Pre-Release Disclaimer: This is a pre-release of 1.3.0, you could find bugs in it, if you find them while you play it, please consider reporting them here:
https://github.com/Davoleo/Metallurgy-4-Reforged/issues
1.3.0-alpha.1
Adamantine: The Living Metal
Symbiosis I (Any Equipment): Eating food regenerates equipment durability, not eating any food slowly destroys equipment. Durability repair amount depends on how many food points the item gives. Durability decreases with a frequence of 1 to 6 seconds depending on how hungry the player is
Symbiosis II (Armor): Receiving fatal damage will cause one of the armor pieces to sacrifice itself. Every Armor piece will increase the chance of surviving death by 25% (with a maximum of 100% when wearing full set)
Amordrine: The Angelic Metal
Skyhigh (Armor): Grants extra jumps (from 1 to 4) depending on how many armor pieces the player is wearing
Soulbound (Any Equipment): Items that have this effect are kept in your inventory after death
Divine Grace (Weapons): Bonus Damage depending on target's health,the more the target has the less health the more damage the weapon does (up to 200% damage boost)
Angmallen: The Alchemical Metal
Transmute (Pickaxe): Mining an ore sometimes drops another ore of +1/-1/+0 harvest level (50% chance)
Reactive II (Weapons): Deals Bonus Damage to armored enemies
Reactive III (Armor): Plays a sound sometimes when you're near some rare ore, every armor piece increases the chance to detect rare ores
Astral Silver: The Star Metal
Starlight (Armor): Gives Night Vision and Speed during night time or in the End if the player has the sky above their head depending on how many armor pieces are worn
Extraterrestrial I (Waeapons): 45% more damage if the player is in another dimension
Extraterrestrail II (Tools): Increased speed when breaking blocks in dimensions that aren't the Overworld
Atlarus: The Wind Metal
Whirlwind (Armor): A whirlwind will save you from taking fall damage pushing you in a random direction
Gust of Wind (Weapons): A strong gust of wind pushes enemies away from you and breaks leaves and vines in a range of 5 blocks around you
Wind Scythe (Hoe): Wind helps you remove bushes and crops around you
Black Steel: The Fortress Metal
Mountain I (Armor): Receiving damage sometimes grants resistance but also slowness, at the same time. ( Repeated strikes stack the effect, aka slowness I and resistance I become slowness II and resistance II. Can stack up to 3 times, chance based)
Mountain II (Weapons): Tools & weapons act like armor, for example holding a black steel sword while getting attacked will damage the sword but absorb a small portion of the damage.
Brass: The Reverbing Metal
Carmot: The Clockwork Metal
Autonomous (Tools): Harvesting a block will mine surrounding blocks of the same type in a spheric range
Power User (Armor): You can comsume and use items faster depending on how many armor pieces you wear; if you wear a full set you also get a Haste III buff
Celenegil: The Exalted Metal
Escalation (Tools): Continuously breaking blocks without stopping doesn't use durability and increases mining speed. (Resets after pausing for more than a second, the unbreakable effect is enabled after 5 blocks mined)
Perseverance (Armor): After being attacked five times over a short period, all the enemies are knocked back away from the player and the player receives a very short regen buff and all negative effects are cleared.
Glory Seeker (Weapons): On right click, Grants a small damage buff to the weapon damage but when you damage an entity without killing it, it'll go on a short cooldown while it will give the player some short speed and strength buff if they manage to kill the entity
Ceruclase: The Frost Metal
Flash Freeze (Weapons): Has a 75% chance to completely freeze an enemy in place on hit for 3 seconds.
Cold-snap (Tools): Blocks with harvest level of 0 are harvested instantly. (Dirt, sand, Wood)
Blizzard (Armor): Mobs are slowed, fatigued and weakened depending on how much armor you wear, both players and entities are extinguished if they were on fire.
Damascus Steel - The Regal metal
Royal blood (Armor): A minion will be spawned to aid you in your fights against enemies as soon as you take damage (minion health will scale with the armor count)
Brilliance I (Weapons): Mobs drop significantly more experience.
