"The Redstone Update!"
Add the radio tower, a way to wirelessly send signals! (BluSunrize)
Add the redstone state cell for storing signals (BluSunrize)
Add the redstone timer for emitting regular signals (BluSunrize)
Add the redstone switchboard for remapping redstone signals between networks (BluSunrize)
Add the warning siren to make loud noises and send villagers to their homes (BluSunrize)
Move redstone components to a separate category of the manual (BluSunrize)
Add recipe for crushing slag bricks into slag gravel (BluSunrize)
Add recipes for wetting vanilla concrete powder in the bottling machine (BluSunrize)
Add progress tooltip to items in the arc furnace (BluSunrize)
Allow revolver pieces to be recycled in the arc furnace (BluSunrize)
Change recipe for catwalk stairs to be cheaper (BluSunrize)
Change luck attribute on revolvers to apply always, instead of just when held (BluSunrize)
Improve performance of waterwheels (voidsong-dragonfly)
Improve performance of thermoelectric generators (voidsong-dragonfly)
Improve performance of floodlights (voidsong-dragonfly)
Fix waterlogged posts not dropping items (BluSunrize)
Fix treated windows and feedthrough insulators letting rain through (BluSunrize, voidsong-dragonfly)
Fix crates not syncing their names to the client (BluSunrize)
Fix shader based particles breaking on servers (BluSunrize)
Fix various button tooltips sticking around after being clicked (BluSunrize)
Fix treated trapdoors erroneously having metal properties (BluSunrize)
Fix arms on posts dropping blocks when broken (BluSunrize)
Fix crate minecarts crashing when inserted into with a hopper (BluSunrize)
Fix barrel minecarts crashing when right-clicked (BluSunrize)
Fix villagers trying to pathfind through multiblocks (BluSunrize)
Fix disconnect due to shader list in the manual (BluSunrize)
Translations Added/Updated: de_de (AriaElidove)
Add warning signs (BluSunrize)
Textures kindly provided by AriaElidove, thank you!
You can also make a banner pattern with the signs and put (some) of the warnings on banners and shields!
Add fence gates for treated wood, steel and aluminium (BluSunrize)
Add colored sheetmetal chutes (BluSunrize)
Add a new light: the cage lamp (BluSunrize)
Model & texture kindly provided by sinsinewave, thank you!
Remove raw ore blocks from the list of blocks dug by the grinding disk (voidsong-dragonfly)
Change workbench to be able to handle blueprints with more than 9 recipes (BluSunrize)
Change villager trades for revolver pieces and mineral deposit maps to re-roll (BluSunrize)
After buying the item, the trade will be replaced with a new one
This only works on villagers acquired AFTER this update!
Change revolvers to use the vanilla cooldown system (BluSunrize)
This does unfortunately make dualwielding less powerful, because cooldowns affect all revolvers
Change transformers nto not be worse than accumulators (voidsong-dragonfly)
They now limit the energy flow properly, making them technically higher on throughput and reducing wire burnout
Prevent crates from being opened after being sealed (BluSunrize)
Fix villagers being unable to interact with IE doors (BluSunrize)
Fix steel doors dropping twice (BluSunrize)
Fix blueprint shelves not dropping blueprints when broken (BluSunrize)
Fix conveyors moving players while flying (BluSunrize)
Fix models for drill and buzzsaw not using translucent as a rendertype (BluSunrize)
Fix revolvers not combining their perks correctly when crafted (BluSunrize)
Fix revolver shots having impact sounds like an arrow (BluSunrize)
Fix models for drill and buzzsaw not using translucent as a rendertype (BluSunrize)
Change scaffolding blocks to have more descriptive names (AriaElidove)
Change translations for fluid blocks so Jade shows them properly (AriaElidove)
Fix arc recycling preventing joining multiplayer servers (BluSunrize)
Fix wooden crates closing their GUI when using your inventory key in their name (BluSunrize)
Add treated wood & steel doors (BluSunrize)
Steel doors can only be opened by hand and will be locked by an applied redstone signal
There's also matching trapdoors
Add the redstone-controlled pipe valve from Engineer's Decor (voidsong-dragonfly)
Thank you wilechaote for giving us permission to include these blocks in the mod <3
Add a banner pattern for the screwdriver (BluSunrize)
Also give the banner patterns each unique item textures
Add a recipe for armor-piercing cartridges using netherite nuggets (BluSunrize)
Add the ability to open scaffold covered ladders on the side (voidsong-dragonfly)
Add lots more block to be dug by the grinding disk, rock cutter and engineer's hammer (voidsong-dragonfly)
Remove duplicate villager trade (voidsong-dragonfly)
Change language files to partially use datageneration (BluSunrize)
This way we don't forget about localizing the countless banner variations anymore
Change mixer to always place mixed fluid on bottom (voidsong-dragonfly)
Change fluids to actually have density (voidsong-dragonfly)
Change the survey tools to work on even more overworld blocks (voidsong-dragonfly)
Change rendering for two-block high flowers in the cloche (voidsong-dragonfly)
Change reinforced crates to require steel (BluSunrize)
Change arc furnace recycling (voidsong-dragonfly)
Add additional items to recycle
Improve JEI displays
Fix creative tab not being translatable (voidsong-dragonfly)
Fix diesel generator producing energy on low fluid amounts (voidsong-dragonfly)
Fix Toolboxes getting emptied when replacing grass blocks (voidsong-dragonfly)
Fix windmill crashing on servers (voidsong-dragonfly)
Fix Diesel generator not switching to active properly (voidsong-dragonfly)
Fix post transformers being placeable on top of posts (voidsong-dragonfly)
Add upgrades for the Engineering's Skyhook (BluSunrize)
High Torque Motor makes it faster to go up slopes
Insulated Grip allows riding live wires without getting zapped
Heavy Impact Hooks deal bonus damage with a falling attack, much like the mace in 1.21
Allow Phial Cartridges to be filled in the Bottling Machine (BluSunrize)
Allow survey tools to be used on more blocks (voidsong-dragonfly)
Add cloche recipes for ferns and grass (voidsong-dragonfly)
Add crushing recipes for stone and deepslate (voidsong-dragonfly)
Add the blueprint shelf, a block that can store up to 9 blueprints! (BluSunrize)
Add a banner pattern for the wire cutter (BluSunrize)
Add sub-designs for the banner patterns: hammer, wire cutter & wolf (BluSunrize)
This allows for individual coloured grip + head of the tool
It also allows all three wolf designs to be stored in one pattern
Allow barrel and crate minecarts to be automatically loaded & unloaded (voidsong-dragonfly)
You can use a fluid pump to load and unload the barrel carts!
Add High-Cetane Biodiesel (BluSunrize)
It's made from biodiesel and potion of strength in the refinery
Its burntime is 25% longer than normal biodiesel!
Add catwalk blocks, heavily inspired by Engineer's Decor (BluSunrize)
Thank you wilechaote for giving us permission to include these blocks in the mod <3
Also includes catwalks stairs!
Change the recipes for revolver cartridges to be cheaper overall (BluSunrize)
Change Nickel and Uranium ores to have more easily identifiable textures (BluSunrize)
Change titles and descriptions of Advancements to more closely match Mojang's pattern (voidsong-dragonfly)
Change wire loss to be exponential rather than linear, allowing HV lines to run much further and still be viable! (voidsong-dragonfly)
Change storage crates in their behavior (BluSunrize)
They will only keep their items if they are sealed before being broken
To seal a crate you'll need to use an engineer's hammer on it for an extended duration
This way, they're not longer as good as Shulker Boxes
To make up for it, the name of a crate can now be edited in its GUI and will display when hovering the cursor over the block
Change waterwheels in their behavior (voidsong-dragonfly)
Water source blocks directly in wheel paddles now have higher 'resistance' and penalize wheels
Fluid blocks of lower height now provide less torque to waterwheels - higher flow is better
Water will no longer spill/flow off the 'side' of waterwheels, their models have been adjusted to symbolize this
Breastshot wheels are given a small buff to make millrace setups like large 17th century mills profitable
The maximum power for an optimized overshot wheel is the same as before!
Also both the waterwheel and windmill now have sounds!
Fix crusher not accepting multiple stacks of the same ore (BluSunrize)
Fix stone multiblocks being washed away by water (BluSunrize)
Fix potential race condition with wires damaging entities (BluSunrize)
Fix shader banners and potion fluids using the wrong colors (BluSunrize)
Fix accumulator backpack getting rendered as full-bright when worn (BluSunrize)
Fix IE's tools rendering inverted in offhand (BluSunrize)
Fix crusher and excavator particles behaving weirdly (BluSunrize)
Fix inconsistent breaking sounds with stone multiblocks (BluSunrize)
Re-add CC-Tweaked integration (Malte)
Add missing redstone acid recipe to the manual (BluSunrize)
Add the windows from Engineer's Decor (BluSunrize)
Thank you wilechaote for giving us permission to include these blocks in the mod <3
Add Reinforced Concrete, crafted with Netherite Rods (BluSunrize)
It's witherproof!
Add Panzerglass windows, which are also witherproof, in a similar way to the Engineer's Decor block! (BluSunrize)
Change Leaded Concrete to be less resistant to explosions and block teleporting instead
Fix fractions not rendering properly in the manual (BluSunrize)
Fix Machine Interface crashing on servers (BluSunrize)
Fix Toolbox being movable while opened (BluSunrize)
Overhaul the Engineering's Manual (voidsong-dragonfly)
Splitting various long entries into multiple smaller ones (fluid transport, logic circuits, ...)
Adding new pages for undocumented features (gunpower barrel, minecarts, ...)
Sorting everything into a new list of more comprehensible categories
As a result, all translations of the manual are deprecated and need to be updated by community input
Add the Machine Interfact, a block designed to read a variety of data from multiblock machines (BluSunrize)
Change recipe for hempcrete to make it cheaper to mass produce (voidsong-dragonfly)
Fix covered conveyors crashing the game (BluSunrize)
Fix multiblocks being broken by flowing water (BluSunrize)
Fix buttons in the circuit table not behaving correctly with keyboard inputs (BluSunrize)
First release for 1.20.4
Includes all features from 10.1.0
All of the porting work and bugfixing courtesy of Malte
Overhauled Mineral Veins (BluSunrize, voidsong-dragonfly)
Mineral veins now use biome tags as conditions, this replaces dimension keys and allows more precise filtering
New Vein: Banded Iron, a primary iron deposit because it's IE's most common resource
New Vein: Lazulitic Intrusion, comprised of lapis and gold, making it ideal for decoration and enchanting
New Vein: Alluvial Sift, only found in river biomes, this allows the excavator to mine for diamonds
New Vein: Rich Auricupride, only found in mesa biomes, high in gold and some copper
Changed Pentlandite to be primarily a nickel vein since its essential for IE's mid- and lategame architecture
Changed Wolframite to include tin when present
Changed all veins to output less sulfur
Changed a variety of other veins to prioritze secondary ores that IE relies on (lead, silver)
Changed weight and failchance on various veins, this makes "necessary" resources more common
Changed various veins to only show up in certain biomes, making "decorative" veins like Silt less common
Actually increased the weight of "rare" veins such as Beryl and Uraninite, because they are now limited by biome
Allow survey tools to be used on netherrack and soul sand, to make searching in the Nether viable
Includes all features from 9.2.4
Add sounds for Arc Furnace, Excavator, and Automated Workbench (voidsong-dragonfly)
Add burn times for the diesel generator to the manual (BluSunrize)
Add support for armor trims on steel armor (BluSunrize)
Add additional uses for lead & nickel (voidsong-dragonfly)
Lead can be crafted into red and white dyes
Radiators now use constantan instead of copper
Tinted glass can be made in larger quantities by using lead
Add randomized textures for various hempcrete & concrete blocks (voidsong-dragonfly)
Add the electromagnet block (BluSunrize)
It attracts nearby items when given power!
Add the portable electromagnet! (BluSunrize)
Install it as an upgrade on your accumulator backpack to have a magnet on the go!
Add various blocks from Engineer's Decor (voidsong-dragonfly)
Thank you wilechaote for giving us permission to include these blocks in the mod <3
Add additional fertilizers for the cloche (voidsong-dragonfly)
This should allow people to use up their surplus suflur!
Add ability to place Engineer's Manual in a chiseled bookshelf (BluSunrize)
Add sawmill recipes for bamboo (BluSunrize)
Change hemp blocks to notify their neighbours when they grow (jrtc27)
Change Jade Tooltips for multiblocks to work when looking at any part of the machine (HermitOwO)
Fix conveyor rendering in the manual (Malte)
Fix broken translation keys (Malte & BluSunrize)
Fix turret GUI textfield not being editable (BluSunrize)
Fix taiga villager houses being surrounded by air blocks (BluSunrize)
Fix redstone control not working on the assembler (BluSunrize)
Fix villager names not being translated in JER and EMI (BluSunrize)
Fix error related to deprecated unicode font (BluSunrize)
Fix bottling machine deleting items on the conveyor (BluSunrize)
Fix bottling machine not rendering bucket-filling recipes properly (BluSunrize)
Fix hemp replacing blocks above it when growing (BluSunrize)
Fix fluid pipes losing their colour because the chunk wasn't marked as dirty (BluSunrize)
Fix transparency issues with the shield and a few other item models (BluSunrize)
Fix spawn interdiction from lanterns not working (BluSunrize)
Fix rare crash in arc recycling calculation (BluSunrize)
Fix possible crash in conveyor rendering (BluSunrize)
Translations Added/Updated: ja_jo (karakufire)
First release for 1.20.1, now supporting NeoForged!
Includes all features from 9.4.1
Add sawmill support for stripped wood (BluSunrize)
Add sawmill support for cherry wood (BluSunrize)
Add cloche support for torchflowers (BluSunrize)
Change hemp blocks to extend vanilla's CropBlock (BluSunrize)
Add new excavator veins for decoration blocks (voidsong-dragonfly)
Amethyst Crevasse, a geode vein
Hardened Claypan, a red sand & terracotta vein
Ancient Seabed, a dead coral & dripstone vein
Add cloche recipes to grow flowers (voidsong-dragonfly)
Add crusher recipes to make dyes (voidsong-dragonfly)
Add items directly to inventory when: (voidsong-dragonfly)
Cutting wires
Picking up fluorescent tubes, core samples or the toolbox
Add the plated shield to the "forge:tools/shields" tag (BluSunrize)
Change turrets to accept generic entity terms like "Villager" for their black/whitelist (BluSunrize)
Change text rendering in GUIs to be more readable (BluSunrize)
Change assembler to handle buckets in recipes better (BluSunrize)
Fix issues with multiblocks being accessed before being full formed (Malte)
Fix items with obj renders breaking in the AE2 inscriber
Fix drill overlay highlighting too many blocks (Malte)
Fix external heater breaking when dealing with faster furnace recipes (TeamSpen210)
Fix stairs and slabs not receiving item tags (BluSunrize)
Fix potential crash with the accumulator backpack (BluSunrize)
Fix output positions on the improved blastfurnace being swapped around (BluSunrize)
Fix synchronization errors in the garden clocke (voidsong-dragonfly, Malte)
Fix induction charging on the accumulator backpack not working (BluSunrize)
Fix multiblock sounds not triggering subtitles continuously (BluSunrize)
Fix hemp seeds being tagged as "rods" (BluSunrize)
Fix railgun rods applying damage like a normal arrow (BluSunrize)
Fix villager houses for structural engineer and machinist having the wrong workstation (BluSunrize)
Fix blueprint crafting with split up ingredients (BluSunrize)
Translations Added/Updated: cs_cz (RomanPlayer22)
Change "Superior Weaponry" advancement to hint at its potential to spawn new illagers in raids (BluSunrize)
Change item renders for Railgun, Chemthrower and Shield to be dynamic, to allow use of dynamic shaders (Drullkus)
Fix erroneous capability check on empty FluidStacks (Malte)
Fix sound issues with the Skyhook (Malte)
Fix IE projectiles failing to despawn (Malte)
Fix handling of stacked items on the Bottling Machine (Malte)
Fix error in recycling recipe generation (Malte)
Fix minor typo in External Heater manual page (Logging4J)
Fix steel sword not using the "forge:tools/swords" tag (BluSunrize)
Fix hemp plants not using the "minecraft/crops" tag (BluSunrize)
Fix steel and faraday armor not using "armor" tags (BluSunrize)
Fix broken animations for revolvers in the left hand (BluSunrize)
Fix revolver perks trying to localize at "tier0" (BluSunrize)
Translations Added/Updated: cs_cz (RomanPlayer22), ja_jp (karakufire)
- Add Engineer Illagers (BluSunrize)
- The Fusilier, a ranged illager carrying a railgun
- The Commando, using a shield to protect themselves when not firing their revolver
- The Bulwark, a tank covered in steel armor, carrying a chemthrower and a heavy plated shield
- These enemies can join raids after the player has proven themselves dangerous and technologically advanced...
- Change Buckshot to have a chance of disabling shields (BluSunrize)
- Works like vanilla axes
- Was added especially to combat shield-carrying illagers
- Fix crash with gunpowder barrels (Malte)
- Also makes their explosion speed more consistent
- Refresh balloon hover text when the placement offset is changed (Malte)
- Fix particle rendering in cloche and charging station (Malte)
- Fix fluid pipe covers not updating (Malte)
- Fix infinite sulfur exploit from cycling blazerods (BluSunrize)
- Fix dropping conveyor trying to "drop" items into blocks that have inventories, resulting in flinging (BluSunrize)
- Translations Added/Updated: uk_ua (SKZGx)
Add the ability to apply dye and scaffolds to pipes by holding them in your offhand (Malte)
Add Jade plugin for showing fill of sheetmetal tank (BluSunrize)
Add Concrete and Hempcrete bricks, pillars and chiseled variants (voidsong-dragonfly)
Add sawmill recipes for treated wood (TeamSpen210)
Cache connection rendering at the section level rather than individual segments (Malte)
Improve chunk building performance by not marking all IE blocks as "dynamicShape" (Malte)
Overhaul villager trades (BluSunrize)
Structural Engineer:
Requests more raw materials (treated wood, metal rods, concrete) and sells finished products (scaffolding, leaded concrete)
Requires more interesting items like insulated glass and duroplast, to make "speedrunning" the mineral vein maps a little harder
Mineral Vein maps now focus on rare veins within 16 chunks of the villager and they can sell 2 of them
Machinist:
Blueprint for crafting components is an early trade that gives good XP
Mostly focused on emerald-based sales of drill heads & upgrades
Still has the blueprint for Arc Furnace electrodes as a master trade
Electrician:
Reduced cost of tools & added screwdriver to the options
Removed railgun and revolver upgrades from the list
Experts will purchase vacuum tubes and sell electronic components
Master trades are tesla coil & cheap circuit backplanes
Outfitter:
Can now sell epic grabbags as well
Will buy tough fabric, silver and gold grit
Can sell some of IE's banner patterns
Change Chemthrower to have a broader spread by default, making the effect of the Focused Nozzle more noticeable (BluSunrize)
Change Mixer to allow faster processing, provided it has enough power (BluSunrize)
Can increase its speed by up to 700%!
Change Revolver Speedloader recipe to use Duroplast, making it cheaper and more enticing to use (BluSunrize)
Change Revolver ammunition to be much cheaper. This is an experimental change and may need more tuning in the future (BluSunrize)
Fix crash with the Engineer's Workbench when VBOs are disabled (Malte)
Fix z-fighting issues on the mod workbench with rubidium (Malte)
Fix visual issues when inverting powered lanterns (Malte)
Fix shift-clicking an output item in the mod workbench adding to the output stack (Malte)
Fix global sound of mixer as a result of stereo audio file (Malte)
Fix assemblers not outputting revolver speedloaders, because they were considered ingredients in their own recipe (BluSunrize)
Fix Jade plugin not displaying translated text for hemp growth (BluSunrize)
Fix sawblade projectiles not rendering and having a very broken piercing-functionality (BluSunrize)
Fix sawblade projectiles not using the config damage multiplier for the railgun (BluSunrize)
In exchange, they no longer count as armorpiercing (they shouldn't have been to begin with)
Fix mixer not rendering its contained fluid (BluSunrize)
Fix heavy plated shield being raised when using mainhand items (Malte)
Fix toolbox being allowed to be placed in partial blocks, deleting them (BluSunrize)
Fix possible crash with Vanilla Tweaks and hemp seeds (BluSunrize)
Translations Added/Updated: zh_cn (RevenXXX-a, mc-kaishixiaxue), uk_ua (SKZGx, hnufelka)
All features from 8.4.0
Add recipes to cut wooden slabs on the sawmill (BluSunrize)
Change mineral veins to generate without needing to tag a biome for them (Malte)
Add a warning when using a version of Optifine that breaks the PoseStack (Malte)
Change Revolvers to trigger Sculk sensors! (BluSunrize)
By default, it uses the event for fired projectiles
If your revolver has the "Noise" perk of -60% or better, it will not trigger any events
If your revolver has the "Noise" perk with a positive value, the sensors will treat it like an explosion instead
Add recipes for new 1,19 items (BluSunrize)
Mangroves can go in the sawmill
Mud can be made in the bottling machine
Moss can be grown on cobblestone in the cloche
Fix rendering issues with Railgun, Chemthrower and Shield (Malte)
Fix IO buttons in the circuit table (Malte)
Fix conveyor models to work properly with stained glass, eliminate clipping and fix depthbuffer issues (BluSunrize)
Overhaul the Accumulator Backpack (BluSunrize)
Now uses a fancy OBJ model
It's now crafted as an empty frame, to put an accumulator in!
