobium now has an ingot form

      • Combo filters

        • Work like standard filters but also work against carbon monoxide

      • Leather gas mask

        • An earlygame variant of the M65

      • Rags

        • Can be worn like helmets

        • Damp rags protect against coarse coal duse, piss-soaked rags also work against chlorine gas

      • Coal dust

        • A new item stat, similar to asbestos

        • Mining coal and lignite ore as well as coal blocks now spawns airborne coal particles

        • Really spices up earlygame

      • Explosive gas

        • Spawns in pockets like flamable gas, but is way more dangerous

      • Black lung

        • A stat similar to asbestos

        • Causes you to cough up soot at later stages

        • Unlike mesothelioma, black lung will passively decrease over time, assuming the disease's progress is below 25%

      • Siege mobs

        • This feature is currently WIP

      • Cooling towers

        • Currently unimplemented but they make for fantastic decoration

        • Has a cheap placeholder recipe

      • Updated russian localization

      • Being in the nether in 528 mode will constantly light you on fire

        • It's advisable to wear a fire proximity suit when exploring the nether

      • Gas masks are no longer generic, instead masks can have different attributes and protection classes

      • Most standard gas masks no longer protect you from anything by default, instead it is now mandatory to screw in a filter

        • This also applies to mask attachments

      • Filters can be mixed and matched with masks, monoxide masks (now half masks) can have standard filters (but due to lack of eye protection, will not protect against chlorine)

      • This system is not fully complete and not yet fully tested either. Power armors that act as gas masks still have their built-in unbreakable filters.

      • The fractioning tower will now print the fluid names translated using the localization files instead of the internal names

      • Killing ducks now prints a death message

      • Nightmare revolver lasers now use the laser damage type

      • A lot of the ammo part recipes such as casings and primers have been moved to the anvil and made cheaper

      • Mixed plates are now made in the anvil and no longer require CMB steel

      • Coltan cleaning now yields niobium

      • Flammable gas spawnrates have been drastically increased. Delete your config for this to take effect.

      • Gray hazmats, PaA armor and liquidator suits are now fireproof

      • Lung diseases such as black lung and mesothelioma now cause the player to cough

        • The frequency with which the player coughes increases with the progress of the lung disease

        • At later stages, the player will cough up blood and get negative status effects

      • SiOX now also helps against black lung. Instead of fully curing it, it is decreased to 20% from which it will heal on its own within ~10 minutes

      • Powdered forms of radioactive materials are now 3x more radioactive than their ingot counterparts

      • The fire proximity suit's golden HUD overlay has been strongly reduced in intensity

      • SU and potato batteries have been greatly improved in their storage capacity

      • Small steam-powered storage units can now be "recharged" by smelting them in the furnace

      • Respawning and loading a new world will now reset the digamma ash overlay

      • The AoE for corrupted broadcasters is now significantly lower, giving a better warning before the player takes damage

      • The neutron reflector recipes involving copper and lead have been removed

      • Caesium and Cs137 is now pyrophoric and hydroactive

      • All batteries found in dungeons are now uncharged

      • The range of the coltan deposit has been increased by 50%

      • Mask filter recipes now only use 1 filter item instead of 2

      • All flat stamps can now also be crafted with nether bricks

      • Zombies now spawn with leather gas masks instead of the ugly steel ones

      • Skeletons no longer spawn with syringes that do not work. Instead they now have a chance to spawn with steel chestplates.

      • The flipped revolver's model has been updated

      • Fixed some tool recipes producing the wrong tool

      • Fixed maxwell splattering things into gore that aren't made from meat

      • Fixed bullet death messages not working

      • Fixed crash with 0 size nuclear reactors linked to control panels

      • Fixed diesel generator displaying the combusion rate for hydrogen wrong

      • Fixed volcano cores being breakable

      • Fixed volcano cores crashing when on Y:0

      • Fixed meteors clipping through blocks

      • Fixed selfchargers having "technetium-98" instead of 99 in the name

      2021-08-30
      1.0.27X3979
      • Big-Ass Tank 9000

        • It's exactly what the name implies

      • Volcanic gems

        • Spawn rarely in the center of volcanoes

        • Used for molten pickaxes and euphemium compound plates

      • Molten pickaxe

        • On the same tier as bismuth, but with altered abilities

        • Can also be upgraded into chlorophyte

      • Heavy antimatter storage

        • Can safely store 512 buckets of any fluid

      • Gold sand

        • Hot sand that damages entities walking on it

        • Also comes with a hellish gold-198 variant

      • Cinnabar crystals

      • DUCRETE

        • Can not yet be crafted

        • Has many variants such as smooth, tile, brick and reinforced brick

      • Quartz glass and quartz sand

        • Will become relevant later

      • Methusalem

        • A damaged variant of howard the CIWS turret

        • Does not have a GUI, ammo or power requirement

        • Highly decreased RoF and range

        • Can not be crafted, will soon be part of dungeons

        • Unlike other turrets, it will not pick up on mobs with the invisibility effect

      • Oil tar

        • Created by using the solidification recipes on crude oil or heavy oil

        • Can be smelted into coal powder

        • Used in non-corrosive fluid tank recipes such as large tanks, the BAT9000 and steel barrels

        • Can also be used to repair corroded drums

        • Replaces the oil fluid in coal liquefaction recipes, fixing an issue that prevents automation

      • Fractioning tower

        • Can perform the finer oil processing recipes of the chemical plant

        • Deos not need power, in fact it has no GUI

        • Stacking them up will let them work together, input oil is pumped upwards and the output flows back down

        • The input type is changed by using a fluid ID on the lowest segment

        • In case you want to build a large tower that process different oils, separate the different sections with a stylish fractioning tower separator

      • Black diamond

        • Armor mod that is identical to the health booster

        • Can be crafted from ink, Au-198 and volcanic gems

      • New volcano types

        • Currently creative only, there's now a total of 4 types, with two traits that are either on or off: growing and extinguishing

        • Extinguishing volcanoes will go out either randomly or when growing to maximum height

        • Growing volcanoes will randomly move up the core block, allowing them to become much, much bigger

      • Updated russian localization

      • Large fluid tanks can no longer hold highly corrosive liquids such as poisonous mud

      • The test ticker block now uses the "virus" config to prevent people from breaking their own worlds

      • There are now general configs to turn off all oregen of a given dimension. These are 2.D00_overworldOres, 2.D01_netherOres and 2.D02_endOres.

      • The security set now has projectile protection as a full set bonus

      • All tool and armor recipes are now properly oredicted

      • The breeding reactor now requires technetium steel to craft

      • UF6 only needs 1 instead of 3 fluorite to make

      • Schrabidium has been removed from the chest loot pool

      • All NTM structures now use the NTM anvil instead of the vanilla one

      • Tantalium has been oredicted. Since very few mods have tantal(i)um, this should not cause any significant issues.

      • Schrabidic acid now has schrabidium particles

      • Mushroom behavior has been improved. Vanilla mushrooms turn into glowing mushrooms when planted on dead grass, and now they will spread at the same speed as vanilla mushrooms too. They can also grow successfully on nuclear waste and can be placed on blocks that vanilla mushrooms can grow on.

      • High blast resistance blocks will now list their resistance in the tooltip

      • "Can be mined by players only" ore clusters can now also be drilled by automatic mining drills. Doing so will only rarely break the block, allowing the drill to collect tens of clusters from one block. Laser drills however will still break them with no yield.

      • All occurrences of coal in chemplant recipes have been replaced with coal powder

      • Name tags are now craftable with string, paper and either slime or oil tar

      • Compound plate recipes have been made expensive again

      • Tier 2 picks such as chlorophyte and mese now mine much faster

      • MKU now kills people with a unique death message instead of "magic"

      • Magnetic barrels are now crafted with self-charging batteries as the power supply

      • Fixed potential crash when unregistered items are stored in ComparableStacks

      • Fixed DFC model being offset

      • Fixed core not using extended AABBs for rendering

      • Fixed lighting issue with small barrel hazard diamonds

      • Fixed MK2 infinite tank not working in chemical plants

      • Fixed the logger not properly writing stuff into the log, like the only thing it is supposed to do

      • Fixed the AMS base still having the ability to explode

      • Fixed s'more blocks not having a recipe

      • Fixed small reactor not glowing when partially submerged

      • Fixed shell explosions happening in wierd places instead of at the impact site

      • Fixed fritz not having a load cap, allowing people to load infinite diesel

      • Removed "recycling omitted due to tax evasion" tooltip from recycleable pipes

      • The new power net system has been removed from battery blocks, fixing some issues that would void/overload them

      • Fixed bug that would allow the gas centrifuge to run with ultra-low power

      • Fixed crash caused by firework batteries

      • Fixed radiation system not updating properly

      • Fixed radiation system not working in freshly generated chunks

      • Fixed murky anvil recipe not working. Where did it go? I don't remember removing it

      • Fixed asbestos ores not causing the asbestos effect when held

      • Neutron reflectors are now oredicted as "plateTungCar", preventing some mods confusing it with actual lead from the old oredict key "plateDenseLead". This will break compatibility with IC2 reflectors. There is now a config 1.24_enableReflectorCompat to restore the old behavior if desired.

      • Red (minecraft grade) copper is now oredicted as "mingrade"

      • NTM now features IMC functionality. For more info on how to use it, check out the documentation in the IMC package's package-info.java file in com.hbm.handler.imc. Currently implemented are ways to add recipes to the ore acidizer and chentrifuge.

      2021-08-17
      1.0.27X3963
      • V1

        • New armor mod for chestplates

        • Damaging mobs causes them to bleed, standing near a mob as you damage it will heal you

        • Killing a mob will explode it into gore

        • Dropped by mask man

      • Updated russian localization

      • Reverted the ludicrous recipe for assemblers

      • Rebalanced the nano suit recipe

      • Fixed chainsaw blood particles not visible to other players

      • Fixed giblet particles flickering and not rendering light correctly

      2021-08-16
      1.0.27X3962
      • Nuclear waste liquid and gas

        • Byproducts from decaying waste in the disposal drum

        • Need to be processed in the chemical plant

        • Can be vitrified and stored in vitrified barrels

      • Heavy infinite water barrel

        • 10x faster than regular infinite water

      • Self-charging batteries

        • Like RTGs in item form

        • Come in 6 different variants

      • ReaSim RBMK boilers

        • Using RBMK inlets and outlets, RBMKs cannow have internal water buffers making each part act like a boiler running on super dense steam

        • This option must be enabled with the dial dialReasimBoilers. A second dial, dialReasimBoilerSpeed determines how quickly water is turned into steam, in contrast to regular boilers which work instantly. The option is forced to be enabled in 528 mode.

        • Due to more favorable conversion rates, water disappearing due to rounding errors should no longer happen in reasim mode.

      • Added new experimental cables as part of the switch to a more performant energy code. Currently only the battery blocks can use it.

      • RBMK deco blocks

        • Can be crafted from blank RBMK columns

        • Feature the iconic RBMK side texture

        • Can be recycled

      • Updated russian localization

      • Fallout no longer gives the contamination potion effect when mining, instead it gives the player an invisible experimental contamination effect

      • Genericized bullet entities (i.e. bullets from the new gun system) now support different damage types. Flames will no longer yield "player was shot in the head"

      • The decontaminator now uses different particles

      • Anvils can now rename items by combining them with a name tag. Doing so will not consume the name tag. Furthermore, "&" will be replaced by "§" which allows you to use text formatting in names.

      • Radioactive items will now display the radiation given off by the entire stack

      • Fusion reactor cores now only need one bismuth circuit instead of three

      • The digamma star is now handled in a proper skybox which should fix issues regarding it rendering in the foreground. This skybox will chainload any existing skybox from other mods, making it in theory compatible with other skyboxes such as galacticraft. The digamma star will fade as the run rises and return when it's night. The skybox now also features a small orange dot representing the bobmazon delivery satellite.

      • Vomit physics have been greatly improved.

      • Upgrade recipes have been rebalanced, overdrive is now substantially cheaper. The tooltips have been improved, and upgrades affect the acidizer more now.

      • Overdive upgrades are now applicable to assemblers and chemplants

      • The AMS can no longer produce power or explode. AMS parts are now all mostly craftable with comparatively cheap recipes, making it suitable for decoration.

      • Baby mode will now allow all anvil recipes on any anvil

      • The DFC's plasma orb now looks a lot better, pulsing similarly to how the actual citadel core does

      • Fixed cyanide lacing recipe returning more items than it consumes

      • Fixed fluid container not being returned correctly when unloading

      • Fixed schrabidate powder being too radioactive

      • Fixed SILEX automation not working for item output

      • Fixed crash when registering recipes when the oredict has null registered

      • Fixed shredders yielding 9 dusts instead of 4 when shredding blocks made from dust directly (e.g. mekanism salt)

      • Fixed lithium blocks not being oredicted

      • Fixed marshmallow recipe not working

      • Maybe fixed crash when dropping the magnetic extrator

      • The assembler is now 100x more expensive for no god damn reason. i was told people like unreasonable difficulty bumps that require several hours of repeating the same action again and again to resolve, so i am sure you will love it.

      2021-08-06
      1.0.27X3952
      • SiOX cancer medication

        • Cure sickness caused by asbestos with asbestos!

      • Radioactive darts

      • Satellite laser designator

        • Can be used instead of the sat interface and designator

        • Works like the laser detonator but for directing satellites

      • The magnetic extractor is now indestructible when dropped

      • The magnetic extractor is now significantly cheaper

      • Combining any food item with plan C in an anvil now allows you to lace food with cyanide

      • Cinnabar and cinnabar ore have been added to the ore dictionary

      • Steel pipes can now be shredded into 27 steel powder despite the tooltip talking about tax evasion

      • Schrabidate now takes only 7.5 seconds to produce

      • Schrabidate is now 10x less radioactive

      • The large shredder now has a reworked model but still no texture

      • Fixed wings still doing fall damage when gliding

      • The orbital death ray's laser beam has been made prettier

      • Fixed gas centrifuge output slots overlapping, causing only one item to appear when centrifuging mud

      • Fixed slot duplicating when inserting mercury directly into a tank

      • Fixed hitscan turrets targeting the enderdragon's main entity instead of the bodyparts that are vulnerable

      • Fixed electricity poles sending way more packets than necessary and randomly disconnecting when unloading chunks

      • Fixed circuit uncrafting yielding too many resources

      2021-08-02
      1.0.27X3948
      • Decorative stone variants

        • Retain their player-resistant properties

        • Schist bricks and tiles

        • Depth rock bricks and tiles

        • S'More

          • Wait no that's someone else's joke

        • Block of S'More

          • Not yet craftable, it's not like it has any uses anyway

        • Nether depth rock

          • Spawns both on top and bottom of the nether near bedrock

          • Contains neodymium ore

        • Bismuth pickaxe

          • A lower-tier for of the chlorophyte pickaxe

        • Volcanoes

          • Not a natural phenomenon, but can be created with tectonic missiles

          • You'll find out how they work on your own

          • Ideal for James Bond villain hideouts

        • Volcanic lava

          • A short-lived lava type created by volcanoes

          • Cool into basalt

        • Basalt

          • Stylish cobblestone-like blocks

          • Can contain sulfur, fluorite and asbestos

        • New RBMK fuels

          • Another high reactivity fast-fissioning fuel

          • Fast-fissioning fuel that is self-igniting

          • HEA-241

          • HEN

          • Updated russian localization

          • High-tier pickaxes starting with bismuth can now break depth rock

          • Wearing ash goggles now causes otherwise invisible gasses to spawn particles making them easily visible

          • Tomb gas now has a chance to turn grass into dirt instead of dead grass

          • Holding a marshmallow on a stick in close proximity to smoldering RBMK debris will now slowly roast it. Roasted marshmallows can be used to craft s'mores

          • The chlorophyte pickaxe is now an upgraded bismuth pick instead of steel

          • ThMEU fuel is now about 20% more reactive

          • Ra226Be now creates 30% less heat

          • Slightly improved the RTG unit texture

          • Many NTM metal blocks can now be used as beacon bases

          • The standard spawn rate for desert pyramids has been halved

          • Most ammo upgrade recipes have been moved to the anvil

          • Anvils now have all the missing recipes for plates and wires

          • Many more recipes have been moved to anvils such as the ingot deco blocks

          • Circuits can now be recycled in anvils, most components will be returned and for raw circuits you will get back all components

          • The chlorophyte pick now has vein miner

          • NTM structures will no longer spawn in dimensions that aren't surface-type

          • Yeah so bascially I gave myself wings because Sol also has a pair and who's to say that I can't?

          • Fixed issues with the RBMK console

          • Fixed LEP and MEP SILEX recipes yielding the wrong waste type and creating useless items due to mismatching meadata

          • Fixed corium being displaced by water or moving pistons

          • Fixed HEU-type fuels not having recipes

          • Fixed .50 BMG flechettes not rendering as flechettes

          • Fixed anvil recipe button getting in the way of the GUI

          • Fixed balefire being overridden by the HEAus recycling recipe

          • Fixed HEU-types not having recycling recipes

          • Fixed flashgold being 100x more reactive than it should be

          • Fixed the first bobmazon achievements being unobtainable due to the machines being made in the anvil

          2021-07-26
          1.0.27X3942
          • Magnetic extractor

            • A post-RBMK tool for extracting antimatter from duds

          • Reacher

            • When held, hot items will not set you on fire

            • Will reduce the amount of radiation absorbed by the player from held items

            • Will not do anything in 528 mode

          • Cobalt ore

            • Also has a nether variant

            • Drops shards which must be shredded

            • Can be smelted (with silk touch), shredded, centrifuged and even acidized

          • Updated russian localization

          • The irradiation column has been reactivated, shift-click-ability has been limited

          • Coltan now becomes more frequent the closer you are to the center of the deposit

          • Schist now uses perlin noise instead of sine waves for generation

            • This means that schist strata are now unpredictable

            • "Cursed worlds" that don't have any schist at all due to destructive interference no longer exist

          • Jetpacks and wings now reset the airborne timer, preventing the player from being kicked from servers with flight disabled

          • RBMKs now cache their neighbors which should in theory make heat distribution lag less

          • Cinnabar is now only half as common

          • Duds can no longer be milked with cells, instead you will have to use the extractor tool

          • Duds will no longer yield antischrabidium, instead they will give you gaseous balefire which can be crafted into balefire shards

          • Chunk radiation decay has been increased back to 1% instead of 0.1% per update

          • 528 mode now extensively uses tantalium in assembler and some crafting recipes

          • Updated tantalium textures

          • The block of semtex now functions as a stronger explosive charge

          • The anvil now has a recipe handler for smithing recipes and a temporary one for construction

          • Copper ore now yields cobalt when centrifuged

          • With AE2 installed, certus quartz ore can be centrifuged and acidized for highly increased yield

          • Mercury can now be inserted into fluid tanks directly without needing to craft bottles

          • Gas shale will no longer leave behind schist when used

          • Oil deposits can now be used directly in tanks again, but they will not return a fillable block and only yield 250mB

          • The "crystal" prefix has now been added to the shredder's automatic recipe recognition

          • Gold-198 nuggets can now be turned into mercury with the nuclear waste disposal drum

          • Fixed cloud residue not rendering

          • Fixed boiler using wrong unit in tooltips

          • Fixed some wing-schenanigans

          • Fixed digamma ash binding the wrong texture with certain mods installed

          • Fixed normal cinnabar not spawning at all

          • Fixed AZ-5 lid not drawing correctly

          • Fixed B92 recipe being wrong

          • Fixed bullet stamps being usable as shredder blades

          • Fixed rare earth ore not being in the creative tab

          • Fixed RBMK console crashing when opening

          2021-07-27
          1.0.27X3942H1

          528 part 2: return of the scala import。

          AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

          (你没看错,作者在更新日志里就真的只写了一长串A)。

          2021-07-21
          1.0.27X3936
          • Moderated RBMK parts

            • Built-in moderation for fuel rods, ReaSim fuel rods and control rods

            • Are quite a bit costlier to prevent people from skipping progression

          • Liquid corium will now burn through the floor

          • Liquid corium will now create corebblestone at non-source fluid blocks

          • Due to a potential dupe, irradiation channels are now temporarily disabled

          • ReaSim rods now have a different texture in the console

          • Capacitor boards can now be made from pressing assemblies

          • Fixed launch pad crashing when using a carrier rocket

          2021-07-19
          1.0.27X3934
          • Coltan

            • Currently unused, will play a large role in 528 mode

            • Coltan only spawns in one roughly 1000 block wide area similar to australium, but the location is random

            • Processing coltan into tantalium takes several steps, using furnaces, the shredder and chemical plant

            • Can be turned into fancy deco blocks

            • The coltass, an upgraded compass, will always point towards the center of the deposit

          • Block of semtex

            • A fancy way to store semtex

            • Not yet explosive

          • Reinforced niter

            • A blast and radiation proof niter block

            • Can be used for small reactor coolant setups

          • Anvils

            • Are now functional

            • Currently only support a few recipes like some earlygame items and shotgun ammo

            • All vanilla anvil recipes have been moved to the NTM anvil

            • More recipes to follow

            • I trust you people to survive one week without the NEI handler

            • The blast furnace and assembler are now anvil exclusive

          • Keybinds

            • There's now designated keys to toggle jetpacks (C) and the thermal HUD (V)

            • Reloading (R) can now also be configured

          • Tachyon

            • A new particle that can be made in the particle collider from a muon and a higgs boson in linear mode

          • Limp wings

            • Can be crafted in an anvil

            • Will slow your fall and negate fall damage

            • Can glide much like the lunar glider

          • Murky wings

            • Grant full flight much like the builder's jetpack

            • Can be made with limp wings and a tachyon in a post-digamma anvil

            • Gives great horizontal momentum

          • Updated russian localization

          • Designator items now use a standardized API, making the code much more cleaner and allowing other mods to add compatible designators

          • The darter now counts as a valid designator

          • The darter tag will now expire after an hour

          • The SILEX now has two IO ports on the sides, allowing you to connect item ducts and fluid pipes

          • The SILEX now supports hopper IO

          • The RBMK irradiation channel now has proper IO

          • Heavily increased the Po210Be and Pu238Be fuel rod's yield

          • Schist can now be acidized into full piles of lithium

          • The DNT suit has been improved

            • Being able to toggle the rocket boots now makes it easier to walk normally

            • The suit now has jump boost 4

            • While in hover mode, forward and backward momentum has been drastically increased, allowing for much faster flight

            • However, strafe and all momentum while ascending is still at normal speed

          • NU has been changed to use the LOG10 function, making it no longer ultra safe

          • Shackles no longer double the player's rads, instead it will count how many times the player has died, square that number and add it as radiation

            • This means that the effective amount of revives is 31, since 32² is 1024 which would kill you instantly upon reviving

          • Player SolsticeUnlimitd now has wings

          • Player FrizzleFrazzle now has his own cape

          • Bombers will now gently sway left and right as they fly

          • Agent orange will now replace grass with coarse dirt which does not let grass grow back

          • The survey scanner has been overhauled, it will now scan over a larger area and instead of counting ores, it will inform you of significant resources (depth rock, schist, oil, coltan, australium)

            • Subject to change, in the future it will spawn particle indicators on the surface

          • Made some changes that might fix issues with the digamma ash overlay

          • Fixed bug where the DNT power suit would still play its rocket boot animations even when the set isn't complete

          • Fixed the MOX RBMK rod not having a recipe

          • Fixed boiler RBMK column rendering the wrong lid model

          • Fixed cinnabar being named wrong, again

          • The ReaSim fuel column, a new RBMK part

            • Mostly equal to a normal fuel rod

            • Instead of giving off flux in all four cardinal directions, it will choose 6 (default) random directions and give of flux with a higher range (10 blocks default)

            • This means that ReaSim rods work not only diagonally but also in every horizontal direction

          • New RBMK dials

            • dialFluxRange (default 5): integer from 1-100 which determines how far the flux of a standard fuel rod reaches

            • dialReasimRange (default 10): integer from 1-100 which determines how far the flux of a ReaSim fuel rod reaches

            • dialReasimCount (default 6): integer from 1-24 which tells the ReaSim rod how many neutron streams it will fire out in random directions per tick. Increase if rods don't react enough due to distance.

            • dialReasimOutputMod (default 1): a decimal number >0 which changes the power of the flux streams of a ReaSim fuel rod. decrease this if the increased flux stream count causes unreasonably high reactivity

          • Fuel rods are no longer the only source for chunk radiation, instead any rod that neutrons pass through will create chunk radiation unless a cover is added

          2021-06-08
          1.0.27X3894

          Changed

          • Maybe updated localization that might or might not be russian

          • Made RBMK blank columns slightly cheaper

          • The coke to graphite recipe has been moved to the press

          • Coal blocks can now be acidized into graphite blocks

          • Absorber columns and control rods are now significantly cheaper

          Fixed

          • Fixed gold billets not having a crafting recipe

          • Fixed MOX recycling being overridden by MEU recipes

          • Fixed MEN not having recycling recipes

          2021-07-05
          1.0.27X3920

          Added

          • Phosphorous haze

            • Thin white clouds that spawn from WP explosions

            • Purely decorative

          • Josh

            • It's an AR15

            • Fires .50 BMG bullets made from freedom metal (spoiler: it's americium)

            • Can be crafted in an anvil by combining a thompson with a lead pipe

          • Zach the flamethrower turret

            • Somewhat of a WIP, the fire effect still looks lame

            • Currently only uses diesel

            • Can be fueled with pipes or flamethrower tanks

          • Ash goggles

            • Can be made from ash glass

          • Ash glass

            • Stylish black glass made from ashes

          • New .50 BMG variants only usable by Josh

            • Flechettes, normal, americium and polonium-tipped

          Changed

          • Strolling through the digamma landscape now causes the screen to be covered in ashes

            • This effect can be reduced by wearing safety goggles or hazmat helmets

            • Specialized ash glasses almost completely remove the effect

          • The power consumption of maxwell has been doubled, the range halved and damage quartered

          • Maxwell no longer has the ability to dish out crazy damage against armored targets

          • Maxwell can now be upgraded. Valid upgrades include:

            • Red: +0.25 damage per level

            • Green: +3 blocks range per level

            • Blue: -150 HE/t idle and -1500HE/t when firing per level

            • Pink: +3s afterburn per level

            • Black: +2.5 damage per level

          • The satellite designator's text fields have been expanded by 2 places

          • All RBMK fuels have once again be rebalanced. This time I've used my graphing calculator to make sure that the values are about where they were supposed to be from the start. MEU has been reverted back to its original power and all other fuels have been based on its reactivity. Most fuels are still untested, use with caution.

          Fixed

          • Fixed small reactor bleeding GL

          • Fixed lighting inconsistency with giblet particles

          • Fixed stray satellite rendering in other dimensions

          2021-06-29
          1.0.27X3913H1

          Fixed

          • Rebalanced some RBMK reactivity and heat gen values from neutron sources to prevent them from melting too quickly

          • Fixed new RBMK reactivity functions being way off from what they were supposed to be, causing some fuels to never ignite and some to explode instantly. This is once again an experimental change which hasn't been fully tested, please back up your worlds before testing new new RBMK stuff

          • Fuel rods that use the sigmoid function will now correctly show that they are self-igniting

          • Fixed fallout layers being placed underwater and breaking instantly, causing thousands of items being generated

          This version has the same version number as the previous one, meaning that in modpacks, only the server needs this new fixed version.

          2021-06-28
          1.0.27X3913

          Added

          • Americium

            • Part of the RBMK fuel progression

            • Can be obtained from plutonium waste

            • Am241, Am242, reactor grade and fuel

            • Am241 can be made into an RTG pellet

            • LEA, MEA and HEA-242 fuel

          • Added LES and HES billets

          • Added Ra226Be neutron source rods

            • Will not interact with flux at all, the neutron output is constant

          • Anvils

            • Currently few uses, will become much more relevant later on

            • Iron and lead anvils can be crafted normally

            • Iron and lead anvils can be upgraded in the anvil's smithing window using 10 material ingots

          • Shackles

            • A craftable armor mod with potentially infinite revives

            • When revived, the player will receive radiation. If the player has less than 10 RAD, 10 RAD will be added. If the player has more than 10 RAD then the current RAD count will be doubled

            • Dying from radiation will always be fatal

          • More RBMK fuels

            • A safe and predictable neutron source

            • Burn even hotter than plutonium

            • High end uranium fuels with reactivity similar to MEP, with lower heat production

            • HEU-233 and HEU 235

            • Americium based fuels

            • Radium neutron sources

          Changed

          • Updated russian localization

          • LES and HES RBMK fuel rods now have recipes

          • The list of RBMK waste items has been expanded, different isotopes now produce different waste

          • Beryllium from neutron sources can now be recycled into coal dust

          • RBMK fuel rods now have different reactivity curves. Lower tier fuels like uranium and neutron sources will have their curves flatten out making them relatively safe, higher tier fuels will have a significantly steeper curve and dangerous fuels like HES will have linear or even exponential curves making them extremely dangerous. Putting two rods with linear or exponential functions next to each other and starting the reaction will cause the fuel to go critical almost instantly.

          • Vortices now use a second layer for rendering, making the plasma swirl brighter

          • Black holes now have their own look with an accretion disk that shifts into a blue color near the center. Black holes will no longer spawn crushed obsidian when destroyed

          • The digamma particle will now spawn its own black hole type called the digamma quasar which has a unique look

          • Black holes can now move, meing influenced by explosions or other black holes

          • Black holes will no longer suck entities in at the shortest path, rather the vector of attraction is at a slight angle causing mobs and debris to orbit the black hole for a bit before being sucked in

          • Black holes will now automatically convert falling blocks like sand into rubble when sucking it in

          • Cargo landing pads will now experience critical malfunctions when the satellite chip and thee lander's IDs do not match

          • Ruble's rotating animation now runs a lot smoother due to interpolation being used

          • Demon core lamps can now be placed on walls and ceilings, causing them to rotate accordingly

          • There is now a config that allows you to disable mobs spawning with gear on

          • Made cells cheaper

          • The nightmare revolver' model has been updated with a new look provided by FrizzleFrazzle

          Fixed

          • Fixed RBMK control rods not properly calculating power surges when dropping them in too quickly

          • Fixed radioactive gasses being affected by hazmat suits. The gas contamination now uses the RAD_BYPASS trait that ignores resistances.

          • Fixed the blade autoinjector adding infinite hearts when the player has more than 20 HP

          • Fixed rubble spawning block break particles on impact at a slight offset

          • Fixed digamma particle spawning two black holes, one of which on the client side causing weird ghost black holes

          • Fixed RBMK meltdowns not accounting for the column height gamerule

          • Fixed lids dropping despite being blown off during a meltdown

          • Fixed SILEX not processing an item when there's exactly the amount of acid needed inside the tank

          • Fixed triple li-ion power cell misspelling

          • "Fixed" crash with power and fluid lines being too long, the crappy system does not allow for a proper fix but some changes made the defacto limit twice as high

          • Fixed the game crashing when clicking on teleporters and RBMK consoled with a gun. This is an experimental change and ha not yet been tested on servers

          • Fixed large turbine only taking 1 second to produce

          • Potential fix for items disappearing when shift clicking them into disposal drums, this issue could not be replicated so it is unknown whether the proposed fix did anything

          2021-06-14
          1.0.27X3899

          Added

          • Leviathan turbine

            • Has a steam and water buffer both 1MB large

            • Doesn't have a GUI, instead the compressor is controlled via a lever on the right side

          • Technetium steel

            • A special chemically resistant alloy

            • Can be crafted into tier 3 turbines and technetium barrels

          • Technetium steel barrel

            • Has a higher capacity of 24,000mB

            • Can store highly corrosive substances like poisonous mud and schrabidic acid

          • New RBMK fuels

            • Pure plutonium 241, even stronger than HEP-239

            • Pure plutonium 239 for a highly reactive fuel

            • HEP-239

            • HEP-241

          Changed

          • The test_bomb_advanced test block now uses an experimental mk5 explosion. This test is not finished and does not yet work properly.

          • The screwdriver can now be used to remove lids from the RBMK

          • Steel barrels will corrode when containing highly corrosive fluids. Regular corrosive fluids however won't affect the barrel

          • The 5HTPand blade autoinjectors now have recipes and functionality

          • There's now a new fluid trait for extra corrosive fluids

          • Plasmas no longer have fluid IDs and fillable universal tanks

          • The industrial steam turbine has been made much more affordable

          • Uranium fuel waste from PWRs will now yield one nugget of technetium when recycled

          • Hovering over a fluid gauge will now list the fluid's traits

          • Bismuth content in uranium and thorium waste has been increased to 15%

          • Gamerule dialEnablePermaScrap is now true by default

          • Added gamerule dialControlSurgeMod

          • Manual control rods will now have a significant spike in effectiveness at the lower 10% range. The higher the rod's starting position, the higher the power surge ends up being. When dropped from fully extended to fully inserted, there's a short period near the end where the rod lets all neutrons pass, causing significant issues when AZ-5 is pressed.

          • LEP and MEP have been renamed to LEP-239 and MEP-239

          Fixed

          • Fixed RBMK dropping lid items when exploding

          • Fixed the Au198 pellet not having a recipe

          • Fixed digamma crumbling particles still spawning even after DRX has been removed

          • Fixed small discrepancy for held blocks where the rotation in first and third person view would differ by 90°

          2021-06-07
          1.0.27X3892

          Added

          • Demon core lamp

          • Radium coffee

          • Nuclear waste disposal drum

            • Long and short lived nuclear wastes will decay inside of it

            • Will give off a radioactive AoE

          • Long and short lived waste types for RBMK fuels

          • New elements and isotopes from recycling RBMK fuel

            • Technetium-99

            • Plutonium-241

            • Bismuth

          • 528 mode

            • The opposite of baby mode

            • Currently heavy WIP, only changes a few things

          • RBMK irradiation channel

            • A new column that has a few special breeding recipes

            • Lithium turns into tritium

            • Gold turns into Gold-198

            • Has a new gamerule attached to it determining its processing speed, dialOutgasserSpeedMod

          • Lead glass

          • Lead glass RBMK cover

            • Allows you to see the cherenkov radiation of the RBMK without dying

            • Glass covers will shatter in the event of an explosion without becoming a deadly projectile

          Changed

          • Updated russian localization

          • Liquidator medals are now craftable armor mods

          • NU rods now have a crafting recipe

          • Fallout can now be processed in SILEX

          • Most RBMK pellets now have recycling recipes. Notable exceptions are neutron sources and schrabidium fuels.

