Current release 5.8.2.422
Clear farm extend cache if logic changes - Nedelosk
Remove unused Code - Nedelosk
Fix Mod Version - Nedelosk
Add logic for automatic cocoa, gourd and succulent farm logics - Nedelosk
Fix #2314 Aborist's chest should be able to accept any sapling types - Nedelosk
Fix #2242 Config file clarification on Mulch - Nedelosk
Fix #1068 Hybrid bees question marks are displayed wrongly - Nedelosk
Fix #2527 Editing Rarity for Trees Does Not Cause Them to Spawn - Nedelosk
Add some suggestions from #2510
Fix crash caused by invalid ore meta value - Nedelosk
Fix crash caused by invalid ore meta value - Nedelosk
Manual fix (#2519) - Raku Zeta
fix issue 2489 (wrong recipe type)
fix issue 2485 (invalid JSON)
fix issue 2484 (wrong placed text)
The Forestry Manual for Traditional Chinese (zh_tw) is now finished (#2486) - Raku Zeta
copy manual from zh_cn to zh_tw (auto-translated)
copy habitat_former/ from en_us
finished arboriculture/
finished beekeeping/
finished core/
finished farming/
finished genetics/
finished mail/
finished structures/
finished habitat_former/
edit zh_tw.lang
adjust spacing, indentation and some text
fix the missing recipe problem in core/escritoire.json
Update ru_ru.lang (#2482) - Roman Hubenkov
Improve changelog formatting - mezz
fix #2304 unable to use wax cast (#2491) - temp1011
update forge to try and fix broken CI (#2492) - temp1011
Update changelog plugin - mezz
Update CLA Assistant link in CONTRIBUTING - James Mitchell
Update CLA Assistant url - James Mitchell
Fix #2189 Add Compatibility with Agricraft - Nedelosk
Fix #2367 Farm Directions are off by one - Nedelosk
Fix #2376 Farm places new water if it freezes - Nedelosk
Fix #2377 Farm Control only cancels cultivating but not harvesting or collecting - Nedelosk
[1.12] Fix 2293Arboretums getting saplings mixed up (#2483) - temp1011
Fix farms use the extend value of each other - Nedelosk
[1.12] allow farms to pick up fruit/nuts dropped from decaying leaves (#2463) - temp1011
Allow farms to pick up fruit/nuts dropped from decaying leaves
Fix typo
Use set instead of map
fix unable to open apiary with climatology disabled fixes #2444 (#2467) - temp1011
fix check against null itemstack in electric engine (#2460) - temp1011
Improve backpack config slightly (#2394) - temp1011
remove strange executable file permissions (#2349) - temp1011
Fix #2397 Wild Bees Death Message is Gendered - Nedelosk
Fix #2420 Arboretum doesn't respect Habitat Former - HZ0
Fix #2426 Using Pipette can lead to fluid losing - HZ0
Fix #2427 Comparator don't work properly with engines - HZ0
Add a check so forestry stops crashing if the save is corrupted - HZ0
Fix #2405 You can place torches on saplings - HZ0
fix potential bug for setting multiblock active (#2430) - temp1011
Correct typos, grammar (#2437) - Brad Johnson
fix edge case in BlockAsh drops causing crash, fixes #2440 (#2441) - temp1011
Fix resource location in BlockDefaultLeavesFruit#registerModel (#2431) - Mr. Metric
cleanup itemstackutil (#2363) - temp1011
Update some deprecated code (#2379) - temp1011
remove usage of deprecated JEI methods
remove unused deprecated class
remove unused imports and deprecated use of climatemanager
Fix one resource leaking incident (#2384) - liach
Signed-off-by: liach <liach@users.noreply.github.com>
Reduce itemstack copies in BottlerRecipeCategory (#2383) - temp1011
get rid of some unnecessary itemstack copies in BottlerRecipeMaker
rename some methods for clarity
fix charcoal amount calculation fixes #2294 (#2348) - temp1011
Fix #2338 Move charcoal items into forestry tab if needed - Nedelosk
Fix #2350 Item description not reflect actual state with IC2 engine and tubes - Nedelosk
Fix #2359 Crash if factory module is disabled - Nedelosk
Add missing java.util.Locale imports - Nedelosk
Fix #2289 Wrong default value for hive damage config option - Nedelosk
Fix #2360 Typo in Gourd Farm description - Nedelosk
Update ru_ru.lang (#2328) - Konstantin
更新列表不是手打的是导出的,很明显看出作者已经在摆烂了。
Fix #1997 Actually Additions Integration - Nedelosk
Close #1859, Close #1858 Add Natura huge glowshrooms farm support - Nedelosk
Update Lang - Nedelosk
Fix "X-Ray" Leaves and wrong leaf particle color - Nedelosk
Fix #1959 Forestry leaves causing server crash - Nedelosk
Fix #1962 Wood Pile fire spread might be a bit too aggressive - Nedelosk
Fix #1974 Add Support for Animania wool types in recipes - Nedelosk
Fix #1982 Wrong drop Greenhouse Window - Nedelosk
Fix #1975 Farm blocks change type on world reload - Nedelosk
Fix #1963 Forestry leaves confuse minimap mods - Nedelosk
Fix #1984 Server crash when placing an arboretum - Nedelosk
Fix #1993, Fix #1972 Managed Succulent Farm doesn't work and Farm multiblock causing chunks to be loaded - Nedelosk
Fix #1988 Arborist's Chests causing suffocation damage - Nedelosk
Fix #1989 "X-Ray" Leaves - Nedelosk
More correct method - temp1011
formatting - temp1011
Fix crash if HarvestCraft present but Apiculture disabled - temp1011
Add oredict for bronze gear in sorting pipe recipe - temp1011
Fix #1969 Multiblock farms server-crash - Nedelosk
Fix return statement - temp1011
Woops - temp1011
Added whitelist for dimension generation too - temp1011
merge (#1) * Reintroduce the old-style farm * Remove Unused Files * Fix #1945 Database duping trees / bees * Fix broken model baker uvs * Improve Farm Logic System and add ring farm layout * Rebalance electron tubes and add ender farm * Improve fertilizer config and Clean Up * Clean Up API * Add missing farm logic localisation * Add missing fluid handler capability to the planter * Remove unneeded GL state changes * Update Lang * Fix #1955 Add Filter Sorting to fix a server sided bug * Make cultivation farms more expensive * Round fertilizer values * Add deprecated circuit replacement and Version 5.8 - temp1011
Add deprecated circuit replacement and Version 5.8 - Nedelosk
fix imports - temp1011
Add IMC messages for mods to blacklist dimensions in - temp1011
Round fertilizer values - Nedelosk
Make cultivation farms more expensive - Nedelosk
Fix #1955 Add Filter Sorting to fix a server sided bug - Nedelosk
Update Lang - Nedelosk
Remove unneeded GL state changes - Nedelosk
Add missing fluid handler capability to the planter - Nedelosk
Add missing farm logic localisation - Nedelosk
Clean Up API - Nedelosk
Improve fertilizer config and Clean Up - Nedelosk
Pull from branch 'mc-1.12' - Nedelosk
Rebalance electron tubes and add ender farm - Nedelosk
Improve Farm Logic System and add ring farm layout - Nedelosk
Fix broken model baker uvs - Nedelosk
Fix #1945 Database duping trees / bees - Nedelosk
Update Lang - Nedelosk
Improve genetic filter implementation - Nedelosk
Move the filter logic to a separate interface - Nedelosk
Change default filter rule - Nedelosk
Improve Filter collision box - Nedelosk
Remove unused texture - Nedelosk
Add sorting block (Genetic Filter) - Nedelosk
Add more Dimension Config Blacklists for world generation (#1942) - temp1011
Removing overworked bees mechanic, cap production modifier at 16x (#1946) - temp1011
Remove Unused Files - Nedelosk
Reintroduce the old-style farm - Nedelosk
Adds dimension blacklist for hive generation. - phillipasmith1995
Adds dimension blacklist for hive generation. - phillipasmith1995
Adds dimension blacklist for hive generation. - phillipasmith1995
Move the worktable into a separate module - Nedelosk
Should be all of them (hopefully) - temp1011
Add power config for analyzer - temp1011
Fix #1061 Squeezer is very "liberal" regarding oredict in Recipes - Nedelosk
Update Lang Git-Module - Nedelosk
Fix #1937 Backpacks do not hold previously defined items - Nedelosk
Fix #1399 Add Hive Generation Blacklist - Nedelosk
Fix #1884 Tin can / wax capsule cannot pick up fluid blocks in world - Nedelosk
Fix Crate Registration - Nedelosk
Fix #1916 Client Crash with new version - Nedelosk
Fix #1874 Crash when adding bee to BQM quest / chestloot - Nedelosk
Fix #1920 Crate registration only on client side - Nedelosk
No biome check - temp1011
Fix #1919 Butterfly Model throws NullPointerException - Nedelosk
Improve Database Recipe - Nedelosk
Fix hive flammability Hive placed in the overworld burned whereas hive placed in nether did not in my tests. Hopefully this works better. - temp1011
Fix #1932 Client Tile Updates Depending On Apiculture Module - Nedelosk
Woops - temp1011
add damage option to hives based on config - temp1011
update config in apiculture - temp1011
make non hellish hives flammable - temp1011
Fix "Invalid property value detected" error logs from Buildcraft - mezz
Fix #1918 Fix #1912 packet handler issue with latest Forge (14.23.1.2574+) - Nedelosk
Fix Broken Sockets - Nedelosk
Fix #1907 Electric engine doesn't update configuration properly - Nedelosk
Fix #1901 Custom Backpack Model Registration - Nedelosk
Fix #1906 Willow leaves can be used to create an x-ray - Nedelosk
Fix resurrected ender dragons having no AI (#1908) - Remy A
Revert "Slightly improve render performance of genetic items (bee, trees, etc)" This reverts commit 3df3d9121e51fca16e8a02b19ddb8e1a2b1d5bc6. - mezz
Fix #1893 False Module Container ID - Nedelosk
Slightly improve render performance of genetic items (bee, trees, etc) - mezz
Stop viscous fluids from making water flowing sounds - mezz
Fix #1890 NPE with Quark - Nedelosk
Fix backward compatibility - Nedelosk
Clean Up Module System - Nedelosk
Fix Module System - Nedelosk
Fix Api - Nedelosk
Improve Module System - Nedelosk
Fix GreenhouseEventHandler - Nedelosk
Change the plugin system to a module system and split up modules -Changed plugin system to a module -Renamed forestry plugins to modules -Mod integration plugins are still called plugins -Moved the woodpile from the arboriculture module to the charcoal module -Moved the backpacks from the storage module to the backpacks module -Moved the crates from the storage module to the creates module -Added the database module with a new storage block for individuals -Added a species plugin interface to handle the database gui -Added some alyzer methods to the species plugin to move the alyzer integration later to it - Nedelosk
Update Lang - Nedelosk
Move some classes to the api and fix broken api classes - Nedelosk
Remove experimental code - Nedelosk
Remove unused resources - Nedelosk
Change the plugin system to a module system and slit up modules -Moved the woodpile from the arboriculture module to the charcoal module -Moved the backpacks from the storage module to the backpacks module -Moved the crates from the storage module to the creates module -Added the database module with a new storage for individuals -Added a gui element system to improve the alyzer api -Added a species plugin interface to handle the database gui -Added some alyzer methods to the species plugin to move the alyzer integration later to it - Nedelosk
Fix #1866 Block State Interaction Issues With Pokecube and Forestry - Nedelosk
Fix Mystical Agriculture Inferium Seeds and update Integration - Nedelosk
Fix #1860 Mystical Agriculture Integration (Could not find item) - Nedelosk
Fix #1856 Non Glass Fluids in Thermionic Fabricator are not getting used up. - Nedelosk
Fix #1863 Bottler does not empty bottles - Nedelosk
Remove Error Message - Nedelosk
Fix Climate Sources - Nedelosk
Fix #1425 Add Milk Capsule Cake Recipe - Nedelosk
Fix #1680 Display almost all butterflies - Nedelosk
Fix #1375 Split up the loot tables for every plugin - Nedelosk
Update Lang - Nedelosk
Improve Climate Source Circuits - Nedelosk
Update Version and Forge - Nedelosk
Improve Climate Sources - Nedelosk
Improve Climate Modifier Widget - Nedelosk
Add Climate Modifier Widget - Nedelosk
Make Climate state creation only accessible through ClimateStates - Nedelosk
Clean Up Greenhouse Climate - Nedelosk
Clean Up Climatisers - Nedelosk
Clean Up - Nedelosk
Improve Time Modifier - Nedelosk
Clean Up Climate Bar - Nedelosk
Fix Camouflage - Nedelosk
Fix Greenhouse Target State NPE - Nedelosk
Improve Climate State - Nedelosk
Fix Targeted state - Nedelosk
Move Climate Bar to the top of the gui - Nedelosk
Move Greenhouse classes out of the api - Nedelosk
Update Greenhouse Code to 1.12 - Nedelosk
Mark as working on 1.12.1 on CurseForge - mezz
reduce SimpleModel memory usage - Adrian Siekierka
Add Red Orchid support to farm (#1800) - Robert Obermeier
Fix Natura support (#1794) - Robert Obermeier
Fix #1753 Add generalized sapling support (#1798) - Robert Obermeier
Fix #1787 Wood logs drop the wrong item when harvested with silk touch - mezz
Fix #1787 Wood logs drop the wrong item when harvested with silk touch - mezz
Fix #1789 The End has no hives. (#1795) - Robert Obermeier
#1687 Fix crash when genetics items are missing nbt - mezz
Fix tree generation with Mystcraft - mezz
Remove unused code - Nedelosk
Clean Up - Nedelosk
Cache Overlay Model - Nedelosk
Fix tree generation with Mystcraft - mezz
Add climate data - Nedelosk
Add ash recipe - Nedelosk
Fix PluginCore - Nedelosk
Improve Greenhouse and fix Wood Pile - Nedelosk
Fix client visual glitch with worktable - mezz
Fix serious issues with the worktable Fix #1677 Fix #1768 Fix #1558 Fix #1519 Fix #1403 - mezz
Fix client visual glitch with worktable - mezz
Fix #1772 crash if forestry.factory=false - Nedelosk
Add OreDictionary support for the Fermenter - Nedelosk
Fix Fertilizer Config from 1.10 to 1.11 / 1.12 - Nedelosk
Fix #1731 All 45 slot backpacks have localisation issues. - Nedelosk
Fix #1686 1.11.2 Config changes in GUI reset to values in file - Nedelosk
Add Better with Mods Integration and Fix IE, Roots and Rustic Integration - Nedelosk
Add Roots Integration - Nedelosk
Add Rustic Integration - Nedelosk
Port Mystical Agriculture Integration - Nedelosk
Update Update formatting-settings.jar - Changed CONTINUATION_INDENT_SIZE from 8 to 4 - Nedelosk
Update formatting-settings.jar - Nedelosk
Test using deobfProvided instead of deobfCompile - mezz
Fix JEI dependency info - mezz
Improve Wood Model Loader - Nedelosk
Change wood texture json file name - Nedelosk
Fix Fence Gate Model - Nedelosk
Fix #1712 1.11.2 Ferementer does not work when sappinessHigh - Nedelosk
More Recipe Clean Up - Nedelosk
Clean Up Carpenter and Fabricator RecipeManagers - Nedelosk
Update formatting-settings to 1.11.2 Changed IMPORT_LAYOUT cpw.mods.fml to net.minecraftforge.fml - Nedelosk
Fix #1715 Forestry 1.11.2 trees spawn even when disabled in config - Nedelosk
Fix forestry slab brightness - Nedelosk
Fix #1676 Soldering Iron usage has insufficient server-side validation - Nedelosk
Fix #1685 1.11.2 crashing when rendering item - Nedelosk
Fix #1674 Forestry logs do not triggers Getting Wood Achievement - Nedelosk
Fix #1690 Backpack does not resupply the offhand - Nedelosk
Fix #1702 Slabs not blocking light - Nedelosk
Fix 1.11 Bees do damage on peaceful mode - Nedelosk
Fix #1714 Wax cast negative durability - Nedelosk
Fix Bottler JEI integration - Nedelosk
Add tintindex to the door models - Nedelosk
Move the bee allele register event to the preInit - Nedelosk
Update JEI integration - mezz
Fix leaves spawning near 0,0,0 - mezz
Fix backpack pickup handler - mezz
Update dependencies - mezz
Close #1838 Make IHiveFrame's getBeeModifier() ItemStack aware - mezz
Fix #1827 Allow Natura nether saplings to be autofarmed in arboreal farm (#1829) - LachimHeigrim
Fix #1833 Item in players hand get deleted by farm planting - mezz
Fix breeding data desync after changing dimensions - mezz
Fix #1830 Carpenter removes the wrong item - Nedelosk
Update dependencies - mezz
Clean up generics for Forestry ItemBlocks - mezz
Fix a crash when escritoire loads with a specimen already in it - mezz
Fix #1762 Swapping specimens in the escritoire has strange effects - mezz
Fix #1806 Allow sapling's products to work as hint items in escritoire - mezz
Fix #1813 Saplings do not drop when removed by water of piston - mezz
Fix #1815 Stop MultiFarm from converting vanilla saplings - mezz
Fix #1819 Crash when growing short Sipiri trees - mezz
Update to 1.12.1 - mezz
Fix build script - Nedelosk
Fix #1807 Honeycomb block uncraftable - Nedelosk
Add a log message to the Create Model - Nedelosk
Fix Pam's harvestcraft integration - mezz
First beta version - mezz
#1687 Fix crash when genetics items are missing nbt - mezz
Fix #1777 crash on load from backpacks - mezz
Fix #1768 fix serious issues with the worktable - mezz
Fix #1772 crash if forestry.factory=false - Nedelosk
Fix Fertilizer Config from 1.10 to 1.11 / 1.12 - Nedelosk
Move hives into biome decoration generation fixes #1760 - Robert Obermeier
Fix #1741 Fix recipes for farm blocks only allow quartz - mezz
Update to AA r115 - Brennan Ward
Fix missing item/block event handling - mezz
Fix JEI dependency info - mezz
Version 5.4.2 - mezz
Fix worktable crafting (#1728) - mezz
Create proper recipe registry names - mezz
Fix missing textures on butterfly items (#1730) - mezz
Fix missing textures on machine tabs (#1730) - mezz
Cleanup - mezz
Update Forge - mezz
Fix #1723 Items show in the wrong creative tabs - mezz
Change IAllele.getName to IAllele.getAlleleName to fix obfuscation bugs - mezz
Fix #1681 Worldgen leaves are not decaying - mezz
Add new default leaf block without tile entity for worldgen trees #1661 - mezz
Fix names in BC|Transport compat As with the update to 1.11 BC|Transport now has a modid of "buildcrafttransport", and the pipeWaterproof has been renamed to "waterproof". You *might* want to rename this plugin from "BuildCraft 6 Transport" to "BuildCraft 8 Transport" - but that's minor. The api for getting BC items is [here](https://github.com/BuildCraft/BuildCraftAPI/blob/8.0.x/api/buildcraft/api/BCItems.java#L123), so thet's where the registry names came from (and they won't be changed in 8.0.x or 7.99.x) in case I've made a mistake. - AlexIIL
Fix #1667 Unable to open Electrical Engine GUI - Nedelosk
Fix #1666 Crash 1.11.2 - Nedelosk
Readd Ic2 Integration - Nedelosk
Fix #1657 Charcoal Pit - Silk Touch - Nedelosk
Allow other mods to register fruit blocks - Nedelosk
Add AlleleRegisterEvent - Nedelosk
Clean Up Climate Region - Nedelosk
Move go home to get getBlockPathWeight - Nedelosk
Use improved Forge LootTableLoadEvent, remove hacky LootTableLoader - mezz
Fix #1426 A way to change how much sand an tree multifarm gives when a tree grows - Nedelosk
Fix #1539 Immersive engineering Ethanol doesn?t work with Bio Generator - Nedelosk
Fix #1546 Electric Engine via MFSU - Nedelosk
Fix #1594 EnderLillySeeds not accept for farm - Nedelosk
Fix butterfly pollen - Nedelosk
Add Cache to greenhouse nursery and clean up - Nedelosk
Improve greenhouse recipes - Nedelosk
Fix greenhouse door model - Nedelosk
Fix #1652 A way to make Cobwebs out of Silk Wisps and fix greenhouse item models - Nedelosk
Add missing changes - Nedelosk
Add honey comb blocks and improve greenhouse nursery - Nedelosk
Add missing changes - Nedelosk
Clean Up and update version - Nedelosk
Fix #627 Make a simpler API interface for IFarmLogic and improve the farm api - Nedelosk
Fix #1440 Chisel Blocks do not render when used as Camo for Forestry Greenhouse blocks - Nedelosk
Fix Biogas Engine not noticing its generated power is being used - Nedelosk
Fix #1537 Peat Engine not noticing its generated power is being used - Nedelosk
Fix #1643 gave wrong comb and now world wont load - Nedelosk
Fix #1647 Method canDrain always returns true - Nedelosk
Update JEI integration - mezz
Allow short mead cans/capsules to be drunk. - SirSengir
Remove mead as well. - SirSengir
Remove the infuser and associated gui. Port recipes to potions. - SirSengir
Fix sided config options - mezz
Fix #1640 Clientside crash when trying to access Statistics "Items" screen - Nedelosk
Fix #1639 Thermionic Fabricator & Glass Pane - Nedelosk
Fix #1639 Thermionic Fabricator & Glass Pane - Nedelosk
Fix #1624 Crashing - Nedelosk
Remove butterfly hatch and add butterfly nursery - Nedelosk
Fix #1621 Some Butterflies have missing textures - Nedelosk
Use TileUtil for getting tiles from the world - mezz
Fix canNurse because butterflies cannot convert vanilla leaves - mezz
Prevent butterflies from converting vanilla leaves to Forestry leaves - mezz
Fix #1616 Smarter tree generation - Nedelosk
Fix cocoon - Nedelosk
Fix #1592 Carpenter recipe for Portable Analyzer asks for Magenta Stained Glass Pane - Nedelosk
Remove walnut and chestnut from the tree generation list - Nedelosk
Improve cocoon positions - Nedelosk
Fix #872 Clean Up and add tree generaton - Nedelosk
Fix #1573 Butterfly shift stats don't match analyzer stats - Nedelosk
Fix #1394 Add podzol as an alternative to mycelium - Nedelosk
Fix #1484 Add podzol recipe to the moistener - Nedelosk
Fix #1569 Can't See Capsule/Can Recipes - Nedelosk
Fix #1610 1.11.2 - Multiblocks not assembling? - Nedelosk
Fix #1590 [1.11.2] Tin tubes creating in the carpenter without tin. - Nedelosk
Fix #1608 Thermionic Fabricator crash - Nedelosk
Fix server packets on singeplayer - Nedelosk
Fix #1582 Error in log related to forestry - Nedelosk
Fix #1600 backpackt2.png not found - Nedelosk
Fix #1607 Wrong calculation for stamps in letters - Nedelosk
Fix Cocoon - Nedelosk
Add proper @SideOnly(Side.CLIENT) annotations with help from Minecraft Dev Plugin https://plugins.jetbrains.com/idea/plugin/8327-minecraft-development - mezz
Fix #1595 DataParameter ID issue caused by Forestry carts - mezz
Add IAlleleRegistry#addValidAlleleTypes - mezz
Allow IWoodTypes besides EnumForestryWoodType to use Forestry models - mezz
Fix pipetting small amounts of liquid - mezz
fix actually additions integration - Ellpeck
Fix #1568 Oredict carpenter problem - Nedelosk
Fix TreeFactory - Nedelosk
Add ILeafProvider - Nedelosk
Fix #1572 All trees have apple oak leaves - mezz
Expose WoodAccess registration to the API - mezz
Fix #1566 Incompatibility with Schematica - mezz
Add minecraft curseforge link - Nedelosk
Add issue template and clean up .gitignore - Nedelosk
Upadate README.md to 1.11 - Nedelosk
Improve cocoons - Nedelosk
Add missing code - Nedelosk
Clean Up Wood Textures - Nedelosk
Clean Up Wood Model Loader - Nedelosk
Prevent exception from accessing tile entities from ChunkCache - mezz
Fix #1561 Crash when using the carpenter - mezz
Fix #1563 Crash when viewing bee trades with a villager - mezz
Fix #1565 Farm crash when farmland on at least one side is missing - mezz
Fix #1564 Gamecrash while trying to craft golden electron tube - Nedelosk
Fix #1562 Carpenter recipes not showing properly in JEI - mezz
Fix #1560 network sync issue for genome tracker when player logs in - mezz
Fix #1559 - Nedelosk
Clean Up Models, Jei and IInduvidual translators - Nedelosk
Clean Up - Nedelosk
Update Module - Nedelosk
Fix carpenter and thermionic fabricator recipes - Nedelosk
Update lang Module - Nedelosk
Improve charcoal pile - Nedelosk
Clean up backpack resupply handler - mezz
