######## 3.0.30.529 ########
- Added energy link module. (Effectively wireless charging direct from an energy core)
- Fixed guardian damaging itself with its own projectiles.
- Fixed rare edge case energy pylon crash.
- Fixed energy sometimes getting voided when adding and then removing modules containing energy.
######## 3.0.29.524 ########
- Fixed energy module removal voiding energy when total is over 2.4G
- Fixed energy core CC integration bug.
- Fixed a couple bugs with the guardian fight.
- Fixed staff compatibility with CoFH Enchantments.
- Fixed a minor bug in fusion crafting JEI recipe transfer.
######## 2.3.18.329 ########
-Fixed IndexOutOfBounds exception thrown by wireless crystals.
-Added command to reload custom fusion recipes.
-Fixed fusion crafting crash.
-Added FE support to energy infuser (Not sure how that went un noticed so long)
-Disabled cascading world gen warning for Ender Comets. (Due to the rarity of comets this should not cause any actual issues)
-Fixed minor display bug when holding shift inside an active fusion crafting core's gui.
-Added config option to disable custom arrow model.
-Added config to adjust chaos island spawn y level.
-Fixed syncing issue where XP shows as 0 after using DE teleportation.
-Added config to adjust energy core and flux capacitor capacity.
-Pulled PR's
* #1210 Update ru_RU.lang
* #1205 Update DEConfig.java
* #1154 Fix Magnet with conveyors
* #1150 Create ko_KR.lang
######## 2.3.17.321 (hotfix) ########
-Fixed breaking change to Fusion Crafting API. (fixed crash with Solar Flux Reborn)
######## 2.3.16.319 ########
-Moved Json recipe loading top post init to ensure all recipes added by DE and other mods are loaded before the json is parsed.
-Added ability to turn off the basic generator with a redstone signal.
-Added AE2 Spacial IO Compat.
-Added auto feed function to Draconic Helmet
-Added long support for custom fusion recipe energy cost.
-Fixed tools ant armor loosing power/upgrades when upgraded from Wyvern to Draconic.
-Hopefully fixed gravestones spawning when the player is saved by DE's last stand effect.
-Attempted to fix a crash when crystals are mined with oreexcavation.
-Fixed broken arrow death message.
-Fixed buggy FOV warping applied by leggings speed effect.
-Added option to leggings to completely disable FOV warping.
-Fixed some bugs with bound portals.
-Bound portals now deactivate temporarily (client side only) on arrival to avoid disorienting the player.
-Fixed chat never ending spam from bound portal when destination can not be found.
-Fixed bound dislocators allowing teleportation to an inactive destination portal.
-Added "auto assemble" feature to Energy Core.
######## 2.3.15.311 ########
-Fixed grinder getting stuck on invulnerable mobs.
-Added grinder blacklist.
######## 2.3.14.307 ########
-Fixed AOE mining not taking modified player reach distance into account.
-Fixed reactor not handling IO sides properly when outputting energy.
-Attempted top fix broken gui's caused by broken mob souls courtesy of Headcrumbs.
-Fixed Advanced Dislocator not working in portal or pedestal.
-Fixed crash when using CTRL-Pick Block on placed items.
######## 2.3.13.306 ########
-Fixed particle generator transparency issue.
-Enabled negative gravity for particles.
-Added ability to shift click-drag decimal sliders in particle generator for precise more adjustment.
-Fixed tools (and hopefully bows) resetting when their NBT changes due to charging.
-Fixed AOE mining not taking modified player reach distance into account.
-Fixed reactor not handling IO sides properly when outputting energy.
-Attempted top fix broken gui's caused by broken mob souls courtesy of Headcrumbs.
-Fixed Advanced Dislocator not working in portal or pedestal.
-Fixed crash when using CTRL-Pick Block on placed items.
-Fixed wireless energy crystals in input mode not allowing connections to devices that only output energy.
-Added a single item mode to the fusion crafting injectors that restricts the max stack size to 1 (useful for automation)
-Fixed fusion crafting injectors voiding excess items when switched to single item mode while they contain more than one item.
-Fixed wireless energy crystal not respecting sided energy tiles when validating links.
-Added config for chaos guardian health because someone wanted it.
-Changed default arrow velocity and damage settings for bows to max.
-The tier of fusion recipes shown in JEI are now colour coded.
-Fixed Dislocator Receptacle not properly detecting when a dislocator is inserted/removed
-Fixed integer underflow energy dupe bug caused by the insertion of a negative energy value.