          • RBMK fuel diffusion and heat stats have been adjusted

          • The mare's leg model has been updated

          • The diffusion gamerule has been defaulted to 1 instead of 0.02, the 0.02 is now a hardcoded part of the calculation.

          • Black holes and vortices now have a new experimental look

          • Tungsten and lithium crystals were added to the asteroid miner loot pool

          • Most shortened isotope names have been replaced with the full name

          • RBMK columns will no longer have lids on them by default

          • RBMKs will now increase chunk radiation when operated without a lid or when neutrons escape the reactor

            • To mitigate the last part, either frame the reactor with solid blocks or use neutron absorbers or reflectors

          • Cave spiders now have a low chance to drop serum

          • The schrabidium cluster now needs one ingot of ferric schrabidate to craft

          • The chemical plant recipe has been made cheaper

          • The fusionary watz core, fusion reactor core and DFC now need bismuth circuits to craft

          • The RBMK console will now display column data in a nice and localized format instead of raw and ugly NBT data

          • Added a SILEX recipe that turns gravel into flint, lithium, fluorite and boron

          • Dead man's detonators will now also detonate directly when the player dies and not only when it is dropped. This will allow the detonator to still function with grave mods and with keepInventory being on. The detonator should not trigger when the player's death is canceled by armor mods.

          Fixed

          • Fixed BoT dropping the wrong coin

          • Fixed SILEX NEI handler having wrong slot positions

          • Fixed heart pieces only dropping when killing spiders instead of all mobs

          • Fixed fake players being able to get armor mods from farming mobs

          • Fixed arc furnace voiding all its energy instantly

          • Fixed gamerule 1.16_enableNewRadiation not working, with the gamerule off, no radiation can be added to players, completely disabling radiation sickness.

          2021-05-10
          1.0.27X3864

          Keep in mind that this is a demo release for the RBMK, some features might still be unfinished, untested or generally unpredictable. An in-depth guide to RBMK operation will follow soon.

          Added

          • RBMK

            • A fully modular, scalable fission reactor of soviet design

            • Has no "core" block and can therefore be as large or small as you need it to be

          • Graphite

            • Comes from acidizing coal coke

          • Boron

            • Replaces actinium in the REEs

            • Also used in desh recipes now

          • More billets

            • Beryllium, schrabidium fuels, neutron sources and more!

          • Australium isotopes

            • Lesser and greater australium

          • Actinium, lanthanium, tritium cell and zirconium blocks

          • Ladders

            • Come in many different materials

          • New waste isotopes

            • Will become relevant later on

          • Marshmallow

            • Once the RBMK is finalized, you will be able to grill it over the melted reactor

          • Depth ore deposits

            • Nodes of depth rock filled with depth ore on the bottom of the map

            • Unbreakable but can be destroyed easily with explosives

            • Finally a use for the mining charge

          • Ore clusters

            • Rarer ore variants that will drop crystals

            • Can only be harvested by players

          • Coal and lapis crystals from the acidizer

          • Grates

            • Can be placed on multiple levels

            • Cheap and decorative!

          • Asbestos concrete

            • Like concrete but with asbestos

          • Cinnebar ore

            • Drops cinnebar

            • Can be acidized into mercury

          • Asphalt lights

          Changed

          • Infernal coal can now be shredded into 3 coal dust

          • The ZOMG has been returned to its all destroying former glory

          • The radar now has a mode that bases redstone output on missile tiers

          • World gen of structures is no longer fixed to biomes but based on temperature and rain chance ranges. This will cause structures to spawn in similar modded biomes

          • Updated armor mod table textures

          • Added fail-safe to the trapped bricks to prevent crashes

          • The debug wand will turn any block it is aimed at to turn into spiders

          • The watz can now be loaded and unloaded with shift clicking

          • Infernal coal can be acidized directly into solid fuel

          • Electrolysis duration has been changed from 400 to 150 ticks per operation

          • The recipe for launcher component blocks now uses chains instead of steel pipes

          • The bunker spawn condition has been changed which should make them considerably more common

          • Revolver models have been updated

          • The golden revolver now has a tungsten grip

          • Schrabidium bullets are now crafted from yharonite

          • Star engines now accept hydrogen

          • The asphalt recipe now only needs 1000mB of bitumen

          • Sugar cane can now be shredded into paper

          • Small shell recipes now yield 3 items

          Fixed

          • Fixed nano suit not having radiation resistance

          • Fixed polonium inserts not being hazardous when held

          • Fixed mistake in nano suit naming

          • Fixed the tank labels for tier 4 steam

          • Fixed U238M2 staying in the inventory after exploding

          • Fixed tanks exploding when the type is set to antimatter despite not having antimatter in them

          • Fixed the assembler not using the ore dict for powders in a lot of places

          • Fixed conveyor texture not looping correctly

          • Fixed thorium powder not being radioactive

          • Fixed spider milk kicking players off servers

          • Fixed geysers dropping themselves without silk touch

          • Fixed various helmets now counting as gas masks or goggles

          The RBMK

          The RBMK is unlike all the reactors that came before it in that it is truly modular. All of its behavior and functionality comes from the way the many pieces interact with each other.

          The Parts

          • The structural column is the back bone of every reactor. It alone does nothing, but it does distribute heat internally so it is much better to fill empty space with structural columns instead of random blocks.

          • The fuel rod will capture slow and fast neutrons which causes the fuel to react and emit more slow or fast neutrons in all directions. It is the only source of heat in the reactor.
            *The control rods are your way of directing the reactor. Fully inserted, it will not let any neutrons pass. At 50% insertion, it will let half the neutrons through, etc. Control rods can be assigned a color group which becomes important if you want to use a console.
            *Automatic control rods will throttle your reactor automatically as it gets hotter. You can define a function (linear, quadratic or inverse quadratic), start and endpoints for those functions (heat, the x-axis if you will) and the insertion levels at the start and endpoints (the y-level). These will be important to prevent your reactor from running too hot

          • The steam channel is the only active heat consumer (not counting passive cooling). It can be set to 4 different compression levels, higher levels require higher heat to maintain.

          • Absorbers act like permanently inserted control rods, blocking all neutrons from passing.

          • Reflectors will cause neutrons to bounce back to the part they came from.

          • Moderators will turn all fast neutrons that pass through it into slow neutrons. Most fuels produce fast neutrons, but need slow neutrons to fission. Using the wrong kind of neutrons will drastically reduce the efficiency.

          • The control console can be linked with an RBMK tool. It can view and manage an area of 15x15 blocks, showing heat distribution, fuel depletion and allowing to remotely control rods. Monitoring and display configuration is not yet finished.

          • Fuel rods are the items that react with each other. Most fuel rods are not self-igniting, meaning you will need either a specialized neutron source rod or a self-igniting fuel that will emit some neutrons even without receiving them. Most fuels fission when meeting slow neutrons, the notable exception being neptunium. The fuel rod will melt once the skin's temperature exceeds the melting point, the core however can often times be much hotter than that. Fuel rods, if hit by low levels of neutrons, will build up xenon which will cause them to become less effective, running the reactor at higher power will burn away xenon.

          Gamerules

          The reactor is not yet well balanced, and most fuels have the exact same behavior. In order to allow you to tweak the reactor's functionality on the fly, there's gamerules that will let you adjust the RBMK's math. Note that these gamerules are not saved and will reset once you leave the world.

          • dialPassiveCooling (decimal, >=0): the amount of heat removed from a component each tick. Default is 1, larger values will cause the reactor to cool off quicker without needing boilers. 0 will disable passive cooling.

          • dialColumnHeatFlow (decimal, 0-1): how quickly heat is moved inbetween components. 0 will not let heat move at all, 1 will cause a component's heat to equalize with all its neighbors instantly. 0.5 for example will try to approach even heat with its neighbors in steps of 50%. Default is 0.2, if you think heat is moving too slowly, increase the number.

          • dialDiffusionMod (decimal, >=0): how quickly a fuel rod's core temperature will equalize with the skin temperature. Diffusion is a stat of every fuel rod, this is an additional multiplier to it. Ideally, at high operation uranium has a core temperature exceeding 10,000°C while the skin temperature is still only a few hundred °C. The default is 1, 0 will cause no heat to be transferred from the core to the skin.

          • dialHeatProvision (decimal, 0-1): similar to the above, but this describes the speed at which the skin moves heat to the fuel rod column block. The default is 0.2. If the transfer speed is too low, i.e. the skin during normal operation keeps getting hotter than it should be, then increase this number.

          • dialColumnHeight (integer, 2-16): This is a purely aesthetic option, making the columns larger. Smaller columns are easier to build with, while larger ones are more realistic.

          • dialEnablePermaScrap (true/false): This option will cause meltdown debris to never despawn, meaning that you will have to clear it out yourself. Set to false by default, debris will despawn within 3-15 minutes, depending on the type.

          • dialBoilerHeatConsumption (decimal, >=0): The amount of heat consumed per steam produced in the boiler. The consumption is scaled up with higher pressure steams. Increase this number if boilers do not do a well-enough job at removing heat from the system. The default is 0.1, meaning it will produce 10mB of normal steam per °C consumed, or 1mB of dense steam.

          • dialControlSpeed (decimal, >=0): A multiplier for the speed at which control rods move. By default, it takes about 18 seconds for a rod to move from one extreme to the other. Setting it to 2 will cause them to move twice as fast, 0.5 makes them move half as fast, 0 will cause them to freeze. Default is 1.

          • dialReactivityMod (decimal, >=0): A general mulitplier for the reactivity of fuel items. This will throttle or increase the amount of flux released by fuel rods. Increase this if you think fuels aren't reacting with each other enough, decrease if fuels keep causing criticality incidents. Default is 1.

          2021-04-01
          1.0.27X3826

          Added

          • Half-mask

            • Like a gas mask, but only covers half your face

            • Due to how poison gas works, it will still burn your eyes out

            • Also comes as an armor mod!

            • Can be repaired with catalytic filters

          • dintronum armor

            • Why

            • Gives you a x5 damage (taken) multiplier

            • Congratulations on wasting your resources you doofus

          Changed

          • Removed russian localization

          • Removed texture from zirconium pants

          • In fact, let's just remove this altogether

          • Nether coal has been made 3x more abundant (delete your config for this to take effect)

          • The nether coal texture has been made even more intrusive

          • Not only will nether coal not drop anything useful, it will now spawn a flaming coal splinter that will be ejected into your face

          • Made the geiger counter even more expensive to craft

          • Removed recipe for digamma diagnostic

          • Removed zirconium from the reactor element assembly recipe

          • Decreased antimatter amount of the charged particle cyclotron recipe from 1000 to 200

          • Removed recipe that allows you to shred lapis into cobalt

          • Removed functionality where hazardous blocks would explode in dropped form

          • Heavily reduced the durability on stamps and blades

          • Jetpack reserve tanks can now refill BF rocket fuel packs

          Fixed

          • Fixed yellowcake and fallout producing way too little radiation

          • Fixed SILEX NEI button being in the right place

          • Fixed desh shredder blades not being pulled out by hoppers

            • Seriously, if you use desh then youu don't deserve automation

          • Fixed machines not crashing the server when connecting converters to hoppers

          Due to people not understanding that the joke is that the changelog is the exact opposite of what was changed, here is the real changelog:

          Added

          • Half-mask

            • Like a gas mask, but only covers half your face

            • Will protect against carbon monoxide but not regular gas

            • Also comes as an armor mod!

            • Can be repaired with catalytic filters

          • DNT Nano Suit

            • Near indestructible and comes with a lot of unique abilities

          Changed

          • Updated russian localization

          • Nether coal has been made 3x less abundant (delete your config for this to take effect)

          • The nether coal texture has been made less horrible

          • Nether coal will now drop infernal coal items which can smelt up to 24 items

          • The geiger counter no longer requires polymer to craft

          • Added recipe for digamma diagnostic

          • Added zirconium to the reactor element assembly recipe

          • Increased antimatter amount of the charged particle cyclotron recipe from 200 to 1000

          • Added recipe that allows you to get more cobalt from lapis using the SILEX

          • Hydroactive hazard blocks and items now explode when thrown into water

          • Heavily increased the durability on stamps and blades

          • Jetpack reserve tanks can no longer refill BF rocket fuel packs

          Fixed

          • Fixed yellowcake and fallout producing way too much radiation and not falling

          • Fixed SILEX NEI button being in the wrong place

          • Fixed desh shredder blades being pulled out by hoppers

          • Fixed machines crashing the server when connecting converters to hoppers

          • Fixed texture for zirconium pants

          2021-05-24
          1.0.27X3878

          Added

          • Fire extinguisher

            • As the name implies, can be used to extinguish fires

            • Not to be confused with the fire distinguisher

            • Can be loaded with water, foam or borated sand

          • Borated sand

            • Can be smelted into nice clean boron glass

            • Possible fire extinguisher load

          • New RBMK fuels

            • Unenriched uranium

            • Flashgold

          • Flashgold

            • New billet made from gold-198, antimatter and ionized particles

            • Can be used to make balefire completely without needing balefire to start with

          • Suit battery block

            • Suit battery in decorative form

            • Will charge your power armor when you click on it

          • Colored concrete

          • RBMK fuel pellets

            • Can be obtained by uncrafting RBMK rods

            • Uncrafting requires the rod to be at least 1% depleted and both core and skin temperatures being below 50°C

            • Come in 5 different depletion variants, plus extra variants for high xenon content

            • Can be recycled using the SILEX

            • Currently only unenriched uranium and flashgold have recycling recipes

          • Xenon-135

            • Created from recycling fuel with a high xenon content

          • UFO

            • Has currently no spawn condition

            • Will pulverize you, hard

          Changed

          • Chunk radiation has been replaced with a new system that behaves almost exactly like the old one. This was done in preparation to Drillgon's new dynamic system which will come soon. Note that this change has temporarily disabled world changes due to radiation, which will be re-enabled soon.

          • Australium billets now have recipes

          • RBMK fuel rod radiation will now increase as depletion and xenon go up

          • All rare metals except for australium have been removed. This leaves a few crappy old guns and the power glove without recipes.

          • The chat message informing you about new versions is now a clickable link

          • The SILEX NEI screen will now show you how many recipes can be completed per single input item

          • SILEX recipes now have a built in item translator that unifies the recipes for things that have both ingot and powder forms

          • RBMK fuel rods can now be cooled in spent fuel pool drums

          Fixed

          • Fixed fuel billets not being directly craftable into ingots

          2021-05-17
          1.0.27X3871

          Added

          • RBMK guide book

            • Can be obtained by clicking the "HOW 2 RBMK" book on the RBMK console

            • Contains descriptions of all RBMK parts and fundamental concepts

          • Cheese

            • Can be obtained by injecting cows with AWESOME or using anything with the ! ! ! potion effect

            • Baby cows drop more cheese

          Changed

          • Updated russian localization

          Fixed

          • Fixed punjack not using oredict steel blocks for the recipe

          • Fixed quackos generating ghost copies of himself

          • Fixed soyuz launcher dropping itself in addition to all its component

          2021-05-13
          1.0.27X3868

          Added

          • Pipes

            • Purely decorative blocks

            • Come in 4 shapes: normal, rimmed, framed and quadruple

            • Come in many designer colors such as gray, greenish gray, rusty gray and red gray (actually just red)

          • RBMK steam connector

            • Allows you to pull steam from RBMK steam channels without needing to put pipes above it

          Changed

          • Upated russian localization

          • RBMK reactivity has been increased tenfold, meaning changing the gamerule to make a functional reactor is no longer necessary

          • Some RBMK fuels now have experimental unique stats

          • Graphite electrodes are now made from actual graphite

          • ISBRH model lighting has been drastically improved to be more in line with how vanilla blocks look. You might notice a difference in how the RBMK blocks look since sides at different directions will now have different lighting

          • A new gamerule dialSaveDials that is on by default will prevent the other dials from being reset every time a world is loaded

          • Cryogenic hydrogen is now 100x weaker in engines

          • There is now a new stat in the geiger counter menu that shows the total radiation exposure in addition to chunk radiation

          • Using total radiation exposure, the geiger counter will also measure radiation from non-chunk sources such as radon gas, RBMK debris and radioactive items

          • There are now a few new cyclotron recipes, primarily regarding making and using boron and zirconium

          • Steel pipes can now be recycled

          • Tritium now only has 0.001 RAD/s

          Fixed

          • Fixed RBMK blocks not having any blast resistance or hardness

          • Fixed ore dict issues with neptunium breaking many recipes

          • Fixed some RBMK fuels having completely wrong stats

          • Fixed milking of duds not updating the inventory correctly

          • Fixed asphalt lights not being craftable

          • Fixed RBMK parts synching data that should not be synced, often causing ghost items and leading to crashes

          • Fixed the game crashing when inserting non fuel rod items into the RBMK

          • Fixed arc furnaces having negative energy

          • Fixed bunkers spawning too frequently and in oceans

            common-第1张图片

          The steam connector in action

          2021-03-28
          1.0.27X3822

          Added

          • Digamma diagnostic

            • Currently unobtainable, acts as a geiger counter but for digamma exposure

          • Gold RTG pellet

            • Made from the nasty gold 198 isotope

            • The isotope will be obtainable later on

          • Turbine warhead

            • A custom missile warhead that shatters into 200 turbine blades

            • The rarest part obtainable from loot crates

          • Explosive hazard stat

            • Like the hydroactive stat but will cause an explosion when the item is held while the player is on fire

          • Liquidator suit

            • Tier 4 hazmat with one of the highest protection levels

            • Provedes blast and knockback resistance

            • Every piece slows the player down by a bit

          • Zirconium pants

          • Iron cladding

            • Adds knockback resistance

            Changed

          • Did not update localization that is not russian

          • Changed the fractions of Pu239/240 that is in reactor grade plutonium

          • The turret controller has been removed from the creative inventory and the recipe was disabled

          • Removed unused functionality of the geiger counter that would "upgrade" it into a survey scanner

          • Item forms of blocks can now have the same hazard stats as regular items, including radiation, burning and asbestos

          • The balefire bomb now provides 10mDRX/s

          • Many of the radioactive blocks have had their values rebalanced

          • Most hazardous blocks now have particles when placed in the world

          • Mobs will now decay into a shower of particles after dying from digamma

          • Rebalanced all radiation protection values from armors, armors are now generally weaker against radiation

          • Dynospheres now have drastically reduced charge times

          • The tauon turret's beam now glows in the dark

          • Rare earth ore and crystals now yield zirconium splinters

          Fixed

          • Fixed glowing mushrooms spreading unreasonably fast

          • Fixed plasma heater sometimes creating more plasma than possible

          • Fixed plasma heater creating nothing-plasma

          • Fixed nether plutonium config spawning additional uranium and no plutonium

          • Fixed random crashes with hitscan turrets

          • Fixed turrets not targeting custom missiles

          • Fixed misspelling with APFSDS rounds

          • Fixed digamma particle displaying a completely wrong number for it's DRX/s

          • Fixed roseluck pest control box not damaging slimes

          • Fixed synchronized vomitting

          • Fixed beheader dropping one coal with the metadata 3 instead of three coals

          • Fixed potion sickness being bypassable when stabbing people with syringes

          • Fixed the tauon turret not rendering its beam

          • Fixed plasma heater not saving its internal power

          • Fixed entities vomitting and bleeding despite being immune to radiation

          2021-01-11
          1.0.27X3745

          Added:

          • Darter

            • Fires plastic darts which are laced with poisonous mud, along with a GPS tracker

          • Winged lunar chestplate

            • Can be used instead of the regular lunar cybernetic plate in the full set

            • Comes with a built-in ion jetpack which does not consume additional fuel

            • Sneaking allows you to glide in the air

          • Added new armor armor ability "hard landing"

            • Hitting the ground after at least 10 blocks will damage and knock away nearby entities

            • All powered armor except HEV have this ability now

          • Jetpacks as well as all electric FSB armor now have fuel/energy gauges as part of the armor HUD

          • New mini nuke variants

            • Safe will not cause any block damage

            • Low yield only creates a single flaming explosion

            • Normal mini nukes now create several larger explosions

            • High yield nukes behave like regular mini nukes from older versions, using the nuke explosion algorithm and causing fallout

            • Pumpkin bombs are TNT-filled mini nuke shells

            • Tiny tots work like the proto mirv, firing 8 smaller mini nukes

          • New mini MIRV variants

            • Safe

            • Low yield

            • Medium

            • High yield

            • MILV

          Changed:

          • Updated russian localization

          • The radiation generator's template now uses a seperate icon. In the future, this type of template will not be creatable with the template folder.

          • HEV armor is now fireproof

          • Assemblers will now show the item being made inside the glass dome

          • Reworked all jetpacks

            • All jetpacks now hold more fuel

            • Jetpacks are now used with space instead of the sneak key

            • The particle effects of the jetpacks have been overhauled

            • The vectorized jetpack now steers a lot nicer

            • The "breakpack" has been turned into the builder's jetpack which is similar to the regular jetpack but comes with an automatic hover ability

            • The boostpack, more true to its name, now behaves like the vectorized jetpack but much, much faster

            • The boostpack also uses BF fuel now and can no longer be refueled with the reserve tank

          • Overhauled small nuclear explosions

            • The particles have been completely reworked

            • Most mini nukes now use a different system that is less overpowered and less laggy

          • Some players might experience a new, experimental immersive recoil effect which will tilt the screen subtly when using weapons

          • Changed all jetpack recipes to be generally cheaper

          • Electric armor will no longer use passive energy when used in creative mode

          • All handheld nuclear launchers now have their first-person render size doubled

          • Tier 2 and 3 hazmat helmets now work as safety goggles

          • Recipes have changed to use the new mini nuke variants

          • Rare loot chests will now spawn mini nukes more frequently with the lower-tier variants

          • The supershotgun now has a texture

          • Changed the gerald recipe to use all four coins

          • CMB armor has been highly buffed, it's damage cap is now on-par with schrabidium and its general modifier is now twice as good (5%)

          • CMB armor also gives damage boost 5 and haste 3 (instead of 1)

          • Weapons what do not use up ammo can now be unloaded to prevent being stuck with one ammo type only. To do so, press the reload key while sneaking. Note that this will not return the loaded ammo.

          Fixed:

          • Fixed schrabidic acid and schrabidate recipes not having icons

          • Black book recipes are no longer shapeless in order to fix a bug where no ore-dicted recipe can be used

          • Fixed titanium filters exceeding the item meta and saving incorrectly

          • Fixed HEV and AJR armor not working as faraday cages

          • Fixed chain's hitbox length not matching the texture

          • Fixed 4 gauge claw shells operating incorrectly with entities that have 0 health

          • Fixed 4 gauge wooden stake shells outright not working

          • As a work around due to faulty server software, some anvil operations can now be done using the blast furnace

          • Fixed guns that fire multiple round per cycle having negative ammo

          2021-03-22
          1.0.27X3815

          Added:

          • Guide book

            • A proof of concept that allows me to easily add ingame manuals

            • Supports images, chapter titles and different languages

            • Only one exists with placeholder text

            • Since most people will throw it away, it also doubles as furnace fuel

          • SILEX

            • Test recipe for splitting steel back into iron and coal

            • Uranium ingots (or UF6)

            • Plutonium ingots (or PuF6)

            • RGP

            • Schraranium ingots and crystals

            • An improved version of the gas centrifuge

            • Will split plutonium into all isotopes without creating reactor grade plutonium

            • Can split RGP into Pu239 and Pu240

            • Currently does not need an external laser source

            • Does not yet have NEI handlers or fluid ports

            • Input items are dissolved in hydroxide, alternatively it can directly accept hexafluorides

            • Current recipes include:

          • Goalkeeper Twin Gatling CIWS

            • "Howard"

            • Hitscan turret with low damage but high RoF

            • Has exceptional gun depression/elevation of 50° and 90° respectively

            • Works fantastically against missiles but also as a general purpose sentry

            • Uses hitscan, accuracy uses the same config option as the old CIWS (default is 50%)

          Changed:

          • Updated localisations that might be russian

          • Decapitor will no longer drop antimatter when killing wither skeletons

          • They will instead have a 5% chance of dropping a skull, otherwise they will be guaranteed to drop coal

          • Empty oil deposits can now be shredded into gravel

          • Plutonium hexafluoride now yields 3 Pu238 aand 6 RGP

          • Asbestos themed items now increase the player's asbestos exposure stat

          • Lithium items, when held, will explode when the player enters water

          • High-speed steel bolts and tungsten bolts now have little indicators to make them easier to tell apart

          • Asphalt now gives a huge speed boost when walked on

          • Spent fuel pool drums now emit little bubble particles when submerged in water

          • Most old turrets and respective ammo is now no longer craftable and obtainable in creative mode

          • They can be shredded to return a modest amount of steel and gunpowder

          • The hunter chopper is now no longer immune to most damage sources, only direct attacks (i,e, fist or sword)

          • Previously ignored damage sources now deal only 10% damage to the chopper

          • Peas can no longer be eaten

          • Peas no longer have to be right clicked at quackos, using them will remove all megaquackers in a 50 block radius

          • Throwing quackos into the void will respawn him in the sky

          • Player Pu_238 now has an additional 0.4 radiation resistance (as much as RAD-X)

          • Player Tankish now has a cape

          • The centrifuge tower no longer requires lapis dust to be made

          Fixed:

          • Fixed issue where any item is accepted in the missile assembly's fin slot, allowing to create server-crashing custom missiles

          • Fixed tomb gas being affected by gas masks

          • Fixed ball-o-tron crashing due to an ID conflict with nuclear waste pearls

          • Fixed bug where miniature inventory blocks would lose texture alpha when in hotbar

          • Fixed poison and NERF darts causing lead poisoning

          • Fixed bug where the turret controller would spam the log with the name of the entity you're aiming at

          • Fixed bolter displaying the ammo count in the HUD

          • Fixed issue where turrets would not turn towards their target on clients due to the entity being synced, although the entity is not loaded on the client

          • Fixed crash when entering decimal values into the DFC emitter

          common-第1张图片

          2021-03-15
          1.0.27X3808

          Added:

          • SILEX and FEL plaaceholders

            • These blocks wil be implemented in the future, for now they are nice creative-only decoration

          • Rocket launcher turret "Richard"

            • New turret which loads 17 rockets at a time

            • Uses 84mm rockets

            • Can use all rocket types, rockets only travel with 75% the normal speed

          • Nietes

            • A single shot nerf gun

            • The cheapest gun in the mod, but it does not deal any damage

          • Added many new types of particle collider magnets

          • Added tiered power plugs for the particle collider

          • Test core (NEI only)

            • Experimental new nuke system where bombs are assembled from blocks

            • 6 charges need to be arranged around the core and triggered with redstone at the same time

          Changed:

          • Updated russian localization

          • Rebalanced most radiation values for items. The radiation should now scale in a sensible manner vs. how radioactive those elements are in real life. Thorium is also radioactive now, but the ingots only have 0.1RAD/s.

          • Plutonium RTG pellets and all pu238 items now have the hot trait

          • Player Pu_238 now has a radioactive aura which contaminates nearby entities and spawns particles

          • Increased starmetal tool's luck ability from 1 to 5

          • Rebelanced the hadron collider

            • Particles no longer have a charge limit, which means that all power plugs can be put on the beginning of the accelerator

            • One velocity point is now worth 100kHE (instead of 12.5M)

            • The core's buffer is now only 10MHE

            • Particles have no initial charge

            • All recipes have been rebalanced with the total power consumption in mind

          • Cyclotrons now use neodymium coils in the assembly recipe

          • Template folders now have search bars at the bottom

          • The Fau armor's radiation resistance has been slightly improved

          • The default message of the fireworks battery now is "NUCLEAR TECH"

          • The text has been removed from the firework battery's label

          • Pu238 has been retextured to reflect it's tendency to glow from rapid decay

          • Pu238 blocks now give off a light level of 5

          Fixed:

          • Fixed 40mm grenade projectiles rendering with a 90° tilt

          • Fixed asbestos tiles giving off particles passively instead of when broken

          • Fixed turrets not targeting villagers

          2021-03-09
          1.0.27X3802

          Added:

          • Zirconium

            • Will become relevant later, trust me

          • Potion sickness

            • Can be configged. Levels are "OFF", "NORMAL" and "TERRARIA"

            • off by default

            • Given out by most drinks, syringes and pills

            • Prevents spamming of consumables

          Changed:

          • Player martmn is now rendered as a fart cloud

            • Please someone tell firerest to never contact me ever again

          Fixed:

          • Fixed crash where cargo landing pads would just yeet the server

          2021-03-07
          1.0.27X3801

          Added:

          • New turrets

            • Players

            • Animals

            • Mobs

            • Machines (minecarts, missiles)

            • Have a GUI, need power and have the potential to use different ammo types

            • The AI chip is optional, without it it will simply attack all players

            • Things to be attacked can be configged individually, using these categories:

            • The turret controller also works, instead of simply having the same angle as the player, the turret will actually aim at what you are aiming at

            • Using the turret controller does not require power

            • More turrets will be added soon, models for rocket turrets already exist

          • Chekhov's gun

            • Gatling turret with high rate of fire

            • Uses .50 BMG

          • Mister Friendly

            • A server-friendly version of chekhov

            • Lower rate of fire, uses the much less potent 5mm calibre

          • Jeremy

            • Powerful autocannon

            • Fires 240mm shells, the strongest type comes with a nuclear warhead

          • Tauon

            • Uses depleted uranium as ammo

          • Added a new digamma-relaated achievement

            • It'll make more sense in the future

          • Mesothelioma

            • Being near asbestos will increment a mesothelioma stat

            • This stat cannot be lowered or cured

            • The stat will not do anything until it reaches the maximum after which you die instantly

            • After death, you might be entitled to financial compensation

          • Dineutronium armor

            • Better than euphemium

            • comes with a myriad of armor abilities, and some new ones

          • More kinds of nuclear waste

            • Will be used in an upcoming update

          • Decorated cobalt tools

            • They're like cobalt, just better

          • Starmetal tools

          • Nuclear waste pearl

            • Works exactly like an ender pearl

            • Creates fallout and radon

            • Does not teleport the player

            • Ok turns out it's not like an ender pearl at all

          Changed:

          • Heliostat mirrors no longer use TESR rendering, making solar plants much more performant

          • Burning coal will now release a large cloud of monoxide when broken

          • Nether coal will no longer passively release monoxide, but instead a large cloud when broken

          • Ancient scraps will now create a large cloud of tomb gas when broken

          • Turret AI chips will now save the player's name instead of the UUID

          • Fau armor now has item textures

          • Fau armor will now protect the player from all digamma sources

          • Made the terra drill's recipe slightly more expensive using a desh motor and starmetal tools

          • Mask man no longer has a hard damage cap of 50, instead all damage above 50 will be multiplied by 0.25. So 100 damage is now 50 + (50 x 0.25) = 62.5

          • The hidden catalog had some easy earlygame machines removed from the offers

          • Most hidden catalog offers are now substantially cheaper and no longer require the level 6 achievement

          • More resources, kits and weapons have been added to the hidden catalog

          • The hidden catalog's riddle no4 has been deemed impossible to solve and was subsequently changed

          • Vault and blast doors have been made significantly cheaper

          • Pyramids now generate without the protective wall separating the treasure from the stairway

          Fixed:

          • Fixed potential dupe by shift clicking items into the gas flare's battery slot on servers

          • Fixed potential crash when trying to dismember ducks (but why would you do that, anyway?)

          • Fixed issue where unloading the sat dock would reset NBT data

          • RTG pellet recipes now use one iron plate, this should fix a recipe conflict with plutonium 238

          • Fixed a crash caused by gas blocks if the world has instant scheduled block updates enabled

          • Fixed a rare disconnect from (internal) servers when using the flamethrower

          2021-02-16
          1.0.27X3781

          Added:

          • More revival armor mods

            • Wild P whiskey (3 revives)

            • Fabol's vodka (a lot of revives)

          • Crucible

            • Doubles movement speed when held and deals 5000 damage

            • Only 3 charges

            • Comes with custom equip and swing animations

          • Added enteramine pills

            • Removes all DRX and adds temporary protection

          • Tungsten crate

            • Polonium billets -> yharonite billets

            • Crucible hilt -> charged crucible

            • Blast-proof crate

            • Holds as much as a chest

            • Can be used as an instantaneous furnace when shot at with a DFC laser

            • Items will not be smelted if the entire resulting stack size exceeds stackability (64 iron crystals would be 128 iron ingots -> too much!)

