新建2022-07-20

2022-07-20 For Minecraft version 1.12.2


NOTE: Might break existing Inuit villages!

NOTE: Only play on world you can discard or have a backup (or two)


Solved issues:

  • Missing icon for Inuit Carving, #699

  • Null pointer for missing setting fixed

  • Some Inuit items was never crafted

  • Inuit had issues with Dirt

  • Norman Cattle farm and Pig farm got some love. #656

  • Some Norman shops are now buying and selling the intended items.

  • A lot of goals got balanced.

  • Added "nopaths" to some buildings to avoid some ugly pathing

  • Inuit foodprephouse had some strange settings

  • Lost of Inuit buildings has been rotated

  • Cauldrons is the reason behind a lot of the "error on update" - tried to reduce those issues a bit.


Changes:

  • Changed Norman building names to the correct language, Guernésiais, thanks to Enfaeutchie

  • Mini-refresh of the Inuits, lots of minor changes/fixes.


For upcoming refreshed and future cultures:

  • Change honey-block to Beehive and changed it to a decore block


Release 8.1.2:


  • Version check against millenaire.org still disabled


Note:


  • Always make a backup before upgrading!

  • Should be compatible with existing 8.1.1 worlds, but always make a backup!

  • Inuit villages might have minor issues depending on what they are building right now.


Known major issues:


  • Servers: Villager data sometimes gets corrupt or is lost resulting in dead villages (possible culprit is loss of file ownership)

  • Raids and bandits: have several issues, might not work and needs a serious refresh

  • Trade between villages has some issues. Also up for a major refresh.


These three and many smaller issues will probably have to wait until 1.15.

2021-12-29
8.1.2 Beta 2

2021-12-29 Millenaire 8.1.2 Beta 2 for Minecraft version 1.12.2

  • Mini-refresh of the Inuits, lots of minor changes/fixes:

  • Added "nopaths" to some buildings to avoid some ugly pathing

  • Inuit foodprephouse had some strange settings

  • Lost of Inuit buildings has been rotated

  • Cauldrons is the reason behind a lot of the "error on update" - tried to reduce those issues a bit.

2021-11-10
8.1.2 Beta 1

2021-11-10 Millenaire 8.1.2 Beta 1 for Minecraft version 1.12.2

  • Changed Norman building names to the correct language, Guernésiais, thanks to Enfaeutchie

  • Mini-refresh of the Inuits, lots of minor changes/fixed:

  • Missing icon for Inuit Carving, #699

  • Null pointer for missing setting fixed

  • Some Inuit items was never crafted

  • Inuit had issues with Dirt

  • Norman Cattle farm and Pig farm got some love. #656

  • Some Norman shops are now buying and selling the intended items.

  • A lot of goals got balanced.

2021-07-18

2021-07-18 For Minecraft version 1.12.2

Solved issues:

  • Minor biome issue with Seljuk religious village solved

  • Out of space issue:

  • Norman watchtower location restriction eased a lot

  • Byzantine farming buildings location restriction eased a lot

  • Major issue with sloping walls solved

  • The Inuit carving can now be placed in all four directions

  • A number issues with the Indian buildings/villages

  • Olive oil production for Byzantine and Seljuk used no input

  • Byzantine wool cloth setting missing for one villager

  • A Byzantine surname had sneaked into list of given names

  • Incorrect areatoclear setting for lots of Indian buildings

  • Indian Bazar was very broken

  • An issues with the Indian large peasant house

  • Indian Palace and Player Palace had a number of issues.

  • Some Indian villages need iron but could not buy any.

  • Inuit smith was missing some required materials settings, should be able to craft all intended items now.

  • One Japanese grove had no Oak trees

  • Incorrect areatoclear setting for one Japanese Town Hall

  • Japanese Fort had several issues with banners and incorrect blocks.

  • The Japanese can now use straw beds (until refresh)

  • The Normans can now buy gold for their Abbey

  • Moved one building for the Norman Agriculture village to be a starter building, started with too few villagers.

  • Missing tags for some Seljuk buildings, now all buildings should be built

  • Seljuk Kitchen was missing some settings, should now be able to cook all planned types of food.

  • Seljuk small agriculture village needed a lot of TLC.

  • Added production of olive Oil to Seljuk head farmer.

  • Inuit arrows was not crafted.

 

Changes:

  • New icons for the Inuit ulu

  • A huge number of Millenaire blocks used the wrong sound when placed and broken. Better now but not perfect.

 

For upcoming refreshed and future cultures:

  • Three new types of roof tile

  • A darker wooden bar window

  • Two new types of trees for villages production of foods etc.

  • A number of items and blocks for the Mayan refresh

 

Release 8.1.1:

  • Disabled version check against millenaire.org


Known major issues:

  • Servers: Villager data sometimes gets corrupt or is lost resulting in dead villages (possible culprit is loss of file ownership)

  • Raids and bandits: have several issues, might not work and needs a serious refresh

  • Trade between villages has some issues. Also up for a major refresh.

These tree and many smaller issues will probably have to wait until 1.15.


Always make a backup before upgrading!

Should be compatible with existing 8.1.0 worlds, but always make a backup!

2021-07-14
8.1.1 Beta 3

2021-07-14 Millenaire 8.1.1 Beta 3 for Minecraft version 1.12.2

  • some more stuff for future refreshes

  • reverted coin textures back to original

  • Solved a number of issues:

  • olive oil production for Byzantine and Seljuk had no input

  • Byzantine wool cloth setting missing for one villager

  • A Byzantine surname had sneaked into list of given names

  • Incorrect areatoclear setting for lots of Indian buildings

  • Indian Bazar was very broken

  • An issues with the Indian large peasant house

  • Indian Palace and Player Palace had a number of issues.

  • Indian villages use iron but could not buy any in some villages.

  • Inuit smith was missing some required materials settings, should be able to craft all intended items now.

  • One Japanese grove had no Oak trees

  • Incorrect areatoclear setting for one Japanese Town Hall

  • Japanese Fort had several issues with banners and incorrect blocks.

  • The Japanese can now use straw beds (until refresh)

  • The Normans can now buy gold for their abbey

  • Moved one building for the Norman Agriculture village to be a starter building, started with too few villagers.

  • Missing tags for some Seljuk buildings, now all buildings should be built

  • Seljuk Kitchen was missing some setting, should now be able to cook all planned types of food.

  • Seljuk small agriculture village needed a lot of TLC.

  • Added production of olive Oil to Seljuk head farmer.

  • Inuit arrows was not crafted.
    As always: Don't test it on a world you want to keep or at least have a backup.

2021-07-07
8.1.1 Beta 2

2021-07-07 Millenaire 8.1.1 Beta 2 for Minecraft version 1.12.2

  • solved some reported issues with the Indian buildings/villages

  • some more changes for future content refresh

  • correct handling of the version number so that it won't re-deploy /millenaire every time the games loads (pls confirm that it works now). Note that it will still re-deploy for each new beta version and then for the final 8.1.1 version.

  • a huge number of blocks used the wrong sound, when placed and broken. Better now but not perfect.

    And as always: Only test betas on worlds that you can delete if needed (or have a good backup).

2021-07-02
8.1.1 Beta 1

2021-07-02 Millenaire 8.1.1 Beta 1 for Minecraft version 1.12.2

  • Minor biome issue with Seljuk religious village solved

  • Norman watchtower location restriction lowered, should be easier to find a spot

  • Same for some Byzantine farming buildings

  • Major issue with sloping walls solved

  • Added:

  • three new types of roof tile

  • a darker wood bar window

  • two new types of trees (one for the future Japanese refresh)

  • a number of items and blocks for the Mayan refresh   

  • New icons for coins and the Inuit ulu

  • Improved placing of the Inuit carving to be directional.
    Should be compatible with existing 8.1.0 worlds, but always make a backup!

2020-05-22

2020-05-22 For Minecraft version 1.12.2

Full new Seljuk Turk culture with multiple village types, city walls and lone buildings:

  • New culture-specific variations on the mud bricks already used by the Indians

  • Elaborate wall carpets

  • A new pistachio tree used to produce unique food items

  • Unique tools and armours



Other updates:

  • Floating icons above villagers' heads now indicate special interactions (village chief, traders, hirable villagers...)

  • Reworked Byzantine lone buildings

  • Spawned buildings will no longer cause animals to suffocate or leave broken items everywhere

  • Improved the clearing of trees around new buildings

  • Norman and Indian controlled villages can now be spawned with walls

  • Reviewed biomes for lone buildings leading to more diversity

  • Villages with hamlets no longer spawn by default (they can be re-enabled with a setting) as they took too much space for many players' liking

  • The player will now lose reputation when taking items from a village's furnaces or when harvesting a village's crops (Millénaire crops only for technical reasons)

  • Villages can no longer spawn with duplicate family names

  • Fixed bug where the village map panel would cause errors in custom villages

  • Fixed bug preventing village generation above an altitude of 127 (and causing issues for villages just below the limit)

  • Many minor bug fixes and small improvements


日志翻译


全新的塞尔柱突厥文化,拥有多种村庄类型、城墙和孤立建筑:

  • 在基于已被印度文化所使用的泥砖上新增了全新的变种泥砖

  • 精致的壁毯

  • 一种新的开心果树,用于生产独特的食物

  • 独特的工具和装备


其他更新:

  • 村民头顶上的浮动图标现在会显示该村民的特殊互动信息(村庄领袖、商人、可雇佣村民...)

  • 翻新了拜占庭独立建筑。

  • 生成新的建筑时将不再导致动物窒息或留下大量可拾取物品

  • 改善村庄对新建筑周围树木的清理工作

  • 诺曼和印度的玩家控制村庄现在可以生成时自带城墙

  • 修整孤立建筑可生成的生物群系,以实现更多的多样性

  • 拥有附属村落的大型村庄在默认状况下不会自然生成(可以在设置中重新启用),因为该类村庄占用了太多的空间,许多玩家都不喜欢

  • 从现在起,当玩家从村民的炉子里取走物品或收获村子里的作物时,玩家会损失声誉(出于技术原因,该特性只对Millénaire独有作物奏效)

  • 不再生成拥有重复姓氏的村民 

  • 修复了玩家自定义村庄的地图可能会产生错误信息的bug

  • 修复了村庄会在海拔高于127的地方生成(并因村庄超出限制高度而导致各类问题)的bug

  • 许多小bug的修复和小改进



2020-05-08
8.1.0 Beta 1

2020-05-08 Millenaire 8.1.0 Beta 1 for Minecraft version 1.12.2

  • Full new culture will multiple village types, city walls and lone buildings

  • New culture-specific variations on the mud bricks already used by the Indians

  • Elaborate wall carpets

  • A new pistachio tree used to produce unique food items

  • Unique tools and armours


日志翻译


2020-05-08 Millenaire 8.1.0 Beta 1用于Minecraft版本1.12.2

  • 全面的新文化将有多种村落类型、城墙和独栋建筑

  • 印度人使用的泥砖基于新文化的变化

  • 精致的墙和地毯

  • 一种新的开心果树,用于生产独特的食物

  • 独特的工具和盔甲

2020-01-05

2020-01-05 For Minecraft version 1.12.2

  • New Byzantine tools

  • Improved Byzantine skins

  • Removed some constraints on the placement of buildings in controlled villages

  • Improved the efficiency of some villager goals

  • Improved Greek names for the Byzantines by ShieldBearer

  • Fixed minor crash causes

  • Fixed some causes of lag spikes

  • Fixed some issues with Maya buildings

  • Fixed the Herbalist ending up planting only unneeded flower colours

  • Made it easier to spawn Notre Dame


更新日志翻译:

  • 新拜占庭工具

  • 改良拜占庭皮肤

  • 取消了对控制村庄建筑布局的一些限制

  • 提高了一些村民目的的效率[工作效率]

  • 持盾卫士改为拜占庭人的希腊名字

  • 修复了小型碰撞原因

  • 修复了尖刺缓慢移动的一些原因

  • 修复了玛雅建筑的一些问题

  • 修复了药师只种植不需要的花色

  • 更容易引发巴黎圣母院

2019-10-26

2019-10-26 For Minecraft version 1.12.2

  • Fully rebuilt Byzantine culture by Ticlon, with a more accurate medieval feel. Olive trees, new blocks, new buildings, new items, new textures! It's like a brand new culture.

  • Village walls (Normans and Indians villages only so far) surrounding the village's centre. They start as simple palissades and get upgraded to massive stone walls.

  • New panels replacing the vanilla signs in villages, larger, using icons, and customized for each culture.

  • Border posts at the edge of villages, making it clear up to where the village will expend.

  • Many, many tweaks and fixes.

  • Mostly compatible with worlds from previous versions, except for Byzantine villages and a bug where buildings started in previous versions might be upgraded incorrectly.

2019-10-18
8.0.0 Beta 2

2019-10-18 Millenaire 8.0.0 Beta 2 for Minecraft version 1.12.2

  • Fix critical bug that crashed villages in MP

2019-10-14
8.0.0 Beta 1

2019-10-14 Millenaire 8.0.0 Beta 1 for Minecraft version 1.12.2

  • Fully rebuilt Byzantine culture by Ticlon, with a more accurate medieval feel. Olive trees, new blocks, new buildings, new items, new textures! It's like a brand new culture.

  • Village walls (Normans and Indians villages only so far) surrounding the village's centre. They start as simple palissades and get upgraded to massive stone walls.

  • New panels replacing the vanilla signs in villages, larger, using icons, and customized for each culture.

  • Border posts at the edge of villages, making it clear up to where the village will expend.

  • Many, many tweaks and fixes.

  • Compatible with worlds from previous versions, except for Byzantine villages.

2019-06-10

2019-06-10 For Minecraft version 1.12.2

  • Banners for Millénaire villages! Every village now has a random banner to display in its town hall and other key buildings, plus a culture-specific banner to go with it. Thanks to everybody who contributed!

  • 26 custom banner patterns in total for the various cultures. Items to make them can be purchased from villages.

  • Many reworked Inuit buildings by felinoel

  • New Panthéon model by HeimrArnadalr

  • Some reworked Norman lone buildings by HeimrArnadalr

  • Fixed a path rendering error

  • Fixed a bug that could occur when children grow up

  • Fixed missing text for Sadhu parchment

  • Fixed bugs where large chests would randomly not close and locked chests could disappear when at the edge of the screen

  • Technical rework of how Millénaire chests work that should improve compatibility with other mods

  • Added support for flowerpots in buildings

  • Fixed a bug where some custom buildings would not produce some goods (for example, the custom Norman armoury not producing armour)

  • Reduced the speed at which villagers fire arrows

  • Increased the Gros Bourg's village radius

  • Full Spanish translation

  • Significant updates to Czech, Russian, German and Portuguese translations

2019-04-13

2019-04-14 For Minecraft version 1.12.2

  • Major rework of the Indian culture, with the following additions in particular:

  • Bricks in 16 colours (instead of only white as before), with different villages using different colours for their buildings

  • Decorated versions of the bricks above, with painted designs based on traditional Indian village buildings

  • Paint buckets that can be used to change the colours of multiple connected bricks at once

  • Carved sandstone blocks, available in "regular", red and a new ochre variants

  • Three new types of wooden bars, including one in a 2x2 "rosette" pattern

  • A new Indian-style "charpoy" bed

  • A new cotton crop that can be harvested to make wool

  • Three new villagers (painter, craftsman and weaver)

  • Many brand new buildings, and in particular spectacular new designs for the Fort and the Palace

  • Rework of all the other buildings

  • Tweaked villagers' speed down a notch

  • Fixed a bug where using the "Travel Book" button on the Quest screen would complete quests

2019-04-07
7.2.0 Beta 2

2019-04-07 Millenaire 7.2.0 Beta 2 for Minecraft version 1.12.2

  • Fixed bug where some brick buildings would be built in white and light blue instead of the village's colour theme

  • Fixed bug that prevented the beta from working in MP

  • Renamed "Blue whitewash bucket" into "Bluewash bucket" (etc for all colours), equally nonsensical but catchier

  • Paint buckets are now more expensive, but give you an empty bucket when finished

  • Tweaked villagers' speed down a notch

  • Fixes on multiple Indian buildings (Fort, Chief's House, Grove, Quarry)

2019-04-04
7.2.0 Beta 1

2019-04-04 Millenaire 7.2.0 Beta 1 for Minecraft version 1.12.2

  • Beta for Indian refresh

  • Bricks in 16 colours (instead of only white as before), with different villages using different colours for their buildings

  • Decorated versions of the bricks above, with painted designs based on traditional Indian village buildings

  • Paint buckets that can be used to change the colours of multiple connected bricks at once

  • Carved sandstone blocks, available in "regular", red and a new ochre variants

  • Three new types of wooden bars, including one in a 2x2 "rosette" pattern

  • A new Indian-style "charpoy" bed

  • A new cotton crop that can be harvested to make wool

  • Three new villagers (painter, craftsman and weaver)

  • Many brand new buildings, and in particular spectacular new designs for the Fort and the Palace

  • Rework of all the other buildings

2019-03-31

2019-03-31 For Minecraft version 1.12.2

  • More efficient villagers, fixes- Villagers will now walk faster when doing important work or heading for drinks

  • Builders now lay blocks a little faster

  • Builders will no longer needlessly replace stone with dirt in constructions extending below ground

  • Increased the flat space around buildings by one block

  • Updated the Alchemist' Tower to use the new Norman building style

  • Small improvements to some of the panels' informations

  • Fixed a bug where lumbermen could get stuck trying to chop wood from branches just out of a grove

  • Fixed a bug which could stop villagers from producing enough resources for major builds

  • Fixed some text issues

  • More minur bug fixes

  • For content creators: the Import Table now has an option to export regular chests (for player buildings)

2019-03-11

2019-03-11 For Minecraft version 1.12.2

  • Many bug fixes, including critical one with custom buildings- Fixed major bug with custom buildings introduced in 7.1.2

  • Fixed hostile villagers trying to attack players in creative and spectator mods (by HeimrArnadalr)

  • Fixed small bug with the lighting of some slabs

  • Fixed small bug that caused furnaces and fire pits not to show in the travel book

  • Fixed women villagers' chests not moving together with the body (by HeimrArnadalr)

  • Fixed a bug in the Travel Book that could cause Minecraft to crash when viewing unknown villagers

  • Likely fix for an issue where quests with missing villagers could crash the game

  • Millénaire will no longer crash Minecraft in a rare case of key press conflicts with other mods

  • The infamous "Error in TileEntityBuilding.updateEntity(). Check millenaire.log." message will only show for the first few occurrences of a given error

  • Hamlets should no longer spawn too close to each others

  • Improved Indian grove that should make it less likely for the lumberman to get stuck (by MoonCutter2B)

  • Lower the Indian ruined farm spawn rate so that other lone buildings also spawn in deserts (by HeimrArnadalr)

  • For content creators: Textures and clothing tags can now reference textures from other mods (by HeimrArnadalr)

  • For content creators: Improved "millImportCulture" command (now uses import tables, properly sorts imported designs)

2019-02-09

2019-02-09 For Minecraft version 1.12.2

  • New Norman Abbey by HeimrArnadalr

  • Several new Norman lone buildings by HeimrArnadalr

  • Improved 3x3 Norman rosette by HeimrArnadalr

  • New glass blower, herbalist and weaver textures by JoghurtDipper

  • Improvements to the Travel Book

  • Migrating Millénaire profiles and controlled villages to the current player is now a setting, off by default. This is intended to prevent issues with LAN games

  • Added a "millSwitchVillageControl" command to transfert the ownership of controlled villages

  • Fixed major bug with starting sub-buildings

  • Fixed major bug with Norman Market, Indian Quarry and Inuit food hut that would break them on reload

  • Fixed bug with Travel Book reference buttons in several GUIs

  • Minor bug fixes

2018-12-20

2018-12-20 For Minecraft version 1.12.2

  • Added apple trees that provide cider apples. Apple trees bloom in the morning and carry apples in the afternoon.

  • Norman villages now have orchards or cidery to produce apples, and from them cider and calva

  • Players can learn to plant apple saplings and to make cider from the gathered apples

  • Fixed 7.1 bug where it was no longer possible to trade with market merchants

  • Fixed 7.1 bug where local merchants would take all a village's wood supply

  • Improved the priority of many leisure goals so that villagers' activities are more varied

  • Other minor fixes

2018-12-03

2018-12-03 For Minecraft version 1.12.2

  • New "Travel Book" feature: accessible from the 'M' menu, this new guide contains informations on all the buildings, villagers, villages and trade goods you have met. A valuable resource to understand Millénaire villages.

  • The main Millénaire UIs have been updated to be more informative and less plain, including with buttons that jump straight to the appropriate Travel Book content

  • Parchments and the Trade Help have been removed, as the Travel Book replaces them

  • When in single player, profiles and controlled villages get migrated if opened by a different player

  • Renamed Mayan culture into more proper Maya culture

  • The "earthwork" around buildings in hilly areas now has rounded corners for a more natural look

  • Maya statues can now be purchased

  • Fixed a major bug that made many villager goals not work properly (planting crops being a clear example)

  • Fixed a bug where miners could get stuck

  • Many smaller fixes and improvements in the culture setups

2018-10-20

2018-10-20 For Minecraft version 1.12.2

(目前的7.0版本为作者于2018年9月新发布的版本,与之前发布的7.0版本无关联)

  • New Inuit culture by felinoel, with special blocks, items and features

  • Major refresh of the Norman culture, with mostly redone buildings and several new blocks

  • New feature: the construction of the Norman marvel, a massive cathedral the like of which Millénaire has never seen!

  • Big speed increase when generating large buildings, particularly the Panthéon

  • New "millSpawnVillage" and "millSpawnLoneBuilding" commands for admins

  • New "Import Table" block in creative to make it easier to import buildings for edition

  • Many bugs fixes and small improvements

2018-10-10
7.0.0 Beta 3

2018-10-10 Millenaire 7.0.0 Beta 3 for Minecraft version 1.12.2

  • Added the Inuits

  • Fixed (again) a major bug that could stop the Marvel from getting completed (unfortunately not retroactive)

  • New "Import Table" block in creative to make it easier to import buildings for edition

  • Big speed increase when generating large buildings, particularly the Panthéon

  • New "millSpawnVillage" command for admins

  • Fixed a bug where villagers could teleport on fences even though they can't walk on them

  • Fixed bugs that could stop the negation wand from properly deleting villages

  • Fixed bug where deleting a village could cause Millénaire to raise errors if a quest was active in the deleted village

  • Fixed bug where villagers would try using bows when close to their targets and mêlée weapons when far away

  • Fixed bug where raiders and defenders could stop attacking each other

  • Fixed bug where the Panthéon would generate with a village surrounding it

  • Fixed bug where beds would sometime drop during construction

2018-09-23
7.0.0 Beta 2

2018-09-23 Millenaire 7.0.0 Beta 2 for Minecraft version 1.12.2

  • Fixed major bug that could stop the Marvel from getting completed (unfortunately not retroactive)

  • Fixed Norman villages not selling the new stained glass

  • Many minor fixes to buildings

2018-09-16
7.0.0 Beta 1

2018-09-16 Millenaire 7.0.0 Beta 1 for Minecraft version 1.12.2

  • First beta for 7.0

2018-09-08

2018-09-08 For Minecraft version 1.12.2

  • It is now possible to donate goods to villages for a big reputation boost

  • Added two new advancements, Amateur Architect and Medieval Metropolis

  • The keys for the Millénaire menu, the village list and the escort toggle are now set using the standard Millénaire UI

  • Players' data is now linked to UUID not player name, enabling players to change their player name without losing their Millénaire progress

  • Added two new commands, one to teleport players to a village and one to change a player's reputation with a village

  • Fixed a bug where Millénaire stairs and slabs would have display issues when smooth lighting was off

  • Fixed a bug where paths could be built over mud bricks

  • Fixed a bug where the number of nights spent by a merchant in a village would reset when reloading the world

  • Fixed a bug where sub-buildings would appear on the village map, hiding the main building

  • Fixed a bug where middle-clicking a full path block in creative would give you a path slab

  • Fixed a bug in the handling of Byzantine textures

  • Content Creation improvements:
    New format for buildings' text data, much easier to read than the old one

2018-08-08

2018-08-08 For Minecraft version 1.12.2

  • New "idle" goals particularly for children: playing together, observing adults at work, eating apples or grapes...