Brilliance II (Pickaxe): Mining ores sometimes grants a bit of experience depending on the harvest level.
Metal Detector now detects oredicted variants of Metallurgy ores ;
Fix crash and buggy enemies AI in multiplayer when using Lemurite Shield (#307) ;
Fixed Ignatius Pickaxe effect (it now drops nuggets correctly) ;
Fixed Ignatius Shovel and Axe effect:
Fixed buggy spawning of entity items that glitched inside blocks ;
Balanced chance for the autosmelt effect to occur ;
Temporarily patched a duplication issue with smelted drops ;
Make the effect work correctly with shovels too .
Known Issues
Electrum Magnet doesn't seem to have a crafting recipe in this version.
Changelog:
:sparkles: Mob now have a chance to spawn with random Metallurgy equipment (#284)
:dart: Atlarus and Vulcanite Armor effects now works on mobs
:sparkles: You can now use Metallurgy Metal blocks of metals that have an ore harvest level greater than 1 as base blocks for Beacon Structures (#294)
:sparkles: NEW GADGET - Brass Knuckles: Really Fast Attack speed and low damage level (#267)
:bento: Add Localized name and recipe to Etherium Goggles
:balance_scale: Reworked Decorative metal blocks recipes to be more balanced (buff) and to avoid recipe conflicts with vanilla
:sparkles: Added a new Block (Bi-Metal Structure) (as of right now it’s used to create decorative blocks, but it also might be used as a machine frames for tile entities)
:recycle: Refactor Recipe JSON Files
:sparkles: EnderIO Integration for alloy recipes in the alloy smelter #295
:sparkles: Bucklers (a new kind of shield lighter and more dynamic) #164
Allows to run and walk at normal speed wile holding it
As well as allowing to hit entities and the air :P
They Go on cooldown after a hit
:sparkles: Zinc Buckler (Tier 1) (no effect)
:sparkles: Vulcanite Buckler (Tier 2) (creates a small explosion that knockbacks enemies away from you, only damaging melee attackers)
:sparkles: Orichalcum Buckler (Tier 2) (reflects 150% of the damage to ranged-attacking entities teleporting them in front of the player at the same time)
:sparkles: Ceruclase Shield (Tier 2) (Creates an icy sphere around the player and cushions a portion of the fall damage when activated. The ice breaks after withdrawing the shield.)
:bug: Fixed Lemurite shield not handling invisibility properly in some cases
:bento: Improvements to non-metal textures
:bento: Improved old textures of Rubracium Gauntlet and Lemurite Shield (and made Lemurite shield give visual feedback from first person perspective)
:dart: Now alloy metal blocks can be used in beacon block bases too
:bento: Improvements to Shadow Steel armor texture
:alien: Now Sanguinite special ore generation works when NetherEX is installed
:bug: Fixed thermite item description.
