Iris 1.5.0 Changelog (full)
Iris 1.5 has released for 1.18.2, 1.19.2, and 1.19.3, with full support for the majority of Optifine shaders.
This release was developed by Kroppeb, coderbot and IMS.
Features
Added custom uniforms (Kroppeb, coderbot)
Added shadow composites (IMS)
Added 3D texture handling and patcher for old packs (IMS)
Added particle rendering settings (IMS)
Bug fixes and mod compatibility improvements
Run shadow pass before sky render begins (IMS)
Make binding points for Sodium match Optifine (IMS)
Make block.properties blackslashes get temporarily removed during preprocessing to fix a bug (IMS)
Force 1.19.2 and 1.19.3 versions to not run on each other (Lolothepro)
Translations
Updated Ukrainian translation (Altegar)
Updated Italian translation (glaav)
This release fixes a number of stability issues and rendering bugs. We've been working on a much bigger update, but unfortunately, that code isn't quite ready yet. Instead of continually holding back critical fixes until that code is ready, we've decided to pull the critical fixes into an intermediate build, giving us time to polish up the next update.
这个版本修复了一些稳定性问题和渲染错误。我们一直在开发一个更大的更新,但不幸的是,这个代码还没有完全准备好。与其在代码准备好之前继续保留关键性的修正,我们决定将关键性的修正拉到一个中间版本中,让我们有时间来打磨下一个更新。
Fixes for 1.16.5 & 1.17.1:
- Fixed Complementary not compiling on macOS in non-overworld dimensions
- Avoid crashes with Physics Mod, but there are still some weird bugs with it
- Fixed colored shadows not working (this was a regression shipped in 1.1.0)
- Fixed clouds being cut off at low render distances when shaders are disabled
- Added rudimentary support for atlasSize, needed by newer versions of Complementary Shaders
- Fixed block breaking animations for block entities
- Support separateAo for blocks rendered with the Fabric Rendering API
- Fixed a number of issues related to the ordering of entity rendering
1.16.5和1.17.1的修正:
- 在非世界维度的macOS上,修正了Complementary无法编译的问题
- 避免了物理模型的崩溃,但仍有一些奇怪的bug
- 修正了彩色阴影不工作的问题:这是1.1.0中的退档。
- 修复了当着色器被禁用时,云层在低渲染距离上被切断的问题
- 增加了对atlasSize的基本支持,这是更新版本的互补着色器所需要的
- 修复了块状实体的断裂动画 - 支持使用Fabric Rendering API渲染的块状实体的分离Ao
- 修复了一些与实体渲染顺序有关的问题