Add basic cloud distance slider by @sisby-folk in #361
由@sisby-folk在#361中添加基础云距离滑条。
[1.20] Update Minecraft wiki link to new domain by @Spongecade in #362
由@Spongecade在#362中将Minecraft wiki的链接更新到新域名(1.20)。
重要事项
Disabling fog will not function properly with Sodium 0.5.1. You will need to wait for Sodium 0.5.2 to resolve this issue.
禁用雾将无法在钠 0.5.1上正常工作,需要等待钠 0.5.2 的推出来解决此问题。
Why does Sodium Extra not work, while <insert other mods that can also disable fog> work fine? This is because we aim to avoid compromising performance by setting the fog distance to very far distances just to simulate the absence of fog. Instead, we prefer to set the fog opacity to 0. However, this feature is currently broken in Sodium version 0.5.1 and has been fixed in their development branch. Attempting to set the fog distance to extensive ranges triggers a bug in Sodium, leading to significant performance drops, especially above the world height.
为什么钠 · 扩展不能工作,而“安装其他可以禁用雾的模组”却工作正常?这是因为我们的目标是通过将雾距离设为非常远的距离来模拟没有雾,从而避免影响性能。相反,我们更喜欢将雾透明度设置为0。但是,目前这个功能在钠 0.5.1 中已经破坏并已在他们的开发分支中得到修复。尝试将雾距离设置过为广泛的距离会触发钠的错误,导致性能显著下降,尤其是在世界高度以上。
It is important for users to read this information and refrain from immediately attributing any fog disable issues to us, which might lead to unnecessary reports on our issue tracker.
对于用户来说,请务必阅读此信息,并避免立即将任何雾禁用问题归因于我们,这可能会导致我们的问题跟踪器上出现不必要的报告。
更改
Add fast weather
添加天气优化
Updated for Sodium 0.5.1
更新到钠 0.5.1
Fixed #333
修复 #333。
Improved hud rendering(fps, cords and light updates labels)
改进HUD渲染(FPS,坐标和光照更新标记)。
Optimize draw helpers for GUI
优化GUI绘制助手。
Update ru_ru.json by @Felix14-v2 in #336
由@Felix14-v2在#336中更新ru_ru.json。
New translations from Crowdin
从Crowdin拉取新的翻译。
Update CI dependencies, Improve CI configurations. by @Kichura in #331
Added Steady Debug Hud feature
添加调试界面稳定化功能。
Disable Reduce resolution on macOS by default
默认禁用在 macOS 上降低分辨率功能。
Optimize beacon beam rendering
优化信标光柱渲染。
Update translations from Crowdin (Thank you to everyone has contributed)
从Crowdin更新翻译(感谢每一位的贡献)
New Crowdin updates by @FlashyReese in #298
由@FlashyReese在#298中更新新Crowdin内容。
change: Set minimum fog start distance at 20%
更改:设置初始雾的最低值在20%。
change: Fix Linear Flat Color Blender
更改:修复线性扁平色彩混合。
New Crowdin updates by @FlashyReese in #282
由@FlashyReese在#282中更新新Crowdin内容。
Fix crashes with Fog and Particles.