Pre-Release Disclaimer: This is a pre-release of X.X.X, you could find bugs in it, if you find them while you play it, please consider reporting them here:
https://github.com/Davoleo/Metallurgy-4-Reforged/issues
🐛 Fixed Model Issues with Zinc Buckler
🐛 Fixed Vulcanite Buckler Not going on cooldown after a hit
🐛 Made player arm correctly invisible in third person
💫 Improved brass knuckles punch animation
🐛 Fixed arm rendering for slim player model
🍱 added Recipes and localized names to Zinc Buckler
🌐 added localized names for Sanguinite and Vulcanite Shields
✨ Ceruclase Shield (creates a time based ice shield of a specific radius around the player)
🐛 Fixed Lemurite shield not handling invisibility properly in some cases
🐛 Now Player hand are reset properly after blocking a hit with Bucklers
✨ added a special ice shield block that expires after a custom timespan (default ice texture right now)
✨ Orichalcum Buckler (reflects 200% of the damage it blocks to the source of the damage)
🍱 Improvements to non-metal textures
🍱 Added models and texures for the new shields
🍱 Improved old textures of Rubracium Gauntlet and Lemurite Shield
Pre-Release Disclaimer: This is a pre-release of 1.2.0, you could find bugs in it, if you find them while you play it, please consider reporting them here:
https://github.com/Davoleo/Metallurgy-4-Reforged/issues
Mob now have a chance to spawn with random Metallurgy equipment (#284)
🎯 Atlarus and Vulcanite Armor effects now works on mobs
✨ You can now use Metallurgy Metal blocks of metals that have an ore harvest level greater than 1 as base blocks for Beacon Structures (#294)
✨ NEW GADGET - Brass Knuckles: Really Fast Attack speed and low damage level (#267)
🍱 Add Localized name and recipe to Etherium Goggles
⚖️ Reworked Decorative metal blocks recipes to be more balanced (buff) and to avoid recipe conflicts with vanilla
✨ Added a new Block (Bi-Metal Structure) (as of right now it’s used to create decorative blocks, but it also might be used as a machine frames for tile entities)
♻️ Refactor Recipe JSON Files
✨ EnderIO Integration for alloy recipes in the alloy smelter #295
✨ Bucklers (a new kind of shield lighter and more active)
Allows to run and walk at normal speed wile holding it
As well as allowing to hit entities and the air :P
They Go on cooldown after a hit
✨ Zinc Buckler (Tier 1) (NO effect)
- Fix Shadow Iron and Lemurite ores having stone filler texture (instead of netherrack)
- Add Missing ore blocks breaking particle textures (#292)
- Make Atlarus a bit more common by reducing Y range and increasing vein size (#291)
- Fix Decorative Blocks recipes result count (they should give more than one block)
- Fix Vanilla Metals alloys recipes (previously weren’t craftable in the Alloyer)
- Fix crash when disabling certain materials in the materials.json file
- Fixed Some Armor effects not working correctly
- Vanilla Decorative blocks now have recipes
- Fix a rendering bug where sometimes metal ingot ingredients of some recipes where shown with a size greater than 1
- Fix Strength I and Strength II traits not disabling correctly when the Armor is broken
Changelog:
- Add Gold and Iron Decorative Blocks (#287)
- Updated Simplified Chinese translations (#288)
- Hopefully Fixed all Metal NPEs when you disable a metal from the materials.json file (#286)
- Fixed Celenegil Tooltip showing the wrong level of Resistance (#286)
- Fixed Wrong JEI Info about alloys Ingredients count (#286)
- Fixed Vulcanite Fire Immunity protection (previously was just partial now it actually protects you completely from fire and lava damage)
- Hopefully Fixed some Conarm Traits from working fine despite the armor being broken
- add a new advice comment to ct_examples.zs to address issues when trying to remove ore-dicted crusher recipes through CraftTweaker integration
- Rephrased Quicksilver Armor Effect config entry comment and Quicksilver Conarm trait to a nicer form
- Implemented a new ore model system to allow ore textures to be compatible with other resource packs (#278)
Changelog:
- Revamped Astral silver textures
- Improved ore particles
- Buffed Ignatius Sword Fire Aspect Effect (60% chance to cause fire damage)
