Et Futurum Requiem 2.5.1: Tiny Tweaks
Aaaaand welcome to the inevitable bugfix release shortly following a major Et Futurum Requiem version!
Additions:
Added a config option in world.cfg to change the husk/stray spawn behavior back to the old behavior, where it'd be a part of the regular entity spawning table instead of replacing 80% of zombies or skeletons exposed to the sky.
This is a response to #332 where OptiFine breaks the sky-exposure spawning logic. Gotta love OptiFine breakages =.='
Added a config option to toggle honey blocks, honeycomb blocks, honeycombs and honey bottles separately from bees for pack authors who want to use them without backported bees.
If you disabled the bees and want the blocks and items to stay disabled you'll need to turn this off. Bee nests and beehives are still tied to bees being enabled.
Added the new sponge block sounds from 1.20.2, as well as the absorbing sound, removed the water particles and stone sound when absorbing water.
Fixes:
Oak Chest Boat recipe is no longer broken
Deepslate slabs now output 6 instead of 4
Smooth quartz slab now has a recipe
Copper block recipes are now consistent
Bees no longer throw a rare crash relating to their path finder
Spectating entities no longer the server
Et Futurum Requiem 2.5.0: Bugs and Blunders
MAJOR internal code rewrites. Far too many to list, but developers who actually care about this might prefer to look at GitHub commits anyways. 2.5.1 or 2.6.0 may get more rewrites additionally.
This should make development easier for me and hopefully future contributors.
The API package should be more complete. An API-only jar might come soon for ease of development.
InterModComms support is also planned to be added before release, for mod devs who don't want to add any build dependencies to use the Et Futurum Requiem API
Additions:
Bees, hives, and honey!
Bee nests currently require a mixin to generate. If you need to turn this mixin off, for now the only other way to obtain bee nests is by planting an oak, birch, natura sakura, willow or maple trees, and having a flower within two blocks of the sapling on the same y level. This will give the tree a 5% chance to generate with a bee nest.
NEI support for the composter. (Thanks, @yoghurt4c)
Composters can interact with hoppers. (Thanks, @embeddedt)
3D inventory model for beds. This can be turned off to restore the Bedrock Edition-style item sprites. (Thanks, TheMasterCaver)
New mixin for falling dust particles under falling blocks.
Falling concrete now interacts with water.
A few more blocks get EFR block sounds and some meta blocks like Tinker netherrack multibricks get them now too.
Light blocks for creative mode. These are invisible light sources that, like air, can be replaced. They can only be selected when holding one in your hand.
Spectators can now open ender chests
Configuration for lang key overrides, and if a feature related to an override is turned off, the corresponding override won't apply in-game. (eg turning off colored beds no longer will rename vanilla beds to "red bed")
Seeds is now called "Wheat Seeds" when lang overrides are enbaled.
Spectators can now spectate entities, and they'll show their crosshair when selecting entities or blocks they're allowed to open.
Added ladder trapdoors. If a trapdoor is clapped open against a block and there's a ladder below it (doesn't have to be facing the same way) then you can climb up the trapdoor as if it was a ladder.
Added piston functionality with slime and honey blocks, coutesy of Back in Slime, author DonBruce64. Thanks to Technoparadox for additional fixes and ironing out.
Hopefully fixed a very rare instance of the EFR deepslate generator causing a crash. If you replace your old Back in Slime pistons or slime blocks they'll automatically be changed to the new ones.
Added WAILA support for banners (Actually show what's on the banner and describe its patterns, no more always showing "White Banner")
Slime block volume is no longer tied to the hostile mob sound slider.
Beacons now use OreDictionary when detecting colored glass, allowing it to work with modded colored glass. When colored beacons are enabled new tags are added to TConstruct glass to properly detect them as colored since they're improperly tagged.
Added chains.
Changed new potions to use individual textures instead of a sheet.
Creepers that explode with a potion effect will now create a lingering potion cloud of the potion effects they had.
Fixes:
Removed some garbage from layer deepslate world gen code. This should speed up worldgen a little bit with layer deepslate enabled. It's still quite costly but should be less so now.
Observer notifications are disabled during world gen. This might break flying machine chunk loaders but also reduces world gen time by ~12% (Thanks, @makamys)
Fix beacons playing the deactivate sound when placed if tile replacement was used to swap them to Et Futurum Requiem beacons
Players not hearing their own hurt sound under some conditions (typically death)
Stray render their arms in the right place and the coat layer is properly shaded
Geode spawning check should now be more accurate
Husks and strays now use biome tags and only spawn replacing their respective mobs when exposed to the sky.
Inverted daylight sensors no longer have issues updating the redstone next to them when inverting.
Bounciness from beds/slime blocks can no longer be "stored"
Beacon ambience no longer crashes
Some mesa mineshaft crashing (maybe???)
Flowers now use the built-in biome decorators.
Rabbits getting a random fur color instead of a biome-specific one. (Works with most modded biomes, some incompatible biomes will default to getting a random coat)
Spectator mode no longer makes the first-person hand invisible when switching out of it
Spectator mode no longer plays a block breaking sound when attempting to hit blocks, and no blocks produce any particles.
Spectators can no longer trigger hand-item-related actions from blocks they can open (eg upgrading a shulker box, dying an Ender Storage chest)
Spectators no longer update chests, barrels, or shulker boxes and they are now opened silently with no animation.
Spectators show a crosshair when hovering over a block they're allowed to open.
Possibly improve the performance of barrier particles
Stone now crafts 6 stone stone slabs instead of 6 double stone slabs.
Fixed sounds not being downloaded in some cases.
Fixed composter NEI having weird issues displaying items that are OreDict wildcards (Thanks, @yoghurt4c)
Slime block volume is no longer tied to the hostile mob sound slider.
Beacons now use OreDictionary when detecting colored glass, allowing it to work with modded colored glass. When colored beacons are enabled new tags are added to TConstruct glass to properly detect them as colored since they're improperly tagged.
Fixed incompatibility with Headcrumbs.
Fixed being unable place torches, lanterns and probably other blocks on top of walls.
Other Changes:
The layers for the calcite and smooth basalt layers of amethyst geodes, and fossils are now fully configurable instead of only being able to select from certain blocks. If the block does not exist it will fallback to stone. Fossils may be changed to have quartz pillars as their fallback.
Cave sounds now use an internally generated sounds.json, instead of a sounds.json in the EFR jar.
The "Decoration Only" tooltip for some 1.14 blocks now is translatable.
Many textures and lang keys have been renamed, they all should now use modern naming conventions. If any texture does not have the same name as modern, that is a bug and should be reported. The only exception is barriers and light blocks, since blocks cannot use textures from the item atlas.
Change worldgen elements to mostly check the world provider instance.
Use slightly faster worldgen math
Default beds use the wood material and the wood sound change only applies to vanilla beds, and when dyed beds are enabled only.
Et Futurum Requiem 2.4.6:Throw Your Crash Away
This update exists to fix a single bug. In 2.4.5, I accidentally introduced a breaking change that crashed servers. That's it. If you don't have a server you do not need to download this update, it does nothing else.
Et Futurum Requiem 2.4.6:摆脱崩溃
此更新的唯一目的是修复一个bug。在2.4.5中,我意外地引入了一个破坏性变化,导致服务器崩溃。就是这样。如果您没有服务器,您不需要下载此更新,它不会带来任何其他变化。
Et Futurum Requiem 2.4.5: No More Ice Age
This update primarily is released to fix a freeze that occured within the Et Futurum custom enchanting table UI, where the game would often freeze. Whoops! Sorry about that!