Make that the multiblocks error renderers are only work with naturalist eyes - Nedelosk
Fix #1556 Log Piles Missing Models - Nedelosk
Add multiblock tooltips and error game overlay renderer - Nedelosk
Clean Up greenhouse - Nedelosk
Add block and item migration from 1.10 to 1.11 names - mezz
Fix fruit allele registration - mezz
Move away from deprecated methods - mezz
API javadoc cleanup, use NonNullList for ItemStack lists - mezz
Add GreenhouseLogicTerrain and adding multiblock error renderer - Nedelosk
Update to 1.11.2 - mezz
Fix networking for worktable and escritoire - mezz
Clean up more null issues - mezz
Fix #1554 1.10.2 Game Crash and Ticking Block Exception when using Reanimation effect on Skeleton and Zombie Drops - Nedelosk
Fix #1554 1.10.2 Game Crash and Ticking Block Exception when using Reanimation effect on Skeleton and Zombie Drops - Nedelosk
Clean up more null/nonnull, refactor gui ledgers - mezz
Fix greenhouse lang - Nedelosk
Add an climate pillar on the left side of the greenhouse gui - Nedelosk
Improve greenhouse and add new greenhouse gui texture - Nedelosk
Remove unloaded climate regions - Nedelosk
Clean Up - Nedelosk
Clean Up and improve greenhouse climate system - Nedelosk
Remove redundant Nonnull annotations (everything is Nonnull by default) - mezz
Fix slot backgrounds - mezz
Fix error Ledger texture - mezz
Update lang keys - mezz
Fix missing resources - mezz
Clean Up ModelBaker and start to clean up greenhouse - Nedelosk
Automatic code reformatting - mezz
Update for 1.11. Missing assets, unstable. - mezz
Fix #1508 Bee buildup during pause - Nedelosk
Fix #1477 Electrical Engine places backwards - Nedelosk
Improve farm control - Nedelosk
Fix gamemode commit - Nedelosk
Fix #580, Fix #1479 Add a way to register items to work as fertilizer in farms in a config - Nedelosk
Add missing methods - Nedelosk
Check that fluids are not null when auto-dumping from bottler - mezz
Fix #1521 IC2 + Foresty crash - Nedelosk
Fix #1509 Alveary ignores rain - Nedelosk
Fix #1542 SidedInvWrapper used when facing is null - Nedelosk
Adding a debug message - Nedelosk
Delete 9864a84a13c4298063e674403fb2c70a2edb8b8e - Nedelosk
Make that the climate event handler only work on the server thread - Nedelosk
Fix greenhouse climate info - Nedelosk
Fix #1522 log spam with Reliquary void tear - mezz
Fix #1520 Add Chorus flower/plant to End flower. - Nirek-K
Fix EntityItemPickupEvent when there are multiple modded handlers - mezz
Fix farm picking up items off Immersive Engineering conveyors - mezz
Fix crash with TOP looking at new papaya fruit pods - mezz
Add more null annotations - mezz
Update Forge and MCP - mezz
Fix #1504 [1.10.2] [5.2.15.296] Butterflies gravitating towards 0,0 where huge swarms are found - Nedelosk
Clean up bottler updateServerSide - mezz
Fix #1507 Crash with Energy Transfer to Mekanism - mezz
Clean up bottler JEI recipes - mezz
Clean up bottler canDump - mezz
Add Immersive Engineering compat (#1506) - marcin212
Re-Add Harvestcraft plugin, covers everything it did in 1.7 (new things will have to be suggested/added later) - Nirek-K
Minor logic fixes for orchard, to get it to see crops again. - Nirek-K
Add Actuallly Additions crops also to orchard. Add Actuallly Additions crops also to orchard. - Nirek-K
Fix #1497 Chisel integration with digging backpack - mezz
Fix backpack IMC handling - mezz
Fix #1498 Crash when Arboriculture plugin is disabled - mezz
Change address texture back to 32x32 to avoid breaking texture packs - mezz
Fix #1499 Server Error when trying to access a GUI - mezz
Move Forestry GUI icons to a new TextureMap - mezz
Fix the build - mezz
Improve butterfly item texture atlas and model, Fix #1312 - Nedelosk
Update JEI version - mezz
Implement JEI lookups on fluid tanks - mezz
Improve Crate Renderer (#1493) - Speiger
Rename centrifuge gui texture for compat with older texture packs - mezz
Allow multipass rendering for sapling - marcin212
Add strict null checking for ActuallyAdditions plugin - mezz
Added Actually Additions compatibility - Ellpeck
Fix Charcoal Pile - Nedelosk
Fix #1473 New Bottler issues - Nedelosk
Fix #1487 Random crash in WeightedRandomModel - Nedelosk
Fix #1490 Crash in 1.10.2 when trying to render a Hill Cherry sapling - Nedelosk
Fix #1476 Wood Pile processes instantly - Nedelosk
Fix and improve Bottler JEI integration - mezz
Fix #1486 Crash from candle block - mezz
Fix butterfly - Nedelosk
Fix IPollinatable and New Version - Nedelosk
Improve IPollinatable - Nedelosk
Fix Climate Handler and add climate test mod for devs - Nedelosk
Make climate update to a Runnable - Nedelosk
Add Fluid Container Output and processing Slots to the Bottler - Nedelosk
Fix inverted climate infos - Nedelosk
Improve bee hive performance (#1470) - mezz
Fix #1470 Prevent bees from loading new chunks - mezz
Update Version - Nedelosk
Make that the ash drop of the kiln is never 0 - Nedelosk
Fix Alveary - Nedelosk
Fix #1469 Wrong climate info when apiary is placed in greenhouse. - Nedelosk
Fix #1456 Breaking a Swarm Hive with Botania's Bore Lens crashes the game - Nedelosk
Add CircuitBoard to colour.properties and Fix #1468 [1.10.2-5.2.14.283] Server side crash - Nedelosk
Fix #1466 Add Malisis Doors to camouflage Blacklist - Nedelosk
Fix #1467 Green House Camouflage Glitch - Nedelosk
Fix #1465 1.10.2-5.2.14.276 - Electrical Engines no longer allow levers to attach to the back - Nedelosk
Fix #1420 Tweak the effects of three placed fluids - Nedelosk
Fix and Add model caches and Fix #1102Invisible butterflies in itemframes - Nedelosk
Fix greenhouse tiles - Nedelosk
Fix #1447 Flickering Greenhouse - Nedelosk
Fix #1460 Empty bucket can't be pulled out of (i.e.) Biogas engine - Nedelosk
Fix #1071 Butterflies spread out of control - Nedelosk
Fix #1459 Greenhouse Door Crash w/ Malisis' Doors Mod Doors - Nedelosk
Fix #1294 JEI Integration for Thermionic Fab and Carpenter - Nedelosk
Fix #1439 Cocoons config bug in 1.10.2 - Nedelosk
Fix #1441 Centrifuge preview slot should show item being centrifuged, not its result - Nedelosk
Fix 1444 Apiarist's Chest collision box is acting weird., Fix # 1422 Cacoons cause suffocation if you walk into them - Nedelosk
Fix #1455 Igniting a Wood Pile built by a fake player crashes the game - Nedelosk
Fix 1408 Floating desert acacia "trees" appear in the middle of nowere - Nedelosk
Fix #1463, Fix #1457 Make charcoal drop with % chance, remove custom charcoals. - Nedelosk
Fix #1432 multiblock.error.small.x when right-clicking Wood Piles - Nedelosk
Fix #1438 Crash after Breaking Chest - Nedelosk
Fix #1437 Drone in the analyzer - Nedelosk
Improve Camouflage Packet - Nedelosk
Fix "upper half" wood slabs having the wrong wood type - mezz
Fix #1451 Crash when placing decorative leaf blocks - mezz
Fix some nullable annotation errors - mezz
Fix ModelBlockCached not resetting after a texture remap - mezz
Clean up ModelBlockCached slightly - mezz
Update ApicultureJeiPlugin to stop using deprecated methods - mezz
Fix crash when getting wood blocks with invalid variants - mezz
Add model caching (#1449) - Adrian Siekierka
Bump version - mezz
Fix missing Squeezer recipes in JEI - mezz
Fix missing itemHandler capability for Farm hatch - mezz
Update JEI integration - mezz
Fix #1436 Placing lit candles does not cause a lighting update, Fix #1435 Freshly crafted candle items are not the same as just-broken candle items. - Nedelosk
Make IArmorNaturalist into a capability - mezz
Clean up IBeeHousing slightly - mezz
Make IArmorApiarist into a capability - mezz
Adding a preview slot to the centrifuge - Nedelosk
Fix the clockwork engine - Nedelosk
Fix #1253 - Nedelosk
Removed a comment because it is not true anymore - Nedelosk
Bump version - Nedelosk
Clean Up - Nedelosk
Fix #1429 [API-TreeManager] TreeManager doesn't work properly - Nedelosk
Fix the alyzer plugin api - Nedelosk
Fix #1427 Engines do not show RF/t output properly - Nedelosk
Fix #1078 Adding a work Cycle for every pending product - Nedelosk
Fix #1419 Disabled greenhouse in plugins (as they're buggy) and having crash with 'cocoon's - Nedelosk
Bump version - mezz
Update zh_CN.lang - mezz
Prevent farms on a chunk edge from loading unloaded chunks - mezz
Refactor Energy systems and make RF optional - mezz
Add support for new Forge energy capability - mezz
Remove access-related hints and the power-required hint - mezz
Fix #1414 greenhouse climate blocks crash (#1418) - Aroma1997
Fix #1413 phospor should give lava - Nirek-K
Improve greenhouse glass - Nedelosk
Adding new recipes and improve other recipes - Nedelosk
Adding Greenhouse windows and climate control and improve recipes - Nedelosk
Do not allow rain tanks to be filled from the bottom - mezz
Close #1400 Reduce frequency of End Hives - mezz
Close #1398 Make wild bees friendlier to endermen - mezz
Bump version - mezz
Add some more tooltips and JEI description pages - mezz
Unify the way item and itemBlock tooltips are added - mezz
Close #955 Automatically output water from the bottom of the Rain Tank - mezz
Clean up Rain Tank implementation - mezz
Update dependencies - mezz
Fix #1388 Rendering Crash in Inventory and a climate crash - Nedelosk
Fix #1387 Crash when creating a new world - Nedelosk
Fix the woodTextures - Nedelosk
Improve the woodtextures class. - Nedelosk
Adding a way to add costum wood models - Nedelosk
Fix a mistake - Nedelosk
Bump version - Nedelosk
Fix #1382 Crash on load wood models and clean up - Nedelosk
Fix a cocoon bug and add a default cocoon loot - Nedelosk
Fix #1381 Greenhouse climate switches between normal and very high levels and fix a cocoon bug - Nedelosk
Try to fix the greengouse climate ledget and fix the greenhouse sprinklers - Nedelosk
Fix model baker models - Nedelosk
Fix #1380 Forestry camoflaged blocks do not render the same as regular blocks - Nedelosk
Add new Wood Model Loader (#1367) - Nedelosk
Update greenhouse climate system and improve camouflage system (#1334) - Nedelosk
Fix #1362 Crash on Startup when disabling Lepidopterology module - mezz
Fix #1298 Bio Generator has incorrect hitbox - Nedelosk
Fix #1251 Sprinkler's and cocoons's bounding box is not visable - Nedelosk
Fix #1288 Broken Cocoon texture when colliding with player - Nedelosk
Fix #1223 Suvirvalist's Pickaxe - Nedelosk
Add a way to add custom crate content models - Nedelosk
Fix #1360 1.10 Some items crash rendering when NBT data is missing - Nedelosk
Fix Escritoire renderer leaking the world object by keeping a reference - mezz
Fix butterfly items rendering too low - mezz
Update EntityButterfly.java - Nedelosk
Make honeyed slice more appetizing looking - mezz
Remove unused bucket icons - mezz
Update icons that use cans or capsules - mezz
Change portable alyzer icon to 16x - mezz
Fix grafter break sounds and animation on Forestry leaves (no fix for vanilla leaves, the harvest event is fired server-side only) - mezz
Make grafter work on vanilla leaves - mezz
Add tooltip for grafter use count on a new grafter - mezz
Buff the grafter slightly from 5 uses to 10 uses - mezz
Make princess bee crown silver to stand out better - mezz
Update Forge - mezz
Fix bee particles becoming active at night when hive is opened - mezz
Add oredict for charcoal - mezz
Add beetroot seeds to the squeezer for seed oil - mezz
Slightly improve the look of larch bark - mezz
Fix localization for backpack modes - mezz
Stop Balsa leaves from generating infinitely downwards - mezz
Change name of "managed" farm to "automatic" - mezz
Fix localization of latticed heath butterfly and ash pile - mezz
Fix #1258 undo ore unification experiment - mezz
Fix #1259 crash on butterfly cocoon creation - mezz
Fix #1257 Internal server error when using Bee Smoker in Alternate hand - mezz
Revert "Temporary fix for Forge ICrashCallable issue" This reverts commit bd2aae4d60e50e2313d177c1b9df24cfbe4580ec. - mezz
Temporary fix for Forge ICrashCallable issue - mezz
Update to latest Forge - mezz
Add icon for full tank error and improve error message - mezz
Fix reference to private fields in FlutterlyzerPlugin - mezz
Add Greenhouse butterfly hatch error message - Nedelosk
Clean Up multiblock error messages and Fix #1199. - Nedelosk
Fix #1237 All fireproof blocks work as fuel - Nedelosk
Improve wood textures. Make Zebrawood & Cocobolo planks normal rotation - mezz
Fix your broken source path that is breaking S2S You're copying the package 'cofh.api' into the folder 'api' which is causing things to freak out because it sees code in the wrong package. - LexManos
Improve the design of villager houses slightly - mezz
Fix #1241 Analysed charcoal uses - Nedelosk
Fix humidity bug at the greenhouse - Nedelosk
Update for Minecraft 1.9.4 - mezz
Allow pipettes to fill a machine or tank in the world - mezz
Fix pipette not able to drain from gui tanks - mezz
Give fermenter a better display tank in JEI - mezz
Fix #1208 Incorrect Fermenter recipes in JEI - mezz
Fix bug in fermenter processing - mezz
Fix #1216 Items partially dragged from Alyzer input are not analyzed - mezz
Fix #1239 crash from a reference to IStateMapper on server-side - mezz
Minor cleanup - mezz
Close #1028 add Fireproof versions of Vanilla wood items - mezz
Fix #1233 Decorative leaves drop leaves block when broken by hand - mezz
Fix #1202 Greenhouse doors, glass and sprinkler should use glass breaking sound - Nedelosk
Fix #1237 All fireproof blocks work as fuel - Nedelosk
Fix #1236 Normal logs are not flammable(in world) and add flammability to the wood pile - Nedelosk
Fix #1235 Untextured particles when Loam block that is part of formed Charcoal Pile multiblock is broken, Fix #1234 Selecting Loam block broken, Fix #1232 Loam block drops 2 blocks when broken, Fix #1231 Charcoal Pile multiblock drops - Nedelosk
Fix Pile Block Particles - Nedelosk
Add combustibility and the carbonization to the germling tooltip - Nedelosk
Add carbonization and combustibility allele to the treealyzer - Nedelosk
Fix lang for the charcoal pile - Nedelosk
Add charcoal pile - Nedelosk
Fix #1228 incorrect upside down stair model - mezz
More messing with the OreDictionary and tidying things - mezz
Update Forge - mezz
Close #1212 Use OreDictionary to choose a type of Copper/Tin/Bronze - mezz
Fix #1214 Locked slots have no tooltip - mezz
Fix greenhouse door sounds - mezz
Add liquid in icon for greenhouse liquid slot - mezz
Remove unused world field from GreenhouseState - mezz
Make modelDecorativeLeaves.LeaveOverideList a static class - mezz
Fix greenhouse requiring height of 6 instead of 5 - mezz
Fix #1215 Stack overflow when validating greenhouse structure - mezz
Fix broken greenhouse textures from earlier commit - mezz
Fix #1168 Missing RF API from jar - mezz
Fix #1213 decorative leaf hardness and shear drop issues - mezz
Show tooltips on tree products in the Alyzer - mezz
Fix #1216 Portable Alyzer issues - mezz
Clean up sprite registration, remove all IDs - mezz
Fix #1189 mail carrier sprites limit texture map's mip level - mezz
Fix fruit leaf rendering with Fast graphics - mezz
Fix #995 Pollinated leaves have render issues on Fast Graphics - mezz
Fix #1205 Leaf pollination does not sync properly - mezz
Harvest wood from top to bottom to help leaf decay - mezz
Fix #1033 multifarms have issues with branches - mezz
#1087 Stop multifarm from putting harvest into upper slots - mezz
Fix #1040 farm circuit changes do not sync properly on SMP - mezz
Add icons for liquid input and output slots - mezz
Fix #1087 Stop multifarm from putting harvest into upper slots - mezz
Replace BlockPos.add(0, 1, 0) with up() - mezz
Fix #1211 Farm and Rain Tank are not detecting rain when biome changes - mezz
Fix #1203 Saplings don't make a sound when placed. Fix more of the farm. - mezz
Improve farm harvest logic - mezz
Fix #1209 Crash when opening farm gui - mezz
Fix #1186 Begin farm cleanup and testing - mezz
Fix crash when right clicking with a can or capsule on a regular block - mezz
Fix crash when placing an engine vertically - mezz
Fix fence gate orientation on villager houses - mezz
Fix nullability warnings - mezz
Fix #1207 Wooden planks aren't in the creative tabs - mezz
Fix #1224 wood items have wrong metadata - mezz
Remove chunkExist functions from BlockUtil - mezz
Fix branch end detection, it was adding every branch section - mezz
Start generating leaves from the top branch position, not random order - mezz
Clean up LeafDecayHelper - mezz
Fix tree leaves doing decay calculations immediately after generating - mezz
Fix leaf decay info being lost on world save/load - mezz
Fix Ebony tree leaf generation - mezz
Fix #1222 Fix #980 Refactor and improve tree generation - mezz
Improve papaya bark - mezz
Improve sequoia and giant sequoia bark textures - mezz
upload all jars to maven - mezz
spaces to tabs in build.gradle - mezz
Try to fix maven upload task on jenkins - mezz
Try to fix maven upload task on jenkins - mezz
Fix #1217 blocks drop items with invalid meta - mezz
Fix leaves decaying immediately on large trees - mezz
Fix #1219 Fix #1220 Crash when growing trees with pods - mezz
Fix log orientation for trees - mezz
Fix #1204 Leaves do not decay - mezz
Fix #1198 Missing item textures for engines - mezz
Fix #1171 Bee life cycle indicator desync - mezz
Fix #1196 Portable Alyzer still missing model and texture - Nedelosk
Remove Unused things - Nedelosk
#1171 Bee life cycle indicator desync - mezz
Fix #1182 Sheared leaves drop the wrong number of leaves - mezz
Fix #1184 Fireproof slabs burn - mezz
Fix #1190 crash on pollination. Also rearrange IPollinatable classes - mezz
Fix #1194 crash on item render without JEI - mezz
Fix #1162 Backpack persists upon item switching - mezz
Use IBlockState instead of old IBlockType - mezz
Put Facing on blockstate not Tile. Use one block per type for BlockBase - mezz
Fix #1156 Fix #286 Fix #1155 Add villagers and villager houses - mezz
Fix #1195 Problem loading loot tables on startup - mezz
Fix #1183 Portable alyzer, Fix #1185 Infuser GUI crash and Fix #1187 Crash when trying to break farm block - Nedelosk
Fix lang - Nedelosk
Add universal portable alyzer and remove flutter-,tree- and beealyzer - Nedelosk
Fix leaves and saplings, Fix #1157 Exception loading model for Saplings and Leaves, Fix #1167 Broken natural leaves, Fix #1164 Leaves breaking instantly - Nedelosk
Fix #1178 Duplicate recipes for carrot > fruit juice,. Fix #1169 Rendering of bronze tools, Fix #1177 Toolips for squeezer and centrifuge recipes - Nedelosk
Fix #1180 Punching Greenhouse Glass crash - Nedelosk
Fix #1179 Crash on world load - Nedelosk
Update Forge and MCP - mezz
Fix #1159 Stairs and Fireproof Stairs Break Instantly, #1170 Treealyzer Shift Click, Convert Vanilla Sapling to Germling in the Treealyzer - Nedelosk
CleanUP, Fix #1175 Germling Texture swap, Fix #1166 Raintank not doing it's job, Fix #1165 Circuit board recipes missing from JEI - Nedelosk
Fix #1173 and Fix #1172 - Nedelosk
Update README.md - Nedelosk
Fix #1163, Reloading Textures breaks Crate Textures - Nedelosk
Fix #1161, Greenhouse Block rendering - Nedelosk
Close #1154 add dungeon loot - mezz
Add API jar, remove html JavaDoc jar - mezz
Fix crashes on server from SideOnly - mezz
Fix crash with BoP integration - mezz
Remove custom gradle stuff. Will need to add API jar back later - mezz
Remove JavaChecker stuff - mezz
Make bees particles animate to pollinate nearby flowers - mezz
Remove Forestry's custom particle renderer - mezz
remove deprecated call to isFullyOpaque - mezz
Update to latest Forge - mezz
Fix #1153 crash from interface methods named getWorld - mezz
Fix #1112 Improve IItemHandler Integration and Backpack - mezz
Fix up item json for 1.9 - mezz
Fix bee smoker to work in either hand - mezz
Update Forge for hive gen fix. Reduce default hive gen rate to normal - mezz
Fix collisions proplem with the machineproperties - Nedelosk
Fix leaves and particles - Nedelosk
Fix up Hive Generation - mezz
Fix decorative leaf colors - mezz
Use new block and item registration - mezz
Update Forge - mezz
Improve models - Nedelosk
CleanUp, improven Crate Model, and add IModelState parameter to the model baker - Nedelosk
Fix crate renderin, fix sprinkler rendering and fix butterfly rendering. - Nedelosk
Use BlockPos and Vec3i, remove our Vect implementations - mezz
Fix some missing overlay colors and greenhouse color multiplier - mezz
rename ICamouflagedBlock to ICamouflagedTile - mezz
Fix rendering of engine, core, and factory items - mezz
Fix chest item rendering - mezz
Fix models and states changed by minecraft property requirement [a-z_]+ - mezz
Fix liquid container translation - mezz
Fix stair item rendering - mezz
Improve JEI integration : add click areas and recipe category items - mezz
Fix bee item rendering in hands - mezz
Fix fence rendering - mezz
Fix butterfly model - Nedelosk
fix missing textures - mezz
Register models and colors more efficiently - mezz
Fix item colors - mezz
Work on ModelBaker - Nedelosk
Compiles for 1.9! Very buggy, some things are missing. - mezz
More porting to 1.9 - mezz
More porting to 1.9 - mezz
First steps porting to 1.9 - mezz
Register crates without specifying a UID - mezz
Crop JEI recipes more closely so more fit on a page and they're centered - mezz
Use ItemStackUtil.getItemNameFromRegistry - mezz
Add butterfly type to the names (butterfly, serum, caterpillar, cocoon) - mezz
Big code cleanup - mezz
Cleanup - mezz
Fix warning about missing cocoon texture, hide default cocoon in jei - mezz
Let cocoons work with pick block - mezz
Fix missing blockstate for bog earth - mezz
Fix lighting of the mail indicator - mezz
Fix #1052 and #1097 bad error messages from Trade Station - mezz
Close #832 add alternate recipe for silk wisp when bees are disabled - mezz
Fix #1077 Improve humus checks for logs and saplings - mezz
Close #940 Improve backpack configs, allow regex oreDict names - mezz
Fix #1150 and add ISpriteRegistrer - Nedelosk
Fix #1151 - Nedelosk
Fix cocoon bounding boxs - Nedelosk
Add new coccon models and improve IAlleleCoocon - Nedelosk
Clean up Greenhouse door properties - mezz
Use Translator.java for all translation - mezz
Fix bee minecart names in WAILA - mezz
Fix engine rendering causing OpenGL state issues - mezz
Close #1101 allow setting the health of IIndividualLiving - mezz
Revert "Make the ledger open and close move more smoothly" This reverts commit f4787efdadcb9279e1b93df0ee2f6d3cc05fdfaa. - Nedelosk
Make the ledger open and close move more smoothly - Nedelosk
Fix Buildcraft integration, Fix #1130 - Nedelosk
Update Buildcraft API - Nedelosk
Clean Up - Nedelosk
Move Icon sprites in to the gui folder and particles sprites in to the entity folder and Fix #1143 - Nedelosk
Fix #1147, Fix #1146 - Nedelosk
Fix crash from waila "harvesting" tree leaves before it syncs - mezz
Fix #1145 blocks missing localization - mezz