  • Norman villagers' textures are now split between body and clothes for more variations (work by Ticlon and the Tailor Team)

  • Significant improvements to the village generation:

    ■  Improved the detection of biomes around villages to ensure they generate in the appropriate biomes

    ■  Fixed a bug in the Spawn radius protection system that could allow villages to spawn next to the spawn point

    ■  Millénaire will no longer cause cascading chunk loading (except when generating hamlets)

    ■  Speed improvements in village generations, particularly for hamlets

  • Improved "forbidden blocks" system by MauveCloud (to avoid villages building on top of player buildings)

  • Various improvements in the tool and food fetching system, such as all builders going to fetch better pickaxes and shovels

  • Tweaks to the placement of buildings like wells to avoid "out of space" problems

  • Fixed a bug in the TendFurnace goal that could cause crashes

  • Fixed a bug that could cause beds and doors to drop when built

  • Fixed a bug where controlled villages could fill their chests with village scrolls

  • Warning if running a Forge version that's too old to be compatible

  • Fully updated German translation by xBlackD

  • Content Creation improvements:

    ■  New generic "visit" goal to make it easier to create varied idle goals for flavour (such as the new children idle goals)

    ■  The types of tools and of food items villagers can use is now configurable

    ■  The villager type and the new villager config file formats are now auto-documented in millenaire/help

    ■  Improved logging of some common errors like references to textures that do not exist

2018-07-15

2018-07-15 For Minecraft version 1.12.2

  • Reworked the way villagers construct buildings to avoid "ping pong" effect

  • Improved the speed at which large buildings are generated (noticeable for the Panthéon in particular)

  • Improved the use of slabs in path-laying

  • Tweaks to limit "out of space" problems

  • Rework to save files handling to solve bugs in Millénaire's file saving

  • Added limits to more goals to avoid over-production of goods like wah or rice

  • Hamlets now generate further away from main villages to limit crowding

  • Improved Russian, Swedish, Polish, Spanish and Brazilian translations

  • Fixed a bug in MP that would occur when a player learned a Millénaire crop

  • Content creation: improved the mock blocks system

  • Content creation: signs' types are now shown when importing town halls

2018-06-24


2018-06-24 For Minecraft version 1.12.2

  • Six new advancements: one for carrying out a raid plus five MP-only ones

  • Hired villagers will now start attacking players who attack their employer

  • New "inspect construction" goal for some village leaders

  • Villagers that hit each others by mistake will no longer start fighting

  • Likely fix for a major bug affecting some users when saving Millénaire data ("Could not renamed saved building file...")

  • Fixed a bug where lumbermen would not plant saplings in snow or over long grass

  • Fixed a bug where villagers missing from quests could cause crashes

  • Fixed a minor bug where the number of nights spent by a foreign merchant in a village did not get displayed

  • Fixed a rare crash in Millénaire's time statistics handling

  • Fixed a bug where some advancements would not be registered client-side if playing MP

2018-06-12

2018-06-12 For Minecraft version 1.12.2

  • Fixed bug in 6.2.6 that stopped servers from starting

  • Fixed major new bug in 6.2.5 that could crash the game when viewing some villagers

  • Fixed bug where buildings' price calculations could crash the game in some cases

  • Fixed bug where the auto-deployer would not deploy the content directories properly if Minecraft was not run in the default directory

2018-06-11

2018-06-11 For Minecraft version 1.12.2

  • Fixed major new bug in 6.2.5 that could crash the game when viewing some villagers

  • Fixed bug where buildings' price calculations could crash the game in some cases

  • Fixed bug where the auto-deployer would not deploy the content directories properly if Minecraft was not run in the default directory

2018-06-10

2018-06-10 For Minecraft version 1.12.2

  • Added a setting for uploading a player's achievements to millenaire.org, for online display (ex: https://www.millenaire.org/advancements.php?lang=en&login=Kinniken)

  • Villagers are no longer unrealistically tall

  • Villagers can now be left-handed

  • Fixed a bug that could cause saplings to disappear from groves

  • Fixed bugs in several groves that could stop saplings from growing and removed oak trees from the Indian grove as they no longer use any (thanks MauveCloud)

  • Fixed a quest-related bug that could crashes when loading a world

  • Fixed bug where villagers would teleport inside path blocks instead of above

  • Fixed a bug where the Indian quarries did not have furnaces even though they are needed to produce stone

  • Indian peasant women will now trade with the player (so that trade is not dependent solely on the wife of the village chief)

2018-06-04

2018-06-04 For Minecraft version 1.12.2

  • Women crafting dirt wall and path blocks will no longer make more than a stack at

  • Lumbermen's reach has been extended so that they get stuck less when chopping tall trees

  • Added the possibility to sell stone and sandstone directly to Indian and Mayan sculptors

  • Reworked paths to avoid compatibility issues with mods

  • Fixed bug where Byzantine tiles would get duplicated on block destruction

  • Fixed a bug that would cause some side quests to repeat very often

  • Fixed a small bug that would cause the Sadhu creation quest to be reported as completed too early

  • Fixed bug with spawn protection setup that could cause villages or lone buildings to generate too close to spawn

  • Fixed bug that stopped merchants from visiting the Byzantine market

2018-05-21

2018-05-21 For Minecraft version 1.12.2

  • Improved building prioritisation system by MauveCloud

  • Translated village type names

  • Many language fixes

  • Dialogues from the fallback language will now be used if they are not translated in the player's language

  • Villagers are now visible client-side from further away, which should solve the "missing villagers" issue

  • Reduced range of villagers' mêlée attacks

  • Villagers must now produce path blocks to sell to the player

  • Experimentally raised the speed at which villagers fill up ground when building and lowered that at which they do the actual constructions

  • Fixed a bug from 6.2.2 that could cause config changes not to be taken into account

  • Fixed a bug where wood taken for some villagers like miners would become oak even if it was another wood type originally

  • Fixed a bug where by default statistics would not get sent

  • Fixed a bug where the instructions on contacting villagers would show up when interacting with bandits

  • Fixed a bug that prevented changing the stance of hired villagers

  • Fixed again a bug where villagers would teleport high in the air, especially when building

  • Reverted a fix that solved a compatibility issue with Thaumcraft but causes crashes with Buildcraft. A proper fix that solves both issues will come in a future release

2018-05-19

2018-05-19 For Minecraft version 1.11.2

  • The achievements from 6.0 have been converted to advancements

  • New culture-specific advancements for reaching a high reputation with a village, completing a village, creating a controlled village and completing a Creation Quest chapter

  • Anonymous data on completed advancements is now included in the anonymous Millénaire statistics, for use in a new Steam-like Advancements page (https://www.millenaire.org/advancementsen.html)

  • Villagers can now open and close all wooden doors

  • Two new textures for the Norman wives by JoghurtDipper alongside tweaks to other existing Norman textures

  • Lessened tendency of builders to teleport high in the air

  • Reduced the range of the breeding goal and boosted that of the slaughtering goal to avoid ever-expanding herds

  • Many tweaks to buildings (MauveCloud and others)

  • Added support for nether bricks and derived blocks (fences and stairs) in building plans

  • Added support for terracotta and glazed terracota in building plans

  • Fixed major bug in 6.2.1 that led to village paths not being created properly

  • Fixed bug with pathing around cobblestone walls

  • Possible fix for repeating crash in rare cases in Region Mapper code

  • Fixed bug that could cause villagers to stop putting resources to cook

  • Likely fix for bug in time monitoring that could cause crashes on startup

  • Fixed a bug that could prevent the anonymous statistics from being sent

2018-05-18

2018-05-18 For Minecraft version 1.12.2

  • Blocks considered as soil, dangerous blocks, pathable blocks etc are now definable in a new blocktypes.txt file (MauveCloud)

  • Village maps will now scale if too big (MauveCloud)

  • Reworked way unreachable regions are calculated not to be dependent on building design and to support any walkable bridge or tunnel

  • Added support for all variants of sandstone and red sandstone

  • Removed variations of Japanese buildings that were too ahistorical (Rasseru)

  • Added support for exporting all variations and all levels of a building at once by putting "all" on the second line of the sign

  • It is now possible to remove inhabited buildings from controlled villages. The inhabitants will despawn

  • Teenagers are now noticeably bigger than children, almost as tall as adults

  • Tweaks to the biomes villages will spawn in

  • Custom buildings now appear in the village's project list and can be removed from it

  • Fixed major bug that could cause significant lag client-side in MP

  • Fixed bug that could cause village corruption when loading the world, most obvious resurrecting villages destroyed with a Negation Wand

  • Fixed bug that could cause buildings like wells or watchtowers to be too close to each others

  • Fixed bug that broke the export of building variations other than the A one

  • Fixed warning when exporting a building with beds in it

  • Fixed bug that made it impossible to remove a building in controlled villages

  • Fixed bug where villagers would not use Mayan tools

  • Fixed bug that made it possible for villagers to swim in some cases

  • Fixed bug that stopped the generateVillage setting from working

  • Various speed improvements

2018-04-23

2018-04-23 For Minecraft version 1.12

  • Fully upgraded to Minecraft 1.12

  • Support for some new features like holding items in off hands, new ground types

  • Achievements have been removed. Advancements will be implemented in a later update

Mod Deployment

  • Millénaire will now display a message when it is not running the latest version

  • millenaire/ and millenaire-custom/ directories are now auto-expended in the mods/ folder, to make installation easier and be compatible with Twitch

  • Anonymous sending of statistics (version, language...) to millenaire.org. Can be disabled in a new setting

  • Merged client & server releases

Village Generation

  • Added a system where villages away from spawn can start with some initial progress (can be configured in settings)

  • Leaves will no longer be removed around buildings, to avoid "tree stripping" effects

  • Buildings in snowy biomes will now generate covered in snow

  • Villagers will now avoid clearing flowers and tall grass when building

Improved Village Paths

  •  Village paths will now centre on "nodes" buildings like wells and small plazas (implemented for Norman, Indian, Mayan and Byzantines for now)

  • New "node" buildings for the Byzantines by Ticlon, for the Mayans by MoonCutter and for the Indians

  • Village paths are now a little lower than normal blocks, like the vanilla grass paths

  • Paths are better calculated than before, with less random detours

Village Behaviour

  • Re-enabled system that prevented villages from making unreachable buildings and displayed unreachable zones on the map

  • All villages now have an inn at start, to have local trade up and running faster

Blocks

  • Added stairs and slabs for timber frame, mud bricks, cooked bricks and thatch

  • Added support for fence and fence gates in all wood types

Custom Content Creation

  • New feature by SamBoy: buildings now imported with placeholders for their "action points". This means things like selling positions or tree spawn points can now be edited in-game, and Millénaire buildings can now be imported and exported without damaging their special points.

  • Building plans and villager types can now be placed in arbitrary subdirectories of buildings/ and villagers/

  • New handling of millenaire-custom that enables overriding of almost any file

  • When importing a building, if it's not found in the exports folder it will now be copied from millenaire/ based on either file name ("well") or native in-game name ("puit")

  • The importer now supports importing variations ("farm_B")

Various

  • New icons by Lokosy for different items (wands, Mayan tools…)

  • New /millRenameVillage command enabling admins to rename villages

  • Added a list of active villages available via /millListActiveVillages with the CPU time taken by the village

  • Many, many bugs fixed, too many to list here

  • Fight a polar bear for a sneak peak at the next major new feature!

2018-04-21
6.2.0 RC 3

2018-04-21 Millenaire 6.2.0 RC 3 for Minecraft version 1.12

  • Fixed bug where panels would sometime

  • stay blank until reload- Fixed bug where villagers would swim

  • Various fixes to buildings

2018-04-20
6.2.0 RC 2

2018-04-20 Millenaire 6.2.0 RC 2 for Minecraft version 1.12

  • Village paths will now centre on "nodes" buildings like wells, small plazas etc (Norman, Indian and Byzantine cultures for now)

  • New "node" buildings for the Byzantines by Ticlon and the Indians

  • Leaves will no longer be removed around buildings, to avoid "tree stripping" effects

  • Buildings in snowy biomes will now generate covered in snow

  • Tags and shops added to buildings in new Millénaire releases will now retroactively apply to old buildings

  • Chiselled stones can now be used in buildings; they cost stones, like stone bricks

  • Fixed bug where wet bricks could be laid on top of an entity (like the player)

  • Fixed bug where wet bricks would dry even at night

  • Fixed bug where Indian smiths living in the Fort's forge would not produce swords and armours

  • Fixed bug where villagers would replace grass with dirt when building

  • Possible fix for bug where market merchants would have "doubles"

  • Many building fixes, including by MauveCloud and MoonCutter

  • Many language files by Orange1861

2018-04-14
6.2.0 RC 1

2018-04-14 Millenaire 6.2.0 RC 1 for Minecraft version 1.12

  • many bug fixes, optimisations and new small features since beta 1

2018-04-13
6.2.0 Beta 25

2018-04-13 Millenaire 6.2.0 Beta 25 for Minecraft version 1.12


  • Tweaked version check so that it works with MultiMC

  • Greatly improved FPS when viewing the village map (MauveCloud)

  • Improved the quality of village paths (they should stop taking weird detours)

  • Fixed bug with the listing of items traded (in the inn) and items raided (in the town hall)



2018-04-12
6.2.0 Beta 24

2018-04-12 Millenaire 6.2.0 Beta 24 for Minecraft version 1.12

  • Added system where villages away from spawn can start with some initial progress (can be configured in settings)

  • Re-enabled system that prevented villages from making unreachable buildings, and displayed unreachable zones on the map. This should reduce lag spikes due to villages with unreachable buildings.

  • Millénaire will now display a message when it is not running the latest version

  • Building plans and villager types can now be placed in arbitrary subdirectories of buildings/ and villagers/

  • Fixed bug that would stop paths from being upgraded (MauveCloud)

  • Fixed bug that would stop old paths from being cleared (MauveCloud)

  • Fixed bug in rendering of path blocks

  • Fixed bug where spawn point protection would not apply to lone buildings

  • Added warning when the time has been reset to a past value, breaking Millénaire

  • Updated support for Biomes of Plenty by MauveCloud

  • Removed debug info from population panel

  • Various building fixes by MauveCloud and Scojla

2018-04-05
6.2.0 Beta 23

2018-04-05 Millenaire 6.2.0 Beta 23 for Minecraft version 1.12

  • Village paths are now a little lower than normal blocks, like the grass paths

  • Reworked the path textures so they use the dirt texture of the current texture pack

  • Fixed a few glitches with path-laying

  • Fixed the "village radius too high" warning to account for the radius increase

  • Fixed bug where farmers would not plant crops if a tall grass or flower was on the planting spot

  • Fixed bug where villagers would clear paths away from their villages, potentially including paths from very nearby other villages

2018-04-04
6.2.0 Beta 22

2018-04-04 Millenaire 6.2.0 Beta 22 for Minecraft version 1.12

  • Increased the speed at which villagers clear and set ground blocks when building

  • Increased the default village radius to 80 and the default active radius to 300

  • Red sand, hardened clay and new stone types will no longer be replaced by sand or dirt when generating villages or in new buildings

  • Fixed bug that could cause villages from versions before beta 19 to have their population reset on load

  • Reduced Gros Bourg spawning frequency

2018-04-02
6.2.0 Beta 21-2

2018-04-02 Millenaire 6.2.0 Beta 21-2 for Minecraft version 1.12

  • Emergency fix for bug in beta 21 that caused crashes when setting some Millénaire blocks

  • Removed beta Inuit version packaged by mistake

2018-04-01
6.2.0 Beta 21

2018-04-01 Millenaire 6.2.0 Beta 21 for Minecraft version 1.12

  • Added stairs for timber frame, mud bricks, cooked bricks and thatch

  • Added slabs for timber frame, mud bricks, cooked bricks and thatch

  • Added support for fence and fence gates in all wood types

  • Fixed bug in the village map refresh that could cause errors due to chunk unloading

  • Fixed bug that prevented Byzantine villagers from harvesting silk

  • Likely fix for a conflict with PrimalCore

  • Brand-new 4-bit textures. Just kidding.

2018-03-31
6.2.0 Beta 20

2018-03-31 Millenaire 6.2.0 Beta 20 for Minecraft version 1.12

  • Villagers will now avoid clearing flowers and tall grass when building

  • Villagers now use planks of types corresponding to their wood supplies when tending furnaces (they used to "cheat" and convert any wood to oak planks)

  • The village list now also displays your orientation

  • New Mayan tools icons by Lokosy

  • Fixed a major bug from beta 19 where some villagers would not get properly updated client-side, leading to odd effects like them sleeping standing up or lying down during the day

  • Fixed bug from beta 19 where villagers from previous versions could end up invisible

  • Fixed bug from beta 19 where villagers' names would not show up in quests

  • Fixed bug where leave-clearing could fail for some villagers

  • Fixed bug where Summoning Wand could be used in other dimensions with weird results

  • Fixed bug where Japanese crafter would make timber frames at the expense of paper walls as long as he had wood

  • Indian villages will now spawn in savannah

  • Added MauveCloud to the HoF for testing and a generous donation. Thanks!

2018-03-28
6.2.0 Beta 19

2018-03-28 Millenaire 6.2.0 Beta 19 for Minecraft version 1.12

  • Revised villager tracking system that should be more reliable than the old one

  • New handling of millenaire-custom that enables overriding of almost any file

  • Some new icons by Lokosy

  • Added discovery of Millénaire recipes

  • Added name of players keeping a village active to the new active village command

  • Fixed bug in building cost calculation regarding Byzantine tiles

  • When attacking an entity that is flying (like the player in creative), villagers will now path to the first solid block below it rather than to the entity itself

  • Animal farms present when a village or lone building spawn will now have animals generated in them from the beginning.

  • Fixed bug where saving and reloading a village would cause groves to revert to oak

  • Fixed bug where non-oak saplings could grow into oak trees in groves

  • Fixed bug where trees failing to generate in a grove would cause saplings to disappear

  • Fixed bug in the display of imported and exported goods in the inn's panels

  • Fixed bug where the Indian Creation Quest would crash Minecraft when done in MP

  • Fixed bug where villagers would not get updated client-side in some cases

  • Likely fix for some crashes reported with Sponge

  • Possible fix for issue where buildings would often be built one level too low

2018-03-20
6.2.0 Beta 18

2018-03-20 Millenaire 6.2.0 Beta 18 for Minecraft version 1.12

  • Added a list of active villages available via /millListActiveVillages with the CPU time taken by the village

  • Fixed packaging error where new buildings had been added to b17 by mistake

2018-03-18
6.2.0 Beta 17

2018-03-18 Millenaire 6.2.0 Beta 17 for Minecraft version 1.12

  • Millénaire food and drinks now have again either multiple uses or are stackable

  • Fixed Indian pujas and Mayan sacrifices (creation quest content)

  • Fixed a major bug where price calculations involving logs and some other blocks were wrong

  • Fixed bug with the planting and harvesting of nether warts (the production of potions by alchemist assistants remain broken for now)

  • Fixed a small bug where lumbermen might hold different saplings than what they are planting

2018-03-17
6.2.0 Beta 16

2018-03-17 Millenaire 6.2.0 Beta 16 for Minecraft version 1.12

  • Reworked the villager tracking code to try and solve the sellers not coming bugs

  • Fixed brand new bug that prevented the Japanese from cooking chickens and the Indians from cooking bricks

  • The player's position is now shown on the village map

  • Culture-wide reputation will now increase even from small boosts to village reputation

  • Reduced the volume of the sounds made by crafters

  • Small price rebalancing (stone cheaper, gold more expensive)

  • Reworked the way panels are placed, hopefully solving panel rotation issues

  • Added support for stone variations for content creators, including sources for the stone variants

2018-03-15
6.2.0 Beta 15

2018-03-15 Millenaire 6.2.0 Beta 15 for Minecraft version 1.12

  • Import of building variations fixed by SamBoy

  • Fixed bugs in the handling of doors by villagers

  • Villagers will now close both side of a double door after passing through

  • Reduced the number of attempts Millénaire will do when a path calculation fails to limit lag spikes

  • Villagers will now despawn if too far from their village (and not currently hired)

  • Villagers will no longer attempt to use ladders, as they can't navigate them properly for now

  • Fixed bug where Byzantine silk gatherers would replace full silk blocks by the wrong type

  • Fixed bug in new cooking goals that could stop villagers from picking up cooked goods

  • Likely fix for compatibility issues with Dynamic Trees

  • Multiple building fixes by MoonCutter2B

  • Creation quest status message now respects the "Display Starting Text" setting

  • Villagers will now despawn if transported in another dimension by a mod

  • Flowers and seeds around a newly-generated village will now be despawned (mostly to limit issues with custom biomes that add so many flowers the game lags due to all the floating items)

2018-03-12
6.2.0 Beta 14

2018-03-12 Millenaire 6.2.0 Beta 14 for Minecraft version 1.12

  • New feature by SamBoy: buildings now imported with placeholders for their "action points". This means things like selling positions or tree spawn points can now be edited in-game, and Millénaire buildings can now be imported and exported without damaging their special points!

  • Brought back old system of automatic clearing of leaves in villagers' paths. Should end the pathing issues in groves.

  • Reworked cooking goals to separate the specific actions for cooking individual items from a generic action to take care of the furnace (adding wood, removing produced resources)

  • It's now possible to change the type of wood used in a building (planks, doors, logs..) when importing it by adding "wood:<type>" on the sign's third line

  • When importing a building, if it's not found in the exports folder it will now be copied from millenaire/ based on either file name ("well") or native in-game name ("puit")

  • The importer now supports importing variations ("farm_B")

2018-03-11
6.2.0 Beta 13

2018-03-11 Millenaire 6.2.0 Beta 13 for Minecraft version 1.12

  • New millRenameVillage command enabling admins to rename villages

  • Fix for major teleporting bugs for villagers starting in a field or in water

  • Possible fix for the new "seller not coming" issue

  • New millSendProfiles command to resend user profiles when the reputation bug occurs in MP to help narrow down the bug

  • Fixed bug where txt file would get messed up when exporting existing plan level

  • Fixed issues with udon production

  • Fixed bug that prevented gift houses from being available

  • Added back loaded chunk map (SP only) in a normally thread-safe manner

  • Language data can now be loaded from millenaire-custom/languages

  • Added Goshen to the HoF for donation and testing.

2018-03-10
6.2.0 Beta 12

2018-03-10 Millenaire 6.2.0 Beta 12 for Minecraft version 1.12

  • Removed dev files from millenaire-custom that caused players setting up Millénaire with beta 10 or 11 to end up in development mode

  • Added system to reset the configs of players affected by the problem above

  • Added warning on startup when the game is in development mode

  • Added a message when no seller can be found detailing why

  • Possible fix for a rare quest-related crash

  • Cleaned up millenaire-custom/

2018-03-09
6.2.0 Beta 11

2018-03-09 Millenaire 6.2.0 Beta 11 for Minecraft version 1.12

  • Fixed bug where chatting villagers would push each other, gradually drifting from the village

  • Fixed bug where trading with merchants would crash the game

  • Fixed bug stopping Mayans from planting maize

  • Fixed display bug in the building project panel

  • Possible fix for bugs when trading in MP

  • Small fixes to teleporting issues, though key bug remains

  • Several building fixes by MoonCutter

  • To help debug issues with villagers' behaviour, they will now show above their head if Minecraft considers them "dead" on the client or the server

  • Added logs to help debug several reported issues

  • Added text file in millenaire/ warning players that it gets overwritten

  • As an experiment, villages will now trade with neutral relations or above

2018-03-07
6.2.0 Beta 10

2018-03-07 Millenaire 6.2.0 Beta 10 for Minecraft version 1.12

  • Fixed bug with goal names in the archives' panels

  • Fixed bug where the trade UI would not update the status of goods correctly

  • Fixed bug where quest lines would stay displayed above villagers' heads after the quest was dropped

  • Lowered the sound made by villagers placing blocks again

  • New Gradle setup by Samboy that will make development easier

2018-03-05
6.2.0 Beta 9

2018-03-05 Millenaire 6.2.0 Beta 9 for Minecraft version 1.12

  • As an experiment, gave all full villages an inn at start, to have local trade up and running faster

  • More performance optimisation, this time on collecting items

  • Fixed bug where players could plant Millénaire crops without having to learn to do so

  • Fixed crashing bug when attempting to plan a raid in a controlled village

  • Villagers can now grab items from further away, which should limit them getting stuck trying to fetch something

  • Fixed the Byzantine silk clothes on sale having a broken texture

  • Fixed some buildings requiring "air" to build

  • Lowered the volume of the sounds villagers make when placing or destroying ground blocks

  • Fixed missing Byzantine dialogue in English

  • Fixed Byzantine fishing pound requiring masses of sandstone

2018-03-04
6.2.0 Beta 8

2018-03-04 Millenaire 6.2.0 Beta 8 for Minecraft version 1.12

  • Villagers now lie properly in bed, instead of half a block away

  • Bed placement issue in some buildings (like the Norman forge) fixed

  • Fixed bug where quests involving teenagers could cause errors in the logs ("Could not find villager type: teenagermale")

  • Fixed bug where no sound would play when a villager would set or break a block

  • Fixed a bug that could crash the game in some rare cases involving dialogues

  • Fixed the panels' positions in several buildings

  • Fixed bug with new handling of building costs that made Byzantine villagers unable to use tiles sold by the player

  • Fixed bug that caused Millénaire crops to drop no items when harvested

  • Locked chests can no longer be filled or emptied by hoppers

  • Lowered the relationship needed for villages to trade

2018-03-03
6.2.0 Beta 7

2018-03-03 Millenaire 6.2.0 Beta 7 for Minecraft version 1.12

  • New auto-deploy system by Samboy that is around 40% faster than the old one

  • Various optimisations that should decrease Millénaire's CPU usage by 30-50% in typical cases

  • Likely fix for an issue when running some mods that could cause massive increase in Millénaire's CPU usage

  • It should no longer be possible to steal from locked chests by using UI mods

  • Fixed bug where some Norman villages would build the new fortress on top of their existing town hall

  • Added Samboy and MoonCutter2B to the Hall of Fame. Thanks guys!

