新建未知时间
1.8 v3.0.3b

1.8 v3.0.3b Hotfix for server crashes

Changed:
- Darknuts break out of walls when suffocating
- Darknuts no longer susceptible to cactus or falling block damage when armored

Fixed Bugs:
- Server crash when Chus spawn particles upon landing
- Crash when breaking Gossip Stones and some other blocks
- Possible crash caused by item version of Dungeon Stone with invalid itemblock, such as for stone slabs
- Power Gauntlets not working on servers
- Part of shield blocking mechanic was commented out...
- Boot and mask modifiers sometimes conflicting
- Possible to lose items when combining bomb bags or bomb arrows via crafting
- Incorrect usage of getClampedAdditionalDifficulty
- Darknuts able to parry some AoE attacks
- Evasion buff allowed entity to evade AoE attacks
- Entities could still evade when stunned
- [Antique Atlas] Defeated boss dungeons not updating their markers


1.8 v3.0.3

NOTE: Versions of Forge after 1468 may cause shields to render incorrectly.

Added:
+ Antique Atlas has updated to 1.8, and support for it is back!
+ Crafting: Bomb arrows can now be crafted directly from arrows and a bomb bag containing bombs
+ More dialogue for Gorons
+ Item Modes for Hero's Bow* and Slingshot: quickly change between arrow and seed types using '[' and ']'
+ HUD element displaying current item mode, configurable to display in any corner of the screen

* Note that arrows selected via BG2's quiver take precedence over the current mode

Changed:
- Crafting: Bomb bags are now combined via crafting instead of by sneak + right-click
- Navi now only checks for Secret Stone blocks, not all dungeon blocks
- Octoroks shoot less frequently and with a random amount of time between each shot
- Wizzrobes and Darknuts only spawn after a certain number of (configurable) days
- API: removed IEntityTeleport from api packages

Fixed Bugs:
- Crash when creepers explode near secret stone and similar blocks
- Bomb flowers completely removed when harvested or when naturally dispersing seeds instead of reverting to seedling stage
- Bomb bag with a '9' in the number of bombs missing texture
- Number of bombs in bomb bag appears to fluctuate briefly when bombs added while held
- Bomb bag capacity not always correct after removing last bomb
- Held bomb flowers not ticking if config fuse time set to zero
- Bomb flowers dropping seeds when exploding in player's hand
- Bombs do not immediately recommence ticking upon leaving water
- Bomb flower seedlings destroyed by other bomb flowers exploding
- Last worn helm not being saved
- Missing icon for Mending achievement
- Heavy blocks barring secret rooms mismatched with a light block
- Octoroks no longer able to spawn naturally


未知时间
1.7.10 v2.2.8b

1.7.10 v2.2.8b - patch for ZSS Addon

+ API: ZSSItemHelper - helper class for mods that wish to add items to ZSS Creative Tabs


1.7.10 v2.2.8

Added:
+ More dialogue for Gorons

Changed:
- Crafting: Bomb bags are now combined via crafting instead of by sneak + right-click
- Navi now only checks for Secret Stone blocks, not all dungeon blocks
- Octoroks shoot less frequently and with a random amount of time between each shot
- Wizzrobes and Darknuts only spawn after a certain number of (configurable) days
- Magic Mirror and Spirit Crystals activate automatically when required duration reached
- API: removed IEntityTeleport from api packages

Fixed Bugs:
- Number of bombs in bomb bag appears to fluctuate briefly when bombs added while held
- Bomb bag capacity not always correct after removing last bomb
- Held bomb flowers not ticking if config fuse time set to zero
- Bomb flowers dropping seeds when exploding in player's hand
- Bombs do not immediately recommence ticking upon leaving water
- Bomb flower seedlings destroyed by other bomb flowers exploding
- Last worn helm not being saved


未知时间
1.7.2 beta 0.1.3

1.7.2
CURRENT VERSION
1.7.2 beta 0.1.3: Minor Changes
See the 1.6.4 change log for a full list of all additions, changes, and bug fixes.

Fixed Bugs:
- Dungeon cores still required sneaking to place fairy spawners which was impossible to do
- Could hover indefinitely with Hover Boots by holding sprint key instead of double-tap forward to sprint

1.7.2 beta 01.2: Skills GUI
See the 1.6.4 change log for a full list of all additions, changes, and bug fixes.

Changed:
- Secret rooms under water now use cobblestone texture instead of sandstone to better blend with gravel

1.7.2 beta 0.1.1: Bug Fixes
See the 1.6.4 change log for a full list of all additions, changes, and bug fixes.