Improved multiblock error messages. For ForestryMC/Forestry-Localization#180. - Vexatos
Delete TileBeehouse.java - mezz
Delete IMachinePropertiesTESR.java - mezz
Add tooltip information for engines - mezz
fix Forestry modid in mcmod.info - mezz
Close #1144 add IC2 compatibility back - mezz
Fix #1140, #1139, #1141 - Nedelosk
Fix #1142 JEI [+] button integration with worktable - mezz
Add Item Mesh Definition for cocoon item - Nedelosk
Clean Up and Add Cocoon Item - Nedelosk
Use GlStateManager, fix up OpenGL issues - mezz
Fix Forestry allele keys - mezz
Fix blend function of particles to match Minecraft's implementation - mezz
Remove escritoire note count localization requirement - mezz
Use names for Electron Tube UIDs instead of meta values - mezz
Update lang - mezz
Fix comment in TileHive - mezz
Fix HiveBeeHousingInventory not voiding bee products - mezz
Improve the greenhouse controller - Nedelosk
Add cocoon material - Nedelosk
Fix scoop orientation in first-person - mezz
Make hive bees aggressive, add Bee Smoker item to calm them - mezz
Make bee particles venture out and return home - mezz
Fix greenhouse - Nedelosk
Add JEI recipe integration for the Rainmaker - mezz
Add item descriptions for the Apiarist Suit, Habitat Locator, and Scoop - mezz
Add better documentation for Frames - mezz
Fix tooltip rendering - mezz
Pack fences into fewer block IDs - mezz
Add better debugging for WoodItemAccess - mezz
Close #1114 add palm doors - mezz
#1114 slightly improve some of the door item icons - mezz
#1114 Add wood doors - mezz
Update to latest Forge - mezz
Fix mis-capitalized file names - mezz
Add buildcraft api and move the apis in the api folder - Nedelosk
Add buildcraft api and move the apis in the api folder - Nedelosk
Fix a server bug - Nedelosk
Fix a alvery bug - Nedelosk
Fix a butterfly mate bug - Nedelosk
CleanUp - Nedelosk
Add cocoon world genartion with config entry(default false) and add cocoon loot and a greenhouse butterfly hatch - Nedelosk
Add a butterfly spawn rarity config entry - Nedelosk
Make the cocoonprovider to a allele - Nedelosk
Fix hive gen - Nedelosk
Clean Up - Nedelosk
Integrate the terrain in the tree gen helper - Nedelosk
Clean Up - Nedelosk
Fix cocoons and add silk butterfly - Nedelosk
Update the butterfly mutations - Nedelosk
Add cocoons and fix bugs - Nedelosk
Fix #1117 Radioactive bee effect can bypass apiarist suit (cherry picked from commit 4a2af4743ff5a6653c156a3eec2104548a834e07) Conflicts:gradle.properties - mezz
Fix a greenhouse bug - Nedelosk
Add greenhouse recipes - Nedelosk
Add recipes to fance gates and add fance gates to the wooditemaccess - Nedelosk
Fix add fence gates - Nedelosk
Add fence gates - Nedelosk
Change the biome temperature and rainfall to ForestryAPI.climateManager.getTemperature and ForestryAPI.climateManager.getHumidity - Nedelosk
Improve greenhouse api and add events - Nedelosk
Fix hive item names - Nedelosk
Fix #1106 Add IItemHandler Capability to TileForestry - Nedelosk
Fix #1103 The papaya and the date palm sapling item place not sapling block - Nedelosk
Add clima manager and add greenhouse controller to multiblock logic factory - Nedelosk
Fix - Nedelosk
Fix #1104 - Nedelosk
Fix some sided issues for running on server - mezz
Use ISpeciesType instead of a raw int - mezz
Fix spelling of Sequoia assets - mezz
Try to fix capitalization issue in git - mezz
Fix greenhouse door logic - Nedelosk
Clean up and greenhouse door logic - Nedelosk
Add missing files - Nedelosk
Add Greenhous Helper and State - Nedelosk
Add greenhouse logics - Nedelosk
Fix farm tiles - Nedelosk
Add default camouflage block and clean up - Nedelosk
Fix lang module - Nedelosk
Add language for greenhouse - Nedelosk
Fix camouflage and add agriculture tab - Nedelosk
decreaseStackInSlot() should not simulate - CovertJaguar
Make StackFilter static methods public - CovertJaguar
Add greenhouse hatch and add IItemHandler integreation, thanks to CovertJaguar - Nedelosk
Add sprinkler model - Nedelosk
Add camouflage system, add greenhouse door and clean up - Nedelosk
Improve greenhouse multiblock - Nedelosk
Add Basic Greenhouse - Nedelosk
Fix Alveary - Nedelosk
#1091 begin clean up for Alveary Still needs to visually update when slabs are added or removed to the top - mezz
Fix #1082 Leaf items have the wrong colors - mezz
Fix concurrency issues in ModelBaker - mezz
Fix case-sensitive file names - mezz
Fix fruit pods - mezz
Revert "Register render models and states directly instead of scanning GameData" This reverts commit 72c009385654ad0856a25d1138f48cff001b0301. - mezz
Register render models and states directly instead of scanning GameData - mezz
Fix Nullable Import - Nedelosk
Fix #1094 Leaves crash. Split decorative leaves into their own block - mezz
Fix network threading and world access - mezz
Fix issues with double slab pickBlock - mezz
Fix broken block registration - mezz
Convert woods to normal blocks, no tile entities - mezz
Fix WidgetFluidTank - Nedelosk
Clean up liquids and liquid containers. Use Forge's universal bucket - mezz
Clean Up - Nedelosk
Clean up uses of Blocks.air - mezz
Fix logs, load order and GameMode loading - mezz
Clean up bee nocturnal and rain tolerance - mezz
Clean up hive drops API - mezz
Clean up backpack API - mezz
Tidy villager bee registration - mezz
Clean up exception catching - mezz
Remove optifine/gregtech/bukkit warning from crash log reports - mezz
Move plugins to their respective folders - mezz
Use the generic types now available in 1.8+. remove warning suppressions - mezz
Hide some items from JEI - mezz
Remove unused genetic types - mezz
Rename species helpers to species roots - mezz
Use ITree for pollen - mezz
Save the owner NBT without gameprofile properties - mezz
Make SpeciesCustom classes into SpeciesBuilder - mezz
Revert "Use generics for Chromosome type, begin unifying code" This reverts commit 43e41034f6575fc0bf7ac3f46b8ed5a34240ef8d. Conflicts:src/main/java/forestry/api/arboriculture/IAlleleTreeSpecies.javasrc/main/java/forestry/api/genetics/IAlleleSpeciesCustom.javasrc/main/java/forestry/core/proxy/ProxyRenderClient.java - mezz
Fix #1084 and Remove New Bee House Model - Nedelosk
Improve BlockBase and Add new Bee House and Apiary Model - Nedelosk
Fix ModelBlockOverlay - Nedelosk
Rename IAlleleComparable to IAlleleProperty - Nedelosk
Cleanup, Fix Allele Propertys - Nedelosk
Cleanup, move ILeafSpriteProvider around - mezz
Fix honeycomb colors - mezz
Fix crashing from bee particle effects - mezz
Use generics for Chromosome type, begin unifying code - mezz
Remove lots of legacy handling code - mezz
Improve Model Baker and Clean Up - Nedelosk
Cleanup Log, loading from nbt, remove Version check - mezz
Automatic code reformatting. Makes everything formatted the same way - mezz
Begin code cleanup for generics, types, warnings, nulls, and spelling - mezz
Model System Clean Up - Nedelosk
Remove most deprecated things - mezz
Use ForestryPlugin annotation to discover plugins - mezz
Fix Crate Models and other Models - Nedelosk
Move JEI items out of the way of ledgers - mezz
Split block type from properties, combine definition and properties - mezz
Fix Crate Models - Nedelosk
Remove unused Sub Modules - Nedelosk
Tidy up JEI integration - mezz
Get things compiling. Move ForestryAPI into the Forestry project instead of as a submodule Include the new RF API Remove code for mods that have not yet ported to 1.8.9 (add it back later) Bump version to 5.0.0 - mezz
Clean Up and Add Comments A clean up and I add crates with the new blocks from 1.8. - Nedelosk
Clean Up and Bug Fixes - Nedelosk
Fix JEI and remove Forge test mods - Nedelosk
First 1.8.9 Version - Nedelosk
#2.3.1.1
Bugfix: Merry Bee snow effect no longer has the pink 'HAY U R MISSING TAXTURE!!!1!!1' thing. (CovertJaguar)
Bugfix: Player inventory updates when clicking with bucket. (CovertJaguar)
Bugfix: Backpacks should obey inventory restrictions. (CovertJaguar)
Bugfix: Short Mead no longer crashes. (CovertJaguar)
Bugfix: Tipsy Bee is not breedable on Jan 1st (CovertJaguar)
Bugfix: Merry Bees Snow Effect now works and leaves snow on the ground. (CovertJaguar)
Change: Drones do not carry Pristine/Ignoble traits. This should make the jerks stack better.
Change: Beealyzer now displays "Pristine/Ignoble Stock" for bees rather than "Natural/Artificial origin". In addition, stock type is not shown for drones.
Change: Attempt to reduce the number of Chunk Renderers. (CovertJaguar)
Change: Added Dropper & Dispenser to builder's backpack by default (CovertJaguar)
Change: Sandstone items added to backpacks (CovertJaguar)
Change: Silk Touch no longer works on Humus, Bog Earth or Peat.
#2.3.1.0
* Added: Loot chest spawns in Villager homes. You may find (somewhat) useful Forestry items in them!
* Bugfix: Apiarist Backpacks now properly save their contents when flipping pages preventing dupes/missing items.
* Bugfix: Languages other than en_US should now work properly.
* Bugfix: Worktable should now orient correctly (CovertJaguar)
* Bugfix: All Items are now registered with FML, you must install this version or newer before upgrading your world to 1.7. (CovertJaguar)
* Change: Working around Forge problem that prevents the crafting of Forestry's wooden slabs & stairs.
* Change: Railcraft integration for Ethanol has been moved into Railcraft configs. (CovertJaguar)
* API: Adding package-info to API to use the new protection in Forge
* API: Exposing 2 villager IDs and the naturalist chest gen hook key via IForestryConstants.
#2.3.0.7
- New: Clicking on the book in a Worktable will reset the grid. (CovertJaguar)
- New: Candles can now be dyed in-world.
- Change: Habitat Locator is being removed; it's broken, probably won't be fixed soon, and buggers up other icons.
- Change: Added probe button to Escritoire to give the user more control. (CovertJaguar)
- Change: Fixing derpy progress arrow in squeezer drawing over top of tank contents.
- Change: Beekeeping Mode's lifespan modifier now being correctly observed.
- Bugfix: Fixed derpy Escritoire network sync. (CovertJaguar)
- Bugfix: Fix Fermenter wasting excess production. (Player)
- Bugfix: Threaded version checker. (CovertJaguar)
- Bugfix: Various improvements to the Worktable (CovertJaguar)
- Bugfix: Improve Carpenter and Fermenter interactions with BC Gates by removing ISpecialInventory. (CovertJaguar)
#2.3.0.6
- Change: Plugin Loader errors are now silent.
- Bugfix: Removing references to BuildCraft's SlotOutput
- Bugfix: Biogas Engine fuel usage
- Change: Apiarist's Pipe updated for revision of BC pipes
- Change: Fixing power cycles for all machines
- Change: Engines no longer show negative temperature values.
- Bugfix: BuildCraft gate triggers have unique names, and should not crash.
#2.3.0.5
- Bugfix: Typo in config string (CovertJaguar)
- Bugfix: Changing missing config value defaults to -1 to prevent random interactions (CovertJaguar)
- Bugfix: Prevents farm blocks from "flashing" before settling on their correct texture (CovertJaguar)
- Bugfix: Fixed issue with GUI Rendering prorgess bars in the wrong order (CovertJaguar)
- Bugfix: Changing handling of container inventories on some devices (CovertJaguar)
- Change: Fixing up particle rendering system to use distance culling and *nix dev paths (Player)
- Change: Fixed egregious oversight where feature was missing for this time of year. >.>
#2.3.0.4
- Change: Cut fuel values in 1/4 to align with Railcraft, IndustrialCraft standards. (From CovertJaguar) Config values available.
- Change: Making Hive spawning depend directly on Biome's temperature/humidity rather than relying on cached values. Should allow hives to spawn correctly with other biome mods such as Highlands.
- Bugfix: Adding null checks to avoid an NPE in EntityBeeFX
- Bugfix: Breaking a Farm block causes a block update. This should prevent floating levers and torches.
- Bugfix: Adding null checks in Letter code to avoid an NPE if the item is spam-right-clicked.
- Bugfix: Frames are no longer enchantable to prevent misleading enchantments on frames. (They were never checked anyway.)
- Bugfix: Multifarm Hatch should now respect ISidedInventory
- Bugfix: Preventing NPEs while listening for OreDictionary registrations that come "too soon"
- Bugfix: TileHatch should now respect ISidedInventory when outputting items to an adjacent inventory.
- Added: Squeezer recipes for Natura barley & cotton seeds -> Seed oil at same rate as wheat seeds.
- Added: Squeezer recipes for Natura berries (Overworld & Nether varieties) -> Fruit Juice at 1/25th rate as Apples
- API: Adding methods for converting from Minecraft raw temperature/rainfall into EnumTemperature & EnumHumidity
#2.3.0.1
- Bugfix: Fixed issue which caused items ejected into BuildCraft pipes to disappear.
- Bugfix: Fixed a stacking issue which could occur after analyzing bees, saplings and/or butterflies.
- Bugfix: Fixed hopper interaction on the fermenter.
- Bugfix: Fixed crafting results slots in carpenter and fabricator not showing products.
- Bugfix: Fixed a rainmaker crash.
- Bugfix: Fixed stairs rendering incorrectly when held in hand.
- Localizations: Several updates by contributors. (See https://github.com/SirSengir/Forestry-Localization/commits/master for details.)
#2.3.0.0
- Updated: Minecraft 1.6.2.
- Updated: BC API to 4.0.1.
- Changed: Swarmer bees are gone - in a way. There are now queens of "Ignoble Stock" and "Pristine Stock". Pristine Stock: As before, but cannot be "infected" through mating with other drones. They make up ~ 20 % of the bee population. "Ignoble Stock": These have a low chance to die off. The mortality chance can be reduced via frames. They will never die off in bee houses. Amount of generations lived does not affect the chance to die off anymore.
#2.2.8.4
- Changed: Bee Houses now triple the pollination speed of bees compared to apiaries and alvearies.
- Changed: Made arboretums pick up cocoa beans.
- Changed: Removed GregTech nag, since it doesn't interfere currently.
- Bugfix: Some fixes to pick block.
- Bugfix: Fixed bronze recipe not displaying in CraftGuide.
- Bugfix: Added a null check to prevent a crash with corrupt saplings.
#2.2.8.3
- Changed: Fertilizer can now be used as bonemeal.
- Changed: Memorizing research notes now also discovers the resulting species.
- Changed: Changed power perdition in machines to conform to new BC defaults and increased the minimum power required for input to make sure even low-energy engines can overcome the power loss.
- Changed: Species are now discovered when analyzing a specimen in tree-/bee-/flutterlyzer. (Binnie)
- Changed: Still is now meta sensitive. (Binnie)
- Changed: Worktable will now always craft the Forestry bronze recipe, unless it has been disabled in config.
- Changed: Logs now rotate according to side they are placed on, not according to view of the player.
- Bugfix: Fixed stalled biogas engines not losing heat.
- Bugfix: Fixed an issue which caused crafting to be impossible in fabricator and worktable if there was a valid itemstack without sufficient stacksize, blocking other valid itemstacks.
- Bugfix: Fixed leaves not destroying snow when despawning.
- Bugfix: Fixed an issue which may have caused items registered multiple times in the ore dictionary to not be recognized as crafting equivalents.
- Bugfix: Putting a stack of circuit boards into electric engines or multifarms will not eat the whole stack anymore.
- Bugfix: Fixed an issue which caused bio generators to disconnect from wires on save/reload.
- Localizations: Several updates to localizations by contributors.
#2.2.8.2- Changed: Bees requiring hellish biome should now accept all types of nether biomes.- Bugfix: Fixed leaves only dropping fruits in orchards or on natural despawn.- Bugfix: Fixed bottler not accepting any liquid container.- Bugfix: Fixed an issue with naturally nocturnal bees.- Bugfix: Fixed engines not outputting to BuildCraft's new wooden conductive pipes.- Bugfix: Fixed a crash in the apiarist's pipe gui.- Bugfix: Fixed a crash on cyclic recipes in the worktable.- Bugfix: Fixed slightly incorrect size on the carpenter gui.- Bugfix: Fixed an issue which caused stacks in fabricator inventory to be eaten entirely, regardless of actually needed resources.- Bugfix: Possibly fixed framerate issues with spectacles on SMP.- Bugfix: Fixed an issue which caused OP mode to handle fertilizer in MultiFarms incorrectly.
2.2.8.0
Added: Spectacles which reveal pollinated leaves. (Crafted with two glass panes and a bronze ingot.)
Added: Arborist's Chest.
Added: Bee larvae, caterpillars. Caterpillars can be retrieved by hitting the trees they house in with a scoop. (Binnie)
Added: 20n, 50n and 100n stamps intended for use as currency. Crafting is disabled by default. If crafting is enabled they use diamonds, emeralds and nether stars (in that order).
Added: Config option to common.conf to exclude stamps from crafting by their postage value.
Changed: Pollinated leaf blocks do not change colour anymore. Put on spectacles or an apiarist's hat to have pollinated leaf blocks highlighted.
Changed: Papayas and dates are now recognized by orchards.
Changed: Vindictive, Vengeful and Avenging bees can now be obtained legitimately ingame. Also unnerfed them. They are kindof deadly.
Changed: Reduced natural butterfly spawn rate further.
Changed: Added a significant portal time for butterflies. Should (hopefully) prevent them from flying into the nether.
Changed: Breaking a worktable will not clear its recipe list.
Changed: Bronze crafting recipe is now shapeless.
Bugfix: Fixed a potential crash in the worktable.
#2.2.6.3
- Added: More butterflies.
- Changed: Worktable now handles damageable crafting tools (minium stone).
- Changed: Fruit pods can now be bonemealed. (Binnie)
- Changed: Catching butterflies is now actually recorded.
- Bugfix: Ensured that broken fruit leaves don't hang the game.
- Bugfix: Fixed shift-clicking into internal inventory of the worktable.
- Bugfix: Fixed papaya and date pods not dropping fruits.
#2.2.6.2
- Bugfix: Fixed handling of container items (buckets) in the worktable.
- Bugfix: Fixed handling of crafting equivalency (ore dictionary) in the worktable.
- Bugfix: Fixed a crash when the server could not keep up with client clicks in the worktable.
- Bugfix: Fixed a text issue which could occur on tabs.
#2.2.6.1
- Added: Worktable. Remembers the last eight recipes used. Right-click on a memorized recipe to lock it.
- Added: More butterflies.
- Bugfix: Fixed a crash when shift-clicking out of an escritoire.
- Bugfix: Fixed fermenter manager adding broken recipes when a certain API function was used.
- Bugfix: Added additional check to prevent an ExtraBees crash.
#2.2.6.0
- Added: Escritoire to analyze butterflies, bees and saplings. If you are successful in your research, you have a chance to get hints on future mutations or other loot.
- Added: Research notes can be right clicked to memorize them. Memorizing a research note will enter the information into your apiarist's chests and other databases.
- Added: More butterflies. (3 courtesy of MysteriousAges)
- Changed: Stationary analyzer now accepts butterflies.
- Bugfix: Fixed an issue were adding other mods could cause miner backpacks to not pick up certain mod ores. (Thanks to AlgorithmX2!)
- Bugfix: Fixed rendering and network synch in stationary analyzer.
- Bugfix: Fixed an issue loading older carpenters.
- Bugfix: Fixed planks puchased from a villager placing as a different type.
#2.2.4.3
- Added: More butterflies.
- Updated: IC2 API.
- Changed: Only the most common butterfly species are shown in creative menu.
- Changed: Butterflies now have a minimum cooldown period between pollinations and egg laying.
- Changed: Butterflies will flee from players. Sneak to creep close enough for the scoop.
- Bugfix: Fixed the alveary sometimes dropping a seemingly invalid block when broken.
#2.2.4.3
- Added: More butterflies.
- Updated: IC2 API.
- Changed: Only the most common butterfly species are shown in creative menu.
- Changed: Butterflies now have a minimum cooldown period between pollinations and egg laying.
- Changed: Butterflies will flee from players. Sneak to creep close enough for the scoop.
- Bugfix: Fixed the alveary sometimes dropping a seemingly invalid block when broken.
#2.2.4.0
- Added: Alveary sieve to filter out pollen collected by bees. Requires woven silk as sieve material. Sieve material is destroyed and needs to be replaced when removing any pollen from the sieve.
- Added: Fertile pollen. Contains the same genetic information as saplings and can be applied directly to leaves.
- Added: Butterflies as collectible items. Forestry trees now occasionally spawn butterflies. The type of butterfly spawned depends on several factors, including biome. Butterflies do not yet serve a purpose. They are however pretty.
- Added: Flutterlyzer to take a look at the genetic traits of butterflies. You cannot breed butterflies yet though, so this serves only informational purposes.
- Changed: Rewrote certain mutations to be compatible with biome mods. (Rural, Heroic.) (RichardG)
- Changed: Fixed some textures to reduce seams on render models.
- Bugfix: Stairs can now be placed upside down.
- Bugfix: Fixed a carpenter dupe bug.
# 2.2.2.2
- Added: Nether quartz to miner's backpack.
- Added: To builder's backpack: All remaining stairs, slabs, planks, fences, quartz blocks, emerald block, stone walls, candles.
- Added: To forester's backpack: Remaining logs.
- Bugfix: Fixed a crash when no matching/active trade stations where found.
- Bugfix: Fixed a crash when placing a vanilla hopper below a carpenter.
# 2.2.2.1
- Added: Use the new mail order catalogue to browse trade stations on your server. Click 'Use' and open a new letter to have the address filled in. Crafted using a stamp and a book.
- Changed: Increased the default yield on some tree species. Made high yield attainable.
- Changed: Three letters of any state or size can now be converted to a piece of paper. Use to recycle at will.
- Bugfix: Bee houses now drop their contents when broken.
- Bugfix: Fixed title display in trade station gui.
- Bugfix: Fixed letter gui being cut off at the bottom.
- Bugfix: Fixed the arborist potentially selling an invalid wood plank.
- Bugfix: Fixed recipient type being changeable on sent letters.
#2.2.2.0
- Upgraded: Minecraft 1.5.2. (May work on 1.5.1, unsupported.)
- Added: OP game mode.
- Changed: Sprite for royal jelly by niel.
- Changed: Handling grafters differently to re-enable normal leaf drops. A grafter may give an additional sapling now at the usual drop rate.
- Changed: Boosted proven grafter to 150 uses.
- Bugfix: Fixed an issue which caused planting in arboretums to become irregular.
#2.2.0.2
- Changed: Slight boost to output on clockwork engines.