            • Using a powerful DFC laser created by the DF core, you can also use these two recipes:

            • The crate will not unload items into a hopper if they are smeltable

          Changed:

          • Updated russian localization

          • Updated the radar model

          • Ancient scraps will now also release gas if a neighboring block changes (breaking blocks, redstone signals, etc)

          • 3 billets of any kind can now be crafted into 2 ingots

            • I just realized that 3 pu238 billets are already used for the RTG pellet recipe, you better have nomorerecipeconflicts installed

          • Entities with 900 RAD or more will now continuously bleed

          • Oil derricks will now spawn dense radon gas when drilling through uranium ore and flammable gas when venting natural gas

          • DRX medication is now craftable

          • The radar now has toggles

            • Missile mode will display and react to missiles

            • Player mode reacts to players

            • Smart mode will still display but not emit redstone for missiles that are moving upwards

          • The schrabidium hammer now uses yharonite billets in its recipe instead of meteorite fragments

          • The shredder now has more recycling recipes (anvils, crates, chains)

          • Ipecac and PTSD medication will now play the vomitting effect when consumed

          Fixed:

          • Fixed diesel gen tooltip calling hydrogen "diesel"

          • Fixed chemistry template among other things having broken tooltips

          • Fixed many MES items not being blinding

          • Fixed game disconnecting or even crashing when using a jetpack reserve tank while wearing an armor piece without the jetpack attachment

          • Fixed issue where the custom nuke would ignore stack sizes, meaning a slot with a full stack of TNT would be worth one block of TNT

          • Fixed small reactors not unloading depleted thorium fuel

          2021-02-08
          1.0.27X3773

          Added:

          • Radon gas

            • Is emitted by uranium ore

            • Somewhat radioactive

          • Dense radon gas

            • Special type of radon created by nuclear waste blocks and radioactive barrel explosions

            • More radiation, leaves fallout behind

          • Tomb gas

            • Hard to notice

            • Quite deadly

          • Asbestos particles

            • Left behind after breaking any asbestos block, passively generated by most asbestos blocks except tiles

            • Currently purely cosmetic, mesothelioma pending

          • Carbon monoxide

            • Spawns during coalfires (not nether coal)

          • Flammable gas

            • Generates in pockets underground

            • Torches cause it to catch fire

          • Vomitting

            • Unlike bloody vomitting, this effect already happens after 200 RAD

            • Both normal and bloody vomitting cause the hunger effect

          • Reactor grade plutonium

            • Replaces both Pu239 and Pu240 in the plutonium centrifuge recipe

            • Is now used in most plutonium-based fuel recipes

            • Can be centrifuged into Pu239 and Pu240, the former is purely for weapons

          • Tritium lamps

            • Come in green and blue varieties

            • Identical to redstone lamps but with a lot more swag

          • Billets

            • A new unit for radioactive materials

            • Equals exactly 6 nuggets or 1 rod

            • Rods can now be crafted using billets which simplifies the recipe

            • Billets now replace ingots in some recipes, making a few of them cheaper

          • Added boosted xenon cycle

            • Uses liquid oxygen to make xenon quickly

          • Digamma medicine

          • Pyramids

            • Spawn rarely in deserts

            • Best left alone

            • I know for a fact that telling people to not go there will make them go there, but i am powerless

          • Added digamma related achievements

          • Added journals

            • Rare dungeon loot that act as template folders for special items

          • Dusted steel

            • Can be forged and compressed 10 times

            • Currently no use

          • New armor mods

            • Scrumpy (extra life)

            • Fab heart (+30 HP)

          Changed:

          • Updated russian and chinese localizations

          • Radiation sickness no longer causes the hunger effect, instead it is now tied to vomitting
            Highly irradiated players will now notice blueish particles around themselves. This is actually cherenkov radiation manifesting in the character's eyeballs and thus invisible to other players.

          • Hydrogen can now be burned in a diesel generator

          • Updated schrabidium fuel ingot's texture

          • Fixed 5mm chlorophyte recipe only yielding 4 instead of 8 items

          • Fixed drop duplicatiion with the bolter

          • Yharonite inserts can now be crafted with yharonite billets, although the billets still lack a recipe

          • Fau armor is now craftable with yharonite

          • UF6 and PuF6 recipes only yield 900mb instead of 1000

          • Hexafluorides will no longer output any fluoride as a byproduct

          • Updated most projectile models

            • Bullets all use the same generic rifle bullet model, in the future, small caliber projectiles will have a shorter model

          • Fallout dust now causes 10RAD/s instead of 0.1

          • Fallout blocks now only cause contamination 1 instead of 2, however the effect will last for 10 minutes

          • The antimatter cluster explosion now has a higher resolution and custom sound

          • The template folder now excludes a few templates which can be made using journals

          • The tesla backpack now has a recipe and description

          Fixed:

          • Fixed velvet bandaids dropping with a 20% chance instead of the intended .2%

          • Fixed entities not being affected by ambient radiation if their contamination is at 0

          • Fixed raging vortices desyncing when destroyed with antimatter clusters

          • Fixeed crash related to the PaA armor

          • Fixed OSIPR not consuming alt mode ammo

          2021-02-01
          1.0.27X3766

          Added:

          • Fau armor

            • Currently unobtainable, stats still pending

          • AJR power armor

            • Identical to steel ranger armor but with a fabulous paintjob

          • Added peas

            • Craftable from seed and gold nuggets

            • Can be used to despawn quackos

          • Armor modification table

            • Allows to add armor mods to any armor piece, vanilla or modded

          • Armor mods

            • Gas mask attachable

            • Back-mounted tesla coil (currently uncraftable)

            • Servo sets

            • Boot pads

            • Inserts

            • Armor polish (found in village blacksmiths)

            • Bandaid (high chance to drop from animals, bug)

            • Serum (found in mineshafts)

            • Plutonic quartz (rare byproduct from smelting uranium ore)

            • Morning glory (rarely found in relay stations)

            • Lodestone (rare byproduct of smelting iron ore)

            • Soapy water (found in blacksmiths and mineshafts)

            • Bottled milk (rare drop from spiders)

            • Heart pieces (dungeon loot and rare drop from all mobs)

            • WD-40 (rare drop form all cybercrab variants)

            • More extra mods which are all craftable, unlike the previous ones

          • Demon core

            • Has a mere 5 RAD/s

            • When dropped on the ground, the screwdriver which suspends the neutron reflectors will loosen

          • Closed demon core

            • The most radioactive item in the game with 100kRAD/s

            • Desh-cladded tier 3 hazmat suits allow you to hold it for around 10 seconds before dying

          • Digamma gun

            • Reskin of the bolter, functionality pending

          • Brittle jungle bricks

            • Will block the hole between floors in jungle dungeons

            • Walking on them or breaking one will set off a chain reaction where all brittle blocks break

          • Fallout

            • Snow-like layer created by nukes

            • Drops fallout dust

            • Dust can be crafted into layers or full blocks

            • Usable as radgen fuel

          Changed:

          • Updated localization which might or might not be russian of origin

          • Digamma radiation exposure is now a permanent stat much like radiation

          • HEV is no longer fully fire proof and instead only blocks afterburn

          • The old gray AJR armor is now called "steel ranger armor"

          • Updated orbital death ray

            • It now creates a small N2 blast with additional radial laser beams

          • Entities exposed to digamma radiation will now spawn crumbling soulsand particles

          • Cladding is no longer usable like normal, instead it now counts as an armor mod which can be applied to one armor piece

          • The supershotgun now has a localization key and a crafting recipe

          • Custom missile thruster recipes havee been simplified

          • The mining laser has been made somewhat cheaper

          • The geiger counter HUD bar now has a subtle color gradient

          • Explosive charges now use an adjusted explosion system with higher resolution, fixing the bug where high yield vanilla explosions create a small, square hole with long cracks instead of a proper hole

          • Normal mini nukes no longer create 5 explosions but one slightly larger one with higher resolution

          • Jetpacks no longer count as conventional armor (can no longer be worn with right click, provide protection or applied with dispensers) but can still be put into the armor slot and used as before

          • Jetpacks are in addition armor mods that can be put onto any armor (except on other jetpacks since as previously mentioned, they don't count as "real" armor anymore)

          • HEV batteries now use redstone dust instead of energy powder

          • Dead grass will no longer give the contaminated effect when walked over

          • Dead grass is now brown in appearance instead of gray

          • Radiation will turn grass blocks into dead grass rather than dirt

          • The decontaminator will remove the contaminated potion effect in addition to reducing player contamination

          • Having 600 RAD or more will now cause Steve to throw up blood every 30 seconds

          h1=Fixed:]

          • Fixed Balls-O-Tron taking radiation damage

          • Fixed quackos being killable with schrab revolvers and null grenades

          • Fixed slimes, magmacubes and other miscellaneous mobs not showing up correctly using thermal sights

          • Fixed sand recipes only yielding 1 item instead of 8

          • Fixed full set armor always having an active geiger counter except for powered sets which would never have one

          • Fixed crashed spaceships always spawning with one chest that is broken

          • Fixed mechanist's circle often not spawning inside the jungle dungeon

          • Fixed dead grass any glowing mycelium having resistances that are way too high

          2021-01-01
          1.0.27X3735

          Added:

          Chains

          Can be hung from ceilings or walls

          Climbable!

          Fireworks battery

          Allows to shoot firework rockets which spell out a message

          Using dye changes the rocket color

          Redstone-activated

          Message can be changed with nametag

          Needs to be filled with powder (sulfur = 1 charge, gunpowder = 2 charges)

          The default message is a personalized message from me to this year 2020

          Jungle dungeons now spawn naturally

          Every dungeon has a mechanist's circle block in the bottom floor

          Using a silver key on it will summon balls-o-tron

          Balls-O-Tron

          No further description necessary

          The spawner item can be crafted again after he has been defeated

          More achievements

          Beating a boss or special mob can now give you an achievement in addition to the corresponding coin item

          Changed:

          Updated russian localization

          The EMP blast of the strong EMP missile now lasts for 10 minutes

          Large EMP missiles are now craftable

          Bolter DU rounds now have an extended armor and protection piercing ability

          Doctor17's cape now also applies to Doctor17PH

          The silver key recipe was changed to use forged meteorite metal

          Nuclear creepers and boss meltdown elementals now drop coins

          Power armor now continuously drains power, the exception being the HEV suit

          AJR armor lasts around 2 hours

          Lunar armor lasts less than half an hour

          Lunar armor will kill the player if any part runs out of power

          Schrabidium armor no longer has the saturation ability

          Fixed:

          Fixed the damage ramp-up of nuclear explosion scaling backwards, resulting in no damage at ground zero and a lot of damage at the very edge

          Fixed chemplant fluid rendering clipping outside the tanks

          Fixed issue where guns with no crosshair would glitch up the boss bar texture

          2020-12-28
          1.0.27X3731

          Added:

          Fabulous hat

          Special good boys only item

          HEV suit

          High power armor that changed the surivial HUD

          AJR power armor

          Meltdown elemental

          Spawns near players which have experienced a reactor meltdown

          Meteorite sword

          Can be upgraded many times from +10 atk up to +500

          Gas shale

          A new block that spawns in schist strata

          You can extract petroleum gas out of it without the need for a complete oil setup

          Added HE and incendiary ammo to the bolter

          Added better mekanism integration

          If mekanism is detected, the game will delete the default recipe for the digiminer and replace it with a more reasonable-priced assembler recipe

          HEV suit battery

          Works like a fusion core but only provides 150kHE

          Currently not craftable

          Added radiation and creeper coins

          Obtainable but currently unused

          Added schrabidic acid

          Used to make ferric schrabidate

          Ferric schrabidate

          Can be used for a new way to obtain dineutronium

          Those new chemical templaates do not yet have icons, oops

          Added blocks for schraranium, schrabidate and dineutronium

          Power detector

          Buffers up to 20HE and uses 1 per tick, will give out a redstone signal

          Added fabulous vodka

          Changed:

          Updated russian localization

          FBI raids now have a config for how far away they spawn from players

          FBI agents will now try to approach the player from much further

          FBI agents will also breach through walls now

          In general, targeting has been improved somewhat

          FBI agents won't take any damage from galacticraft's suuffocation or thermal damage, instead they put on space suits in other dimensions

          FBI agents are immune to all potion effects now and will put on a gas mask if they encounter radiation/gas

          FBI agents can no longer despawn

          The solid rocket fuel recipe output has been buffed from 1 to 4

          FSB armor sets can now have damage threshold

          It's the same ridiculous system as in fallout new vegas but this time the NPCs don't get that advantage

          FSB armors can now have auditory geiger counters

          If such an armor is worn, geiger counter items are silent to prevent duplicate sounds

          FSB armors can also have custom geiger counter HUDs now, first one being the HEV suit

          Powered FSB armor sets will lose all their advantages when the power runs out, acting as little more than vanilla armor once they are unpowered

          Power armor effects have been rebalanced

          The T45 crafting recipe now uses regular motors instead of desh ones

          Circuits in the assembler and chemplant now have simpler recipes (4 instead of 6 wires, 1 instead of 4 dusts)

          The semtex blend recipe now yields 3 instead of 1

          Mob raids and mask man spawn now produces a chat message

          Wither skeletons will now drop antimatter instead of a skull when killed with an axe that has the decapitator ability

          FSB armor descriptions as well as tooltips for nuclear rods now use localized descriptions

          Cyber crabs and tainted creepers are now fully immune to radiation

          Rebalanced the red crate

          The ducking mechanic now has a config to be turned off

          Semtex blend now has an alternate recipe with ballistite instead of cordite, but that only yields 1 instead of 3

          Particles now have (currently experimental uses):

          Strange quakrs can be used to make dark crystal

          The higgs boson lets you craft 8 uranium ingots directly into schrabidium

          Dark matter can be combined with plutonium ingots to make euphemium

          Schrabidate can be combined with the sparkticle to make DNT

          The DFC's rendering has been reverted back to the original orb instead of the void

          The chemical plant's internal fluid buffers have been bumped up from 16k to 24k

          The chemical plant's fluid input slots can now be used to remove fluid again

          Power armor helmets such as the new AJR and HEV helmets now count as protective eyewear

          The mining laser's recipe has been made slightly cheaper

          Placing a radar on top of a muffler will now remove the ping sound

          Fixed:

          Fixed beta food feature outright not working

          Fixed beta food not working on cracked servers

          Fixed power armors reusing the starmetal armor materials, allowing those sets to be mixed

          Fixed the large tank having an invisible unused extra slot

          Fixed FBI agents not spawning with gun visuals

          Fixed the desh recipe icon showing peroxide instead of mercury

          Fixed ultra dense steam not having a tank label

          Fixed the issue where the shredder could sometimes convert dusts into other dusts based on metadata which somehow unfixed itself

          Fixed microwave not saving power and setting

          2020-12-16
          1.0.27X3719
          • Solar boiler

            • Turns water into steam using heliostat mirrors

            • Mirrors can be turned towards the boiler with the mirror adjustment tool

            • Great for early game power

          • Bolter

            • Some details are still subject to change

            • Fires .75 bolts

            • Better visual effects and more ammo variety pending

            • Features an ammo counter that is part of the model and no crosshair whatsoever

          • Updated chinese localization

          • Putting the cartoon painting into an item frame will now create a crappy motivational poster

          • Nether ores now have configs, allowing you to reduce the amount of burning coal spam

          • Accidentally changed the pacifist's machine gun's crosshair, whoops

          • Added some more item lore to MOX fuel

          • Ring coils now have alternate recipes with steel plates

          • Recipes for uranium and polonium sand now use 8 blocks of sand at once, drastically reducing the amount of powder needed

          • HE/RF converters have been reworked

            • The GUI was removed, clicking on it only displays a chat message with the current buffered energy

            • The converters now feature a new mechanic known as an open energy cap

            • The cap is at 1MHE by default, working as usual with one exception, the cap can be exceeded once. If a reactor pumps 10 million HE into the converter at once, it will buffer the entire amount, but no additional inputs are accepted until it is converted

            • Due to technical limitations of RF energy, buffers can only handle 500MHE/2GRF at a time

            • The changes are still experimental, unusual behavior should therefore be not unexpected

          • Fixed issues regarding some anvil recipes not working correctly

          • Fixed mob config not being loaded at all, making FBI raids impossible to turn on and mask man impossible to turn off

            2020-12-07
            1.0.27X3710
            • Particle Accelerator

              • Large, modular multiblock that can create various new particles

              • Particles are currently mostly without function, but it can also cheaply create antimatter

            • Added a 10 second grace period to players getting radiation

              • This will prevent people from respawning and dying instantly

            • The T45 and lunar plating now show enemy health above their heads

            • Added a config for mob events such as mask man spawning

            • Added FBI raids

              • Disabled by default

              • Several FBI NPCs will spawn at once, trying to break in and break your stuff

              • AI is currently very primitive and not that good at doing things

            • The nether is now a lot more hellish

              • Added large, commonly spawning veins of burning nether coal

              • There's now somewhat common smoldering netherrack blocks that emit particles and set mobs on fire

              • Added nether geysers, lesser common blocks that shoot out flaming jets and shrapnel

            • Added localization support for more item tooltips and chat messages

              • This includes the particle collider GUI, geiger counter, machine templates and the oil detector

              • More support will follow

            • Digamma radiation

              • Currently only emitted by the digamma particle

              • The particle has a high half-life, the player however, does not.

            • Added chicken nugget

              • Due to a stalemate in the texturing contest, it uses two halves of different textures

              • Created by colliding two chickens in a particle collider

            • FifeMiner and lag_add both now have half a cape each with their respective nugget on it

            • Lunar armor now has a damage cap of 4 instead of 7.5

            • Starmetal and lunar armor have been made tesla-resistant

            • Armors registered with the "spacesuit" prefix are also tesla-resistant

            • Updated russian localization

            • Pouring sticky liquids into machinery is no longer advisable.

            • Armor that is fitted with radiation-cladding will now count as tesla-resistant

            • The burning coal ore texture now has longer flames

            • Nether phosphorous ore is now more common

            • Updated cell textures

            • Increased the energy capacity of ambient radiation generators and geothermals from 100 to 500

            • Geothermal generators now accept nether geysers

            • Oily coal ore now has a small chance of igniting when mined with tools harder than wood

            • Guns now support the unbreaking enchantment

            • The plutonium 238 RTG pellet will now dispense random nuclear science related facts when clicked

            • Infinity I, unbreaking III and thorns III enchantment books are now craftable

            • Fixed people with the beta hunger system not being able to play on servers

            • Lunar armor no longer has increased gravity, this should fix people clipping into the ground in multiplayer

            • Fixed shredder recycling recipes for golden coils yielding advanced alloy

            • Fixed converters not showing the buffered power in their GUIs

            • Fixed breeding reactors voiding their inventories when unloaded

            • Fixed incorrect render-layering with glass blocks

              2020-11-24
              1.0.27X3697
              • Oily coal

                • Spawns rarely in large veins

                • Will drop 2-3 coal

                • Flammable

              • Обновленная русская локализация

              • Fixed tool abilities crashing singleplayer and kicking people from servers

                2020-11-23
                1.0.27X3696
                • The industrial generator has been completed and should now be functional

                  • Balancing might still be a bit off

                • Added spongebob macaroni

                  • Spongebob macaroni

                • Bottlecap blocks

                  • 128 caps compressed into a single block

                  • Very fancy

                • ShimmeringBlazee now has his own cape

                • The microwave has been fully implemented

                • Added missing config options for tool abilities

                • Added Quackos, The Elder One

                  • Ducks mutate into an elder ducc when exposed to radiation

                  • Quackos cannot be harmed, but ridden

                • Added the painsaw ability

                  • Exclusive to chainsaws, this ability will drop extra XP and ammo items when killing mobs

                • Added decapitator ability

                  • Exclusive to axes, this ability will drop mob and player heads

                  • For mobs that do not have head items, it will drop rotten flesh and bones

                • The tommy gun has been properly added

                • Added an achievement for rapidly disassembling a fusion reactor

                • Updated russian localization

                • The tossable antischrabidium cell now has a 3D model

                • The fluid tank texture has been updated and it now uses smooth shading

                • The fluid tank has been updated to use the same GUI as barrels

                • The mushroom cloud has been reworked, feedback is appreciated

                • Lunar cybernetics are now crafted with specific armor plates

                • T45 armor is now craftable with titanium armor plates

                • T45 armor now uses the FSB system, parts can be charged like batteries

                • T45 Armor has been retextured

                • Fusion cores no longer act as batteries, instead they can now charge any worn armor piece by 2.5MHE

                • Fusion cores can be crafted into energy cores which hold 10MHE

                • Many steel deco block can now be recycled by shredding

                • The rosenberg pest control box was updated

                  • The recipe now uses a starmetal ring

                  • The box needs energy to operate, roughly 500kHE per second

                  • Using a spark battery on it, even if empty, will allow it to work indefinitely again

                • The red crate's contents have been updated

                • The fusion reactor now works with hoppers, allowing you to pull byproducts directly out of it

                • Flamethrower poison gas clouds now have wither effect

                • The acidizer can not turn rotten flesh into leather

                • Fusion reactor byproduct rates for chlorophyte and balefire ash have been drastically increased

                • The saturnite recipe now only needs 50mB of mercury (instead of 200) and produces 2 ingots instead of 1

                • The quartz to lithium recipe has been removed, instead schist can now be shredded into lithium

                • Wires can now be recycled back into ingot form

                • Coils can now be shredded back into the base material

                • The steel tank recipe will now give 2 instead of 1

                • Circuits can now be downgraded by smelting them

                • Explosion particles now use batched rendering which should improve performance, especially with weapons such as the ZOMG

                • The curde oil refinery is now a good bit cheaper

                • Fixed grenades bouncing off of non-solids

                • Fixed chlorophyte ammo not targeting entities behind non-solids

                • Fixed lunar armor leg models getting stuck behind the player after sneaking

                • Fixed asbestos schist ore not dropping asbestos sheets

                • Fixed fluid tank not dropping items after being broken

                • Removed debug feature from large turbine dummy blocks

                • Fixed assembler recipes using light oil instead of kerosene

                • Fixed boiler not updating the mouseover tank info

                • Fixed crash when FSB armor is worn in combination with any non-armor items such as skulls or pumpkins

                • Fixed assembly templates not correctly cycling through alternate items in the tooltip

                • Fixed fluid ducts flickering when using a fluid ID

                • Fixed the glitch giving the wrong type of ammo

                • Fixed suicide shotgun using 12 gauge instead of 20 gauge buckshot

                • Fixed ability tools and swords not taking damage when attacking mobs

                • Fixed electric poles not saving connections and randomly "forgetting" connections

                • Fixed explosion particles being glow in the dark

                • Fixed large turbine blades not turning

                2020-10-27
                1.0.27X3668
                • Lunar cybernetic armor

                  • New power armor

                  • Uses the "full set bonus armor" system

                  • Armor pieces behave like batteries, they can be charged in generators and energy storage blocks

                • Berzelianite bricks

                  • Blue bricks in 4 variations

                  • Might be used for a future dungeon

                • Spikes

                  • Deal 100 damage to living entities that fall on them

                  • Safe to walk through

                • Scrap metal pancake

                  • Can only be eaten when a full lunar cybernetic set is worn

                  • Will fully recharge all armor pieces

                • Desh motor

                  • A new crafting item which will be used for power armors

                • Arctic code vault

                  • A rare structure that spawns below cold biomes

                • PT cell

                  • A fuel cell of polonium and tennessine, similar to the radio nuclide cell

                  • Generates significantly more power than a mini-RTG, 2500 HE/t

                • Strata

                  • The world will randomly generate a rare, regional stratum composed of graphitic schist

                  • This stratum is very rich in ore

                  • Finding a stratum and mining a schist block will give the Stratum achievement and drop 500xp

                • Schist ores

                  • Also includes lithium ore which until now only had a meteor ore form

                • More work on the new igen GUI

                  • Now has a turning knob and some of the pending functionality has been added

                  • Still not finished

                • Updated tritium deuterium cake texture

                • Some pending machines have received inventory 3D models like the machines from the missile tab and the hexafluoride tanks

                • The punji trap enargite brick will now spawn a spike block instead of barbed wire

                • The stealth device now gives invisibility 2

                • If a player has invisibility 2, he will be fully invisible, including his armor

                • Crashed space ships now spawn red copper deco block instead of coils and cable switches instead of fusion reactor control blocks

                • The soyuz module that hovers over 0/0 now displays a dynamic message which is fetched from a website, meaning it can change without the mod being updated

                • Changed the visor texture of asbestos armor

                • Updated gold coil textures

                • Added config options for rare earth and lithium ore spawn rates

                • Schist has been added to the scrap list of mining lasers

                • Fixed setting config values to 0 not disabling dungeon spawn

                2020-10-12
                1.0.27X3654
                • Chlorophyte pickaxe

                  • Mercury touch will drop lots of mercury when redstone ore or blocks are broken

                  • A very good pick with a unique ability: mercury touch

                  • Mese pickaxe

                    • The explosion will not hurt any entities and drops all blocks

                    • Has the new explosion ability

                    • Technically a dineutronium pickaxe

                  • Mese gavel

                    • Twice as big as conventional gavels

                    • That means twice the gavel power

                  • Added an automated system which will restore player's health if it becomes NaN'd

                    • NaNing used to be a problem with black holes but is now only a rare occurance

                    • Some mods still cause it, the system will detect NaN no matter how it happens

                  • New tool and sword abilities

                    • Mercury touch drops mercury when redstone ore or blocks are mined

                    • Explosion will trigger a mining charge

                    • Phosophorus tip causes the phosphorus burn potion effect

                  • Updated russian localization

                    • And again just as this release finished uploading

                    • Actually, it got updated a second time before that even, so the one mentioned above is actually the third time within this one update

                  • The new IGen now has a GUI

                  • Updated refinery GUI texture

                  • Updated some item textures

                  • Electronium now pulses at half the speed

                  • Removed the lava recipe from the gas centrifuge

                  • Update steel stamp textures

                  • Doctor17 now has his own cape

                  • Added some new babymode recipes

                    • Schrabidium tools and armor are now crafted like vanilla tools

                  • Schrabidium tools now require ionized particles to be crafted

                  • Creative players will no longer receive any radiation

                  • Updated refinery texture, tweaked the model a bit

                  • The refinery hitbox is now 1 block lower

                  • The radioisotope cell now produces 70 HE/t instead of 25

                  • Updated boxcar model and texture

                  • Boxcars will now drop themselves instead of a boatload of items

                  • Boxcars can be shredded into steel powder

                  • Thermonuclear boxcars are now craftable

                  • When placing a boxcar manually, it will now stand on its wheels instead of being stuck in the ground

                  • Core components for the fusion reactor and plasma heater have been moved to the machine tab

                  • The tesla coil recipe now requires wood

                  • Most blocks with custom models now have the models appear in the inventory and in the player's hand

                    • Some blocks are still pending, these will follow soon

                    • Generic missiles might also get 3D models in the future

                  • Cleaned up a lot of rendering classes

                  • Fixed the horse nut hammer existing

                  • Fixed fusion reactor and plasma heater dropping themselves in addition to their components

                  • Fixed balefire dual and quad rods returning single rods

                  • Fixed meteor dungeon boneyards not spawning

                  • Fixed some bomb renderers leaking GL statements

                  2020-09-27
                  1.0.27X3640
                  • Gavels

                    • The diamond gravel joke finally makes sense

                  • Baby mode

                    • SchrabTrans machines now produce schrabidium ingots

                    • Uranium ore now has a 5% chance to turn into schrabidium ore instead of 1%

                    • Scorched uranium can be crafted with water to be 'washed' into regular uranium

                    • Crude oil is smeltable in the blast furnace from a canister and coal

                    • The desh recipe does not require mercury

                    • Diesel can be crafted from crude oil and redstone

                    • Semtex can be craafted from TNT, niter and slime

                    • Cordite an be crafted from gunpowder, ballistite and wool

                    • Plates can be crafted from 4 ingots (produces 4)

                    • Wires can be crafted from 3 ingots (produces 16)

                    • Book of boxcars is now craftable

                    • Schraranium turns into Nikonium

                    • A config option that re-implements old features or new, alternate ways to craft things, making the mod easier, including:

                  • Added silver key and a new brick variant

                    • Will become relevant later

                  • Added many missing recipes to the overhauled cyclotron, more will most likely follow

                  • Added schrabidic acid

                    • Will be used for future recipes

                  • Added a recipe for balefire warheads

                  • Chlorophyte bullets and canister shot rockets have been implemented

                  • Updated russian localization

                  • Asbestos now spawns twice as many veins per chunk

                    • This change is based on the config, you will have to change it or delete it yourself

                  • Asbestos veins now spawn 4 instead of 3 blocks

                  • The cyclotron's control boxes are now open

                  • Simplified MOX fuel recipe to 3 pu239 and 6 u238

                  • The obj_tester now uses an experimental new model which might be used for a reworked industrial generator

                  • The ZOMG cannon has been ported to the new gun system

                  • Vitrified barrels will now only output .5 RAD/s, capped at 5 RAD/s for the chunk (instead of 5 and 75)

                  • Updated cyclotron recipe

                  • Removed dee magnet recipe

                  • The ZOMG now has an assembly recipe, making it more expensive

                  • The ZOMG's viewmodel is now significantly larger

                  • Fixed cyclotron not accepting energy from the side connectors

                  • Fixed half the cyclotron recipes not showing up in NEI

                  • Fixed book of boxcars being stackable

                  • Fixed hunter chopper crashing servers when two of them die next to each other

                  • Fixed fusion reactor only outputting byproducts once every 4 billion ticks

                  2020-09-20
                  1.0.27X3633
                  • Polonium RTG pellet

                    • Has 5x more heat output compared to plutonium pellets

                    • Also works for furnaces

                  • Fancified mining laser and large turbine GUIs

                  • Updated pellet textures

                  • The DFC now has a temporary experimental renderer

                  • The indutrial generator has been retired

                    • Breaking it will return all crafting items

                  • Shrapnels will no longer create explosions on impact, instead it will spawn lava pop particles

                  • Overhauled cyclotron

                    • Recipes have been updated and rebalanced

                    • The cyclotron no longer produces power but consumes it

                    • Recipes now always create antimatter as a byproduct

                    • The GUI now has an actual on/off button

                    • Cyclotrons from older worlds should in theory safe to keep without the need to remove them

                    • The GUI features smart shift-click support

                    • The cyclotron now supports upgrades for speed, power consumption and safety

                    • When out of coolant, the cyclotron will start an invisible overheat timer that will allow it to operate for an additional minute

                  • Removed recipes for unused fusion reactor parts

                  • Unused fusion reactor components can now be recycled

                  • When submerged in water, small reactors will now emit cherenkov light

                  • The CMB furnace now only uses 200mB instead of 2000mB of mud per operation

                  • Fixed uranium dual rod being reffered to as fuel

                  2020-09-14
                  1.0.27X3626
                  • Ducking mechanics

                    • Pressing O now allows you to duck

                  • New weapons

                    • Currently WIP

                  • More ammo types

                    • a lot of 4 gauge ammo

                    • chlorophyte ammo for almost every caliber (currently unused)

                  • Beta health mechanics

                    • Experimental feature not available to everyone

                    • Food level is kept at 5 bars, food will directly heal the player

                    • Players cannot starve but also not regenerate

                  • Added ionized particles

                    • A byproduct of lighter fusion fuels

                    • Currently unused

                  • Added a config to disable world destruction through radiation

                  • Updated russian and chinese localization

                  • Industrial steam turbines should now be more performant, the code for them is still untested though

                  • The ore acidizer can now create meteor fragments from meteor powder, effectively making meteor blocks renewable

                  • The cooldown for fusion byproducts has been drastically lowered

                  • Hydrogen based fusion fuels now have byproducts

                  • Dungeon chests loot now contains ammo casings, primers and cordite

                  • Fixed issues with the general world rendering

                  2020-09-12
                  1.0.27X3636

                  chlorophyte ammo, some recipes and delicious garbage

                  2020-09-02
                  1.0.27X3614
                  • Updated russian localizations

                  • For testing purposes, the radial engine and broken radio now have 3D models in the inventory

                  • Fixed some multiblocks crashing when placed or destroyed

                  • Fixed the fusion reactor dropping all the components as items when melting

                  • Fixed clientside-suicide from B93 beams

                  • (Unconfirmed) Fixed T45 displaying power data wrong

                  • Fixed factory cores not having the right energy values

                  2020-09-01
                  1.0.27X3612
                  • New fusion reactor

                    • Originally added in the last version, it's now fully functional and obtainable

                  • Plasma heater

                    • To get all that spicy gas for your reactor

                  • Industrial steam turbine

                    • A much larger variant of the standard turbine

                    • Currently a bit wonky, subject to change in the near future

                  • A recipe to make BF rocket fuel

                    • That only took us, what, a year?

                  • Thermonuclear ashes

                    • A byproduct of balefire plasma

                    • Allows you to reclaim balefire shards

                  • Updated russian localization

                  • Updated new fusion reactor texture

                  • Fusion reactor will now display the currently used blanket as part of the texture

                  • N2 mine and solinium bomb are now stronger

                    • You will have to delete your config (or just those two values) for the change to take effect

                  • Chlorophyte is now a byproduct of XM plasma fusion

                  • Changed many of the fusion reactor's component textures

                  • The breeding reactor is now 3 blocks tall with a fancy new model

                  • Rebalanced a few assembler recipes, reactor components are now cheaper

                  • Structures will no longer generate breeding reactors

                  • Updated maskman texture

                  • Moved the BEL recipe to the book of boxcars

                  • The bobmazon level 6 achievement is now much easier

                  • Fixed multiple bombs using the wrong configged radius for explosions only when triggered with a detonator

                  • Fixed many assembler recipes not using ore dict when they should

                  • Fixed GL bleeding caused by the small microwave renderer

                  • Fixed console spam caused by combo proxy and transformer TEs

                  • Fixed dynospheres only carrying 1% of their intended charge

                  生草译文(仅供参考)

                  补充


                  新型聚变堆


                  最初是在上一个版本中添加的,现在已经完全可以使用了


                  等离子体加热器


                  为你的反应堆提供所有的辛辣气体


                  工业汽轮机


                  标准涡轮的一个大得多的变体


                  目前有点不稳定,可能会在不久的将来发生变化


                  制造BF火箭燃料的配方


                  只花了我们一年的时间?