2018-02-27
6.2.0 Beta 6

2018-02-27 Millenaire 6.2.0 Beta 6 for Minecraft version 1.12

  • Likely fix for the respawning issue that caused villagers to "loop" their actions

  • Fixed bug where villagers' skins would reset on load

  • Externalized building blocks' costs to blocklist.txt. This could cause some small changes in the resources needed to build some buildings.

  • Added options to "mirror" buildings during importation, instructions will be added to the wiki

  • Support for doors in other woods than oak

2018-02-27
6.2.0 Beta 5

2018-02-27 Millenaire 6.2.0 Beta 5 for Minecraft version 1.12

  • Fixed major bug that caused villages to remain active even when outside the activity radius, causing major slowdowns when too many villages had been generated

  • Likely fixed major bug that caused random "ConcurrentAccessException" crashes

  • Updated all languages to the 1.12 setup and updated the translation gap calculation to take the new lang files into account

  • Fixed builders holding an untextured item when setting the old wooden slab by replacing them with the new ones

  • Fixed XP orbs floating around the player when a quest has been completed

  • Likely fix for the crashes when exiting the Trade UI when running some other UI-changing mods

2018-02-25
6.2.0 Beta 4

2018-02-25 Millenaire 6.2.0 Beta 4 for Minecraft version 1.12

  • Integrated the languages fixes gather by the Language Team. Thanks!

  • The One Probe will no longer make Millénaire villagers disappear

  • Fixed bug where Millénaire slabs (half paths, byzantine tiles) would not display properly if smooth lightening was switched off

  • Fixed a bug where the UID used for stats got duplicated in the config files

  • More minor fixes

2018-02-25
6.2.0 Beta 3

2018-02-25 Millenaire 6.2.0 Beta 3 for Minecraft version 1.12

  • Fixed stupid mistake causing server to crash on startup in beta 2

2018-02-24
6.2.0 Beta 2

2018-02-24 Millenaire 6.2.0 Beta 2 for Minecraft version 1.12

  • After the tragic deaths of too many brave builders, anti-creeper protection has been extended to the entire village (used to be only around finished buildings)

  • Fixed a major bug that would stop the purse from properly holding coins in MP

  • Fixed paths having the stone sound when breaking

  • Fixed hired villagers not following the player around

  • Fixed a bug that would cause Byzantine villagers to change clothes whenever they picked up a new item

  • Fixed villagers not being able to open and close fence gates

  • Fixed Byzantine villagers not harvesting grapes. Note: this implied rework to harvesting and planting goals that breaks the use of fields generated in previous versions of Millénaire.

2018-02-24
6.2.0 Beta 1

2018-02-24 Millenaire 6.2.0 Beta 1 for Minecraft version 1.12

对于6.0.2版本更新:

  • millenaire/ and millenaire-custom/ directories are now auto-expended in the mods/ folder, to make installation easier and be compatible with Twitch. Thanks to Voltaire for pushing me into this!

  • Anonymous sending of statistics (version, language...) to millenaire.org. Can be disabled in a new setting

  • Villagers now have an "Attacking " line above their head when targeting something

  • Villagers now hold appropriate items in their second hands, based on their current task

  • Lumbermen now replant saplings respecting tree type

  • Indian villages now use acacia wood in all constructions

  • Millénaire crops, mud bricks and silk blocks all mature more smoothly

  • The brick mould now lasts longer and produces four bricks from one dirt and one sand

  • Village scrolls have the name of the corresponding village in their item name

  • Villagers are now more efficient at planting and gathering crops and at laying and gathering mud bricks

  • The HD textures are now a separate resource pack instead of an in-game option

  • Merged client & server releases

  • Large amount of code cleanup, refactoring and documentation

对于6.2.0 Alpha 6版本更新:

  • Fixed chests having incorrect facings

  • Fixed tapestries, sculptures etc not showing

  • Fixed villagers not slaughtering animals properly

  • Fixed boots currently being worn showing in the Trade UI

  • Fixed bug where Indian and Mayan peasants would kill chicken but not gather their meat

  • Fixed some inconsistencies in item pricing

  • Fixed water set by villagers not flowing

  • Fixed inversion between mud bricks and cooked bricks in Indian constructions

  • Renamed the Hindi culture to the more coherent Indian culture

  • More clean-up, especially removal of dead code

2018-02-21
6.2.0 Alpha 6

2018-02-21 Millenaire 6.2.0 Alpha 6 for Minecraft version 1.12

  • Removed the loaded chunk map as it cannot work in 1.12 with its current implementation

  • Fixed bug causing a blank screen when talking to the Byzantine leader

  • New internal blockstate-based system to handle blocks that need to be rotated along with the building (logs, beds, staircases...)

  • Moved the millenaire.log file as well as some generated files (translation gaps etc.) from millenaire/ to millenaire-custom/

  • Split the plain and cross timber frame-making goals to avoid villages producing too much of one and not enough of the other

  • Fixed bug causing crashes in Japanese villages with squid farms

  • Fixed bug causing a crash when approaching the anomaly one in the Norman Creation Quest

  • Fixed display of Mayan Quest Crown

  • Fixed the production of boudin and tripes. Bovine and porcine farms will also now buy raw meat.

  • A lot more rework and code cleanup

2018-02-18
6.2.0 Alpha 5

2018-02-18 Millenaire 6.2.0 Alpha 5 for Minecraft version 1.12

  • millenaire/ and millenaire-custom/ directories are now auto-expended in the mods/ folder, to make installation easier and be compatible with Twitch. Thanks to Voltaire for pushing me into this!

  • Anonymous sending of statistics (version, language...) to millenaire.org. Can be disabled in a new setting

  • Merged client & server releases

  • Yggdrasil, Vishnu and Alchemist amulets now render properly. Note: you might get a missing item error for "Yddrasil". Ignore it, I renamed the item.

  • More cleanup, documentation and rework

2018-02-17
6.2.0 Alpha 4

2018-02-17 Millenaire 6.2.0 Alpha 4 for Minecraft version 1.12

  • Villagers now have an "Attacking <target>" line above their head when targeting something

  • Fixed bug where villagers attacking a mob or player would not move to attack it

  • Fixed bug where villagers trying to gather goods lying around would get stuck

  • Fixed bug where the item held in a villager's off hand would not clear once a goal was completed

  • Fixed bug where items given in quests also floated on the ground

  • Fixed bug where the blocks held by a villager building could appear as a missing texture

  • Fixed animal breeding by villagers

  • Fixed villagers not looking at goals properly

  • More rework: removed legacy support for text files, added blockstate-based building block definitions

2018-02-16
6.2.0 Alpha 3

2018-02-16 Millenaire 6.2.0 Alpha 3 for Minecraft version 1.12

  • Fixed crashes when hadling packets in MP

  • Fixed delays in Trade UI update in SP

  • Fixed trade UI not working in MP

  • Fixed rendering problem with blue Japanese armour

  • Fixed villagers' weapon strength not being applied to their attack ratings

  • Fixed gravel paths having wrong particles

  • Fixed the Mayan Quest Crown's rendering and name

  • Fixed an old 1.7 bug where the market sign did not show the maximum number of merchants properly

  • Fixed an old 1.7 bug where animals could spawn in farms without limits

  • Fixed bug where the village scroll generated in controlled villages would not work

  • Fixed the panels in the village showing the resources needed for a project being blank sometimes

  • Fixed bug in Cacao planting goal

  • Fixed errors in log linked to render of locked chests and panels

  • Fixed bug stopping the Village Scroll from appearing in controlled villages

  • Fixed the packaging of the millenaire-hd texture pack

  • Removed locked chests from the creative inventory

  • Villagers can no longer be leashed

  • Added back the alchemist's explosive for the Norman creation quest

  • Refactoring, code clean-up and documentation

  • Thanks to Chorazy for many detailed bug reports!

2018-02-14
6.2.0 Alpha 2

2018-02-14 Millenaire 6.2.0 Alpha 2 for Minecraft version 1.12

  • Villagers now hold appropriate items in their second hands

  • Fixed many more minor bugs

  • One critical bug fixed on the server, but there seems to be others

2018-02-13
6.2.0 Alpha 1

2018-02-13 Millenaire 6.2.0 Alpha 1 for Minecraft version 1.12

  • Lumbermen now replant saplings respecting tree type

  • Indian villages now use acacia wood in all constructions

  • Millénaire crops, mud bricks and silk blocks all mature more smoothly

  • The brick mould now lasts longer and produces four bricks from one dirt and one sand

  • Village scrolls have the name of the corresponding village in their item name

  • Villagers are now more efficient at planting and gathering crops and at laying and gathering mud bricks

  • The HD textures are now a separate resource pack instead of an in-game option

你已经到达了世界的尽头..
新建2018-01-04

2018-01-04 For Minecraft version 1.7.10(非原作者或制作团队版本,由于原作者跳过了6.1.0,于是按照原作者认定本版本计算,更多关于因纽特人的信息请进入官网Library查看)

  • Player controlled Inuit village now exists!

  • Inuits get a dog breeder now!

  • Bison fields were removed and now cows will spawn with Hunters for the time being.

  • Building improvements, like upgrades to the Market and downgrades to the Guesthouse and Carver!

  • Inuit dialogue and strings have been translated into Spanish!

2018-01-08

2018-01-08 For Minecraft version 1.7.10

  • Fix for infamous looping "I'll be right there!" bug

  • Support for dark oak and acacia wood

  • New Norman fort for Norman controlled villages (same design as the one released in 6.0.1)

  • Small fixes to the new Norman fort and to the byzantine sheep farm

  • Fix to the export of beds

2017-12-30

2017-12-30 For Minecraft version 1.7.10

  • New Fortress central building for Normans, replaces the old Fort in Gros Bourg and Bourg Autonome villages

  • Removed automated texture size detection setting that no longer worked and replaced it with a manual setting

  • Fixed a bug in the export of upgrades to buildings

  • Fixed a bug that could cause Town Hall signs to hand in the air

  • Added signs for south and east ends when importing a building with the wand

  • It is now possible to specify which building upgrade to export with the wand

2014-11-09

2014-11-09 For Minecraft version 1.7.10

  • New: custom buildings. It is now possible to have villagers live in buildings built by the player.Once built, those buildings can be "declared" in a controlled village using the summoning wand

  • A new controlled village can be created in a building designed by the player using the wand on a gold block

  • Fixed a major bug that can caused repeating errors if other mods were added

  • Fixed a bug that could make Minecraft crash when viewing certain Millénaire screens

  • Fixed a bug that made it impossible to open Millénaire chests with signs above them

  • Fixed various other bugs

  • Improved logs: repeated errors are now posted on one line only

  • Some speed optimizations 

更新日志翻译:

  • 新功能: 自定义建筑物。它现在是可能有村民住在由玩家建造的建筑

  • 一旦建立,这些建筑物可以被声明在一个受控的村庄使用召唤魔杖

  • 可以在建筑物采用黄金块使用这根魔杖的播放机中创建一个新的控制的村庄

  • 修正了一个主要可以导致重复的错误,如果添加了其他多器官功能障碍

  • 修正了一个能使 Minecraft 崩溃时查看某些 Millénaire 屏幕

  • 修正了一个都不能用标志上面打开 Millénaire 箱子

  • 其他的各种 bug

  • 提高日志: 重复错误现在贴只有一行

  • 一些速度优化

2014-10-16
6.0.0pb2

2014-10-16 For Minecraft version 1.7.10

  • bug fixes

  • more information on buildings to construct

  • larger area checked when creating custom buildings

WARNING: This version is a public beta. Bugs are possible, especially in the new features.

2014-10-14
6.0.0pb1

2014-10-14 For Minecraft version 1.7.10

  • New: custom buildings. It is now possible to have villagers live in buildings built by the player

  • Once built, those buildings can be "declared" in a controlled village using the summoning wand

  • A new controlled village can be created in a building designed by the player using the wand on a gold block

  • Fixed a major bug that can caused repeating errors if other mods were added

  • Fixed a bug that could make Minecraft crash when viewing certain Millénaire screens

  • Fixed a bug that made it impossible to open Millénaire chests with signs above them

  • Fixed various other bugs

  • Improved logs: repeated errors are now posted on one line only

  • Some speed optimizations

WARNING: This version is a public beta. Bugs are possible, especially in the new features.

2014-08-19

2014-08-19 For Minecraft version 1.7.10

  • Compatibility with Minecraft 1.7.10. Backup your worlds, just in case.

你已经到达了世界的尽头..
新建2014-04-17

2014-04-17 For Minecraft version 1.7.2

  • Stable release for MC 1.7.2. Backup your worlds anyway, just in case.

  • Use the latest release of Forge, not the recommended release!

  • [Server & SP] Fixed various bugs making Minecraft crash, especially when exploring anomalies

  • [Server & SP] Fixed a bug where harvesting Millénaire crops gave wheat instead of Millénaire seeds

2014-04-13

2014-04-13 For Minecraft version 1.7.2

  • [Server & SP] Generation of villages and lone buildings in the new biomes by Ticlon

  • [Server & SP] Millénaire crops now grow faster

  • [Server & SP] Fixed a bug where using the alchemist's explosive would crash Minecraft

2014-04-06

2014-04-06 For Minecraft version 1.7.2

  • [Server] Fixed a bug that could crash Millénaire servers particularly when generating villages

2014-03-29

2014-03-29 For Minecraft version 1.7.2

  • [Server] Fixed an other bug that prevented the server from starting in Minecraft 1.7.2

2014-03-29

2014-03-29 For Minecraft version 1.7.2

  • [Server] Fixed a bug that prevented the server from starting in Minecraft 1.7.2

  • [Server & SP] Fixed a bug that prevented planting Millénaire crops

2014-03-23

2014-03-23 For Minecraft version 1.7.2

  • [Server & SP] Fixed a bug where Minecraft crashed when the player used the control panel of a controlled village

  • [Server & SP] Fixed a crash where Minecraft crashed when Indian villagers planted sugar cane

  • [Client & SP] Fixed bugs in the Ukrainian translation

未知时间

2014-03 For Minecraft version 1.7.2

  • BETA release for MC 1.7.2. Expect a lot of bugs. Backup your worlds. Post bugs on the Millénaire forum.

  • Use the latest Forge download, not the recommended one!

  • Ukrainian version by Dimon

你已经到达了世界的尽头..
新建2013-10-20

2013-10-20 For Minecraft version 1.6.4

  • [Server & SP] Beautiful new Japanese lone building by Rasseru: inn with healing hot springs and integrated market

  • [Server & SP] New model for one of the Japanse fishing pond

  • [Server & SP] Fixed a server bug that could crash connected clients

  • [Client & SP] Norwegian translation by Tokiko

2013-09-26

2013-09-26 For Minecraft version 1.6.4

  • [Client & SP] Traditional Chinese version improved by hz5523

  • [Server & SP] Bug Fixes

  • 1.6.4 compatibility



你已经到达了世界的尽头..
新建2013-08-12

2013-08-12 For Minecraft version 1.6.2

  • [Client & SP] Mayan version of Mayan dialogues by theycallmePoncho

  • [Server & Solo] Fixes for the efficiency of tools, weapons and armours

  • [Client & SP] Japanese translation by Juri

  • [Client & SP] Korean translation by Lime, dohyun22 and the players from JustminecraftsServer

2013-08-01

2013-08-01 For Minecraft version 1.6.2

  • [Server & SP] Fixed a bug where the hopper could take items from locked chests

  • [Client & SP] Fixed some issues in Indian female skins (by Teethdude)

  • [All] Minor bugs fixes

2013-07-17

2013-07-17 For Minecraft version 1.6.2

  • [Client & SP] Female Norman villagers now use the "female" model already used in other cultures (Skins adapted by JT)

  • [Client & SP] Fixed a bug where the villagers looked at the player's feet instead of his eyes

  • [All] Minor bug fixes

2013-07-14

2013-07-14 For Minecraft version 1.6.2

  • [All] Compatibility with Minecraft 1.6.2

  • [Server & SP] Fixed a bug where Minecraft would crash when villagers used bows

  • [All] Minor bug fixes

2013-07-14

2013-07-14 For Minecraft version 1.6.2

  • [All] Compatibility with Minecraft 1.6.2

  • [Server & SP] Fixed a bug where Minecraft would crash when villagers used bow

  • [All] Minor bug fixes

你已经到达了世界的尽头..
新建2013-07-08

2013-07-08 For Minecraft version 1.6.1

  • [All] EXPERIMENTAL compatibility with Minecraft 1.6.1. Backup your worlds before using this version!

你已经到达了世界的尽头..
新建2013-06-30

2013-06-30 For Minecraft version 1.5.1-1.5.2

  • [All] New Japanese quests by Rasseru

  • [Server & SP] Fix for a bug that could prevent the adivasi farmer from continuing the "Marsh Expert" quest (affected players will need to get the quest again from the Sadhu)

2013-06-29

2013-06-29 For Minecraft version 1.5.1-1.5.2

  • [All] New dialogues for the Mayans by Teethdude and xIflot

  • [Client & SP] Fixed a major bug where the player could take items in locked chests by using the keyboard shortcuts

  • [Server & SP] Fixed a major bug where the player could lose his reputation by traveling to another dimension

  • [& Server SP] Fixed a bug where gift houses had locked chests

2013-06-16

2013-06-16 For Minecraft version 1.5.1-1.5.2

  • [All] Small fixes to 5.1

2013-06-15

2013-06-15 For Minecraft version 1.5.1-1.5.2

2013-06-15

2013-06-15 For Minecraft version 1.5.1-1.5.2

  • [All] Dialogues for the Indians, with the assistance of The Sun

  • [Server & Solo] Fixed a bug duplicating the enchantment of the Byzantine mace

  • [Server & Solo] Fixed a bug in the upgrades of Japanese groves

  • [All] Fixed small bugs listed on the wiki

2013-05-28

2013-05-28 For Minecraft version 1.5.1-1.5.2

  • [All] New Chapter in the Creation Quest: The Fallen King. Go to see the shaman of a Mayan village to start those missions full of adventures and battles. English translation in part by Jenn.

  • [All] Mayan Sacrifices: Mayan shamans can now enchant weapons and armor by sacrificing drops from monsters. This power is unlocked by the The Fallen King quest

  • [All] Player-specific quest buildings (such as the anomalies of the Alchemist quest) now only appear in that player's V listing

  • [All] New food for the Japanese: the ikayakis (grilled squids). Prepared in a squid farm, this food gives the power to breathe underwater. Sake now gives a jump boost and udons are now ordinary food

  • [All] Various bug fixes

  • [Customer & Solo] Updated Russian version by Snake Sel

  • Not compatible with previous versions in multi-player (both server and clients must be updated)

2013-05-13

2013-05-13 For Minecraft version 1.5.1-1.5.2

  • [All] Villagers now move their arms when doing certain actions (placing a block, crafting an item ...)

  • [All] Villagers now correctly look at their targets

  • [Server & SP] Fixed a bug making lumbermen much less effective

  • [Server & SP] Fixed a bug preventing the production of calva

  • [Server & SP] Controlled villages now launch raids against their enemies

2013-05-10

2013-05-10 For Minecraft version 1.5.1-1.5.2

  • [All] Mayan dialogues by Teethdude and xIflot

  • [Server & Solo] Fixed a bug where tapestries and sculptures "jumped" upward

  • [All] Fixed bugs in the placement of tapestries and sculptures

  • [All] Fixed a bug in the new diplomatic panel preventing the setting of relations to open conflict

  • [Server & Solo] Anomalies are now generated closer to the alchemist's tower to avoid problems in MP

2013-05-07

2013-05-07 For Minecraft version 1.5.1-1.5.2

  • [All] Diplomatic interface for controlled villages (via the military panel) to specify the relations of the village with other villages and to organise raids

  • [All] Increased duration of food effects

  • [Server & SP] Controlled villages now produce dirt wall and path blocks for the player

  • [Client & SP] Added a key information page in the village book

  • [Client & SP] Village resources are now listed in alphabetical order

  • [Client & SP] Village relations are now listed in alphabetical order

  • [All] Fixed a bug that could crash the Puja interface

  • [Server & SP] Fixed a bug where the Indians cooked already cooked bricks

  • [Server & SP] Re-fixed the bugs when changing dimensions

2013-05-03

2013-05-03 For Minecraft version 1.5.1-1.5.2

  • [All] Officially compatible with MC 1.5.2

  • [Server & Solo] Fixed a bug making it much more difficult than designed to generate quest lone buildings

  • [Server & Solo] Improved village paths

  • [Client & Solo] Fixed a bug that made Millénaire crash when switching dimensions for users of the latest Forge releases

  • [All] Fixed a bug making it impossible to hold pujas

  • [Client & Solo] New icon for udons by Rasseru

2013-05-01

2013-05-01 For Minecraft version 1.5.1

  • [All] Added recipes to create path slabs from path blocks

  • [Server & SP] Price Adjustment: lower prices for Millénaire blocks, less profit for inter-cultural trade

  • [Server & SP] Fixed a bug where Japanese Bouekigyou Mura villages did not produce thatch, even if the player sold them wheat

  • [Server & SP] Reduced necessary depth for Sadhu quests

2013-04-27

2013-04-27 For Minecraft version 1.5.1

  • [All] Complete rework of the Millénaire foods: foods are now powerful but normal food, except for one per culture that gives a specific temporary bonus: tripe, curry murgh, wah, udon and souvlaki.

  • [All] Complete overhaul of Millénaire drinks and sweets: they now give health and regeneration, plus a specific temporary bonus for one of each culture: calva, rasgullas, cacauhaa, sake, Malvasia wine

  • [All] Millénaire blocks can now be harvested up quickly using appropriate Minecraft tools

  • [All] Norman tools are now slower but more durable.

  • [Server & Solo] Fixed a bug where merchants would try to pick up and store weapons in a loop

  • [Server & Client] It is now possible to change goods and their prices in stores and merchants server-side only

  • [Server & Solo] Reduced the minimum distance to spawn of lone buildings (for example, the alchemist's tower must now be at least one kilometer from spawn instead of at least two)

  • [Server & Solo] Indian and Mayan villages now produce correctly rasgullas, curries, masas and wah

  • [Client & SP] English translation of the trade help by felinoel

  • Not compatible with previous versions in multi-player (server and clients must be updated)

2013-04-21

2013-04-21 For Minecraft version 1.5.1

  • [All] The Mayas now grow cocoa and use it to produce a chocolate drink, cacauhaa. Building by felinoel.

  • [All] The Japanese now produce sake from rice.

  • [All] New type of Japanese village: Bouekigyou Mura. Built around a brewery, this trading village produces sake. Building by Rasseru.

  • [All] New models for several Japanese buildings by Rasseru

  • [Server & Solo] Fixed a bug that could prevent a village from staying loaded

  • [Server & Solo] Fixed a bug that allowed selling equipped armour withut losing it

  • [All] Fixed a bug that could prevent the proper display of Byzantine sentences in Linux

  • Not compatible with previous versions in multi-player (server and clients must be updated)

2013-04-21

2013-04-21 For Minecraft version 1.5.1

  • [Server & SP] Likely fix for bug where closing and reopening a world could mess up a building construction

2013-04-19

2013-04-19 For Minecraft version 1.5.1

  • [Client & SP] Detailed information on all goods that can be bought or sold in each store available via a "?" button on the trade screen (Currently in French only - volunteer for English translation welcomed)

  • [Server & SP] Villagers can now use or eat many different kinds of food, weapons and tools from other cultures or Minecraft.

  • [Server & SP] The player can sell all the items in question in the central buildings. They only appear among the sellable items if they are present in the player's inventory.