- Changed: Biofuel is now ethanol.
- Changed: Ethanol burns at 4 MJ/t in a combustion engine for 60.000 ticks. (Biofuel was 5 MJ/t for 40.000 ticks.)
- Changed: Bio Generator produces 32 EU/t for 4000 ticks per bucket of ethanol. (Biofuel was 32 EU/t for 2000 ticks.)
- Changed: Honey is now worth 2 MJ/t in a biogas engine at 10.000 ticks. (1 MJ/t for 10.000 ticks previously.)
- Bugfix: Fixed still consuming filled cans when running out of empty cans.
- Bugfix: Fixed a crashbug in the treealyzer when a tree with different amounts of tolerances on primary and secondary allele had been bred.
#2.2.0.1
- Added: Sapling rate and yield to sapling tooltips. Extended tooltips on bees and saplings now hidden unless shift is pressed.
- Added: Papayas and dates can now be squeezed for fruit juice and/or mulch.
- Bugfix: Vanilla hoppers will now sort liquid cans through farm hatches.
- Bugfix: Biofuel now replaced by whatever the liquid dictionary returns.
- Bugfix: Fixed a crash when placing alveary hygroregulators.
- Bugfix: Fixed registration of analyzer recipes.
- Bugfix: Fixed mahoe having an incorrect sappiness allele.
- Bugfix: Fixed treealyzer not rating sapling rate, yield and maturity correctly.
#2.2.0.0
- Added: 5 new bee species.
- Added: 8 new tree species.
- Added: Bee house as a low level alternative to the apiary.
- Added: Clockwork engine. Wind it up for early game energy.
- Added: Vanilla hopper support to all machines and engines.
- Changed: Trunk size on trees can now be inherited. That 3x3 cherry tree is now possible!
- Changed: Internal changes to several machines to improve performance and some interaction with other mods.
- Changed: Raintank is now an unpowered machine.
- Changed: Bottler now uses the liquid dictionary to dynamically populate its recipe list.
- Changed: Seed oil output has been rebalanced, reducing it further on easily obtainable seeds.
- Changed: Several changes to the default traits of several tree species.
- Changed: Sapling yield in the fermenter has changed. The amount of biomass produced from a single sapling is now determined by the sappiness trait on it. Saplings without genetic information are treated as though they have lowest sappiness.
- Changed: Adapted to new vanilla bonemeal behaviour for saplings.
- Changed: Added squeezable lemons and plums. (Sprites for both by Xizzzy.)
- Changed: Apple juice is now fruit juice.
- Changed: Increased the guaranteed drop from apatite by 1. Reduced the minimum world height required for apatite to spawn to 56.
- Changed: Reduced power requirements for farms a bit.
- Changed: Reduced fertilizer requirements on some of the more basic farms, including arboretum.
- Changed: Changed humus degradation behaviour. Now only degrades over time instead of on-growth of a tree.
- Changed: Drastically increased the potential generations artificial princesses ("swarmer princesses") can reproduce before genetic fatigue sets in.
- Changed: All work and no play makes the queen a dull girl: Forcing a queen to produce way too fast or trying too hard to mutate her may result in undesireable consequences. (Note: Only applies to outside factors, not to factors inherent in the queen's genetic makeup.)
- Changed: Minor improvements to treealyzer and to sapling tooltips.
# 2.0.0.11
- Added: Alternate carpenter recipe for letters using six wood pulp.
- Added: Alternate carpenter recipe for stamps which omits the honey drops, but requires seed oil.
- Changed: Reduced fertilizer consumption on peat farms 10 -> 5.
- Bugfix: Fixed two potential NPEs on farms.
- Bugfix: Fixed a potential crash when opening letter gui.
- Bugfix: Fixed habitat locator not working.
# 2.0.0.10
- Added: Ops can now "virtualize" trade stations with the '/mail virtualize <tradestation-name>' command. A virtual trade station does not require resources.
- Added: Genetic saplings as "treeSapling" to ore dictionary. Can now be crafted into IC2 plantballs.
- Changed: Made more trees support more fruit families.
- Changed: Increased output rate of farm hatches slightly.
- Changed: Added bituminous peat as a vanilla fuel source.
- Bugfix: Backpacks now force close the gui if they are dropped for any reason at all. Unified handling for all items with an inventory.
- Bugfix: Different types of circuit boards should not accidently stack anymore.
- Bugfix: Fixed genetic saplings not being recognized as valid vanilla fuel.
# 2.0.0.9
- Changed: Limited iteration of arboretum and mushroom farms to +/- 5 from the tree trunk horizontally.
- Bugfix: Fixed an issue which caused arboretums to sometimes "forget" patches.
- Bugfix: Removed debug log message.
- Localization: Update to zh_CN by crafteverywhere.
# 2.0.0.8
- Added: Farm Control. Will disable farm sides according to sides with redstone signal. A redstone signal from top or bottom will shut down the whole farm.
- Added: Craftguide now displays recipes for farm blocks, still, fermenter, bottler. Better use of CraftGuide API. (RichardG)
- Added: Bare-bones '/mail trades' command.
- Changed: Crafting of old farms is now disabled by default on new installations.
- Changed: Farms should now handle their storage more intelligently.
- Changed: Forestry now auto-ops its fake player. Can be disabled in config. Login of fake player can also be changed in config.
- Changed: When opening a backpack gui, inventory slots with backpacks in them cannot be manipulated anymore in any way. Behaviour of letters has been changed to match.
- Bugfix: Capped modification by drought in farms at 2500 %.
- Bugfix: Energy modifier in game modes should now affect farm gearboxes.
- API: Changed IFarmListener around a bit for better functionality. Made StructureFarmLogic retrievable.
- Removed: Automatic display of changelog with version notice. You need to type '/forestry version' if you want to see the changelog now.
# 2.0.0.6
- Added: Managed and manual mushroom farm. (Apatine Electron Tube)
- Added: Some basic craftguide integration for carpenter, thermionic fabricator, squeezer and centrifuge.
- Added: FarmCraftory support for crops and vegetables. Corn is handled in the wheat farm, everything else in the vegetable farm.
- Bugfix: Fixed potential rare client crashes on Beealyzer, Habitat locator and Treealyzer.
- Bugfix: Fermenter will respect NBT data now.
- Bugfix: Fixed slight issues with sand replacement in MF arboretums.
- Localization: Updates to it_IT by Frantisek-Markov, to zh_CN by crafteverywhere.
# 2.0.0.4
- Added: Another Forestry update? Don't be sad, have a cocoa plantation!
- Added: Disabling the crafting recipes for the old farms will now unlock uncrafting recipes to turn planters and harvesters into 30 new farmblocks. Craft one harvester or planter with a single brick-like block. They block chosen will determine the type of the resulting farmblocks.
- Added: Facades for BC pipes in all types of logs and planks now available.
- Added: Support for IC2 rubber trees in the arboretum as well. (Requires an IC2 update.)
- Added: Config option to switch farms to using a square layout instead of a diamond shaped one. Server side config controls it.
- Changed: Tweaked apatite world gen slightly.
- Changed: Removed the requirement of humus from the multifarm arboretum. Plain dirt is now required. The arboretum will mix it with fertilizer and will plant it out as humus.
- Bugfix: Fixed apiaries not displaying exact temperature and humidity.
- Bugfix: Wenge and baobab should now be breedable.
- Bugfix: Fixed potential NPE on alvearies in SMP.
- Bugfix: Fixed duplication bug in farms when collecting windfall.
- Bugfix: Fixed support stems on kapok and meranti stems replacing other blocks.
- Bugfix: Liquid pipes should now connect to a farm valve even if the farm validates after the pipe was placed.
- Bugfix: Fixed steadfast drones generating in stacks of ten.
- Bugfix: ExtraBiomesXL saplings now work in the fermenter.
- Bugfix: Fixed an issue which would cause an invalid farm block to drop when breaking a farmblock on the metal band level.
- Bugfix: Hatches do not eject into sandstone pipes anymore.
- Bugfix: Removed orphaned debug output.
- Bugfix: Made fruits with random drops instead of ripening useable in orchards. (Apples)
- API: Mods can now send an IMC with the key "add-farmable-sapling" and format "farmArboreal@saplingID.saplingDamage" or "farmArboreal@saplingID.saplingDamage.windfallID.windfallDamage" to Forestry to add a generic sapling. Will accept damage -1 as wildcard.
- API: Same as above for "add-farmable-crop" and format "farmCereal@seedID.seedDamage.cropBlockID.cropMatureMeta".
# 2.0.0.3
- Changed: Alvearies and apiaries now accept the full stack of drones when piping into them.
- Changed: Orchards now require 10 fertilizer per operation instead of 5. Arboretums 30 instead of 40.
- Changed: Harvest phase does not consume fertilizer anymore, however actually collecting the crop will, leading to a uniform per crop cost instead of giving an advantage to tree-like crops.
- Bugfix: Fixed soldering iron eating tubes if a circuit board was inserted first.
- Bugfix: Fixed sapling placement sounds again.
- Bugfix: Fixed sipiri tree not actually being breedable.
- Bugfix: Fixed piping bees into alvearies.
- Bugfix: Moving an apiary via frames or gravigun should now also reset the biome. (RichardG)
- Bugfix: Fixed peat-fired engines not ejecting waste into pipes.
- Bugfix: Fixed stairs not removing associated tile entity when broken.
- Bugfix: Fixed stair placement consuming two stairs instead of one.
- Localization: Several updates to ES-variants, CN and others.
# 2.0.0.2
- Added: Low fertilizer triggers for BC gates on farm hatches.
- Changed: Tied seed oil output for cherries, walnuts and chestnut to seed oil from wheat, with cherries giving 3x, walnuts 10x and chestnut 12x as much.
- Changed: Reduced ripening time on chestnuts and walnuts.
- Bugfix: Rubber plantation will now tap resin spots on the lowest wood block as well.
- Bugfix: Fixed orchard infighting over which fruits are harvestable and which are not.
- Bugfix: Neutered orchards ability to eat servers.
- Bugfix: Fixed rare stackoverflow crash on multiblock structures.
- Bugfix: Fixed an issue which caused extracting from alvearies to break.
- Bugfix: Fixed fruit colours incorrectly synching to client.
# 2.0.0.1
- Added: 4x4 farm.
- Added: Config option to disable specific structure schemata.
- Added: Missing config option for fertilizer value in gamemodes.
- Changed: Fertilizer lasts longer in farms on easy gamemode.
- Changed: Back side of engines is now solid.
- Changed: Farm hatches now output into pipes and inventories below them.
- Changed: Managed arboretum now uses all the available space.
- Bugfix: Fixed an issue that caused BC's emerald pipes to crash.
- Bugfix: Infernal farm now actually harvests crops and doesn't just sit there looking pretty.
- Bugfix: Alveary swarmer and hygroregulator properly drop inventory contents when broken.
- Bugfix: Fixed an issue which can cause a crash in the treealyzer gui due to old sapling genetics.
- Bugfix: Fixed infernal farm not starting up without liquid in the tank.
- Bugfix: Fixed a Java 7 incompatibility.
# 2.0.0.0
- Added: Multiblock farms with hatches, valves and gearboxes. Can be configured via circuit boards.
- Added: Added grafter item with 5 uses.
- Added: Alveary Hygroregulator to control humidity.
- Added: Stairs for Forestry woods.
- Added: Seperate tabs for Forestry mod items.
- Added: BC gate triggers for low soil and liquid on multiblock farms. Low soil will accept an item as a parameter.
- Added: Rubber plantation for multiblock farms when IC2 is installed. Works similar to an orchard.
- Added: 5x5 variant of multiblock farms. (Hi CPW!)
- Removed: Bonus to sapling drop rate on leaves. Use your grafter!
- Changed: New textures for apatite, apatite ore, fertilizer. Apatite ore now drops between 0 and 5 gems per ore block, works with fortune.
- Changed: Soldering iron can now switch between different layouts for the electrical engine, managed farms and manual farms. The layout determines the effect of an electron tube.
- Changed: Bonemeal now works on fruit leaves.
- Changed: Removed generational data from drones. Should improve stacking behaviour significantly.
- Changed: Refactored alveary to use single block id. Will update existing apiaries.
- Changed: Alvearies and farms will now keep their inventory even if broken. Only breaking the master block will eject items.
- Changed: Alvearies and farms can be owned like any other machine.
- Changed: New textures for copper and tin ore.
- Changed: Ore gen slightly. Apatite does not spawn below Y=60 anymore. Copper needs at least Y = 32, tin Y = 16.
- Changed: Ash cannot be used to create fertilizer anymore. It can be mixed with existing fertilizer to double it though.
- Bugfix: Fixed a bug that caused fruits to only drop a single time.
- Bugfix: Fixed some derpy backpack behaviour. (Thanks CovertJaguar!)
- Bugfix: Fixed a few soldering iron issues when removing chipsets.
- Bugfix: Fixed some stacking issues with bees. (Thanks Direwolf!)
- Bugfix: Fixed imprinter.
- API: Full API to add entirely new farm logic to multiblock farms via circuits or just single crops to existing farms.
- Localization: Added/Updated PR and CN.
#1.9.1.3
- Changed: Farm blocks now require a tin electron tube and two bronze ingots instead of a small circuit boards and two iron ingots.
- Changed: Extent of farm now marked with any brick that is also a valid crafting material for farm blocks.
- Changed: Farms now require all four layers to be farm blocks. Vanilla blocks are not accepted anymore.
- Changed: Reduced validation tick to once every 10 seconds.
- Bugfix: Hatches and gearboxes are not lost anymore on structure reset.
# 1.9.1.1
- Changed: All types of bricks which can be used to craft the farm blocks can now also be used to cover the top.
- Changed: Fertilizer is now actually consumed and farm will stall if it runs out.
- Changed: Saplings will now be collected by the farm. It will first attempt to fill the internal reservoir for saplings. If it runs out of space there, saplings will be diverted to the product pool.
#1.7.0.4
- Changed: Reduced the bandwith used by leaves on trees generated by forestry by about 87 %. This should also fix disconnect.overflow in high density forests in SMP.
- Bugfix: Fixed an issue that caused fruits (cherries, walnuts, chestnuts) to not spawn correctly, generating phantom fruits.
#1.7.0.3
- Bugfix: Fixed an exploit that allowed bees to be duplicated via backpacks.
- Bugfix: Fixed a crash in relation to RP2's fake player.
- Bugfix: Blacklist config is now read before registering mutations and should work correctly.
- Bugfix: Fixed an issue that caused bees to render incorrectly in the stationary analyzer.
- Bugfix: Fixed a crash related to using the wrong locale for lower casing identifiers.
- Bugfix: Fixed incorrect bee rendering in apiarist's pipe. (Again.)
- Bugfix: Fixed a duplication bug on apiaries with BC pipes.
#1.7.0.2
- Bugfix: Random SMP crash when cycling through items in hand and opening backpack gui.
- Bugfix: Fixed a crash when putting cans into a RP2 deployer.
- Bugfix: Fixed the issue that caused specimen in bee- and treealyzer to require a second click for analyzation. (h/t Xhamolk for finding the source of the bug.)
- Bugfix: Letters can only be written to if they are unstacked.
- Bugfix: Letters will now correctly be lodged irrespective of casing of recipient's name.
- Bugfix: Cherry trees are now correctly named "Hill Cherry", not "Wild Cherry".
- Bugfix: Fixed bonemeal not being consumed on use on saplings.
- Bugfix: Possibly improved sapling stacking.
#1.7.0.0
- Added: Treebreeding and inheritance. Crossbreeding trees occurs when their leaves are pollinated by nearby bees.
- Added: 17 new, breedable trees. All trees can be bred from the vanilla four. (Log textures courtesy of Binnie.)
- Added: Trees can bear fruits, some fruits will require a ripening period.
- Added: Jungle trees have cocoa, oak apple, cherry trees cherries, walnut trees walnuts and chestnut trees chestnuts.
- Added: Both walnuts and chestnuts squeeze down to 0.2 buckets of seed oil, producing a tiny amount of mulch.
- Added: Config option to disable access restrictions on machines.
- Added: Treealyzer will auto-convert vanilla saplings to saplings with genetic information when analyzing them.
- Added: Fifth page in tree- and beealyzer to show information on classification and species descriptions.
- Added: Alternative sprites for bees to use in bee addons. (Courtesy of MysteriousAges.)
- Removed: Saplings from dungeon loot.
- Removed: Generational and mating info from trees to enable better stacking of saplings.
- Changed: Treealyzer and beealyzer have gotten a significant facelift.
- Changed: Touched up the apiarist's chest gui slightly.
- Changed: Apple fruit leaves on oak trees do not show a fruit texture anymore.
- Changed: Beealyzer now shows information on the previously hidden chromosome which controls the speed at which bees pollinate.
- Changed: Empty letters are now stackable.
- Changed: Newly mutated Nether bees lost the trait giving them the fastest pollination speed. Significantly reduced all pollination speeds.
- Changed: Bees will now plant flowers in a vastly larger area. They still expect the first flowers to be in the nearer vicinity though.
- Changed: Increased chance for populated apiaries in beekeeper houses.
- Changed: Disabling the version check also disables it on startup.
- Changed: Impregnated casings only require 1/4th bucket of seed oil for production.
- Changed: Made space check for tree growth more tolerant.
- Changed: Blacklisted species are now listed as extinct on the analyzer info page.
- Bugfix: Fixed a bug that might cause incorrect genome comparisons. (h/t Tahg)
- Bugfix: Fixed a bug that caused incorrect metadata handling when filling containers.
- Bugfix: Saplings don't drop anymore in creative, when the block is destroyed by a player.
- Bugfix: Fixed some issues in game mode configs.
- Bugfix: Beehives cannot be destroyed by the dragon anymore.
- Bugfix: Fixed saplings not replacing tall grass/snow when planting.
- Bugfix: Fruit family "nuts" now has a localized string.
- Bugfix: Trade stations now take NBT data into account.
- Bugfix: Breaking logs should now trigger leaf decay as well.
- Bugfix: Saplings and leaves now re-render after server synch.
- Bugfix: Fixed saplings not dropping when block below is removed.
- Bugfix: Fixed fast graphics not actually using fast texture on leaf blocks.
- Bugfix: Fixed sequoias only requiring 2x2 saplings.
- Bugfix: Genetically modified oak trees now take on the correct foliage colour for the biome. (Applies for any tree using ColorizerFoliage.getColourBasic().)
- Bugfix: Genetically modified saplings can now burn in furnaces.
- Bugfix: Fixed backpacks switching modes when emptying into chests.
- Bugfix: Electric engines now display MJ/t. (RichardG)
- Bugfix: Fixed saplings rerendering incorrectly before getting their tile data.
- Bugfix: Fixed germling spritesheet not being pre-loaded.
- Bugfix: Fixed pick block on half slabs.
- Bugfix: Fixed half slabs breaking instantly.
- Bugfix: Try to handle other mods not preserving NBT data more gracefully.
- Bugfix?: Added a safety check to handle bee and tree data missing a genome.
- Bugfix: Fences will now be destroyed by fire.
- Bugfix: Imprinter renders the correct bee icons again.
- Bugfix: Biogas engines should not get stuck anymore on chunk reload. (denoflions)
- Bugfix: Most machines with liquid tanks should now handle metadata correctly. (denoflions)
- API: Added API to enable retrieval and re-use of tree world generators.
- API: Made backpacks more API friendly. Other mods should now be able to define their own.
- API: Other mods can use IMC to add items to backpacks without needing to use the API. The message must be keyed 'add-backpack-items' and contain a string of the format 'backpackident@$id:$meta;$otherid:$othermeta...'. (Example: 'forester@2653:0;1233:5') Identical to the manual config.
# 1.6.5.8
- Added: Sipiri trees (Greenheart).
- Changed: Blacklisted species are now listed as extinct on the analyzer info page.
- Changed: Minor layout adjustments for bee- and treealyzer.
- API: Minor internal changes. Marked a few older methods as deprecated. Moved blacklist to common code.
- Bugfix: Imprinter renders the correct bee icons again.
#1.6.5.7
- Added: Alternative sprites for bees to use in bee addons. (Courtesy of MysteriousAges.)
- Added: Willow trees.
- Added: Fruits to forester's backpack.
- Changed: Maturation rate of vanilla saplings to match actual vanilla saplings.
- Changed: Reduced maturity required on most forestry saplings except sequoia, baobab, ebony and kapok.
- Changed: Impregnated casings only require 1/4th bucket of seed oil for production.
- Changed: Made space check for tree growth more tolerant.
- Bugfix: Saplings are not consumed in creative mode anymore.
- Bugfix: Ebony trees now generate at least one trunk stem.
# 1.6.5.5
- Added: Remaining descriptions for bee and tree species.
- Changed: If the classification hierarchy for a species becomes too crowded (>5 classifications above species), Domains and Phylums will be hidden.
- Changed: Saplings now require a certain time to grow, depending on the inherited attribute "maturity".
- Bugfix: Try to handle other mods not preserving NBT data more gracefully.
- Bugfix?: Added a safety check to handle bee and tree data missing a genome.
# 1.6.5.4
- Added: Fifth page in tree- and beealyzer to show information on classification and species descriptions.
- Removed: Binomials from page 2 of the analyzers.
- Changed: Overhauled the beealyzer similar to the treealyzer.
- Changed: Disabling the version check also disables it on startup.
- Changed: Descriptions in the analyzers now work. Descriptions can be added in lang/arboriculture and lang/apiculture.
# 1.6.5.2
- Added: FruitProviders can now mark all, none or some leave blocks as fruit leaves. Fruit leaves will keep track of the elapsed "riping time". The speed at which it elapses is influenced by the sappiness of the tree. FruitProviders can alter texture and/or colour according to the riping time.
- Changed: Mutations will now result in a pure breed of the new species.
- Bugfix: Fixed saplings rerendering incorrectly before getting their tile data.
- Bugfix: Fixed germling spritesheet not being pre-loaded.
- Bugfix: Fixed pick block on half slabs.
- Bugfix: Fixed half slabs breaking instantly.
#1.6.5.1
- API: Cleaned up IBackpackDefiniton thanks to CovertJaguar.
- Changed: Bumped default pollination speed on industrious bees.
- Test: Increased shift of fruit overlays to see whether that fixes Optifine issues.
- Changed: Decreased sapling drop rate for normal.
- Added: Sprites for walnut and chestnut.
- Changed: Increased sapling drop rate when leaf is mated by factor 2.
- Added: Treealyzer will auto-convert vanilla saplings to saplings with genetic information when analyzing them.
- Added: Tooltips on saplings.
# 1.6.5.0
- Added: Treebreeding and inheritance.
- Added: Almost all trees. Still missing are palm and bojuum. (Log textures courtesy of Binnie.)
- Added: Config option to disable access restrictions on machines.
- Added: Fruit overlay for leaves. They will now be textured according to the fruitprovider of their trees.
- Added: Cocoa to jungle trees, apple to oak, cherry to cherry trees, walnut to walnut trees and chestnut to chestnut trees. (Latter three are not yet implemented.)
- Added: API to enable retrieval and re-use of tree world generators.
- Removed: Saplings from dungeon loot.
- Changed: Beealyzer now shows information on the previously hidden chromosome which controls the speed at which bees pollinate.
- Changed: Empty letters are now stackable.
- Changed: Newly mutated Nether bees lost the trait giving them the fastest pollination speed. Significantly reduced all pollination speeds.
- Changed: Bees will now plant flowers in a vastly larger area. They still expect the first flowers to be in the nearer vicinity though.
- Changed: Cherry tree generator.
- Changed: Lime tree generator.
- Changed: Added vine generation to kapok trees.
- Changed: Increased chance for populated apiaries in beekeeper houses.
- Bugfix: Fixed a potential crash on negative values in the rng. (Baobab generator)
- Bugfix: Trade stations now take NBT data into account.
- Bugfix: Breaking logs should now trigger leaf decay as well.
- Bugfix: Saplings and leaves now re-render after the TE was synched to server.
- Removed: Generational and mating info from trees to enable better stacking of saplings.
- Bugfix: Fixed saplings not dropping when block below is removed.
- Bugfix: Fixed fast graphics not actually using fast texture.
- Bugfix: Fixed sequoias only requiring 2x2 saplings.
- Bugfix: Genetically modified oak trees now take on the correct foliage colour for the biome. (Applies for any tree using ColorizerFoliage.getColourBasic().)
