Changelog 1.9.21
====================================Fixes
Fix stray pixel on Virulent Bolster texture
调整了协增兽的贴图
Fix wrong mod version being reported internally
修正了mod版本报错错误
Fix some configuration options default values not working
修正了某些配置选项默认值不生效
====================================Compatibility:
Mod Compatibility module & framework has been introduced
For mod + addon developer Modrome is now handling mod and addon compatibility inquiries
Function Deprecation warnings have been added and will show up on logs as a warning
Users will be warned in logs if they have JEID or REID installed, due to known incompatiblity.
Notify me (Modrome) if there's now a patch to REID.
Deprecation
SRPExplotion() replaced with SRPExplosion()
====================================Internal:
Code cleanups for performance improvements
优化代码
====================================Configuration:
"Stage I Beckon Block Infestation Range" = 8
"Stage II Beckon Block Infestation Range" = 16
"Stage III Beckon Block Infestation Range" = 32
"Phase 3 Residue" = 5500
"Biome Hardness" = 60.0
"Primitive Arachnida Loot Table": srparasitelurecomponent3;40;1;false srparasiteada_arachnida_drop;40;2;true srparasitebone;10;1;true
"Stage Adapted loot Table": srparasitelurecomponent4;60;3;false srparasiteada_arachnida_drop;80;3;true srparasitebone;20;2;true
"Stage I Beckon Loot Table": srparasitebeckon_drop;20;3;true
"Stage II Beckon Loot Table": srparasitebeckon_drop;60;7;true
"Stage III Beckon Loot Table": srparasitebeckon_drop;80;10;true
"Bogle Loot Table": srparasitelurecomponent5;70;1;false
"Primitive Bolster Loot Table": srparasitelurecomponent3;40;2;false srparasiteada_bolster_drop;40;1;true srparasitebone;10;1;true
"Stage Adapted loot Table": srparasitelurecomponent4;60;3;false srparasiteada_bolster_drop;80;1;true srparasitebone;20;3;true
"Heavy Bomber Loot Table": srparasitelurecomponent5;80;1;false
"Light Bomber Loot Table": srparasitelurecomponent5;80;1;false
"Colony Carrier Loot Table": srparasitelurecomponent5;80;1;false
"Primitive Devourer Loot Table": srparasiteada_devourer_drop;40;2;true srparasitelurecomponent3;40;2;false srparasitebone;10;1;true
"Stage I Dispatcher Loot Table": srparasitedispatcher_drop;20;7;true
"Stage II Dispatcher Loot Table": srparasitedispatcher_drop;65;15;true
"Stage III Dispatcher Loot Table": srparasitedispatcher_drop;90;30;true
"Grunt Loot Table": srparasitelurecomponent5;70;1;false
"Haunter Loot Table": srparasitelurecomponent5;80;1;false
"Host Loot Table": srparasiteassimilated_flesh;80;7;false srparasitelurecomponent2;10;4;true
"Primitive Longarms Loot Table": srparasitelurecomponent3;60;2;false srparasiteada_longarms_drop;40;2;true srparasitebone;10;1;true
"Stage Adapted loot Table": srparasiteada_longarms_drop;60;2;true srparasitelurecomponent4;80;1;false srparasitebone;20;2;true
"Primitive Manducater Loot Table": srparasitelurecomponent3;40;2;false srparasiteada_manducater_drop;40;1;false srparasitebone;10;1;true
"Stage Adapted loot Table": srparasiteada_manducater_drop;60;1;false srparasitelurecomponent4;80;1;false srparasitebone;20;2;true
"Mangler Loot Table": srparasitelurecomponent1;60;2;true
"Marauder Loot Table": srparasitelurecomponent5;80;1;false
"Monarch Loot Table": srparasitelurecomponent5;80;1;false
"Overseer Loot Table": srparasitelurecomponent5;80;1;false
"Primitive Reeker Loot Table": srparasitelurecomponent3;40;2;false srparasiteada_reeker_drop;40;1;false srparasitebone;10;1;true
"Stage Adapted loot Table": srparasiteada_reeker_drop;60;3;false srparasitelurecomponent4;80;1;false srparasitebone;20;2;true
"Rupter Loot Table": srparasitelurecomponent1;70;2;true
"Assimilated Bear Loot Table": srparasiteassimilated_flesh;80;1;false srparasitelurecomponent2;10;1;true
"Assimilated Cow Loot Table": srparasiteassimilated_flesh;80;2;false srparasitelurecomponent2;10;1;true
"Assimilated Horse Loot Table": srparasiteassimilated_flesh;80;2;false srparasitelurecomponent2;10;1;true
"Assimilated Human Loot Table": srparasiteassimilated_flesh;80;1;false srparasitelurecomponent2;10;1;true
"Assimilated Pig Loot Table": srparasiteassimilated_flesh;80;2;false srparasitelurecomponent2;10;1;true
"Assimilated Sheep Loot Table": srparasiteassimilated_flesh;80;1;false srparasitelurecomponent2;10;1;true
"Assimilated Squid Loot Table": srparasiteassimilated_flesh;80;2;false srparasitelurecomponent2;10;1;true
"Assimilated Villager Loot Table": srparasiteassimilated_flesh;80;1;false srparasitelurecomponent2;10;1;true
"Assimilated Wolf Loot Table": srparasiteassimilated_flesh;20;1;false srparasitelurecomponent2;10;1;true
"Primitive Summoner Loot Table": srparasitelurecomponent3;60;2;false srparasiteada_summoner_drop;40;1;false srparasitebone;10;1;true
"Stage Adapted loot Table": srparasiteada_summoner_drop;80;1;false srparasitelurecomponent4;60;1;false srparasitebone;20;2;true
"Thrall Loot Table": srparasiteassimilated_flesh;80;1;false srparasitelurecomponent3;10;1;true srparasitebone;10;1;true
"Primitive Tozoon Loot Table": srparasitelurecomponent3;40;2;false srparasiteada_tozoon_drop;40;1;true srparasitebone;10;1;true
"Stage Adapted loot Table": srparasitelurecomponent4;60;3;false srparasiteada_tozoon_drop;80;1;true srparasitebone;20;3;true
"Primitive Vermin Loot Table": srparasitelurecomponent3;40;2;false srparasiteada_vermin_drop;40;1;true srparasitebone;10;1;true
"Stage Adapted loot Table": srparasitelurecomponent4;60;3;false srparasiteada_vermin_drop;80;1;true srparasitebone;20;3;true
"Vigilante Loot Table": srparasitelurecomponent5;80;1;false
"Warden Loot Table": srparasitelurecomponent5;80;1;false
"Wraith Loot Table": srparasitelurecomponent5;80;1;false
"Primitive Yelloweye Loot Table": srparasitelurecomponent3;60;2;false srparasiteada_yelloweye_drop;40;1;true srparasitebone;4;1;true
"Stage Adapted loot Table": srparasiteada_yelloweye_drop;80;1;true srparasitelurecomponent4;80;1;false srparasitebone;20;1;true
-New option "Weapon Packet Cancel" - "Set to true if you want to cancel packets from the weapons, instead will use reach Attribute from the Player." - SRPConfig.cfg
====================================General:
-Tweaked default amor texture
调整了盔甲材质
-Tweaked default weapon models
调整了默认武器模型
Added the following lang file
更新了语言文件
de_de (by @truthahngebaeck)
es_ar (by @i_zeta_i)
es_cl (by @simply_simple.)
es_ec (by @i_zeta_i)
es_es (by @wo0fuck)
es_mx (by @i_zeta_i)
es_uy (by @i_zeta_i)
es_ve (by @i_zeta_i)
fr_ca (by @lordsilverx)
fr_fr (by @lordsilverx)
lol_us (by @danieloxxelo)
pl_pl (by @danieloxxelo)
pt_br (by @septemberbegamin)
ru_ru (by @pticayebanaya)
tr_tr (by @paa4164)
uk_ua (by @.grayeagle)
zh_cn (by @tusama_)
====================================Mob
Tweaked texture to the following mob
调整了如下生物的材质
Virulent Mangler
Bloody Mangler
Mangler
Virulent Rupter
Bloody Rupter
Rupter
-Tweaked Sound Effects and added a new one (underground) to the host
调整了缠骨柱的材质
====================================
Big special thank you to the following people:
- KirbyKawaii
- LukeUCraft
- Starmitzy
- Evan Wingerter
- HiroNexus
- Nicedragonking
- koxu_malinowy
- MaysiKitti
- Zak
- Jaktt
- Rynhex
- Ancient Overlord
- Alstraire
- SpiderTato
- XIAOLONGZHANG
- Airsmoke
- Tarzan
- Lava_Bucket
- plush
- Iké
- The FacelessLord
- Tabcaps
- Crimson Gaming
- Elsa
- yodxxx1
- HMShrub
- Dutchevz
- I_eat_beans_bruh
- bruhsec
- Icehead
- Ahmed08
- Fifermon
- JanaRöhr
- Golden Breeze
- ppie00201221
- NymbalaSergal
- BlueFFlame
- Hasuki Raven
- hybridbattery
- Sexual Grapefruit
- Guest21730qe2#8094
- ronald
- Azkadrony
- DeltaVire
- Wartin
- Spooky
- Nanja!
- RainingLamppost
- Zecabone
- Lifecraft
- Grape Juice
- LxnaAbxss
- The_Harbinger69
- bugengxinshiba
- Doomsday
- Dero
- odxico
- Salamand0r
- tishaak
- Thismightbekevin
- sdbinkley
- cloudybogdan
- kazware
- Weissair
- Paul
- fomy2176
- genericvarient
- CylexicDragonheart
- ZETA
- BigPumpkin
- Vinnelli
- AnderHorlo
- Hurricane Lord
- Bliketod
- Fishman
- roguetictac
- Worawut Pitakbood
- Blue Storm
- Josh Leonard
- TreeVirus
- drevorubec
- UtkarshX99
- SaintedYapper
- Jonny
- E G
- Vessel
- Luka
- Naomi Watkins
- Lava_Bucket_
- Blixer [WR]
- Vector Zlezdekof
- Icehead
- Ragnar MK10
- jumbledsnan 67
- Birduim
- Chester Fernandez
- Kirby_Kawaii
- Michael
- Samuru
- Brecker Breckao
- HotDogHero
- Ancient Overlord
- VectorAce
- Klime65536
- Dovah
- Null
- Goozmaguze
- JA-CHINA
- XuYue
- Sylvia
- fierin plays
- Fierylion
- raptorfen
- Selene
- pacochill
- Triang_L
- Jaktt1337
- coRReLL
- Katy
- Iustin Nica
- Moony
- Creeper Carts
- Purple Snake Snak
- Astolfo Mutsuki
- Dr kortman
- Daniel Hatfield
- Moxium
- shhaha
- Trayn_Shadow
- Zipzop zewm
- ChoJoe
- ZLL2
- God
- Skunk Stripes
- Hoshea
- Jeriel Santiago
- christian talese
- Bruno Roccasalva
- camkat1212
- El parásito
- Nitsu
- peprika
- Timo Tikun
- DJAiroldi
- Ahm3d08
- Jeka Potato
- None_Arcadia
- MoostachioCat
- Joshua Guerrero
- Volkov 0203
- Leo Bodin
- Razor Edge
- Bullfighter
- Steve
- Sylrack
- cboss999
- Perfect Storm
- Liam Whittier
- KaijuCreeper
- Fearthetater
- xyw00
- LoGosh J'R
- LilithEECS
- Henry Clade
- Nymbala
- The Hornstein Family
- odxico co
- Blue
- Nill
- JSwizzle
- Ruin
- shar0makai
for the support <3 !!!
Changelog 1.9.20
====================================Fixes:
Evolution points not working
演化点数不工作
Configuration options for weapons with wrong default values
错误的武器初始数值
====================================General:
Tweaked weapons speed/attack values调整了武器的攻击力和攻击速度
==================================== Very special thank you to:
KirbyKawaii
LukeUCraft
Starmitzy
Evan Wingerter
HiroNexus
Nicedragonking
koxu_malinowy
MaysiKitti
Zak
Jaktt
Rynhex
Ancient Overlord
Alstraire
SpiderTato
XIAOLONGZHANG
Airsmoke
Tarzan
Lava_Bucket
plush
Iké
The FacelessLord
Tabcaps
Crimson Gaming
Elsa
yodxxx1
HMShrub
Dutchevz
I_eat_beans_bruh
bruhsec
Icehead
Ahmed08
Fifermon
JanaRöhr
Golden Breeze
ppie00201221
NymbalaSergal
BlueFFlame
Hasuki Raven
hybridbattery
Sexual Grapefruit
Guest21730qe2#8094
ronald
Azkadrony
DeltaVire
Wartin
Spooky
Nanja!
RainingLamppost
Zecabone
Lifecraft
Grape Juice
LxnaAbxss
The_Harbinger69
bugengxinshiba
Doomsday
Dero
odxico
Salamand0r
tishaak
Thismightbekevin
sdbinkley
cloudybogdan
kazware
Weissair
Paul
fomy2176
genericvarient
CylexicDragonheart
ZETA
BigPumpkin
Vinnelli
AnderHorlo
Hurricane Lord
Bliketod
Fishman
roguetictac
Worawut Pitakbood
Blue Storm
Josh Leonard
TreeVirus
drevorubec
UtkarshX99
SaintedYapper
Jonny
E G
Vessel
Luka
Naomi Watkins
Lava_Bucket_
Blixer [WR]
Vector Zlezdekof
Icehead
Ragnar MK10
jumbledsnan 67
Birduim
Chester Fernandez
Kirby_Kawaii
Michael
Samuru
Brecker Breckao
HotDogHero
Ancient Overlord
VectorAce
Klime65536
Dovah
Null
Goozmaguze
JA-CHINA
XuYue
Sylvia
fierin plays
Fierylion
raptorfen
Selene
pacochill
Triang_L
Jaktt1337
coRReLL
Katy
Iustin Nica
Moony
Creeper Carts
Purple Snake Snak
Astolfo Mutsuki
Dr kortman
Daniel Hatfield
Moxium
shhaha
Trayn_Shadow
Zipzop zewm
ChoJoe
ZLL2
God
Skunk Stripes
Hoshea
Jeriel Santiago
christian talese
Bruno Roccasalva
camkat1212
El parásito
Nitsu
peprika
Timo Tikun
DJAiroldi
Ahm3d08
Jeka Potato
None_Arcadia
MoostachioCat
Joshua Guerrero
Volkov 0203
Leo Bodin
Razor Edge
Bullfighter
Steve
Sylrack
cboss999
Perfect Storm
Liam Whittier
KaijuCreeper
Fearthetater
xyw00
LoGosh J'R
LilithEECS
Henry Clade
Nymbala
The Hornstein Family
odxico co
Blue
Nill
JSwizzle
Ruin
shar0makai
for the massive support <3 <3 <3
Changelog 1.9.19
====================================Fixes:
Major Fix: Beckons sometimes reseting evolution phases
修正了召唤柱有时造成的演化阶段重置
Fixed Beckons spinning when spawning
修正了生成寄体召唤柱时有时实体会旋转的问题
Sometimes console spam when spawning entities
Rooter configuration options not working (Not Public)
XX配置不生效(非公开内容)
Rooter Attributes not working (Not Public)
XX属性不生效(非公开内容)
Devolution want killing all parasites, now if the parasites has a previously version it will spawn it
退化杖杀死了应该是要退化的生物
Fix Stage IV Beckon still suffocating in ceilings
Fix lures reporting wrong cooldown times
诱饵演化停滞时间文本错误
Fix host using underground sounds when not underground
修复了骷髅柱不在地下时使用地下音效的音效错误
Scents will now be deleted if the phase is below OneMind/Collective Consciousness phase (See new "CC Phase Locked" configuration option below to disable this fix)
演化阶段低于(Scent System)CC启动时,Scent 实体将会自动消失
"Evolution Parasite Lock List" option not working
"Evolution Parasite Lock List"选项不生效
Scents will now avoid being next to each other ("Scents now observe social distancing" -Modrome)
Scent实体现在会避免过于接近
Beckons will no longer spawn from residue until RS chance is above 0
寄体召唤柱将不会从寄染残渣上生成,直到支援(RS)概率高于0时
Parasites with a Scent Death Value below 3 should no longer create a scent
By default, this should include all Ancient-tiers, Rupters, Buglins, etc.
Adapted Arachnida step sounds not working
适应蛛形兽移动音效不工作
Dispatcher crashes
调度柱造成的游戏崩溃
====================================Configuration:
"Phase Beckon Summoning Cooldown" option will be disabled for now
"Evolution Parasite Lock List" added "0;4;92"
"Evolution Parasite Lock List" added missing ids
"Mobs with new griefing task" added "srparasites:hi_golem;3;40;2"
Added Category for Evolution Phase 9
Added Category for Evolution Phase 10
New options:
新配置选项
"Needler Maximum Damage Player" - "Maximum damage this effect will inflict to the player." - SRPConfigSystems.cfg
"Needler Maximum Damage Monster" - "Maximum damage this effect will inflict to the Monster." - SRPConfigSystems.cfg
"Evolution No Players Gaining" - "True if parasites can gain points when there are no players in the server." - SRPConfigSystems.cfg
"Living Weapons HP Evolve" - "Value needed in order for Living weapons to evolve into Sentient Weapons." - SRPConfig.cfg
"Phase Parasites Always Variant" - "From this phase on, Parasites will always spawn as a variant if available." - SRPConfigSystems.cfg
"Phase Healing Affected" - "From this phase on, Healing is affected to non-parasites mobs." - SRPConfigSystems.cfg
"Phase Healing Affected Value" - "Value of the healing ." - SRPConfigSystems.cfg
"Phase Parasites Without XP" - "From this phase on, Parasites will no longer drop xp." - SRPConfigSystems.cfg
"Phase Parasites Stats Increase" - "From this phase on, Parasites will spawn with an increase of stats." - SRPConfigSystems.cfg
"Phase Parasites Stats Increase Value" - "Value." - SRPConfigSystems.cfg
"Phase Spawning Denied" - "From this phase on, only Parasites will spawn naturally." - SRPConfigSystems.cfg
"CC Phase Locked" - "Set to false for scents to be deleted if the phase is below CC required phase." - SRPConfigSystems.cfg
"Evolution Parasite Lock Message" - "Message sent to all players when a parasite is unlocked" - SRPConfigSystems.cfg
"Minimum Space Between Scents": Minimum distance the scent has to be from other scents. If a scent is within this distance from another scent, the newly-created (or loaded) scent will be deleted. - SRParasitesSystems.cfg
"Scent Spawn Death Parasite Chance" - Chance to spawn a Scent when a parasite is killed." - SRParasitesSystems.cfg
"Scent Player" - "Set to true if you want Scent to be activated only by Players" - SRParasitesSystems.cfg
Removed: - "Scent Mob Cap" - SRParasitesSystems.cfg
====================================General:
Living Weapons will now evolve into Sentient weapons by killing mobs
活体武器在击杀足够量生物后将进化为觉知武器
Living/Sentient Lance will now apply Needler on hit
Lance类武器打击目标时会附加穿刺效果
Increased maximum phase number to 10
演化阶段最大值现在是10
Parasites will not drop xp if the phase is too high
演化阶段足够高后,寄生体不再掉落经验
Parasites will only spawn naturally if the phase is too high
当演化阶段足够高后,该维度只会生成寄生体
Parasites will always spawn as a variant if the phase is too high
当演化阶段足够高后,寄生体仅会生成变种
====================================Mobs:
Changed Texture for Feral Human
Changed Texture for Feral Sheep
调整了Feral Human、Feral Sheep的材质
Small parasites (width <= 1 or height <= 1) will no longer spawn Beckons
体型过小(碰撞箱宽度小于1或高度小于1)的寄生体不会再触发支援系统
Changed running animation for Feral Human
Changed running animation for Feral Villager
调整了Feral Human、Feral Villager的跑步动作
Reduced melee cooldown for all Feral versions by ~1/3
所有狂化种攻击冷却降低1/3
Added particle effects to all crude versions, same particles as feral versions
为粗制种添加和狂化种一样的粒子效果
Increased Scent spawning cooldown for the Heed from 20 to 50 seconds
增加了警戒兽召唤Scent的时间间隔(20s-->50s)
Gnat stats rebalanced: - Health changed: 17 -> 5 - Armor changed: 10 -> 2 - No longer drops XP upon player kill
调整了gnat的数值(血量17->5点,护甲10->2点)
====================================
We are especially grateful to the following people
- KirbyKawaii
- LukeUCraft
- Starmitzy
- Evan Wingerter
- HiroNexus
- Nicedragonking
- koxu_malinowy
- MaysiKitti
- Zak
- Jaktt
- Rynhex
- Ancient Overlord
- Alstraire
- SpiderTato
- XIAOLONGZHANG
- Airsmoke
- Tarzan
- Lava_Bucket
- plush
- Iké
- The FacelessLord
- Tabcaps
- Crimson Gaming
- Elsa
- yodxxx1
- HMShrub
- Dutchevz
- I_eat_beans_bruh
- bruhsec
- Icehead
- Ahmed08
- Fifermon
- JanaRöhr
- Golden Breeze
- ppie00201221
- NymbalaSergal
- BlueFFlame
- Hasuki Raven
- hybridbattery
- Sexual Grapefruit
- Guest21730qe2#8094
- ronald
- Azkadrony
- DeltaVire
- Wartin
- Spooky
- Nanja!
- RainingLamppost
- Zecabone
- Lifecraft
- Grape Juice
- LxnaAbxss
- The_Harbinger69
- bugengxinshiba
- Doomsday
- Dero
- odxico
- Salamand0r
- tishaak
- Thismightbekevin
- sdbinkley
- cloudybogdan
- kazware
- Weissair
- Paul
- fomy2176
- genericvarient
- CylexicDragonheart
- ZETA
- BigPumpkin
- Vinnelli
- AnderHorlo
- Hurricane Lord
- Bliketod
- Fishman
- roguetictac
- Worawut Pitakbood
- Blue Storm
- Josh Leonard
- TreeVirus
- drevorubec
- UtkarshX99
- SaintedYapper
- Jonny
- E G
- Vessel
- Luka
- Naomi Watkins
- Lava_Bucket_
- Blixer [WR]
- Vector Zlezdekof
- Icehead
- Ragnar MK10
- jumbledsnan 67
- Birduim
- Chester Fernandez
- Kirby_Kawaii
- Michael
- Samuru
- Brecker Breckao
- HotDogHero
- Ancient Overlord
- VectorAce
- Klime65536
- Dovah
- Null
- Goozmaguze
- JA-CHINA
- XuYue
- Sylvia
- fierin plays
- Fierylion
- raptorfen
- Selene
- pacochill
- Triang_L
- Jaktt1337
- coRReLL
- Katy
- Iustin Nica
- Moony
- Creeper Carts
- Purple Snake Snak
- Astolfo Mutsuki
- Dr kortman
- Daniel Hatfield
- Moxium
- shhaha
- Trayn_Shadow
- Zipzop zewm
- ChoJoe
- ZLL2
- God
- Skunk Stripes
- Hoshea
- Jeriel Santiago
- christian talese
- Bruno Roccasalva
- camkat1212
- El parásito
- Nitsu
- peprika
- Timo Tikun
- DJAiroldi
- Ahm3d08
- Jeka Potato
- None_Arcadia
- MoostachioCat
- Joshua Guerrero
- Volkov 0203
- Leo Bodin
- Razor Edge
- Bullfighter
- Steve
- Sylrack
- cboss999
- Perfect Storm
- Liam Whittier
- KaijuCreeper
- Fearthetater
- xyw00
- LoGosh J'R
- LilithEECS
- Henry Clade
- Nymbala
- The Hornstein Family
- odxico co
- Blue
- Nill
- JSwizzle
- Ruin
- shar0makai
for the support they have given us during these times <3
Changelog 1.9.18
====================================Fixes:
- Walking heads/Rupter/Mangler/Gnat step sound effects not working
- Feral versions not spawning naturally
====================================Mobs:
- Added growl/hurt/death sound effects for the Hijacked Golem
- Tweaked Adapted Arachnida sound effects
- Added step sound effects for the Adapted Arachnida
====================================
Special thanks to the following people:
- KirbyKawaii
- LukeUCraft
- Starmitzy
- Evan Wingerter
- HiroNexus
- Nicedragonking
- koxu_malinowy
- MaysiKitti
- Zak
- Jaktt
- Rynhex
- Ancient Overlord
- Alstraire
- SpiderTato
- XIAOLONGZHANG
- Airsmoke
- Tarzan
- Lava_Bucket
- plush
- Iké
- The FacelessLord
- Tabcaps
- Crimson Gaming
- Elsa
- yodxxx1
- HMShrub
- Dutchevz
- I_eat_beans_bruh
- bruhsec
- Icehead
- Ahmed08
- Fifermon
- JanaRöhr
- Golden Breeze
- ppie00201221
- NymbalaSergal
- BlueFFlame
- Hasuki Raven
- hybridbattery
- Sexual Grapefruit
- Guest21730qe2#8094
- ronald
- Azkadrony
- DeltaVire
- Wartin
- Spooky
- Nanja!
