- Fixed a bug with hurt time restistance
- 修复了伤害间隔不正确的问题
- Fixing the shells rendering and supporting the modelskin and asTextureAsGun
- 修复了弹壳不显示的问题,并支持了modelskin类设置和asTextureAsGun选项
- Fixed a bug custom bullet shell model do not be rendered
- 修复了自定义弹壳不显示的问题
- Make "weaponPostRreloadEmpty" to be customizable
- 将"weaponPostRreloadEmpty"设置为可自定义的
- Added multiple animations per action
Example: It is now possible to have multiple draw animations that will be played randomly
- 添加多动画特性,所有动画现在可以在数个动画内随机选取一个播放
- Added custom DamageSource with type name "modularwarfare"
- 添加自定义伤害源"modularwarfare"
- Added weapon draw sound feature
- 添加武器的拿出音效
- Fixed MacOS shader version causing crash
- 修复了在MacOS由于shader版本造成的崩溃
- Performance improvement (more FPS)
- 提高了性能
- MCglTF mod is now a required dependency
MCgltf现在是必要前置
- OpenGL compatibility from 2.1 to 4.3+
调整OpenGL的兼容版本为2.1到4.3+以解决部分用户开镜崩溃问题
- Animated content-pack included in the mod
现在动画包将包含进MOD本体
- Added "basicSprint" parameter in gun .render.json to allow procedural animation
新增参数"basicSprint"用于增强版枪械使用basic的冲刺参数[懒得K冲刺动画的可以用一下]
- More stability
更加稳定了