Additions
Batch render tasks (like /isorender namespace or pressing ctrl+f12 in an inventory) can now render all item's tooltips in addition to the items or blocks themselves
Fixes
WorldMesher has been updated to fix compatibility with the latest Fabric API changes
As a consequence of this update, side faces of fluid blocks touching the edge of an area render now show up
Changes:
Players can now be rendered via /isorender player. They currently do not support animations as that would require a more extensive fake player implementation than what this currently uses
When rendering entities, including players, you can now configure their pose with the new 'Yaw' and 'Pitch' sliders
Fixes:
A semi-rare crash caused by a race condition when exporting renders should no longer occur
Using Isometric Renders along with REI/Cloth Config no longer causes the game to crash when opening the REI config screen
Changes:
Isometric Renders now utilizes owo-ui for the rendering screen. This brings a number of improvements but also means owo-lib is now a required dependency, installed automatically through sentinel. There is also a new HUD element for your current area selection and the render task screen (CTRL+F12 in any screen) has received a nice upgrade
Fixes:
As part of the UI overhaul, it now adapts dynamically to the amount of available screen space. First and foremost, this means that the mod is properly usable on larger GUI scale settings and smaller monitors while making no compromises with regards to accessibility. Even when not using the compact layout, the side panels are now scrollable.
Chaneges:
The mod has been largely rewritten, basically nothing remained untouched. Most, if not all, major issues and shortcomings of older versions have been fixed and improved - from UI being unclear over Area Renders being janky to the inability to export motion pictures. A small overview of the major changes is as follows
Area Renders now include entities, block entities and particles. This means blocks like chests now render without needing additional mods like EBE. They also support Fabric Rendering API models when running with Indigo - Indium is currently not supported
The ability to take snapshots of the viewport has been removed - everything is now rendered through the dedicated pipeline
The contents of the viewport can now be moved and manipulated with your mouse - try dragging with your different mouse buttons
Tags can now be exported as batches or atlases
The Shift+F12, Ctrl+F12 and Alt+F12 shortcuts have all been merged into Ctrl+F12 which now opens a dedicated screen that lets you choose how the render the items of the inventory you're in
The tooltips of items can now be rendered individually, they are exported with their transparency preserved
You can now export the render to your clipboard instead of a file, useful for pasting into an image editor for example
Fixes:
Images exported with the dedicated pipeline now always match up perfectly with what the viewport shows
Item Atlases now render reliably and correctly aligned in all sitations
Lighting now more closely matches the standard vanilla settings, and the angle can be adjusted for each render individually
Chaneges:
The mod has been largely rewritten, basically nothing remained untouched. Most, if not all, major issues and shortcomings of older versions have been fixed and improved - from UI being unclear over Area Renders being janky to the inability to export motion pictures. A small overview of the major changes is as follows
Area Renders now include entities, block entities and particles. This means blocks like chests now render without needing additional mods like EBE. They also support Fabric Rendering API models when running with Indigo - Indium is currently not supported
The ability to take snapshots of the viewport has been removed - everything is now rendered through the dedicated pipeline
The contents of the viewport can now be moved and manipulated with your mouse - try dragging with your different mouse buttons
Tags can now be exported as batches or atlases
The Shift+F12, Ctrl+F12 and Alt+F12 shortcuts have all been merged into Ctrl+F12 which now opens a dedicated screen that lets you choose how the render the items of the inventory you're in
The tooltips of items can now be rendered individually, they are exported with their transparency preserved
You can now export the render to your clipboard instead of a file, useful for pasting into an image editor for example
Fixes:
Images exported with the dedicated pipeline now always match up perfectly with what the viewport shows
Item Atlases now render reliably and correctly aligned in all sitations
Lighting now more closely matches the standard vanilla settings, and the angle can be adjusted for each render individually