ADDED:
-New item: Pigments. They're generic dyes in the basic 16 colors.
CHANGED:
-Elemental Dust recipes have changed slightly :)
-Sneaking while using certain AoE tools temporarily disables the AoE.
-CoFH World is no longer a HARD dependency. You better be real sure you know what you're doing
before you remove it or opt to not use it though. :)
GENERAL:
-By default, all Thermal mods will now share some common Creative Tabs. You can disable this
option if you like.
-Lots of backend work to support new features.
GENERAL:
-Minor update, but pulls in breaking changes from CoFHCore. So it's a major update. ;)
ADDED:
-Biomass, Bioblend, and associated fluids. (Biocrude, Seed Oil, Grassoline)
-Horse armors in various metals.
-Pyrotheum-based crafting table recipes for Hardened Glass.
-CTM support for Hardened Glass.
-Wrench support for Buildcraft and EnderIO.
CHANGED:
-Default worldgen files have been altered to use properties instead of metadata.
-Holding a Redprint or Signalum Security Lock in your offhand will automatically attempt to use
it when placing a block supporting those features.
FIXED:
-Various recipes now use sticks and not strings. Woops.
ADDED: -Tools with AOE Breaking (Hammers) now display breaking effects on every block.CHANGED: -Hardened Glass is now Wither-proof. -Horse Armor recipes have been adjusted. -More Phyto-Gro is produced using charcoal. -Tome of Insight now takes/gives all XP at once, to correct for bad vanilla logic.FIXED: -Corrected some colors on bow sprites. -Enchants are more consistent with respect to vanilla tool types.
GENERAL: -Due to a large number of changes in Forge, 1.12.2 is now a requirement. -Some items have had their registration adjusted. You may see a log message about this when loading an existing world.ADDED: -New Fluids: Essence of Knowledge (Experience) and Potions (Standard, Splash, Lingering). -New Potion Recipes for the Brewing Stand.CHANGED: -Adjusted Cryotheum and Pyrotheum Block slow amounts. -All fluid textures now use interpolation. -Creative Tabs have been reorganized. -Minor changes to fluid properties. -Ores which were previously considered "blast furnace" ores are not anymore. -Tools have been reworked on the backend. -Upgrade Items are now part of Thermal Foundation. They have been moved from Thermal Expansion.
ADDED:-Elemental damage effects now have config options.-Various config options for tool enabling/disabling.CHANGED:-Blitz now causes Blindness instead of Nausea.-The following non-vanilla equipment is now disabled by default:-Bows-Fishing Rods-Shears-Shields-Wood Sickle-Wood Hammer-Stone Sickle-Stone HammerDon't worry, they won't disappear from existing worlds, but you will have to set the configoption if you want them to be craftable.FIXED:-Lexicon now saves preferences through death. Unfortunately, preferences will be reset duringthis update. Sorry.
The Elemental Update.ADDED:General:-Management for the Forge Lexicon. Whitelist and blacklist support. Invalid items can stillbe browsed, but conversion is prohibited.Blocks:-Tectonic Petrotheum:Fluid block which shatters stone.Confers resistance, mining speed, and night vision.-Zephyrean Aerotheum:Fluid block, lighter than air. Deflects projectiles.Confers water breathing and brief invisibility.Items:-Forge Lexicon:When not empowered, you can use it to set your "preferred" versions of ores.When empowered, it will automatically convert any ores you pick up to your preferredversions.Also when empowered, you may use it to convert items between Ore Dictionary equivalents.If you have the Baubles Mod installed, you may wear the Lexicon as a Belt Slot Bauble.-Material:Blitz Rod, Blitz Powder, Basalz Rod, Basalz Powder, Aerotheum Dust, Petrotheum DustMobs:-Blitz:Air elemental. Throws bolts which apply confusion on impact. Kind of a jerk.Found in Plains and Sandy Biomes.Drops Blitz Rods and Niter.-Basalz:Earth elemental. Throws bolts which apply weakness on impact. Also a jerk.Found in Mountain and Wasteland Biomes.Drops Basalz Rods and Obsidian Dust.CHANGED:-Artwork for some of the old materials has changed to ensure a consistent style with the newdusts.-Blizzes no longer assault random animals. They're still jerks, but they don't kick puppiesanymore.FIXED:-Torches may now be placed on all Storage Blocks.
The Armory Update.ADDED:General:-Configuration GUI.-Ore Generation File.Generation file has been migrated here. If you had a beta version of Thermal Expansion,that file should automatically be renamed.Items:-Armor:Full armor set for each metal.This includes helm, chestplate, legs, and boots.-Tools:Full tool set for each metal.This includes a Pickaxe, Axe, Shovel, Hoe, Sword, Shears, Sickle, Fishing Rod, and Bow.Mobs:-Blizz:Spawn logic has been significantly overhauled. Winter is coming.
Welcome to Thermal Foundation!ADDED:Items:-All of the foundational materials - ores, dusts, ingots, nuggets, and storage blocks fromThermalExpansion have been migrated to this mod. This includes Pyrotheum, Cryotheum,and Blizz powder.Mobs:-Blizzes have moved here - the frosty cousins (and arch nemeses) of Blazes!