- Improved Fire Aspect II effect on Vulcanite Swords (now it affects enemies in a bigger radius and has a cute visual and audio effect)
- Silent Gems Integration
- Fixed Deep Iron Pickaxe Tooltip color
- Now Tools and Armor Sets anvil repairing is enabled by default
- Atlarus Armor Effect: A Strong gust of wind in a random direction saves you from taking falling damage
- Etherium Armor Effect: Allows you to go through any kind of wall when sneaking
- Fixed a bug that prevented player from making Tinkers’ tools out of brass
- Desichalkos Armor Effect: When you can take special blocks from endermen
- Desichalkos Sword Effect Reworked: Allows the player to teleport in the direction they’re looking at while right clicking
- Quicksilver Armor Effect Improved: Now Crossbows are affected as well
- Etherium Goggles: Special Gadget Goggles that allows the player to see redstone related blocks behind other blocks
- Atlarus Sword Effect: Pushes any nearby entity away from the player on right click
- Atlarus Axe Effect: Right Click to break any type of leaves in range of the gust of wind
- Atlarus Hoe Effect: Right Click to break grass blocks around the player
- Haderoth Armor Effect: Allows the player to walk on lava
- Fixed a bug with Kalendrite, Amordrine, Etherium
- Added Brazilian Portuguese Translation
- Added Swedish Translation
- Reworked the recipes system to be compatible with Crafttweaker
- Fixed some issues with repairing tinkers tools
- Made Thermite fuel value configurable and tweaked the JEI info page
- Make the new Desichalkos Armor Effect configurable
- Revamped Vanilla Metals dust textures
- Changed the detector main metal from Iron to Angmallen
- Fixed Eximite Inconsistent generation and made sure it’s generated at negative Z and X coords as well
- Fix a Memory Leak when you wore Armors that gave you a ticking effect
- Fixed some issues with particle colors
- Maybe fix an issue with Ore blocks shadow when using Optifine
- Osmium now only generates near bedrock (Y level: [3-10])
- Sanguinite generates more frequently near Nether Fortresses
- Made the Alloy Recipes handler more flexible
- Now the alloyer can accept Oredictionary alternatives of Metallurgy Metals
- Optimized and made OreDict Crushing recipes loading configurable (in case someone is having issues with removing recipes from the Crusher via CraftTweaker)
- Metallurgy Machines can now be powered by Immersive Engineering’s External Heater
- materials.json config is now disabled by default, and you need to enable it in general.cfg to be able to customize and remove materials
- Fix Flint and Ignatius and Flint and Vulcanite to only stack at amounts of 1 (vanilla flint and steel behaviour)
- Fixed some crashes when you removed a metal from the materials.json config
- Integrate nether ores generation with NetherEX
- Add a blacklist to disable Quicksilver armor effect on some items, if they break it
- Add Magic Mirror to the blacklist declared before ^^
Related Github Issues and PRs:
Alpha Disclaimer: This is a pre-release of 1.1.0, you could find bugs in it, if you find them while you play it, please consider reporting them here:
https://github.com/Davoleo/Metallurgy-4-Reforged/issues
Changelog:
- materials.json config is now disabled by default, and you need to enable it in general.cfg to be able to customize and remove materials
- Fix Flint and Ignatius and Flint and Vulcanite to only stack at amounts of 1 (vanilla flint and steel behaviour)
- Fixed some crashes when you removed a metal from the materials.json config
- Integrate nether ores generation with NetherEX.
This is a pre-release of 1.1.0, you could find bugs in it, if you find them while you play it, please consider reporting them here:
https://github.com/Davoleo/Metallurgy-4-Reforged/issues
Changelog:
- Revamped Astral silver textures
- Improved ore particles
- Buffed Ignatius Sword Fire Aspect Effect (60% chance to cause fire damage)
- Improved Fire Aspect II effect on Vulcanite Swords (now it affects enemies in a bigger radius and has a cute visual and audio effect)
- Silent Gems Integration
- Fixed Deep Iron Pickaxe Tooltip color
- Now Tools and Armor Sets anvil repairing is enabled by default
- Atlarus Armor Effect: A Strong gust of wind in a random direction saves you from taking falling damage
