2022-07-20 For Minecraft version 1.12.2
NOTE: Might break existing Inuit villages!
NOTE: Only play on world you can discard or have a backup (or two)
Solved issues:
Missing icon for Inuit Carving, #699
Null pointer for missing setting fixed
Some Inuit items was never crafted
Inuit had issues with Dirt
Norman Cattle farm and Pig farm got some love. #656
Some Norman shops are now buying and selling the intended items.
A lot of goals got balanced.
Added "nopaths" to some buildings to avoid some ugly pathing
Inuit foodprephouse had some strange settings
Lost of Inuit buildings has been rotated
Cauldrons is the reason behind a lot of the "error on update" - tried to reduce those issues a bit.
Changes:
Changed Norman building names to the correct language, Guernésiais, thanks to Enfaeutchie
Mini-refresh of the Inuits, lots of minor changes/fixes.
For upcoming refreshed and future cultures:
Change honey-block to Beehive and changed it to a decore block
Release 8.1.2:
Version check against millenaire.org still disabled
Note:
Always make a backup before upgrading!
Should be compatible with existing 8.1.1 worlds, but always make a backup!
Inuit villages might have minor issues depending on what they are building right now.
Known major issues:
Servers: Villager data sometimes gets corrupt or is lost resulting in dead villages (possible culprit is loss of file ownership)
Raids and bandits: have several issues, might not work and needs a serious refresh
Trade between villages has some issues. Also up for a major refresh.
These three and many smaller issues will probably have to wait until 1.15.
2021-12-29 Millenaire 8.1.2 Beta 2 for Minecraft version 1.12.2
Mini-refresh of the Inuits, lots of minor changes/fixes:
Added "nopaths" to some buildings to avoid some ugly pathing
Inuit foodprephouse had some strange settings
Lost of Inuit buildings has been rotated
Cauldrons is the reason behind a lot of the "error on update" - tried to reduce those issues a bit.
2021-11-10 Millenaire 8.1.2 Beta 1 for Minecraft version 1.12.2
Changed Norman building names to the correct language, Guernésiais, thanks to Enfaeutchie
Mini-refresh of the Inuits, lots of minor changes/fixed:
Missing icon for Inuit Carving, #699
Null pointer for missing setting fixed
Some Inuit items was never crafted
Inuit had issues with Dirt
Norman Cattle farm and Pig farm got some love. #656
Some Norman shops are now buying and selling the intended items.
A lot of goals got balanced.
2021-07-18 For Minecraft version 1.12.2
Solved issues:
Minor biome issue with Seljuk religious village solved
Out of space issue:
Norman watchtower location restriction eased a lot
Byzantine farming buildings location restriction eased a lot
Major issue with sloping walls solved
The Inuit carving can now be placed in all four directions
A number issues with the Indian buildings/villages
Olive oil production for Byzantine and Seljuk used no input
Byzantine wool cloth setting missing for one villager
A Byzantine surname had sneaked into list of given names
Incorrect areatoclear setting for lots of Indian buildings
Indian Bazar was very broken
An issues with the Indian large peasant house
Indian Palace and Player Palace had a number of issues.
Some Indian villages need iron but could not buy any.
Inuit smith was missing some required materials settings, should be able to craft all intended items now.
One Japanese grove had no Oak trees
Incorrect areatoclear setting for one Japanese Town Hall
Japanese Fort had several issues with banners and incorrect blocks.
The Japanese can now use straw beds (until refresh)
The Normans can now buy gold for their Abbey
Moved one building for the Norman Agriculture village to be a starter building, started with too few villagers.
Missing tags for some Seljuk buildings, now all buildings should be built
Seljuk Kitchen was missing some settings, should now be able to cook all planned types of food.
Seljuk small agriculture village needed a lot of TLC.
Added production of olive Oil to Seljuk head farmer.
Inuit arrows was not crafted.
Changes:
New icons for the Inuit ulu
A huge number of Millenaire blocks used the wrong sound when placed and broken. Better now but not perfect.
For upcoming refreshed and future cultures:
Three new types of roof tile
A darker wooden bar window
Two new types of trees for villages production of foods etc.
A number of items and blocks for the Mayan refresh
Release 8.1.1:
Disabled version check against millenaire.org
Known major issues:
Servers: Villager data sometimes gets corrupt or is lost resulting in dead villages (possible culprit is loss of file ownership)
Raids and bandits: have several issues, might not work and needs a serious refresh
Trade between villages has some issues. Also up for a major refresh.
These tree and many smaller issues will probably have to wait until 1.15.
Always make a backup before upgrading!
Should be compatible with existing 8.1.0 worlds, but always make a backup!
2021-07-14 Millenaire 8.1.1 Beta 3 for Minecraft version 1.12.2
some more stuff for future refreshes
reverted coin textures back to original
Solved a number of issues:
olive oil production for Byzantine and Seljuk had no input
Byzantine wool cloth setting missing for one villager
A Byzantine surname had sneaked into list of given names
Incorrect areatoclear setting for lots of Indian buildings
Indian Bazar was very broken
An issues with the Indian large peasant house
Indian Palace and Player Palace had a number of issues.
Indian villages use iron but could not buy any in some villages.
Inuit smith was missing some required materials settings, should be able to craft all intended items now.
One Japanese grove had no Oak trees
Incorrect areatoclear setting for one Japanese Town Hall
Japanese Fort had several issues with banners and incorrect blocks.
The Japanese can now use straw beds (until refresh)
The Normans can now buy gold for their abbey
Moved one building for the Norman Agriculture village to be a starter building, started with too few villagers.
Missing tags for some Seljuk buildings, now all buildings should be built
Seljuk Kitchen was missing some setting, should now be able to cook all planned types of food.
Seljuk small agriculture village needed a lot of TLC.
Added production of olive Oil to Seljuk head farmer.
Inuit arrows was not crafted.
As always: Don't test it on a world you want to keep or at least have a backup.
2021-07-07 Millenaire 8.1.1 Beta 2 for Minecraft version 1.12.2
solved some reported issues with the Indian buildings/villages
some more changes for future content refresh
correct handling of the version number so that it won't re-deploy /millenaire every time the games loads (pls confirm that it works now). Note that it will still re-deploy for each new beta version and then for the final 8.1.1 version.
a huge number of blocks used the wrong sound, when placed and broken. Better now but not perfect.
And as always: Only test betas on worlds that you can delete if needed (or have a good backup).
2021-07-02 Millenaire 8.1.1 Beta 1 for Minecraft version 1.12.2
Minor biome issue with Seljuk religious village solved
Norman watchtower location restriction lowered, should be easier to find a spot
Same for some Byzantine farming buildings
Major issue with sloping walls solved
Added:
three new types of roof tile
a darker wood bar window
two new types of trees (one for the future Japanese refresh)
a number of items and blocks for the Mayan refresh
New icons for coins and the Inuit ulu
Improved placing of the Inuit carving to be directional.
Should be compatible with existing 8.1.0 worlds, but always make a backup!
2020-05-22 For Minecraft version 1.12.2
Full new Seljuk Turk culture with multiple village types, city walls and lone buildings:
New culture-specific variations on the mud bricks already used by the Indians
Elaborate wall carpets
A new pistachio tree used to produce unique food items
Unique tools and armours
Other updates:
Floating icons above villagers' heads now indicate special interactions (village chief, traders, hirable villagers...)
Reworked Byzantine lone buildings
Spawned buildings will no longer cause animals to suffocate or leave broken items everywhere
Improved the clearing of trees around new buildings
Norman and Indian controlled villages can now be spawned with walls
Reviewed biomes for lone buildings leading to more diversity
Villages with hamlets no longer spawn by default (they can be re-enabled with a setting) as they took too much space for many players' liking
The player will now lose reputation when taking items from a village's furnaces or when harvesting a village's crops (Millénaire crops only for technical reasons)
Villages can no longer spawn with duplicate family names
Fixed bug where the village map panel would cause errors in custom villages
Fixed bug preventing village generation above an altitude of 127 (and causing issues for villages just below the limit)
Many minor bug fixes and small improvements
日志翻译
全新的塞尔柱突厥文化,拥有多种村庄类型、城墙和孤立建筑:
在基于已被印度文化所使用的泥砖上新增了全新的变种泥砖
精致的壁毯
一种新的开心果树,用于生产独特的食物
独特的工具和装备
其他更新:
村民头顶上的浮动图标现在会显示该村民的特殊互动信息(村庄领袖、商人、可雇佣村民...)
翻新了拜占庭独立建筑。
生成新的建筑时将不再导致动物窒息或留下大量可拾取物品
改善村庄对新建筑周围树木的清理工作
诺曼和印度的玩家控制村庄现在可以生成时自带城墙
修整孤立建筑可生成的生物群系,以实现更多的多样性
拥有附属村落的大型村庄在默认状况下不会自然生成(可以在设置中重新启用),因为该类村庄占用了太多的空间,许多玩家都不喜欢
从现在起,当玩家从村民的炉子里取走物品或收获村子里的作物时,玩家会损失声誉(出于技术原因,该特性只对Millénaire独有作物奏效)
不再生成拥有重复姓氏的村民
修复了玩家自定义村庄的地图可能会产生错误信息的bug
修复了村庄会在海拔高于127的地方生成(并因村庄超出限制高度而导致各类问题)的bug
许多小bug的修复和小改进
2020-05-08 Millenaire 8.1.0 Beta 1 for Minecraft version 1.12.2
Full new culture will multiple village types, city walls and lone buildings
New culture-specific variations on the mud bricks already used by the Indians
Elaborate wall carpets
A new pistachio tree used to produce unique food items
Unique tools and armours
日志翻译
2020-05-08 Millenaire 8.1.0 Beta 1用于Minecraft版本1.12.2
全面的新文化将有多种村落类型、城墙和独栋建筑
印度人使用的泥砖基于新文化的变化
精致的墙和地毯
一种新的开心果树,用于生产独特的食物
独特的工具和盔甲
2020-01-05 For Minecraft version 1.12.2
New Byzantine tools
Improved Byzantine skins
Removed some constraints on the placement of buildings in controlled villages
Improved the efficiency of some villager goals
Improved Greek names for the Byzantines by ShieldBearer
Fixed minor crash causes
Fixed some causes of lag spikes
Fixed some issues with Maya buildings
Fixed the Herbalist ending up planting only unneeded flower colours
Made it easier to spawn Notre Dame
更新日志翻译:
新拜占庭工具
改良拜占庭皮肤
取消了对控制村庄建筑布局的一些限制
提高了一些村民目的的效率[工作效率]
持盾卫士改为拜占庭人的希腊名字
修复了小型碰撞原因
修复了尖刺缓慢移动的一些原因
修复了玛雅建筑的一些问题
修复了药师只种植不需要的花色
更容易引发巴黎圣母院
2019-10-26 For Minecraft version 1.12.2
Fully rebuilt Byzantine culture by Ticlon, with a more accurate medieval feel. Olive trees, new blocks, new buildings, new items, new textures! It's like a brand new culture.
Village walls (Normans and Indians villages only so far) surrounding the village's centre. They start as simple palissades and get upgraded to massive stone walls.
New panels replacing the vanilla signs in villages, larger, using icons, and customized for each culture.
Border posts at the edge of villages, making it clear up to where the village will expend.
Many, many tweaks and fixes.
Mostly compatible with worlds from previous versions, except for Byzantine villages and a bug where buildings started in previous versions might be upgraded incorrectly.
2019-10-14 Millenaire 8.0.0 Beta 1 for Minecraft version 1.12.2
Fully rebuilt Byzantine culture by Ticlon, with a more accurate medieval feel. Olive trees, new blocks, new buildings, new items, new textures! It's like a brand new culture.
Village walls (Normans and Indians villages only so far) surrounding the village's centre. They start as simple palissades and get upgraded to massive stone walls.
New panels replacing the vanilla signs in villages, larger, using icons, and customized for each culture.
Border posts at the edge of villages, making it clear up to where the village will expend.
Many, many tweaks and fixes.
Compatible with worlds from previous versions, except for Byzantine villages.
2019-06-10 For Minecraft version 1.12.2
Banners for Millénaire villages! Every village now has a random banner to display in its town hall and other key buildings, plus a culture-specific banner to go with it. Thanks to everybody who contributed!
26 custom banner patterns in total for the various cultures. Items to make them can be purchased from villages.
Many reworked Inuit buildings by felinoel
New Panthéon model by HeimrArnadalr
Some reworked Norman lone buildings by HeimrArnadalr
Fixed a path rendering error
Fixed a bug that could occur when children grow up
Fixed missing text for Sadhu parchment
Fixed bugs where large chests would randomly not close and locked chests could disappear when at the edge of the screen
Technical rework of how Millénaire chests work that should improve compatibility with other mods
Added support for flowerpots in buildings
Fixed a bug where some custom buildings would not produce some goods (for example, the custom Norman armoury not producing armour)
Reduced the speed at which villagers fire arrows
Increased the Gros Bourg's village radius
Full Spanish translation
Significant updates to Czech, Russian, German and Portuguese translations
2019-04-14 For Minecraft version 1.12.2
Major rework of the Indian culture, with the following additions in particular:
Bricks in 16 colours (instead of only white as before), with different villages using different colours for their buildings
Decorated versions of the bricks above, with painted designs based on traditional Indian village buildings
Paint buckets that can be used to change the colours of multiple connected bricks at once
Carved sandstone blocks, available in "regular", red and a new ochre variants
Three new types of wooden bars, including one in a 2x2 "rosette" pattern
A new Indian-style "charpoy" bed
A new cotton crop that can be harvested to make wool
Three new villagers (painter, craftsman and weaver)
Many brand new buildings, and in particular spectacular new designs for the Fort and the Palace
Rework of all the other buildings
Tweaked villagers' speed down a notch
Fixed a bug where using the "Travel Book" button on the Quest screen would complete quests
2019-04-07 Millenaire 7.2.0 Beta 2 for Minecraft version 1.12.2
Fixed bug where some brick buildings would be built in white and light blue instead of the village's colour theme
Fixed bug that prevented the beta from working in MP
Renamed "Blue whitewash bucket" into "Bluewash bucket" (etc for all colours), equally nonsensical but catchier
Paint buckets are now more expensive, but give you an empty bucket when finished
Tweaked villagers' speed down a notch
Fixes on multiple Indian buildings (Fort, Chief's House, Grove, Quarry)
2019-04-04 Millenaire 7.2.0 Beta 1 for Minecraft version 1.12.2
Beta for Indian refresh
Bricks in 16 colours (instead of only white as before), with different villages using different colours for their buildings
Decorated versions of the bricks above, with painted designs based on traditional Indian village buildings
Paint buckets that can be used to change the colours of multiple connected bricks at once
Carved sandstone blocks, available in "regular", red and a new ochre variants
Three new types of wooden bars, including one in a 2x2 "rosette" pattern
A new Indian-style "charpoy" bed
A new cotton crop that can be harvested to make wool
Three new villagers (painter, craftsman and weaver)
Many brand new buildings, and in particular spectacular new designs for the Fort and the Palace
Rework of all the other buildings
2019-03-31 For Minecraft version 1.12.2
More efficient villagers, fixes- Villagers will now walk faster when doing important work or heading for drinks
Builders now lay blocks a little faster
Builders will no longer needlessly replace stone with dirt in constructions extending below ground
Increased the flat space around buildings by one block
Updated the Alchemist' Tower to use the new Norman building style
Small improvements to some of the panels' informations
Fixed a bug where lumbermen could get stuck trying to chop wood from branches just out of a grove
Fixed a bug which could stop villagers from producing enough resources for major builds
Fixed some text issues
More minur bug fixes
For content creators: the Import Table now has an option to export regular chests (for player buildings)
2019-03-11 For Minecraft version 1.12.2
Many bug fixes, including critical one with custom buildings- Fixed major bug with custom buildings introduced in 7.1.2
Fixed hostile villagers trying to attack players in creative and spectator mods (by HeimrArnadalr)
Fixed small bug with the lighting of some slabs
Fixed small bug that caused furnaces and fire pits not to show in the travel book
Fixed women villagers' chests not moving together with the body (by HeimrArnadalr)
Fixed a bug in the Travel Book that could cause Minecraft to crash when viewing unknown villagers
Likely fix for an issue where quests with missing villagers could crash the game
Millénaire will no longer crash Minecraft in a rare case of key press conflicts with other mods
The infamous "Error in TileEntityBuilding.updateEntity(). Check millenaire.log." message will only show for the first few occurrences of a given error
Hamlets should no longer spawn too close to each others
Improved Indian grove that should make it less likely for the lumberman to get stuck (by MoonCutter2B)
Lower the Indian ruined farm spawn rate so that other lone buildings also spawn in deserts (by HeimrArnadalr)
For content creators: Textures and clothing tags can now reference textures from other mods (by HeimrArnadalr)
For content creators: Improved "millImportCulture" command (now uses import tables, properly sorts imported designs)
2019-02-09 For Minecraft version 1.12.2
New Norman Abbey by HeimrArnadalr
Several new Norman lone buildings by HeimrArnadalr
Improved 3x3 Norman rosette by HeimrArnadalr
New glass blower, herbalist and weaver textures by JoghurtDipper
Improvements to the Travel Book
Migrating Millénaire profiles and controlled villages to the current player is now a setting, off by default. This is intended to prevent issues with LAN games
Added a "millSwitchVillageControl" command to transfert the ownership of controlled villages
Fixed major bug with starting sub-buildings
Fixed major bug with Norman Market, Indian Quarry and Inuit food hut that would break them on reload
Fixed bug with Travel Book reference buttons in several GUIs
Minor bug fixes
2018-12-20 For Minecraft version 1.12.2
Added apple trees that provide cider apples. Apple trees bloom in the morning and carry apples in the afternoon.
Norman villages now have orchards or cidery to produce apples, and from them cider and calva
Players can learn to plant apple saplings and to make cider from the gathered apples
Fixed 7.1 bug where it was no longer possible to trade with market merchants
Fixed 7.1 bug where local merchants would take all a village's wood supply
Improved the priority of many leisure goals so that villagers' activities are more varied
Other minor fixes
2018-12-03 For Minecraft version 1.12.2
New "Travel Book" feature: accessible from the 'M' menu, this new guide contains informations on all the buildings, villagers, villages and trade goods you have met. A valuable resource to understand Millénaire villages.
The main Millénaire UIs have been updated to be more informative and less plain, including with buttons that jump straight to the appropriate Travel Book content
Parchments and the Trade Help have been removed, as the Travel Book replaces them
When in single player, profiles and controlled villages get migrated if opened by a different player
Renamed Mayan culture into more proper Maya culture
The "earthwork" around buildings in hilly areas now has rounded corners for a more natural look
Maya statues can now be purchased
Fixed a major bug that made many villager goals not work properly (planting crops being a clear example)
Fixed a bug where miners could get stuck
Many smaller fixes and improvements in the culture setups
2018-10-20 For Minecraft version 1.12.2
(目前的7.0版本为作者于2018年9月新发布的版本,与之前发布的7.0版本无关联)
New Inuit culture by felinoel, with special blocks, items and features
Major refresh of the Norman culture, with mostly redone buildings and several new blocks
New feature: the construction of the Norman marvel, a massive cathedral the like of which Millénaire has never seen!