  • [Server & SP] The Mayas now produce leather armor

  • [Server & SP] Improved world saves to minimise the risk of data corruption

  • Not compatible with previous versions in multi-player (server and clients must both be updated)

2013-04-17

2013-04-17 For Minecraft version 1.5.1

  • [Server] Fixed new bug in the server leading to regular crashes as players logged off or went to other dimensions

2013-04-17

2013-04-17 For Minecraft version 1.5.1

  • [Server] Fixed new bug in the server leading to regular crashes as players logged off or went to other dimensions

2013-04-15

2013-04-15 For Minecraft version 1.5.1

  • [Server & SP] Fixed a bug where destroying paths gave two blocks

  • [Server & SP] Bandits no longer teleports

  • [Server & SP] Fixed a bug where the player would temporarily lost his reputation after travelling to an other dimension

  • [Server, Client & SP] Cider apples can now be eaten

2013-04-15

2013-04-15 For Minecraft version 1.5.1

  • [Server & SP] Fixed a bug where destroying paths gave two blocks

  • [Server & SP] Bandits no longer teleports

  • [Server & SP] Fixed a bug where the player would temporarily lost his reputation after travelling to an other dimension

  • [Server, Client & SP] Cider apples can now be eaten

2013-04-13

2013-04-13 For Minecraft version 1.5.1

  • [Server & SP] Possible fix for a bug that could prevent the completion of some construction

  • [Server & SP] Fixed a bug where Millénaire would sometime generate buildings in MystCraft dimensions

  • [Client & SP] Russian version updated by VBB

2013-04-13

2013-04-13 For Minecraft version 1.5.1

  • [Server & SP] Possible fix for a bug that could prevent the completion of some construction

  • [Server & SP] Fixed a bug where Millénaire would sometime generate buildings in MystCraft dimensions

  • [Client & SP] Russian version updated by VBB

2013-04-12

2013-04-12 For Minecraft version 1.5.1

  • [Client & SP] Only one dialogue at a time now shows in the chat

  • [Client & SP] Millénaire no longer crashes for users of Forge versions below 7.7.1.631 (but villagers' armors will not be visible). Updating to the latest Forge version is still recommended.

  • [Client & SP] Italian version updated by DucaDelSud

  • [All] Generation by Millénaire of the requirement tables for the wiki

2013-04-12

2013-04-12 For Minecraft version 1.5.1

  • [Client & SP] Only one dialogue at a time now shows in the chat

  • [Client & SP] Millénaire no longer crashes for users of Forge versions below 7.7.1.631 (but villagers' armors will not be visible). Updating to the latest Forge version is still recommended.

  • [Client & SP] Italian version updated by DucaDelSud

  • [All] Generation by Millénaire of the requirement tables for the wiki

2013-04-09

2013-04-09 For Minecraft version 1.5.1

  • [Server & SP] Improved paths connections to buildings

  • [Server & SP] Fixed a bug that would make village paths rise gradually

2013-04-09

2013-04-09 For Minecraft version 1.5.1

  • [Server & SP] Improved paths connections to buildings

  • [Server & SP] Fixed a bug that would make village paths rise gradually

2013-04-07

2013-04-07 For Minecraft version 1.5.1

  • [Client & SP] Fix for the armour crashing bug when using Forge versions above 631

  • [Client & SP] Using Forge versions older than 631 will now crash Millénaire!


2013-04-06

2013-04-06 For Minecraft version 1.5.1

  • [Server & SP] Japanese chicken farmer by Rasseru

  • [Server & SP] Fixed a bug where other blocks than the alchemist's explosive could cause gigantic explosions

  • [Server & SP] The paths are now built up to the player's houses and decorative buildings (wells, fountains)

  • [Server & SP] Dialogs can now vary depending on the weather


2013-04-03

2013-04-03 For Minecraft version 1.5.1

  • [SP] Small bonus for people who contributed to Millénaire: a small house available from the village chiefs. Check millenaire.org for details.

  • [Server, SP & Client] Possible fix for the invisible villager problem BY UPDATING FORGE ("latest" release, not "recommended" for now)


2013-04-02

2013-04-02 For Minecraft version 1.5.1

  • [Server, Client & SP] GUI for Millénaire settings, accessible via the information panel (M key)

  • [Client & SP] Some fixes to the x16 textures, particularly crops.


2013-03-30

2013-03-30 For Minecraft version 1.5.1

  • [Server, Client & SP] Dialogues between villagers : villagers who are not working can now discuss with each others. Their dialogues vary depending on the villagers and the progresses of the villages. Available for Norman and Byzantine cultures, others will follow. Byzantine dialogues by Ticlon.

  • [Server, Client & SP] Sentences of nearby villagers can now be displayed in the chat for improved readability. This feature is enabled by default only in SP.

  • [Server & Solo] Option to turn off the construction of village paths.

  • [Server, Client & SP] Millénaire is now compiled using the "version-independent" mode of Forge and should work with all 1.5.x versions of Minecraft

  • Suggestions of dialogues are welcome for all cultures.


2013-03-26

2013-03-26 For Minecraft version 1.5.1

  • [Server & SP] Small improvements to paths

  • [Server & Client] Possible improvement to the disappearing villagers bug


2013-03-25

2013-03-25 For Minecraft version 1.5.1

  • [Server, Client & SP] Village paths now include half blocks

  • [Server & SP] Fixed a bug that could prevent a village from updating its path

  • [Server & Client] Client-server incompatibility with previous versions (updating the world works, but the clients and the server must both be upgraded to 4.5.1)


2013-03-24

2013-03-24 For Minecraft version 1.5.1

  • [Server, Client & SP] Village paths: buildings are now connected to the central building by paths. These paths start as dirt paths and are upgraded by the villagers (final stage different based on culture)

  • [Server, Client & SP] These paths are all done using a new block. The different variations of this block are all free for the villagers and can be purchased in the villages (like dirt walls)

  • [Server, SP & Client] Fixed a bug where the alchemy shop was not visible among the Norman building projects even after finishing the Alchemist quests

  • [Server & SP] Improved multi-thread performance

  • [Server & Client] Client-server incompatibility with previous versions (updating the world works, but the clients and the server must both be upgraded to 4.5)


2013-03-21

2013-03-21 For Minecraft version 1.5.1

  • [All] Minecraft 1.5.1 compatibility

  • [Client & SP] Russian version updated by Snake Sel

你已经到达了世界的尽头..
新建2013-03-16

2013-03-16 For Minecraft version 1.5

  • [Server] Fix for the startup crash in version 4.4.0

  • [Client & SP] Fixes for some small issues in item textures

2013-03-14

2013-03-14 For Minecraft version 1.5

  • EXPERIMENTAL compatibility with MC 1.5. Backup your worlds and let me know of bugs. Don't expect it to work flawlessly.

  • Known bugs: the amulet textures do not work, neither do the HD versions of items and blocks

2013-03-16

2013-03-16 For Minecraft version 1.5

  • [Server, Client & SP] Compatibility with Minecraft 1.5

  • [Server, Client & SP] Coin purse: This small leather pouch can contain as many coins as necessary. It can be purchased in any village. Right-click while holding it to store or remove coins manually.

  • [Server & Solo] Millénaire crops improvements: harvested quantity, bonemeal use, bug fixes

  • [Server & Solo] Improved targeting of entities by the villagers (animals or monsters)

你已经到达了世界的尽头..
新建2013-03-13

2013-03-13 For Minecraft version 1.4.6-1.4.7

  • [Server] Hotfix for server crash when in the presence of Millénaire artwork (tapestries, sculptures, ect.). Updating the clients is not required.

2013-03-11

2013-03-11 For Minecraft version 1.4.6-1.4.7

  • [Server, SP & Client] 19 Millénaire achievements to complete

  • [Server & SP] Fixed a bug preventing Millénaire crops planted by the player from growing normally

  • [Server & SP] Other small fixes

2013-03-09

2013-03-09 For Minecraft version 1.4.6-1.4.7

  • [Server & SP] Improved handling of chunks: Millénaire now requests Minecraft to keep loaded the chunks of villages within a radius of 200 metres (default value). This helps to keep the villages around the player active

  • [SP] Map of loaded chunks available via the info page (M key). Not available in multiplayer.

  • [Server & SP] Fixed a bug where a village could be listed as active even though not all of its chunks were loaded

  • [Server & SP] Aggressive or particularly interesting lone buildings are no longer generated in the vicinity of the spawn point (less than 1000 or 2000 metres depending on the building)

  • [Server & Client] Ability to import buildings in multiplayer (admin only)

  • [Server & SP] Buildings can now include stairs and slabs of all four woods

  • [Server, Client & SP] Fixed a bug that could prevent interaction with merchants

  • [Server, Client & SP] Fixed a bug where tapestries and other wall decorations could "shift" upwards

  • [Server & SP] Fixed a bug where the player would harvest maize from vines

  • [Server & SP] Many fixes and rebalancing of prices by ldog


2013-03-06

2013-03-06 For Minecraft version 1.4.6-1.4.7

  • [All] Clothes for Byzantine villagers: they now wear dull clothes initially, but will switch to fancier ones after the craftsman produce them from wool and silk. Textures by Ticlon.

  • [All] New Byzantine food: lamb, souvlaki, feta. Textures and concepts by Ticlon.

  • [All] Millénaire food now fills the hunger bar on top of health.

  • [All] The farmers now breed their livestock by feeding them like the player. The Normans grow carrots for their pigs.

  • [All] Rework of many goals and crafting setup

  • [All] Many fixes and improvements to buildings

  • [All] The trade screen now works with more than two lines of items

  • [Server & SP] Fix for a major bug that could change the type of inhabitants or the activities happening in a building when saving and reloading a world

  • [Server & SP] Fix for a major bug in controlled villages where two variations of a building would get mixed up

  • Incompatible with 4.2 in multi-player (client-server, not upgrading worlds)

  • The existing worlds should work under 4.3, but with little problems here and there

  • Thanks to ldog has contributed greatly to this version

2013-02-26

2013-02-26 For Minecraft version 1.4.6-1.4.7

  • [Client & SP] Translation to simplified Chinese by wzp881014

  • [Server & Solo] Fixed a major bug making raids impossible

  • [Server, SP & Client] New enhancements and fixes to the Byzantines by ldog

  • [Server, SP & Client] Other small fixes

  • [Server & SP] Better orientation of furnaces

2013-02-23

2013-02-23 For Minecraft version 1.4.6-1.4.7

  • [Server, Client & SP] Many improvements and fixes to the Byzantines by ldog

  • [Server & SP] Fixed a bug where villagers could perform an action (sleep, plant a tree ...) where a battle had just ended

  • [Server & SP] Millénaire axes are now effective on stairs, doors and other blocks made of wood

2013-02-19

2013-02-19 For Minecraft version 1.4.6-1.4.7

  • [Server, SP & Client] The villagers now sleep at night, in a bed if available, if not on the ground

  • [Server & SP] Fixed a major bug where newly-created villagers had white textures

  • [Server & SP] Fixed a bug where some Japanese villages could build a large farm despite it being a central building

  • [Server & SP] Small corrections to various buildings

  • [Server & SP] Increased the radius around the spawn point inside which Millénaire does not generate buildings


2013-02-11

2013-02-11 For Minecraft version 1.4.6-1.4.7

  • [Server & SP] Workaround for a bug stopping some villages from completing a building

  • [Server & SP] Configurable biomes for use in the Sadhu quest (for users of mods removing standards biomes)

2013-02-09

2013-02-09 For Minecraft version 1.4.6-1.4.7

  • [Server & SP] Improved pathing performance (by AtomicStryker)

  • [Server & SP] Moved the chests of the Byzantine fort to prevent them from being destroyed in upgrades (by Ticlon)

  • [Solo & Client] Bug fixes in the handling of villagers' gazes

2013-02-07

2013-02-07 For Minecraft version 1.4.6-1.4.7

  • [Server & SP] Fixed a bug preventing the villagers from returning home at night

  • [Server & SP] Fixed a bug where the builder would go fetch materials for a construction even if he already had them

  • [Server & SP] Workaround for a bug sometimes changing the culture of a villager

2013-02-06

2013-02-06 For Minecraft version 1.4.6-1.4.7

  • [Server & SP] Significant improvements to pathing; villagers teleport less often

  • [Client & SP] Millénaire blocks and items are now grouped in their own tab in creative mode

  • [Server & SP] The villagers no longer destroy leaves as they pass

2013-02-03

2013-02-03 For Minecraft version 1.4.6-1.4.7

  • [Client & SP] Improved graphics for the byzantines (especially the villagers) by Ticlon

  • [All] Minor bug fixes

2013-02-17

2013-02-02 For Minecraft version 1.4.6-1.4.7

  • [All] Shipment of many 4.1.2 fixes left out from the last release due to an error when packaging the build (including the fix for the builder)

  • [Serveur & SP] Fixes for at least two causes of the "TickNextTick list out of synch"

2013-02-01

2013-02-01 For Minecraft version 1.4.6-1.4.7

  • [Server & SP] Fixed a major bug in pathing that could immobilize a villager (particularly the builder)

  • [Client & SP] Improvements in the village chief interface

  • [Server & SP] Fixed bugs in some buildings that would sometime prevent their use (particularly the Byzantine vineyard)

  • [Server & SP] Fixed bug that sometimes prevented the production of byzantine icons

  • [Server & SP] The Byzantine quarry now provides clay from the first level and is equipped with furnaces from the second

  • [Server & SP] Fixed a bug where villagers tried to walk across fences

  • [Server & SP] Fixed a bug where the Byzantine's miner wife did not deliver sandstone and clay to the main building

  • [Server & SP] The miner is now more effective (he wastes less time cooking materials)

  • [Server & SP] Fixed a bug where water placed by the villagers did not flow

  • [Server & SP] The villagers now only need white wool for their constructions (not other colours)

  • [Server & SP] Fixed various small problems with some buildings, particularly Byzantine

  • [Client & SP] Added some missing texts (names of some villagers and shops)

2013-01-28

2013-01-28 For Minecraft version 1.4.6-1.4.7

  • Fix for a bug preventing the byzantine workshop from working, and hence villages from producing tiles (note: the fix doesn't apply to already-built workshops)

  • [Server, Client & SP] The IDs of the three Byzantine blocks can now be configured

  • [Server] Re-added missing config file

  • [Server & SP] Other minor fixes



2013-01-26

2013-01-26 For Minecraft version 1.4.6-1.4.7

  • [Server, Client & SP] Byzantine armour: made ??by the blacksmith, those armours are of diamond quality, but more enchantable

  • [Server, Client & SP] Byzantine mace: made ??by the blacksmith, this fearsome weapon is enchanted with Knockback II, but wears out quickly

  • [Server, Client & SP] Small, medium and large Byzantine icons are now separate items

  • [Server] Fixed a bug that could crash the server when a raid ended without any connected player (thanks to Maeyanie)

  • [Server & SP] Possible fix for a bug where villagers would sometime stop moving far from their job

  • [Server & SP] Teenagers now prioritise some houses when they settle in, such as the carpenter's house in Norman villages or the workshop in Byzantine ones

2013-01-20

2013-01-20 For Minecraft version 1.4.6-1.4.7

  • [Server & SP] Minor fixes for Byzantine buildings and villagers

  • [Client & SP] Fixed a bug on the display of small Byzantine icons

  • [Server, Client & SP] Compatibility with ID Resolver

  • [Server & SP] Fixed a bug where attacked villagers could put a block in the wrong place (saplings, wet brick...)

  • [Client & SP] Updated Czech translation by XeroRBattleR

2013-01-18

2013-01-18 For Minecraft version 1.4.6-1.4.7

  • [SP & Client] Byzantine help chapter

  • [SP & Client] Complete translation of the help to English by Beelim Solutions Ltd and S Logeswari

  • [SP & Client] Fixed a bug that caused the buttons to disappear from the wand of negation's window

  • [SP & Client] Likely fixed a bug where sometimes Millénaire textures wouldn't be displayed

  • [SP & Solo] Fixed a bug preventing the villagers from opening and closing doors properly

2013-01-12

2013-01-12 For Minecraft version 1.4.6-1.4.7

  • [SP, Server & Client] BETA: New culture: the Byzantine!s These successors of the Roman Empire are distinguished by their sophisticated civic architecture. They live in three different village types and various isolated buildings.

  • They build with byzantine tiles among other materials, produced from clay

  • They grow grapes to produce wine

  • They have mastered the secrets of silk production, and use it to produce religious icons

  • [SP, Server & Client] Compatible with Minecraft 1.4.6 & 1.4.7

2013-01-07

2013-01-07 For Minecraft version 1.4.6

  • [Server & SP] New pathing engine by AtomicStryker (developed for his own mod Minions and nicely shared with me): more efficient, more responsive and allows villagers to use tunnels and ladders

  • [SP] In SP only, you can switch back to the old engine by pressing shift-P

  • [SP & Client] Integrated Millénaire help accessible via the information panel (M key). Not fully translated to English yet.

  • [SP & Client] Dutch translation updated by Arne

  • [Server & SP] Norman villages of gros bourg and industrieux types now start with a carpenter

2012-12-24

2012-12-24 For Minecraft version 1.4.6

  • [Server] Major bug fix in village generation

2012-12-23

2012-12-23 For Minecraft version 1.4.6

  • [Server, SP & Client] Compatibility with Minecraft 1.4.6

  • [Server & SP] New Japanese buildings for the player by Rasseru

  • [Server & SP] Fixed a major bug that could prevent the villagers from resurecting

  • [Server & SP] Fixed a major bug that could prevent raids from ending

  • [Server & SP] Fixed a bug that could prevent the hamlets of a village from being generated

  • [Server & SP] Various minor fixes

你已经到达了世界的尽头..
新建2012-12-13

2012-12-13 For Minecraft version 1.4.5

  • [Server & SP] Zombies, skeletons and spiders now attack villagers (in hard mode, zombies break the doors if needed)

  • [Server & SP] The "anti-creeper" and "anti-enderman" area is now limited to the immediate surroundings of buildings. Creepers and endermen no longer die, they are despawned immediately. Around the tree of the Sadhu and the grounds of the Mayan shaman, all mobs are despawned

  • [Server & SP] Added doors to all inhabited Mayan buildings

  • [SP, Server & Client] Various fixes


2012-12-10

2012-12-10 For Minecraft version 1.4.5

  • [Server & SP] Japanese well (with irrigation bonus), new model for the house of the Japanese crafter by Rasseru

  • [SP, Server & Client] Various fixes


2012-11-26

2012-11-26 For Minecraft version 1.4.5

  • [Server & SP] Sounds for the miners and some artisans

  • [SP & Client] Fixed a bug where chests in secondary buildings in controlled villages remained locked for the player

  • [Server & SP] Fixed a bug in the panels of the large Japanese farm (thanks to mexifelio!)

  • [SP & Client] Partial Estonian translation by tomyk12

  • [SP] Theoretical ID Resolver compatibility


2012-11-20

2012-11-20 For Minecraft version 1.4.5

  • [SP, Server & Client] Compatibility with Minecraft 1.4.5

  • [SP & Server] Villagers now make sounds when they place or destroy blocks, like players do


你已经到达了世界的尽头..
新建2012-11-15

2012-11-15 For Minecraft version 1.4.4

  • [SP, Server & Client] Compatibility with Minecraft 1.4.4

  • [SP, Server & Client] Fixed a bug where sometimes the weapons and armors of the villagers would not appear

  • [SP & Client] Attackers are now displayed in black on the village map

你已经到达了世界的尽头..
新建2012-11-10

2012-11-10 For Minecraft version 1.4.2

  • [SP & Server] Japanese public bath by Rasseru. This building heals players who stand in its pools.

  • [SP & Client] More visible villager names and speech

  • [SP & Client] Various fixes


2012-11-07

2012-11-07 For Minecraft version 1.4.2

  • [SP & Server] Japanese bandit fort by Rasseru

  • [SP & Server] Wells and reservoirs now increase villages' crop growth

  • [SP & Client] Added information about the buildings on the village map and in the building panel

  • [SP & Server] Leaves are now free for the villagers

  • [SP & Client] Fixed a bug preventing placing tapestries and sculptures


2012-11-04

2012-11-04 For Minecraft version 1.4.2

  • [SP & Client] Arabic version by Rafea Alshomrany

  • [SP & Server] Japanese Buildings by Rasseru: second model for the career, new imperial office

  • [SP & Server] New Indian Building: "baoili" (Stepwell)

  • [SP & Server] Ability to use sandstone stairs in buildings

  • [SP & Server] All available iron in Norman, Indian and especially Japanese villages can now be used by blacksmiths (there is no more required minimum reserve)

  • [SP & Client] Fixed a bug preventing the "project" panel in controlled villages from working

  • [SP] Fixed a bug in the import of buildings



2012-10-27

2012-10-27 For Minecraft version 1.4.2

  • [Server&Client] Experimental Minecraft 1.4 compatibility

  • [Client] The "Minecraft villages disabled" setting does not work for now


你已经到达了世界的尽头..
新建2012-10-24

2012-10-24 For Minecraft version 1.3.2

  • [Server&Client] Fully up-to-date Italian version by Andrea

  • [Server&Client] Minor bug fixes

2012-10-05

2012-10-05 For Minecraft version 1.3.2

  • [Server&Client] Parchments for the Japanese (Original English version: Lemonater47, French translation: Sylvie Chambonnet)

  • [Server&Client] Possible fix for a major bug ("java.util.ConcurrentModificationException")

  • [Server&Client] Fixed minor bugs

  • [Server&Client] Built with Forge 4.1.4

2012-09-24

2012-09-24 For Minecraft version 1.3.2

  • [Server&Client] Possible fix for a major bug ("java.util.ConcurrentModificationException")

  • [Server] Fixed a bug where the panels could become empty

  • [Server & Client] Fixed several bugs that could cause crashes

  • [Client] Updated German translation by Tobi

  • [Client] Updated Dutch translation by Ltnt_worf2

  • [Client] Fixes to English version by Lemonater47


2012-09-03

2012-09-03 For Minecraft version 1.3.2

  • [Server&Client] Various minor bug fixes

2012-09-02

2012-09-02 For Minecraft version 1.3.2

  • [SP & Client] Russian translation updated by Владимир

  • [Server] Fixed a major bug preventing a player from reconnecting if he disconnected in the Nether or the End


2012-09-01

2012-09-01 For Minecraft version 1.3.2

  • [Server] Fixed a bug with the version matching that could cause clients to get rejected

  • [Client] Fixed a bug that could crash the client on connection

  • [Server] Fixed a bug that could crash the client on connection

  • [SP & Server] Fixed a bug that could crash the game during the end of a raid


2012-08-28

2012-08-28 For Minecraft version 1.3.2

  • [Client] Fixed a minor bug that could crash the client during quests

  • [SP&Client] The Norman and Japanese armour is visible again

  • [Server] Fixed a bug where learning to cultivate a plant or becoming a culture leader was not taken into account

  • [SP & Client] New Japanese lone building by Rasseru


2012-08-25

2012-08-25 For Minecraft version 1.3.2

  • Experimental compatibility with Minecraft 1.3.2. WARNING: bugs are likely. Make backups.

  • Requires Forge 4.0.0.229 or higher

  • Women in the Japanese guards now involved in the defense of the village

  • Updated Italian translation


你已经到达了世界的尽头..
新建2012-07-31

2012-07-31 For Minecraft version 1.2.5

  • [Server and Client] Experimental support for managing custom content installed on the server side but not on the client (culture, village types, villagers and building types - but not new skins or new quests)

  • [Server and Client] Fixed a bug that crashed the client if the player was trying to trade with a villager offering a quest

  • [Server] Fixed a bug where some panels became empty when the player moved away from a village before returning there


2012-07-22

2012-07-22 For Minecraft version 1.2.5

  • [SP & Server] Lone buildings now regenerate their starting goods every few nights.

  • [SP & Server] Somewhat more demanding selection of village locations (slightly reduces frequency of villages, but they will have more usable space)

  • [SP & Client] Improved handling of pages in several screens, such as the village chief's

  • [Server] Fixed a major bug preventing users that disconnected in the Nether or the End from reconnecting

  • Fixed a bug in the 1.2 Windows installer causing it to fail

  • Client-server compatibility with 3.0.0r1


2012-07-18

2012-07-18 For Minecraft version 1.2.5

  • Support for Multiplayer (vanilla servers only, not Bukkit) using the Forge APIs

  • Changes to the block and item ids for more compatibility. To keep playing an old world, switch back to the old values in config.txt

  • Millénaire now requires Forge. ModLoader is no longer needed

  • Traditional Chinese translation by Marco

  • Various bug fixes and small enhancements


2012-07-15

2012-07-15 For Minecraft version 1.2.5

Note: Caution, this version is in a beta state and should only be used by people who want to experiment and test.
Note: There was a packaging error in the initial release of this version. You might have to redownload it.

  • Fixed several other sources of crash

  • Other bug fixes

2012-07-14

2012-07-14 For Minecraft version 1.2.5

Note: Caution, this version is in a beta state and should only be used by people who want to experiment and test.

  • Fixed several extra MP crashes

  • Big reduction in network use

  • Note: some new text is missing in the English version. I will of course translate it for the release.