- Etherium Armor Effect: Allows you to go through any kind of wall when sneaking
- Fixed a bug that prevented player from making Tinkers’ tools out of brass
- Desichalkos Armor Effect: When you can take special blocks from endermen
- Desichalkos Sword Effect Reworked: Allows the player to teleport in the direction they’re looking at while right clicking
- Quicksilver Armor Effect Improved: Now Crossbows are affected as well
- Etherium Goggles: Special Gadget Goggles that allows the player to see redstone related blocks behind other blocks
- Atlarus Sword Effect: Pushes any nearby entity away from the player on right click
- Atlarus Axe Effect: Right Click to break any type of leaves in range of the gust of wind
- Atlarus Hoe Effect: Right Click to break grass blocks around the player
- Haderoth Armor Effect: Allows the player to walk on lava
- Fixed a bug with Kalendrite, Amordrine, Etherium
- Added Brazilian Portuguese Translation
- Added Swedish Translation
- Reworked the recipes system to be compatible with Crafttweaker
- Fixed some issues with repairing tinkers tools
- Made Thermite fuel value configurable and tweaked the JEI info page
- Make the new Desichalkos Armor Effect configurable
- Revamped Vanilla Metals dust textures
- Changed the detector main metal from Iron to Angmallen
- Fixed Eximite Inconsistent generation and made sure it’s generated at negative Z and X coords as well
- Fix a Memory Leak when you wore Armors that gave you a ticking effect
- Fixed some issues with particle colors
- Maybe fix an issue with Ore blocks shadow when using Optifine
- Osmium now only generates near bedrock (Y level: [3-10])
- Sanguinite generates more frequently near Nether Fortresses
- Made the Alloy Recipes handler more flexible
- Now the alloyer can accept Oredictionary alternatives of Metallurgy Metals
- Optimized and made OreDict Crushing recipes loading configurable (in case someone is having issues with removing recipes from the Crusher via CraftTweaker)
- Metallurgy Machines can now be powered by Immersive Engineering’s External Heater
Related Github Issues and PRs:
- Fix a crash when placing the metal detector inside of a Tinkers Construct Crafting Station (#260) ;
- Fix an issue that prevented players from crafting different kinds of steel from other mods (#261);
- Added the missing dust blending recipes (now you should be able to make alloys even when you don’t have access to an Alloyer) ;
- Implemented Animated Ore Particles (finally, yay);
- Fixed an issue where ore particles would get other vanilla or modded textures (#251).
- Fix Flint and Vulcanite Lava block fluid update & wrong position
- Fix inventory rubracium gauntlet check to ignore durability
- Now every hit damages one of the two rubracium gauntlets instead of both at the same time
- Implemented new ore gen system which will help to add special conditions when spawning ores
- Platinum: Make platinum a bit more abundant in warm zones like jungle or savanna.(@Klazkin idea)
- Vulcanite: It spawns only at lava sea level
- Eximite: It Spawns only on the small islands (@Luke616 idea)
- Shadow iron spawns near the bedrock (top) (@Luke616 idea)
- Prometheum spawns only in jungle biomes
- implemented configurable biome ore spawn
- ProjectE Alloys EMC Values are not calculated dynamically anymore
- Fixed Github Issues:
- https://github.com/Davoleo/Metallurgy-4-Reforged/issues/248
- https://github.com/Davoleo/Metallurgy-4-Reforged/issues/94
- https://github.com/Davoleo/Metallurgy-4-Reforged/issues/257
- https://github.com/Davoleo/Metallurgy-4-Reforged/issues/256
- New Configuration option to cancel registration of metal items and blocks by type
- If you're curious about the actual code changes behind this update check this PR out (https://github.com/Davoleo/Metallurgy-4-Reforged/pull/242)
- Reworked Most of the codebase!
- Removed the option to disable items directly from the config (Was extremely limited and caused console errors) [you can use Crafttweaker to hide items and remove recipes while a new system might be implemented if the request is high (if you find that feature “ESSENTIAL” feel free to open a suggestion issue on github)]
- Brand new json configuration that allows you to edit nearly any material property!