Big speed increase when generating large buildings, particularly the Panthéon
New "millSpawnVillage" and "millSpawnLoneBuilding" commands for admins
New "Import Table" block in creative to make it easier to import buildings for edition
Many bugs fixes and small improvements
2018-10-10 Millenaire 7.0.0 Beta 3 for Minecraft version 1.12.2
Added the Inuits
Fixed (again) a major bug that could stop the Marvel from getting completed (unfortunately not retroactive)
New "Import Table" block in creative to make it easier to import buildings for edition
Big speed increase when generating large buildings, particularly the Panthéon
New "millSpawnVillage" command for admins
Fixed a bug where villagers could teleport on fences even though they can't walk on them
Fixed bugs that could stop the negation wand from properly deleting villages
Fixed bug where deleting a village could cause Millénaire to raise errors if a quest was active in the deleted village
Fixed bug where villagers would try using bows when close to their targets and mêlée weapons when far away
Fixed bug where raiders and defenders could stop attacking each other
Fixed bug where the Panthéon would generate with a village surrounding it
Fixed bug where beds would sometime drop during construction
2018-09-08 For Minecraft version 1.12.2
It is now possible to donate goods to villages for a big reputation boost
Added two new advancements, Amateur Architect and Medieval Metropolis
The keys for the Millénaire menu, the village list and the escort toggle are now set using the standard Millénaire UI
Players' data is now linked to UUID not player name, enabling players to change their player name without losing their Millénaire progress
Added two new commands, one to teleport players to a village and one to change a player's reputation with a village
Fixed a bug where Millénaire stairs and slabs would have display issues when smooth lighting was off
Fixed a bug where paths could be built over mud bricks
Fixed a bug where the number of nights spent by a merchant in a village would reset when reloading the world
Fixed a bug where sub-buildings would appear on the village map, hiding the main building
Fixed a bug where middle-clicking a full path block in creative would give you a path slab
Fixed a bug in the handling of Byzantine textures
Content Creation improvements:
New format for buildings' text data, much easier to read than the old one
2018-08-08 For Minecraft version 1.12.2
New "idle" goals particularly for children: playing together, observing adults at work, eating apples or grapes...
Norman villagers' textures are now split between body and clothes for more variations (work by Ticlon and the Tailor Team)
Significant improvements to the village generation:
■ Improved the detection of biomes around villages to ensure they generate in the appropriate biomes
■ Fixed a bug in the Spawn radius protection system that could allow villages to spawn next to the spawn point
■ Millénaire will no longer cause cascading chunk loading (except when generating hamlets)
■ Speed improvements in village generations, particularly for hamlets
Improved "forbidden blocks" system by MauveCloud (to avoid villages building on top of player buildings)
Various improvements in the tool and food fetching system, such as all builders going to fetch better pickaxes and shovels
Tweaks to the placement of buildings like wells to avoid "out of space" problems
Fixed a bug in the TendFurnace goal that could cause crashes
Fixed a bug that could cause beds and doors to drop when built
Fixed a bug where controlled villages could fill their chests with village scrolls
Warning if running a Forge version that's too old to be compatible
Fully updated German translation by xBlackD
Content Creation improvements:
■ New generic "visit" goal to make it easier to create varied idle goals for flavour (such as the new children idle goals)
■ The types of tools and of food items villagers can use is now configurable
■ The villager type and the new villager config file formats are now auto-documented in millenaire/help
■ Improved logging of some common errors like references to textures that do not exist
2018-07-15 For Minecraft version 1.12.2
Reworked the way villagers construct buildings to avoid "ping pong" effect
Improved the speed at which large buildings are generated (noticeable for the Panthéon in particular)
Improved the use of slabs in path-laying
Tweaks to limit "out of space" problems
Rework to save files handling to solve bugs in Millénaire's file saving
Added limits to more goals to avoid over-production of goods like wah or rice
Hamlets now generate further away from main villages to limit crowding
Improved Russian, Swedish, Polish, Spanish and Brazilian translations
Fixed a bug in MP that would occur when a player learned a Millénaire crop
Content creation: improved the mock blocks system
Content creation: signs' types are now shown when importing town halls
2018-06-24 For Minecraft version 1.12.2
Six new advancements: one for carrying out a raid plus five MP-only ones
Hired villagers will now start attacking players who attack their employer
New "inspect construction" goal for some village leaders
Villagers that hit each others by mistake will no longer start fighting
Likely fix for a major bug affecting some users when saving Millénaire data ("Could not renamed saved building file...")
Fixed a bug where lumbermen would not plant saplings in snow or over long grass
Fixed a bug where villagers missing from quests could cause crashes
Fixed a minor bug where the number of nights spent by a foreign merchant in a village did not get displayed
Fixed a rare crash in Millénaire's time statistics handling
Fixed a bug where some advancements would not be registered client-side if playing MP
2018-06-12 For Minecraft version 1.12.2
Fixed bug in 6.2.6 that stopped servers from starting
Fixed major new bug in 6.2.5 that could crash the game when viewing some villagers
Fixed bug where buildings' price calculations could crash the game in some cases
Fixed bug where the auto-deployer would not deploy the content directories properly if Minecraft was not run in the default directory
2018-06-11 For Minecraft version 1.12.2
Fixed major new bug in 6.2.5 that could crash the game when viewing some villagers
Fixed bug where buildings' price calculations could crash the game in some cases
Fixed bug where the auto-deployer would not deploy the content directories properly if Minecraft was not run in the default directory
2018-06-10 For Minecraft version 1.12.2
Added a setting for uploading a player's achievements to millenaire.org, for online display (ex: https://www.millenaire.org/advancements.php?lang=en&login=Kinniken)
Villagers are no longer unrealistically tall
Villagers can now be left-handed
Fixed a bug that could cause saplings to disappear from groves
Fixed bugs in several groves that could stop saplings from growing and removed oak trees from the Indian grove as they no longer use any (thanks MauveCloud)
Fixed a quest-related bug that could crashes when loading a world
Fixed bug where villagers would teleport inside path blocks instead of above
Fixed a bug where the Indian quarries did not have furnaces even though they are needed to produce stone
Indian peasant women will now trade with the player (so that trade is not dependent solely on the wife of the village chief)
2018-06-04 For Minecraft version 1.12.2
Women crafting dirt wall and path blocks will no longer make more than a stack at
Lumbermen's reach has been extended so that they get stuck less when chopping tall trees
Added the possibility to sell stone and sandstone directly to Indian and Mayan sculptors
Reworked paths to avoid compatibility issues with mods
Fixed bug where Byzantine tiles would get duplicated on block destruction
Fixed a bug that would cause some side quests to repeat very often
Fixed a small bug that would cause the Sadhu creation quest to be reported as completed too early
Fixed bug with spawn protection setup that could cause villages or lone buildings to generate too close to spawn
Fixed bug that stopped merchants from visiting the Byzantine market
2018-05-21 For Minecraft version 1.12.2
Improved building prioritisation system by MauveCloud
Translated village type names
Many language fixes
Dialogues from the fallback language will now be used if they are not translated in the player's language
Villagers are now visible client-side from further away, which should solve the "missing villagers" issue
Reduced range of villagers' mêlée attacks
Villagers must now produce path blocks to sell to the player
Experimentally raised the speed at which villagers fill up ground when building and lowered that at which they do the actual constructions
Fixed a bug from 6.2.2 that could cause config changes not to be taken into account
Fixed a bug where wood taken for some villagers like miners would become oak even if it was another wood type originally
Fixed a bug where by default statistics would not get sent
Fixed a bug where the instructions on contacting villagers would show up when interacting with bandits
Fixed a bug that prevented changing the stance of hired villagers
Fixed again a bug where villagers would teleport high in the air, especially when building
Reverted a fix that solved a compatibility issue with Thaumcraft but causes crashes with Buildcraft. A proper fix that solves both issues will come in a future release
2018-05-19 For Minecraft version 1.11.2
The achievements from 6.0 have been converted to advancements
New culture-specific advancements for reaching a high reputation with a village, completing a village, creating a controlled village and completing a Creation Quest chapter
Anonymous data on completed advancements is now included in the anonymous Millénaire statistics, for use in a new Steam-like Advancements page (https://www.millenaire.org/advancementsen.html)
Villagers can now open and close all wooden doors
Two new textures for the Norman wives by JoghurtDipper alongside tweaks to other existing Norman textures
Lessened tendency of builders to teleport high in the air
Reduced the range of the breeding goal and boosted that of the slaughtering goal to avoid ever-expanding herds
Many tweaks to buildings (MauveCloud and others)
Added support for nether bricks and derived blocks (fences and stairs) in building plans
Added support for terracotta and glazed terracota in building plans
Fixed major bug in 6.2.1 that led to village paths not being created properly
Fixed bug with pathing around cobblestone walls
Possible fix for repeating crash in rare cases in Region Mapper code
Fixed bug that could cause villagers to stop putting resources to cook
Likely fix for bug in time monitoring that could cause crashes on startup
Fixed a bug that could prevent the anonymous statistics from being sent
2018-05-18 For Minecraft version 1.12.2
Blocks considered as soil, dangerous blocks, pathable blocks etc are now definable in a new blocktypes.txt file (MauveCloud)
Village maps will now scale if too big (MauveCloud)
Reworked way unreachable regions are calculated not to be dependent on building design and to support any walkable bridge or tunnel
Added support for all variants of sandstone and red sandstone
Removed variations of Japanese buildings that were too ahistorical (Rasseru)
Added support for exporting all variations and all levels of a building at once by putting "all" on the second line of the sign
It is now possible to remove inhabited buildings from controlled villages. The inhabitants will despawn
Teenagers are now noticeably bigger than children, almost as tall as adults
Tweaks to the biomes villages will spawn in
Custom buildings now appear in the village's project list and can be removed from it
Fixed major bug that could cause significant lag client-side in MP
Fixed bug that could cause village corruption when loading the world, most obvious resurrecting villages destroyed with a Negation Wand
Fixed bug that could cause buildings like wells or watchtowers to be too close to each others
Fixed bug that broke the export of building variations other than the A one
Fixed warning when exporting a building with beds in it
Fixed bug that made it impossible to remove a building in controlled villages
Fixed bug where villagers would not use Mayan tools
Fixed bug that made it possible for villagers to swim in some cases
Fixed bug that stopped the generateVillage setting from working
Various speed improvements
2018-04-23 For Minecraft version 1.12
Fully upgraded to Minecraft 1.12
Support for some new features like holding items in off hands, new ground types
Achievements have been removed. Advancements will be implemented in a later update
Mod Deployment
Millénaire will now display a message when it is not running the latest version
millenaire/ and millenaire-custom/ directories are now auto-expended in the mods/ folder, to make installation easier and be compatible with Twitch
Anonymous sending of statistics (version, language...) to millenaire.org. Can be disabled in a new setting
Merged client & server releases
Village Generation
Added a system where villages away from spawn can start with some initial progress (can be configured in settings)
Leaves will no longer be removed around buildings, to avoid "tree stripping" effects
Buildings in snowy biomes will now generate covered in snow
Villagers will now avoid clearing flowers and tall grass when building
Improved Village Paths
Village paths will now centre on "nodes" buildings like wells and small plazas (implemented for Norman, Indian, Mayan and Byzantines for now)
New "node" buildings for the Byzantines by Ticlon, for the Mayans by MoonCutter and for the Indians
Village paths are now a little lower than normal blocks, like the vanilla grass paths
Paths are better calculated than before, with less random detours
Village Behaviour
Re-enabled system that prevented villages from making unreachable buildings and displayed unreachable zones on the map
All villages now have an inn at start, to have local trade up and running faster
Blocks
Added stairs and slabs for timber frame, mud bricks, cooked bricks and thatch
Added support for fence and fence gates in all wood types
Custom Content Creation
New feature by SamBoy: buildings now imported with placeholders for their "action points". This means things like selling positions or tree spawn points can now be edited in-game, and Millénaire buildings can now be imported and exported without damaging their special points.
Building plans and villager types can now be placed in arbitrary subdirectories of buildings/ and villagers/
New handling of millenaire-custom that enables overriding of almost any file
When importing a building, if it's not found in the exports folder it will now be copied from millenaire/ based on either file name ("well") or native in-game name ("puit")
The importer now supports importing variations ("farm_B")
Various
New icons by Lokosy for different items (wands, Mayan tools…)
New /millRenameVillage command enabling admins to rename villages
Added a list of active villages available via /millListActiveVillages with the CPU time taken by the village
Many, many bugs fixed, too many to list here
Fight a polar bear for a sneak peak at the next major new feature!
2018-04-20 Millenaire 6.2.0 RC 2 for Minecraft version 1.12
Village paths will now centre on "nodes" buildings like wells, small plazas etc (Norman, Indian and Byzantine cultures for now)
New "node" buildings for the Byzantines by Ticlon and the Indians
Leaves will no longer be removed around buildings, to avoid "tree stripping" effects
Buildings in snowy biomes will now generate covered in snow
Tags and shops added to buildings in new Millénaire releases will now retroactively apply to old buildings
Chiselled stones can now be used in buildings; they cost stones, like stone bricks
Fixed bug where wet bricks could be laid on top of an entity (like the player)
Fixed bug where wet bricks would dry even at night
Fixed bug where Indian smiths living in the Fort's forge would not produce swords and armours
Fixed bug where villagers would replace grass with dirt when building
Possible fix for bug where market merchants would have "doubles"
Many building fixes, including by MauveCloud and MoonCutter
Many language files by Orange1861
2018-04-13 Millenaire 6.2.0 Beta 25 for Minecraft version 1.12
Tweaked version check so that it works with MultiMC
Greatly improved FPS when viewing the village map (MauveCloud)
Improved the quality of village paths (they should stop taking weird detours)
Fixed bug with the listing of items traded (in the inn) and items raided (in the town hall)
2018-04-12 Millenaire 6.2.0 Beta 24 for Minecraft version 1.12
Added system where villages away from spawn can start with some initial progress (can be configured in settings)
Re-enabled system that prevented villages from making unreachable buildings, and displayed unreachable zones on the map. This should reduce lag spikes due to villages with unreachable buildings.
Millénaire will now display a message when it is not running the latest version
Building plans and villager types can now be placed in arbitrary subdirectories of buildings/ and villagers/
Fixed bug that would stop paths from being upgraded (MauveCloud)
Fixed bug that would stop old paths from being cleared (MauveCloud)
Fixed bug in rendering of path blocks
Fixed bug where spawn point protection would not apply to lone buildings
Added warning when the time has been reset to a past value, breaking Millénaire
Updated support for Biomes of Plenty by MauveCloud
Removed debug info from population panel
Various building fixes by MauveCloud and Scojla
2018-04-05 Millenaire 6.2.0 Beta 23 for Minecraft version 1.12
Village paths are now a little lower than normal blocks, like the grass paths
Reworked the path textures so they use the dirt texture of the current texture pack
Fixed a few glitches with path-laying
Fixed the "village radius too high" warning to account for the radius increase
Fixed bug where farmers would not plant crops if a tall grass or flower was on the planting spot
Fixed bug where villagers would clear paths away from their villages, potentially including paths from very nearby other villages
2018-04-04 Millenaire 6.2.0 Beta 22 for Minecraft version 1.12
Increased the speed at which villagers clear and set ground blocks when building
Increased the default village radius to 80 and the default active radius to 300
Red sand, hardened clay and new stone types will no longer be replaced by sand or dirt when generating villages or in new buildings
Fixed bug that could cause villages from versions before beta 19 to have their population reset on load
Reduced Gros Bourg spawning frequency
2018-04-01 Millenaire 6.2.0 Beta 21 for Minecraft version 1.12
Added stairs for timber frame, mud bricks, cooked bricks and thatch
Added slabs for timber frame, mud bricks, cooked bricks and thatch
Added support for fence and fence gates in all wood types
Fixed bug in the village map refresh that could cause errors due to chunk unloading
Fixed bug that prevented Byzantine villagers from harvesting silk
Likely fix for a conflict with PrimalCore
Brand-new 4-bit textures. Just kidding.
2018-03-31 Millenaire 6.2.0 Beta 20 for Minecraft version 1.12
Villagers will now avoid clearing flowers and tall grass when building
Villagers now use planks of types corresponding to their wood supplies when tending furnaces (they used to "cheat" and convert any wood to oak planks)
The village list now also displays your orientation
New Mayan tools icons by Lokosy
Fixed a major bug from beta 19 where some villagers would not get properly updated client-side, leading to odd effects like them sleeping standing up or lying down during the day
Fixed bug from beta 19 where villagers from previous versions could end up invisible
Fixed bug from beta 19 where villagers' names would not show up in quests
Fixed bug where leave-clearing could fail for some villagers
Fixed bug where Summoning Wand could be used in other dimensions with weird results
Fixed bug where Japanese crafter would make timber frames at the expense of paper walls as long as he had wood
Indian villages will now spawn in savannah
Added MauveCloud to the HoF for testing and a generous donation. Thanks!
2018-03-28 Millenaire 6.2.0 Beta 19 for Minecraft version 1.12
Revised villager tracking system that should be more reliable than the old one
New handling of millenaire-custom that enables overriding of almost any file
Some new icons by Lokosy
Added discovery of Millénaire recipes
Added name of players keeping a village active to the new active village command
Fixed bug in building cost calculation regarding Byzantine tiles
When attacking an entity that is flying (like the player in creative), villagers will now path to the first solid block below it rather than to the entity itself
Animal farms present when a village or lone building spawn will now have animals generated in them from the beginning.
Fixed bug where saving and reloading a village would cause groves to revert to oak
Fixed bug where non-oak saplings could grow into oak trees in groves
Fixed bug where trees failing to generate in a grove would cause saplings to disappear
Fixed bug in the display of imported and exported goods in the inn's panels
Fixed bug where the Indian Creation Quest would crash Minecraft when done in MP
Fixed bug where villagers would not get updated client-side in some cases
Likely fix for some crashes reported with Sponge
Possible fix for issue where buildings would often be built one level too low
2018-03-18 Millenaire 6.2.0 Beta 17 for Minecraft version 1.12
Millénaire food and drinks now have again either multiple uses or are stackable
Fixed Indian pujas and Mayan sacrifices (creation quest content)
Fixed a major bug where price calculations involving logs and some other blocks were wrong
Fixed bug with the planting and harvesting of nether warts (the production of potions by alchemist assistants remain broken for now)
Fixed a small bug where lumbermen might hold different saplings than what they are planting
2018-03-17 Millenaire 6.2.0 Beta 16 for Minecraft version 1.12
Reworked the villager tracking code to try and solve the sellers not coming bugs
Fixed brand new bug that prevented the Japanese from cooking chickens and the Indians from cooking bricks
The player's position is now shown on the village map
Culture-wide reputation will now increase even from small boosts to village reputation
Reduced the volume of the sounds made by crafters
Small price rebalancing (stone cheaper, gold more expensive)
Reworked the way panels are placed, hopefully solving panel rotation issues
Added support for stone variations for content creators, including sources for the stone variants
2018-03-15 Millenaire 6.2.0 Beta 15 for Minecraft version 1.12
Import of building variations fixed by SamBoy
Fixed bugs in the handling of doors by villagers
Villagers will now close both side of a double door after passing through
Reduced the number of attempts Millénaire will do when a path calculation fails to limit lag spikes
Villagers will now despawn if too far from their village (and not currently hired)
Villagers will no longer attempt to use ladders, as they can't navigate them properly for now
Fixed bug where Byzantine silk gatherers would replace full silk blocks by the wrong type
Fixed bug in new cooking goals that could stop villagers from picking up cooked goods
Likely fix for compatibility issues with Dynamic Trees
Multiple building fixes by MoonCutter2B
Creation quest status message now respects the "Display Starting Text" setting
Villagers will now despawn if transported in another dimension by a mod
Flowers and seeds around a newly-generated village will now be despawned (mostly to limit issues with custom biomes that add so many flowers the game lags due to all the floating items)
2018-03-12 Millenaire 6.2.0 Beta 14 for Minecraft version 1.12
New feature by SamBoy: buildings now imported with placeholders for their "action points". This means things like selling positions or tree spawn points can now be edited in-game, and Millénaire buildings can now be imported and exported without damaging their special points!