-Added config option to limit armor flight speed.
-Fixed shovels not being able to create grass paths.
-Added a config option to allow boss soul drops.
-Added key binding to cycle armor profiles.
-Pulled PR to re implement the particle generator: https://github.com/brandon3055/Draconic-Evolution/pull/1122
-Dropped support for mc 1.12 (Now requires mc 1.12.2)
-Fixed spawner not spawning slime outside of slime chunks.
-Fixed broken crystal logic causing unintended chunk loading.
-Fixed issue with contributor downloader throwing errors
-Fixed generator consuming fuel container items.
-Reduced NBT clutter on tiles when harvested.
-Fixed jei fusion recipe integer overflow with expensive custom recipes.
-Added configs to disable the armor hit sound and renderer.
-Added optional key binding to toggle item dislocator.
-DE now forcibly sets the thrower of item stacks where forge for whatever reason does not (can be disabled) This is needed for the Item Dislocator.
-Tweaked Draconic Helmet NV logic. Helmet will now only clear NV effect if lock mode is enabled end night vision is disabled.
-Added "Layer" view to the energy core build guide.
-Reduced the rate at which the armor shield can be attacked to once every 4 ticks.
-Fixed EIO broken spawner -> stabilized spawner conversion recipe.
-Attempted to fix issue with enchantment config toggling the wrong enchantment.
-Added config option to enable recipes that clear nbt from crystals, injectors, etc..
-Fixed tool stats config not getting applied properly.
-Added ability to move portals, reactors and energy cores with Funky Locomotion.
-Added baubles support to magnet and capacitor.
-Added config to disable chaos island explosion.
-Fixed swords being able to mine any block that does not require a tool.
-Fixed missing FE capability on Fusion Crafting Injector.
-Added ability to link energy crystals via bound portals.
-Added input mode option to wireless energy crystals.
-Fixed issue with item dislocator pickup sound playing continuously.
-Fixed swords being ineffective against blocks like web and leaves.
-Fixed issue were portal blocks could be broken and placed in survival.
-Removed IInventory support from placed items as it was never intended to be a thing and may have caused some dupe bugs.
-Fixed draconium chest recipe shift clicking from jei.
-Fixed missing ore dictionary entries for nether and end draconium ore.
-Fixed missing FE support on armor.
-Added config option do disable item dislocator pickup sound.
-Fixed some console spam when taking damage with DE armor.
-Fixed some mob soul name issues.
-Fixed some minor issues with retrogen and disabled retrogen console spam.
-Added config option to adjust the dissenchanter xp cost.
-Fixed entity detector not saving its filter configuration.
-Removed "Dangerous alternative prefix" warning related to the ender crystal recipe override. (Was never an issue just an annoying warning)
-Fixed edge case crash with guardian crystals.
-Fixed shield not absorbing fall damage when jump boost is active.
-Stopped the magnet taking items from IE belts.
-Added ability to tweak some of the armor stats.
-Added ability to have single placed items render full size by right clicking with a wrench.
-Fixed mob grinder not updating its kill area when rotated with a wrench.
-Fixed edge case issue where magnet may duplicate xp orbs.
-Fixed potential edge case issue where the reactor gui JEI integration may crash.
-Fixed broken potentiometer placement.
-Fixed Fluid gate inserting into the wrong side of the target block which caused a crash when 2 fluid gates face each other.
-Fixed core not being consumed when stabilizing a spawner.
-Fixed energy pylon not supporting Forge Energy.
-Fixed mobs spawned by wyvern tier or higher spawner instantly despawning if no player is around. Mobs are now persistent for 30 seconds.
-Fixed placed items not respecting the config field to disable them.
-Added the Dislocation Normalization Field Projector (Prevents item dislocator collecting items within 5 blocks)
-Fixed armor damage sound firing when 0 damage is actually taken.
-Fixed crash when inserting items into draconic chest.
-Fixed solid blocks allowing light to pass through them.
-Fixed Draconium Chest colour showing as black when world loads until chest is opened.
-Added ability to disable enchantments on tools via tool config.
-Fixed issue with wireless energy crystal beams.
-Added support for Torchmaster to the stabilized spawner.
-Fixed reactor beams sometimes not rendering.
-Fixed an issue with the chaos chamber that made it impossible to actually move around within the chamber.
-Fixed chaos crystal dropping the chaos crystal block instead of chaos shards.
-Re implemented Computercraft integration.