Existing packs will automatically migrate to an LV accumulator.
May be equipped with a shader or banner, to proudly display over your shoulder
The Charging Antenna upgrade will charge the pack by attaching to overhead wires
The Miniaturized Tesla Coil will electrocute your attackers
The Induction Charger will charge your whole inventory
There may be a new secret advancement too ;)
Change IEOBJs to be used from the API (Malte)
Change recipe display in the manual to allow specifying IDs instead of outputs (Malte)
Add a bisexual pride shader (BluSunrize)
Add the Rock Softening Acid upgrade for the Mining Drill, giving it Fortune 3! (BluSunrize)
Increase the speed of rockcutter and grinding disk (BluSunrize)
Fix some issues with models being mirrored (Malte)
Fix shaders and potion buckets not showing up in JEI (Malte)
Fix arc recycling accidentally modifying the empty ItemStack constant (Malte)
Fix tooltips on capacitors not showing energy stored (BluSunrize)
Cleanup and optimize Blueprint rendering (Malte)
Fix bucketwheel not querying block particles properly (Malte)
Fix config settings not being applied to crafttweaker recipes (BluSunrize)
Fix tool GUIs being shifted ro the left by subtitles, this isn't necessary since we ove subtitles upwards instead (BluSunrize)
Fix crusher not animating or making noise when crushing entities (BluSunrize)
Change IEOBJs to be used from the API (Malte)
Change recipe display in the manual to allow specifying IDs instead of outputs (Malte)
Change accumulator backpack to use an obj model (BluSunrize)
Fix some issues with models being mirrored (Malte)
Fix shaders and potion buckets not showing up in JEI (Malte)
Fix arc recycling accidentally modifying the empty ItemStack constant (Malte)
Add pride shaders! (BluSunrize)
Change workstations for Villagers to stop using vanilla blocks (BluSunrize)
Structural Engineer -> Turntable, was Engineer's Crafting Table
Machinist -> Engineer's Crafting Table, was Anvil
Fix multiblock preview in the manual when Radium is installed (Malte)
Fix issue related to shaderbag rarities (Malte)
Fix sawmill sounds and document that removing a spinning blade is painful (Silfryi)
Fix crash with arc furnace recipes loading (Kanzaji)
Fix hoppers being able to insert crates into other crates (Malte)
Fix multiple issues with IE's shaders (BluSunrize)
Add process indicator to the Cloche's GUI (BluSunrize)
Add sounds for Assembler, Bottling Machine, Coke Oven, Fermenter, Mixer, Preheaters, Refinery and Sawmill (Silfryi)
Add additional items to be recycled by the Arc Furnace (Silfryi)
Update and fix computer compat (Malte)
Overhaul of particles (Silfryi)
Add and expand particles for Crusher, Sample Drill & Excavator
Stop Sawmill blade when machine is off
Increase particles on the Mixer and Diesel Generator
Add smoke to Arc and Blast Furnaces
Update Arc Furnace texture
Update Crusher model to have interlocking wheels (TeamSpen210)
Update manual entry for the Tesla coil to note use of the screwdriver (gorberto)
Change bounding boxes on Silo and Tank to be stepped at the top (BluSunrize)
Increase chances for Lead, Silver and Deepslate Nickel Ores to spawn (BluSunrize)
Fix CraftTweaker integration for the Cloche (Witixin1512)
Fix rounding errors in comparator output (Malte)
Fix some JEI issues (Malte)
Fix data loss in toolboxes (Malte)
Fix issues in mixer data loading (Malte)
Fix revolvers not acquiring perks from all their components (gorberto)
Fix diesel generator running infinitely on too little fuel (BluSunrize)
Fix issues with Spanish translations (Quezler)
Fix issues with Italian translations (Skeevert)
Fix manual not opening when on a lectern (Malte)
Fix very large multiblocks not displaying well in the manual (Malte)
Fix shader bag conversion recipe (Malte)
Fix incorrect item router behavior (Malte)
Translations Added/Updated: zh_cn (IdealNightOcean), ja_jp (karakufire)
Add the Collapsible Glider, an early game, less powerful Elytra
Sound for the glider taking damage are by Iain McCurdy, licensed under CC BY 4.0
Add spoil to the Excavator, instead of empty buckets, it collects cobble and gravel instead (Silfryi)
In the nether you get netherack, gravel and basalt
Add new mineral veins in the nether! (Silfryi)
Archaic Digsite now contains various blackstone blocks
Cooled Lava Tubes provide magma, obsidian and smooth basalt
Soul Silt provides soul sand, soul soil and gravel
Add recipes to strip insulation from LV and MV wires again (Silfryi)
Fix fluid pump showing as 2x in the required materials of the bottling machine (BluSunrize)
Fix sawblade accidentally silktouching leaves (BluSunrize)
Fix iron golems dropping shader bags reserved for bosses (BluSunrize)
Fix diesel generator running endlessly without particles and animation (BluSunrize)
Fix error being thrown in log when Pneumatricraft reads our villager trades (BluSunrize)
Fix crusher not accelerating if it is given enough power (BluSunrize)
- Overhauled the Bottling Machine (BluSunrize)
- Had its internals adjusted to match other multiblocks
- Now allows for multiple inputs in its recipes
- Allows holding items until full
- Improved documentation in the manual!
- Updated recipe for empty shells for revolver cartridges (BluSunrize)
- Can now be made with resin in the bottling machine
- In exchange, the normal recipe outputs a little less
- Change mineral survey tools to send positive messages to chat, makes it easier to look back on them (BluSunrize)
- Change a bunch of recipes! (BluSunrize & Silfryi)
- Various tool upgrades got cheaper
- Revolver recipe more closes matches the pattern of other tools
- Many electrical blocks (transformers, tesla coils, external heaters) had their recipes changed
- Connectors and relays now accept all colours of terracotta
- Insulating glass is now made in the alloy kiln
- Metal wallmounts are now crafted in larger amounts
- Add the Grinding Disk for the Buzzsaw, allowing it to quickly cut through metal (BluSunrize)
- Also behaves like an axe when rightclicking, so it can strip woods and clean copper
- Add a blacklist for buzzsaw treecapitation (BluSunrize)
- This is done with the block tag "immersiveengineering:buzzsaw/tree_blacklist"
- By default, this blacklists Dynamic Trees, because they have their own mechanic for felling
- Add Ersatz Leather, a leather alternative crafted with hemp fabric and beeswax or plant oil (BluSunrize)
- Add recipes to break down prismarine blocks and press blaze powder into rods (BluSunrize)
- Add additional uses for slag (BluSunrize, Silfryi)
- Slag glass blocks 50% of light passing through it and works as an insulator for HV relays
- Slag gravel speeds up water plants growing on it (kelp) and can be crushed into sand
- Slag recycling is now documented in the manual
- Improve the railgun (BluSunrize)
- End rods are now valid projectiles, they are super effective against Endermen
- All railgun projectiles have perfect accuracy now (but are still affected by gravity)
- Tridents now have greatly increased speed (and thus range) when fired from a railgun
- The manual now documents the various types of ammunition in more detail
- Change assembler to only use a single tank for a fluid, to allow better "filtering" (BluSunrize)
- Change Diesel Generator consume fuel every 10 ticks, allowing for more granular burntime configurations (Silfryi)
- Fix assembler creating buckets from nowhere for recipes that would consume them (BluSunrize)
- Fix advancements for upgrading drill, railgun, buzzsaw and revolver to being triggered (BluSunrize)
- Fix windmill sails not being saved properly (BluSunrize)
- Fix crash with CraftTweaker (BluSunrize)
- Fix crash with Minecolonies pathfinding (BluSunrize, Raycoms)
- Translations Added/Updated: ja_jp (karakufire)
- The Plastics update! (BluSunrize)
- New fluids:
- Acetaldehyde, made from ethanol in the refinery with a silver plate catalyst
- Phenolic Resin, made from ethanol and creosote in the refinery
- New material: Duroplast, made from filling molds with resin in the bottling machine!
- New crating components: Electronic components
- Replaces circuit boards in a bunch of recipes, made some things cheaper, some more expensive
- Shifts the tech tree a bit, places turrets and railgun behind the creation of duroplast
- Textures courtesy of SteelBlue8!
- Fiberboard blocks
- Made from sawdust and resin, they can be used like wooden planks in all recipes!
- The Manual got an update! (BluSunrize)
- Early furnaces and workbenches have their own category
- Some entries got re-written / clarified
- Bottling and Mixing recipes now display in the manual
- The Advancements got overhauled! (BluSunrize)
- IE now has 54 different advancements
- Some boring ones were removed
- Some cool new ones were added
- A new *secret* advancement got added too
- Advancements have been split into 3 different tabs to make them more readable
- Add IMPLY and NIMPLY logic circuits (sashafiesta)
- Add a bunch of extra tools to the toolbox (BluSunrize & Silfryi)
- Spyglass, Clock, Compass, Fishing Rod
- Engineer's Manual, various wrenches from other mods
- Remove unused config options (Malte)
- Add a new tag to blacklist certain armor for attaching the Accumulator Backpack (Malte)
- "immersiveengineering:powerpack/forbid_attach"
- Add new tags to control which mods drop shader grabbags (BluSunrize)
- By default, any mob with 100 or more HP (Wither, Ender Dragon, Warden) will drop a bag
- "immersiveengineering:shaderbag/blacklist" is for EntityTypes that shouldn't drop a bag despite having so much health
- The Wither is on that blacklist by default, but it can be removed from it with a data pack
- "immersiveengineering:shaderbag/whitelist" is for EntityTypes that should drop a bag even if their health is lower than 100
- This list is empty by default, can be added to with a data pack
- Allow items to be added to the toolbox by right-clicking, just like vanilla bundles (BluSunrize)
- Use ToolActions to identify tools for the toolbox, adding support for TConstruct items (BluSunrize)
- Add a recipe to crush amethyst blocks into crystals (BluSunrize)
- Add a new recipe type for adding biome-based modifiers to the windmill (BluSunrize)
- By default, windmills now spin 15% faster in ocean biomes, as an example implementation
- The rest is up to data pack makers!
- Fix crashes as a result of empty potion recipes (Malte)
- Fix crashes triggered by wires burning (Malte)
- Reduce size of share tag for wooden crates (Malte)
- Fix arc recycling tags accidentally using "forge" namespace instead of "immersiveengineering" (BluSunrize)
- Fix stackable fluid containers duplicating when crafting treated wood (BluSunrize)
- Fix dupe bug when repairing hammers or wirecutters (BluSunrize)
- Fix revolver pieces from villager trades not showing their perks (BluSunrize)
- Fix "inventory" label being poorly positioned in various GUIs (BluSunrize)
- Fix OC2 compat using an old name (leedagee)
- Translations Added/Updated: ru_ru (Smollet777)
- Re-add compat for Craftweaker (Malte)
- Add coal coke to the "minecraft:coals" tag, allowing it to be used in crafting campfires (BluSunrize)
- Unfortunately, vanilla torches don't use that tag, so they can't be made with coke. It's very silly.
- Allow the hammer, wirecutters and faraday suit to be repaired with their respective materials (BluSunrize)
- Add new tags to interact with arc furnace recycling: (BluSunrize)
- "immersiveengineering:recycling/whitelist" -> Items to be made recycle-able
- "immersiveengineering:recycling/blacklist" -> Items to exclude from recycling
- "immersiveengineering:recycling/ignored_components" -> Items to ignore as components (such as tools used in crafting)
- Restructure some manual entries for better flow and no weird page breaks (BluSunrize)
- Change Fluid & Item Routers to keep their configuration when broken, so they can be moved more easily (BluSunrize)
- Fix display of fluid tanks in JEI (BluSunrize)
- Fix container items being lost in the alloy kiln (Malte)
- Fix desync of the blueprint in the automated workbench (Malte)
- Fix rotation issues with transformers and razor wire (Malte)
- Fix crash with other mods adding new levels of Rarity for shaders (Malte)
- Fix suggestions for the mineral command crashing clients in multiplayer (Malte)
- Fix crash on the core sample tooltip (Malte)
- Fix crafting table not dropping its contents (Malte)
- Fix hammer-crushing recipes only working once until the game is restarted (BluSunrize)
- Fix shaders not unlocking in the manual (BluSunrize)
- Fix engineer villager houses being too common now since 5 unique variations were added (BluSunrize)
- Fix some recipes having an unachievable unlock condition (BluSunrize)
- Correctly tag slabs, stairs and tools (Malte)
- Add signal-threshold function for probe connectors (BluSunrize)
- Add cloche growing for glow berries (BluSunrize)
- Add ethanol fermentation for honey, glow berries and sweet berries (BluSunrize)
- Add beds to all engineer's villager houses (BluSunrize)
- Also, all houses are now guaranteed to have a workstation in them
- Add sneak + right-click feature to swap mining drill to single-block mode (BluSunrize)
- Add new textures for copper items (Silfryi)
- Add the Multimeter (MalkContent)
- It replaces the Voltmeter and can now read Redstone levels!
- It can be put in the "tools" area of the toolbox now!
- Add bundle tooltips for storage crates and the toolbox (BluSunrize)
- Change recycling code to be a little less hacky (Malte)
- Change sounds for metal press and diesel gen to be mono (ArchieBeepBoop)
- This fixes them not reducing in volume over distance
- Change hemp fiber to be compostable with a 15% chance (BluSunrize)
- Fix some hard incompatabilities with Optifine (Malte)
- Fix engineer's crafting table losing its inventory (Malte)
- Fix placement and colour of various "Inventory" texts (BluSunrize)
- Fix faraday suit incorrectly accepting enchantments in the anvil (BluSunrize)
- Translations Added/Updated: ru_ru (Michael-Soyka)
- Re-add compat for OpenComputers2 (Malte);
- Add support for running gametests in development (Malte);
- Change herbicide recipe to use sulfur instead of nitrate (BluSunrize);
- Clean up wire collision code (Malte);
- Change wire rendering to render wires as part of the chunks they pass through (Malte);
- Change crates to extend vanilla loot containers (Malte);
- Change JEI GUI for Blast Furnace recipes to show the process time (BluSunrize);
- Fix in-hand GUI for Drill & Buzzsaw rendering their head/blade too dark (BluSunrize);
- Fix sync issues and dupe bug in the buzzsaw (BluSunrize);
- Fix incorrect collision box on Concrete Chunk (BluSunrize);
- Fix circuit table not dropping its contents (BluSunrize);
- Fix JEI not showing refinery recipes when checking the uses of a catalyst (BluSunrize);
- Fix manual not resetting when reloading resources (Malte);
- Fix silo item handler not fully complying with method contracts (Malte);
- Fix floodlight not using its active texture (Malte);
- Fix tags for storage blocks and ores (Malte);
- Fix fluid pipes voiding fluid on chunks (un-)loading (Malte);
- Fix turrets not facing the way they are placed (Malte);
- Fix dupe bugs in the Engineer's Crafting Table (Malte);
- Fix incorrect outputs in the logic unit when inverting gates are involved (Malte);
- Fix left-hand rendering for drill, chemthrower, buzzsaw (Malte);
- Fix selection box of covered extracting conveyor (BluSunrize);
- Fix alloy smelter not handling swapped input slots (BluSunrize);
- Mirror models in code rather than using separate OBJ files (Malte).
- Add a new API interface that allows pressurized fluid in- and output above normal levels (BluSunrize)
- Add fermentation recipe to turn beetroots into ethanol (BluSunrize)
- Update JEI handlers for Coke Oven, Blast Furnace and Alloy Smelter to have some animated doodads (BluSunrize)
- Update manual entry for fluid pipes to document that they can be dyed (BluSunrize)
- Fix flipped bounding boxes for the Lightning Rod (BluSunrize)
- Fix texture glitches on Refinery model (BluSunrize)
- Fix pipes and pumps transferring fluids much slower than planned, because pressurization didn't work (BluSunrize)
- Fix manual entries referring to "Engineer's Hammer" when "Engineer's Screwdriver" is the correct tool (Vapaman)
- Fix tooltips for tool upgrades being white instead of grey (BluSunrize)
- Fix fluid pipes voiding fluid after chunks being un- and reloaded (Malte)
- Fix blades not showing in the buzzsaw quiver (BluSunrize)
- Fix circuit table not dropping its contents (Malte)
- Fix floodlight not using its active texture (Malte)
- Fix sync issues and dupe bug in the buzzsaw (BluSunrize)
- Fix faraday suit incorrectly accepting enchantments in the anvil (BluSunrize)
- Fix dupe bugs in the Engineer's Crafting Table (Malte)
- Fix errors with Starlight in the manual (Malte)
- Fix logic units with inverters producing incorrect output on reload (Malte)
- Fix lighting issues in offhand on some items (Malte)
- Fix faraday suit accepting enchantments in the anvil (BluSunrize)
- Fix shaders not unlocking in the manual (BluSunrize)
- Fix diesel generator not toggling on and off correctly (Malte)
- Fix wrong model on the blastfurnace preheater fan (Malte)
- Fix various JEI integrations (BluSunrize)
- Move "show recipes" button in the mixer
- Fix ghost slot handling in the assembler
- Fix assembler not consuming fluids correctly (BluSunrize)
- Translations Added/Updated: ru_ru (Bytegm)
- Re-add the fan animation on blast furnace preheaters (Malte)
- Add compat for Jade (Malte)
- Allow drill- and generator fuels to be added using datapacks (Malte)
- Allow water wheels to work when placed facing away from the dynamo (Malte)
- Fix earmuffs stacking to 64 (Malte)
- Fix wire rendering on the capacitor backpack (Malte)
- Fix blocks with side configuration rendering their model 7 times (Malte)
- Fix broken workbench GUI rendering (Malte)
- Fix shift-click placing items in output slots (MalkContent)
- Fix redstone interface connectors not resetting their output when broken (Malte)
- Fix Xaero's world map breaking post models (Malte)
- Fix lag with very full crushers (Malte)
- Fix desync of item stack sizes on entities (Malte)
- Fix dupe bug with the metal press (Malte)
- Fix some recipes not showing in the manual (BluSunrize)
- Potentially fix rare wire crashes (Malte)
- Re-enable Chisels&Bits compat (Malte)
- Translations Added/Updated: ko_kr (PixVoxel, FreddyYJ), it_it (maicol07), ja_jp (karakufire), fr_fr (Juknum)
- Fix comparators not working on IE blocks (Malte)
- Fix rendering of wires connected to razor wire (Malte)
- Fix rendering of colored conveyor stripes (Malte)
- Fix additional open spot on chutes with upward-sloping conveyors (Malte)
- Reduce redstone wire network update spam (Malte)
- Fix wrong branch being used for update JSON (Malte)
- Add wires to forge:wires tag (Malte)
- Add potion effect descriptions for compat with Just Enough Effect Descriptions (BeepSterr)
- Translations Added/Updated: ko_kr (Taki_B, PixelQuest), es_* (FrannDzs), en_us (Tiyth, hechtiQ).
- Improve behavior of conveyors near unloaded/non-ticking chunks (Malte)
- Fix inconsistent redstone behavior of strip curtains (Malte)
- Fix redstone connectors not working on the main input of comparators (Malte)
- Fix logic units not clearing registers between cycles (Malte)
- Fix issues when adding or removing boards from the logic unit (Malte)
- Fix rare crash involving redstone wires (Malte)
- Fix race condition when addons add config getters (Malte)
- Fix issues with the workbench UI (Malte)
- Fix item entity output location for the auto-workbench (Malte)
- Fix wire desync (Malte)
- Fix render layer for diesel generator (Malte)
- Fix revolver bullet desync (Malte)
- Fix invisible fluid splash particles (Malte)
- Fix crash when building an excavator without a vein (Malte)
- Fix some recipes damaging instead of consuming their ingredients (Malte)
- Fix pump vanishing when the bottling machine is broken (Malte)
- Reduce block updates on multiblocks (Malte)
- Fix Spanish translation for lightning rods (TwistedGate)
- Fix recipes for graphite dust not loading with newer versions of JEI. (BluSunrize)
- Add Nether Fungi to the sawmill's recipes (BluSunrize)
- Change Engineer's Workbench, Circuit Table and Crafting Table to be waterloggable (Malte)
- Change Transformers to make attaching wires easier (Malte)
- Fix crash when breaking a feedthrough (Malte)
- Fix crash with empty ingredients in JEI (Malte)
- Fix shaders not working on minecarts (Malte)
- Fix table rendering in the manual (Malte)
- Fix comparator updates on multiblocks (Malte)
- Various performance improvements, crash protection and logging (Malte)
- Translations Added/Updated: es_* (docanuto)
- Move potion buckets to vanilla brewing tab (Malte)
- Store connections in vanilla structure/template files (Malte)
- Allow connections to be cut mid-air even when a block is highlighted (Malte)
- Re-add particles for overloaded wires (Malte)
- Changed brass recipe to require less copper and match Create (BluSunrize)
- Fix villager houses not generating (Malte)
- Fix inconsistent behavior of the fluid router (Malte)
- Fix the maintenance kit not configuring earmuffs and fluorescent tubes (Malte)
- Fix the bottling machine not breaking the pump correctly when disassembled (Malte)
- Fix particles for the charging station partially not rendering (Malte)
- Fix rockcutter blade not working for the first block after switching blades (Malte)
- Clean up the API (Malte)
- THIS IS A BREAKING CHANGE!