Brought back old system of automatic clearing of leaves in villagers' paths. Should end the pathing issues in groves.
Reworked cooking goals to separate the specific actions for cooking individual items from a generic action to take care of the furnace (adding wood, removing produced resources)
It's now possible to change the type of wood used in a building (planks, doors, logs..) when importing it by adding "wood:<type>" on the sign's third line
When importing a building, if it's not found in the exports folder it will now be copied from millenaire/ based on either file name ("well") or native in-game name ("puit")
The importer now supports importing variations ("farm_B")
2018-03-11 Millenaire 6.2.0 Beta 13 for Minecraft version 1.12
New millRenameVillage command enabling admins to rename villages
Fix for major teleporting bugs for villagers starting in a field or in water
Possible fix for the new "seller not coming" issue
New millSendProfiles command to resend user profiles when the reputation bug occurs in MP to help narrow down the bug
Fixed bug where txt file would get messed up when exporting existing plan level
Fixed issues with udon production
Fixed bug that prevented gift houses from being available
Added back loaded chunk map (SP only) in a normally thread-safe manner
Language data can now be loaded from millenaire-custom/languages
Added Goshen to the HoF for donation and testing.
2018-03-10 Millenaire 6.2.0 Beta 12 for Minecraft version 1.12
Removed dev files from millenaire-custom that caused players setting up Millénaire with beta 10 or 11 to end up in development mode
Added system to reset the configs of players affected by the problem above
Added warning on startup when the game is in development mode
Added a message when no seller can be found detailing why
Possible fix for a rare quest-related crash
Cleaned up millenaire-custom/
2018-03-09 Millenaire 6.2.0 Beta 11 for Minecraft version 1.12
Fixed bug where chatting villagers would push each other, gradually drifting from the village
Fixed bug where trading with merchants would crash the game
Fixed bug stopping Mayans from planting maize
Fixed display bug in the building project panel
Possible fix for bugs when trading in MP
Small fixes to teleporting issues, though key bug remains
Several building fixes by MoonCutter
To help debug issues with villagers' behaviour, they will now show above their head if Minecraft considers them "dead" on the client or the server
Added logs to help debug several reported issues
Added text file in millenaire/ warning players that it gets overwritten
As an experiment, villages will now trade with neutral relations or above
2018-03-07 Millenaire 6.2.0 Beta 10 for Minecraft version 1.12
Fixed bug with goal names in the archives' panels
Fixed bug where the trade UI would not update the status of goods correctly
Fixed bug where quest lines would stay displayed above villagers' heads after the quest was dropped
Lowered the sound made by villagers placing blocks again
New Gradle setup by Samboy that will make development easier
2018-03-05 Millenaire 6.2.0 Beta 9 for Minecraft version 1.12
As an experiment, gave all full villages an inn at start, to have local trade up and running faster
More performance optimisation, this time on collecting items
Fixed bug where players could plant Millénaire crops without having to learn to do so
Fixed crashing bug when attempting to plan a raid in a controlled village
Villagers can now grab items from further away, which should limit them getting stuck trying to fetch something
Fixed the Byzantine silk clothes on sale having a broken texture
Fixed some buildings requiring "air" to build
Lowered the volume of the sounds villagers make when placing or destroying ground blocks
Fixed missing Byzantine dialogue in English
Fixed Byzantine fishing pound requiring masses of sandstone
2018-03-04 Millenaire 6.2.0 Beta 8 for Minecraft version 1.12
Villagers now lie properly in bed, instead of half a block away
Bed placement issue in some buildings (like the Norman forge) fixed
Fixed bug where quests involving teenagers could cause errors in the logs ("Could not find villager type: teenagermale")
Fixed bug where no sound would play when a villager would set or break a block
Fixed a bug that could crash the game in some rare cases involving dialogues
Fixed the panels' positions in several buildings
Fixed bug with new handling of building costs that made Byzantine villagers unable to use tiles sold by the player
Fixed bug that caused Millénaire crops to drop no items when harvested
Locked chests can no longer be filled or emptied by hoppers
Lowered the relationship needed for villages to trade
2018-03-03 Millenaire 6.2.0 Beta 7 for Minecraft version 1.12
New auto-deploy system by Samboy that is around 40% faster than the old one
Various optimisations that should decrease Millénaire's CPU usage by 30-50% in typical cases
Likely fix for an issue when running some mods that could cause massive increase in Millénaire's CPU usage
It should no longer be possible to steal from locked chests by using UI mods
Fixed bug where some Norman villages would build the new fortress on top of their existing town hall
Added Samboy and MoonCutter2B to the Hall of Fame. Thanks guys!
2018-02-27 Millenaire 6.2.0 Beta 6 for Minecraft version 1.12
Likely fix for the respawning issue that caused villagers to "loop" their actions
Fixed bug where villagers' skins would reset on load
Externalized building blocks' costs to blocklist.txt. This could cause some small changes in the resources needed to build some buildings.
Added options to "mirror" buildings during importation, instructions will be added to the wiki
Support for doors in other woods than oak
2018-02-27 Millenaire 6.2.0 Beta 5 for Minecraft version 1.12
Fixed major bug that caused villages to remain active even when outside the activity radius, causing major slowdowns when too many villages had been generated
Likely fixed major bug that caused random "ConcurrentAccessException" crashes
Updated all languages to the 1.12 setup and updated the translation gap calculation to take the new lang files into account
Fixed builders holding an untextured item when setting the old wooden slab by replacing them with the new ones
Fixed XP orbs floating around the player when a quest has been completed
Likely fix for the crashes when exiting the Trade UI when running some other UI-changing mods
2018-02-25 Millenaire 6.2.0 Beta 4 for Minecraft version 1.12
Integrated the languages fixes gather by the Language Team. Thanks!
The One Probe will no longer make Millénaire villagers disappear
Fixed bug where Millénaire slabs (half paths, byzantine tiles) would not display properly if smooth lightening was switched off
Fixed a bug where the UID used for stats got duplicated in the config files
More minor fixes
2018-02-24 Millenaire 6.2.0 Beta 2 for Minecraft version 1.12
After the tragic deaths of too many brave builders, anti-creeper protection has been extended to the entire village (used to be only around finished buildings)
Fixed a major bug that would stop the purse from properly holding coins in MP
Fixed paths having the stone sound when breaking
Fixed hired villagers not following the player around
Fixed a bug that would cause Byzantine villagers to change clothes whenever they picked up a new item
Fixed villagers not being able to open and close fence gates
Fixed Byzantine villagers not harvesting grapes. Note: this implied rework to harvesting and planting goals that breaks the use of fields generated in previous versions of Millénaire.
2018-02-24 Millenaire 6.2.0 Beta 1 for Minecraft version 1.12
对于6.0.2版本更新:
millenaire/ and millenaire-custom/ directories are now auto-expended in the mods/ folder, to make installation easier and be compatible with Twitch. Thanks to Voltaire for pushing me into this!
Anonymous sending of statistics (version, language...) to millenaire.org. Can be disabled in a new setting
Villagers now have an "Attacking " line above their head when targeting something
Villagers now hold appropriate items in their second hands, based on their current task
Lumbermen now replant saplings respecting tree type
Indian villages now use acacia wood in all constructions
Millénaire crops, mud bricks and silk blocks all mature more smoothly
The brick mould now lasts longer and produces four bricks from one dirt and one sand
Village scrolls have the name of the corresponding village in their item name
Villagers are now more efficient at planting and gathering crops and at laying and gathering mud bricks
The HD textures are now a separate resource pack instead of an in-game option
Merged client & server releases
Large amount of code cleanup, refactoring and documentation
对于6.2.0 Alpha 6版本更新:
Fixed chests having incorrect facings
Fixed tapestries, sculptures etc not showing
Fixed villagers not slaughtering animals properly
Fixed boots currently being worn showing in the Trade UI
Fixed bug where Indian and Mayan peasants would kill chicken but not gather their meat
Fixed some inconsistencies in item pricing
Fixed water set by villagers not flowing
Fixed inversion between mud bricks and cooked bricks in Indian constructions
Renamed the Hindi culture to the more coherent Indian culture
More clean-up, especially removal of dead code
2018-02-21 Millenaire 6.2.0 Alpha 6 for Minecraft version 1.12
Removed the loaded chunk map as it cannot work in 1.12 with its current implementation
Fixed bug causing a blank screen when talking to the Byzantine leader
New internal blockstate-based system to handle blocks that need to be rotated along with the building (logs, beds, staircases...)
Moved the millenaire.log file as well as some generated files (translation gaps etc.) from millenaire/ to millenaire-custom/
Split the plain and cross timber frame-making goals to avoid villages producing too much of one and not enough of the other
Fixed bug causing crashes in Japanese villages with squid farms
Fixed bug causing a crash when approaching the anomaly one in the Norman Creation Quest
Fixed display of Mayan Quest Crown
Fixed the production of boudin and tripes. Bovine and porcine farms will also now buy raw meat.
A lot more rework and code cleanup
2018-02-18 Millenaire 6.2.0 Alpha 5 for Minecraft version 1.12
millenaire/ and millenaire-custom/ directories are now auto-expended in the mods/ folder, to make installation easier and be compatible with Twitch. Thanks to Voltaire for pushing me into this!
Anonymous sending of statistics (version, language...) to millenaire.org. Can be disabled in a new setting
Merged client & server releases
Yggdrasil, Vishnu and Alchemist amulets now render properly. Note: you might get a missing item error for "Yddrasil". Ignore it, I renamed the item.
More cleanup, documentation and rework
2018-02-17 Millenaire 6.2.0 Alpha 4 for Minecraft version 1.12
Villagers now have an "Attacking <target>" line above their head when targeting something
Fixed bug where villagers attacking a mob or player would not move to attack it
Fixed bug where villagers trying to gather goods lying around would get stuck
Fixed bug where the item held in a villager's off hand would not clear once a goal was completed
Fixed bug where items given in quests also floated on the ground
Fixed bug where the blocks held by a villager building could appear as a missing texture
Fixed animal breeding by villagers
Fixed villagers not looking at goals properly
More rework: removed legacy support for text files, added blockstate-based building block definitions
2018-02-16 Millenaire 6.2.0 Alpha 3 for Minecraft version 1.12
Fixed crashes when hadling packets in MP
Fixed delays in Trade UI update in SP
Fixed trade UI not working in MP
Fixed rendering problem with blue Japanese armour
Fixed villagers' weapon strength not being applied to their attack ratings
Fixed gravel paths having wrong particles
Fixed the Mayan Quest Crown's rendering and name
Fixed an old 1.7 bug where the market sign did not show the maximum number of merchants properly
Fixed an old 1.7 bug where animals could spawn in farms without limits
Fixed bug where the village scroll generated in controlled villages would not work
Fixed the panels in the village showing the resources needed for a project being blank sometimes
Fixed bug in Cacao planting goal
Fixed errors in log linked to render of locked chests and panels
Fixed bug stopping the Village Scroll from appearing in controlled villages
Fixed the packaging of the millenaire-hd texture pack
Removed locked chests from the creative inventory
Villagers can no longer be leashed
Added back the alchemist's explosive for the Norman creation quest
Refactoring, code clean-up and documentation
Thanks to Chorazy for many detailed bug reports!
2018-02-13 Millenaire 6.2.0 Alpha 1 for Minecraft version 1.12
Lumbermen now replant saplings respecting tree type
Indian villages now use acacia wood in all constructions
Millénaire crops, mud bricks and silk blocks all mature more smoothly
The brick mould now lasts longer and produces four bricks from one dirt and one sand
Village scrolls have the name of the corresponding village in their item name
Villagers are now more efficient at planting and gathering crops and at laying and gathering mud bricks
The HD textures are now a separate resource pack instead of an in-game option
2018-01-04 For Minecraft version 1.7.10(非原作者或制作团队版本,由于原作者跳过了6.1.0,于是按照原作者认定本版本计算,更多关于因纽特人的信息请进入官网Library查看)
Player controlled Inuit village now exists!
Inuits get a dog breeder now!
Bison fields were removed and now cows will spawn with Hunters for the time being.
Building improvements, like upgrades to the Market and downgrades to the Guesthouse and Carver!
Inuit dialogue and strings have been translated into Spanish!
2018-01-08 For Minecraft version 1.7.10
Fix for infamous looping "I'll be right there!" bug
Support for dark oak and acacia wood
New Norman fort for Norman controlled villages (same design as the one released in 6.0.1)
Small fixes to the new Norman fort and to the byzantine sheep farm
Fix to the export of beds
2017-12-30 For Minecraft version 1.7.10
New Fortress central building for Normans, replaces the old Fort in Gros Bourg and Bourg Autonome villages
Removed automated texture size detection setting that no longer worked and replaced it with a manual setting
Fixed a bug in the export of upgrades to buildings
Fixed a bug that could cause Town Hall signs to hand in the air
Added signs for south and east ends when importing a building with the wand
It is now possible to specify which building upgrade to export with the wand
2014-11-09 For Minecraft version 1.7.10
New: custom buildings. It is now possible to have villagers live in buildings built by the player.Once built, those buildings can be "declared" in a controlled village using the summoning wand
A new controlled village can be created in a building designed by the player using the wand on a gold block
Fixed a major bug that can caused repeating errors if other mods were added
Fixed a bug that could make Minecraft crash when viewing certain Millénaire screens
Fixed a bug that made it impossible to open Millénaire chests with signs above them
Fixed various other bugs
Improved logs: repeated errors are now posted on one line only
Some speed optimizations
更新日志翻译:
新功能: 自定义建筑物。它现在是可能有村民住在由玩家建造的建筑
一旦建立,这些建筑物可以被声明在一个受控的村庄使用召唤魔杖
可以在建筑物采用黄金块使用这根魔杖的播放机中创建一个新的控制的村庄
修正了一个主要可以导致重复的错误,如果添加了其他多器官功能障碍
修正了一个能使 Minecraft 崩溃时查看某些 Millénaire 屏幕
修正了一个都不能用标志上面打开 Millénaire 箱子
其他的各种 bug
提高日志: 重复错误现在贴只有一行
一些速度优化
2014-10-14 For Minecraft version 1.7.10
New: custom buildings. It is now possible to have villagers live in buildings built by the player
Once built, those buildings can be "declared" in a controlled village using the summoning wand
A new controlled village can be created in a building designed by the player using the wand on a gold block
Fixed a major bug that can caused repeating errors if other mods were added
Fixed a bug that could make Minecraft crash when viewing certain Millénaire screens
Fixed a bug that made it impossible to open Millénaire chests with signs above them
Fixed various other bugs
Improved logs: repeated errors are now posted on one line only
Some speed optimizations
WARNING: This version is a public beta. Bugs are possible, especially in the new features.
2014-04-17 For Minecraft version 1.7.2
Stable release for MC 1.7.2. Backup your worlds anyway, just in case.
Use the latest release of Forge, not the recommended release!
[Server & SP] Fixed various bugs making Minecraft crash, especially when exploring anomalies
[Server & SP] Fixed a bug where harvesting Millénaire crops gave wheat instead of Millénaire seeds
2014-03-23 For Minecraft version 1.7.2
[Server & SP] Fixed a bug where Minecraft crashed when the player used the control panel of a controlled village
[Server & SP] Fixed a crash where Minecraft crashed when Indian villagers planted sugar cane
[Client & SP] Fixed bugs in the Ukrainian translation
2013-10-20 For Minecraft version 1.6.4
[Server & SP] Beautiful new Japanese lone building by Rasseru: inn with healing hot springs and integrated market
[Server & SP] New model for one of the Japanse fishing pond
[Server & SP] Fixed a server bug that could crash connected clients
[Client & SP] Norwegian translation by Tokiko
2013-08-12 For Minecraft version 1.6.2
[Client & SP] Mayan version of Mayan dialogues by theycallmePoncho
[Server & Solo] Fixes for the efficiency of tools, weapons and armours
[Client & SP] Japanese translation by Juri
[Client & SP] Korean translation by Lime, dohyun22 and the players from JustminecraftsServer
2013-06-29 For Minecraft version 1.5.1-1.5.2
[All] New dialogues for the Mayans by Teethdude and xIflot
[Client & SP] Fixed a major bug where the player could take items in locked chests by using the keyboard shortcuts
[Server & SP] Fixed a major bug where the player could lose his reputation by traveling to another dimension
[& Server SP] Fixed a bug where gift houses had locked chests
2013-05-28 For Minecraft version 1.5.1-1.5.2
[All] New Chapter in the Creation Quest: The Fallen King. Go to see the shaman of a Mayan village to start those missions full of adventures and battles. English translation in part by Jenn.
[All] Mayan Sacrifices: Mayan shamans can now enchant weapons and armor by sacrificing drops from monsters. This power is unlocked by the The Fallen King quest
[All] Player-specific quest buildings (such as the anomalies of the Alchemist quest) now only appear in that player's V listing
[All] New food for the Japanese: the ikayakis (grilled squids). Prepared in a squid farm, this food gives the power to breathe underwater. Sake now gives a jump boost and udons are now ordinary food
[All] Various bug fixes
[Customer & Solo] Updated Russian version by Snake Sel
Not compatible with previous versions in multi-player (both server and clients must be updated)
2013-05-13 For Minecraft version 1.5.1-1.5.2
[All] Villagers now move their arms when doing certain actions (placing a block, crafting an item ...)
[All] Villagers now correctly look at their targets
[Server & SP] Fixed a bug making lumbermen much less effective
[Server & SP] Fixed a bug preventing the production of calva
[Server & SP] Controlled villages now launch raids against their enemies
2013-05-10 For Minecraft version 1.5.1-1.5.2
[All] Mayan dialogues by Teethdude and xIflot
[Server & Solo] Fixed a bug where tapestries and sculptures "jumped" upward
[All] Fixed bugs in the placement of tapestries and sculptures
[All] Fixed a bug in the new diplomatic panel preventing the setting of relations to open conflict
[Server & Solo] Anomalies are now generated closer to the alchemist's tower to avoid problems in MP
2013-05-07 For Minecraft version 1.5.1-1.5.2
[All] Diplomatic interface for controlled villages (via the military panel) to specify the relations of the village with other villages and to organise raids
[All] Increased duration of food effects
[Server & SP] Controlled villages now produce dirt wall and path blocks for the player
[Client & SP] Added a key information page in the village book
[Client & SP] Village resources are now listed in alphabetical order
[Client & SP] Village relations are now listed in alphabetical order
[All] Fixed a bug that could crash the Puja interface
[Server & SP] Fixed a bug where the Indians cooked already cooked bricks
[Server & SP] Re-fixed the bugs when changing dimensions
2013-05-03 For Minecraft version 1.5.1-1.5.2
[All] Officially compatible with MC 1.5.2
[Server & Solo] Fixed a bug making it much more difficult than designed to generate quest lone buildings
[Server & Solo] Improved village paths
[Client & Solo] Fixed a bug that made Millénaire crash when switching dimensions for users of the latest Forge releases
[All] Fixed a bug making it impossible to hold pujas
[Client & Solo] New icon for udons by Rasseru
2013-05-01 For Minecraft version 1.5.1
[All] Added recipes to create path slabs from path blocks
[Server & SP] Price Adjustment: lower prices for Millénaire blocks, less profit for inter-cultural trade
[Server & SP] Fixed a bug where Japanese Bouekigyou Mura villages did not produce thatch, even if the player sold them wheat
[Server & SP] Reduced necessary depth for Sadhu quests
2013-04-27 For Minecraft version 1.5.1
[All] Complete rework of the Millénaire foods: foods are now powerful but normal food, except for one per culture that gives a specific temporary bonus: tripe, curry murgh, wah, udon and souvlaki.