- RainingLamppost
- Zecabone
- Lifecraft
- Grape Juice
- LxnaAbxss
- The_Harbinger69
- bugengxinshiba
- Doomsday
- Dero
- odxico
- Salamand0r
- tishaak
- Thismightbekevin
- sdbinkley
- cloudybogdan
- kazware
- Weissair
- Paul
- fomy2176
- genericvarient
- CylexicDragonheart
- ZETA
- BigPumpkin
- Vinnelli
- AnderHorlo
- Hurricane Lord
- Bliketod
- Fishman
- Bullfighter
- cboss999
- Fearthetater
- JSwizzle
- KaijuCreeper
- Razor Edge
- Ruin
- Thomas Yates
- Forge Labs
- Triang _L
- Jaktt1337
- coRReLL
- Meatyvasculum
- Katy
- Iustin Nica
- Moony
- Creeper Carts
- Purple Snake Snak
- Astolfo
- Mutsuki
- Dr kortman
- Daniel Hatfield
- Moxium
- shhaha
- Trayn_Shadow
- Zipzop zewm
- GRANDPA
- Alexander Whitman
- Francisco
- Ortiz
- GrandeMalum
- ZLL2
- God
- Skunk Stripes
- Hoshea
- Jeriel Santiago
- christian talese
- Bruno Roccasalva
- camkat1212
- El par�sito
- Nitsu
- peprika
- Timo Tikun
- DJAiroldi
- Evan_Wingerter
- Ahm3d08
- Jeka Potato
- None_Arcadia
- MoostachioCat
- Joshua Guerrero
- Volkov 0203
- Leo Bodin
- Steve
- Sylrack
- Perfect Storm
- Liam Whittier
- xyw00
- LoGosh J'R
- ZecaBone
- ZeGamingCuber
- Henry Clade
- Wxtherin
- The Hornstein Family
- odxico co
- Blue
- Nill
- shar0makai
- Acheron_Skolfruund
- Deathstrike2543
- Florian Heu�
- Goma Elegante
- Kaan BAHADIR
- Minecraft 4 life
- Popbobz
- Vinnelli
for the great support they have shown us <3 <3 <3
Changelog 1.9.17
====================================Fixes:
Typos in the configuration file
====================================Configuration:
"Scent Level 6 Mob Table" changed to "srparasites:sim_adventurer", "srparasites:sim_enderman", "srparasites:sim_human", "srparasites:sim_horse", "srparasites:sim_villager", "srparasites:sim_pig", "srparasites:sim_cow", "srparasites:sim_wolf", "srparasites:sim_sheep", "srparasites:pri_longarms", "srparasites:pri_manducater", "srparasites:pri_reeker", "srparasites:pri_yelloweye", "srparasites:pri_summoner", "srparasites:pri_bolster", "srparasites:pri_arachnida", "srparasites:pri_vermin", "srparasites:heed", "srparasites:crux",
"Scent Level 7 Mob Table" changed to "srparasites:sim_adventurer", "srparasites:sim_enderman", "srparasites:sim_human", "srparasites:sim_horse", "srparasites:sim_villager", "srparasites:sim_pig", "srparasites:sim_cow", "srparasites:sim_wolf", "srparasites:sim_sheep", "srparasites:pri_longarms", "srparasites:pri_manducater", "srparasites:pri_reeker", "srparasites:pri_yelloweye", "srparasites:pri_summoner", "srparasites:pri_bolster", "srparasites:pri_arachnida", "srparasites:pri_vermin", "srparasites:heed", "srparasites:crux",
"Scent Level 8 Mob Table" changed to "srparasites:sim_adventurer", "srparasites:sim_enderman", "srparasites:sim_human", "srparasites:sim_horse", "srparasites:sim_villager", "srparasites:sim_pig", "srparasites:sim_cow", "srparasites:sim_wolf", "srparasites:sim_sheep", "srparasites:pri_longarms", "srparasites:pri_manducater", "srparasites:pri_reeker", "srparasites:pri_yelloweye", "srparasites:pri_summoner", "srparasites:pri_bolster", "srparasites:pri_arachnida", "srparasites:pri_vermin", "srparasites:heed", "srparasites:crux",
"Scent" false -> true
"Scent Mob Cap" 30 -> 11
====================================General:
Added new sound effects for the evolution phases
添加了新的演化阶段音效
Added more subtitles**
添加了更多的声音文本
Lure Blocks will now spawn particles or a thunder if used together
诱饵方块使用特效
====================================Mobs:
Tweaked Scent spawning worms logic
修正Scent召唤逻辑
Changed Adapted Summoner Spawning biomass sound effect
更改适应召唤兽召唤音效
Added small step sound effect to walking heads, Gnats, Rupters, Manglers
添加小跳音效
Added new sound effect for Yellow Eye shooting
黄眸兽设计音效
Added/tweaked new Growl/Hurt/Death sound effect for the following mobs: -Primitive Vermin -Walking heads -Host when underground -Herd when underground -Light Carrier -Heavy Carrier -Flying Carrier -Monarch -Adapted Bolster -Marauder
改善部分音效
====================================
A huge appreciation to the following people:
KirbyKawaii
LukeUCraft
Starmitzy
Evan Wingerter
HiroNexus
Nicedragonking
koxu_malinowy
MaysiKitti
Zak
Jaktt
Rynhex
Ancient Overlord
Alstraire
SpiderTato
XIAOLONGZHANG
Airsmoke
Tarzan
Lava_Bucket
plush
Iké
The FacelessLord
Tabcaps
Crimson Gaming
Elsa
yodxxx1
HMShrub
Dutchevz
I_eat_beans_bruh
bruhsec
Icehead
Ahmed08
Fifermon
JanaRöhr
Golden Breeze
ppie00201221
NymbalaSergal
BlueFFlame
Hasuki Raven
hybridbattery
Sexual Grapefruit
Guest21730qe2#8094
ronald
Azkadrony
DeltaVire
Wartin
Spooky
Nanja!
RainingLamppost
Zecabone
Lifecraft
Grape Juice
LxnaAbxss
The_Harbinger69
bugengxinshiba
Doomsday
Dero
odxico
Salamand0r
tishaak
Thismightbekevin
sdbinkley
cloudybogdan
kazware
Weissair
Paul
fomy2176
genericvarient
CylexicDragonheart
ZETA
BigPumpkin
Vinnelli
AnderHorlo
Hurricane Lord
Bliketod
Fishman
Bullfighter
cboss999
Fearthetater
JSwizzle
KaijuCreeper
Razor Edge
Ruin
Thomas Yates
Forge Labs
Triang _L
Jaktt1337
coRReLL
Meatyvasculum
Katy
Iustin Nica
Moony
Creeper Carts
Purple Snake Snak
Astolfo
Mutsuki
Dr kortman
Daniel Hatfield
Moxium
shhaha
Trayn_Shadow
Zipzop zewm
GRANDPA
Alexander Whitman
Francisco
Ortiz
GrandeMalum
ZLL2
God
Skunk Stripes
Hoshea
Jeriel Santiago
christian talese
Bruno Roccasalva
camkat1212
El par�sito
Nitsu
peprika
Timo Tikun
DJAiroldi
Evan_Wingerter
Ahm3d08
Jeka Potato
None_Arcadia
MoostachioCat
Joshua Guerrero
Volkov 0203
Leo Bodin
Steve
Sylrack
Perfect Storm
Liam Whittier
xyw00
LoGosh J'R
ZecaBone
ZeGamingCuber
Henry Clade
Wxtherin
The Hornstein Family
odxico co
Blue
Nill
shar0makai
Acheron_Skolfruund
Deathstrike2543
Florian Heu�
Goma Elegante
Kaan BAHADIR
Minecraft 4 life
Popbobz
Vinnelli
for the great support they have shown us
Changelog 1.9.16
====================================Fixes:
修复
Lag caused by the Primitive Vermin and the Gnat
Vermin和Gnat造成的卡顿
"Phase X Lure Block Cooldown Value" description typo
"演化阶段 X 诱饵冷却"台本描述错误
"Phase 8 Carcass Value" not working
“演化8演化降低”不工作
"Phase 8 Lure Block Cooldown Value" not working
“演化8诱饵冷却”不工作
====================================Configuration:
配置变动
"Mobs with new griefing task" added: "srparasites:pri_vermin;1;60;1",
New options:
"Gnat Cap" - "Gnats will not be spawned by Vermin or spawned naturally if the local number is greater than this. Natural Gnat spawns will respect the base + player caps." - SRPConfig.cfg
新配置:”gnat上限“
====================================Mobs:
生物
Gnat now has a lifespan of 1200 ticks
Gnat生命时限为1200tick
Primitive Vermin will now drop bombs (only if Gnat cap has been reached)
当Gnat生成达到上限时,Vermin会投放炸弹代替
====================================
Really big Thank you to the following people:
KirbyKawaii
LukeUCraft
Starmitzy
Evan Wingerter
HiroNexus
Nicedragonking
koxu_malinowy
MaysiKitti
Zak
Jaktt
Rynhex
Ancient Overlord
Alstraire
SpiderTato
XIAOLONGZHANG
Airsmoke
Tarzan
Lava_Bucket
plush
Iké
The FacelessLord
Tabcaps
Crimson Gaming
Elsa
yodxxx1
HMShrub
Dutchevz
I_eat_beans_bruh
bruhsec
Icehead
Ahmed08
Fifermon
JanaRöhr
Golden Breeze
ppie00201221
NymbalaSergal
BlueFFlame
Hasuki Raven
hybridbattery
Sexual Grapefruit
Guest21730qe2#8094
ronald
Azkadrony
DeltaVire
Wartin
Spooky
Nanja!
RainingLamppost
Zecabone
Lifecraft
Grape Juice
LxnaAbxss
The_Harbinger69
bugengxinshiba
Doomsday
Dero
odxico
Salamand0r
tishaak
Thismightbekevin
sdbinkley
cloudybogdan
kazware
Weissair
Paul
fomy2176
genericvarient
CylexicDragonheart
ZETA
BigPumpkin
Vinnelli
AnderHorlo
Hurricane Lord
Bliketod
Fishman
Bullfighter
cboss999
Fearthetater
JSwizzle
KaijuCreeper
Razor Edge
Ruin
Thomas Yates
Forge Labs
Triang _L
Jaktt1337
coRReLL
Meatyvasculum
Katy
Iustin Nica
Moony
Creeper Carts
Purple Snake Snak
Astolfo
Mutsuki
Dr kortman
Daniel Hatfield
Moxium
shhaha
Trayn_Shadow
Zipzop zewm
GRANDPA
Alexander Whitman
Francisco
Ortiz
GrandeMalum
ZLL2
God
Skunk Stripes
Hoshea
Jeriel Santiago
christian talese
Bruno Roccasalva
camkat1212
El par�sito
Nitsu
peprika
Timo Tikun
DJAiroldi
Evan_Wingerter
Ahm3d08
Jeka Potato
None_Arcadia
MoostachioCat
Joshua Guerrero
Volkov 0203
Leo Bodin
Steve
Sylrack
Perfect Storm
Liam Whittier
xyw00
LoGosh J'R
ZecaBone
ZeGamingCuber
Henry Clade
Wxtherin
The Hornstein Family
odxico co
Blue
Nill
shar0makai
Acheron_Skolfruund
Deathstrike2543
Florian Heu�
Goma Elegante
Kaan BAHADIR
Minecraft 4 life
Popbobz
Vinnelli
for the support <3 <3 <3 <3
Changelog 1.9.15
====================================Fixes:
修复
Light Carrier variant spawning without texture
Light Carrier变种生成没有材质
Feral Enderman config options were in the wrong place
Feral Enderman 配置设置位置错误
Primitive Vermin Attributes options not working
Primitive Vermin的属性配置不生效
Devolution wand not working
Devolution wand不生效
Crash: java.lang.NullPointerException: Ticking entity at com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityParasiteBase.storeBefDes(EntityParasiteBase.java:1506)
Crash: java.lang.NullPointerException: Ticking entity at com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityPDispatcher.storeInf(EntityPDispatcher.java:95)
====================================Configuration:
"Stage III Beckon Mob List" added: "ground;srparasites:pri_vermin;0.3;6", "ground;srparasites:pri_tozoon;0.3;3",
"Merge System Mob List" added: "srparasites:pri_vermin;0", "srparasites:pri_tozoon;0",
====================================Mobs:
Feral Enderman can now teleport other feral versions
Feral Enderman可以传送其他Feral种
==================================
A very big appreciation to the following people:
非常感谢以下用户
KirbyKawaii LukeUCraft Starmitzy Evan Wingerter HiroNexus Nicedragonking
koxu_malinowy MaysiKitti Zak Jaktt Rynhex Ancient Overlord Alstraire SpiderTato XIAOLONGZHANG Airsmoke Tarzan Lava_Bucket plush Iké The FacelessLord Tabcaps Crimson Gaming Elsa yodxxx1 HMShrub Dutchevz I_eat_beans_bruh bruhsec Icehead Ahmed08 Fifermon JanaRöhr Golden Breeze ppie00201221 NymbalaSergal BlueFFlame Hasuki Raven hybridbattery Sexual Grapefruit Guest21730qe2#8094 ronald Azkadrony DeltaVire Wartin Spooky Nanja! RainingLamppost Zecabone Lifecraft Grape Juice LxnaAbxss The_Harbinger69 bugengxinshiba Doomsday Dero odxico Salamand0r tishaak Thismightbekevin sdbinkley cloudybogdan kazware Weissair Paul fomy2176 genericvarient CylexicDragonheart ZETA BigPumpkin Vinnelli AnderHorlo Hurricane Lord Bliketod Fishman Bullfighter cboss999 Fearthetater JSwizzle KaijuCreeper Razor Edge Ruin Thomas Yates Forge Labs Triang _L Jaktt1337 coRReLL Meatyvasculum Katy Iustin Nica Moony Creeper Carts Purple Snake Snak Astolfo Mutsuki Dr kortman Daniel Hatfield Moxium shhaha Trayn_Shadow Zipzop zewm GRANDPA Alexander Whitman Francisco Ortiz GrandeMalum ZLL2 God Skunk Stripes Hoshea Jeriel Santiago christian talese Bruno Roccasalva camkat1212 El par�sito Nitsu peprika Timo Tikun DJAiroldi Evan_Wingerter Ahm3d08 Jeka Potato None_Arcadia MoostachioCat Joshua Guerrero Volkov 0203 Leo Bodin Steve Sylrack Perfect Storm Liam Whittier xyw00 LoGosh J'R ZecaBone ZeGamingCuber Henry Clade Wxtherin The Hornstein Family odxico co Blue Nill shar0makai Acheron_Skolfruund Deathstrike2543 Florian Heu� Goma Elegante Kaan BAHADIR Minecraft 4 life Popbobz Vinnelli
for the great support they have given us <3
**-----------Changelog 1.9.13 **
====================================Fixes:
Dead Blood hydrating farmland
修复了腐烂的血可以滋润附近的耕地的问题。
Webs dropping broken/erroring items
修复网方块被破坏后掉落错误物品的问题。
A typo in the Config file Beckons no longer overreact to drowning/suffocation by creating bomb entities
寄体召唤柱现在不会在受到溺水/窒息伤害时抛掷病毒炸弹。
Update config with new entity IDs Config wording fixes for seeing through walls
在配置文件中更新了实体ID。
Fixed beckons getting confused on what evo stage it is and taking damage when it's phase 3 if spawned at phase 2, or not taking damage when it is phase 2 after being spawned at phase 3.
修复了寄体召唤柱诞生在演化阶段2后,再到达演化阶段3时,寄体召唤柱仍然会受到持续伤害的问题。
Overseer playing Adapted Summoner sound effect when spawning biomass
修复了监察兽生成生物质时错误的播放适应召唤兽生成生物质的音效的问题
"Mob Attacking" option not working for flying mobs
修复了"Mob Attacking"配置选项对飞行生物不起作用的问题。
Explotions will no longer drop Buglin Tunnels Silk Harvest working with Buglin Tunnels
修复了附魔了精准采集的稿子可以采集虫灵隧道的问题。
Assimilated versions sometimes spawning particles when chasing targets
同化种现在在追击目标时有可能产生一些粒子效果。
Assimilated enderman not working "Merge System Assimilated Values"
修复了"Merge System Assimilated Values" 配置选项对同化末影人不生效的问题。
LVL4 Disaptchers despawning in the biome Colony Block Core printing messages in console EntityParasiticScent did not store the pursue value inside the nbt
修复了四阶寄体调度柱在寄生虫生物群系中消失的问题。
Primitive Yelloweye not spawning Moving Flesh if killed where there is a Colony in the world
修复了原始黄眸兽在寄生虫种群范围内死亡时不会退化为移动肉块的问题。
Lure Blocks spawning Scent entities when "Scent" config option is set to false
现在当"Scent"配置选项设定为false时,诱饵方块使用时会阻止生成Scent实体。
ERROR:
net.minecraft.util.ReportedException: Ticking entity at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:773) ~[MinecraftServer.class:?] at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:668) ~[MinecraftServer.class:?] at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:185) ~[chd.class:?] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) [MinecraftServer.class:?] at java.lang.Thread.run(Unknown Source) [?:1.8.0_45] Caused by: java.lang.NullPointerException at com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityPDispatcher.getParasiteStored(EntityPDispatcher.java:287) ~[EntityPDispatcher.class:?] at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIDodAttack.spawnDet(EntityAIDodAttack.java:441) ~[EntityAIDodAttack.class:?] at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIDodAttack.summonTentacles(EntityAIDodAttack.java:238) ~[EntityAIDodAttack.class:?] at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIDodAttack.updateTask(EntityAIDodAttack.java:107) ~[EntityAIDodAttack.class:?] at net.minecraft.entity.ai.EntityAITasks.onUpdateTasks(SourceFile:129) ~[xf.class:?]
Crash:
Description: Ticking entity java.lang.ClassCastException: com.dhanantry.scapeandrunparasites.entity.monster.deterrent.nexus.EntityVenkrolSII cannot be cast to com.dhanantry.scapeandrunparasites.entity.monster.deterrent.nexus.EntityVenkrol at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.SummonM(ParasiteEventEntity.java:403) at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.spawnBeckonNE(ParasiteEventEntity.java:1529) at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.spawnBeckonE(ParasiteEventEntity.java:1574)
====================================New:
新增:
Mobs: Feral versions: -Bear -Cow -Human -Enderman -Pig -Horse -Sheep -Villager -Hijacked Iron Golem -Primitive Vermin -Gnat -Primitive Tozoon -Assimilated Squid -Light Carrier
生物:狂化种:-北极熊-牛-人类-末影人-猪-马-羊-村民
被劫持的傀儡-Primitive Vermin-原始潜地兽-被同化的鱿鱼-轻型载体
Items: -Node Compass -Will guide you to the core of a node in the world -It will only work if you are within the area of effect of the node
物品:节点指南针-将引导你找到当前世界内的节点的核心的所在位置,只有在节点的影响范围内使用才会起作用。
Blocks: -Hivestone Debris -Consumed Wood -Hivestone Bricks -Hivesteel -Bleeding Obsidian -Bloody Ice -Assimilated Fungus -Ore blocks -Colony Outpost
寄巢石头碎片-感染原木-寄巢石砖-感染铁块-流血黑曜石-血冰-同化真菌-同化矿石方块-种群哨站
New growl/hurt/death sound effects for: -Vigilante -Devourer -Host -Warden -Sentry -Assimilated Horse -Assimilated Sheep -Adapted Manducater -Assimilated Human -Rupter -Adapted Yelloweye -Adapted Summoner
为以下生物添加了新的咆哮/受击/死亡音效:巡兽-吞噬兽-骷髅柱-看守兽-哨戒爪-被同化的马-被同化的羊-适应咀骨兽-被同化的人类-裂兽-适应黄眸兽-适应召唤兽
Items: -Evolution wand -Right click to evolve a parasite (if available)
物品:进化魔杖-右击一个寄生虫使其进化(如果其有进化的可能)
-Devolution wand -Right click to de-evolve a parasite (if available)
退化魔杖-右击一个寄生虫使其退化(如果其有退化的可能)
-Variant wand -Right click to change the variant to a new one (random)
变种魔杖-右击一个寄生虫更改其变种(随机变化)
-Assimilation wand -Hit a mob to assimilate (if available) -Right click to turn it back to its original form (if available)
同化魔杖-左击一个生物使其被同化(如果其存在对应的同化种)右击一个同化种使其变为正常的生物(如果其存在对应的正常生物)
Subtitles for sound effects
为模组内音效效果添加了字幕。
====================================Configuration:
Changed default values:
数值调整
"Reinforcement System Revert Block" from "minecraft:dirt" to "minecraft:gravel"
"Colony RS Extra Chance Value" from 0.1 to 1
"Heavy Carrier Mob Table" added "srparasites:gnat;7;5" instead of "srparasites:buglin;5;3"
"Heavy Carrier Mob Table" added "srparasites:rupter;5;4", instead of "srparasites:rupter;4;4"
"Block Limit For Beckon Infestation" 1000
"Block Limit For Biome Infestation" 2000
"Block Limit For Beckon Infestation Cooldown" 300
"Block Limit For Biome Infestation Cooldown" 300
"Merge System Assimilated Values" added "srparasites:sim_enderman;1"
"COTH Assimilated Transformation" added:
COTH感染列表新增
"wyrmsofnyrus:creepedhumanoid;srparasites:sim_human"
"wyrmsofnyrus:creepedbiter;srparasites:sim_cow"
"wyrmsofnyrus:crawler;srparasites:sim_bigspider"
"wyrmsofnyrus:minos;srparasites:sim_cow"
"wyrmsofnyrus:prime;srparasites:cruxa"
"COTH Assimilated Transformation" added "minecraft:squid;srparasites:sim_squid"
同化转变增加
"Version Assimilated Scent Death Value" 5
"Version Primitive Scent Death Value" 20
"Version Adapted Scent Death Value" 60
"Version Pure Scent Death Value" 130
"Evolution Parasite Lock List" added "-1;7;309"
"Scent Wave Minimum Distance" 15 -> 7
"Scent Wave Maximum Distance" 32 -> 40
"Scent Level 0 Minimum Mob Wave Number" 2 -> 3
"Scent Level 0 Maximum Mob Wave Number" 5 -> 4
"Scent Level 0 Minimum Wave Number" 2 -> 1
"Scent Level 0 Maximum Wave Number" 5 -> 2
"Scent Level 1 Points Required" 5 -> 10
"Scent Level 1 Minimum Mob Wave Number" 2 -> 4
"Scent Level 1 Maximum Mob Wave Number" 5 -> 6
"Scent Level 1 Minimum Wave Number" 2 -> 1
"Scent Level 1 Maximum Wave Number" 5 -> 3
"Scent Level 2 Points Required" 20 -> 25
"Scent Level 2 Minimum Mob Wave Number" 2 -> 4
"Scent Level 2 Maximum Mob Wave Number" 5 -> 6
"Scent Level 2 Minimum Wave Number" 2 -> 2
"Scent Level 2 Maximum Wave Number" 5 -> 4
"Scent Level 2 Mob Table" added:
"sim_adventurerhead",
"sim_endermanhead",
"sim_humanhead",
"sim_horsehead",
"sim_villagerhead",
"sim_pighead",
"sim_cowhead",
"sim_wolfhead",
"sim_sheephead",
"Scent Level 3 Points Required" 50 -> 75
"Scent Level 3 Minimum Mob Wave Number" 2 -> 3
"Scent Level 3 Maximum Mob Wave Number" 5 -> 4
"Scent Level 3 Minimum Wave Number" 2 -> 3
"Scent Level 3 Maximum Wave Number" 5 -> 6
"Scent Level 3 Mob Table" added:
"srparasites:rupter",
"srparasites:sim_adventurerhead",
"srparasites:sim_endermanhead",
"srparasites:sim_humanhead",
"srparasites:sim_horsehead",
"srparasites:sim_villagerhead",
"srparasites:sim_pighead",
"srparasites:sim_cowhead",
"srparasites:sim_wolfhead",
"srparasites:sim_sheephead",
"srparasites:sim_adventurer",
"srparasites:sim_enderman",
"srparasites:sim_human",
"srparasites:sim_horse",
"srparasites:sim_villager",
"srparasites:sim_pig",
"srparasites:sim_cow",
"srparasites:sim_wolf",
"srparasites:sim_sheep",
"srparasites:heed",
"Scent Level 4 Points Required" 90 -> 150
"Scent Level 4 Minimum Mob Wave Number" 2 -> 3
"Scent Level 4 Maximum Mob Wave Number" 5 -> 6
"Scent Level 4 Minimum Wave Number" 2 -> 3
"Scent Level 4 Maximum Wave Number" 5 -> 4
"Scent Level 4 Mob Table" added:
"srparasites:sim_adventurer",
"srparasites:sim_enderman",
"srparasites:sim_human",
"srparasites:sim_horse",
"srparasites:sim_villager",
"srparasites:sim_pig",
"srparasites:sim_cow",
"srparasites:sim_wolf",
"srparasites:sim_sheep",
"srparasites:pri_longarms",
"srparasites:pri_manducater",
"srparasites:pri_reeker",
"srparasites:pri_yelloweye",
"srparasites:pri_summoner",
"srparasites:pri_bolster",
"srparasites:pri_arachnida",
"srparasites:pri_vermin",
"srparasites:heed",
"srparasites:crux",
"Scent Level 5 Minimum Mob Wave Number" 2 -> 4
"Scent Level 5 Maximum Mob Wave Number" 5 -> 6
"Scent Level 5 Minimum Wave Number" 2 -> 3
"Scent Level 5 Maximum Wave Number" 5 -> 4
"Scent Level 5 Mob Table" added:
"srparasites:sim_adventurer",
"srparasites:sim_enderman",
"srparasites:sim_human",
"srparasites:sim_horse",
"srparasites:sim_villager",
"srparasites:sim_pig",
"srparasites:sim_cow",
"srparasites:sim_wolf",
"srparasites:sim_sheep",
"srparasites:pri_longarms",
"srparasites:pri_manducater",
"srparasites:pri_reeker",
"srparasites:pri_yelloweye",
"srparasites:pri_summoner",
"srparasites:pri_bolster",
"srparasites:pri_arachnida",
"srparasites:pri_vermin",
"srparasites:heed",
"srparasites:crux",
"Phase 5 Spawn Entity List" removed:
"srparasites:sim_bigspider;3;5;25",
"srparasites:sim_human;3;5;25",
"srparasites:sim_cow;3;5;25",
"srparasites:sim_sheep;3;5;25",
"srparasites:sim_wolf;3;5;25",
"srparasites:sim_pig;3;5;25",
"srparasites:sim_villager;3;5;25",
"srparasites:sim_adventurer;3;5;25",
"srparasites:sim_horse;3;5;25",
"srparasites:sim_bear;3;5;25",
"srparasites:sim_enderman;3;5;25"
"Phase 5 Spawn Entity List" added:
"srparasites:feral_human;4;5;25",
"srparasites:feral_cow;3;6;25",
"srparasites:feral_sheep;4;5;25",
"srparasites:feral_wolf;3;6;25",
"srparasites:feral_pig;3;5;25",
"srparasites:feral_villager;3;5;25",
"srparasites:feral_horse;3;5;25",
"srparasites:feral_enderman;3;5;25"
"Phase 6 Spawn Entity List" added:
"srparasites:feral_human;4;5;25",
"srparasites:feral_cow;3;6;25",
"srparasites:feral_sheep;4;5;25",
"srparasites:feral_wolf;3;6;25",
"srparasites:feral_pig;3;5;25",
"srparasites:feral_villager;3;5;25",
"srparasites:feral_horse;3;5;25",
"srparasites:feral_enderman;3;5;25"
"Phase 7 Spawn Entity List" added:
"srparasites:feral_human;4;5;25",
"srparasites:feral_cow;3;6;25",
"srparasites:feral_sheep;4;5;25",
"srparasites:feral_wolf;3;6;25",
"srparasites:feral_pig;3;5;25",
"srparasites:feral_villager;3;5;25",
"srparasites:feral_horse;3;5;25",
"srparasites:feral_enderman;3;5;25"
"Phase 8 Spawn Entity List" added:
"srparasites:feral_human;4;5;25",
"srparasites:feral_cow;3;6;25",
"srparasites:feral_sheep;4;5;25",
"srparasites:feral_wolf;3;6;25",
"srparasites:feral_pig;3;5;25",
"srparasites:feral_villager;3;5;25",
"srparasites:feral_horse;3;5;25",
"srparasites:feral_enderman;3;5;25"
"Yelloweye Stage Adapted melee" from 30 to 17
"Sentry Gear degrade" from 0.1 to 0.04
"Phase 4 Residue" to 4000
"Phase 5 Residue" to 1000
"Phase 6 Residue" to 500
"Phase 7 Residue" to 400
"Phase 8 Residue" to 300
"Phase 1 Carcass Value" to 10
"Phase 1 Lure Block Cooldown Value" to 10
"Phase 1 Sleep Penalty" to 40
"Phase 2 Carcass Value" to 20
"Phase 2 Lure Block Cooldown Value" to 20
"Phase 3 Sleep Penalty" to 1000
"Phase 4 Carcass Value" to 500
"Phase 4 Points" to 20000
"Phase 4 Sleep Penalty" to 10000
"Phase 4 Lure Block Cooldown Value" to 250
"Phase 5 Points" to 200000
"Phase 5 Sleep Penalty" to 250000
"Phase 5 Carcass Value" to 4000
"Phase 5 Lure Block Cooldown Value" to 300
"Phase 6 Points" to 5000000
"Phase 6 Sleep Penalty" to 1250000
"Phase 6 Carcass Value" to 80000
"Phase 6 Lure Block Cooldown Value" to 600
"Phase 7 Points" to 25000000
"Phase 7 Sleep Penalty" to 25000000
"Phase 7 Carcass Value" to 350000
"Phase 7 Lure Block Cooldown Value" to 600
"Phase 8 Points" to 500000000
"Phase 8 Carcass Value" to 6250000
"Phase 8 Lure Block Cooldown Value" to 1200
"Phase 2 Spawn Entity List" added "srparasites:sim_enderman;1;1;1"
"Value for blocks" to 50
"Value Loss Block Rubble" to 5
"Value Loss Block Stain" to 5
"Value Loss Block Trunk" to 5
"Version Adapted Death Penalty Evolution Value" to 200
"Version Deterrent Death Penalty Evolution Value" to 1000
"Version Preeminent Death Penalty Evolution Value" to 30000
"Version Pure Death Penalty Evolution Value" to 1000
"Stage I Beckon Block Infestation Damage" to 1
"Stage I Beckon Block Infestation Damage Chance" to 0.5
"Stage II Beckon Block Infestation Damage" to 2
"Stage II Beckon Block Infestation Damage Chance" to 0.7
"Stage III Beckon Block Infestation Damage" to 4
"Stage III Beckon Block Infestation Damage Chance" to 0.9
"Evolution Phases Dimension Starting Phase List" added "270;-1;300"
"Node 1 Time Needed" to 8
"Node 2 Time Needed" to 10
"Node 3 Time Needed" to 40
"Overseer summoning Cooldown" from 200 to 10
"Mob Cap" from 70 to 40
"Phase X Spawn Entity List" added "srparasites:architect;1;1;20" where X ranges from 3 to 8
Category "parasite_evolution_phases" description updated
Removed:
移除配置
"Stage I Beckon Block Infestation Damage" "Stage I Beckon Block Infestation Damage Chance" "Stage II Beckon Block Infestation Damage" "Stage II Beckon Block Infestation Damage Chance" "Stage III Beckon Block Infestation Damage" "Stage III Beckon Block Infestation Damage Chance" "Reinforcement System Equipment" "Phase X Lure Value"
New options:
新增配置
"Kills for Feral Stage" - "How many kills Assimilated versions need for the Feral stage."