Fixed a major freeze issue with backported enchanting table UI
Slight change to the way coarse dirt is checked for tilling into regular dirt with a hoe. This fixes "double-tilling" with some hoes, but other modded hoes may no longer be compatible. Sorry!
Change the way bounded block break particles work to look more like modern's
Fix some typos and bad wording in config comments
Fix observers not observing hoe tilling when new hoe sounds were on (hoe tilling sound has been moved to a mixin in mixins.cfg)
Fix stairs' bounded block breaking particles only generating a few particles in the lower corner of the block.
Fix boats not being placeable on ice and other possible cases (embeddedt)
Some Russian, Chinese and German updates from kotmatross28729, Omgise and DarkBum, respectively.
Et Futurum Requiem 2.4.5 :冰河世纪的终结
此更新的主要目的是修复 Et Futurum 的移植附魔台界面中出现的冻结问题,导致游戏经常会卡住。非常抱歉!
修复了移植的附魔台界面的主要冻结问题。
稍微修改了用锄头将粗糙泥土耕作成普通泥土的方式。这修复了一些锄头的“双耕作”,但其他模组中的锄头可能不再兼容。抱歉!
更改了有界方块破坏粒子的方式,使其看起来更像现代版。
修复了配置注释中的一些拼写错误和措辞不当。
修复了侦测器在新的锄头声音开启时不会侦测到锄头耕作声音的问题(锄头耕作声音已移至 mixins.cfg 中的 mixin 中)。
修复了楼梯的有界方块破坏粒子仅在方块底部角落中生成少量粒子的问题。
修复了船只无法放置在冰块上和其他方块的问题(embeddedt)。
来自 kotmatross28729、Omgise 和 DarkBum 的一些俄语、中文和德语更新。
Et Futurum Requiem 2.4.4: 观察和自定义
The highlights of this update includes the observer and target ported by embeddedt, and partial CraftTweaker support!
Changes by Roadhog360:
Port all remaining sounds from ASMC (some are mixin-based now, check mixin.cfg for some of them)
Player damage (fire, berry bush and drowning)
Armor equipping
Wither skeleton, witch, squid, snow golem
Leashing entities with a lead
Placing and breaking paintings and item frames
Pressing buttons and stepping on pressure plates
Sounds for blocks that had no place sound like redstone, doors, beds, etc
Filling and emptying cauldrons
Filling and emptying buckets and bottles
Tilling farmland
Throwing eyes of ender
Enchanting
Fishing
Beacon ambience and powering
New note block notes
Lily pad place sounds
Horse eating
Cow milking
Combat
Bone mealing
Landing in water
Certain blocks (amethyst clusters, deepslate bricks/tiles) now have different step sounds depending on their meta values
Netherite durability is now configurable
Sound-related config options have been moved to sounds.cfg, be sure to check the values there, as they will not carry over from their former config placements.
The smithing table is now functional and is used to create Netherite equipment. Its recipes can be edited with CraftTweaker.
Add attackedAtYaw fix, which will make the camera tilt in the opposite direction of an oncoming attack
Block breaking particles now only appear within the block's hitbox
Added floor/ceiling buttons (Item frames are still only on walls for now)
Amethyst geodes have been adjusted to be like vanilla, instead of perfectly round.
New skin format is now off by default. It has some issues, and is not compatible with CraptiFine and I can't be assed to fix it, just use Ears if you run into issues with Et Futurum's skin backport. If you already turned it on though it won't be turned off so if you still use it don't worry (If you wanna help fix my skin backport though PR is always welcome)
Berry bushes now properly function as a plant internally
The composter is now functional and recipes can be added to it through CraftTweaker
Add Baubles Expanded mod compatibility for the elytra (jss2a98aj helped)
Fossils can now rotate, they internally use Structure NBT
Smoker, blast furnace, composting, enchanting fuels and brewing fuels can now be modified with CraftTweaker! Check the blocksitems.cfg file for more info on what you can do.
Made Elytra data watcher bit configurable and tweaked the code to fix part of a compatibility with ASJCore
Fixed server crash when using Thaumic Tinkerer's Dynamism Tablet
Fixed end rods disappearing when pushed by pistons
Fixed buttons having no hardness
Fixed loose trapdoors not rotating without first placing them on the side face of a block
Fixed smithing table and fletching table having the incorrect texture arrangement
Fixed Iron Shulker Boxes causing issues if they were turned on without Iron Chests being installed (they now properly turn off when Iron Chests is absent)
Fixed spectator mode checks running on fake players, causing stuff like player models on the title screen to crash
Fixed wooden buttons having the stone place sounds
Fixed snapshot warning and update checker fail log always appearing in the console regardless even when they shouldn't
Fixed potion cauldrons causing a server crash
Changes by makamys:
Fixed netherite boots having -3 protection by default
Fixed netherite chestplate and leggings having swapped protection values
Fixed doors not having Thaumcraft aspects (also added some other aspects)
Fixed LWJGL3ify compat
Changes by embeddedt:
Added target blocks
Added observers
Added some very incomplete sculk blocks under the testing program argument
Mixin fix for arrows falling off blocks when they're updated (This is for target blocks so the arrow doesn't immediately slide off of the target after hitting it)
Added experimental subtitles (default to off for now)
General contributions:
Russian and Chinese translation fixes and updates by kotmatross28729 and Omgise, respectively
DrParadox7 added a config option for door recipes to output 3 instead of 1
jss2a98aj fixed boats and beetroot soup having a minor dupe issue by erroneously specifying a container item
Et Futurum Requiem 2.4.4: 观察和自定义
经过一些延迟,下一个更新终于发布了!此次更新的亮点包括嵌入的观察者和目标方块以及部分 CraftTweaker 支持!