[All] Complete overhaul of Millénaire drinks and sweets: they now give health and regeneration, plus a specific temporary bonus for one of each culture: calva, rasgullas, cacauhaa, sake, Malvasia wine
[All] Millénaire blocks can now be harvested up quickly using appropriate Minecraft tools
[All] Norman tools are now slower but more durable.
[Server & Solo] Fixed a bug where merchants would try to pick up and store weapons in a loop
[Server & Client] It is now possible to change goods and their prices in stores and merchants server-side only
[Server & Solo] Reduced the minimum distance to spawn of lone buildings (for example, the alchemist's tower must now be at least one kilometer from spawn instead of at least two)
[Server & Solo] Indian and Mayan villages now produce correctly rasgullas, curries, masas and wah
[Client & SP] English translation of the trade help by felinoel
Not compatible with previous versions in multi-player (server and clients must be updated)
2013-04-21 For Minecraft version 1.5.1
[All] The Mayas now grow cocoa and use it to produce a chocolate drink, cacauhaa. Building by felinoel.
[All] The Japanese now produce sake from rice.
[All] New type of Japanese village: Bouekigyou Mura. Built around a brewery, this trading village produces sake. Building by Rasseru.
[All] New models for several Japanese buildings by Rasseru
[Server & Solo] Fixed a bug that could prevent a village from staying loaded
[Server & Solo] Fixed a bug that allowed selling equipped armour withut losing it
[All] Fixed a bug that could prevent the proper display of Byzantine sentences in Linux
Not compatible with previous versions in multi-player (server and clients must be updated)
2013-04-19 For Minecraft version 1.5.1
[Client & SP] Detailed information on all goods that can be bought or sold in each store available via a "?" button on the trade screen (Currently in French only - volunteer for English translation welcomed)
[Server & SP] Villagers can now use or eat many different kinds of food, weapons and tools from other cultures or Minecraft.
[Server & SP] The player can sell all the items in question in the central buildings. They only appear among the sellable items if they are present in the player's inventory.
[Server & SP] The Mayas now produce leather armor
[Server & SP] Improved world saves to minimise the risk of data corruption
Not compatible with previous versions in multi-player (server and clients must both be updated)
2013-04-15 For Minecraft version 1.5.1
[Server & SP] Fixed a bug where destroying paths gave two blocks
[Server & SP] Bandits no longer teleports
[Server & SP] Fixed a bug where the player would temporarily lost his reputation after travelling to an other dimension
[Server, Client & SP] Cider apples can now be eaten
2013-04-15 For Minecraft version 1.5.1
[Server & SP] Fixed a bug where destroying paths gave two blocks
[Server & SP] Bandits no longer teleports
[Server & SP] Fixed a bug where the player would temporarily lost his reputation after travelling to an other dimension
[Server, Client & SP] Cider apples can now be eaten
2013-04-12 For Minecraft version 1.5.1
[Client & SP] Only one dialogue at a time now shows in the chat
[Client & SP] Millénaire no longer crashes for users of Forge versions below 7.7.1.631 (but villagers' armors will not be visible). Updating to the latest Forge version is still recommended.
[Client & SP] Italian version updated by DucaDelSud
[All] Generation by Millénaire of the requirement tables for the wiki
2013-04-12 For Minecraft version 1.5.1
[Client & SP] Only one dialogue at a time now shows in the chat
[Client & SP] Millénaire no longer crashes for users of Forge versions below 7.7.1.631 (but villagers' armors will not be visible). Updating to the latest Forge version is still recommended.
[Client & SP] Italian version updated by DucaDelSud
[All] Generation by Millénaire of the requirement tables for the wiki
2013-04-06 For Minecraft version 1.5.1
[Server & SP] Japanese chicken farmer by Rasseru
[Server & SP] Fixed a bug where other blocks than the alchemist's explosive could cause gigantic explosions
[Server & SP] The paths are now built up to the player's houses and decorative buildings (wells, fountains)
[Server & SP] Dialogs can now vary depending on the weather
2013-04-03 For Minecraft version 1.5.1
[SP] Small bonus for people who contributed to Millénaire: a small house available from the village chiefs. Check millenaire.org for details.
[Server, SP & Client] Possible fix for the invisible villager problem BY UPDATING FORGE ("latest" release, not "recommended" for now)
2013-03-30 For Minecraft version 1.5.1
[Server, Client & SP] Dialogues between villagers : villagers who are not working can now discuss with each others. Their dialogues vary depending on the villagers and the progresses of the villages. Available for Norman and Byzantine cultures, others will follow. Byzantine dialogues by Ticlon.
[Server, Client & SP] Sentences of nearby villagers can now be displayed in the chat for improved readability. This feature is enabled by default only in SP.
[Server & Solo] Option to turn off the construction of village paths.
[Server, Client & SP] Millénaire is now compiled using the "version-independent" mode of Forge and should work with all 1.5.x versions of Minecraft
Suggestions of dialogues are welcome for all cultures.
2013-03-25 For Minecraft version 1.5.1
[Server, Client & SP] Village paths now include half blocks
[Server & SP] Fixed a bug that could prevent a village from updating its path
[Server & Client] Client-server incompatibility with previous versions (updating the world works, but the clients and the server must both be upgraded to 4.5.1)
2013-03-24 For Minecraft version 1.5.1
[Server, Client & SP] Village paths: buildings are now connected to the central building by paths. These paths start as dirt paths and are upgraded by the villagers (final stage different based on culture)
[Server, Client & SP] These paths are all done using a new block. The different variations of this block are all free for the villagers and can be purchased in the villages (like dirt walls)
[Server, SP & Client] Fixed a bug where the alchemy shop was not visible among the Norman building projects even after finishing the Alchemist quests
[Server & SP] Improved multi-thread performance
[Server & Client] Client-server incompatibility with previous versions (updating the world works, but the clients and the server must both be upgraded to 4.5)
2013-03-16 For Minecraft version 1.5
[Server, Client & SP] Compatibility with Minecraft 1.5
[Server, Client & SP] Coin purse: This small leather pouch can contain as many coins as necessary. It can be purchased in any village. Right-click while holding it to store or remove coins manually.
[Server & Solo] Millénaire crops improvements: harvested quantity, bonemeal use, bug fixes
[Server & Solo] Improved targeting of entities by the villagers (animals or monsters)
2013-03-09 For Minecraft version 1.4.6-1.4.7
[Server & SP] Improved handling of chunks: Millénaire now requests Minecraft to keep loaded the chunks of villages within a radius of 200 metres (default value). This helps to keep the villages around the player active
[SP] Map of loaded chunks available via the info page (M key). Not available in multiplayer.
[Server & SP] Fixed a bug where a village could be listed as active even though not all of its chunks were loaded
[Server & SP] Aggressive or particularly interesting lone buildings are no longer generated in the vicinity of the spawn point (less than 1000 or 2000 metres depending on the building)
[Server & Client] Ability to import buildings in multiplayer (admin only)
[Server & SP] Buildings can now include stairs and slabs of all four woods
[Server, Client & SP] Fixed a bug that could prevent interaction with merchants
[Server, Client & SP] Fixed a bug where tapestries and other wall decorations could "shift" upwards
[Server & SP] Fixed a bug where the player would harvest maize from vines
[Server & SP] Many fixes and rebalancing of prices by ldog
2013-03-06 For Minecraft version 1.4.6-1.4.7
[All] Clothes for Byzantine villagers: they now wear dull clothes initially, but will switch to fancier ones after the craftsman produce them from wool and silk. Textures by Ticlon.
[All] New Byzantine food: lamb, souvlaki, feta. Textures and concepts by Ticlon.
[All] Millénaire food now fills the hunger bar on top of health.
[All] The farmers now breed their livestock by feeding them like the player. The Normans grow carrots for their pigs.
[All] Rework of many goals and crafting setup
[All] Many fixes and improvements to buildings
[All] The trade screen now works with more than two lines of items
[Server & SP] Fix for a major bug that could change the type of inhabitants or the activities happening in a building when saving and reloading a world
[Server & SP] Fix for a major bug in controlled villages where two variations of a building would get mixed up
Incompatible with 4.2 in multi-player (client-server, not upgrading worlds)
The existing worlds should work under 4.3, but with little problems here and there
Thanks to ldog has contributed greatly to this version
2013-02-26 For Minecraft version 1.4.6-1.4.7
[Client & SP] Translation to simplified Chinese by wzp881014
[Server & Solo] Fixed a major bug making raids impossible
[Server, SP & Client] New enhancements and fixes to the Byzantines by ldog
[Server, SP & Client] Other small fixes
[Server & SP] Better orientation of furnaces
2013-02-23 For Minecraft version 1.4.6-1.4.7
[Server, Client & SP] Many improvements and fixes to the Byzantines by ldog
[Server & SP] Fixed a bug where villagers could perform an action (sleep, plant a tree ...) where a battle had just ended
[Server & SP] Millénaire axes are now effective on stairs, doors and other blocks made of wood
2013-02-19 For Minecraft version 1.4.6-1.4.7
[Server, SP & Client] The villagers now sleep at night, in a bed if available, if not on the ground
[Server & SP] Fixed a major bug where newly-created villagers had white textures
[Server & SP] Fixed a bug where some Japanese villages could build a large farm despite it being a central building
[Server & SP] Small corrections to various buildings
[Server & SP] Increased the radius around the spawn point inside which Millénaire does not generate buildings
2013-02-07 For Minecraft version 1.4.6-1.4.7
[Server & SP] Fixed a bug preventing the villagers from returning home at night
[Server & SP] Fixed a bug where the builder would go fetch materials for a construction even if he already had them
[Server & SP] Workaround for a bug sometimes changing the culture of a villager
2013-02-01 For Minecraft version 1.4.6-1.4.7
[Server & SP] Fixed a major bug in pathing that could immobilize a villager (particularly the builder)
[Client & SP] Improvements in the village chief interface
[Server & SP] Fixed bugs in some buildings that would sometime prevent their use (particularly the Byzantine vineyard)
[Server & SP] Fixed bug that sometimes prevented the production of byzantine icons
[Server & SP] The Byzantine quarry now provides clay from the first level and is equipped with furnaces from the second
[Server & SP] Fixed a bug where villagers tried to walk across fences
[Server & SP] Fixed a bug where the Byzantine's miner wife did not deliver sandstone and clay to the main building
[Server & SP] The miner is now more effective (he wastes less time cooking materials)
[Server & SP] Fixed a bug where water placed by the villagers did not flow
[Server & SP] The villagers now only need white wool for their constructions (not other colours)
[Server & SP] Fixed various small problems with some buildings, particularly Byzantine
[Client & SP] Added some missing texts (names of some villagers and shops)
2013-01-28 For Minecraft version 1.4.6-1.4.7
Fix for a bug preventing the byzantine workshop from working, and hence villages from producing tiles (note: the fix doesn't apply to already-built workshops)
[Server, Client & SP] The IDs of the three Byzantine blocks can now be configured
[Server] Re-added missing config file
[Server & SP] Other minor fixes
2013-01-26 For Minecraft version 1.4.6-1.4.7
[Server, Client & SP] Byzantine armour: made ??by the blacksmith, those armours are of diamond quality, but more enchantable
[Server, Client & SP] Byzantine mace: made ??by the blacksmith, this fearsome weapon is enchanted with Knockback II, but wears out quickly
[Server, Client & SP] Small, medium and large Byzantine icons are now separate items
[Server] Fixed a bug that could crash the server when a raid ended without any connected player (thanks to Maeyanie)
[Server & SP] Possible fix for a bug where villagers would sometime stop moving far from their job
[Server & SP] Teenagers now prioritise some houses when they settle in, such as the carpenter's house in Norman villages or the workshop in Byzantine ones
2013-01-20 For Minecraft version 1.4.6-1.4.7
[Server & SP] Minor fixes for Byzantine buildings and villagers
[Client & SP] Fixed a bug on the display of small Byzantine icons
[Server, Client & SP] Compatibility with ID Resolver
[Server & SP] Fixed a bug where attacked villagers could put a block in the wrong place (saplings, wet brick...)
[Client & SP] Updated Czech translation by XeroRBattleR
2013-01-18 For Minecraft version 1.4.6-1.4.7
[SP & Client] Byzantine help chapter
[SP & Client] Complete translation of the help to English by Beelim Solutions Ltd and S Logeswari
[SP & Client] Fixed a bug that caused the buttons to disappear from the wand of negation's window
[SP & Client] Likely fixed a bug where sometimes Millénaire textures wouldn't be displayed
[SP & Solo] Fixed a bug preventing the villagers from opening and closing doors properly
2013-01-12 For Minecraft version 1.4.6-1.4.7
[SP, Server & Client] BETA: New culture: the Byzantine!s These successors of the Roman Empire are distinguished by their sophisticated civic architecture. They live in three different village types and various isolated buildings.
They build with byzantine tiles among other materials, produced from clay
They grow grapes to produce wine
They have mastered the secrets of silk production, and use it to produce religious icons
[SP, Server & Client] Compatible with Minecraft 1.4.6 & 1.4.7
2013-01-07 For Minecraft version 1.4.6
[Server & SP] New pathing engine by AtomicStryker (developed for his own mod Minions and nicely shared with me): more efficient, more responsive and allows villagers to use tunnels and ladders
[SP] In SP only, you can switch back to the old engine by pressing shift-P
[SP & Client] Integrated Millénaire help accessible via the information panel (M key). Not fully translated to English yet.
[SP & Client] Dutch translation updated by Arne
[Server & SP] Norman villages of gros bourg and industrieux types now start with a carpenter
2012-12-23 For Minecraft version 1.4.6
[Server, SP & Client] Compatibility with Minecraft 1.4.6
[Server & SP] New Japanese buildings for the player by Rasseru
[Server & SP] Fixed a major bug that could prevent the villagers from resurecting
[Server & SP] Fixed a major bug that could prevent raids from ending
[Server & SP] Fixed a bug that could prevent the hamlets of a village from being generated
[Server & SP] Various minor fixes
2012-12-13 For Minecraft version 1.4.5
[Server & SP] Zombies, skeletons and spiders now attack villagers (in hard mode, zombies break the doors if needed)
[Server & SP] The "anti-creeper" and "anti-enderman" area is now limited to the immediate surroundings of buildings. Creepers and endermen no longer die, they are despawned immediately. Around the tree of the Sadhu and the grounds of the Mayan shaman, all mobs are despawned
[Server & SP] Added doors to all inhabited Mayan buildings
[SP, Server & Client] Various fixes
2012-11-26 For Minecraft version 1.4.5
[Server & SP] Sounds for the miners and some artisans
[SP & Client] Fixed a bug where chests in secondary buildings in controlled villages remained locked for the player
[Server & SP] Fixed a bug in the panels of the large Japanese farm (thanks to mexifelio!)
[SP & Client] Partial Estonian translation by tomyk12
[SP] Theoretical ID Resolver compatibility
2012-11-07 For Minecraft version 1.4.2
[SP & Server] Japanese bandit fort by Rasseru
[SP & Server] Wells and reservoirs now increase villages' crop growth
[SP & Client] Added information about the buildings on the village map and in the building panel
[SP & Server] Leaves are now free for the villagers
[SP & Client] Fixed a bug preventing placing tapestries and sculptures
2012-11-04 For Minecraft version 1.4.2
[SP & Client] Arabic version by Rafea Alshomrany
[SP & Server] Japanese Buildings by Rasseru: second model for the career, new imperial office
[SP & Server] New Indian Building: "baoili" (Stepwell)
[SP & Server] Ability to use sandstone stairs in buildings
[SP & Server] All available iron in Norman, Indian and especially Japanese villages can now be used by blacksmiths (there is no more required minimum reserve)
[SP & Client] Fixed a bug preventing the "project" panel in controlled villages from working
[SP] Fixed a bug in the import of buildings
2012-10-05 For Minecraft version 1.3.2
[Server&Client] Parchments for the Japanese (Original English version: Lemonater47, French translation: Sylvie Chambonnet)
[Server&Client] Possible fix for a major bug ("java.util.ConcurrentModificationException")
[Server&Client] Fixed minor bugs
[Server&Client] Built with Forge 4.1.4
2012-09-24 For Minecraft version 1.3.2
[Server&Client] Possible fix for a major bug ("java.util.ConcurrentModificationException")
[Server] Fixed a bug where the panels could become empty
[Server & Client] Fixed several bugs that could cause crashes
[Client] Updated German translation by Tobi
[Client] Updated Dutch translation by Ltnt_worf2
[Client] Fixes to English version by Lemonater47
2012-09-01 For Minecraft version 1.3.2
[Server] Fixed a bug with the version matching that could cause clients to get rejected
[Client] Fixed a bug that could crash the client on connection
[Server] Fixed a bug that could crash the client on connection
[SP & Server] Fixed a bug that could crash the game during the end of a raid
2012-08-28 For Minecraft version 1.3.2
[Client] Fixed a minor bug that could crash the client during quests
[SP&Client] The Norman and Japanese armour is visible again
[Server] Fixed a bug where learning to cultivate a plant or becoming a culture leader was not taken into account
[SP & Client] New Japanese lone building by Rasseru
2012-07-31 For Minecraft version 1.2.5
[Server and Client] Experimental support for managing custom content installed on the server side but not on the client (culture, village types, villagers and building types - but not new skins or new quests)
[Server and Client] Fixed a bug that crashed the client if the player was trying to trade with a villager offering a quest
[Server] Fixed a bug where some panels became empty when the player moved away from a village before returning there
2012-07-22 For Minecraft version 1.2.5
[SP & Server] Lone buildings now regenerate their starting goods every few nights.
[SP & Server] Somewhat more demanding selection of village locations (slightly reduces frequency of villages, but they will have more usable space)
[SP & Client] Improved handling of pages in several screens, such as the village chief's
[Server] Fixed a major bug preventing users that disconnected in the Nether or the End from reconnecting
Fixed a bug in the 1.2 Windows installer causing it to fail
Client-server compatibility with 3.0.0r1
2012-07-18 For Minecraft version 1.2.5
Support for Multiplayer (vanilla servers only, not Bukkit) using the Forge APIs
Changes to the block and item ids for more compatibility. To keep playing an old world, switch back to the old values in config.txt
Millénaire now requires Forge. ModLoader is no longer needed
Traditional Chinese translation by Marco
Various bug fixes and small enhancements
2012-07-15 For Minecraft version 1.2.5
Note: Caution, this version is in a beta state and should only be used by people who want to experiment and test.
Note: There was a packaging error in the initial release of this version. You might have to redownload it.
Fixed several other sources of crash
Other bug fixes
2012-07-14 For Minecraft version 1.2.5
Note: Caution, this version is in a beta state and should only be used by people who want to experiment and test.
Fixed several extra MP crashes
Big reduction in network use
Note: some new text is missing in the English version. I will of course translate it for the release.