- SRParasites.cfg "Phase Feral COTH" - "From this phase on, COTH will spawn Feral versions instead of assimilated ones, if available."
- SRParasitesSystems.cfg "Scent Condition Minimum Health" - "Minimum heatlh value that a mob must have for the scent to attack it."
- SRParasitesSystems.cfg "Scent Condition Minimum Armor" - "Minimum armor value that a mob must have for the scent to attack it."
- SRParasitesSystems.cfg "Scent Condition Minimum Damage" - "Minimum damage value that a mob must have for the scent to attack it."
- SRParasitesSystems.cfg "Mobs No Loot If Parasite" - "Set to false if you want mobs to drop loot if killed by parasites."
- SRParasites.cfg "Colony RS Extra Chance Point" - "Every x points, the colony will increase the RS chance to send Beckons Stage II or Stage III"
- SRParasitesWorld.cfg "Colony RS Extra Chance Value" - "Value (in %) of the bonus."
- SRParasitesWorld.cfg "Assimilated Ender Dragon Needed Assimilation Value" - "Total number of assimilations required to spawn naturally."
- SRParasitesMobs.cfg "Assimilated Adventurer Needed Assimilation Value" - "Total number of assimilations required to spawn naturally."
- SRParasitesMobs.cfg "Assimilated Horse Needed Assimilation Value" - "Total number of assimilations required to spawn naturally."
- SRParasitesMobs.cfg "Assimilated Villager Needed Assimilation Value" - "Total number of assimilations required to spawn naturally."
- SRParasitesMobs.cfg "Assimilated Pig Needed Assimilation Value" - "Total number of assimilations required to spawn naturally."
- SRParasitesMobs.cfg "Assimilated Wolf Needed Assimilation Value" - "Total number of assimilations required to spawn naturally."
- SRParasitesMobs.cfg "Assimilated Sheep Needed Assimilation Value" - "Total number of assimilations required to spawn naturally."
- SRParasitesMobs.cfg "Assimilated Cow Needed Assimilation Value" - "Total number of assimilations required to spawn naturally."
- SRParasitesMobs.cfg "Assimilated Human Needed Assimilation Value" - "Total number of assimilations required to spawn naturally."
- SRParasitesMobs.cfg "Assimilated Enderman Needed Assimilation Value" - "Total number of assimilations required to spawn naturally."
- SRParasitesMobs.cfg "Assimilated Bear Needed Assimilation Value" - "Total number of assimilations required to spawn naturally."
- SRParasitesMobs.cfg "Scent" - "Set to false if you dont want Scent to spawn in your world"
- SRParasitesSystems.cfg "Colonies Outpost Distance" - "Distance from the colony to which they are going to start setting up Outposts."
- SRParasitesWorld.cfg "Scent Cap" - "Maximum number that can spawn in the world."
- SRParasitesSystems.cfg "Phase X Lure Block Cooldown Value" - "Point cooldown added ot the parasites when using a Lure Block."
- SRParasitesSystems.cfg "Phase X Carcass Value" - "Number of Points the parasites will lose when using a Carcass"
- SRParasitesSystems.cfg "Minimum Damage Special Attack Cap" - "Special attacks will not deal minimum damage if the victim's life is below this value."
- SRParasites.cfg "Phase X Lure Scent Level Desploy" - "Level that the Scent will have when it spawns from a Lure Block of this phase." - SRParasitesSystems.cfg
====================================General:
Nexus versions will now be affected by Colonies, when killed they will spawn their previous version if available Lure Blocks will now spawn high level scent entities depending of the tier of the block
Changed projectile texture for the Quench
After reaching a certain phase COTH will spawn a feral version instead of an assimilated one
Infested Blocks will no longer damage Mobs
Changed the way of storing the Evolution Phases values, now the global memory will be used instead of the dim one
Incomplete Structure Block will now delete block when clearing areas (this is temporarily)
Evolution phases cooldown will also prevent points from being taken away Nexus versions spawn item new texture
Assimilated mobs will not spawn naturally until their individual assimilation value is valid -By default, the Assimilated cow will not spawn naturally until 2 cows are previously assimilated, same with other assimilated versions -The Assimilated Ender Dragon is the exception
When right clicking Lure blocks:
诱饵使用方式变更
-Instead of removing points it will now add a cooldown where parasites cannot gain points, this cannot be stacked -The player will now receive this message: Point Cooldown added!
现在使用直接诱饵只会增加演化能却时间
In order to remove evolution points, players now have to build a Carcass:
为了降低点数, 需要摆成如下阵列
X = Lure block B = Air block
X=诱饵块 B=空气
Layer:
如下:
X B B B B B X
B B B B B B B
B B B B B B B
B B B X B B B
B B B B B B B
B B B B B B B
X B B B B B X
-Lure blocks can be mixed but the points to be removed will depend on which lure block is in the center
诱饵可以不一样,当时降低点数的效果取决于中间那个诱饵
-Scent will appear and will target the player who activated the block
当玩家激活诱饵时,会立刻引发一次Scent支援
-The player will receive this message: Points reduced!
玩家将会接受到如下信息:演化点数降低!
-You need to right click the block in the center for this to work
你需要右键结构中心的方块来使它生效
-Air blocks are not required, it can be anything
空气方块可以用任何方块代替
====================================Mobs:
Improved swimming AI for Devourer when chasing target Devourer will now swim faster
改进了吞噬兽追逐目标时的游泳AI,现在吞噬兽在水中游的更快。
Improved Host, Herd melee fight AI, they will try to get closer before getting out of the ground
改进了骷髅柱和群髅柱的AI,现在它们钻出地面前将尽可能的靠近目标。
Scent can now target animals
Scent实体现在会将动物做为攻击目标。
Scent will check atrribute values before attaking
Scent实体在攻击目标前会检查目标的属性值。
Assimilated versions can now transform into Feral verions
同化种现在可以转化为狂化种
All beckons now glow in the dark
现在所有寄体召唤柱将在黑暗中发光。
Dispatcher locatable via clicking on a tendril, highlights the Dispacher by interacting with tendril
可以通过卷须对调度柱进行定位
Dispacher now has cooldown for spawning Seizers of 2 seconds
调度柱生成缠缚触手现在有2秒能却
Parasites will not drop loot while affected by Debar effect
Parasites will not drop xp while affected by Debar effect
受到抑减效果的寄生虫不会掉落任何战利品以及经验
Being lit on fire have a chance to apply rage effect to the parasite
着火的寄生虫现在有概率获得狂怒效果
Scent will now spawn Worms and will come out of the ground to spit out the mobs and then return to the ground
Scent支援现在会召唤Worm并利用其将支援生物“吐”出来
Pure versions will now attack villagers
Overseer will no longer spawn biomass if target is not on ground
如果生物不在地上,监察兽不会生成生物质
Light Bomber will no longer spawn bombs if target is not on ground
Heavy Bomber will no longer spawn bombs if target is not on ground
轰炸单位不会在对空情况下丢炸弹
Heavy Carrier will now place residue blocks when blowing up
Light Carrier will now place residue blocks when blowing up
载体爆炸会产生感染残骸
Removed quick dash to Marauder
移除了掠夺兽的闪避
Added small leap to Marauder
为掠夺兽增加了小飞扑
Increased dash distance to Warden
增加看守兽的冲刺距离
Decreased dash cooldown to Warden
降低了看守兽的冲刺冷却
Increased long jump cooldown to Marauder
增加了掠夺兽的大跳冷却
Crux follow range is now 64
烬余兽的索敌范围调整至64
Assimilated adventurer will now use assimilated human natural spawning value
被同化的冒险者现在使用被同化的人类的生成权重。
Walking head will now require assimilated (for each of them) natural spawning values to spawn naturally
Feral verions will now require assimilated (for each of them) natural spawning values to spawn naturally
狂化种/行走头颅生成需要依赖于自然同化数
Assimilated Enderman will not teleport if it is within 10 blocks of its target
被同化的末影人不会传送10格以内的生物
Heavy Carrier will now target villagers
Flying Carrier will now target villagers
Light Carrier will now target villagers
三个载体会主动攻击村民
Reduced horse explotion radius from 4 to 3.5
降低了被同化的马的自爆范围
Adapted Bolster now has the AOE attack similar to the Marauder
适应协增兽也会使用粉碎打击
Longarms will not use EntityShockWave if they cannot see their target
Adapted Longarms, Arachnida, Rupter, Mangler, Warden, Marauder will now not climb as much if they are following their enemy when they are in close proximity
会爬墙的寄生虫不会爬墙如果距离目标较近的话
Architects will now summon Workers
Architects 会生成工兽
Changed Primitive Bolster default texture
调整原始协增兽的默认材质
Tweaked sound effects for: -Rupter -Assimilated Human -Assimilated Bear -Assimilated Enderman -Assimilated Wolf -Adapted Reeker -Adapted Manducater
调整了以下生物的音效:裂兽-被同化的人类-被同化的熊-被同化的末影人-被同化的狼-适应毒腥兽-适应咀骨兽
Added model/texture map for the following mobs: -Hijacked Golem -Feral Cow -Feral Enderman -Feral Human -Feral Horse -Feral Sheep
为以下生物添加了模型/纹理:被劫持的傀儡-狂化牛-狂化末影人-狂化人类-狂化马-狂化羊
Added Virulent/Berserker variants for the following mobs: -Rupter -Mangler
为裂兽/凶裂兽提供病毒和狂战变种
Needler effect duration gained from orbs: -Adapted versions to 35 seconds -Pure versions to 70 seconds -Pree versions to 120 seconds
调整Needler施加时长
"Minimum Damage Special Attack Cap" will affect: -Reeker charge -Marauder aoe -Warden charge
特殊攻击最小伤害上限会影响该类伤害:粉碎打击、冲锋
Heed will use EntityParasiticScent every 20 seconds
多首兽会每20秒召唤Scent
Scent will die the moment the target dies Scent will folow the target
没有目标时Scent会自行死亡
Tweaked sound effects for: -Adapted Reeker -Assimilated Bear -Assimilated Wolf -Assimilated Enderman -Bogle -Wraith
Default attribute values: Marauder health 90 -> 120 Marauder damage 25 -> 40 Assimilated Enderman damage 13 -> 11
基础属性调整
Added new variant, will be able to break harder blocks than usual (x2) -Overseer -Vigilante -Marauder -Grunt -Warden -Light Bomber -Monarch -Primitive Bolster -Primitive Summoner -Primitive Yelloweye -Primitive
Manducater -Primitive Reeker -Primitive Arachnida -Primitive Longarms
增加了坚固变种,可以破坏更硬的方块
Changelog 1.9.12
===Fixes:
修复
"Mobs with Griefing Task Blacklist" not working when parasites are looking for light sources
寄生虫的生物破坏黑名单对光源方块无效
"Biome Spawn Entity List" typo in the list
Pree versions not spawning inside the parasite biome
EntityWave missing lang name
Heavy Bomber getting stuck in the floor
重型轰炸兽飞行AI修复,不会一直呆在地上
Wraith getting stuck in the floor if it has a target
幽鬼体飞行AI修复
Bogle getting stuck in the floor if it has a target
怖怪体飞行AI修复
Assimilated Enderdragon getting stuck in the floor if it has a target
Removed COTH effect texture that was not in use
Overseer getting stuck in the floor if it has a target
Light Bomber getting stuck in the floor if it has a target
Yelloweye getting stuck in the floor if it has a target
Sometimes Heavy Bomber not following target
"Link Chance" typo in description
"Incomplete Cap" will now kill the mob with COTH instead of spawning particles on them forever
"Assimilated Enderman Ally Teleport Damage" not working for Assimilated Enderman Walking Head
Minecraft Mob Spawner blocks not spawning parasites
Deterrent versions leaping on water
===New:
新增
Command:
指令
/srparasites parasites
-Will show you current number of parasites loaded and current parasite mob cap
-EntityWaveShock
Will not follow you
震荡波实体不会跟踪目标了,拥有更大的碰撞箱,且会破坏方块和击飞目标
Bigger hitbox
It will break blocks
Will throw you into the air
===Configuration:
配置文献
Added Succor Category - SRParasitesMobs.cfg
"Mob Cap" maximum value increased to 50000
"Biome Spawn Entity List" Removed all Assimilated and Primitive versions from the list
"Damage Types BlackList Mobs" description not required was removed
"Damage Types BlackList Items" description not required was removed
"Damage Cap BlackList" option removed
"Damage Types BlackList" option removed
"Mobs Additional Weakness" option removed
Reduced minecraft:speed amplifier by 1 to all Dispatchers effects
"Block Limit For Biome Infestation" from 8 to 4
"Block Limit For Beckon Infestation Cooldown" from 40 to 200
"Block Limit For Biome Infestation Cooldown" from 40 to 200
"Heavy Bomber Explotion Multiplier" from 3 to 6
New options:
新增配置选项
"Mob Cap Per Player" - "Each Player will increase the mob cap by this value." - SRParasites.cfg
"Colony Parasite Values Biome" - "Set to false if you want parasites from the list to spawn in Parasite Biomes ignoring points required" - SRParasitesWorld.cfg
"Damage Deterrent RS" - "Set to false if you don't want Deterrents to die if the RS chance is 0." - SRParasitesSystems.cfg
"Damage Cap BlackList Mobs" - "Damage (Only Mobs) that will ignore damage cap" - SRParasites.cfg
"Damage Cap BlackList Items" - "Damage (Only Items) that will ignore damage cap" - SRParasites.cfg
"Damage Cap BlackList Else" - "Damage (Everything that is not Mob or Item) that will ignore damage cap" - SRParasites.cfg
"Damage Additional Weakness Mobs" - "Additional weakness (Only Mobs) for the parasites." - SRParasites.cfg
"Damage Additional Weakness Items" - "Additional weakness (Only Items) for the parasites." - SRParasites.cfg
"Damage Additional Weakness Else" - "Additional weakness (Everything that is not Mob or Item) for the parasites." - SRParasites.cfg
"Armor Damage Types BlackList Mobs" - "Damage (Only Mobs) that cannot be learned by the armor." - SRParasites.cfg
"Armor Damage Types BlackList Else" - "Damage (Everything that is not Mob or Item) that cannot be learned by the armor." - SRParasites.cfg
"Damage Types BlackList Mobs" - "Damage (Only Mobs) Types that cannot be learned by the parasites" - SRParasites.cfg
"Damage Types BlackList Items" - "Damage (Only Items) Types that cannot be learned by the parasites" - SRParasites.cfg
"Damage Types BlackList Else" - "Damage (Everything that is not Mob or Item) Types that cannot be learned by the parasites" - SRParasites.cfg
"Stage I Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
"Stage II Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
"Stage III Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
"Stage IV Dispatcher Total Active Mobs" - "Number of Seizers/Sentrys this Dispatcher can spawn." - SRParasitesMobs.cfg
"Bogle needed Health" - "Health (1 = 100%) needed to go invisible." - SRParasitesMobs.cfg
"Wraith needed Health" - "Health (1 = 100%) needed to go invisible." - SRParasitesMobs.cfg
===General:
常规变动
Cyst Blocks will not always make a sound when eating items (50%)
纳物囊泡消化时不会总是发出声音
The command /srpevolution getphase will now show you current parasite mob cap
/srpevolution getphase指令不会展示当前寄生虫生成上限
Nidus block will not spawn Dispatchers if current evolution phase don't support Nexus versions and instead will add points
源点不会生成调度柱当演化阶段不支持连结种生成时,此时代以增加演化点数
The Quench will now clean infested blocks in the same way as a purifier block instead of doing it instantly
Quench清理感染方块时采用和生物群系净化器一样的方式,而不是立即净化
Updated "parasite_evolution_phases" Category description
Changed texture for Beckon spawn eggs
更该寄体召唤柱刷怪蛋材质
Changed texture for Deterrent spawn eggs
更改威慑种刷怪蛋材质
Added tooltip for the Quench
添加Quench使用说明
Vacumous cysts Blocks will now turn into Air Blocks when they are floating
空虚囊泡悬空时会转变为空气方块
Changed block texture for:
更改材质
-Infested Stain
-Infested Rubble
-Infested Trunk
-Parasite Bush
-Parasite Trunk
===Mobs:
生物
Moving Flesh will now use "Version Adapted Follow Range" option value
移动肉块将拥有适应种的索敌范围
Changed Longarms Wave Attack, will not use the new EntityWaveShock
更改长臂兽的震荡波攻击,不再使用震荡波实体
Warden will now spawn EntityWaveShock entities
看守兽会使用震荡波攻击
Host will now spawn EntityWave entities
骷髅柱会使用震荡波攻击
Herd will now spawn EntityWave entities
群骷柱现在会使用震荡波攻击
Bogle now has the INVISIBILITY effect - will lose it when it shoots/gets hurt/its life is low
怖怪体在高生命水平以及未发动攻击时会隐身
Wraith now has the INVISIBILITY effect - will lose it when it shoots/gets hurt/its life is low
幽鬼体(同上)
Host will now use the primitive follow range config value instead of the assimilated one
骷髅柱现在使用原始种的索敌范围,而不是同化种
Pures will not summon tentacles if the current pahse does not support Nexus versions
纯粹种现在不会使用调度触手若目前演化阶段不支持连结种生成
Assimilated Enderman will not damage other Assimilated Enderman by teleporting
被同化的末影人不会在传送中伤害其他被同化的末影人
Succors spawned by Wraith/Bogle while invisible will gain invisibility for a short period of time
若处于隐形状态下的幽鬼体/怖怪体生成援助泡时,援助泡也会获得小段时间的隐形
The blast damage of the succor will now use the value of the damage attribute of the one who spawned it * 2
援助泡的爆炸伤害将取决于召唤者基础攻击力的两倍(如若幽鬼体基础攻击为44,援助泡爆炸伤害为88)
Removed boss bar from the Haunter
移除逐猎兽的boss血条
Chamged the following Attributes:
调整部分生物数值
HEAVY_BOMBER_HEALTH from 150 to 420
重型轰炸兽生命调整至420
COLONY_CARRIER_HEALTH from 150 to 390
种群载体生命调整至390
COLONY_CARRIER_ATTACK_DAMAGE = 45
BOGLE_HEALTH from 150 to 310
怖怪体生命调整至310
BOGLE_ATTACK_DAMAGE = 70
攻击力调整至70
WRAITH_HEALTH from 150 to 310
幽鬼体生命调整至310
WRAITH_ATTACK_DAMAGE = 70
攻击力调整至70
HAUNTER_HEALTH from 150 to 360
逐猎兽生命调整至360
HAUNTER_ATTACK_DAMAGE = 110
攻击力调整至110
============
Very special thanks to the following people:
----Primitive tier----
Golden Breeze
Starmitzy
The FacelessLord
----Assimilated tier----
Tabcaps
Guest21730qe2
yodxxx1
----Rupter tier----
Crimson Gaming
Tarzan
and
Bliketod
Spooky
odxico
Fishman
Hurricane Lord
V_SABITRON
AnderHorlo
BigPumpkin
Weissair
ZETA
CylexicDragonheart
genericvarient
fomy2176
tishaak
Paul
kazware
cloudybog
Ike
LifeCraft
The_Harbinger69
sdbinkley
Dero
Thismightbekevin
Zecabone
Salamand0r
Grape Juice
LxnaAbxss
Nanja!
bugengxinshiba
Doomsday
RainingLamppost
Wartin
Rynhex
EvanWingerter
For the amazing support over Kofi!!