修复由雾和粒子造成的崩溃。
Added more control over toasts. by @EuropaYou in #267
由@EuropaYou在#267中添加对弹窗的更多控制。
Fixes Fireworks have white elements (#274)
修复烟花火箭有白色颗粒的问题。
Fixes config fallback not triggering
修复配置回退不会触发的问题。
Adds Terrain Fog Start Multiplier Control
添加地形雾的起始点控制。
New Crowdin updates by @FlashyReese in #250
由@FlashyReese在#250中更新新Crowdin内容。
revert: adaptive vsync toggle
恢复:自适应同步选项。
仅1.19
Remove GUI Scale Patch and Adaptive VSync
移除界面尺寸补丁和自适应同步
总体
New Crowdin updates by @FlashyReese in #244
由@FlashyReese在#244中更新新Crowdin内容
Fallback to default config
回滚默认设置
Calculate extended fps on game thread
FPS拓展在游戏线程上计算
新:添加控制所有粒子的选项,包括其他模组(感谢@HarvelsX在#226中的提交)。
new: Added option to improve visibility for text rendered on the HUD
新:添加可提高HUD上文本渲染的可见性的选项。
change: Disable position rendering when is active (Thanks to Jerozgen #230)
更改:当reducedDebugInfo启用时禁用坐标渲染。
new: Added scrollable page as a fallback to facilitate large pages with new particles controls
新:添加可滚动页面作为回退,方便使用新的粒子控制的大页面。
New: Add adaptive sync support (Thanks to @IMS212)
新:添加自适应同步支持(感谢@IMS212)。
New: Add beacon beam toggle
新:添加信标光束选项。
New: Add overlay when light updates are disabled (#194 by @Madis0)
Change: Update Simplified Chinese translations by @7777777-4547
更改:由@7777777-4547更新简体中文翻译。
Change: Update Polish translations by @Radplay
更改:由@Radplay更新波兰语翻译。Change: Update Estonian translations by @Madis0
更改:由@Madis0更新爱沙尼亚语翻译。Change: Update Russian translations by @Felix14-v2
更改:由@Felix14-v2更新俄语翻译。Change: Remove OpenGL Debug Output (Iris has a native toggle, Vanilla's default implementation is somewhat broken)
更改:移除OpenGL调试输出(Iris已有一个选项,原版的默认实现有点破坏性)。
Change: Remove formatting from modified vanilla resource pack strings (#198 by @Madis0)
更改:从修改后的原版字符串的资源包中删除格式。
Add sculk sensor animation toggle (I'm aware the sculk sensor is unobtainable in 1.18/1.17 but you can still spawn one with the give command)
添加潜声传感器动画选项。(作者:我知道潜声传感器在1.18/1.17中不可获取,但仍然可以用give指令得到一个)
Add a screen to suggest Reese's Sodium Options
添加一个建议安装Reese的钠视频界面的界面。
Add Korean translations by @AlphaKR93 #175
由@AlphaKR93在#175中添加韩语翻译。
Update Simplified Chinese translations by @7777777-4547 in #160 & #170
由@7777777-4547在#160和#170中更新简体中文翻译。
Update Turkish translations by @EuropaYou in #163
由@EuropaYou在#163中更新土耳其语翻译。
Animations to be processed are now determined in asset loading, this makes disabled animations faster
现在,要处理的动画在资源加载中确定,这使得禁用的动画更快。
Add OpenGL Debug Output toggle
添加OpenGL调试输出选项
Update Reese's Sodium Options to 1.4.2
升级Reese的钠视频界面的版本需求为1.4.2
Updated zh_cn translation by @RawPineapple in #117.
由@RawPineapple在#117中更新简体中文翻译。
Fabric API is no longer required, the necessary module is now bundled along with it.
不再需要Fabric API,现已将必要的模块绑定在一起。
Vanilla Fog is no longer forced, this allows other mods like CustomFog/Tweakeroo to modify it when it's set to vanilla fog.
默认雾不再强制,这将允许其他mod(例如CustomFog/Tweakeroo)在设置默认时对其进行修改
Added new block break and block breaking particles toggle (it is recommended you get Reese's Sodium Options as it no longer fits on the screen)
添加新的方块破坏和方块破坏中粒子选项(建议使用Reese的钠视频界面,因为这次改动不再适合屏幕)
Implemented Mixin Configuration Plugin, which allows users to turn off features when conflicting with other mods.
实现mixin配置插件,允许用户在模组冲突时关闭功能。
Compressed icon by @Madis0 in #104
压缩图标(由@Madis0更改)
change: Update README Java version text by @Kichura in #108
更改:更新README中的Java版本说明(由@Kichura更改)Use modrinth maven for Sodium by @DragonEggBedrockBreaking in #109
使用钠的modrinth maven(由@DragonEggBedrockBreaking更改)update to 1.18 by @DragonEggBedrockBreaking in #105
更新到1.18(由@DragonEggBedrockBreaking更改)
Added Turkish translations (Thanks to @egeesin)
添加土耳其语翻译(感谢@egeesin)。
Added German translations (Thanks to @koelle25)
添加德语翻译(感谢@koelle25)。
Updated Russian translations (Thanks to @Felix14-v2)
更新俄语翻译(感谢@Felix14-v2)。
Fixed light updates toggle (Thanks to @Madis0)
修复光照更新选项(感谢@Madis0)。
Fixed compatibility with Mine Little Pony (Thanks to @Sollace)
修复与Mine Little Pony的兼容性(感谢@Sollace)。
Remove Static FOV(still appears in options), please refer to Vanilla's Accessibility Options and adjust FOV Effects accordingly. This should improve compatibility with zoom mods.