- Don't expect addons to work without being updated!
- Add buckets for potion fluids (Malte)
- Add ComputerCraft compat (Malte)
- Add Redstone Logic system (BluSunrize)
- New Block: Circuit Table, use it to make logic circuits!
- New Block: Logic Unit, it plugs into redstone wires to do logic operations!
- Changed recipes for circuit boards!
- Add missing death message for punching someone into a live wire (BluSunrize)
- Add crusher recipe for netherwart blocks (BluSunrize)
- Add TConstruct compat, allowing Hemp to be harvested with a kama (BluSunrize)
- Change Item Routers: (BluSunrize)
- Allow items to pass into unfiltered outputs if the filtered location is full
- Change "OreDictionary" to "Tags", and update icons & manual documentation
- Improve documentation for Feedthrough Insulators (IKnewOne)
- Improve container logic for the Workbench (MalkContent)
- Adjust internal handling of Cloche recipes, allowing more dynamic recipes for mod compat (InfinityRaider)
- Fix servers kicking players for flying when using the skyhook or standing on conveyors (Malte)
- Fix the skyhook moving players to NaN coordinates in some cases (Malte)
- Fix particles indicating garden cloche power state (Malte)
- Fix issues with arc recycling recipe generation (Malte)
- Fix mineral veins not being generated in some areas (Malte)
- Fix structural arms not using their blockstate property (Malte)
- This made them near unusable in structure files
- Fix dupe bug when interacting with barrels with stacked fluid containers (Malte)
- Fix duplicate files being included in the IE jar (Malte)
- Fix inconsistent wire length checks (Malte)
- Fix drills breaking stone without heads or fuel (Malte)
- Fix the metal press dropping two molds when broken with a drill (Malte)
- Fix the sawmill not dropping its sawblade when broken (Malte)
- Fix IE recipes involving water buckets not working in some scenarios (Malte)
- Fix issues with multithreaded loading (Malte)
- Fix material list for the combined excavator (Malte)
- Fix registering of potion fluid and recipes (Malte)
- Fix drill speed exploit in water (Malte)
- Fix issues related to removed mineral veins (Malte)
- Fix multiblocks not forming when blocks are waterlogged (Malte)
- Fix visual disconnects on fluid pipes (Malte)
- Fix workbench deleting adjacent blocks (BluSunrize)
- Fix powered lanterns not being flipable (BluSunrize)
- Fix villager requiring IE steel ingots instead of config preference (BluSunrize)
- Fix turret GUI not allowing unfired bullets to be removed (BluSunrize)
- Fix transparency render glitch with razor wire (BluSunrize)
- Fix drill being usable without fuel (BluSunrize)
- Fix dupe bug with capacitor backpacks (BluSunrize)
- Fix craftweaker compat allowing invalid fluid inputs (BluSunrize)
- They now crash during Craftweaker loading, causing an appropriate error in the CT log
- Fix posts having different bounding boxes on different levels, making them hard to climb (TwistedGate)
- Fix performance issue with empty fluid outlets (Malte)
- Potentially fix lanterns and floodlights with OptiFine (Malte)
- Translations Added/Updated: de_de (astrutz)
- Add Curios compat for the ear defenders (BluSunrize)
- Remove unused option for crushing (BluSunrize)
- Change teslacoil to apply anti-teleport debuff before applying damage (BluSunrize)
- Fix a crash in recycling, occured with Silent Gear (BluSunrize)
- Fix drill and buzzsaw not working (Malte)
- Fix issues with Russian and Chinese translations (BluSunrize)
- Fix capacitor backpack not working when equipped as a Curios (BluSunrize)
- Fix metal ladders not being climable on newer Forge versions (BluSunrize)
- Added/updated compatability for Tinkers Construct (BluSunrize)
- Added Curios compatability for the capacitor backpack (BluSunrize)
- Added a manual entry for Herbicide, describing what it does and how to get it (BluSunrize)
- Changed villagers to respect the ore preference config for trades (BluSunrize)
- Changed fluid outlet to allow inverting the redstone signal (BluSunrize)
- Also fixed buggy area detection
- Replaced config option for arc furnace recycling with documentation on how to use a datapack instead (BluSunrize)
- It was broken anyway, the option didn't work. Using configs for recipes is an outdated practice.
- Datapacks are the future (right now anyway), so deal with it.
- Fixed crash related to fluid pipe extraction (Malte)
- Fixed crusher not accepting items in top layer (Malte)
- Fixed crashes related to tag loading (Malte)
- Fixed missing particles on some blocks (Malte)
- Fixed errors when using the buzzsaw as a weapon (Malte)
- Fixed potion bullets crashing when fired from turrets (BluSunrize)
- Fixed crash related to using a railgun offhanded (BluSunrize)
- Fixed coresample drill incorrectly starting its animation (BluSunrize)
- Fixed flipped faces on metal press model (BluSunrize)
- Fixed arc furnace particle crash (Malte)
- Fixed refinery wasting fluid (Malte)
- Fixed localization of Minecart entities (SkySom)
- Fixed crash with Mekanism in fluid recipes (Malte)
- Fixed jerrycan (and other things) crashing on Forge minor version 40+ (BluSunrize)
- Fixed jerrycan disappearing when used in crafting (ConductiveFoam)
- Fixed manual not scaling its GUI up, making it hard to read (BluSunrize)
- Also adds a client config option for manual scale
- Made post connections more reliable to floating-point errors in voxel shapes (Malte)
- Fixed formatting on links in the manual (BluSunrize)
- Translations Added/Updated: es_es (FrannDzs), zh_cn (frank89722), ru_ru (DonorTrap, Alepod)
- Added missing mixer recipe for herbicide (BluSunrize)
- Added Craftweaker compatability for Mineral Veins, improved documentation (Jared)
- Added compatability for TheOneProbe (RobustProgram)
- Fixed crash related right-click events (Malte)
- Fixed missing particle textures for waterwheel, windmill and excavator (Malte)
- Fixed current transformers calculating wrong values (Malte)
- Fixed tanks and silos being set to output by default (BluSunrize)
- First 1.16.5 release
- Allowed CC:Tweaked computers to emit bundled redstone signals using interface connectors (Malte)
- Allowed IE projectiles to trigger target blocks (BluSunrize)
- Allowed the Engineer's Manual to be placed on a lectern (BluSunrize)
- Added full Craftweaker compatability (kindlich, Jared, SkySom)
- Changed redstone connectors to no longer power other connectors of the same color on the same network (BluSunrize)
- Changed redstone connectors to not emit weak signals through their "tip" (BluSunrize)
- Changed redstone connectors GUI to be closed with the "Inventory" keybind (BluSunrize)
- Changed common config to explain that all the options are in world configs now (BluSunrize)
- No longer crash the game if manual loading fails (Malte)
- Fixed crash related to the drill (Malte)
- Fixed logged exceptions when attacking entities with a drill with a shader (Malte)
- Fixed coke oven etc showing progress if the GUI is reopened after the process is done (Malte)
- Fixed CME with villager registration code (Malte)
- Fixed tesla coil destroying blocks when placed sideways (Malte)
- Added tags to determine what items can go into crates (Malte)
- These also contain crate minecarts now
- Fixed crash when opening the manual when a key is bound to \ or $ (Malte)
- Fixed crash when crafting torches from creosote (Malte)
- Fixed broken special characters (Malte)
- Fixed some performance issues with pipes (Malte)
- Fixed water wheel placement (Malte)
- Fixed inverting of breaker switches (Malte)
- Fixed crash with posts and smooth lighting (Malte)
- Fixed crash with invalid multiblock selection tags on the hammer (Malte)
- Fixed modded ores sometimes being used instead of the vanilla ones (Malte)
- Fixed crash related to turrets (Malte)
- Fixed rotation of the external heater to match description in the manual (BluSunrize)
- Fixed crashes when the time modifier for refinery recipes was changed to <1 (BluSunrize)
- Fixed spamming error in the shield magnet feature (BluSunrize)
- Fixed potential infinite loop in workbench renderer (BluSunrize)
- Fixed rotation issue with bottling machine renderer (BluSunrize)
- Fixed rare crash when breaking some blocks with a drill (BluSunrize)
- Fixed crushers not accepting input from hoppers at the top (BluSunrize)
- Translations Added/Updated: zh_cn (Fodoth-jinzi89, RMSCA), ja_jp (karakufire, koh-gh)
- The "Chemical Engineering" update! (BluSunrize)
- Refineries now use a catalyst, Biodiesel uses Nitrate Dust
- Add a manual entry for Nitrate and Sulfur to explain where to get them and what they are for
- Add some fake JEI recipes for filling buckets in the bottling machine (BluSunrize)
- Add a new API interface that allows pressurized fluid in- and output above normal levels (BluSunrize)
- Add fermentation recipe to turn beetroots into ethanol (BluSunrize)
- Add arc smelting recipe for raw metal blocks (BluSunrize)
- Change Electrician villager workstation to be the Circuit Table (BluSunrize)
- Update JEI handlers for Coke Oven, Blast Furnace and Alloy Smelter to have some animated doodads (BluSunrize)
- Update manual entry for fluid pipes to document that they can be dyed (BluSunrize)
- Fix Lightning Rod crashing when built (BluSunrize)
- Fix texture glitches on Refinery model (BluSunrize)
- Fix pipes and pumps transferring fluids much slower than planned, because pressurization didn't work (BluSunrize)
- Fix manual entries referring to "Engineer's Hammer" when "Engineer's Screwdriver" is the correct tool (Vapaman)
- Fix banner patterns crashing in the loom (BluSunrize)
- Fix sawmill not updating its visuals while processing (BluSunrize)
- Fix accumulator backpack not being equippable with rightclick (BluSunrize)
- Fix tooltips for tool upgrades being white instead of grey (BluSunrize)
- Overhaul liquid concrete (BluSunrize)
- Only dries into full blocks or slabs
- Dries from the outside inwards so it doesn't kill its source first
- Dries much slower so it has more time to fill an area
- Partial concrete blocks are made in the stonecutter
- Change "Capacitors" to "Accumulators" (BluSunrize)
- They now require redstone acid, which has some interesting interaction with copper
- The lore changed a bit!
- Allow Circuit Table to edit the color configuration of existing circuits (BluSunrize)
- Fix missing normals on models, making them look too dark (Malte)
- Fix various JEI integrations (BluSunrize)
- Move "show recipes" button in the mixer
- Fix ghost slot handling in the assembler
- Fix crash when trying to use a manual on a lectern (BluSunrize)
- Fix incorrect placement for conveyors (BluSunrize)
- Fix assembler not consuming fluids correctly (BluSunrize)
- Fix rendering for the bucket wheel not showing its contents (BluSunrize)
- Translations Added/Updated: ru_ru (Bytegm), ja_jp (karakufire)
- First (beta) release for 1.18.1
- Fix ALL the issues that came with these updates (Malte)
- Add deepslate ores, raw ores and update textures for IE ores (BluSunrize & Malte)
- Raw ores crush into grit, with a 33% chance for double output
- Raw ores smelt in the arc furnace with a 50% chance for double output
- Ore blocks can still be crushed for guaranteed double output (and secondary grits)
- IE oregen is still highly configurable
- Remove copper ore, since vanilla adds it (Malte)
- Change recipes for the precision scope to use the vanilla spyglass (BluSunrize)
- The scope can also be mounted on the revolver now
- Add snow to the thermoelectric generator, buff ice a little as a result (BluSunrize)
- Add manual entry for Villagers (BluSunrize)
- Add chance-based outputs for the Arc Furnace (Malte)
- Add full tag support for the toolbox slots (Malte)
- Add expanded recycling support for vanilla metal items & IE blocks (BluSunrize)
- Overhaul villager trades (BluSunrize)
- Inventory of the structural engineer changed quite a bit
- Other trades had their XP values and max uses changed
- Price modifiers where changed resulting in less drastic discounts
- Fix issues with the hammer, allowing it to break scaffolding quicker and be enchanted at an anvil (BluSunrize)
- Re-added client side commands to clear render caches and reset the manual (Malte)
- Replaced JS coremods and access transformers with Mixins (Malte)
- Changed Dropping Conveyors to be able to drop *into* other blocks, if collision allows (TeamSpen)
- Changed Sawblades and Drillheads to not allow enchantments (ConductiveFoam)
- Changed Sawmill to output a comparator signal based on the integrity of the saw (BluSunrize)
- Limit creosote-burning in furnaces to buckets to avoid issues with other containers (Malte)
- Fixed issues with crafting recipes involving fluid and tanks from other mods (Malte)
- Fixed crashes on login related to multiblock rendering (Malte)
- Fixed obscure crash when holding the voltmeter in empty chunk sections (Malte)
- Fixed the front part of the floodlight not rendering (Malte)
- Fixed missing page in excavator manual entry (Malte)
- Fixed some pathfinding issues with MineColonies NPCs (Malte)
- Fixed concurrency issues with the manual (Malte)
- Fixed connectors and multiblock parts being picked up by Mekanism cardboard boxes (Malte)
- Fixed overflow issue with mineral veins far away from the player (Malte)
- Fixed item batchers not dropping their contents when broken (Malte)
- Fixed a crash with the tesla coil (Malte)
- Fixed a bug with conveyor belts and structure blocks (Malte)
- Fixed scrolling in the turret GUI (Malte)
- Fixed default mineral dimension blacklist in the config (Malte)
- Fixed crash related to projectiles fired by turrets (Malte)
- Fixed CraftTweaker's `addJSONRecipe` for IE recipes (SkySom)
- Fixed buzzsaw not updating its enchantments until a block is broken (Malte)
- Fixed mineral veins crashing on world load (SkySom)
- Many minor performance improvements (Malte)
- Added Basalt and Blackstone to the blocks that the survey tool works on (BluSunrize)
- Changed Ancient Debris to produce twice the netherite scrap in the Arc Furnace (BluSunrize)
- Fixed steel hoes doing too much damage. As a result of this fix, all other steel tools now match diamond in damage (BluSunrize)
- Fixed missing localization for metal barrel minecart (BluSunrize)
- Fixed transparency issues with banners (BluSunrize)
- Fixed redstone connector GUI opening for everyone on a LAN world (BluSunrize)
- Also includes the changes from 1.15.2-4.1.1-125
- Re-added custom banner patterns. Craft the blueprint, make patterns, then use them on the loom! (BluSunrize)
- Added a warning when switching to "fabulous" graphics while stencil is enabled (Malte)
- Fixed log spam caused by wire sync issues (Malte)
- Fixed manual page for shaders (BluSunrize)
- Also includes the changes from 1.15.2-4.0.0-117
- Require Forge version 32.0.99 or later
- Moved to new version numbering system
- Fixed a crash with railgun & chemthrower projectiles (BluSunrize)
- Fixed manual rendering for blueprint recipes (BluSunrize)
- Fixed scaffolding causing a suffocation overlay (BluSunrize)
- Fixed crashes with the drill & sawblade overlay (BluSunrize)
- Fixed crashes with wires (Malte)
- Fixed crashes with explosions (Malte)
- Also includes the changes from 1.15.2-3.1-111
- Requires Forge version 32.0.67 or later (BluSunrize)
- Fixed formatting not persisting across linebreaks in the manual (Malte)
- Fixed tooltips crashing in the manual (Malte)
- Fixed recipes not loading on dedicated servers (BluSunrize)
- Fixed fluid tank backgrounds being wrongly offset in JEI (BluSunrize)
- Fixed revolver causing a crash with its attribute map (BluSunrize)
- Also includes the changes from 0.14-107
- Added sawdust flooring! It's a snow-like block made from sawdust! (BluSunrize)
- Added indicators for attached Preheaters to the Blast Furnace GUI (BluSunrize)
- Changed recipe for Pressurized Air Tank to use blue dye instead of lapis (BluSunrize)
- Changed item and fluid routers to not output to unfiltered sides, if a filter exists (BluSunrize)
- This behavior now matches what is described in the manual
- Existing systems using routers may now derp up a little
- Changed drill overlay to not show all targeted blocks when sneaking (BluSunrize)
- Fixed spawn interdiction code for lanterns (Malte)
- Fixed flickering when the bucket wheel is formed (MalkContent)
- Fixed dispensers not being able to use IE buckets (BluSunrize)
- Fixed missing backwards faces for the windmill (BluSunrize)
- Fixed output amounts for structural arm recipes (BluSunrize)
- Fixed sawmill dropping the wrong item when broken (BluSunrize)
- Fixed firework and wolfpack cartridges crashing in turrets (BluSunrize)
- Fixed dispensers not being able to use IE buckets (BluSunrize)
- Fixed various issues with gunpowder barrels (BluSunrize)
- Fixed additional crashes with connectors loading (Malte)
- Fixed secondary output on the sawmill (Malte)
- Fixed derpy splitting of energy on the dieselgen (BluSunrize)
- Fixed multiple crashes due to Forge making breaking changes to a running version (Malte)
- Fixed assembler not handling certain Craftweaker recipes properly (Malte)
- Fixed cacti and sugarcane not growing on red sand in the cloche (MalkContent)
- Added the sawmill! It strips logs and cuts them into planks! (BluSunrize)
- It also produces sawdust, which can be burnt in a furnace or crafted into paper!
- It'll get more uses in the future :D
- Added blue ice to be used by the Thermoelectric Generator, nerfed packed ice in response (BluSunrize)
- Experimental recipe changes: (BluSunrize)
- Doubled the burntime of Diesel in the generator
- Allowed creosote to be very inefficient generator fuel
- Increase sulfur output from coal, lapis and quartz
- Increase gunpowder output from sulfur & saltpeter recipe
- Reduced ethanol output from melon slices
- Allowed multiblock structures to be changed by data packs (Malte)
- Added potted hemp: You can now put hemp seeds in a flower pot! (BluSunrize)
- Changed the renders for waterwheels, windmills and bucket wheel to use VBOs (Malte)
- Changed various multiblocks to have smaller textures and draw their elements from central sheets (BluSunrize)
- This will break existing resource packs that change multiblocks, but it makes them easier to create in the future!
- Changed chutes to act as inventories for hoppers, conveyors, etc (MalkContent)
- Changed chutes to insert properly into covered conveyors (MalkContent)
- Changed metal press and bottling machine to process items faster and improved their animations (MalkContent)
- Fixed GUI model for the alloy smelter (BluSunrize)
- Fixed crash with mineral veins being saved (BluSunrize)
- Fixed infinite crafting of firework rockets in the assembler (Malte)
- Fixed lighting in the assembler GUI (Malte)
- Fixed connectors being pushed by pistons if quark is installed (Malte)
- Fixed connectors accepting too much energy sometimes (Malte)
- Fixed recipes for steel, electrum and constantan dust (Malte)
- Fixed crash with potion bullets (BluSunrize)
- Fixed crash with the voting handler on MacOS (BluSunrize)
- Fixed rendering of fluids in world (Malte)
- Fixed issues with the mineral commands (Malte)
- Fixed crash related to non-bullet items in the gun turret (Malte)
- Fixed fluid pipes having janky behavior and rendering (MalkContent)
- Added Enderpeals as valid Railgun projectiles! (BluSunrize)
- Changed recipes for mixer and arc furnace to be synced properly (Malte)
- Fixed model issues with the metal press and refinery (Malte)
- Fixed the metal press piston vanishing at certain angles (Malte)
- Fixed wires rendering too many segments near chunk boundaries (Malte)
- Fixed broken lighting on split models (Malte)
- Fixed each block of the garden cloche rotating on its own (Malte)
- Fixed soil blocks not rendering in the garden cloche (Malte)
- Fixed the hemp plant blocks appearing in the creative menu (Malte)
- Fixed blueprints not showing up in the creative menu and JEI (Malte)
- Fixed turrets being rotated incorrectly (Malte)
- Fixed mixers voiding one tick worth of output (Malte)
- Fixed screwdriver not being able to sneak+rightclick blocks (BluSunrize)
- Fixed heavy shield not being repairable with a steel ingot (BluSunrize)
- Fixed rendering issues with CTM (Malte)
- Fixed rendering issues with IE's shaders & model caching (Malte)
- Fixed slabs dropping only one item (Malte)
- Fixed Arc Furnace not syncing its electrode render (Malte)
- Changed rendering of multiblocks to split models into blocks;
- This should address weird issues with shadows and disappearing models (Malte)
- Fixed broken rendering of components on the Automated Workbench (BluSunrize)
- Fixed rendering of mirrored multiblocks (Malte)
- Fixed rendering of conveyors in the manual; this caused confusion when building multiblocks (Malte)
- Also includes the changes from 1.14.4-4.0.0-116
- Fixed hemp rendering as solid (Malte)
- Fixed Optifine shader packs crashing with the IEOBJ item renderer (Vaelzan)
- Fixed crashes when using the buzzsaw or drill (Malte)
- Fixed missing connectors on feedthrough models (Malte)
- Fixed missing tooltips in various GUIs (Malte)
- Also includes the changes from 0.14-100
- Added dyed sheetmetal & slabs, textured by Rorax! (BluSunrize)
- Changed various recipes: (BluSunrize)
- Engineering blocks got cheaper
- MV architecture now uses electrum
- Gunpowder has more output
- Press molds need less steel
- Changed the Railgun (BluSunrize)
- New model!
- New types of ammo!
- More energy storage!