Changelog 1.9.11
===Fixes:
Mod Creative tab with wrong name (us)
Tooltip number 1 weird text (us)
Tooltip ukmber 13 missing text (us)
Missing lang name for block bush with variant "eye" (us)
Missing lang name for block bush with variant "tooh" (us)
Adapted versions despawn internal value not working
Griefing task still working if "mobGriefing" gamerule is turned off
Fear damage not working if effect amplifier is 0
Assimilated trying to melting if they are not supposed to do so
Parasites breaking the following blocks:
-Portal
-Portal frame
-Portal Gateaway
Crash:
java.lang.IllegalArgumentException: bound must be positive
at java.util.Random.nextInt(Random.java:388)
at com.dhanantry.scapeandrunparasites.world.SRPWorldEntitySpawner.getRandomChunkPosition(SRPWorldEntitySpawner.java:198)
at com.dhanantry.scapeandrunparasites.world.SRPWorldEntitySpawner.findChunksForSpawning(SRPWorldEntitySpawner.java:102)
===Configuration:
"Phase 1 Points"
from 50 to 400
"Phase 2 Points"
from 100 to 800
"Phase 3 Points"
from 1000 to 1800
"Colony Carrier Effects" new default list:
"30;3;minecraft:regeneration"
"60;2;srparasites:foster"
"10;1;srparasites:link"
"Overseer mob List"
added "srparasites:grunt;0.5;1"
"Bogle Orb Effects" new list:
"0;15;4;minecraft:hunger;0;0",
"0;120;6;srparasites:needler;0;0",
"0;15;4;minecraft:mining_fatigue;0;0",
"0;10;4;minecraft:wither;0;0",
"0;15;-20;minecraft:levitation;0;0",
"Wraith Orb Effects" added
"0;15;-20;minecraft:levitation;0;0",
"Stage I Dispatcher Effect List" new list:
"100;minecraft:speed;1",
"100;srparasites:debar;1",
"200;srparasites:link;1",
"100;srparasites:senses;1",
"Stage II Dispatcher Effect List" new list:
"200;minecraft:speed;2",
"200;minecraft:regeneration;2",
"200;srparasites:debar;1",
"300;srparasites:link;1",
"200;srparasites:senses;2",
"Stage III Dispatcher Effect List" new list:
"300;minecraft:speed;3",
"300;minecraft:regeneration;3",
"300;minecraft:strength;3",
"300;srparasites:debar;1",
"400;srparasites:link;2",
"300;srparasites:senses;3",
"Stage IV Dispatcher Effect List" new list:
"400;minecraft:speed;4",
"400;minecraft:regeneration;4",
"400;minecraft:strength;4",
"400;minecraft:absorption;4",
"400;srparasites:debar;1",
"500;srparasites:link;3",
"400;srparasites:senses;4",
"COTH Mob Immune Mob List" added:
"wyrmsofnyrus",
"srrevenants",
Returning options:
"Phase 0 Maximum Parasite ID"
"Phase 0 Minimum Parasite ID"
"Phase 1 Maximum Parasite ID"
"Phase 1 Minimum Parasite ID"
"Phase 2 Maximum Parasite ID"
"Phase 2 Minimum Parasite ID"
"Phase 3 Maximum Parasite ID"
"Phase 3 Minimum Parasite ID"
"Phase 4 Maximum Parasite ID"
"Phase 4 Minimum Parasite ID"
"Phase 5 Maximum Parasite ID"
"Phase 5 Minimum Parasite ID"
"Phase 6 Maximum Parasite ID"
"Phase 6 Minimum Parasite ID"
"Phase 7 Maximum Parasite ID"
"Phase 7 Minimum Parasite ID"
"Phase 8 Maximum Parasite ID"
"Phase 8 Minimum Parasite ID"
"Fear Fall Damage Multiplier" minimum value is now 0 instead of 1
"Fear Air Damage Multiplier" minimum value is now 0 instead of 1
Viral Value" option removed
New options:
"Living Armor Durability" - "Armor Durability for Living set." - SRParasites.cfg
"Sentient Armor Durability" - "Armor Durability for Sentient set." - SRParasites.cfg
"Scythe Living Range" - "Range for the Living Scythe." - SRParasites.cfg
"Scythe Sentient Range" - "Range for the Sentient Scythe." - SRParasites.cfg
"Axe Living Range" - "Range for the Living Axe." - SRParasites.cfg
"Axe Sentient Range" - "Range for the Sentient Axe." - SRParasites.cfg
"Sword Living Range" - "Range for the Living Sword." - SRParasites.cfg
"Sword Sentient Range" - "Range for the Sentient Sword." - SRParasites.cfg
"Cleaver Living Range" - "Range for the Living Cleaver." - SRParasites.cfg
"Cleaver Sentient Range" - "Range for the Sentient Cleaver." - SRParasites.cfg
"Bleeding Damage Limit" - "Maximum damage that this effect will inflict." - SRParasitesSystems.cfg
"Viral Multiplier" - "This value will be multiplied by the amplifier and then multiplied by the damage which will be added to the total damage." - SRParasitesSystems.cfg
"Incomplete Cap" - "Incomplete forms will not spawn from COTH if local number is greater than this." - SRParasites.cfg
"Viral Acivated" - "Set to false if you dont want the viral effect" - SRParasitesSystems.cfg
"Evolution Custom Spawner" - "Set to false if you want to use Vanilla Spawner (parasite mob cap will not work if set to false)." - SRParasitesSystems.cfg
"Limit Potion Amplifiers" - "List of stackable effects amplifiers limits." - SRParasites.cfg
===General changes:
Purifier Blocks will now apply the rage effect to parasites within the scanning area
Living/Sentient armor will now show you the current list of adaptation and their values
When an evolution phase is decreased, all local parasites will gain the rage effect
Fear will now check Player flying capabilities to apply "Fear Air Damage Multiplier"
The command "/srpevolution getphase" will now show you the current number of parasites around
Updated Quench item texture
Quench entity will now spawn particles
Updated the following lang files:
-it_it
-lv_LV
-pt_br
-sv_se
-uk_ua
===Mobs:
Beckon Stage IV will now stop other beckons from growing
Kyphosis will now perform Wave attacks
Longarms will now perform Wave attacks
Incomplete forms will not place Nidus Blocks anymore
If the Assimilated Enderman has the rage effect then the Assimilated Enderman will ignore tp cooldowns
Seizer tentacles will not remove Evolution Points when killed
Arachnida, Seizer will now dismount targets when pulling
XP value for the Dispatcher tentacle is now 0
XP value for the Seizer tentacle is now 0
Added Sound Effects for the Adapted Arachnida
Added Sound Effects for the Assimilated Cow
============
A very big, special thanks to the following people:
----Primitive tier----
Golden Breeze
Starmitzy
The FacelessLord
----Assimilated tier----
Tabcaps
Guest21730qe2
yodxxx1
----Rupter tier----
Crimson Gaming
Tarzan
and
Bliketod
Spooky
odxico
Fishman
Hurricane Lord
V_SABITRON
AnderHorlo
BigPumpkin
Weissair
ZETA
CylexicDragonheart
genericvarient
fomy2176
tishaak
Paul
kazware
cloudybog
Ike
LifeCraft
The_Harbinger69
sdbinkley
Dero
Thismightbekevin
Zecabone
Salamand0r
Grape Juice
LxnaAbxss
Nanja!
bugengxinshiba
Doomsday
RainingLamppost
Wartin
Rynhex
For the amazing support over Kofi! <3
Changelog 1.9.10
===Fixes:
Crash:
java.lang.ClassCastException: com.dhanantry.scapeandrunparasites.entity.monster.infected.EntityInfDragonE cannot be cast to com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityCanMelt
at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIInfectedSearch.func_75246_d(EntityAIInfectedSearch.java:82)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:129)
Primitive Reeker crash:
java.lang.NullPointerException: Ticking entity
at net.minecraft.entity.player.EntityPlayerMP.func_152111_bt(EntityPlayerMP.java:295)
at net.minecraft.util.CombatTracker.func_94547_a(SourceFile:65)
at com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityParasiteBase.attackEntityAsMobMinimum(EntityParasiteBase.java:738)
at com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityParasiteBase.func_70652_k(EntityParasiteBase.java:684)
Crash
java.lang.ArrayIndexOutOfBoundsException: 3
at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.orbApplyEffects(ParasiteEventEntity.java:161)
at com.dhanantry.scapeandrunparasites.entity.monster.pure.preeminent.EntityLencia.scaryOrbEffect(EntityLencia.java:151)
at com.dhanantry.scapeandrunparasites.entity.EntityScaryOrb.selfExplode(EntityScaryOrb.java:298)
at com.dhanantry.scapeandrunparasites.entity.EntityScaryOrb.dyingBurst(EntityScaryOrb.java:221)
at com.dhanantry.scapeandrunparasites.entity.EntityScaryOrb.func_70071_h_(EntityScaryOrb.java:104)
at net.minecraft.world.World.func_72866_a(World.java:1996)
Message:
java.lang.NullPointerException: null
at com.dhanantry.scapeandrunparasites.util.handlers.SRPEventHandlerBus.entityHurt(SRPEventHandlerBus.java:369)
Crash:
java.lang.ClassCastException: net.minecraft.entity.player.EntityPlayerMP cannot be cast to com.dhanantry.scapeandrunparasites.entity.monster.adapted.EntityRanracAdapted
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityProjectilePullball.aRanrac(EntityProjectilePullball.java:141)
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityProjectilePullball.func_70071_h_(EntityProjectilePullball.java:104)
at net.minecraft.world.World.func_72866_a(World.java:1996)
Dispatchers only spawning 1 type of primitive from assimilated versions
"Points Overtime WhiteList Dimensions" this option has been disabled
"Block Particle Spawn" not working for Succor, Haunter, Monarch, Deterrent if "Cyst Enabled" is turned off
Custom World spawner running if Evolution Phases is turned off
Configuration list with wrong weapons id
Monarch spawning buglins if buglins are disabled
Buglin tunnel block spawning buglins if buglins are disabled
Deterrent/Nexus parasites spawning on infested blocks if Difficulty is PEACEFUL
"Version Preeminent XP Value" not working
Dispatchers storing Workers
Mangler not able to dive
Adapted Bolster not able to dive
Assimilated Bear not able to dive
Host getting random slowness
Herd getting random slowness
Incomplete Forms spawning with attribute values of 0
Unnecessary files were deleted from the mod
Cyst not eating all items in its inventory
Cyst not transfroming into an empty cyst
Coth spreading by taking damage
Console spam caused by armor
Buglin tunnel wrong render for block
Mouth/Maw wrong render for block
Assimilated Bear not able to dive
Assimilated Cow not able to dive
Assimilated Ender Dragon not able to dive
Assimilated Horse not able to dive
Assimilated Pig not able to dive
Assimilated Adventurer not able to dive
Assimilated Sheep not able to dive
Assimilated Wolf not able to dive
"Mob Fire Damage Multiplier" value affecting players even if no armor of the mod is being equiped
"Nexus Stage I Death Penalty Evolution Value" not working
"Nexus Stage II Death Penalty Evolution Value" not working
"Nexus Stage III Death Penalty Evolution Value" not working
"Nexus Stage IV Death Penalty Evolution Value" not working
"Reinforcement System Block Revert Stage" not working
===Configuration:
"Corrosive Damage Value"
from 5 to 3
"Primitive Summoner Rebuilt Value"
from 0.2 to 1
"Stage Adapted Rebuilt Value"
from 0.4 to 1.5
"Version Preeminent XP Value"
from 75 to 200
"Heavy Bomber Mob Table" new list:
"srparasites:overseer",
"srparasites:vigilante",
"srparasites:marauder",
"srparasites:monarch"
"Phase 3 Spawn Entity List" added
"srparasites:bomber_heavy;1;1;1",
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
"Phase 4 Spawn Entity List" added
"srparasites:bomber_heavy;1;1;1",
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
"Phase 5 Spawn Entity List" added
"srparasites:bomber_heavy;1;1;1",
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
"Phase 6 Spawn Entity List" added
"srparasites:bomber_heavy;1;1;1",
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
"Phase 7 Spawn Entity List" added
"srparasites:bomber_heavy;1;1;1",
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
"Phase 8 Spawn Entity List" added
"srparasites:bomber_heavy;1;1;1",
"srparasites:wraith;1;1;1",
"srparasites:bogle;1;1;1",
"srparasites:haunter;1;1;1",
"srparasites:carrier_colony;1;1;1"
"Version X Death Penalty Evolution Value" minimum value now is 0
New options:
"Assimilated Enderman Ally Teleport Cooldown" - "Cooldown in ticks for teleporting allies." - SRParasitesMobs.cfg
"Assimilated Enderman First Sighting Teleport Cooldown" - "Cooldown in ticks to start teleporting when engaging an enemy." - SRParasitesMobs.cfg
"Corrosive Percentage To Work" - "If the durability of the armor is below this threshold, the effect will not work." - SRParasitesSystems.cfg
"Stage I Dispatcher Effect List" - "List of potion effects that the Stage I Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
"Stage II Dispatcher Effect List" - "List of potion effects that the Stage II Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
"Stage III Dispatcher Effect List" - "List of potion effects that the Stage III Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
"Stage IV Dispatcher Effect List" - "List of potion effects that the Stage IV Dispatcher will apply to relocated parasites." - SRParasitesMobs.cfg
"Assimilated Enderman Ally Teleport Damage" - "Damage to teleported allies." - SRParasitesMobs.cfg
"Version Primitive See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
"Version Adapted See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
"Version Pure See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
"Version Preeminent See Through Walls" - "Set to true if you want the view check to be performed when searching for enemies." - SRParasites.cfg
"Block Sound Play" - "Chance to play (1=100%) block sound when broken by parasites." - SRParasites.cfg
"Living Armor Point Chance to Learn" - "Chance to adapt (1=100%) to the damage." - SRParasites.cfg
"Sentient Armor Point Chance to Learn" - "Chance to adapt (1=100%) to the damage." - SRParasites.cfg
"Armor Damage Types BlackList" - "Damage that cannot be learned by the armor." - SRParasites.cfg
"Armor Damage Types BlackList Inverted" - "Set to true if you want to use the list as a WhiteList." - SRParasites.cfg
"Block Drops Spawn" - "Chance to spawn (1=100%) block drops when broken by parasites." - SRParasites.cfg
"Orb Attacking" - "Set to false if you dont want the parasites to spawn orbs." - SRParasites.cfg
"Colony Parasite Values" - "List of parasites that require Colony points to appear, parasites that are not in the list will not be affected." - SRParasitesWorld.cfg
"Armor COTH" - "Set to true for the armor to apply COTH to the user." - SRParasites.cfg
"Phase Total Slaughter" - "From this phase on, parasites will kill everything (not ignoring config options)." - SRParasitesSystems.cfg
===General changes:
New textures (Vinni) for the Living/Sentient Armor set
New textures (Vinni) for Living/Sentient Weapons
Corrosive effect will no longer destoy armor
Armor from this mod now has a chance to learn instead of always
Changed texture for the feeler block face up
Custom mob spawner and the parasite mob cap will only work if Evolution Phases is turned on
Throwingball changes:
-It is now named Quench
-Range changed from 3 to 7
-Added cooldown of 1 sec
-Added recipe
Every random tick, the Purifier Block will:
-Scan an area (32 blocks radius) and apply the Glowing effect to every nexus version inside
-Will clean infestation (5 blocks radius) by starting a chain reaction
Updated the following lang files:
ro_ro
ru_ru
zh_cn
===Mobs:
Dispatcher tentacles will not remove Evolution Points when killed
Dispatchers will no apply effects to relocated parasites
Dispatcher Tentacles spawn mobs 1 second faster
Teleported parasites by the Assimilated Enderman will now take damage (following ender pearl logic, value reduced)
Assimilated Enderman will now play the teleport sound effect when finding a player
Reduced Succor xp value
If Assimilated Enderman is on fire there is a 75% chance for teleported mobs to be set on fire
Changed texture for the Primitive Arachnida and its variants
Changed texture for the buglin
Changed texture for the Thrall
Succor spawning from Preeminent will now spawn biomass particles
Tweaked Succor flying logic
If Beckon is on fire then biomass will be set on Fire and parasite spawned from biomass will be set on fire plus health will be multiplied by 0.5
If Summoner is on fire then biomass will be set on Fire and parasite spawned from biomass will be set on fire plus health will be multiplied by 0.5
Biomass pasive regeneration added
Decreased dispatcher ten spawnrate from dispatchers and tweaked attack logic (WIP,in progress)
Tweaked minimum charge attack distance for:
-Warden
-Reeker
-Cow
Deterrent type parasites will die slowly if Evolution Phases are on and the RS chance of the current phase is 0
-In addition, Beckons/Dispatchers will convert connected blocks of their current position
Added new soudn effects for:
-Assimilated Wolf
-Bogle/Wraith
-Adapted Longarms
Dispatcher changes:
-1 tentacle will only spawn 1 parasite
-Will not unhide mobs that are on water
-Will follow rule of the Host/Herd teleportation to store/spawn tentacles
-If a parasite was previously stored then if it despawns it will be returned to the Dispatcher (if available)
-Number of tentacles it can spawn: current stage * 3
-It will not target multiple mobs if total number of mobs > number of parasites stored
Added same dash to:
-Mangler
-Monarch
-Warden
-Marauder
-Grunt
-Haunter
Added teleportation cooldown for Assimilated Enderman when finding an enemy
-This cooldown is negated when it receives damage
-Also applies to the teleportation of allies
-There is also a second cooldown for ally teleportation
=========
A very special thank you to:
----Rupter tier----
Crimson Gaming
Tarzan
----Assimilated tier----
Tabcaps
Guest21730qe2
yodxxx1
----Primitive tier----
Golden Breeze
Starmitzy
The FacelessLord
Spooky
and
Bliketod
odxico
Fishman
Hurricane Lord
V_SABITRON
AnderHorlo
BigPumpkin
Weissair
ZETA
CylexicDragonheart
genericvarient
fomy2176
tishaak
Paul
kazware
cloudybog
Ike
LifeCraft
The_Harbinger69
sdbinkley
Dero
Thismightbekevin
Zecabone
Salamand0r
Grape Juice
LxnaAbxss
Nanja!
bugengxinshiba
Doomsday
RainingLamppost
Wartin
Rynhex
for the amazing support over kofi!!
<3 <3 <3 <3
Changelog 1.9.9
===Fixes:
java.lang.ArrayIndexOutOfBoundsException: 1
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityGore.addCystItems(EntityGore.java:318)
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityGore.func_70071_h_(EntityGore.java:181)
at net.minecraft.world.World.func_72866_a(World.java:1996)
"Mod Easter Egg (Nametags)" not working
"Cyst Enabled" not working
"Thrall Enabled" not working
"Primitive Devourer Enabled" not working
"Mangler Enabled" not working
"Herd Enabled" not working
"Monarch Enabled" not working
"Wraith Enabled" not working
"Bogle Enabled" not working
"Haunter Enabled" not working
"Colony Carrier Enabled" not working
"Mod Easter Eggs" still spawning adventurers/thralls with nametag if turned off
Small Incomplete Form using Assimilated Wolf Attribute Values
Medium Incomplete Form using Assimilated Wolf Attribute Values
Adapted versions despawning too quick
Orbs affecting entities that are in the list of "Mob Attacking blacklist"
Dispatcher console ai spam
Preeminent versions despawning too quick
Dispatcher Nidus gaining kills without parasites
EntityHomming not doing damage to mobs
Rage effect stacking if damage cap of parasites is reached
Server stall caused by SummonM() method
Beckons spawned from RS always have follow range of 16
"Merge System Assimilated Values" values not working for:
Assimilated Cow
Assimilated Human
Assimilated Sheep
Assimilated Wolf
Assimilated Pig
Assimilated Villager
===Configuration:
Added category for Incomplete Form (Small)
Added category for Incomplete Form (Medium)
"Value for Despawning" updated description "Number of Points gained when Adapted versions spawned from moving flesh despawn, set this value to 0 in you dont want adapted to despawn."
"Cyst Enabled" updated description "Set to true if you want parasites to store blocks in their inventory and then place them in a cyst."
New options:
"Living Armor Point Cap" - "Cap of points used to reduce damage taken." - SRParasites.cfg
"Living Armor Damage Type Cap" - "How many damage types the version can learn and adapt." - SRParasites.cfg
"Living Armor Point Reduction Value" - "Value for each point, used to reduce damage taken." - SRParasites.cfg
"Sentient Armor Point Cap" - "Cap of points used to reduce damage taken." - SRParasites.cfg
"Sentient Armor Damage Type Cap" - "How many damage types the version can learn and adapt." - SRParasites.cfg
"Sentient Armor Point Reduction Value" - "Value for each point, used to reduce damage taken." - SRParasites.cfg
"Needler Immune Mob List" - "Mobs that are immune to the Needler effect, Ex: \"minecraft:zombie\" or just \"minecraft\" for a whole mod" - SRParasitesSystems.cfg
"Needler Immune Mob List Inverted" - "Set to true if you want to use the list as a WhiteList." - SRParasitesSystems.cfg
"Version Assimilated Sneak Penalty" - "Penalty for parasites when someone is sneaking, the lower the value the higher the chance of not being seen, vanilla value is 0.800000011920929." - SRParasites.cfg
"Version Assimilated Invisible Penalty" - "Penalty for parasites when someone is invisible, the lower the value the higher the chance of not being seen, vanilla value is 0.7." - SRParasites.cfg
"Version Primitive Sneak Penalty" - "Penalty for parasites when someone is sneaking, the lower the value the higher the chance of not being seen, vanilla value is 0.800000011920929." - SRParasites.cfg
"Version Primitive Invisible Penalty" - "Penalty for parasites when someone is invisible, the lower the value the higher the chance of not being seen, vanilla value is 0.7." - SRParasites.cfg
"Version Adapted Sneak Penalty" - "Penalty for parasites when someone is sneaking, the lower the value the higher the chance of not being seen, vanilla value is 0.800000011920929." - SRParasites.cfg
"Version Adapted Invisible Penalty" - "Penalty for parasites when someone is invisible, the lower the value the higher the chance of not being seen, vanilla value is 0.7." - SRParasites.cfg
"Version Pure Sneak Penalty" - "Penalty for parasites when someone is sneaking, the lower the value the higher the chance of not being seen, vanilla value is 0.800000011920929." - SRParasites.cfg
"Version Pure Invisible Penalty" - "Penalty for parasites when someone is invisible, the lower the value the higher the chance of not being seen, vanilla value is 0.7." - SRParasites.cfg
"Version Preeminent Sneak Penalty" - "Penalty for parasites when someone is sneaking, the lower the value the higher the chance of not being seen, vanilla value is 0.800000011920929." - SRParasites.cfg
"Version Preeminent Invisible Penalty" - "Penalty for parasites when someone is invisible, the lower the value the higher the chance of not being seen, vanilla value is 0.7." - SRParasites.cfg
"Target Blocks" - "Set to false if you dont want parasites to target light/circuit blocks." - SRParasites.cfg
===General changes:
Living/Sentient armor can now adapt to damage: (WIP)
-Damage taken while burning will be multiplied by "Mob Fire Damage Multiplier" config value
-If Damage Type is fire, damage will be multiplied by "Mob Fire Damage Multiplier" config value
-Will give COTH to the attacker if available
-Is immune to the corrosive effect
-Enchantability for armor/weapons set to 1
===Mobs:
Removed Enderman Leap (crawling variant)
Dispatcher AI changes:
It can target multiple mobs at the same time - all stages
Can "store" parasites to later spawn them (this mobs saves their entityid) - all stages
If a buglin is stored then it will spawn as a Rupter - from stage II
If a rupter is stored then it will spawn as a Mangler - from stage III
If enough assimilated are stored then it will spawn them as a primitive - from stage III
If enought incomplete forms are stored then it will spawn them as a crude version - points required: 6
Heed - from stage II
Crux - from stage III
Small incomplete value: 1
Medium incomplete value: 2
===
A very, very big thank you to:
-Rupter tier-
Grape Juice
Tarzan
Crimson Gaming
-Assimilated tier-
Nanja!
Zecabone
yodxxx1
Guest21730qe
-Primitive tier-
The FacelessLord
Spooky
Starmitzy
and
Rynhex
Tabcaps
LifeCraft
Bliketod
odxico
Fishman
Hurricane Lord
Vinni
AnderHorlo
BigPumpkin
Weissair
ZETA
CylexicDragonheart
genericvarient
fomy2176
tishaak
Paul
kazware
cloudybog
Ike
The_Harbinger69
sdbinkley
Dero
Thismightbekevin
Salamand0r
LxnaAbxss
bugengxinshiba
Doomsday
RainingLamppost
for the incredible support over kofi!!
<3
Changelog 1.9.8
===Fixes:
Crash:
Caused by: java.lang.ClassCastException: com.dhanantry.scapeandrunparasites.entity.tile.TileEntityCanister cannot be cast to mekanism.common.tile.TileEntityEnergyCube
at mekanism.common.block.BlockEnergyCube.getDropItem(BlockEnergyCube.java:224) ~[BlockEnergyCube.class:?]
at mekanism.common.block.BlockMekanismContainer.getDrops(BlockMekanismContainer.java:72) ~[BlockMekanismContainer.class:?]
at net.minecraft.block.Block.getDrops(Block.java:1300) ~[aow.class:?]
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityGore.addCystItems(EntityGore.java:323) ~[EntityGore.class:?]
at com.dhanantry.scapeandrunparasites.entity.projectile.EntityGore.func_70071_h_(EntityGore.java:181) ~[EntityGore.class:?]
at net.minecraft.world.World.func_72866_a(World.java:1996) ~[amu.class:?]