2012-07-11

2012-07-11 For Minecraft version 1.2.5

Note: Caution, this version is not stable and should only be used by people who want to experiment and test.

  • Fixed several MP crashes

  • Villagers' dialogs show up again

2012-07-10

2012-07-10 For Minecraft version 1.2.5(本版本为最早服务器版本,之前版本无服务器版)

Note: Caution, this version is not stable and should only be used by people who want to experiment and test.

  • Experimental MP support for non-Bukkit servers

  • Switch to Forge API, so Forge is now required

  • Some tweaks and fixes

2012-06-21

2012-06-21 For Minecraft version 1.2.5

  • Support for translations in local variants (en_UK, fr_CA...), like Minecraft itself

  • Building export: writing "snow" on the last line of the panel will preserve snow in the exported building

  • Fixed a bug with the saving of villages that could cause intense lag spikes

  • Fixed a bug with the new crafting goals that could cause errors in Norman villages


2012-06-17

2012-06-17 For Minecraft version 1.2.5

  • [For modders] New "mods" directory system. Allow modders to override any Millénaire core file and to package all their files in one directory

  • [For modders] Improvements to the generic crafting goal

  • Up-to-date Dutch translation by Keesdechinees

  • Some new japanese skins by Rasseru

  • New Japanese building purchasable by the player: archery stand

  • Tweaks to some villagers' activites

  • Note: The initial version was wrongly packaged, causing missing items and bugged trading.


2012-06-11

2012-06-11 For Minecraft version 1.2.5

  • [For modders] Custom crafting goals can now be added, taking any input to produce any output

  • [For modders] The list of items recognised by Millénaire is now in a text file. Custom items can be added in new text files in millenaire-custom/items

  • [For modders] Custom blocks can be declared in millenaire-custom/blocks for use in building plans

  • Bug fixes


2012-06-03

2012-06-03 For Minecraft version 1.2.5

  • New Japanese Player House by Rasseru

  • Fixed bug with the 8th upgrade of the fort in controlled Norman villages

  • Other minor fixes


2012-05-29

2012-05-29 For Minecraft version 1.2.5

  • Added dirt walls, used by villagers instead of regular dirt blocks for basic buildings. "Free" resources for the villagers, and can be bought in unlimited quantities by the player.

  • New Japanese armor sets: A "keiko" armor set for the guards (equivalent to chain mail) and a "ō-yoroi" armor set for the leaders (equivalent to the iron armor set), both made from iron and leather and with high enchantability. Graphics by Rasseru.


2012-05-21

2012-05-21 For Minecraft version 1.2.5

  • Fixed bug with Yumi bow graphics missing in the 64x texture pack

  • Fixed bug in Norman World Quest

  • Fixed missing files in Spanish translation

  • Other minor fixes


2012-05-17

2012-05-17 For Minecraft version 1.2.5

  • Added new "Yumi Bow", purchasable from Japanese villages. Fires faster and longer ranged arrows than a regular bow

  • Fixed bug introduced in 2.7 that prevented purchased player buildings from being built

  • Fixed bug that caused the Japanese military forge to be absent from villages

  • Other minor fixes


2012-05-14

2012-05-14 For Minecraft version 1.2.5

  • New Japanese kitchen design by Rasseru

  • Reworked the priority system for fetching goods used by the household (for example, stone for the stone carver)

  • Increased the priority of the Japanese Crafter, to help Japanese villages get paper walls early

  • Fixed bug where turmeric and maize crops could die due to the tilled field reverting to dirt even though they do not require water

  • Fixed bug where some of the Alchemist chapter missions would be skipped in some cases

  • Fixed bug where stairs would cost 6 of the raw resource (they now cost 2, rounded upward from 1.5 in vanilla)

  • Fixed bugs with some Mayan buildings


2012-05-07

2012-05-07 For Minecraft version 1.2.5

  • Changes to the Creation Quest:

  • Reworked the Alchemist's chapter: some new missions, a new reward

  • To play the revised Creation Quest in a world where you have started or completed it, delete "tags.txt" in the millenaire folder of your saved game

  • New Alchemist apprentice villager for Norman villages

  • Unlocked during the Alchemist chapter

  • Grows Nether warts and makes awkward potions for trade with the player

  • Rather expensive, but means that brewing is now possible without wart farms in the Nether

  • Added explanations to the Pujas interface

  • Reworked the trade interface so that enchanted items and potions display properly

  • Fixed a bug introduced in 2.6 that prevented the Alchemist's tower from spawning (thanks to Trancid)

  • Fixed a bug that would cause error spamming when generating villages near high mountains

  • Fixed two bugs that could cause crashes in rare circumstances


2012-05-03

2012-05-03 For Minecraft version 1.2.5

  • Japanese Market by Rasseru with two merchant types

  • Bug fixes


2012-04-30

2012-04-30 For Minecraft version 1.2.5

  • Changes to the Creation Quest:

  • The Alchemist's chapter no longer requires completing the Sadhu one (i.e. they can be done in any order)

  • Reworked the Sadhu's chapter: some new missions, a new reward

  • To play the revised Creation Quest in a world where you have started or completed it, delete "tags.txt" in the millenaire folder of your saved game

  • Indian Pandits can now enchant tools in the village's temple

  • Feature unlocked during the Sadhu chapter

  • Does not cost experience, but items given as offerings to the gods

  • Unlike the enchantment table, enchantments can be chosen, and already enchanted tools strengthened

  • Fixed bug where villagers would no longer go to the church/temple/pagoda to pray

  • Fixed bug where villagers would no longer go to the tavern to drink. They will now do so in the afternoon or evening.

  • Fixed bug where the creation quest message would get displayed in other dimensions


2012-04-24

2012-04-24 For Minecraft version 1.2.5

  • New alternate design for the large farm at the centre of the Japanese farm village by Rasseru

  • Fixed a bug that would cause errors when canceling a building in construction in a controlled village

  • Fixed bugs that would make one of the Japanese watchtower and one of the Japanese crafter house inaccessible

  • Likely fix for the "ConcurrentModificationException" crashes


2012-04-21

2012-04-21 For Minecraft version 1.2.5

  • New Japanese Archive and Japanese peasant houses (three models) by Rasseru

  • New lone Japanese miner by Rasseru, selling cobblestone and (when upgraded) sandstone and clay

  • Thatch, timber frame, paper wall and Millénaire crop blocks are now flammable

  • Fixed many missing building names in French and English

  • Fixed a bug with the translation gap report that caused many lacks to be unreported


2012-04-17

2012-04-17 For Minecraft version 1.2.5

  • Fixed major crash in 2.5.6 when generating new buildings

  • Other minor fixes


2012-04-16

2012-04-16 For Minecraft version 1.2.5

  • Fixed packaging error that resulted in the following improvements from 2.5.4 and 2.5.5 not being shipped:

  • Map now shows when a building is not reachable

  • Improved the way pathing deals with very long and complicated paths, reducing lag spikes

  • Improved the way the pathing deals with unreachable points, especially during construction

  • Pressing left control-P now rebuilds the village map and pathing for all active villages

  • Fixed bug where villagers in player-controlled villages would report the village as devastated when attempting to trade (trading shouldn't be possible at all)

  • Fixed bug where the underground parts of new buildings could be filled up (for instance, the lone miner's mine)


  • Note: This version has a major bug in it, rendering it unusable.


2012-04-14

2012-04-14 For Minecraft version 1.2.5

  • New Buddha Statue lone building by Rassaru

  • New variation or replacements of the Japanese fishery, wheat farm and rice paddy by Rassaru

  • Improved the way pathing deals with very long and complicated paths, reducing lag spikes

  • Improved the way the pathing deals with unreachable points, especially during construction

  • Pressing left control-P now rebuilds the village map and pathing for all active villages

  • Fixed bug with Norman fort that would cause pathing to fail while building the moat

  • Fixed "brick stair roof" in the Norman hôtel particulier


2012-04-11

2012-04-11 For Minecraft version 1.2.5

  • New design for the Japanese forge by Rasseru

  • Map now shows when a building is not reachable

  • Fixed bugs with Japanese B Pagoda and Japanese lumberman house that would cause villagers to teleport to the roof

  • Fixed bug where villagers in player-controlled villages would report the village as devastated when attempting to trade (trading shouldn't be possible at all)

  • Fixed bug where the underground parts of new buildings could be filled up (for instance, the lone miner's mine)


2012-04-08

2012-04-08 For Minecraft version 1.2.5

  • Reworked the handling of pathing in stone and sandstone buildings to solve bugs that caused:

  • Pathing to fail, causing lag spikes and villagers teleporting

  • Villagers climbing on the roofs

  • The entire area in a village being marked unreachable

  • Removed sand from the Japanese quarry (as Japanese villages do not need glass)

  • Reworked the Norman castle so that the construction of the moat no longer breaks pathing

  • Fixed a bug where villagers would not travel on slabs set over an empty block (caused problems in the Japanese Gunjiteki Mura village in particular)


2012-04-07

2012-04-07 For Minecraft version 1.2.5

  • Villages will now check that a building location can be reached before building there. Unreachable areas are now marked on the village map.

  • Villagers can now use player-built bridges over water or lava

  • Beautiful new player's palace for Japanese controlled villages by Rasseru

  • Fixed bug where the Panthéon would throw an error when loaded

  • Fixed bug where buildings purchased by the player form the Japanese would not get built in priority


2012-04-04

2012-04-04 For Minecraft version 1.2.5

  • Built for 1.2.5

  • Translations for the Hall of Fame signs

  • Fixed bug where goods requiring a high reputation could not be purchased from other buildings than town halls (example: Norman weapons from the armoury)

  • Fix for Indian inn not getting built properly

  • Fix for incorrect direction labels in other languages than English (requires update by translators)


你已经到达了世界的尽头..
新建2012-04-01

2012-04-01 For Minecraft version 1.2.4

  • HD textures (64x) for the Millénaire blocks by Ticlon, in Soartex style. Millénaire will automatically use them if Minecraft is using a 64x or larger texture pack.

  • New "Felon's Castle" by Ticlon. Led by its rebellious baron and with a strong garrison of well-armed Norman warriors, this new lone building will launch raids on nearby villages.

  • Up-to-date Polish version by Shameless_Sandwich

  • Fixed bug where some building upgrades (such as the Norman fort) would cause crashes

  • Fixed bugs when Norman tapestries and Indian and Mayan statues could not be removed by clicking on them and would create paintings when their support was removed

  • Fixed bug when Norman tapestries and Indian and Mayan statues could appear black

  • Fixed bug where farm animals, especially cows in Norman villages, could suffocate and die on spawn.

  • Fixed exploit where farm animals would respawn indefinitely if killed at night

  • Fixed bug where some dirt blocks would fail to be replaced by grass during village generation

  • Fixed bug where the archives' signs would mistakenly report villagers as missing


2012-03-28

2012-03-28 For Minecraft version 1.2.4

  • The pathing engine is now fully threaded, minimizing lag spikes and making better use of multi-core CPUs

  • Reworked building save, now threaded and much more optimised, minimizing lag spikes

  • Improvements to the Millénaire memory usage

  • Millénaire villages now respect the new plank system, making the right ones from each wood. Mayan villages now use jungle wood blocks.

  • Builders now get a speed bonus from having quality shovels

  • Fixed bug where the construction percentage shown in the Town Hall would be wrong

  • Fixed bug where the block carried by a builder could be wrong

  • Fixed bug where lone buildings would end nameless after a relaunch of the world


2012-03-25

2012-03-25 For Minecraft version 1.2.4

  • Experimental release for Minecraft 1.2.4

  • Big improvements to the building space search: villages will now build closer to the edge of the map, fixed some bugs

  • The Village map now clearly shows areas too far for a construction to be centred there

  • Improvements to the Panthéon (more lights to avoid spawns, stairs to the roof)


你已经到达了世界的尽头..
新建2012-03-22

2012-03-22 For Minecraft version 1.2.3

  • The Hall of Fame is now a full-scale (120*88 metres) copy of the Paris Panthéon instead of a half-sized one

  • Up-to-date Russian translation by FoKLest and Baldur_ru

  • Tweaks to the import/export system; the negation wand is now used to export, and it's possible to import and export repeatedly using the same panels

  • Tweaks to the location-finding system to make it a little easier to find room for bigger buildings

  • Improvements to the speed of village generation

  • Buildings can now rise above the old 128 level limit

  • Fixed major bug where raids by bandits could fail to end properly, leaving villages to "defend" eternally

  • Fixed a bug where the new Japanese fort would be built as an ordinary house

  • Fixed a bug where lone buildings would have "village names" (visible in raiding messages)


2012-03-20

2012-03-20 For Minecraft version 1.2.3

  • New alternative designs for the Japanese Pagoda and Lookout towers by Rasseru

  • Replacement design for the Japanese Fort by Rasseru (Note: if you currently have a Japanese military village with a fort that is not fully upgraded, wait until it is before you upgrade Millénaire)

  • Added support for inverted stairs and slabs

  • Modified many Norman buildings to use inverted stairs under the roofs and for arches (feedback welcome on other places they could be used)

  • Fixed a major bug where controlled villages could cause FPS crashes

  • Likely fix for the compatibility issues with 4096 block ids mods


2012-03-17

2012-03-17 For Minecraft version 1.2.3

  • Added an option to stop the vanilla villages from generating (thanks to Torojima for finding out how to implement it)

  • Trading with a village with unlocked chests is now forbidden (to stop a big reputation/deniers exploit)

  • Fixed a bug where attackers would get respawned during an attack, making it almost impossible to defend a village

  • Fixed a bug where attackers would appear twice in the attacked village's military screen

  • Fixed a bug where Mayan villages would not produce gold ornament blocks


2012-03-14

2012-03-14 For Minecraft version 1.2.3

  • New obsidian tools and mace for the Mayans: crafted by the new Obsidian Crafter, those tools and weapons have the effectiveness of iron weapon, but last as long as diamond ones and have a slightly higher enchantability than gold. They can only be made with obsidian sold to the village by the player

  • Fixed a bug where merchants would wrongly calculate that a village did not need a good and hence pick it up anyway

  • Fixed a bug where merchants would sometime endlessly store and take up goods from the Town Hall

  • Fixed a bug where custom Millénaire items would be name-less in the "resources used" text file

  • Fixed a bug that could cause rare crash when generating new villages


2012-03-11

2012-03-11 For Minecraft version 1.2.3

  • Villages from different cultures now start with bad relations instead of neutral, and villages with bad relations are more likely to see them worsen randomly (and vice-versa for villages with good relations). This makes it more likely villages will gradually end up either at war or trading with each others.

  • Multiplied by two the health of villagers and divided by two their attack strength to lengthen combats

  • Raiding villagers are now willing to take more risk, by attacking villages whose defensive strength is up to twice their raiding strength

  • Fixed a major bug introduced in 2.4.1 that caused the Millénaire texture to sometime not display properly (thanks to tasogarereiken for identifying the issue)


2012-03-10

2012-03-10 For Minecraft version 1.2.3

  • Fixed some issues with Town Hall panels and standardised their layout

  • Fixed a major bug in the new raiding system that could cause crashes when around bandit camps

  • Other minor fixes


2012-03-09

2012-03-09 For Minecraft version 1.2.3

  • Forge Sprite Extender is available again, meaning that Millénaire no longer requires the full Forge

  • Wars between villages: villages with relations in "open conflict" will raid each others, stealing resources if they kill all the defenders

  • Players are warned of an incoming raid two days in advance. They can help either side win.

  • Only selected villagers will go on raids (soldiers and lumbermen mainly)

  • Raiders appear on the edge of the village two hours after the raid has started. Defenders regroup in front of the TH before the raid, non-fighters (women, children, priests) hide instead the TH

  • A new panel in the Town Hall displays military-related information, such as how strong a village is and whether it is planning any raid

  • Bandit lone buildings can also raid villages

  • If the village being targeted is active, the success of the raid is determined by the villagers fighting. If it is inactive, it is determined by chance (accounting for the respective strength) after a day has passed.

  • The rate at which raids happen can be changed in the config file, including turning them off completely

  • Up-to-date Portugese translation by Caelann

  • New forge for the Japanese army smith (distinct from the regular forge) and new design for the Japanese soldier house, both by Rasseru

  • Increased the height blocks are cleared from when a new building is constructed, to avoid the top of huge jungle trees remaining

  • All fighting NPCs now get either an axe (lumberman) or a sword when available

  • The resource panel will now specify the type of wood needed by a building

  • The village map sign now shows the number of buildings in a village

  • Fixed a bug where the house of killed villagers would be shown as empty until they respawned

  • Fixed some bugs in the tools needed by NPCs

  • Fixed bugs with the Japanese fisherman

  • Fixed bug where villagers would require pressure plates and fence gates for some buildings instead of making them from planks automatically


2012-03-07

2012-03-07 For Minecraft version 1.2.3

  • Added support for Jungle wood

  • Fixed bug with double doors in 2.3.5

  • Test support for Minecraft pathing instead of custom Millénaire one; enable by pressing control-shift-P if you want to try it

  • Minor other fixes for Minecraft 1.2.3 compatibility

  • Requires Forge for 1.2.3, in test as of writing this (download: http://lexmanos.no-ip.org:8080/job/Forge/lastBuild/ , then chose minecraftforge-client)


2012-03-06

2012-03-06 For Minecraft version 1.2.3

  • Experimental release for Minecraft 1.2.3

  • Requires Forge for 1.2.3, in test as of writing this (download: http://lexmanos.no-ip.org:8080/job/Forge/lastBuild/ , then chose "minecraftforge-client")

  • The Forge Sprite Extender is not included, it will be again when it's updated to Minecraft 1.2


你已经到达了世界的尽头..
新建2012-03-05

2012-03-05 For Minecraft version 1.1

  • Reworked the archives panels to show killed villagers and exclude visitors

  • Small improvements to Millénaire textures by Baldur_ru

  • Fixed a bug where local merchants were unable to get transferred to frozen villages with an occupied inn

  • Fixed a bug where villages would mis-calculate the goods they needed, causing problems with village-to-village trading

  • Fixed a bug where the first name of villagers would change if they were killed

  • Fixed a bug where many Millénaire items would get displayed as if they were tools instead of regular items

  • Fixed a bug where an error could occur if a village was generated when creating a new world


2012-02-29

2012-02-29 For Minecraft version 1.1

  • Japanese Inn with local merchant by Rasseru

  • New model for the japanese kitchen by Rasseru

  • Fixed bug where new constructions could remove the outside walls of existing buildings

  • Fixed bug where the "stop/allow" upgrade buttons in controlled villages wouldn't update properly


2012-02-26

2012-02-26 For Minecraft version 1.1

  • Distinct lock for locked chests, to differentiate them from regular ones

  • Fixed a long-standing bug where large locked chests would display as two individual chests

  • Fixed a bug where controlled villages would only show the first page of building projects

  • Fixed a bug where Millénaire would register key presses for the quest interface and the village list even when a window was open, causing compatibility problems


2012-02-24

2012-02-24 For Minecraft version 1.1

  • The Millénaire crops (rice, turmeric and maize) can now be planted by the player, provided that he has learned the skill from a village chief (requires "friend of the village" status)

  • Wheat is now tradeable in Japanese villages, allowing the player to sell some to the villagers for them to make thatch

  • Some of the key goods sold by villages now require a minimum reputation before they are sold

  • Redesign of Village Chief UI

  • The eating and drinking animations nows work correctly

  • Fixed a major bug where an error would sometime occur when removing a villager

  • Fixed a bug where villages would sometime have relations with lone buildings


2012-02-22

2012-02-22 For Minecraft version 1.1

  • Relations between villages: range from -100 to 100. Can be influenced by the player by speaking to the Village Chief (the higher the reputation, the higher the impact), and can also move randomly

  • Teenagers with no room in their own villages can move to villages of the same culture if relations are good enough and the target village has an inn

  • Local merchants will exchange goods between villages of different cultures if relations are good enough

  • Foreign merchants will visit the markets of other cultures if the market's village has good enough relations with one or more village of another cultures

  • Proper eating and drinking animation for Millénaire's food and drinks (thanks to Baldur_ru for pointing me to the code needed)


2012-02-19

2012-02-19 For Minecraft version 1.1

  • Market for Mayan villagers, with three traders: farmer, hunter and shaman

  • Minor fixes


2012-02-18

2012-02-18 For Minecraft version 1.1

  • Bazaar for Hindi villages, similar to the Norman markets. Three traders: Persian, adivasi, and village woman

  • Foreign merchants now store their goods in the market's chests instead of in their inventory, so they do not drop when they die

  • The chests of the market are not unlocked alongside the rest of the village

  • Fixed "java.lang.Boolean cannot be cast to fy" crash when using the Forge Sprite Extended with Optifine or MCPatcher

  • Fixed an error in starting sub-buildings that caused crash when generating Ghost1972's walled town (problems with it still remain)

  • Fixed a bug in which villages reported more resources than they had


2012-02-17
  • 2012-02-17 For Minecraft version 1.1(本版本为官网连续收录最早可下载客户端版本,之前版本可能不提供下载)

  • Wand of Negation: available from the chests once they have been unlocked, the Wand of Negation can be used to permanently kill a village or lone building (remaining villagers are killed, re-spawns are stopped, and the village is removed from the 'V' list)

  • Killed villagers will now respawn at night even if no men are left. To stop that, use the new wand.

  • Clearer warning at startup if the millenaire directory cannot be found


2012-02-16

2012-02-16 For Minecraft version 1.1

  • No child will be born in a village if there are more than five children already and the houses are full

  • The Norman carpenter will now stop making timber frames whenever there are more available than wood

  • Fixed a bug where villagers would despawn and drop their inventory

  • Fixed a bug where Millénaire code would run even in other dimensions

  • Fixed a bug where the panel with the population breakdown reported double each amount


2012-02-13

2012-02-13 For Minecraft version 1.1

  • Fixed a major bug where despawned villagers would count as dead and not be recreated

  • Respawned villagers now get their inventory back (killed ones do not, as the items are now dropped)


2012-02-12

2012-02-12 For Minecraft version 1.1

  • Villagers can now use bows and arrows. Mayan soldiers start with one, soldiers of other cultures get them from the smith. Villagers with both a bow and a mêlée weapon will switch from one to the other based on distance to the target.

  • Army smiths from all culture now produce bows, using wool for the string.

  • Villagers are now immune to all environmental damage (fire, falls, suffocation...). This closes a loophole where the player could raid their villages at no cost by killing them via indirect means and prevents the death of builders.

  • Cactus are no longer considered a forbidden block to build on.

  • The start message now lists the correct village list key if it has been changed from the default 'v'


2012-02-11

2012-02-11 For Minecraft version 1.1

  • Villagers killed by the player or by other causes will now respawn only in the middle of the night. If no adult male villager is left, no respawning will occur

  • Villagers now drop their inventory when killed

  • Support for the extraBiomes mod (by Ticlon)

  • Villages are no longer generated in other dimensions (such as the TwilightForest)

  • Fixed a major bug where villagers that should attempt to defend fellow villagers were not

  • Fixed a bug that prevented custom quests form loading properly


2012-02-08

2012-02-08 For Minecraft version 1.1

  • NPCs can now wear armour. They will collect new armour as it is produced in their settlements, like they already did for weapons. Armoured NPCs gets the same benefits from it as the player.

  • Three new Japanese lone buildings by Rasseru: bandit cave, tomb and shrine

  • Fixed bug where many NPCs would not go and pick up better tools and weapons even when available

2012-02-05

2012-02-05 For Minecraft version 1.1

  • Millenaire now uses Forge's Sprites API, meaning it no longer uses up normal block and item sprites. This makes it more compatible with other demanding mods and will allow more items and block texture to be added. You have the choice between installing Forge, BetterThanWolves, or an included "Sprites only" custom Forge version.

  • The Millenaire Installer is updated to 1.1 with support for installing the Forge Sprites API. A major bug preventing it from working for many Windows users is also fixed.

  • New Japanese tachi sword by Rasseru: made by the Japanese army smith. Similar to an iron sword, but with a 20% chance of scoring a critical hit for triple damage.