- New advancements!
- Changed the pump to be configured for input on the bottom by default (Malte)
- Changed nugget to ingot/ingot to block recipes to only trigger when an IE ingot is used in the middle slot (Malte)
- If more mods adopt this convention it will mean that crafting a storage block from a specific mod will be possible
- Changed ItemHandler for the Silo to hopefully cooperate better with Refined Storage (BluSunrize)
- Fixed continued depletion of already depleted mineral veins (BluSunrize)
- Fixed RTFM advancement not being announced (BluSunrize)
- Fixed crashes with Building Gadgets & JEI (BluSunrize)
- Fixed incorrect waterlogging of dummy blocks for pump, posts and others (BluSunrize)
- Fixed mineral survey tools not breaking when exceeding their damage (BluSunrize)
- Fixed recipe list positions in squeezer & fermenter GUI (BluSunrize)
- Fixed some threading issues with recipes (BluSunrize)
- Fixed missing details for the IKELOS shader (BluSunrize)
- Fixed more concurrency exceptions with mineral veins (BluSunrize)
- Fixed alloy grit recipes outputting too little (BluSunrize)
- Added waterlogging to various IE blocks (BluSunrize)
- Added processing compat for Fluorite, Cobalt and Ardite (BluSunrize)
- Re-Added recipe for patrons & contributers to cycle through revolver skins (BluSunrize)
- Fixed various issues with the manual (Malte)
- Fixed CMEs while loading dynamic models (Malte)
- Fixed warning about missing command argument serializer (Malte)
- Fixed multiblocks not forming when using the wrong steel blocks (Malte)
- Fixed priority system for recipe outputs not working (Malte)
- Fixed recipes sometimes not getting added to JEI on servers (Malte)
- Fixed fences obstructing connections in counterintuitive ways (Malte)
- Fixed crashes with the manual (Malte)
- Fixed assembler logic once again to properly handle concrete recipes (BluSunrize)
- Fixed flare cartridge colours to match the dye they were crafted with (BluSunrize)
- Fixed assembler connecting to pipes in wrong places (BluSunrize)
- Translations Added/Updated: zh_zn (masakitenchi)
- Moved to new version numbering system
- Automatically load all manual entries listed in a central JSON (Malte)
- This allows resource packs to add entries to the manual
- Added "Hero of the Village" rewards to villagers (BluSunrize)
- Fixed various errors with wires (Malte)
- Fixed crash with fluid pipes (BluSunrize)
- Fixed bugs with cached redstone values (Malte)
- Fixed crash related to shader banners (TeamSpen210)
- Fixed Hemp seeds not being plantable by various autoplanters (BluSunrize)
- Fixed Tesla Coils crashing when trying to zap blocks with no bounding boxes (BluSunrize)
- Fixed rare concurrency exception with mineral veins (BluSunrize)
- Fixed snow buildup stopping windmills (BluSunrize)
- Fixed one of the rendering issues with transformers (BluSunrize)
- Changed conveyor behavior; any conveyor can only have 3 stacks of items on it (Malte)
- Changed keybindings to their have their own category "Immersive Engineering" (BluSunrize)
- Fixed dropping conveyors requiring a high redstone signal to work (BluSunrize)
- Fixed calculation of expected yield on coresamples (BluSunrize)
- Fixed potential crash on loading mineral veins (BluSunrize)
- Fixed diesel generator forgetting about its redstone signal inversion (BluSunrize)
- Fixed shader dupe bug with banners (BluSunrize)
- Added the new Mineral System! (BluSunrize)
- Minerals are no longer chunk based
- Survey Tools help discover veins
- Veins can overlap and produce multiple results!
- Added JSON "recipes" for Cloche Fertilizer (BluSunrize)
- Added IE's metal items to various generic tags (Malte)
- Added holding animation for the buzzsaw (BluSunrize)
- Added the ability for the chemthrower to hydrate vanilla concrete powder (BluSunrize)
- Added the ability for fluidpipes to extract from tanks (experimental, might break stuff) (BluSunrize)
- Added mouseover for maps showing mineral locations (only works with NEW maps!) (BluSunrize)
- Added comparator output for the crusher (BluSunrize)
- Cleaned up some wire network code (Malte)
- Changed hammer to allow rotating Redstone Repeaters (experimental, might break stuff) (BluSunrize)
- Changed buzzsaw to take less damage when breaking leaves (BluSunrize)
- Changed various blocks to have their redstone interaction configured by the Screwdriver instead of the Hammer (BluSunrize)
- Changed herbicide to kill tall grass and crops (BluSunrize)
- Fixed feedthroughs not dropping the middle block when it's broken (Malte)
- Fixed IE allowing clients to join servers with mismatched IE versions (Malte)
- Fixed diesel generators still not allowing levers to be placed in all cases (Malte)
- Fixed toolbox facing the wrong way when placed (Malte)
- Fixed transforms for non-covered metal ladders (Malte)
- Fixed translation of the middle block of feedthroughs (Malte)
- Fixed coresamples not marking maps (Malte)
- Fixed "pick block" not working correctly on hemp (Malte)
- Fixed mineral commands not working with specified coordinates (Malte)
- Fixed item duplication when repairing hammers or wirecutters (Malte)
- Fixed rotating and inverting the breaker switch with a hammer (Malte)
- Fixed wires not updating correctly when rotating a redstone breaker (Malte)
- Fixed desyncing in the workbench (Malte)
- Fixed crash related to dyeing earmuffs (Malte)
- Fixed dupebug related to wire recycling (BluSunrize)
- Fixed coke oven desync when not processing (BluSunrize)
- Fixed shears not counting as tools for the toolbox (BluSunrize)
- Fixed rendering and boundingboxes on vertical conveyors (BluSunrize)
- Fixed IE hud elements overlapping with subtitles, but this time better (BluSunrize)
- Fixed height calculations for tables in the manual (Malte)
- Fixed strip curtains not storing their strong/weak signal setting (Malte)
- Fixed crash when transferring energy through very-high-loss connections (Malte)
- Fixed issues with hemp seeds not dropping (Malte)
- Fixed crash with chemthrower (Malte)
- Fixed crash with Mekanism (Malte)
- Implemented a few minor performance improvements (Malte)
- Translations Added/Updated: ru_ru (Sergo 467), pt_pt (Codified-Vexing)
- Added different sounds for blocks of different materials (BluSunrize)
- Added "forge:ores" tag to all IE ores (Malte)
- Re-Added packing and unpacking recipes for the metal press (BluSunrize)
- Added cloche recipe to grow bamboo (BluSunrize)
- Added composting for hempseeds (BluSunrize)
- Added missing recipe for the "Common Projectiles" blueprint (BluSunrize)
- Re-Added homing cartridges, these use eyes of ender now (BluSunrize)
- Re-Added a recipe for wolfpack cartridges; also buffed their damage (requires a fresh config file) (BluSunrize)
- Added a mixer recipe for concrete, using slag (BluSunrize)
- Changed textures on kinetic dynamo to better represent its ability to output on all sides (BluSunrize)
- Changed recipe for blast bricks to use magma blocks instead of blaze powder, making it available on peaceful (BluSunrize)
- Changed redstone and probe connectors to be configured with the Engineer's Screwdriver instead of Hammer (BluSunrize)
- Changed plated shield to store more energy and consume less of it for its upgrades (BluSunrize)
- Fixed bounding boxes for vertical covered conveyors (Malte)
- Fixed metal press not forming when mirrored (Malte)
- Fixed extracting conveyors not saving their extract direction (BluSunrize)
- Fixed manual freezing when dealing with long tokens (Malte)
- Fixed bounding boxes for some multiblocks (Malte)
- Fixed visual connection of fluid pipes on refinery (BluSunrize)
- Fixed silver bullets not doing extra damage to undead (BluSunrize)
- Fixed missing recipes for the "Crafting Components" blueprint in the manual (BluSunrize)
- Fixed crashes with coresamples created before IE 0.14-96 (Malte)
- Fixed diesel generator not allowing levers to be attached (Malte)
- Fixed turrets not firing at entities (BluSunrize)
- Fixed a crash when clicking the list of names in the turret GUI (BluSunrize)
- Fixed vertical and splitting conveyors not inserting correctly (BluSunrize)
- Fixed concrete recipe consuming the water bucket (BluSunrize)
- Fixed shader bags causing registry mismatches (Malte)
- Fixed assembler ignoring redstone signals (Malte)
- Fixed mining levels for ores and storage blocks (Malte)
- Fixed fluids not applying effects to entities in them (Malte)
- Fixed IE hud elements overlapping with subtitles (BluSunrize)
- Improved performance of wire-damage code (Malte)
- Added fuel gauge for the buzzsaw (BluSunrize)
- Added a covered version of the splitting conveyor (BluSunrize)
- Added a steel hoe (BluSunrize)
- Changed buzzsaw blade quiver to keep the sawblades when removed (BluSunrize)
- Fixed a crash triggered by other mod's automatic recipe unlocks (BluSunrize)
- Fixed a crash with the wirecoil tooltips (Malte)
- Fixed a crash when rendering coresamples with Optifine installed (Malte)
- Fixed buzzsaw upgrade achievement not triggering (BluSunrize)
- Fixed buzzsaw and drill not taking damage or requiring fuel when used as weapons (BluSunrize)
- Fixed wrong transformations for steel tools (Malte)
- Fixed fluid gauge for the drill going over (Malte)
- Fixed broken recipe syncing (Malte)
- All IE recipes are now JSON based! (BluSunrize)
- This includes the excavator's mineral veins. ALL EXISTING VEINS WILL BE BROKEN. The last release was an Alpha, so
this has to be expected
- Mineral veins have also been changed and rebalanced
- Overhauled the turntable, to allow side-based redstone input to produce different rotations (MalkContent)
- Added furnace fuel values for coke coal and coke coal blocks (Malte)
- Re-Added automatic changelog generation (Malte)
- Re-Added Graphite Electrode blueprints (BluSunrize)
- Changed and improved Multiblock bounding boxes (Malte)
- Changed dropping conveyors to not drop downwards when given redstone signal (MalkContent)
- Changed hammers and wirecutters to allow repairing (BluSunrize)
- Changed high-explosive cartridge to not destroy blocks (BluSunrize)
- Fixed IE ores not generating in non-vanilla biomes (Malte)
- Fixed IE ores generating in blacklisted dimensions (Malte)
- Fixed refinery not accepting input fluids when only one tank is filled (Malte)
- Fixed crashes when using railguns or revolvers with shaders on a dedicated server (Malte)
- Fixed some texture and model loading errors (Malte)
- Fixed scaffolding not acting as a ladder (Malte)
- Fixed fontrendering issues with Optifine (Malte)
- Fixed refinery accepting fluid pipes from all sides (BluSunrize)
- Fixed Voltmeter being broken (Malte)
- Fixed renders for Bottling Machine and Mixer (Malte)
- Fixed collision on diagonal covered conveyors (BluSunrize)
- Fixed recipes for sheetmetal not accepting other mods' plates (BluSunrize)
Added the Buzzsaw! It cuts Trees! (BluSunrize)
Added full support for the new Villages! (BluSunrize)
Different houses based on biome
5 different IE Villagers and their workstations:
Structural Engineer, using the new Engineer's Crafting Table
Machinist, using an Anvil
Electrician, using a Current Transformer
Gunsmith, using the Engineer's Workbench
Outfitter, using IE's Shader Banner
All IE villagers vary their outfit based on profession and biome
Re-Added Revolver Perks (BluSunrize)
Re-Added the Fluid Outlet (Malte)
Added the Firework Cartridge for the Revolver (BluSunrize)
Re-Added IE's Advancements (BluSunrize)
Re-Added the Maintenance Kit (BluSunrize)
Added the Engineer's Screwdriver (BluSunrize)
Added herbicide fluid. It kills leaves and grass (BluSunrize)
Re-Added Chutes (BluSunrize)
Added the Redstone Controlled conveyor (BluSunrize)
Normal conveyors now ignore redstone
This special one can be disabled with a signal
Added the Item Batcher! It collects items until a specified amount is reached, then sends them on (BluSunrize)
Added the Redstone Interface Connector! It allows blocks (like the Item Batcher) to send bundled redstone signals (BluSunrize)
Re-Added Ore Retrogeneration (phit / Malte)
Added "Igneous Rock" mineral vein which contains Granite, Diorite, Andesite and Obsidian (BluSunrize)
Changed Ear Protectors and Capacitor Backpack to no longer provide armor (BluSunrize)
Changed Dieselgen to emit more appropriate smoke particles (TwistedGate)
Changed Quarzite vein to only show up in the Nether (BluSunrize)
Enabled text overlay (previously colourblind mode) by default (BluSunrize)
Enabled metal blocks to be used as Beacon bases (BluSunrize)
Expanded available methods for addons (Malte)
Fixed countless bits of rendering (Malte & BluSunrize)
Fixed a few recipes (BluSunrize)
Fixed rendering for revolver cartridges (BluSunrize)
Fixed bug in Shaderbag distribution (BluSunrize)
Fixed faulty ore gen (Malte)
Fixed sync issues (Malte)
Fixed worldgen lag (Malte)
Fixed recipes for Crusher (Malte)
Fixed Probe Connectors (Malte)
Fixed Windmills's obstruction code (Malte)
Fixed collision on slabs (Malte)
Fixed Conveyors crashing on servers (Malte)
Fixed connections on Current Transformers (Malte)
Fixed missing particles (Malte)
Fixed furnace heater being oriented wrong (Malte)
Fixed crafting of treated wood with jerrycans (Malte)
Fixed Manual entries for Shaders, and other entries (BluSunrize)
Fixed wires not being craftable in metal press (Malte)
Fixed crashes in the Manual (Malte)
Fixed wrong sound when breaking hemp (gyroplast)
Fixed glitches with the Skyhook (Malte)
Fixed missing recipes for String and Torches (gyroplast)
Fixed drops from metal press breaking (Malte)
Fixed recipes not being added properly (Malte)
Fixed crash with razorwire (Malte)
Fixed distance limit on Dieselgen Sounds (BluSunrize)
Fixed conveyors crashing when dyed (BluSunrize)
Fixed in- & output on the assembler, and bugged recipe handling (BluSunrize)
Fixed various issues with the wire network (Malte)
Fixed an issue where some blocks allowed too many wires to be attached (Malte)
Fixed workbench, cloche and turret not dropping their inventory when their dummy blocks are broken (BluSunrize)
- Add Minecarts!
- Wooden crates, reinforced crates, wooden barrels and metal barrels can be put in carts
- IE's conveyors can load and unload (extracting conveyor) Minecarts (including vanilla ones!)
- Re-Add Steel Armor
- Add vanilla recycling (1 nugget!) for steel tools, steel armor and the faraday suit
- Change minimum Forge version to 28.2.3
- Fix crash due to Minecart render
- Fix various rendering glitches
- Fix buckets not working
- Fix cloche and other dummy-constructed blocks replacing existing blocks
- Fix links in the manual's search function
- Fix extracting conveyors not being able to rotate their input points
- Fix missing vanilla materials in excavator minerals
- Added combat for XLFood to the cloche (LeoBeliik)
- Added Albedo combat for the flueorescent tube (Pabilo8)
- Added steel hoe (BluSunrize)
- Fixed chutes crashing on dedicated servers (Malte)
- Fixed the Skyhook crashing due to Optifine (Malte)
- Fixed division by zero error in multiblock processes (Thonikum)
- Fixed fluid evaporation in the nether when using the Jerrycan (BluSunrize)
- Fixed windmills being stopped by snow (BluSunrize)
- Fixed interaction between Sheetmetal Tanks and RFTools screens (BluSunrize)
- Translations Added/Updated: ko_kr (yor42), jp_jp (karakufire), zh_cn (mcBegins2Snow), ru_ru (Shellyoung)
- Requires Forge version 14.23.5.2820 or higher (BluSunrize)
- Added Steel Armor, crafted from steel plates! (BluSunrize)
- Added a second MultiblockFormEvent to the API, to fire *after* the structure has been checked (BluSunrize)
- Fixed client only translation reference crashing on servers (BluSunrize)
- Fixed client only references in Chutes (BluSunrize)
- Fixed Coresamples without coordinates resulting in a client crash (BluSunrize)
- Fixed transformers on posts not accepting wires properly (BluSunrize)
- Added a config option to disable fancy Blueprint rendering (BluSunrize)
- Added chutes, they drop entites straight down and sometimes to the side! (BluSunrize)
- Added creosote buckets (and other containers) as valid fuel for a furnace (BluSunrize)
- Added an option to not have coordinates display on a CoreSample (BluSunrize)
- Added a "removeAll" function to IE's crafttweaker integration (BluSunrize)
- Added a config option for the transferrates of the Fluid Pipe (BluSunrize)
- Added the ability to Sneak + Scroll to cycle the revolver manually (DaveArndt)
- Added perks to the Revolver!
