新建2021-02-05
1.3.0-alpha.1

Pre-Release Disclaimer: This is a pre-release of 1.3.0, you could find bugs in it, if you find them while you play it, please consider reporting them here:

https://github.com/Davoleo/Metallurgy-4-Reforged/issues

1.3.0-alpha.1

  • Adamantine: The Living Metal

    • Symbiosis I (Any Equipment): Eating food regenerates equipment durability, not eating any food slowly destroys equipment. Durability repair amount depends on how many food points the item gives. Durability decreases with a frequence of 1 to 6 seconds depending on how hungry the player is

    • Symbiosis II (Armor): Receiving fatal damage will cause one of the armor pieces to sacrifice itself. Every Armor piece will increase the chance of surviving death by 25% (with a maximum of 100% when wearing full set)

  • Amordrine: The Angelic Metal

    • Skyhigh (Armor): Grants extra jumps (from 1 to 4) depending on how many armor pieces the player is wearing

    • Soulbound (Any Equipment): Items that have this effect are kept in your inventory after death

    • Divine Grace (Weapons): Bonus Damage depending on target's health,the more the target has the less health the more damage the weapon does (up to 200% damage boost)

  • Angmallen: The Alchemical Metal

    • Transmute (Pickaxe): Mining an ore sometimes drops another ore of +1/-1/+0 harvest level (50% chance)

    • Reactive II (Weapons): Deals Bonus Damage to armored enemies

    • Reactive III (Armor): Plays a sound sometimes when you're near some rare ore, every armor piece increases the chance to detect rare ores

  • Astral Silver: The Star Metal

    • Starlight (Armor): Gives Night Vision and Speed during night time or in the End if the player has the sky above their head depending on how many armor pieces are worn

    • Extraterrestrial I (Waeapons): 45% more damage if the player is in another dimension

    • Extraterrestrail II (Tools): Increased speed when breaking blocks in dimensions that aren't the Overworld

  • Atlarus: The Wind Metal

    • Whirlwind (Armor): A whirlwind will save you from taking fall damage pushing you in a random direction

    • Gust of Wind (Weapons): A strong gust of wind pushes enemies away from you and breaks leaves and vines in a range of 5 blocks around you

    • Wind Scythe (Hoe): Wind helps you remove bushes and crops around you

  • Black Steel: The Fortress Metal

    • Mountain I (Armor): Receiving damage sometimes grants resistance but also slowness, at the same time. ( Repeated strikes stack the effect, aka slowness I and resistance I become slowness II and resistance II. Can stack up to 3 times, chance based)

    • Mountain II (Weapons): Tools & weapons act like armor, for example holding a black steel sword while getting attacked will damage the sword but absorb a small portion of the damage.

  • Brass: The Reverbing Metal

  • Carmot: The Clockwork Metal

    • Autonomous (Tools): Harvesting a block will mine surrounding blocks of the same type in a spheric range

    • Power User (Armor): You can comsume and use items faster depending on how many armor pieces you wear; if you wear a full set you also get a Haste III buff

  • Celenegil: The Exalted Metal

    • Escalation (Tools): Continuously breaking blocks without stopping doesn't use durability and increases mining speed. (Resets after pausing for more than a second, the unbreakable effect is enabled after 5 blocks mined)

    • Perseverance (Armor): After being attacked five times over a short period, all the enemies are knocked back away from the player and the player receives a very short regen buff and all negative effects are cleared.

    • Glory Seeker (Weapons): On right click, Grants a small damage buff to the weapon damage but when you damage an entity without killing it, it'll go on a short cooldown while it will give the player some short speed and strength buff if they manage to kill the entity

  • Ceruclase: The Frost Metal

    • Flash Freeze (Weapons): Has a 75% chance to completely freeze an enemy in place on hit for 3 seconds.

    • Cold-snap (Tools): Blocks with harvest level of 0 are harvested instantly. (Dirt, sand, Wood)

    • Blizzard (Armor): Mobs are slowed, fatigued and weakened depending on how much armor you wear, both players and entities are extinguished if they were on fire.

  • Damascus Steel - The Regal metal

    • Royal blood (Armor): A minion will be spawned to aid you in your fights against enemies as soon as you take damage (minion health will scale with the armor count)

    • Brilliance I (Weapons): Mobs drop significantly more experience.