Roadhog360 所做的更改:
将 ASMC 中剩余的所有声音移植过来(其中一些现在基于 Mixin,请检查 mixin.cfg 了解其中的一些内容)
玩家受伤(火焰、荆棘灌木和溺水)
装备盔甲
凋灵骷髅、女巫、鱿鱼、雪人
用绳索牵引实体
放置和破坏画和物品框
按按钮和踩压力板
像红石、门、床等没有放置声音的方块的声音
填充和倒空炼药锅
填充和倒空桶和瓶子
犁地
扔末影之眼
附魔
钓鱼
信标环境和能量
新的音符方块音符
荷叶放置声音
马吃草
牛挤奶
战斗
骨粉
落水
某些方块(紫水晶簇、深层岩砖/台阶)现在根据它们的元数据值具有不同的脚步声
下界合金装备的耐久度现在可以在配置文件中更改
与声音相关的配置选项已移动到 sounds.cfg,请确保在那里检查设定值,因为它们将不会从旧的配置文件位置继承。
锻造台现在是功能性的,并用于创建下界合金装备。它的配方可以使用 CraftTweaker 进行编辑。
添加 attackedAtYaw 修复程序,可以使相机向即将到来的攻击的相反方向倾斜
方块破坏粒子现在仅出现在方块的碰撞箱内
添加了地板/天花板按钮(物品框目前仍只能在墙上放置)
紫水晶洞穴已经调整为与原版相似,而不是完全圆形。
新的皮肤格式现在默认关闭。它存在一些问题,并且与垃圾一样的高清修复 (CraptiFine) 不兼容,我懒得去修复它,如果在 Et Futurum 的皮肤移植中遇到问题,只需使用耳朵 (Ears)。如果您已经打开它,那么它不会关闭,所以如果您仍在使用它,请不用担心(如果您想帮助修复我的皮肤移植,欢迎提交 PR)
甜浆果丛现在在内部正常工作
堆肥桶现在是功能性的,并且可以通过 CraftTweaker 添加配方
添加了对 BaublesExpanded 模组的兼容性,用于鞘翅(jss2a98aj 协助)
化石现在可以旋转,它们内部使用结构 NBT 实现
烟熏炉、高炉、堆肥、附魔燃料和酿造燃料现在可以使用 CraftTweaker 进行修改!在 blocksitems.cfg 文件中查看有关可以执行的操作的更多信息。
使鞘翅的数据管理器可以通过配置文件修改,并调整了代码以修复与 ASJCore 的兼容性问题的一部分
修复了使用 神秘工匠 (Thaumic Tinkerer) 的 活化工具台 (DynamismTablet) 时服务器崩溃的问题
修复了活塞推动末地烛时末地烛消失的问题
修复了按钮没有硬度的问题
修复了不先将活板门放在方块的侧面就无法旋转的问题
修复了锻造台和制箭台纹理排列不正确的问题
修复了如果在没有安装更多箱子 (IronChests)时使用铁质潜影盒会引起问题的问题(它们现在在没有安装 更多箱子 (IronChests) 时会不会出现)
修复了旁观模式下检查虚拟玩家时导致类似于标题屏幕上的玩家模型崩溃的问题
修复了木质按钮具有石头放置声音的问题
修复了快照警告和更新检查器失败日志始终出现在控制台中的问题,即使它们不应该出现也是如此
修复了药水炼药锅导致服务器崩溃的问题
makamys 所做的更改:
修复了下界合金靴默认具有 -3 保护的问题
修复了下界合金胸甲和护腿具有交换的保护值的问题
修复了门没有 Thaumcraft 方面(还添加了一些其他方面)
修复了 LWJGL3ify 兼容性问题
embeddedt 所做的更改:
添加了标靶方块
添加了侦测器
在测试程序参数下添加了一些非常不完整的幽匿块
箭矢在更新时从方块上掉落的问题的 Mixin 修复(这是为了标靶方块,使箭矢在击中标靶后不会立即从标靶上滑落)
添加了实验性字幕(现在默认关闭)
一般贡献:
俄语和中文翻译的修复和更新分别由 kotmatross28729 和 Omgise 完成
DrParadox7 添加了一个配置选项,可使得门的合成输出为 3 个而不是 1 个
jss2a98aj 修复了通过错误地指定容器物品导致了船和甜菜汤的小型复制问题
Hotfix release, to fix a couple issues:
Crash relating to tipped arrows
Spurious debug logs from dyed beds
Error from the version checker under certain conditions
Added config to disable the door crafting recipe change, to avoid balance issues with mods
NOTE: The 'nomixin' jar still requires a Mixin loader or another mod which embeds Mixin. This version is included in case any issues like incompatibilities arise from the embedded Mixin version, or perhaps you want to save a tiny bit of space in the size of your pack.
2.4.3 是一个热修复版本,修复了以下几个问题:
与药水箭有关的崩溃问题
染色床产生的无用调试日志
特定情况下版本检查器的错误
添加了配置来禁用门的制作配方更改,以避免与模组的平衡问题
需要注意的是,'nomixin' jar 仍需要一个 Mixin 加载器或另一个嵌入 Mixin 的模组。该版本包含在内,以防嵌入的 Mixin 版本存在任何不兼容性问题,或者您想在包的大小上节省一点空间。
"Wait, where's 2.4.1?!" It was released on Discord and was going to be released elsewhere but some critical issues were found so I held off releasing it. To avoid development and bug report confusion I decided to bump the version number. The following changelog will count changes in between 2.4.2 and 2.4.0 since most people probably never saw 2.4.1.
Changes by Roadhog360:
Added an update checker! When the next version comes out you can be the first to know! Can be disabled in functions.cfg
Backported potion cauldrons from Bedrock editions as an alternative way to create tipped arrows. (Makamys created the code for grayscaling and "dyed" water)
Tipped arrows now use meta values and the same NBT structure as potions for custom arrows. For legacy purposes the old NBT format is still supported and will not be converted or removed. Old arrows will not stack with newly created arrows.
Add dyed beds. Sleep well with your favorite color of bed! "Red Bed" is just the default Minecraft bed renamed and is the default for red or mixed wool.
Added bouncy bed mixin. Works with most modded beds (Carpenter's Blocks bed confirmed not working unfortunately) to bounce to your heart's content! For continuity even though dyed beds being bouncy is not a mixin, disabling the mixin will also disable bouncy dyed beds.
Fix smooth basalt not disabling if you choose a different outer layer block for amethyst geodes.
Fix geodes being able to spawn in the middle of non-solid blocks.
Fix #177: Fixed raw copper not having an output if EFR copper is disabled. It takes the first entry for ingotCopper in the OreDict which is not ideal but better than nothing for people who attempt to avoid using recipe editors.
Fix Sweet Berries saturation value
Fix #160: Shift-clicking items from the hotbar into a brewing stand with an empty fuel meter and empty fuel slot deletes them
Fix #168: Added drops don't respect doMobLoot gamerule
Fix #170: End stone brick recipe wrong
Fix #181: Quartz Bricks Recipe Wrong
Changes by makamys:
Fix the Shulker box tile entity not being destroyed when broken, causing possibly dangerous interactions if another tile entity is placed in the same spot.
Add option to disable sponge and tall grass texture overrides (Uses a dynamic resource packs so regardless of what the option is set to, a resource pack can replace the textures out of the box without any edits)
Changes by embeddedt:
The Elytra code from Backlytra has been ported with permission from Unascribed. This means the Elytra now functions, although it's still got issues to work out and is not obtainable for now. The config option to enable it is now in mixins.cfg. Firework boosting has also been included, cape support and properly hide the player's current cape, and sounds.
Added new F3 logic (only show menu after F3 is released and not if another F3 hotkey is pressed)
Add basic implementation of /fill
Made Creative flight speed based on a mixin, should break less things, but might not be perfect.
Added comparator support for barrels.
... And a fellow contributor named Lariari kindly fixed an issue with glazed terracotta not having a hardness. Thanks!
NOTE: The 'nomixin' jar still requires a Mixin loader or another mod which embeds Mixin. This version is included in case any issues like incompatibilities arise from the embedded Mixin version, or perhaps you want to save a tiny bit of space in the size of your pack.
