Mariculture 1.3.0
WARNING, IF YOU ARE USING FISH TANKS (THE STORAGE), REMOVE ALL CONTENTS BEFORE UPDATING
Crucible Furnace Changes
Heating upgrades now speed up the furnace, hyperkinetic speed up auto-eject rate
All solid fuels will now last 4x as long except netherfish which has had a x16 buff
Add gunpowder and tnt as fuel. Will heat the furnace up faster than normal fuels. But it will explode...
Config Options
Set the default Ore mB volume (affects bottle volumes)
Enable/Disable Bonus Dusts
Scuba Gear
Scuba gear fills the whole tank on right click
Hold shift to fill the tank, 1 air at a time, like before
Scuba gear can now be enchanted. If it's enchanted with fire resistance. It's effects will apply in lava. E.g.
Scuba Mask will make your vision under lava clearer
Swimfin will allow you to fly in lava
Wetsuit increases mining speed under lava
Scuba Tank, will use 'oxygen' to prevent fire damage.
Air Pump Changes
Fix Air Pump Packet sometimes crashing???
Remove redstone signal requirement for pumping natural gas
Consume 100 RF each time you suck gas instead of 10RF
Consume 50RF each time the air pump, supplies air instead of 100RF
Their range is now 64x128x64
Fishy Stuff
Add AquaScum 2003 - Autoadjusts Tank temperature and salinity for fish
Add Air Droplet and Contained Wind
Add Experience Droplet
Add Metal Droplets
Add 10 New Normal Fish
Add Metal Fish
Crafting a live fish with itself, will reset it's DNA to the default values. Only works on pure bred fish.
Breeding Tree Rewrite, to incorporate new fish
Fish products rebalanced
More effects added to fish
New book, listing all the info about each fish species, and it's special effects
More recipe usages for droplets
Fix Fish Feeder not restarting when the temperature/day/night starts/ends
Hatcheries/Incubators
Hatcheries will now speed up based on the surrounding number of hatcheries and water blocks
An equal amount of Hatches and Water Blocks ensures fastest operation
At full speed speed, a Hatchery will process 350 x faster
Incubators are 10 x faster at all speed levels
Ethereal Upgrade, now gives 2 x modifier to mutation chance, vs the old 1.35x
Ritual of The Blood river, now gives 3x, and will stack with ethereal for a 5x mutation chance modifier
Eggs are now processed 3 at a time by default
Eggs are much more likely to hatch by default
Fish Tanks
Fixed their render
Keep their inventory when broken
No longer have pages, their data is stored differently so old ones will be broken
Have 54 slots, but each slot can store up to Integer.MAX unique fish.
Can shift click in to them
Hoppers will only stack fish to 64 inside them, use a fish sorter to bypass this
Fluid Tanks
Renamed Fluid Tank to Copper Fluid Tank, Now holds 32000mB
Added Aluminium and Titanium Fluid Tanks, and Gas Tank (Latter can only store natural gas)
Hoppers will place fluids in the mariculture tank (destroying containers, easy way to convert droplets to fluid)
Now render their contents in the inventory
Tinkers Construct Support
Added Natural Gas as a Smeltery Fuel, Much more efficient than lava
Essence Berry melting will now work for other xp types other than xpjuice
Added a config option (on by default) that will add all tinkers melting/casting recipes (where applicable) to the Crucible Furnace/Casters
Power Generation
Can create gas turbines again, check the book
Can create manual energy again, this time from the handcrank
Added a RF version of the Custom Wall
Copper Rotors now last 2 hours instead of 15 minutes
Aluminum Rotors now last 12 hours instead of 1 hour
Titanium Rotors now last 48 hours instead of 8 hours
Sluice
Now fills tanks with pressurised water, when tower behind it is greater than 1 high
Output increased by 4x
FLUDD
Fix mode change localisation
Reduce Squirt Mode sound volume
FLUDD Hover mode default cut off switched from 128 ticks to 600 (30 seconds)
FLUDD Hover mode cut off time configurable, so you can revert back to default
Hover mode will now prevent fall damage, if used
Turbo Mode now comes equipped with step assist (when activated)
Added Botania Integration
Added Mana Fish
Place a mana spreader on top of the fish feeder and the fish will push mana to it
Oysters may randomly generate mana pearls
Added livingwood fishing rod
Uses petals or grasshoppers as bait, Can catch botania goodies. Charges from mana
Recipe Changes
One Copper fluid tank from the recipe
Two Crucible instead of one
Heating components now require two silicon carbide instead of 6
Removed gold plastic, replaced with Sheet of Gold
Plastic now yields 4 per craft
Neoprene now yields 2/4 per craft
Fluid Containers
Fix Titanium Buckets sometimes replacing blocks they shouldn't with fluids
Ladle now holds 2 ingots worth
Titanium bucket now holds 16000mB
Add buckets for all the molten metals
Add Infinity Water Bucket, Never runs out of water
Vat Changes
Rebalance all numbers
Removed Quicklime + Water > Dust Recipe. Now produce molten magnesium directly for the cost of 3000mB quicklime and 1000mB Water.
Vats will process as many items they can after their timer has ticked down
Reduce number of hits for all Blacksmith's Anvil recipes
Placing Soul Sand under an oyster will cause it to produce Soul Sand instead of Pearls
Double default speed modifier for sonic enchantment from 0.025 to 0.05 (Won't affect existing games as it's a config option).
Mariculture 1.2.4.1
Add an additional number to versioning... Now: MAJOR THEME UPDATE SUBUPDATE (Optional bugfix letter)
Add various coloured pearl coloured buckethats
Surround a buckethat with 8 pearls for different effects when catching fish
Craft the hat with itself to gain the default again All of the hats have a boost to caught alive modifier, but the default has a higher boost
Default + 10 more boost to caught alive
White Fish think it's freshwater
Green Fish think it's a jungle (freshwater, 24c)
Yellow Fish think it's brackishwater
Orange Always catch fish, never loot
Red Fish think it's the nether
Gold Try to catch loot, otherwise vanilla
Brown Fish think you are at y10
Blue Only catch male fish
Black All fish are caught dead
Pink Only catch female fish
Silver Fish think it's saltwater
Purple Every live fish, and loot item is enchanted
Add a new item to the Magic Module: Hydrophobic Initiator
Craft 4 lilypads around any pearl
When kept in your inventory, you can place blocks on top of fluids
Air Pump changes
Remove surrounding air requirement (lag reduction)
Increase internal buffer to 2000 RF
This means manually spinning will supply 5 minutes worth of air
Increase internal gas buffer to 16000mB
Right clicking air pump now instead adds RF to it's buffer
Every 300 ticks, it supplies air
Every 20 ticks if it has a redstone signal applied, it will try to suck up one surrounding gas
Every 100 ticks it will try to eject it's internal gas to neighbouring tanks (if it has a redstone signal), For if you placed a tank after you started pumping.
Air pumps use 100RF in order to supply air
Air pumps use 10RF to collect natural gas (one right click, supplies 10 buckets!)
Air pump won't animate constantly/randomly.
The Air pump will ONLY animate when:
Right clicked
Supplying air
Collecting gas
Autofishers can be placed directly on top of water, like a lilypad
Fix Resetting Fish food in the feeder: only update tank size when both male and female fish are in the tank.
Fix crash when dirt is registered to the ore dictionary
Fix books missing recipe icons
Fix titanium bucket crashing when a fluid has a null icon
Fix FLUDD Pick block, and fill it's contents with less than 20k pressurised
Fix FLUDD missing gui texture
Fix Scuba Mask not lighting up the area