Crash:
java.lang.ClassCastException: com.dhanantry.scapeandrunparasites.entity.monster.infected.EntityInfEnderman cannot be cast to com.dhanantry.scapeandrunparasites.entity.ai.misc.EntityCanMelt
at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIInfectedSearch.LeshCount(EntityAIInfectedSearch.java:117)
at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIInfectedSearch.func_75250_a(EntityAIInfectedSearch.java:38)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:94)
Host not targeting Player
Herd not targeting Player
Herd not able to perform melee attacks
Dispatcher stage IV with wrong internal stage
Dispatcher stage III with wrong internal stage
Primitive Arachnida killcount stuck at 0
Rupters not attacking in groups if the Phase is low
Rupter spawning thunder when turning into a Mangler
EntityBomb radius not working
Phases will no longer decrease by mining infested blocks
Orb cooldown not working in the offhand slot
Parasite block inventory being deleted after closing the world
Heavy Carrier not showing attack damage attributes
Seizer dragging players in creative mode
Dispatcher unhiding assimilated versions loop
Assimilated Adventurer Walking Head animation offset
===Configuration:
"Version x Orb Item Cooldown" minimum value from 1 to 0
"Fear Block Fail Chance" from 0.5 to 0
"Fear Item Fail Chance" from 0.5 to 0
"Fear Inventory Fail Chance" from 0.5 to 0
"Nexus Stage II Follow Range" from 24 to 32
"Nexus Stage III Follow Range" from 32 to 48
Reduced chance/amount of bone items dropped by all Primitive/Adapted versions
New options:
"Version Adapted Food Item Chance" "Chance (1=100%) of contaminating food when hitting you." SRParasites.cfg
"Version Pure Food Item Amount" "Amount of food to be contaminated." SRParasites.cfg
"Version Preeminent Food Item Amount" "Amount of food to be contaminated." SRParasites.cfg
"Version Primitive Food Item Amount" "Amount of food to be contaminated." SRParasites.cfg
"Stage I Dispatcher Extra Follow Range" - "Follow range Multiplier for Stage I Dispatcher" - SRParasitesMobs.cfg
"Stage II Dispatcher Extra Follow Range" - "Follow range Multiplier for Stage I Dispatcher" - SRParasitesMobs.cfg
"Stage III Dispatcher Extra Follow Range" - "Follow range Multiplier for Stage I Dispatcher" - SRParasitesMobs.cfg
"Stage IV Dispatcher Extra Follow Range" - "Follow range Multiplier for Stage I Dispatcher" - SRParasitesMobs.cfg
"Heavy Carrier Damage Multiplier" - "Damage multiplier for Heavy Carrier." - SRParasitesMobs.cfg
"Flying Carrier Damage Multiplier" - "Damage multiplier for Flying Carrier." - SRParasitesMobs.cfg
"Assimilated Horse Explotion Multiplier" - "Explotion damage will take base Damage and multiply it by this value." - SRParasitesMobs.cfg
"Heavy Bomber Explotion Multiplier" - "Explotion damage will take base Damage and multiply it by this value." - SRParasitesMobs.cfg
"Mod Easter Egg (Nametags)" - "Chance to spawn an adventurer/thrall with a nametag." - SRParasites.cfg
===General changes:
Minimum damage is now multiplied by viral amplifier + 1
Removed minimum damage knockback
Removed EntityNade knockback
Changed spawn egg texture for all Pure versions
DEbug messages will only show if "Scent Debug" is set to true
===Mobs:
Orbs now contaminate food
Bogle explotions will now store blocks instead of spawning drops
Pure spawning Seizer frequency increased by 1 second
Overseer's burst of shots reduced from 6 to 4 shots
Heavy/Flying Carrier explotion damage type changed from GENERIC to WITHER
Heavy/Flying Carrier explotion damage value will now take ATTACK_DAMAGE attribute value
Assimilated Horse explotion damage value will now take ATTACK_DAMAGE attribute value multiplied by "Assimilated Horse Explotion Multiplier"
Mangler attack cooldown decreased from 10 to 6
Manducater attack cooldown decreased from 10 to 6
Beckons will now throw bombs if attacker is too close
Dispatchers will now throw bombs if attacker is too close
Bombs will now deal minimum damage
EntityRemain will now spawn Parasites with the Debar effect
Haunter fire rate decreased
Bogle explotion strength decreased
Primitive and higher versions will now have the ability to contaminate food in your inventory by hitting you
Walking head will try to rebuild themselves by attacking incomplete forms (Medium size)
All bombs will now spawn EntityToxicCloud with the following effects:
Poison
COTH
VIRAL
Attribute value changes:
Dispatcher SI attack damage from 0 to 3
Dispatcher SII attack damage from 0 to 7
Dispatcher SIII attack damage from 0 to 14
Dispatcher SIV attack damage from 0 to 22
Tweaked Dispatcher Combat AI:
-Will unhide mobs regardless of their coth amplifier
-Pods spawned from SIV will now spawn closer to its target
-Dispatcher scan cooldown increased from 45 to 80, if target != null then cooldown is 40
===
A very, very special thanks to:
-Rupter tier-
Grape Juice
Tarzan
Crimson Gaming
-Assimilated tier-
Nanja!
Zecabone
yodxxx1
Tabcaps
Guest21730qe
-Primitive tier-
The FacelessLord
LifeCraft
Spooky
and
Bliketod
odxico
Fishman
Hurricane Lord
Vinni
AnderHorlo
BigPumpkin
Weissair
ZETA
CylexicDragonheart
genericvarient
fomy2176
tishaak
Paul
kazware
cloudybog
Ike
The_Harbinger69
sdbinkley
Dero
Thismightbekevin
Salamand0r
LxnaAbxss
bugengxinshiba
Doomsday
RainingLamppost
for the amazing support over kofi!!!!
<3
--------------------------------------------------------------------------------------------------
Changelog 1.9.7
===Fixes:
Overseer applying debar instead of needler in its projectiles
"The name inheritance was improvised" change reverted
Parasite death will no longer decrease phases
Fixed Dispatcher Tile Entity not working (problem with collecting killcount from other parasites)
Nidus Blocks not spawning Dispatcher
Assimilated Enderman sound effect volume
Assimilated Bear sound effect volume
Assimilated Pig sound effect volume
Adapted Reeker sound effect volume
===New:
Assimilated Big Spider sounds
Assimilated Enderman portal sound
===Configuration:
"Version Primitive Point Reduction Value" from 0.5 to 0.05
"Adaptation New Damage Cooldown" from 10 to 20
New options:
"Bogle Griefing" - "Set to true if you want the Bogle to destroy blocks on explosion." - SRParasitesMobs.cfg
"Assimilated Adventurer To Thrall" - "How many kills an Assimilated Adventurer needs to become a Thrall." - SRParasitesMobs.cfg
===General changes:
Nade entities "tweaked texture
Updated lang files:
Darkk#6859
de_at
de_ch
de_de
DanieloXXelo#3260
pl_pl
lol_us
ZETA#1898
es_ar
es_cl
es_es
es_ve
es_uy
es_ec
es_mx
===Mobs:
Heavy Bomber bomb damage from 25 to 80
Decreased the rate of Marauder, Warden and Monarch spawning Seizers
Changelog 1.9.6
SRP 1.9.6更新日志
---------------------------------------------------------------------------------------------
===Fixes:
修复
Crash:
崩溃问题
java.lang.NullPointerException: Ticking entity
at net.minecraft.entity.player.EntityPlayerMP.func_152111_bt(EntityPlayerMP.java:295)
at net.minecraft.util.CombatTracker.func_94547_a(SourceFile:65)
at com.dhanantry.scapeandrunparasites.entity.ai.EntityParasiteBase.attackEntityAsMobMinimum(EntityParasiteBase.java:543)
Crash, now if Beckon spawn value from Residue is 0 the spawn will be cancelled:
java.lang.IllegalArgumentException: bound must be positive
at java.util.Random.nextInt(Random.java:388)
at com.dhanantry.scapeandrunparasites.block.BlockInfestedRemain.func_180650_b(BlockInfestedRemain.java:99)
Crash:
net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from Scape and Run Parasites (srparasites)
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/multiplayer/WorldClient
at java.lang.Class.getDeclaredConstructors0(Native Method)
at java.lang.Class.privateGetDeclaredConstructors(Unknown Source)
at java.lang.Class.getConstructor0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper.instantiate(SimpleNetworkWrapper.java:166)
at net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper.registerMessage(SimpleNetworkWrapper.java:159)
at com.dhanantry.scapeandrunparasites.util.handlers.SRPPacketHandler.init(SRPPacketHandler.java:33)
at com.dhanantry.scapeandrunparasites.proxy.CommonProxy.preInit(CommonProxy.java:44)
at com.dhanantry.scapeandrunparasites.SRPMain.PreInit(SRPMain.java:42)
Console spam, sometimes leading a server to crash:
java.lang.NullPointerException: null
at net.minecraftforge.fml.common.network.FMLOutboundHandler$OutboundTarget$5.selectNetworks(FMLOutboundHandler.java:162) ~[FMLOutboundHandler$OutboundTarget$5.class:?]
at net.minecraftforge.fml.common.network.FMLOutboundHandler.write(FMLOutboundHandler.java:378) ~[FMLOutboundHandler.class:?]
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:738) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite(AbstractChannelHandlerContext.java:730) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:816) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:723) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.handler.codec.MessageToMessageEncoder.write(MessageToMessageEncoder.java:111) ~[MessageToMessageEncoder.class:4.1.9.Final]
at io.netty.handler.codec.MessageToMessageCodec.write(MessageToMessageCodec.java:116) ~[MessageToMessageCodec.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.invokeWrite0(AbstractChannelHandlerContext.java:738) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.invokeWriteAndFlush(AbstractChannelHandlerContext.java:801) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.write(AbstractChannelHandlerContext.java:814) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:794) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.AbstractChannelHandlerContext.writeAndFlush(AbstractChannelHandlerContext.java:831) ~[AbstractChannelHandlerContext.class:4.1.9.Final]
at io.netty.channel.DefaultChannelPipeline.writeAndFlush(DefaultChannelPipeline.java:1032) ~[DefaultChannelPipeline.class:4.1.9.Final]
at io.netty.channel.AbstractChannel.writeAndFlush(AbstractChannel.java:296) ~[AbstractChannel.class:4.1.9.Final]
at net.minecraftforge.fml.common.network.simpleimpl.SimpleNetworkWrapper.sendToAll(SimpleNetworkWrapper.java:236) [SimpleNetworkWrapper.class:?]
at com.dhanantry.scapeandrunparasites.potion.SRPEffectBase.func_76394_a(SRPEffectBase.java:82) [SRPEffectBase.class:?]
Error message:
错误信息
net.minecraft.util.ReportedException: Loading entity NBT
at net.minecraft.entity.Entity.readFromNBT(Entity.java:2097) ~[Entity.class:?]
at net.minecraft.entity.EntityList.createEntityFromNBT(EntityList.java:268) [EntityList.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.createEntityFromNBT(AnvilChunkLoader.java:637) [AnvilChunkLoader.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.readChunkEntity(AnvilChunkLoader.java:564) [AnvilChunkLoader.class:?]
at net.minecraft.world.chunk.storage.AnvilChunkLoader.loadEntities(AnvilChunkLoader.java:521) [AnvilChunkLoader.class:?]
at net.minecraftforge.common.chunkio.ChunkIOProvider.syncCallback(ChunkIOProvider.java:101) [ChunkIOProvider.class:?]
at net.minecraftforge.common.chunkio.ChunkIOExecutor.tick(ChunkIOExecutor.java:150) [ChunkIOExecutor.class:?]
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:803) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:743) [MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192) [IntegratedServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:592) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_301]
Caused by: java.lang.ClassCastException: net.minecraft.entity.item.EntityItem cannot be cast to com.dhanantry.scapeandrunparasites.entity.ai.EntityParasiteBase
at com.dhanantry.scapeandrunparasites.entity.monster.EntityBiomass.readEntityFromNBT(EntityBiomass.java:469) ~[EntityBiomass.class:?]
Potential fix to console message spam:
[19:53:52] [Client thread/ERROR] [net.minecraft.client.renderer.entity.RenderLivingBase]: Couldn't render entity
java.lang.ClassCastException: electroblob.wizardry.client.model.ModelRobeArmour cannot be cast to com.dhanantry.scapeandrunparasites.client.model.entity.SRPModelBiped
at com.dhanantry.scapeandrunparasites.client.renderer.SRPLayerBipedArmor.renderArmorLayer(SRPLayerBipedArmor.java:66) ~[SRPLayerBipedArmor.class:?]
at com.dhanantry.scapeandrunparasites.client.renderer.SRPLayerBipedArmor.func_177141_a(SRPLayerBipedArmor.java:55) ~[SRPLayerBipedArmor.class:?]
at net.minecraft.client.renderer.entity.RenderLivingBase.func_177093_a(RenderLivingBase.java:561) ~[caa.class:?]
Crash:
java.lang.NullPointerException: Exception ticking world
at com.dhanantry.scapeandrunparasites.util.handlers.SRPEventHandlerBus.setNewParasiteTask(SRPEventHandlerBus.java:650)
at com.dhanantry.scapeandrunparasites.util.handlers.SRPEventHandlerBus.onEntitySpawn(SRPEventHandlerBus.java:596)
at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_248_SRPEventHandlerBus_onEntitySpawn_EntityJoinWorldEvent.invoke(.dynamic)
Colonies giving parasites health/armor/damage bonuses over and over (no more summoner god)
寄生虫群落不会反复为寄生虫提供加成(群落不再能够产生数值怪)
Primitive Devourer with wrong spawn texture
Potential fix for parasites not gaining points
Adapted Manducater not placing Residue blocks
Typo in srpevolution command
Typo in "COTH Convert At Kill" description
Beckon animation ground
if "Phase X Delay" is 0 Parasites will gain points even if daycicle is turned off
Assimilated Enderdragon render class registering if "Assimilated Ender Dragon Enabled" is set to false
Primitive Devourer render class registering if "Primitive Devourer Enabled" is set to false
Worker render class registering if "Worker Enabled" is set to false
Infested Resiude spawning Beckons if "Mobs Enabled" is set to false
Prey will not spawn EntityScent if player is in creative
Parasites not falling (gravity) when cutting limbs
Foliage generation replacing blocks other than air
Colonies building generation still happening if there isn't a Colony nearby
Minimum damage not respecting TOTEM_OF_UNDYING item
Deterrents jumping if they are inside liquid blocks
Parasites looking away while leaping at current target in water (they still do this but less)
Crux configuration options not working
Assimilated Adventurer loot table not working
EntityBomb doing damage through the walls
EntityTendril leaping in the water
HeavyBomber, Herd mombs not being affected by damage multiplier options
Pure versions spawning mobs inside blocks
Reinforcement System spawning mobs inside blocks
Marauder moving while special attack
Assimilated Enderman teleporting parasites when location is too small
Sometimes two or more Adapted parasites spawning from 1 Primitive version
Residue Blocks spawning Beckons inside blocks
EntityDamage packet spam in the server side
Assimilated Enderman teleporting melting assimilated versions
Assimilated Bear not working with "Merge System Assimilated Values" option list
Assimilated Horse not working with "Merge System Assimilated Values" option list
Assimilated Adventurer not working with "Merge System Assimilated Values" option list
Assimilated Adventurer with wrong attribute values
"Assimilated Horse Head Chance" option not working
Gluttonous Cyst Block not showing breaking progress
"Flying Carrier Griefing" option not working
New:
===
新增
Mobs:
生物
-Enderdragon Walking Head
-Adventurer Walking Head
-Enderman Walking Head
-Seizer
-Dispatcher Stage I
-Dispatcher Stage II
-Dispatcher Stage SIII
-Dispatcher Stage SIV
-Herd
-Dispatcher Tentacle
-Mangler
-Thrall
-Monarch
-Colony Carrier
-Haunter
-Bogle
-Wraith
-Succor
Entities:
实体
-EntityOrb
-Source
-Remain
-wave
-nade
-nadeball
Items:
物品
-Devourer Tentacle
-Arachnida Claw
-Bolster Husk
-Item spawner for Pods
-Beckon Membrane
-Dispatcher Membrane
Blocks:
方块
-Dispatcher Nidus
-Buglin Tunnel Block
Commands:
指令
/srpevolution addpoints [number]
/srpevolution setphase [number]
/srpevolution setcooldown [number]
/srparasites readconfigurationfile
(NOTE: not all options are working such as Registry, client-side options :thinking:)
/srparasites getbeckonlimit
/srparasites setbeckonlimit [number]
/srparasites resetdatafile
/srparasites toggle_dotiledrops
/srparasites toggle_domobevolution
if false, parasites cannot evolve into their next form
Effect:s:
效果
-Debar
-Needler
-Parasites are not affected by this
-40% of total health dealt as damage by reaching amplfifier 7
Link:
Parasites will contribute to global adaptation without having to be close to a colony (if available)
Foster:
Will increase adaptation damage values over time (if available)
Armor (WIP):
护甲(开发中)
-Living Helm
-Living Chest
-Living Pants
-Living Boots
-Sentient Helm
-Sentient Chest
-Sentient Pants
-Sentient Boots
Sounds:
(音效)
-Cyst Eating items
-Adaptation hits
-When a node is placed in the world
-When a colony is placed in the world
-Manducater cloak
Assimilated Bear Hurt/Growl/Death
Assimilated Pig Hurt/Growl/Death
Assimilated Enderman Hurt/Growl/Death
Config:
===
配置文件
The configuration file is now separated into 4 files:
配置文件分为4个部分(注意,原有配置将失效)
-General
-Mobs
-Sistems
-World
These files will be generated inside the folder srparasites
Renamed "parasite_properties_beckon" to "parasite_properties_nexus" and all options inside this category
Renamed "Beckons Stage X Min GrowTime" to "Nexus Stage X Min GrowTime" and moved option from RS System to "parasite_properties_nexus"
Renamed "Beckons Stage X Max GrowTime" "Nexus Stage X Max GrowTime" and moved option from RS System to "parasite_properties_nexus"
Renamed "Reinforcement System Despawn" to "Nexus Versions Despawn"
Renamed "Phase X Beckon Stage X Grow Stunned" to "Phase X Nexus Stage X Grow Stunned"
Removed options:
移除设置
"Phase X Maximum Parasite ID"
"Phase X Minimum Parasite ID"
"Primitive Bolster Buffs Duration"
"Primitive Bolster Buffs Amplifier"
"Stage Adapted buffs duration"
"Stage Adapted buffs amplifier"
"Corrosive Value"
"Host Skeleton Chance"
Updated "Merge System Assimilated Values" description
"Reinforcement System Block Residue Chance" updated description
"Host SpawnWeight" from 30 to 0
"Default Phase Start" from 0 to -1
"Evolution Phases Dimension Starting Phase List" added "0;0;0"
"Mob Fire Damage Multiplier" 2 -> 4
"Cyst Item Value" 3 -> 2
Changed "Phase Sleep Denied" to "Phase Sleep Point Multiplier" - "From this phase on, each time you sleep, the points obtained by sleeping will be multiplied by 5."
"WhiteList Dimensions" (colony) added -1
"WhiteList Dimensions" (biome) added 1, -1
"Fear Fall Damage Multiplier" 3 -> 1.5
"Version Primitive Point Chance to Learn" 0.5 -> 0.7
"Version Adapted Point Chance to Learn" 0.7 -> 0.8
"Version Pure Point Chance to Learn" 0.8 -> 0.95
"Version Preeminent Point Chance to Learn" 0.8 -> 1
"Deterrent Point Chance to Learn" 0.6 -> 0.85
"Nexus Stage I Point Chance to Learn" 0.4 -> 0.7
"Nexus Stage II Point Chance to Learn" 0.6 -> 0.8
"Nexus Stage III Point Chance to Learn" 0.8 -> 0.9
"Nexus Stage IV Point Chance to Learn" 0.9 -> 1
"Version Primitive Point Reduction Total Cap" 2 -> 5
"Version Adapted Point Reduction Total Cap" 3 -> 8
"Version Pure Point Reduction Total Cap" 4 -> 12
"Version Preeminent Point Reduction Total Cap" 4 -> 20
"Deterrent Point Reduction Total Cap" 2 -> 10
"Nexus Stage I Reduction Total Cap" 1 -> 5
"Nexus Stage II Reduction Total Cap" 2 -> 10
"Nexus Stage III Reduction Total Cap" 3 -> 15
"Nexus Stage IV Reduction Total Cap" 5 -> 23
"Version Primitive Point Reduction Value" 0.04 -> 0.5
"Version Adapted Point Reduction Value" 0.05 -> 0.1
"Version Pure Point Reduction Value" 0.067 -> 0.125
"Version Preeminent Point Reduction Value" 0.067 -> 0.2
"Deterrent Point Reduction Value" 0.05 -> 0.16
"Nexus Stage I Point Reduction Value" 0.04 -> 0.07
"Nexus Stage II Point Reduction Value" 0.05 -> 0.125
"Nexus Stage III Point Reduction Value" 0.067 -> 0.17
"Nexus Stage IV Point Reduction Value" 0.1 -> 0.25
"Version Primitive Point Reduction Cap" 12 -> 12
"Version Adapted Point Reduction Cap" 20 -> 10
"Version Pure Point Reduction Cap" 15 -> 8
"Version Preeminent Point Reduction Cap" 15 -> 5
"Deterrent Point Reduction Cap" 16 -> 6
"Nexus Stage I Point Reduction Cap" 12 -> 10
"Nexus Stage II Point Reduction Cap" 16 -> 8
"Nexus Stage III Point Reduction Cap" 14 -> 6
"Nexus Stage IV Point Reduction Cap" 10 -> 4
"Version Primitive Damage Cap" 2 -> 3
"Version Adapted Damage Cap" 3 -> 5
"Version Pure Damage Cap" 5 -> 7
"Version Preeminent Damage Cap" 5 -> 15
"Deterrent Damage Cap" 2 -> 6
"Nexus Stage I Damage Cap" 2 -> 4
"Nexus Stage II Damage Cap" 3 -> 7
"Nexus Stage III Damage Cap" 4 -> 10
"Nexus Stage IV Damage Cap" 5 -> 15
"Assimilated x Head Chance" from 0.1 to 0.5
"Primitive Longarms Loot Table" added "srparasites:bone;20;4;true" minus Yelloweye ("srparasites:bone;20;2;true" for Yelloweye)
"Stage Adapted loot Table" added "srparasites:bone;20;8;true" minus Yelloweye ("srparasites:bone;20;4;true" for Yelloweye)
"Mobs with new griefing task" added:
"srparasites:wraith;15;20;5"
"srparasites:bogle;15;20;5"
"srparasites:succor;15;20;2"
"srparasites:haunter;15;20;2"
"srparasites:monarch;5;20;4"
"srparasites:carrier_colony;15;20;5"
"srparasites:bomber_heavy;15;20;5"
"srparasites:beckon_si;3;60;1"
"srparasites:dispatcher_si;3;60;1"
"srparasites:beckon_sii;5.5;20;2"
"srparasites:dispatcher_sii;5.5;20;2"
"srparasites:beckon_siii;7;20;4"
"srparasites:dispatcher_siii;7;20;4"
"srparasites:beckon_siv;18;20;5"
"srparasites:dispatcher_siv;18;20;5"
"srparasites:kyphosis;7;20;3"
"srparasites:sentry;7;20;3"
"Primitive Bolster Loot Table" added:
"srparasites:ada_bolster_drop;20;1;true"
"Stage Adapted loot Table" added:
"srparasites:ada_bolster_drop;40;1;true"
"Primitive Arachnida Loot Table" added:
"srparasites:ada_arachnida_drop;20;2;true"
"Stage Adapted loot Table" added:
"srparasites:ada_arachnida_drop;40;3;true"
"Primitive Devourer Loot Table" added:
"srparasites:ada_devourer_drop;20;2;true"
"Stage Adapted loot Table" added:
"srparasites:ada_devourer_drop;40;4;true"
"Stage II Beckon Mob List" added:
"ground;srparasites:sim_pig;0.2;3"
"ground;srparasites:sim_villager;0.2;3"
"ground;srparasites:sim_horse;0.2;3"
"ground;srparasites:sim_bear;0.2;3"
"ground;srparasites:sim_enderman;0.2;3"
"Stage III Beckon Mob List" added:
"ground;srparasites:pri_arachnida;0.4;6"
"ground;srparasites:sim_pig;0.2;3"
"ground;srparasites:sim_villager;0.2;3"
"ground;srparasites:sim_horse;0.2;3"
"ground;srparasites:sim_bear;0.2;3"
"ground;srparasites:sim_enderman;0.2;3"
"Biome Spawn Entity List" added:
"srparasites:sim_adventurer;1;1;60;0"
"srparasites:sim_horse;3;1;60;0"
"srparasites:sim_bear;2;1;60;0"
"srparasites:sim_enderman;1;1;60;0"
"srparasites:ada_arachnida;1;1;10;0"
"srparasites:pri_arachnida;1;1;10;0"
"srparasites:bomber_heavy;1;1;5;0"
"srparasites:wraith;2;2;5;0"
"srparasites:bogle;1;1;5;0"
"srparasites:haunter;1;1;5;0"
"srparasites:carrier_colony;1;1;5;0"
New options:
新增选项
"Reinforcement System Revert Block 2"
"Phase X Residue"
"Reinforcement System Block Revert Stage"
"Host From Skeletons Value"
"Block Limit For Beckon Infestation"
"Block Limit For Biome Infestation"
"Block Limit For Beckon Infestation Cooldown"
"Block Limit For Biome Infestation Cooldown"
"Remain Blocks" - "Set to true if you want parasites to place sometimes Remain Blocks when killed."
"Carrier Explotion" - "Set to true if you want explotions from Carriers to not damage parasites."
"Adaptation Bonus" - "Bonus to adaptation in dimensions."
"Biome Tree chance" - "(1 = 100%) Generation chance for tree feature."
"Biome Flower chance" - "(1 = 100%) Generation chance for flower feature."
"Biome Spine chance" - "(1 = 100%) Generation chance for spine feature."
"Biome Tenflower chance" - "(1 = 100%) Generation chance for tenflower feature."
"Biome Ball chance" - "(1 = 100%) Generation chance for ball feature."
"Biome Bigball chance" - "(1 = 100%) Generation chance for bigball feature."
"Biome Mouth chance" - "(1 = 100%) Generation chance for mouth feature."
"Version X Remain Value" - "Life points required to be rebuilt."
"Primitive Summoner Life Value" - "Life value for Primitive Summoner."
"Primitive Summoner Rebuilt Value" - "Health (%) that Primitive Summoner's rebuilt mobs will have."
"Stage Adapted Life Value" - "Life value for Adapted Summoner."
"Stage Adapted Rebuilt Value" - "Health (%) that Adapted Summoner's rebuilt mobs will have."
"Rupter Tunnel Cost" - "Cost (killcount) of placing a Buglin Tunnel."
"Cyst Enabled" - "Set to true if you want mobs to place down Cyst blocks."
"Cyst Item Value" - "Amount of points (EP) generated each time a Cyst block consume an item."
"Nexus Block Dispatcher" - "Killcount required for a Dispatcher Nidus Block to spawn a Dispatcher Stage I."
"Nexus Block Bonus" - "If Dispatcher Nidus block cannot spawn a Dispatcher, it will multiply collected killcount by this amount."
"Mobs Residue" - "Set to true if you want mobs to place down residue blocks."
"Mobs Converted Despawn" - "Set to true if you want converted mobs or merged ones to despawn."
"Nexus Block Start" - "Collective killcount required to place a Dispatcher Nidus Block."
"Heavy Bomber Mob Table" - "Mob list for Heavy Bomber."
"Crux Damage Stack Value" - "Percentage of damage the Crux will use to increase its damage when killing mobs."
"Crux Damage Stack Cap" - "Limit on how many times the Crux can increase its own damage."
"Phase Rupter Tunnel" - "From this phase on, Rupters will not place Tunnels."
"Biome Heart Volume" - "Volume of the Core Block Node Sound."
"Biome Heart Frequency" - "Frequency of the Core Block Node Sound.
"Mob Cap" - "Parasites will not spawn if local number is greater than this."
"Living Armor Helm" - "Armor value for Living Helm."
"Living Armor Chest" - "Armor value for Living Chest."