Fixed Bugs:
- Crash when placing Dungeon Core blocks
- Hookshot occasionally flinging player off in seemingly random direction

1.7.2 beta 0.1.0: Beta release!
See 1.6.4 changelog version for all other additions, changes, and bug fixes.

Changed:
- Ice Temples (boss dungeons) now only generate in cold taiga biomes
- Forest Temples (boss dungeons) now only generate in normal forest, not birch or roofed

Fixed Bugs:
- Sword Beam using missing sound on impact
- Removed forgotten debug line in smash-block method
- Buffs rendering as incorrect buff with black background

1.6.4
CURRENT VERSION
1.6.4 beta 0.7.3: Minor Changes
Added:
+ Spawn Eggs for ZSS entities, including eggs for subtypes (e.g. Fire Keese, Ice Keese, etc.)
+ Creative Tab for new spawn eggs
+ Translation: French, 100% complete! Thanks to Hypnotic46
+ Config: Number of boss mobs to spawn for Boss Dungeon battles

Changed:
- Config: updated "Boss health multiplier" description; be sure to use the new one if you changed this value
- Removed swing delay for one-handed swords, including all versions of Master Sword
- Villagers during Biggoron's Trading Sequence no longer limited to trading only once

Fixed Bugs:
- Gorons attacking Creepers
- Crash caused by overlapping global entity IDs; no longer an issue with custom spawn eggs
- Class cast exception loading sacred flame tile entities from previous world saves
- Villagers getting multiple, identical trade entries for various custom trades
- Odd Egg achievement was apparently removed during a previous update, but is once again attainable

1.6.4 beta 0.7.2: Skills GUI
Added:
+ Skill GUI: View detailed information about your skills at any time by pressing the View Skills key (default: p)
+ API: IExplodable - flags a block as explodable even when bombs are otherwise non-griefing

Changed:
- Detailed skill orb tooltips only show up when using advanced tooltips (F3 + H)
- Ending Blow leaves you vulnerable for twice as long if you miss entirely
- Nerfed Dash damage by one heart
- Nerfed Sword Beam damage, now does a percentage of base sword damage
- Nerfed Sword Beam master sword version: targets after the first take increasingly reduced damage
- Reduced Sword Beam exhaustion back to original level (2.0 - 0.1 per level)
- Rising Cut no longer launches the opponent into the air if the opponent is blocking
- Dodge time bonus progresses 4% per level instead of starting at 12%
- Dodge time bonus can become a penalty with poor timing at low level
- Light Arrow's one-hit-kill damage scales with charge, requiring full charge to kill in one hit
- Gorons are immune to all types of fire

Fixed Bugs:
- Crash during world creation: null pointer exception from block not found
- Crash in main menu when pressing some mod keys
- Spin and Super Spin Attack tooltip displays showed conflicting information
- Sword Break could not be used while dual wielding a shield with Battlegear2
- Targeting system could 'see' invisible opponents
- Weapons taking double durability damage while locked on
- Boss mobs despawning if player leaves dungeon or dies
- Boss dungeon gaps filled with stone regardless of dungeon type
- Bomb non-griefing config setting was unable to destroy dungeon blocks (e.g. dungeon core, dungeon stone, etc.)
- Light Arrows unable to strike Endermen
- Calendar related features (fairy respawn, claim check, sacred flame) were all completely broken
- Calendar related features using real world dates instead of in-game days
- Claim check was not getting a date set when received as part of the trade sequence

1.6.4 beta 0.7.1: Bug Fixes
Added:
+ Config option for Goron spawn rate (as a ratio of regular villagers to Gorons; lower means more Gorons)

Changed:
- Can no longer use skills while affected by Nayru's Love

Fixed Bugs:
- Crash on dedicated server caused by missing RenderPlayer class
- Crash related to spawning Gorons during EntityJoinWorldEvent
- Dungeon Core blocks placed before update were invisible and could crash the game
- Previously placed dungeon core blocks should now auto-update saves with correct block render data
- In survival mode, player model scaled enormously in inventory while wearing Giant's Mask
- Rising Cut could be used even while blocking when dual wielding with Battlegear2
- Dash and Leaping Blow could not be used while dual wielding with Battlegear2
- Dashing while dual-wielding would both dash AND attack
- Wind Rod cyclone attack damages player
- Magic Rods had no swing animation when firing projectiles or while in use

CHANGE LOG ARCHIVE
Due to size restrictions on posted content here, please see the update log archive over at my PlanetMinecraft mod page. Sorry for the incovenience.

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