- Bugfix: Genetically modified saplings can now burn in furnaces.
- Bugfix: Fixed backpacks switching modes when emptying into chests.
- Bugfix: Electric engines now display MJ/t. (RichardG)
- API: Made backpacks more API friendly. Other mods should now be able to define their own. This may have broken a few things! Please test.
- API: Other mods can use IMC to add items to backpacks without needing to use the API. The message must be keyed 'add-backpack-items' and contain a string of the format 'backpackident@$id:$meta;$otherid:$othermeta...'. (Example: 'forester@2653:0;1233:5') Identical to the manual config.
#1.6.4.0
- Updated: MC 1.4.6.
- Updated: IC2 API for 1.4.6.
- Added: Acacia and walnut saplings and trees.
- Added: Functionality to height chromosome on trees.
- Added: Recipes for slabs and fences.
- Added: Treealyzer. Same recipe as the beealyzer but with copper ingots. (WIP!)
- Changed: Trees will now only grow if the trunk base of the tree to generate contains saplings. (2x2 for chestnut, walnut; 3x3 for redwood; see treealyzer.)
- Bugfix: Alvearies and apiaries now correctly classify the nether as hellish.
- Bugfix: Fixed backpacks merging bees without regard for NBT data.
#1.6.3.0
- Added: Chestnut and Teak saplings.
- Changed: Only bees that can survive in the village's biome are now generated in beekeeper huts.
- Changed: Bee princesses and queens are unstackable again.
- Bugfix: Only a single queen/princess/drone is added to apiaries and alvearies again when using BC pipes.
- Bugfix: Marshy bees now correctly have a base required damp humidity instead of normal.
- Bugfix: Fixed farms and radioactive bees destroying IC2 personal safes. (RichardG)
- Bugfix: Fixed electric item discharge in electrical engines. (RichardG)
- Bugfix: Fixed an issue that caused drone stacks to be consumed entirely on breeding success.
- Bugfix: Fixed inventories merging some bees even if they don't match entirely.
#1.6.2.6:
- Added: Config option to disable nags and warnings.
- Added: Notice if a new version is available. Config option to disable it.
- Changed: Ash recipes now use the ore dictionary.
- Changed: Added wood pulp to ore dictionary as "pulpWood".
- Bugfix: Fixed an issue with draining the last drops of liquids from tanks.
1.6.2.4:
- Added: Holidays are coming.
- Added: Missing config options for compost and humus recipes. Setting a recipe output to 0 will disable the recipe.
- Changed: Backpack config should be more resistant to whitespace derps.
- Changed: Upped seed oil slightly again.
- Changed: Increased drop rate of balsa saplings.
- Bugfix: Carpenter should now be compatible with RP2 fluid pipes. (Mistaqur's PR)
- Bugfix: Fixed potential NPE on carpenter gui.
- Bugfix: Fixed potential NPE on growing saplings.
1.6.2.3:
- Added:
Option to switch between EASY, NORMAL and HARD game modes which affect both the energy demand of all machines,
as well as the efficiency of energy production. They also affect the output of several recipes.
Additional game modes can be defined in config/forestry/gamemodes/*. EASY matches the previous default behaviour.
The new modes NORMAL and HARD are untested, adjust to your liking.
- Changed: Reduced seed oil squeezed from single seeds to 1/10th the former amount.
- Changed: Decreased time required for launch of dissipation charges.
- Changed: Added support for RP2's fluid pipes. (Mistaqur's PR.)
- Bugfix: Peat-fired engines will not dump peat into ash slots anymore.
1.6.2.2:
- Changed: Some better backpack integration for wooden objects from the Forge ore dictionary. (Mistaqur's PR.)
- Bugfix: Fixed broken config files. Their format has changed! Block ids and item ids should be read correctly from old config files. Backup beforehand to be on the safe side!
1.6.1.5:
- Bugfix: Fixed potential NPE related to backpacks. (Contributed by mistaqur.)
- Bugfix: Fixed an issue that caused vanilla's (and other mod's) planks, logs and slabs not to be recognized in the carpenter.
- Bugfix: Fixed an issue that caused ore dictionary aware carpenter recipes to incorrectly sort ore dictionary ingredients into the box slot.
1.5.0.2:
- Added: Emeralds to miner's backpack.
- Added: Portugese translation by Cassiobsk8.
- Bugfix: Fixed missing localization on Apiarist's Pipe.
- Bugfix: Filter settings on Apiarist's Pipe are saved again.
- Bugfix: The alveary will not eat its inventory contents anymore if one of the slabs covering it is destroyed.
1.5.0.1:
- Updated: BuildCraft integration for 3.2.0pre2+.
- Bugfix: Pick block now works on beehives.
- Bugfix: Stained glass recipe now correctly consumes resources.
- Bugfix: Fixed general raintank derpiness.
- Bugfix: Fixed analyser timer on the stationary beealyzer.
- Bugfix: Fixed several potential crashes related to engines.
- Bugfix: Squeezer will not request power anymore if the product tank is filled.
1.5.0.0:
- Added: Console command to change beekeeping modes. Use "/beekeeping" to display the current and available modes, "/beekeeping [MODE]" to change the mode.
- Added: Console commands to spawn queens, princesses and drones. (Thanks Binnie!)
- Added: Localization for apiarist's pipe.
- Added: Console command to check forestry version and available version. Type "/forestry version" to display it.
- Updated: Russian translation (Mistaqur).
- Bugfix: Fixed issue that caused backpacks not to pick up ingots and ores added via the ore dictionary.
- Bugfix: Removed inadvertent dependency on BuildCraft.
- Bugfix: Fixed issues that prevented the set beekeeping mode to be correctly saved into the world.
- Bugfix: Fixed issue that caused backpack resupply not to work.
- Bugfix: Fixed a gui crash on electrical engines.
- Bugfix: Carpenter now displays "No resource" as error message if a recipe is set but resources are missing.
- Bugfix: Carpenter updates its recipes now correctly when matching liquids are supplied after the recipe.
1.4.9.28:
- Changed: Beekeepers trade 2 wheat instead of 4 for 1 honey comb.
- Changed: Beekeepers trade 24 wood blocks instead of 16 for 1 apiary .
- Changed: Beekeepers trade 6 proven frames instead of 2 for 1 emerald.
- Updated: German localization.
- Removed: Crate recipe.
- Changed: Survivalist's tools now require normal sticks instead of impregnated sticks.
- Changed: Survivalist's tools can now be crafted as assembled (non-stackable) products without the carpenter. Recipes are upside-down compared to vanilla. They can be disassembled into stackable assembly kits by using cartons (shapeless recipe) with them. Cartons still require a carpenter.
- Changed: Digger's backpacks now take survivalist's shovels, their assembly kits and broken shovels, miner's backpacks take survivalist's pickaxes, their assembly kits and broken pickaxes.
1.4.9.26
- Added: Some more remaining localizations. Localizations apart from those for wooden planks and slabs should now be complete.
- Bugfix: Fixed an issue that caused backpacks to behave strangely when they were forced to close to due inventory manipulation.
- Bugfix: Fixed duplication bugs on beealyzer and habitat locator.
1.4.9.24:
- Changed: Boosted the output of the following recipe to account for lower apiary yield: Wax capsules, refractory capsules, candles, torches.
- Changed: Boosted the yield of phosphor from simmering combs. (Yields 2 phosphor at a 70 % chance instead of 1 phosphor at 90 %.)
- Changed: An apiary stocked with the full three hive frames can now reach 90 % of alveary speed. (Almost negating the speed nerf but still requiring manual attention now and then.)
- Bugfix: Planters and harvesters now available via creative inventory again.
- Bugfix: Fixed reversed stained glass recipes.
- Bugfix: Bee species total is counted again.
1.4.9.22:
- Added: Several trade options to beekeeper villagers.
- Changed: Minor adjustements to generation of bee houses in desert villages.
- Bugfix: Carpenter now respects liquid requirements.
- Bugfix: Fixed trade stations always showing the no resource error.
- Bugfix: Fixed an issue that caused machines inheriting TileMill to update client and server side.
1.4.9.21:
- Upgraded: Now requires at least Minecraft Forge .213!
- Added: Beekeeper and hut to vanilla villages. (Yes, there will be custom trade options in the future.)
- Added: Named some of the wooden planks and slabs, named stained glass.
- Bugfix: Fixed an issue that caused pipes to "clean out" the alveary's inventory while only returning the first item.
- Bugfix: Bog earth should now correctly update visually when it matures to peat.
1.4.9.20:
- Upgraded: Now requires at least Minecraft Forge .205.
- Bugfix: Fixed an issue that caused only 2/3rds of bees to be rendered in the analyzer frame.
- Bugfix: Fixed a typo in the beealyzer localizations.
- Bugfix: Fixed an issue that caused mailbox inventories to be inaccessible client side.
- Bugfix: Fixed an issue with backpack pickup.
1.4.9.19:
- Changed: Apiary recipe now accepts any wooden slabs.
- Changed: Decreased chance for a beehive to not drop a princess drastically.
- Changed: Slots on swarmer gui only accept valid swarm inducers.
- Bugfix: Apiary recipe accepts slabs instead of stairs again.
- Bugfix: Radioactive trait does not remove bedrock anymore.
- Bugfix: Fixed issue that caused trade station inventories to behave wonky.
- Bugfix: Fixes heater and fan visual not updating correctly.
- Bugfix: Fixed a potential NPE related to swarmers.
- Bugfix: Fixed inventory on swarmers.
1.4.9.18:
- Added: Apatite now drops XP when mined.
- Added: Apiary like triggers for alveary.
- Re-enabled: Ops can again override machine permissions. Steadfast bees are added to dungeon chests again.
- Bugfix: Alveary swarmer gui now also displays items in the player's inventory.
- Bugfix: Trade stations can be named again.
- Bugfix: Milk buckets now return an empty bucket when put into liquid slots.
- Bugfix: Lava and water buckets will now be populated into the liquid API if BC is not present.
1.4.9.16:
- Upgraded: MC 1.3.2.
- Changed: Polished oak sticks are now impregnated sticks and use seed oil instead of water in production.
- Changed: Apiary speed was nerfed to 10 % of alveary speed. However, up to three hive frames can now be added to them which boost speed by 20 % each, allowing an apiary to reach 70 % of alveary speed.Hive frames degrade with use and will be consumed after a few generations of bees.They have to be replaced manually. Currently there are two types: untreated frames and impregnated frames. Both crafted with sticks surrounding a single piece of string with the latter using impregnated sticks.Impregnated frames are three times as durable as untreated frames.Alvearies are constructed differently and do not require frames or anything like them.
- Changed: Reduced cost of scented paneling by one royal jelly and one pollen.
- Bugfix: Fixed an issue that caused the dedicated server to crash on startup.
- Bugfix: Fixed smelting of copper and tin.
1.4.9.14:
- Upgraded: Initial port to MC 1.3.1 using Forge .181.
- Added: Blacklist for bee species. Will prevent mutations that have that species as a result from occuring.
- Bugfix: Custom generator fluids should now work.
- Bugfix: Fluids can now be piped into and extracted from the front of machines again.
- Bugfix: Water in biogas engines constantly consumes lava again.
- Bugfix: Fixed translation on alveary gui.
1.4.9.6:
- Added: Swarmer. Can replace an alveary block (though not in the topmost layer). Has a small internal inventory. Currently accepts piped in royal jelly. When the alveary is occupied by a queen, the swarmer will try to induce swarming and consume royal jelly in the process. On success a new swarm hive will spawn in the larger vicinity around the alveary.
- Bugfix: Fixed broken server jar.
- Bugfix: Dropped honey combs should now get picked up.
- Bugfix: Fixed BC plugin.
1.4.9.5:
- Added: Alveary. https://dl.dropbox.com/u/44760587/img/devel/alveary4.jpg shows the structure required. Base building block is a 3x3x3 cube of alveary building blocks. Roof consisting of slabs and stairs at the base are required. Note that no subcomponents are yet implemented and the alveary's advantages are not yet readily apparent.
- Added: Alveary block. Created from scented paneling surrounding an impregnated casing.
- Added: Impregnated casing is created in the carpenter using wooden blocks and seed oil.
- Changed: Recipe for standard apiary now requires an impregnated casing, wooden planks and slabs instead of sturdy machine, gears and glass.
- Changed: Sturdy machine and hardened machine are now sturdy casing and hardened casing.
1.4.9.2:
- Added: Mutations for wintry branch. Removed icy and glacial bees from creative inventory.
- Changed: Increased output of crushed ice recipe in squeezer to 1 bucket while increasing amount of ice shards needed.
- Bugfix: Fixed imprinter crash.
- Bugfix: Fixed a NPE with IC2.
1.4.9.0:
- Changed: Fixed rotation on stationary analyzer.
- Changed: Apiculture API to use unique string identifiers instead of ids. Bye-bye id conflicts. Old bees are autoconverted, however their colours are displayed incorrectly. Breed them to fix that. Added species branches to API.
- Changed: Forestry wrench now works on BC items. (BC 3.1.6+)
- Changed: Upgraded BC API to newest. Not compatible with any released BC version.
- Changed: Switched circuit API to use unique string identifiers instead of ids.
- Changed: Most machines will not request power anymore if they do not have work. (Mistaqur's PR)
1.4.8.5:
- Changed: Ash slots on peat-fired engines do not accept inputs anymore.
- Changed: The following slots do not accept input anymore: Waste slots on planters, can output slot and remnant slot on squeezer, can output slot on raintank, can output slot on bottler, product slots on centrifuge.
- Changed: Slots in the apiary only accept matching items now. Output slots do not accept input anymore.
- Bugfix: Fixed a duplication bug with most machines.
- Bugfix: Removed duplicate crating recipes.
- Bugfix: Planters will search all available germling slots for something to plant. (Mistaqur's PR.)
- Bugfix: Fixed an exploit that enabled heating of biogas engines with any liquid.
- Bugfix: Fixed a tiny display issue where some backgrounds on empty inventory slots would be slightly off-colour.
- Bugfix: Fixed a crashbug related to SMP letter gui.
1.4.8.4:
- Added: Mailbox alert, can be disabled in config.
- Added: Config option to clear alleles that have become invalid. Might rescue saves after removing bee addons. (Set genetics.invalid.chromosome.clearing=true to reset invalid chromosomes.)
- Added: Confirmation letters by trade stations to their owners, informing them about buyers and the amount of orders filled.
- Added: Sand can be smelted down directly to liquid glass in thermionic fabricator. Melting point is at 3000癈.
- Added: Bee FX on SMP.
- Updated: Polish and russian translations.
- Changed: Refactored a few things to make bukkit porting easier.
- Bugfix: Juice can now actually be used in a biogas engine.
- Bugfix: Soldering iron recipe now ore-dictionary aware.
- Bugfix: Crating for bronze, copper and tin ore dictionary aware.
- Bugfix: Fixed an issue that caused foresters to not grow tree saplings anymore.
- Bugfix: Opening and closing a letter gui will not overwrite sender information on already sent letters.
- Bugfix: Fixed two dupe bugs with letters.
- Bugfix: Fixed a dupe bug with backpacks.
- Bugfix: Fixed a crash when extracting from a trade station with pipes.
1.4.8.2:
- Changed: Carpenter and Fabricator accept tin/copper/bronze ingots according to the ore dictionary independent of the ingots actually used in the crafting matrix.
- Bugfix: Fixed two duplication glitches with the carpenter.
- Bugfix: Fixed a duplication glitch in the thermionic fabricator.
- Bugfix: Fixed a possible NPE when a letter was sent to trade stations without set tradegood.
1.4.8.1:
- Changed: Extracting from a thermionic fabricator will only consume resources from the internal inventory, but not from the crafting grid.
- Bugfix: Empty species slots on apiarist's pipe do not display a tooltip anymore.
- Bugfix: Stamps in letters do not stack anymore.
- Bugfix: Added a bugfix to prevent a rare crash with harvesters.
- Bugfix: Bounding box on mushrooms in farms now matches those outside farms.
1.4.7.39:
- Changed: Apiarist's Pipe Gui now based on Forestry gui. Should work with BC 3.1.5 again.
- Changed: Backpack guis now behave identical on SSP and SMP with slots refusing non-matching items on SMP as well.
- Bugfix: Raintank will not collect water anymore in arid biomes from other mods.
- Bugfix: Fixed a bug that caused items added with a wildcard -1 not allowing manually putting them into backpacks.
1.4.7.38:
- Added: Trade stations that run out of paper, stamps or stock will inform the player of that fact in the trade preview.
- Changed: Drastically reduced amount of network updates caused by engines while (hopefully) improving their updating client side.
- Bugfix: Copper and tin electron tubes now correctly named.
- Bugfix: Stamps now match their slots in the stamp collector.
- Bugfix: Plugins should be loaded from external jars again.
- Bugfix: Fixed a crashbug if a plugin uses a gui id not in internal enum when using apiarist's pipe plugin.
1.4.7.36:
- Added: Additional filtering options for Apiarist's pipe: Pure-bred, nocturnal, pure-bred nocturnal, strong flyer, pure-bred strong flyer, cave-dweller, pure-bred cave-dweller.
- Changed: Flint will also re-light candle stumps.
- Changed: Added a suggested fix by immibis against tile update spamming on SMP.
- Changed: Adapted apiarist's pipe texture paths to new format.
- Changed: Removed seperate mod for Apiarist's Pipe and reimplemented as sub-plugin.
- Bugfix: Trade stations should now correctly update error messages.
- Bugfix: Plugin manager should now conflict less with other mods naming plugins similary.
- Bugfix: Version is now being injected correctly again.
1.4.7.35
- Added: Trade preview when addressing a letter to a trade station.
- Changed: Server ops now override access restrictions on machines. In SSP all players count as ops.
- Changed: Renamed electron tubes to something clearer.
- Bugfix: Trade stations now correctly keep track of their own identifier and have the correct sender address.
1.4.7.28:
- Upgraded: Forge 3.3.8 now required for 4096 block id fix.
- Added: Candles. Slightly dimmer than torches, made in the carpenter from beeswax and string or silk wisps.
- Changed: Mushroom farm now plants red and brown mushrooms correctly. (There goes another block id.)
- Changed: Decreased cost of harvesters slightly. Now require only a small circuit board instead of medium.
- Bugfix: Gui of mushroom farm fixed.
1.4.7.22:
- Added: Stamp collector capable of retrieving stamps the post office has collected. This machine does not have a crafting recipe since it is intended to be placed by ops. Texture is temporary.
- Added: Config option to disable crafting of stamps.
- Added: Pipe interaction for trade station.
- Changed: The following recipes now use electron tubes instead of plain ingots/diamonds: arboretum, logger, farm, combine, peat bog, turbary. Three tubes and one circuit board are required.
1.4.7.21:
- Added: Glass panes can now be smelted down in the fabricator for 0.375 buckets of glass.
- Changed: Surplus items in mail order letters are now returned with the order.
- Changed: Mailboxes now auto-register and their gui does not need to be opened anymore.
- Changed: Trade stations and mailboxes are saved to file on creation.
- Changed: Slightly cleaned up trade station guis.
- Bugfix: Thermionic fabricator now takes liquids into account.
- Bugfix: Fixed an issue that caused letter guis not to close when the item was clicked out of the inventory.
- Bugfix: Fixed a caching issue that cause destroyed trade stations to not be removed at once from the system.
1.4.7.15:
- Changed: Added basic SMP functionality to mailbox and letters.
- Changed: Inventory slots on already mailed letters will not accept input anymore.
- Changed: Text fields on mailed letters are not editable anymore.
- Bugfix: Made several recipes ore dictionary aware again. Should be fixed all now.
- Bugfix: Calculating paid postage takes stack size into account.
1.4.7.10:
- Upgraded: New ore dictionary handling. World generation now handled by FML.
- Added: SMP to fabricator gui.
- Removed: Temporary conversion recipes for rubber plantation and harvester. You really should be rid of those now.
- Removed: Old (pre 1.3) tin ore block.
- Bugfix: Soldering iron now able to remove chipsets on SMP.
1.4.7.6:
- Changed: IMPORTANT: Textures have changed path to match new BC convention and to avoid future conflicts.
- Changed: Removed plan requirement from the thermionic fabricator recipes.
- Changed: Added a fifth (orange) heating stage to engines.
- Bugfix: Pipettes now work on the reservoir slot in the fabricator.
1.4.7.5:
- Added: Thermionic fabricator to produce electron tubes which are soldered onto chipsets now to create circuits. Textures on the fabricator are temporary!Fabricator requires energy to heat up and will smelt glass blocks provided in the top left slot. Crafting tubes requires molten glass, crafting materials and plans. Plans for the tubes need to be provided in the top right slot - these are however temporarily substituted by tin, bronze,gold and diamond. Plans are not consumed when crafting tubes. Pipe interaction is still missing.
- Added: Electronic Boost II circuit.
- Changed: Recplaced plain iron, gold and diamond for circuit soldering with electron tubes.
1.4.7.2:
- Upgraded: Forge 3.2.5.118 now required.
- Added: Carpenter recipes for blank chipsets.
- Changed: Uses Forge Hooks now to determine whether a block is a leaf or not for beehive generation.
- Changed: Reduced lava requirements on biogas engine.
- Changed: Rain will be ignored in any biome with a humidity of 0 to better accomodate bees in desert-like biomes added by other mods.
- Changed: Added ability to grow mushrooms to bees requiring them.
- Changed: Soldering irons will now be damaged and ultimately destroyed when used to remove chipsets from machines.
1.4.7.1:
- Added: Soldering iron to solder circuits onto chipsets. Circuits are temporarily represented by iron, gold ingots and diamonds. Right-clicking with soldering iron in hand will bring up the crafting inventory.
- Added: Clicking onto a socketed chipset with a soldering iron will remove the chipset from the socket and deposit it into the player's inventory if space is available.
- Added: New circuits for electrical engine: Electrical Efficiency (-1 EU/t) and Electrical Boost (+2 MJ/t / + 7 EU/t).
- Changed: Chipsets are now tiered according to the amount of circuits they can take: Basic (1), Enhanced (2), Refined (3)
- Changed: Added helper functions to API to retrieve usable IBee objects from itemstack data.
- Bugfix: Fixed several chunk reset issues.
1.4.7.0:
- Upgraded: FML client side. Requires at least Forge 3.2.4.114. ModLoader is neither required nor supported and will crash your game! Do not install Modloader. Only install Forge .114+!
- Added: Config options for text colours on guis. See /config/forestry/colours.properties for format. Files at that location inside the zip of an active texture pack will take precedence over the default file.
- Added: Chipset socket to electrical engine and downgrade chipset to reduce its power output to 1 MJ/t. Crafted in the carpenter using six redstone on the sides and one tin ingot in the middle. Crafting recipe is temporary!
- Updated: Spanish translation to latest.
- Changed: Increased internal limit for bee species to 256.
- Changed: Additional generator fuels can now be added via API.
- Changed: Sky requirement for bees will be ignored in the nether.
- Bugfix: Fixed HD support for the habitat locator.
- Bugfix: Fixed HD support for liquid textures.
- Bugfix: Backpack and pipette info now properly displayed on SMP.
- Bugfix: Snow hives generate again.
1.4.6.2:
- Added: Fixed error display on fermenter.
- Added: More hints.
- Added: Czech translation courtesy Raccoon5.
- Added: Polish translation courtesy konwboj.
- Added: Cooked pork, chicken, steak, magma cream, eye of ender, fermented spider eye, fish and cooked fish to hunter's backpack.
- Added: Netherwart, pumpkin and melon seeds to forester's backpack.
- Added: Meta information for FML client side.
- Added: Marshy bees as a substitute for meadows bees in swamp biomes, since swamps are classified as damp biomes in vanilla Minecraft.
- Added: Some colour to tooltips of identified bees to make skimming over their properties easier.
- Changed: Pipette not only clears tank slots, but will suck up the contents and can be used to transfer those into other tanks.
- Changed: Machines are now throttled when attached to conductive pipes and cannot be sped up infinitely anymore.
- Changed: Apiarist chest will display the secondary species as "unknown" if the bee has not been analyzed yet. It will condense pure breeds to only display the primary allele.
- Changed: "No recipe" error on bottler, fermenter and centrifuge is now more responsive and does not require the machine to be powered to reset.
- Bugfix: Fixed slow lava leak on biogas engines running on "safe" fuels.