这个更新添加了一些新功能,修复了一些错误,并改进了一些已有的功能。以下是该更新的完整更改日志:
Roadhog360 的更改:
添加了一个更新检查器!当下一个版本发布时,您可以第一个知道!可以在functions.cfg中禁用。
从基岩版移植了药水炼药锅,作为创建药水箭的另一种方法。(Makamys 创建了水的灰度和“染色”的代码)
药水箭现在使用和药水相同的元数据和 NBT 结构来定制箭头。出于兼容性考虑,旧的 NBT 格式仍受支持,不会转换或删除。旧箭头将无法与新创建的箭头堆叠。
添加了染色床。用您最喜欢的颜色的床睡得香!“红床”只是默认的 Minecraft 床重命名,是红色或混合羊毛的默认值。
添加了弹性床 mixin。适用于大多数模组床(Carpenter's Blocks 床不幸地不起作用),让您尽情弹跳!为了连续性,即使染色床不弹跳,也不是 mixin,禁用 mixin 将禁用染色床的弹跳。
修复了光滑玄武岩如果选择不同的外层块作为紫水晶簇时无法禁用的问题。
修复了紫水晶簇能够生成在非实体块的中间的问题。
修复了 #177:如果禁用 EFR 铜,则原铜将没有输出。它会取 Oredict 中 ingotCopper 的第一个条目,这并不理想,但对于试图避免使用配方编辑器的人来说,比没有好。
修复了甜浆果的饱和值
修复了 #160:将物品从热键栏中向炼药锅中按 Shift-单击时,如果燃料计和燃料插槽都为空,则会删除它们
修复了 #168:添加掉落不考虑 doMobLoot 游戏规则
修复了 #170:末地石砖配方错误
修复了 #181:石英砖配方错误
Makamys 的更改:
修复了潜影箱实体方块在破坏时未被销毁的问题,如果另一个方块实体放在同一个位置可能会导致危险的交互行为。
添加了禁用海绵和高草丛贴图覆盖的选项(使用动态资源包,因此无论选项设置为何,资源包都可以在不进行任何编辑的情况下替换纹理)
Embeddedt 的更改:
在 Unascribed 的许可下移植了 Backlytra 的鞘翅代码。这意味着滑翔翼现在可以使用,尽管仍有问题需要解决,并且目前无法获得。启用它的配置选项现在在 mixins.cfg 中。还包括烟花提升、披风支持和正确隐藏玩家当前披风以及声音。
添加了新的 F3 逻辑(只有在释放 F3 而不是按下另一个 F3 快捷键时才显示菜单)
添加了 /fill 的基本实现
使创造模式飞行速度基于 mixin,应该会更少出问题,但可能不是完美的。
为木桶添加比较器支持。
... 还有一位名叫 Lariari 的贡献者友好地修复了釉陶砖没有硬度的问题。感谢他!
需要注意的是,'nomixin' jar 仍需要一个 Mixin 加载器或另一个嵌入 Mixin 的模组。该版本包含在内,以防嵌入的 Mixin 版本存在任何不兼容性问题,或者您想在包的大小上节省一点空间。
This update is long overdue and I apologize for that. It's mostly fixes with amethyst geodes. There have been some long-standing bugs from 2.3.1 and 2.3.2 as they've been a thorn in the sides of many for quite some time. If you disabled certain options due to these bugs, please consider re-enabling them.
Changes by me, Roadhog360
Fixed furnace crackle playing the sound in empty furnaces
Fixed mesa shafts crashing servers.
Fixed some ore generation issues that would cause stuff like diorite, granite, and andesite to not generate exposed to air
Fixed an issue with the mod's entity replacer which caused enabling new boats over old boats to completely break some worlds.
Fixed berry bushes not consuming bone meal
Fixed Blast Furnace and Smoker showing in NEI when they're disabled
Fixed Fly-sprinting simply not working
Fixed new anvils not being obtainable
Fixed new enchanting tables not being craftable
Fixed tile replacer not running replacement if there is no tile entity (like with anvils)
Fixed colorless Shulker boxes taking on the color of a Shulker box previously occupying that tile
Adjusted some config comments, and fixed config typos, and add description for new anvils
Added amethyst geodes and the relating blocks, calcite, smooth basalt, amethyst clusters (split into two IDs), budding amethyst and amethyst blocks.
Amethyst geodes currently generate in a circle. The vanilla 1.17 code is highly complex and I wasn't able to port it. The size of the circle still varies though.
Several workstation blocks from 1.14 have been added although they don't do anything yet. Their item description clarifies that they are currently non-functioning.
Frost walker no longer generates ice over entities
Added option to adjust new boat speed
New boats will now retain their name when being renamed. (Except the oak boat when replaceOldBoats is on due to the way it works)
Added an option to ban entities from sitting in boats, either using entity ID or finding a string in the classpath
Added the option to make all blacklists be treated as whitelists instead
And now some changes thanks to my new friend embeddedt!:
Potentially reduced cascading worldgen lag
Fixed the Blue/Red Power stone tile recipe conflict
Fixed tuff configuration being ignored and using the deepslate blob size instead
Fixed new boats being glitchy by making them a clientside controlled vehicle once more. (Thanks embeddedt!)
Added a VERY EXPERIMENTAL version of spectator mode!
Added experimental option to not drop items when closing your inventory
Added swift sneak
Added chest boats
Added tinted glass
New boats can break lily pads
Added a mixin to fix stepping from a lower block into a two block tall entrance (Thanks again embeddedt!!)
When the step fix is enabled, also allow stepping up to .6 blocks instead of .5
这个更新已经拖延很久了,我为此道歉。它主要是修复了紫水晶洞穴的一些问题。自2.3.1和2.3.2以来一些长期存在的错误一直是许多人的心头之患。如果您由于这些错误禁用了某些选项,请考虑重新启用它们。
Roadhog360 的更改:
修复了在空炉子中播放炉子噼啪声的问题
修复了台阶在生成时导致服务器崩溃的问题。
修复了一些矿物生成问题,导致像闪长岩、花岗岩和安山岩这样的物品不会暴露在空气中生成
修复了模组的实体替换器中的一个问题,导致启用新船只覆盖旧船只会完全破坏一些世界。
修复了浆果灌木不会消耗骨粉的问题
修复了当高炉和烟熏炉被禁用后,它们仍会在 NEI 中显示的问题
修复了飞行奔跑不起作用的问题
修复了新铁砧无法获得的问题
修复了新附魔台无法合成的问题
修复了如果没有瓷砖实体(例如铁砧)则瓷砖替换器不会运行替换的问题
修复了无色潜影盒会采用之前占据该瓷砖的潜影盒的颜色的问题
调整了一些配置注释和修复了配置拼写错误,并为新铁砧添加了描述
添加了紫水晶洞穴及相关方块,方解石、磨制玄武岩、紫水晶簇(拆分为两个 ID)、发芽紫水晶和紫水晶块。
紫水晶洞穴目前以圆圈形式生成。原版 1.17 代码非常复杂,我无法移植它。但圆圈的大小仍然会有所变化。
添加了一些 1.14 的工作站方块,尽管它们目前还没有功能。它们的物品描述说明它们目前不起作用。
冰霜行者不再在实体上生成冰
添加了一个选项来调整新船只的速度
重命名新类型的船只时将保留它们的名称(除了启用了 replaceOldBoats 的橡木船,因为它的工作方式不同)
添加了一个选项,可以禁止实体坐在船只上,可以通过实体 ID 或在类路径中查找字符串来实现
添加了使所有黑名单被视为白名单的选项
现在一些感谢我的新朋友 embeddedt 所做的更改!:
Fixed tuff configuration being ignored and using the deepslate blob size instead
Fixes new anvils not being obtainable
Fixes new enchanting tables not being craftable
Fixes tile replacer not running replacement if there is no tile entity
Add description for new anvils
Fix tile replacer causing a StackOverflow if blocks are updated before the chunk is finished loading fixes #138
Fixed boat chest textures
Fixed colorless Shulker boxes taking on the color of a Shulker box previously occupying that tile
Added an option to ban entities from sitting in boats, either using entity ID or finding a string in the classpath
Added the option to make the blacklists be treated as whitelists instead
Remove mixin for swift sneak, replace it with non mixin version instead
Further tweak the corner check for geodes to be less likely to generate somewhere bizarre, port those generation fixes to fossils too
修复了忽略凝灰岩配置,而是使用深板岩块大小的问题。
修复了新铁砧无法获得的问题。
修复了新附魔台无法合成的问题。
修复了如果没有瓷砖实体,则瓷砖替换器不会运行替换的问题。
为新铁砧添加了描述。
修复了瓷砖替换器在区块完成加载之前更新块时会导致堆栈溢出的问题 #138。
修复了运输箱的纹理问题。
修复了无色潜影盒会采用之前占据该瓷砖的潜影盒的颜色的问题。
添加了一个选项,可以禁止实体坐在船只上,可以通过实体ID或在类路径中查找字符串来实现。
添加了一个选项,可以将黑名单视为白名单进行处理。
删除了迅捷潜行的 mixin 版本,并替换为非 mixin 版本。
进一步调整了紫水晶洞穴的角落检查,以减少在奇怪的地方生成的可能性,并将这些生成修复应用到化石中。
embeddedt changes:
Added tinted glass
Roadhog360 changes:
Added option to adjust new boat speed
Boat chest drop the boat and chest separately.