    • Brilliance II (Pickaxe): Mining ores sometimes grants a bit of experience depending on the harvest level.

2021-01-16
  • Metal Detector now detects oredicted variants of Metallurgy ores ;

  • Fix crash and buggy enemies AI in multiplayer when using Lemurite Shield (#307) ; 

  • Fixed Ignatius Pickaxe effect (it now drops nuggets correctly) ;

  • Fixed Ignatius Shovel and Axe effect:

    • Fixed buggy spawning of entity items that glitched inside blocks ;

    • Balanced chance for the autosmelt effect to occur ; 

    • Temporarily patched a duplication issue with smelted drops ;

    • Make the effect work correctly with shovels too .

2021-01-08
  • Fixed a model Error with Ceruclase Ice Shield ;

  • Add a localized name to the Ice Shield ;

  • Add a missing recipe for Electrum Magnet ;

  • Fixed a minor issue in Swedish Translation ;

  • Fix a crash when wearing Platinum Armor (#306) .

2020-12-31

Known Issues

  • Electrum Magnet doesn't seem to have a crafting recipe in this version.

Changelog:

  • New Gadget Electrum Magnet

    • Portable Magnet that attracts dropped items towards the player;

    • Configurable in 3 different ways.

  • Fix EMC Exploits introduced with the new Decorative blocks recipes (#302) ;

  • Updated Russian Translation (#303) ;

  • Fixed println pollution on when Endermen spawn (#304) .

2020-12-14
  • 🌐 Added Russian Localization files ;

  • 🌐 Updated Swedish Localization files #301 ;

  • 🐛 Fixed Ceruclase Shield inconsistent behaviour #299 .

2020-11-30
  • :sparkles: Mob now have a chance to spawn with random Metallurgy equipment (#284)

  • :dart: Atlarus and Vulcanite Armor effects now works on mobs

  • :sparkles: You can now use Metallurgy Metal blocks of metals that have an ore harvest level greater than 1 as base blocks for Beacon Structures (#294)

  • :sparkles: NEW GADGET - Brass Knuckles: Really Fast Attack speed and low damage level (#267)

  • :bento: Add Localized name and recipe to Etherium Goggles

  • :balance_scale: Reworked Decorative metal blocks recipes to be more balanced (buff) and to avoid recipe conflicts with vanilla

  • :sparkles: Added a new Block (Bi-Metal Structure) (as of right now it’s used to create decorative blocks, but it also might be used as a machine frames for tile entities)

  • :recycle: Refactor Recipe JSON Files

  • :sparkles: EnderIO Integration for alloy recipes in the alloy smelter #295

  • :sparkles: Bucklers (a new kind of shield lighter and more dynamic) #164

    • Allows to run and walk at normal speed wile holding it

    • As well as allowing to hit entities and the air :P

    • They Go on cooldown after a hit

  • :sparkles: Zinc Buckler (Tier 1) (no effect)

  • :sparkles: Vulcanite Buckler (Tier 2) (creates a small explosion that knockbacks enemies away from you, only damaging melee attackers)

  • :sparkles: Orichalcum Buckler (Tier 2) (reflects 150% of the damage to ranged-attacking entities teleporting them in front of the player at the same time)

  • :sparkles: Ceruclase Shield (Tier 2) (Creates an icy sphere around the player and cushions a portion of the fall damage when activated. The ice breaks after withdrawing the shield.)

  • :bug: Fixed Lemurite shield not handling invisibility properly in some cases

  • :bento: Improvements to non-metal textures

  • :bento: Improved old textures of Rubracium Gauntlet and Lemurite Shield (and made Lemurite shield give visual feedback from first person perspective)

  • :dart: Now alloy metal blocks can be used in beacon block bases too

  • :bento: Improvements to Shadow Steel armor texture

  • :alien: Now Sanguinite special ore generation works when NetherEX is installed

  • :bug: Fixed thermite item description.