2012-06-21 For Minecraft version 1.2.5
Support for translations in local variants (en_UK, fr_CA...), like Minecraft itself
Building export: writing "snow" on the last line of the panel will preserve snow in the exported building
Fixed a bug with the saving of villages that could cause intense lag spikes
Fixed a bug with the new crafting goals that could cause errors in Norman villages
2012-06-17 For Minecraft version 1.2.5
[For modders] New "mods" directory system. Allow modders to override any Millénaire core file and to package all their files in one directory
[For modders] Improvements to the generic crafting goal
Up-to-date Dutch translation by Keesdechinees
Some new japanese skins by Rasseru
New Japanese building purchasable by the player: archery stand
Tweaks to some villagers' activites
Note: The initial version was wrongly packaged, causing missing items and bugged trading.
2012-06-11 For Minecraft version 1.2.5
[For modders] Custom crafting goals can now be added, taking any input to produce any output
[For modders] The list of items recognised by Millénaire is now in a text file. Custom items can be added in new text files in millenaire-custom/items
[For modders] Custom blocks can be declared in millenaire-custom/blocks for use in building plans
Bug fixes
2012-05-29 For Minecraft version 1.2.5
Added dirt walls, used by villagers instead of regular dirt blocks for basic buildings. "Free" resources for the villagers, and can be bought in unlimited quantities by the player.
New Japanese armor sets: A "keiko" armor set for the guards (equivalent to chain mail) and a "ō-yoroi" armor set for the leaders (equivalent to the iron armor set), both made from iron and leather and with high enchantability. Graphics by Rasseru.
2012-05-17 For Minecraft version 1.2.5
Added new "Yumi Bow", purchasable from Japanese villages. Fires faster and longer ranged arrows than a regular bow
Fixed bug introduced in 2.7 that prevented purchased player buildings from being built
Fixed bug that caused the Japanese military forge to be absent from villages
Other minor fixes
2012-05-14 For Minecraft version 1.2.5
New Japanese kitchen design by Rasseru
Reworked the priority system for fetching goods used by the household (for example, stone for the stone carver)
Increased the priority of the Japanese Crafter, to help Japanese villages get paper walls early
Fixed bug where turmeric and maize crops could die due to the tilled field reverting to dirt even though they do not require water
Fixed bug where some of the Alchemist chapter missions would be skipped in some cases
Fixed bug where stairs would cost 6 of the raw resource (they now cost 2, rounded upward from 1.5 in vanilla)
Fixed bugs with some Mayan buildings
2012-05-07 For Minecraft version 1.2.5
Changes to the Creation Quest:
Reworked the Alchemist's chapter: some new missions, a new reward
To play the revised Creation Quest in a world where you have started or completed it, delete "tags.txt" in the millenaire folder of your saved game
New Alchemist apprentice villager for Norman villages
Unlocked during the Alchemist chapter
Grows Nether warts and makes awkward potions for trade with the player
Rather expensive, but means that brewing is now possible without wart farms in the Nether
Added explanations to the Pujas interface
Reworked the trade interface so that enchanted items and potions display properly
Fixed a bug introduced in 2.6 that prevented the Alchemist's tower from spawning (thanks to Trancid)
Fixed a bug that would cause error spamming when generating villages near high mountains
Fixed two bugs that could cause crashes in rare circumstances
2012-04-30 For Minecraft version 1.2.5
Changes to the Creation Quest:
The Alchemist's chapter no longer requires completing the Sadhu one (i.e. they can be done in any order)
Reworked the Sadhu's chapter: some new missions, a new reward
To play the revised Creation Quest in a world where you have started or completed it, delete "tags.txt" in the millenaire folder of your saved game
Indian Pandits can now enchant tools in the village's temple
Feature unlocked during the Sadhu chapter
Does not cost experience, but items given as offerings to the gods
Unlike the enchantment table, enchantments can be chosen, and already enchanted tools strengthened
Fixed bug where villagers would no longer go to the church/temple/pagoda to pray
Fixed bug where villagers would no longer go to the tavern to drink. They will now do so in the afternoon or evening.
Fixed bug where the creation quest message would get displayed in other dimensions
2012-04-24 For Minecraft version 1.2.5
New alternate design for the large farm at the centre of the Japanese farm village by Rasseru
Fixed a bug that would cause errors when canceling a building in construction in a controlled village
Fixed bugs that would make one of the Japanese watchtower and one of the Japanese crafter house inaccessible
Likely fix for the "ConcurrentModificationException" crashes
2012-04-21 For Minecraft version 1.2.5
New Japanese Archive and Japanese peasant houses (three models) by Rasseru
New lone Japanese miner by Rasseru, selling cobblestone and (when upgraded) sandstone and clay
Thatch, timber frame, paper wall and Millénaire crop blocks are now flammable
Fixed many missing building names in French and English
Fixed a bug with the translation gap report that caused many lacks to be unreported
2012-04-16 For Minecraft version 1.2.5
Fixed packaging error that resulted in the following improvements from 2.5.4 and 2.5.5 not being shipped:
Map now shows when a building is not reachable
Improved the way pathing deals with very long and complicated paths, reducing lag spikes
Improved the way the pathing deals with unreachable points, especially during construction
Pressing left control-P now rebuilds the village map and pathing for all active villages
Fixed bug where villagers in player-controlled villages would report the village as devastated when attempting to trade (trading shouldn't be possible at all)
Fixed bug where the underground parts of new buildings could be filled up (for instance, the lone miner's mine)
Note: This version has a major bug in it, rendering it unusable.
2012-04-14 For Minecraft version 1.2.5
New Buddha Statue lone building by Rassaru
New variation or replacements of the Japanese fishery, wheat farm and rice paddy by Rassaru
Improved the way pathing deals with very long and complicated paths, reducing lag spikes
Improved the way the pathing deals with unreachable points, especially during construction
Pressing left control-P now rebuilds the village map and pathing for all active villages
Fixed bug with Norman fort that would cause pathing to fail while building the moat
Fixed "brick stair roof" in the Norman hôtel particulier
2012-04-11 For Minecraft version 1.2.5
New design for the Japanese forge by Rasseru
Map now shows when a building is not reachable
Fixed bugs with Japanese B Pagoda and Japanese lumberman house that would cause villagers to teleport to the roof
Fixed bug where villagers in player-controlled villages would report the village as devastated when attempting to trade (trading shouldn't be possible at all)
Fixed bug where the underground parts of new buildings could be filled up (for instance, the lone miner's mine)
2012-04-08 For Minecraft version 1.2.5
Reworked the handling of pathing in stone and sandstone buildings to solve bugs that caused:
Pathing to fail, causing lag spikes and villagers teleporting
Villagers climbing on the roofs
The entire area in a village being marked unreachable
Removed sand from the Japanese quarry (as Japanese villages do not need glass)
Reworked the Norman castle so that the construction of the moat no longer breaks pathing
Fixed a bug where villagers would not travel on slabs set over an empty block (caused problems in the Japanese Gunjiteki Mura village in particular)
2012-04-07 For Minecraft version 1.2.5
Villages will now check that a building location can be reached before building there. Unreachable areas are now marked on the village map.
Villagers can now use player-built bridges over water or lava
Beautiful new player's palace for Japanese controlled villages by Rasseru
Fixed bug where the Panthéon would throw an error when loaded
Fixed bug where buildings purchased by the player form the Japanese would not get built in priority
2012-04-04 For Minecraft version 1.2.5
Built for 1.2.5
Translations for the Hall of Fame signs
Fixed bug where goods requiring a high reputation could not be purchased from other buildings than town halls (example: Norman weapons from the armoury)
Fix for Indian inn not getting built properly
Fix for incorrect direction labels in other languages than English (requires update by translators)
2012-04-01 For Minecraft version 1.2.4
HD textures (64x) for the Millénaire blocks by Ticlon, in Soartex style. Millénaire will automatically use them if Minecraft is using a 64x or larger texture pack.
New "Felon's Castle" by Ticlon. Led by its rebellious baron and with a strong garrison of well-armed Norman warriors, this new lone building will launch raids on nearby villages.
Up-to-date Polish version by Shameless_Sandwich
Fixed bug where some building upgrades (such as the Norman fort) would cause crashes
Fixed bugs when Norman tapestries and Indian and Mayan statues could not be removed by clicking on them and would create paintings when their support was removed
Fixed bug when Norman tapestries and Indian and Mayan statues could appear black
Fixed bug where farm animals, especially cows in Norman villages, could suffocate and die on spawn.
Fixed exploit where farm animals would respawn indefinitely if killed at night
Fixed bug where some dirt blocks would fail to be replaced by grass during village generation
Fixed bug where the archives' signs would mistakenly report villagers as missing
2012-03-28 For Minecraft version 1.2.4
The pathing engine is now fully threaded, minimizing lag spikes and making better use of multi-core CPUs
Reworked building save, now threaded and much more optimised, minimizing lag spikes
Improvements to the Millénaire memory usage
Millénaire villages now respect the new plank system, making the right ones from each wood. Mayan villages now use jungle wood blocks.
Builders now get a speed bonus from having quality shovels
Fixed bug where the construction percentage shown in the Town Hall would be wrong
Fixed bug where the block carried by a builder could be wrong
Fixed bug where lone buildings would end nameless after a relaunch of the world
2012-03-25 For Minecraft version 1.2.4
Experimental release for Minecraft 1.2.4
Big improvements to the building space search: villages will now build closer to the edge of the map, fixed some bugs
The Village map now clearly shows areas too far for a construction to be centred there
Improvements to the Panthéon (more lights to avoid spawns, stairs to the roof)
2012-03-22 For Minecraft version 1.2.3
The Hall of Fame is now a full-scale (120*88 metres) copy of the Paris Panthéon instead of a half-sized one
Up-to-date Russian translation by FoKLest and Baldur_ru
Tweaks to the import/export system; the negation wand is now used to export, and it's possible to import and export repeatedly using the same panels
Tweaks to the location-finding system to make it a little easier to find room for bigger buildings
Improvements to the speed of village generation
Buildings can now rise above the old 128 level limit
Fixed major bug where raids by bandits could fail to end properly, leaving villages to "defend" eternally
Fixed a bug where the new Japanese fort would be built as an ordinary house
Fixed a bug where lone buildings would have "village names" (visible in raiding messages)
2012-03-20 For Minecraft version 1.2.3
New alternative designs for the Japanese Pagoda and Lookout towers by Rasseru
Replacement design for the Japanese Fort by Rasseru (Note: if you currently have a Japanese military village with a fort that is not fully upgraded, wait until it is before you upgrade Millénaire)
Added support for inverted stairs and slabs
Modified many Norman buildings to use inverted stairs under the roofs and for arches (feedback welcome on other places they could be used)
Fixed a major bug where controlled villages could cause FPS crashes
Likely fix for the compatibility issues with 4096 block ids mods
2012-03-17 For Minecraft version 1.2.3
Added an option to stop the vanilla villages from generating (thanks to Torojima for finding out how to implement it)
Trading with a village with unlocked chests is now forbidden (to stop a big reputation/deniers exploit)
Fixed a bug where attackers would get respawned during an attack, making it almost impossible to defend a village
Fixed a bug where attackers would appear twice in the attacked village's military screen
Fixed a bug where Mayan villages would not produce gold ornament blocks
2012-03-14 For Minecraft version 1.2.3
New obsidian tools and mace for the Mayans: crafted by the new Obsidian Crafter, those tools and weapons have the effectiveness of iron weapon, but last as long as diamond ones and have a slightly higher enchantability than gold. They can only be made with obsidian sold to the village by the player
Fixed a bug where merchants would wrongly calculate that a village did not need a good and hence pick it up anyway
Fixed a bug where merchants would sometime endlessly store and take up goods from the Town Hall
Fixed a bug where custom Millénaire items would be name-less in the "resources used" text file
Fixed a bug that could cause rare crash when generating new villages
2012-03-11 For Minecraft version 1.2.3
Villages from different cultures now start with bad relations instead of neutral, and villages with bad relations are more likely to see them worsen randomly (and vice-versa for villages with good relations). This makes it more likely villages will gradually end up either at war or trading with each others.
Multiplied by two the health of villagers and divided by two their attack strength to lengthen combats
Raiding villagers are now willing to take more risk, by attacking villages whose defensive strength is up to twice their raiding strength
Fixed a major bug introduced in 2.4.1 that caused the Millénaire texture to sometime not display properly (thanks to tasogarereiken for identifying the issue)
2012-03-09 For Minecraft version 1.2.3
Forge Sprite Extender is available again, meaning that Millénaire no longer requires the full Forge
Wars between villages: villages with relations in "open conflict" will raid each others, stealing resources if they kill all the defenders
Players are warned of an incoming raid two days in advance. They can help either side win.
Only selected villagers will go on raids (soldiers and lumbermen mainly)
Raiders appear on the edge of the village two hours after the raid has started. Defenders regroup in front of the TH before the raid, non-fighters (women, children, priests) hide instead the TH
A new panel in the Town Hall displays military-related information, such as how strong a village is and whether it is planning any raid
Bandit lone buildings can also raid villages
If the village being targeted is active, the success of the raid is determined by the villagers fighting. If it is inactive, it is determined by chance (accounting for the respective strength) after a day has passed.
The rate at which raids happen can be changed in the config file, including turning them off completely
Up-to-date Portugese translation by Caelann
New forge for the Japanese army smith (distinct from the regular forge) and new design for the Japanese soldier house, both by Rasseru
Increased the height blocks are cleared from when a new building is constructed, to avoid the top of huge jungle trees remaining
All fighting NPCs now get either an axe (lumberman) or a sword when available
The resource panel will now specify the type of wood needed by a building
The village map sign now shows the number of buildings in a village
Fixed a bug where the house of killed villagers would be shown as empty until they respawned
Fixed some bugs in the tools needed by NPCs
Fixed bugs with the Japanese fisherman
Fixed bug where villagers would require pressure plates and fence gates for some buildings instead of making them from planks automatically
2012-03-07 For Minecraft version 1.2.3
Added support for Jungle wood
Fixed bug with double doors in 2.3.5
Test support for Minecraft pathing instead of custom Millénaire one; enable by pressing control-shift-P if you want to try it
Minor other fixes for Minecraft 1.2.3 compatibility
Requires Forge for 1.2.3, in test as of writing this (download: http://lexmanos.no-ip.org:8080/job/Forge/lastBuild/ , then chose minecraftforge-client)
2012-03-06 For Minecraft version 1.2.3
Experimental release for Minecraft 1.2.3
Requires Forge for 1.2.3, in test as of writing this (download: http://lexmanos.no-ip.org:8080/job/Forge/lastBuild/ , then chose "minecraftforge-client")
The Forge Sprite Extender is not included, it will be again when it's updated to Minecraft 1.2
2012-03-05 For Minecraft version 1.1
Reworked the archives panels to show killed villagers and exclude visitors
Small improvements to Millénaire textures by Baldur_ru
Fixed a bug where local merchants were unable to get transferred to frozen villages with an occupied inn
Fixed a bug where villages would mis-calculate the goods they needed, causing problems with village-to-village trading
Fixed a bug where the first name of villagers would change if they were killed
Fixed a bug where many Millénaire items would get displayed as if they were tools instead of regular items
Fixed a bug where an error could occur if a village was generated when creating a new world
2012-02-29 For Minecraft version 1.1
Japanese Inn with local merchant by Rasseru
New model for the japanese kitchen by Rasseru
Fixed bug where new constructions could remove the outside walls of existing buildings
Fixed bug where the "stop/allow" upgrade buttons in controlled villages wouldn't update properly
2012-02-26 For Minecraft version 1.1
Distinct lock for locked chests, to differentiate them from regular ones
Fixed a long-standing bug where large locked chests would display as two individual chests
Fixed a bug where controlled villages would only show the first page of building projects
Fixed a bug where Millénaire would register key presses for the quest interface and the village list even when a window was open, causing compatibility problems
2012-02-24 For Minecraft version 1.1
The Millénaire crops (rice, turmeric and maize) can now be planted by the player, provided that he has learned the skill from a village chief (requires "friend of the village" status)
Wheat is now tradeable in Japanese villages, allowing the player to sell some to the villagers for them to make thatch
Some of the key goods sold by villages now require a minimum reputation before they are sold
Redesign of Village Chief UI
The eating and drinking animations nows work correctly
Fixed a major bug where an error would sometime occur when removing a villager
Fixed a bug where villages would sometime have relations with lone buildings
2012-02-22 For Minecraft version 1.1
Relations between villages: range from -100 to 100. Can be influenced by the player by speaking to the Village Chief (the higher the reputation, the higher the impact), and can also move randomly
Teenagers with no room in their own villages can move to villages of the same culture if relations are good enough and the target village has an inn
Local merchants will exchange goods between villages of different cultures if relations are good enough
Foreign merchants will visit the markets of other cultures if the market's village has good enough relations with one or more village of another cultures
Proper eating and drinking animation for Millénaire's food and drinks (thanks to Baldur_ru for pointing me to the code needed)
2012-02-18 For Minecraft version 1.1
Bazaar for Hindi villages, similar to the Norman markets. Three traders: Persian, adivasi, and village woman
Foreign merchants now store their goods in the market's chests instead of in their inventory, so they do not drop when they die
The chests of the market are not unlocked alongside the rest of the village
Fixed "java.lang.Boolean cannot be cast to fy" crash when using the Forge Sprite Extended with Optifine or MCPatcher
Fixed an error in starting sub-buildings that caused crash when generating Ghost1972's walled town (problems with it still remain)
Fixed a bug in which villages reported more resources than they had
2012-02-17 For Minecraft version 1.1(本版本为官网连续收录最早可下载客户端版本,之前版本可能不提供下载)
Wand of Negation: available from the chests once they have been unlocked, the Wand of Negation can be used to permanently kill a village or lone building (remaining villagers are killed, re-spawns are stopped, and the village is removed from the 'V' list)
Killed villagers will now respawn at night even if no men are left. To stop that, use the new wand.
Clearer warning at startup if the millenaire directory cannot be found
2012-02-16 For Minecraft version 1.1
No child will be born in a village if there are more than five children already and the houses are full
The Norman carpenter will now stop making timber frames whenever there are more available than wood
Fixed a bug where villagers would despawn and drop their inventory
Fixed a bug where Millénaire code would run even in other dimensions
Fixed a bug where the panel with the population breakdown reported double each amount
2012-02-12 For Minecraft version 1.1
Villagers can now use bows and arrows. Mayan soldiers start with one, soldiers of other cultures get them from the smith. Villagers with both a bow and a mêlée weapon will switch from one to the other based on distance to the target.
Army smiths from all culture now produce bows, using wool for the string.
Villagers are now immune to all environmental damage (fire, falls, suffocation...). This closes a loophole where the player could raid their villages at no cost by killing them via indirect means and prevents the death of builders.
Cactus are no longer considered a forbidden block to build on.
The start message now lists the correct village list key if it has been changed from the default 'v'
2012-02-11 For Minecraft version 1.1
Villagers killed by the player or by other causes will now respawn only in the middle of the night. If no adult male villager is left, no respawning will occur
Villagers now drop their inventory when killed
Support for the extraBiomes mod (by Ticlon)
Villages are no longer generated in other dimensions (such as the TwilightForest)
Fixed a major bug where villagers that should attempt to defend fellow villagers were not
Fixed a bug that prevented custom quests form loading properly
2012-02-08 For Minecraft version 1.1
NPCs can now wear armour. They will collect new armour as it is produced in their settlements, like they already did for weapons. Armoured NPCs gets the same benefits from it as the player.