New boats will now retain their name when being renamed. (Except the oak boat when replaceOldBoats is on)
Adjusted some config comments.
Moved the drop inventory setting.
Fixed amethyst clusters being pushable by pistons.
Disabled the composter for the time being.
Added config options to adjust what dimensions, the rarity and max Y geodes may generate at.
Fixed geodes not generating if 1.8 stones were turned off
embeddedt 变更:
添加了有色玻璃
Roadhog360 变更:
添加了一个选项来调整新船只的速度
运输船现在会将船只和箱子分开掉落。
重命名新类型的船只时将保留它们的名称(除了启用了replaceOldBoats的橡木船)
调整了一些配置注释。
移动了掉落物品设置。
修复了紫水晶簇能被活塞推动的问题。
暂时禁用堆肥桶。
添加了配置选项来调整紫水晶洞穴可能生成的维度、稀有度和最大 Y 值。
修复了如果关闭了1.8石头生成,则不会生成紫水晶洞穴的问题。
embeddedt: (More like embeddedG)
Potentially reduced cascading worldgen lag
Fixed the Blue/Red Power stone tile recipe conflict
Added a VERY EXPERIMENTAL version of spectator mode!
Added experimental option to not drop items when closing your inventory
Added swift sneak
Added chest boats
Beta fixes:
Fixed a crash with CoFHCore
Fixed a crash with the step fix
Roadhog360:
Fixed amethyst cluster items having the wrong name
When the step fix is enabled, also allow stepping up to .6 blocks instead of .5
Added option to turn off smooth basalt without turning off amethyst by replacing it with the Netherlicious version or using tuff instead.
Beta fixes:
Removed debug code spamming console in amethyst geodes
Amethyst no longer generates in the Nether and End
embeddedt: (更像是embeddedG)
可能减少了世界生成级联延迟。
添加了一个非常实验性的旁观者模式版本!
添加了实验性选项,当关闭你的背包时不丢弃物品。
添加了迅捷潜行。
添加了船只箱。
Beta 修复:
修复了 CoFHCore 引起的崩溃。
修复了步进修复引起的崩溃。
Roadhog360:
修复了紫水晶簇物品名称错误的问题。
当启用step fix时,允许向上步进到0.6个方块而不是0.5个方块。
添加了一个选项,可以关闭光滑玄武岩而不关闭紫水晶,方法是将其替换为Netherlicious版本或使用tuff代替。
Beta 修复:
删除了在紫水晶洞穴中不断输出调试代码到控制台的问题。
紫水晶不再在下界和末地生成。
This update is long overdue and I apologize for that. It's mostly fixes with amethyst geodes. I've highlighted some long-standing bugs from 2.3.1 and 2.3.2 as they've been a thorn in the sides of many for quite some time, the rest of the change log will follow these highlights.
Highlight fixes: (Please re-enable these options if you disabled them specifically for these issues):
Fixed furnace crackle playing the sound in empty furnaces
Fixed mesa shafts crashing servers.
Fix new boats being glitchy by making them a clientside controlled vehicle once more. (Thanks embeddedt!)
New boats can also break lily pads
Added a mixin to fix stepping from a lower block into a two block tall entrance (Thanks again embeddedt!!)
(No fix for stepping from lower blocks onto stairs/slabs yet)
Fixed some ore generation issues that would cause stuff like diorite, granite, and andesite to not generate exposed to air
Fixed an issue with the mod's entity replacer which caused enabling new boats over old boats to completely break some worlds.
Added amethyst geodes and the relating blocks, calcite, smooth basalt, amethyst clusters (split into two IDs), budding amethyst and amethyst blocks.
Amethyst geodes currently generate in a circle. The vanilla 1.17 code is highly complex and I wasn't able to port it. The size of the circle still varies though.
Several workstation blocks from 1.14 have been added although they don't do anything yet. Their item description clarifies that they are currently non-functioning.
Blast Furnace and Smoker no longer show in NEI when they're disabled
Mesa mineshafts no longer carve bubbles in blocks above them. (For regular mineshafts being fixed, see BugTorch)
Fixed berry bushes not consuming bone meal
Frost walker no longer generates ice over entities
Fly-sprinting actually works now
这个更新有点过期了,我为此道歉。它主要修复了紫水晶洞穴的一些问题。我已经突出了2.3.1和2.3.2的一些长期存在的问题,因为它们长期以来一直困扰着许多人,其余的变更日志将跟随这些亮点。
亮点修复:(请重新启用这些选项,如果你之前为了这些问题而禁用了它们):
修复了在空炉子中播放炉子噼啪声的问题。
修复了平顶山矿井导致服务器崩溃的问题。
通过将新船只再次变成客户端控制的交通工具来解决新船只出现故障的问题(感谢 embeddedt!)。
新船只现在也可以打破荷叶了。
添加了一个 mixin 以解决从较低的方块步入两个高入口的问题(再次感谢 embeddedt!)。
(从较低的方块踏上楼梯/半砖的问题还没有解决)。
修复了一些矿物生成问题,这会导致闪长岩、花岗岩和安山岩等矿物不会暴露在空气中生成。
修复了该模组的实体替换器的问题,这会导致启用新船只替换旧船只会完全破坏一些世界。
添加了紫水晶洞穴及相关方块,包括方解石、磨制玄武岩、紫水晶簇(分为两个ID)、紫水晶芽和紫水晶块。
紫水晶洞穴目前在一个圆圈内生成。原版1.17的代码非常复杂,我无法进行移植。但圆圈的大小仍然有所不同。
添加了几个1.14的工作站方块,但它们目前还没有功能。它们的物品描述说明目前不起作用。
当禁用了高炉和烟熏炉后,它们不再在NEI中显示。
平顶山矿井不再在上面的方块中挖出空洞。(关于普通矿井的修复,请参见 BugTorch)
修复了浆果灌木不会消耗骨粉的问题。
冰霜行者不再在实体上生成冰。
飞行时加速时速现在实际上起作用了。
Hotfix for crash with MAtmos.
这是一个用于解决与真实环境音效 (MAtmos)崩溃问题的热修复。
This update removes sounds from the jar entirely, they are now downloaded from Mojang's servers, or if you already downloaded versions that have these sounds, those are used instead.
Fixes #92, granite/diorite/andesite recipes are corrected
Fixes the asset downloading not working for some users
Added Pigstep and Otherside. The former is found in Nether Fortress chests rarely, while the latter is found in stronghold corridor and dungeon chests rarely.
这个更新完全从jar文件中删除了声音,现在它们会从Mojang的服务器上下载,或者如果你已经下载了具有这些声音的版本,则会使用这些声音。
修复了#92,花岗岩/闪长岩/安山岩配方被更正。
修复了某些用户的资源下载无法正常工作的问题。
添加了 Pigstep 和 Otherside的唱片。前者偶尔可以在下界堡垒箱子中找到,而后者偶尔可以在要塞走廊和地牢箱子中找到。
Fixes #92, granite/diorite/andesite recipes are corrected
Fixes the asset downloading not working for some users
Added Pigstep and Otherside. The former is found in Nether Fortress chests rarely, while the latter is found in stronghold corridor and dungeon chests rarely.
