+ Inverted Cast Iron Lamp - on by default
+ Raygun can harden clay
+ Watch Display Module
+ Obsidian Armor grants fire resistance
+ Tinker's Construct Compat with all of our metals
+ Spanner acts as a RC crowbar
* Uranium pellets hurt you unless they are shielded
* Make piston boots and climbing spikes modules incompatible
* Change the way the emergency tank works
* Change the way power/steam consumption works in modular armor
* Buff damage of splash lightning bottle
* Steam Drill 3x3 doesn't only harvest the same block
* Increase the gravity on the Field Manipulator
* Removed powered light blocks from the creative tab
# Fix turbine having a broken bottom texture
# Fix fluid texture related crashes
# Fix the crystal jar recipe needing a crystal jar. I'm a silly
# Fixes to tool harvesting
# Fix some RC related crashes
# Probably fix spigot Crystal TE crash
# Fix shrinkray on servers
# Fixes to the Raygun
# Improvements to FMP intergration
N.B. A few of the new items are texture pending
+ FMP integration for some basic blocks.
+ Books of lore that generate in dungeon chests. Feel free to write some lore and shoot it our way. (Item Icon from painterly pack!)
* Model for the armour editor, doesn’t have a texture yet
# Fixed the Energy Net for the new subclassed version of the RF api.
# Fix the Cast Iron Lamp
# Fix dupe bug with crafting items (hammer, drawplate and grindstone)
# Fix crafting bug with jars
# Start of fixes to the battery model
+ Etherium, Uranium and all metal blocks can be used in Beacon Bases
+ Added the Grindstone - used for grinding ingots and sheets back to powders
+ Added Iron and Gold Sheets/Powders
* Changed the way the lightning rod works a bit, to allow compatibility with the Weather2 Mod. Nice work MrIbby!
* Some new part textures
# Fix me being a stupid (Steel Ingots were oredictionaried as Steel Plates…)
# Hopefully fix non-standard air block related crash
# Fix crash when trying to extract some mod fluids using Copper Pipe
# Fix shrinkray/raygun not being chargable
# Many jetpack/wings bugs should have been squashed
# Some creative-only WIP items have been disabled
+ Etheric Field Distorters (EFDs) - better enderpearls
+ Botania Wiki support
+ Thaumcraft Goggles armour module
+ Insulated Copper Wire, won't electrocute you when stepped on while current is flowing
* New battery bank renderer
* Heavily nerf steel plating, and allow it to be applied to all armour pieces.
# Fix lightning rod related crash
# Fix Electric Jar names in NEI
Requires BoilerPlate v3.0.2!
Compiled against Forge 10.13.1.1226.May work on other versions.
Beta 3.2:
+ Allow smelting of Iron Ingots in the Bloomery
+ Thaumcraft Golem compatibility for Tea
+ Thaumcraft Native Cluster suppourt for Zinc/Aluminum
# New chisel texture, to prevent it being mixed up with Chisel's chisel.
# Wire only electrocutes you if current is actually flowing through it
# Fix a chisel crash
# Fix Copper Pipe rendering as Copper Wire in inventory
# Also register parts as "partType|Metal", to comply with TE etc
# Use Bronze sheets instead of ingots for the spanner, so as not to conflict with Forestry's wrench
# Drawplate works at any damage value. Whoops!
+ Clockwork Rocket Launcher
+ Nuclear Fired Boiler
+ Congealed Slime Block - solid block version of cobwebs. No idea why I made that
+ Chronometer of Time Manipulation - uses eyes of ender to swap between night & day
+ Spyglass - 3x Zoom, kinda neat overlay too.
+ Flesh Golems! Still fairly work in progress, but placing two flesh blocks underneath a wire which is connected to a lightning rod (so, 2 x flesh, wire, rod, vertically) will spawn a flesh golem, which for now is just a weaker iron golem, when lightning hits the rod. Also, they are horrific o.0
# Key Menu Crash fixed
# Tools appear correctly in the Creative Inventory
# Various Electrical System related bugs fixed
# Many pipe bugs fixed