移除视角改变选项(该选项仍然存在),请参考原版的辅助功能。
Add translations for zh_cn. Thanks to @law4x.
添加了中文翻译,感谢@law4x。
Fix particles not disabling properly.
修复粒子不能正常禁用
Add option to reduce resolution on macOS, this will vastly improve performance on retina displays.
添加降低MacOS分辨率选项,这将大大提高显示性能。
Unbundle Reese's Sodium Options from Extra.
从钠 · 拓展中拆分Reese的钠视频设置界面
change: Improve sliders for resolution and fog(you can now see what values while dragging)
更改:优化分辨率和雾的滑块选项(现在拖动时可以查看是什么数值)
new: Add Estonian translations (thanks to @Madis0)
新:添加爱沙尼亚语翻译(感谢@Madis0)
new: Add French translations (thanks to @jojos38)
新:添加法语翻译(感谢@jojos38)
new: Add Russian translations (thanks to @Disguys)
新:添加俄语翻译(感谢@Disguys)
new: Add Spanish translations
新:添加西班牙语翻译
change: Only permit Reduce Resolution on macOS for well macs :>
更改:仅允许Mac使用降低macOS分辨率选项
change: Remove Static FOV toggle(use vanilla's slider)
更改:移除视角切换选项(请使用原版的滑块选项)
change: Disable FPS and coordinates counter by default
更改:默认关闭FPS及坐标显示选项
change: Make fog slider only affect overworld/nether
更改:使雾滑块选项只影响主世界/下界
Added option to toggle environment particles (#24) - @MrAn0nym
添加环境粒子选项Use Reese's Sodium Options temporarily (growing amount of options)
暂时使用Reese的钠设置界面(因为越来越多的选项)
Added villagers particles toggle
添加村民(生气时)粒子选项
Added composter particles toggle
添加堆肥(绿色的)粒子选项
Added armor stand and item frame rendering toggle in new "Render" tab
在新选项卡渲染设置添加盔甲架和物品展示框渲染选项
Moved fog, light updates and paintings toggles to the new "Render" tab
移动雾、光照更新和画选项到新选项卡渲染设置
Support Sodium's Next Branch
支持钠的下一个分支
Added option to toggle environment particles (#24) - @MrAn0nym
添加环境粒子选项Use Reese's Sodium Options temporarily (growing amount of options)
暂时使用Reese的钠设置界面(因为越来越多的选项)
Added villagers particles toggle
添加村民(生气时)粒子选项
Added composter particles toggle
添加堆肥(绿色的)粒子选项
Added armor stand and item frame rendering toggle in new "Render" tab
在新选项卡渲染设置添加盔甲架和物品展示框渲染选项
Moved fog, light updates and paintings toggles to the new "Render" tab
移动雾、光照更新和画选项到新选项卡渲染设置
Rename Fluid Drip to Dripping Particles.
”Fluid Drip“重命名为”Dripping Particles“。
Add Fast Random Toggle into Sodium's Advanced tab.
添加快速随机纹理选项集成进钠 (Sodium)的高级选项卡。
Add Bubble Particles Toggle.
添加气泡粒子选项。
Add Cloud Height Slider.
添加云高度。
Thanks to for majority of these new features.
感谢@venomsOther提供这些功能的大部分。
Added a temporary fallback resolution slider
添加分辨率滑块选项。
Changed maximum brightness slider
更改最大亮度滑块选项。
Added Piston Animations
添加活塞动画选项。
Added Biome Colors
添加群系颜色选项。
Added Sky Colors
添加天空颜色选项。
Added Render Paintings
添加画的渲染选项。
Added Show Time
添加时间显示选项。
Added Hurtcam
添加伤害摇晃选项。
Added Toasts
添加弹窗(成就与进度)选项。
Added Static FOV
添加静态视角选项。
Added Instant Sneak
添加快速潜行(潜行无过渡)选项。
Added Light Updates
添加光照更新选项。
Added No Overlays
添加无覆盖选项。
Added Prevent Shaders
添加禁止着色器选项。