- Bugfix: Apiarist's Backpack now available on SMP.
- Bugfix: Bottler tank now reacts to the pipette.
- Bugfix: Bee statistics are now synched on SMP.
- Bugfix: Still will not trigger hasWork if the ouput tank is full.
- Bugfix: Carpenter will now correctly reset its no recipe error.
- Bugfix: Fixed dupe bugs in beealyzer and habitat locator.
- Bugfix: Forest hives only spawn in biomes with normal humidity.
1.4.6.1:
- Added: Spanish translations courtesy of francogp.
- Added: Finish translation courtesy of TheVarmari
- Removed: Obsolete industrial diamond recipes.
- Bugfix: "gui.longlife" and page header in apiarist inventories now localized.
- Bugfix: Peat bog isn't stuck on "No resources"-error anymore.
- Bugfix: Fixed error displays in SMP.
- Bugfix: Fixed engine rotation being displayed incorrectly on SMP client.
- Bugfix: Non-fatal but annoying NPEs in SMP fixed.
- Bugfix: Biogas engines warm up to yellow stage again.
- Bugfix: Moistener does not accept energy anymore.
- Bugfix: Fermenter will not continously consume the energy stored even if it doesn't have any work.
1.4.5.6:
- Added: Access control to machines. Owners can now set their machines to "shared", "restricted" or "private". Machines in private mode will not display their guis to non-owners and cease interaction with pipes and tubes. Machines in restricted mode can only be broken by their owner.
- Added: Still more hints.
1.4.5.5:
- Added: More hints.
- Changed: Modified the way disabled peat-fired engines work. Will continue to burn peat already in the system as before but will not generate energy from that process anymore.
- Changed: Peat-fired and electrical engines now overheat if they cannot pass on all produced energy. If they reach melting point, the are forced into a cooldown. (Explosions still bee-exclusive feature.) Melting point of electrical engines is at 300癈, of peat-fired engines at 1000癈.
- Changed: Apiarist's Chest can now be crafted from any kind of honey combs.
- Changed: Electrical engines will stop burning EU when no redstone signal is applied.
- Removed: ExtraBiomesXL plugin since it has become unneeded. Bees read the climate from vanilla functions now.
1.4.5.3:
- Added: Crafting recipe for pipettes.
- Added: Gui to electrical engine, battery handling. (Untested, is missing charge indicator.)
- Changed: Error ledger won't be displayed if the status of the machine or engine is ok.
- Bugfix: Analyzer should now handle cans and capsules correctly.
- Bugfix: Fixed and added several localizations. Added ru_RU language file courtesy of mistaqur.
- Bugfix: Fixed some SMP crashes.
- Bugfix: Fixed error codes not synching on SMP.
- Bugfix: Taiga correctly identified as cold instead of icy again.
- Bugfix: Peat-fired engines will not drop below 0癈 anymore.
1.4.5.2:
- Added: Localization support. en_US and de_DE (incomplete) language files.
- Added: Hint ledger. Can be disabled in config.
- Added: Tooltips to liquid tank slots.
- Added: Pipette to empty tanks with less than a bucket of liquid in them.
- Added: SMP synchronization for energy info ledger.
- Bugfix: Added missing icons.
- Bugfix: Still now also consumes the last bucket of biofuel instead of buffering it endlessly.
1.4.5.1:
- Added: Error displays on analyzer, planters, engines, power generator.
- Added: Climate info ledger to apiary.
- Added: Energy info ledger to engines.
- Changed: Only a single ledger on a machine's gui can be open at any time.
- Bugfix: Fixed extreme hills biome being classified as icy.
- Bugfix: Fixed several error displays.
- Bugfix: Fixed issue that caused BC gears to be ignored in crafting recipes.
- Bugfix: Removed texture glitches on farm guis.
- Bugfix: Fixed an issue that caused EE's forestry addon to malfunction.
1.4.5.0:
- Added: Stationary beealyzer. Requires liquid honey for operation.
- Changed: Backpacks will not resupply anymore if any gui is open.
- Changed: Revamped error code display.
- Bugfix: Fixed hasWork trigger on still.
- Bugfix: Fixed hasWork trigger on fermenter.
- Bugfix: Crafting recipes for infuser and habitat locator now ore dictionary aware.
1.4.4.4:
- Changed: Boosted number of drones.
- Bugfix: Fixed an issue that caused startup crashes if item id in manual backpack config was larger than 4096.
- Bugfix: Fixed an issue that caused bees not to recognize biomes overriden by map editors.
- Bugfix: Fixed trees in arboretums not growing above y=127.
- Bugfix: Removed debug outputs from apiarist's pipe.
- Bugfix: Fixed dupe bug in apiarist's chest.
- Bugfix: Fixed yet another dupe bug related to backpacks. Backpacks will now force close their gui if you click their item.
- Bugfix: Named the achievements that mistakenly made it into 1.4.4.2 and added an achievement page for them.
- Bugfix: Adapted incorrect BuildCraft refinery recipe to new values.
1.4.4.1:
- Disabled: Restrictions when run through the technic launcher.
- Added: Genome imprinter to create bees with specific genome. Intended as an admin utility for SMP. Disabled by default. See config for option.
- Added: Load order priorities server side for soft dependencies on BuildCraft and IC2. Requires at least Forge 3.0.1.84, otherwise your server will crash if one of those is missing.
- Changed: Biofuel Bottler now simply called Bottler.
- Changed: Hive world generation now tied to biome temperature to increase compatibility with biomes added by other mods.
- Changed: Updated ExtraBiomesXL plugin.
- Bugfix: Fixed fat legs on apiarist's armour.
- Bugfix: Fixed a possible crashbug server side when the habitat locator is unable to find a matching biome.
- Bugfix: Fixed invisible trees on SMP.
- Bugfix: Mushroom farm opens proper gui now.
- Bugfix: Apiarist's Pipe now correctly displays discovered bees and filters correctly again.
1.4.4.0:
- Upgraded: Minecraft 1.2.5 and Forge 3.0.0.
- Removed: Old honey combs from pre 1.3.4. Make sure you don't have any left.
- Added: Jungle saplings as fermenter resource.
- Added: Active apiaries are now indicated by swarming bees. (Thanks to Pahimar of EE and Azanor of Thaumcraft!)
- Added: Ability of rainmaker to use dissipation charges.
- Added: Experimental plugin for ExtraBiomesXL.
- Added: Bottler recipe to create water bottles for vanilla minecraft potions.
- Added: Season short mead with pollen to get curative mead using an infuser.
- Added: Ferns, vines and apples to Forester's backpack.
- Added: Builder's backpack for all types of building materials like bricks, planks, fences, torches.
- Added: Ability to lock backpacks by holding shift and right-clicking (without targeting a chest or other tile).
- Added: Receive mode to backpacks. Holding shift and right-clicking will cycle through normal, locked, receiving and resupply modes. While in receiving mode, hold shift and right-click on a chest to transfer matching items _into_ the backpack.
- Added: Resupply mode to backpacks. Backpacks in this mode will use their contents to stock up itemstacks in player inventory.
- Changed: Short mead is now the result of a fermentation process. Use the fermenter to convert liquid honey into liquid short mead using honeydew as resource. Bottle liquid mead directly in the fermenter or in the bottler.
- Changed: "Manure" is now "Compost" to better fit its origins.
- Changed: Wintry bees may now also spawn in frozen rivers, oceans and taiga. Forest bees may not spawn in taiga biomes anymore.
- Changed: Manually harvested mature bog earth now also drops a dirt block.
- Changed: Smooth stone is now handled by builder's backpack instead of digger's backpack.
- Changed: Fermenter mechanics to handle fermentation per work cycle instead of dumping the full output only at the end of a full fermentation cycle.
- Changed: Fermenter gained a dedicated input slot for cans, new gui. ISidedInventory implementation for tubes has changed!
- Changed: Still mechanics to handle distillation per work cycle instead of dumping the full output only at the end of a full distillation cycle.
- Changed: Still gained a dedicated input slot for cans, new gui. ISidedInventory implementation for tubes has changed!
- Changed: New gui for the centrifuge.
- Changed: Made misanthropic bees more vicious.
- Changed: Reduced poison duration on miasmic bees slightly.
- Changed: Reduced the amount of hunger restored by ambrosia and the duration of the regeneration effect slightly.
- Changed: Plugins now loaded dynamically.
- Bugfix: Fixed a crashbug related to old bees.
- Bugfix: Fixed a dupe bug related to backpacks.
- Bugfix: Fixed an issue that caused T2 backpacks to not transfer items into chests on right-click, destroying stacks above the 15th.
- Bugfix: Carpenter's hasWork gate trigger will not trigger if the output stack in the carpenter cannot take the full output of the recipe anymore.
- Bugfix: Steadfast bees are now seeded with proper genome.
- Bugfix: Fixed an issue that would sometimes have a second mutation occur for an already mutated allele.
- Bugfix: Fixed an issue that had the apiarist's chest always display an empty inventory and was causing crashes.
- Bugfix: Implemented BOTH_2 tolerance for temperature.
- Bugfix: Fixed possible null pointer exceptions on biome hazard checks.
1.4.2.0:
- Upgraded: MC 1.2.4, Forge 2.0.
- Removed: ModLoaderMP dependency. All Forge all the time now. (Note that Forge currently still requires MLMP for a working SMP.)
- Added: Jungle logs, saplings, leaves and cacti to forester's backpack.
- Changed: "No tolerance" for temperature/humidity is now recessive. BOTH_1, UP_1, DOWN_1 now dominant.
- Changed: Tried to pretty up a few things in the beealyzer.
- Changed: Removed remaining non-common bees from creative inventory.
- Changed: Reduced drop rate for valiant bees slightly.
- Changed: Boosted austere production slightly.
- Bugfix: Fixed an issue that caused only half the possible outcomes in breeding to appear.
- Bugfix: Fixed a duplication bug related to backpacks in SSP and SMP.
1.4.0.4:
- Changed: Improved appearance and behaviour of habitat locator. Added SMP functionality.
- Changed: Some internal changes to balance a few bees.
- Changed: Reduced amount of bog earth yielded by recipe using a water bucket to make use of cans and capsules more desireable.
- Removed: All bees except common ones from creative inventory / NEI.
- Bugfix: Drones were incorrectly produced at below max fertility.
- Bugfix: Removed name tag for old tin ore to prevent it from overwriting that of IC2.
- Bugfix: Backpacks do not accept backpacks into their inventory anymore (SMP).
1.4.0.3:
- Upgraded: IC2 support for MC 1.2.3. Fixed IC2 cans produced by bottler.
- Added: Flavour texts for bee species. Also: more.
- Added: Habitat locator.
- Changed: Backpacks now refuse to accept non-matching items into slots on SSP instead of just dropping them on closing. (Thanks to RichardG for that solution.)
- Bugfix: Fixed a bug that caused one more drone than expected to be produced.
- Bugfix: Fixed several potential NPEs related to gate triggers.
- Bugfix: Beehives cannot be pushed with pistons anymore.
- Bugfix: Fixed dupe bug related to backpacks.
- Bugfix: Fixed hive generation. Really.
- Bugfix: Removed debug messages.
1.4.0.2:
- Added: Color coding for recessive/dominant traits to beealyzer.
- Added: Inc sacs are now picked up by hunter's backpacks.
- Changed: Beealyzer will only drop bees, not honeydrops or honeydew on gui closing.
- Changed: Removed a few items from creative directory to reduce confusion.
- Changed: Removed legacy warning on harvesters when using wooden pipes.
- Bugfix: Added a few missing mutations.
1.4.0.1:
- Added: Additional information on climate tolerance to tooltips of analyzed bees.
- Changed: Reduced amount of biofuel distilled from a single bucket of biomass. Reduced duration of biomass in a biogas engine. Increased output and duration of biofuel in a bio power generator.
- Bugfix: Fixed issues with adventurer's backpack.
- Bugfix: Fixed an issue that caused humidity climate checks to work incorrectly.
- Bugfix: Fixed apiarist's chest displaying the incorrect amount of total bee species (25 instead of 22).
1.4.0.0:
- Changed: Reduced harvesting area of sugar cane and cacti harvester, as well as turbary to a height of 6 (offset -2).
- Changed: Modest and tropical are now both recessive.
- Changed: Demonic bees now have a new effect trait when appearing through mutation. Sinister bees are now aggressive.
- Changed: Implemented freezing effect for wintry queens.
- Bugfix: Bee effects only occur when working condition for the bee is statisfied.
- Bugfix: Fixed damage/duration/probability values for effects when player is wearing a partial set of apiarist's clothes.
- Bugfix: Fixed flower allele not working with new types of bees.
1.3.5.21:
- Removed: Copper rivets and copper rivet set. Make sure you don't have any in your world.
- Changed: Hell is now considered an arid biome. Infernal branch prefers arid humidity. Austere branch completed. Deserts are almost hellish environments.
- Bugfix: Fixed an issue that was causing T2 backpacks to truncate to 15 slots.
- Bugfix: Adventurer's backpack can now be configured via config file.
1.3.5.17:
- Added: Last missing hive. Sorry about that, could not resist.
- Added: Empty container can now be filled with valid liquids by right-clicking on corresponding liquid blocks.
- Changed: Readded hardcore beebreeding mode. Increases life of queens, reduces amount of offspring and reduces chance at mutation.
1.3.5.15:
- NOTE: Junk your rivets and rivet kits! They will be removed in the next version!
- Updated: Again for latest Forge and ModLoaderMp.
- Added: Wisps of silk can be gleaned by centrifugating silky propolis.
- Added: Recipes for apiarist's clothes. New icon sprites.
- Changed: Effects of apiarist's clothes are now tiered with the amount of set items worn. Full set negates negative effects. Partial sets reduce damage or duration of negative effects.
- Changed: Cultivated bees inhabit normal climate biomes again, don't produce frozen combs.
- Changed: All T2 Backpack recipes. Replaced rivets with woven silk. Woven silk is produced in the carpenter using 9 x wisps of silk.
- Bugfix: Implemented specialty check again.
1.3.5.14:
- Added: Additional mutations.
- Added: Information page about possible mutations to beealyzer.
- Changed: Reduced infection chance around miasmic bees.
- Changed: Removed deprecated parched combs as seperate item.
- Bugfix: Tropical bees now actually want jungle vegetation.
- Bugfix: Bog earth can now be crafted with water capsules made from refractory wax.
1.3.5.13:
- Added: Jungle as warm and damp biome.
- Changed: Pulsating dust replaced with pulsating propolis. Rebalanced recipe chain and drop rate. Junk your pulsating dust, it will be removed at the end of alpha.
- Bugfix: Dominant/recessive property of alleles is now actually taken into account when deciding which of them is active. May cause a few previously bred bees to have the wrong color.
- Bugfix: Humidity tolerance is now detected correctly when normal humidity falls inside the tolerated range.
1.3.5.11:
- Changed: Beealyzer only accepts bees resp. honey/honeydew into appropriate slots.
- Bugfix: Apiarist's backpack and chest do not accept non-bee items anymore. (Thanks to RichardG for the solution to that problem!)
- Bugfix: Fixed a crash with new bees on apiarist's chest and backpack.
- Bugfix: Fixed gui lighting on apiarist's chest and bag.
- Bugfix: Apropriate "flower" for something finite.
1.3.5.10:
- Added: Additional common mutations for modest bees.
- Added: Something tropical and infectious for upcoming 1.2. Something finite.
- Added: Config option to disable crafting of all farms (planters and harvesters).
- Changed: Honey combs now all share an item id. Old items have been preserved for now to prevent mishaps with old saves. Use them! Get rid of your parched honey combs, those will be removed at the end of alpha/beta.
1.3.5.9:
- Added: Spider Eyes and Slimeballs to hunter's backpack.
- Changed: Prefered humidity now tied to species to prevent dead end princesses from occuring.
- Bugfix: BreedingTracker should now register mutations and species correctly again.
- Bugfix: HasWork trigger on still is fixed.
- Bugfix: Apiaries in the desert will disregard rain in the outside world.
1.3.5.8:
- Added: Modest bees, able to tolerate desert environments, need cacti as flowers. Parched beehives.
- Changed: Sinister bees can mutate from cultivated (preferably drone) and modest (preferably princess) matings. Make sure you have proper temperature tolerances bred in before attempting this, so that the resulting queen can survive in the nether.
- Bugfix: Fertility on bees now yields the expected results with drones of 1 - fertility.
- Bugfix: Made Beealyzers unstackable.
1.3.5.6:
- Added: Adventurer's Backpack. No predefined items, solely for user definition via config.
- Added: Beatific trait on bees. Appears on newly bred (or newly converted) imperial bees.
- Changed: Adapted Apiarist's Chest and Backpack for new bees.
- Changed: Adapted breeding tracker for new bees. Will now be properly saved into world save directory.
- Bugfix: Liquid waterproof pipes now connect properly to Forestry machines without needing an additional block update.
- Bugfix: Moisteners should now accept water containers as long as the product slot is empty.
- Bugfix: Destroying an apiary or other Forestry machine containing bees will not reset their genome anymore.
- Bugfix: Flagged new bee items correctly as containing an NBT stack client side as well.
1.3.5.5:
- Added: Riveted backpacks, 45 slot T2 variants of normal backpacks.
- Changed: Beeanalyzer now has three pages and provides additional information.
- Changed: Flagged new bee items correctly as containing an NBT stack for SMP. Causes intermittent crashes unfortunately.
- Bugfix: Using an empty bucket on a BuildCraft tank containing biofuel will return a biofuel bucket and not a single biofuel capsule.
1.3.5.4:
- Removed: Old bees from creative inventory.
- Removed: Bee queens from creative inventory to prevent unmated queen bees from entering the world.
- Changed: Doubled output of infernal branch to bring it back in line with previous levels.
- Changed: Increased fertility of forest bees.
1.3.5.0:
- Added: Beealyzer. Needs honey drops or honeydew for operation.
- Changed: Bee genome was changed. Now more detailed. Attributes, lifespan, working speed and other characteristics are not tied to specific species anymore but can be inherited independently.
- Changed: Mating will now result in a "fertilized" queen. The results of mating will only become apparent when she spawns offspring. This does however result in each offspring receiving its own genome instead of being the queen's clone.
- Changed: Attributes will not stack from primary and secondary species, but instead follow dominant-recessive inheritance.
- Changed: Beehives now drop a princess and a drone.
- Changed: Queens of the current species produce only one princess and one drone to stem the tide of drone spam.
1.3.4.3:
- Added: Crated coal, seeds, saplings.
- Added: Content info to backpack tooltips. Might get removed/reduced if it proves to unwieldy.
- Changed: Inventories with more than 26 slots are now recognized as valid targets to shift-click backpacks in.
- Changed: Increased speed of heroic branch to account for decreased overall production.
- Changed: Increased speed of squeezer.
- Bugfix: Crated sand recipe readded. Crated bronze, copper, tin ore-dictionary aware again.
1.3.4.2:
- Added: Squeezer recipe to convert cacti to water.
- Bugfix: Shift-clicking an Apiarist's Backpack into an Apiarist's Chest will not destroy bees in pages 2+ anymore.
- Bugfix: Removed Apiarist's Pipe addon from server jar to prevent startup crashes when BC 3 is not installed.
1.3.4.1:
- Added: Crated gravel.
- Added: Refractory capsules now also take other liquids recognized by Forestry.
- Changed: Pared down IC2 API to the classes necessary for Forestry to function to minimize future conflicts.
- Changed: Reduced bee product output across board significantly.
- Changed: Reduced growth rate of trees in farms slightly.
- Bugfix: Ambrosia, honeypot, honey capsules/cans and juice capsules/cans should now show drinking animation.
- Bugfix: Saturation modifiers on food items are back.
- Bugfix: Readjusted mushroom farm area.
- Bugfix: Fixed possible NPE on backpack inventory.
- Bugfix: Farms only dig out six blocks height instead of ten. Actually works now.
1.3.3.19:
- Added: Improved bee tooltips. Now showing attributes.
- Added: Additional API comments.
- Added: Cans and capsules can now all be used on BuildCraft tanks.
- Bugfix: Fixed very random and rare crash related to the still, bottler, centrifuge, fermenter, moistener and squeezer.
1.3.3.18:
- Added: Config option to disable beehive generation.
- Added: Crates for: Stringy combs, dripping combs, simmering combs, refractory wax, ash, phosphor, charcoal.
- Changed: Replaced direct propolis and honeydew production with stringy combs and dripping combs. Centrifugate them to get propolis, honeydew and (a lesser amount of) honey drops.
- Changed: Recipe format of centrifuge, allowing for more products. Centrifuge now adds all items at the end of the production cycle, not just the first.
- Changed: Disabled crafting of apiarist's backpack on SMP.
- Changed: Cultivated bees like it cold.
- Bugfix: Rainwater tank does not swallow a container that is currently in the process of being filled, if the game is reloaded during the process.
1.3.3.17:
- Added: Crafting recipes to convert rubber tree plantations and rubber tree harvesters to standard arboretums and loggers at no cost.
- Added: Squeezer recipe for honeydew.
- Changed: Increased lava yield for phosphor. Added additional recipe.
- Changed: Disabled crafting of Apiarist's Chest on SMP. Skipping Apiarist's Pipe on SMP.
- Bugfix: Rubber tree harvester picks up saplings and resin again.
- Bugfix: Bees from the sinister branch now accessible via creative inventory.
1.3.3.16:
- Added: Crates for resin, rubber, scrap and uu matter.
- Added: HasWork trigger for BC gates on carpenter.
- Changed: Increased speed of carpenter.
- Bugfix: Backpacks now work on SMP. Thanks to Player of IC2 for the solution to that particular problem.
- Bugfix: Fermenter will now also check whether there is a valid recipe for the available resource before setting the hasWork trigger to true.
- Bugfix: Manual uncrating on non-Forestry and non-Vanilla item crates should now work.
1.3.3.15:
- Upgraded: Forge 1.3.3+ now required.
- Changed: Piping out of the squeezer from any side will first extract from the capsule/can slot, then from the remnant slot.
- Changed: Disabled backpack crafting in SMP.
- Changed: Added ICraftingProvider to all recipe managers to allow access to recipes in Forestry machines via API.
- Changed: Lowered fuel value of peat in vanilla Minecraft.
- Bugfix: Removed health on drones and princesses to prevent drones from becoming unstackable on changing lifespan.
- Bugfix: Error codes should now be synchronized correctly on SMP.
1.3.3.13:
- Added: Attributes to bee species. Infernal branch is heat resistant and nocturnal. Heroic branch nocturnal and cave dwelling. Attributes of primary and secondary species are combined. Cultivated bees will ignore the rain.
- Changed: Gear recipes now all require a copper ingot in the center if BuildCraft is not installed.
- Changed: Queens now always age regardless of having produced anything or not. Lifespans adjusted to account for that.
- Bugfix: Apiary radius increased slightly.
1.3.3.12:
- Added: Bottler recipe to bottle lava into refractory capsules.
- Added: Apple juice and liquid honey as liquid fermenter resource. Using these two liquids instead of plain water in a fermenter will boost biomass output by 50 %.
- Changed: Reduced amount of honeyed slices from crafting recipe.
1.3.3.11:
- Changed: Can recipe to match resource-product ratio of IC2 cell recipe.
- Changed: Removed getWorld(0) server side.
- Changed: Infernal combines not side sensitive anymore.
- Bugfix: Netherwart farms plant netherwart again.
- Bugfix: Fixed basic compilation errors server side.
- Bugfix: Backpacks not dropping matching items on SMP anymore.
1.3.3.10:
- Added: Smooth stone as item for Digger's Backpack.
- Added: Pumpkin and melon seeds as possible sources for seed oil.
- Added: Transport pipe interaction for biogas engines to enable use of cans/capsules/cells to supply them.
- Added: Config options to add custom flower blocks for apiaries.
- Added: Juice and honey capsules now drinkable.
- Added: Cans, capsules and IC2 cells can now be squeezed for their contents. The process will destroy the can, capsule or cell but may yield a small amount of the resource used to create it.
- Bugfix: Oil and fuel cans/capsules for BuildCraft registered again.
1.3.3.9:
- Added: Wool as item for Hunter's Backpack.
- Added: Glowstone as item for Miner's Backpack.
- Added: Soulsand as item for Digger's Backpack.
- Added: Fiendish and Demonic bees.