Three new Japanese lone buildings by Rasseru: bandit cave, tomb and shrine
Fixed bug where many NPCs would not go and pick up better tools and weapons even when available
2012-02-05 For Minecraft version 1.1
Millenaire now uses Forge's Sprites API, meaning it no longer uses up normal block and item sprites. This makes it more compatible with other demanding mods and will allow more items and block texture to be added. You have the choice between installing Forge, BetterThanWolves, or an included "Sprites only" custom Forge version.
The Millenaire Installer is updated to 1.1 with support for installing the Forge Sprites API. A major bug preventing it from working for many Windows users is also fixed.
New Japanese tachi sword by Rasseru: made by the Japanese army smith. Similar to an iron sword, but with a 20% chance of scoring a critical hit for triple damage.
Japanese military villages now have an army smith
Alternative model for the Indian chief's house
Fixed a bug that could cause the Japanese smith in the outpost to appear white
2012-01-31 For Minecraft version 1.1
New "Japanese Outpost", a small fortified settlement with rice fields, a forge and soldiers by Rasseru
New Indian lone buildings
Improved Japanese sentences by Rasseru and Eri-chan
Lone buildings will now spawn closer to each others by default as there are now many more (can be changed)
Fixed a bug where Japanese farmer couples would not have children
Fixed a bug where the Japanese smith would make Norman tools
For building makers: buildings can now have a "crafting position" separate from the selling or standing one
2012-01-07 For Minecraft version 1.0
"Language understanding" mechanism: initially, names of buildings, villager roles and sentences are not translated. As contacts between the player and a culture increase, more and more translations are shown (this feature can be turned off in the config file)
The "M" key listing now also shows a list of the cultures and the player's reputation and language knowledge for each
Fixed a major bug with the new Mayan lone pyramid interfering with the Jub'uy villages
Minor fixes
2011-12-22 For Minecraft version 1.0
It is now possible to find the Sadhu and the Alchemist even without an introduction mission (finding them is much more likely after it however)
It is now possible to by cider apples from lumbermen's huts to sell them to taverns, allowing faster transfers between hamlets and villages than waiting for the merchant to do it
Fixed a major bug in world generation which could cause Minecraft to crash when generating new chunks
2011-12-14 For Minecraft version 1.0
Several fixes to the japanese crafter to enable him to properly craft paper, paper walls and timber frames
Japanese farmers' wives now produce five thatch per wheat instead of one like before
Improvements to Japanese building names by Rasseru
Minor fixes to the Mayans
Minor fixes to quest displays
2011-12-10 For Minecraft version 1.0
Improved historical accuracy of Japanese villages by Rasseru: new skins, changes to the names of villagers and villages
Complete rework of the exploration quests. They now work with completion % that increases whenever traveling to new areas of the biome at night. There is no requirement to complete them in one stretch or in one night, or even in a single forest/desert/mountain range.
2011-12-06 For Minecraft version 1.0
Controlled village for the Japanese
Improvements to the "exploration" quests: fixed "time shift" bug, added warnings when getting out of the biome, added warnings when not moving fast enough.
Removed warning when damaging locked chests, as it no longer breaks villages
Tweaks to Japanese paddy to make it easier to build
2011-12-04 For Minecraft version 1.0
The original 2.0.1 release had files missing due to a packaging error. It's fixed, re-download if you had the old version.
Fixed bug where thatch would not get produced in Japanese villages
Added thatch and paper walls to the creative inventory
Fixes to Japanese prices
Fixes to Japanese texts
2011-12-01 For Minecraft version 1.0
Japanese culture by Minepower!
Three village type, 22 types of villagers, 29 buildings, including the mighty pagoda and an elegant palace with Japanese ornamental garden
Two new blocks: thatched roofs and paper walls (translucent "panes" block type)
Custom Japanese food
Custom quests
Very rare Panthéon lone building (half-sized copy of the Paris one) displaying the names of people who contributed to Millénaire (idea by Peyko)
2011-11-29 For Minecraft version 1.0
New feature: hired escort. It is now possible to hire lumbermen and soldiers as escorts from villages where you have a good reputation.
Cost is per day, if not paid they will go back to their village
They will follow you around, teleporting if they get too far
In passive stance, will only attack creatures attacking you
In aggressive stance, will attack any mob or hostile villager around
If they die, they respawn in their village, no longer hired
Villagers from controlled villages cost half the normal price
A new "village scroll" is created in controlled villages whenever the existing one is taken (to replace lost copies)
Fixed bug where stone brick stair blocks were replaced by stone brick blocks
2011-11-27 For Minecraft version 1.0
Fixed for 1.0 compatibility:
Changes to the village generation to make villages less rare
Bug preventing the last alchemist quest from working properly
Villagers will no longer slaughter baby animals
Farms will now spawn baby animals instead of adults at night
Villagers can now open and close fence gates
Reworked the farms to add fence gates
2011-11-25 For Minecraft version 1.0
Experimental compatibility with Minecraft 1.0
WARNING: changes to block Ids. unfortunately some of the old block ids Millénaire used are now used by the core game. This means old worlds will not work in 1.0. I have switched to using range 180 to 190. If this clashes with major mods I'll change it.
Quests now give experience as a reward (1/8th the amount of reputation)
2011-11-22 For Minecraft version Beta 1.8.1
New Creation Quest chapter: "The Alchemist". This chapter requires having finished the Sadhu one and being "Friend of the village" in a Norman village to start. The missions centre on the Alchemist's efforts to discover new riches, and involve lots of TNT, mysterious new dungeons, and an explosive mix of medieval alchemy and futurist science. French version by Nikoleis.
Villages will now trade with villages of the same culture in a radius of 2 km instead of just with villages immediately close-by
The Sadhu Quest can now be started with "Friend of the village" rank instead of "One of us"
Creation Quest lone buildings will now generate closer to villages than normal ones if needed (makes it more likely to find them)
Creepers and Endermen auto-killed by a village will no longer drop gunpowder or ender pearls
Fixed a major bug where most lone buildings would not generate if no village was nearby
Fixed a bug where village women would get stuck when their home's chests had resources needed by both their husbands and the village (example: stones for the carvers)
Fixed a bug in controlled villages that limited the locations in which buildings could be placed more than intended
2011-11-12 For Minecraft version Beta 1.8.1
New interface to spawn village instead of the "spawn block" system (use the wand on a gold block)
Integration with Tale of Kingdoms: Millenaire missions now give ToK experience
Fixed bug where it was not possible to get recognition as a leader from the village chief even with "natural leader" rank
2011-11-12 For Minecraft version Beta 1.8.1
Villages controlled by the player
Specific village types that do not spawn naturally (you cannot control existing villages)
Require that you be recognised as a leader by the culture (two solutions: reach new "natural leader" rank in a village and request recognition by the village leader, or finish the Creation Quest chapter for the culture (Indian culture only for now))
You can chose the exact list of buildings to be built, and must indicate their location using the wand outside
For each building, you can toggle whether villagers should upgrade them or not as you want using the project panel
All chests in a village you own are unlocked, you can take or put resources as you wish
The list of villages that can be generated with the wand now shows as a parchment (it was getting too long for chat messages)
Fixed a bug causing crashes when viewing some panels
Tweaked the priority system so that villagers are more likely to deliver goods even if they have only a few
2011-11-09 For Minecraft version Beta 1.8.1
Improvements to the "building space finder" system:
bug fixes for some cases where valid space would be ruled out
lowered the default space between buildings
a limited number of "forbidden" blocks are now allowed
Improvements to the Village Head GUI
Villagers now move "live" on the village map
2011-11-07 For Minecraft version Beta 1.8.1
Villages no longer break when the chests of buildings are destroyed
Fixed bug preventing the triggering of the mountain exploration mission in the Creation Quest for many players
Fixed bug where it was not possible to access the trade or the leader screen if the villager was involved in a quest but not the active person in it (ex: the lady after giving the sword for her husband)
2011-11-04 For Minecraft version Beta 1.8.1
Quest lone buildings (currently, just the Sadhu's Tree) now appear in the 'V' listing and their creation is indicated by a message
Quest lone buildings can now generate closer to other lone buildings than normal (to prevent other lone buildings from preventing them from appearing)
Fixed a bug where you could complete a one-step quest even without the required goods
2011-10-31 For Minecraft version Beta 1.8.1
Modified the "Adivasi" mission in the Creation Quest (ex-World Quest) as it was not triggering for many people
Added a "Creation Quest status" message when loading a game and in the the quest listing
Items given in quests will now float on the ground if there is no space for them in the player's inventory
Made the exploration missions slightly harder by requiring the player to continuously move away from his starting point
Made the quest buttons less confusing
Added the Millénaire blocks to the Creative Mod inventory
2011-10-28 For Minecraft version Beta 1.8.1
First chapter of the "World Quest" : "The Sadhu". To start this storyline, go and see a pandit in an Indian village where you have "one of us" as reputation. This first chapter has 12 quests.
Support for "storyline" quests that only happen once and follow each others
Lone buildings (and village types) can require quests to have been completed in order to generate naturally
Lone buildings (and village types) can have a maximum number of instances in the world
Redesigned the quest interface
Fixed bug with the export of chests and torches
2011-10-26 For Minecraft version Beta 1.8.1
"Export" system to save buildings made in Minecraft as PNG for use as custom buildings (Guide on exporting buildings from the game)
"Import" system to instantly build building plans created manually or with the export system in-game
New Indian lone building
Fixed bug where the Indian villagers would no longer put wet bricks out for drying
Removed sand from the Mayan quarry as Mayan villagers have no use for glass
2011-10-17 For Minecraft version Beta 1.8.1
New quests by Ghost1972 (French translation: Nikoleis)
Improved Norman quarry by Ghost1972
Other tweaks
Fixed bug where villagers would try to walk through glass panes
Fixed bug where villagers would sometime continue resting even though tasks were available
2011-10-14 For Minecraft version Beta 1.8.1
The "resource" signs in the Town Hall now displays a full list of resources needed for the selected project when right-clicked (useful when there are more than the six visible on the signs)
If more than six resources are needed for a project, it will be indicated on the signs
2011-10-13 For Minecraft version Beta 1.8.1
Quest list: pressing 'M' will now display a list of quests in progress, with the time left to complete them and directions to the objective
The keys used to display the village list and the quest list can now be configured to something else than V and L
Added a system to limit some quests to once per villager concerned
Fixed several bugs in the quest system
Up-to-date French translation of the quests by Nikoleis
2011-10-12 For Minecraft version Beta 1.8.1
Quests: Millénaire now includes support for simple quests.
Villagers with a quest to offer will display it below their name.
Right-click on them to show a panel with the details.
Quests are specific to a villager's type
They can involve villages or lone buildings
Their availability depends on your reputation level
Rewards can include money, items and reputation
Currently, all quests involve giving or carrying goods between villagers. More diverse actions will be added later.
An exemple custom quest with explanations is provided in millenaire-custom for people wanting to make some
Masa and wah (the Mayan foods) now heal instantly like the other Millénaire food, to make them more useful
2011-10-08 For Minecraft version Beta 1.8.1
Villages now become active again when the player is closer than the active radius minus 50
(to avoid villages switching from active/inactive when the player is at the border)
The change above should fix the "villager multiplication bug" in most cases
Fixes to the Mayan chicken farm
2011-10-06 For Minecraft version Beta 1.8.1
Culture-wide reputation: actions that benefits or harm a village (or lone building) now affects your reputation to a lesser extent with other villages or buildings of the same culture. This effect is capped (you cannot be more than favorite trader nor reach public enemy status from it).
Fighting "hostile" NPCs in lone buildings does not affect your reputation.
Fixed bugs in starting sub-buildings that affected the imagination pack
Fixed bug where Mayan villages did not sell their parchments
Other minor fixes to trade with the Mayans
Fixed bug where sandstone was not delivery to the Town Halls in Indian village
The desert outpost now has a guard and a lot less diamonds
2011-10-03 For Minecraft version Beta 1.8.1
Three new Mayan lone buildings
Many tweaks to Mayan designs, such as stone bricks for the Great Pyramid
Mayan queens now sell
Fixed bugs in some Mayan buildings that made them difficult for NPCs to complete
Fixed a bug where Minecraft would crash in some cases due to pathing issue, without anything logged in millenaire.log
2011-10-01 For Minecraft version Beta 1.8.1
Mayan villages no longer spawn in forests as that made them far too common compared to Norman and Hindi ones
Fixed missing prices for some goods sold by the herbalist and the weapon merchant which caused crash
Missing prices for merchants' goods will now cause a warning in the log instead of crashing the game
Fixed bug where short-form directions (i.e. "NE", "SW") were displayed using the old reference system
2011-09-30 For Minecraft version Beta 1.8.1
All the Norman buildings now use glass panes instead of glass blocks
Added a warning system in the log for severe pathing lag spikes, to help solve them
Slowed the speed at which trees regrows in groves
Fixed bug in the detection of wrong paths that could cause NPCs to get stuck and cause lag spikes
Fixed bug where villagers would sometime "teleport" deep underground when stuck
Fixed bug where saplings in groves would sometime "grow" into a single wood block
Fixed bug where the Gros Bourg would build a grove despite having no lumbermen
2011-09-29 For Minecraft version Beta 1.8.1
Improved goal-management system to reduce lag when villagers have nothing to do
Increased the range of builders to compensate for changes in the pathing system
Possible fix for the lumberman leaving stumps behind
Added several blocks to the list available for building makers
Fixed bug where villagers would take too many goods from the Town Hall for some purposes
2011-09-27 For Minecraft version Beta 1.8.1
Improved the threading of terrain update to lessen lag spikes
Stone tool crafter for Mayan villages
New Indian lone building in deserts
Fixed a bug where a building could be built close enough to a "forbidden" area (yellow on map) to remove a layer of it
Fixed a bug preventing the generation of Mayan villages
French Mayan parchments translation by Nikoleis
2011-09-26 For Minecraft version Beta 1.8.1
New lone buildings, including Norman and Mayan outlaws' dens whose inhabitants will attack on sight
Rebuilding the pathing map now happens only at night
Improved the performance of the map
rebuilding code
Fixed bug where building names from the fallback language would take precedence over those of the primary language
2011-09-25 For Minecraft version Beta 1.8.1
Villagers killed by the player no longer respawn (direct kill only, i.e. not with lava or water)
Chests in villages or lone buildings with no surviving male adult are now unlocked
Locked chests no longer release their content when destroyed
Villagers will no longer trade with a player whose reputation has reached "Public enemy" level
Killing adult male villagers now gives experience (varying with how strong the villager is)
Some lone buildings now start with objects in their chests- New Mayan lone buildings by MinerMiah
New Indian and Norman lone buildings
Fixed bug where indian women would not bring sandstone from the miner to the Town Hall
Fixed bug where some lone buildings would be built within regular villages
Fixed bug where trying to buy sugar cane from the oriental merchant would crash the game
2011-09-23 For Minecraft version Beta 1.8.1
"Lone buildings": optional buildings that spawn in the wilderness, outside any villages.
They are intended to provide a little more variety in Minecraft's 1.8 large biomes
They provide limited trading possibilities
They do not appear in the 'V' listing
Currently, only a few implemented, all in the Norman culture, but more are planned
A building can now have one or more adult male, one or more adult female, or one of each.
Abbeys are now headed by an Abbot, while the Monk is still in charge of making books
Fixed a major bug where the construction of a sub-building would crash the game
Fixed a bug in the display of translations of villagers' occupations in panels
2011-09-21 For Minecraft version Beta 1.8.1
Endermen are now killed when they get too close to a village, like creepers
Cattle farmers now collect raw beef and sell it. Tripes are now made from it as well.
Fixed bug preventing custom buying/selling goods in villages (such as colored wool purchase in the forts or timber frames in hamlets)
Fixed bug preventing the production of calva, boudin and tripes
Fixed bug where apples were no longer collected
Other fixes
2011-09-20 For Minecraft version Beta 1.8.1
New culture: the Mayans by MinerMiah
Forty Mayan buildings in three types of villages
Nineteen types of villagers
New "gold ornament" block
New maize crop and two Mayan-only food items
Updated biome setup for 1.8. Valid biomes are now set at the village type level (instead of culture). Villages no longer appear in forests and tundra.
2011-09-19 For Minecraft version Beta 1.8.1
Note : Using this version will break all Hindi villages.
Added support for stone bricks and bricks and stone bricks staircases and slabs
Reworked several Norman buildings to use stone bricks
Swapped the custom Millénaire chicken meat for the standard raw chicken
Fixed a 1.8 bug where Indian women were no longer animated
Fixed a 1.8 bug where the game would crash when villagers walked on locked chests or beds
Fixed a 1.8 bug where the game would crash when shift-clicking goods in your inventory while trading
Fixed a crashing bug when handling cloned villagers
Fixed a bug where the village wand was not available for purchase
Fixed bug in the abbey's layout where the cloister upgrade would be built twice
2011-09-13 For Minecraft version Beta 1.7.3
Fixed bug where underground caves with pure stone or sandstone ceilings could cause ground to be considered unbuildable
Rotated the village map to match the map items (i.e. Millénaire now considers "North" to be where the sun rises, like Mojang does)
Directions given by the 'v' command are also updated to match the change in "north"
Children are now displayed in yellow on the village map
The list of goods taken by villagers to the Town Hall is now modifiable
2011-09-12 For Minecraft version Beta 1.7.3
List of goods villagers can handle now available for modders
Fixed bug where shops in Indian villages from before 1.4 would no longer buy or sale anything
Fixed bug where Indian peasants would not bring back bricks home
Likely fix for a bug when attempting to create a village at high altitude
2011-09-11 For Minecraft version Beta 1.7.3
This release is experimental.
Due to the big reworks of many core areas, bugs are likely. I recommend backing up your old world before upgrading.
