Implement destruction incantation.
# update to 1.19.2
trading recipe of the stone is more expensive now.
incantation currently does not work.
Update to 1.18.2
- Add destruction incantation (can be disabled in config).- You cannot use levitation stone when you are too close to the spawn (reduce lag).- New advancement.
Castle is now much darker to fit 1.18. mob spawning mechanic
Only zombie, skeleton and spiders spawns in the castle now
Add a new model for advancement icon.
Fix advancements.
Add one advancement as root.
update to be compatible with forge 39.0.19
fix castle missing parts
castle now spawns on all ocean biomes
update to 1.18.1
castle now spawns only in deep oceans
Update to 1.18.1
Generation height now defaults to 174 thanks to the increased world height limit (reset your config file if you are playing on an existing world).
Make it compatible with forge 37.0.25
Update to 1.17.1
Forge is still in Beta. Backup your saves before updating to 1.17
Fix a bug that you can trade with any villagers for the levitation stone.
Fix a crash in trade registration.
Remove the log blocking the entrance
You can config the trading in the config file now
Fix a Typo
Add tooltips for keys
Modify dungeon entrance
You can now disable the Sacred Castle effect in the config file;
Outer beacon lights are no longer real;
Make loot above the dungeon less OP;
More in-game instructions.
Mobs drop keys when killed in the castle (drop rate configurable).
Fill the underground area with dungeons and good loot.
You cannot break or place blocks nearby until finishing the dungeon.
Add three colored doors for the dungeon
One advancement for conquering the castle
Many minor fixes.
Add advancements.
You can now config spawn distance and rarity in config/castle_in_the_sky-common.toml
Levitation will only point direction in the overworld.
Initial release.