- Added: Phosphor, refractory wax, refractory capsule,
- Added: Additional recipes for centrifuge and squeezer.
- Bugfix: Normal bee species don't grow netherwart anymore.
- Bugfix: Biogas engines accept milk again.
1.3.3.8:
- Added: Sinister bees are cultivated commoners from hell that like to grow netherwart.
- Upgraded: Forge 1.3.2.6+ using the now integrated pickup handler for backpacks.
- Changed: All mutations now have a chance to fire - except in hardcore beebreeding mode of course. Should make beebreeding more predictable on kindergarten difficulty.
- Changed: Removed ability of forester to grow netherwart.
1.3.3.7:
- Added: hasWork trigger to squeezer.
- Added: Cans and capsules for seed oil, juice and liquid honey. Matching recipes for the bottler.
- Changed: Readded gears to ore dictionary.
- Bugfix: Provider for rubber saplings now correctly returns a rubber sapling entity to harvesters.
- Bugfix: Wooden pipes do not pull full stacks from centrifuges anymore.
1.3.3.5:
- Added: Sneak building of pipes for engines.
- Added: Gui for infernal farm.
- Changed: Reduced height of wheat farm and peat bog to six blocks.
- Changed: Moved arboretum, rubber tree plantation and mushroom farm to new format. Arboretum should now also handle rubber trees from IC2. Rubber tree plantation is deprecated.
- Changed: Finished API to add additional crops to the different farms.
1.3.3.1:
- Added: Proper BuildCraft pipe interaction for squeezer. Top and bottom extracts from the output slot for cans, sides from the remnant slot. Empty cans will go into the slot for empty cans, every other item piped in will end up in a resource slot.
- Changed: Refactored pumpkin farm and harvester to fit new farm format.
- Changed: Combine not side sensitive anymore.
- Changed: Reduced energy requirements on squeezer, reduced number of required work cycles for seeds.
- Bugfix: Lava cans registered correctly and not behaving like buckets anymore.
- Bugfix: Carpenter should now recognize double chests correctly.
- Bugfix: Increased amount of power that can be passed into a biogas engine to allow more biogas engines in a row.
- Bugfix: Squeezer now stops when its tank is full.
1.3.3.0:
- Added: Netherwart farm. New machine: Squeezer.
- Added: Seed oil. Burns for 3 MJ/t for 10.000 ticks.
- Added: Hunter's Backpack. Stores all the junk loot from mobs.
- Added: Crating/uncrating for redstone, lapis, reeds, clay, glowstone dust, red apples and netherwart.
- Added: Using a crated item will break the crate and release its contents onto the ground, making manual uncrating possible.
- Added: Config option to disable apple pickup on logger.
- Added: Clay to Digger's Backpack.
- Changed: Forester will now grow netherwarts.
- Changed: Broke API again. Sorry about that.
- Changed: Moved ForestryItems out of API and replaced it with a getter function to limit future API breakage.
- Changed: Rewrote internal handling of liquid containers. Bottler should now accept all containers registered for valid liquids.
- Bugfix: Replaced static 128 with World.worldHeight in tree and mushroom generators.
- Bugfix: Harvesters now handle adjacent double chests correctly.
- Bugfix: Repaired ISidedInventory on harvesters. Internal product inventory now actually used.
1.3.2.1:
- Added: Crafting recipe to create torches from beeswax.
- Added: Forester's Backpack will now add items shared on the ore dictionary as long as those start with "wood".
- Added: Config option to add additional items, blocks to the backpacks.
- Changed: Reduced energy requirements of centrifuge.
- Changed: Reduced duration of centrifugating a honey comb to something less annoyingly slow.
- Bugfix: Progress display in centrifuge gui was off by a pixel.
- Bugfix: Fixed shift leftclick on product display on carpenter and working slot of moistener.
- Bugfix: Fixed product stacks on carpenter sometimes not increasing.
1.3.1.3:
- Added: Bee resources (honey drops, honeycombs, beeswax, propolis, honeydew, pollen, royal jelly) to ore dictionary.
- Changed: If there are existing stacks of items that can be accepted into a backpack are in the player's inventory, those stacks will be topped off before placing items into the backpack.
- Bugfix: IC2 Uranium now picked up by Miner's Backpack.
- Bugfix: Lapis now picked up by Miner's Backpack.
- Bugfix: Unloading now works properly on double chests.
1.3.1.2:
- Added: Sneak-unloading for backpacks. Hold down the shift key when using a backpack on a chest to automatically unload the backpack's contents into it. Apiarist's Backpack will also unload into Apiarist's Chest.
- Added: Display of approximate working speed to bee analyzer.
- Changed: Halved value of IC2 plantballs in fermenters.
- Changed: Reduced output of honyecombs on Forest and Meadows bees.
1.3.1.1:
- Added: Forester's backpack. Accepts flowers, saplings, mushrooms, wood, leaves.
- Added: Color coding on bee analyzer in Apiarist's Chest and Backpack to indicate chances of yet undiscovered mutations occuring. (Red = very low chance -> yellow -> green -> blue = very high chance.)
- Changed: Breeding history now saved per world and not globally anymore. Added config switch to allow switching to global tracking instead.
- Changed: Reduced amount of honeyed slices produced by crafting recipe to 5.
- Bugfix: Matching items will not vanish anymore when picked up while a backpack is opened.
1.3.1.0:
- Added: Miner's and Digger's Backpack. Optional patch for Minecraft jar to sort items into Forestry backpacks on pickup.
- Added: Breeding history now also keeps track of species and amount of different bee types bred. Statistics displayed in Apiarist's Chest and Backpack.
- Added: Custom triggers to planters for low soil and low germlings.
- Bugfix: Resin extracted via an automatic treetap can now be picked up manually.
- Bugfix: Fixed crash on putting steadfast bees in Apiarist's Chest or Bag.
1.3.1.3:
- Added: Bee resources (honey drops, honeycombs, beeswax, propolis, honeydew, pollen, royal jelly) to ore dictionary.
- Changed: If there are existing stacks of items that can be accepted into a backpack are in the player's inventory, those stacks will be topped off before placing items into the backpack.
- Bugfix: IC2 Uranium now picked up by Miner's Backpack.
- Bugfix: Lapis now picked up by Miner's Backpack.
- Bugfix: Unloading now works properly on double chests.
1.3.1.2:
- Added: Sneak-unloading for backpacks. Hold down the shift key when using a backpack on a chest to automatically unload the backpack's contents into it. Apiarist's Backpack will also unload into Apiarist's Chest.
- Added: Display of approximate working speed to bee analyzer.
- Changed: Halved value of IC2 plantballs in fermenters.
- Changed: Reduced output of honyecombs on Forest and Meadows bees.
1.3.1.1:
- Added: Forester's backpack. Accepts flowers, saplings, mushrooms, wood, leaves.
- Added: Color coding on bee analyzer in Apiarist's Chest and Backpack to indicate chances of yet undiscovered mutations occuring. (Red = very low chance -> yellow -> green -> blue = very high chance.)
- Changed: Breeding history now saved per world and not globally anymore. Added config switch to allow switching to global tracking instead.
- Changed: Reduced amount of honeyed slices produced by crafting recipe to 5.
- Bugfix: Matching items will not vanish anymore when picked up while a backpack is opened.
1.3.1.0:
- Added: Miner's and Digger's Backpack. Optional patch for Minecraft jar to sort items into Forestry backpacks on pickup.
- Added: Breeding history now also keeps track of species and amount of different bee types bred. Statistics displayed in Apiarist's Chest and Backpack.
- Added: Custom triggers to planters for low soil and low germlings.
- Bugfix: Resin extracted via an automatic treetap can now be picked up manually.
- Bugfix: Fixed crash on putting steadfast bees in Apiarist's Chest or Bag.
1.2.9.16:
- Added: Custom trigger for BC gates on fermenter: "has work".
- Added: (Hopefully) finalized API for 1.3.
- Added: Bottler recipes for IC2 water and lava cells.
- Added: If an apiary is working, there is a small chance that additional flowers in the vicinity may grow. Chance of growth varies with bee species in apiary.
- Added: API option to add additional flowers from other mods for the apiary.
- Changed: IC2 plugin to new API format.
- Bugfix: Fixed pipe interaction on bottler.
- Bugfix: Lava cans added as valid lava containers.
- Bugfix: Removed several debug messages.
- Bugfix: Depleted soil is now replaced correctly even if covered in snow.
- Bugfix: Bumped expected Forge version to 1.3.0.
1.2.9.15:
- Added: Cans and capsules can now be used to fill BuildCraft tanks, consuming the can/capusle in the process.
- Added: Implemented "sneak-building" on all relevant machines. If you want to build something adjacent to one of them, you can use shift to suppress the gui opening.
- Added: Oil and fuel cans/capsules. Lava cans. Scientists continue to find bottling lava into wax capsules to be... a unique and occasionally life changing experience.
- Added: Recipes to create water, biofuel, biomass, oil, fuel capsules/cans and lava cans in bottler.
- Added: Custom triggers for BC gates on bottler: "low on resources" and "has work".
- Added: Custom trigger for BC gates on centrifuge, still: "has work".
- Changed: Recipe of bottler to use empty cans of Forestry instead of empty fuelcans from IC2.
- Changed: Energy requirements of bottler to match those of the raintank.
- Changed: Halfed required fuel input for biofuel->IC2 fuelcan recipe.
- Changed: Centrifuge will now add products to inventory immediately after producing them if possible.
1.2.9.13:
- Upgraded: Minecraft 1.1.0 and Forge 1.3.0.
- Added: Bituminous peat.
- Added: Red and golden apples as windfall to loggers.
- Changed: Peat-fired engines now dump ash into adjacent BuildCraft pipes if found.
- Changed: Additional recipes can be added to the still via API.
- Bugfix: Biomass and biofuel buckets don't crash Minecraft anymore when used on buildcraft tanks.
- Bugfix: Peat-fired engines now save ash production on save/reload.
1.2.9.11:
- Added: Additional recipes for catalyst, substituting fertilizer for pollen.
- Changed: Changed nametags of old copper and tin ore blocks back to prevent confusion.
- Bugfix: Not crashing anymore when registration of oreTin is disabled.
- Bugfix: Raintank works again. Fixed pipe interaction concerning buckets.
1.2.9.10:
- Added: Custom triggers for BC gates on moistener and raintank.
- Changed: Tweaked life spans of bee queens slightly to slow down later breeding progression.
- Changed: Spawn rates for beehives. Again.
- Changed: Wild beehives glow slightly and should be easier to find during the night.
- Bugfix: Moistener prefers already used slots when rotating the working slot.
1.2.9.9:
- Added: Custom triggers for BC gates on fermenter, apiary, peat-fired engine and centrifuge.
- Added: Recipe for BuildCraft refinery for biomass -> biofuel.
- Changed: Removed legacy code for BuildCraft 2.2.x.
- Changed: Mature bog earth now drops peat when harvested with a shovel.
- Changed: Bog earth will only mature if any adjacent block in a 3x3 radius is water.
- Bugfix: Apatite ore now registered correctly with ore dictionary.
- Bugfix: Ore and beehive blocks registered correctly again.
- Bugfix: Bog earth and humus finally sound like dirt and not like rock.
1.2.9.6:
- Added: More comments on new API options.
- Changed: New inventory managment for the moistener to facilitate use with logistics pipes.
- Changed: Slowed down peat maturation and mushroom growth slightly again.
- Bugfix: "No flower" error message displayed correctly on apiaries.
- Bugfix: Health meter now correctly fills on queen bees.
1.2.9.4:
- Changed: Looked at and adjusted all growth, degradation and maturation values of saplings, mushrooms, bog earth, humus and adjusted them to reflect the new rate of update ticks in Minecraft 1.0.0.
- Changed: Apiary will only accept a drone from pipe if there is none in the drone slot. Drones are still stackable.
1.2.9.3:
- Changed: Scoop recipe now requires only sticks instead of polished oak sticks.
- Bugfix: Beehives will drop queens only if they are harvested with a scoop. Pickaxes are ineffective.
- Bugfix: Apiarist's pipe now showing the correct texture when in inventory or held by player.
- Bugfix: Moistener will not destroy full stacks shift clicked into the working slot anymore but instead decrease them by one. Fixed infinite resource bug.
1.2.9.1:
- Added: Centrifuge to create beeswax and honey drops from honeycombs.
- Added: Additional resources: Pollen, beeswax, propolis, royal jelly, honeydew.
- Added: Wax capsules, honeyed slices, ambrosia, short mead.
- Added: Water capsules, biomass capsules, biofuel capsules. Behave like water, biomass and biofuel cans, however are created using wax capsules.
- Added: Recipes to create slime balls and glistering melons using propolis and honeydew respectively.
- Added: Configuration for Not Enough Items by Chickenbone.
- Added: Caching of generated offspring to prevent loss of princesses or drones.
- Changed: Redid species setup, now branches out in a noble and an industrial branch. Added several new bee species for a total of 10.
- Bugfix: Apiaries will refuse to work not only in low light, but also during night time and in desert and snow biomes.
1.2.6.1:
- Changed: Automatic treetap now only requires a sturdy machine instead of a hardened machine.
- Changed: Drastically reduced energy requirements of rainwater tank.
- Bugfix: Fixed duplication bug on biofuel bottler.
- Bugfix: Peat bog will collect grass blocks as dirt blocks.
1.2.5.2:
- Added: Automatic treetap.
- Added: Resin holes for rubber trees grown in a rubber tree plantation. Rarity should correspond to that on original IC2 trees.
- Added: Config settings to increase user control over ore generation and block id usage. Ore generation can now be disabled while keeping the ore blocks registered.
- Added: Will autogenerate a .cvs template for ItemDescriptions in config/itemdescriptions/templates/forestry.cvs.
- Added: API option to add valid substrates for the rainmaker.
- Added: Additional recipe for hardened machine using IC2 industrial diamonds.
- Changed: Slightly increased peat maturation.
- Bugfix: Rubber tree farm will now always choose to use IC2 rubber wood instead of RP rubber wood.
- Bugfix: Now using standard format for item names.
- Bugfix: Electrical engine not requesting energy anymore when it is deactivated.
1.2.4.4:
- Bugfix: Forester gui usable on SMP again.
- Bugfix: Renamed rubber tree farm to rubber farm to prevent issues on SMP.
- Bugfix: Fixed issue with rubber wood from RP2 getting chosen over rubber wood from IC2 if RP2 loads before Forestry.
- Bugfix: Power consumption of idle electrical engine fixed.
- Bugfix: Stacktrace output to server console for BC compatibility removed.
1.2.4.2:
- Removed: Auto disabling of ore generation if another mod supplies tin and copper. Disable it via config! (To prevent any issues of tin and copper ore vanishing in already generated chunks when IC2 upgrades.)
- Bugfix: Pumpkin farm now produces sand as waste.
- Bugfix: Cleared area of farms now matches working area again.
- Bugfix: Rainwater tank not producing stacked buckets anymore.
1.2.4.0:
- Added: Recipe to create humus from mulch using the carpenter.
- Added: Seeds as required resource for the creation of mycelium in the moistener.
- Bugfix: Survivalist pickaxe now effective agains bricks and netherbricks.
- Bugfix: Fixed an issue that caused some recipes to get added twice.
1.2.3.4:
- Added: Carpenter will now try to restock resources in the crafting matrix from adjacent inventories.
- Added: Additional options to API to allow adding seeds and crops to farm and combine.
- Changed: Increased durability and harvest level of survivalist's pickaxe and shovel. Increased maximum stack size of associated assembly kits.
- Bugfix: Survivalist's pickaxe and shovel now also effective against appropriate mod blocks provided they are registered with Minecraft Forge.
1.2.3.3:
- Added: Peat as a fuel source to vanilla Minecraft. Using it in a peat-fired engine yields a 25 % longer burn time than using it as a substitute for coal.
- Changed: Removed duplicate textures for engine trunks. Removed dummy textures for unused secondary tanks on bottler, carpenter, generator, moistener, raintank.
- Changed: Rubber tree plantation, harvester, bottler and generator will remain in the game even if IC2 is not installed to prevent any mishaps occuring if IC2 does not load. They will however be uncraftable. Existing machines will refuse to do anything as long as IC2 is not present.
- Bugfix: Turbary not side sensitive anymore.
- Bugfix: Improved water maintenance code on farm to prevent the spiral of death that could sometimes occur after first time setup.
1.2.3.1:
- Changed: All farms now eject waste product into BuildCraft pipes attached to the sides of the farm. Side sensitivity can be disabled using the config setting "planters.sidesensitive".
- Changed: Switched detection of BuildCraft items from static item ids to reflection.
- Changed: Switched detection of IC2 items from static item ids to reflection. Thanks to Nirek for providing the necessary field names!
- Changed: Rolled all farms into machines.
- Bugfix: Harvesters should now respect config setting "harvesters.sidesensitive".
1.2.3.0:
- Added: Sugar Cane Harvester. Will automatically harvest the topmost block of any fully grown sugar cane plant in its harvesting area.
- Changed: Cacti Collector is now the Cacti Harvester. Instead of collecting dropped cacti blocks it will automatically chop off the topmost block of fully grown cacti.
- Changed: All harvesters (logger, farm, rubber tree harvester, pumpkin/melon harvester, turbary, cacti harvester, sugar cane harvester) push out harvested product into adjacent BuildCraft pipes without the need for extraction using wooden pipes.
- Changed: Reduced fuel usage per tick in BioPower Generator effectively doubling EU output per bucket of resource.
- Bugfix: Mushrooms in mushroom farms now always drop brown mushroom instead of mushroom/saplings.
1.2.2.1:
- Changed: Rebalanced output of peat bog to make sure it stays efficient.
- Changed: Doubled output of bio power generator to 20/tick for biofuel and 8/tick for biomass while doubling the amount of fuel consumed per tick.
- Bugfix: Fixed a crash that occured when a BuildCraft pipe tried to extract waste from a planter without valid waste (farm, peat bog).
- Bugfix: Fixed an issue that prevented the chain for rubber tree farms to initialize even though IC2 was installed.
- Bugfix: Fixed a crashbug related to BuildCraft 3.x and liquid tanks.
1.2.2.0:
- Added: Crating and uncrating recipes for silver and brass ingots.
- Changed: Revamped the overambitous original API and simplified it greatly.
- Bugfix: Farms will not clear bedrock anymore.
- Bugfix: Fixed a crashbug that would occur when ore generation was disabled in config and another mod would add ores to the Forge ore dictionary.
- Bugfix: Biogas engines will not accept liquids from the direction they are facing anymore, making them usable on pumps.
1.2.0.8:
- Added: Progress display to moistener gui.
- Added: Bog earth recipe for carpenter using mulch instead of water can/water cell/water bucket. Will consume a bucket of water from the carpenter's tank.
- Bugfix: Did another pass on ore dictionary code. Should resolve known remaining issues.
1.2.0.7:
- Bugfix: Preloading all texture files again.
- Bugfix: Ore handler for Minecraft Forge now gets registered at the last possible moment to make sure all of Forestry's recipes are registered beforehand and get processed with added ores.
- Bugfix: Copper and tin ore is generated again.
1.2.0.6:
- Changed: Sped up mushroom growth slightly.
- Changed: Cacti collector, pumpkin/melon harvester and mushroom picker are not side sensitive anymore. Side sensitivity was confusing on all three since they do not have secondary products.
- Changed: Increased light level at which mushrooms can grow slightly.
- Bugfix: Fixed possible endless loop on mushroom and pumpkin/melon farm caused by the fact that there were two valid germling types.
1.2.0.3:
- Added: Crating and uncrating recipes for mycelium and mulch.
- Added: Recipe to convert Forestry's bronze ingots to the bronze ingots actually in use currently. If the bronze ingot of another mod is used, Forestry's bronze ingots turn to "Patinated Bronze" and can be crafted 1:1 to the other mod's bronze ingots.
1.2.0.2:
- Added: Moistener. Produces mycelium blocks. Recipe like Fermenter except it uses copper gears instead of bronze gears. Only works in the dark. Speed and efficiency improves with deepening darkness.
- Added: Mushroom farm and picker. Mushroom farm requires mycelium blocks as soil, mushrooms as germlings. Produces dirt. Mushrooms only grow in the dark.
- Upgraded: Bumped BuildCraft API to 3.0.3.
- Upgraded: Bumped IC2 API to 1.337.
- Bugfix: Removed names from dummy saplings/mushrooms to remove them from TMI and prevent a TMI crash. Disabled old TMI workaround since it was non-functional.
- Bugfix: Removed ability to put items into crafting result display of the carpenter.
- Bugfix: Carpenter now displays fill state of water tank on the render model.
- Bugfix: If IC2 is not found, already placed saplings in rubber tree farms will not crash the game anymore. Instead they will grow into normal trees.
- Bugfix: Fixed crash on shift-leftclick from guis when player inventory was full.
- Bugfix: Fixed crash on shift-leftclick into guis when player inventory was full.
1.2.0.1:
- Added: Crating and uncrating recipes for peat, apatite, fertilizer, tin ingots, copper ingots, bronze ingots, wheat.
- Added: Wheat and sugar cane as low yield resources for the fermenter.
- Added: Harvesters will now drop all natural windfall of the harvested block. Added resin to windfall list for rubber tree plantation.
- Changed: Adapted ore generation to new generation values. Forestry's own copper and tin should now be again as common as iron.
- Bugfix: Bottling plant now accepts biofuel cans.
- Bugfix: Pumpkin/melon farm will not dig out the middle path anymore.
- Bugfix: Wooden pipes still connect to the tip of Forestry's engines, but can be powered by them.
- Bugfix: Rainwater tanks won't fill in desert and snow biomes. You might want to take down your large water collection facility in the nearby sahara.
1.2.0.0:
- Upgraded: Codebase to Minecraft 1.0.0.
- Upgraded: BuildCraft API to 3.0.2.
- Added: Crating and uncrating recipes for nether bricks.
- Changed: Default value for compatibility.tmi.fix set to false. TMI for Minecraft 1.0.0 works without additional patches. The workaround is not needed anymore and will be removed in a later version.
- Bugfix: Humus and bog earth now always drop the correct block, when they are dug up.
- Bugfix: Shovels are now effective against humus and bog earth.
- Bugfix: Shovel 'Ivar' now actually useful.
- Bugfix: Carpenter gui now updates correctly.
- Bugfix: Opening the carpenter gui in SMP will not crash the game anymore.
- Bugfix: Machines will show up in SMP again.
1.1.2.2:
- Added: Carpenter and initial recipes. Carpenter will only autocraft if there is more than one item per required stack in craft matrix so as not to destroy the entered recipe. Crafting can be forced by clicking on the crafting result slot.
- Added: Crating and uncrating recipes for dirt, cobblestone, stone, sand, sandstone, bricks, obsidian, cacti, wood, netherrack, soulsand, bog earth and humus.
- Added: Pickaxe 'Billy', Shovel 'Ivar' and associated assembly kits. Like all Do-it-yourself products these server their purposes quite well but don't last long.
- Added proper piping to carpenter. Now fully BuildCraft compatible. Boxes (cartons) can be added from top or bottom. Everything from the sides will be added to the craft matrix if possible. Product can be pumped out from any side.
- Added: Config switch to disable side sensitivity on harvesters. Pipes attached to any side will draw from all harvest stacks. Side sensitivity is enabled by default.
- Bugfix: Fixed possible duplication bug in rainwater tank.
1.1.2.1:
- Added: BuildCraft 3.0.1 support merged into main branch. Backwards compatible to BuildCraft 2.2.5.
- Changed: Forestry now accepts its own wrench, BuildCraft's wrench and IC2's wrench as equals without prioritizing one above the other.
- Bugfix: Mechanics of biogas engines should now be fixed. They actually hold off on the lava now if powered by biomass or milk.
- Bugfix: Config switch ic2.ignore working again.
- Bugfix: Redstone signal of rainwater tanks in SMP disabled because it was buggy (wrong blocks receive the signal). Can be reenabled with "smp.raintank.signal=true" in the config.
1.1.2:
- Added: Pumpkin farm and harvester now double as melon farm and melon harvester. Adapted texture.
- Added: Bio power generator for IC2 energy net. Only available if IC2 1.23 is installed. Converts one bucket of liquid biomass into 4.000 EU at 4 EU/t. One bucket of biofuel is converted into 10.000 EU at 10 EU/t. Recipe: One sturdy machine, six gold ingots, two glass blocks.