                  热核灰


                  打捆火焰等离子的副产品


                  允许你回收火焰碎片


                  改变


                  更新的俄罗斯本地化


                  更新的新聚变反应堆结构


                  聚变反应堆现在将显示当前使用的毯子作为纹理的一部分


                  氮气地雷和索林炸弹现在更强大了


                  要使更改生效,您必须删除配置(或仅删除这两个值)


                  绿藻现在是XM等离子体融合的副产品


                  改变了许多聚变反应堆的组件结构


                  育种反应堆现在有3个方块高,有一个奇特的新模型


                  重新平衡了一些组装程序的配方,反应堆组件现在更便宜了


                  这些建筑将不再产生繁殖反应堆


                  更新的maskman纹理


                  把BEL的配方移到了boxcars的书中


                  bobmazon 6级成就现在要容易得多


                  固定的


                  修正了多个炸弹使用错误的配置半径爆炸只有当引爆引爆


                  修正了许多汇编程序不使用矿石字典时,他们应该


                  修正了小型微波渲染器引起的GL出血


                  修复了由组合代理和转换器TE引起的控制台垃圾邮件


                  固定的强子球只携带预期电荷的1%



                  2020-09-21
                  1.0.27X3633
                  • Polonium RTG pellet

                    • Has 5x more heat output compared to plutonium pellets

                    • Also works for furnaces

                  • Fancified mining laser and large turbine GUIs

                  • Updated pellet textures

                  • The DFC now has a temporary experimental renderer

                  • The indutrial generator has been retired

                    • Breaking it will return all crafting items

                  • Shrapnels will no longer create explosions on impact, instead it will spawn lava pop particles

                  • Overhauled cyclotron

                    • Recipes have been updated and rebalanced

                    • The cyclotron no longer produces power but consumes it

                    • Recipes now always create antimatter as a byproduct

                    • The GUI now has an actual on/off button

                    • Cyclotrons from older worlds should in theory safe to keep without the need to remove them

                    • The GUI features smart shift-click support

                    • The cyclotron now supports upgrades for speed, power consumption and safety

                    • When out of coolant, the cyclotron will start an invisible overheat timer that will allow it to operate for an additional minute

                  • Removed recipes for unused fusion reactor parts

                  • Unused fusion reactor components can now be recycled

                  • When submerged in water, small reactors will now emit cherenkov light

                  • The CMB furnace now only uses 200mB instead of 2000mB of mud per operation

                  • Fixed uranium dual rod being reffered to as fuel

                  生草译文:

                  补充


                  钋RTG颗粒


                  比钚芯块多出5倍的热输出


                  也适用于熔炉


                  改变


                  矿用激光与大型涡轮导向器


                  更新颗粒纹理


                  DFC现在有了一个临时的实验渲染器


                  工业发电机已经退役


                  打破它将返回所有工艺物品


                  弹片在撞击时不再产生爆炸,相反,它会产生熔岩爆裂颗粒


                  大修回旋加速器


                  配方已经更新并重新平衡


                  回旋加速器不再产生能量,而是消耗能量


                  配方现在总是创造反物质作为副产品


                  GUI现在有一个实际的开/关按钮


                  从理论上讲,来自旧世界的回旋加速器应该是安全的,不需要移除它们


                  图形用户界面提供智能移动点击支持


                  回旋加速器现在支持速度、功耗和安全性的升级


                  当冷却液用完时,回旋加速器将启动一个看不见的过热计时器,它将允许它再工作一分钟


                  删除了未使用的聚变反应堆部件的配方


                  不用的聚变反应堆部件现在可以回收利用了


                  当淹没在水中时,小型反应堆将发出切伦科夫光


                  CMB炉现在每次操作只使用200 MB的泥浆,而不是2000 MB


                  固定的


                  作为燃料的固定铀双燃料棒

                  2020-08-24
                  1.0.27x3605
                  • Enargite bricks

                    • Come in many spicy variants

                    • There's versions with fancy glyphs and trapped ones

                  • Jungle dungeon

                    • Currently only spawnable via the debug wand

                    • Quite big that thing

                  • Desh shredder blades

                    • Never break!

                  • Added individual configs to blacklist tool abilities

                  • Added asbestos bricks

                  • Added painted nuclear waste block

                  • Updated russian localization

                  • Balls-O-Tron is being reworked, the spawn egg has been removed

                  • Shredder blades are now repairable with 2 plates of the same material

                  • Hot fluids now have the temperature on the fluid tank tooltip

                  • Steam turbines now accept ultra hot steam

                  • The new fusion reactor is nearing completion, the plasma heater is now fully functional and the reactor can already accept water and plasma, use the magnets, explode when operated without running magnets/internal blanket and output steam

                    • Functionality for blanket degradation, breeding compartment and byproducts are still pending

                  • Fixed press stamps being acceptable shredder blades

                  • Fixed radar tooltips

                  • Fixed custom missiles still not showing up on radars

                    2020-08-18
                    1.0.2.7X3598
                    • Terra miners

                      • Work both as pickaxes and shovels

                      • Have a ton of abilities

                    • Chernobyl warning sign battle axe

                      • It's a red trefoil sign

                      • Basically a reskin of the stop sign axes

                    • Added ultra dense steam

                      • Will be used by the fusion reactor

                    • Added fusion reactor blankets

                      • Currently without a function

                    • Added functionality to the fusion reactor core component block

                    • Balls-O-Tron mark zero

                      • Just a prototype which is underwhelming and not functional

                      • In order to not disappoint people, the spawn will remain disabled until it is finished

                    • Ferriswheel Electronium Storage Unit (FEnSU)

                      • Battery block with a capacity of 9.22 exaHE

                      • For now it only has an electricity port at the bottom

                    • Added scorched uranium ore

                      • Uranium that is exposed to fallout and does not turn into schrabidium ore becomes scorched

                      • Scorched ore cannot be tuurned into schraabidium by this method

                    • Added high-speed steel block

                    • Semtex

                      • A powerful explosive item which replaces TNT in many recipes

                      • Edible

                    • Rod of discord

                      • Allows for instant teleportation

                    • DeshReady blend

                      • A variation of desh blend that lets you make desh without a chemical plant

                    • Microwave

                      • Not really finished yet but it mostly works

                    • Added plasma fluids

                      • Will be used by the new fusion reactor

                    • Balefire and steel

                      • It's flint and steel for balefire

                    • Glass

                      • Uranium, trinity and polonium glass

                      • Fancy!

                    • Sands

                      • Uranium and polonium sand

                      • But bob why it no radiation

                    • Mask man

                    • New ammo variants

                      • IF-R&D for shotguns summons a thunderstorm of flechettes

                      • IF-R&D for 5.56 and .50 BMG summons meteors

                    • Polonium

                      • Rare, very radioactive and overall nasty

                      • Great early tier 4 breeder fuel

                    • Added trixite battery

                      • Lower capacity than a spark battery but it also works in balefire bombs

                    • Balefire rods

                      • Long-lasting tier 2 breeder fuel

                    • Blazing balefire rods

                      • Shorter but even hotter breeder fuel

                    • Added sauergun

                      • Belt-fed 4 gauge shotgun with a crunchy animation

                    • More decorative blocks

                      • Lab tiles

                      • Concrete pillars

                    • Experimental world radiation system

                      • Chunks with high radiation levels will now have block effects

                      • This feature is still a heavy WIP and might be removed outright if it proves to be too laggy

                    • Muffler

                      • Unfinished, only works with diesel generators

                    • The soyuz and the orbital module now have recipes

                    • Added an annoying screen overlay to prevent annoying people from asking annoying questions

                     

                    • Updated russian localizations

                    • Updated chinese localozations

                    • Removed unused year-old laser code

                    • Changed recipe for starmetal and schrabidium armor

                    • Zombies have a small chance to spawn with starmetal chestplates

                    • The new fusion reactor has been given a GUI, functionality still pending

                    • Changed fusion reactor plasma texture

                    • Removed the annoying overlay telling people not to be stupid

                    • Mask Man now has a spawn condition and a boss bar

                      • You are legally allowed to panic

                    • Mask Man now has damage resistance against explosions and projectiles

                    • Mask Man is now immune to magic and fire damage

                    • Bringing Mask Man's health down to 50% will now cause his face to melt off

                    • The name change of the black book has been reversed

                    • The super shotty now has a properly unwrapped model and an animation

                      • Efficiency adds a small chance that operations consume no input item

                      • Speed is self explanatory

                      • Overdrive too

                      • MIRVs now split more like they do in fallout 4

                      • Projectile speed has been tripled to avoid people killing themselves

                      • Texture still pending

                      • The geiger counter now also displays the player's rad resistance, the output has color formatting and looks generally more pleasing

                      • The assembler will now in/output into any container, not just hoppers, chests or crates

                      • The assembler recipe system has been reworked. NEI handlers are now more clean and show ore dict items, all recipes can be configured in a JSON file (hbmAssembler.json). By default, the game will generate a template JSON containing all standard recipes. This change was rather fundamental and is not well tested. Issues should not be unexpected.

                      • Most assembler recipes now take exactly 5 seconds, this is a bug caused by a fault in the automatic conversion between the old and new systems, this will be fixed soon.

                      • Radars should now display tier 0 and custom missiles correctly

                      • Slightly changed the way automatic mining drills work, the drill hole is now square

                      • The custom nuke has been reworked, the explosion algorithm is now up-to-date with the MK4 and antimatter explosions are now BF-type. Mushroom clouds also use the new look. All items accepted by the custom nuke will now have a label with exact values on what effects they give. The custom nuke's GUI will now only show the stage which is relevant. Hovering over stages gives details on what they are and how powerful they currently are. The first number indicates this stage's theoretical stength without external modifiers. The second number shows the defacto strength with below-level bonuses and caps in mind.

                      • The custom nuke TNT stage is now capped at 150 instead of 100

                      • The TNT stage will behave like an N2 mine above strength 75

                      • Renamed gadget and fatman propellant items to avoid confusion

                      • Changed many recipes to use semtex instead of TNT

                      • Added alternative recipes where semtex can replace TNT to yield more items

                      • Replaced black book functionality

                      • Rebalanced meteor dungeons, the black book is now 10x rarer

                      • The supershotgun model has been improved, texture still pending

                      • The supershotgun now has animations

                      • Drillgon now has his own cape instead of the HBM one

                      • Updated diamond gravel tooltip

                      • Removed pointless and broken radiation override code

                      • Updated russian localization

                      • Updated some textures

                      • Teleporters now use xR textures

                      • Breeding reactor was overhauled

                      • Fuel rods no longer rely on item meta for the damage bar

                      • Fuel rods and breeder fuels now have improved, automatically generated tooltips

                      • Breeder fuels now have different tiers, some recipes need hotter fuels

                      • Overhauled breeder recipes

                      • Changed some centrifuge recipe to include polonium

                      • Cleaned up some code, better organisation of registry parts

                      • The RTG and radio isotope cell now have actual models

                      • Fuels can no longer be extracted from fuel rods

                      • Dynamic barrels will no longer display an empty hazard diamond when empty

                      • The solinium bomb no longer deals regular nuke damage, instead it applies several thousand RADs to all living things

                      • Many of the meteor block textures have been updated

                      • Asbestos ore now spawns in the world, though rather rarely since it has very few uses

                      • Radiation decay for chunks has been reduced from 1% to 0.1% per update operation

                      • Flat decay has been reduced from 0.5 RADs to 0.05 RADs

                      • MIRV launchers have been properly moved to the new radiation system

                      • The crystallizer now has 2 upgrade slots

                      • RF converters now use IEnergyHandler interfaces which should work much better with other mods

                      • Fixed schrabidium not giving off any radiation

                      • Removed console debug spam when joining a world

                      • Fixed SU-batteries displaying worthless empty variants in the creative tab

                      • Fixed niter being ore dicted as "salpeter" instead of "saltpeter"

                      • Fixed meteors not utilizing fullbright

                      • Fixed bullet base entities crashing the game if no config could be loaded

                      • Fixed the general chunk radiation override config not working correctly

                      • Fixed concussion grenade's direct hit damage having an upper bound that is lower than the lower bound which might cause crashes

                      • Fixed issue where either NTM packets or vanilla packets would not arrive to TEs that had a recent state change

                      • Fixed assembler, chemplant and burner press having stuck progress bars

                      • Fixed a 6 year old bug where reinforced glass doesn't actually let light pass

                      • Radars now use serialized packets which should prevent flickering of the radar screen

                      • Oil pumps can now drill through all blocks that have a somewhat low blast resistance. This will fix the issue where modded blocks would often jam the drill. Note that, due to vic's modern warfare having blast-resistant ores for some reason, drills may still get jammed if used with this mod.

                      • Fixed the annoying splash screen appearing more than once per game session

                      • Fixed balefire dual and quad rods returning single rods

                      • Fixed documents having the "decay" tooltip

                      • Fixed some batteries including the fusion core only having 1% of their intended capacity

                      • Fixed assembler recipes not using ore dictionary sulfur and neutron reflectors

                      • Fixed shovel/pickaxe combo tools not being effective against grass

                      • Fixed pumpjack and derrick drilling through oil instead of extracting it

                      • Removed unused music disc file

                      • Fixed assembler recipes only having production times of 5 seconds

                      • Fixed screen overlays like geiger counters or crosshairs messing with vanilla overlays like the boss bar

                      • Fixed cobalt block not being in the ore dictionary

                      2020-08-10
                      1.0.27X3591
                      • Semtex

                        • A powerful explosive item which replaces TNT in many recipes

                        • Edible

                      • Rod of discord

                        • Allows for instant teleportation

                        • I added it only for a dick joke

                      • DeshReady blend

                        • A variation of desh blend that lets you make desh without a chemical plant

                      • Updated russian localization

                      • The geiger counter now also displays the player's rad resistance, the output has color formatting and looks generally more pleasing

                      • The assembler will now in/output into any container, not just hoppers, chests or crates

                      • The assembler recipe system has been reworked. NEI handlers are now more clean and show ore dict items, all recipes can be configured in a JSON file (hbmAssembler.json). By default, the game will generate a template JSON containing all standard recipes. This change was rather fundamental and is not well tested. Issues should not be unexpected.

                      • Most assembler recipes now take exactly 5 seconds, this is a bug caused by a fault in the automatic conversion between the old and new systems, this will be fixed soon.

                      • Radars should now display tier 0 and custom missiles correctly

                      • Slightly changed the way automatic mining drills work, the drill hole is now square

                      • The custom nuke has been reworked, the explosion algorithm is now up-to-date with the MK4 and antimatter explosions are now BF-type. Mushroom clouds also use the new look. All items accepted by the custom nuke will now have a label with exact values on what effects they give. The custom nuke's GUI will now only show the stage which is relevant. Hovering over stages gives details on what they are and how powerful they currently are. The first number indicates this stage's theoretical stength without external modifiers. The second number shows the defacto strength with below-level bonuses and caps in mind.

                      • The custom nuke TNT stage is now capped at 150 instead of 100

                      • The TNT stage will behave like an N2 mine above strength 75

                      • Renamed gadget and fatman propellant items to avoid confusion

                      • Changed many recipes to use semtex instead of TNT

                      • Added alternative recipes where semtex can replace TNT to yield more items

                      • Renamed book of boxcars to the black book

                      • Replaced black book functionality

                      • Rebalanced meteor dungeons, the black book is now 10x rarer

                      • The supershotgun model has been improved, texture still pending

                      • The supershotgun now has animations

                      • Fixed assembler, chemplant and burner press having stuck progress bars

                      • Fixed a 6 year old bug where reinforced glass doesn't actually let light pass

                      • Radars now use serialized packets which should prevent flickering of the radar screen

                      • Oil pumps can now drill through all blocks that have a somewhat low blast resistance. This will fix the issue where modded blocks would often jam the drill. Note that, due to vic's modern warfare having blast-resistant ores for some reason, drills may still get jammed if used with this mod.

                      • Fixed the annoying splash screen appearing more than once per game session

                      • Fixed balefire dual and quad rods returning single rods

                      • Fixed documents having the "decay" tooltip

                      • Fixed some batteries including the fusion core only having 1% of their intended capacity

                      2020-08-05
                      1.0.27X3586
                      • Microwave

                        • Not really finished yet but it mostly works

                      • Added plasma fluids

                        • Will be used by the new fusion reactor

                      • Balefire and steel

                        • It's flint and steel for balefire

                      • Glass

                        • Uranium, trinity and polonium glass

                        • Fancy!

                      • Sands

                        • Uranium and polonium sand

                        • But bob why it no radiation

                      • Mask man

                      • New ammo variants

                        • IF-R&D for shotguns summons a thunderstorm of flechettes

                        • IF-R&D for 5.56 and .50 BMG summons meteors

                      • Polonium

                        • Rare, very radioactive and overall nasty

                        • Great early tier 4 breeder fuel

                      • Added trixite battery

                        • Lower capacity than a spark battery but it also works in balefire bombs

                      • Balefire rods

                        • Long-lasting tier 2 breeder fuel

                      • Blazing balefire rods

                        • Shorter but even hotter breeder fuel

                      • Added sauergun

                        • Belt-fed 4 gauge shotgun with a crunchy animation

                      • More decorative blocks

                        • Lab tiles

                        • Concrete pillars

                      • Experimental world radiation system

                        • Chunks with high radiation levels will now have block effects

                        • This feature is still a heavy WIP and might be removed outright if it proves to be too laggy

                      • Muffler

                        • Unfinished, only works with diesel generators

                      • The soyuz and the orbital module now have recipes

                      • Added an annoying screen overlay to prevent annoying people from asking annoying questions

                      • Drillgon now has his own cape instead of the HBM one

                      • Updated diamond gravel tooltip

                      • Removed pointless and broken radiation override code

                      • Updated russian localization

                      • Updated some textures

                      • Teleporters now use xR textures

                      • Breeding reactor was overhauled

                      • Fuel rods no longer rely on item meta for the damage bar

                      • Fuel rods and breeder fuels now have improved, automatically generated tooltips

                      • Breeder fuels now have different tiers, some recipes need hotter fuels

                      • Overhauled breeder recipes

                      • Changed some centrifuge recipe to include polonium

                      • Cleaned up some code, better organisation of registry parts

                      • The RTG and radio isotope cell now have actual models

                      • Fuels can no longer be extracted from fuel rods

                      • Dynamic barrels will no longer display an empty hazard diamond when empty

                      • The solinium bomb no longer deals regular nuke damage, instead it applies several thousand RADs to all living things

                      • Many of the meteor block textures have been updated

                      • Asbestos ore now spawns in the world, though rather rarely since it has very few uses

                      • Radiation decay for chunks has been reduced from 1% to 0.1% per update operation

                      • Flat decay has been reduced from 0.5 RADs to 0.05 RADs

                      • MIRV launchers have been properly moved to the new radiation system

                        • MIRVs now split more like they do in fallout 4

                        • Projectile speed has been tripled to avoid people killing themselves

                      • The crystallizer now has 2 upgrade slots

                        • Efficiency adds a small chance that operations consume no input item

                        • Speed is self explanatory

                        • Overdrive too

                      • RF converters now use IEnergyHandler interfaces which should work much better with other mods

                      • Fixed schrabidium not giving off any radiation

                      • Removed console debug spam when joining a world

                      • Fixed SU-batteries displaying worthless empty variants in the creative tab

                      • Fixed niter being ore dicted as "salpeter" instead of "saltpeter"

                      • Fixed meteors not utilizing fullbright

                      • Fixed bullet base entities crashing the game if no config could be loaded

                      • Fixed the general chunk radiation override config not working correctly

                      • Fixed concussion grenade's direct hit damage having an upper bound that is lower than the lower bound which might cause crashes

                      • Fixed issue where either NTM packets or vanilla packets would not arrive to TEs that had a recent state change

                      你已经到达了世界的尽头..
                      新建2020-07-14
                      1.0.27X3565
                      • All red copper items now have the ore dict name "redCopperAlloy" in order to not clash with GT, the unnecessary second ore dict name has been removed

                      • Removed "(WIP)" from the anti ballistic's name

                      • Vitrified barrels now have a recipe

                      • Updated russian localization

                      • Updated readme

                      • License now has its own file

                      • Fixed vault blocks crashing when generated in the world due to the block's elevation not matching the loot table's target

                      • Fixed the server killing itself on startup due to the gun animation packet

                      • Energy block API still pending (battery items should work)

                      • Cleanup of horrendous assembler and chemical plant recipe code

                      • Configurable assembler and chemplant recipes via JSON

                      • Moving from IEnergyReceiver for RF compatibility to IEnergyHandler

                      2020-07-14
                      1.0.27X3564
                      • Soyuz launcher core

                        • Allows you to finally assemble a soyuz launch platform

                      • Diamond crystals

                        • For crystallizer recipes from diamond ore or diamond gravel

                      • Silk touch ability for tools

                        • For all high-end tools and even cobalt

                      • More crystallizer utility recipes

                      • Added animation API

                        • A few weapons now have proper animations

                        • More will receive firing and reload animations in the future

                      • Vaporizer ammo

                        • Short-range flamethrower ammo with high spread and high damage

                      • Laser miner

                        • It's like a quarry but with more fancy lights

                      • Added more machine upgrades, all for the mining laser

                      • Added schraranium

                        • Will replace schrabidium as the output in the schrabTrans

                        • Yields less schrabidium

                        • Your opinion doesn't matter

                      • Balefire bomb

                        • Oh dear

                      • Balefire egg

                        • Comes with a whopping 10,000RAD/s

                        • Yes there's easy ways to survive this, I tested it

                      • Added an explosion animation for Tom

                      • Smashing hammer

                      • Added energy API

                        • Currently only the battery API is implemented

                        • To use, copy the class with the same path into your project and implement a battery item using the IBatteryItem interface

                      • Quattro

                        • Quad-barrel rocket launcher that uses player-guided rockets

                        • Comes with actual animations (wow)

                      • Mining charge

                        • Like the explosive charge but does no damage to mobs and drops all blocks

                      • More capes!

                      • The scaffold struct block now has a higher contrast to make it easier to tell apart in holograms

                      • Rebalanced the asteroid miner

                      • Updated russian localization

                      • Updated super conducting magnet block texture

                      • Changed textures for upgrades and upgrade slots

                      • Updated copper and titanium item textures

                      • Rebalanced poisonous mud centrifuge output

                      • Watz powerplant parts are now generally cheaper

                      • Reverted change that multiple euph rods are needed for a nugget

                      • Removed unused rubble textures

                      • Updated SchrabTrans, it now uses the better machine base code, a new sound and a fixed progress bar

                      • Batteries no longer use metadata to display the charge state

                      • Creative tabs will now list batteries twice, being both full and empty

                      • Updated diamond gravel tooltip text (important!)

                      • Rebalanced the B92 recipe

                      • The custom missile launcher GUIs have been cleaned up, slots have been added for extra clarity on how missiles are refueled

                      • The ore acidizer now has a large model

                      • Cladding can now be applied to armor pieces that already have cladding, given that it's a lower level than the one you are currently using

                      • Changed recipe for Balefire Shells

                      • Halved the rad resistance numbers of schrab armor pieces

                      • Cleaned up some crappy code

                      • Fixed the alt deco block not having a tile entity mapping

                      • Fixed depth mask for laser beams

                      • Fixed ability swords being considered tools

                      • Fixed critical issue that could lead to crashes or world corruption where euph quad rods are labeled as "fuel" despite clearly not being fuel

                      • Fixed radiation rising above 2500 in creative mode

                      • Fixed dud referring to the bomb as a "baleflare"

                      • Fixed mines and broadcasters having wrong spawn conditions, making them much much rarer than they should be

                      2020-06-07
                      1.0.27x3528H1
                      • Diamond gravel

                        • Not too exciting, but it'll come in handy later

                        • There's some joke involved but i forgot what it was tbh

                      • Added a few handy utility recipes for the crystallizer

                        • Obby bricks can be made from crushed obsidian

                        • Dense stone from cobble

                        • Mercury droplets from redstone blocks

                      • Updated russian localization

                      • Changed license to GPLv3 (curse you, Stallman)

                      • Fixed crystallizer, centrifuge and shredder not working properly with items that have scrambled IDs

                      • Fixed crash regarding turbines (before I previously "fixed" them, they only didn't have a functional battery slot)

                      2020-06-07
                      1.0.27x3528
                      • Added ore acidizer

                        • uses peroxide to turn ores into crystals

                        • crystals can be smelted, shredded or centrifuged to yield additional output

                      • Added an automatic version checker

                      • Added a new hammer

                      • Added a handheld jaw vice

                      • Updated russian localization

                      • Certain debugging features are now restricted to debug mode

                      • The soyuz launcher now has a proper hitbox

                      • Fibreglass now has a recipe and a use

                      • Updated many textures

                      • Mk.2 grenades now have an experimental 3D model when thrown

                      • Rebalanced particle spawn rate of projectiles

                      • Dynamic barrels now output fluids in all directions

                      • General code cleanup regarding machine recipes

                      • Fixed NEI only showing NTM's equivalents of ores even though the ore dictionary is used for some machines

                      • Fixed potential crash when placing renamed conveyor blocks

                      • Fixed mister topaz using the wrong sound

                      • Fixed tom not spawning in unloaded chunks

                      • Fixed steam turbine not charging batteries

                      2020-06-01
                      1.0.27x3522
                      • Experimental conveyor belt

                        • Don't get your hopes up, it's a WIP

                      • Added a proper standardized alt-fire functionality to the gun system

                      • Added new ammo types

                        • 40mm grenades now have non-explosive training grenades and rocket propelled grenades

                        • .50 BMG now has an AP variant

                        • All-new 5.56mm ammo with flechette variants

                      • Added flechette rifle

                        • Only uses 5.56 flechette rounds

                        • Alt-fire allows to shoot 40mm grenades

                      • Added new config options for tool abilities

                        • Stone and netherrack can be turned off for vein-miner

                        • Recursion-depth can be limited (bukkit-based servers seem to have very low depth, 50-100 is recommended)

                      • Re-balanced bullet recipes, most assembly recipes now yield more ammo

                      • Updated ammo assembly textures

                      • All 40mm grenades now have a smoke trail

                      • The pacifist's machine gun has been ported to the new gun system

                        • It now uses non-flechette 5.56 rounds, the propellantless ones have been retextured but remain the same

                      • Fixed glowing mushrooms creating mycelium despite being turned off in the configs

                      • Fixed anti ballistic missiles not targeting custom missiles

                      • Fixed players experiencing radiation poisoning in creative mode

                      • Fixed certain items spinning wildly when inserted into a press

                        • Blocks now render too, those had been disabled due to the exact same issue

                      • Fixed chemical plant I/O port only outputting the first slot

                      2020-05-30
                      1.0.27x3519
                      • A recipe for anti ballistic missiles (yay!)

                      • Concrete types as well as more meteor blocks can now be shredded

                      • Nuclear waste rods have now been added back to the creative inventory

                      • Fixed blocks without item form crashing when mined with shredder or centrifuge ability

                      • Fixed crash on servers when tool ability is switched

                      • Fixed neptunium still using old texture (very important)

                      • Fixed meteor pillar using top texture for all sides

                      • Fixed DFC crashing when using shift-click in the GUI

                      • Fixed Fat Man not having a GUI texture

                      • Fixed waste rods not being disassembleable

                      • Fixed automatic guns not working if two of the same type are in the player's inventory

                      • Fixed full-set-bonus armor pieces crashing when mixing with non-bonus sets

                      2020-05-25
                      1.0.27x3515
                      • Centrifuge on a stick

                        • The first tool with the centrifuge ability

                        • Works as both a pickaxe and a shovel

                      • The schrabidium hammer now uses an enhanced sound when hitting entities

                      • Fixed newer fluid types not having tank labels

                      • Fixed the game crashing when using the vein miner ability

                      • Removed unused analyzer recipe which would crash the game

                      • Fixed stacks of radioactive items not behaving correctly

                      • Fixed radiation killing players in creative mode

                      • Fixed radiation death achievement triggering even if the player was in creative

                      • Fixed the server dying from the abilities' mere existence

                      • Fixed the game dying when using abilities on lit redstone ore

                      • Fixed meteor blocks and concrete variants not being shredderable

                      2020-05-24
                      1.0.27x3514
                      • Added more resource blocks

                        • Isotopes have blocks too now

                      • 4 Gauge shotgun

                        • Big boy

                      • Radiation cladding

                        • 4 different tiers that can be applied to any armor for radiation resistance

                      • Added achievements

                        • For getting steam-roasted by a rocket

                        • For getting radiation poisoning and dying

                      • Added cobalt armor, tools and ingot

                      • Added lithium blocks

                        • Explode when exposed to water

                      • Added white phosphorus

                        • Rare drop of fire ore

                        • Can be crafted into new ammo types

                      • Phosphorus burns potion effect

                        • Keeps the player on fire

                      • Mercury

                        • Can be obtained from redstone ore

                      • New rare structure

                        • Landed soyuz capsule

                        • Can be found very rarely buried below beaches

                      • Added special abilities to many tools

                        • Can by toggled by right click

                      • Added special stats to many armor sets

                      • Added new flamethrower

                        • Now with 4 trendy flavors of napalm

                      • Added starmetal armor

                      • Updated russian and chinese localizations

                      • Updated quite a few texutres

                      • Added radiation resistance to more armor sets

                      • Breeding Pu240 will yield nuclear waste instead of lead

                      • Electric and burner presses can now be stopped with a redstone signal

                        • The burner will stop using up fuel but will still finish burning up the current item

                      • Fire powder is no longer craftable and is now called red phosphorus

                      • Phosphorus can now be obtained from fire ore or by centrifuging blaze rods

                      • Shrapnels now use less laggy vanilla particles

                      • The bullet registry now utilized hashmaps which are more perfomant

                      • Lapis powder only yields 1 tiny cobalt dust when centrifuged

                      • Items now correctly display radiation among other hazard stats in the item lore

                      • Armor pieces now show how much radiation resistance they have

                      • Tools have been rebalanced, they now do sensible amounts of damage

                      • Removed RTG pellets keeping the breeding reactor running for all eternity

                      • Reworked the EMP gun

                      • Soyuz launch particles now use a less laggy rendering technique

                      • Battery blocks now have configurable I/O options

                      • Starmetal now requires saturnite

                      • Saturnite is now made in the chemical plant using mercury

                      • All obj modeled weapons now use the model in the inventory

                      • Changed schrabidium tool crafting recipes

                      • Fixed smooth lighting on the grenade pistol

                      • Fixed fluid barrels breaking after being unloaded

                      • Fixed thorium fuel rods not being recycleable

                      • Fixed cmb armor not counting as a faraday cage

                      • Fixed soyuz launcher not having the proper countdown

                      • Fixed bullets not correctly applying potion effects after the first time

                      • Fixed bombs crashing when used with hoppers

                      • Fixed solid fuel not being accepted by the aloy furnace

                      • Fixed schrab transmutator not accepting ore dictionary uranium ingots

                      • Ennum armor materials now use the HBM_ prefix to avoid conflicts with other mods

                      • Fixed soyuz capsule render BB being too small

                      • Fixed euph and DNT powders not being smeltable

                      • Fixed breeding reactor hopper I/O being set up incorrectly

                      • Fixed power converters not storing power correctly

                      • Cleaned up code

                        • Armor-related utilities are now segregated from the Library and can now be found in ArmorUtil

                        • Pillar blocks now use the constructor to pass textures instead of endless else-if chains

                        • Many item classes have been regrouped

                        • Rewrote the entire battery (dis)charge code because of how awful it was

                        • Removed cut item classes

                      2020-05-04
                      1.0.27X3493

                      译文

                      新增

                      星辉静电发生器

                      -为特斯拉线圈提供无限电荷

                      赛博螃蟹组装机

                      -每隔几秒钟就生成赛博螃蟹

                      增加了联盟号轨道舱

                      新添加的电素锭

                      目前版本还没有用

                      增加联盟号货舱着陆舱

                      增加了三个斗篷

                      添加了Ep块

                      添加了Sa326团

                      添加表面刻蚀Ep的Sa326团

                      新增的12号鹿弹

                      增加了新的基于坐标的卫星接口

                      增加了新的成就

                      增加了建筑机器人的功能

                      增加了对X晶体共振器卫星的远距离传输能力

                      增加了新的赛博螃蟹

                      变化

                      更新了中文翻译

                      更新了俄语翻译

                      扩展的流星地牢,房间现在一般更好,更多样化

                      更新了铀矿石和Sa326矿石的贴图

                      为联盟号运载火箭添加了两个新的纹理

                      增加了隐藏的力量,让某些用户可以更快地射击超级猎枪

                      流星现在使用适当的粒子使它们不那么滞后

                      更新了.357弹药纹理

                      更新了40毫米榴弹纹理

                      盖革计数器现在显示一个小数位

                      更新了工具的纹理

                      更新了燃料棒的纹理

                      Ep的配方现在要贵得多,此外,还有一种新的方法来制造Ep

                      反物质炸弹如果能Sa326团在其上产生烈火(balefire,一种绿色的火),就会把Sa326团转化为表面刻蚀Ep的Sa326团

                      更新了建筑机器人的纹理

                      石化木材现在有一个罕见的下降

                      Ep护甲现在有额外的能力来取消所有的伤害事件

                      如果输入框中有一个有效的模板,并且输出框中也有一个有效的模板,那么装配机和化工厂现在能够自动交换模板

                      修改了补给箱的模型

                      Ep护甲会防止一切伤害

                      建筑机器人现在有一个合成配方

                      修复

                      修复了丢失的银制.44子弹的合成配方

                      修正了光线追踪被关闭的问题

                      碎纸机配方处理程序已经被完全重写,当与某些mods一起使用时,它将修复非常长的加载时间

                      修正了DFC燃料喷射器在按住Shift键点击的物品移入背包时有可能导致崩溃的问题

                      修正了bombazon提供的每个游戏会话只工作一次的问题

                      修正了黑洞在使用反物质团破坏时可能失去同步和隐身的问题

                      彻底改变了卫星在世界上的储存方式。这将导致现有卫星消失。

                      修复了装配工和化工厂不接受矿石字典中的项目的问题



                      原文

                      Added

                      • Starmetal static electricity generator

                        • Provides infinite charge to tesla blocks

                      • Cyber Crab Assembler

                        • Spawns cyber crabs every few seconds

                      • Added soyuz orbital module

                      • Added electronium ingot

                        • Currently unused

                      • Added soyuz cargo landing capsule

                      • Added three capes

                      • Added euphemium block

                      • Added schrabidium cluster

                      • Added euphemium etched schrabidium cluster

                      • Added new 12 gauge meme shell

                      • Added new coordinate-based satellite interface

                      • Added new achievments

                      • Added gerald's functionality

                      • Added teleport ability to xenium resonator satellites

                      • Added new cybercrab variations

                      Changed

                      • Updated chinese localization

                      • Update russian localization

                      • Expanded meteor dungeon, rooms are now generally better and more diverse

                      • Updated uranium and schrabidium ore textures

                      • Added proper textures to the soyuz launcher

                      • Added hidden power that lets certain users to shoot the super shotgun much faster

                      • Meteors now use the proper particles making them way less laggy

                      • Updated .357 ammo textures

                      • Updated 40mm grenade textures

                      • Geiger counters now show one decimal place

                      • Updated tool textures

                      • Updated rod textures

                      • The euphemium recipes are now much more expensive, in addition, there's a new way to create euphemium

                      • Antimatter bombs will convert schrabidium clusters into euphemium if they manage to spawn balefire on top of it

                      • Updated gerald texture

                      • Petrified wood now has a rare drop

                      • Euphemium armor now has the additional ability of trying to cancel all incoming damage events

                      • Assemblers and chemical plants now have the ability to exchange the templates automatically if there is a valid template in the input chest and if there is an output chest

                      • Changed conserve crate model

                      • Euphemium armor will now refuse to take damage

                      • Gerald now has a recipe

                      Fixed

                      • Fixed missing crafting recipe for silver .44 bullets

                      • Fixed raytracing being off by a bit

                      • The shredder recipe handler has been completely rewritten which should fix awfully long loading times when used with certain mods

                      • Fixed DFC injector crashing when trying to shift click an item into the inventory

                      • Fixed bombazon offers only working once per game session

                      • Fixed black holes potentially desyncing and turning invisible when using an antimatter cluster

                      • Overhauled the way satellites are stored in the world. This will cause existing satellites to disappear.