  • Japanese military villages now have an army smith

  • Alternative model for the Indian chief's house

  • Fixed a bug that could cause the Japanese smith in the outpost to appear white


2012-01-31

2012-01-31 For Minecraft version 1.1

  • New "Japanese Outpost", a small fortified settlement with rice fields, a forge and soldiers by Rasseru

  • New Indian lone buildings

  • Improved Japanese sentences by Rasseru and Eri-chan

  • Lone buildings will now spawn closer to each others by default as there are now many more (can be changed)

  • Fixed a bug where Japanese farmer couples would not have children

  • Fixed a bug where the Japanese smith would make Norman tools

  • For building makers: buildings can now have a "crafting position" separate from the selling or standing one


2012-01-28

2012-01-28 For Minecraft version 1.1

  • New lone buildings by Ticlon: lone inn (selling food) and lone watermill (selling bread and wheat)

  • Fixed bugs in the 2.1.4 lone buildings causing errors when getting close to them

  • Other minor fixes

2012-01-26

2012-01-26 For Minecraft version 1.1

  • Many new lone buildings by Ticlon

  • Lone buildings will now spawn in the new 1.1 biomes (forest and tundra hills)

  • Minor fixes

2012-01-21

2012-01-21 For Minecraft version 1.1

  • Villagers will no longer call the player "sir" but use his name instead (to avoid being gender-specific)

  • Updated German translation by Ticlon

  • Fixed bugs in the MC 1.1 creative inventory (missing mob spawning eggs, issue with potions)


2012-01-18

2012-01-18 For Minecraft version 1.1

  • Mill

2012-01-14

2012-01-14 For Minecraft version 1.1

  • Compatibility with Minecraft 1.1

  • Fixed a bug with some of the bandits' textures

你已经到达了世界的尽头..
新建2012-01-07

2012-01-07 For Minecraft version 1.0

  • "Language understanding" mechanism: initially, names of buildings, villager roles and sentences are not translated. As contacts between the player and a culture increase, more and more translations are shown (this feature can be turned off in the config file)

  • The "M" key listing now also shows a list of the cultures and the player's reputation and language knowledge for each

  • Fixed a major bug with the new Mayan lone pyramid interfering with the Jub'uy villages

  • Minor fixes


2011-12-26

2011-12-26 For Minecraft version 1.0

  • New lone buildings by Baldur: Normand Bandit Tower and Mayan Pyramid

  • Fixes to the Japanese buildings by Rasseru

  • Increase in the likelihood of the Panthéon spawning


2011-12-22

2011-12-22 For Minecraft version 1.0

  • It is now possible to find the Sadhu and the Alchemist even without an introduction mission (finding them is much more likely after it however)

  • It is now possible to by cider apples from lumbermen's huts to sell them to taverns, allowing faster transfers between hamlets and villages than waiting for the merchant to do it

  • Fixed a major bug in world generation which could cause Minecraft to crash when generating new chunks


2011-12-18

2011-12-18 For Minecraft version 1.0

  • When doing the adivasi mission, an adivasi farm will get generated when exploring a new marsh (existing adivasi farms still work as well)

  • Updated German translation by Ticlon

  • Fixed inversion of the Mayan building and object parchments

  • Minor fixes


2011-12-14

2011-12-14 For Minecraft version 1.0

  • Several fixes to the japanese crafter to enable him to properly craft paper, paper walls and timber frames

  • Japanese farmers' wives now produce five thatch per wheat instead of one like before

  • Improvements to Japanese building names by Rasseru

  • Minor fixes to the Mayans

  • Minor fixes to quest displays


2011-12-11

2011-12-11 For Minecraft version 1.0

  • Fixes to Japanese villagers by Rasseru

  • Other minor fixes


2011-12-10

2011-12-10 For Minecraft version 1.0

  • Improved historical accuracy of Japanese villages by Rasseru: new skins, changes to the names of villagers and villages

  • Complete rework of the exploration quests. They now work with completion % that increases whenever traveling to new areas of the biome at night. There is no requirement to complete them in one stretch or in one night, or even in a single forest/desert/mountain range.


2011-12-07

2011-12-07 For Minecraft version 1.0

  • More improvements to the exploration quests

  • Minor fixes


2011-12-06

2011-12-06 For Minecraft version 1.0

  • Controlled village for the Japanese

  • Improvements to the "exploration" quests: fixed "time shift" bug, added warnings when getting out of the biome, added warnings when not moving fast enough.

  • Removed warning when damaging locked chests, as it no longer breaks villages

  • Tweaks to Japanese paddy to make it easier to build


2011-12-04

2011-12-04 For Minecraft version 1.0

  • The original 2.0.1 release had files missing due to a packaging error. It's fixed, re-download if you had the old version.

  • Fixed bug where thatch would not get produced in Japanese villages

  • Added thatch and paper walls to the creative inventory

  • Fixes to Japanese prices

  • Fixes to Japanese texts


2011-12-01

2011-12-01 For Minecraft version 1.0

  • Japanese culture by Minepower!

  • Three village type, 22 types of villagers, 29 buildings, including the mighty pagoda and an elegant palace with Japanese ornamental garden

  • Two new blocks: thatched roofs and paper walls (translucent "panes" block type)

  • Custom Japanese food

  • Custom quests

  • Very rare Panthéon lone building (half-sized copy of the Paris one) displaying the names of people who contributed to Millénaire (idea by Peyko)


2011-11-29

2011-11-29 For Minecraft version 1.0

  • New feature: hired escort. It is now possible to hire lumbermen and soldiers as escorts from villages where you have a good reputation.

  • Cost is per day, if not paid they will go back to their village

  • They will follow you around, teleporting if they get too far

  • In passive stance, will only attack creatures attacking you

  • In aggressive stance, will attack any mob or hostile villager around

  • If they die, they respawn in their village, no longer hired

  • Villagers from controlled villages cost half the normal price

  • A new "village scroll" is created in controlled villages whenever the existing one is taken (to replace lost copies)

  • Fixed bug where stone brick stair blocks were replaced by stone brick blocks


2011-11-27

2011-11-27 For Minecraft version 1.0

  • Fixed for 1.0 compatibility:

  • Changes to the village generation to make villages less rare

  • Bug preventing the last alchemist quest from working properly

  • Villagers will no longer slaughter baby animals

  • Farms will now spawn baby animals instead of adults at night

  • Villagers can now open and close fence gates

  • Reworked the farms to add fence gates


2011-11-26

2011-11-26 For Minecraft version 1.0

  • Fixed for 1.0 compatibility:

  • Villagers' handling of doors

  • Creative Mode inventory

  • Lowered the experience given by quests and capped it at 16 exp


2011-11-25

2011-11-25 For Minecraft version 1.0

  • Experimental compatibility with Minecraft 1.0

  • WARNING: changes to block Ids. unfortunately some of the old block ids Millénaire used are now used by the core game. This means old worlds will not work in 1.0. I have switched to using range 180 to 190. If this clashes with major mods I'll change it.

  • Quests now give experience as a reward (1/8th the amount of reputation)


你已经到达了世界的尽头..
新建2011-11-22

2011-11-22 For Minecraft version Beta 1.8.1

  • New Creation Quest chapter: "The Alchemist". This chapter requires having finished the Sadhu one and being "Friend of the village" in a Norman village to start. The missions centre on the Alchemist's efforts to discover new riches, and involve lots of TNT, mysterious new dungeons, and an explosive mix of medieval alchemy and futurist science. French version by Nikoleis.


  • Villages will now trade with villages of the same culture in a radius of 2 km instead of just with villages immediately close-by

  • The Sadhu Quest can now be started with "Friend of the village" rank instead of "One of us"

  • Creation Quest lone buildings will now generate closer to villages than normal ones if needed (makes it more likely to find them)

  • Creepers and Endermen auto-killed by a village will no longer drop gunpowder or ender pearls

  • Fixed a major bug where most lone buildings would not generate if no village was nearby

  • Fixed a bug where village women would get stuck when their home's chests had resources needed by both their husbands and the village (example: stones for the carvers)

  • Fixed a bug in controlled villages that limited the locations in which buildings could be placed more than intended


2011-11-14

2011-11-14 For Minecraft version Beta 1.8.1

  • Controlled villages now start with a village parchment in the town hall's chests

  • Fixed bug with Mayan corn farm (specifically, upgrade 4 of C variant)

2011-11-12

2011-11-12 For Minecraft version Beta 1.8.1

  • New interface to spawn village instead of the "spawn block" system (use the wand on a gold block)

  • Integration with Tale of Kingdoms: Millenaire missions now give ToK experience

  • Fixed bug where it was not possible to get recognition as a leader from the village chief even with "natural leader" rank

2011-11-12

2011-11-12 For Minecraft version Beta 1.8.1

  • Villages controlled by the player

    • Specific village types that do not spawn naturally (you cannot control existing villages)

    • Require that you be recognised as a leader by the culture (two solutions: reach new "natural leader" rank in a village and request recognition by the village leader, or finish the Creation Quest chapter for the culture (Indian culture only for now))

    • You can chose the exact list of buildings to be built, and must indicate their location using the wand outside

    • For each building, you can toggle whether villagers should upgrade them or not as you want using the project panel

    • All chests in a village you own are unlocked, you can take or put resources as you wish

  • The list of villages that can be generated with the wand now shows as a parchment (it was getting too long for chat messages)

  • Fixed a bug causing crashes when viewing some panels

  • Tweaked the priority system so that villagers are more likely to deliver goods even if they have only a few

2011-11-09

2011-11-09 For Minecraft version Beta 1.8.1

  • Improvements to the "building space finder" system:

    • bug fixes for some cases where valid space would be ruled out

    • lowered the default space between buildings

    • a limited number of "forbidden" blocks are now allowed

  • Improvements to the Village Head GUI

  • Villagers now move "live" on the village map

2011-11-08

2011-11-08 For Minecraft version Beta 1.8.1

  • Modified the Creation Quest so that the Sadhu chapter can be done starting with any Indian village, not just one with a pandit

  • Fixed a bug where the name of villagers would be displayed in the fallback language instead of the main one

  • Minor fixes

2011-11-07

2011-11-07 For Minecraft version Beta 1.8.1

  • Villages no longer break when the chests of buildings are destroyed

  • Fixed bug preventing the triggering of the mountain exploration mission in the Creation Quest for many players

  • Fixed bug where it was not possible to access the trade or the leader screen if the villager was involved in a quest but not the active person in it (ex: the lady after giving the sword for her husband)

2011-11-04

2011-11-04 For Minecraft version Beta 1.8.1

  • Quest lone buildings (currently, just the Sadhu's Tree) now appear in the 'V' listing and their creation is indicated by a message

  • Quest lone buildings can now generate closer to other lone buildings than normal (to prevent other lone buildings from preventing them from appearing)

  • Fixed a bug where you could complete a one-step quest even without the required goods

2011-11-03

2011-11-03 For Minecraft version Beta 1.8.1

  • Added limits on the number of villagers who can perform a communal task at the same time (planting rice or maize, making bread...)

  • Minor fixes

2011-11-02

2011-11-02 For Minecraft version Beta 1.8.1

  • Fixed the inventory in Creative mode

  • French translations of the Creation Quests by Nikoleis

  • Minor fixes

2011-10-31

2011-10-31 For Minecraft version Beta 1.8.1

  • Modified the "Adivasi" mission in the Creation Quest (ex-World Quest) as it was not triggering for many people

  • Added a "Creation Quest status" message when loading a game and in the the quest listing

  • Items given in quests will now float on the ground if there is no space for them in the player's inventory

  • Made the exploration missions slightly harder by requiring the player to continuously move away from his starting point

  • Made the quest buttons less confusing

  • Added the Millénaire blocks to the Creative Mod inventory

2011-10-28

2011-10-28 For Minecraft version Beta 1.8.1

  • First chapter of the "World Quest" : "The Sadhu". To start this storyline, go and see a pandit in an Indian village where you have "one of us" as reputation. This first chapter has 12 quests.

  • Support for "storyline" quests that only happen once and follow each others

  • Lone buildings (and village types) can require quests to have been completed in order to generate naturally

  • Lone buildings (and village types) can have a maximum number of instances in the world

  • Redesigned the quest interface

  • Fixed bug with the export of chests and torches

2011-10-26

2011-10-26 For Minecraft version Beta 1.8.1

  • "Export" system to save buildings made in Minecraft as PNG for use as custom buildings (Guide on exporting buildings from the game)

  • "Import" system to instantly build building plans created manually or with the export system in-game

  • New Indian lone building

  • Fixed bug where the Indian villagers would no longer put wet bricks out for drying

  • Removed sand from the Mayan quarry as Mayan villagers have no use for glass

2011-10-22

2011-10-22 For Minecraft version Beta 1.8.1

  • More improvements to villagers' tasks to reduce lag

  • Bug fixes

2011-10-19

2011-10-19 For Minecraft version Beta 1.8.1

  • Added tests limiting the frequency of many tasks (especially good carrying) to limit lag

  • Ladies (and Hindi equivalents) and monks now sell goods

2011-10-17

2011-10-17 For Minecraft version Beta 1.8.1

  • New quests by Ghost1972 (French translation: Nikoleis)

  • Improved Norman quarry by Ghost1972

  • Other tweaks

  • Fixed bug where villagers would try to walk through glass panes

  • Fixed bug where villagers would sometime continue resting even though tasks were available

2011-10-14

2011-10-14 For Minecraft version Beta 1.8.1

  • The "resource" signs in the Town Hall now displays a full list of resources needed for the selected project when right-clicked (useful when there are more than the six visible on the signs)

  • If more than six resources are needed for a project, it will be indicated on the signs

2011-10-13

2011-10-13 For Minecraft version Beta 1.8.1

  • Quest list: pressing 'M' will now display a list of quests in progress, with the time left to complete them and directions to the objective

  • The keys used to display the village list and the quest list can now be configured to something else than V and L

  • Added a system to limit some quests to once per villager concerned

  • Fixed several bugs in the quest system

  • Up-to-date French translation of the quests by Nikoleis

2011-10-12

2011-10-12 For Minecraft version Beta 1.8.1

  • Quests: Millénaire now includes support for simple quests.
    Villagers with a quest to offer will display it below their name.
    Right-click on them to show a panel with the details.

  • Quests are specific to a villager's type

  • They can involve villages or lone buildings

  • Their availability depends on your reputation level

  • Rewards can include money, items and reputation

  • Currently, all quests involve giving or carrying goods between villagers. More diverse actions will be added later.

  • An exemple custom quest with explanations is provided in millenaire-custom for people wanting to make some

  • Masa and wah (the Mayan foods) now heal instantly like the other Millénaire food, to make them more useful

2011-10-08

2011-10-08 For Minecraft version Beta 1.8.1

  • Villages now become active again when the player is closer than the active radius minus 50
    (to avoid villages switching from active/inactive when the player is at the border)

  • The change above should fix the "villager multiplication bug" in most cases

  • Fixes to the Mayan chicken farm

2011-10-06

2011-10-06 For Minecraft version Beta 1.8.1

  • Culture-wide reputation: actions that benefits or harm a village (or lone building) now affects your reputation to a lesser extent with other villages or buildings of the same culture. This effect is capped (you cannot be more than favorite trader nor reach public enemy status from it).
    Fighting "hostile" NPCs in lone buildings does not affect your reputation.

  • Fixed bugs in starting sub-buildings that affected the imagination pack

  • Fixed bug where Mayan villages did not sell their parchments

  • Other minor fixes to trade with the Mayans

  • Fixed bug where sandstone was not delivery to the Town Halls in Indian village

  • The desert outpost now has a guard and a lot less diamonds

2011-10-03

2011-10-03 For Minecraft version Beta 1.8.1

  • Three new Mayan lone buildings

  • Many tweaks to Mayan designs, such as stone bricks for the Great Pyramid

  • Mayan queens now sell

  • Fixed bugs in some Mayan buildings that made them difficult for NPCs to complete

  • Fixed a bug where Minecraft would crash in some cases due to pathing issue, without anything logged in millenaire.log

2011-10-01

2011-10-01 For Minecraft version Beta 1.8.1

  • Mayan villages no longer spawn in forests as that made them far too common compared to Norman and Hindi ones

  • Fixed missing prices for some goods sold by the herbalist and the weapon merchant which caused crash

  • Missing prices for merchants' goods will now cause a warning in the log instead of crashing the game

  • Fixed bug where short-form directions (i.e. "NE", "SW") were displayed using the old reference system

2011-09-30

2011-09-30 For Minecraft version Beta 1.8.1

  • All the Norman buildings now use glass panes instead of glass blocks

  • Added a warning system in the log for severe pathing lag spikes, to help solve them

  • Slowed the speed at which trees regrows in groves

  • Fixed bug in the detection of wrong paths that could cause NPCs to get stuck and cause lag spikes

  • Fixed bug where villagers would sometime "teleport" deep underground when stuck

  • Fixed bug where saplings in groves would sometime "grow" into a single wood block

  • Fixed bug where the Gros Bourg would build a grove despite having no lumbermen

2011-09-29

2011-09-29 For Minecraft version Beta 1.8.1

  • Improved goal-management system to reduce lag when villagers have nothing to do

  • Increased the range of builders to compensate for changes in the pathing system

  • Possible fix for the lumberman leaving stumps behind

  • Added several blocks to the list available for building makers

  • Fixed bug where villagers would take too many goods from the Town Hall for some purposes

2011-09-27

2011-09-27 For Minecraft version Beta 1.8.1

  • Improved the threading of terrain update to lessen lag spikes

  • Stone tool crafter for Mayan villages

  • New Indian lone building in deserts

  • Fixed a bug where a building could be built close enough to a "forbidden" area (yellow on map) to remove a layer of it

  • Fixed a bug preventing the generation of Mayan villages

  • French Mayan parchments translation by Nikoleis

2011-09-26

2011-09-26 For Minecraft version Beta 1.8.1

  • New lone buildings, including Norman and Mayan outlaws' dens whose inhabitants will attack on sight

  • Rebuilding the pathing map now happens only at night

  • Improved the performance of the map

  • rebuilding code

  • Fixed bug where building names from the fallback language would take precedence over those of the primary language

2011-09-25

2011-09-25 For Minecraft version Beta 1.8.1

  • Villagers killed by the player no longer respawn (direct kill only, i.e. not with lava or water)

  • Chests in villages or lone buildings with no surviving male adult are now unlocked

  • Locked chests no longer release their content when destroyed

  • Villagers will no longer trade with a player whose reputation has reached "Public enemy" level

  • Killing adult male villagers now gives experience (varying with how strong the villager is)

  • Some lone buildings now start with objects in their chests- New Mayan lone buildings by MinerMiah

  • New Indian and Norman lone buildings

  • Fixed bug where indian women would not bring sandstone from the miner to the Town Hall

  • Fixed bug where some lone buildings would be built within regular villages

  • Fixed bug where trying to buy sugar cane from the oriental merchant would crash the game

2011-09-23

2011-09-23 For Minecraft version Beta 1.8.1

  • "Lone buildings": optional buildings that spawn in the wilderness, outside any villages.

    • They are intended to provide a little more variety in Minecraft's 1.8 large biomes

    • They provide limited trading possibilities

    • They do not appear in the 'V' listing

    • Currently, only a few implemented, all in the Norman culture, but more are planned

  • A building can now have one or more adult male, one or more adult female, or one of each.

  • Abbeys are now headed by an Abbot, while the Monk is still in charge of making books

  • Fixed a major bug where the construction of a sub-building would crash the game

  • Fixed a bug in the display of translations of villagers' occupations in panels

2011-09-21

2011-09-21 For Minecraft version Beta 1.8.1

  • Endermen are now killed when they get too close to a village, like creepers

  • Cattle farmers now collect raw beef and sell it. Tripes are now made from it as well.

  • Fixed bug preventing custom buying/selling goods in villages (such as colored wool purchase in the forts or timber frames in hamlets)

  • Fixed bug preventing the production of calva, boudin and tripes

  • Fixed bug where apples were no longer collected

  • Other fixes

2011-09-20

2011-09-20 For Minecraft version Beta 1.8.1

  • New culture: the Mayans by MinerMiah

    • Forty Mayan buildings in three types of villages

    • Nineteen types of villagers

    • New "gold ornament" block

    • New maize crop and two Mayan-only food items

  • Updated biome setup for 1.8. Valid biomes are now set at the village type level (instead of culture). Villages no longer appear in forests and tundra.

2011-09-19

2011-09-19 For Minecraft version Beta 1.8.1

Note : Using this version will break all Hindi villages.

  • Added support for stone bricks and bricks and stone bricks staircases and slabs

  • Reworked several Norman buildings to use stone bricks

  • Swapped the custom Millénaire chicken meat for the standard raw chicken

  • Fixed a 1.8 bug where Indian women were no longer animated

  • Fixed a 1.8 bug where the game would crash when villagers walked on locked chests or beds

  • Fixed a 1.8 bug where the game would crash when shift-clicking goods in your inventory while trading

  • Fixed a crashing bug when handling cloned villagers

  • Fixed a bug where the village wand was not available for purchase

  • Fixed bug in the abbey's layout where the cloister upgrade would be built twice

2011-09-18

2011-09-18 For Minecraft version Beta 1.8.1

  • Compatibility with Minecraft 1.8.1

你已经到达了世界的尽头..
新建2011-09-18

2011-09-18 For Minecraft version Beta 1.7.3

  • Fixed a bug where children would sometime keep playing instead of moving in to become adults.

2011-09-17

2011-09-17 For Minecraft version Beta 1.7.3

  • The name of villager types are now in a culture-specific file (to enable custom cultures to name them without needing to change strings.txt)

  • Fixed a bug where village women would sometime get stuck delivering goods to the Town Hall

2011-09-14

2011-09-14 For Minecraft version Beta 1.7.3

  • "Regular" saplings should almost never grow into large trees in groves

  • Fixed bug in Bourg Autonome where the fort would not buy the light grey, grey, brown and black wool needed for tapestries

  • Fixed some bugs in the item deliveries by villagers

2011-09-13

2011-09-13 For Minecraft version Beta 1.7.3

  • Fixed bug where underground caves with pure stone or sandstone ceilings could cause ground to be considered unbuildable

  • Rotated the village map to match the map items (i.e. Millénaire now considers "North" to be where the sun rises, like Mojang does)

  • Directions given by the 'v' command are also updated to match the change in "north"

  • Children are now displayed in yellow on the village map

  • The list of goods taken by villagers to the Town Hall is now modifiable

2011-09-12

2011-09-12 For Minecraft version Beta 1.7.3

  • List of goods villagers can handle now available for modders

  • Fixed bug where shops in Indian villages from before 1.4 would no longer buy or sale anything

  • Fixed bug where Indian peasants would not bring back bricks home

  • Likely fix for a bug when attempting to create a village at high altitude

2011-09-11

2011-09-11 For Minecraft version Beta 1.7.3

  • This release is experimental.

  • Due to the big reworks of many core areas, bugs are likely. I recommend backing up your old world before upgrading.