- Added: Config switch to disallow Forestry to circumvent TMI. Will cause crashes if TMI is not by some means patched to work with Forestry.
- Added: Both fermenter and still gained a fourth resp. second inventory slot while losing their charge indicator. The new slot can be filled with empty cans. If the output slot is free, fermenter and still will create biomass resp. biofuel cells by filling cells from this stash.
- Added: Peat can now be smelted down to ash in furnaces.
- Changed: Peat-fired engines produce less ash.
- Changed: Fermenter runs faster on both fertilizer and manure. Liquid biomass lasts longer in biogas engines. Fertilizer and manure now are consumed faster but ferment more biomass overall.
- Changed: Still speed increased significantly. Ratio of biomass to biofuel conversion changed from 4:1 to 2:1.
- Changed: Increased amount of liquid biomass generated from a single sapling. Decreased for cacti blocks.
- Changed: Decreased speed at which humus degrades even if not displaced by a growing tree. Slightly increased time bog earth takes to mature to peat.
- Changed: Pumpkin/melon farm and harvester cost increased. Instead of a simple sturdy machine they now require an arboretum and a logger respectively to craft. Changed required four pumpkins to two pumpkins and two melon blocks.
- Changed: Rubber tree plantation and harvester cost increased. Instead of a simple sturdy machine they now require an arboretum and a logger respectively to craft.
- Bugfix: Manura-ash recipe was returning 4 manure when it should only return 1.
- Bugfix: Pumpkin/melon harvesters will not waste anymore dirt blocks by replacing blocks below grown pumpkins/melons before they are harvested.
- Bugfix: Apatite ore should now be mineable at normal speeds.
- Bugfix: Engine animation now shows cooldown correctly after the engine was stopped.
- Bugfix: Still does not waste biomass anymore when the product tank is full.
- Bugfix: Gui crash for peat-fired engine in SMP fixed again.
- Bugfix: Fixed another gui crash in SMP when guis with gauges were not getting updated fast enough.
1.1.0.4
- Added: Cacti collector. Recipe requires a logger at the center, four cactus blocks and four glass blocks.
- Added: Biofuel cans and biomass cans. Neither can be produced yet as fermenter and still lack the necessary inventory slot for empty cans. Still and biogas engine can already handle biomass cans as resource.
- Bugfix: Fixed a crash that could occur when a machine was placed down next to a preexisting engine.
- Bugfix: Harvesters, growers and machines now work with BuildCraft's RedstonePowerFramework.
- Bugfix: Fixed a NullPointerException that could occur, when a machine was placed adjacent to an already placed pipe.
- Bugfix: Fixed about 10 further possible NullPointerExceptions concerning machines.
- Bugfix: Fixed incorrect path to config file on server.
1.1.0.2
- Added: Cacti and rubber saplings as fermenter resource.
- Changed: If generation of apatite ore is disabled in config, Forestry will use one block id less. Amount of used block ids can thus now drop to 7 if IC2 is installed alongside.
- Changed: SMP: Reduced size of update packages for machines and engines to a fraction of former size.
- Changed: Harvesters and growers have now seperate textures for each side.
- Changed: New color-coded textures for harvesters and growers. Added new textures for pumpkin farm and pumpkin harvester.
- Bugfix: Putting a single water can into a fermenter or biogas engine will now correctly consume the can and not return an empty can.
- Bugfix: Water can now be pumped correctly into and out of rainwater tanks.
- Bugfix: Fixed appearance of several guis.
- Bugfix: Biogas engine and fermenter only consume water containers from the supply slot if there is enough space in the water/lava container.
1.1.0
- Feature: Rainwater tank. Collects water when it is raining. Water can be extracted using waterproof pipes. Alternatively the tank can be supplied with empty liquid cans and powered by an engine to produce stackable water cans.
- Added: Rainwater tank outputs a redstone signal when it is currently bottling water or if there is enough water and empty cans/cells available for bottling.
- Added: Crafting recipe for empty cans for use in a rainwater tank.
- Added: Lava and water cells from Industrial Craft 2 are now accepted by biogas engines and fermenters.
- Added: Configuration switches for gui ids in SMP.
- Changed: Will now always check for copper and tin ingots even if bronze ingots are found. If not found via the ore dictionary, they will be added.
- Bugfix: SMP gui id for peat engine changed to enable compatibility with BucketFiller mod.
- Bugfix: Added additional checks that should prevent the rubber tree farm from placing normal tree saplings or the harvester from picking up invalid saplings.
- Bugfix: Tin and copper ingots now have a name if there are no superceding ingots from the ore dictionary.
1.0.9.9
- Changed: Recipe for bog earth now better suited for mass production.
- Changed: New texture and gui for peat bog.
- Changed: New texture for farm.
- Changed: New texture for turbary.
- Changed: New texture for rubber tree plantation.
- Changed: Increased fermentation value for both fertilizer and manure to speed up fermenters. Decreased destillation time of still slightly.
1.0.9.7
- No block ids were harmed in the making of this update.
- Feature: Peat bog, turbary. Peat bog takes bog earth and matures it in a farm like setup. Collects dirt blocks. Turbary removes the peat from mature bog earth, leaving a dirt block. Known issues: Peat bog uses arboretum gui. Bog earth is created via a place holder recipe.
- Feature: Peat-fired engine. Requires peat. Produces a low power output comparable to a water powered biogas engine. Produces ash as residue that needs to be removed from the engine. If all waste slots are full, the engine will stop operating. Known issues: No further use for ash yet. If a players inventory slot is full, the engine's inventory slot will get filled as well.
- Changed: Rubber tree farm can and will now handle humus. Dirt is out of the picture. Known issues: Rubber tree saplings look like taiga forest saplings. Grown trees are identical to standard trees except for the fact that they consist of rubber wood and rubber tree leaves.
- Changed: Block for humus/bog earth now meta sensitive.
- Bugfix: Humus degradation reenabled.
- Bugfix: Farm has now its own gui.
1.0.9.5
- Changed: Implemented ISidedInventory for fermenter, still and bottler to enable compatibility with RP tubes.
- Changed: Switched to BuildCraft API 2.2.5.
- Bugfix: Fixed a SMP crash which was caused by TileEntities being registered under different identifiers on client and server. PREVIOUS SAVES ARE NOT COMPATIBLE!
1.0.9.4
- Changed: "Processor" became "Machine" and was moved into main package for future use. API changed, config setting changed. Legacy functions for backwards compatibility added to loading code.
- Changed: Config settings for grower and engine blocks now called correctly "grower" and "engine".
- Changed: Implemented ISidedInventory for logger, combine, rubber tree harvester and pumpkin harvester to enable compatibility with RP tubes.
- Changed: Implemented ISidedInventory for arboretum, wheat farm, rubber tree plantation and pumpkin farm to enable compatibility with RP tubes.
- Bugfix: Planter checks for valid product at target block before planting saplings or seeds. (Will not replace base of trees with saplings.)
- Bugfix: Harvester checks whether the targeted block set by the previous work cycle is still a valid target for harvesting. No random crashes anymore if type of block changed between work cycles.
1.0.9.3
- Changed: Pumpkin addon now integrated into main mod and SMP enabled.
- Changed: Will again accept brass ingots as replacement for bronze ingots. Still requires that the mod registering brass ingots is loaded before the last call to Forestry during startup.
- Bugfix: Rubber tree plantation now uses different texture files from the arboretum.
- Bugfix: If bronze or brass or copper and tin ingots from other mods are discovered via the ore dictionary, Forestry will not only use those, but also allocate two block ids less.
1.0.9.2
- Changed: Rubber addon now integrated into main mod and SMP enabled. Will activate if IndustrialCraft 2 is present.
- Changed: Reduced size of update and description packets for most machines.
- Changed: Moved config directory on SMP server from forestry/ to config/forestry/ so as to not clutter the main directory.
- Bugfix: Reduced annoying developer version notices in ModLoader.txt.
- Bugfix: "Melange Bucket" now correctly called "Biomass Bucket".
1.0.8.5
- Added: Charge indicators for fermenter and still. Left column indicates current stored energy in relation to activation energy for a work cycle. Right column energy throuput during the last tick in relation to minimum activation energy.
- Added: Still now fills empty buckets in its inventory slots with biofuel if enough of it is in its tank.
- Changed: Manure now has almost the same fermentation properties as fertilizer to make farms running solely on manure viable. Now burns only 20 % longer for the same fermentation value overall.
- Changed: Increased overall amount fermented by manure and fertilizer to reduce required input while keeping the fermentation speed.
- Changed: Removed legacy bio melange for worlds created by version 1.0.6 and below. If you still have bio melange around in BuildCraft pipes or tanks, get rid of it, otherwise you will experience crashes!
- Changed: Forester now a package for the generic machine "grower" to bring it in line with fermenters, stills, arboretums, farms, et al. and enable possibility of additional variants for rubber trees, pumpkins, etc.
- Changed: Remodeled engine tile to enable possibility of additional variants.
- Changed: Water consumption of fermenter now scales with amount of fermented per work cycle.
- Bugfix: Biomass can now be taken out of BuildCraft tanks via bucket.
- Bugfix: Biofuel buckets don't stack anymore.
- Bugfix: Forester operating area now corresponds better with speed dictated by throttle.
- Bugfix: Fermenter, still and bottler (addon) now only use up energy, if they actually worked that cycle.
- Bugfix: Fermenter logic should be improved.
1.0.8.3
- Addons: Feature: Added bottler plant to addon Rubbery. The bottler will use biofuel to create filled fuel cans for use in IndustrialCraft2, especially to power generators.
- Changed: Rubber Tree Plantation and Rubber Tree Harvester now have more appropriate recipes.
- Changed: To rebalance the biofuel system, the output of biofuel per bucket of biomass was halved.
- Changed: Several API additions to make boiler/processor implementations viable. Also now exposes IDs of humus, sturdy machine, biomass and biofuel as well as buckets via APIBridge.
- Changed: Biofuel bucket has now the correct color. (Sprite credits: V4sh)
1.0.8.1
- Added: Throttle for planters, harvesters and foresters to reduce cpu load. Also added appropriate configuration options. Defaults should fit most people.
- Changed: Reduced the operating cube of harvesters quite drastically to lighten cpu load. Might be a tight fit for tree farms if you chose an excentric position for your logger.
- Compatibility: Added code to preload textures used by AdditionalPipes for BuildCraft to prevent texture glitches.
- New Addon: Pumpkin farms and harvesters!
- Addons: Added switches to configure used meta value of addon machines in config. Only use in emergencies! Stay with the default values whenever possible! You really should not need these.
1.0.8
- Bugfix: Fixed bug that caused forester and processor not to work with current power configuration.
- Bugfix: Several fixes to API for new addon system.
- Bugfix: Now really preloads all textures through Minecraft Forge. Texture problem with Additional Pipes for BuildCraft remains however.
- Bugfix: Bonemeal is now getting used up when applied to saplings in an arboretum.
1.0.7.14:
- Changed: Gone are the drab liquids of old, now they sparkle like they should. Biomass remains green, milk white, biofuel is now colored orange to better differentiate it from BuildCraft's fuel.
- Bugfix: Biogas engine not overwriting milk with biomass anymore.
- Bugfix: Combine now drops seeds when cutting down wheat.
- Bugfix: Removed the lookup for brass ingots as an alternative for bronze as it wasn't working as expected.
1.0.7.13
- Changed: Doubled burn time of fertilizer and manure while halfing the amount fermented per cycle to slow down the fermenters. Running three fermenters off of one single farm and being able to fuel 11 biogas engines on their output without breaking a sweat seems a bit much.
- Changed: Possibly understood the way configuration of BuildCraft power providers works. Made the following adjustments:
- Changed: Forester will take up to six cycles to store enough energy for a single work cycle. Provide more energy to reduce this to up to three cycles.
- Changed: Logger, Combine can take up to two cycle to store enough energy. Enough energy provided reduces this to a single cycle.
- Changed: Fermenter, Still can take up to four cycles to store enough energy for a single work cycle. Supplying enough energy can reduce this to two.
- Changed: Arboretum, Farm will continue to run on single cycle/work cycle rythm.
- Bugfix: Combine now correctly stores collected seeds as seeds and not saplings.
- Bugfix: Corrected power consumption mechanism on arboretum, farm, logger, combine, fermenter, still and forester.
- Bugfix: Farm will now fill in water as it goes, preventing flooding and/or excessive dirt requirements due to fast dehydration of unwatered tilled fields.
1.0.7.12
- Changed: Reduced stored energy in all machines to more reasonable levels to avoid the "working spree" if supplied with resources after a longer idle time.
- Added: API to add additional planters, harvesters and processors from outside the mod.
- Bugfix: Fixed piping into fermenters. New code was writing fermentation material into the wrong stack.
- Bugfix: Fixed another problem with meta data from older tiles. (Crash on breaking the block in survival mode.)
- Bugfix: Fixed the names of arboretum, farm, logger, combine, fermenter and still. Again. Hopefully for the last time.
- Bugfix: Render models of still and fermenter now always rotated correctly depending on which direction they are facing.
- Bugfix: Added additional checks to ensure that even tile entities with strange meta data (from earlier versions) still get saved and reloaded without deleting chunks. They are however always converted to the base machine.
- Bugfix: Risugami's Recipe Book will not crash anymore when displaying Forestry recipes. This time for real. Hopefully at least.
1.0.7.10
- Changed: Doubled power consumption of all machines.
- Changed: Reduced power cycles for a bucket of biomass by a third.
- Changed: Fermenter resources/fuels/fermentation process changed. Instead of fermentation time and value each resource now only has a fixed total fermentation value. The duration of the fermentation process is now dictated by the fuel used which is good for a certain number of cycles and ferments a specified amount of resource per cycle. Allows more variety in the behaviour of fuels. Manure burns for 2.5 times the cycles of fertilizer but produces only 40 % of fermentation per cycle (takes longer to ferment but ferments the same amount).
- Changed: Fermenter now allows adding fuels and resources from any side. Sorts the items according to valid usage.
- Added: API to allow adding other fermentation resources and fuels and other bronze engine fuels from outside the mod.
- Bugfix: Fermenter only converts invalid fuels in tank to bio mass on load.
- Bugfix: Machines were not showing up in inventories.
1.0.7.8
- Added: Config switches to force disabling generation of copper, tin or apatite ore.
- Changed: Tripled heat value per unit of lava in biogas engines. Amount required to heat up the engine greatly reduced, speed of startup increased.
- Bugfix: Default metadata value for inventory renderer.
- Bugfix: Ore dictionary now correctly recognizes IC2 copper and tin. Does not yet recognize brass ingots from RedPower since those are broadcast after the last call to Forestry's startup.
- Bugfix: Risugami's Recipe Book will not crash anymore when displaying Forestry recipes. Might not display all the correct icons however.
1.0.7.6
- Changed: Biogas engines now know a burn time per bucket of fuel provided. Allows greater variety of fuels.
- Added: Milk is now a viable fuel for the biogas engines. It can only be added to the fuel tank by bucket and is as inefficient as water. However even a single bucket of milk will keep the engine running for a very, very long time, even quite a while longer than liquid biomass. In addition milk will not increase heat dissipation and only need lava for startup similar to liquid biomass.
- Changed: Burn time lets a bucket of liquid biomass last very long. Reduced the output per sapling by about 2/3 to account for that. Probably still not even close.
- Changed: Greatly reduced efficiency of still. It will now output 1/2 bucket of biofuel for every bucket of liquid biomass. Increased distillation speed by 60 %.
1.0.7.5
- Added: Still now has a gui. Shows distillation progress, tank levels. Liquid bio mass can be put by bucket into the still. As of yet no way to remove bio fuel with buckets.
- Bugfix: Machines now render with correct orientation and not a fixed one.
- Bugfix: Fermenter shows fermentation progress again.
- Bugfix: Fixed render model for arboretum and farm. (Mostly) fixed render model for fermenter and still. Assigned new textures to combine.
- Bugfix: Fixed crashbug when loading 1.0.7.4 or earlier worlds. (Planter/Boiler/Harvester was not saved.)
1.0.7.3
- Feature: Combine added. Shares blockid and render model with logger. Is crafted from the same recipe but uses iron ingots instead of diamonds. Will harvest wheat in operating area after it reaches stage 5. Output still very low.
- Changed: Arboretum, Logger and Fermenter were restructured internally and can now be used to host other machines. Internally now Planter, Harvester and Processor.
1.0.7.2
- Feature: Farm added. Shares blockid and render model with arboretum. Is crafted from the same recipe but uses bronze ingots instead of gold ingots. Will create a farm of tilled blocks in a 15x15 square around it (leaving the inner 7x7 free) and also place water blocks. Currently requires plain dirt for work and seeds from base minecraft.
- Changed: Added liquid bio mass (item) which replaces the old bio melange (block). Bio melange remains in the game for now to prevent startup crashes for 1.0.6 maps. Fermenter and bio engine convert the contents of their tanks to liquid bio mass. Bio melange in Buildcraft pipes and tanks however has no use anymore and needs to be disposed of. It will not be accepted by any machine from forestry anymore.
1.0.7.1
- Feature: Added the still as a new machine. Shares blockid and render model with the fermenter. Needs to be powered itself. It can be used to convert the liquid biomass from a fermenter to biofuel with minimal loss. Bio fuel is suitable for combustion engines from BuildCraft. Does not have a gui but shows tank contents on the rendered block. Recipe is unavailable, if BuildCraft Energy is not installed. Now requires BuildCraft API 2.2.3 to work.
- Changed: Fiddled with energy requirements of still and forester.
- Changed: Time between work cycles of all machines now dictated by latency of their (BuildCraft-) power provider. Should make balancing easier.
- Changed: Started work on a new render model for the arboretum.
- Changed: Started to work on implementing Forge's ore dictionary. Bumps the required forge version to 1.1.2!
1.0.6
- Changed: Fermenter received a new texture and render model.
- Changed: Reduced catalyst yield from a single bone to the same amount as bonemeal. Recipe cost reduced by three empty vials.
- Changed: Changed recipe for empty vials to (hopefully) prevent recipe conflicts with other mods.
- Bugfix: Forester received its own texture.
- Bugfix: Forester remembers its inventory contents after reload.
1.0.5
- Feature: Following popular demand, ACME Inc., Forestry Division has released a new machine that enables people to get rid of their surplus skeleton bones. Rumor has it that it can be crafted like a logger but needs a finished arboretum instead of a plain sturdy machine. Place it into the vicinity of a bunch of saplings and supply it with catalyst and you will have grown trees instantly.
- New Item: The forester uses a catalyst to accelerate tree growth. The recipe released to potion tinkerers everywhere consists of six empty vials (three on each side), one bone in the middle and two fertilizers above and below. It creates six catalysts.
- New Item: Combine two blocks of glass (one above the other) to create eight empty vials. (Please report possible recipe conflicts with other mods!)
- Changed: Fermenter should now accept manure as fuel source.
- Changed: Wooden pipes extract saplings from top or bottom of a logger, wooden blocks from the sides.
- Changed: Converted sturdy machine crafting component from block to item to free up a block id. IF YOU HAVE A STOCK OF STURDY MACHINES, USE THEM BEFORE UPGRADING! They will vanish with the upgrade.
- Bugfix: Biogas engine now tries to rotate to next powerable tile on placement.
- Bugfix: Logger does not accept input from pipes anymore.
- Bugfix: Bonemeal now grows saplings planted by the arboretum.
- Bugfix: Repaired the render model for the biogas engine. No more Z-Buffer fights. Actually stays within its bounds now.
1.0.4
- Feature: When replacing a block of soil that degraded from humus to sand, the arboretum now tries to store the sand in its inventory. Only if the inventory for sand is exhausted will it silently discard the block. Sand can be extracted using wooden pipes.
- Feature: Arboretum has a larger inventory that is partitioned into three sections for humus, saplings and (collected) sand. It will refuse to accept other items than humus and saplings from pipes. Only sand will be extracted by wooden pipes. Placement of the pipes is irrelevant. After the slots for humus or saplings are filled, the arboretum will refuse the oversupplied item, even if there are still slots for other items. If the store for sand is used up, further sand blocks will be silently disposed of.
- Balancing: Increased amount of fuel that can be refined from a single sapling by another 20 %.
- Changed: Arboretum now also plants saplings into the corner of the farm.
- Bugfix: Logger now does not try to dump its stash into adjacent engines.
- Bugfix: Arboretum does not continue to plant saplings on thin air and/or sand blocks after it has run out of humus.
- Bugfix: Added humus to list of blocks ignored while clearing the farm area.
1.0.3
- Changed: Removed the need for patching the Minecraft base classes! The patch "Fertile Blocks" is obsolete and does not need to be installed anymore! Forestry should now be compatible with any Forge mods.
- Changed: Increased hardness for biogas engine.
- Changed: Experimental SMP support for internal testing reenabled. GUIs of arboretum, fermenter, biogas engine will not update. They work, but don't display fuel levels, etc.
- Bugfix: Increased heat loss when engine is overheating. Introduced maximum heat. Otherwise engine would continue to heat up indefinetly.
1.0.2
- Feature: Added properties for blockids of BuildCraft engines and pipes. Arboretum now ignores the following blocks when clearing the working area: Logger, biogas engine, fermenter, redstone torches, bricks, BuildCraft pipes and engines. Spared blocks will however still be destroyed if they are afterwards in the area that is covered by humus.
- Feature: Added alternative logger recipe using industrial diamonds from IndustrialCraft 2.
- Changed: Forestry's wrench now always works, even if IndustrialCraft and BuildCraft are present.
0.7.0
- Bugfixes, bugfixes, bugfixes.
- Added missing item sprites, cleaned up code.
- Added missing item tags.
- Biogas engines now accept bio melange as well as water as fuel. Water will have around 20 % of the fuel value of bio melange. Even more importantly it will dissipate engine heat twice as fast as bio melange. A bio engine with water as fuel will never become self sustaining and will constantly need to be supplied with lava for heating. Forestry's production chain can be jumpstarted this way without using BuildCraft.
0.6.0
- Fermenter now implements ISpecialInventory. Saplings are to be piped in from the top, fertilizer from the bottom of the machine. Sides are reserved for waterproof pipes.
- Empty buckets placed in a fermenter will be filled with bio melange if enough is available. Melange can be put in engines with buckets.
- Bio melange now has appropriate texture.
0.5.0
- Major overhaul.
- Removed item bio melange and replaced it with a liquid with the same purpose and name.
- Converted biogas engine to use liquid. Biogas engines need to be warmed up before they produce energy. Heat is produced when more than 25 % of maximum energy capacity is stored. If the minimum heat level required for energy production is not (yet) reached, lava can be poured into the second fuel tank and is used to heat up the engine.
- Added fermenter for production of bio melange liquid. Requires saplings, (mineral) fertilizer and water to produce the melange.
- Lava and water can be added to the secondary fuel tanks of biogas engine and fermenter by dropping buckets into the slot on the right hand side.
- SMP version non-functional because of changes.
- Changed recipes for biogas engine. Now requires bronze gears. These are either crafted from a stone gear and four bronze ingots (if BuildCraft is present) or just four ingots (if no BuildCraft is present).
- Added a wrench for rotation of engines. Will be replaced with the wrench for IndustrialCraft 2 or BuildCraft (in that order) if present.
0.4.0
- SMP version (experimental)
- Arboretum now correctly ignores other blocks from this mod when clearing an area.
- Changed recipes for all machines. Now require bronze to craft. Bronze is created from 3 parts copper and 1 part tin.
- Added copper and tin ore to world creation. Are only created if IndustrialCraft 2 is not installed.
- Will use bronze ingots from IndustrialCraft 2 if installed. Own copper, tin and bronze ingots will then not be createable.
- Machines now need to be powered.
- Added power framework and biogas engine for use with arboretum and logger. Compatible with BuildCraft api. Uses saplings or bio melange as fuel.
- Added bio melange as specialized fuel for biogas engine.
- Reduced humus degradation.
- Humus is not destroyed anymore if an entity walks onto it.
0.3.5
- Arboretum now drops blocks that were destroyed in the area it clears. Also drops items that were contained in these blocks. For some reason this does not work on BuildCraft pipes.
- Items and blocks should have their tooltips back.
- Fixed missing texture preload for Minecraft Forge.