新建2024-03-26

- Changed:
 - Minor adjustments to Creative Tab sorting.

Thermal Foundation:

- Added:
 - Florbs!

- Fixed:
 - Some items were not correctly showing in Creative Tabs. They now do.
 - Rubberwood trees now properly generate in the appropriate amounts and places.

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新建2023-09-21

- New Device: Insightful Condenser
 - Extracts XP from nearby machines which have produced and stored it (using the augment); converts to Essence of Knowledge.

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新建2023-09-21

- Changed:
- Satchels now drop extra items they may be carrying if their storage changes below a previous maximum.
- Tectonic Explosives now gather items to the center, reducing lag.

Thermal Cultivation:

- Added:
- Roasted Corn on the Cob
- Roasted Eggplant
- Roasted Mushroom

These are really just intended to provide some early-game food variety.

Thermal Dynamics (Released!):

- Blocks:
- Logistical Item Buffer:
- You can specify the item and amount you want in each slot individually.
- Two modes:
- Passthrough: The buffer can act as a pass-through, always allowing extraction. Basically a chunky filter that also restricts count.
- Latched: Allows extraction (and prevents input) once all of the items are present in the configured quantities. Once they are all gone, it will go back into allowing input (and preventing extraction).
- Ducts:
- Fluxducts
- These transmit RF. How much? Enough.
- Fluiducts
- These move fluids. How much? Enough.

- Attachments:
- Redstone Flux Limiter
- Goes on Fluxducts. Lets you set transfer limits for a given connection, should you wish.
- Filters
- Three modes to adjust directional filtering.
- Servos
- Lots of filter slots, slow extraction.
- Turbo-Servos
- Single filter slot, configurable (and very high) extraction.

Thermal Integration:

- Added:
- Addtional compatibility for Create and Farmer's Delight.

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新建未知时间

GENERAL:

 -Some mods are really stupid. This hopefully makes them less stupid.

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新建未知时间

FIXED: 

-Fixes a tiny bug with NBT data introduced by the Attachment backend stuff.

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GENERAL: 

-Minor update, but pulls in breaking changes from CoFHCore. So it's a major update. :) 


ADDED: 

-Support for custom Attachments. Have fun, modders. I'm sure this will end up broken somehow.

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GENERAL: 

-Refactors necessitating a new build for Core compatibility

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ADDED: 

-Dense and Vacuum Itemducts have returned. 

GENERAL: 

-Lots of backend work to support new features.

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FIXED: 

-Miscellanous small bugfixes. 

-Redstone Relays should be a bit better. :)

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GENERAL: 

-Internal refactors and optimizations

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ADDED: 

-Redstone Relays. These transmit redstone signals along duct networks and have 16 channels. (Thanks ImbaKnugel)

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CHANGED: 

Cover recipe is now hidden from the Crafting Book. 

FIXED: 

-Corner case fixes for cover render crashes.

-Leadstone and Cryo Ducts now properly connect.

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GENERAL: 

-Due to a large number of changes in Forge, 1.12.2 is now a requirement. 

-Fluxducts now have configurable scaling. 

-Miscellanous backend optimizations.

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FIXED:

-Miscellaneous minor bugfixes and optimization.

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FIXED:

-Miscellaneous minor bugfixes and optimization.

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FIXED:

-Miscellaneous minor bugfixes.

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GENERAL:

-Adjusted Fluxducts to more properly see valid receivers.

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GENERAL:

-Miscellaneous optimizations and adjustments.

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GENERAL:

-Loads of internal refactors.

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GENERAL:
-Ported to Minecraft 1.12.

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FIXED:
-Corner case crash with servos.

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FIXED:-Energy ducts no longer lose energy at inappropriate times.
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GENERAL:-Some optimization on the backend.FIXED:-Filters are a bit better with non-traditional inventories now.-Various corner cases with Long Range Viaducts.
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FIXED:

-Retrievers work again. My bad.

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FIXED:
-Some generators are stupid liars. Fluxducts now connect to these.

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GENERAL:
-Ported to Minecraft 1.11.2.

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FIXED:
-Some generators are stupid liars. Fluxducts now connect to these.

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FIXED:
-Ducts will now properly connect to things which send energy but don't receive it in all cases.
-Energy can now transfer seamlessly through Servos.

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FIXED:
-Added temporary fix for Viaduct camera motion. Still working on it!
-Fixed corner case issue involving a race condition.
-Improved Round-robin functionality.

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FIXED:
-Added mitigation for some strange render crashes.
-Added mitigation for "null" facing requests.
-Fixed corner case issue involving chunk boundaries.

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FIXED:
-Attachments no longer dupe. Sorry. ;)
-Mod Name restrictions are obeyed on Filters.

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GENERAL:
-Ported to Minecraft 1.10.2.

ADDED:
Blocks:
-Signalum-Plated Itemducts - these replace the old redstone-filled ones. And there are Impulse
variants.

REMOVED:
Blocks:
-Luxducts - these will be returning.
-Warp Itemducts - these *might* be returning. Probably changing.

Items:
-Redstone Relay - this will also be returning.
-Vacuum/Dense Itemducts - these will be returning, but the creation mechanic may change.

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FIXED:-Fixed a minor dupe case with the retriever.
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The "Whoosh" Update

ADDED:

Blocks:

-Viaducts - use these to travel between places. Whoosh! :)

-Long-range viaducts - twice as fast, need a straight line.

-Long-range linking viaducts - these need to be chunkloaded, but the rest doesn't!



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The Laminar-Luminar InterludeADDED:General:-There is now a config option for the size of the inner duct models. Change these valuesif you are experiencing texture z-fighting with your GPU setup.-There is now a Covers tab. It can be disabled as a config option.Blocks:-Super-Laminar Fluiducts - Unlimited throughput of fluids! They must be filled to capacitybefore reaching this rate, however.-Luxducts - these glow when given a redstone signal.Items:-Redstone Relay - new attachment which allows for redstone signals to be carried along aduct network. The highest input signal dominates. More advanced relays to come in thefuture.FIXED:-Fixed an issue where accessing a duct from ForgeDirection.UNKNOWN could cause a crash.-Fixed a corner case extraction issue with Retrievers on Fluiducts.
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Thermal gets Dynamic!Mod now exists. Have fun. :)ADDED:General:-Literally everything is new, relative to the mod.Blocks:-Ducts - these transport energy, fluid, or items in various quantities.Items:-Duct Attachments - these allow duct ports to do some pretty neat things. Five standard levels - Basic, Hardened, Reinforced, Signalum, Resonant. Capabilities increase with each level.------------------------------------------------------------------------Servos - Extract from an inventory.Filters - Limit what items can enter an inventory.Retrievers - Seek out and pull items to an inventory.-Covers - these allow you to hide the beautiful ducts.Combine a Structural Duct with basically any non-tile entity block to make 6 of them.
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