  • "Generic NPCs": NPCs are now defined in text files, similarly to village types. This big overhaul of Millénaire has the following impacts:


    • New "official" cultures will be much easier to add

    • Custom cultures by players can now include custom NPCs (though limited to actions already coded)

    • Somewhat better performance, as Minecraft now keeps track of one mob type instead of a dozen per culture

    • NPCs from old saves will disappear and be recreated the first time the world is loaded in 1.4

  • Tradable goods, shops and prices are now all defined in text files for easier modding

  • Villages and villagers' names are now loaded from text files, so they can be customised for new cultures

  • Reorganised millenaire-custom to allow for entire cultures to be defined there

  • Fixed bug where children would instantly swap in and out of playing

  • Many fixes and tweaks

2011-09-26

2011-09-06 For Minecraft version Beta 1.7.3

  • Underground structures are now built from the top down

  • Fixed bug where builders would be able to build while not moving

  • Fixed bug where some Indian buildings could be built-over by neighbouring villages

  • Fixed bug where Lumbermen would not plant saplings in snow

2011-09-04

2011-09-04 For Minecraft version Beta 1.7.3

  • Added "Guard Towers" to the Norman fort

  • Added a "Large House" to the Indian villages, where two families eventually live

  • Minor bug fixes

2011-08-31

2011-08-31 For Minecraft version Beta 1.7.3

  • Fixed "invisible shoulders" bug for Indian women

  • Switched the Norman women back to the standard model until the skin bug can be solved

  • Added "custom villages "directory to "millenaire-custom" to allow custom village types that are not removed when upgrading

  • Increased the size of the Qila's forge to stop NPCs dying in it

  • Fixed bug in the translation of the new Qila sub-buildings

2011-08-31

2011-08-31 For Minecraft version Beta 1.7.3

  • "Sub-buildings": it is now possible for large buildings to include separately upgradable buildings with their own inhabitants

  • The Qila is the first to benefit from this, with an army forge and a barrack now buildable in the outer courtyard

  • Italian translation by DucaDelSud

  • Fixed bug preventing the Indian forges from selling tools, weapons and armour

2011-08-28

2011-08-28 For Minecraft version Beta 1.7.3

  • Female model for all adult female villagers by Gurgadurgen

  • Special female model for the Indian women with support for different textures for both legs,enabling better sari designs by SMP

  • New "millenaire-custom" directory for custom configuration (such as the language) and custom buildings

  • Warning displayed when attempting to destroy a locked chest

  • Improved read-me file

2011-08-27

2011-08-27 For Minecraft version Beta 1.7.3

  • Fixed a major cause of lag spikes linked to the search for new construction areas (thanks to rik1301 for narrowing down when the bug occured)

2011-08-25

2011-08-25 For Minecraft version Beta 1.7.3

  • Many improvements to Norman building plans, mostly by Glavitar

  • Bug with quarries in sandy areas fixed, also by Glavitar

  • Minor fixes

2011-08-24

2011-08-24 For Minecraft version Beta 1.7.3

  • Extended the flat area around buildings to lessen villagers getting stuck

  • Tweaked timber frame prices so that it is again profitable to sell them to hamlets

  • Minor tweaks and fixes

2011-08-23

2011-08-23 For Minecraft version Beta 1.7.3

  • Fixed bug preventing the sale of Hindu statues to the player

  • It is now possible to sell Hindu statues to the Mahal villages

  • Solved various bugs in goods pricing allowing the player to get free money and reputation

  • It is no longer possible to buy a village scroll without sufficient money

2011-08-22

2011-08-22 For Minecraft version Beta 1.7.3

  • Well for Indian villages

  • Switched the block Mahal villages are generated with from note blocks to soul sand (suggestion by okmujnyhb)

  • Added extra chests to the Indian Qila

2011-08-18

2011-08-18 For Minecraft version Beta 1.7.3

  • New village type: Mahal (palace). Centred on a palace inhabited by a Raja and his wife

  • Mahal villages are located next to simplified agricultural and military villages (like the Gros Bourg's hamlets)

  • New NPCs: Indian local merchants, trading between Indian villages and residing in guest houses and inns

  • Danish translation by wuss15

2011-08-17

2011-08-17 For Minecraft version Beta 1.7.3

  • Fixed bug in 1.1.6b that caused the ground not to be filled up properly when needed for a construction

2011-08-17

2011-08-17 For Minecraft version Beta 1.7.3

  • Fixed bug that caused villagers to spend much more time filling the ground up below new buildings than necessary

2011-08-16

2011-08-16 For Minecraft version Beta 1.7.3

  • Fixed the "pitch digging" bug

  • Fixed bug where dirt in the initial buildings would be swapped with grass (for example, in windows ledge)

  • Fixed bug where tree stumps would be left in the air

  • Local merchants will now move to villages they have no goods to deliver too after three nights

2011-08-14

2011-08-14 For Minecraft version Beta 1.7.3

  • The area around buildings is no longer plain dirt or grass but instead keeps the original soil, simply flattening it

  • The ground around buildings built on slopes now "merges" with the slope instead of being purely flat, avoiding "cliffs"

2011-08-13

2011-08-13 For Minecraft version Beta 1.7.3

  • New translation: Slovenian by powerzan

  • Indian parchments (villagers, buildings and items) (thanks to Winterbrass and elowan for helping with the English version) purchasable from Indian villages

  • Small updates to the Norman parchments

  • Parchments now have a "version" tag that the "translation gap" report uses to warn translators if a parchment is outdated

2011-08-10

2011-08-10 For Minecraft version Beta 1.7.3

  • Updated local merchant system:

    • Local merchants now only collect goods that are needed by a village in range (prevents "hoarding" of goods nobody needs)

    • Villages no longer have defined import and export lists. Instead goods are carried as needed

    • Villages can now import and export the same good, depending on whether they have a lack or a surplus

    • Local merchants now only move to an other village if they have a good that village needs

    • The listings in the inns and guest houses's visitors panels are now in reverse chronological order

  • The Carpenter House is now a core building for all Norman villages

  • Increased the price of cooked bricks so that buying mud bricks, cooking them and selling them back earns money

2011-08-09

2011-08-09 For Minecraft version Beta 1.7.3

  • New translation: Brazilian Portuguese by Vagner Tricolor

  • Temple Archives for Indian villages (same behaviour as the Norman village archives)

  • Fixed bug preventing the markets from loading properly

  • Added translation of some forgotten items

2011-08-08

2011-08-08 For Minecraft version Beta 1.7.3

  • New NPC: stone carver. Makes Indian Statues (in bas-relief form, i.e. like tapestries) from stone and sandstone

  • Indian statues are used to decorate the village temple and can be bought by the player

  • Extended French translation by akboy7015

2011-08-07

2011-08-07 For Minecraft version Beta 1.7.3

  • New Indian NPCs: Smith that makes steel tools (ordinary ones) and Army Smith that makes steel armour and swords (ordinary ones as well)

  • Indian NPCs will go and take produced tools and weapons as appropriate for their type

  • Like the Norman villagers, most Indian villagers are more efficient at their tasks when using steel tools

  • Polish translation by harvald

  • Spanish translation by Ciex

  • Czech translation by schneckk

  • Swedish translation by Swedishdude

  • Dutch translation by NeilZar and crankyminer

  • Fixed issue in German translation causing crashes in the leader's screen

未知时间

2011-08 For Minecraft version Beta 1.7.3

  • German translation by Robberhood

  • Russian translation by Breein

  • New rice graphics by Xie

  • Extra village women texture by SMP

  • New report system for translators indicating gaps between a translation and a core language

  • Fixed bug in language system resulting in some buildings in English having names like "abbey_A0"

  • Various fixes

未知时间

2011-08 For Minecraft version Beta 1.7.3

  • Added a mansion for the player to buy in Indian villages

  • New variation for the quarry by ultradude25

  • Minor bug fixes

  • Minor tweaks to some buildings

未知时间

2011-08 For Minecraft version Beta 1.7.3

  • Fixed major bug where modified block ids were no longer used

  • The Qila now gets furnaces in upgrade 4

  • Expended French translation by Misteralex007

  • Trees now regrow less fast in groves

未知时间

2011-08 For Minecraft version Beta 1.7.3

  • Translation framework: it is now possible to translate Millénaire in other languages than English, with users able to select their language of choice in the config file

  • Partial French translation (help with it and even more volunteers for other languages are welcome)

  • Indian peasants will no longer slaughter chicken if there is a large surplus of meat in the Town Hall

  • Sandstone will now be properly traded by Indian villages

  • Fixed bug where most villagers would no longer say their custom sentences when loading a saved game

2011-08-01

2011-08-01 For Minecraft version Beta 1.7.3

  • The probability of a girl being born now rises if there are more men than women in a village, and vice-versa

  • The Indian Fort now faces east like the other town centres and gets a back entrance with upgrade 2

  • Fixed bug preventing some Indian sentences from being displayed

  • Fixed bug inverting the signs in the Indian Fort

2011-07-31

2011-07-31 For Minecraft version Beta 1.7.3

  • New village type: Indian Fort

  • The Indian Fort is centered around a mighty fortress, inspired by Mehrangarh Fort in Rajasthan

  • The village leader is a Rajput General, and Rajput Soldiers are present in the village

  • Big reduction in the price of bricks and brick mould

  • Indian villagers are better at dividing tasks among themselves instead of all going for the most urgent one

  • Fixed bug where saplings would no longer be planted in upgraded groves

  • Fixed bug where timber frames would sell for less than the buying cost in Norman hamlets

2011-07-30

2011-07-30 For Minecraft version Beta 1.7.3

  • Small house for the player in Indian villages

  • Redesigned sugar cane plantation to prevent freezing

  • Fixed bug where lumbermen would leave a stump, preventing replanting

  • Fixed bug where "left-oriented" ladders in building plans would not get built

2011-07-29

2011-07-29 For Minecraft version Beta 1.7.3

  • Sugar cane plantations and rasgullas: villagers will now harvest sugar cane and use it to make rasgullas, a delicious Indian sweet. Rasgullas heal one heart and stack up to eight

  • Villagers with access to rasgulla have more chance of conceiving a child, like cider for Norman villagers

  • New threaded calculation for pathing, smoothening-out lag spikes

  • Fixed bug where village list would not get saved properly, resulting in the village type not getting displayed when using "V"

  • Fixed bug when trying to generate a village in a biome with no valid culture

  • Fixed bug where villagers would stand on the roof of sandstone buildings such as the initial temple

  • Fixed bug where NPCs would alternate rapidly between resting and not doing anything

  • Fixed bug with the texture shoulders of the women (by SMP)

2011-07-28

2011-07-28 For Minecraft version Beta 1.7.3

  • Fixed major bug preventing Indian peasants from delivering collected mud bricks to the village chief's house

  • Fixed crash when using the "V" command in worlds with villages from earlier versions

  • Fixed bug where a Gros Bourg generated using a village wand would not have its Hamlets spawned if village generation was turned off

  • The "reputation" sentences are now culture-specific

  • Changes to the block ids in config.txt now also apply to blocklist.txt

  • Removed English villager type above villagers' heads, it was too cluttered (the translation remains in all the panels)

2011-07-27

2011-07-27 For Minecraft version Beta 1.7.3

  • Fixed bug causing problems with the gathering of dry bricks.

2011-07-27

2011-07-27 For Minecraft version Beta 1.7.3

  • Indian villages: in addition to the Norman villages, Millénaire now adds Hindi-speaking Indian villages loosely-based on the 11th-century Gange valley

  • Indian villages appear in various warm biomes, Norman in temperate or cold ones

  • Indian villages are centered on a village chief's house, and include general-purpose peasants, lumberman, priests, miners and other NPC types

  • Indian villagers build mostly out of mud bricks they produce in a kiln by letting wet bricks dry in the sun

  • A more advanced material is cooked bricks, produced by cooking mud bricks in a furnace

  • Players can buy brick moulds from the village chief's house and use them to make wet bricks, consuming one sand and one dirt block

  • Indian villagers cultivate rice and turmeric and get chicken meat from chickens

  • Those three ingredients are consumed by Indian children to make them grow faster and can be bought by the player to make vegetarian and chicken curries

  • All Indian skins by SMP

  • Groves: instead of planting and chopping wood anywhere, lumbermen (Norman and Indian) now only work in dedicated groves. This is less "realistic", but has two big advantages: it's much less CPU-intensive than the old system, and lumbermen will no longer chop down unprotected log houses

  • Fixed item IDs: the range used by Millénaire for item ids is now configurable in the settings

  • In Norman villages, the carpenter house now has a much higher priority and constructions requiring timber frames a much lower one (thanks to Joey)

  • Various fixes

  • Not compatible with previous villages

2011-07-18

2011-07-18 For Minecraft version Beta 1.7.3

  • Fixed bug where the carpenter would only use regular wood to make timber frames, not birch or pine.

  • Other minor fixes.

2011-07-17

2011-07-17 For Minecraft version Beta 1.7.3

  • New material: timber frame. Comes in two variants.

  • New NPC: carpenter. Makes timber frame from wood.

  • Buildings that had walls of planks in their last upgrade now get upgraded to timber frame instead.

  • Timber frame can be bought at the Town Hall for use in the player's constructions (it cannot be crafted)

  • Warning: Millénaire now requires a new building block ID, 124 by default.

2011-07-16

2011-07-16 For Minecraft version Beta 1.7.3

  • Compatibility with Minecraft 1.7.3

  • Fixed bug where half-steps would not be upgraded by villagers

你已经到达了世界的尽头..
新建2011-06-22

2011-06-22 For Minecraft version Beta 1.6.6

  • Teenagers are now labelled as such (above their heads and in population scrolls) instead of being labelled the same way as children

  • Fixed bug with the second seneschal skin

2011-06-20

2011-06-20 For Minecraft version Beta 1.6.6

  • Likely fix for the infamous "spinning lumberman" bug

  • Fixed the infamous "walking-away trader" bug

  • Fixes for the binary pathing

  • New skin for the Knight by DarcNite

  • The distance at which villagers' names and info are visible above their head is now configurable

2011-06-19

2011-06-19 For Minecraft version Beta 1.6.6

  • Added the "village scroll", a scroll that can be bought from the village head with a good enough reputation. This portable scroll displays the village map and the village's information panel wherever you are.

  • Added a PDF version of the wiki's Beginner's Guide

  • Second seneschal skin by DarcNite

2011-06-18

2011-06-18 For Minecraft version Beta 1.6.6

  • Fixed bug that changed all white wool in trade to light grey wool

  • Fixed bug where agricultural hamlets imported hoes twice

2011-06-18

2011-06-18 For Minecraft version Beta 1.6.6

  • New skin for the seneschal by DarcNite

  • All village types now import wool, as it is needed for beds

  • Fixed bug where the game would crash when looking at your reputation if it was below -16*64

  • Fixed bug where the game would crash if a chest was missing in an inn or guest house when a merchant tried moving

2011-06-17

2011-06-17 For Minecraft version Beta 1.6.6

  • Many tweaks and improvements to the village settings

  • The maximum number of villagers in a village is now configurable

  • Fixed the "out of memory" crash in the binary pathing

  • Fixed the lumberman bug in binary pathing

  • Binary pathing should now be usable though still a little glitchy. Feedback is welcomed.

  • Small fixes in building plans

  • Small bug fixes

  • Lots of boring code optimisation

2011-06-16

2011-06-16 For Minecraft version Beta 1.6.6

  • Support for beds. They will now be built as new upgrades in all inhabited buildings, including of course players' houses. They are however cosmetic as far as villagers are concerned - they will not use them. Villagers will only make beds from white wool.

  • Varied fixes and tweaks to buildings, new upgrades for the Guest House.

  • Fixed bug where cider and calva would never get made in villages without lumbermen (even if cider apples were sold by the player at the tavern), thanks to sent saved game

  • Fixed bug where a building project lacking resources of a kind could prevent villagers from picking resources of any kind from town halls, also thanks to a sent saved game.

2011-06-15

2011-06-15 For Minecraft version Beta 1.6.6

  • Workaround for crash in 0.8.1, while waiting for a proper fix

2011-06-14

2011-06-14 For Minecraft version Beta 1.6.6

  • Improved path caching system to spread CPU load better

  • Added trapdoors to all the basement ladders

  • The bourgeois house is now in cobblestone and doubleslabs, to differentiate it more from the small house

  • The bourgeois house now has a small basement, and the estate a princely one

  • Varied bug fixes

2011-06-13

2011-06-13 For Minecraft version Beta 1.6.6

  • Fixed major bug in 0.8 that caused problems in agricultural and artisanal villages from earlier versions.

2011-06-13

2011-06-13 For Minecraft version Beta 1.6.6

  • Reputation: you now start as a stranger in villages you meet. Trade with the villagers to improve your reputation until they consider you as one of them. Hitting the villagers will however drop it fast.

  • Village heads: every village now has a leader. In military and gros bourg, it is the knight, in ecclesiastic villagers or hamlets it's the monk, in agricultural ones the seneschal, and in artisanal ones the guild master. Right-click on a village head to see your standing in the village.

  • Manors and Guild Houses: those new buildings are based on and replace respectively the agricultural town halls and the artisanal town halls. They are inhabited by the respectively the seneschal and the guild master. The Town Halls are no longer used in Millénaire, though they stay in the files for backward compatibility.

  • Houses and land plots for the player: as your reputation rise, you can now purchase either houses or vacant land plots from the village, to be built by the villagers. Land plots come in three sizes, and there are three house type available: small houses, bourgeois houses and city estates

  • Fixes to the new binary pathing engine

  • Various fixes to buildings, especially the fort, by Ghost1972

  • Fixed bug where knights and guards would not hold Norman swords even if they were equipped with them

  • Fixed bug in the display of villagers' locations on the village map

2011-06-11

2011-06-11 For Minecraft version Beta 1.6.6

  • Experimental new pathing engine by LuckyLoOser that is faster than mine, scales better, and handles different levels. It currently mostly works fine but still has some issues, so it is not enabled by default. To turn it on, press left shift and P. Same thing to turn it off. Relaunching Minecraft (but not switching world) will set the pathing back to the old one. Please report how the new engine performed if you tried it, both performance-wise and when it comes to villagers' movements

  • All building plans now converted to PNG file formats by Ghost1972

  • Support for double-doors. All habitable buildings now have doors, as do many other buildings

  • Many small tweaks and fixes to the building plans (note: the size and layout of the bakery and of farms have changed slightly. this might cause upgrades to apply weirdly on existing farms and bakeries)

2011-06-10

2011-06-10 For Minecraft version Beta 1.6.6

  • Buildings can now have doors. Most habitation areas start with them

  • Villagers can open doors and close them once through (both doors placed by them and by the player)

  • Switched the Watchtower plans to PNG, using BUcKeT777's conversion

  • Fixed the "multiplication of wood" builder bug

  • Various other bug fixes

2011-06-09

2011-06-09 For Minecraft version Beta 1.6.6

  • Likely fix for "duplicated" villagers

  • Other minor fixes

2011-06-07

2011-06-07 For Minecraft version Beta 1.6.6

  • Lowered the minimum amount of wood needed in the Town Hall for the miner's wife to bring him wood

  • The miner now requests and burns any wood type, not just oak

  • Fixed bug where knights and guards would try to target mobs just below the surface

  • Fixed bug that could cause crash when a building was right next to the "edge" of the village

  • Fixed bug that would cause crash when one of the inn's panel was missing

2011-06-05

2011-06-05 For Minecraft version Beta 1.6.6

  • Fixed bug in 0.7.5 preventing the lumbermen from planting

2011-06-05

2011-06-05 For Minecraft version Beta 1.6.6

  • Proper handling of wood types: lumbermen will now bring back wood of the type they chopped down, all three types can be bought or sold at the Town Hall, and all three will be used for plank-related blocks in construction

  • The three wood types can now be used in custom buildings (same rules as for player-built structures apply to avoid having them chopped down by lumbermen)

  • The current task of a villager will now show above his head even if he is speaking

  • The length of time a sentence stays visible now varies between 10 and 30 seconds, depending on its length, instead of always 30s before

  • Line numbers should again show in error logs, making it easier for me to pinpoint the "merchant bug" and others

2011-06-04

2011-06-04 For Minecraft version Beta 1.6.6

  • new foreign merchant: food merchant. Sells bread, cooked pork chops, grilled fish, cider and boudin.

  • added a setting to add block ids to the list of blocks villagers will avoid

  • added a "freewool" block for custom buildings (white wool that comes "free", as in 0.6 and earlier versions)

  • made both fountains core buildings for all villages, to increase the likelihood of space being found for them (as they have to be close to the village's centre)

2011-06-03

2011-06-03 For Minecraft version Beta 1.6.6

  • New amulet: "Amulette de Sköll et Rati : Amulet of Sköll and Rati. Drawing its power from Sköll and Rati, the great wolves that chase the Sun and the Moon, this amulet enables its wearer to turn the day into night and the night into day. But be warned: its power is not infinite."

  • Merchants (local and foreign) no longer counted in the village's population, and listed separately in the population panel

  • Lumbermen will no longer gather wood if the Town Hall has more than 64 stacks

  • Villagers will no longer have children if the village already has ten or more

  • Fourfold increase in the price of diamond armour from the weapon merchant

  • The weapon merchant now sells bows and arrows

  • Fixed bug with accents in villagers' sentences not getting displayed

2011-06-02

2011-06-02 For Minecraft version Beta 1.6.6

  • "Activity Radius" setting defaulting to 300 metres. Villages further away from the player than this will be "frozen" to save CPU

  • (Optional) display of the name, type and current occupation of villagers above their heads

  • Villagers' sentences are now displayed over their head as well instead of in the chat box

  • To satisfy both people requesting more French flavour text and those who wouldn't understand it, villagers' sentences are now in both languages

2011-06-02

2011-06-02 For Minecraft version Beta 1.6.6

  • The new "generate village" setting no longer applies to wand-generated villages

  • Fixed bug prevent ctrl-shift-G from toggling the generate village setting

  • "generate village" now defaults to "true"

2011-06-01

2011-06-01 For Minecraft version Beta 1.6.6

  • Added a setting in config.txt toggling whether new villages will be generated or not

  • The setting above can be changed on a world-per-world basis by pressing (left control)+(left shift)+G

  • Fixed bug where villages would not buy white wool even if needed to build a bakery

  • Fixed bug where resources needed for an upgrade project would not be taken into account by merchants taking resources

  • Raised the stock of key building resources that merchants will not take

  • Varied smaller fixes

2011-06-01

2011-06-01 For Minecraft version Beta 1.6.6

  • Markets: new building that can host one or more foreign merchants.

  • Foreign merchants appear at random at night in the market

  • A market can host up to three merchants at the same time after upgrades

  • Merchants can sell goods to the player (same interface as for trade with the villagers)

  • Merchants leave once their stock is over or they have spent three nights in the village

  • Six types of merchants with different goods currently available: weapon merchants (sell iron and diamond weapons and armour), plant merchants (sell various plants, saplings and seeds), textile merchants (sell wool of all colours), art merchants (sell paintings and dyes), oriental merchants (sell sanstone, lapis lazulis, gold, diamonds and cactus) and viking merchants (sell amulets)

  • Proper handling of metadata/damage values in the NPCs' and villages' inventories. This means that:

  • Lumbermen now plant saplings of the type they collect

  • Sheep farmers collect and sell wool of all natural colours, not just white

  • Tapestries now require two white wool and one each of light gray, gray, brown and black wool

  • All wool colours are now supported in buildings

  • New amulet: "Amulette d'Yggrasil : Amulet of Yggrasil. Engraved with Yggrasil, the World Tree of Norse mythology whose roots reach the bottom of the world and whose branches touch the tip of the sky, this amulet will ensure you always know how high or deep you are."

  • Priests no longer make amulets. They must be bought from Viking merchants instead.

  • Increased the size of the trade screen

  • Likely fix for the "villager clone" bug

  • Many minor fixes

  • Compatible with Minecraft 1.6.6

你已经到达了世界的尽头..
新建2011-05-29

2011-05-29 For Minecraft version Beta 1.6.5

  • Compatible with Minecraft 1.6.5

  • Minor fixes

你已经到达了世界的尽头..
新建2011-05-28

2011-05-28 For Minecraft version Beta 1.6.4

  • Compatible with Minecraft 1.6.4

  • Calva is now exported by the Gros Bourg and imported by hamlets

你已经到达了世界的尽头..
新建2011-05-27

2011-05-27 For Minecraft version Beta 1.5.1

  • Fixed a bug where women would not bring cider home, even when needed to boost conception chances

  • Calva now also boosts conception chances, and will also be taken home by women for that purpose

2011-05-26

2011-05-26 For Minecraft version Beta 1.5.1

  • Added the Amulet of the Dwarves: "Brought to the Norman shores by the Vikings and crafted in the shape of Thor's hammer, the Amulet of the Dwarves will guide you to the Earth's riches."

  • The Amulet of the Raven now change colour gradually as mobs get nearer, instead of using a series of distinct colours

  • Merchants are now limited to loading for export twice the amount of goods they can drop in a single village

  • Raised the quantity of construction goods a merchant would deliver to a single village

  • The code for the amulets no longer assumes the item picture is 16x16, allowing for HD amulet icons

2011-05-25

2011-05-25 For Minecraft version Beta 1.5.1

  • Added the "Amulet of the Raven": while Norman priests are officially devoted to the Holy Catholic Church, they have not forgotten ancient viking traditions. Provide them with gold and diamonds and they will craft this powerful amulet that warns true warriors of incoming danger.

2011-05-24

2011-05-24 For Minecraft version Beta 1.5.1

  • Gros bourgs will now build taverns and import cider apples from the hamlets, giving the gros bourg/hamlets setup access to cider and calva again

  • It is now possible to purchase cider apples at a town hall and sell them at a tavern

  • Merchants will now move after two days instead of three

  • Fixed a bug where tripes would be produced only when an oven was NOT available, though would be purchasable only once the oven was there

  • Fixed a bug where wrong village type would be saved in "V" list

  • Possible fix for the Town Hall-Inn issue

2011-05-23

2011-05-23 For Minecraft version Beta 1.5.1

  • Lumbermen will now ignore wood that is in the same column as an artificial block (i.e., wood houses should be ok as long as there is at least a line of other material involved)

  • Artisans' and Abbatial villages now start with a lumberman's hut

  • Improved the odds of hamlets generating around a Gros Bourg

  • Hameaux Agricoles will now build a bakery

  • Fixed a bug that occured when a teenager tried to become a merchant

  • Added back the 0.5-style "gros bourg" under the name of "Bourg Autonome". It will not spawn on its own, but can be created by using the wand on a Netherrack block

2011-05-22

2011-05-22 For Minecraft version Beta 1.5.1

  • Merchants: those new NPCs live in inns, from which they go and pickup goods for exports based on the village type and deliver imports to the Town Hall

  • After a minimum of three days in the village, they will attempt to find an other village to go trade with

  • If they can find a suitable village, they will instantly move to it at night along with their stock

  • If the other village had a merchant already, he will move to the original village

  • The third level of the inn includes an upstair room suitable for the player

  • Merchants allow villages who cannot produce a needed good to get it, but they are by design slow (only one move every three days) and unreliable (they jump at random from suitable village to suitable village)

  • Hamlets: those small villages are specialised in a narrow activity, with a very small range of buildings

  • They appear naturally only in the vicinity of a gros bourg

  • Instead of an inn, they have a guest house. Those start with no merchants and teenagers cannot become merchants in them, but they can host merchants created elsewhere

  • They have a much-reduced village radius

  • Gros bourgs are redesigned to host only "advanced" buildings. They however start with an inn and a merchant.