"Generic NPCs": NPCs are now defined in text files, similarly to village types. This big overhaul of Millénaire has the following impacts:
New "official" cultures will be much easier to add
Custom cultures by players can now include custom NPCs (though limited to actions already coded)
Somewhat better performance, as Minecraft now keeps track of one mob type instead of a dozen per culture
NPCs from old saves will disappear and be recreated the first time the world is loaded in 1.4
Tradable goods, shops and prices are now all defined in text files for easier modding
Villages and villagers' names are now loaded from text files, so they can be customised for new cultures
Reorganised millenaire-custom to allow for entire cultures to be defined there
Fixed bug where children would instantly swap in and out of playing
Many fixes and tweaks
2011-09-06 For Minecraft version Beta 1.7.3
Underground structures are now built from the top down
Fixed bug where builders would be able to build while not moving
Fixed bug where some Indian buildings could be built-over by neighbouring villages
Fixed bug where Lumbermen would not plant saplings in snow
2011-08-31 For Minecraft version Beta 1.7.3
Fixed "invisible shoulders" bug for Indian women
Switched the Norman women back to the standard model until the skin bug can be solved
Added "custom villages "directory to "millenaire-custom" to allow custom village types that are not removed when upgrading
Increased the size of the Qila's forge to stop NPCs dying in it
Fixed bug in the translation of the new Qila sub-buildings
2011-08-31 For Minecraft version Beta 1.7.3
"Sub-buildings": it is now possible for large buildings to include separately upgradable buildings with their own inhabitants
The Qila is the first to benefit from this, with an army forge and a barrack now buildable in the outer courtyard
Italian translation by DucaDelSud
Fixed bug preventing the Indian forges from selling tools, weapons and armour
2011-08-28 For Minecraft version Beta 1.7.3
Female model for all adult female villagers by Gurgadurgen
Special female model for the Indian women with support for different textures for both legs,enabling better sari designs by SMP
New "millenaire-custom" directory for custom configuration (such as the language) and custom buildings
Warning displayed when attempting to destroy a locked chest
Improved read-me file
2011-08-23 For Minecraft version Beta 1.7.3
Fixed bug preventing the sale of Hindu statues to the player
It is now possible to sell Hindu statues to the Mahal villages
Solved various bugs in goods pricing allowing the player to get free money and reputation
It is no longer possible to buy a village scroll without sufficient money
2011-08-18 For Minecraft version Beta 1.7.3
New village type: Mahal (palace). Centred on a palace inhabited by a Raja and his wife
Mahal villages are located next to simplified agricultural and military villages (like the Gros Bourg's hamlets)
New NPCs: Indian local merchants, trading between Indian villages and residing in guest houses and inns
Danish translation by wuss15
2011-08-16 For Minecraft version Beta 1.7.3
Fixed the "pitch digging" bug
Fixed bug where dirt in the initial buildings would be swapped with grass (for example, in windows ledge)
Fixed bug where tree stumps would be left in the air
Local merchants will now move to villages they have no goods to deliver too after three nights
2011-08-13 For Minecraft version Beta 1.7.3
New translation: Slovenian by powerzan
Indian parchments (villagers, buildings and items) (thanks to Winterbrass and elowan for helping with the English version) purchasable from Indian villages
Small updates to the Norman parchments
Parchments now have a "version" tag that the "translation gap" report uses to warn translators if a parchment is outdated
2011-08-10 For Minecraft version Beta 1.7.3
Updated local merchant system:
Local merchants now only collect goods that are needed by a village in range (prevents "hoarding" of goods nobody needs)
Villages no longer have defined import and export lists. Instead goods are carried as needed
Villages can now import and export the same good, depending on whether they have a lack or a surplus
Local merchants now only move to an other village if they have a good that village needs
The listings in the inns and guest houses's visitors panels are now in reverse chronological order
The Carpenter House is now a core building for all Norman villages
Increased the price of cooked bricks so that buying mud bricks, cooking them and selling them back earns money
2011-08-07 For Minecraft version Beta 1.7.3
New Indian NPCs: Smith that makes steel tools (ordinary ones) and Army Smith that makes steel armour and swords (ordinary ones as well)
Indian NPCs will go and take produced tools and weapons as appropriate for their type
Like the Norman villagers, most Indian villagers are more efficient at their tasks when using steel tools
Polish translation by harvald
Spanish translation by Ciex
Czech translation by schneckk
Swedish translation by Swedishdude
Dutch translation by NeilZar and crankyminer
Fixed issue in German translation causing crashes in the leader's screen
2011-08 For Minecraft version Beta 1.7.3
German translation by Robberhood
Russian translation by Breein
New rice graphics by Xie
Extra village women texture by SMP
New report system for translators indicating gaps between a translation and a core language
Fixed bug in language system resulting in some buildings in English having names like "abbey_A0"
Various fixes
2011-08 For Minecraft version Beta 1.7.3
Translation framework: it is now possible to translate Millénaire in other languages than English, with users able to select their language of choice in the config file
Partial French translation (help with it and even more volunteers for other languages are welcome)
Indian peasants will no longer slaughter chicken if there is a large surplus of meat in the Town Hall
Sandstone will now be properly traded by Indian villages
Fixed bug where most villagers would no longer say their custom sentences when loading a saved game
2011-08-01 For Minecraft version Beta 1.7.3
The probability of a girl being born now rises if there are more men than women in a village, and vice-versa
The Indian Fort now faces east like the other town centres and gets a back entrance with upgrade 2
Fixed bug preventing some Indian sentences from being displayed
Fixed bug inverting the signs in the Indian Fort
2011-07-31 For Minecraft version Beta 1.7.3
New village type: Indian Fort
The Indian Fort is centered around a mighty fortress, inspired by Mehrangarh Fort in Rajasthan
The village leader is a Rajput General, and Rajput Soldiers are present in the village
Big reduction in the price of bricks and brick mould
Indian villagers are better at dividing tasks among themselves instead of all going for the most urgent one
Fixed bug where saplings would no longer be planted in upgraded groves
Fixed bug where timber frames would sell for less than the buying cost in Norman hamlets
2011-07-29 For Minecraft version Beta 1.7.3
Sugar cane plantations and rasgullas: villagers will now harvest sugar cane and use it to make rasgullas, a delicious Indian sweet. Rasgullas heal one heart and stack up to eight
Villagers with access to rasgulla have more chance of conceiving a child, like cider for Norman villagers
New threaded calculation for pathing, smoothening-out lag spikes
Fixed bug where village list would not get saved properly, resulting in the village type not getting displayed when using "V"
Fixed bug when trying to generate a village in a biome with no valid culture
Fixed bug where villagers would stand on the roof of sandstone buildings such as the initial temple
Fixed bug where NPCs would alternate rapidly between resting and not doing anything
Fixed bug with the texture shoulders of the women (by SMP)
2011-07-28 For Minecraft version Beta 1.7.3
Fixed major bug preventing Indian peasants from delivering collected mud bricks to the village chief's house
Fixed crash when using the "V" command in worlds with villages from earlier versions
Fixed bug where a Gros Bourg generated using a village wand would not have its Hamlets spawned if village generation was turned off
The "reputation" sentences are now culture-specific
Changes to the block ids in config.txt now also apply to blocklist.txt
Removed English villager type above villagers' heads, it was too cluttered (the translation remains in all the panels)
2011-07-27 For Minecraft version Beta 1.7.3
Indian villages: in addition to the Norman villages, Millénaire now adds Hindi-speaking Indian villages loosely-based on the 11th-century Gange valley
Indian villages appear in various warm biomes, Norman in temperate or cold ones
Indian villages are centered on a village chief's house, and include general-purpose peasants, lumberman, priests, miners and other NPC types
Indian villagers build mostly out of mud bricks they produce in a kiln by letting wet bricks dry in the sun
A more advanced material is cooked bricks, produced by cooking mud bricks in a furnace
Players can buy brick moulds from the village chief's house and use them to make wet bricks, consuming one sand and one dirt block
Indian villagers cultivate rice and turmeric and get chicken meat from chickens
Those three ingredients are consumed by Indian children to make them grow faster and can be bought by the player to make vegetarian and chicken curries
All Indian skins by SMP
Groves: instead of planting and chopping wood anywhere, lumbermen (Norman and Indian) now only work in dedicated groves. This is less "realistic", but has two big advantages: it's much less CPU-intensive than the old system, and lumbermen will no longer chop down unprotected log houses
Fixed item IDs: the range used by Millénaire for item ids is now configurable in the settings
In Norman villages, the carpenter house now has a much higher priority and constructions requiring timber frames a much lower one (thanks to Joey)
Various fixes
Not compatible with previous villages
2011-07-17 For Minecraft version Beta 1.7.3
New material: timber frame. Comes in two variants.
New NPC: carpenter. Makes timber frame from wood.
Buildings that had walls of planks in their last upgrade now get upgraded to timber frame instead.
Timber frame can be bought at the Town Hall for use in the player's constructions (it cannot be crafted)
Warning: Millénaire now requires a new building block ID, 124 by default.
2011-06-20 For Minecraft version Beta 1.6.6
Likely fix for the infamous "spinning lumberman" bug
Fixed the infamous "walking-away trader" bug
Fixes for the binary pathing
New skin for the Knight by DarcNite
The distance at which villagers' names and info are visible above their head is now configurable
2011-06-19 For Minecraft version Beta 1.6.6
Added the "village scroll", a scroll that can be bought from the village head with a good enough reputation. This portable scroll displays the village map and the village's information panel wherever you are.
Added a PDF version of the wiki's Beginner's Guide
Second seneschal skin by DarcNite
2011-06-18 For Minecraft version Beta 1.6.6
New skin for the seneschal by DarcNite
All village types now import wool, as it is needed for beds
Fixed bug where the game would crash when looking at your reputation if it was below -16*64
Fixed bug where the game would crash if a chest was missing in an inn or guest house when a merchant tried moving
2011-06-17 For Minecraft version Beta 1.6.6
Many tweaks and improvements to the village settings
The maximum number of villagers in a village is now configurable
Fixed the "out of memory" crash in the binary pathing
Fixed the lumberman bug in binary pathing
Binary pathing should now be usable though still a little glitchy. Feedback is welcomed.
Small fixes in building plans
Small bug fixes
Lots of boring code optimisation
2011-06-16 For Minecraft version Beta 1.6.6
Support for beds. They will now be built as new upgrades in all inhabited buildings, including of course players' houses. They are however cosmetic as far as villagers are concerned - they will not use them. Villagers will only make beds from white wool.
Varied fixes and tweaks to buildings, new upgrades for the Guest House.
Fixed bug where cider and calva would never get made in villages without lumbermen (even if cider apples were sold by the player at the tavern), thanks to sent saved game
Fixed bug where a building project lacking resources of a kind could prevent villagers from picking resources of any kind from town halls, also thanks to a sent saved game.
2011-06-14 For Minecraft version Beta 1.6.6
Improved path caching system to spread CPU load better
Added trapdoors to all the basement ladders
The bourgeois house is now in cobblestone and doubleslabs, to differentiate it more from the small house
The bourgeois house now has a small basement, and the estate a princely one
Varied bug fixes
2011-06-13 For Minecraft version Beta 1.6.6
Reputation: you now start as a stranger in villages you meet. Trade with the villagers to improve your reputation until they consider you as one of them. Hitting the villagers will however drop it fast.
Village heads: every village now has a leader. In military and gros bourg, it is the knight, in ecclesiastic villagers or hamlets it's the monk, in agricultural ones the seneschal, and in artisanal ones the guild master. Right-click on a village head to see your standing in the village.
Manors and Guild Houses: those new buildings are based on and replace respectively the agricultural town halls and the artisanal town halls. They are inhabited by the respectively the seneschal and the guild master. The Town Halls are no longer used in Millénaire, though they stay in the files for backward compatibility.
Houses and land plots for the player: as your reputation rise, you can now purchase either houses or vacant land plots from the village, to be built by the villagers. Land plots come in three sizes, and there are three house type available: small houses, bourgeois houses and city estates
Fixes to the new binary pathing engine
Various fixes to buildings, especially the fort, by Ghost1972
Fixed bug where knights and guards would not hold Norman swords even if they were equipped with them
Fixed bug in the display of villagers' locations on the village map
2011-06-11 For Minecraft version Beta 1.6.6
Experimental new pathing engine by LuckyLoOser that is faster than mine, scales better, and handles different levels. It currently mostly works fine but still has some issues, so it is not enabled by default. To turn it on, press left shift and P. Same thing to turn it off. Relaunching Minecraft (but not switching world) will set the pathing back to the old one. Please report how the new engine performed if you tried it, both performance-wise and when it comes to villagers' movements
All building plans now converted to PNG file formats by Ghost1972
Support for double-doors. All habitable buildings now have doors, as do many other buildings
Many small tweaks and fixes to the building plans (note: the size and layout of the bakery and of farms have changed slightly. this might cause upgrades to apply weirdly on existing farms and bakeries)
2011-06-10 For Minecraft version Beta 1.6.6
Buildings can now have doors. Most habitation areas start with them
Villagers can open doors and close them once through (both doors placed by them and by the player)
Switched the Watchtower plans to PNG, using BUcKeT777's conversion
Fixed the "multiplication of wood" builder bug
Various other bug fixes
2011-06-07 For Minecraft version Beta 1.6.6
Lowered the minimum amount of wood needed in the Town Hall for the miner's wife to bring him wood
The miner now requests and burns any wood type, not just oak
Fixed bug where knights and guards would try to target mobs just below the surface
Fixed bug that could cause crash when a building was right next to the "edge" of the village
Fixed bug that would cause crash when one of the inn's panel was missing
2011-06-05 For Minecraft version Beta 1.6.6
Proper handling of wood types: lumbermen will now bring back wood of the type they chopped down, all three types can be bought or sold at the Town Hall, and all three will be used for plank-related blocks in construction
The three wood types can now be used in custom buildings (same rules as for player-built structures apply to avoid having them chopped down by lumbermen)
The current task of a villager will now show above his head even if he is speaking
The length of time a sentence stays visible now varies between 10 and 30 seconds, depending on its length, instead of always 30s before
Line numbers should again show in error logs, making it easier for me to pinpoint the "merchant bug" and others
2011-06-04 For Minecraft version Beta 1.6.6
new foreign merchant: food merchant. Sells bread, cooked pork chops, grilled fish, cider and boudin.
added a setting to add block ids to the list of blocks villagers will avoid
added a "freewool" block for custom buildings (white wool that comes "free", as in 0.6 and earlier versions)
made both fountains core buildings for all villages, to increase the likelihood of space being found for them (as they have to be close to the village's centre)
2011-06-03 For Minecraft version Beta 1.6.6
New amulet: "Amulette de Sköll et Rati : Amulet of Sköll and Rati. Drawing its power from Sköll and Rati, the great wolves that chase the Sun and the Moon, this amulet enables its wearer to turn the day into night and the night into day. But be warned: its power is not infinite."
Merchants (local and foreign) no longer counted in the village's population, and listed separately in the population panel
Lumbermen will no longer gather wood if the Town Hall has more than 64 stacks
Villagers will no longer have children if the village already has ten or more
Fourfold increase in the price of diamond armour from the weapon merchant
The weapon merchant now sells bows and arrows
Fixed bug with accents in villagers' sentences not getting displayed
2011-06-02 For Minecraft version Beta 1.6.6
"Activity Radius" setting defaulting to 300 metres. Villages further away from the player than this will be "frozen" to save CPU
(Optional) display of the name, type and current occupation of villagers above their heads
Villagers' sentences are now displayed over their head as well instead of in the chat box
To satisfy both people requesting more French flavour text and those who wouldn't understand it, villagers' sentences are now in both languages
2011-06-01 For Minecraft version Beta 1.6.6
Added a setting in config.txt toggling whether new villages will be generated or not
The setting above can be changed on a world-per-world basis by pressing (left control)+(left shift)+G
Fixed bug where villages would not buy white wool even if needed to build a bakery
Fixed bug where resources needed for an upgrade project would not be taken into account by merchants taking resources
Raised the stock of key building resources that merchants will not take
Varied smaller fixes
2011-06-01 For Minecraft version Beta 1.6.6
Markets: new building that can host one or more foreign merchants.
Foreign merchants appear at random at night in the market
A market can host up to three merchants at the same time after upgrades
Merchants can sell goods to the player (same interface as for trade with the villagers)
Merchants leave once their stock is over or they have spent three nights in the village
Six types of merchants with different goods currently available: weapon merchants (sell iron and diamond weapons and armour), plant merchants (sell various plants, saplings and seeds), textile merchants (sell wool of all colours), art merchants (sell paintings and dyes), oriental merchants (sell sanstone, lapis lazulis, gold, diamonds and cactus) and viking merchants (sell amulets)
Proper handling of metadata/damage values in the NPCs' and villages' inventories. This means that:
Lumbermen now plant saplings of the type they collect
Sheep farmers collect and sell wool of all natural colours, not just white
Tapestries now require two white wool and one each of light gray, gray, brown and black wool
All wool colours are now supported in buildings
New amulet: "Amulette d'Yggrasil : Amulet of Yggrasil. Engraved with Yggrasil, the World Tree of Norse mythology whose roots reach the bottom of the world and whose branches touch the tip of the sky, this amulet will ensure you always know how high or deep you are."
Priests no longer make amulets. They must be bought from Viking merchants instead.
Increased the size of the trade screen
Likely fix for the "villager clone" bug
Many minor fixes
Compatible with Minecraft 1.6.6
2011-05-26 For Minecraft version Beta 1.5.1
Added the Amulet of the Dwarves: "Brought to the Norman shores by the Vikings and crafted in the shape of Thor's hammer, the Amulet of the Dwarves will guide you to the Earth's riches."
The Amulet of the Raven now change colour gradually as mobs get nearer, instead of using a series of distinct colours
Merchants are now limited to loading for export twice the amount of goods they can drop in a single village
Raised the quantity of construction goods a merchant would deliver to a single village
The code for the amulets no longer assumes the item picture is 16x16, allowing for HD amulet icons
2011-05-25 For Minecraft version Beta 1.5.1
Added the "Amulet of the Raven": while Norman priests are officially devoted to the Holy Catholic Church, they have not forgotten ancient viking traditions. Provide them with gold and diamonds and they will craft this powerful amulet that warns true warriors of incoming danger.
2011-05-24 For Minecraft version Beta 1.5.1
Gros bourgs will now build taverns and import cider apples from the hamlets, giving the gros bourg/hamlets setup access to cider and calva again
It is now possible to purchase cider apples at a town hall and sell them at a tavern
Merchants will now move after two days instead of three
Fixed a bug where tripes would be produced only when an oven was NOT available, though would be purchasable only once the oven was there
Fixed a bug where wrong village type would be saved in "V" list
Possible fix for the Town Hall-Inn issue
2011-05-23 For Minecraft version Beta 1.5.1
Lumbermen will now ignore wood that is in the same column as an artificial block (i.e., wood houses should be ok as long as there is at least a line of other material involved)
Artisans' and Abbatial villages now start with a lumberman's hut
Improved the odds of hamlets generating around a Gros Bourg
Hameaux Agricoles will now build a bakery
Fixed a bug that occured when a teenager tried to become a merchant
Added back the 0.5-style "gros bourg" under the name of "Bourg Autonome". It will not spawn on its own, but can be created by using the wand on a Netherrack block
2011-05-22 For Minecraft version Beta 1.5.1
Merchants: those new NPCs live in inns, from which they go and pickup goods for exports based on the village type and deliver imports to the Town Hall
After a minimum of three days in the village, they will attempt to find an other village to go trade with
If they can find a suitable village, they will instantly move to it at night along with their stock
If the other village had a merchant already, he will move to the original village
The third level of the inn includes an upstair room suitable for the player
Merchants allow villages who cannot produce a needed good to get it, but they are by design slow (only one move every three days) and unreliable (they jump at random from suitable village to suitable village)
Hamlets: those small villages are specialised in a narrow activity, with a very small range of buildings
They appear naturally only in the vicinity of a gros bourg
Instead of an inn, they have a guest house. Those start with no merchants and teenagers cannot become merchants in them, but they can host merchants created elsewhere
They have a much-reduced village radius
Gros bourgs are redesigned to host only "advanced" buildings. They however start with an inn and a merchant.
They depend entirely on their hamlets for agricultural and construction goods.
They can have up to three hamlets surrounding them (depending on space available)
The new gros bourg/hamlets system allows the player to have all the buildings within the "active" radius, at a reduced lag cost since all four villages are smaller than normal, and the CPU-intensive lumbermen are only present in a hamlet
The map of the village now displays the location of villagers - The type of a village is now mentioned in the "V" listing
Women in animal farms are now "regular" wives instead of cattle farmers (to ensure enough builders/sellers in hamlets)
Fixed bug in building orientations reintroduced in 0.5.5
Many more minor fixes
2011-05-21 For Minecraft version Beta 1.5.1
The Village generation now use the new space finder, producing more compact villages
The minimum distance between villages is now a configurable setting
Some speed improvements
Added a warning at startup if the village radius is set above 70
More pictures for the tapestries
Minor fixes
2011-05-20 For Minecraft version Beta 1.5.1
Village Map: central buildings now feature a "village map" panel, displaying among other things the buildings already built and the land where future construction is possible
Brand new algorithm for detecting free building space, much more efficient and faster too
Minor fixes
2011-05-17 For Minecraft version Beta 1.5.1
Re-written "world analysis" system: now combines pathing and wood/planting locations finding, improving speed
"World analysis" is now performed chunk by chunk over multiple frames instead of all at once, reducing sudden CPU spikes
Much improved lumberman AI, fixing "spinning bug", using less resources, and harvesting most trees in one go
2011-05-15 For Minecraft version Beta 1.5.1
New villagers: the knight and his lady. They live in the fort in military villages.