- You can find components (barrel, drum, hammer) with perks in crates or on villagers
- Crafting a revolver with these components gives the perks to the revolver
- This augments its fire-rate, the noise it makes and the luck (for opening chests) of the wielder
- Changed CoreSamples to draw a chunk overlay like the drill (BluSunrize)
- Changed Wires to return only half an ingot worth of material when recycled (BluSunrize)
- Changed Dragonsbreath cartridges to not fire an obscene amount of bullets anymore (BluSunrize)
- Changed pick-block to cycle through all possible wires for a connector (MalkContent)
- Changed Chemthrower to be able to affect teammates with beneficial effects (BluSunrize)
- Items on conveyors now despawn after the usual time when stuck against a block (Malte)
- Fixed wires sometimes attaching to the wrong parts of transformers (Malte)
- Fixed wires connecting to the transformer when clicking on the lower blocks (Malte)
- Fixed some ghostloading issues (Malte, with help from Barteks2x)
- Fixed the assembler not crafting recipes added using CraftTweaker (Malte)
- Fixed Alloy Smelter consuming extra coal when no further processing is necessary (BluSunrize)
- Fixed Blueprint recipes using the Wirecutter locking up after 1 crafting operation (BluSunrize)
- Fixed ArcFurnace not consuming the correct number of ingredients (BluSunrize)
- Fixed pipes disconnecting visually (MalkContent)
- Fixed pipes consuming scaffolding to cover when in creative mode (MalkContent)
- Fixed some visual glitches (BluSunrize)
- Fixed Crafttweaker handler for Blueprints ignoring NBT (BluSunrize)
- Fixed the "Aquire"-button for shaders not working outside of creative mode (Malte)
- Probably fixed the floodlight not working below 0 and above 255 with Cubic Chunks (Malte)
- Fixed coresamples not rendering when Optfine shaders are enabled (Malte)
- Fixed UraniumSlabs combining into a Copper-looking block (BluSunrize)
- Fixed a variety of issues with JEI integration (BluSunrize)
- Fixed a potential memory leak (BluSunrize)
- Fixed a TCon API error propagating (BluSunrize)
- Translations Added/Updated: jp_jp (karakufire), de_de(d-haus)
- Added a covered dropping conveyor (BluSunrize)
- 添加了绝缘卸货传送带
- Added recipes to break down Clay blocks (crusher) and Melon blocks (unpacking mold) (BluSunrize)
- 添加了粉碎粘土块(粉碎机)和西瓜(金属冲压机使用解压包模具)的配方
- Added Cinnabar vein, containing Redstone, Cinnabar, Ruby and Sulfur (BluSunrize)
- 添加了朱砂矿脉,内含红石,朱砂,红宝石和硫磺粉(编者注:朱砂和红宝石未加入mod或游戏)
- Changed Config to feature range values (Malte)
- 将配置修改更改为范围值
- Changed Compat Modules to register recipes on the registry event (BluSunrize)
- 更改了金属冲压机使得其可以在注册表上注册配方
- Fixed crash when placing blocks that shouldn't be used as a grid on lightning rods (Malte)
- 修复了在避雷针上插非金属栏杆方块时发生的崩溃
- Fixed Balloon shaders (Malte)
- 修复气球的光影效果
- Fixed Steel Axe having overly high damage (BluSunrize)
- 修复钢斧过高的伤害
- Fixed potential crashes related to the new blueprint renders (BluSunrize)
- 修复新蓝图显示在工作台时可能出现的崩溃
- Fixed coresample markers disappearing off maps after restarting (BluSunrize)
- 修复岩芯钻井区块标记在重启游戏后消失的问题
- Fixed snow collecting on partial concrete blocks (Voidi)
- 修复雪堆积在混凝土块上的问题
- Fixed Extracting Conveyors not resetting their cooldowns when toggled by redstone (MalkContent)
- 修复抽取传送带在改变红石信号时不重置冷却的问题
- Translations Added/Updated: pt_br (chico3434), es_es(rogama25), zh_cn (mcBegins2Snow)
- 添加/升级了这些翻译:pt_br (chico3434),es_es(rogama25),zh_cn (mcBegins2Snow)
- Changed Multiblocks to accept redstone-ignoring conveyors as well as default ones. They will revert to normal ones when the multiblock is broken. (BluSunrize)
- Fixed crashes when opening a toolbox or a revolver GUI (Malte)
- Fixed side solidity on conveyors, prevents snow on places it shouldn't be (BluSunrize)
- Added a "Distribute Inputs" button to the ArcFurnace GUI. It keeps splitting the biggest stacks in the input if there is space available (BluSunrize)
- Added the Maintenance Kit, an on-the-go option to modify tools, like changing drillheads or configuring the Ear Defenders (BluSunrize)
- Changed the skyhook in multiple ways (Malte)
- The speed now depends on gravity
- The skyhook will not drag players into blocks any more
- Many other smaller changes
- Changed connectors to accept multiple "bursts" of energy if they (in total) don't exceed the max IO rate (Malte)
- Changed internal logic of the Assembler to be a lot more straightforward, allowing bucket-like items for fluid ingredients (BluSunrize)
- Changed the Engineer's Workbench around (BluSunrize)
- Lots of internal fixes to improve reliability and performance, as well as code style
- Fancy new render features, showing the blueprints on the table and the ingredients being used
- Changed Fluid Pipes to no longer automatically connect to pipes that have been dyed a different colour (BluSunrize)
- Changed recipe for Revolver Barrel to be (hopefully) less conflicting (BluSunrize)
- Changed Excavator to work over void (BluSunrize)
- Removed clickable JEI areas from the Assembler because they were blocking the output slots and were unnecessary anyway (BluSunrize)
- Fixed wires not showing particles when burning (Malte)
- Fixed recipes for structural arms conflicting with stairs (Malte)
- Fixed structural arms being invisible due to a conflict with CTM (Malte)
- Fixed minor issues where certain enemy network setups made powered lanterns flicker (Malte)
- Fixed Dragon's Breath shader using hte wrong description in the manual (BluSunrize)
- Fixed connectors not rendering as part of manual multiblock previews (Malte)
- Fixed Ingredient Recipe not transposing the index correctly, causing loss of items (BluSunrize)
- Fixed Item Router voiding items when used to extract (BluSunrize)
- Fixed an annoying consolespam with the Cartographer trades (BluSunrize)
- Fixed various GUIs still using "RF" instead of "IF" (BluSunrize)
- Fixed Lightningrod resulting in a crash on very specific setups (BluSunrize)
- Fixed dupebug with ArcFurnace recycling (BluSunrize)
- Fixed the Garden Cloche accepting Fluids it can't work with (BluSunrize)
- Fixed connectors duping small amounts of energy (Malte)
- Fixed lighting on capacitors (Malte)
- Fixed excessive render latency in JEI (Malte)
- Fixed OpenComputers integration (sargunv)
- Fixed Covered Extracting Conveyor not applying magnet protection (BluSunrize)
- Translations Added/Updated: ja_jp (karakufire), es_es(Dorzar & rogama25), zh_cn (mcBegins2Snow)
- Added support for JEI ghost ingredients to the assembler and routers (Malte)
- Re-Added razor wires hurting players trying to break them without wirecutters (Malte)
- Re-Added coloured pipes (Malte)
- Re-Added structural arms (Malte)
- Added clickable areas for JEI to the IE machine GUIs (TeamSpen210)
- Added the ability to apply Shaders to banners! (BluSunrize)
- Added a Silt vein for the Excavator, contains clay, sand and gravel (BluSunrize)
- Removed the additional http request for the changelog in the manual (Malte)
- Changed Mixer to allow the use of other mods' sheetmetal in its construction (tgstyle)
- Changed the way wire & connector models work internally (Malte)
- Feedthrough insulators can now be formed while wires are attached to the connectors (Malte)
- Fixed arc recycling calculations failing in rare cases (Malte)
- Fixed lag with certain setups of routers (Malte)
- Fixed conveyors sometimes showing the wrong model (Malte)
- Fixed crashes with recent Forge versions (Malte)
- Fixed the arc furnace not recycling damaged tools (BluSunrize)
- Fixed a crash with recent Forge versions (Malte)
- Fixed Wooden Posts connecting to Vines (BluSunrize)
- Translations Added/Updated: ru_ru (gri3229), ko_kr (mindy15963)
- Re-Added Thaumcraft compat (BluSunrize)
- Added hammering of plates for Brass, Thaumium and Void Metal
- Golems can farm hemp
- Purifying Fluid and Liquid Death work in the Chemthrower
- Made the External Heater work with the Essentia Smelter
- Added a tooltip-display to Speedloaders and Revolvers to display their currently loaded ammo (BluSunrize)
- Re-Added the "Super Secret BluPrintz" easteregg (BluSunrize)
- Added the ability to use the Capacitor Backpack as a Bauble (BluSunrize)
- Fixed up the skyhook, including one crash (Malte)
- Fixed some rare crashes when closing a world (Malte)
- Fixed redstone connectors not closing doors using weak signals (Malte)
- Fixed the mixer crashing if the recipe is trying to process too much fluid (Malte)
- Fixed Machinist selling iron and steel drills in the wrong order (BluSunrize)
- Fixed balloon colouring on dedicated servers (Malte)
- Fixed a dupe bug (Malte)
- Fixed a crash involving metal ladders (Malte)
- Fixed Crafttweaker Integration to allow removing Potion mixing recipes (BluSunrize)
- Fixed an edgecase crash with Cartographer Maps (BluSunrize)
- Fixed ArcFurnace requiring additional inputs to start a recipe (BluSunrize)
- Fixed upgrades vanishing in the Workbench (Malte)
- Fixed Lightningrod not playing nice with other mods' energy transport (BluSunrize)
- Changed handling of Potions in the mixer: (BluSunrize)
- Now supports MixPredicates as well as custom brewing recipes
- Shows properly in JEI, based on Potion output, rather than input
- Bottling recipes are consistent, anything you can mix, you can bottle (ideally)
- Added tooltips to Potion fluids to show which mod added the PotionType
- Added compat for KnightMiner's Inspirations, allowing their Splash and Lingering bottles to be filled
- Added a separate JEI Handler for Arc-Recycling (BluSunrize)
- Added a particle trail to Minecarts that use fancy shaders (e.g. IKELOS) (BluSunrize)
- Added the ability to pop Balloons by hitting them with a Projectile (BluSunrize)
- Added Shader Particles to the Railgun and Drill (BluSunrize)
- Added a "Noise" component to the revolver, which will make it attract nearby mobs when fired (BluSunrize)
- Adding a bit of a stealth/survival aspect
- Probably not super impactful in normal singleplayer, but could be fun for pack makers
- This will play into a larger customization system for the Revolver, to be implemented in the future
- Re-Added some shader textures that got lost in the 1.11 update (BluSunrize)
- Changed Arc-Recycling to run in init and be overall cleaner (Malte)
- Changed the recipe for Vacuum Tubes to use Nickel Plates (BluSunrize)
- Fixed compatability with ActuallyAdditions and AttainedDrops (Shadows-of-Fire)
- Fixed out-of-thread call to JEI functions causing crashes (BluSunrize)
- Fixed depth-rendering issues in JEI handlers (BluSunrize)
- Fixed shiftclicking on IE's containers (BluSunrize)
- Translations Added/Updated: zh_cn (DYColdWind)
- Added the Extracting Conveyor. It pulls from inventories like a Hopper (BluSunrize)
- Added even fancier Shaders with pulsing colours and dynamic rendering. Quite open for addon devs, too! (BluSunrize)
- Added the IKELOS shader to make use of this
- Added maps to the vanilla Cartographer which lead to Mineral Veins (BluSunrize)
- Added a config option to disable all use of the stencil buffer for old Intel GPUs (Malte)
- Added normal tools (Axe, Pick, Shovel, Sword) made from Steel and Treated Wood. Good durability & efficiency, iron harvest level (BluSunrize)
- Added a new rarity, "Masterwork". Currently only for Shaders (grabbags gained from secret advancements) but will have more use in the future! (BluSunrize)
- Changed ItemRouters to allow pulling as well, allowing for filtered extraction (BluSunrize)
- Changed BlastFurnace to not start using a new piece of coke if there is nothing left to smelt (Malte)
- Changed the Excavator's Mineral Veins to consider the chunks in a radius of two around them, to avoid duplicate veins (BluSunrize)
- Changed Chemical Thrower to factor in player-momentum to projectiles (TeamSpen210)
- Fixed wires sometimes leaving behind the damage sources when broken (Malte)
- Fixed the TConstruct compat module failing (Malte)
- Fixed Hammers and Wirecutters to be properly repairable (Malte)
- Fixed Wirecutters to be enchantable (Malte)
- Fixed texture and model errors being spammed (Malte)
- Fixed dropping conveyor spawning countless fake items in certain setups (Malte)
- Fixed conveyors causing infinite loops in rare cases (Malte)
- Fixed a crash when breaking a connector after dying (Malte)
- Fixed wires connected to transformers breaking when they shouldn't (Malte)
- Fixed horizotal wires on the breaker switch (Malte)
- Fixed crashes with the Core Sample Drill in some dimensions (Malte)
- Fixed pipes accessing the world from wrong threads (Malte)
- Fixed a dupe bug (Malte)
- Fixed the skyhook for vertical wires (Malte)
- Fixed placing blocks against pipes not working as expected (Malte)
- Fixed the garden cloche accepting any item into the fertilizer slot (Malte)
- Fixed the workbench creating excess items (codewarrior0)
- Fixed obstructed connections not rendering properly in LAN worlds (JamiesWhiteShirt)
- Fixed Razor Wire not having collision on upper wall section (TeamSpen210)
- Fixed Arc Furnace recycling being broken (BluSunrize)
- Fixed Squeezer and Fermenter not updating the GUI when filling buckets (BluSunrize)
- Improved log output when a compat module fails (Malte)
- Translations Added/Updated: ja_jp (iceink001), ru_ru (kellixon ), zh_tw (vongola12324)
Added compat for farming Hemp to ActuallyAddition's farmer (BluSunrize)
Fixed Wirecutter getting consumed when cutting plates (BluSunrize)
修复合成板材时工程师剪线钳直接消失的问题;
Fixed Alloy Kiln consuming fuelsource container items (BluSunrize)
修复合金窑消耗燃料源容器物品;
Fixed uncovered FluidPipes allowing mobspawns (BluSunrize)
修复裸露的输液管允许生成生物;
Fixed spawn interdictors (Electric Lanterns, etc) not being removed on chunk unload (codewarrior0)
修复区块未加载时生成阻断器(如电灯)没有被移除的问题;
Fixed Metal Press animations and sounds with customized recipe times (codewarrior0)
修复金属冲压机动画和音效;
Fixed some potential crashes in networking and reduced packet size (JamiesWhiteShirt)
修复网络中的一些潜在的崩溃以及减少数据包大小;
Fixed 'removeRecipesForInput' in Crusher CraftTweaker compat not working (BluSunrize)
修复粉碎机的CraftTweaker兼容性函数“ removeRecipesForInput”不能正常工作;
Reduced the amount of ItemStacks being copied in rendering and recipe checking (Malte)
减少渲染及合成表检查中被复制的物品叠加数量;
Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)
添加/更新日本語和简体中文翻译。
REQUIRES AT LEAST FORGE VERSION 14.23.3.2655!
- Added the functionality for the Faraday Suit to protect against live wiring (Malte)
- Added the ability to use Pick Block to take a connector's wire by sneaking (BluSunrize)
- Added Magma blocks to the list of heatsources for the Thermoelectric generator (BluSunrize)
- Added Efficiency, Unbreaking and Mending enchantments to the Engineer's Hammer and Wirecutter (BluSunrize)
- Made those tools take damage when used to break blocks
- Added compatibility for Forge's update checker (Malte)
- Added support for Forge's memory Maven repo, this makes deleting old coremod versions unnecessary in Forge 2656+ (latest) (Malte)
- Changed fences to allow torches on top and prevent mobspawns (Malte)
- Changed animated item models to use Item-TESRs rather than rebaking (Malte)
- Made the Fluorescent tube to be really fancy again! (Malte)
- Changed renderdistance config to work as described (Malte)
- Changed the images of wiring in the manual to use up-to-date pictures and feature connectors and relays (BluSunrize)
- Shift-clicking is no longer needed to connect wires to breaker switches etc (Malte)
- Failed wire connection attempts no longer spam the chat (Malte)
- Changed Thermoelectric generator to cache its output values, improving performance (BluSunrize)
- Fixed wires being invisible when logging into a server for the first time (Malte)
- Fixed localization for treated wood banners (Malte)
- Fixed the mineral command not workign with Vein names that contain a space (Malte)
- Fixed shield having a really trippy enchantment glow (Malte)
- Fixed conveyor recipe (Malte)
- Fixed Skyhook crashing servers (Malte)
- Fixed lag with redstone connectors (Malte)
- Fixed blocks somtimes taking longer to break with the hammer (Malte)
- Fixed a divide-by-zero issue in the ExcavatorHandler for blacklisted dimensions (BluSunrize)
- Fixed multiblock rendering in the manual with Optifine and texture packs (Malte)
- Fixed pre-IE-79 multiblocks not working on IE 79 (Malte)
- Fixed FluidContainer slots not accepting empty containers (BluSunrize)
- Fixed Villager trades for Shader bags being inverted (BluSunrize)
- Fixed Multiblocks dropping themselves as illegal items (BluSunrize)
- Fixed ugly high-rez textures on Engineering blocks when CTM isn't loaded (BluSunrize)
- Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)
- Added the ability for Wirecutters to cut wires from anywhere (Malte)
- Added Craftweaker support for the Thermolelectric Generator (BluSunrize)
- Added documentation for metal ladders (BluSunrize)
- Added Squeezer recipe for beetroot seeds (pap1723)
- Re-Enabled OpenComputers compat (Malte)
- Changed Feedthrough Connectors to break like normal multiblocks (Malte)
- Changed Feedthrough Connectors to form regardless of connector face clicked (BluSunrize)
- Changed codebase for wire coils to allow easier extension (AntiBlueQuirk)
- Changed Multiblocks to only move FluidContainers to the output slots when they are full (BluSunrize)
- Made the IE config react to changes from the in-game GUI
- Fixed a crash with Optifine and feedthrough connectors (Malte)
- Fixed wire rendering in edgecases (Malte)
- Fixed issues with the Skyhook (Malte)
- Fixed missing textures on conveyors (Malte)
- Fixed dupebug with Jerrycans (Malte)
- Fixed stackoverflow with routers (Malte)
- Fixed Feedthrough Connectors functionality (Malte)
- Fixed Coresamples not dropping when broken (Malte)
- Fixed missing revolver sounds (BluSunrize)
- Fixed broken audio-subtitles (lgthibault)
- Fixed crash with windmills (lgthibault)
- Fixed crash with metal ladders (lgthibault)
- Fixed Craftweaker removal function of MetalPress (BluSunrize)
- Translations Added/Updated: ja_jp (iceink001), zh_CN (DYColdWind)
- Added a preliminary connection render to debug obstructions (Malte)
- Added Craftweaker function to remove Crusher recipes by input (BluSurize)
- Fixed crash when breaking middle block of Feedthrough connector (Malte)
- Fixed errors related to floating point accuracy (Malte)
- Fixed Blastfurnace not working at all (Malte)
- Fixed raytracing on vertical connections (Malte)
- Fixed Sampledrill render (Malte)
- Fixed J8U25 message showing on dimension change (Malte)
- Fixed Feedthrough connectors connecting to themselves (Malte)
- Fixed wires dropping in the wrong location (Malte)
- Various changes to the wiring system (Malte):
- Uninsulated energy wires cause damage now
- Wires don't need clear line-of-sight but a clear path along the wire as it is rendered
- Placing blocks that obstruct wires will cause the wire to break/drop
- The skyhook can attach to the middle of connections, rather than just the endpoints
- Added a feedthrough insulator as a way to get wires through walls
- Addons using wires will have to adapt to these changes!
- IE now prints a message to chat if Java 8 update 25 is used since it causes unfixable crashes (Malte)
- Changed Drill to have the "Shovel" tool class (primetoxinz)
- Changed Excavator to show Cobblestone instead of missing texture when digging items instead of blocks (BluSunrize)
- Fixed the drill not properly accepting its head (Malte)
- Fixed broken deserialization of boolean properties, this caused some potential issues with Buildcraft (Malte)
- Fixed some TESR blockstate crashes (Malte)
- Fixed IE projectiles (chemthrower, railgun) not working (Malte)
- Fixed wire loss being higher than intended in some cases (Malte)
- Fixed fluid pipes losing fluid and not accepting small amounts (Malte)
- Non-IE wires can no longer be connected to IE connectors (Malte)
- Fixed arc furnace particles rendering when the arc furnace isn't active (Malte)
- Fixed some capability crashes (Malte)
- Fixed mobs trying to jump over IE fences (Malte)
- Re-fixed the blast furnace using slightly more coke coal than it should (Malte)
- Fixed Vertical Conveyor recipes returning too little (BluSunrize)
- Fixed Nullpointer on Redstone Probes (BluSunrize)
- Fixed Output slots not being blocked (BluSunrize)
- Translations Added/Updated: en_ud (The-Fireplace), ja_jp (iceink001)
- added various config options for the Belljar, to adjust growthspeeds and fertilizer effects
- re-added partivles and animation for the Arc Furnace (thanks Malte)
- added TOP compat for the Sheetmetal Tank (thanks SirWindfield)
- added Metal Ladders and Scaffold covered versions
- fixed wires connected to razorwire not rendering (thanks Malte)
- fixed missing comparator output on the Current Transformer (thanks Malte)
- fixed the drill accidentally modifying its NBT on sharing (thanks Malte)
- fixed the Bucket Wheel having rotation issues (thanks Malte)
- fixed crashes related to newer Forge versions (thanks Malte)
- fixed rendering issues with the Floodlight and improved its performance (thanks Malte)
- fixed Carrots and Potoes not working in the Cloche (thanks SirWindfield)
- fixed crash when the Teslacoil destroys a piece of Faraday armor
- fixed Chisel compat
- fixed AA compat, Canola in the squeezer
- fixed TCon compat, mixup of Constantan and Uranium (thanks tgstyle)
- fixed TCon compat, Arc Furnace for alloying
- fixed a crash with the Slippery potion
- fixed derpyness with Mineral Veins (at least for the most part), regarding CraftTweaker
- fixed links to Biodiesel in the manual pointing to a nonexistant page
- fixed a minor texture warning in the console
- Translations Added/Updated: zh_CN (DYColdWind)
- Relicensed IE, because it was about time. It's not perfect but it's better than uncertainty
- added a basic description to the mcmodinfo (thanks carstorm)
- added a configurable, global, modifier for the Cloche's Fertilizer effectiveness
- cleaned up internal BlockState logic a bit (thanks Malte)
- changed Chisel compat to use proper IMC keys
- changed Stone Multiblocks to be immovable to pistons
- changed RedtoneBreakers to not visually connect to non-direct redstonedust
- fixed broken rendering for blocks in non-standard layers (thanks Malte)
- fixed config checks for @Mapped values causing issues (thanks Malte)
- fixed issues with invalid block rotations (thanks Malte)
- fixed Autoworkbench not disassembling properly (thanks Malte)
- fixed crashes caused by empty ItemStacks (thanks Malte)
- fixed Multiblocks not firing visual updates properly (thanks Malte)
- fixed Eletrode Blueprints not being craftable
- fixed Fluid Pump and Sheetmetal Tank not preserving NBT data
- fixed Storage Crates writing empty enchantment tags on pickup
- fixed Wire connections not synchronizing properly when switching between worlds (thanks Malte)
- fixed Assembler consuming too much fluid in edgecases (thanks Malte)
- fixed desync issues with the Workbench in multiplayer (thanks Malte)
- fixed waterwheel rotation issues (thanks Malte)
- fixed shooting non-living entities with the Chemthrower (thanks Malte)
- fixed Mixer recpies not showing tooltips in JEI
- fixed Cloche voiding seed
added whitelist configs for the toolbox
re-enabled WAILA compat
re-enabled OpenComputers compat (not sure if it works)
changed IE to load on all 1.12 subversions
changed Metal Press render to have items sink a bit down to hide blocks
changed IE blocks to allow states for directional setting (thanks Malte)
changed Crushers to have a limited size queue to avoid login crashes
fixed toolbox crashing when placed (thanks Malte)
fixed lighting of the chemthrower particles (thanks Malte)
fixed drill and revolver looking derpy when fancy animations are disabled
fixed the Miló Shader's name (thanks Malte)
fixed client-access exceptions with TOP handler
fixed Foresty compat errors
fixed cycle animations for the gunturret
fixed issues with Botania compat
added a recipe to fill the Speedloader in a crafting table
added Packing and Unpacking molds to the Metal Press
added Jar Signing to comply with Forge's coremod guidelines (thanks Malte)
added support for amounts on OreDict ingredients in Crafttweaker compat (thanks MatrixN1)
added Crafttweaker compat for the Dieselgenerator + Drill (thanks Faxn)
changed IE's items with internal storage to use ItemHandler capabilities (thanks Malte)
changed IE's OBJ models to generate less comparative objects (thanks Malte)
changed IE to register its recipes on the proper event, fixing Crafttweaker compat
changed Alloy Kiln and Blastfurnace to tick down their active fuel even when not smelting (like vanilla furnaces)
changed Pumpkin and Melon seeds to have reduce oil outputs, and reduced their growthrate
changed Metal Press molds to be crafted in the Workbench
changed Metal Barrels to not output fluid when receiving a redstone signal, to work as valves (thanks Berinhardt)
changed dummies on Multiblocks to be removed from the list of ticking tiles (thanks Malte)
changed Windmills to rotate in in accordance to wind from the north or west, rather than fixed clockwise
fixed issues with dummyblocks spawning outside world borders (thanks Malte)
fixed crates and toolboxes losing their inventory (thanks Malte)
fixed various desync issues with the Engineer's Workbench (thanks Malte)
fixed render issues with multiblock TESRs (thanks Malte)
fixed Botania compat
fixed various desync issues with the Revolver & Speedloader HUD displays (thanks Malte)
fixed Multiblocks not dropping their contents
fixed Diesel Generators not allowing levers to be attached
fixed tooltip localisation for Alloy Kiln and Automatic Workbench
fixed Stripcurtains not notifying the strong signal to turn off
fixed Railgun projectiles not colliding with entities properly
fixed Fluid Pipes not showing their covers with CTM installed
fixed inventory models for Engineering blocks with CTM installed
added missing recipes for Scaffold Slabs & Stairs
added Albedo compat for Flare Cartridges
added a recipe to make torches out of wool and creosote
added the "Ancient" shader
added the Covered Vertical Conveyor
added the Chemthrower Multitank upgrade
re-added the Hemp to String recipe
changed logging to use separate logger rather than FMLLog (thanks Malte)
changed Garden Coche to allow Podzol as a mushroom soil
changed the Cloche to run at a reduced speed
changed all multi- and dummyblocks to be immovable by Pistons, because Quark
fixed Core Sample Drill animation (thanks Malte)
fixed a bunch of Capability errors (thanks Malte)
fixed turrets causing issues in target acquisition (thanks Malte)
fixed client disconnecting due to NBT overflow in crates and toolboxes (thanks Malte)
fixed broken remapper (thanks Malte)
fixed conveyor recipes requiring single inputs (thanks Malte)
fixed Tesla Coil animation not getting reset (thanks Malte)
fixed Chisel compat conflicting with CTM
fixed HarvestCraft compat not handling water and milk in the assembler properly
fixed auto-breakers causing issues with Storage Crates and others
fixed shiftclicking being broken in the Cloche GUI
fixed Manual not reopening on the selected page
fixed Railgun not working on Ender Dragon, Crystals and non-living entities (thanks Malte)
fixed Bullets not loading the damage from the config properly
fixed deprecated uses of getDrops
fixed Splitting Conveyor being derpy after being rotated
added Shader-capabilities to the Heavy Plated Shield
added Scaffolding Slabs and Stairs
added a tiny bit of Albedo compat. Makes fancy lights happen on the Tesla Coils!