"Living Armor Pants" - "Armor value for Living Pants."
"Living Armor Boots" - "Armor value for Living Boots."
"Sentient Armor Helm" - "Armor value for Living Helm."
"Sentient Armor Chest" - "Armor value for Living Chest."
"Sentient Armor Pants" - "Armor value for Living Pants."
"Sentient Armor Boots" - "Armor value for Living Boots."
"Phase X Spawn Entity List" - "Entity List that will spawn at phase X."
"Version X Death Penalty Evolution Value" - "How many points parasites will lose when it is killed."
"Nexus Stage X Death Penalty Evolution Value" - "How many points parasites will lose when it is killed."
"Stage X Dispatcher Health Multiplier" - "Health multiplier for Stage X Dispatcher"
"Stage X Dispatcher Damage Multiplier" - "Damage multiplier for Stage X Dispatcher"
"Stage X Dispatcher Armor Multiplier" - "Armor multiplier for Stage X Dispatcher"
"Stage X Dispatcher Loot Table" - "Items you want the Stage I Dispatcher to drop."
"Stage X Beckon Loot Table" - "Items you want the Stage X Beckon to drop."
"Assimilated Ender Dragon Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Adventurer Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Horse Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Villager Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Pig Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Wolf Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Sheep Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Cow Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Human Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Enderman Head Loot Table" - "Items you want the Walking Head to drop."
"Assimilated Adventurer Spawned By Players" - "Set to false if you want to disable the spawn of Assimilated Adventurers through players."
"Reinforcement System Sky Residue" - "Set to true if you want Beckons to only spawn if the position can see the sky (from residue blocks)."
"Phase 8 Total Points" - "Parasites can't earn more points than this."
"Version Primitive Exhaustion" - "Will increase exhaustion level by this value when it hits you."
"Version Adapted Exhaustion" - "Will increase exhaustion level by this value when it hits you."
"Version Pure Exhaustion" - "Will increase exhaustion level by this value when it hits you."
"Mob doTileDrops" - "Set to true if the blocks broken by parasites should have drops."
"Version Pure Orb Xp Steal" - "Amount of xp it will steal."
"Primitive Longarms Orb Effects" - "Orb effects "
"Primitive Manducater Orb Effects" - "Orb effects "
"Primitive Summoner Orb Effects" - "Orb effects "
"Primitive Reeker Orb Effects" - "Orb effects "
"Primitive Arachnida Orb Effects" - "Orb effects "
"Primitive Bolster Orb Effects" - "Orb effects "
"Needler Damage" - "Damage (1 = 100%) this effect will deal (victims total health) by reaching high amplifier."
"Needler Terminal Amplifier" - "Mobs reaching this amplfifier will explode."
"Orb Exhaustion Multiplier" - "Exhaustion multiplier if affected by an orb."
"Version Primitive Orb Item Cooldown" - "Cooldown (seconds) added to items by their orb."
"Version Adapted Orb Item Cooldown" - "Cooldown (seconds) added to items by their orb."
"Version Pure Orb Item Cooldown" - "Cooldown (seconds) added to items by their orb."
"Living Armor Toughness" - "Toughness value for Living Armor."
"Sentient Armor Toughness" - "Toughness value for Sentient Armor."
"Value for Despawning" - "Number of Points gained when Adapted versions spawned from moving flesh despawn."
"Variant Spawn Chance" - "Chance (1=100%) for parasites to spawn as a variant if available."
"Value Loss Block Stain" - "How many points parasites will lose when Infested Blocks type stain are mined."
"Value Loss Block Trunk" - "How many points parasites will lose when Infested Blocks type trunk are mined."
"Value Loss Block Rubble" - "How many points parasites will lose when Infested Blocks type rubble are mined."
"Rupter To Mangler" - "How many kills a Rupter needs to become a Mangler." - SRParasitesMobs.cfg
"Host To Herd" - "How many kills a Host needs to become a Herd."
"Colonies Dispatcher" - "Set to false if you dont want Colonies to be created by a Dispatcher SIV. (This option is ignored if Evolution Phases are enabled, it has its own option)"
"Nodes Beckons" - "Set to false if you dont want Colonies to be created by a Beckon SIV. (This option is ignored if Evolution Phases are enabled, it has its own option)"
"Primitive Bolster Effects" - "Potion effects that will give the Bolster to nearby parasites"
"Stage Adapted Effects" - "Potion effects that will give the Bolster to nearby parasites"
"Corrosive Damage Value" - "Amount of damage your armor will receive under this effect."
"Rage Acivated" - "Set to false if you dont want parasites to spawn/give the rage effect"
"Default Points Start" - "Default initial points for dimensions."
"Adaptation New Damage Cooldown" - "Cooldown added when learning/improving adaptation (ticks)." - Useful when playing with weapons
"Assimilated Human Head Health" - "Percentage of health it will have fron the host."
"Assimilated Human Head Damage" - "Percentage of damage it will have fron the host."
"Assimilated Human Head Chance" - "Chance (1 = 100%) to spawn a walking head when killed."
"Assimilated Enderman Head Health" - "Percentage of health it will have fron the host."
"Assimilated Enderman Head Damage" - "Percentage of damage it will have fron the host."
"Assimilated Enderman Head Chance" - "Chance (1 = 100%) to spawn a walking head when killed."
"Assimilated Ender Dragon Head Health" - "Percentage of health it will have fron the host."
"Assimilated Ender Dragon Head Damage" - "Percentage of damage it will have fron the host."
"Points Overtime WhiteList Dimensions" - "Parasites can only gain points overtime in these dimensions"
"Fear Air Damage Multiplier" - "Fear air damage multiplier, multiplied by the amp."
"Block Particle Spawn" - "Chance to spawn (1=100%) block particles when broken by parasites."
"Assimilated Adventurer Head Health" - "Percentage of health it will have fron the host."
"Assimilated Adventurer Head Damage" - "Percentage of damage it will have fron the host."
"Assimilated Adventurer Head Chance" - "Chance (1 = 100%) to spawn a walking head when killed."
"Assimilated Adventurer Mobs Inside" - "Mob the Assimilated Adventurer spawns when killed."
"Mobs Additional Weakness" will now read double number types with the goal that this list can also be used as "Mobs Immune To"
Returning options:
回归选项(恐惧重新加强)
"Fear Block Fail Chance"
"Fear Item Fail Chance"
"Fear Inventory Fail Chance"
"Fear Item BlackList"
"Fear Item BlackList Inverted"
General:
===
常规
Commands will not require player to be in creative mode but instead a level 2 Permission Level
指令不再强制需要玩家在创造模式中使用,但是需要2级用户权限
Infested bush can only stay on infested blocks
Purifier blocks will passively clear Beckon infestation blocks in a radius of 8
Beckon infestation cleaning chain will aslo clear Stone
Updated parasite loot item description
The bell sound will now play if a Beckon is spawned by a Residue Block
Block purifier will not revert Beckon infestation blocks in Beckon is within range but the block will give glow effect to it
Changed texture for Block parasite_rubble_stone variant
Removed tr_tr.lang file
Dirty Clock name changed to Bloody Clock
Gore Block Variant "Big" will now despawn slower and it will be placed along with a EntityRemain
New textures for blocks (Big Thanks to Vinni!)
Increased range effect of purifier from 8 to 20
Projectiles from parasites to other parasites will do no damage
Parasitic Colony Incomplete Structure block will not destroy blocks with hardness > 7
Corrosive effect removed (will return in the future)
New textures for spawn items, residue particle and stone block
Beckon Stage III will not grow to Stage IV if node is in range
Cyst Blocks will now gain points from consuming items
Projectiles from parasites will now deal minimum damage (damage value from shooter)
Rage particle size decreased
Yelloweye drop and Strange bone texture changed
Magic particles will no longer spawn when hitting adaptable mobs
Parasites now have their own mobcap
If playing with Evolution Phases, the mod will no longer register SpawnListEntries to biomes but instead will use custom spawner
EntityToxicCloud will now spawn less particle effects
Parasites will now lose Evolution points when killed
If you kill a parasite while they have the Debar effect, parasites will not lose evolution points because of this death
EntityToxicCloud now stack effects
Beckon grow bell sound name changed
If absortion value is greater than 0 then minimum damage will be shared between health and absortion
Colonies and Nodes can now be placed in the world without the need of Evolution Phases
Evolution Phase/Node sound effects will now be played through SoundCategory.MASTER instead of SoundCategory.MUSIC
Cyst blocks sound volume decreased from 3 to 1
Flight limit: flying parasite will use target's y value instead of looking for the ground
Parasitic Cyst blocks will now be replaced by air blocks if they are on air
COTH will not spread to entities through walls
Gluttonous Cyst will not become a Vacuous Cyst if the block below is air
Vacuous Cyst blocks will now become air blocks if the block below is air (random tick)
Rage effect will now reduce shooting projectiles cooldown
Parasite Stain blocks now use the Infested Stain block sounds
Renamed some of the projectile textures to match their shooting entity
Chance for lure components dropped by the SAC block variant decreased from 0.3 to 0.05
Log blocks now use Wood sounds
Changed block textures (lost track :sadge:)
Fear fall damage will now be multipled by the amplifier + 1
Fear effect will also make entities not touching the ground receive more damage
Changed adaptation sound (green color)
Adaptation sounds (green, purple) will now have pitch variation
Removed BlockRenderLayer.TRANSLUCENT to Gluttonous Cyst Block
Updated lang files:
lol_us
pl_pl
Cyst block logic change:
The cyst block will no longer collect items around it
Blocks broken by parasites will no longer drop their item but will be stored in their "inventory"
Once their inventory is "full", a cyst will be placed with all the items found in their inventory
If it is killed or despawns, a cyst will be placed with all the items found in their inventory
After a while, it will start consuming the collected items
When there are no more items inside, it will turn into an empty cyst block
At random times if their inventory is not empty they will place a Cyst
Corrosive new effect:
-Inflicts damage to your amor over time (similar to poison)
Changed texture icon for:
-Immalleable
-Bleeding
-Camouflage
-Corrosion
-Fear
-Rage
-Viral
Removed the following commands:
-phase_-2
-phase_-1
-phase_0
-phase_1
-phase_2
-phase_3
-phase_4
-phase_5
-phase_6
-phase_7
-phase_8
Viral effect rework:
-It will no longer reduce total health
-Damage taken with this effect will be multiplied by current amplfifier + 2
If player is inside the biome a heart sound will be played
-the closer the player is to the core of the biome, the louder it will sound
"/srpevolution getphase" will now show:
-if phase is in cooldown
-total points needed for next phase
Fog Render logic:
-Previously: fog was only present if the player was inside the biome
-Now: fog is present if the player is within the effect range of a node or inside a biome
Tool class and harvest level:
-All Stain blocks: shovel 0
-All Rubble blocks: pickaxe 1
-All Rubble Dense blocks: pickaxe 3
-All Trunk, Thin blocks: axe 0
Block name changes:
Parasitic Sapling = Veinwood Sapling
Parasitic Sapling = Eyesore Sapling
Parasitic Sapling = Darkwood Sapling
Parasitic Ringlete = Nerve Ringlet
Parasitic Net = Capillary Net
Biome Core = Hive Core
Parasitic Mouth = Maw
Parasitic Sac = Bladder Sac
Parasitic Cyst = Vacuous Cyst
Parasitic Cyst (Active) = Gluttonous Cyst
Parasitic Lump = Grotesque Lump
Parasitic Bag = Sac of Flesh
Parasitic Log = Bruisewood Log
Parasitic Log = Bruisewood Log
Parasitic Log = Bruisewood Log
Parasitic Dirt = Hivesoil
Parasitic Flesh = Flesh Chunk
Parasitic Flesh Stairs = Flesh Chunk
Parasitic Veins = Compressed Arteries
Parasitic Half Slab = Fortified Bone
Parasitic Concentrated Flesh = Concentrated Flesh Chunk
Parasitic Concentrated Bone= Fortified Bone
Parasitic Concentrated Bone Stairs = Fortified Bone
Parasitic Stone = Hivestone
Parasitic Compressed Stone = Compressed Hivestone
Parasitic Compressed Biome Stone = Reinforced Hivestone
Adaptation logic change:
Old:
will store damage id of the source
New:
新增问答
Source is a living entity?
yes:
Source is a player?
yes:
will store item id
no:
will store entity id
no:
true source is a living entity?
yes:
Source is a player?
yes:
will store item id
no:
will store entity id
no:
will store damage id of the source
Parasites can now gain point in all dimensions overtime:
-This is affected by "Day Tick Value" option value
-Points earned depend on the option "Phase X Sleep Penalty" / 2
-If evolution phase is -1 or lower then they will not learn points
-Only dimensions listed in "Points Overtime WhiteList Dimensions"
Mobs:
===
生物变更
Assimilated Horse goes boom if low health
Charge now has a sound and tweaked logic
Changed Marauder sound step
Enderdragon can now lose its head and wings
Hitting Warden weak points chance to cause bleeding, damage will be multipled by 3
Hitting Heed weak point chance to cause bleeding, damage will be multipled by 3
Arachnida Adapted weak point damage will be multipled by 3
Tweaked Marauder aoe attack animation
Marauder, Warden and Rekeer will spawn flame particles prior to aoe/charge attacks
Host spawn condition changed, it will now require an Assimilated Human/Villager to kill 5 skeletons in order to spawn
Pure can now spawn Seizer as support minus grunt
Vigilante shooting rate increased
Arachnida will now pull up targets if they are above them (at least if there is 1 block of difference)
Added back Heavy Bomber
Deterrents will not target mobs if they cannot see them
Beckon Stage III will no longer generate Colonies
Dispatcher Stage IV will generate Colonies
Rupters will now place Buglin Tunnels if killcount is equal or higher than 5
Sentry fire rate increased
Primitives and higher versions sometimes will search for blocks that emit light, circuits and break them (experimental)
Beckons and Dispatchers are now considered Nexus versions
Improved breaking blocks task logic
If a Seizer is attacked by a parasite projectile and its current target != null, it will redirect its damage to the current target * 2
Dispatchers will unhide nearby hidden assimilated mobs
If AI is disabled the Seizer will not retreat into the ground
If Evolution phases are enabled parasites will not place Dispatcher Nidus Blocks if current phase is equal or lower than 0, -1, -2
Beckons spawned by Beckon Stage IV will not grow
Beckon Stage IV will not upgrade Assimilated Enderdragon
Crux will now gain damage by killing mobs
Crux can now burst its back (WIP)
Rupters will stop placing Buglin Tunnel Blocks from phase 3 and onwards
Pure versions will burst into pieces (WIP)
Assimilated Enderman: teleporting logic tweaked so it can do it more in water
Arachnida: it will pull targets for 7 seconds, then it will go into melee
Parasites struck by lightning will have their killcount increased by 1000000
Improved breaking blocks task logic
Tweaked the transition between walking and standing animations
Reeker, Warden, Marauder warnign iframe attack sound volume increased
Flying Carrier and Parasites in the burst of death will now spawn EntityToxicCloud instead of EntityAreaEffectCloud
EntityToxicCloud spawned by Carriers will now apply viral
EntityToxicCloud will now stack effects
EntityBiomass will now spawn mobs with the Debar effect
Mes can now adapt to damage and will use primitive values
When a primitive goes into adapted while burning, the adapted version will spawn with half of the health
If a colony is in a world the parasites upon death will turn into their previous version when killed (if available)
Removed light from Arachnida render ray
Primitive, Adapted, Pure versions will add Exhaustion to players on melee hits
Arachnida will try to pull you down if flying
New Grunt model
Grunt speed, attack range value increased
Adapted Yelloweye and Ancient Dreadnaut will not longer shoot Homing Projectiles
Sentry shooting rate increased
EntityAreaEffectCloud entity was replaced by EntityToxicCloud in the Vigilante's projectiles
Corrosive effect on the projectiles of the Vigilante was added
Yelloweye will now shoot nade entities
The height of the Adapted Yelloweye's hitbox was reduced
The height of the "eyes" of the incomplete form (Medium) was adjusted
Beckon Stage IV now has a weak point (will cause bleeding, damage * 3)
Arachnida will now shoot projectiles before pulling
Arachnida will leap after pulling
Parasites will now break Vacuous Cyst blocks
Summoners will stop spawning biomass if they are inside liquid blocks
Grunt hitbox size increased
New Berserker and Virulent variants for Grunt
Enderman can now teleport Rupters
Walking Heads can now walk in web blocks
Buglin will apply coth when touched
Assimilated Enderman can now crawl (variant)
Moving Flesh now have passive regeneration
Parasites that can shoot projectiles will have their idle time set to 0 each time they fire
Each time the damagecap is activated, the parasite will be given the rage effect (7 seconds, amplifier 0)(will stack)
Overseer shooting speed increased
New sound effects for the Adapted Reeker
Changed texture for:
-Grunt
-Vigilante
-Marauder
-Overseer
-Warden
-Light Bomber
Host can teleport now:
-There must be 3 blocks below in its current position and in the position where it will teleport to
-Those 3 blocks need to be considered "Full cubes"
-The hardness value of the 3 blocks will be added
-The total hardness does not have to exceed a certain number (config)
-If these conditions are fulfilled, the Host will be able to teleport
Summoner can now rebuilt parasites:
-EntityRemain has life points and if that value reaches a "Remain Value", it will spawn killed parasite
-Summoner can now use biomass to rebuilt parasites (if available) by increasing life points of nearby Entities (type Remain)
New behavior:
-Parasites starting from assimilated versions will start to place Dispatcher Nidus Blocks
-Dispatcher Nidus Blocks will collect killcount points from nearby parasites
-If Dispatcher Nidus killcount reaches x value, it will start transformation into Dispatcher Stage I
It will scan the are for Dispatchers and if there are, it will not spawn one
Rigth now the value is 30 but you will be able to change it in the config in the future
Killcount now affects parasite regen:
-if killcount <= 0 regen will be canceled
-new internal counter, this will make high tier parasites to use their killcoun more effectively
New Berserker and Virulent variants for the following mobs:
-Adapted Bolster
-Adapted Summoner
-Adapted Reeker
-Adapted Longarms
-Adapted Arachnida
New Berserker and Virulent variants for the following mobs (Thanks to Carver!) (still no effects, sadge):
-Primitive Bolster (no Berserker)
-Primitive Summoner
-Primitive Reeker
-Primitive Longarms
-Primitive Arachnida
Berserker parasite variants will always inflict bleeding when attacking
Virulent parasite variants will always inflict viral when attacking and by touching them
Changes in the base value of attributes:
Beckon Stage I Health 10 -> 25
Beckon Stage II Health 30 -> 60
Beckon Stage III Health 90 -> 110
Beckon Stage III Health 170 -> 220
Primitive Longarms Health 70 -> 45
Overseer Health 40 -> 80
Overseer Armor 13 -> 20
Overseer Damage 15 -> 30
Overseer Melee Damage 10 -> 22
Vigilante Health 45 -> 70
Vigilante Armor 10 -> 25
Vigilante Damage 15 -> 27
Vigilante Melee Damage 18 -> 23
Warden Health 75 -> 80
Light Bomber Health 50 -> 75
Light Bomber Armor 5.5 -> 20
Light Bomber Damage 12 -> 20
Primitive, Adapted, Pure versions will now spawn EntityOrbs in combat, will steal "Version X Exhaustion" * 5 plus the following potion effects:
Reeker:
-NAUSEA
Longarms
-SLOWNESS
Arachnida
-BLINDNESS
Manducater
-INVISIBILITY duration increased for every mob inside
Bolster
-SPEED for parasites
Summoner:
-SPEED for parasites
Marauder:
-WEAKNESS
Warden:
-ABSORPTION for parasites
Vigilante:
-SPEED for parasites
Tier effects in addition:
Primitive
-HUNGER
Adapted
-HUNGER
-NEEDLER
Pure
-HUNGER
-NEEDLER
-MINING_FATIGUE
-XP steal
Preeminent
-HUNGER
-NEEDLER
-MINING_FATIGUE
-WITHER
-XP steal
Preeminent versions will now spawn Succors and will do one of the following (if close enough to the enemy):
-Create an explotion
-Teleport to the one who spawned it
-Create an orb
Then it will die
The name inheritance was improvised in cases such as:
-Merging
-Buglin spawning from busrt
-Walking head spawning from assimilated versions
New variant for Heavy/Flying Carrier:
Will move faster
Will inflict same effects but with higher amplifier
There are not mobs inside
===
I would like to thank my team for all the work they have done, they are amazing
A very special thanks to:
-Rupter tier-
Grape Juice
Tarzan
-Assimilated tier-
Nanja!
Zecabone
yodxxx1
Tabcaps
-Primitive tier-
The FacelessLord
LifeCraft
Spooky
-and-
Bliketod
odxico
Fishman
Hurricane Lord
Vinni
AnderHorlo
BigPumpkin
Weissair
ZETA
CylexicDragonheart
genericvarient
fomy2176
tishaak
Paul
kazware
cloudybog
Ike
The_Harbinger69
sdbinkley
Dero
Thismightbekevin
Salamand0r
LxnaAbxss
bugengxinshiba
Doomsday
for the amazing support at kofi and for making this a reality! <3
Changelog 1.9.5
===Fixes:
Dried Tendons recipe will now give Dried Tendons
Scythe causing lag when hitting mobs
Assimilated versions not melting to merge for creation of Primitive versions
"asiudghsaiu" message changed to "Phase decreased"
Lure blocks lowering Evolution phases not updating current phase if a phase was drecreased
Removed weird message caused by the assimilated cow
Assimialted Enderdragon bossbar not showing up when attacked by player
===Config:
"Reinforcement System Maximum Beckon Chunk" value changed from 3 to 2
Tweaked loot table for each Primitive/Adapted version (minus Devourer, Arachnida, Bolster)
New options:
"Version x XP Value"
"Cyst Item BlackList"
"Cyst Delay"
===Changes:
Mobs that are considered child will never spawn with COTH
Parasite Cyst will now has "Active" in the name if its active
Block cyst (Active):
-If item can be damaged, it will consume 5 of the durability instead of consuming it in one go
-It will eat items every 5 seconds instead of 2
-Range reduced from 32 to 16
-Parasites with griefing will place them more frequently to make for the loss of range
Minimum damage will now respect shields (they can disable shields if minimum damage != 0, only Primitive and higher tier versions)
Reinforcement System will not send Beckons if there is one too close to the call
===Mobs:
Manducator can now bee seen while it has the "INVISIBILITY" effect
Assmilated Cow charge attack will now respect iframes
Added Crux sac(s) animation
Assimilated Big Spider will no longer drop lure components
Little tweak for the Assimialted Enderdragon texture
Reduced melee attack cooldown from 20 to 10 ticks for:
-Rupter
-Manducater
-Assimilated Wolf
-Heed
===
A very special thanks to:
Spooky (Primitive tier)
Weissair (Primitive tier)
Bliketod (Rupter tier)
Hurricane Lord (Rupter tier)
And all of my fellow Ko-fi members:
odxico
Fishman
AnderHorlo
Vinni
BigPumpkin
For the incredible support over there!
It really means a lot <3
Changelog 1.9.4
===Fixes:
Crash:
Description: Ticking entity
java.lang.ClassCastException: com.dhanantry.scapeandrunparasites.entity.monster.inborn.EntityLodo cannot be cast to com.dhanantry.scapeandrunparasites.entity.ai.EntityPInfected
at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.convertEntity(ParasiteEventEntity.java:754)
at com.dhanantry.scapeandrunparasites.entity.ai.EntityParasiteBase.func_70074_a(EntityParasiteBase.java:545)
at com.dhanantry.scapeandrunparasites.entity.ai.EntityPInfected.func_70074_a(EntityPInfected.java:274)
at com.dhanantry.scapeandrunparasites.entity.monster.infected.EntityInfHuman.func_70074_a(EntityInfHuman.java:139)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:1181)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:1023)
Crash
Description: Ticking entity
java.lang.ArrayIndexOutOfBoundsException: 1
at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.convertEntity(ParasiteEventEntity.java:747)
at com.dhanantry.scapeandrunparasites.entity.ai.EntityParasiteBase.func_70074_a(EntityParasiteBase.java:545)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:1181)
at net.minecraft.entity.monster.EntityZombie.func_70645_a(EntityZombie.java:546)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:1023)
at net.minecraft.entity.monster.EntityMob.func_70097_a(EntityMob.java:70)
Sound for parasites exploding into gore not playing
Living cleaver V texture backwards
Scent entities being placed by parasites in phases < 0
===Changes:
Crux throwing block ability is now affected by "Mobs with Griefing Task Blacklist" config option
Crux will try to kill anything except water mobs and creepers (it is angry!)
Crux now has AoE melee attacks
Viral effect will always leave you with 1 heart instead of removing all of them
"Mobs with new griefing task" changed "srparasites:crux;2;40;2" to "srparasites:crux;4;30;2"
Removed old weapon component texture files from the mod
zh_cn.lang file Updated by: 飘寂叶#2421
ro_ro.lang file Updated by: Harbinger#5641
===
Very, very special thanks to:
Spooky (Primitive tier)
Bliketod (Rupter tier)
Hurricane Lord (Rupter tier)
And all of my fellow Ko-fi members:
odxico
Fishman
AnderHorlo
Vinni
BigPumpkin
For the incredible support
It truly means a lot!
Changelog 1.9.3
===New option:.
===新选项:
Added category for Devourer
增加了吞噬者的类别
"Scent Debug"
"气味调试"
"Regen Timer"
"再生定时器"
===Fixes:
===修复
Crash:
崩溃:
net.minecraft.util.ReportedException: Ticking entity
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:773) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668) ~[MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:279) ~[chd.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526) [MinecraftServer.class:?]
at java.lang.Thread.run(Thread.java:745) [?:1.8.0_51]
Caused by: java.lang.NullPointerException
at com.dhanantry.scapeandrunparasites.entity.ai.EntityParasiteBase.func_70686_a(EntityParasiteBase.java:582) ~[EntityParasiteBase.class:?]
at net.minecraft.entity.ai.EntityAITarget.func_179445_a(SourceFile:116) ~[za.class:?]
at net.minecraft.entity.ai.EntityAITarget.func_75296_a(SourceFile:148) ~[za.class:?]