                      • Fixed assemblers and chemical plants not accepting items from the ore dictionary

                      2020-04-19
                      1.0.27x3479
                      • Chinese and russian localizations

                      • Tesla coil

                        • Uses energy to zap every living thing in a 10 block radius

                        • Can be avoided with a full set of metal or rubber armor

                        • Damage is split between all entities being zapped at once

                      • Dynamic barrels

                        • Smaller fluid tank variants

                        • Allowed liquids depend on the variant

                        • Come with actual buttons and a buffer mode!

                      • Star metal crate

                        • Drops useful items like ammo and bottlecaps

                      • Meteor bricks

                        • ooooooooooooooo

                      • Meteor dungeons

                        • Very rare (1:15k chance per chunk)

                      • New shotgun ammo

                        • Shrapnel shot for 12 and 20 gauge and uranium coated buckshot for 12 gauge shotguns

                      • Added a 6th bobmazon achievement

                      • Added a config option for disabling crosshairs for guns

                      • Added WIP supershotgun

                      • Added stop sign battle axe

                      • Added a new .44 revolver

                        • Comes with matching "drop building on target" ammo

                      • Replaced screen memes with constant radiation

                      • Updated and improved many textures

                      • Pole tops now use nolag technology™

                      • DFC now has a dangerous aura

                      • All IF brand grenades can now be found in the creative inventory

                      • The debug wand now spawns a meteor dungeon

                      • The hidden catalog offers are now generally cheaper and better

                      • Updated the hidden catalog puzzle

                      • Killing bob will now drop a book

                      • Cybercrabs now attack all living things and have sounds

                      • Explosion particles now use nolag technology™ particles instead of entities

                      • Bobmazon delivery rockets now spawn their items a bit in the air which should prevent them from being lost stuck in the ground

                      • Witty comments on some guns are back

                      • Fixed powerfist being able to break bedrock

                      • Fixed sledges and pulse grenades being able to break very hard blocks

                      • Fixed crash trying to shift click items into DFC GUIs

                      • Fixed crash when using hoppers with the small nuclear reactor

                      • Fixed dead grass not ticking, thus no longer spawning glowing mushrooms

                      • Fixed a spontaneous crash regarding special NBT type packets

                      • Fixed duchess gambit displaying the boxcar death message instead of the boat one

                      • Fixed gauss alternate fire mode

                      • Fixed miniguns playing the spin sounds when using the nonexistent alt fire

                      • Fixed custom nuke texture

                      • Fixed a majority of packets being globally broadcasted instead of being directed to players who actually need them, this should greatly reduce the server's networking load

                      • Fixed secret tree spawn

                      • Fixed nether radiation config not working

                      • Fixed the large launch pad not having any launch smoke

                      • Fixed reactor remote controller crashing when used with size 0 reactors

                      2020-04-01
                      1.0.27X3461

                      译文

                      新增:

                      暗核聚变

                      -AMS的新版本

                      -模块化,时尚,不那么麻烦

                      更改:

                      带刺铁丝网现在有一个精致的模型

                      The brimstone gun现在有一个开发中的功能

                      消辐宁不再立即生效,而是使用药剂效果逐步消除辐射

                      更新了许多弹药纹理

                      为所有在DFC中重用的旧AMS项目添加工艺配方

                      金属栅栏现在有一个配方

                      修复:

                      实体辐射现在存储在NBT中,这意味着辐射不再与维度绑定

                      将辐射系统移动到哈希映射,这将大大减少延迟

                      我可能忘记了一些事情,因为我删除的1200个导入中淹没了所有的更改。我想那太糟了。

                      原文

                      Added:

                      • Dark Fusion Core

                        • The new version of the AMS

                        • Modular, stylish and less of a pain in the ass

                      Changed:

                      • Barbed wire now has a fancy model

                      • The brimstone gun now has a WIP functionality

                      • Radaway doesn't work instantly anymore, instead it uses a potion effect

                      • Updated many ammo textures

                      • Added crafting recipes to all the old AMS items that are being reused in the DFC

                      • Metal fences now have a recipe

                      Fixed:

                      • Entity radiation is now stored in NBT, meaning radiation is no longer bound to the dimension

                      • Moved radiation system to hashmaps which should greatly reduce lag

                      I probably forgot something because all the changes drowned in the 1,200 imports that i removed. Guess that sucks.

                      2019-07-26
                      1.0.27X3182

                      Added:
                      *Barrel of LOX
                      **Freezes area when exploded
                      *Barrel of IMP residue
                      **Spawns taint when exploded
                      *Barrel of kerosene
                      **Functions the same as fuel barrel
                      *Barrel of vitrified nuclear waste
                      **Blast-proof nuclear waste drum
                      *TOM
                      **WIP projectile, currently only spawwnable with /summon
                      **"hbm.entity_tom_the_moonstone"
                      **Flattens everything
                      *Soyuz launcher
                      **Launch pad for the soyuz rocket
                      **Currently only a model with a placeholder texture

                      Changed:
                      *Steel poles now use nolag technology
                      *Barrels also use that new system
                      *Updated steel barrel texture
                      *Updated derrick model and texture

                      Fixed:
                      *Fixed bug where the FPS cap would jump around on certain machines


                      2019-07-15
                      1.0.27X3200

                      Added:
                      *asbestos
                      **currently uncraftable
                      **panel, block and roof block, ore
                      *fiberglass
                      **currently uncraftable
                      **panel, block
                      *canned food
                      **lots and lots of different cans
                      *canned food crate
                      **when broken, drops canned food and soda
                      **can be bought from bobmazon
                      *new soda
                      **bepis and dr breen's private reserve
                      *template folder blacklist config
                      **allows to blacklist the creation of assembly and chemistry templates along with fluid identifiers

                      Changed:
                      *CIWS turrets now target custom missiles

                      Fixed:
                      *fixed broken solid fuel recipe that allows to farm fuel from biogas very easily


                      2019-08-15
                      1.0.27X3231

                      译文

                      新增:

                      *9毫米和.44武器的火箭弹药

                      *新的门

                      **金属门、办公室门和仓门

                      *布丁

                      修改:

                      *大量的纹理变化和改进

                      *优化了小男孩纹理和模型

                      *小男孩的GUI现在看起来漂亮20倍

                      *轰炸机现在也许可能是多方块

                      *将陶子火炮、OSIPR和核弹发射器迁移到新的火炮系统中

                      修复:

                      *修复新火炮系统的弹药重装



                      原文

                      Added:
                      *Rocket ammo for 9mm and .44 weapons
                      *New doors
                      **Metal, office and bunker doors
                      *Pudding

                      Changed:
                      *Lots and lots of texture changes and improvements
                      *Enhanced little boy texture and model
                      *Little boy GUI now looks 20x more fabulous
                      *Bombers are now perhaps maybe possibly chunkloading
                      *Migrated tau cannon, OSIPR and nuke launchers to the new gun system

                      Fixed:
                      *Fixed reloading for new gun system

                      2020-03-14
                      1.0.27X3442

                      译文

                      新增:

                      花哨的铁丝网围栏

                      -因为我忘了加合成表所以现在没法合成

                      -废话

                      增加了对OBJ模型的平滑照明支持

                      -目前只有联盟号使用,但大多数模型将在不久的将来进行修改

                      为放射性物品和其他危险物品添加工具提示

                      为大手枪增加了一个模型

                      纹理仍然处于WIP状态,因为展开已断开

                      为DFC发射器添加了一个十分重要的接口(开发中)

                      添加DFC核心

                      增加了5毫米、44毫米、50毫米和0.50毫米口径的星金属弹药

                      添加配置选项以禁用危险的丢弃项

                      更改了隐藏目录的密码短语

                      改变:

                      联盟测试方块现在使用一个建议的更新皮肤

                      油岩和沥青砂现在有了新的材质

                      更新了大量的锭和板纹理

                      更新了胖子核弹的GUI

                      自然生成的建筑现在使用铁丝网围栏而不是铁栏杆

                      [WIP]方块已正确命名

                      转管类机枪现在将再次使用他们的动画,包括旋转声音

                      附加枪支信息现在永久启用

                      修复:

                      修正了使用常规小型核弹而不是AMAT炮弹的BEL




                      原文

                      Added:

                      Fancy metal fences

                      Currently uncraftable because i forgot to add a recipe and now i'm just thinking about it

                      Crap

                      Added smooth lighting support for OBJ models

                      Only the soyuz uses it for now, but most models will be retrofitted in the near future

                      Added tooltips to radioactive and other dangerous items

                      Added a model for the big iron

                      The texture is still WIP because the unwrap broke

                      Added a still heavily WIP interface to the DFC emitter

                      Added DFC core block

                      Added starmetal ammo for 5mm, .44, .50AE and .50BMG

                      Added config options to disable dangerous dropped items

                      Changed the passphrases of the hidden catalog

                      Changed:

                      Soyuz test block now uses one of the proposed updated skins

                      Oil ore and tar sand now have new textures

                      Updated a lot of ingot and plate textures

                      Updated fat man GUI

                      Naturally spawning structures now use metal fences instead of iron bars

                      [WIP] blocks have been properly named

                      Miniguns will now use their animations again, including spinup sound

                      Additional gun information is now enabled permanently

                      Fixed:

                      Fixed BEL using regular mini nukes instead of AMAT shells

                      2019-12-27
                      1.0.27X3365

                      译文

                      修改:

                      发行版现在将使用更高级的格式

                      辐射雾现在是实际的粒子而不是滞后的实体

                      削弱回旋加速器的功率输出

                      删除了memey火箭子弹的配方

                      通货膨胀使得bobmazon的价格上涨了5倍

                      删除了空投召唤器和陨石召唤器的配方

                      删除隐藏目录的配方

                      添加了获得隐藏目录快捷方式(按住F3和C键10秒)

                      修复:

                      把导弹翼面放进导弹装配站的弹头槽里不会再破坏游戏

                      修正了使用汇编程序自动化功能时导弹部件汇编程序配方中断的问题

                      删除了一个允许您使用某些计算机生成项目的故障

                      修复了可利用的bobmazon包

                      修正了如果R键被按住,新枪会重新加载到无穷远的问题

                      15号固体燃料推进器的固定英文本地化

                      子弹型实体不再受到核爆炸的影响,阻止mirv发射装置破裂



                      原文

                      Changed:

                      • Releases will now use fancier formatting

                      • Radiation fog is now actual particles instead of laggy entities

                      • Nerfed the cyclotron's power output

                      • Removed recipes for memey rocket bullets

                      • Inflation made bobmazon offers 5x more expensive

                      • Removed recipes for the crate caller and meteor remote

                      • Removed hidden catalog recipe

                      • Added hidden catalog shortcut (press and hold F3 and C for 10 seconds)

                        Fixed:

                      • Putting fins into the warhead slot of a missile assembly station will no longer crash the game

                      • Fixed an issue where missile part assembler recipes break when the assembler automation feature is used

                      • Removed a glitch that lets you spawn items with certain machines

                      • Fixed bobmazon packet being exploitable

                      • Fixed new guns reloading into infinity if the R key is held

                      • Fixed english localisation of size 15 solid fuel thrusters

                      • Bullet-type entities are no longer affected by nuclear blasts, stopping mirv launchers from breaking

                      2019-06-12
                      1.0.27X3165


                      Added:
                      *Bobmazon
                      **4 different delivery catalogs
                      **Items can be bought with bottle caps
                      *Bobmazon achievements
                      **Tech progression achievements that unlock bobmazon offers
                      *Missile Assembly Table
                      **Allows to piece together custom missiles
                      **There's a few rules regarding how a functional missile looks like, just look at the LEDs to figure out whether or not you're using the correct part
                      **Features a handy button to assemble
                      *Ten quinitillion different missile parts
                      **Chips determine accuracy
                      **Warheads go boom
                      **Fuselages hold fuel (many different fuel types! ok it's just 5)
                      **Thrusters go zoom
                      **Fins are optional and add accuracy
                      *Solid fuel
                      **Like the solid fuel we already have, but for rockets
                      *More liquids
                      **Liquid hydrogen and oxygen as well as xenon gas for rocket engines
                      *Compact launcher
                      **Small launch pad for small missiles
                      *Launch table
                      **Big boy launch pad for all sizes
                      **Like launch table, can not be crafted but has to be built with proper components
                      *Properly added remaining features of the grenade pistol
                      *New ammo
                      **Concussion, finned and nuclear 40mm grenade
                      **Chlorine gas rocket and rocket propelled chainsaw (!?!?)
                      *Gerald
                      **Not functional yet, but a surprise for later
                      *Block of starmetal
                      **Yet another surprise tool
                      *Missile loot crates
                      **Can be bought from bobmazon
                      **give you a random missile part with a sick skin
                      *Meteor ores
                      **High-gain ores that can only be found in meteors
                      *Chlorine seal
                      **Upgraded version of the chlorine vent that uses less laggy blocks
                      *Rosenberg pest control box functionality
                      **When switched on, will kill all enemy mobs in a certain radius
                      **Uses safe sonic technology, no radiation or magic involved
                      *Ballistite
                      **Much cheaper alternative for cordite that can be used for many lower-level ammo recipes
                      *Cable switch
                      **Manually switchable cable block



                      Changed:
                      *Updated textures
                      **Batteries
                      **Transformers
                      **Barrels
                      **Metal crates
                      *Missiles now use the experimental contrail particle
                      **Actual particle that is way more performant and despawns when unloading
                      *GUI screens like the template folder won't pause the singleplayer game anymore
                      *The hidden obj tester block was made craftable and now uses the soyuz model (a surprise tool we need later)
                      *Updated missile launch sound to something less crappy
                      *Nerved loot chests, meteors and glitch
                      *Improved contrail particle to be more dynamic
                      *Improved multicloud renderer for more diversity in particle cloudlets
                      *Chemplant now releases steam from the chimney when operating
                      *Scaffolds, steel beams and tape recorders now use revolutionary no-lag technology, making relay towers bearable
                      **Same technology will soon come to most other decorative blocks
                      *Updated tape recorder model and texture
                      *Pylon wires now visibly bend as if hanging down loosely instead of being one straight line
                      *Updated canister and gas tank textures
                      *Removed all high-power weapons from supply crate pool
                      *Slightly updated euphemium MG bullet texture
                      *Fixed fallout effect turning too much coal into diamond
                      *Reverted panzerschreck viewmodel to default position
                      **Sneaking will cause the player to hold it in front of him, reverting this change
                      **Grenade pistol also supports this feature, making them the first weapons to use iron sights
                      *All antimatter bombs (including BF warhead, excluding custom nuke) now use a fresh new explosion algorithm that is fast and spawns infinite fire
                      *Meteors now have their own ore pools instead of using all available ores
                      *Smoothed reinforced stone texture
                      *The sat dock now uses dummy blocks for better collisions
                      *Made chainsaw recipe sensible



                      Fixed:
                      *Fixed potential 0-division crash for fallout entities
                      *Fixed boats creating boxcar death message
                      *Fixed memory-leaks and frame drops for certain clients
                      *Infinite fuel tank can't fill up non types anymore
                      *Removed unused palette of hazmat blocks
                      *Decreased default meteor spawn rate even further
                      *Fixed bug where guns break after attempting to reload 0 bullets
                      *Fixed bobmazon not deducting the correct amount of caps in most cases
                      *Removed logspam caused by using gun repair tools
                      *Fixed reactor controller crashing when connected to a dead reactor
                      *Fixed chemplant's shift-click behavior being garbage, now it' meh

                      2019-04-17
                      1.0.27X3111

                      Added:
                      *Bobmazon
                      **4 different delivery catalogs
                      **Items can be bought with bottle caps
                      *Bobmazon achievements
                      **Tech progression achievements that unlock bobmazon offers

                      Changed:
                      *Updated textures
                      **Batteries
                      **Transformers
                      **Barrels
                      **Metal crates
                      *Missiles now use the experimental contrail particle
                      **Actual particle that is way more performant and despawns when unloading
                      *GUI screens like the template folder won't pause the singleplayer game anymore

                      Fixed:
                      *Fixed potential 0-division crash for fallout entities
                      *Fixed boats creating boxcar death message
                      *Fixed memory-leaks and frame drops for certain clients


                      2019-04-12
                      1.0.27X3106

                      Added:
                      *Geyser structures
                      **Randomly generated structures with geyser blocks
                      *Water geyser block
                      **Randomly spawns a large fountain of water
                      *Poison geyser block
                      **Spawns a volley of agent orange clouds
                      *Vapor geyser
                      **Small steam clouds that heal the player
                      *Geothermal generator
                      **Will produce power when placed on top of a geyser block
                      **Also works with lava, but it randomly solidifies
                      *Mini RTG
                      **Small RTG without GUI
                      **Easier to relocate, no assembly necessary!
                      *Compressed stone
                      **Cheap, blast resistant block
                      *Added extended logging config option
                      **Things like grenades, missiles and nuclear explosions can now be logged
                      *Concrete brick variations
                      **Bricks can now be mossy, cracked and broken
                      **Structures will spawn with random brick types
                      *Lead apple
                      **Comes in three different strengths
                      **Extra crunchy
                      *Added hardcore taint config
                      *Config to make the nether permanently radioactive
                      **0.1 RAD/s by default
                      *Twinkie
                      **Ancient food, commonly found in abandoned structures

                      Changed:
                      *Alloy furnace is now called blast furnace
                      *Blast furnace texture updated
                      *Vault and blast doors can now be toggled via redstone
                      *Changed nuclear waste texture
                      *Updated base of centrifuge texture
                      *Vault door frames are now made from concrete
                      *The fallout effect is now slower but more accurate
                      *Concrete is now made with the chemical plant
                      *Common nuclear blocks like dead grass and trinitite will no longer tick
                      **Improves server performance, but they no longer create ambient radiation
                      **Crater radiation now relies on the RADs from the actual explosion and the sellafite
                      *Rebalanced assembler recipes to make e-presses more viable
                      *Updated locksmith table texture and recipe
                      *Removed broken lead box functionality
                      *Fixed ZOMG status messages being broadcast to all players
                      *Cosmetics are now permanently fixed to players, items are no longer necessary
                      *Removed player specific cloak items
                      *New texture and model for assembly machine
                      *Updated texture, model and animation for chemical plant
                      *Update slots now have a small info panel with information about accepted upgrades
                      *Changed texture of templates, the template folder and the folder GUI
                      *Updated electric pole texture
                      *Improved burner press texture
                      *Removed broken functionality from the FM blocks
                      *Templates will now show their recipe type when LSHIFT is held
                      *Changed deco block texture
                      *Reinforced lamp texture is now brighter

                      Fixed:
                      *Fixed 20 gauge slug box giving flechettes instead
                      *Fixed quad shell recipe using mostly old 12 gauge shells
                      *Fixed thorium fuel rods not depleting in small reactor
                      *Fixed dynospheres not properly charging
                      *Fixed uranium block being uncraftable
                      *Fixed locked containers being accessible via hopper IO system
                      *Fixed T45 having no rad resistance


                      2019-02-28
                      1.0.27X3062

                      Added:
                      *44 magmun boat functionality
                      **Drops a boat
                      *AMS replacement blocks
                      **Don't work yet
                      **Dysfunctional
                      **Work in progress
                      **Do not function as of now
                      **Functionality pending
                      **Please
                      **For
                      **God's
                      **Sake
                      **Read
                      **This
                      **Dammit
                      **These blocks do not work
                      **They don't work
                      **No matter how much you ask
                      *Arc furnace
                      **Highly improved electric furnace
                      **Requires electrodes
                      *Karl
                      **Only takes HE, IF and privet 84mm rockets
                      *Panzerschreck
                      **Improved Carl Gustav
                      **Has a fancy shield
                      **Hey
                      **Did you know?
                      **The new AMS blocks?
                      **They don't work.
                      **Just in case you forgot.
                      **Got it?
                      **Good.
                      *Strong EMP missile
                      **Lingering EMP effect drains machines
                      **Does not scrap blocks
                      *Smooth concrete
                      **Like concrete but smooth
                      *Compound brick
                      **Highly reinforced brick variant
                      *AmGen
                      **Generates little power from chunk radiation
                      *Electrode
                      **Required for arc furnace to function
                      **Regular variant breaks after some time, desh lasts forever
                      *Big iron
                      **Uses new .50AE bullets
                      *Desh bullet
                      **.357bullet that works with every revovler
                      *Lignite
                      **Coal but in brown!
                      **Can be pulverized and briquett-ified
                      *Coke
                      **Twice as durable as coal

                      Changed:
                      *Redid UV unwrap for reactor, press and radgen
                      *New textures for presses, reactor and radgen
                      *Rebalanced reinforced block blast protection
                      *I think you've forgotten that the new AMS blocks are not functional, so I am here to remind you
                      *Updated battery textures
                      *Added alternate motor recipe
                      *Motor recipe now yields two items
                      *Made ring coils easier to craft

                      Fixed:
                      *Fixed thorium dust being smelted into more dust
                      *Fixed reload sound being played per bullet for full mag reloads
                      *Attempt at fixing the crash caused by black holes and rubble in general
                      *Fixed reload sounds not being played when mag isn't fully filled
                      *Fixed alloy furnace gauge breaking all the time
                      *Fixed shredder sending packets from the client to itself, causing severe logspam
                      *Fixed people forgetting about how certain features are simply not finished because this is, in fact, a beta version


                      2019-02-13
                      1.0.27X3048

                      Added:
                      *Potato battery block
                      **Low-tier energy storage with 10k HE
                      *Privet rocket
                      **Small nuclear 84mm rocket for carl gustav
                      *Nuclear fog
                      **Cloud particles that spawn in high-radiation chunks
                      **Spawn frequency and radiation threshold are configurable
                      *More config options
                      **Speed of mk4 explosions
                      **Speed of fallout spread
                      **Fallout thunderstorm (fallout can now cause thunderstorms)
                      **Fallout thunderstorm radiation (thunderstorms can be radioactive!)

                      Changed:
                      *Lowered radiation levels from nuclear explosions
                      *Updated all battery block textures with sprites so thoughtfully provided by our overlord Hoboy
                      *Config has been updated and regrouped, please delete the file before using this version!

                      Fixed:
                      *Removed more logspam
                      *Fixed savedatas having null worlds which can crash under very specific circustances


                      2019-02-08
                      1.0.27X3043

                      Added:
                      *Lead poisoning
                      **Rare effect cause by bullets and more commonly by DU ammo
                      *Cargo pad
                      **Allows cargo rockets to return resources to earth
                      *Asteroid mining ship
                      **Satellite that will send a cargo ship back to earth every 10 minutes
                      **Will automatically unload it's inventory contents into adjecent chests
                      *Added cataclysm mode
                      **Config option that will spawn a crashing satellite every time a mob dies
                      *Gun repair kits
                      **Repair all updated guns in the hotbar
                      *Electric press
                      **Like the press but electric!
                      **Does not need warmup time
                      *Grenade pistol
                      **Allows the use of 40mm grenades
                      *New guns now have an extended HUD
                      **Displays current ammo type as well as mag
                      **Also has a little durability indicator
                      *Security armor
                      **Armor made from kevlar compound



                      Changed:
                      *Updated nuclear missile texture
                      *Replaced MIRV missile with hydrogen bomb
                      *Reverted dud shade back to dark grey
                      *Vault door now has an asohalt-brick-esque frame
                      *replaced gunpowder in assembly recipes with cordite
                      *Updated missile launch pad model
                      *Changed recipe for the MIRV arhead which is now a regular thermonuclear one
                      *Added thorium to the world generator
                      *New ammo types now have a proper description
                      *debug config option now enables "fun" variables in gun descriptions
                      *Added recipe that allows for any old ammo to be converted into the usable one
                      *Updated some bullet textures
                      *Nuke fallout now uses a new system that is a lot more precise, effective and even faster
                      *Most conventional weapons have been migrated to the new system
                      **Allows for different ammo types, reloading and better durability function
                      *Added reload sounds
                      *Changed rocket launcher sound
                      *Relaced rare earth fragment eyesore textures with prismarine shard recolors
                      *Renamed radio and FM transmitter
                      **These will be repurposed with different features somewhen in the future
                      *Modified tilt in the gun models
                      *Uboinik and nightmare guns now display the ammo count correctly based on the mag
                      *Shredder can now shred wool back into string



                      Fixed:
                      *Fixed most radioactive items not being radioactive
                      *Fixed hot waste items not being radioactive
                      *Removed all System.out.println calls to reduce logspam
                      *Dungeon chests will now have the new ammo types
                      *Fixed industrial oil coal liquefaction producing as much oil as it requires

                      2019-01-26
                      1.0.27X3030

                      Added:
                      *Radiation absorbers
                      **Decrease chunk radiation every second
                      **4 different strengths
                      *Thorium blocks
                      **Mineral block and ore
                      *Spent fuel pool drum
                      **Used to cool hot depleted fuel
                      **Needs adjecent water blocks to function
                      *Th232 and U233 rods and nuggets
                      *Hot depleted fuel
                      **Comes drom depleted fuel elements instead of the cool versions
                      **Need to be cooled down before further processing
                      *Miniguns
                      **Come in three different flavors
                      *Cordite
                      **Used instead of black powder in bullet cecipes
                      *Folly
                      **Not yet fully functional
                      **Portable 128mm cannon
                      *Recycled materials
                      **Currently unobtainable
                      *Added support for custom crosshairs
                      **Few guns currently use it
                      *Decontaminator
                      **Standing on it will remove 10 RAD/s



                      Changed:
                      *Updated dud texture
                      *Improved other mod's pipe compatibility with centrifuges
                      *Updated shotgun shell textures
                      *Updated wand textures
                      *Updated large shredder model
                      *Steel revolver now uses the experimental new gun system and is currently defective
                      *Bolt-action rifle now has a laser pointer
                      *Bullets now have a random tilt in their model
                      *Updated contamination and rad-x potion textures
                      *Replaced rocket launcher's AT4 model with a carl gustav RR
                      *Reduced relief in centrifuge GUI texture
                      *Added temporary agent orange volley as m-grenade effect
                      *Weapons now use the modernized ammo items (with more types in the future)



                      Fixed:
                      *Fixed bullets overriding armor when shot in rapid succession
                      *Fixed player radiation not resetting upon death
                      *Fixed SSP bug where using the scroll wheel in an un-linked control block will crash the game
                      *Fixed reactor steam gauge resetting to NONE instead of STEAM
                      *Fixed falling satellite texture saying "mannulus" instead of "crapula"
                      *Fixed turrets forgetting the whitelist and turning on their owners
                      *Capped lower bound of entity radiation at 0
                      *Shredder blades now take damage per operation instead of per tick, solving the meta-overflow issue
                      *Changed teleporter damage from Float.POSITIVE_INFINITY to 10k

                      2018-12-27
                      1.0.27X3000B

                      This release contains the GH releases 3000 and 3000B



                      Added:
                      *New barbed wires
                      **Burning
                      **Poisoned
                      **Acidic
                      **Withered
                      **Ultradeath
                      *N45 naval mine now has functionality
                      *Bullet assemblies
                      **Makes bullets harder to craft
                      *Bullet stamps
                      **Bullets are now made using the press (an electric one will come soon!)
                      *Added reactor remote control block
                      **Works with small and large reactors
                      *Added vault 99 texture
                      *Reactor inserter and ejector
                      **Allows the large reactor to automatically load/unload fuel
                      *Depleted fuel items
                      **Each fuel type now has it's own nuclear waste item
                      *Dead man's detonator
                      **Detonator that triggers when the item is dropped
                      *Dead man's charge
                      **Explosive that triggers when the item is dropped
                      *Thorium
                      **Th232 and fuel
                      **Currently uncraftable
                      *U233
                      **Will be used in combination with thorium in the future



                      Changed:
                      *Updated textures
                      **Breeding reactor
                      **Nuclear furnace
                      **RTG furnace
                      **RTG
                      **Combustion generator
                      **Fusion heater
                      **Large reactor parts
                      *Breeding reactor now has an orientation and an on-state
                      *Updated bullet textures
                      *Reduced saturation of centrifuge bodies
                      *Changed press frame texture
                      *Re-added large nuclear reactor
                      **It's now 200x better (trust me)
                      *Added exception catching to prevent spontaneous crashes concerning the missile packet
                      *Buffed turbines
                      **Significantly larger internal tanks
                      **Works a lot faster
                      **Fluid output rate is now 10Hz (.5 times per tick)
                      *Updated rad-x texture
                      *Updated nuclear reactor structure created with the wand
                      *Higher tier hazmat kits now have textures and names
                      *Reduced radiation given off by items



                      Fixed:
                      *Fixed fallout persisting for too long
                      *Fixed reactor rods and on-state not saving
                      *Fixed steam tank not saving

                      *Removed unnecessary packet spam following every mous imput, causing the controller shutdown to malfunction
                      *Also removed pointless console spam in X3000

                      2018-12-08

                      This release contains the GH releases 2968 and 2981

                       

                      Added:
                      *Fluid pipes
                      **Pre-identified universal pipes
                      *Desaturated redstone
                      **Made from shredded SU batteries
                      **Can be crafted back into redstone
                      *Custom nuke fall upgrade
                      **Instead of exploding right away, the cutom nuke drops
                      *New radiation system
                      **Instead of fixed AoE radiation, radiation is now chunk specific
                      **Radiation lingers and spreads over time
                      *Rad-X
                      **Gives player extra RAD-resistance
                      *New radaway flavors
                      *S~Cola RAD
                      **now with more radiation

                      *Placable geiger counter
                      **Ticks like the handheld version
                      **Interacting will also display exact values
                      *Key imitation kit
                      **Allows counterfeit keys to be made
                      **Counterfeit keys can not be changed or copied
                      *Force field generator
                      **Creates a field that will reflect all entities
                      **Only players may pass
                      **Can be upgraded with special stackable upgrades
                      *Large shredder (recycler)
                      **WIP, the model is crooked with the wrong texture
                      *Different skins for pip revolver
                      *Higher-tier hazmat kits
                      **Have no texture as of now
                      *Added classic siren track
                      **Same track as ic2 nuclear control's siren, but with a better loop

                       

                      Changed:
                      *Geiger counter now measures chunk radiation instead of nearby blocks
                      *Geiger counter now adds a HUD bar that displays current player contamination
                      *Geiger counter can be clicked on, showing current player and chunk radiation
                      *Radaway now removes some of the player's RADs instead of the radiation sickness effect
                      *Radiation sickness is now called "contamination"
                      *Contamination effect slowly increases player's RADs over time
                      *Radioactive blocks will now give off radiation to the chunk
                      *Bombers now have more sounds
                      **Sound loop when flying
                      **Special sounds when shot down & crashing
                      *turbine and shrapnel smoke FX now linger for a shorter duration, making trails more aesthetically pleasing
                      *Pills noww have a consumtion time of 10 ticks (.5 seconds)
                      *Pills can now be consumed in creative
                      *Consuming fallout-esque drinks will now add to the radiation counter

                      *All entities now use the proper moving methods
                      *The pear skin of the B29 is now lighter
                      *The mint skin of the Do17 now has a different decal
                      *Adjusted radiation output of small reactors
                      *The bomber remote now has unobtainable testing types (meta 5-7)
                      *Removed large reactor recipes
                      *Removed large reactor from creative inv
                      *Glowing mushs will now spread even if mycelium spread is disabled
                      *Kits may give different hazmat tiers, depending on contents
                      *Added hazmat kit to loot table
                      *Press now needs furnace instead of redstone in crafting
                      *Renamed steam press to burner press
                      *Bunkers and power plants now spawn geiger counter blocks

                       