- The new json config also allows you to add special attributes to specific metals
- Added the long waited Metal Decorative Blocks! (Bricks, Large Bricks, Reinforced Glass, Engraved Blocks, Hazard Blocks, Crystals)
- Fixed an Experience Duplication Bug with Crusher and Alloyer Machines
- Fixed any possible gauntlet duplication bug (now you get 2 gauntlets on craft automatically [no need to create a new one anymore yay])
- Items and Normal Blocks Texture Rework
- Now Recipes are created through IRecipeFactory (which basically means that adding recipes for things that are made of 50 different metals is not a problem anymore [one JSON Recipe takes care of the same recipe with all the different metals])
- Removed Molten Metal Fluid Item-Blocks (now you can directly find Forge Buckets inside the Fluids Creative Tab)
- Fixed Github Issues:
- https://github.com/Davoleo/Metallurgy-4-Reforged/issues/197
- https://github.com/Davoleo/Metallurgy-4-Reforged/issues/214
- https://github.com/Davoleo/Metallurgy-4-Reforged/issues/245
- https://github.com/Davoleo/Metallurgy-4-Reforged/issues/247
- https://github.com/Davoleo/Metallurgy-4-Reforged/issues/252
- Balance Changes:
- Buffed Etherium Durability and Efficiency
- Fixed Armor Effects not working (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/234)
- Disable Krik Armor Height Level debug Logging
- Add config options to disable ore particles and ore light emission (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/235)
- Thermite is now powerful fuel for any kind of machine
- Fixed an issue with JEI Integration (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/237)
- Nerf Celenegil Armor Effect (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/221)
- Fixed some bugs: (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/230)
- Fixed Particles being registered on the server
- Fixed HUD Handler being registered on the server
- Fixed Wiki Item Model being loaded on the server
- Added Missing Entry in the modMaterials Array that caused an IOOB Exception
- New Material: Etherium
- Sublimation Chamber Crafttweaker Integration (Custom effects from custom items)
- New ore Textures (Tweaked by Matpac)
- Added some missing localizations (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/206)
- Increase Sublimation Chamber effect information (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/207)
- Added a dimension whitelist filter to control where tar lakes are generated
- Added different Ore particles depending on the ore harvest level (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/204)
- Fixed inverted jei crusher recipes registration (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/211)
- Fixed Tool Tooltips getting loaded for every tool class
- Implemented new Ignatius tool effects (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/210)
- Tools that got new effects: Axe, Shovel, Pickaxe
- Italian Mod Localization
- Excluded every item that isn’t a bow from the Quicksilver armor effect and trait
- Fixed a bug that blocked the player in middle air with no chance to get back down while wearing Krik Armor
- Added a new Item that links to the Metallurgy wiki (This hopefully helps people on the first experience with this mod)
- Fixed ConcurrentModificationException when removing Sublimation Recipes with Crafttweaker
- Reworked the effect for the Krik Armor
- CraftTweaker Integration for Metallurgy Machines
- Fixed infinite xp shift-clicking the machines’ output in your inventory while having full inventory
- Fixed Tar lakes not generating in non-default world generators (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/186)
- Fixed Console spam when a player is holding a Tinker's tools using Deep Iron (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/194)
- Implemented a config entry to allow the end user to restore classic vanilla axes damage values
- Improvements concerning sword and tool effects handling (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/189)
- Fixed a bug that caused tooltip registration failure (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/195)
- Improved Phosphorus Lantern Spawn Block (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/190)
- Introducing The Sublimation Chamber
