- Changed:
- Satchels now drop extra items they may be carrying if their storage changes below a previous maximum.
- Tectonic Explosives now gather items to the center, reducing lag.
Thermal Cultivation:
- Added:
- Roasted Corn on the Cob
- Roasted Eggplant
- Roasted Mushroom
These are really just intended to provide some early-game food variety.
Thermal Dynamics (Released!):
- Blocks:
- Logistical Item Buffer:
- You can specify the item and amount you want in each slot individually.
- Two modes:
- Passthrough: The buffer can act as a pass-through, always allowing extraction. Basically a chunky filter that also restricts count.
- Latched: Allows extraction (and prevents input) once all of the items are present in the configured quantities. Once they are all gone, it will go back into allowing input (and preventing extraction).
- Ducts:
- Fluxducts
- These transmit RF. How much? Enough.
- Fluiducts
- These move fluids. How much? Enough.
- Attachments:
- Redstone Flux Limiter
- Goes on Fluxducts. Lets you set transfer limits for a given connection, should you wish.
- Filters
- Three modes to adjust directional filtering.
- Servos
- Lots of filter slots, slow extraction.
- Turbo-Servos
- Single filter slot, configurable (and very high) extraction.
Thermal Integration:
- Added:
- Addtional compatibility for Create and Farmer's Delight.
GENERAL:
-Ported to Minecraft 1.10.2.
ADDED:
Blocks:
-Signalum-Plated Itemducts - these replace the old redstone-filled ones. And there are Impulse
variants.
REMOVED:
Blocks:
-Luxducts - these will be returning.
-Warp Itemducts - these *might* be returning. Probably changing.
Items:
-Redstone Relay - this will also be returning.
-Vacuum/Dense Itemducts - these will be returning, but the creation mechanic may change.
The Laminar-Luminar InterludeADDED:General:-There is now a config option for the size of the inner duct models. Change these valuesif you are experiencing texture z-fighting with your GPU setup.-There is now a Covers tab. It can be disabled as a config option.Blocks:-Super-Laminar Fluiducts - Unlimited throughput of fluids! They must be filled to capacitybefore reaching this rate, however.-Luxducts - these glow when given a redstone signal.Items:-Redstone Relay - new attachment which allows for redstone signals to be carried along aduct network. The highest input signal dominates. More advanced relays to come in thefuture.FIXED:-Fixed an issue where accessing a duct from ForgeDirection.UNKNOWN could cause a crash.-Fixed a corner case extraction issue with Retrievers on Fluiducts.
Thermal gets Dynamic!Mod now exists. Have fun. :)ADDED:General:-Literally everything is new, relative to the mod.Blocks:-Ducts - these transport energy, fluid, or items in various quantities.Items:-Duct Attachments - these allow duct ports to do some pretty neat things. Five standard levels - Basic, Hardened, Reinforced, Signalum, Resonant. Capabilities increase with each level.------------------------------------------------------------------------Servos - Extract from an inventory.Filters - Limit what items can enter an inventory.Retrievers - Seek out and pull items to an inventory.-Covers - these allow you to hide the beautiful ducts.Combine a Structural Duct with basically any non-tile entity block to make 6 of them.