Add compat for HWYLA and similar mods to more easily see a horse's gender (if that's enabled) and whether it's an adult.
Players sit a little higher when riding a horse.
Netherite horse armor no longer burns in lava.
Dispensers can dispense netherite horse armor onto a horse.
Version 1.16.3-1.4.1:
Adds netherite horse armor.
Adds an option to make horses get spooked by monsters.
Adds an option to use Genetic Animals styled gender icons.
This also appears to work on Minecraft 1.16.4 - let me know if there are any issues with that.
Bug fix added in 1.4.0.1:
Fix so appaloosa colors spawn again.
Changes added in 1.4.0:
Gene book renamed to breeder's guidebook, plus some minor adjustments.
Slightly adjusted graying and simplified its configuration.
Added pregnancy progress indicator. This is a bar next to the gender icon that fills up as the pregnancy progresses.
Horses no longer stop to rear when damaged by suffocation or cactus, instead they will hopefully do something more sensible like move away.
Tobiano is now listed separately from KIT in the genetic test results.
Some adjustments to shade. Lighter buckskins and palominos and darker horses of all colors are possible now.
Some horses may lose their summer dapples / condition dapples.
Added leopard complex.
New coats include fewspot, varnish roan, a few variants of leopard, and different sizes of spotted blankets and snowcaps (thanks faainleog!).
Leopard complex homozygotes have congenital stationary night blindness, which makes them move slowly in the dark.
Leopard complex is associated with recurrent uveitis, and eye disorder which decreases max health a little. There is at least one other risk factor you can breed out.
This is marked as alpha mainly to bury the hoverhorses file.
Added wild bay.
Modded horses can now spawn in villages (in addition to the normal spawning in the wild).
Horses spawned in villages have a small (1/20) chance to already be tamed and saddled.
Fixed an issue where horses were being rendered 10% too big.
Fixed a bug where vanilla horses still spawned instead of modded ones in rare biomes such as sunflower fields even when the config setting blockVanillaSpawns was set to true.
Added non-dun 1.
Added snowdrop dilution.
Added genetic testing by right clicking a horse with a book (can be disabled in the config).
When horses are right clicked with a saddle or armor and they're not already wearing something in that slot, they equip it instead of opening the inventory (can be disabled in the config).
Changed the default value of useGeneticStats to true now that there is a way to get information about them. If you did not already have it set to true before, this will change your horses' stats. If you want to avoid that and don't want the new genetic stat features, start up Minecraft with this version and close it at the title screen, then set useGeneticStats to false in the config, then proceed.
Some small adjustments to how genetic stats are calculated, including the addition of immune system genes that give a bonus to genetically diverse (not inbred) horses.
Minor fixes for some colors being the wrong shade.
Fix crash on dedicated servers.
From version 1.12.2-1.3.6:
Back port all features from 1.3.6 to Minecraft 1.12. Horses may change shade a little.
Note from version 1.2.4:
Changed the default value of useGeneticStats to true now that there is a way to get information about them. If you did not already have it set to true before, this will change your horses' stats. If you want to avoid that and don't want the new genetic stat features, start up Minecraft with this version and close it at the title screen, then set useGeneticStats to false in the config, then proceed.