                      Fixed:
                      *Analyzer now shouldn't crash servers anymore

                      *MK4 spamming the radiation values
                      *Fixed mining drill crashing when blocks with null drops are mined
                      *Press, coalgen and boiler now leave container items behind (eg bucket for lava)


                      2018-11-08

                      Added:
                      *Gas centrifuge
                      **Accepts fluids like UF6, PuF6 and lava
                      **Output is based on weighted chance, rather than static ratios
                      *Centrifuges now have a proper looped sound
                      *Added more transformer types
                      **Default transformer is now DNT 20Hz
                      **Added 10k-1Hz, 10k-20Hz and DNT 1Hz variants
                      *Analyzer
                      **Item that will display information about a block/TE
                      **Shows stats like fluid tanks and electricity
                      *Added randomly spawning safes
                      **Different lock tiers with different loot
                      *Boiler
                      **Used to create steam and hot oil
                      **Goes up to 500°C, powered by coal
                      *Electric boiler
                      **Electric variant that heats fluids to 800°C
                      *Dense steam
                      **Heated steam
                      *Super dense steam
                      **Even hotter steam
                      *Steam turbine
                      **Generares electricity by turning steam into water
                      **Also accepts dense steam, turns into regular steam
                      **As well as super dense steam -> dense steam
                      *Hazmat kit
                      **Kit that displaces current armor with basic hazmat gear

                       

                      Changed:
                      *Updated texture and model of hexafluoride tanks
                      *Removed centrifuge recipes for hexafluorides in favor of the gascent
                      *Re-adjusted centrifuge assembly recipe
                      *Fixed and tidied-up the gas flare model and texture
                      *Updated textures for basic missile parts
                      *Updated texture for plan C
                      *Removed assembly recipe for HE/TF converters, re-enabled a variation of the old recipe
                      *Added new rules to energy distribution:
                      **TEs won't transmit to themselves
                      **TEs won't transmit to other TEs that are full
                      **TEs won't transmit to TEs if both parties are transformers with the same frequency
                      *Refineries now use hot oil instead of regular crude oil
                      *Refineries now require very little power to operate
                      *Coal generator now has a timer that shows how many seconds of burn time are left (hover over flame to show)
                      *Fluid sources will not try to transfer to full tanks
                      *Small nuclear reactor now outputs steam instead of power
                      **Steam density can be changed with a shift stick
                      *Added info panels to factories
                      *Bombers now drop bombs with a whistling noise
                      *Carpet bombing is now more carpet-y
                      *Bombs now have a louder custom sound
                      *Napalm bombs now have a larger fire radius and an additional ignition one
                      *Napalm bombs now have a fire burst particle effect

                       

                      Fixed:
                      *Fixed calamity not consuming right ammo type
                      *Fixed centrifuge progress bar freezing
                      *Fixed crash when placing a renamed coalgen
                      *Fixed packet transfer breaking up when block state changes (coalgen, electric furnace)


                      2018-10-24

                      This release contains the GH releases 2922 and 2936

                       

                      Added:
                      *Wrench
                      **Melee weapon with proper knockback
                      *Wrench with blade
                      **Wrench with a knife duct taped onto it
                      *Market Gardener
                      **Shovel that does extra damage when used while falling
                      *Brimstone
                      **Not functional yet, I'm working on it
                      *Burning FOEQ
                      **Satellite that is burning up in the atmosphere
                      **Does not spawn yet, will be used for unique event, much like a super rare meteorite
                      *New siren tracks
                      **Nostromo self-destruct
                      **Classic siren (IC2 NC had this one in an older version)
                      **EAS alarm
                      **Air raid siren
                      *New padlocks
                      **Rusty padlock (100% pick chance)
                      **Reinforced padlock (2% pick chance)
                      **Unbreakable padlock (can not be lockpicked)
                      **Standard lock remains at 10%
                      *Jetpack tank
                      **Will fill the currently worn jetpack with 1000mB of kerosene
                      *Sunset sarsparilla star cap
                      **10% chance to replace regular cap
                      *ayy now has his own cape

                      *IF grenades
                      **You'll know it when you see them
                      *Jolt
                      **New explosion mechanic, similar to power fists's gigajoule
                      *Barbed wire
                      **Functions like cobweb + cactus
                      *Added two new machine guns
                      **Because why not, really

                       

                      Changed:
                      *Updated multi prupose bomb's texture
                      *Updated centrifuge's texture and model
                      *ZOMG grenade now creates less rays
                      *Turrets will now shoot at bombers
                      *Changed sarsparilla and cap's texture to match the original more
                      *Updated bob's cape
                      *Turret telemetry cards are now less expensive
                      *The atomic bomb air strike is now exclusively performed by the B-29

                      *Both new fallout klaxon sounds are now louder
                      *Grenades can now bounce off surfaces and explode after a few seconds
                      *Impulse grenade now turns all blocks into falling ones instead of gravel
                      *Rubble can now have the texture of any block, not just a generic texture for each material
                      *Rubble now has destruction particles and a proper destruction sound instead of the ear-piercing explosion
                      *AT mine now has a taller detection field, seeking players sitting in tanks properly
                      *Sounds for kits, syringes and radaway
                      *Updated centrifuge icons to resemble new texture
                      *Relay and power plant structures now use barbed wire instead of web
                      *Mining drill can now break any block that is not indestructible
                      *Mining drill recipe changed, it's now cheaper
                      *Re-adjusted meteor chance
                      **180 minutes for regular strikes
                      **10 minutes for showers

                       

                      Fixed:
                      *The config now has a fallback in case someone tries to change critical values to 0, preventing crashes
                      *Fixed typo in vod canteen's description
                      *Meteors won't crash anymore when trying to pick random ores in combination with certain mods

                      *Cyclotron now uses the MK3 explosion instead of the depricated MK2
                      *Fixed mining drill not having proper sound


                      2018-09-23

                      译文:

                      [此更新还包括betas 2870、2875、2888、2891和2893四个版本]

                      2904

                      新增:

                      *Selafite

                      **从无放射性到高放射性

                      **Selafite核心具有环境辐射

                      *辐射点

                      **Selafite火山口

                      **随机生成

                      *核废料储罐

                      **满是Selafite和绿色软泥的混凝土建筑

                      **也是一个随机生成的建筑,谁会想到呢

                      *防爆闸门

                      **高而薄的防爆门

                      **相邻放置的多个门将同时激活,形成一个大门

                      **可远程开关

                      *自定义核弹

                      **自定义核弹可接受的附加物品,以便于使用

                      **在描述中有精确的数据

                      *防辐射布方块

                      **尚不可合成

                      **纯粹的装饰

                      *N45水雷

                      **水雷

                      **还不知道该怎么用

                      **模型放在在方块上和悬空的不一样

                      *保险箱

                      **15个物品槽的防爆保险箱

                      **可上锁

                      *发卡

                      **可用于开锁

                      **需要配合螺丝刀使用

                      **默认情况下,几率是10%,隐藏的因素可以改变这一点

                      *防毒面具过滤器

                      **制作防毒面具所需

                      **戴防毒面具时使用它可以完全修复

                      *Vault13水壶 

                      **不会消失的可饮用物品

                      **有冷却时间

                      **Vault13水壶可以回复2.5点生命值

                      **伏特加给人力量和反胃效果

                      *增加了两项秘密成就

                      *自定义核弹现在有自己的装备了


                      改变:

                      *地雷现在弹坑更深了

                      *铁制和钢制板条箱现在可以上锁

                      *初学者工具包现在提供更合适的物品

                      *所有给玩家提供放射性物品的装备将弹出玩家当前的盔甲并装备危险品

                      *绿色软泥现在使用新的辐射系统

                      *FM收音机现在有一个图形用户界面,但仍然不起作用

                      *电池现在显示它们的充放电速度

                      *用钢板条箱替换自然生成结构中的几个箱子

                      *受污染buff效应现在没有粒子效果

                      *当轰炸机无法成功生成时,空袭指示器现在会发出一声嘘声,而不是浪费它

                      *战利品表上重新调整的空袭指示器

                      *codered's斗篷现在都闪闪发光了

                      **请不要再和我说话了

                      **我是认真的,在任何情况下都不要联系我

                      [在此处插入一条不会扰乱格式的黑线]

                      *轰炸机现在会加载区块,但当它们生成时不起作用

                      *对于不使用SMP的战斗轰炸机,有一种新的短模式用于轰炸

                      **短模式现在会使轰炸机离目标更近


                      修复:

                      *修复了ZPE发电机即使没有最后一个环段仍能正常工作的问题

                      *修正了由于错误使用skala函数而导致的AI芯片崩溃的问题

                      *删除了不必要的skala导入,这可能会导致没有skala的服务器崩溃


                      2893:

                      新增:

                      *智能手榴弹

                      **仅在一秒钟后爆炸,否则将变成掉落物

                      *微型MIRV

                      **一秒钟后分成八枚迷你核弹

                      *破甲手榴弹

                      **轻型手榴弹

                      **和普通的一样强,但爆炸时只有1/10的几率消失

                      *挖掘手榴弹

                      **类似于MIRV,但会产生突破性的手榴弹

                      **手榴弹将向下推进

                      *污染苦力怕

                      **当苦力怕碰到污点时产生

                      **爆炸不会摧毁方块,但会造成污染

                      **生命值为15,移动速度稍快,30tick起爆时间

                      *锁匠桌

                      **类似于卫星ID管理器,但设置密钥和挂锁的pin配置

                      *挂锁

                      **允许东西被锁上(目前仅限避难所防爆门)

                      **需要先设置ID

                      *钥匙

                      **如果ID匹配,可以打开上锁的门

                      *红色钥匙

                      **万能钥匙

                      *云残留

                      **小概率在云雾生成


                      改变:

                      *手榴弹套件现在提供所有新发手榴弹

                      *云残留现在可以在离心机中回收


                      原文:

                      [this update also inclused the private betas 2870, 2875, 2888, 2891 and 2893]


                       


                      2904:


                      Added:

                      *Selafite

                      **Blocks that range from non to very radioactive

                      **Selafite corium has AoE radiation

                      *Radiation hotspots

                      **Craters laced laced with selafite

                      **Spawn randomly

                      *Waste storage tower

                      **Concrete building full of selafite and green ooze

                      **Also a randomly spawning building, who would have thought

                      *Sliding blast door

                      **Tall, thin blast door

                      **Multiple doors placed next to each other will activate at once, forming a single large door

                      **Can be locked and triggered remotely

                      *Custom nuke rods

                      **Additional items accepted by the custom nuke for easier use

                      **Rods have their exact stats in the description

                      *Hazmat cloth block

                      **Not yet craftable

                      **Purely decorative

                      *N45

                      **Sea mine looking thing

                      **Not sure what to make of it yet

                      **Model is based off of whether it's standing on the ground or hovering

                      *Safe

                      **Bomb-proof crate with 15 slots

                      **Lockable

                      *Bobby pin

                      **Can be used for lockpicking

                      **Requires a screwdriver

                      **Chance is 10% by default, hidden factors can change that

                      *Gas mask filter

                      **Required for crafting gas masks

                      **Using it while wearing a mask will fully repair it

                      *Canteens

                      **Drinkable items that do not disappear

                      **Have cooldown

                      **V13 canteen regenerates 2.5 hearts

                      **Fancy flask gives strength and nausea

                      *Added two secret achievements

                      *Custom nuke now has it's own kit


                      Changed:

                      *AP mines are now a little deeper in the ground

                      *Iron and stel crates can now be locked

                      *Starter kits now give more appropriate items

                      *All kits that give the player radioactive items will eject that player's current armor and put on hazmat gear

                      *Green ooze now uses new radiation system

                      *FM radio now has a gui, it still doesn't work though

                      *Batteries now display their charge/discharge rates

                      *Replaced a few chests in structures with steel crates

                      *Tainted heart effect now works without particles

                      *Airstrike remote will now make a boop sound when the bomber can not successfully spawn, rather than wasting it

                      *Readjusted airstrikes in loot table

                      *codered_'s cape is now all sparkly and stuff

                      **please don't talk to me ever again

                      **i'm serious, never contact me under any circumstance

                      [insert a black line here that does not screw up formatting]

                      *Bombers now load chunks, but it does not work for when they spawn

                      *To combat bombers not working on SMP, there is a new short mode for bombers in config

                      **Short mode will spawn bombers much closer to their targets


                      Fixed:

                      *Fixed ZPE generator still working even without the final ring segment

                      *Fixed AI-chip crash because of mistaken use of skala function

                      *Removed unnecessary skala import which could potentially crash servers without skala


                      2893:


                      Added:

                      *Smart grenade

                      **Only explodes after a second, will otherwise drop as an item

                      *MIRV grenade

                      **Splits into eight grenades after a second

                      *Breaching grenade

                      **Light version of the drill grenade

                      **As strong as a generic one, but only has a 1/10 chance of despawning when it explodes

                      *Digging grenade

                      **Similar to MIRV, but spawns breaching grenades

                      **Grenades will be propelled downwards

                      *Tainted Creeper

                      **Created when a creeper touches taint

                      **Explosion doesn't destroy blocks, but places taint

                      **15 HP, little faster, 30 ticks fuse time

                      *Locksmith Table

                      **Like satlinker, but sets pin configuration of keys and padlocks

                      *Padlock

                      **Allows things to be locked (only vault door for now)

                      **Needs pins to be set first

                      *Key

                      **Can open locked doors if the pins match

                      *Red key

                      **Lockpick

                      *Cloud residue item

                      **Rarely drops from cloud residue


                      Changed:

                      *Grenade kit now gives all new grenades

                      *Cloud residue now drops residue item which can be recycled in a centrifuge


                      Fixed:

                      *Fixed orbital strike not firing to the right coords when the sat panel's target is moved with WASD

                      *Fixed typo in cable drum's description


                      2891:


                      Added:

                      *2 new klaxon siren tracks, ripped from fallout 3

                      *Animation for the death ray satellite

                      *Lööps

                      **basically an entire box of froot loops

                      *IT breakfast

                      **froot loops with energy drink as cereal sauce

                      **grants a few positive potion effects


                       Changed:

                      *All jetpacks now need kerosene

                      *All jetpacks now display their kerosene level in the item description

                      *Changed vault door speed and sound

                      **Sounds are now original from fallout 3

                      **Speed has been adjusted to go along the sound


                       


                      Fixed:

                      *Increased render distance for many FW entities such as explosions

                      *Fixed crash concerning the AI chip when the skala library isn't present

                      *Fixed T45 displaying power level of 4000% when fully charged


                      2888:


                      Added:

                      *TeleLinker

                      **Allows to manage telemetry cards and AI-chips

                      **Options to copy UUIDs from one chip onto another and to delete the settings

                      *Saturnite

                      **Cobalt-meteor alloy

                      *Saturnite UZI

                      **Both versions

                      **More damage & fire effect

                      *Saturnite revolver

                      *Saturnite rifle

                      *Tainted heart

                      **Potion effect

                      **Equivalent to wearing a hazmat suit

                      **Applied when taking cloud damage while having taint effect

                      *Watery taint syringe

                      **Applies 60 seconds of weak taint effect

                      *Clooud residue

                      **Non-dangerous residue of the sierra madre cloud

                      *Added B-29 models for the airstrike

                      *Fat Mine

                      **Nuclear landmine


                      Changed:

                      *Nuclear explosions now have explosion sounds in addition to thunder

                      *Airstrikes are now craftable

                      *Laser detonator is now craftable

                      *Meteor dust is now craftable (allows for lategame crafting in worlds without meteors)

                      *Turret AI and telemetry chips now save player UUIDs instead of an integer frequency


                       


                      Fixed:

                      *Dead grass now uses the new rad system

                      *MK4 now has thunder sounds


                      2875:


                      Added

                      *Landmines

                      **AP mine, does no terrain damage

                      **AT mine, does a lot of damage

                      **Shrapnel mine, fireworks

                      **AP mines can spawn randomly

                      *Wirecutter

                      **used to defuse mines

                      *Agent orange

                      **like chlorine, but sinks constantly

                      **destroys plantlife, solinium effect

                      **only spawned by bombers

                      *Laser detonator

                      **doesn't need to be linked, rather it detonares whatever bomb you're looking at from afar

                      *Airstrike remote

                      **Carpet bombing, lots of small explosives

                      **Napalm, fewer, larger firebombs

                      **Gas, drops multiple chlorine containers

                      **Agent orange, bomber releases gas directly which sinks to the ground

                      **Atomic bomb, self explanatory

                      **Airstrike items spawn in dungeons


                       


                      Changed

                      *Vents won't drop anymore

                      *Vents are now off by default, use redstone to activate

                      Fixed

                      *Fixed smp kick when placing a vent due to missing TE mapping


                       


                      2870:


                      Added

                      *Nuclear charge

                      **Same behaviour as det cord or det charge, but nuclear

                      *FM Broadcast Box

                      **Has a lever that does nothing

                      **Has an interface that does nothing

                      **Functionality pending

                      **For the love of the flying spaghetti monster don't ask me how it works because it doesn't

                      *FM Radio

                      **Same as the Broadcast Box

                      *Damn stylish jacket

                      *Damn stylish jacket 2: tokyo drift

                      *Doctor's bag

                      **Full heal, removes bad potion effects

                      *Radaway

                      **Removes radiation

                      *Super stimpak

                      **x10 stronger healing effect with drawback

                      *Gas cloud

                      **slowly damages gas masks

                      **bad effects

                      *The cloud

                      **corrosive, poisonous gas cloud

                      **destroys all armor pieces

                      **hazmat suit offers some protection

                      *The pink cloud

                      **deadly gas

                      **no suit offers any protection

                      **eats away armor

                      *Jar of cloud and jar of pink cloud

                      **Can be thrown, work like gas grenades

                      *Gas vents

                      **chlorine vent

                      **cloud vent

                      **pink cloud vent


                      Changed

                      *Replaced big sword for zombie spawn with geiger counter

                      *Lightning bolts of mushroom clouds now spawn 200 blocks higher

                      *Fallout rain now applies radiation to creatures

                      *Healing items now have an exact description of what they do

                      *Gas grenades now release gas entities instead of instantaneous effect

                      *all entities with the multicloud renderer now have a random darkness applied to them

                      *dangerous particles now slowly sink to the ground and despawn when exposed to rain


                      Fixed

                      *Fixed batteries and fuel rod item repair

                      *Fixed MK4 not despawning for N2-mine

                      *Fixed nuclear creeper not using new radiation effect

                      *Fixed excessive exception-throwing when creeper transformes

                      *Fixed bug where transform chance is 100%

                      *Fixed model cliping from the M65 mask, adjusted height offset

                      *Fixed vault door animation not playing when server and client systime don't match

                      2018-08-13

                      增加:

                      --添加了避难所防爆门

                      --可通过右键点击或起爆器打开

                      --Shift右键可以改变纹理(有6个不同的纹理!)

                      -全新的小型核反应堆

                      --换代效果好10倍,看起来很华丽

                      --如果你还有旧型号的核反应堆,就把它拆掉,它会掉落新版本的核反应堆

                      -新枪
                      --UZI

                      ---每秒发射20发子弹(最快!)

                      --消音UZI

                      ---像普通UZI,但更酷

                      -召唤器

                      --向空投召唤器添加了一些新补给箱

                      ---武器、机器、危险品和红色补给箱

                      --添加多发起爆器

                      -更多的导弹

                      --黑洞、Sa326和EMP微型导弹

                      -饮料

                      --夕阳沙士

                      -M65-Z防毒面具

                      --不那么糟糕的防毒面具模型

                      -原始MIRV

                      --辐射3的Mirv原型

                      --一次发射多枚核弹而不是分裂多弹头

                      --目前还没有配方,但可以从武器箱中获得

                      -显示器覆盖

                      --防毒面具、护目镜、危险品头盔和石棉服

                      --防毒面具和护目镜耐久度降低时会出现裂缝

                      -装饰块

                      --看起来像方块但只掉落一个锭

                      --结构现在使用它们来减少操作

                      变化:

                      -修改了药剂系统

                      --药剂效果现在应该正确注册,防止服务器崩溃

                      -换了一些与枪有关的东西

                      --即使在爆炸期间,BooLET也能对生物造成伤害,使枪变得更强

                      --使枪更贵

                      -地牢现在使用更少的装饰块

                      -防毒面具现在可以减轻辐射的影响

                      -僵尸和骷髅生成时有可能会装备本mod防毒面具和近战武器

                      -平衡了战利品表

                      --减少了金属锭,增加了面包,铁,废料和可乐

                      --昂贵的战利品箱现在更有趣了

                      -为避难所防爆门添加声音

                      -更改了RPG火箭纹理

                      -更新的RPG剪辑纹理

                      修复

                      -修复了SAT不工作在SMP上

                      -核反应堆固定槽失配

                      -修复了阿勒浦长木杆在撞击时不会被摧毁的问题

                      -RPG,毒刺和胖子现在可以在生存模式中再次使用

                      -头盔和动力装甲现在被怪物穿着时将会正确的渲染

                      -黑洞将不会吸引创造模式下的玩家


                      原文:

                      additions:

                      --added vault doors

                      --can be opened by click or detonator

                      --sneak click will change the texture (6 different textures avalible!)

                      -replaced small nuclear reactor

                      --replacement works 10x better and looks gorgeous

                      --if you still have the old model, just break it, it should drop the new one


                      -new guns

                      --UZI

                      ---fires 20 boolets per second (fastest yet!)

                      --silenced UZI

                      ---like regular UZI but cooler


                      -remotes

                      --added some new crates to the crate caller

                      ---weapon, machine, hazmat and red crates

                      --added multi detonator

                      -more missiles

                      --bhole, schrab and emp micro missiles

                      -Sunset Sarsaparilla

                      --imitation sunset juice


                      -M65-Z gas mask

                      --less crappy gas mask model

                      -proto MIRV launcher

                      --MIRV launcher from fallout 3

                      --shoots multiple nukes at once instead of splitting mirv warhead

                      --has no recipe as of now, but can be dropped from a weapons crate

                      -HUD overlays

                      --for gas masks, goggles, hazmat helmets and asbestos suit

                      --gas mask and goggle HUD shows cracks as item durability decreases

                      -deco blocks

                      --look like mineral blocks but only drop one ingot

                      --structures now use them to make them less OP


                       


                      changes:

                      -reworked the potion system

                      --potion efects should now be registered correctly, preventing crashes from servers


                      -changed some gun related stuff

                      --boolets can now damage creatures even during iframes, making guns a lot stronger

                      --made guns much more expensive


                      -dungeons now use less OP deco blocks

                      -gas masks can now lessen the effect of radiation

                      -zombies and skeletons can now spawn with gasmasks and NTM melee weapons

                      -balanced loot tables

                      --less ingots, added bread, iron, scrap and nuka cola

                      --expensive loot table is now more interesting

                      -added sounds for vault door

                      -changed RPG rocket texture

                      -updated RPG clip texture


                      fixes

                      -fixed sats not working on SMP

                      -fixed slot mismatch in nuclear reactor

                      -fixed aschrab grenade not despawning on impact


                      --fixed sats not working on SMP

                      --fixed slot mismatch in nuclear reactor

                      --fixed aschrab grenade not despawning on impact


                      -RPG, stinger and fatman can now be used again in gm0

                      -helmets and power armor are now correctly rendered when worn by mobs

                      -fixed bholes sucking in players in creative mode

                      2018-07-09
                      1.0.27X08

                      译文:

                      新的爆炸算法

                      -Mk4进行了一次大修

                      -爆炸现在需要更少的计算量

                      -现在按顺序删除方块

                      -不太粗糙的边缘

                      -更少的延迟

                      -重做辐射机制


                      修复

                      -修复了损坏的广播会导致服务器的崩溃的bug

                      -修复了的播音员不能播放负相关

                      -为星型发动机添加纹理

                      -修复了服务器上卫星接口崩溃的问题

                      -修正了补给箱破坏时声音过大的问题

                      -削弱黑洞对猎人直升机半死状态的伤害

                      -修复了电池充电时滞后的问题


                      改进和变化

                      -增加了卫星地图的WASD移动

                      -向使用temp文件夹创建的所有项目添加了lore,解释了temp文件夹

                      -辐射效果现在主要通过新的辐射药剂效果来处理

                      --将根据级别定期减少生命值,直到达到某一点

                      --应用随机的短药剂效果,也基于等级

                      --为生物处理变异

                      --短时间延迟以避免频繁的死亡循环

                      -给一些买不到的东西加了合成表


                      原文:

                      New explosion algorithm

                      -Mk4 has received a major overhaul

                      -Explosion now requires less calculations

                      -Blocks are now removed in order

                      -Less coarse edges

                      -Less lag

                      -Reactivated radiation (sort of)


                      Fixes

                      -Fixed crash regarding corrupted broadcasters

                      -Fixed broadcasters unable to play in negative corrdinates

                      -Added texture to the radial engine

                      -Fixed sat interface crashing on servers

                      -Fixed overly loud crate break sound

                      -Nerfed blackhole damage to avioud semi-dead state

                      -Fixed batteries lagging when (de)charging


                      Improvements and changes

                      -Added WASD movement for satellite maps

                      -Added lore to all items made using temp-folder, explaining the temp-folder

                      -Radiation effects are now mainly handles via new radiation potion effect

                      --Will decrease health periodically until a certain point is reached, based on level

                      --Applies random short potion effects, also based on level

                      --Handles mutation for mobs

                      --Gives short delay to avoid keepInventory death-loops

                      -Added recipes to a few unobtainable item

                      2018-05-13
                      1.0.27X07

                      译文:

                      卫星类

                      运载火箭

                      测绘卫星

                      -创建当前位置的卫星图像

                      测量扫描卫星

                      -矿物资源图

                      雷达卫星

                      -显示所有的生物

                      轨道死光炮

                      -通过卫星端口,点击界面将创建一个爆炸

                      中继卫星

                      -没有什么用,只是为了达成一个成就

                      X晶体共振卫星

                      -用于稳定AMS反应堆

                      卫星ID管理器

                      -可以随机并复制卫星频率

                      卫星ID芯片

                      -可以存储卫星的频率

                      卫星操作接口

                      -可以访问链接卫星的功能

                      所有卫星都有装饰块版本,看起来非常棒

                      重组的创造模式标签(更好的排序,现在有8个!)

                      增加了蒸汽电池,它们的放电速度比充电快20倍,比先进的电池拥有更多的能量

                      增加了一些额外的电池组

                      原文:

                      Satellites and stuff

                      • Carrier rocket

                      • Mapping Satellite

                      • Creates satellite image of the current position

                      • Survey Scanner

                      • Crates resource map

                      • Radar Satellite

                      • Shows all larger entities

                      • Death Ray

                      • Displays map, clicking on the interface will create an explosion

                      • Relay

                      • Does nothing, it's just for an achievement

                      • Xenium Resonator

                      • Required to operate the AMS reactor

                      • SatLink device

                      • Can randomize ans copy satellite frequency

                      • Sat ID-chip

                      • Can store a satellite's frequency

                      • Satellite Control Interface

                      • Can access functionality of linked satellites


                      All satellites have deco block versions of them which look absolutely fabulous


                      Restructured creative tabs (better sorting, there are now eight of them!)


                      Added steam battieries, they discharge 20x faster than they charge and hold more power than advanced batteries


                      Added some additional battery blocks

                      2016-02-21
                      1.0.16 A

                      Made fuel cheaper

                      Updated the guide book

                      Fixed crash when generating factories and missile silos

                      使燃料更便宜

                      升级说明书

                      修复生成工厂和导弹发射井引起的崩溃

                      2016-01-23
                      1.0.16 PRE B

                      Fixed crash (I didn't test this version, pls don't judge me :C)

                      修复崩溃(我没有测试这个版本,请不要评价我:C)

                      2015-11-07

                      Added the prototype

                      • Doesn't use bomb-specific items

                      • However, it needs rods and cells

                      • 4x Schrabidium trisulfide, 4x Uranium Fuel Rod, 4x Lead Rod, 2x Neptunium Fuel Rod

                      • Can also be directly ignited by the igniter item (only works with direct right click)

                      Added Schrabidium armor and tools

                      • Every piece of armor gives 1-3 potion effects

                      • If the damage is lower than 20, you get no damage

                      • If the damage is higher than 20, you get only 2-4 damage

                      Added burned out Schrandidium Rod

                      Added a new element to the periodic table

                      All bombs are now 10 times harder to craft

                      添加原型

                      • 无需使用炸弹专用的物品

                      • 然而,它需要燃料棒和电池

                      • 4x Schrabidium trisulfide, 4x 铀燃料棒, 4x 铅棒, 2x 镎燃料棒

                      • 也可以直接被点火器物品点燃(直接右键才有用)

                      添加Schrabidium装备和工具

                      • 每部分装备提供1-3种药水效果

                      • 低于20的伤害不会受伤

                      • 高于20的伤害只会受到2-4点伤害

                      添加枯竭的Schrabidium棒

                      为元素周期表添加一种新元素

                      所有炸弹现在都以10倍难度来合成

                      2015-10-31

                      Syringes

                      • Can be crafted into antidote

                      • right clicking the antidote will remove all potion effects

                      • Can also be crafted into AWESOME

                      • AWESOME lasts 50 seconds and gives effects simular to a schrabidium apple

                      Bugfixes

                      • Fixed the doors of the radio station

                      • Also added signs

                      • Fixed revolvers to harm other players

                      • New electricity related blocks

                      • Coal generator

                      • Needs coal and water to produce energy

                      • Battery

                      • Can store huge ammounts of power and releases it if it's powered by redstone

                      Battery items

                      • Four new batteries which can store some energy

                      • Default battery can be crafted with redstone and iron plates

                      • Advanced battery is made out of sulfur and lead dust

                      • Schrabidium battery contains schrabidium and neptunium dust

                      • The infinite battery is creative-only and never runs out of power

                      The power network is more efficient now, more improvements to come.

                      注射器

                      • 可以合成解药

                      • 右键解药可以清除所有药水效果

                      • 也可以合成AWESOME

                      • AWESOME可以给予50秒跟schrabidium苹果一样的药水效果

                      Bug修复

                      • 修复广播站的门

                      • 同时添加告示牌

                      • 左轮手枪可以伤害其他玩家了

                      • 新的有关电力的方块

                      • 煤炭发电机

                      • 需要煤炭和水产生能量

                      • 电池

                      • 可以储存巨大能量且可以被红石信号充能释放能量

                      电池物品

                      • 可以储存能量的四种新电池

                      • 电池默认可以被红石和铁板合成

                      • 高级电池由硫粉和铅粉合成

                      • Schrabidium电池由schrabidium粉和镎粉合成

                      • 无限电池为创造物品且拥有无限能量

                      能源网络现在效率更高了,更多的改善即将到来.

                      2015-10-20
                      • Added the deuterium extractor

                      • Uses power to seperate hydrogen isotopes

                      • Needs water, sulfur and empty cells in order to work

                      • Deuterium cells

                      • Used to craft Ivy Mike's deuterium tank

                      • Bugfixing

                      • Schrabidium Apples

                      • Come in three different variants, crafted like a golden apple

                      • Light apple is crafted with schrabidium nuggets

                      • Medium with ingots

                      • Strong with blocks

                      • Added new experimental feature to the test block

                      • New grenades

                      • Schrabidium all in one grenade combines the properties of all other grenades except the drill

                      • Mark VI drill grenade digs a giant hole into the ground

                      • 添加氘提取器

                      • 使用能量来分离氢同位素

                      • 需要水,硫和空元件才能发挥作用

                      • 氘元件

                      • 用于制作常春藤迈克的氘罐

                      • 修复bug

                      • Schrabidium苹果

                      • 有三种不同的款式,像金苹果一样合成

                      • 小型的苹果由Schrabidium粒合成

                      • 中型的由锭合成

                      • 大型的由块合成

                      • 随方块变强

                      • 对测试方块增加更多特性

                      • 新型手雷

                      • Schrabidium手雷结合了除钻头以外的所有其他手雷的特性

                      • 钻地手雷MarkVI可以在地上挖一个巨大的洞

                      2015-10-13
                      • New Grenades

                      • Lightning grenade spawns a single lighning on impact

                      • Poison grenade contaminates a small area

                      • Gas grenade gives all mobs in a small radius bad potion effects

                      • Flare grenade creates the ender dragon death effect

                      • Bugfixing

                      • Rebalanced the spawning of radio stations

                      • Fixed revolvers, they now work in gm0

                      • Fixed revolvers, they now work in SMP

                      • Revolvers still can't hurt other players. dunno.

                      • Registered some missing tile entities. This does not affect the gameplay, but it will make technical things work better and decreases the ammount of spontaneous crashes

                      • 新型手雷

                      • 闪电手雷会制造一次雷击

                      • 毒药手雷会制造一小片区域的污染物

                      • 毒气手雷会给予小半径所有的怪物负面药水buff

                      • 闪光手雷会制造末影龙死亡的效果

                      • 修复bug

                      • 重新平衡广播站的生成

                      • 左轮手枪现在可以在生存模式下使用

                      • 左轮手枪现在可以在多人模式下使用

                      • 左轮手枪仍旧不能伤害其他玩家,不知道为什么

                      • 注册一些丢失的方块实体,不影响游玩,但会让一些技术性问题更好工作及减少大量的自发性崩溃

                      2015-10-09

                      (Version 1.0.9 was skipped, it wasn't finished and only used for testing, same goes for 1.0.8A)

                      • World Generator

                      • Added abandoned radio stations

                      • Custom chest loot

                      • Only generate in plain biome

                      • Old Radio Antenna

                      • Has one chest with loot

                      • Generates in plaines, deserts, forests, mountaines, etc

                      • New Blocks

                      • Radio station themed Blocks (not craftable yet)

                      • Schrabidium block

                      • Revolvers

                      • Come in four different tiers

                      • Simple: Does 5 - 15 damage

                      • Enhanced: 15 - 25 damage

                      • Golden: 25 - 35 damage

                      • Schrabidium: Depending, if the target is a Living entity, it will set it's health to 0. If it's like a minecart or a item frame, it does 10000 - 100000 damage

                      • Fixed bug that sulfur ore won't spawn

                      • Rebalenced reactors

                      • Can now hold 10 times the power and the heat

                      • Can now store 10 times more water and coolant. You know what, let's make it 100x.