new Machine that allows you to sublimate blocks of some materials giving a certain effect to all the players within its area
the peculiarity of this machine is that it provides you with a long duration effect, so you can keep the effect also when leaving the area
- Fix molten fluids names to respect conventional naming (Should fix bug of the tinker smeltery not alloying materials)
- Allow the end user to blacklist tinker materials from being loaded in the config
- Fix crusher metadata exploit (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/205)
- Fix Glowing effect Robotics Part Compatibility (https://github.com/Davoleo/Metallurgy-4-Reforged/issues/203)
- Fixed Deep Iron trait
- Fixed Phosphorus Lantern server crash
- Added entity collision Phosphorus Lantern config
- Fixed Phosphorus Lantern placements
- Fixed angmallen hoe and quicksilver tools recipes
- Repaired Hunger Gauntlet System and fixed slot lock bug
- Fix Null Pointer Exception in Gauntlet capability crash (fixes crash with BWM and LemonLib)
- Change armor registry names to standard Vanilla notation (should fix issues with Material Changer)
- Added Bow tinker parts
- Modified Ore Rarity Config Comment
- Increment tool head durability of Metallurgy Tinker Integration | Increased Ammo bolt/arrow
- Decreased tool head durability of Metallurgy Tinker Integration
- Increased tool extra durability and decreased tool handle durability of Platinum ( Metallurgy Tinker Integration )
- Decreased drastically tar lakes spawnrate chance
- Fixed crash with Lucraft
- Added JEI description for thermite and lemurite shield
- Fixed Midasium Leggings & Brass Shovel Textures
- Added Fluid Tar
- Tar lakes world generation
- Removed tinkers integration materials (lemurite, meutoite)
- Removed tinkers integration head material (rubracium)
- Added Fluid Tar Bucket
- Reduced Atlarus and Adamantine vein size
- Renamed “Random Effects” trait to “King Dice”
- Added Custom fog for Fluid Tar
- In-world solidification recipe (Fluid Tar -> Tar Ore)
- Reworked custom drops system
- Added Tar to furnace/machines fuels
- Re-Balanced road recipes (to match the bitumen rework)
- Added in-game tooltips & JEI information for tar crafting
- Fixed some Typos
- Edited many translation keys (Added the modid)
- Implemented Nuggets + Nuggets Textures (by Matpac)
- Added Nugget2Ingot Recipes and viceversa
- Fixed Platinum Helmet effect tooltip locale key
- Rephrased Quicksilver tooltip to adapt to the new Quicksilver effect
- Nerfed duplication trait & effect (pickaxe: just duplicates ores; axe: duplicates wood logs; shovel: duplicates gravel, soul sand, grass, sand, dirt; sword: duplicates everything)
- Lutetium & Osmium Armor & Effect (Knockback resistance)
- Implemented the brand new Krik Armor
- Added new special effect to Krik Armor (Flight controlled by how full the player inventory is)
- Removed curse of binding from Platinum Helmet
- Re-Balanced Tinker tool stats
- Fixed ores not being generated in Aroma1997 Dimension
- Fixed Missing tinker tooltips
- Rephrased Tinker tooltips descriptions
- Fixed Traits being transposed from tiCon to conArm and viceversa
- Anticipated OreDict initialization (from preInit to “right after items are loaded”)
- This fixes some integration issues with mods like JAOPCA or Mekanism
- Rubracium Gauntlet effect now gets force-disabled when Better With Mods is loaded
- Construct’s Armory Integration
- Armor parts
- Armor Traits
- “Quickly” Trait
- “Strongly” Trait
- “Resistance” Trait
- “Jump Master” Trait
- “Cat Eyes” Trait
- “Deeply” Trait
- “Foodly” Trait
- “Prometheum” Trait
- “Volcano” Trait
- “Strongly II” Trait
- “Blindness” Trait
- Config entry to disable Integration
Github Issues & Pull Requests Related to this version:
https://github.com/Davoleo/Metallurgy-4-Reforged/issues/103
https://github.com/Davoleo/Metallurgy-4-Reforged/pull/116
https://github.com/Davoleo/Metallurgy-4-Reforged/issues/117
https://github.com/Davoleo/Metallurgy-4-Reforged/pull/118
https://github.com/Davoleo/Metallurgy-4-Reforged/issues/120
https://github.com/Davoleo/Metallurgy-4-Reforged/issues/122
https://github.com/Davoleo/Metallurgy-4-Reforged/issues/129
https://github.com/Davoleo/Metallurgy-4-Reforged/issues/126
https://github.com/Davoleo/Metallurgy-4-Reforged/issues/114
https://github.com/Davoleo/Metallurgy-4-Reforged/issues/138arning message
