新建2020-02-07

- New Material: Etherium

- Sublimation Chamber Crafttweaker Integration (Custom effects from custom items)

- New ore Textures (Tweaked by Matpac)

- Added some missing localizations (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/206)

- Increase Sublimation Chamber effect information (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/207)

- Added a dimension whitelist filter to control where tar lakes are generated

- Added different Ore particles depending on the ore harvest level (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/204)

- Fixed inverted jei crusher recipes registration (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/211)

- Fixed Tool Tooltips getting loaded for every tool class

- Implemented new Ignatius tool effects (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/210)

- Tools that got new effects: Axe, Shovel, Pickaxe

- Italian Mod Localization

- Excluded every item that isn’t a bow from the Quicksilver armor effect and trait

- Fixed a bug that blocked the player in middle air with no chance to get back down while wearing Krik Armor

- Added a new Item that links to the Metallurgy wiki (This hopefully helps people on the first experience with this mod)

- Fixed ConcurrentModificationException when removing Sublimation Recipes with Crafttweaker

- Reworked the effect for the Krik Armor

2019-09-28

- CraftTweaker Integration for Metallurgy Machines

- Fixed infinite xp shift-clicking the machines’ output in your inventory while having full inventory

- Fixed Tar lakes not generating in non-default world generators (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/186)

- Fixed Console spam when a player is holding a Tinker's tools using Deep Iron (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/194)

- Implemented a config entry to allow the end user to restore classic vanilla axes damage values

- Improvements concerning sword and tool effects handling (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/189)

- Fixed a bug that caused tooltip registration failure (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/195)

- Improved Phosphorus Lantern Spawn Block (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/190)

- Introducing The Sublimation Chamber

new Machine that allows you to sublimate blocks of some materials giving a certain effect to all the players within its area

the peculiarity of this machine is that it provides you with a long duration effect, so you can keep the effect also when leaving the area

- Fix molten fluids names to respect conventional naming (Should fix bug of the tinker smeltery not alloying materials)

- Allow the end user to blacklist tinker materials from being loaded in the config

- Fix crusher metadata exploit (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/205)

- Fix Glowing effect Robotics Part Compatibility (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/203)

2019-07-05

- Fixed Deep Iron trait

- Fixed Phosphorus Lantern server crash

- Added entity collision Phosphorus Lantern config

- Fixed Phosphorus Lantern placements

- Fixed angmallen hoe and quicksilver tools recipes

- Repaired Hunger Gauntlet System and fixed slot lock bug

- Fix Null Pointer Exception in Gauntlet capability crash (fixes crash with BWM and LemonLib)

- Change armor registry names to standard Vanilla notation (should fix issues with Material Changer)

- Added Bow tinker parts

- Modified Ore Rarity Config Comment

- Increment tool head durability of Metallurgy Tinker Integration | Increased Ammo bolt/arrow

- Decreased tool head durability of Metallurgy Tinker Integration

- Increased tool extra durability and decreased tool handle durability of Platinum ( Metallurgy Tinker Integration )

- Decreased drastically tar lakes spawnrate chance

- Fixed crash with Lucraft

- Added JEI description for thermite and lemurite shield

2019-03-20

- Fixed Midasium Leggings & Brass Shovel Textures

- Added Fluid Tar

- Tar lakes world generation

- Removed tinkers integration materials (lemurite, meutoite)

- Removed tinkers integration head material (rubracium)

- Added Fluid Tar Bucket

- Reduced Atlarus and Adamantine vein size

- Renamed “Random Effects” trait to “King Dice”

- Added Custom fog for Fluid Tar

- In-world solidification recipe (Fluid Tar -> Tar Ore)

- Reworked custom drops system

- Added Tar to furnace/machines fuels

- Re-Balanced road recipes (to match the bitumen rework)

- Added in-game tooltips & JEI information for tar crafting

- Fixed some Typos

- Edited many translation keys (Added the modid)

- Implemented Nuggets + Nuggets Textures (by Matpac)

- Added Nugget2Ingot Recipes and viceversa

- Fixed Platinum Helmet effect tooltip locale key

- Rephrased Quicksilver tooltip to adapt to the new Quicksilver effect

- Nerfed duplication trait & effect (pickaxe: just duplicates ores; axe: duplicates wood logs; shovel: duplicates gravel, soul sand, grass, sand, dirt; sword: duplicates everything)

- Lutetium & Osmium Armor & Effect (Knockback resistance)

- Implemented the brand new Krik Armor

- Added new special effect to Krik Armor (Flight controlled by how full the player inventory is)

- Removed curse of binding from Platinum Helmet

- Re-Balanced Tinker tool stats

- Fixed ores not being generated in Aroma1997 Dimension

- Fixed Missing tinker tooltips

- Rephrased Tinker tooltips descriptions

- Fixed Traits being transposed from tiCon to conArm and viceversa

- Anticipated OreDict initialization (from preInit to “right after items are loaded”)

- This fixes some integration issues with mods like JAOPCA or Mekanism

- Rubracium Gauntlet effect now gets force-disabled when Better With Mods is loaded

- Construct’s Armory Integration

- Armor parts

- Armor Traits

- “Quickly” Trait

- “Strongly” Trait

- “Resistance” Trait

- “Jump Master” Trait

- “Cat Eyes” Trait

- “Deeply” Trait

- “Foodly” Trait

- “Prometheum” Trait

- “Volcano” Trait

- “Strongly II” Trait

- “Blindness” Trait

- Config entry to disable Integration

Github Issues & Pull Requests Related to this version:

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/103

https://github.com/Davoleo/Metallurgy-4-Reforged/pull/116

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/117

https://github.com/Davoleo/Metallurgy-4-Reforged/pull/118

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/120

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/122

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/129

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/126

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/114

https://github.com/Davoleo/Metallurgy-4-Reforged/issues/138arning message

2019-02-18

- Fixed Alloyer crash when opening the GUI

- Fixed wrong config name and comment for warning message

2019-02-18

- Added Thermite dust

- Added Molten Thermite as a Smeltery Fuel

- Added some logging information on game startup

- Added reworked adamantine armor effect

- Fixed game crash when TCon Materials are already registered #98

- Fixed lighters offset, Client/Server Sync, Item Damage, Fire placement

- Fixed Gauntlet crash with LemonLib (NPE) #100

- Fixed Config GUI Client-Server Synchronization

- Fixed gauntlet bypassing saturation

- Edited Gauntlet durability

- Added Retrogen

- Fixed Ore Generation

- Added Ore Generation config

- Added Config to remove the generation of ore ( set the veinsize to 0 to remove the generation )

- Added Gauntlet config

- Added Config to remove all tool/sword and armor

- Added Config to disable Tinker integration

- Added a representative item to tinker materials (ingot)

- Added Road Config

- Rework of all molten metal colors

- Implemented reworked textures

- Balanced road speed (Once again)

- Re-Organized Config files and categories

- Rephrased some config names and comments

- Creative tab icons become empty if the item is missing

- Updated localizations

- Added tar as a fuel

- Fixed tar Oredict entry

- Added “full set” to tooltips

2019-01-26

- Fixed Tinkers’ Construct hard dependency

- Fixed Midasium sword player inventory dupe

- French localization update

2019-01-26

warning, this version has a Hard Dependency on Tinker

 - Flint and Ignatius (3x3 area fire lighter)

- Flint and Vulcanite (enhanced flint and ignatius)

- Fixed road hardness

- Renamed “Machines” creative tab to “Special” creative tab

- Buffed axes damage

- Nerfed swords damage

- Added Rubracium Gauntlet (Punch Effect)

- Added Biome Specific Ore Generation system

- Added a config effect to suppress the alpha warning

- Added French Localization [ Need to Update ]

- Added Desichalkos Sword effect (Random effect on the target)

- Removed Looting Enchantment/Added Midasium custom effect ( 50% chance to duplicate your loot [ 2 diamond - with Midasium pickaxe -> 4 diamond ] )

- Now tooltips get automatically hidden when an effect is disabled

- Rephrased tooltips

 - Added Comments to effects config

 - Fixed a server side crash

 - Mod Integration: Tinkers’ Construct [ Not Final - May be edited ]

 - Added some Custom traits to TiC integration

 - Obscure Trait

 - Vulcan Trait [ 0 - 1 - 2 ]

 - Wither Trait

 - Life Steal Trait

 - King Dice Trait

2019-01-01

We recommend to make a backup of your world before updating the mod

- Fixed Molten Hepatizon color

- Reworked road to avoid it being too slippery

- Fixed 2 ore = 2 dust JEI Crusher Bug

- Fixed Ore Generation Cascading Lag and Fixed End generation

- Fixed Server Crash for Road Block

- Fixed Crafting of enchanted Midasium tool

- Increased Ore generation in Overworld and in the Nether

- Increased durability of Carmot Tool

- Crusher Improved ( Now you can crush ore of other Mod and Vanilla )

- Fixed molten metal colors being too dark

- Tool durability balancement

--_ Armor_--

- Added Eximite Helmet Effect ( The endermans don't get angry if you look at them If they are already angry, it does not work )

- Added Inolashite Armor Effect ( One Punch Man Style [Hitting enemies by empty hand you will inflict 3 hearts by knocking them away and your food will drop by 1] )

- Shadow Steel Armor Effect ( Grants blindness immunity, increased toughness based on light )

- Quicksilver Armor Effect ( All your actions will be faster [ Bow attack speed, eating speed, drinking speed These are the ones we are aware of] )

--_Tool_--

- Shadow Steel Sword Effect ( Increased attack speed based on light [ Darker is better ] )

- Orichalcum Sword Effect ( Give Strenght I for 7 sec when you kill an enemy )

- Celenegil Sword Effect ( Gives Speed I and Strenght I for 7 sec when you kill an enemy )

- Shadow Steel Tools Effects ( Increased mining speed based on light [ Darker is better ] )

2018-12-16

- BACKUP your world before loading it with this version

- Changed ModID from “m5” to “metallurgy” (world-breaking change)

- Added Deep Iron pickaxe effect

- Fixed tooltips useless empty lines (#65)

- Added Configuration files

- Updated mappings to “stable_39”

- Added JEI Integration for Metallurgy machines

- Added config to enable/disable armor/tools effects

- Added fortune enchant to all Midasium Tools (except hoe)

- Added "Glowing" effect to Mithril Sword

- Added Shadow Iron Armor Effect (Blindness-proof)

- Added Ceruclase Armor Effect (Inflicts Slowness on attackers when hit)

- Added Ceruclase Sword (Gives slowness)

2018-12-03

- Fixed Astral Silver typo (#63)

- Buffed ore blast resistance (#62)

- Fixed Silver ore generation bug (#60)

- Fixed Oureclase pickaxe harvest level (#59)

2018-12-01
  •   - Some minor fixes

  •  - Fixed the "unable to climb certain blocks" bug

  •  - Deep Iron Effect rework

  •  - Fixed glowing effect

  •  - Tweaked sanguinite sword effect

  •  - Fixed manganese harvest level bug

2018-12-01

First Alpha release。

你已经到达了世界的尽头..