                      • Water and coolant cells not contain 100x the fluid (which makes the reactor just drain it's fluids slower)

                      • Rods now last 100 times longer

                      (1.0.9版本跳过了,它没有完成且仅用于测试,跟1.0.8A一样)

                      • 世界生成

                      • 添加废弃的广播站

                      • 自定义箱子宝物

                      • 仅生成在平原生物群系

                      • 老旧的收音机天线

                      • 有一个带宝物的箱子

                      • 生成在平原,沙漠,雨林,高山等生物群系

                      • 新方块

                      • 广播站主题方块(还不能合成)

                      • Schrabidium方块

                      • 左轮手枪

                      • 拥有4种不同的等级

                      • 简单:造成5-15点伤害

                      • 强化:15-20点伤害

                      • 金制:25-35点伤害

                      • Schrabidium制:取决于它的目标,如果目标是一个生物实体,会将它的血量降至0,如果像矿车或物品框,它会造成10000-100000点伤害

                      • 修复硫矿不生成的bug

                      • 重新平衡反应堆

                      • 现在可以承受10倍的能量和热量

                      • 现在可以储存10倍的水和冷却液,你知道吗,让它储存100倍

                      • 水喝冷却液元件不会储存100倍的液体(使反应堆吸收液体的速度更慢)

                      • 燃料棒燃烧时间延长100倍

                      2015-10-03

                      Version 1.0.8 is finally fully (more or less) server compatible!

                      • Removed mushroom cloud due to technical limitations

                      • Added test armor

                      • Changed the render so the armor wouldn't crash the server

                      • Added F.L.E.I.J.A.

                      • Added two new kits

                      • Commercially Kit contains various cells, reactors and furnaces

                      • F.L.E.I.J.A. Kit comes with the bomb itself and it's components

                      • Added test missile box

                      • Spawns an explosive rocket

                      • Targets automaticly x (rocketbox) + 150

                      • More changes, improovements and types to come!

                      1.0.8版本终于完全(或多或少)兼容服务器

                      • 因为技术限制移除蘑菇云

                      • 添加测试装备

                      • 更改了渲染使装备不会使服务器崩溃

                      • 添加F.L.E.I.J.A

                      • 添加两个新套件

                      • 有利的套件包含几种电池,反应堆和熔炉

                      • F.L.E.I.J.A套件及炸弹本身与组件

                      • 添加测试导弹箱

                      • 生成一个爆炸性的火箭

                      • 目标自动为x坐标(导弹箱)+150

                      • 更多更改,改善和种类即将到来

                      2015-09-20
                      • Added crafting recipes for water cells, coolant cells and fuel cells

                      • Endothermic and Exothermic bombs

                      • Cools or heats the surrounding area

                      • Levitation bomb

                      • Lifts blocks 50 meters up

                      • Changes some crafting recipes

                      • Circuits

                      • Come in five different tiers, made with new wires

                      • Multi Purpose Bomb: Scrambled Mode

                      • Allows to only use one item (for half the effect)

                      • It is also possible to mix some items for different effects

                      • Rebalanced some radii

                      • 为水元件,冷却元件和燃料元件添加合成配方

                      • 吸热和放热炸弹

                      • 冷却或加热地区

                      • 悬浮炸弹

                      • 将方块升到50米高

                      • 更改一些合成配方

                      • 电路

                      • 五种不同等级,由新线缆做成

                      • 多目标炸弹:加扰模式

                      • 允许使用一个物品(一半效果)

                      • 混入不同物品可以有不同效果

                      • 重新平衡一些半径

                      2015-09-11

                      Added Nuclear Reactor

                      • Generates Energy

                      • Needs Water to generate energy and coolant to keep heat levels down

                      • Can be connected via red copper ports

                      Electric Furnace

                      • Uses electric power to smelt items

                      • can be connected via red copper ports

                      Coated Red Copper Wire

                      • Transfers energy

                      • Power split not finished yet, furnaces only get charged one at a time

                      Grenades

                      • Five new types of grenades

                      • Generic, big, frag, fire frag and cluster

                      • More types to come!

                      • Craftable

                      添加核反应堆

                      • 产生能量

                      • 需要水产生能量和冷却热量

                      • 可以通过红铜端口连接

                      电力熔炉

                      • 使用电力来熔炼物品

                      • 可以通过红铜端口连接

                      涂层红铜线缆

                      • 传输能量

                      • 电力分流还未完成时熔炉只能充电一次

                      手雷

                      • 五种新型手雷

                      • 通用,大,碎片,火碎片和簇

                      • 更多种类即将到来

                      • 可以合成

                      2015-09-04
                      • Added multiple fuel rods (dual and quad)

                      • New nuclear powered furnaces

                      • Nuclear furnace uses radioactive elements to smelt items crazy fast

                      • RTG furnace uses 3 RTG Pellets as fuel, those pellets last for ever!

                      • New crafting items (copper plates, RTG unit)

                      • 添加多重燃料棒(双重和四重)

                      • 新的核动力熔炉

                      • 核燃料使用辐射性元素来达到疯狂的燃烧速率

                      • RTG熔炉使用3个RTG靶丸当做燃料,靶丸会一直燃烧

                      • 新的可合成物品(铜板,RTG单元)

                      2015-09-03

                      Third public version with new content and bugfixes:

                      • Added the Tsar Bomba

                      • Starter Kits

                      • Fixed Redstone Sword name bug

                      带有bug修复和新内容的第三个公开版本

                      • 添加沙皇炸弹

                      • 入门套件

                      • 修复红石剑名字的bug

                      2015-08-30

                      Second public version

                      • Added Ivy Mike

                      • Added new items for Ivy Mike

                      • Setting off a nuke on a server now crashes it again! (Idk why, but it happens.)

                      第二个公开版本

                      • 添加常春藤迈克

                      • 为常春藤迈克添加新物品

                      • 在服务器设置核弹会再次崩溃!(我不知道,为什么,但它发生了)

                      2015-08-27

                      First Public Release (1.0.1):

                      • World Gen with ores

                      • Crafting recipes for ingots and parts

                      • Different nukes

                      • Machines (alloy furnaces, centrifuges, breeding reactors)

                      • Procedural explosion algorythm which reduce lag when detonating nukes

                      • Other types of explosives

                      首个公开版本发布(1.0.1)

                      • 世界矿物生成

                      • 部分物品和金属锭的合成配方

                      • 不同的核弹

                      • 机器(合金炉,离心机,增殖反应堆)

                      • 爆炸程序算法减少了引爆核武器时的滞后现象

                      • 其它种类的爆炸

                      2018-04-15
                      1.0.27X06

                      译文

                      方块

                      腐败广播

                      在你的世界里随机生成

                      发出世上最烦人的声音

                      使你的大脑爆炸

                      Solinium炸弹

                      很像F.L.E.I.J.A,但只会杀死/毁灭生物

                      N2地雷

                      非核弹

                      基本上是没有放射性尘埃的核弹

                      Cheapo炮塔

                      廉价的加特林炮塔

                      旋转范围较小

                      CEL PRIME

                      大功率激光

                      还不能工作,但是有一个漂亮的gui

                      星型发动机

                      很像柴油机,但能燃烧更多的燃料

                      活塞单独制作

                      赞美月亮

                      项目

                      闪光斧

                      很像闪闪发光的雪橇,但是除了伤害增加了两点

                      一次破坏三个方块而不产生掉落物

                      更多的警笛声

                      有些听起来还不错

                      马铃薯电池

                      蔬菜制作的一次性电池

                      马铃薯OS

                      当玩家持有时会说话的人工智能伙伴

                      其他的东西

                      更多毫无意义和神秘的成就

                      雷达天线的功能和结构

                      更多食物

                      一些机器上的信息面板

                      将鼠标悬停在它们上方以获取其他信息

                      修正了当入口漏斗靠近一个箱子但配方不需要任何物品时,化工厂会使游戏崩溃的bug

                      更无用和可笑的电池

                      锻压机和合金炉只检查项目的矿石辞典,而不检查项目堆栈(没有元数据意识)

                      导弹和炸弹现在需要军用级电路

                      更新了许多炸弹纹理,看起来不那么糟糕

                      清理了炸弹网(我三年前做了大部分,差不多是时候了)

                      增加稀土碎片落掉率

                      调整并添加了一些配方(desh现在只需要一堆混合物)

                      可能是我忘了很多事情,你会明白的


                      原文:Blocks

                      • Corrupted broadcaster

                      • Spawns randomly in your world

                      • Emits the most annoying sound in existence

                      • Makes your head explode

                      • Solinium bomb

                      • Much like a FLEIJA, but only kills/destroys living things

                      • N2 Mine

                      • Non-nuclear bomb

                      • Basically a nuke without fallout

                      • Cheapo Turret

                      • A cheap gatling turret

                      • Has a smaller swivel range

                      • CEL PRIME

                      • Big hecking laser

                      • Does not work yet but has a fancy CMD gui

                      • Radial engine

                      • Much like a diesel engine but can burn more fuels

                      • Pistons sold seperatly

                      • Praise the moon

                      • Items

                      • Shimmer axe

                      • Much like shimmer sledge but divides enemy's HP by 2 in addition to all the damage

                      • Breaks three blocks at once without creating a projectile

                      • More siren tracks

                      • Some of them even sound decent

                      • Potato battery

                      • SU battery made from vegetables

                      • PotatOS

                      • Snarky AI companion that talks when held by the player

                      Other stuff

                      • More pointless and cryptic achievements

                      • Functionality and texture for the RadGen

                      • more recipes

                      • Info panels in some of the machines

                      • Hover over them to get additional information

                      • Fixed chemplant crashing the game when the intake funnel is next to a chest but the recipe doesn't require any items

                      • More useless and ridiculous batteries

                      • Fixed press and alloy furnace checking the ore dict only for the item and not the itemstack (no metadata awareness)

                      • Military grade circuits are now required for missiles and bombs

                      • Updated many bomb textures to look less crappy

                      • Cleaned up bomb meshes (I made most of them three years ago, it was about time)

                      • Increased rare earth fragment drop rate

                      • Adjusted and added some recipes (desh now only needs one pile of blend)

                      • Probably a metric crapton of things I forgot, you'll figure that out

                      2018-02-25
                      1.0.27X05

                      AMS反应堆

                          -现在已经实现功能

                          -仍然需要调整

                          -防止因为靠的太近而着火死亡的防生化服还没有放进来


                      武器

                          -B92

                                -发射出会爆炸的能量束的爆能手枪

                                -可以充能最多十次

                                -充能可以被外附电池储存,进而可以变为一个定时炸弹

                          -FIM-92 毒刺

                                -射出追踪的导弹

                          -CWIS (炮台)

                                -射线式的机枪

                                -只会锁定导弹

                          -我现在还没有取名的新炮台

                                -功能已经齐全

                                -仍然没有材质或合成配方

                         -手动目标指向器

                                -可以在GUI中使用按钮设定x轴与轴坐标


                      爆炸算法MK4

                          -仍在进行测试

                          -新的爆炸抵抗算法目前只在U238M2与核能手雷中使用

                          -很快,所有其他的核弹也会使用此算法


                      喷气背包

                          -按住shift以使用

                          -喷射背包

                                -提供有冷却的,短暂的向上推力

                          -喷气背包

                                -持续的飞行

                          -悬降背包

                                -减缓降落,避免摔落伤害 

                          -有向喷气背包

                                -类似喷气背包,但推力会随玩家的朝向而具有一定方向


                      球催化器

                          -现在具有了功能

                          -提供制造Sa(自造元素)、Ep(自造元素)、和双聚中子态素的配方


                      AMS

                      • Is now mostly functional

                      • Still requires tweaking

                      • Hazmat suit that prevents death wehn too close is not implemented yet


                      Weapons

                      • B92

                        • Energy blaster that shoots explosive discharges

                        • Can be charged up to 10 times

                        • Charge can be stored in external battery which can be turned into a time bomb

                      • FIM-92 Stinger

                        • Shoots homing missiles

                      • CWIS

                        • Ray-based machine gun

                        • Only locks onto missiles

                      • New turret I have no name for right now

                        • Functionally complete

                        • Still has no texture or recipe

                      • Manual target desingator

                        • Allows to set X and Z coords with buttons


                      Explosion algorithm MK4

                      • Still being tested

                      • New resistance-aware algorithm is only being used for U238M2 and nuka grenade

                      • All other nukes will use this soon


                      Jetpacks

                      • Triggered by pressing shift

                      • Boostpack

                        • Grants short upwards boost with cooldown

                      • Jetpack

                        • Continuous flight

                      • Breakpack

                        • Slows falls, prevents damage

                      • Vectored jetpack

                        • Like jetpack, but boost is applied based on player's rotation


                      Dynospheres

                      • Are now functional

                      • Recipes to make schrabidium, euphemium and DNT


                      Blocks

                      • Radar station

                        • Needs power

                        • Displays nearby missiles on screen

                        • Has a range of 1000 blocks in all directions

                        • Different icons for different missile sizes

                        • Outputs redstone signal based on proximity

                      • Centrifuge

                        • Now uses electricity instead of coal


                      Fixes for fuel rods and watz fuel pellets



                      Grenades can now be thrown by dispensers


                      2018-01-23
                      1.0.27X04

                      新方块

                      • 一个未完成的引擎,将核废料转化为能量

                      • 一个目前还未命名的炮塔

                        • 配备使用VT引信弹药的防空炮塔(未实现)


                      新物品

                        • 为大栓和杠杆式步枪准备的弹药盒

                        • 弹药箱


                          • 为玩家背包中的每种枪械补充一点弹药



                      修复了炼油厂的合成表


                      绝缘子合成的小改动


                      导弹现在可以被拦截摧毁了,炮塔也可以瞄准导弹


                      原文:

                      New blocks

                      • WIP, turns nuclear waste into energyRadiation-powered engine

                      • A currently unnamed turret

                        • AA turret with proximity-ammo (not quite implemented yet)


                      New Items

                        • Ammo boxes for the lever and bolt action rifles

                        • Ammo container


                          • Grantss the player a small amount of ammo for every gun they're holding



                      Fixed broken refinery recipe


                      Small recipe changes concerning insulators


                      Missiles can now be destroyed, turrets will also target missiles


                      2018-01-16
                      1.0.27X03

                      新枪械

                        • 大栓(拉杆式枪械)

                        • 杠杆式霰弹枪


                      其他物品

                        • 新电池 (储存25亿HE)

                        • 新资源

                        • 污染导弹


                      导弹材质重做,3D模型调整,而且它们现在终于会加载自己所在的区块了!

                      新方块

                        • SPE发电机 (顶部和底部部件)


                      一部分合成表改动

                      Euphemium的反作弊机制已经移除(病毒已经在先前的版本中被移除,不再需要meta34)

                      Euphemium的注册名已经被改回euphemium (砹)

                      污染现在使用ISBRHs而不是TESR(相应的TE),如此能占用更少的资源

                      添加了两张图片


                      原文:

                      New guns

                        • Bolt-action rifle

                        • Lever-action shotgun


                      Other items

                        • New batteries (up to 2.5G HE)

                        • More resources

                        • Taint-tipped missile


                      Missiles have been retextured, their models have been slightly adjusted and they finally load chunks!

                      New blocks

                        • SPE potential generator (top and bottom piece)


                      Some recipes have changed

                      Euphemium has no longer any anticheat-mechanism (virus has been removed in prior versions, now it doesn't require meta 34 anymore)

                      Euphemium's reg name has been changed back to euphemium (from astatine)

                      Taint now uses ISBRHs instead of the TESR (and the corresponding TE), and is therefore less resource intensive

                      Added two more polaroid images


                      2017-12-25
                      1.0.27X02

                      新内容和改动

                      • Lil' Pipsqueak 现在已有3D模型

                      • 核污染,类似氟化钍污染,不过没那么可怕

                      • 在一定时间之后(可配置)删除未加载的核爆特效

                      • 添加了鸣笛轨道(需要红石激活)

                      • 添加了一个无法合成的搞笑武器,完全不合理,管他呢


                      原文:

                      Features and changes

                      • Lil' Pipsqueak now has a 3D model

                      • Taint, it's like the one from TF4 but not quite as crappy

                      • There's now a config that deletes unloaded nuclear explosions after a set amount of time

                      • There's now a siren which needs a siren track and a redstone signal to function

                      • Added uncraftable joke weapon that doesn't make sense but whatever


                      2017-12-05
                      1.0.27X01

                      修复了某些爆炸效果会被不断播放的问题



                      改进爆炸算法(未全面测试,可能造成卡死)

                      • 原爆点越高弹坑越深

                      • 即使半空中引爆也会摧毁地形

                      • 有抗爆性的方块不会被摧毁

                      • 实验性功能:在由抗爆性方块组成的墙后的方块不会被摧毁


                      添加实验性的“AMS”反应堆(不能产生能量)



                      添加 "Lil' Pipsqueak"

                      • 造成25-45点伤害

                      • 开火时潜行会发射本身无伤害的弹丸(副射击模式)

                      • 副射击模式生成一辆货车造成1000点伤害


                      原文:

                      Fixed explosion animation being jittery



                      Improved explosion algorithm (still somewhat untested, can cause lag)

                      • crater gets deeper when detonated higher up

                      • still destroys terrin even when detonated mid-air

                      • all explosion resistant blocks now won't be destroyed

                      • experimental resistance added: blocks below resistant walls are protected


                      Added experimental "AMS" reactor (still can't produce energy)



                      Added "Lil' Pipsqueak"

                      • does 25-45 damage

                      • sneaking while firing will fire a no-damage bullet (secondary fire)

                      • secondary fire spawns a falling boxcar that deals 1000 damage


                      2017-11-16
                      1.0.26 Release

                      新机器

                      • 装配机

                        • 许多原来在工作台上的合成表现在归装配机了

                        • 12个输入格,支持矿物辞典

                        • 可升级

                        • 自带可以连接箱子和板条箱的I/O接口

                      • 化工厂

                        • 加工液体

                        • 最多输入/输出2种液体+4个物品

                        • 可升级

                        • 自带可以连接箱子和板条箱的I/O接口

                      • 自动采矿钻头

                        • 自动挖洞开采矿石

                        • 可升级

                        • 自带可以连接箱子和板条箱的输出接口

                      • 储罐

                        • 能储存256捅液体

                        • 保险改变模式(输入/输出)

                      • 抽油机

                        • 比石油钻塔效率更高速度更快

                        • 产生更少天然气

                        • 消耗更多能量

                      • 陨石方块

                        • 多种用途

                        • 挖掘掉落陨石碎片或者宝藏

                      • 涡轮引擎

                        • 烧煤油的大型发电机

                        • 可升级

                      • 蒸气压熨机

                        • 使用煤炭供能

                        • 将金属锭压成板或线

                        • 非金属粉末能被压成宝石

                        • 将煤块压成钻石

                      • 区块生成器

                        • 重新生成区块

                        • 目前并不可靠,新生成的区块很古怪

                      • 通用流体管道

                        • 传输NTM流体

                        • 用流体ID设置传输类型


                      新物品

                      • Desh

                        • 用稀有的稀土元素制造的高强度合金

                        • Desh系列的工具耐久度无限

                      • 拆迁锤

                        • 高伤害+击飞

                        • 右键粉碎任何方块(真的是“任何方块”,这玩意甚至能打爆传送门方块,对,包括基岩!)

                      • 机器模板目录

                        • 用于装配模板,化学合成模板,图样和流体识别码

                      • 无限核聚变电池

                        • 让T-45动力甲永远充能

                      • 通用流体储罐

                        • 1000mb和16000mb版本

                        • 可以装载任何NTM流体

                      • 盖革计数器

                        • 当附近有辐射时响动

                        • 即使不拿在手里也生效

                      • 扫描仪

                        • 扫描地下矿石数量

                        • 第二模式(扫描建筑)基本上是扫描特定ID的方块


                      新武器

                      • 炮塔

                        • 可控,可远距离遥控

                        • 用AI芯片可以让它们自己运行

                        • 需要弹药

                      • 陨石召唤器

                        • 在附近落下一颗陨石

                        • 创造专属


                      其他新内容

                      • 生物燃料

                        • 在化工厂内加工生物质得到生物气再加工获得

                      • 陨石

                        • 随机生成

                        • 不同大小的陨石内容物也不一样

                        • 有稀有的变种陨石

                      • 重置了一些物品的材质

                      • 修复了在单人游戏中电力测量仪工作不正常的问题(其他仪器仍未修复)

                      • 光标指向电力测量仪时会显示充满程度

                      • 新流体系统

                        • 支持所有机器

                        • 可用通用流体管道传输

                        • 流体储罐可以用流体识别码调整储存类型

                        • 多方块结构的I/O接口是它们的访问接口

                      • 移除氘提取器

                        • 为化工厂添加了氘提取合成表


                      原文:

                      New Machines

                      • Assembly Machine

                        • replaces many workbench recipes

                        • can process up to 12 stacks, with ore dict integration

                        • upgradable

                        • has I/O ports to interact with chests and crates

                      • Chemical Plant

                        • has recipes with fluids

                        • up to 2 fluids and 4 items for in/output

                        • upgradable

                        • has I/O ports to interact with chests and crates

                      • Automatic Mining Drill

                        • drills down and mines blocks automatically 

                        • upgradable

                        • has output port to interact with chests and crates

                      • Fluid Tank

                        • can store up to 256B of NTM fluid

                        • fuse changes inout to output mode

                      • Pumpjack

                        • faster and more effective oil derrick

                        • creates less natural gas

                        • takes more energy to run

                      • Meteorite Blocks

                        • different properties

                        • drop meteor shards or treasures

                      • Turbofan engine

                        • large generator which burns kerosene

                        • upgradable

                      • Steam Press

                        • powered by coal

                        • can press ingots into plates or wires

                        • non-metal dusts into gems

                        • coal chunks into diamonds

                      • Rejuvination Device

                        • regenerates chunks

                        • currently not very reliable, new chunks behave weirdly

                      • Universal Fluid Pipes

                        • transmit NTM fluids

                        • type is set via fluid ID


                      New Items

                      • Desh

                        • high-dura metal alloy made from the new rare earth ore

                        • tools are ubreakable

                      • Shimmer Sledge

                        • high damage & recoil weapon

                        • right click smashed any block and propells it forward

                      • Recipe Template Folder

                        • used to make assembly and chemical templates, stamps and fluid IDs

                      • Infinite Fusion Core

                        • keeps T45 permanently charged

                      • Universal Fluid Tanks

                        • 1000 and 16k mB versions

                        • can carry any NTM liquid

                      • Geiger Counter

                        • clicks when radiation is nearby

                        • even works when not directly held

                      • Survey Scanner

                        • scanns underground for ore quantity

                        • second mode detects blocks typical for bases


                      New Weapons

                      • Turrets

                        • controllable via turret remote

                        • can run on their own with the AI chip

                        • require ammo

                      • Meteor Remote

                        • summons a meteorite nearby

                        • creative-only


                      Other Additions

                      • Biofuel

                        • made from biogas which in turn is created with biomass in the chemplant

                      • Meteorites

                        • spawn randomly

                        • can come in different sizes with different contents

                        • rare variants

                      • Retextured a few items

                      • Fixed bug where electricity gauges would not work correctly in SMP (still no fix for other gauges, though)

                      • Electricity gauges now show their fill level when hovering over it

                      • New Fluid System

                        • All machines have been retrofitted

                        • fluids can now be transmitted with fluid ducts

                        • types of configurable tanks can be set via fluid ID

                        • multiblock machines have I/O ports at their acces ports

                      • Removed deuterium extractor

                        • added deuterium extraction recipe to the chemplant


                      2017-09-05
                      1.0.26X03

                      1.0.26“工业化更新”的Beta版




                      简报:

                      • 修复重大Bug

                        • 修复了在单人游戏中机器模板目录会让玩家强制退出世界的Bug

                        • 修复了电线杆在单人游戏中会让控制台瞬间产生巨量消息的Bug

                      • 添加了Desh工具

                      • 其他的小修,还有新合成表


                      原文:

                      Beta for version 1.0.26 "The Industrial Update"



                      Short summary:

                      • Fixed game breaking bugs

                        • Fixed template folder disconnection the player on use in SMP

                        • Fixed electricity poles spamming the client console on SMP

                      • Added desh tools

                      • Small fixes, more recipes


                      2017-09-01
                      1.0.26X02

                      1.0.26“工业化更新”的Beta版




                      简报:

                      • 现在更多机器支持流体管道了

                      • 暂时增加了更多合成表


                      原文:

                      Beta for version 1.0.26 "The Industrial Update"



                      Short summary:

                      • Retrofitted more machines to use the fluid pipes

                      • Added more temporary crafting recipes


                      2017-08-13
                      1.0.26X01

                      1.0.26“工业化更新”的Beta版




                      简报:

                      • 装配机

                      • 化工厂

                      • 更大的炼油厂

                      • 液体管道

                      • 炮塔


                      由于液体传输系统的改变,有些机器不再支持以前的原油/天然气管道连接了。所有原油加工链上的机器都会同时支持新管道和旧管道。另外,目前只有一小部分机器可以使用新的液体传输系统,将你的鼠标移到某个机器的内置液体槽上,如果弹出工具栏提示你内含的液体名称,那么该机器支持新系统。本Mod的液体不能通过BC管道传输。


                      原文:

                      Beta for version 1.0.26 "The Industrial Update"



                      Short summary:

                      • Assembly Machine

                      • Chemical Plant

                      • Larger Refinery

                      • Fluid Pipes

                      • Turrets


                      Due to the change of how fluids are transmitted, some machines won't support the old oil/gas pipes anymore. This will be changed so all oil processing machiens will support both old and new pipes. Additionally, only a small portion of machines has been retrofitted to use the new fluid system. To find out whether or not the machine is compatible, hover with your mouse over one of the internal fluid tanks. The new system will display a tooltip with information about the tank's contents. HBM fluids are not compatible with buildcraft pipes.


                      2017-06-20

                      新方块

                      • 回旋加速器

                        • 需要粉末盒和冷却剂靶丸的特殊发电机

                        • 可以转换任何元素

                        • 用来制造反物质

                      • 石油钻塔

                        • 消耗能量从地底抽取石油

                        • 也抽取天然气

                      • 废气燃烧烟道

                        • 一个火炬状的烟囱,用来烧掉你不想要的天然气

                        • 输出少量电力

                      • 更多管道

                        • 原油管道和天然气管道

                      • 炼油厂

                        • 将原油转化为涂抹油,润滑油,柴油,煤油和硫磺

                      • 电线杆

                        • 就像电缆方块一样传输能量

                        • 用电缆卷筒连接

                      • 沥青

                      • 强化Desh

                      • 多方块结构信标

                        • 立体投射出多方块结构的蓝图

                        • 右键循环切换蓝图


                      新物品

                      • 高速钢和聚合物

                      • 石棉服

                        • 免疫火焰

                      • 电缆卷筒

                        • 用来连接电线杆

                           ●   更多燃料

                                   ■   大部分在炼油厂里制造

                                   ■   工业油

                                                  ■   用在工业级发电机里

                                                  ■   能被烧制成再生油

                                   ■   再生油

                                                  ■   同样可以用在工业级发电机里

                                                  ■   能被加工成汽油

                                   ■   汽油

                                                  ■   廉价柴油替代品

                                   ■   煤油

                                                  ■   用于制造导弹

                           ●   更多电池

                                           ■   现在电池能用来制作能量单元

                                           ■   能量单元可以继续集合合成变为能量簇  

                           ●   新武器

                                           ■   电火花塞

                                                           ■   发射爆炸性能量球

                                           ■   HPP激光打印机

                                                           ■   武器化的激光打印机

                                           ■   Defabricator

                                                           ■   激光机枪

                                                           ■   第九代博士有个这个(这里作者应该是在玩英剧Doctor Who的梗)





                      关于漏斗、元储存和NBT的许多小修复。


                      原文:

                      New Blocks

                      • Cyclotron

                        • Special generator that requires powder crates and coolant pellets

                        • Can transmutate any element

                        • Used to create antimatter

                      • Oil Derrick

                        • Uses power to drill down and extract oil from underground

                        • Also extracts gas

                      • Flare Stack

                        • Flare tower that burns unwanted natural gas

                        • Small electricity output

                      • More pipes

                        • Pipes for oil and gas

                      • Refinery

                        • Turns cude oil into smear, lubricant, diesel, kerosene and sulfur

                      • Electicity Pole

                        • Pole that transmits energy like wire blocks

                        • can be linked via wire drum

                      • Asphalt

                      • Reinforced Desh

                      • Strucutre Marker

                        • Hologram projector that shows template of multiblock strucutres

                        • Can be cycled by right-clicking


                      New Items

                      • Highspeed Steel and polymer

                      • Asbestor suit

                        • Protects player from fire

                      • Cable Drum

                        • Used to connect electricity poles

                      • More fuels

                        • Used to craft missiles

                        • Cheaper diesel substitute

                        • Used in industrial generator

                        • Can be crafted into petroil

                        • Used in the industrial generator

                        • Can be smelted into reclaimed oil

                        • Mostly created in the refinery

                        • Industrial oil

                        • Reclaimed oil

                        • Petroil

                        • Kerosene

                      • More batteries

                        • Batteries can be crafted into energy cells

                        • Energy cells can be crafted together to form larger energy storage clusters

                      • New weapons

                        • Rapid-fire laser gun

                        • The 9th Doc had one of these

                        • Weaponized laser printer

                        • Shoots explosive energy pellet

                        • Sparkplug

                        • HPP lazerjet

                        • Defabricator


                      A lot of small fixes regarding hoppers, meta storage and NBT.

                      2016-06-13

                      !!!此更新仅支持1.7.10版本!!!


                      新方块

                      • 柴油发电机

                        • 支持油罐或者油箱

                        • 产生25HE/tick


                      新物品

                      • 氚-氘复合物

                        • 通用反应堆燃料

                        • 氚/氘燃料槽都可以放入

                        • 将两个燃料槽都充至75%


                      更好的机制

                      • 潜行左键打开机器GUI(不聪明)

                      • 漏斗现在可以提取/输入物品(非常聪明)


                      配置文件

                      • 自然生成建筑的生成几率

                      • 矿石生成几率

                      • 非静止(不是个方块)核弹的爆炸强度


                      为机器添加了更多声音




                      修复Bug


                      原文:

                      !!!Update for 1.7.10!!!


                      New Blocks

                      • Diesel Generator

                        • Accepts red barrels or fuel tanks

                        • Creates 25 HE/tick


                      New Items

                      • Tirtium-Deuterium-Cake

                        • Universal Reactor Fuel

                        • Can be placed in either the deuterium or tritium slot

                        • Fills both gauges by 75%


                      Better mechanics

                      • Shift-Click integration for most machines (not smart)

                      • Hopper integration for all machines (very smart)


                      Config

                      • Spawnrate for structures

                      • Spawnrate of ores

                      • Explosion strength of non-stationairy nukes


                      More sounds for machines 




                      Bugfixes


                      2016-06-03

                      !!!此更新仅支持1.7.10版本!!!


                      新方块

                      • Schrabidium转换器

                        • 将铀锭转化为schrabidium锭

                        • 需要500万HE工作

                      新物品

                      • 超导电容

                        • 转化铀锭的必备品

                        • 10次使用次数

                        • 右键一个方块放电

                        • 放电时产生爆炸和闪电

                      • 引爆器

                        • 潜行右键设定地点

                        • 右键激活选定的炸弹

                      • 结构魔杖

                        • 潜行右键来循环切换要建造的结构

                        • 右键一个方块来生成结构

                      • Euphemium停止器

                        • 对敌人施加缓慢和衰弱Debuff

                      • Schrabidium锤

                        • 一击干掉一切

                        • 手持减少-50%移动速度

                      兼容矿物辞典

                      合成表现在支持矿物辞典
                      合金熔炉、离心机和增殖反应堆支持NEI


                      原文:

                      !!!Update for 1.7.10!!!


                      New Blocks:

                      • Schrabidium Transmutation Device

                        • Turns uranium ingors into schrabidium ingots

                        • Needs 500 MHE to work

                      New Items:

                      • Redcoil capacitor

                        • Needed for schrabidium creation

                        • Can be used 10 times

                        • Can be discharged by right-clicking on a block

                        • Creates a lightning bolt and an explosion when discharging

                      • Detonator

                        • Shift right-click to set position

                        • Right-click to activate selected bomb

                      • Structure Wand

                        • Shift right-click to cycle though structures

                        • Right click a block to spawn structures

                      • Euphemium Stopper

                        • Gives enemy slowness and weakness effect

                      • Schrabidium Hammer

                        • Instakilles anything

                        • -50% movement speed when held

                      More ore dict compability
                      Crafting recipes now use ore dict
                      NEI machine support for alloy furnace, centrifuge and breeding reactor


                      2016-05-07
                      Snapshot 1.8.9v1b

                      修复了大部分机器,合成表现在可用。

                      修复了很多机器的渲染。 

                      无意中添加了新的物品,这些物品本来就不属模组

                      原文:

                      Fixed most machines, crafting recipes work now.

                      Fixed some renderers, many machines. 

                      Accidently added new items which weren't meant to be in the mod just yet.

                      2016-04-16
                      Snapshot 1.8.9v1a



                      原文:

                      This is a port of 1.0.16 (with the new power net code of 1.0.17) with only one nuke functional, bugs, unfinished stuff, etc.

                      At least most machines work fine :P

                      修改后:

                      This snapshot is a ported version of 1.0.16 with the new power net code of 1.0.17. The finished verison will be 1.1.0. Note that many things don't work as of now and crafting is disabled.