2020-11-21
1.2.0-beta.1

Pre-Release Disclaimer: This is a pre-release of X.X.X, you could find bugs in it, if you find them while you play it, please consider reporting them here: 

https://github.com/Davoleo/Metallurgy-4-Reforged/issues

  • 🐛 Fixed Model Issues with Zinc Buckler

  • 🐛 Fixed Vulcanite Buckler Not going on cooldown after a hit

  • 🐛 Made player arm correctly invisible in third person

  • 💫 Improved brass knuckles punch animation 

  • 🐛 Fixed arm rendering for slim player model

  • 🍱 added Recipes and localized names to Zinc Buckler

  • 🌐 added localized names for Sanguinite and Vulcanite Shields

  • ✨ Ceruclase Shield (creates a time based ice shield of a specific radius around the player)

  • 🐛 Fixed Lemurite shield not handling invisibility properly in some cases

  • 🐛 Now Player hand are reset properly after blocking a hit with Bucklers

  • ✨ added a special ice shield block that expires after a custom timespan (default ice texture right now)

  • ✨ Orichalcum Buckler (reflects 200% of the damage it blocks to the source of the damage)

  • 🍱 Improvements to non-metal textures

  • 🍱 Added models and texures for the new shields

  • 🍱 Improved old textures of Rubracium Gauntlet and Lemurite Shield

2020-11-07
1.2.0-alpha.1

Pre-Release Disclaimer: This is a pre-release of 1.2.0, you could find bugs in it, if you find them while you play it, please consider reporting them here:

https://github.com/Davoleo/Metallurgy-4-Reforged/issues

  • Mob now have a chance to spawn with random Metallurgy equipment (#284)

  • 🎯 Atlarus and Vulcanite Armor effects now works on mobs

  • ✨ You can now use Metallurgy Metal blocks of metals that have an ore harvest level greater than 1 as base blocks for Beacon Structures (#294)

  • ✨ NEW GADGET - Brass Knuckles: Really Fast Attack speed and low damage level (#267)

  • 🍱 Add Localized name and recipe to Etherium Goggles

  • ⚖️ Reworked Decorative metal blocks recipes to be more balanced (buff) and to avoid recipe conflicts with vanilla

  • ✨ Added a new Block (Bi-Metal Structure) (as of right now it’s used to create decorative blocks, but it also might be used as a machine frames for tile entities)

  • ♻️ Refactor Recipe JSON Files

  • ✨ EnderIO Integration for alloy recipes in the alloy smelter #295

  • ✨ Bucklers (a new kind of shield lighter and more active)

    • Allows to run and walk at normal speed wile holding it

    • As well as allowing to hit entities and the air :P

    • They Go on cooldown after a hit

  • ✨ Zinc Buckler (Tier 1) (NO effect)

2020-10-04

- Fix Shadow Iron and Lemurite ores having stone filler texture (instead of netherrack)

- Add Missing ore blocks breaking particle textures (#292)

- Make Atlarus a bit more common by reducing Y range and increasing vein size (#291)

- Fix Decorative Blocks recipes result count (they should give more than one block)

- Fix Vanilla Metals alloys recipes (previously weren’t craftable in the Alloyer)

- Fix crash when disabling certain materials in the materials.json file

- Fixed Some Armor effects not working correctly

- Vanilla Decorative blocks now have recipes

- Fix a rendering bug where sometimes metal ingot ingredients of some recipes where shown with a size greater than 1

- Fix Strength I and Strength II traits not disabling correctly when the Armor is broken

2020-10-03

Changelog:

- Add Gold and Iron Decorative Blocks  (#287)

- Updated Simplified Chinese translations (#288)

- Hopefully Fixed all Metal NPEs when you disable a metal from the materials.json file (#286)

- Fixed Celenegil Tooltip showing the wrong level of Resistance (#286)

- Fixed Wrong JEI Info about alloys Ingredients count (#286)

- Fixed Vulcanite Fire Immunity protection (previously was just partial now it actually protects you completely from fire and lava damage)

- Hopefully Fixed some Conarm Traits from working fine despite the armor being broken

- add a new advice comment to ct_examples.zs to address issues when trying to remove ore-dicted crusher recipes through CraftTweaker integration

- Rephrased Quicksilver Armor Effect config entry comment and Quicksilver Conarm trait to a nicer form

- Implemented a new ore model system to allow ore textures to be compatible with other resource packs (#278)

2020-09-08

Changelog:

- Revamped Astral silver textures

Improved ore particles

- Buffed Ignatius Sword Fire Aspect Effect (60% chance to cause fire damage)