- Added Thermite dust
- Added Molten Thermite as a Smeltery Fuel
- Added some logging information on game startup
- Added reworked adamantine armor effect
- Fixed game crash when TCon Materials are already registered #98
- Fixed lighters offset, Client/Server Sync, Item Damage, Fire placement
- Fixed Gauntlet crash with LemonLib (NPE) #100
- Fixed Config GUI Client-Server Synchronization
- Fixed gauntlet bypassing saturation
- Edited Gauntlet durability
- Added Retrogen
- Fixed Ore Generation
- Added Ore Generation config
- Added Config to remove the generation of ore ( set the veinsize to 0 to remove the generation )
- Added Gauntlet config
- Added Config to remove all tool/sword and armor
- Added Config to disable Tinker integration
- Added a representative item to tinker materials (ingot)
- Added Road Config
- Rework of all molten metal colors
- Implemented reworked textures
- Balanced road speed (Once again)
- Re-Organized Config files and categories
- Rephrased some config names and comments
- Creative tab icons become empty if the item is missing
- Updated localizations
- Added tar as a fuel
- Fixed tar Oredict entry
- Added “full set” to tooltips
warning, this version has a Hard Dependency on Tinker
- Flint and Ignatius (3x3 area fire lighter)
- Flint and Vulcanite (enhanced flint and ignatius)
- Fixed road hardness
- Renamed “Machines” creative tab to “Special” creative tab
- Buffed axes damage
- Nerfed swords damage
- Added Rubracium Gauntlet (Punch Effect)
- Added Biome Specific Ore Generation system
- Added a config effect to suppress the alpha warning
- Added French Localization [ Need to Update ]
- Added Desichalkos Sword effect (Random effect on the target)
- Removed Looting Enchantment/Added Midasium custom effect ( 50% chance to duplicate your loot [ 2 diamond - with Midasium pickaxe -> 4 diamond ] )
- Now tooltips get automatically hidden when an effect is disabled
- Rephrased tooltips
- Added Comments to effects config
- Fixed a server side crash
- Mod Integration: Tinkers’ Construct [ Not Final - May be edited ]
- Added some Custom traits to TiC integration
- Obscure Trait
- Vulcan Trait [ 0 - 1 - 2 ]
- Wither Trait
- Life Steal Trait
- King Dice Trait
We recommend to make a backup of your world before updating the mod
- Fixed Molten Hepatizon color
- Reworked road to avoid it being too slippery
- Fixed 2 ore = 2 dust JEI Crusher Bug
- Fixed Ore Generation Cascading Lag and Fixed End generation
- Fixed Server Crash for Road Block
- Fixed Crafting of enchanted Midasium tool
- Increased Ore generation in Overworld and in the Nether
- Increased durability of Carmot Tool
- Crusher Improved ( Now you can crush ore of other Mod and Vanilla )
- Fixed molten metal colors being too dark
- Tool durability balancement
--_ Armor_--
- Added Eximite Helmet Effect ( The endermans don't get angry if you look at them If they are already angry, it does not work )
- Added Inolashite Armor Effect ( One Punch Man Style [Hitting enemies by empty hand you will inflict 3 hearts by knocking them away and your food will drop by 1] )
- Shadow Steel Armor Effect ( Grants blindness immunity, increased toughness based on light )
- Quicksilver Armor Effect ( All your actions will be faster [ Bow attack speed, eating speed, drinking speed These are the ones we are aware of] )
--_Tool_--
- Shadow Steel Sword Effect ( Increased attack speed based on light [ Darker is better ] )
- Orichalcum Sword Effect ( Give Strenght I for 7 sec when you kill an enemy )
- Celenegil Sword Effect ( Gives Speed I and Strenght I for 7 sec when you kill an enemy )
- Shadow Steel Tools Effects ( Increased mining speed based on light [ Darker is better ] )
- BACKUP your world before loading it with this version
- Changed ModID from “m5” to “metallurgy” (world-breaking change)
- Added Deep Iron pickaxe effect
- Fixed tooltips useless empty lines (#65)
- Added Configuration files
- Updated mappings to “stable_39”
- Added JEI Integration for Metallurgy machines
- Added config to enable/disable armor/tools effects
- Added fortune enchant to all Midasium Tools (except hoe)
- Added "Glowing" effect to Mithril Sword
- Added Shadow Iron Armor Effect (Blindness-proof)
- Added Ceruclase Armor Effect (Inflicts Slowness on attackers when hit)
- Added Ceruclase Sword (Gives slowness)