-Fixed mob grinder not updating its kill area when rotated with a wrench.
-Fixed edge case issue where magnet may duplicate xp orbs.
-Fixed potential edge case issue where the reactor gui JEI integration may crash.
-Fixed broken potentiometer placement.
-Fixed Fluid gate inserting into the wrong side of the target block which caused a crash when 2 fluid gates face each other.
-Fixed core not being consumed when stabilizing a spawner.
-Fixed energy pylon not supporting Forge Energy.
-Fixed mobs spawned by wyvern tier or higher spawner instantly despawning if no player is around. Mobs are now persistent for 30 seconds.
-Fixed placed items not respecting the config field to disable them.
Added safety matches.
Recipe Handler now uses the ore dictionary.
Added charged versions of all the tools to the creative menu.
Added Ender Comets.
Added Chaos Islands (WIP)
Added Chaos Guardian (OP Enderdragon)
Adjusted the ender arrow range.
Added Admin spawn egg (a spawn egg that can be set to any custom entity)
Ender arrow damage is now based on the distance travelled (100 blocks is fatal without fall protection of some sort)
Draconic helm clears negative potion effects.
Added Draconic Evolution info guide (An in game information gui similar to those used by other mods)
Added Diss-Enchanter.
Added Pigmen Blood Rage.
Moved camouflage slot in advanced player detector gui.
Advanced player detector now shows that block it is camouflaged as in its mouse over text (e.g. WAILA)
Placed items are now solid.
All mobs killed by the mob grinder now drop loot and player only loot.
Fixed Armor Crash
All tool and armor item entities are now Persistent and can not be killed except if they fall out of the world
All items in the game can be placed in the world using the “Place Item” key (default P)
Added ender arrow
Improved Draconic Helm night vision effect (effect now stops immediately when you enter a lit area)
Fixed Mob grinder crash
Update Fix is now disabled by default
Fixed Buggy gui’s for grinder and generator
Distortion Flame is only collectable via Draconic pick or staff
Added config option to disable the Distortion Flame
Added Player Detector and Advanced Player Detector
Fixed Advanced charm of dislocation server crash
Draconium ore can no longer be destroyed by the Enderdragon
Weapons now work on the Enderdragon
Fixed Draconic Hoe use animation
Draconic Hoe now checks “isReplacable”
Reduced the teleport sound effect volume
Fixed Mining AOE bugginess
Added AOE to the Draconic Axe
Charm of Dislocation no longer works on boss mobs
Added config option to disable block damage the Draconic Bows explosive mode
First Public release
Changed name from Tolkien Addon to Draconic Evolution
Added config file and option to disable the sun dial
Started the process of updating textures and texture names
Renamed the Translocator to Charm of Dislocation
Added the Enhanced Charm of Dislocation
Added the Mob Grinder
Added the Potentiometer
Added the Rain sensor
Optimized the leave code used by the Draconic axe to reduce lag
Renamed the Xray Block to Distortion flame
The Distortion flame can be collected using Wyvern Draconic or other pick with a mining level of 4
-Fixed mob grinder not updating its kill area when rotated with a wrench.
-Fixed edge case issue where magnet may duplicate xp orbs.
-Fixed potential edge case issue where the reactor gui JEI integration may crash.
-Fixed Fluid gate inserting into the wrong side of the target block which caused a crash when 2 fluid gates face each other.
-Fixed core not being consumed when stabilizing a spawner.
-Fixed energy pylon not supporting Forge Energy.
-Fixed mobs spawned by wyvern tier or higher spawner instantly despawning if no player is around. Mobs are now persistent for 30 seconds.
-added config option to adjust the distance between chaos islands.
-fixed infused obsidian and draconium blocks wither resistance.
-nurfed crasy op weapons effectiveness against the chaos guardian a little.
-hopefully fixed the chaos guardian crystal syncing issue (cant reproduce this so not sure if its actually fixed)
-fixed the damage bonus on draconic weapons (+X% mob health) now works on dragons including the chaos guardian.
-addressed the issue of certain mod items being able to move the chaos crystal...
-added some missing localization.
-disabled enchant effect on armor.
-fixed issue with particle gen view distance.
-added config option to reanable the original 3D armor models by Skeletonpunk.
-field drain rate (now called field input rate) in the reactor gui makes more sense now.
-added hover text to values in the reactor stats page.
-fixed some bugs in the reactor code.
-fixed a minor bug in the custom spwner blacklist.