- Improved Fire Aspect II effect on Vulcanite Swords (now it affects enemies in a bigger radius and has a cute visual and audio effect)

Silent Gems Integration

- Fixed Deep Iron Pickaxe Tooltip color

- Now Tools and Armor Sets anvil repairing is enabled by default

Atlarus Armor Effect: A Strong gust of wind in a random direction saves you from taking falling damage

Etherium Armor Effect: Allows you to go through any kind of wall when sneaking

- Fixed a bug that prevented player from making Tinkers’ tools out of brass

Desichalkos Armor Effect: When you can take special blocks from endermen

Desichalkos Sword Effect Reworked: Allows the player to teleport in the direction they’re looking at while right clicking

Quicksilver Armor Effect Improved: Now Crossbows are affected as well

Etherium Goggles: Special Gadget Goggles that allows the player to see redstone related blocks behind other blocks

Atlarus Sword Effect: Pushes any nearby entity away from the player on right click

Atlarus Axe Effect: Right Click to break any type of leaves in range of the gust of wind

Atlarus Hoe Effect: Right Click to break grass blocks around the player

Haderoth Armor Effect: Allows the player to walk on lava

- Fixed a bug with Kalendrite, Amordrine, Etherium

- Added Brazilian Portuguese Translation

- Added Swedish Translation

- Reworked the recipes system to be compatible with Crafttweaker

- Fixed some issues with repairing tinkers tools

- Made Thermite fuel value configurable and tweaked the JEI info page

- Make the new Desichalkos Armor Effect configurable

- Revamped Vanilla Metals dust textures

- Changed the detector main metal from Iron to Angmallen

- Fixed Eximite Inconsistent generation and made sure it’s generated at negative Z and X coords as well

- Fix a Memory Leak when you wore Armors that gave you a ticking effect

- Fixed some issues with particle colors

- Maybe fix an issue with Ore blocks shadow when using Optifine

- Osmium now only generates near bedrock (Y level: [3-10])

- Sanguinite generates more frequently near Nether Fortresses

- Made the Alloy Recipes handler more flexible

- Now the alloyer can accept Oredictionary alternatives of Metallurgy Metals

- Optimized and made OreDict Crushing recipes loading configurable (in case someone is having issues with removing recipes from the Crusher via CraftTweaker)

- Metallurgy Machines can now be powered by Immersive Engineering’s External Heater

- materials.json config is now disabled by default, and you need to enable it in general.cfg to be able to customize and remove materials

- Fix Flint and Ignatius and Flint and Vulcanite to only stack at amounts of 1 (vanilla flint and steel behaviour)

- Fixed some crashes when you removed a metal from the materials.json config

- Integrate nether ores generation with NetherEX

- Add a blacklist to disable Quicksilver armor effect on some items, if they break it

- Add Magic Mirror to the blacklist declared before ^^


Related Github Issues and PRs:

2020-09-02
1.1.0-alpha.2

Alpha Disclaimer: This is a pre-release of 1.1.0, you could find bugs in it, if you find them while you play it, please consider reporting them here:

 https://github.com/Davoleo/Metallurgy-4-Reforged/issues

Changelog: 

- materials.json config is now disabled by default, and you need to enable it in general.cfg to be able to customize and remove materials

- Fix Flint and Ignatius and Flint and Vulcanite to only stack at amounts of 1 (vanilla flint and steel behaviour)

- Fixed some crashes when you removed a metal from the materials.json config

- Integrate nether ores generation with NetherEX.

2020-08-29
1.1.0-alpha.1

This is a pre-release of 1.1.0, you could find bugs in it, if you find them while you play it, please consider reporting them here:

 https://github.com/Davoleo/Metallurgy-4-Reforged/issues

Changelog:

- Revamped Astral silver textures

- Improved ore particles

- Buffed Ignatius Sword Fire Aspect Effect (60% chance to cause fire damage)

- Improved Fire Aspect II effect on Vulcanite Swords (now it affects enemies in a bigger radius and has a cute visual and audio effect)

- Silent Gems Integration

- Fixed Deep Iron Pickaxe Tooltip color

- Now Tools and Armor Sets anvil repairing is enabled by default

- Atlarus Armor Effect: A Strong gust of wind in a random direction saves you from taking falling damage