修复了#92,花岗岩/闪长岩/安山岩配方被更正。
修复了某些用户的资源下载无法正常工作的问题。
添加了 Pigstep 和 Otherside的唱片。前者偶尔可以在下界堡垒箱子中找到,而后者偶尔可以在要塞走廊和地牢箱子中找到。
Configs have been refactored.
You will have customize your configs up again unless updating from a beta of the 2.3.0 build.
New wall types were backported.
Shulker Boxes and Shulkers have been implemented, but are unobtainable without changing a config to make Shulkers spawn randomly in the end.
This will change once end cities have been back ported.
If Shulkers spawn anywhere and a new setting is enabled, they will also get a color based on the terrain.
Added NEI support for Smoker and Blast Furnace recipes.
Added Mesa biome gold generation, which is 20 gold veins from Y32 to Y80.
Replaced regular mineshafts in Mesa biomes with ones made from dark oak that can generate near or at the surface.
All vanilla and most modded fences with matching materials will connect with each other.
All vanilla and most modded walls with matching materials will connect with each other.
The modern brewing stand now uses the correct icon.
Lantern rendering has been improved.
Deep slate spawning has been optimized significantly.
Flying is now faster when sprinting.
Added the "dye" ore dictionary tag to back ported dyes.
Frost walker now generates frosted ice in a circle.
Fixed a NPE crash that could occur with the Twilight Forest and possibly other mods.
Fixed bark blocks all crafting into planks with a meta value of four.
The tile entity replacer has been slightly optimized.
A Simplified Chinese translation has been added.
配置文件已经进行了重构。
如果是从2.3.0的beta版本升级,则无需重新自定义配置。
移植了新的墙类型。
已经添加了潜影盒和潜影贝,但是不更改配置文件的情况下无法获得,需要将潜影贝在末地随机生成。这一点在移植的末地城市之后会改变。
如果潜影贝在任何地方生成,并且启用了新的设置,则它们也会根据地形获得颜色。
为烟熏炉和高炉合成表添加了 NEI 支持。
添加了在坐标 Y32 到 Y80 之间生成 20 个金矿脉的平顶山黄金生成。
将平顶山生物群系中的普通矿井替换为由深色橡木制成的矿井,可以在表面或接近表面生成。
所有与材料匹配的原版和大多数模组的围栏都可以彼此连接。
所有与材料匹配的原版和大多数模组的墙都可以彼此连接。
现代酿造台现在使用了正确的图标。
灯笼的渲染效果得到了改善。
使用 mixins 对深层矿石的生成进行了优化。
在飞行时加速时速更快了。
向移植的染料添加了“染料”矿物辞典标签。
冰霜行者现在可以在圆圈内生成覆盖冰。
修复了 Twilight Forest 和其他模组可能出现的空指针异常崩溃。
修复了树皮方块全部合成成元数据为 4 的木板的问题。
轻微优化了方块实体替换器。
新增了简体中文翻译。
Added Mesa biome gold generation, which is 20 gold veins from Y32 to Y80.
Replaced regular mineshafts in Mesa biomes with ones made from dark oak that can generate near or at the surface.
Flying is now faster when sprinting.
Fixed Ancient Debris generating far too often and with larger vein sizes than configured.
Deepslate layer generation has been further optimized and has nearly no impact on world generation when using default settings.
The tile entity replacer has been slightly optimized.
添加了平顶山生物群系中的黄金生成,其中包括从Y32到Y80的20个金脉。
用深色橡木制造的矿井替换了平顶山生物群系中的常规矿井,这些矿井可以在表面或接近表面生成。
在飞行时加速时速更快了。
修复了远古残骸生成过于频繁,并且生成的矿脉规模比配置的要大的问题。
进一步优化了深层矿石层的生成,使用默认设置时几乎不会影响世界生成。
轻微优化了方块实体替换器。
Added NEI support for Smoker and Blast Furnace recipes.
Fixed a server side crash caused by waxing or scraping a copper block.
The mixin based deep slate generation implementation has been removed as the non-mixin implementation is now very efficient and more compatible.
The beta version warning no longer occurs when changing dimensions.
为烟熏炉和高炉合成表添加了 NEI 支持。
修复了在服务器上给铜块打蜡或刮蜡可能导致崩溃的问题。
删除了使用 mixins 实现的深层矿石生成方案,因为非 mixins 实现现在非常高效且更加兼容。
当切换维度时,不再出现预发布版警告。
A missing beta warning message has been added.
New wall types were backported.
All vanilla and most modded fences with matching materials will connect with each other.
All vanilla and most modded walls with matching materials will connect with each other.
Deepslate generation was optimized more.
Frost walker now generates frosted ice in a circle.
Updated the Shulker banlist with several new entries.
If Shulkers spawn anywhere and a new setting is enabled, they will also get a color based on the terrain.
添加了缺失的预发布版警告消息。
移植了新的墙类型。
所有与材料匹配的原版和大多数模组的围栏都可以彼此连接。
所有与材料匹配的原版和大多数模组的墙都可以彼此连接。
进一步优化了深层矿石的生成。
冰霜行者现在可以在圆圈内生成覆盖冰。
更新了潜影贝黑名单,添加了多个新条目。
启用了新的设置后,潜影贝在任何地方生成时会根据地形获得不同的颜色。
Configs have been refactored.
Shulker Boxes and Shulkers have been implemented, but are unobtainable without changing a config to make Shulkers spawn randomly in the end.
This will change once end cities have been back ported.
The modern brewing stand now uses the correct icon.
Lantern rendering has been improved.
Deep slate spawning has been optimized significantly using mixins. A non-mixin fallback is available.
Added the "dye" ore dictionary tag to back ported dyes.
Fixed a NPE crash that could occur with the Twilight Forest and possibly other mods.
Fixed bark blocks all crafting into planks with a meta value of four.
A partial Simplified Chinese translation has been added.
配置文件已经进行了重构。
已经添加了潜影盒和潜影贝,但是不更改配置文件的情况下无法获得,需要将潜影贝在末地随机生成。这一点在回溯末地城市之后会改变。
现在酿造台现在使用了正确的图标。
灯笼的渲染效果得到了改善。
使用 mixins 对深层矿石的生成进行了优化。如果不使用 mixins,可以选择使用备用方案。
向移植的染料添加了“染料”矿物辞典标签。
修复了暮色森林和其他模组可能出现的空指针异常崩溃。
修复了树皮方块全部合成成元数据为 4 的木板的问题。
新增了部分简体中文翻译。
This is a minor hotfix to resolve an issue with grass pathing and log stripping not working.
这是一个小型热修复版本,解决了土径和去皮木材无法使用的问题。
Fossils can no longer generate airborne and you can blacklist fossil dimensions.
A crash with copper particles has been resolved.
The mod info has been colorized and the mod logo now shows up in-game.
化石不再生成在空气中,并且可以在配置文件中对化石生成的维度进行黑名单设置。
修复了铜类方块粒子引起的崩溃问题。
修改了模组信息的颜色,并将模组标志显示在游戏中。
Et Futurum Requiem 2.2.0
HOLD IT!!!
As of this version, Java 8 is required.
注意!从这个版本开始,需要使用 Java 8。
If you're not sure and prefer to check before downloading and trying to load it up, just enter a PowerShell, CMD or Terminal window, and type "java -version". If it says 1.8.0 or above, you're good to go! If not, just go ahead and redownload Java from Java.com, whatever they have there for Windows should do. I recommend hitting other downloads and getting the 64-bit version though, as the 32-bit version is default for whatever reason.