changed Mystical Agriculture compat to work for Inferium seeds
changed bullets to have increased speed
changed HE cartridges to travel in an arc and make a different sound
API update, cartridges can define custom sounds
changed, updated and improved the CTM compatability (thanks InsomniaKitten)
fixed Treated Wood recipes not consuming creosote
fixed up fence-connections for some IE blocks
fixed duplication glitch within the Refinery
fixed particle issues with some Multiblocks
re-added TConstruct compat
added Fertilizer compat for ActuallyAdditions, BetterWithMods and IC2
changed player arms for certain IE items to also affect armor
changed shield to use Forge's new provided shield method
changed Mystical Agriculture compat to not output seeds anymore
changed Arc Furnace, Squeezer and Fermenter to only output comparator signals for their input
changed revolver GUI to allow display of dual-wielded revolvers
fixed cloche not accepting power from the bottom block
fixed speedloader recipe mistakenly crafting a revolver
fixed gunpowder recipe being active even when there isn't any charcoal dust
fixed shield only equipping on the clientside with the magnet glove
fixed shield flickering when recharging in offhand
fixed back button in the manual failing
fixed shaders resulting in invisible revolver grips
fixed crafttweaker integration
fixed various AABBs errors causign projectiles to miss
fixed cloche having incorrect item handling (leading to trouble with EIO conduits)
fixed Forestry compat not loading
fixed Fluid Router allowing for an infinite loop
fixed Assembler not handling some recipes properly
added the Probe Connector. It can read Comparator Overrides on Inventories and stuff!
added fancy animations for the reload with a speeloader [sic] and opening the revolver GUI
added the Circuit Board material, requires for Probe Connector and Turrets
added Comparator interfacing to a lot of IE multiblocks (using the RS controlpanel)
re-added animations for the drill. It rotates again \o/
changed TE OreDict comapt to run in init phase
changed Revolvers to aim at enemies properly
changed re-equip animations for Revolver to look better
changed the Speedloader to a separate item, added a unique reload sound
changed the link system in the manual to allow linking to specific crafting recipes
fixed missing recipes for Metal plates
fixed Uranium Blocks + Slabs not having a recipe
fixed IE's fluids to always stitch into the sheet and have buckets load correctly
fixed missing Hammer Crushing recipes
fixed IE recipes using fluids not emptying containers properly & duplicating them
fixed recipes for Aluminium and Steel wires
Updated to Minecraft 1.12, fixed a lot of the issues resulting from this update
NOTE: Currently, IE's vanilla crafting recipes are not yet JSONs. This will probably change in future releases.
NOTE ALSO: Update may be a bit unstable. Feel free to report issues on github.
added Advancements to replace Achievements, some even give rewards!
added a custom trigger to detect formation of multiblocks
added two new Shaders: WAAAGH! and Lusus Naturae
added a super fancy spinning animation to Revolvers that use a specific skin.
atm limited to two exclusive skins, may be expanded in future.
changed holding animations for Revolver, Drill, Chemthrower and Railgun
has a config option in case it conflicts with other animation mods
changed certain Mineral Veins to output Sulfur Dust
changed OneProbe integration a tiny bit, showing SideConfigs on Barrels, Capacitors, etc.
fixed Minecart shaders crashing with layer counts over the default
added the Heavy Plated Shield!
-it protects like a normal shield
-it has awesome upgrades
added Vacuum Tubes as a new mid-game crafting material
added a manual entry for the new components
added Crafttweaker integration for Blueprint recipes
changed/fixed HUD displays for Railgun, Chemthrower and Revolver
changed Turrets to be interactable from the top block (thanks Malte)
changed Arc Furance to distribute inputs evenly again (thanks Malte)
changed Sulfur and Saltpeter textures to be Hazards instead of my terrible ones
changed recipes for Mechanical components, added Bluepritns for reduced cost
changed JEI integration to use newer JEI methods
changed Engineer's Workbench to no longer be part of IE's main achievement progression
fixed Redstone connectors not properly accepting signals (thanks Malte)
fixed OC compat not loading due to incorrect mod ID (thanks Malte)
fixed Capacitor Backpack potentially charging itself
fixed crashes with Capacitor Backpack and Railgun interacting with capabilities (thanks Malte)
fixed localization file getting screwed up to ASCII
fixed up interacton between Silos and RefinedStorage (thanks Malte)
fixed ghostloading messing up randomizers for a lot of stuff (thanks Malte)
fixed a plethora of ghostloading issues (thanks Malte)
fixed Capacitor Backpacks being all-around derpy when crafting (thanks Malte)
fixed broken Pipe renders (thanks Malte)
fixed Turntable not reacting to redstone signals
fixed Fluid Outlet outputtign through closed sides
fixed render issues with the charging station (thanks Malte)
fixed (possibly) Wooden Crates in villages losing their contents on pickup
Updated to Minecraft 1.11.2 and all the bugfixes that came with it! (thanks AtomicBlom and Malte for all the help <3)
added a migration system to allow loading 1.10 worlds into MC 1.11.2! (thanks Malte)
added special chemthrower behaviour for fluid concrete. It's the GLOO cannon from Prey! :D
added compat for Forestry's fertilizer to be used in the cloche
added the Alloy Kiln!
a small multiblock that allows earlygame alloying of metals
also features Crafttweaker support (thanks primetoxinz)
added new textures for the Dynamo, copper ingots, wirecoils and coil blocks (thanks Mr. Hazard)
added the Capacitor Backpack! Supplies your items with power!
added Thermal Foundation's Phyto-Grow as a valid Cloche fertilizer
added Sulfur & Saltpeter dust to make gunpower [sic]. Better texture and more uses soon!
changed balance on Drills: Heads have more durability, lubrication reduces wear, augers boost speed
changed Turrets to use the improved Tile Renders (thanks Malte)
changed outputsize [sic] on Coke and Blastbrick recipes, reducing earlygame resource costs
changed the Windmills!
new model (courtesy of Mr. Hazard)
instead of having two types, they are now "upgraded" with sails
changed produce&seed output for wheat and beetroot in the Cloche
changed Toolboxes and Wooden Crates to keep their enchantments on placement
changed Railgun to store less energy (so the Capacitor Backpack actually has a reason to exist), buffed its damage by 50%
changed Redstone Connectors to properly connect to Redstone Dust (thanks Malte)
fixed recipes for redstone ignoring conveyers [sic]
fixed render-crash with the Cloche
fixed nested configs not generating
fixed inventory texture for the LV connector
fixed cross-mod compat for the Cloche
fixed soil-texture getter for the cloche
fixed Covered Conveyors not protecting inserted items against pickup
fixed Improved Blast Furnace consuming too much fuel (thanks Malte)
fixed Multiblock disassemly code, specifically regarding multi-break-tools like Drills or TCon Hammers (thanks Malte)
fixed possible NBT overflows with toolboxes, crates, shulkerboxes, etc (thanks Malte)
fixed Fluid Pipe covers not initializing properly (thanks Malte)
fixed recipe-wildcard handling in the manual (thanks Landmaster)
fixed logic and effects for the Grunt Birthday Party achievement
fixed missing sounds for Metal Press and other things
fixed JEI display for the Crusher to show secondary output percentages
fixed Jerrycan/Sheetmetal Tank interaction (thanks Malte)
fixed Arc Furnace not recycling wire coils because wire was an unknown resource
changed Toolboxes and Wooden Crates to keep their enchantments on placement
changed seed & produce outputs of wheat and beetroot in the cloche
fixed the coke oven dropping additional items (thanks Malte)
fixed formatting issues on the lang file (thanks Malte)
fixed Cloche having broken RS integration (thanks Malte)
fixed Redstone connectors not updating their colour
fixed timestamp issue on Coresamples [sic] (thanks Malte)
fixed Tesla Coils deleting blocks on placement (thanks Malte)
fixed missing sounds for Metal Press and other things
fixed Charging Station having a broken mesh on the bottom
fixed Villagers trading MV wirecoils twice
fixed logic and effects for the Grunt Birthday Party achievement
added Forestry's fertilizer to the Garden Cloche
changed recipe-output on coal- and blastbrick, reducing earlygame resource costs
changed balance on Drills:
Heads have more durability
Lubrication reduces wear
Augers boost speed and damage
changed turret rendering to improve performance (thanks malte)
fixed the cloche exploding when planting Enderlilies
fixed Inferium seeds not working in the cloche (thanks SanAndreasP)
fixed recipe-wildcard handlign in the manual (thanks Landmaster)
fixed breakerswitch sound in Multiplayer
fixed attackspeed values for revolver and drill
fixed covered conveyors having a split second where they don't protect items from pickup
fixed recipes for redstone-ignoring conveyors not being NBT sensitive
fixed Tesla Coils reading RS signals incorrectly, improved render (thanks malte)
fixed Improved Blast Furnace using up too much fuel (thanks malte)
fixed Multiblock's disassembly functions, improving them greatly (thanks malte)
fixed Current Transformer being derpy on interaction (thanks malte)
fixed possible NBT overflow issues with toolboxes and crates (thanks malte)
fixed pipe covers being broken (thanks malte)
fixed multiblocks not breaking properly to multi-break items (drill, TCon Hammer) (thanks malte)
fixed Itme [sic] Use functions (thanks malte)
Translations Added/Updated: ru_RU (lex1975), zh_CN(Jellyslime)
added the Fluid Router. It does exactly what the Item Router does, but for fluids.
added Crafttweaker integration for the Mixer
added the Garden Cloche! It grows a variety of crops!
added farming compatability [sic] for Actually Additions
added farming compatability [sic] for Attained Drops
added farming compatability [sic] for Mystical Agriculture
added farming compatability [sic] for Harvestcraft
added farming compatability [sic] for Better With Mods
added farming compatability [sic] for Extra Utils
added Chemthrower compatability [sic] for ThermalFoundation fluids
added carpet, quarter and threequarter thicknesses for Concrete to make the fluid dry to more reasonable levels
added a toggleable option to the Mixer to output all fluids instead of just the bottom one
added placeable Toolboxes, they are fully accessible while placed
added placeable Coresamples, these can be rightclicked with a map to set a marker to their origin
added a visible chunk boundary when holding or looking at the Sample Drill
added Redstone Wires to the API (thanks Malte)
added a render reset hook to the API (thanks Malte)
added the Covered Conveyor, preventing players from picking up items from it
added a Conveyor unaffected by redstone
added the Fluid Outlet. It puts fluids in the world!
added OC compat for Mixer and BottlingMachine (thanks GuyRunningSouth)
added a Villager Job to sell Shader Bags
added a Crusher recipe to turn slag into sand
added a special ItemFrame render for Blueprints
added the ability to flip Powered Lanterns using the hammer
added the option for Strip Curtains to output a strong RS signal
added a sound to the Breaker Switch- Clearly the best feature of this update
changed Razorwire to render extended wooden boards when stacked
changed the Conductive debuff to apply to Teslacoil and Electro-Razorwire damage
changed metal plates and Sheetmetal to be craftable for any IE-used metal
changed Crafttweaker functions for Squeezer and Fermenter to feature input-based removal
changed dropping Conveyors to use Iron Trapdoors rather than Hoppers in the recipe
changed fluid potions to have reduced durations in the chemthrower
fixed Concrete blocks not applying suffocation damage
fixed some cartridges being allowed in turrets, fixes crash with Immersive Floofs
fixed energy drain on eletrified [sic] bullets, reduced drain for multii-projectile cartridges
fixed ownerless, tameable entities causing crashes in Turret targeting
fixed item in- and outputs on Turrets being unavailable
fixed manual entry for Razorwire
fixed NullPointer on FluidStacks
fixed Turntables and Hammers being able to rotate extended pistons, chests, beds, end portals and skulls
fixed the Drill taking more damage than intended (thanks Malte)
fixed the display of double arrays in the manual (thanks Malte)
fixed lang file as per suggestions on github
fixed Balloons and Redstone Connectors being invisible in the End
fixed Chemthrower projectiles being set on fire even when the fluid isn't flammable
fixed invalid connections being made possible due to splitting stacks (thanks Malte)
fixed bounding boxes and wire offsets for transformers (thanks Malte)
fixed transformers mistakenly having TESRs and accepting LV+MV wires in combination (thanks Malte)
fixed the Potion fluid not having textures (thanks Malte)
fixed ConcurrentModificationException on Crafttweaker reloads (thanks Malte)
fixed the Mixer not working when its internal tank is filled (thanks Malte)
fixed IE slag not being usable in ThermalExpansion recipes
fixed the Turrets losing its inventory (thanks Malte)
fixed NBT sensitive fluids not outputting from barrels properly (thanks Malte)
fixed a dupebug of empty fluid containers in the Assembler
fixed Assembler outputting damageable craftign [sic] items
fixed missing sounds on IE explosions
fixed Refinery dividing by 0 if timer config is adjusted downwards
fixed AutoWorkbench not exposing the right slots to its item handler and rendering the wrong items
fixed projectiles ignoring PvP protection within player teams
fixed wires not being removed properly if TileDrops are off (thanks Malte)
fixed floating Engineer's houses
fixed broken Energy Storage tooltips
fixed Metal Press not dropping its mold when broken
fixed various double-size blocks deleting things above them
fixed stuttering on Metal Press and Watermill (thanks Malte)
fixed Relays connecting to energy accepting things, to make their role more obvious (thanks Malte)
fixed resource reloading on TESRs (thanks Malte)
fixed various Turret projectile issues (thanks Malte)
fixed a Blast Furnace processing speed bug (thanks Malte)
fixed Skyhook being a stupidly powerful weapon (thanks Malte)
fixed the Crusher outputting to the wrong side
Translations Added/Updated: ru_RU (lex1975) (this time for real, since I forgot it last time), zh_TW (xaxa123)
added RazorWire! It pricks and slows, and you can electrify it.
added Fluid Concrete. Slows entities down and immobilizes them when it dries
added a Potion fluid. Effects vary on NBT data. Works in the Chemthrower, can be bottled in Bottling Machine.
added blocks for (almost) all IE Fluids
added the Mixer! It mixes solid components into fluids to make concrete or various potions!
added Turrets! Configurable targeting, currently allowing for fluids (Chemthrower) or bullets (Revolver) as ammo
changed Floodlights to allow inversion of redstone control
changed Charging Station to allow charging Forge Energy items as well
fixed Bottling Machine recipes not consuming fluid and duping items (thanks Malte)
fixed Redstone Wires illegally connecting to relays
fixed ArcFurnace recipes causing NPEs when added through Minetweaker
fixed JEI handler preventing Draconic Evolution for loading theirs
fixed OneProbe showing components of Multiblocks rather than the MB itself
fixed derped texture on Metal Press
fixed side-solidity for Stone Multiblocks
fixed the density of Creosote Oil. A certain Lemming notified me that it's in fact, denser than water.
Translations Added/Updated: ru_RU (lex1975)
re-added the Bottling Machine! It bottles things up, like fluids and emotions!
added indicative scrollbars to the manual
added nullcheck to guard against malformed sound events
added a login check to synchronizing Excavator data
added a config option for hte drop weight of Hemp Seeds
changed IC2 compat to no longer load with IC2 classic
changed permission levels on comamnds to allow "/cie resetrenders" for everyone
fixed Minetweaker and JEI integration. Arc Furnace reduced to a single categroy [sic], I'm afraid.
fixed Automatic Workbench using Pair from JavaFX
fixed null-master exceptions for Multiblocks
fixed rotations of wooden blocks (Gunpowder Barrel, Item Router)
fixed GUI of the Item Router
fixed SideOnly exceptions triggered by Chisel&Bits
fixed Withers dropping Lootbags. They really shouldn't anymore.
fixed world loading caused by connection persistence and validation (thanks Dogboy21)
fixed Crusher not collecting drops from low-health entities
fixed Assembler and Metal Press not reorienting conveyors when broken
added the Automated Engineer's Workbench, allowing automated handling of Blueprint Recipes
added the Turntable, a block that allows rotating of other blocks
added the "Dominator" shader
changed Wirecoils to change their distance display to red when too far from their linking point
changed Graphite Electrodes to stack to 16 to make them more viable as Railgun ammo
changed Assembler to allow crafting IC2 recipes (thanks Malte)
fixed issues with lowercasing without locale
fixed ThermoElectric Gens, Dynamos and Wire Connectors not handling Forge Energy
fixed Shaderbags having their conversion recipes crash
fixed duplicate rod recipes in the Metal Press
fixed TConstruct book not showing Hemp item
fixed multithreading issues (thanks Malte)
fixed crash with unknown recipes in the Assembler (thanks Malte)
fixed resource overhead with Bucket Wheel rendering (thanks Malte)
fixed Manual not handling scrolling lists properly
fixed Sheetmetal Tanks not rendering fluids with colour
fixed Chemthrower not dropping player-only items (Blazerods)
fixed Buckshot and Dragonsbreath having the wrong return cartridges and the wrong DamageSource
fixed needless chunkupdates caused by Blastfurnace Preheaters
fixed Splitting Conveyors flipping directions too early
added new shaders
fixed Sample Drill crashing upon energy insertion
fixed Tesla Coil crashing upon energy insertion
fixed Revolver rendering on Tiny Potatoes
fixed Refinery not allowing extraction
fixed achievement for crafting the Mining Drill not firing
retro-actively firing crafting achievements when modifying them in the workbench
fixed Lightning Rod not building its fence-net properly
fixed bounds and disassembly of the Lightning Rod
fixed Splitting Conveyors sometimes not clearing temporary NBT data from entities
fixed a bit of log spam by invalid/missing models
fixed Blueprints not taking unstacked resources
fixed Vertical Conveyors not rendering walls on their base properly
fixed a dupebug with InventorySorter
fixed Fluids not updating to existing entries when failing to register
re-added Festive Crates! Happy Holidays!
re-added Botania compat for shaders, Relic rarity lootbags + shaders
added the ability for Strip Curtains to emit redstone when an entity passes through
added compatability for Forge Energy / Forge Units. End of an era, I guess.
fixed a nullpointer on JumpCushions
fixed Splitting and Dropping Conveyor not inserting into inventories
fixed crashes in the manual due to incomplete tesselation
fixed load-cycle with TCon
fixed HarvestCraft recipes usign water/milk not working in the assembler
fixed Furnace Heater constantly updating the block when insufficiently powered
IE now has a Maven (thanks SkySom)
rewrote the shader system
improved texture performance
changed API integration
added listing in the manual, including re-ordering
removed the recipe to turn shaders back into bags
added the ability to rename wooden crates
added IRotationAcceptor interface for dynamos and the things that drive them (thanks Malte)
re-added the config for Excavator fail chance (thanks Malte)
re-added the ability to dye balloons (thanks Malte)
re-added the ability to add shaders to balloons
changed the drill's hardness checks to easier dig ores (thanks Malte)
fixed duped fluidcontainers on treated wood recipes
fixed incompat issue with new versions of TConstruct
fixed CraftTweaker compat (thanks mezz)
fixed Crusher recipe for sand requiring grass rather than gravel (thanks MalkContent)
fixed NPE on inserting items
fixed Wirecutters consuming durability and not working properly on transformers
fixed various client issues (thanks Malte)
fixed Structural Connectors and Redstone Connectors not displaying properly (thanks Malte)
fixed Conveyors throwing NPEs on Servers (thanks Malte)
fixed dupebug with Charging Station
fixed a few missing sounds
fixed a concurrent modification in Tesla Coil sounds (thanks Malte)
added CTM support to Engineering Blocks and Scaffolds when Chisel is installed (in cooperation with Drullkus)
changed Breakers to be rotatable (thanks Malte)
changed Conveyor Belts showing walls when having their sides towards a metal press or assembler
fixed missing comments in the config file
fixed breaker switches crashing on servers (thanks Malte)
fixed IE models causing lag on chunk updates (thanks Malte)
fixed Breaker Switches not outputting redstone signals (thanks Malte)
fixed Redstone Breakers ignoring their inversion (thanks Malte)
fixed Ear Defenders being broken (thanks Malte)
fixed Squeezers and Fermenters not outputting Items automatically
fixed Silo not auto-outputting when supplied with a redstone signal
fixed Railgun not shooting alu, iron and steel sticks from other mods
fixed Manual on Railguns crashing without Railcraft installed (thanks Malte)
change over to Forge's new config system:
DELETE YOUR IE CONFIG
Or don't, but you'll get a load of duplicate and unnecessary options.