  • They depend entirely on their hamlets for agricultural and construction goods.

  • They can have up to three hamlets surrounding them (depending on space available)

  • The new gros bourg/hamlets system allows the player to have all the buildings within the "active" radius, at a reduced lag cost since all four villages are smaller than normal, and the CPU-intensive lumbermen are only present in a hamlet

  • The map of the village now displays the location of villagers - The type of a village is now mentioned in the "V" listing

  • Women in animal farms are now "regular" wives instead of cattle farmers (to ensure enough builders/sellers in hamlets)

  • Fixed bug in building orientations reintroduced in 0.5.5

  • Many more minor fixes

2011-05-21

2011-05-21 For Minecraft version Beta 1.5.1

  • The Village generation now use the new space finder, producing more compact villages

  • The minimum distance between villages is now a configurable setting

  • Some speed improvements

  • Added a warning at startup if the village radius is set above 70

  • More pictures for the tapestries

  • Minor fixes

2011-05-20

2011-05-20 For Minecraft version Beta 1.5.1

  • Village Map: central buildings now feature a "village map" panel, displaying among other things the buildings already built and the land where future construction is possible

  • Brand new algorithm for detecting free building space, much more efficient and faster too

  • Minor fixes

2011-05-18

2011-05-18 For Minecraft version Beta 1.5.1

  • Fixed major bug preventing the lumberman from planting saplings

  • Fixed bug allowing the lumberman to cut down trees faster than intended

  • Other small fixes

2011-05-17

2011-05-17 For Minecraft version Beta 1.5.1

  • Re-written "world analysis" system: now combines pathing and wood/planting locations finding, improving speed

  • "World analysis" is now performed chunk by chunk over multiple frames instead of all at once, reducing sudden CPU spikes

  • Much improved lumberman AI, fixing "spinning bug", using less resources, and harvesting most trees in one go

2011-05-16

2011-05-16 For Minecraft version Beta 1.5.1

  • Compatible with ModLoader Beta 1.5_01v4 (should still work with v3)

  • Fixed "java.lang.ArithmeticException: / by zero" error

  • Fixed bug affecting some town halls from old versions

  • Other small fixes

2011-05-15

2011-05-15 For Minecraft version Beta 1.5.1

  • New villagers: the knight and his lady. They live in the fort in military villages.

  • The knight patrols his town, like the guard.

  • The lady makes Norman tapestries from wool. They work like paintings and represent scenes taken from the Bayeux Tapestry. They can be bought at the Fort for use by the player, and the final fort upgrade places several in the fort.

  • Wool is now sold in the Town Hall instead of the farm. It can also be sold by the player, which is needed for tapestries to be made as military villages do not have sheep farms.

  • A knight and lady couple will be generated in existing forts

  • Villagers should now properly fight back against other attackers than the player

  • Improved "item flashing" system used to show villagers making items

  • Fixed bug in bakery signs that could cause crashes for pre-0.5 villages

  • Added "gros bourg" ("town") village type by popular demand, centered on a fort, that can build all the buildings except the town halls and the abbey. Much rarer than the others, and can only be spawned by using the wand on a diamond block

  • New skins for the lumbermen, miners and guards by johnlmonkey

2011-05-14

2011-05-14 For Minecraft version Beta 1.5.1

  • Goods that the villagers both produce and consume (cider, food, tools...) can now be sold at the Town Hall, allowing players to supply items to villages they cannot produce themselves or are short of

  • Buildings now properly face the town hall

  • Trades are now capped according to the free space available in the building's or the player's inventory

  • Likely fix for the "village in the frozen sea" issue

  • Fixed bug where items sold to the player would be put in the armour slots if no other place was available

2011-05-13

2011-05-13 For Minecraft version Beta 1.5.1

  • Ecclesiastic villages are now centered on an abbey instead of a town hall

  • The Village Wand will now spawn the different village types when used on specific blocks

  • Village types now have possible "qualifiers" ("le-fort" for military ones, "les-patûres" for agricultural ones, etc.). These can be picked at random when creating a village instead of the geographic ones

  • Added chests and glass to the list of blocks avoided by the villagers when building

  • Fixed "findBuildingConstruction" bug causing crashes in a rare case when the Town Hall was looking for new project goal. Fix should be retroa-active.

  • Likely fix for trade crashing bug in villages imported from 0.4.5. Retro-active as well.

  • Other varied bug fixes

2011-05-12

2011-05-12 For Minecraft version Beta 1.5.1

  • Specialised villages: villages are now of one of four types: agricultural, artisanal, ecclesiastic or military.

  • The different village types have different starting buildings and building priorities

  • Some buildings cannot be built by villages of a given type

  • Prices of goods can vary from village to village, according to the type

  • Military villages are centred not on a Town Hall but on a redesigned Fort

  • The Project panel has been redesigned to show the new priority system, based on four levels: starting buildings, core buildings, secondary buildings and extra buildings. Villages will always seek to build buildings in a level before starting buildings in an other

  • Added "minDistance" and "maxDistance" parameters to building files to specify whether they should be close to the centre or on the outskirts (thanks dgendreau for the idea!)

  • Block list now includes lapis block instead of ore

  • Very glitchy with 0.4.5 villages (mainly due to changes in some of the buildings)

2011-05-11

2011-05-11 For Minecraft version Beta 1.5.1

  • Fixed bug where a lumberman with nothing to do would cause major lag

  • Bookshelves are now buyable for 32 deniers and sellable for 16.

  • Fixed bug with villager respawning when a village becomes active again

2011-05-10

2011-05-10 For Minecraft version Beta 1.5.1

  • Priests now make bookshelves from leather and wood.

  • Bookshelves are now needed for the Municipal Archives and on sale at the Town Hall

  • Children will now eat a wide range of food: bread, eggs, boudin and tripes. If available, they will eat more than one kind a night, boosting growth. Children when growing and couples when trying to have children will now take food and drink from the house chest, not magically straight from the shop

  • Women will now take goods from the relevant shop when needed by someone in their household (like the miner's wife does with wood in 0.4.4)

  • The smith's wife will bring him iron from the Town Hall. All iron sales have to be done at the town hall now

  • Villagers will now go to the church and the tavern only once a day

  • Boosted conception chances and base child growth (it now takes ten nights instead of twenty for a child to become a teenager without food)

  • Creepers now get killed in the actual area occupied by the village (with 20 metres of margins) instead of a fixed 80 metres circle

  • Fixed bug where destroying the block behind a panel would freeze the game as new panels are created and dropped instantly

  • Fixed some bugs when chests are destroyed, especially if later replaced by other chests or "active" blocks

2011-05-09

2011-05-09 For Minecraft version Beta 1.5.1

  • Redesigned trade interface allowing up to 18 goods to be sold or bought in one place

  • It is now possible once more to buy stone, cobblestone and glass from the town hall

  • Significant speed improvements in pathing

  • Fixed a bug in the pathing algorithm responsible for some lag issues

  • Fixed a major bug where resources used up in a construction were doubled instead of consumed.

  • Fixed bugs in the miner's resource-cooking AI giving him free wood and sand

  • Tweaked the plans for the three animal farms to have less choke points

2011-05-08

2011-05-08 For Minecraft version Beta 1.5.1

  • New NPC: the miner. Mines stone into cobblestones and sand from his quarry with its magic source of infinite resources.

  • When his quarry is upgraded to include furnaces, smelts cobblestone into stone and sand into glass, if wood is available in his home chest

  • His wife brings him wood from the town hall when needed

  • With a quarry, a village can now build itself entirely expect for iron-dependant buildings. However the miner mines slowly: a maximum of about 80 blocks a day (120 with Norman tools)

  • New Norman armour graphics and new tools icons by minami26

2011-05-08

2011-05-08 For Minecraft version Beta 1.5.1

  • Added "safety" mechanism where an NPC that fails to set a block when building or to gather an item within ten seconds will do it anyway, with no range concern

  • Tweaks to the cattle farm design to make it easier to build

  • Changed the list of "bonus buildings" when generating new villages. The options now are: a lumberman's hut, a farm or any of the animal farms. I removed the forge (too valuable) and the bakery (not inhabited, so results in only two families in the village, an issue with the non-incest rules)

  • Farm animals will only spawn in inhabited farms

2011-05-07

2011-05-07 For Minecraft version Beta 1.5.1

  • Tripes now come more properly from cows. Pork chops can be turned by cattle farmers in a new food, boudin noir.

  • Cattle farm split in three: cattle farm, pig farm and sheep farm.

    • The cattle farm itself has a new, smaller layout and only produce cow-related items: leather and tripes

    • The pig farm produces only pork chops and a new food, boudin noir

    • The sheep farm produces both sheep and chicken products: wool, eggs and feathers

  • Fixed at least one major source of lag spikes

  • Improvements to pathing

  • New graphics for the Norman armour set by joeyjam

  • Fixed a bug where the cattle farmers could not have children

  • Fixed a bug introduced in 0.4 that prevented villagers from saying goal-related sentences

  • Farm animals now spawn more quickly at night

2011-05-07

2011-05-07 For Minecraft version Beta 1.5.1

  • Fixed major bug where villagers' records would not be saved properly, preventing later respawning

  • Fixed bug where an adult child dying would respawn in his parents' house

  • Children will now respawn with their size preserved

2011-05-06

2011-05-06 For Minecraft version Beta 1.5.1

  • Upgrade for the Municipal Archives, providing a total of 52 signs for villager records

  • When building, village women will now hold the type of blocks they are currently placing

  • Fixed a bug that prevented adults created from children (instead of created at the start of the game) from respawning properly when killed

  • Villagers that have issues with finding their house or the town hall are now auto-killed and respawn

2011-05-06

2011-05-06 For Minecraft version Beta 1.5.1

  • Fixed bug where the construction of a building with signs started in 0.3.8 would fail under 0.4.0

  • Fixed bug where villagers would respawn with a "ghost" texture in villages started in earlier versions

  • Added the "block_panel_id" parameter in the log file, to specify the block id used by the panels (125 by default)

2011-05-05

2011-05-05 For Minecraft version Beta 1.5.1(本版本为官网收录最早可下载客户端版本,之前版本无法通过官网下载)

  • Panels: most building signs, when right-clicked, will display a full-screen information panel.

    • The population list sign will display a list of all the inhabitants of the villager and their occupation

    • The construction sign will display a list of all the buildings already buit, and the distance and direction to them

    • The project sign will display a list of all the remaining construction possible (new buildings and upgrades)

    • The resource signs will display a list of all the resources currently present in the Town Hall's chests

    • The "house sign" with the names of the adults in a house will display a list of all the inhabitants of the house, including children

    • panel signs will be recreated automatically if destroyed

  • Village Archives: The Village Archives is a new building that houses a sign for each villager. Right-clicking on it will show a pannel with the following informations (if available): name, occupation, parents' names, spouse's name, current task and distance and direction to the villager

  • Parchments: a new type of item that can be bought at the Town Hall, parchments give informations on the Millénaire world when right-clicking while holding them. Currently available parchments include one each on villagers, buildings and items in Minecraft, plus one with the content of the other three.

  • Centralised villagers' management: Millénaire now manage the list of existing villagers at the Town Hall level (instead of villager per villager). This should ensure that villagers get recreated when there are inconsistent saves, and hence an end to the "dying village" issue.

  • On-demand goods: the village wand and the parchments are created when sold to the player. They are never present in the Town Hall's chests.

  • Better checking for free space system (improved check for the height at which to build, no longer requires the absence of holes underground)

  • Fixed bugs with accentuated characters read from text files (like building names). Note that building files should always be saved in UTF-8 encoding

  • Fixed bug where a project that could not be built due to lack of space would prevent other constructions from being done

  • Some improvements in "jumping" behaviour when stuck

  • Normally compatible with earlier villages, but expect glitches

2011-05-04

2011-05-04 For Minecraft version Beta 1.5.1

  • Fixed bug with seller teleporting to the crypt of evolved town halls

  • Fixed "tower in the air" bug in one of the town halls

  • Fixed the priority of the armoury

  • Crypts now have walls of earth up to the very bottom, to avoid issues with possible holes or underground lakes

  • Note: 0.3.8b will report itself as 0.3.8 in-game

2011-05-02

2011-05-02 For Minecraft version Beta 1.5.1

  • Town Halls will now get a crypt as part of the upgrades, greatly increasing the village's storage space (this will not work on previously upgraded town halls, though should not break them)

  • The maximum village radius can now be configured in the config file (WARNING: increasing it means bigger villages, but also more lag)

  • Millénaire should no longer interfere with MMP games

  • Villagers will now build fences last in buildings

2011-05-01

2011-05-01 For Minecraft version Beta 1.5.1

  • Added an armourerie building, where a smith crafts broadswords and norman armour. The Norman Broadsword is one and a half time as powerful as a diamond sword, Norman Armour protects one and a half time more than diamond armour.

  • Guards will equip themselves with Normand Broadswords if available.

2011-05-01

2011-05-01 For Minecraft version Beta 1.5.1

  • Wives now prepare a building site (clearing blocks and putting dirt) column by column, and much faster than when laying actual building blocks

  • The Village Wand now bypass normal "flat ground" checks (except those needed to build the starting buildings)

  • New fort now has proper layout

  • Farmers will now plant in snow-covered fields

  • Couples will now only use cider at night to boost conception chances if there are more than five bottles in the tavern

  • Children will now grow without bread, though slowly

  • Children will grow faster than before if bread is present

  • Fixed a bug with ladders in building plans

  • Varied fixes, especially to building plans

2011-04-30

2011-04-30 For Minecraft version Beta 1.5.1

  • "V" key now works with pre-0.3.4 villages

  • Fixed bugs in new "V" key system

  • Village generation requires a little more space than in 0.3.4

  • Generated villages now start with a Town Hall, a farm, a lumberman's hut, and one extra building picked amoung: farm, c attle farm, lumberman's hut, forge and bakery.

  • Revised building priorities

  • Default minimal distance between villages dropped from 800 metres to 500

  • Fixed bug preventing tripes and calva from being prepared

2011-04-30

2011-04-30 For Minecraft version Beta 1.5.1

  • Improved village-generation system, villages are now much more likely to be created

  • More speed improvement when generating new worlds or new chunks in existing ones

  • Revised "V" key system. It will now list all villages generated within 2 km, even unloaded ones, and will display a text if no villages were found (so people know it is running)

  • A message will now show up when a new village is generated

  • Lumbermen will now cut trees from top to bottom, to avoid leaving canopies

  • Various bug fixes

2011-04-28

2011-04-28 For Minecraft version Beta 1.5.1

  • Better algorithm for detecting where it is possible to place a village (faster, accepts somewhat more places)

  • Rewrote Lumberman AI, he nows chop wood properly again

  • Fixed bug where farmers and lumbermen would never pick up their tools at the forge

  • Possible fix for a PNG-loading bug affecting some users

  • Villagers now properly hold items or blocks related to their current activity

  • The smith now only requires one iron to craft a tool

2011-04-27

2011-04-27 For Minecraft version Beta 1.5.1

  • New NPCs: cattle farmers (male and female). Raise animals and collect goods (leather, feathers, eggs, white wool, raw pork) for them, for sale at cattle farm.

  • New food: tripes. Produced by cattle farmers from pork in upgraded cattle farms.

  • New tool, Norman Hoe, with the same durability as the diamond one.

  • Lumbermen and farmers will go pick up Norman axes and hoes if available.

  • Lumbermen take time to gather wood, less with Norman axe.

  • Big speed improvement when generating new worlds or new chunks in existing ones

  • Added support for all four half-slabs and for fences in PNG building plans

2011-04-25

2011-04-25 For Minecraft version Beta 1.5.1

  • Compatibility with Minecraft 1.5.1

  • Uses ModLoader 5's new zipped mods feature

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新建2011-04-25

2011-04-25 For Minecraft version Beta 1.4_01

  • Overhaul of the building plan system:

    • Support for PNG-based plans (instead of text-based ones)

    • Support for “variations” (multiple plans for the same building, to be picked randomly)

    • Support for many more blocks and manual placement of stairs, signs etc.

    • New flexible system for setting parameters

    • Removed centralised “custom.txt” file for easier installation of custom buildings

    • Added variations and extra buildings for some buildings

  • Expanded Trade system

    • Trade popup to allow trading more goods in one location

    • New currency system: 4096 deniers = 64 deniers argent = one denier or

    • New “Normand” tools purchasable from the Forge. Work like iron tools but with speed of gold tools

    • “On-demand” construction goods (The Town Hall will buy special goods when needed for a goal, on top of the “common” ones)

    • Cider now non-stackable, but can be drunk 3 times

    • Level 3 Taverns also produce Calva, which can be used 10 times

  • “Village Wand” : purchasable at the Town Hall, this wand allows you to create new villages by using it on an obsidian block

  • New villager: Smith. Lives in the forge and make tools from iron sold to the forge.

  • Revised Town Hall pannels. Now display the goods needed for the current goal only.

  • Guards now live in a "guard house" and will only visit the Guard Tower

  • Lumbermen will now teleport if needed to gather wood to avoid lag

  • Villagers will teleport back home if fully stuck

  • Villagers will now avoid areas with common "artificial" blocks when picking building locations

  • Added torches to many buildings, to make the village less dark at night

  • Human+ "good" NPCs should recognise villagers as being "good" as well and not attack them

  • Fixes for several lag spikes

  • Creepers will now be auto-killed on spawn in an 80 metres radius around town halls

  • Various bug fixes and minor changes

  • Not compatible with earlier villages

2011-04-16

2011-04-16 For Minecraft version Beta 1.4_01

  • Rewritten, speedier pathing engine

  • Villagers will now visit tavern and church less often, but for longer

  • Fixed "undead villager" bug

  • Villagers should now avoid areas with water or lava when building new constructions

  • Possible fix for farmer replacing his chest with dirt

  • Possible fix for villagers getting duplicated

  • Compatible with 0.2.2 villages

2011-04-07

2011-04-07 For Minecraft version Beta 1.4_01

  • Fixed major bug causing duplicate buildings, women taking X time the resources needed for an upgrade, and TH panels reporting "en construction" instead of "amélioration" when villagers are building an upgrade

  • Villagers will no longer attack if set on peaceful (and will stop attacking if the game is switched to it)

2011-04-07

2011-04-07 For Minecraft version Beta 1.4_01

  • Renamed folder from "Millénaire" to "millenaire", as too many people seem to be using archive tools that can't handle accents

  • Fixed error message for missing files that gave wrong instructions ("buildingplans" vs "buildingplan")

2011-04-06

2011-04-06 For Minecraft version Beta 1.4_01

  • Villagers now speak (random greetings, comments on what they are doing, etc.)

  • All Millénaire files (log, buildingplans, config) go into new Millénaire directory

  • Millénaire now display a line at start if loaded properly (can be turned off in config.txt)

  • Lumbermen should now avoid planting saplings too close to buildings

  • Buildings should now be farther apart

  • Fixed bug making almost impossible for villagers to finish the church on their own

  • Fixed bug preventing the church from being registered properly on completion

  • Fixed bug where more than one wife would build at the same time

  • Hopefully fixed bug where too many buildings of one kind would get built

  • Boosted the priority of the bakery so they build it faster, as it's needed for children to grow up

2011-04-05

2011-04-05 For Minecraft version Beta 1.4_01

  • Compatible with 1.4_01

  • Couples will now have children at night (random chance if both of them in the house and they have less than two young children)

  • If available, couples will consume cider at night, boosting the chance of having children

  • Children will grow by a random amount every night if bread is available, consuming one per night

  • Villages now start with only one lumberman's hut

  • Villagers will now build new farms and lumberman's huts

  • Fully-grown children will move into a house missing an adult of their own gender, turning into the appropriate adult

  • New building: church (evolves from Chapel).

  • New building: presbitery. Once built, house a priest. Priests do nothing but pray at the church, rest and go for drinks at the tavern.

  • New building: guard tower. Once built, house a guard and his wife. Guards do little but go to the tavern unless someone is attacked. Tower design by karahan.

  • Villagers with nothing to do will now choose between resting at home, going to the tavern or to the church

  • Villagers will fight back when attacked.] Male villagers (except the priest) will help other villagers. Be warry.

  • New information pannels in Town Hall on population and current construction

  • Villages now require more flat land around. This also means they are rarer in hilly areas.

  • New item icons by cubex3

  • New skins by cubex3 and TheDoctorMouse

  • New decorative building: Well (design by Nandonalt)

  • Fixed bug where the content of village chests could be taken

  • Many other bug fixes

2011-04-04

2011-04-04 For Minecraft version Beta 1.4

  • Finally fixed the "dead village" issue

2011-04-03

2011-04-03 For Minecraft version Beta 1.4

  • More bug fixes

  • Improved error logging

2011-04-03

2011-04-03 For Minecraft version Beta 1.4

  • Fixes a major bug in 0.1.8 when loading worlds

2011-04-03

2011-04-03 For Minecraft version Beta 1.4

  • Fixes at least some of the crashing bugs in 0.1.7

  • Much better error logging when errors happen, to allow me to sort out future bugs more easily

  • Villagers' height now varies from individual to individual, with women generally smaller than men

2011-04-02

2011-04-02 For Minecraft version Beta 1.4

  • Support for Minecraft 1.4

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新建2011-04-01

2011-04-01 For Minecraft

  • Improved Goal mechanism

  • Introduced config file with setting for distance between villages

  • Much improved error logging for custom building plans, pinpointing issues found

  • Better compatibility with other mods: entities given Millénaire-specific internal names, Block ID configurable in config file

  • NOT compatible with earlier versions


2011-03-31

2011-03-31 For Minecraft

  • New "building goal" system: villages now pick a building project randomly (but weighted according to priority settings * by default, the bakery and tavern have the highest priority), even if they do not have the resources for it yet

  • Other constructions will still be done while waiting for the resources for a project, but only if they do not take resources needed for it

  • A new panel in the Town Hall display what project has been selected by the village

  • New "custom" directory for user-contributed buildings

  • Millénaire now checks there is room for extra buildings when generating a village

  • Builders now work in more efficient "S" pattern

  • Improved village-loading code to fix potential crashes if extra buildings were removed since the last load

  • Lumbermen will now take into account altitude differences when selecting a new place to chop trees or plant saplings

  • Fixed a bug where if the builder died while a construction was in process, all building could stop

  • Fixed bug with extra stairs around the fort


2011-03-30

2011-03-30 For Minecraft

  • Big improvements to path caching (which means a lot less near-freezes and generally better FPS)

  • Villagers now jump to destination when no path can be found to a building

  • Holding "V" will now show the distance and direction to active villages around the player

  • Villages now require flatter area than before

  • Villages now distant from each others by a minimum of 800 metres, so normaly only one should be loaded at a time

  • Fixed bugs in the auto-orientation of ladders and stairs

  • Lumbermen should now plant saplings on snow

  • Fixed small bugs in townhall & fort layout

  • Compatible with 0.1.3 villages


2011-03-29

2011-03-29 For Minecraft

  • Four new skins for the lumbermen by Razulra (picked at random for each one when created)

  • "Denier Or" (gold denier) worth 100 regular deniers, automatically given when you reach above 99 deniers

  • Press the left shift key to trade 10 at a time, left control key for 100 at a time

  • Village chests are now as tough as obsidian, to prevent accidental destruction

  • Fixed bug where extra chests in buildings (like in the Town Hall) were not locked

  • Item graphics and villager skins now prefixed with "ML_" to avoid clashes with other mods

  • 0.1.2 villages should work properly with this update


更新日志翻译:

  • Razulra为伐木工人了备的四张新皮肤(创建时随机从每一个里挑取)

  • 迪奈尔币或(迪奈尔金币)值100普通迪奈尔币,当你达到99以上迪奈尔时自动兑换

  • 按左移键一次换10,左控制键一次换100

  • 村里的箱子现在和黑曜石一样坚硬,以防止意外破坏

  • 修正了建筑物(如市政厅)多余箱子未上锁的错误

  • 物品图形和村民皮肤现在前缀为“ML_”,以避免与其他mod冲突

  • 0.1.2版本村庄正常处理更新

2011-03-28

2011-03-28 For Minecraft

  • Villagers now respawn when killed

  • Now possible to add new building types without editing the code

  • Lumbermen now space out saplings far more when planting

  • Fixed "undead villagers" bug

  • 0.1.1 villages won't work properly with this update

更新日志翻译:

  • 现在千年村庄村民被杀死后会重生

  • 现在可以在不编辑代码的情况下添加新的建筑类型

  • 伐木工现在种植树苗密度减小

  • 修改了“不死村民”的bug

  • 0.1.1版本的村庄在此版本中无法正常运行

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