Crash:
崩溃:
java.lang.NullPointerException: Ticking entity
at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.checkEntity(ParasiteEventEntity.java:76)
at com.dhanantry.scapeandrunparasites.entity.ai.EntityPPure$1.apply(EntityPPure.java:46)
at com.dhanantry.scapeandrunparasites.entity.ai.EntityPPure$1.apply(EntityPPure.java:39)
at com.dhanantry.scapeandrunparasites.entity.ai.EntityAINearestAttackableTargetStatus$1.apply(EntityAINearestAttackableTargetStatus.java:55)
at com.dhanantry.scapeandrunparasites.entity.ai.EntityAINearestAttackableTargetStatus$1.apply(EntityAINearestAttackableTargetStatus.java:50)
at net.minecraft.world.chunk.Chunk.func_177430_a(Chunk.java:936)
Crash:
崩溃:
java.lang.NullPointerException: Ticking entity
at com.dhanantry.scapeandrunparasites.entity.monster.infected.EntityInfDragonE$AIFireballAttack.func_75246_d(EntityInfDragonE.java:528)
at net.minecraft.entity.ai.EntityAITasks.func_75774_a(SourceFile:129)
at net.minecraft.entity.EntityLiving.func_70626_be(EntityLiving.java:888)
at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:2359)
at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:678)
Game crashing when you try to spawn the Crux, a Heed if they are disabled
当你试图生成克鲁斯和警戒兽时,游戏崩溃,如果他们被禁用。
Game crashing when spawing the Heavy Bomber
当生成重型母体时,游戏崩溃了
Assimilated Adventurer not spawning with players name if spawned with spawn egg
如果用同化的冒险者刷怪蛋,同化的冒险者不能用玩家的名字生成。
Assimilated Adventurer not spawning with players name if killed by parasites
如果被寄生虫杀死,被同化的冒险者不能以玩家的名字生成。
Some Items/Blocks without localised names (en_us)
一些物品/区块没有本地化的名称(英文)。
===Changes:
===改变:
Sentient Sword Texture (V)
活体剑剑纹理 (V)
Living Cleaver Texture (V)
活体劈刀纹理(V)
Sentient Cleaver Texture (V)
感知劈刀纹理(V)
pl_pl.lang file Updated by: @Eldritch Demon
es_cl.lang file Updated by: @ZETA#1898
===Mobs:
===生物:
Parasites with charge attack:
带有冲锋攻击的寄生虫。
-Before making the actual charge they will have to wait a little and their body will start to shake.
-在进行真正的冲锋之前,他们必须等待一下,他们的身体会开始摇晃。
-They will not begin to do aoe damage until the charge has begun
-在冲锋开始之前,他们不会开始造成AOE伤害。
Tweaked Adapted Reeker, Warden charge attack speed
调整了适应性毒腥兽、看守兽的冲锋攻击速度
Removed Adapted Reeker damage aura
删除了适应性毒腥兽的伤害光环
Ancient versions regeneration reduced by half
古代种的再生能力降低了一半
===
Very special thanks to:
-Spooky (Primitive tier)
-Bliketod (Rupter tier)
-Hurricane Lord (Rupter tier)
And all of my fellow Ko-fi members!
-odxico
-Fishman
-AnderHorlo
-Vinni
-BigPumpkin
For the incredible support
It really means a lot <3
Changelog 1.9.2
===New:
===新增:
Global Adaptation from Colonies
来自殖民地的全局适应性
-A parasite must be within the range of effect in order to send a signal when killed
寄生虫必须在影响范围内,以在被杀时发出信号
-The signal is the most common damage type it suffered
信号的内容是它遭受的最多的伤害类型
-If its killed with fire, it will never send a signal
如果用火烧死它,它将不会发出信号
-Destroying Colony cores will delete the recorded damage types
摧毁殖民地核心将删除记录的伤害类型
-New parasites spawned in the world will have already learned the damage type that Colonies receive the most
生成的新的寄生虫将已经学会了殖民地收到的最多的伤害类型。
Potion effect: Heightened Senses
药水效果:感官增强
Increases mob follow range
增加生物的跟踪范围
Potion effect: Prey
药水效果:猎物
Block: Canister Active
方块:活性罐子
Will now consume collected blocks after some time and will spawn particle effect
现在会在一段时间后消耗收集到的块,并产生粒子效果。
After this process is complete, it will become a non active canister cysth
在这个过程结束后,它将成为一个非活动的罐子囊。
Parasite: Crux
寄生虫:克鲁斯
Parasite: Heed
寄生虫:警戒兽
Parasite: Assimilated EnderDragon
寄生虫:被同化的末影龙
Parasite: Primitive Devourer (No Adapted variant yet)
寄生虫:原始吞噬兽(还没有适应种的变体)
Entity: Parasitic Scent
实体:寄生虫的气味
Weapons: Living/Sentient Sword, Living/Sentient Cleaver
武器:活体/感知剑,活体/感知劈刀
Block remain variant
残留物方块变体
Commands:
指令:
-"srpevolution toogle_evolutiongaining"
-"srpevolution toogle_evolutionloss"
-"srpcolonies viewallglobaladaptation"
-"srpcolonies resetglobaladaptation"
Items:
物品
-Dried Tendons
干燥的筋腱
-Hardened Bone Handle
硬化骨质手柄
-Infectious Blade Fragment
感染的刀刃碎片
-Living Core
活体核心
-Vile Shell
肮脏的外壳
-Strange Bone
奇异的骨头
Sound effect for:
新增声音效果:
-Cutting off tendrils
切断卷须
-Landing hit for bigger jumping parasites
较大的跳跃性寄生虫的着陆撞击声
-Growl, Hurt, Death sound for Marauder
掠夺者的咆哮、伤害、死亡声音
===Config:
===配置文件:
"Mobs with new griefing task" tweaked max hardness values:
Adapted versions fron 2 to 3 minus Bolster
Pure versions from 3 to 5 minus Grunt
Ancient versions from 5 to 9
"Reinforcement System Hardness" from 1.5 to 4.5
"Biome Hardness" from 1.7 to 5
"Mob Attacking blacklist" added "srmonstress"
"Greataxe Living Damage" renamed to "Axe Living Damage"
"Greataxe Sentient Damage" renamed to "Axe Sentient Damage"
Removed the following options:
移除下列选项
-"Fear Block Fail Chance"
-"Fear Item Fail Chance"
-"Fear Inventory Fail Chance"
-"Fear Item BlackList"
-"Fear Item BlackList Inverted"
-"Stage III Beckon Ancient Chance"
-"Scythe Durability"
-"Greatbow Durability"
-"Greatbow Sentient Durability"
===New option:
===新选项
Added "parasite_collective_consciousness" category
"Version Pure Despawn"
"Version X Minimum Damage"
"Version X Regen"
"Fire Adaptation Window"
"Assimilated Enderman Teleport Parasites"
"Assimilated Enderman Teleport Frequency"
"Mob Attacking Friendly"
"Mod Easter Eggs"
"Beckon Stage IV Cap Upgrade"
"Collective Consciousness"
"Follow Range Cap"
"CC Player Only"
"Phase X Delay"
"Evolution Parasite Lock List"
"Colonies Total Points Cap"
"Colonies Spread Effect Point"
"Colonies Spread Effect Value"
"Colonies Base Effect Radius Value"
"Reinforcement System Maximum Beckon Chunk"
"Mobs Additional Weakness"
"Default Phase Start"
"Living Weapons Durability"
"Mod Weapons Second Texture"
===Fixes:
===修复
Crash:
崩溃:
java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
at java.util.ArrayList.rangeCheck(ArrayList.java:653)
at java.util.ArrayList.remove(ArrayList.java:492)
at com.dhanantry.scapeandrunparasites.entity.ai.EntityPMalleable.cutResistances(EntityPMalleable.java:222)
Crash:
崩溃:
java.lang.IllegalArgumentException: bound must be positive
at java.util.Random.nextInt(Unknown Source)
at com.dhanantry.scapeandrunparasites.entity.ai.EntityPVenkrol.setGT(EntityPVenkrol.java:75)
Crash:
崩溃:
Description: Ticking entity
java.lang.ClassCastException: com.dhanantry.scapeandrunparasites.entity.monster.inborn.EntityRathol cannot be cast to com.dhanantry.scapeandrunparasites.entity.ai.EntityPInfected
at com.dhanantry.scapeandrunparasites.util.ParasiteEventEntity.convertEntity(ParasiteEventEntity.java:744)
at com.dhanantry.scapeandrunparasites.entity.monster.inborn.EntityMudo.onKillEntity(EntityMudo.java:164)
Error message:
Error executing task
java.util.concurrent.ExecutionException: java.lang.NumberFormatException: For input string: ""
at java.util.concurrent.FutureTask.report(Unknown Source) ~[?:1.8.0_301]
at java.util.concurrent.FutureTask.get(Unknown Source) ~[?:1.8.0_301]
at net.minecraft.util.Util.runTask(Util.java:54) [Util.class:?]
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:798) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:743) [MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192) [IntegratedServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:592) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_301]
Caused by: java.lang.NumberFormatException: For input string: ""
at java.lang.NumberFormatException.forInputString(Unknown Source) ~[?:1.8.0_301]
at java.lang.Integer.parseInt(Unknown Source) ~[?:1.8.0_301]
at java.lang.Integer.parseInt(Unknown Source) ~[?:1.8.0_301]
at com.dhanantry.scapeandrunparasites.entity.ai.EntityAIVenkrolGrow.<init>(EntityAIVenkrolGrow.java:40) ~[EntityAIVenkrolGrow.class:?]
at com.dhanantry.scapeandrunparasites.entity.monster.deterrent.EntityVenkrol.initEntityAI(EntityVenkrol.java:66) ~[EntityVenkrol.class:?]
Heavy Carrier texture map
重型母体纹理地图
Ancient Overlord being called terla in the config file
远古君魔在配置文件中被称为terla
Workers spawning when not Colony is near
殖民地不在附近时,会生成工兽
Host spawning air block particles
寄生柱产生空气方块的粒子效果
Summoners spawning biomass inside solid blocks
召唤兽在固体方块内产生生物质。
Jump damage, range not working for jumping parasites
跳跃伤害和范围对跳跃寄生虫不起作用
Parasites inflicting Fear when they cant see you
寄生虫在看不到你时产生恐惧效果
Fixed player being able to use commands (need creative mode now)
修正了玩家能够使用命令的问题(现在需要创造模式)。
Gore Blocks replacing doors, fences, redstone
凝固的血方块取代了门、栅栏和红石
Armor animation for Assimilated Adventurer not doing the right animation
被同化的冒险者的盔甲动画没有做正确的动画
Config options not changing Heavy Carrier attributes
配置文件没有改变重型母体的选项
If AI is disabled Host will not spawn Rupters
如果AI被禁用,主机将不会产生裂兽。
Congig option "Worker Enabled" not working
配置文件 "启用工兽 "选项不起作用
Added tooltips to the following items (credit: LoneGuy):
为以下项目添加了工具提示
-Infected Flesh
-Smelly Piece
-Fragile Piece
-Putrid Unit
-Fetid Unit
-Moldered Segment
-Longarms Armor Fragment
-Summoner Core
-Reeker Fang
-Yelloweye Bone
-Manducater Orb
-Living Scythe
-Living Bow
===Changes:
Infested stone will generate bushes when placed by Beckons
被感染的石头在被Beckons放置时将产生灌木丛。
Parasites will not break Node Blocks
寄生虫不会破坏寄生节点
Tweaked spawning particles from Packet
调整后的粒子特效来自于数据包
Rage potion will now reduce ability cooldown on parasites
愤怒药水现在将减少寄生虫的能力冷却时间
Reduced time to place remains from gore entities
缩短了放置遗骸的时间
Improved building generation for Colonies (WIP)
改进殖民地的建筑生成 (WIP)
Improved building placement for Colonies (WIP)
改进了殖民地的建筑布局 (WIP)
Using NULL item on a Parasite will print out current list of adaptation
在寄生虫上使用NULL项目将打印出当前的适应列表
Renamed lure components
重新命名诱饵组件
New recipe for Living Weapons
活体武器的新配方
Using the command "srpevolution get_phase" will now show you values for "srpevolutiongaining" and "srpevolutionloss"
使用 "srpevolution get_phase "命令现在会显示 "srpevolutiongaining "和 "srpevolutionloss "的值。
Updated russian translation by @@Sansrriorar, some corrections by @Globglogabgalab🇺🇦
Dutch Translation made by @oreo69420
Romanian translation made by @Harbinger
Updated Italian Translation made by @LoneFrog
Pirate English translation by @Sansrriorar
Pt_br translation by @Mr Obvious and @Primitive Seph
Chinese translation by @CFPAOrg
LOLCAT translation by @LazyKitch and @DanieloXXelo
turkish translation by @creesader
Polished Polish translation made by @DanieloXXelo and @Akacz13, polished by @DanieloXXelo
Shakespearean translation made by @ancient parasite cultist
Removed the following items:
移除下列物品
-Scythe Handle
-Scythe Blade
-Scythe Back
-Scythe Core
-Scythe Head
-Bow Grip
-Bow Lower limb
-Bow Uper Limb
-Bow String
-Bow Core
Changed the following Item textures:
修改下列物品的纹理
-Adapted Longarms drop
-Adapted Manducater drop
-Adapted Reeker drop
-Adapted Summoner drop
-Adapted Yelloweye drop
-Lure component 1
-Lure component 2
-Lure component 3
-Lure component 4
-Lure component 5
-Lure component 6
-Sentient Greatscythe
-Sentient Greataxe
Changed the following Block Textures:
修改下列方块纹理
-Feeler
-Colony wall
-Bone
-Bine
===Mobs:
===生物
New texture for Heavy Carrier
重型母体的新纹理
New texture for Flying Carrier
飞行母体的新纹理
Beckon growtime will be reduc ed when spawning biomass regardless of phase
当产生生物质时,无论哪个阶段,唤兽棘柱的生长时间都将缩短
Added mouth animation for:
增加嘴部动画:
-Adapted Bolster
-适应协增兽
-Adapted Arachnida
-适应蛛形兽
-Primitive Arachnida
-原始蛛形兽
Parasites can now attack Ghasts.
寄生虫现在可以攻击Ghasts
Changed mob turning red when taking damage if adaptation is in place:.
更改了生物开启了伤害适应后受到伤害变色的情况:
If Yellow, all damage is being reduced
如果是黄色,所有的伤害都在减少
If purple, damage type is fully learned and mob might be immune to it
如果是紫色,代表此伤害类型被完全学习,生物可能对其免疫。
Manducaters will move slowly while they have invisibility
隐身时,咀骨兽会缓慢移动
Added 4 seconds cooldown for Flying meele parasites
增加了飞行母体寄生虫的4秒冷却时间
Tweaked Arachnida pulling other mobs
调整了蛛形兽拉动其他生物
Ancient, Adapted, Pure, Primitive versions will heal over time if not in combat
古老的、适应的、纯粹的、原始的版本如果不在战斗中会随着时间的推移而愈合。
Assimilated Enderman will not melt to fuse with other parasites
被同化的末影人不会融化并其他寄生虫的融合。
Tweaked Assimilated Enderman running animation
调整了被同化的末影人的跑动动画
Tweaked Assimilated Enderman teleporting of allies logic
调整了被同化的末影人传送盟友的逻辑
Before: if teleporting an ally is a success, teleport itself
之前:如果传送盟友成功,则传送自己
After: if teleporting itself is a success, teleport an ally
之后:如果传送自己是成功的,则传送一个盟友
Tweaked Host burrow logic
调整了寄生柱的洞穴逻辑
Host now is immune to "inWall" damage source
寄生柱现在对 "墙内 "伤害源免疫。
Increased Viral duration from Host bombs and Carriers
增加了寄生柱炸弹和载具的病毒持续时间
Added attack animation for Host
增加了宿主的攻击动画
Ancient, Adapted, Pure, Primitive versions and Rupters are more resistance to fall Damage
古代种、适应种、纯种、原始种和裂兽对坠落伤害的抵抗力增强了
Tweaked Summoner summoning logic
调整了召唤兽的召唤逻辑
Primitive and higher version parasites will now try to get out of lava
原始和更高版本的寄生虫现在会尝试从熔岩中逃出。
Reduced cooldown for Marauder jump and inreased jump AOE
减少了掠夺者跳跃的冷却时间并增加了跳跃的AOE。
Increased jump AOE for Warden jump
增加了看守兽跳跃的AOE
Heavy Carrier now spawn a EntityToxicCloud instead of EntityAreaEffectCloud
重型母体现在会产生一个EntityToxicCloud,而不是EntityAreaEffectCloud。
Warden adaptation damage reduction capped at 95%
看守兽的伤害适应降低上限为95%。
All mobs spawned from biomas will have Rage effect
所有从生物质中产生的小怪都会有愤怒效果。
Primitive and Adapted version will now do a small leap in combat
原始和适应种现在会在战斗中做一个小突刺
Charge attack damage will be the same as the caster
冲锋攻击伤害将与施法者相同
Parasites will now try to break blocks while doing their charge attack if possible
如果可能的话,寄生虫现在会在进行冲锋攻击时尝试打破阻挡。
Reduced cooldown for Reeker charge attack
缩减了毒腥兽冲锋攻击的冷却时间
Now parasites will try to break blocks if taking IN_WALL damage type
现在寄生虫在受到IN_WALL类型的伤害时,会尝试打破阻挡。
Jumping parasites will now try to break blocks when in the air
跳跃型寄生虫现在会在空中时尝试打破障碍物
If AI is disabled Host will not be buried
如果AI被禁用,寄生柱将不会被埋葬
Tweaked parasite pathfinding logic for those with longer melee range (they will stop moving towards their target it they are in range of attack)
为那些近战范围较长的寄生虫调整了寻路逻辑(如果它们在攻击范围内,它们将停止向目标移动)。
New attack for Marauder; AOE smash
掠夺兽的新攻击;AOE粉碎
It will attack with its tentacles around without moving and will apply Rage to nearby parasites
它将用触角攻击周围而不移动,并将对附近的寄生虫施加愤怒效果。
Tweaked parasite leap in water logic
调整了寄生虫在水中的突刺逻辑
Tweaked Rupter, walking head, Warden, Marauder leap logic
调整了裂兽、行走头颅、看守兽、掠夺兽的跳跃逻辑
Tweaked block griefing task logic
调整了破坏方块目标的逻辑
Parasites with Block Griefing task will now place Block Canister Active Blocks:
有破坏方块目标的寄生虫现在会放置活性罐子方块。
Those blocks will store nearby items no reduce lag
这些方块会储存附近的物品,不会减少掉落
The following parasites will climb walls:
下列寄生虫会爬墙。
-Marauder
-掠夺兽
-Warden
-看守兽
-Grunt (in need of tweaks)
-步行兽(需要调整)
-Adapted Longarms
-适应长臂兽
-Adapted Arachnida
-适应蛛型兽
-Primitive Arachnida
-原始蛛型兽
===Scent Logic (Experimental):
===嗅觉逻辑(实验性)。
To explain how it works I first need you to know some of its tasks (T) and values (V)
为了解释它如何工作,我首先需要你知道它的一些目标(T)和价值(V)。
-(V) Danger:
-(V)危险。
This will go up when a parasite dies within range and as this goes up, the table of mobs to spawn will change
当范围内有寄生虫死亡时,危险值会上升,随着这个值的上升,生物的生成会改变。
If Evolution Phases is on, each time a scent is placed it will have a bonus per phase
如果进化阶段处于开启状态,每次嗅觉生效时都会有每阶段的奖励。
Some parasites can increase more faster this value when they die
一些寄生虫在死亡时可以更快增加这个数值
-(V) Reaction:
-(V)反应。
This will also go up when a parasite dies within range and this will trigger the placement of waves
当范围内有寄生虫死亡时,反应值将上升,这将触发波次的放置
-(T) A:
The scent will check the reaction value until it reaches a threshold,
嗅觉将检查反应值,直到它达到一个阈值。
If that threshold is met, it will go into Tactical mode (This will reset the reaction value)
如果达到该阈值,它将进入战术模式(这将重置反应值)。
-(T) B:
If a non-parasite mob is within range, the reaction value will increase
如果一个非寄生虫的生物在范围内,反应值会增加
-(T) C:
The scent will check the reaction value until it reaches a threshold
嗅觉会检查反应值,直到它达到一个阈值
If that threshold is met, it will go into Attacker mode (This will lower the reaction value)
如果达到该阈值,它将进入攻击者模式(这将降低反应值)。
If the current target is alive, the reaction value will increase (it will decrease it its dead)
如果当前的目标是活的,反应值会增加(如果是死的,会减少)。
If reaction value reaches 0, the scent will go into Observer mode
如果反应值达到0,嗅觉将进入观察者模式。
-(T) D:
The Scent will try to relocate nearby parasites if available
如果有的话,嗅觉将尝试重新安置附近的寄生虫。
If there are not enough parasites that can be relocated, it goes into Builder mode.
如果没有足够的寄生虫可以被重新安置,它就会进入建造者模式。
After this is done, this will go into Tactical mode
完成后,它将进入战术模式。
-(T) E:
The scent will try to spawn other scents within a range of its intended target
该嗅觉将试图在其预定目标的范围内产生其他嗅觉。
Spawned scents will be in Aggressive mode
生成的嗅觉将进入攻击性模式
-(T) F:
This will spawn mobs from a list and then this will be set to dead
这将从一个列表中产生生物,然后将其设置为死亡。
With this in mind I can now talk more about its modes (M)
考虑到这一点,我现在可以更多地谈一谈它的模式(M)
-(M) Listener:
-(M) 听众。
Will only work task A
将只进行任务A
-(M) Observer
-(M) 观察者
Will work task A, B
将执行任务A、B
-(M) Tactical:
-(M) 战术。
Will work task C
将执行任务C
-(M) Attacker:
-(M) 攻击者。
Will work task D
将执行任务D
-(M) Builder:
-(M) 建设。
Will work task E
将执行任务E
-(M) Aggressive:
-(M)积极。
Will work task F
将执行任务F
===
Very special thanks to:
Spooky (Primitive tier)
Bliketod (Rupter tier)
Hurricane Lord (Rupter tier)
And all of my fellow Ko-fi members!
odxico
Fishman
AnderHorlo
Vinni
For the incredible support
It really means a lot!!!
Changelog
更新日志
1.9.1
===============================修复:
Rupter sometimes not attacking passive animals
裂兽有时不攻击被动动物
Call of the Hive tags not working (new entities can now be assimilated)
寄群之唤标签不起作用(现在可以同化新实体)
Sentient Greatbow wrong size when shooting
射击时感知巨弓尺寸错误
Fixed Beckon Infestation crash:
修复了唤兽棘柱感染时崩溃:
java.lang.IllegalArgumentException: Cannot set property PropertyEnum{name=variant, clazz=class com.dhanantry.scapeandrunparasites.block.BlockInfestedBush$EnumType, values=[infected, grass1, flower1, spine, vine, arc]} as it does not exist in BlockStateContainer{block=srparasites:parasitebush, properties=[variant]}
at net.minecraft.block.state.BlockStateContainer$StateImplementation.func_177226_a(BlockStateContainer.java:215)
Fixed spawning Biomass with commands crash:
修复了生成带有指令崩溃的生物质时崩溃:
net.minecraft.util.ReportedException: Ticking entity
at net.minecraft.server.MinecraftServer.updateTimeLightAndEntities(MinecraftServer.java:848) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.tick(MinecraftServer.java:743) ~[MinecraftServer.class:?]
at net.minecraft.server.integrated.IntegratedServer.tick(IntegratedServer.java:192) ~[IntegratedServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:592) [MinecraftServer.class:?]
at java.lang.Thread.run(Unknown Source) [?:1.8.0_301]
Caused by: java.lang.NullPointerException
at net.minecraft.util.ResourceLocation.splitObjectName(ResourceLocation.java:43) ~[ResourceLocation.class:?]
at net.minecraft.util.ResourceLocation.<init>(ResourceLocation.java:28) ~[ResourceLocation.class:?]
at com.dhanantry.scapeandrunparasites.entity.monster.EntityBiomass.explode2(EntityBiomass.java:290) ~[EntityBiomass.class:?]
===============================常规:
Changed model for Parasitic Ringlet Block
更改了寄生发丝的模型
Changed texture for Biome Purifier Block
更改了生物群落净化器的材质
Updated Russian translation - Credit: CrazyPlayer#1509
更新俄语翻译 - 来源:CrazyPlayer#1509
===============================对比1.9.0+的提升
-Colonies
-群落
-Biome
生物群落
-Ancient versions
-始祖种寄生虫
-Assimilated Adventurer
-同化冒险家
-Incomplete forms
- 表格不完整
-Beckon infestation/biome block conversion
-召唤方块和生物群系方块的转换
-Sound effects
-声音特效
-Lure/Purifier Blocks
- 诱饵/净化块
-Some of the textures
- 一些纹理
===============================已知问题
Conflict with JEID
与 JEID 的冲突
===============================
Very special thanks to Bliketod for the incredible support on Ko-Fi!!
特别感谢 Bliketod 对 Ko-Fi 的大力支持!!