If an old config breaks anything, you were warned.
added WAILA support for Tesla Coils
added The One Probe Compat for machines and energy storage
added a config option to disable villagers and their houses
added a config option to disable OreDict names in Advanced Tooltips
re-added config option for Railgun damage
re-added support for Railcrafts [sic] rails and rebar to be used as projectiles
re-added shader support for Railcraft carts
re-added the placement options for Redstone Breakers (thanks Malte)
changed blocks with configurable sides (capacitors, barrels) to use unlisted properties and lazy loading. Reduces IE's model count at startup by >75%
change Refinery model to have a big power input like Fermenter and Squeezer
fixed Refinery not properly accepting fluids
fixed crash when crafting cetain [sic] items (thanks Malte)
fixed Conveyors dropping invalid items (thanks Malte)
fixed Pumps not working due to miscalculated XORs (thanks Malte)
fixed Watermills having too small models
fixed wonky wire rendering (thanks Malte)
fixed material list for the Lightning Rod
fixed Faraday suit not blocking Tesla damage
fixed Floodlight having broken rendering and expanded computer support (thanks Malte)
fixed Buckshot projectiles not applying full damage
fixed Scaffolding not rendering properly on the inside
fixed breakerswitch not emitting redstone
fixed force chunkloading through redstone connectors
fixed Toolbox voiding items
fixed Pipes resetting connection configs (thanks Malte)
fixed Silo voiding items and not having Comparator output
fixed Pipes not dropping their covers
fixed placement logic for multiblock placements (posts, transformers, drill, teslacoil)
fixed CraftTweaker integration for the Refinery
fixed stair rendering
fixed explosion resistance for leaded concrete stairs and slabs
fixed Crusher overloading its process queue
fixed multiple minor issues
added version dependency for TCon to prevent further reports of that
added Banners! They look awesome! Shoutouts to Tris for making all the textures!
added support for TConstructs resourcepack based materials
added Strip Curtains. Purely decorative, dyeable, pretty nice for factories!
re-added the ability to climb scaffolding on pipes
re-added the Lightning Rod!
expanded the "allow" and "interdict" functions on the Hammer in regards to multiblocks
expanded the API on wires for an addon
changed manualpages for Multiblocks to be better at everything (thanks boni)
greatly improved renderperformance [sic] on waterwheels and windmills (thanks Malte)
fixed wooden barrels not being toggleable
fixed wooden barrels acceptign [sic] invalid fluids
fixed side-solidity on pumps
fixed changelog display in the Engineer's Manual
fixed jerrycans not getting filled properly and beign lost in crafting
fixed broken villager trades
fixed glitches in the toolbox (hopefully)
fixed <ERROR> overlays when WAWLA is installed (thanks Malte)
fixed WAILA display for EnergyProviders
fixed crash with Phial Cartridges
fixed Homing Cartridges not doing damage
fixed CraftTweaker method name
fixed Balloons not emitting light
fixed crash during Arc Furnace recycling calculations (thanks Malte)
fixed Bucket Wheel continuing to rotate when the Excavator is broken and desyncing (thanks Malte)
fixed LootEntry manipulation (3rd time's the charm?) (thanks Malte)
fixed crash with Railcraft (thanks Malte)
added the function to dye conveyor belts!
added the splitting conveyor belt, it alternates left and right!
re-added the ability to pull recipes from JEI into the assembler
re-added charge counter to railgun
re-added some missing achievements
re-added the ability to cover pipes in scaffold. IMC messages an define additional whitelisted blocks
re-added Crafttweaker/Minetweaker integration
updated TCon compat to latest TCon
removed Fluid Bottles. People can shut up about those now >_>
fixed Assembler not crafting and occasionally crashing
fixed Arc Furnace rendering, output rates and dupebugs
fixed slab rendering
fixed wooden crates not updating comparators
fixed floodlight being terrible (thanks Malte)
fixed lots of bugs with wire models (thanks Malte)
fixed crashes with projectiles
fixed SkyHook being derpy
fixed Transformers not attaching on posts
fixed IE blocks not having placement sounds
fixed selection and colision bounds on multiple blocks
fixed OC comapt on the crusher being borked (thanks Malte)
fixed lootentry access error (thanks Malte)
fixed wires sometimes not rendering on servers
fixed a manual derp (thanks Malte)
added Bloodmagic compat:
demon will bullets. 'nuff said.
re-added Chisel Compat. Won't work till Chisel actually brigns [sic] IMC integration back in
re-added Botania compat:
conveyor belts are immune to magnets
terrasteel bullets are back
armed the potatoes
re-added Wolfpack Cartridges!
changed Water- and Windmills to use normal TESR again after all
changed Lanterns to be rotateable with the hammer
changed a load of Assembler functionality. Fixed fluid crafting and container items
changed multiblocks in the manual to indicate whether the components are in your inventory
changed arcfurnace to output slag faster
fixed lighting on wires and connectors (thanks Malte)
fixed wire rendering accross [sic] chunks; they split into two renders to at least give indication now (thanks Malte)
fixed recipes for Faraday Armor
fixed incorrect checks for empty lists when creating ingredient stacks
fixed Universal Bucket being initialized too late
fixed crashes relating to missign [sic] Railgun ammo
fixed Wooden Posts not extending arms
fixed derpy looking railgun and missing sounds on the Revolver
fixed windmills not recognizing walls properly
fixed JEI rendering for Metal Press and Crusher
fixed multiple capability issues on IE tiles
fixed conveyors shooting items out to the sides when inserted into
fixed floodlights crashing on placement
fixed balloons not being consumed when placed in the air and suffocating players
fixed conveyors from the creative menu being unplaceable
fixed dieselgen crashing for invalid fuel
fixed rotations on the bucket wheel
fixed broken renderign [sic] on the ear defenders
fixed drill and chemthrower losing fluid when modifying
fixed shiftclicking bullets into the revolver
fixed dieselgen and refinery not accepting fluids when mirrored
fixed hemp being plantable on non-farmland
fixed arcfurnace consuming too many additives
various other small fixes!
UPDATE TO 1.10.2
added the new IConveyorBelt system
fully dynamic conveyor system, with custom models and all
addon mods can easily add their own!
features magnet prevention. Works on EIO, in future BM and Reliquary (?)
added Crusher recipe for coke blocks
re-added EIO compat, mostly Arc Recipes
fixed Assembler not assembling (thanks Alex)
fixed Chemthrower Projectiles making arrow noises
possible fix for the black rendering wires
fixed (finally, hopefully) the desync caused by forming Coke Oven and Blast Furnace
added the new IBullet system!
bullets are no longer based on metadata, but use NBT tags to differentiate types, their abilities are handled externally
updated manual accordingly
added recipe for leaded concrete
changed Conveyors to have a better placement system
fixed crashes when shiftclicking in revolver gui
fixed slots not assignign properly in revolver gui
fixed a bunch of manual things
added Hemp Seeds to Forestry's bags
changed Windmill and Improved Windmill to have models with 90% less polys. PERFORMANCE!
removed unnecesary debug outprints
fixed NPE in manual
fixed issues on the manual's mineral pages
fixed models for coresamples
re-added Open Computers compat
cahnged waterwheel and windmills to use FastTESR
fixed NPE in ShapedIngredientRecipe
fixed Treated Wood display in the TCon Book
added TCon alloy recipes
fixed crash in earmuff recipe, using a client access method
fixed arc alloy recipes having too little output
prepping for FastTESR hopefully soon!
fixed crashes when break smart models, parsed texture into baked builder
fixed ItemRenders for multiblocks
fixed rendering of Wind- and Watermills
fixed entrylsits in the manual being short
fixed the forming of multiblocks scrambling the player's inventory
fixed treated wood recipe consuming buckets (Forge Bug, really...)
fixed machines crashign when fillign buckets internally
added Redstone Wire connector
cleaned up recipes and manual a little
fixed wire rendering
fixed crash with cart shaders
moved 3D Maneuver gear. It didn't fit the style of hte mod and was incredibly glitchy
re-added Open Computers and Computer Craft support! (thanks Malte)
re-added the abiltiy for the hammer to break IE blocks (thanks Malte)
added a dynamic changelog system to the manual, based on githubs master branch
fixed the inputs for blueprint crafting not being shown when hovering over the output (thanks Malte)
fixed wooden crates accidentally dropping their contents (thanks Malte)
fixed bug in arc furnace recycling (thanks Malte)
fixed IE model caching (thanks Malte)
fixed accidental stacking of buckets in the refinery
fixed Bucket Wheel rendering (hopefully) (thanks Malte)
various minor fixes, wrapup on 1.8.9! (hopefully!)
re-added the Floodlight back in
re-added the transformers that can attach to posts (thanks Malte)
re-added the ability for the pump to not create cobblestone and improved the pump (thanks Malte)
added the Faraday Suit, an armor to survive tesla coils and allow for lightshows! (code by Malte, art by Mr. Hazard)
added sound and nicer animations to the metal press
changed recipes for WireCoil. They now take wire which is made out of plate with shears/wirecutters or with the metal press
changed wirecutters to take durability damage when removing wires from connectors
added fluorescent tubes. They glow when near a tesla coil! (thanks Malte)
added a "Bad Eyesight" config to make the manual render in darker, bold font. Can mess up formatting
fixed a crash and dupe bug with the toolbox (thanks Malte)
fixed weird render issues and crashes with multiblocks (thanks Malte)
fixed silo voiding items (thanks Malte)
fixed a crash when exploding bullets hit reactive creatures like endermen (thanks Malte)
fixed a crash when pumping fluids out of sheetmetal tanks (thanks Malte)
fixed rotation bug on the bucketwheel (thanks Malte)
fixed a bug where houses try to spawn the nonexistent villager
fixed most IE blocks letting through light when they shouldn't (thanks Malte)
re-added documentation on biodiesel (thanks Malte)
re-added the Assembler! For all your autocrafting needs!
changed the plantoil value for hemp seeds back to what it was in 1.7.10
changed internal rendering of connectors to use vflip again rather than flipped textures (thanks Malte)
changed conveyor belts to halt their animation when red
added comparator support to the current transformer (thanks Malte)
added a hacky workaround for WAILA making wires look bad (WAILA should fix this, but we'll manage) (thanks Malte)
added a manual page for Uranium Ore
added a proper sound to the revolver firing
added the Tesla Coil! It will shock you!
added the ability to allow Tinkers Tools to the toolbox, as well as a better API to allow adding them (thanks Malte)
fixed sheetmetal tanks showing the wrong structure in the manual
fixed recipe for leaded concrete stairs
fixed gunpowder barrels exploding when punched
fixed pipes not visually connecting to refinery
fixed the arc furnace only processing one item at a time (thanks Malte)
fixed the arc furnace voiding items if the first output slot is full (thanks Malte)
fixed TESR render crash (I still totally blame Vanilla/Forge for that) (thanks Malte)
fixed invisible molten metals in Tinkers compat (thanks Malte)
fixed pipes not transferring properly (thanks Malte)
fixed invisible wires on balloons (thanks Malte)
fixed balloons not being placeable in mid air (thanks Malte)
fixed bottles not getting filled in squeezer/fermenter (thanks Malte)
fixed Skyhook pulling people into walls (thanks Malte)
fixed Dropping Conveyors not dropping (thanks Malte)
fixed entities getting stuck on uphill conveyors (thanks Malte)
fixed scaffolding not beign climbable (thanks Malte)
fixed hte crusher still hurting entities even when turned off (thanks Malte)
fixed IE blocks not being chiselable (thanks Malte)
fixed maneuver gear dupe bug (thanks Malte)
fixed furnaces not lighting up when using external heater (thanks Malte)
fixed scaffolding not being placeable while jumping (thanks Malte)
fixed preheaters not consuming power correctly and not having a manual entry
fixed crusher crushing entities on collision
IE REQUIRES JAVA 8 NOW!
added a load of Tinkers Construct compat:
Treated Wood tool material. Similar to normal wood, but no splinters
Constantan tool material. Additional weapon effects based on biome temperature
Slime Fluids works in the chemthrower again
fixed smeltery alloy recipe for Constantan
re-added InvTweaks compat to the Wooden Crates
re-added Railgun and Chemthrower documentation to the manual
buffed the default damage of the Railgun
changed silver bullets to do extra damage to undead (Witchery isn't updated, so they'd be useless otherwise)
fixed Multiblocks looking derpy when formed (thanks Malte)
fixed connection offsets on transformers (thanks Malte)
improved connections on transformers (thanks Malte)
fixed connections on pipes looking weird and broken (thanks Malte)
wires can transfer across unloaded chunks now! :D (thanks Malte)
added reinforced (creeper-proof) storage crates
changed voltmeter to allow measuring between two non-output points (thanks Malte)
fixed an NPE in rendering
fixed fluid pipes not rendering properly
fixed invalidly added recipe to create dusts where no ignots exist
fixed missing coke dust recipe
fixed Arc Furnace not having solid sides
fixed NPE in Improve Blast Furnace's capabilities
fixed Crash with the Mining Drill (thanks Malte)
fixed watermill outputting less than it should because of broken math (thanks Malte)
fixed extremely high losses on wires (thanks Malte)
fixed insulating glass being opaque (thanks Malte)
ported miscellaneous other fixes from 1.7 (thanks Malte)
added zh_CN localization (thanks to 3TUSK, Amamiya-Nagisa, bakaxyf, CannonFotter, crafteverywhere, IamAchang, Joccob, LYDfalse, UUUii)
massive shoutout to Malte for figuring out some proper wire rendering! :D
added compat for DenseOres (crushing/smelting)
fixed lanterns not emitting light
fixed silver bullets causing a crash
fixed gunpowder barrels crashing because of a duplicate datamarker
fixed gunpowder barrels dropping from explosions
fixed CokeOvens not interacting with hoppers
fixed wires not outputting to RF-only receivers (thanks Malte)
fixed connections on HV relays (thanks Malte)
fixed a crash caused by hammering the top/bottom of a wooden post
fixed the stackoverflow in sheetmetal tanks
fixed the themoelectric gen crashing (thanks Malte)
fixed the waterwheels breaking more other wheels (thanks Malte)
fixed textures on stone slabs (thanks Malte)
houtouts to malte for excellent maintenance once again =3
changed items to allow despawning on conveyors, if they are colliding with an inventory they can't enter. Should make accidental lag machines less of a thing.
fixed bugs in the revolver container
fixed villager houses generating in BOP biomes
fixed exploit in Blast Furnace
fixed Arc Furnace ignoring input stacksizes in certain cases
fixed a crash on the achievement screen
fixed skyhook glitching people into blocks
fixed mobs spawning on conveyor belts
fixed assembler outputting stuff that should have stayed inside
fixed a lighting bug with Fastcraft
fixed the lightning rod not connecting on north+south sides
shoutouts to malte for excellent maintenance once again =3
added config to disable villager houses
added villager house crate to the ChestGen hooks, name is "ieVillagerCrates", should work with Minetweaker
added comparator support to Transformers
changed arc furnace to accept any steel slab
changed engineer's hammer to be able to rotate pistons
fixed crash with custom IRecipes in the manual
fixed computer compat on Capacitors
fixed pump not pumping water when infinite sources where disabled
fixed computer compat for squeezer+fermenter
fixed jerrycan crashing when clicked on empty ExNihilo barrels
fixed revolver crashing when its GUI is closed and the revolver was removed (why would you even do that in the first place?!)
fixed energy net having load/unload issues
fixed drill voiding fluid when changing drillheads
fixed hammer crushing (again)
fixed assembler outputting its buffer
fixed fluid pipes voiding fluid when splitting it
fixed crashes with EIO tanks
fixed stone tiles breaking instantly
fixed shenanigans with IC2
fixed item accepting on Metal press a bit more
most fixes were done by malte again =P
added blacklist for entities that can drop shader bags. CustomNPCs doesn't understand what "boss" means >_>
fixed non-standard recipes crashing the book
fixed a crash relating to RFTools dimensions
fixed TCon not returning empty buckets when their tanks are clicked
fixed another Java 8 keySet derp
fixed minecart shaders when trying to override non-standard models
fixed arc furnace hitbox
fixed invalid recipe inputs created by minetweaker
fixed the crusher rewriting its own recipes when outputting
fixed power exploits on waterwheels
fixed derpy blocking detection on the windmills
changed metal press to accept items thrown onto it
So much about that last update, eh? >_>
added 2 new Shaders: In honour of the TP:HD release, Twili and Usurper
fixed the Java 8 compilation error by using a cast
fixed the drill animations a bit more (thanks malte)
fixed the item router and the conveyorbelts being derpy with some stacksizes (thanks malte)
fixed shader items lacking colouration on their lowest layer. This is an API change, but I doubt it affects anyone.
updated zh_CN.lang
Last update for 1.7, hopefully!
-instead of adding it to every entry of the changelog: A lot of these fixes were -done by malte, cheers to him for that =P
-added computer support for capacitors
-added damage multiplier config for the railgun
-added ITool interface allowing the skyhook and other items to go into the Toolbox now
-added concrete, tile and hempcrete slabs
-added biodiesel as valid fuel for railcraft boilers
-added the ability for the drill to take other fuels
-added a blacklist for fluids the jerrycan can accept
-changed barrels to autooutput on the bottom upon placement
-fixed conversion issues within the arc furnace
-fixed connectors receiving too much power when connected to IC2 machines
-fixed metal press being terrible with sized-input recipes
-fixed lots of NEI crashes
-fixed illegal connections of wires
-fixed rendering of the Metal Press multiple times and it's functionality
-fixed lots of other rendering issues
-fixed multiple things around computer compat, I don't understand half of it, honestly =P
-fixed charging station being derped
-fixed a dupebug
-fixed blastfurnace crashing when a recipe misses slag
-fixed villagers buying metadata emeralds
-fixed drill animations
-fixed drill ignoring hardness of neighbouring blocks
-updated zh_CN.lang
added OpenComputers and ComputerCraft support. Massive thanks to malte0811 and cobra for making that possible!
added MineTweaker compat for the Metal Press
added InvTweaks support to the Wooden Crates
added AE2 things to be processable in the Crusher
fixed recipes for molds (thanks malte)
fixed Improved Blast Furnace dropping itself (thanks malte)
fixed links in the manual
fixed light opacity on stone decoration blocks
fixed component list of the Arc Furnace
fixed outputting of the metal press
updated zh_CN.lang
updated jp_JP.lang
rebalanced the entirety of everything!