- Etherium Armor Effect: Allows you to go through any kind of wall when sneaking

- Fixed a bug that prevented player from making Tinkers’ tools out of brass

- Desichalkos Armor Effect: When you can take special blocks from endermen

- Desichalkos Sword Effect Reworked: Allows the player to teleport in the direction they’re looking at while right clicking

- Quicksilver Armor Effect Improved: Now Crossbows are affected as well

- Etherium Goggles: Special Gadget Goggles that allows the player to see redstone related blocks behind other blocks

- Atlarus Sword Effect: Pushes any nearby entity away from the player on right click

- Atlarus Axe Effect: Right Click to break any type of leaves in range of the gust of wind

- Atlarus Hoe Effect: Right Click to break grass blocks around the player

- Haderoth Armor Effect: Allows the player to walk on lava

- Fixed a bug with Kalendrite, Amordrine, Etherium

- Added Brazilian Portuguese Translation

- Added Swedish Translation

- Reworked the recipes system to be compatible with Crafttweaker

- Fixed some issues with repairing tinkers tools

- Made Thermite fuel value configurable and tweaked the JEI info page

- Make the new Desichalkos Armor Effect configurable

- Revamped Vanilla Metals dust textures

- Changed the detector main metal from Iron to Angmallen

- Fixed Eximite Inconsistent generation and made sure it’s generated at negative Z and X coords as well

- Fix a Memory Leak when you wore Armors that gave you a ticking effect

- Fixed some issues with particle colors

- Maybe fix an issue with Ore blocks shadow when using Optifine

- Osmium now only generates near bedrock (Y level: [3-10])

- Sanguinite generates more frequently near Nether Fortresses

- Made the Alloy Recipes handler more flexible

- Now the alloyer can accept Oredictionary alternatives of Metallurgy Metals

- Optimized and made OreDict Crushing recipes loading configurable (in case someone is having issues with removing recipes from the Crusher via CraftTweaker)

- Metallurgy Machines can now be powered by Immersive Engineering’s External Heater

Related Github Issues and PRs:

2020-07-13

- Fix a crash when placing the metal detector inside of a Tinkers Construct Crafting Station (#260) ;

- Fix an issue that prevented players from crafting different kinds of steel from other mods (#261);

- Added the missing dust blending recipes (now you should be able to make alloys even when you don’t have access to an Alloyer) ;

- Implemented Animated Ore Particles (finally, yay);
- Fixed an issue where ore particles would get other vanilla or modded textures (#251).

2020-07-07

- Fix Flint and Vulcanite Lava block fluid update & wrong position

- Fix inventory rubracium gauntlet check to ignore durability

- Now every hit damages one of the two rubracium gauntlets instead of both at the same time

- Implemented new ore gen system which will help to add special conditions when spawning ores

    - Platinum: Make platinum a bit more abundant in warm zones like jungle or savanna.(@Klazkin idea)

    - Vulcanite: It spawns only at lava sea level

    - Eximite: It Spawns only on the small islands (@Luke616 idea)

    - Shadow iron spawns near the bedrock (top) (@Luke616 idea)

    - Prometheum spawns only in jungle biomes

- implemented configurable biome ore spawn

- ProjectE Alloys EMC Values are not calculated dynamically anymore

- Fixed Github Issues:

   - https://github.com/Davoleo/Metallurgy-4-Reforged/issues/248

   - https://github.com/Davoleo/Metallurgy-4-Reforged/issues/94

   - https://github.com/Davoleo/Metallurgy-4-Reforged/issues/257

   - https://github.com/Davoleo/Metallurgy-4-Reforged/issues/256

- New Configuration option to cancel registration of metal items and blocks by type

2020-06-30

- If you're curious about the actual code changes behind this update check this PR out (https://github.com/Davoleo/Metallurgy-4-Reforged/pull/242)

- Reworked Most of the codebase!

- Removed the option to disable items directly from the config (Was extremely limited and caused console errors) [you can use Crafttweaker to hide items and remove recipes while a new system might be implemented if the request is high (if you find that feature “ESSENTIAL” feel free to open a suggestion issue on github)]

- Brand new json configuration that allows you to edit nearly any material property!