如果您不确定自己的 Java 版本,可以打开 PowerShell、CMD 或 Terminal 窗口,输入 "java -version" 命令查看。如果显示的版本号为 1.8.0 或更高,则可以运行此模组。如果不是,请前往 Java.com 重新下载 Java。我建议选择其他下载选项,并获取 64 位版本,因为默认情况下是 32 位版本。
CHANGE LOG:
Content:
更新内容:
Raw ores! Works with fortune and silk touch can bypass raw ore drops. There is also a config option (default true) that makes it so the raw ore items are also considered an ore so other mods can detect them.
Added sounds for placing nether warts and seeds (thanks AstroTibs) and added sounds for placing eyes in End portal frames and lighting an End portal, and the sound for placing and breaking vines.
1.9 boats! This feature is still a little rough around the edges, I am aware the boats are slightly jittery. Across the next few versions I intend to try to smooth things out a little bit.
Waxed fully oxidized copper
Sounds and proper particles for scraping, and waxing coper. Wax on, wax off!
新增原矿物品!可以使用时运和精准采集来获取原矿物品,同时还可以通过配置项(默认为 true)让原矿物品被其他模组识别为矿物。
新增种下下界疣和种子时的声音效果(感谢 AstroTibs)。新增放置末地传送门眼和点燃末地传送门时的声音效果,以及放置和破坏藤蔓的声音效果。
新增 1.9 版本的船只!此功能仍然存在一些问题,船只可能会有些抖动。在未来的几个版本中,我会尽力解决这些问题。
新增涂蜡的氧化的铜块。新增刮除和涂蜡铜块时的声音效果和粒子效果。
Misc:
其他更新:
End rods have been rewritten. They are no longer a tile entity and they render as normal blocks and can now be pushed by pistons. They also sound like wood and not stone. The proper particles have also been added.
The Blast Furnace is able to smelt a few more metal-related things and both the Smoker and Blast Furnace have slightly touched up code that should hopefully be hit with less null crashes with some mods that for some reason register things as null. (Thanks GregoriusTechneticies!)
Free-standing trapdoors now rotate towards the player that placed them instead of always being placed with the meta 0.
Chorus plants have been heavily reworked to be more accurate. They now have a sound effect and proper hitboxes, and the code that determines if the tree should stay is less wacky and copied straight from 1.9.4 instead.
OreDictionary "Beeswax" materials can now also be used to wax copper.
Dirt, coarse dirt, and mycelium can now be pathed.
重新编写了末地烛,它不再是一个方块实体,而是像普通方块一样渲染,可以被活塞推动。同时,它的声音效果与木头相同。还新增了正确的粒子效果。
炼铁炉可以熔炼更多的金属相关物品,同时烟熏炉和炼铁炉的代码进行了一些微调,可以更好地避免某些模组注册物品时出现空指针异常(感谢 GregoriusTechneticies!)。
独立的活板门现在会朝向放置它的玩家旋转,而不是始终以元数据 0 放置。
重写了紫颂植物,使其更加准确。它们现在有声音效果和正确的碰撞箱,并且确定树木是否保留的代码更加精确,直接从 1.9.4 版本复制而来。
矿物辞典中的“蜂蜡”材料现在也可以用于涂蜡铜。
砂土、砂砾和菌丝块现在可以成为土径。
Fixes:
修复:
Internally, Deepslate ores now support meta values so mod creators can more easily hook into it.
As mentioned above, the Blast Furnace and Smoker load a bit faster and have some null crash fixes. (Thanks GregoriusTechneticies!)
As a temporary patch to the stepping issue, a temporary option (default false) has been added to make grass paths a full block.
Hopefully fixed the issue where other recipes would end up being overwritten by Et Futurum recipes, or vice versa, as Et Futurum now uses its own recipe sorter.
Beacon beams now render correctly with Flying Cullers installed.
Ancient debris no longer ignores the new blocks sounds option.
Fixed named endermites despawning, they also now properly anger endermen around them instead of angering one at a time.
Logging in with an offline mode account no longer causes ThreadCheckAlex to print errors in the log.
Hopefully fix a crash related to sound events.
内部更新,深层矿石现在支持元数据值,以便模组创作者更容易地接入它。
高炉可以熔炼更多与金属相关的物品,烟熏炉和高炉的代码也进行了一些微小的修改,希望可以更少地因为一些模组将物品注册为空而导致空指针崩溃。(感谢GregoriusTechneticies!)
临时修复了路径问题,添加了一个临时选项(默认为 false),使草径成为一个完整的方块。
修复了 Et Futurum 合成表和其他合成表之间互相覆盖的问题,现在 Et Futurum 使用自己的合成表排序器。
在安装 Flying Cullers 时,信标的光柱会正确的渲染。
古代残骸现在不再忽略新的方块声音选项。
修复了命名的末影螨消失的问题,并且现在它们会正常地激怒周围的末影人,而不是一个接一个地激怒。
使用离线模式帐户登录不再导致 ThreadCheckAlex 在日志中打印错误信息。
修复了与声音事件相关的崩溃问题。
This build, as well as being an internal clean-up thanks to Gregorius Techneticies, the author known for GregTech, but he's also helped us fix some obscure bugs I wasn't sure how to fix. He also helped me look into some crash issues involving world generation and tile entity-based systems and other critical bugs. This release does not introduce any new content or backports
本次构建,同时也是一次内部代码的清理,感谢格雷科技的作者Gregorius Techneticies的协助,同时也帮助我们修复了一些我们不会修复的晦涩的漏洞问题。他也帮我们研究了一些与世界生成相关的崩溃问题,实体方块基础系统和其他严重的漏洞。本次更新没有引入新内容或向后移植。
Without him, this hofix would not be here today, thank you Greg for your help!
没有他我们无法在今天发布此次热修复,感谢Greg的协助。
Fixes:
修复:
Fixed fossils generating everywhere in swamps
修复化石在沼泽到处生成的问题
Fixed berry bush generating garbage if you turned off berry bushes but kept flowers on
修复禁用甜浆果灌木但没禁用花时原来生成灌木的地方会生成错乱方块的问题
Fixed deepslate ores not working in the blast furnace
修复无法在高炉中冶炼深板岩矿物的问题
Fixed the config option for fossil bone blocks being completely incorrect
修复化石骨方块的配置选项完全错误的问题
Fixed stone stairs being based off the wrong block
修复石楼梯继承错误方块的问题
Fixed chiseled deepslate recipe
修复切石机的深板岩合成
New Config Option:
新的配置选项:
Flowers have been split into their own config options (Dyes are still under one option)
每种花单独拥有一个配置文件(染料仍然在同一个配置文件下)
This is a re-upload due to Eclipse not saving some code for a few of the fixes
这是一次再次上传,因为Eclipse没有保留部分修复
Items Added:
添加物品:
Suspicious stew
谜之炖菜
Same NBT structure as vanilla
和原版一样的NBT结构
Sweet berries
甜浆果
Copper Ingot
铜锭
Blocks added:
添加方块:
Sweet berry bush
甜浆果灌木
Glazed Terracotta
带釉陶瓦
Comes in all 16 dye colours
16种颜色
Thanks to AstroTibs for allowing me to use his Glazed Terracotta from Village Names!