Metal Plates:
added metal plates. They are made with the Engineer's Hammer or the Metal Press
the hammer takes damage
they are used in multiple recipes
Blast Furnaces:
nerfed the old Blast Furnace. It is called "Crude Blast Furnace" now and can NOT be automated
added the "Improved Blast Furnace". It can accept preheaters to increase its speed and is automateable
both Blast Furnaces create Slag
changed the recipe for the Arc Furnace. It uses less steel and reuses the blastbricks of the Improved Blast Furnace
the amount of blastbricks stays consistent throughout the recipes, with the intent of the player UPGRADING the Furnaces
added the Engineer's Toolbox, a convenient way to carry IE tools, wires and other items
general fixes to lots of stuff
added the ability to apply shaders to balloons
added recipe to switch between wooden stairs (thanks malte0811)
added the ability to extinguish fires and hurt blazes with a water-filled ChemThrower
reworked the ShaderRegistry system, alloweing for far better API access
added Shader Grab Bags, random loot bags of a certain rarity level
added recipes to convert shaders into lowerclass loot bags
added Shader Bags to drop from bosses
added Shader Bags to be tradeable from villagers
added a new Achievement relating to Shader Bags
added a function to define custom texture paths for shaders
added the ability to apply shaders to drills
added the "Warbird" shader
added the crystal/dust shaders "Glacis", "Solum" and "Aero"
added caching of previous entries to the manual for backtracking
added comparator support to barrels, crates and the charging station
added the "Cosmic" Shader. The pinacle of avarice.
added more Botania compat: Tiny Potatoes will carry revolvers based on their name
added the Railgun (still kinda WIP) that will fire metal rods at high speeds
it has a zoom upgrade and awesome sounds
it will fire rail and rebar from Railcraft
added recipeType parameter to the ArcFurnace Minetweaker compat (thanks mdfntr)
added "Radiant" and "Hollow" shaders
added "Fox" shader
added documentation of the Wooden Crate to the manual (how come I never did that?)
fixed clientsided energy transfers (thanks malte0811)
fixed sync issues and minor issues (thanks malte0811)
fixed copious amounts of copper generated from crushing ores (thanks cobra)
fixed missing localization for Casserite and Wolframite Veins
fixed multiple issues with squeezer and fermenter(thanks cobra)
fixed multiple TileEntity internals, improving performance (thanks malte0811)
fixed clientside NPE with Voltmeter (thanks cobra)
fixed sawdust recipe missing from crusher
fixed ArcFurnace manual entry stating automatic insertion of electrodes as possible
fixed wires not dropping in singleplayer (thanks malte0811)
fixed models for Workbench + Core Sample Drill
fixed broken textures on barrels, caused by Christmas Crates
fixed model of the drill (thanks Glassmaker)
optimized renderbounds, useless null checks, ArrayList capacities (thanks cobra)
added an API for the the FurnaceHeater
this fixes the dupe with Natura's Netherrack Furnace
adds compatability for Thaucmraft's Alchemical Furnace
adds compatability for CuttingEdge's Evaporator
added the "Qrow" Shader
fixed energy not being transmitted (thanks cobra)
fixed minecart shaders not syncing on servers (thanks cobra)
fixed NPE upon joining servers
updated zh_CN.lang
added the Chemical Thrower! A device that shoots fluids at people to varying effects! Also supports shaders!
added potioneffects to IE, these are used by the Chemthrower
added an interface to allow addons to make their own wooden posts that transformers can attach to (thanks UnwrittenFun)
added config to disable infinite water sources with the pump
added a "clear recipe" button to the assembler
added support for NEI's "?" button to the assembler
added the Dropping Conveyor Belt which inserts into inventories below it (thanks cobra)
added recipe recalculation, to (hopefully) include minetweake'd recipes in the manual
added compat for Cutting Edge
added Charging Station, uses RF to charge items
added Current Transformer, a block based energy meter
added a 3D item render to the voltmeter, and allowed it to show energystorage on mouse-over (shoutout to Tage for the model! :D)
added the "Mass Fusion" Shader
added the "Angel's Thesis" Shader
added Shader support for Minecarts
added compat with Botania, Magnet Ring wont pull items from conveyors now
added Balloons! They are like Structural Connectors but they fly and glow and can be dyed
added the Skyhook! Now officially implemented, hopefully no longer stuttery and with its own manual entry!
added stairs for the other two treated woods and for concrete
gave concrete an entry in the manual and changed the recipe
fleshed out the Item Router. Now has OreDict, NBT and fuzzy filtering and matching buttons in the GUI
removed the ability to insert and extract graphite electrodes from the Arc Furnace
changed fluid pipes to be smarter about their connections (thanks cobra)
changed manual entries on mineral veins to be sorted alphabetically. Also changed the handling of dimension names, might fix the relevant bugs.
changed the HUD for the Drill a little
changed wooden crates to no longer be allowed inside eachother. This was a potential for NBT overflow
changed ingots to no longer be crushable
changed ores to only crush into a single piece of dust
changed Arc Furnace to distribute inputs equally across its slots
changed villager houses to maybe have shaders in the crates
changed Drill Heads to have +100% durability
changed Drills to be able to dig grass
changed certain ingame overlays to use a new font, styled to look like Nixie Tubes. You can disable this in the config
fixed bottling machine not accepting fluids correctly
fixed fluid dupe bug (thanks cobra)
fixed silo having pipes connect to everywhere
fixed z-fighting on the silo
fixed wires disappearing in RFTools dimensions (thanks malte0811)
fixed Breaker Switches falsely accepting HV
fixed speedloader-caused desync (thanks malte0811)
fixed DeepStorage interface on the silo (thanks malte0811 and cobra)
fixed typos in the manual (thanks xbony2)
fixed stack overflow with the Item Router
fixed tooltips rendering below NEI (thanks UnwrittenFun)
fixed Mekanisms's refined obsidian being smeltable in the Arc Furnace
fixed multiple clientside desyncs (thanks malte0811)
fixed (possibly) the desyncing of the SkyHook
fixed connectors to have limited output as well rather than just accepting everything
fixed conveyors rendering the wrong way on some sides
fixed light opacity on mutliple blocks
fixed StackOverflow when using tesseracts with IE wires
fixed derped lightign on stairs
fixed connected sides on metal scaffolding
updated zh_CN.lang
updated fr_FR.lang
added es_ES.lang
Oathkeeper
Super Chief
added wood-covered scaffolding
added aluminium decoration blocks (fence, scaffold)
added a creative capacitor (thanks malte0811)
added the Vault-Tec shader
added the redstone controlled breaker switch
added dimension black+whitelists to the MineralMixes. Not used by IE but accessible for Minetweaker
reworked recycling on the arc furnace, uses recipe profiling, multithreading and fancy thing (cheers, AtomicBlom)
reworked the Excavator's Minetweaker integration. Dependent on MT 3.0.10b or later
changed hemp->string recipe to be only a third as effective
changed the manual on minerals, exchanged tables for proper pages for each mineral
fixed dupe bug
fixed NPE in eventhandler (thanks cobra)
fixed wire offset on floodlight and lantern (thanks cobra)
fixed ghost arms on wooden pole (thanks cobra)
fixed Raytracing (thanks malte0811 & cobra)
fixed broken Miló shader
fixed light-opacity for some solid blocks
fixed use+recipe keybinds in the NEI handler
fixed table drawing in the manual, closes #646
fixed getEnergyStored on machines (thanks cobra)
fixed fluid mechanics on machines (thanks cobra)
fixed lighting on particles
added sneak-hammering to change opposite side of a pump (thanks cobra)
added config to disable GUI rescaling in the manual
added a recipe for the HC Hemp Trolley
added metal barrels. The are like wooden barrels but can store hot fluids and gases
added 4 new Shaders (Vanguard, Regal, Harrowed, Taken)
added Alloying to the Arc Furnace
added Recycling to the Arc Furnace
added 4 distinct NEI handlers for the Arc Furnace
added a new and better raytracing algorithm (thanks malte0811)
added treated wood slabs to the OreDict (thanks artdude543 + UnwrittenFun)
added workaround for OreDict weirdness (thanks malte0811)
removed those debug OreDict tooltips ^^
changed wooden barrel to not accept gasses
changed the default bullet damage to be higher
changed fluid pipes to pressurize fluids when inserting into pumps
changed floodlights to be less laggy (thanks malte0811)
changed scaffold-covered pipes to be climbable
changed scaffolds to be removeable from pipes with sneak+rightclick with an empty hand (thanks cobra)
fixed extracting items from the assembler
fixed Fluid Pipes not outputting correctly (thanks cobra)
fixed rightclicking tanks with fluid containers (thanks cobra)
fixed spawninterdiction CMEs (thanks malte0811)
fixed Assembler getting fixed by fluid pipes
fixed fluid pipes resetting their connections when scaffolding is placed
fixed scaffolding not rendering from the inside when covering a pipe
fixed pumps pressurizing fluids when not inserting into pipes, resulting in broken NBT tags on fluids
fixed some NPEs when placing fake lights (thanks malte0811)
fixed client access error on shaders
fixed GregTech power transfer
fixed GregTech using the wrong ore name (Aluminium >_>)
fixed GUIs not closing when their blocks are broken
fixed NPE on Crusher's NPE
fixed rotating conveyors with a hammer (thanks cobra)
fixed tanks not updating properly (thanks cobra)
fixed wires not re-rendering on servers (thanks cobra)
fixed that re-rendering for other blocks too (thanks cobra)
updated jp_JP.lang
updated zh_CN.lang
added a house for the IE Villager. He should be a lot less rare now!
added Electric Lanterns and Floodlights, which will consume power but prevent mobspawns!
added a Coal Vein to the Excavator, which can contain Diamonds and Emeralds too
added Wooden Barrels to serve as portable fluid storage. Wont take hot fluids!
added Sheetmetal Tanks to store large amounts of fluid
added Silos for large, single-item, storage
added Phial Cartridges to shoot potions with!
added particles and a molten metal animation to the Arc Furnace
added Achievements!
added HydrauliCraft support for Hemp
added a recrafting recipe to turn treated wood slabs back into treated wood blocks
added a bunch of canFill and canDrain checks because no mod developer but MineMaarten seems to respect the methods for them >=(
added a statistic to track the distance travelled by Skyhook
added EE3 compat back in. All ingots as well as certain materials and the bullets have an EMC value now
added Thermal Expansion compat. Basically allowing Constantan to be made in the Smelter
added Shaders. These will allow you to change the look of your revolvers (and other items in future). Think paletteswap
added treated wood as a separate block, added update methods accordingly. Fixes solidity issues and useability for carpenters and others
added Fluid Pipes! They transport fluids! (thanks @UnwrittenFun!)
added Fluid Pumps! They collect fluids and improve a pipe's throughput! (thanks @UnwrittenFun!)
added config option to drop orphaned connections (thanks @cobra)
added Nether- and Dense Ores support to the Arc Furnace
added a search function with spellchecking to the manual
added a headshot functionality to the revolver
added the Assembler, an IE autocrafting machine
added interdiction system to the Engineer's Hamemr allowing map- and pack-makers to prevent certain multiblocks from being formed via NBT data
added commands to configure minerals and stuff
added Minetweaker support for minerals
added Jerrycans to refuel your drill on the go!
added the Bottling Machine to fill bottles, buckets and other fluid containers, also has a recipe system + Minetweaker integration
added config options to disable every cross-mod compat module
changed wire rendering to be ISRBH, improving performance
changed a lot of internal handling of the Energy System:
Wire Transferrates are now per tick. WIres can only have a certain amount of power go through them in a single tick
Too much power will make the wires burn away
buffed the transferrates
changed the loss calculations
added more safety to avoid CME (shoutout to @mindforger)
fixed priorities on indirect connections (thanks @malte0811)
a big "Thank You" to @theunkn0wn1, @mindforger, @malte0811, @cobra and everyone else helping with the rebalancing! Dunno what I'd do without you guys :D
changed Breaker Switch, it has a new model and emits redstone
changed mineral distribution of the Excavator. You may lose your old deposits because of this
changed Multiblocks in the manual. They can now be dragged to rotate, as well as show their completed render
changed some of the NEI handlers to support GUI redirection
changed Graphite Electrodes to track damage via NBT data
changed the Engineer's Manual, restructured some entries into new categories and added a bunch of new ones
changed IE particles to run through a custom render dispatcher, similar to Botania
changed the Materials required for a Refinery. IE Multiblocks are a little too expensive some times =P
changed multiple machines to accept enough power based on their consumption config
changed big portions of the code to use less getTileEntity() calls (thanks @cobra & @malte0811)
changed static parts of the multiblocks to use ISRBH in favour of the laggy TESRs
changed UpgradeableTool system to be more API based, to allow addon devs to make their own
fixed SideOnly annotations, should fix that Railcraft tank thing among others
fixed burn time of coal coke block in furnaces
fixed blockupdates for wooden poles
fixed MineTweaker integration for Squeezer and Fermenter (thanks @Yulife)
fixed a NPE related to homing cartridges
fixed a dupebug with Thaumcraft's Magic Mirrors
fixed many things about the crusher. Desync, animation issues, incorrect consumption of energy (thanks @cobra)
fixed inability to place metal decoration blocks while jumping (thanks @UnwrittenFun)
fixed output bugs with Squeezer and Fermenter
fixed Raytracing errors (thanks @cobra)
fixed broken wirecutter, one-way wires and wire-limiters not getting reset (thanks @malte0811)
fixed Coke Oven not stacking bottles to 16
fixed 'simple' IE blocks not being moved by pistons
fixed hemp growing further than intended by mods like ProjectE that do not respect the "canBonemeal" method (thanks @cobra)
fixed Lightningrod getting guaranteed hits
fixed wooden posts breaking arms that don't belong to it (thanks @cobra)
fixed side solidity on the Diesel Generator (thanks @cobra)
fixed energyloss exceeding 100% (thanks @cobra)
fixed transparency and light opacity for certain blocks
fixed Nether Ores in the crusher ignoring their config
fixed incorrect uses of CoFH API and repackackign the wrong package-infos (thanks @cobra)
fixed world data not getting loaded under certain conditions (thanks @cobra)
fixed breaker switch updating at the wrong time
fixed Crusher not accepting inputs of specific size
fixed wooden blocks being non-inflammable
updated zh_CN.lang
added ja_JP.lang
updated ru_RU.lang
added fr_FR.lang
added de_DE.lang
added Concrete and Concrete Tile
fixed a Nullpointer Exception in the Arc Furnace, triggered when a recipe without slag is processed
fixed Minetweaker integration for Squeezer and Fermenter
fixed CokeOven and BlastFurnace dropping an extra block when broken
removed client update calls when machines receive RF. This might have been a cause of lag, but also might have consequences for WAILA
fixed a typo in an oredict name (thanks xbony2)
fixed item insertion and extraction for Squeezer and Fermenter
fixed item instert for coke oven
added Silver Bullets
added another saving hook to (hopefully) fix the issue of disappearing wires
Oblivion
fixed raytracing on HV relays (thanks cobra)
updated zh_CN.lang
fixed dupebug with blueprints (thanks malte0811)
fixed tooltips rendering below text (thanks UnwrittenFun)
introduced mod-priority system, allowing users to configure which mod they'd like the ores the excavator spits out to be from
fixed Excavator's chance system for good, hopefully
added blacklist for dimension IDs, rather than restricting IE ores to the overworld
added a config to force-enable the crushing of ores with the Engineer's Hammer
added Minetweaker support for the Arc Furnace
fixed the appearance update of the Arc Furnace, even when it's shut off by redstone
moved coke blocks, coke oven bricks, blast furnace bricks and hempcrete to a separate block class to allow for multiparts and carpenters blocks
Arc Furnace should respect the stacksize limit for outputs now
fixed a rare NEI crash
fixed DenseOres not registering for the crusher
changed internal recipe handling of fermenter and squeezer
made changes to the lightning rod, improving its chances of getting hit
fixed crop growth display for WAILA
fixed extraction of items from Arc Furnace
fixed derpy crafting-navigation-arrows in manual
added metal dusts smelting in the Arc Furnace
fixed boundingboxes on slabs
fixed shift-clicking items in the arc furnace
fixed Arc Furnace structure + collision
fixed broken Blueprint crafting
fixed Arc Furnace not updating its electrodes when shut off by redstone
fixed Raytracing of connectors allowing for invalid connections
fixed placement issues of connectors replacing blocks and hovering in the air
added localization for IE villager
attempted to fix blueprints spawning as dungeon loot
disabled EE3 compat module till I can make it work right
removed OreDict tooltip and moved tooltips to clientside-only
fixed degrading electrodes in unpowered Arc Furnace
added additional bounding box blocks to Arc Furnace, will require the furnace to be rebuilt
fixed Electrodes not rendering
removed Arc Furnace from creative tab (users are a bit dense >_>)
fixed slabs not placing against doubleslabs
fixed Villager selling the wrong wire
fixed steel not being craftable into blocks, nuggets and slabs
added Arc Furnace! Yes, it's a thing now!
added metal slabs
added Blueprint crafting. This will be used for bullets and other things in future
added Homing and Wolfpack bullets
added Engineer Villager to sell IE items
added metal nuggets
redid API stuff. Addons might break
changed crusher API, allowing for multiple secondary outputs, will probably break AOBD
changed OreDict handling in recipes. Should improve performance
changed crusher to build most Ore->Dust & Ingot->Dust recipes dynamically
added a world saving hook in the hopes of fixing that issue of wires vanishing on world reload
moved Workbench back to TESR because of derpy lighting
fixed critical bug with revolvers
connectors only accept power from the correct side now
the mousewheel can be used to changed pages in the manual
changed poweroutput config for dynamos to a double, to allow for more precise modifiers
fixed derpy in-hand rendering for fences
added WAILA compat for hemp
buffed electro upgrade for the revolver
changed bullets to be craftable with blueprints and added config for more costly bullets
changed Capacitors to no longer be ImmersiveConenctable. Dunno why I made them that in the first place...
prevented Multiblocks and Connectors from being teleposed by BloddMagic
updated Manual for new content added
changed formatting in manual, addon devs beware!
changed all textures to be power of 2, because old GPUs can't handle my fancyness
fixed raytracing on LV connectors
changed localization of High-Voltage Wire Coil to match its connector
enabled the Diesel Generator to be mirrored by clicking the center of the generator-block side
fixed BlastFurnace gui opening clientside
added another NPE check to wire rendering
fixed TCon interaction
fixed BlastFurnace glitch of running out of fuel before finishing a stack of iron
moved most recipe additions of IE to its own class
fixed revolver render to finally show the internal parts of the electrodes
allowed placing of ladders/torches/other things on certain parts of the multiblocks
extended GregTech support to include most ores, also possibly fixed energy transport
fixed revolver render to build correctly for flavour-linked render additions
- fixed rendering derp with backtools
- added config for energy output on the ThermoElectric Gen
- fixed coke oven to reset timer on input change
- added external access methods for the Sample Drill
- added null check to wire rendering
- still working on derpy skylines .-.
- fixed replacement ores in the excavator
- more changes to the API, allowing for more specific colouring of wires, textures for them and customizeable slack
- nerfed Kinetic Dynamos to only take power from one side now
- optimized connections to cache catenaries. Improves rendering performance
- added No Name
- ominous changelog is ominous.
- fixed arms on wooden posts to only connect where appropriate (bounding boxes \o/)
- added config option to disable hammer crushing
- allowed revolver recipe to be mirrored
- updated zh_CN.lang
- fixed randomness of the excavator for negative seeds
- allowed customizeable renderdistance for windmills, watermills and a few others
- made wooden posts climbable. Temporary feature, might be removed again.
- fixed localization on voltmeter
- added potatoes to the list of items to be fermented
- started working on skycrates. Heavily WIP, be warned!
- fixed conveyor sorter not accepting items
- players can no longer ride bullets, sorry =P
- players now ride the catenaries of the wires instead of straight lines
- added temporary render to the Skyhook...and cancelled it shortly afterwards
- moved fuel-consumption in the blastfurnace behing smelting
- apparently Charcoal isn't oredicted by default, it should now work in the blast furnace though
- fixed IC2 machines voiding power
- added damage-boost for skyhook when the payler is falling, this will be an upgrade
- Lanterns got a new render
- Lightningrod now doesn't work for spawned lightning anymore
- changed internal methods for the manual
- added a new functions to the API, allowing a check if power can pass through a connector
- added methods to the API to determine whether a wire transfers power
- added a breakerswitch to use those functions
- added more placing options to wallmounts
- added downwards-facing arms to wooden poles
- added comparator output to capacitors
- added zh_CN.lang
- added a list of required blocks to every multiblock
- attempted fix for the transfer of negative energy
- attempted fix on the sound system...again
- changes to revolver crafting, even users of custom skins can now get the normal one
- stopped fluid producers from stacking unstackables
- fixed Industrial Hemp page linking to the wrong page
- refactored the API
- added manual support into the API, so addon devs can do custom entries&categories
- Fermenter&Squeezers no longer consume 9 of every stack but 9 in total
- fixed hammer recipes to no longer consume the hammer and priorizite IE dusts
- fixed ItemRouter voiding more stuff
- fixed excavator being unlimited for negative numbers
- started working on skylines
- fixed NEI handlers for squeezer+fermenter
- removed a debug recipe I forgot about
- updated ru_RU.lang
- made NEI handler cycle though input-variations
- fixed the NBT reading for WireTypes
- fixed crashing sounds
- added another fluid check to fermenters and squeezers to avoid NPEs
- added replacement system to excavator, can replace Uranium with Yellorium when necessary
- added render-diameter to Wire-Types. This is an API update so it might break stuff
- added a "complete" multiblock display of the excavator to the book
- made links in the book more prominent
- added support for nether ores
- fixed connection-removal resulting in NPEs
- Sample Drill needs blocks below it now
- change recipe for mechanical components to fix a conflict
- updated ru_RU.lang
- added shiftclicking to Workbench
- made drillheads repairable again
- buffed drillhead damage to match the material cost in comparison to pickaxes
- added shiftclicking to Refinery
- changes to formatting in Minetweaker integration
- fixed wire rendering
- possibly fixed mineral calculation
- packed ice fixed for thermoelectric gen
- properly initialized WireTypes, connections shouldn't turn into copper anymore
- fixed derpy refinery output, it also prioritizes internal storage items before outputting now
- added a @SideOnly to the icon stuff in the drill, might fix Railcraft derps
- made the cokeoven sync when fluid is extracted
- fixed the broken lightning rod
- added some extra security in fluidoutputting on Fermenter and Squeezer
- fixed various spelling error in the .lang
- fixed HV Transformers fitting on wooden poles
- fixed Revolver GUI, revolver is now locked in slot
- made changes to the API, to allow for OpenComputers integration
- cleaned up code in multiple places (like that Json testing in the config >_>)
- added Minetweaker support for the Crusher. It's untested.
- fixed the back button in the manual
- fixed removeFuel Minetweaking on the Blast Furnace
- possibly fixed winmills and watermilsl derping on certain chunk positions
- also hopefully fixed lightningrods in that regard
- tentative fix for that concurrent exception on rendering
- added safety check on Bucket Wheel rendering