Changelog
From 1.8.2 to 1.9.0
NOTE: Advice to delete your old config
使用前建议删除旧版本的配置文件
===============================Fixes:
Config option which prevent parasites from spawning in the first day and instead of reading days it will read it in ticks
Parasite damage taken from fire sources
Beckon models not loading when the Reinforcement System is turned off
Beckons always infesting the block below
Assimilated Villager and pig loot tables not working
All adapted parasites loot table
Fixed Dreadnaut targeting player when player is in creative mode
Fixed Manducater not going invisible
Buglin localized name
Adapted Yelloweye melee damage capped at 1
Crash caused by spawning Kyphosis/Sentry from Infested Dirt when they're disabled
Flying parasites not flying if spawned by commands
Moving Flesh causing other parasites to kill other Moving Flesh
Fixed mobs dropping loot when gamerule domobloot is false
Fixed "KD" typo at the config file
===============================General:
Living/Sentient Scythe will apply bleeding to targets
Decreased range/attack value for the Living Scythe
Changed creative tab label text to "Scape & Run: Parasites"
Changed registry name for all the parasites and for the Infested Block
Changed textures for some of the items - Credit: Vinni#6248, https://twitter.com/VinniSauce
Added Portuguese lang file - Credit: JohnySilverHand
Added Italian and spanish translations - Credit: LoneGuy#0376 and Robert 25#4832
Added Russian translation - Credit: CrazyPlayer#1509
Added Living/Sentient Greataxe and Sentient Scythe/Greatbow
===============================Config:
New options:
"Camouflage Item List"
"Phase Fishing Denied"
"Camouflage Chance"
Renamed mob category to match their registry name if available
Changed default block blacklist for Beckon infestation
Changed reinforcement system max block hardness default value
Changed Sentry gear degrade from 0.7 to 0.1
Added a new Category in the confg file called "parasite_properties" and moved the following options from General to there:
-Killcount Plus
-Kills for Adapted Stage
-Kills for Primitive Stage
-Mob Adapted Despawn
-Mob Ancient Despawn
-Mob Attacking
-Mob Fire Damage Multiplier
-Mob Infected Despawn
-Mob Primitive Despawn
-Mobs with griefing blocks black list
-Mobs with new griefing task
-Version Adapted Damage Cap
-Version Ancient Damage Cap
-Version Infected Damage Cap
-Version Primitive Damage Cap
===============================Entities:
Base default values:
Yelloweye
-Health from 15 to 30
-Range damage from 4 to 5
Manducater
-Health from 18 to 30
-Damage from 8 to 12
-Attack mult from 2 to 1.5
-Adapted attack mult from 3 to 2
Summoner
-Health from 35 to 40
-Damage from 10 to 15
Reeker
-Health from 20 to 40
-Damage from 10 to 12
-Adapted health from 35 to 50
-Adapted damage from 18 to 20
Added the following mobs:
-Host
-Incomplete Form (Medium)
-Incomplete Form (Small)
-Assimilated Horse
-Assimilated Horse Head
-Assimilated Adventurer
-Assimilated Enderman
-Assimilated Bear
-Overseer
-Primitive Arachnida
-Adapted Arachnida
-Beckon Stage IV
-Biomass
-Gore
-Tendril
-Light Bomber
-Grunt
-Human Walking Head
-Marauder
Added more hitboxes for the following entities:
-Adapted Bolster
-Adapted Ranrac
-Adapted Longarms
-Adapted Reeker
-Adapted Summoner
Changed Model for the following entities:
-Adapted Bolster
-Adapted Summoner
-Kyphosis
Primitive, Adapted, Pure and Ancient version can now adapt to damage types:
-You can chamge more of this mechanic at "parasite_properties"
-To remove their resistances, you can either throw them a new potion (antimall) or hit their tendrils, if available
Each time a parasite burst in death a lingering cloud will spawn which will apply the following effects:
-Poison
-COTH
The following mobs will have a custom swimming AI:
-Sim Human
-Sim Villager
-Prim Reeker
-Prim Manducater
-Prim Arachnida
-Prim Summoner
-Prim Longarms
-Ada Reeker
-Ada Manducater
-Ada Arachnida
-Ada Summoner
-Ada Longarms
-Warden
The following mobs will have custom leap attack when they're in water:
-Sim Human
-Sim Villager
-Prim Reeker
-Prim Manducater
-Prim Arachnida
-Prim Longarms
-Ada Reeker
-Ada Manducater
-Ada Arachnida
-Ada Summoner
-Ada Longarms
-Warden
Parasites will apply Fear effect on sight
-Assimilated verions - 0
-Primitive versions - 1
-Adapted, Pure versions - 2
-Ancient versions - 3
Added attack animations for the following parasites:
-Adapted Bolster
-Adapted Longarms
-Warden
-Primitive Longarms
The following parasites will have an AOE melee attack:
-Adapted Bolster
-Adapted Longarms
-Warden
-Primitive Longarms
Increased attack range for the following parasites:
-Adapted Bolster
-Adapted Longarms
Added growl, hust, death sounds for the following parasites:
-Beckon Stage I
-Beckon Stage II
-Beckon Stage III
-Sentry (plus shooting sound)
Parasites will no longer enter boats and minecarts
Rupter will now leap at its target
Kyphosis and Sentry can now adapt to damage types and have damage cap
Beckons can now adapt to damage types and have damage cap
Changed default spawnweights for Adapted Versions
Sentry and Kyphosis will only spawn from Stage III Infested Dirt
Sentry and Kyphosis will now be considered "Deterrent"
Removed Adapted Bolster tentacle pull ability
Added NBT tag for Beckon growth
Added boss bar to the Dreadnaut, Overlord (you need to hit it in order to see it)
Overlord hitbox size increased
Beckon SI and SII hitbox height decreased
Beckons/Sentry/Kyphosis will no longer attack while leaving the ground
Added particle effects for Beckons in their attack posture
Manducaters will lose their invisibility each time they attack
Parasites are now immune to Viral and Corrosive effects
Rupter follow range from 16 to 32
Tweaked melee range for Adapted Yelloweye
Parasites will make small leap to targets when they're in water
Carriers will always release minions when killed (you can prevent this killing it with fire)
Added nbt tag for the Buglin grow
Infected versions are now called Assimilated versions
Assimilated versions can now copy their original host if available
The Warden, the Flying Summoner and the Vigilante are now considered "Pure versions"
Beckon, Sentry and Kyphosis will not be pushed by water
Beckons will not look around
Changed particles spawned by Beckons when emerging from the ground
Improved the Block Griefing task, they will not dig down too much and if you are below them, they will start to dig
Removed Infected Alafha from the mod
Heavy/Flying Carriers will now release its minion on death unless it is on fire
Explotions from Carriers will apply Viral
===============================Reinforcement System:
Beckon infestation, now for a block to spread, the block stage needs to find a Beckon and that Beckon stage needs to be equal to or greater than the block stage
Changed texture for the Infested Block
Changed Registry name for the Infested Block
Added Infested Wood and Infested Stone
Stone and wood can be infested by Beckons
Residue blocks will not spawn Beckons if there is one nearby
Beckons Stage III will now try to place Colonies
Infested Block Residue will now apply COTH effect when walked by it
Removed an Infested Block Variant
Added new throwable for clearing infested blocks
===============================Colonies
Added a feature called Colonies
When parasites have Colonies, they can build more stronger units to fight, when a parasite spawns these values will be affected:
-Health
-Armor
-Damage
-KnockBack Resistance
-Damage Cap
===============================Biomes
Added Parasite Biome:
-Parasites will not care about daylight and spawn naturally
-Non-parasites entities will have a healing penalty inside the biome
-You can use Purifiers to remove the biome (this will not remove placed blocks)
Added a feature called Nodes
-Stage IV will create nodes
-A node will spread the Parasite Biome in the world
-Nodes will prevent grow of crops and trees
-Mobs spawned within the effect range of the node will have the COTH effect
===============================Evolution Phases
Added a feature called Evolution Phases
If Evolution Phases is true, the current phase will dictate if a parasite can spawn naturally
in the world and by reaching some phases, they will unlock some bonuses, the intention is to give the feeling
that these parasites as a Faction are growing
*Spawnrates are not affected by the Phases
-> Phase 0: - Points required: 0"
-Buglins spawn naturally"
"
-> Phase 1: - Points required: 50"
-Rupters spawn naturally, with a hit and run behavior"
-Animals and mobs infected with COTH will not mutate unless forced to low health"
"
-> Phase 2: - Points required: 100"
-Assimilated versions spawn naturally"
-Rupters will now attack as normal"
"
-> Phase 3: - Points required: 1,000"
-Reinforcement system is unlocked"
-Beckons will slowly grow to Stage II and beyond"
-The passive point gaining is now active"
-Mobs with COTH will stop dropping loot"
"
-> Phase 4: - Points required: 100,000"
-Primitive versions spawn naturally"
-Normal growth to Beckons Stage II, but will slowly grow to Stage III"
-Passive point gaining recieves a buff to the number gaining"
-Reinforcement system chance increased"
-Colonies now unlocked"
-Buglins will stop spawning naturally"
-No more fishing"
"
-> Phase 5: - Points required: 1,000,000"
-Passive point gaining recieves a buff to the number gaining"
-Players can't sleep anymore"
-Normal growth to Beckons Stage III but will slowly grow to Stage IV"
-Nodes now unlocked"
-COTH hidden mobs are now dropping their disguise"
-Beckons will ignore summoning cooldown when spawning"
-Reinforcement system chance increased"
"
-> Phase 6: - Points required: 30,000,000"
-Normal growth to Beckons Stage IV"
-Passive point gaining recieves a buff to the number gaining"
-Assimilated versions and lower tier parasites will stop spawning naturally"
-Adapted versions spawn naturally"
-Mobs have a chance to spawn with COTH now"
-Crop growth is now partially stunted"
-Reinforcement system chance increased"
"
-> Phase 7: - Points required: 100,000,000"
-Primitive versions and lower tier parasites will stop spawning naturally"
-Pure versions spawn naturally"
-Chance for a mob to spawn with COTH increased"
-Passive point gaining recieves a buff to the number gaining"
-Crop growth is now partially stunted"
-Reinforcement system chance increased"
-Parasites will ignore sunlight when spawning naturally"
"
-> Phase 8: - Points required: 600,000,000"
-Ancient versions spawn naturally"
-Passive point gaining recieves a buff to the number gaining"
-Chance for a mob to spawn with COTH increased"
-Crop growth is now partially stunted"
-Reinforcement system chance increased"
By default, a world starts with an Evolution Phase of 0
To reach a Phase, parasites need to gain points by:
-Killing other mobs
-Assimilating other mobs
-Infesting Blocks
===============================Statue Effects
Added Call Of The Hive Effect:
-With amplifier 0:
--The effect will be reapplied when the duration is coming to an end with an amplifier of 1
-With amplifier 1:
--The effect will spread to mobs around the victim with an amplifier of 0
--If the victims health is low enough, it will try to transform into an incomplete form
--The effect will be reapplied when the duration is coming to an end with an amplifier of 2
-With amplifier >= 2:
--The effect will spread to mobs around the victim with an amplifier of 0
--If the victims health is low enough, it will try to transform into the assimilated version if available, if not
an incomplete version will take its place
--The effect will be reapplied when the duration is coming to an end with an amplifier of 2
Added Fear effect:
-You will receive more falling damage with this effect
-This effect have a chance to cancel the following interactions:
--With amplifier >= 1 - items
--With amplifier >= 2 - blocks
--With amplifier >= 3 - gui
Added Bleeding Effect:
-Similar to poison, you will take damage, but if you move, the damage will multiply
Added Camouflage Effect:
-If an entity has this effect, it will be more difficult for it to become infected with COTH
-Rupters and COTH clouds will ignore this
Added corrosive Effect:
-Will reduce your armor value
Added viral Effect:
-Will reduce your health value
Added Enraged Effect:
-Increase speed and damage
===============================To be improved in 1.9.0+
-Colonies
-Biome
-Ancient versions
-Assimilated Adventurer
-Incomplete forms
-Beckon infestation/biome block conversion
-Sound effects
-Lure/Purifier Blocks
-Textures
===============================
Special thanks to Bliketod for the incredible support on Ko-Fi!!!
文件原地址需要科学上网
Changelog 1.9.0 Alpha
更新日志 α1.9.0
NOTE: Advice to delete your old config file
笔记:删除您旧的config文件的建议
General
常规
Fixed "KD" typo at the config file
修复了config文件中KD的错别字
Changed registry name for all the parasites/items and for the Infested Block
更改了所有寄生虫/物品/感染方块的注册表
Renamed mob category to match their registry name if available
重命名了能重命名的怪物的类别以符合他们的注册表
Added a new Category in the config file called "parasite_properties" and moved the following options from General to there:
在config文件中怎加了“寄生虫特性”这一新类别,并从常规中移除了下列项目:
-Killcount Plus
-击杀数加法
-Kills for Adapted Stage
-Adapted类怪物击杀数
-Kills for Primitive Stage
-Primitive类怪物击杀数
-Mob Adapted Despawn
-Adapted类怪物清除
-Mob Ancient Despawn
-Ancient类怪物清除
-Mob Attacking
-怪物伤害
-Mob Fire Damage Multiplier
-怪物火伤倍增
-Mob Infected Despawn
-Infected类怪物清除
-Mob Primitive Despawn
-Primitive类怪物清除
-Mobs with griefing blocks black list
-能破坏方块的怪物黑名单
-Mobs with new griefing task
-增加能破坏方块的怪物
-Version Adapted Damage Cap
-Adapted类怪物伤害值
-Version Ancient Damage Cap
-Anicient类怪物伤害值
-Version Infected Damage Cap
-Infected类怪物伤害值
-Version Primitive Damage Cap
-primitive类怪物伤害值
Added more options in the configuration file
在配置文件中增加了更多项目
Changed textures for all the items (Thanks to Vinni#6248, https://twitter.com/VinniSauce)
更改了所有物品的纹理
Improved the Block Griefing task, they will not dig down too much and if you are below them, they will start to dig
更改破坏方块进程,怪物不会大规模破坏,如果玩家在其正下方,怪物会向下挖掘。
Commands:
指令
/srpcolonies
寄生虫属地
/srpevolution phase_#
寄生进程
/srpevolution getphase
下一进程
/srpnodes
It’s important to note that each has additional arguments: you can find these by pressing tab
需要注意的是以上每个指令都要添加参数:按下tab按键寻求帮助。
to increase biome spread, use
/gamerule randomTickSpeed [number here]
可以用 /gamerule randomTickSpeed [number here]来增加刷怪数量
Fixes
修复
Config option which prevent parasites from spawning in the first day and instead of reading days it will read it in ticks
增加防止寄生虫在第一天生成的配置。而且,现在寄生虫读取刻,而不是读取天数。
Parasite damage taken from fire sources
寄生虫火伤
Beckon models not loading when the Reinforcement System is turned off
加固系统关闭时无法加载Beckon模型
Beckons always infesting the block below
Beckon总是感染其下方方块
Assimilated Villager and pig loot tables not working
被寄生的村民,猪不掉落战利品
All adapted parasites loot table
所有adapted寄生兽战利品表
Fixed Dreadnaut targeting player when player is in creative mode
修复Dreadnaut追击创造模式玩家的问题
Fixed Manducater not going invisible
修复了Manducater不隐身的问题
Fixed RS block spreading by light level and changed description
修复了RS方块按亮度传染的问题并改变了它的描述。
Entities
实体
Removed Overlord model
移除Overlord模型
Beckons from SI to SIII will now despawn if placed in the parasite biome, regardless of the configuration setting
无论如何配置,SI-SIII级别Beckons若放置在寄生虫群系现在会被清除。
Parasites will no longer enter boats and minecarts
寄生虫不会被船和矿车困住了
Removed Infected Alafha from the mod
从模组中移除Infected Alafha
Added the following mobs:
增加下列怪物
-Incomplete Form (Medium)
-Incomplete Form (Small)
-Assimilated Horse
-Assimilated Horse Head
-Assimilated Adventurer
-Flying Summoner
-Primitive Arachnida
-Adapted Arachnida
-Beckon Stage IV
-Light Bomber
Beckon, Sentry and Kyphosis will not be pushed by water
Beckon, Sentry and Kyphosis不会被水推走
Changed hitbox for Adapted Summoner
更改Adapted Summoner的碰撞箱
Beckons will not look around
Beckons不会四下环顾了
Changed particles spawned by Beckons when emerging from the ground
更改Beckons生成时的粒子效果
Added Animations for Beckons Stage II and Stage III for spawning
增加II,III级Beckons生成动画
Added more hitboxes for the following entities:
为下列实体增加碰撞箱
-Adapted Bolster
-Adapted Arachnida
-Adapted Longarms
-Adapted Reeker
Changed Model for the following entities:
更改下列实体模型
-Adapted Bolster
-Adapted Summoner
-Warden
Infected versions are now called Assimilated versions
Infected类重命名为Assimilated类
Assimilated versions can now copy their original host if available
若可应用Assimilated类现在能伪装成原样
The Warden, the Flying Summoner and the Vigilante are now considered "Pure versions"
Warden, Flying Summoner,Vigilante被命名为Pure类
Primitive, Adapted, Pure and Ancient version can now adapt to damage types:
Primitive, Adapted, Pure,Ancient 类现在有伤害适应能力:
-You can change more of this mechanic at "parasite_properties"
-您可以在“parasite_properties”在更改此类机制
-To remove their resistances, you can either throw them a new potion (antimall) or hit their tendrils, if available
-您可以向怪物投掷antimall药水或攻击其触须(如果有的话)来清除其伤害抗性。
Added nbt tag for the Buglin grow
为Buglin的成长增加nbt标签
Assimilated versions will now keep their names when converted, if available
如果有的话,Assimilated类会保留原命名
Heavy/Flying Carriers will now release its minion on death unless it is on fire
Heavy/Flying Carriers现在——除非着火——死亡时会释放怪物
Each time a parasite burst in death a lingering cloud will spawn which will apply the following effects:
每次某寄生虫死亡会有粒子云生成,其带有以下效果
-Poison
-中毒
-COTH
Carriers will always release minions when killed (you can prevent this killing it with fire)
Carrier死亡时会释放怪物(您可以用火伤阻止)
Mobs have a chance to leap at its target when they are in water minus:
在水中有几率失去向目标跳跃能力的怪物:
-Prim Bolster
-Ada Bolster
The following mobs will have a custom swimming AI:
下列怪物有自定义的游泳AI:
-Sim Human
-Sim Villager
-Prim Reeker
-Prim Manducater
-Prim Arachnida
-Prim Summoner
-Prim Longarms
-Ada Reeker
-Ada Manducater
-Ada Arachnida
-Ada Summoner
-Ada Longarms
-Warden
The following mobs will have custom leap attack when they're in water:
下列怪物在水中有自定义的跳跃式攻击:
-Sim Human
-Sim Villager
-Prim Reeker
-Prim Manducater
-Prim Arachnida
-Prim Longarms
-Ada Reeker
-Ada Manducater
-Ada Arachnida
-Ada Summoner
-Ada Longarms
-Warden
Parasites will apply Fear effect on sight
寄生虫对视野中玩家施加fear效果
-Assimilated versions - 0
-Primitive versions - 1
-Adapted, Pure versions - 2
-Ancient versions - 3
Blocks
方块
Infested Block Residue will now apply COTH effect when walked by it
途经Infested Block Residue时会感染COTH效果
Removed an Infested Block Variant
移除一种Infested Block Variant
Added Infested Wood and Infested Stone
增加Infested Wood , Infested Stone
Infested Residue will be converted into air if the block below it is not considered Full Block
Infested Residue在其下方块非完整方块十会变成空气。
Reinforcement System
加固系统
Changed how the spread of the blocks placed by Beckons work
更改了Beckons感染方块方式
Changed texture for the Infested Block
更改Infested方块材质
Changed Registry name for the Infested Block
更改infected方块注册表
Evolution Phases
进化阶段
Added a feature called Evolution Phases
增加了进化阶段设定
If Evolution Phases is true, the current phase will dictate if a parasite can spawn naturally
如果 Evolution Phases 为 true,则当前阶段将决定寄生虫是否可以自然生成
in the world and by reaching some phases, they will unlock some bonuses, the intention is to give the feeling that these parasites are growing
若世界达到某一阶段,怪物将解锁部分能力来营造寄生虫进化的感觉
*Spawn rates are not affected by the Phases
生成速率不受其影响
# -> Phase 0:
# -Buglins will spawn naturally
# -Rupters don’t directly infect mobs in earlier stages, but they will infect them indirectly - they will spread COTH among nearby entities in earlier phases, rather than outright attacking them
#
# -> Phase 1:
# -Rupters spawn naturally
# -Animals and mobs infected with COTH will not mutate unless forced to low health
#
# -> Phase 2
# -Assimilated versions spawn naturally
# -Reinforcement system is unlocked, but beckons cannot grow yet
# -Rupters can now directly infect mobs
#
# -> Phase 3:
# -Primitive versions spawn naturally
# -The passive point gaining is now active
# -COTH hidden mobs are now dropping their disguise
# -Beckons will ignore summoning cooldown when spawning
# -Beckons can now evolve into Stage II
#
# -> Phase 4:
# -Adapted versions spawn naturally
# -Passive point gaining receives a buff to the number gaining
# -Mobs have a moderate chance to spawn with COTH now
# -Players can't sleep anymore
# -Beckons can now evolve into Stage III
#
# -> Phase 5:
# -Nodes now unlocked
# -Colonies now unlocked
# -50% chance of any spawned mob to have a COTH
# -Passive point gaining receives a massive buff
#
# -> Phase 6:
# -Ancient versions spawn naturally
# -80% of spawned mobs are now afflicted by COTH
# -Global crop growth is now stunted
By default, a world starts with an Evolution Phase of 0
To reach a Phase, parasites need to gain points by:
-Killing other mobs (1 point each)
-Assimilating other mobs (6 points each)
-Infesting Blocks (4 points each)
Default required points for each phase:
-Phase 1 = 100
-Phase 2 = 1,500
-Phase 3 = 20,000
-Phase 4 = 250,000
-Phase 5 = 3,000,000
-Phase 6 = 50,000,000
In order to decrease the Evolution Phase, you will have to craft Lure Blocks and right click
Colonies
属地
Added a feature called Colonies
When parasites have Colonies, they can build more stronger units to fight, when a parasite spawns these values will be affected:
-Health
-Armor
-Damage
-KnockBack Resistance
Biomes
Added Parasite Biome
-Parasites will not care about daylight and spawn naturally
-Non-parasites entities will have a healing penalty inside the biome
-You can use Purifiers to remove the biome (this will not remove placed blocks)
Added a feature called Nodes
-Stage IV will create nodes
-A node will spread the Parasite Biome in the world
-Nodes will prevent grow of crops and trees
-Mobs spawned within the effect range of the node will have the COTH effect
-Biomes will spread up to a limit, but this will increase as the node levels up every ~30 days
Status Effects
Added Call Of The Hive Effect (COTH):
-With amplifier 0:
--The effect will be reapplied when the duration is coming to an end with an amplifier of 1
-With amplifier 1:
--The effect will spread to mobs around the victim with an amplifier of 0
--If the victims health is low enough, it will try to transform into an incomplete form
--The effect will be reapplied when the duration is coming to an end with an amplifier of 2
-With amplifier >= 2:
--The effect will spread to mobs around the victim with an amplifier of 0
--If the victims health is low enough, it will try to transform into the assimilated version if available, if not an incomplete version will take its place
--The effect will be reapplied when the duration is coming to an end with an amplifier of 2
Added Fear effect:
-You will receive more falling damage with this effect
-This effect have a chance to cancel the following interactions:
--With amplifier >= 1 - items
--With amplifier >= 2 - blocks
--With amplifier >= 3 - gui
Added Bleeding Effect
-Similar to poison, you will take damage, but if you move, the damage will be multiplied by the amp +1
Tools
Added Sentient Scythe
Changed holding position for the old Living Scythe in first and third person
Added new throwable for clearing infested blocks
Known issues
Sometimes Moving Flesh are killed by Parasites
/help does not display the commands correctly
Sometimes Overseer cant fly
Mobs occasionally rubberband forward instantly
Beckons play their spawning animation every time they reload
World generation
residue/mouth item is the size of a block
Mouth blocks not doing damage
living scythe orientation
tendrils confuse hwyla/wawla
What’s missing (Missing/Incomplete)
前瞻
--Entities--
A small tendril
Leap animations
Health bar for ancients and Stage IV
Overseer
-AI/animations
-sounds
Manducater
-extra hitboxes
Warden
-AI/animations
-texture
-sounds
Overlord
-model
-AI
-animations
-texture
-sounds
Adapted Summoner
-animations
-sounds
Primitive/Adapted Arachnida
-AI/animations
-sounds
Incomplete Form (Small/Medium)
-texture
-sounds
Beckon Stage IV
-AI
-animations
-texture
-sounds
Assimilated Horse
-AI/animations
-texture
-sounds
Worker
-AI/animations
-model
-texture
-sounds
Assimilated Horse Head
-AI/animations
-texture
-sounds
Light Bomber
-AI/animations
-sounds
Assimilated Adventurer
-AI/animations
-texture
-sounds
Adapted Bolster
-AI/animations
-model
-texture
--Biome--
Resources from each block
Block sounds
Block textures
Alert system
--Nodes--
Purifier texture/recipe/block
--Colony--
Building generation
Benefits for parasites
--Evolution Phases--
Lure block/items textures/recipes
Notes
注意
Remember that this is an Alpha, I probably missed some changes
这是个α版本,可能有所遗漏
To report an issue, please go to:
报错请访问
https://www.curseforge.com/minecraft/mc-mods/scape-and-run-parasites/issues
and don't forget to put "[ALPHA]" in the title
别忘了在标题上写[ALPHA]
Special thanks to:
鸣谢
-Robert 25
-Cephelo
-a cats
-voidwyrm
-AnarchoVera
-Vinni
and to my new members:
新成员
-Sandwich Horror
-Carver
You will notice that the biome fog color is not green so I will leave this values here:
您会注意到群系的雾不是纯绿,所以这是RGB数值
Sky: 14415640
Grass: 14415640
Foliage: 14005640
Water: 14878976
Fog Density: 0.06
Fog Red: 81
Fod Blue: 8
Fog Green: 107
Hopefully the next update will be a Beta.
下次更新是beta版本了
-Fixed kill command not killing mobs with damage cap > 1
-修复了清除指令无法清除破坏伤害值>1的怪物的问题
-Reduced mob death animation time
-减少了怪物死亡动画的时间
-Fixed Moving Flesh growing too much and not spawning mobs
-修复了Moving Flesh成长太快且不生成怪物的问题
-Fixed crash cause by the "new task" options not being compatible with some entities
This does not mean that an incompatible entity can work the task
-修复了由“新进程”选项对某些实体不兼容而导致的崩溃
这并不意味着一个不兼容的实体能应用这项进程。