                      Additions

                      • Added login message with the mod's version


                      2016-04-09

                      新机器

                      • HE至RF转换器

                        • 能储存10k HE和40k RF

                        • 消耗HE生成RF(比率1比4)

                        • 兼容RF(咄)

                      • RF至HE转换器

                        • 一个东西,只是这回把RF变成HE

                        • 比率4比1


                      世界生成

                      • 降低了那些没用矿石的生成率 (硫、硝石、铍)

                      • 提高了有用矿石的生成率 (钨和铜,你需要成吨的这些东西来建造核聚变反应堆)


                      Bug修复 (耶!)(不……不许说我不严肃!信达雅,信!信!)

                      • 修复了数据溢出导致删除反应堆中的水和冷却剂的Bug

                      • 修复了什么我也没想到的东西


                      原文:

                      New Machines

                      • HE to RF converter

                        • Has a buffer of 10k HE and 40k RF

                        • Consumes He to produce RF in a 1:4 ratio

                        • RF compatible (duh)

                      • RF to HE converter

                        • Same thing, but converts RF into HE instead

                        • 4:1 ratio


                      World Generator

                      • Decreased spawnrate of useless ores (sufur, fluorite, beryllium)

                      • Increased spawnrate of interesting ores (tungsten and copper, you need a crap-tillion of it to build a fusion reactor)


                      Bug fixes (yay!)

                      • Fixed overflow where a too big integer would be saved into a short, thus deleting water and coolant in different reactors

                      • Fixed somehing else I can't think of


                      2016-03-16

                      新物品


                        • 在离心机里处理原石或者圆石获得

                      • 锂棒

                        • 在增值反应堆中变为氚棒

                      • 氚棒

                        • 用于制造氚单元

                        • 核聚变反应堆的燃料

                      • 反schrabidium

                        • 目前无用

                      • 超导体和超导线圈

                        • 用于高级合金

                        • 用来制造磁铁和其他核聚变相关部件

                      • Makeshift能量电池

                        • 与核聚变电池目的相同

                        • 可合成

                        • 不能为动力甲充能

                      • 无限储罐


                        • 冷却剂




                        • 创造专属

                        • 会立即填满相对应的容器


                      新方块

                      • 流星方块

                        • 目前没有用途

                        • 能在坠毁的宇宙飞船里找到

                      • 红色电缆

                        • 不像全包覆电缆,它不是一整个方块

                        • 仍然传导能量

                      • 全包覆红色电缆功能不变

                      • 工厂电力接口

                        • 可以代替工厂最上/下层中的一个外壳方块

                        • 可以让电缆为能量簇充能

                      • 大型反应堆部件

                        • 反应仓

                        • 控制棒

                        • 反应堆控制器

                        • 反应堆能量接口

                        • 反应堆访问接口

                      • 核聚变反应堆

                        • 超导磁铁

                        • 等离子加热器

                        • 访问接口

                        • 核聚变反应堆核心

                        • 中心磁铁

                        • 磁铁动力片

                        • 很好用

                      • 等离子体

                        • 极热

                        • 碰到会很痛

                        • 缓慢消失


                      新武器/工具

                      • 等离子体手榴弹

                        • 创造一个持续几分钟的等离子体泡泡

                        • 用于挡路或者开洞效果极佳

                      • 哑弹

                        • 无用

                        • 用一个空单元右键有几率提取出反物质

                        • 90%几率提出反物质

                        • 9%几率反schrabidium

                        • 1%的几率直接死亡

                      • 建筑魔杖

                        • 可怜人的WE插件

                        • 潜行右键记录方块类型

                        • 右键设定位点1

                        • 再右键填充位点1和你点的方块之间的空间


                      披风

                      • 可合成

                      • 辐射披风

                      • 毒气面具披风

                      • schrabidium风披风

                      • Hbm的披风

                        • 只对我有效

                        • :3


                      原文:

                      New Items

                      • Lithium

                        • Obtained by processing stone or cobble in the centrifuge

                      • Lithium Rods

                        • Can be bred into tritium rods

                      • Tritium rods

                        • Used to craft tritium cells

                        • Fuel for fusion reactors

                      • Antischrabidium

                        • Doesn't do anything right now

                      • Super conductor and super conducting coil

                        • Made from advanced alloy

                        • Used for building magnets and other fusion related parts

                      • Makeshift energy core

                        • Shares properties with fusion core

                        • Can be crafted

                        • Can not charge power armor

                      • Infinite Tanks

                        • Water

                        • Coolant

                        • Deuterium

                        • Tritium

                        • Sulfur

                        • Creative only items

                        • Will instantly fill the corresponding gauge


                      New Blocks

                      • Meteor block

                        • Not used for anything right now

                        • Found in crashed spaceships

                      • Red Cable

                        • Unlike the coated cable, it's not a full block

                        • Conducts energy properly

                      • Coated Red Cable now works as it should

                      • Factory electricity ports

                        • Optional parts which replace the very top/bottom center part of the casing

                        • Enables energy cluster reload via cables

                      • Big nuclear reactor parts

                        • Reactor chamber

                        • Control Rods

                        • Reactor control

                        • Reactor energy ports

                        • Reactor access hatch

                      • Fusion reactor

                        • Super conducting magnet

                        • Plasma heater

                        • Access Hatch

                        • Fusion reactor core

                        • Central magnet

                        • Magnet motor piece

                        • Is gud

                      • Plasma

                        • Very hot

                        • Ouch

                        • Slowly disappears


                      New Weapons/Tools

                      • Plasma grenade

                        • creates a constant plasma bubble for a few minutes

                        • great for blocking paths and melting though walls

                      • Dud

                        • dud

                        • right-clicking with an empty cell will extract antimatter

                        • 90% chance for antimatter

                        • 9% chance for antischrabidium

                        • 1% chance for death

                      • Construction wand

                        • Poor man's world edit

                        • shift-right-click for selecting block type

                        • right-click for setting pos1

                        • another right-click for filling area


                      Capes

                      • Craftable items

                      • Radioactive Cape

                      • Gas Mask Cape

                      • Schrabidic Cape

                      • Hbm's Cape

                        • Only works for me

                        • :3


                      2016-02-16
                      1.0.16 FINAL

                      完成了所有未完成的功能,可能是最后一个支持1.7.10的版本了

                       

                      添加新机器

                      • 基础工厂

                        • 强力3x3x3熔炉,拥有内建的输入和输出队列

                        • 由三种不同方块组成:外壳、访问接口和核心

                        • 需要能量簇来运作

                        • 一次性处理两个物品

                      • 高级工厂

                        • 和基础工厂一样,只是材料不同

                        • 以基础工厂两倍的速度一次性处理4个物品


                      新材料

                      • 高级合金

                        • 用来制造高级板材和设备

                        • 用钢和红铜制造


                      新武器

                      • 胖子核弹发射器

                        • 发射迷你核弹

                      • 核子手雷

                        • 小型可投掷的核弹头


                      新材料

                      • 用注射器攻击一个生物会给它添加Buff

                      • Med-X

                        • 给予3分钟的抗性提升

                      • Psycho

                        • 给予生命恢复和力量

                      • 毒药注射

                        • 凋零、反胃、中毒

                      • 隐身装置

                        • 隐形30秒


                      新建筑

                      • 中续塔

                      • 卫星盘

                      • 工厂

                        • 内含工厂熔炉

                      • 导弹发射井

                      • 被遗忘的图书馆

                        • 在地下生成

                        • 内有4个刷怪笼


                      添加配置文件

                      • 修改炸弹爆炸半径

                      • debug模式(默认关闭)

                      • 菌丝蔓延(默认开启)

                      所有导弹的贴图已完工

                      为导弹增加粒子和爆炸效果

                      常春藤麦克核弹现在拥有更大的蘑菇云

                      硫矿石生成率翻倍


                      原文:

                      Finished all unfinished features, probably the last version for 1.7.10

                       

                      Added new Machines

                      • Basic Factory

                        • Hardcore 3x3x3 furnace with in and output queue

                        • Composed from three different blocks: Casing, access hatch and core

                        • Needs energy cluster to operate

                        • Processes two stacks at the same time

                      • Advanced Factory

                        • Same as basic factory, with different blocks

                        • Processes four stacks in half the time


                      New Material

                      • Advanced Alloy

                        • Used for crafting advanced plates and factories

                        • Made from steel and red copper


                      New weapons

                      • Fat Man launcher

                        • Shoots mini nukes

                      • Nuka Grenade

                        • Small throwable nuclear warhead


                      New consumables

                      • Hitting a mob with a syringe will give the effect to it

                      • Med-X

                        • Gives resistance 3 for half a minute

                      • Psycho

                        • Gives regeneration and strengh

                      • Poisnous injection

                        • Wither, nausea and poison

                      • Stealth device

                        • Grants 30 seconds of invisibility


                      Added new structures

                      • Relay tower

                      • Satellite dish

                      • Factory

                        • Has factory furnaces

                      • Missile silo

                      • Forgotten library

                        • Spawns underground

                        • Has 4 mob spawners


                      Added config file

                      • Options for changing bomb's radii

                      • Option for debug mode (off by default)

                      • Option for glowing mycelium spread (on by default)


                      Finished all textures for missiles

                       

                      Added particles for missiles and small explosions

                       

                      Ivy Mike now has a big mushroom cloud

                       

                      Doubled spawn rate for sulfur


                      2016-01-23
                      1.0.16 PRE

                      准备将Mod更新至1.8版本
                      导弹

                      • 分导式弹头现已可用

                      • 所有导弹都可以合成

                      • 发射台和目标指示器也有了自己的合成表

                      • 为两个导弹添加贴图



                      新物品

                      • 导弹部件

                      • 罐子

                      • Tem薄片

                        • 三种类型,都只治愈一颗心

                      • 导弹工具包和动力甲工具包


                      各类桶现在可以直接合成了


                      辐射不再减少防辐射服的耐久度

                      燃料罐可以通过在合金熔炉里放置一个空罐和一个煤炭的方式获得

                      蘑菇云动画现在是独立的,而且每次都能正确的工作且不会让你重启客户端

                      更多的合成表

                      生物

                      • 核爬行者

                        • 在一个普通爬行者受到辐射伤害时产生

                        • 怕猫

                        • 能被闪电充能

                        • 走得更慢,引爆时间更长



                      方块

                      • 辐射蘑菇

                        • 在一个蘑菇紧挨着死亡草地的时候生成

                        • 在死亡草地上快速增值

                      • 辐射菌丝

                        • 即使没有辐射也长的很慢

                        • 当核弹在蘑菇岛上爆炸时产生,或者一个辐射蘑菇生长的足够久也会产生

                      • 巨型蘑菇方块

                        • 用骨粉催熟辐射蘑菇产生

                        • 有时掉落蘑菇

                      • #null方块

                        • 没有功能

                        • 无材质

                        • 无模型

                        • 无方块

                        • 没什么,就当它不存在好了


                      原文:

                      Prepairing update to 1.8






                      Missiles

                      • MIRV is now functional

                      • All missiles are now craftable

                      • Crafting recipes for deignator and launch pad

                      • Textures for tier 2 missile



                      New Items

                      • Parts for missiles

                      • Canisters

                      • Tem Flakes

                        • Three different tiers, all heal one heart

                      • New kits for missiles and power armor



                      Barrels can now be crafted






                      Radiation won't damage protection suits anymore






                      Canister of fuel can be created in the alloy furnace with a coal block and an empty canister






                      Nuclear mushroom's animation is now independent and will work every time without restarting the client






                      More crafting recipes






                      Mobs

                      • Nuclear Creeper

                        • Spawns when a creeper gets hurt by radiation

                        • Hates cats

                        • Can be charged

                        • Slower walk speed and longer fuse



                      Blocks

                      • Nuclear Mushrooms

                        • Spawn when a mushroom is near dead grass

                        • Grows rapidly on dead grass

                      • Radioactive mycelium

                        • Grows slowly even without radiation

                        • Spawn when a nuke hits a mushroom island or when a nuclear mushroom lives long enough

                      • Huge mushroom blocks

                        • Spawn when a nuclear mushroom is fertelized with bone meal

                        • Sometimes drop mushrooms

                      • #null block

                        • does nothing

                        • no texture

                        • no model

                        • no block

                        • nothing, don't acknowledge it's existence


                      2015-12-30
                      1.0.16 BETA

                      重做蘑菇云特效

                      • 特效之间不再相互干扰

                      • 强光



                      添加了更多导弹

                      • 所有的T2、T3导弹现在已经可用

                      • 吸热和放热导弹

                      • 分导式导弹仍然不可用



                      3D装备

                      • 护目镜

                        • 目前还没什么功效

                      • 防毒面具

                        • 免疫毒气手雷和毒气炸弹

                      • T-45动力装甲

                        • 对坠落、仙人掌、溺水和辐射伤害有100%抗性(所有装甲部件都穿上的情况下)

                        • 铁砧造成更少伤害

                        • 拥有12000-16000耐久度

                        • 当玩家背包内有核聚变电池时,胸甲部件会自动消耗它

                        • 如果没有核聚变电池可用,穿戴T-45会导致缓慢、挖掘疲劳

                        • 在有供能的情况下,T-45提供跳跃提升,力量,速度,急迫Buff

                        • 不可合成

                        • 能通过铁砧消耗钛板修复

                      • Schrabidium装甲现在能用schrabidium锭修复了


                      核聚变电池

                      • 一次性,不可充电

                      • 能在某些自然生成结构中找到,一般是坠毁的vertibirds(vertibirds是辐射4里的一种垂直起降飞行器)

                      • 内部存能比5个充满电的Schrabidium电池还多



                      新建筑

                      • 降落的vertibird

                        • 未来风的直升机,内含T-45动力装甲、核聚变电池和核反应堆

                      • 坠毁的vertibird

                        • 大部分埋在地下

                        • 同样包含T-45动力装甲和核聚变电池



                      新材料

                      • 空金属注射器

                      • 医疗针

                        • 回复2.5颗心并且除去身上的药水Buff

                        • 用完后掉落一个空注射器



                      现在所有的方块和武器都已经正确的编程了,在游戏中将会显示它们的正确名字


                      原文:
                      Remade nuclear mushroom cloud animation

                      • Scale effects don't interfere

                      • Strong light



                      Added more Missiles

                      • All Tier 2 and 3 missiles are now functional

                      • Endo and exothermic missiles

                      • MIRV still doesn't work



                      3D armor

                      • Protection goggles

                        • Don't do much for now

                      • Gas mask

                        • Protects against gas grenades and gas bombs

                      • T45-Power Armor

                        • 100% resistance against fall, ire, cactus, drowning and radiation damage (only active with all armor pieces)

                        • Less damage by anvils

                        • Has a whopping 12000-16000 durability (depending on piece)

                        • The chest plate will automatically consume fusion cores if the player has some in the inventory

                        • Effects without power: Slowness, mining fatigue

                        • Effects with power: Jump boost, strength, speed, haste

                        • Can not be crafted

                        • Can be repaired in the anvil with titanium plates

                      • Schrabidium armor can now be repaired with schrabidium ingots



                      Fusion core

                      • Non-rechargable enery source

                      • can be found in some structures, mainly in crashed vertibirds

                      • Has five times more energy than a fully charged schrabidium battery



                      New structures

                      • Landed vertibird

                        • Futuristic helicopter, contains fusion cores, T45 armor and nuclear reactors

                      • Crashed vertibird

                        • Biggest portion of this structure is burried underground

                        • Also contains power armor and fusion cores



                      New consumables

                      • Empty metal syringe

                      • Stimpak

                        • Heals 2.5 hearts and removes potion effects

                        • Will drop an empty metal syringe on use



                      All new items and blocks now have correct entries in the language system andwill display their proper name.


                      2015-12-21
                      1.0.16 ALPHA

                      导弹

                      • 四种不同等级

                      • 目前还有少数正在完善

                      • 不同的弹头,例如高爆、燃烧、集束、攻坚以及核弹头

                      • 目标指示器

                        • 右键一个方块设定坐标

                        • 发射导弹前的必须步骤

                      • 发射台

                        • 需要一枚可用导弹,设定好的坐标以及能量

                        • 能用电缆供能



                      新钢制方块

                      • 钢墙

                        • 有四个朝向

                        • 非常薄的钢方块

                      • 钢转角

                        • 相当于两个钢墙

                      • 钢屋顶

                        • 非常薄的钢板

                      • 钢杆

                      • 钢脚手架

                        • 会被用于发射导弹



                      防辐射服

                      • 整套提供辐射保护

                      • 头盔提供毒气保护



                      指南方块

                      • 右键会给予玩家几本成书

                      • 目前未完成

                      • 目前只有2本指南



                      乏核燃料

                      • 当一个燃料棒耗尽周期时在反应堆中产生

                      • 能被加工成核废料

                      • 在离心机中可以回收一些金属粒



                      蘑菇云

                      • 只有小男孩、胖子、小玩意和核导弹引爆时会产生

                      • 未来所有核武器和Schrabidium爆炸物都会有该效果



                      更新Forge要求,现在Mod需要10.13.4.1558版本的Forge


                       


                      改动

                      • 气体离心机现在叫离心机了

                      • 改变了方块遭遇核爆冲击波时的反应

                        • 方块会被冲击波削弱而不是直接摧毁(例如黑曜石砖会变成黑曜石,混凝土会变成砂砾)



                      修复Bug

                      • 电缆现在不再传输无限量的能量了


                      原文:

                      Missiles

                      • Come in four different Tiers

                      • Only a few of the missiles are working atm

                      • Different types like HE, incendiary, cluster, bunker buster, nuclear, etc.

                      • Target designator

                        • Right-clicking a block will saye it's coordinates

                        • Is required for launching a missile

                      • Launch pad

                        • Requires a functional missile, a set target designator and energy

                        • Can collect energy from wires



                      New steel blocks

                      • Steel wall

                        • Can be rotated in four directions

                        • Very thinn steel block

                      • Steel corner

                        • Two merged steel walls

                      • Steel roof

                        • Very thin steel plate

                      • Steel beam

                      • Steel scaffold

                        • Will be used for launching missiles



                      Hazmat suit

                      • Full set protects against radiation

                      • Helemt protects against gas



                      Guide book

                      • Right-clicking will give the player some written books

                      • Currently incomplete

                      • Only two information books right now



                      Depleted Fuel Rods

                      • Are created when a fuel rod inside a nuclear reactor runs out of operation points

                      • Can be crafted into nuclear waste

                      • Can be processed by the centrifuge to regain some nuggets



                      Nuclear Mushroom Cloud

                      • Only active for Little Boy, Fat Man, the Gadget and the nuclear missile

                      • Will be added to all other nukes and Schrabidium explosives



                      Updated Forge Version. This Mod now requires 10.13.4.1558 for 1.7.10


                       


                      Changes

                      • Gas Centrifuge is now called Centrifuge

                      • Changed way how bricks work

                        • Instead of breaking, the block will transform ino a weaker version (eg. obsidian bricks turn into obsidian, concrete bricks turn into gravel)



                      Bugfixes

                      • Wires don't emit infinite power


                      2015-11-22

                      新方块

                      • 引爆线

                        • 可以被红石或者爆炸激活

                        • 爆炸半径非常小

                      • 爆炸桶

                        • 可以用火、爆炸或子弹引爆

                        • 更强的爆炸,散播火焰

                      • 辐射性桶

                        • 会被其他爆炸引爆

                        • 大范围爆炸

                        • 辐射污染比爆炸更为严重

                        • 即使未引爆也会对接近的玩家造成伤害



                      新枪械

                      • 被诅咒的左轮

                        • 比黄金左轮威力更大

                        • 随机给予使用者凋零Debuff



                      新食物

                      • 辐射棉花糖

                        • 同时给予Buff和Debuff



                      新建筑

                      • 废弃核电站

                        • 内有被铀和钚装满的箱子

                        • 有一个上面摆放了许多放射性桶的小广场

                        • 塔楼内有一颗可以使用的核弹

                      • 无线电站中现在有红桶了



                      新装备

                      • 恶行之假面

                      • 和以撒的结合一点关系都没有







                      Bug修复

                      • 粉末合成替代了金属粒合成,现在你需要2个锭来获得2撮粉末

                      • 修复了离心机的合成表


                      原文:

                      New Blocks

                      • Det Cord

                        • Activated by redstone or explosions

                        • Very small explosion range

                      • Exposive barrel

                        • Activated by fire, explosions or bullets

                        • Bigger explosion, fire

                      • Radioactive barrel

                        • Activated by explosions

                        • Very large explosion

                        • Contamination effect upon destruction

                        • Hurts nearby players if too close even if not activated



                      New Gun

                      • Cursed Gun

                        • Does even more damage than a golden revolver

                        • Has random chance of giving the user a shor wither effect



                      New food

                      • Radioactive Cotton Candy

                        • Gives both good and bad effects



                      New structure

                      • Abandoned nuclear power plant

                        • Containes many chests filled with uranium and plutonium

                        • Has a small platform with many radioactive barrels

                        • Free nuke inside the tower

                      • Red barrels are now found in the radio station



                      New armor

                      • Mask of infamy

                      • Totally not a the binding of isaac related item







                      Bug fixes

                      • Powder recipes overrode nugget recipes, now you need two ingots to get two piles of powder

                      • Fixed centrifuge tower recipe


                      2017-05-10

                      新方块

                      • 筒仓门

                        • 将筒仓门框架和控制器摆成正方形来制造

                        • 用红石或者引爆器来打开

                      • 新矿石

                        • 稀有的新矿石只能在特定地点找到

                        • 用于制作枪械和动力圈套

                      • 新爆炸物

                        • 雷管

                        • 类似引爆线,但是威力稍强

                      • 新轨道

                        • 在高速轨道上行使的矿车有更快的最大速度

                        • 新的加速轨道不需要红石来激活


                      新机器

                      • 工业发电机

                        • 相当于煤、柴油和RT发电机的集合

                        • 多种因素影响输出(燃料种类、水、扭矩)

                        • 新的多方块结构(现在离心机也是了!)

                      • RTG

                        • 使用RTG靶丸产生能量

                        • 接受弱或普通RTG靶丸


                      新物品

                      • 远距离目标指示器

                        • 标记玩家视线看着的方块

                      • Jackhammer

                        • 四管霰弹枪

                      • Euthanasia

                        • 一个有秒杀几率的冲锋枪

                      • New drinks

                        • 核子可乐,樱桃和量子味(辐射4里的饮料)

                        • Korl和Fritz可乐

                        • 需要一个开瓶机来获得

                      • 瓶盖

                      • 拉环

                      • 药片

                        • 碘片移除所有负面Buff

                        • Plan C

                      • 动力拳套

                        • 潜行右键切换模式

                        • 包括挖掘爪、一个强力拳套、激光发射器、清洁器和一个口袋熔炉


                      新粒子系统

                      • 常规爆炸现在产生尘埃云

                      • 弹片

                      • 瓦砾


                      自定义核弹的现在有威力上限了

                      RPG威力更大

                      Schrabidium手雷不再能将铀转化为schrabidium

                      schrabidium转化器消耗更少能量

                      平衡HE系统


                      原文:

                      New Blocks

                      • Silo door

                        • Made from a square silo hatch frame and a controller

                        • Can be opened/closed with redstone or a detonator

                      • New ores

                        • Rare new ores only found in specific locations

                        • Can be used tro craft guns and the power fist

                      • New explosive

                        • Explosive charge

                        • Behaves like det cord, but stronger

                      • New rails

                        • High speed rail with a higher max speed for all carts

                        • New booster rail that doesn't require redstone


                      New Machines

                      • Industrial generator

                        • Combines coal, diesel and RT generator

                        • Produced power depending on different factors (engine lubricant, water, torque)

                        • New multiblock system (the centrifuge now uses it too!)

                      • RTG

                        • Uses RTG pellets for constant power supply

                        • Accepts weak and normal RTG pellets


                      New Items

                      • Long range target designator

                        • Sets target wherever the player looks

                      • Jackhammer

                        • Quad-barrel shotgun

                      • Euthanasia

                        • SMG with instakill chance

                      • New drinks

                        • Nuka cola, cherry and quantum

                        • Korl and Fritz Cola

                        • Require bottle opener to be consumed

                      • Bottle caps

                      • Ring Pull

                      • Pills

                        • Iodine pill removes all negative effects

                        • Plan C

                      • Power fist

                        • Sneak clicking cycles though modes

                        • Combines digging claw with a strong fist, a laser, a decontaminator and a pocket furnace


                      New particle system

                      • Conventional explosions now have dust clouds

                      • Shrapnells

                      • Rubble


                      The custom nuke now has limited strength

                      RPG is now stronger

                      Schrabidium grenades no longer turn uranium into schrabidium

                      Lowered energy consumption for schrabidium transmutator

                      Rebalanced HE system


                      2017-05-30
                      1.0.25X1 (BETA)

                      BETA版没有更新记录,具体见trello.com/b/vzgC0fqW/hbm-s-nuclear-tech-mod

                      就这你也水?

                      原文:

                      No changelog avalible for betas, for documentation see trello.com/b/vzgC0fqW/hbm-s-nuclear-tech-mod

                      2017-01-24

                      新方块

                      • 传送台

                        • 消耗HE将一个实体传送到另一个传送台上

                        • 能用传送台链接器互相链接

                      • 自定义核弹

                        • 需要TNT、铀、钚、schrabidium等等

                        • 爆炸强度可变


                      新武器

                      • 噩梦左轮

                        • 需要重装弹

                        • 随机造成1-100点伤害

                        • 吓人

                      • 黑暗噩梦左轮

                        • 同样需要重装弹

                        • 随机造成25-150点伤害

                        • 散布多个弹头

                      • 实验性MIRV

                        • 发射迷你MIRV

                        • 一个MIRV会分裂成八个迷你核弹

                      • 冲锋枪

                        • 快速发射冲锋枪弹

                        • 造成2-8点伤害

                      • Uboinik

                        • 霰弹枪

                        • 一次发射6-12颗子弹

                        • 每颗子弹造成3-7点伤害

                      • Immolator

                        • 火焰喷射器

                        • 点燃方块和实体(咄)

                        • 潜行Alt键射击:发出等离子光束烧焦方块

                      • Cryolator

                        • 液氮喷射器

                        • 冰冻方块,制造雪

                      • EMP光束

                        • 发射球形闪电

                        • 撞击放电时创造EMP冲击波,摧毁机器

                        • Alt键开火:在玩家周围创造大型EMP冲击波

                      • Ullapool Caber

                        • 手雷

                        • 不可投掷

                        • 用它击打(左键)生物会引爆该手雷

                      • 冲击手雷

                        • 摧毁方块

                        • 有些方块会变成可坠落的(变成沙子、砂砾等)

                        • 摧毁建筑

                      • 老旧的材质被回收用来制造新的近战武器贴图

                        • 烦人!


                      所有枪械现在有近战攻击力了

                      修复了一些Bug

                      改了某些合成表

                      更多复活节蛋

                      作弊者将会被惩罚(异域物质现在是99%安全的)

                      不要泄露秘密。


                      原文:
                      New blocks

                      • Teleporter

                        • Requires HE to transport entities from one to another teleporter

                        • Can be linked with the Telelinker

                      • Custom Nuke

                        • Needs things like TNT, uranium, plutonium, schrabidium, etc.

                        • Variable strength


                      New Weapons

                      • Nightmare Revolver

                        • Needs to be reloaded

                        • Does 1 - 100 dmg

                        • Scary

                      • Dark Nightmare Revolver

                        • Needs to be reloaded

                        • Does 25 - 150 dmg

                        • Shoots multiple bullets with high spread

                      • Experimental Mirv

                        • Shoots mini MIRVs

                        • MIRVs split into eight mini nukes

                      • SMG

                        • Shoots SMG rounds in rapid succession

                        • Does 2 - 8 dmg

                      • Uboinik

                        • Shotgun

                        • Shoots 6 - 12 projectiles

                        • Bullets do 3 - 7 dmg

                      • Immolator

                        • Flame thrower

                        • Sets block and entites on fire (duh)

                        • Alt fire (sneak): shoots plasma beams which scorches blocks

                      • Cryolator

                        • LN2 thrower

                        • Freezes blocks, creates snow layer

                      • EMP Ray

                        • Shoots ball lightning

                        • Discharges create EMP blasts on impact, destroys machines

                        • Alt fire: Create a large EMP wave around the player

                      • Ullapool Caber

                        • Grenade

                        • Unthrowable

                        • Hitting mobs will detonate the explosive

                      • Impulse Grenade

                        • Destroys blocks

                        • Certain blocks become fallable (turn into sand, gravel, etc.)

                        • Collapses buildings

                      • New melee weapons made from old, reused textures

                        • Noice!


                      Added melee dmg to all guns

                      Fixed some bugs

                      Changed few crafting recipes

                      More easter eggs

                      Cheaters are now punished (exotic matter is now 99% uncheatable)

                      Don't spoil secrets.


                      2016-10-03

                      新方块

                      • 粉碎机

                        • 把所有东西都粉碎,除了矿石和锭

                        • 把它们变成压缩粉末

                        • 支持矿物辞典

                      • 聚变瓦茨反应堆

                        • 大型多方块结构

                        • 像聚变反应堆一样需要反物质和反schrabidium(一样需要2种燃料,聚变堆是氚和氘)

                      • CMB熔炉

                        • 制作CMB钢

                      • 新流体

                        • 伤害生物

                        • 溶解一切

                        • 酸液

                        • 绿沁溶液

                        • 毒性粘泥现在具有腐蚀性,会摧毁泥土和沙子

                      • 被压碎的黑曜石

                        • 当黑曜石被绞碎时产生(就是在核爆范围内)

                      • 新砖块

                        • CMB瓦块和强化CMB砖块

                      • 补给箱

                      • 地狱矿石

                      新物品

                           ●   枪械!

                                   ■   核左轮

                                                  ■   和铁左轮基本一样,但是造成辐射效果

                                   ■   OSIPR

                                                  ■    机枪

                                                  ■    按住Alt键发射一个暗黑能量球

                                   ■   XVL1456

                                                  ■   发射τ粒子

                                                  ■   按住Alt键充能

                                   ■   MP(其实就是MP40)

                                                  ■   机枪

                                   ■   ZOMG 

                                                  ■   需要“确认”

                                                  ■   基础模式:分裂子弹

                                                  ■   高级模式:彩虹


                                   ●   新工具

                                   ●   PaA装甲

                                   ●   尘埃

                                   ●   撬棍

                                                  ■   用来打开箱子


                                   ●   空投补给召唤器

                                   ●   辛烷值为100的NITAN超级燃料

                                   ●   新手雷

                                                  ■   ZOMG手雷

                                                               ■   制造彩虹

                                                  ■   τ粒子手雷

                                                               ■   散射τ粒子

                                                  ■   易燃柠檬

                                                               ■   高爆燃烧弹

                                                  ■   菠萝使者手雷

                                                               ■   威力比增强手榴弹更大

                                                  ■   可投掷的反schrabidium单元


                      NPC

                      • 猎手直升机

                        • 可合成

                        • 攻击一切生物包括玩家,即使不在视线内

                        • 投弹


                      声效

                      • 为武器单独制作了声效

                        • 然而循环声效听起来还是有点怪


                      改动

                      • 指南方块给出的指南更新

                      • RPG模型重做

                      • 某些合成表改动

                      • 修复了流体名称

                      • 移除了无用代码


                      原文:

                      New Blocks

                      • Shredder

                        • Turns all items into scrap, except for ores and ingots

                        • they turn into the corresponding dust

                        • works with the ore dict

                      • Fusionary Watz Plant

                        • Large multiblock structure

                        • needs antimatter and antischrabidium like a fusion reactor

                      • CMB furnace

                        • creates cmb steel

                      • New fluids

                        • Damages entities

                        • Dissolves everything

                        • Acid

                        • Green ooze

                        • Mud is now corrosive and will destroy dirt and sand

                      • Crushed obsidian

                        • created when obsidian is shredded

                      • New bricks

                        • cmb tile and reinforced cmb bricks

                      • Supply crate

                      • Nether ores


                      Items

                      • Guns!

                        • needs validation

                        • standard: bullet spray

                        • superuser: rainbows

                        • Machine gun

                        • fires tauons rapidly

                        • alt-fire: charged shot

                        • machine gun

                        • alt fire: combine ball

                        • Like iron revolver but with radiation effect

                        • Nuka Revolver

                        • OSIPR

                        • XVL1456

                        • MP

                        • ZOMG gun

                      • New tools

                      • PaA armor

                      • Dusts

                      • crowbar

                        • needed to open crates

                      • Supply drop requester

                      • NITAN 100 octane super fuel

                      • New grenades

                        • stronger than enhanced grenade

                        • incendiary explosive

                        • shoots tauons

                        • creates rainbows

                        • ZOMG grenade

                        • tau grenade

                        • combustible lemon

                        • ambassador pineapple

                        • Tossable antischrabidium cell


                      NPC

                      • Hunter chopper

                        • craftable

                        • shoots all mobs and players, even if not in sight

                        • drops bombs


                      Sounds

                      • Custom sounds for weapons

                        • looped sounds are a little buggy


                      Changes

                      • Rewrote guidebook

                      • Remodeled RPG

                      • Changed some crafting recipes

                      • Fixed fluid names

                      • Removed useless code


                      2016-07-04

                      瓦茨电站



                      毒性粘泥



                      新物品

                      • 瓦茨燃料

                      • 含糖饮料

                      • 瓦茨反应钛滤网


                      死于毒性注射器时有新的死亡信息

                      修复了一些Bug

                      修复了一些拼写错误


                      原文:

                      Watz Power Plant



                      Poisonous Mud



                      New Items

                      • Watz Fuel

                      • Sugary Drinks

                      • Watz Reaction Titanium Filter


                      New death messages for poisonous injection

                      Fixed some bugs

                      Fixed some typos


                      你已经到达了世界的尽头..