感谢AstroTibs允许我使用他的模组Village Names的带釉陶瓦
Copper block
铜块
Oxidation is fully implemented
完整移植了氧化效果
Can be de-waxed and de-oxidized using an axe, can be waxed using wax, or slimeballs if no mod introduces wax
可以用一把斧头来去蜡化和去氧化,可以用蜜脾来上蜡,如果没有模组使用蜡的话也可以用粘液球
Comes with a cut variation too
有不同的切石样式
The normal recipe is 4:1, but you can change it to 9:1
正常合成比例为4:1你也可以改成9:1
Deepslate
深板岩
All vanilla ores and copper ore now has a deepslate version
原版的矿物和铜矿都有一个以深板岩作为容矿岩的版本
Deepslate ores try to copy the block properties of the base block, and ore dictionary entries
深板岩矿物尝试复制基本方块的属性和矿物辞典
If a mod author wants to create their own deepslate ore, all they have to do is extend their block class from BlockDeepslateOre, and it'll generate in the world, have all properties copied and OreDict if you simply pass the base block as an argument in its constructor
如果有模组作者希望创造自己的深板岩矿物,他们只需让他们的方块类文件继承BlockDeepslateOre类,然后就可以了,属性,矿物辞典都通过将他们的方块作为参数代入到BlockDeepslateOre的构造方法轻易得到
Generates in layers y<22 by default but has many config options, including one for patches like how granite/diorite/andesite generates
默认生成在Y轴22以下的区域,但可以通过大量的配置选项进行更改,包括像花岗岩/闪长岩/安山岩生成的补丁
Tuff
凝灰岩
Generates in the same y values deepslate does
和深板岩的生成高度一致
Entities added:
添加实体:
Brown mooshroom
棕色哞菇
Can be fed a flower and milked for suspicious stew
用花喂养之后用碗右键会获得谜之炖菜
Appears when a Mooshroom is struck by lightning
当哞菇被闪电击中后生成
Currently does not have a 1/1024 chance of appearing when two regular mooshrooms breed
目前不存在两只正常的哞菇繁殖时有1/1024的概率生成棕色哞菇的设定
World:
生世界成:
Fossils
化石
They do not rotate
它们不会旋转
Bug Fixes:
漏洞修复:
Items in barrel GUI no longer have a small delay before appearing
木桶GUI中的物品不再会在一小段延迟后才显示了
Fixed an issue where the mod potentially would not work on MacOS and Linux
修复模组可能不会在MacOs和Linux中运行的问题
Fixed an issue where interpolated textures would sometimes appear incorrectly when loading a resource pack
修复加载一个资源包时移植的材质有时显示错误的问题
Fixed world decorators running on superflats with decorators disabled
修复禁用超平坦后仍然可以生成超平坦的问题
Fixed several severe worldgen bugs that could cause lag or even crashes
修复几个可能导致延迟或崩溃的世界生成问题
Fixed flower gen causing crashes in modded dimensions where the void is exposed, and the flower gen code creating garbage blocks when flowers are turned off
修复在其他模组的维度如果有暴露虚空的情况下,花的生成导致崩溃的问题,同时还有禁用花的生成后生成错乱方块的问题
Other/Tweaks:
其他/修改:
Tweaked the way "new" tile entities work. Turning off tile replacements but keeping the options for the tile entities enabled will now convert the tile entities back to the vanilla blocks.
修改模组加入的方块实体运作的方式。禁用了替换和方块实体会使方块实体转换为原版的方块
Roadhog360:
Roadhog360:
Added new config category for world-generation related stuff
为世界生成相关的物品添加新的种类配置
Added config option for extra F3+H tooltips
添加F3+H工具提示条的配置选项
Added config option for ocean monuments generation
添加海底神殿生成的配置选项
Fixed skin type detection, to use the Mojang API
使用Mojang的API来进行皮肤种类的侦测
Remove /setPlayerModel command as it is no longer needed
移除不再使用的/setPlayerMode命令
jss2a98aj:
jss2a98aj:
Fixed crash with some double slabs
修复双层台阶引起的崩溃
Bug fixes:
漏洞修复:
Fixed boot loop with UpToDate and Netherlicious
修复启动时对更新和Netherlicious检测的循环
Fixed issue where all Netherite tools would use the helmet durability if overridden
修复所有下界合金工具如果重载会使用头盔耐久的问题
Fixed Netherite scrap being registered as NuggetNetherite in OreDictionary
下界合金碎片现在在矿物辞典中注册为NuggetNetherite
Removed the spawn egg item, default spawn eggs are used instead now
移除刷怪蛋物品,现在使用默认的原版刷怪蛋
The pilot release of Et Futurum.
本模组的首发版本
KyptornCaptain's Changes:
KyptornCaptain的更改:
Added prismarine slab/stairs
添加海晶石台阶和楼梯
Added wood variant buttons, pressure plates and trapdoors
添加不同木头材质的按钮,压力板和活版门
Added stripped logs and bark variants
添加不同木头的去皮原木
Changed some vanilla lang strings in en_US to match u1.13
添加符合1.13版本的英文文本词条翻译文件
Changed magma block to melt ice directly above it
岩浆块可以直接融化其上方的冰块
Added strays, husks
添加流浪者,尸壳
Fixed recipe handler for tipped arrows not passing on potion level of lingering potion used to craft it
修复用于制造药水箭的药水无法传递其等级的合成句柄漏洞
Added tooltip to tipped arrows to show potion info
添加药水箭的药水工具条提示
Strays now fire slowness arrows
流浪者现在会使用缓慢药水箭矢
Totem of undying
不死图腾
Added red nether bricks
添加红色下界砖
jss' changes:
jss的更改:
Fix vanilla wooden door Ore Dictionary registration
修复原版木门的矿物辞典注册
Fix mutton not being disabled when turned off
修复羊肉无法禁用的问题
Laid down much of the groundwork needed to help Roadhog360's changes
为Roadhog360的更改完成了大部分的基础工作
Roadhog360's changes:
Roadhog360的更改:
Added iron nugget
添加铁粒
Added Netherite gear, ancient debris and scraps
添加下界合金套,远古残骸和下界合金碎片
Added wood trapdoors
添加不同的木制活版门
Added lanterns
添加灯笼
Added the smoker and blast furnace
添加烟熏炉和高炉
Added furnace crackle sounds
添加熔炉熔炼时的噼啪声
Added cracked, chiseled nether bricks
添加裂纹下界砖块和錾制下界砖块
Added new block sounds
添加新的方块音效
Added some new misc sounds like rain, chests etc
添加一些新的音效如雨声,箱子的声音等等
Added an option to make hoes mine certain blocks (currently cannot configure what it mines, options are planned)
添加一个可以令锄头挖掘特定方块的配置选项(目前无法更改,选项是设定好的)
Added Nether gold ore
添加下界金矿
Added blue ice
添加蓝冰
Added hay bale fall damage options
添加干草块的摔落伤害的配置选项
Added smooth sandstone, red sandstone and quartz
添加红砂岩和石英的平滑版本
Added quartz bricks
添加石英砖
Added wither rose, cornflower and lily of the valley and their dyes, and brown dye
添加凋零玫瑰,矢车菊,铃兰和其对应的染料,还有棕色染料
Added Nether ambience (Compatibility with Netherlicious)
更改下界的氛围(与Netherlicious模组相适配)
Rewrote slab code to be more in line with vanilla. (This might mess up some old Et Futurum slabs, sorry!)
重写台阶的代码使其与原版更一致(可能会打乱旧版Et Futurum的台阶,抱歉)
Fixed damage hearts ignoring the protection of the target
修复伤害无法保护的问题
Fixed roses not being pottable
修复玫瑰无法种在花盆中的问题