  - The new json config also allows you to add special attributes to specific metals

- Added the long waited Metal Decorative Blocks! (Bricks, Large Bricks, Reinforced Glass, Engraved Blocks, Hazard Blocks, Crystals)

- Fixed an Experience Duplication Bug with Crusher and Alloyer Machines

- Fixed any possible gauntlet duplication bug (now you get 2 gauntlets on craft automatically [no need to create a new one anymore yay])

- Items and Normal Blocks Texture Rework 

- Now Recipes are created through IRecipeFactory (which basically means that adding recipes for things that are made of 50 different metals is not a problem anymore [one JSON Recipe takes care of the same recipe with all the different metals])
- Removed Molten Metal Fluid Item-Blocks (now you can directly find Forge Buckets inside the Fluids Creative Tab)

- Fixed Github Issues:

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/197

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/214

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/245

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/247

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/252

- Balance Changes:

   - Buffed Etherium Durability and Efficiency

2020-03-05

- Fixed Armor Effects not working (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/234)

- Disable Krik Armor Height Level debug Logging

- Add config options to disable ore particles and ore light emission (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/235)

- Thermite is now powerful fuel for any kind of machine

- Fixed an issue with JEI Integration (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/237)

2020-02-08

- Nerf Celenegil Armor Effect (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/221)

- Fixed some bugs: (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/230)

- Fixed Particles being registered on the server

- Fixed HUD Handler being registered on the server

- Fixed Wiki Item Model being loaded on the server

- Added Missing Entry in the modMaterials Array that caused an IOOB Exception

2020-02-07

- New Material: Etherium

- Sublimation Chamber Crafttweaker Integration (Custom effects from custom items)

- New ore Textures (Tweaked by Matpac)

- Added some missing localizations (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/206)

- Increase Sublimation Chamber effect information (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/207)

- Added a dimension whitelist filter to control where tar lakes are generated

- Added different Ore particles depending on the ore harvest level (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/204)

- Fixed inverted jei crusher recipes registration (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/211)

- Fixed Tool Tooltips getting loaded for every tool class

- Implemented new Ignatius tool effects (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/210)

- Tools that got new effects: Axe, Shovel, Pickaxe

- Italian Mod Localization

- Excluded every item that isn’t a bow from the Quicksilver armor effect and trait

- Fixed a bug that blocked the player in middle air with no chance to get back down while wearing Krik Armor

- Added a new Item that links to the Metallurgy wiki (This hopefully helps people on the first experience with this mod)

- Fixed ConcurrentModificationException when removing Sublimation Recipes with Crafttweaker

- Reworked the effect for the Krik Armor

2019-09-28

- CraftTweaker Integration for Metallurgy Machines

- Fixed infinite xp shift-clicking the machines’ output in your inventory while having full inventory

- Fixed Tar lakes not generating in non-default world generators (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/186)

- Fixed Console spam when a player is holding a Tinker's tools using Deep Iron (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/194)

- Implemented a config entry to allow the end user to restore classic vanilla axes damage values

- Improvements concerning sword and tool effects handling (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/189)

- Fixed a bug that caused tooltip registration failure (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/195)

- Improved Phosphorus Lantern Spawn Block (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/190)

- Introducing The Sublimation Chamber

new Machine that allows you to sublimate blocks of some materials giving a certain effect to all the players within its area

the peculiarity of this machine is that it provides you with a long duration effect, so you can keep the effect also when leaving the area

- Fix molten fluids names to respect conventional naming (Should fix bug of the tinker smeltery not alloying materials)

- Allow the end user to blacklist tinker materials from being loaded in the config

- Fix crusher metadata exploit (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/205)

- Fix Glowing effect Robotics Part Compatibility (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/203)

2019-07-05

- Fixed Deep Iron trait

- Fixed Phosphorus Lantern server crash

- Added entity collision Phosphorus Lantern config

- Fixed Phosphorus Lantern placements

- Fixed angmallen hoe and quicksilver tools recipes

- Repaired Hunger Gauntlet System and fixed slot lock bug

- Fix Null Pointer Exception in Gauntlet capability crash (fixes crash with BWM and LemonLib)

- Change armor registry names to standard Vanilla notation (should fix issues with Material Changer)