The knight patrols his town, like the guard.
The lady makes Norman tapestries from wool. They work like paintings and represent scenes taken from the Bayeux Tapestry. They can be bought at the Fort for use by the player, and the final fort upgrade places several in the fort.
Wool is now sold in the Town Hall instead of the farm. It can also be sold by the player, which is needed for tapestries to be made as military villages do not have sheep farms.
A knight and lady couple will be generated in existing forts
Villagers should now properly fight back against other attackers than the player
Improved "item flashing" system used to show villagers making items
Fixed bug in bakery signs that could cause crashes for pre-0.5 villages
Added "gros bourg" ("town") village type by popular demand, centered on a fort, that can build all the buildings except the town halls and the abbey. Much rarer than the others, and can only be spawned by using the wand on a diamond block
New skins for the lumbermen, miners and guards by johnlmonkey
2011-05-14 For Minecraft version Beta 1.5.1
Goods that the villagers both produce and consume (cider, food, tools...) can now be sold at the Town Hall, allowing players to supply items to villages they cannot produce themselves or are short of
Buildings now properly face the town hall
Trades are now capped according to the free space available in the building's or the player's inventory
Likely fix for the "village in the frozen sea" issue
Fixed bug where items sold to the player would be put in the armour slots if no other place was available
2011-05-13 For Minecraft version Beta 1.5.1
Ecclesiastic villages are now centered on an abbey instead of a town hall
The Village Wand will now spawn the different village types when used on specific blocks
Village types now have possible "qualifiers" ("le-fort" for military ones, "les-patûres" for agricultural ones, etc.). These can be picked at random when creating a village instead of the geographic ones
Added chests and glass to the list of blocks avoided by the villagers when building
Fixed "findBuildingConstruction" bug causing crashes in a rare case when the Town Hall was looking for new project goal. Fix should be retroa-active.
Likely fix for trade crashing bug in villages imported from 0.4.5. Retro-active as well.
Other varied bug fixes
2011-05-12 For Minecraft version Beta 1.5.1
Specialised villages: villages are now of one of four types: agricultural, artisanal, ecclesiastic or military.
The different village types have different starting buildings and building priorities
Some buildings cannot be built by villages of a given type
Prices of goods can vary from village to village, according to the type
Military villages are centred not on a Town Hall but on a redesigned Fort
The Project panel has been redesigned to show the new priority system, based on four levels: starting buildings, core buildings, secondary buildings and extra buildings. Villages will always seek to build buildings in a level before starting buildings in an other
Added "minDistance" and "maxDistance" parameters to building files to specify whether they should be close to the centre or on the outskirts (thanks dgendreau for the idea!)
Block list now includes lapis block instead of ore
Very glitchy with 0.4.5 villages (mainly due to changes in some of the buildings)
2011-05-10 For Minecraft version Beta 1.5.1
Priests now make bookshelves from leather and wood.
Bookshelves are now needed for the Municipal Archives and on sale at the Town Hall
Children will now eat a wide range of food: bread, eggs, boudin and tripes. If available, they will eat more than one kind a night, boosting growth. Children when growing and couples when trying to have children will now take food and drink from the house chest, not magically straight from the shop
Women will now take goods from the relevant shop when needed by someone in their household (like the miner's wife does with wood in 0.4.4)
The smith's wife will bring him iron from the Town Hall. All iron sales have to be done at the town hall now
Villagers will now go to the church and the tavern only once a day
Boosted conception chances and base child growth (it now takes ten nights instead of twenty for a child to become a teenager without food)
Creepers now get killed in the actual area occupied by the village (with 20 metres of margins) instead of a fixed 80 metres circle
Fixed bug where destroying the block behind a panel would freeze the game as new panels are created and dropped instantly
Fixed some bugs when chests are destroyed, especially if later replaced by other chests or "active" blocks
2011-05-09 For Minecraft version Beta 1.5.1
Redesigned trade interface allowing up to 18 goods to be sold or bought in one place
It is now possible once more to buy stone, cobblestone and glass from the town hall
Significant speed improvements in pathing
Fixed a bug in the pathing algorithm responsible for some lag issues
Fixed a major bug where resources used up in a construction were doubled instead of consumed.
Fixed bugs in the miner's resource-cooking AI giving him free wood and sand
Tweaked the plans for the three animal farms to have less choke points
2011-05-08 For Minecraft version Beta 1.5.1
New NPC: the miner. Mines stone into cobblestones and sand from his quarry with its magic source of infinite resources.
When his quarry is upgraded to include furnaces, smelts cobblestone into stone and sand into glass, if wood is available in his home chest
His wife brings him wood from the town hall when needed
With a quarry, a village can now build itself entirely expect for iron-dependant buildings. However the miner mines slowly: a maximum of about 80 blocks a day (120 with Norman tools)
New Norman armour graphics and new tools icons by minami26
2011-05-08 For Minecraft version Beta 1.5.1
Added "safety" mechanism where an NPC that fails to set a block when building or to gather an item within ten seconds will do it anyway, with no range concern
Tweaks to the cattle farm design to make it easier to build
Changed the list of "bonus buildings" when generating new villages. The options now are: a lumberman's hut, a farm or any of the animal farms. I removed the forge (too valuable) and the bakery (not inhabited, so results in only two families in the village, an issue with the non-incest rules)
Farm animals will only spawn in inhabited farms
2011-05-07 For Minecraft version Beta 1.5.1
Tripes now come more properly from cows. Pork chops can be turned by cattle farmers in a new food, boudin noir.
Cattle farm split in three: cattle farm, pig farm and sheep farm.
The cattle farm itself has a new, smaller layout and only produce cow-related items: leather and tripes
The pig farm produces only pork chops and a new food, boudin noir
The sheep farm produces both sheep and chicken products: wool, eggs and feathers
Fixed at least one major source of lag spikes
Improvements to pathing
New graphics for the Norman armour set by joeyjam
Fixed a bug where the cattle farmers could not have children
Fixed a bug introduced in 0.4 that prevented villagers from saying goal-related sentences
Farm animals now spawn more quickly at night
2011-05-06 For Minecraft version Beta 1.5.1
Upgrade for the Municipal Archives, providing a total of 52 signs for villager records
When building, village women will now hold the type of blocks they are currently placing
Fixed a bug that prevented adults created from children (instead of created at the start of the game) from respawning properly when killed
Villagers that have issues with finding their house or the town hall are now auto-killed and respawn
2011-05-06 For Minecraft version Beta 1.5.1
Fixed bug where the construction of a building with signs started in 0.3.8 would fail under 0.4.0
Fixed bug where villagers would respawn with a "ghost" texture in villages started in earlier versions
Added the "block_panel_id" parameter in the log file, to specify the block id used by the panels (125 by default)
2011-05-05 For Minecraft version Beta 1.5.1(本版本为官网收录最早可下载客户端版本,之前版本无法通过官网下载)
Panels: most building signs, when right-clicked, will display a full-screen information panel.
The population list sign will display a list of all the inhabitants of the villager and their occupation
The construction sign will display a list of all the buildings already buit, and the distance and direction to them
The project sign will display a list of all the remaining construction possible (new buildings and upgrades)
The resource signs will display a list of all the resources currently present in the Town Hall's chests
The "house sign" with the names of the adults in a house will display a list of all the inhabitants of the house, including children
panel signs will be recreated automatically if destroyed
Village Archives: The Village Archives is a new building that houses a sign for each villager. Right-clicking on it will show a pannel with the following informations (if available): name, occupation, parents' names, spouse's name, current task and distance and direction to the villager
Parchments: a new type of item that can be bought at the Town Hall, parchments give informations on the Millénaire world when right-clicking while holding them. Currently available parchments include one each on villagers, buildings and items in Minecraft, plus one with the content of the other three.
Centralised villagers' management: Millénaire now manage the list of existing villagers at the Town Hall level (instead of villager per villager). This should ensure that villagers get recreated when there are inconsistent saves, and hence an end to the "dying village" issue.
On-demand goods: the village wand and the parchments are created when sold to the player. They are never present in the Town Hall's chests.
Better checking for free space system (improved check for the height at which to build, no longer requires the absence of holes underground)
Fixed bugs with accentuated characters read from text files (like building names). Note that building files should always be saved in UTF-8 encoding
Fixed bug where a project that could not be built due to lack of space would prevent other constructions from being done
Some improvements in "jumping" behaviour when stuck
Normally compatible with earlier villages, but expect glitches
2011-05-04 For Minecraft version Beta 1.5.1
Fixed bug with seller teleporting to the crypt of evolved town halls
Fixed "tower in the air" bug in one of the town halls
Fixed the priority of the armoury
Crypts now have walls of earth up to the very bottom, to avoid issues with possible holes or underground lakes
Note: 0.3.8b will report itself as 0.3.8 in-game
2011-05-02 For Minecraft version Beta 1.5.1
Town Halls will now get a crypt as part of the upgrades, greatly increasing the village's storage space (this will not work on previously upgraded town halls, though should not break them)
The maximum village radius can now be configured in the config file (WARNING: increasing it means bigger villages, but also more lag)
Millénaire should no longer interfere with MMP games
Villagers will now build fences last in buildings
2011-05-01 For Minecraft version Beta 1.5.1
Added an armourerie building, where a smith crafts broadswords and norman armour. The Norman Broadsword is one and a half time as powerful as a diamond sword, Norman Armour protects one and a half time more than diamond armour.
Guards will equip themselves with Normand Broadswords if available.
2011-05-01 For Minecraft version Beta 1.5.1
Wives now prepare a building site (clearing blocks and putting dirt) column by column, and much faster than when laying actual building blocks
The Village Wand now bypass normal "flat ground" checks (except those needed to build the starting buildings)
New fort now has proper layout
Farmers will now plant in snow-covered fields
Couples will now only use cider at night to boost conception chances if there are more than five bottles in the tavern
Children will now grow without bread, though slowly
Children will grow faster than before if bread is present
Fixed a bug with ladders in building plans
Varied fixes, especially to building plans
2011-04-30 For Minecraft version Beta 1.5.1
"V" key now works with pre-0.3.4 villages
Fixed bugs in new "V" key system
Village generation requires a little more space than in 0.3.4
Generated villages now start with a Town Hall, a farm, a lumberman's hut, and one extra building picked amoung: farm, c attle farm, lumberman's hut, forge and bakery.
Revised building priorities
Default minimal distance between villages dropped from 800 metres to 500
Fixed bug preventing tripes and calva from being prepared
2011-04-30 For Minecraft version Beta 1.5.1
Improved village-generation system, villages are now much more likely to be created
More speed improvement when generating new worlds or new chunks in existing ones
Revised "V" key system. It will now list all villages generated within 2 km, even unloaded ones, and will display a text if no villages were found (so people know it is running)
A message will now show up when a new village is generated
Lumbermen will now cut trees from top to bottom, to avoid leaving canopies
Various bug fixes
2011-04-28 For Minecraft version Beta 1.5.1
Better algorithm for detecting where it is possible to place a village (faster, accepts somewhat more places)
Rewrote Lumberman AI, he nows chop wood properly again
Fixed bug where farmers and lumbermen would never pick up their tools at the forge
Possible fix for a PNG-loading bug affecting some users
Villagers now properly hold items or blocks related to their current activity
The smith now only requires one iron to craft a tool
2011-04-27 For Minecraft version Beta 1.5.1
New NPCs: cattle farmers (male and female). Raise animals and collect goods (leather, feathers, eggs, white wool, raw pork) for them, for sale at cattle farm.
New food: tripes. Produced by cattle farmers from pork in upgraded cattle farms.
New tool, Norman Hoe, with the same durability as the diamond one.
Lumbermen and farmers will go pick up Norman axes and hoes if available.
Lumbermen take time to gather wood, less with Norman axe.
Big speed improvement when generating new worlds or new chunks in existing ones
Added support for all four half-slabs and for fences in PNG building plans
2011-04-25 For Minecraft version Beta 1.4_01
Overhaul of the building plan system:
Support for PNG-based plans (instead of text-based ones)
Support for “variations” (multiple plans for the same building, to be picked randomly)
Support for many more blocks and manual placement of stairs, signs etc.
New flexible system for setting parameters
Removed centralised “custom.txt” file for easier installation of custom buildings
Added variations and extra buildings for some buildings
Expanded Trade system
Trade popup to allow trading more goods in one location
New currency system: 4096 deniers = 64 deniers argent = one denier or
New “Normand” tools purchasable from the Forge. Work like iron tools but with speed of gold tools
“On-demand” construction goods (The Town Hall will buy special goods when needed for a goal, on top of the “common” ones)
Cider now non-stackable, but can be drunk 3 times
Level 3 Taverns also produce Calva, which can be used 10 times
“Village Wand” : purchasable at the Town Hall, this wand allows you to create new villages by using it on an obsidian block
New villager: Smith. Lives in the forge and make tools from iron sold to the forge.
Revised Town Hall pannels. Now display the goods needed for the current goal only.
Guards now live in a "guard house" and will only visit the Guard Tower
Lumbermen will now teleport if needed to gather wood to avoid lag
Villagers will teleport back home if fully stuck
Villagers will now avoid areas with common "artificial" blocks when picking building locations
Added torches to many buildings, to make the village less dark at night
Human+ "good" NPCs should recognise villagers as being "good" as well and not attack them
Fixes for several lag spikes
Creepers will now be auto-killed on spawn in an 80 metres radius around town halls
Various bug fixes and minor changes
Not compatible with earlier villages
2011-04-16 For Minecraft version Beta 1.4_01
Rewritten, speedier pathing engine
Villagers will now visit tavern and church less often, but for longer
Fixed "undead villager" bug
Villagers should now avoid areas with water or lava when building new constructions
Possible fix for farmer replacing his chest with dirt
Possible fix for villagers getting duplicated
Compatible with 0.2.2 villages
2011-04-07 For Minecraft version Beta 1.4_01
Fixed major bug causing duplicate buildings, women taking X time the resources needed for an upgrade, and TH panels reporting "en construction" instead of "amélioration" when villagers are building an upgrade
Villagers will no longer attack if set on peaceful (and will stop attacking if the game is switched to it)
2011-04-06 For Minecraft version Beta 1.4_01
Villagers now speak (random greetings, comments on what they are doing, etc.)
All Millénaire files (log, buildingplans, config) go into new Millénaire directory
Millénaire now display a line at start if loaded properly (can be turned off in config.txt)
Lumbermen should now avoid planting saplings too close to buildings
Buildings should now be farther apart
Fixed bug making almost impossible for villagers to finish the church on their own
Fixed bug preventing the church from being registered properly on completion
Fixed bug where more than one wife would build at the same time
Hopefully fixed bug where too many buildings of one kind would get built
Boosted the priority of the bakery so they build it faster, as it's needed for children to grow up
2011-04-05 For Minecraft version Beta 1.4_01
Compatible with 1.4_01
Couples will now have children at night (random chance if both of them in the house and they have less than two young children)
If available, couples will consume cider at night, boosting the chance of having children
Children will grow by a random amount every night if bread is available, consuming one per night
Villages now start with only one lumberman's hut
Villagers will now build new farms and lumberman's huts
Fully-grown children will move into a house missing an adult of their own gender, turning into the appropriate adult
New building: church (evolves from Chapel).
New building: presbitery. Once built, house a priest. Priests do nothing but pray at the church, rest and go for drinks at the tavern.
New building: guard tower. Once built, house a guard and his wife. Guards do little but go to the tavern unless someone is attacked. Tower design by karahan.
Villagers with nothing to do will now choose between resting at home, going to the tavern or to the church
Villagers will fight back when attacked.] Male villagers (except the priest) will help other villagers. Be warry.
New information pannels in Town Hall on population and current construction
Villages now require more flat land around. This also means they are rarer in hilly areas.
New item icons by cubex3
New skins by cubex3 and TheDoctorMouse
New decorative building: Well (design by Nandonalt)
Fixed bug where the content of village chests could be taken
Many other bug fixes
2011-04-01 For Minecraft
Improved Goal mechanism
Introduced config file with setting for distance between villages
Much improved error logging for custom building plans, pinpointing issues found
Better compatibility with other mods: entities given Millénaire-specific internal names, Block ID configurable in config file
NOT compatible with earlier versions
2011-03-31 For Minecraft
New "building goal" system: villages now pick a building project randomly (but weighted according to priority settings * by default, the bakery and tavern have the highest priority), even if they do not have the resources for it yet
Other constructions will still be done while waiting for the resources for a project, but only if they do not take resources needed for it
A new panel in the Town Hall display what project has been selected by the village
New "custom" directory for user-contributed buildings
Millénaire now checks there is room for extra buildings when generating a village
Builders now work in more efficient "S" pattern
Improved village-loading code to fix potential crashes if extra buildings were removed since the last load
Lumbermen will now take into account altitude differences when selecting a new place to chop trees or plant saplings
Fixed a bug where if the builder died while a construction was in process, all building could stop
Fixed bug with extra stairs around the fort
2011-03-30 For Minecraft
Big improvements to path caching (which means a lot less near-freezes and generally better FPS)
Villagers now jump to destination when no path can be found to a building
Holding "V" will now show the distance and direction to active villages around the player
Villages now require flatter area than before
Villages now distant from each others by a minimum of 800 metres, so normaly only one should be loaded at a time
Fixed bugs in the auto-orientation of ladders and stairs
Lumbermen should now plant saplings on snow
Fixed small bugs in townhall & fort layout
Compatible with 0.1.3 villages
2011-03-29 For Minecraft
Four new skins for the lumbermen by Razulra (picked at random for each one when created)
"Denier Or" (gold denier) worth 100 regular deniers, automatically given when you reach above 99 deniers
Press the left shift key to trade 10 at a time, left control key for 100 at a time
Village chests are now as tough as obsidian, to prevent accidental destruction
Fixed bug where extra chests in buildings (like in the Town Hall) were not locked
Item graphics and villager skins now prefixed with "ML_" to avoid clashes with other mods
0.1.2 villages should work properly with this update
更新日志翻译:
Razulra为伐木工人了备的四张新皮肤(创建时随机从每一个里挑取)
迪奈尔币或(迪奈尔金币)值100普通迪奈尔币,当你达到99以上迪奈尔时自动兑换
按左移键一次换10,左控制键一次换100
村里的箱子现在和黑曜石一样坚硬,以防止意外破坏
修正了建筑物(如市政厅)多余箱子未上锁的错误
物品图形和村民皮肤现在前缀为“ML_”,以避免与其他mod冲突
0.1.2版本村庄正常处理更新
2011-03-28 For Minecraft
Villagers now respawn when killed
Now possible to add new building types without editing the code
Lumbermen now space out saplings far more when planting
Fixed "undead villagers" bug
0.1.1 villages won't work properly with this update
更新日志翻译:
现在千年村庄村民被杀死后会重生
现在可以在不编辑代码的情况下添加新的建筑类型
伐木工现在种植树苗密度减小
修改了“不死村民”的bug
0.1.1版本的村庄在此版本中无法正常运行