- Added Bow tinker parts

- Modified Ore Rarity Config Comment

- Increment tool head durability of Metallurgy Tinker Integration | Increased Ammo bolt/arrow

- Decreased tool head durability of Metallurgy Tinker Integration

- Increased tool extra durability and decreased tool handle durability of Platinum ( Metallurgy Tinker Integration )

- Decreased drastically tar lakes spawnrate chance

- Fixed crash with Lucraft

- Added JEI description for thermite and lemurite shield

2019-03-20

- Fixed Midasium Leggings & Brass Shovel Textures

- Added Fluid Tar

- Tar lakes world generation

- Removed tinkers integration materials (lemurite, meutoite)

- Removed tinkers integration head material (rubracium)

- Added Fluid Tar Bucket

- Reduced Atlarus and Adamantine vein size

- Renamed “Random Effects” trait to “King Dice”

- Added Custom fog for Fluid Tar

- In-world solidification recipe (Fluid Tar -> Tar Ore)

- Reworked custom drops system

- Added Tar to furnace/machines fuels

- Re-Balanced road recipes (to match the bitumen rework)

- Added in-game tooltips & JEI information for tar crafting

- Fixed some Typos

- Edited many translation keys (Added the modid)

- Implemented Nuggets + Nuggets Textures (by Matpac)

- Added Nugget2Ingot Recipes and viceversa

- Fixed Platinum Helmet effect tooltip locale key

- Rephrased Quicksilver tooltip to adapt to the new Quicksilver effect

- Nerfed duplication trait & effect (pickaxe: just duplicates ores; axe: duplicates wood logs; shovel: duplicates gravel, soul sand, grass, sand, dirt; sword: duplicates everything)

- Lutetium & Osmium Armor & Effect (Knockback resistance)

- Implemented the brand new Krik Armor

- Added new special effect to Krik Armor (Flight controlled by how full the player inventory is)

- Removed curse of binding from Platinum Helmet

- Re-Balanced Tinker tool stats

- Fixed ores not being generated in Aroma1997 Dimension

- Fixed Missing tinker tooltips

- Rephrased Tinker tooltips descriptions

- Fixed Traits being transposed from tiCon to conArm and viceversa

- Anticipated OreDict initialization (from preInit to “right after items are loaded”)

- This fixes some integration issues with mods like JAOPCA or Mekanism

- Rubracium Gauntlet effect now gets force-disabled when Better With Mods is loaded

- Construct’s Armory Integration

- Armor parts

- Armor Traits

- “Quickly” Trait

- “Strongly” Trait

- “Resistance” Trait

- “Jump Master” Trait

- “Cat Eyes” Trait

- “Deeply” Trait

- “Foodly” Trait

- “Prometheum” Trait

- “Volcano” Trait

- “Strongly II” Trait

- “Blindness” Trait

- Config entry to disable Integration

Github Issues & Pull Requests Related to this version:

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/103

https://github.com/Davoleo/Metallurgy-4-Reforged/pull/116

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/117

https://github.com/Davoleo/Metallurgy-4-Reforged/pull/118

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/120

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/122

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/129

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/126

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/114

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/138arning message

2019-02-18

- Fixed Alloyer crash when opening the GUI

- Fixed wrong config name and comment for warning message

2019-02-18

- Added Thermite dust

- Added Molten Thermite as a Smeltery Fuel

- Added some logging information on game startup

- Added reworked adamantine armor effect

- Fixed game crash when TCon Materials are already registered #98

- Fixed lighters offset, Client/Server Sync, Item Damage, Fire placement

- Fixed Gauntlet crash with LemonLib (NPE) #100

- Fixed Config GUI Client-Server Synchronization

- Fixed gauntlet bypassing saturation

- Edited Gauntlet durability

- Added Retrogen

- Fixed Ore Generation

- Added Ore Generation config

- Added Config to remove the generation of ore ( set the veinsize to 0 to remove the generation )

- Added Gauntlet config

- Added Config to remove all tool/sword and armor

- Added Config to disable Tinker integration

- Added a representative item to tinker materials (ingot)

- Added Road Config

- Rework of all molten metal colors

- Implemented reworked textures

- Balanced road speed (Once again)

- Re-Organized Config files and categories

- Rephrased some config names and comments

- Creative tab icons become empty if the item is missing

- Updated localizations

- Added tar as a fuel

- Fixed tar Oredict entry

- Added “full set” to tooltips

2019-01-26

- Fixed Tinkers’ Construct hard dependency

- Fixed Midasium sword player inventory dupe

- French localization update

2019-01-26

warning, this version has a Hard Dependency on Tinker

 - Flint and Ignatius (3x3 area fire lighter)

- Flint and Vulcanite (enhanced flint and ignatius)

- Fixed road hardness

- Renamed “Machines” creative tab to “Special” creative tab

- Buffed axes damage

- Nerfed swords damage

- Added Rubracium Gauntlet (Punch Effect)

- Added Biome Specific Ore Generation system

- Added a config effect to suppress the alpha warning

- Added French Localization [ Need to Update ]

- Added Desichalkos Sword effect (Random effect on the target)

- Removed Looting Enchantment/Added Midasium custom effect ( 50% chance to duplicate your loot [ 2 diamond - with Midasium pickaxe -> 4 diamond ] )

- Now tooltips get automatically hidden when an effect is disabled

- Rephrased tooltips

 - Added Comments to effects config

 - Fixed a server side crash

 - Mod Integration: Tinkers’ Construct [ Not Final - May be edited ]

 - Added some Custom traits to TiC integration

 - Obscure Trait

 - Vulcan Trait [ 0 - 1 - 2 ]

 - Wither Trait

 - Life Steal Trait

 - King Dice Trait

2019-01-01

We recommend to make a backup of your world before updating the mod

- Fixed Molten Hepatizon color

- Reworked road to avoid it being too slippery

- Fixed 2 ore = 2 dust JEI Crusher Bug

- Fixed Ore Generation Cascading Lag and Fixed End generation

- Fixed Server Crash for Road Block

- Fixed Crafting of enchanted Midasium tool

- Increased Ore generation in Overworld and in the Nether

- Increased durability of Carmot Tool

- Crusher Improved ( Now you can crush ore of other Mod and Vanilla )

- Fixed molten metal colors being too dark

- Tool durability balancement

--_ Armor_--

- Added Eximite Helmet Effect ( The endermans don't get angry if you look at them If they are already angry, it does not work )

- Added Inolashite Armor Effect ( One Punch Man Style [Hitting enemies by empty hand you will inflict 3 hearts by knocking them away and your food will drop by 1] )

- Shadow Steel Armor Effect ( Grants blindness immunity, increased toughness based on light )

- Quicksilver Armor Effect ( All your actions will be faster [ Bow attack speed, eating speed, drinking speed These are the ones we are aware of] )

--_Tool_--

- Shadow Steel Sword Effect ( Increased attack speed based on light [ Darker is better ] )

- Orichalcum Sword Effect ( Give Strenght I for 7 sec when you kill an enemy )

- Celenegil Sword Effect ( Gives Speed I and Strenght I for 7 sec when you kill an enemy )

- Shadow Steel Tools Effects ( Increased mining speed based on light [ Darker is better ] )

2018-12-16

- BACKUP your world before loading it with this version

- Changed ModID from “m5” to “metallurgy” (world-breaking change)

- Added Deep Iron pickaxe effect

- Fixed tooltips useless empty lines (#65)

- Added Configuration files

- Updated mappings to “stable_39”

- Added JEI Integration for Metallurgy machines

- Added config to enable/disable armor/tools effects

- Added fortune enchant to all Midasium Tools (except hoe)

- Added "Glowing" effect to Mithril Sword

- Added Shadow Iron Armor Effect (Blindness-proof)

- Added Ceruclase Armor Effect (Inflicts Slowness on attackers when hit)

- Added Ceruclase Sword (Gives slowness)

2018-12-03

- Fixed Astral Silver typo (#63)

- Buffed ore blast resistance (#62)

- Fixed Silver ore generation bug (#60)

- Fixed Oureclase pickaxe harvest level (#59)

2018-12-01
  •   - Some minor fixes

  •  - Fixed the "unable to climb certain blocks" bug

  •  - Deep Iron Effect rework

  •  - Fixed glowing effect

  •  - Tweaked sanguinite sword effect

  •  - Fixed manganese harvest level bug

2018-12-01

First Alpha release。

你已经到达了世界的尽头..